92 Commits

Author SHA1 Message Date
EillesWan
825d275a5e yes,这就是 develop 分支更新的样子……比如只更新一些注释 2026-04-27 20:24:49 +08:00
Eilles
de830262a7 小修小补 2026-04-07 18:17:29 +08:00
Eilles
9c1383360b Merge branch 'develop' of https://gitee.com/EillesWan/Musicreater into develop 2026-04-04 15:06:17 +08:00
Eilles
60cbdfb9d0 2026-04-04 15:06:14 +08:00
EillesWan
d6944392cd 关键函数先上传,为了 音·视 的开发跟上来 2026-04-02 18:21:32 +08:00
Eilles
ba7b10a25f 完整使用流程已经测试一遍了,完整流程是没问题的,接下来就是每个节点的那些小功能可能会有一些没有测试到的地方。这些功能虽然细枝末节,但也都举足轻重,应当在开发出了伶伦工作站的时候测试。所以目前的开发重心转移到伶伦工作站上,相关插件从 v2 到 v3 的移植,交由其他人来处理。 2026-03-13 22:56:51 +08:00
EillesWan
307feb9b24 开始准备移植指令转结构的插件 2026-03-13 09:50:23 +08:00
EillesWan
6e518dada4 修复小bug,完成转指令的插件功能。 2026-03-13 09:26:02 +08:00
Eilles
4c036cbd4c 完成进度条动画生成的逻辑,尚未测试。 2026-03-12 23:39:42 +08:00
Eilles
c310ba5dc3 Merge branch 'develop' of https://gitee.com/EillesWan/Musicreater into develop 2026-03-04 21:10:57 +08:00
Eilles
d9c92fa269 部份依赖没写进dev的extra来,现在好了 2026-03-04 21:10:51 +08:00
EillesWan
00c445f7ad 同步部分内容,切换到学校设备来 2026-03-02 11:58:40 +08:00
EillesWan
3ee686c712 新的故事还在继续,现在提交方便帮忙同时开发 2026-02-23 23:18:19 +08:00
EillesWan
0e95a1e541 把 v2 的转指令功能复制粘贴了上来,稍后再优化,我的灵码还是没有好 2026-02-14 09:21:27 +08:00
EillesWan
bbc67921d6 我的通义灵码罢工了,没有内联建议,我也要罢工 2026-02-13 19:19:08 +08:00
EillesWan
62cd4a0c94 优化插件基类、完善插件文档 2026-02-13 02:10:03 +08:00
EillesWan
295da53c60 完善部分文档 2026-02-12 21:57:22 +08:00
EillesWan
fff8e43f53 完成 Midi 导入插件移植 2026-02-12 13:24:46 +08:00
EillesWan
2a5ccb8eeb 准备移植 v2 功能到插件来 2026-02-08 06:14:20 +08:00
EillesWan
d4901cf3dc 更新 TODO 文件 2026-02-07 05:55:27 +08:00
EillesWan
13512df9ce 完成插件系统的基本设计,接着需要优化一些内容,标记了 TODO 2026-02-07 05:44:57 +08:00
EillesWan
1d9931f79d 完美,同志,完美!!!!!!! 2026-02-04 00:06:14 +08:00
EillesWan
841f6e53c6 临时上传,仍在开发过程中 2026-02-02 01:33:47 +08:00
EillesWan
0de959c396 基本的设计已经完成,今天休息一下 2026-01-26 09:39:22 +08:00
EillesWan
734ee2dd66 加了一个描述 2026-01-24 05:40:17 +08:00
EillesWan
32b7930b26 基本数据结构做好了,接下来就是解析功能了 2026-01-24 05:37:38 +08:00
EillesWan
583ca04ac9 2026-01-22 09:23:33 +08:00
EillesWan
1e0698c85d Merge branch 'master' of https://gitee.com/EillesWan/Musicreater 2026-01-16 01:30:01 +08:00
EillesWan
dc3be4120d 什么?还有合并内容? 2026-01-16 01:29:15 +08:00
Eilles
bf173a9f81 没有变化 2026-01-08 03:18:20 +08:00
Eilles
6bea46977f 下次要建一个dev分支到仓库里啊…… 2025-11-30 02:51:59 +08:00
Eilles
3b8532af61 2025-11-28 05:21:58 +08:00
Eilles
9f35e9e16a 啊? 2025-11-27 04:18:16 +08:00
Eilles
65358b12d0 气笑了 2025-11-27 04:17:26 +08:00
Eilles
046c2af27c Merge branch 'master' of https://gitee.com/EillesWan/Musicreater 2025-11-27 04:03:41 +08:00
Eilles
fa6cfb4873 神笔编码 2025-11-27 04:03:39 +08:00
EillesWan
3d6d0e17a2 去人工智能那边看看,我直接抄吧 2025-11-20 16:05:30 +08:00
EillesWan
f1bea1d57e Merge branch 'master' of https://gitee.com/EillesWan/Musicreater 2025-10-22 11:50:12 +08:00
EillesWan
63b59442a4 重构么?不重构吧…… 2025-10-22 11:50:04 +08:00
Eilles
7f74b29569 Merge branch 'master' of https://gitee.com/EillesWan/Musicreater 2025-09-27 16:56:09 +08:00
Eilles
885dc085ea 我改了啥我都不记得了,但是同步一下代码吧 2025-09-27 16:56:06 +08:00
EillesWan
24742a140c 也是绝了,版本改了之后版本标识没更新,对,我说的是MSQ和FSQ 2025-09-26 09:45:19 +08:00
EillesWan
6f94f477f2 暑假回学校,同步所有更改内容 2025-08-30 19:48:41 +08:00
EillesWan
c056eb1fcb 小问题修复,回复 https://gitee.com/ElapsingDreams/MusicPreview/issues/ICUEFX 的问题 2025-08-24 00:11:01 +08:00
EillesWan
b796a363d8 更丰富的音符附加信息支持 2025-08-20 18:57:21 +08:00
EillesWan
774f78359c Midi歌词支持,文档格式更新 2025-08-19 04:37:11 +08:00
EillesWan
8df63df26c 更新一处细节,避免声相偏移无法听见 2025-07-08 06:00:32 +08:00
EillesWan
9764019f08 Merge branch 'master' of https://gitee.com/EillesWan/Musicreater 2025-07-06 02:59:14 +08:00
EillesWan
250857c78f 同步本机更改? 2025-07-06 02:59:10 +08:00
EillesWan
7ab6b77cff Merge branch 'master' of https://gitee.com/EillesWan/Musicreater 2025-06-19 02:30:45 +08:00
EillesWan
321f80540c 完整的全景声相支持,修复了之前音量大小确定错误的问题 2025-06-19 02:30:24 +08:00
EillesWan
50373b05d0 Merge branch 'master' of https://gitee.com/EillesWan/Musicreater 2025-05-26 17:36:24 +08:00
EillesWan
b65483b32d 合并双机器工作之变化性更改 2025-05-26 17:33:39 +08:00
EillesWan
45e9adbbd1 支持神羽资源包 2025-05-25 04:20:55 +08:00
EillesWan
7a1ca86132 新增部分可指定的默认值,增加默认乐器替换表 2025-04-15 21:14:38 +08:00
EillesWan
64048a5e31 修复插件兼容性问题,Sorry 2025-04-15 20:21:40 +08:00
EillesWan
3739138059 切换为UV进行包管理 2025-04-15 20:01:43 +08:00
EillesWan
048b631bd6 强化文档内容 2025-04-11 16:58:11 +08:00
EillesWan
23bf69619b 2.3.0,基于FSQ的完整流式音符信息传输支持。 2025-04-11 16:31:54 +08:00
EillesWan
b4e16353ec 更新上传文件 2025-04-08 18:14:50 +08:00
EillesWan
c14489f3a7 MSQ 流式适配与校验增强,新增 NBS 音色表 2025-04-08 17:49:49 +08:00
EillesWan
889f8f9641 Java版!MSQ流式解析初适配! 2025-04-02 02:52:41 +08:00
EillesWan
2df8d6a270 我服了你个老六 2024-12-29 21:00:43 +08:00
EillesWan
78eabf2df6 接口小兼容 2024-12-29 20:48:37 +08:00
EillesWan
b3ddfc7ade 文档改动 2024-12-26 02:02:13 +08:00
EillesWan
bd031ef547 Bug小修 2024-10-22 00:33:54 +08:00
EillesWan
e4304dc3d1 部分API小幅度新增内容 2024-10-22 00:19:39 +08:00
EillesWan
794ee6d080 2024-08-19 02:33:00 +08:00
EillesWan
b67554c7c9 增加一个英文致谢 2024-08-19 02:31:49 +08:00
EillesWan
6f391567ba 部分API小幅新增,修复新版本指令的计分板播放器附加包无法播放的问题 2024-08-19 02:28:28 +08:00
EillesWan
932b9a34e0 修改协议 2024-07-18 16:21:10 +08:00
EillesWan
f6b884e38f 高精度时间支持,修复TEMPO设置错误的问题 2024-06-11 00:54:53 +08:00
EillesWan
bf1b7b99d8 高精度时间支持,修复tempo设置错误的问题 2024-06-11 00:54:50 +08:00
EillesWan
fe7c11636b 解决一些小问题 2024-05-02 02:00:04 +08:00
EillesWan
382b0e1601 websocket播放支持 2024-05-01 01:16:05 +08:00
EillesWan
c17ff0e53a 直接让MusicSave的函数放在主类里吧,更好用一些 2024-03-10 18:52:18 +08:00
EillesWan
f1ab2373b5 完成2.0.0正式版构建,现已支持音乐保存…… 2024-03-10 18:47:10 +08:00
Eilles Wan
77351d767b !4 update Musicreater/constants.INSTRUMENT_OFFSET_POS_TABLE
Merge pull request !4 from ElapsingDreams/N/A
非常好的偏移表
2024-03-10 10:37:19 +00:00
ElapsingDreams
69624df711 update Musicreater/constants.INSTRUMENT_OFFSET_POS_TABLE
依据wiki更改 不同乐器的音调偏离对照表 ,其数值为偏离标准音C3的数值

Signed-off-by: ElapsingDreams <9063072+ElapsingDreams@user.noreply.gitee.com>
2024-03-10 10:26:28 +00:00
EillesWan
d4925e4d75 进一步优化结构,提高插件兼容 2024-03-10 02:22:12 +08:00
EillesWan
95c0ff1b47 2.0.0全新版本,更好的代码组织形式 2024-03-04 00:04:05 +08:00
EillesWan
3831c41b9a 我觉得能用了 2024-02-24 21:31:39 +08:00
EillesWan
a4565b8529 如改 2024-02-08 18:29:29 +08:00
EillesWan
041c64ff65 优化example结构,支持mcstructure的计分板播放 2024-02-03 16:54:43 +08:00
EillesWan
b0bdb7b445 修复了乐音乐器的execute前缀缺失的问题 2024-02-02 20:50:35 +08:00
EillesWan
99a7564648 修复了打击乐器转换时,注释部分format代码报错的问题 2024-02-02 18:12:29 +08:00
EillesWan
dbb3f4c83f 修复了一个小兼容性bug 2024-01-23 18:36:25 +08:00
EillesWan
edd40c078f 加个copy方法 2024-01-23 18:17:15 +08:00
EillesWan
d3b637a0c8 修复类型定义的重复问题-2 2024-01-23 18:14:41 +08:00
EillesWan
d7e3c62deb 修复类型定义的重复问题 2024-01-23 17:01:42 +08:00
EillesWan
7b319268fe 改个版本号 2024-01-14 22:08:27 +08:00
EillesWan
41883f7798 可以用了(?) 2024-01-14 22:05:55 +08:00
124 changed files with 17889 additions and 4449 deletions

12
.gitignore vendored
View File

@@ -1,14 +1,17 @@
# sth. can't open
/msctPkgver/secrets/*.py
/msctPkgver/secrets/*.c
/fool/
# mystuff
/*.zip
/.vscode
/*.mid
/*.midi
/*.mcpack
/*.bdx
/*.msq
/*.fsq
/*.json
/*.mcstructure
.mscbackup
@@ -18,6 +21,12 @@
/utils
test.py
RES.txt
/MSCT_Packer.py
/Packer/*.MPK
/Packer/checksum.txt
/bgArrayLib
/fcwslib
test_lyric-mido.py
# Byte-compiled / optimized
__pycache__/
@@ -43,6 +52,7 @@ share/python-wheels/
.installed.cfg
*.egg
MANIFEST
.pdm-build/
# PyInstaller
# Usually these files are written by a python script from a template

1
.python-version Normal file
View File

@@ -0,0 +1 @@
3.10

View File

@@ -1,219 +1,123 @@
**注意以下条款或版权声明应当且必须是高于此项目中任何其他声明的**
# 汉钰律许可协议,第一版
1. ·创的全部开发者享有其完整版权其开发者可以在任一时刻终止以后音·创源代码开放若经由其开发者授予特殊权利则授权对象可以将源代码进行特定的被特殊授权的操作
2. ·创或其代码允许在 Apache2.0 协议的条款与说明下进行非商业使用
3. 除部分代码特殊声明外·创允许对其或其代码进行商业化使用但是需要经过音·创主要开发者诸葛亮与八卦阵金羿的一致授权同时授权对象在商业化授权的使用过程中必须依照 Apache2.0 协议的条款与说明
4. 若存在对于音·创包含的部分代码的特殊开源声明则此部分代码依照其特定的开源方式授权但若此部分代码经由此部分代码的主要开发者一致特殊授权后商用则授权对象在商用时依照此部分的开发者所准许的方式或条款进行商用
5. Apache2.0 协议的英文原文副本可见下文
**总第一版 第二次修订 · 二〇二四年七月七日编 二〇二五年四月二十六日修订**
> The English Translation of the TERMS AND CONDITIONS above is listed below
>
> This translated version is for reference only and has no legal effect.
>
> The version with legal effect is the Chinese version above.
## 一、重要须知
**Note, The TERMS AND CONDITIONS below should and must be above all others in this project**
1. 为保护采用本协议的作品在开源过程中其著作权人所应有的权益根据**中华人民共和国著作权法和相关法律法规**制定本协议
1. *Musicreater* is fully copyrighted by all its developers, the developers have the right to make *Musicreater* close sourced at any time. Operations are permitted under specific terms instructed by its developer(s).
2. Non-commercial use of *Musicreater* and(or) its source code is permitted under Apache License 2.0.
3. Commercial use of *Musicreater* is permitted under Apache License 2.0 with the unanimous permission of the steering developers of *Musicreater* (*bgArray*诸葛亮与八卦阵 and *Eilles*金羿).
4. *Musicreater* is open sourced under priority given:
1. License granted by the core developer(s) of a section after negotiation.
2. Explicitly stated license.
3. Apache 2.0 License.
5. A copy of the original Apache Lisence 2.0 can be found below.
2. 本协议履行过程中请注意本协议中**免除或限制**民事主体**责任或权利**的条款法律适用和争议解决条款尤其是加有特殊标记的条款这些条款应在中国法律所允许的范围内最大程度地适用
3. 若本协议所涉及的自然人**未满 18 周岁**该自然人应在监护人的陪同下阅读本协议及有关本协议的条款内容并在取得其监护人同意后开始或继续应用本协议所授权的行为
```text
Apache License
Version 2.0, January 2004
http://www.apache.org/licenses/
4. 由于互联网服务互联网内容的特殊性若本协议以电子协议形式分发并签订其依然有效您一旦开始对本协议所授权之作品进行本协议所授权的行为即视为您已经阅读理解并同意并已经接受本协议的全部条款
TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
5. 本协议的订立履行解释及争议的解决均**适用中华人民共和国法律并排除其他一切冲突法的适用**_本协议订立于许可证最初的颁发者的地址若颁发者为自然人则订立于该自然人户籍所在地若为法人或非法人组织则订立于其注册地_本协议的订立各方应友好协商解决于协议所规定之行为的履行相关的争议如协商不成任何一方均可向合同签订地有管辖权的人民法院提起诉讼
1. Definitions.
6. 本协议的原本仅为现代汉语书写于简体中文若存在其他语言的翻译或其他同等语言但非简体中文文本的版本应当无法律效力
"License" shall mean the terms and conditions for use, reproduction,
and distribution as defined by Sections 1 through 9 of this document.
## 二、术语定义
"Licensor" shall mean the copyright owner or entity authorized by
the copyright owner that is granting the License.
1. **许可证****协议**后文称本协议是指根据本文档中所列举的全部术语定义条款限制等文本是本合同的简称称谓本合同全称是 **汉钰律许可协议第一版**
"Legal Entity" shall mean the union of the acting entity and all
other entities that control, are controlled by, or are under common
control with that entity. For the purposes of this definition,
"control" means (i) the power, direct or indirect, to cause the
direction or management of such entity, whether by contract or
otherwise, or (ii) ownership of fifty percent (50%) or more of the
outstanding shares, or (iii) beneficial ownership of such entity.
2. **协议颁发者**后文称颁发者是将条款或协议应用于其拥有著作财产权的作品的民事主体或由其指定从而拥有颁发者身份的民事主体
"You" (or "Your") shall mean an individual or Legal Entity
exercising permissions granted by this License.
3. ****形式是指对包括但不限于 软件硬件文档配置项 等种类的作品进行修改编辑的首选形式若不存在首选形式则初次编辑该作品所需的形式即为源形式
"Source" form shall mean the preferred form for making modifications,
including but not limited to software source code, documentation
source, and configuration files.
4. **目标**形式是指对源形式进行机械转换翻译打印制造加工等同类型活动后形成的结果形式包括但不限于源代码编译后的目标软件生成的文件转换出的媒体制造出的机械打印出的实体文本加工后的零件
"Object" form shall mean any form resulting from mechanical
transformation or translation of a Source form, including but
not limited to compiled object code, generated documentation,
and conversions to other media types.
5. **采用本协议的作品**后文称此作品是指经颁发者授权而使用本协议进行授权的任何作品该作品应在自然人可见处明确附加一个自然人可读的版权通知可以参考文末附录中提供的示例若在一个可分割的作品中部分地采用本协议进行授权则该部分应当视为一个独立的采用本协议的作品该作品应当在自然人可见处明确附加一个自然人可读的范围限定和版权通知同样可以参考文末附录中提供的示例
"Work" shall mean the work of authorship, whether in Source or
Object form, made available under the License, as indicated by a
copyright notice that is included in or attached to the work
(an example is provided in the Appendix below).
6. **贡献**是指对作品进行的意在提交给此作品颁发者以让著作权人包含在其作品中的任何修订或补充该修订或补充同样属于一种作品依据此定义**提交**一词表示经由此作品颁发者所指定的形式将其所进行的修改发送给此作品颁发者该形式应当包括在此作品颁发者指定的平台内发送易于编辑的修改信息在此作品颁发者指定的电子邮箱中发送易于编辑的修改信息在此作品颁发者指定的源码控制系统或发布跟踪系统上提交的易于编辑的修改信息但由著作权人以明显标注或指定为非贡献的活动除外颁发者自己对作品进行的修改同样视作对作品的贡献
"Derivative Works" shall mean any work, whether in Source or Object
form, that is based on (or derived from) the Work and for which the
editorial revisions, annotations, elaborations, or other modifications
represent, as a whole, an original work of authorship. For the purposes
of this License, Derivative Works shall not include works that remain
separable from, or merely link (or bind by name) to the interfaces of,
the Work and Derivative Works thereof.
7. **贡献者**是指此作品颁发者接受的贡献的提交者或包含在作品的贡献清单中的民事主体贡献者在提交贡献并经此作品颁发者通过且该贡献已经被应用于此作品中后该贡献者应当视为此作品的著作权人之一但不应视为此作品非其贡献的部分的著作权人一个作品的颁发者同样属于其贡献者**请注意**针对贡献者提交的贡献该贡献者应被视为该贡献的协议颁发者但不应视作本作品的颁发者
"Contribution" shall mean any work of authorship, including
the original version of the Work and any modifications or additions
to that Work or Derivative Works thereof, that is intentionally
submitted to Licensor for inclusion in the Work by the copyright owner
or by an individual or Legal Entity authorized to submit on behalf of
the copyright owner. For the purposes of this definition, "submitted"
means any form of electronic, verbal, or written communication sent
to the Licensor or its representatives, including but not limited to
communication on electronic mailing lists, source code control systems,
and issue tracking systems that are managed by, or on behalf of, the
Licensor for the purpose of discussing and improving the Work, but
excluding communication that is conspicuously marked or otherwise
designated in writing by the copyright owner as "Not a Contribution."
8. **用户****使用者**是指行使本协议所授权之行为的民事主体据此贡献者亦属于用户
"Contributor" shall mean Licensor and any individual or Legal Entity
on behalf of whom a Contribution has been received by Licensor and
subsequently incorporated within the Work.
9. **商业性使用****商用**是指任何以谋取利益为目的的使用包括但不限于以贩卖出租的形式对作品进行使用但若将该获取利益之活动明确指示为捐赠且在获利者在进行本协议所授权的活动时不以捐赠数额为标准而区别之则此种的获取利益的捐赠行为不属于商业性使用
2. Grant of Copyright License. Subject to the terms and conditions of
this License, each Contributor hereby grants to You a perpetual,
worldwide, non-exclusive, no-charge, royalty-free, irrevocable
copyright license to reproduce, prepare Derivative Works of,
publicly display, publicly perform, sublicense, and distribute the
Work and such Derivative Works in Source or Object form.
## 三、权利授予
3. Grant of Patent License. Subject to the terms and conditions of
this License, each Contributor hereby grants to You a perpetual,
worldwide, non-exclusive, no-charge, royalty-free, irrevocable
(except as stated in this section) patent license to make, have made,
use, offer to sell, sell, import, and otherwise transfer the Work,
where such license applies only to those patent claims licensable
by such Contributor that are necessarily infringed by their
Contribution(s) alone or by combination of their Contribution(s)
with the Work to which such Contribution(s) was submitted. If You
institute patent litigation against any entity (including a
cross-claim or counterclaim in a lawsuit) alleging that the Work
or a Contribution incorporated within the Work constitutes direct
or contributory patent infringement, then any patent licenses
granted to You under this License for that Work shall terminate
as of the date such litigation is filed.
1. 任何由颁发者所进行的特殊声明特别注意等此类内容应当在法律效力上高于本协议的条款或声明这些声明若与本协议冲突本协议的该冲突部分无效本协议与这些声明共同构成颁发者与用户之间的合同
4. Redistribution. You may reproduce and distribute copies of the
Work or Derivative Works thereof in any medium, with or without
modifications, and in Source or Object form, provided that You
meet the following conditions:
2. 此作品的贡献者享有其贡献的完整著作权
(a) You must give any other recipients of the Work or
Derivative Works a copy of this License; and
3. 此作品的贡献者将自己的贡献的全部著作财产权免费公开不可撤销无限期非专有地授予此作品的全部著作权人并准许其在全世界范围内使用上述权利若无明确的标识贡献者允许此作品的颁发者对其贡献进行免费公开不可撤销无限期非专有世界范围内的商业性使用
(b) You must cause any modified files to carry prominent notices
stating that You changed the files; and
4. 此作品的著作权人及贡献者授予用户**免费公开不可撤销非专有非商用**地以任意形式**复制发行展览表演放映广播信息网络传播摄制改编翻译汇编二次授权**的权利准许其在此作品颁发者所指定的区域与时间内行使上述权利若此作品颁发者未特别指定的则视作在全世界范围内无限期地授权若此作品颁发者特别指定在特定情况下可以商用则应当按照其所指定的条件进行商业性使用商用的过程中应当明确标识此作品的著作权人
(c) You must retain, in the Source form of any Derivative Works
that You distribute, all copyright, patent, trademark, and
attribution notices from the Source form of the Work,
excluding those notices that do not pertain to any part of
the Derivative Works; and
5. 一旦此作品有任意由非贡献形式而产生的更改更改的部分将不视为此作品的一部分除非该部分不可离开此作品单独存在若该部分必须依赖此作品而不可与此作品分离从而单独存在则更改后的作品不视作此作品在这种情况下除非此更改后的作品已获得此作品颁发者的特殊许可或更改者即为此作品颁发者本人否则对该作品进行的任何活动都应当遵守本协议
(d) If the Work includes a "NOTICE" text file as part of its
distribution, then any Derivative Works that You distribute must
include a readable copy of the attribution notices contained
within such NOTICE file, excluding those notices that do not
pertain to any part of the Derivative Works, in at least one
of the following places: within a NOTICE text file distributed
as part of the Derivative Works; within the Source form or
documentation, if provided along with the Derivative Works; or,
within a display generated by the Derivative Works, if and
wherever such third-party notices normally appear. The contents
of the NOTICE file are for informational purposes only and
do not modify the License. You may add Your own attribution
notices within Derivative Works that You distribute, alongside
or as an addendum to the NOTICE text from the Work, provided
that such additional attribution notices cannot be construed
as modifying the License.
6. 经贡献而产生的对此作品的更改属于此作品的一部分在此情况下更改后的作品依旧视作此作品
You may add Your own copyright statement to Your modifications and
may provide additional or different license terms and conditions
for use, reproduction, or distribution of Your modifications, or
for any such Derivative Works as a whole, provided Your use,
reproduction, and distribution of the Work otherwise complies with
the conditions stated in this License.
7. 依据本款的第 4 若用户在本协议的授权下将此作品授予他人进行任何形式的活动二次授权二次分发则应确保其使用的协议或授权内容与本协议的条款不冲突当存在与本协议条款的冲突时则该冲突内容无效被授权的第三方应依照本协议的条款进行活动除非该用户获得了此作品颁发者的特殊许可或该用户即为此作品颁发者本人
5. Submission of Contributions. Unless You explicitly state otherwise,
any Contribution intentionally submitted for inclusion in the Work
by You to the Licensor shall be under the terms and conditions of
this License, without any additional terms or conditions.
Notwithstanding the above, nothing herein shall supersede or modify
the terms of any separate license agreement you may have executed
with Licensor regarding such Contributions.
8. 依据本款的第 5 若由非贡献形式而产生更改的部分是可分割而不需依赖此作品即可单独存在的若该部分明确注明不使用本协议进行授权或明确声明了其他授权条款则该部分不视作采用本协议但未更改的部分仍应视作原此作品的一部分需要采用本协议进行授权除非此更改后的作品已获得此作品颁发者的特殊许可或更改者即为此作品颁发者本人
6. Trademarks. This License does not grant permission to use the trade
names, trademarks, service marks, or product names of the Licensor,
except as required for reasonable and customary use in describing the
origin of the Work and reproducing the content of the NOTICE file.
9. 若此作品或所提交的贡献包含其著作权人的专利则该专利所有人即此作品的著作权人应准许此作品全体著作权人**免费公开不可撤销非专有无版权费的专利许可**以便贡献者对作品进行本协议所授权进行的活动
7. Disclaimer of Warranty. Unless required by applicable law or
agreed to in writing, Licensor provides the Work (and each
Contributor provides its Contributions) on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or
implied, including, without limitation, any warranties or conditions
of TITLE, NON-INFRINGEMENT, MERCHANTABILITY, or FITNESS FOR A
PARTICULAR PURPOSE. You are solely responsible for determining the
appropriateness of using or redistributing the Work and assume any
risks associated with Your exercise of permissions under this License.
10. 上述专利许可的授予仅适用于在所提交的贡献中可由专利所有者授予的且在对此作品进行本协议所授权的活动中必须使用的专利
8. Limitation of Liability. In no event and under no legal theory,
whether in tort (including negligence), contract, or otherwise,
unless required by applicable law (such as deliberate and grossly
negligent acts) or agreed to in writing, shall any Contributor be
liable to You for damages, including any direct, indirect, special,
incidental, or consequential damages of any character arising as a
result of this License or out of the use or inability to use the
Work (including but not limited to damages for loss of goodwill,
work stoppage, computer failure or malfunction, or any and all
other commercial damages or losses), even if such Contributor
has been advised of the possibility of such damages.
11. 如果用户对任何民事主体因其在进行本协议所授权进行的活动中侵犯该用户的专利而提起诉讼那么根据本协议授予该用户的所有关于此作品的任何其他专利许可将在提起上述诉讼之日起终止
9. Accepting Warranty or Additional Liability. While redistributing
the Work or Derivative Works thereof, You may choose to offer,
and charge a fee for, acceptance of support, warranty, indemnity,
or other liability obligations and/or rights consistent with this
License. However, in accepting such obligations, You may act only
on Your own behalf and on Your sole responsibility, not on behalf
of any other Contributor, and only if You agree to indemnify,
defend, and hold each Contributor harmless for any liability
incurred by, or claims asserted against, such Contributor by reason
of your accepting any such warranty or additional liability.
12. 如果本作品作为用户的其他作品的不可分割的一部分进行任何民事活动本协议依旧对本作品即该用户的其他作品的一部分生效若本作品完全融入该用户的其他作品之中而不可独立存在则该用户需要保证其作品存在与本协议冲突的条款除非该作品已获得此作品颁发者的特殊许可或该用户即为此作品颁发者本人
END OF TERMS AND CONDITIONS
## 四、使用条件
在对此作品进行本协议所授权的民事活动中应当同时满足以下条款
Copyright 2023 TriM-Organization 金羿("Eilles Wan") & 诸葛亮与八卦阵("bgArray") & all the developers of Musicreater
1. 用户必须为此作品的任何其他接收者提供本协议的副本在不得已无法提供副本的情况下也应明确指示其他接收者可查阅本协议的位置
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
2. 用户必须在修改后的作品中附带明显的通知声明用户已更改文件并注明更改位置
http://www.apache.org/licenses/LICENSE-2.0
3. 若用户二次分发此作品可以选择向此作品的接收者提供无偿或有偿的担保维修支持服务或其他责任义务但是该用户只可以其自己的名义提供上述内容不得以任何其他贡献者的名义且该用户必须明确表明任何此类责任或义务是由其个人独立提供且其同意并应当承担赔偿此作品的全体贡献者因其个人承担上述责任义务而产生的任何赔偿责任
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
4. 用户不得删除或更改此作品中包含的任何许可声明包括版权声明专利声明免责声明或赔偿责任限制除非该更改是对已知事实错误的修补或其已获得此作品颁发者的特殊许可或更改者即为此作品颁发者本人
5. 若此作品将权益的声明通知作为一部分那么由用户分发的任何版本的作品中须至少在下列三处之一包含该声明通知的自然人可读副本
- 该作品的权益声明通知中
- 在源形式的文件中当且仅当该作品开放源代码
- 在惯例中作为第三方通知出现之处当且仅当该作品会产生画面且该画面可被自然人详细观察
该通知的内容仅供信息提供不应对许可证进行任何文字上的修改用户可在其分发的作品中在不构成修改本协议的前提下在作品自身的声明通知或属性描述后或作为附录添加
6. 依据本款第3条若用户二次分发此作品时选择向作品的接收者提供收费的担保服务则必须明确告知该接收者本协议全部内容与此作品原出处并确保其知悉上述内容但若用户在二次分发此作品时不选择提供任何服务则该用户不允许向作品的接收者收取任何费用除非该用户获得了此作品颁发者的特殊许可或该用户即为此作品颁发者本人
## 五、提交贡献
除非贡献者明确声明在本作品中由该贡献者向颁发者的提供的提交必须符合本协议的条款并与本协议的条款不存在冲突除非此贡献中与本协议冲突的附加条款已获得颁发者的特殊许可或贡献者即为此作品颁发者本人
## 六、商标相关
本协议并未授予用户将颁发者的商标专属标记或特定产品名称用于合理的或惯例性的描述或此类声明之外其他任何位置的权利
## 七、免责声明
1. 若非因法律要求或经过了特殊准许此作品在根据本协议原样提供的基础上**不予提供任何形式的担保任何明示任何暗示或类似承诺**此类包括但不限于担保此作品毫无缺陷担保此作品适于贩卖担保此作品适于特定目的担保使用此作品绝不侵权用户将自行承担因此作品的质量或性能问题而产生的全部风险若此作品在任何方面欠妥将由用户而非任何贡献者而非任何颁发者承担所有必要的服务维修或除错的任何成本本免责声明是本许可的重要组成部分当且仅当遵守本免责声明时本协议的其他条款中对本作品的使用授权方可生效
2. 无论是因何种原因如果不是在法律规定的特殊情况确为贡献者的故意或重大过失下或者经过了特殊准许即使贡献者事先已知发生损害的可能在使用本作品时用户产生的任何直接间接特殊偶然或必然造成的损失包括但不限于商誉损失工作延误计算机系统故障等**均不由任一贡献者承担**
**以上是本许可协议的全部条款**
---
附录
**如何在自己的作品中应用 汉钰律许可协议**
若要在自己源形式的作品应用本协议请在其中附加下面的通知模板并将六角括号中的字段替换成自身的实际信息来替换不包括括号本身这些文本必须以对应文件格式适当的注释句法包含在其中可以是实体的纸质文档也可以是网络公告或者计算机文件或者脱离该源之外另起一个新的文件使之指向要应用本协议的那个作品同时也建议将作品名或类别名以及目的说明之类的声明囊括在同一个可被打印的页面上作为版权通知的整体这样更加容易的区分出第三方内容
若需要在自己以目标形式存在的作品中应用本协议同样需要附加下面的通知模板并更改六角括号中的字样但是这些文本可以是位于作品的标签上位于作品的用户可见且能被自然人详细观察的画面之中或者按照惯例中许可协议应该出现的位置同时这些文本的所处位置应当能够明确指示到本协议应用的那个作品另外建议将作品名或类别名以及目的说明之类的声明囊括在同一个可被打印的位置上作为版权通知的整体这样更加容易的区分出第三方内容
**通知模板**
```
版权所有 © 年份 著作权人
或者版权所有 (C) 年份 著作权人
该作品根据 汉钰律许可协议第一版本协议授权
任何人皆可从以下地址获得本协议副本本协议副本所在地址
若非因法律要求或经过了特殊准许此作品在根据本协议原样提供的基础上不予提供任何形式的担保任何明示任何暗示或类似承诺也就是说用户将自行承担因此作品的质量或性能问题而产生的全部风险
详细的准许和限制条款请见原协议文本
```

View File

@@ -1,15 +1,25 @@
# -*- coding: utf-8 -*-
"""一个简单的我的世界音频转换库
音·创 (Musicreater)
是一款免费开源的针对《我的世界》的midi音乐转换库
Musicreater(音·创)
A free open source library used for convert midi file into formats that is suitable for **Minecraft**.
版权所有 © 2023 音·创 开发者
Copyright © 2023 all the developers of Musicreater
"""
音·创
是一款免费开源的《我的世界》数字音频支持库。
开源相关声明请见 仓库根目录下的 License.md
Terms & Conditions: License.md in the root directory
Musicreater (音·创)
A cost free and open-source library for handling with **Minecraft** digital music.
版权所有 © 2026 睿乐组织
Copyright © 2026 TriM-Organization
音·创(“本项目”)的协议颁发者为 金羿、玉衡Alioth
The Licensor of Musicreater("this project") is Eilles, YuhengAlioth
本项目根据 第一版 汉钰律许可协议(“本协议”)授权。
任何人皆可从以下地址获得本协议副本:
https://gitee.com/TriM-Organization/Musicreater/blob/master/LICENSE.md。
若非因法律要求或经过了特殊准许,此作品在根据本协议“原样”提供的基础上,
不予提供任何形式的担保、任何明示、任何暗示或类似承诺。
也就是说,用户将自行承担因此作品的质量或性能问题而产生的全部风险。
详细的准许和限制条款请见原协议文本。
"""
# 睿乐组织 开发交流群 861684859
@@ -17,21 +27,44 @@ Terms & Conditions: License.md in the root directory
# 若需转载或借鉴 许可声明请查看仓库目录下的 License.md
__version__ = "1.6.2"
__vername__ = "新的转换算法测试,更好的声音适配"
__author__ = (
("金羿", "Eilles Wan"),
("诸葛亮与八卦阵", "bgArray"),
("偷吃不是Touch", "Touch"),
("鸣凤鸽子", "MingFengPigeon"),
)
__all__ = [
# 主要类
"MidiConvert",
# 附加类
"SingleNote",
"SingleCommand",
# "TimeStamp", 未来功能
]
__version__ = "3.0.0-alpha"
from .main import *
__author__ = (
("金羿", "Eilles"),
("玉衡Alioth", "YuhengAlioth"),
("鱼旧梦", "ElapsingDreams"),
)
from .paramcurve import ParamCurve, InterpolationMethod, BoundaryBehaviour
from .data import (
SingleMusic,
SingleTrack,
SingleNote,
SoundAtmos,
MineNote,
CurvableParam,
)
from .plugins import load_plugin_module
from .main import MusiCreater
__all__ = [
"__version__",
"__author__",
# 参数曲线相关
"ParamCurve",
"InterpolationMethod",
"BoundaryBehaviour",
# 音乐数据结构
"SingleMusic",
"SingleTrack",
"SingleNote",
"SoundAtmos",
"MineNote",
"CurvableParam",
# 工程项目相关
"load_plugin_module",
"MusiCreater",
]

634
Musicreater/_plugin_abc.py Normal file
View File

@@ -0,0 +1,634 @@
# -*- coding: utf-8 -*-
"""
音·创 v3 的插件基类,提供抽象接口以供实际插件使用
"""
"""
版权所有 © 2026 金羿
Copyright © 2026 Eilles
开源相关声明请见 仓库根目录下的 License.md
Terms & Conditions: License.md in the root directory
"""
# 睿乐组织 开发交流群 861684859
# Email TriM-Organization@hotmail.com
# 若需转载或借鉴 许可声明请查看仓库目录下的 License.md
# =====================
# NOTE: [WARNING]
# 这个文件是一坨屎山代码
# 请勿模仿,请多包容
# =====================
import sys
from abc import ABC, abstractmethod
from dataclasses import dataclass, field
from enum import Enum
from pathlib import Path
from typing import (
Dict,
Any,
Optional,
List,
Tuple,
Union,
Sequence,
BinaryIO,
Generator,
Iterator,
Set,
Type,
Mapping,
)
if sys.version_info >= (3, 11):
import tomllib
import tomli_w
else:
import tomli as tomllib # 第三方包
import tomli_w
from .exceptions import (
PluginConfigDumpError,
PluginConfigLoadError,
PluginMetainfoNotFoundError,
PluginMetainfoTypeError,
PluginMetainfoValueError,
PluginAttributeNotFoundError,
ParameterTypeError,
PluginInstanceNotFoundError,
)
from .data import SingleMusic, SingleTrack
# 已经全部由 plugins.py 提供接口
# 请用户从 plugins.py 导入
# 不要在这里导,会坏掉的
# __all__ = [
# # 枚举类
# "PluginType",
# # 抽象基类/数据类(插件参数定义)
# "PluginConfig",
# "PluginMetaInformation",
# # 抽象基类(插件定义)
# "MusicInputPlugin",
# "TrackInputPlugin",
# "MusicOperatePlugin",
# "TrackOperatePlugin",
# "MusicOutputPlugin",
# "TrackOutputPlugin",
# "ServicePlugin",
# "LibraryPlugin",
# # 插件注册用装饰函数
# "music_input_plugin",
# "track_input_plugin",
# "music_operate_plugin",
# "track_operate_plugin",
# "music_output_plugin",
# "track_output_plugin",
# "service_plugin",
# "library_plugin",
# ]
# ========================
# 枚举类
# ========================
class PluginTypes(str, Enum):
"""插件类型枚举"""
FUNCTION_MUSIC_IMPORT = "import_music_data"
FUNCTION_TRACK_IMPORT = "import_track_data"
FUNCTION_MUSIC_OPERATE = "music_data_operating"
FUNCTION_TRACK_OPERATE = "track_data_operating"
FUNCTION_MUSIC_EXPORT = "export_music_data"
FUNCTION_TRACK_EXPORT = "export_track_data"
SERVICE = "service"
LIBRARY = "library"
# ========================
# 数据类
# ========================
@dataclass
class PluginConfig(ABC):
"""插件配置基类"""
def to_dict(self) -> Dict[str, Any]:
"""将配置内容转换为字典
返回
====
Dict[str, Any]
配置项的字典表示,不包含以下划线开头的私有属性
"""
return {k: v for k, v in self.__dict__.items() if not k.startswith("_")}
@classmethod
def from_dict(cls, data: Mapping[str, Any]) -> "PluginConfig":
"""从字典创建配置实例
参数
====
data: Dict[str, Any]
包含配置字段的字典
返回
====
PluginConfig
配置类的实例
"""
# 只保留类中定义的字段
field_names = {f.name for f in cls.__dataclass_fields__.values()}
filtered_data = {k: v for k, v in data.items() if k in field_names}
return cls(**filtered_data)
def save_to_file(self, file_path: Path) -> None:
"""保存配置到 TOML 文件
参数
====
file_path: Path
目标文件路径;必须以 .toml 为后缀
异常
====
PluginConfigDumpError
当文件后缀不是 .toml 或写入失败时抛出
"""
if file_path.suffix.upper() == ".TOML":
file_path.parent.mkdir(parents=True, exist_ok=True)
else:
raise PluginConfigDumpError(
"插件配置文件类型不应为`{}`,须为`TOML`格式。".format(file_path.suffix)
)
try:
with file_path.open("wb") as f:
tomli_w.dump(self.to_dict(), f, multiline_strings=False, indent=4)
except Exception as e:
raise PluginConfigDumpError("插件配置文件无法保存。") from e
@classmethod
def load_from_file(cls, file_path: Path) -> "PluginConfig":
"""从 TOML 文件加载配置
参数
====
file_path: Path
源文件路径
返回
====
PluginConfig
加载后的配置实例
异常
====
PluginConfigLoadError
当读取或解析失败时抛出
"""
try:
with file_path.open("rb") as f:
return cls.from_dict(tomllib.load(f))
except Exception as e:
raise PluginConfigLoadError("插件配置文件无法加载。") from e
@dataclass
class PluginMetaInformation(ABC):
"""插件元信息"""
name: str
"""插件名称,应为惟一之名"""
author: str
"""插件作者"""
description: str
"""插件简介"""
version: Tuple[int, ...]
"""插件版本号"""
type: PluginTypes
"""插件类型"""
license: str = "MIT License"
"""插件发布时采用的许可协议"""
dependencies: Sequence[str] = tuple()
"""插件是否对其他插件存在依赖"""
# ========================
# 抽象基类
# ========================
class TopPluginBase(ABC):
"""所有插件的抽象基类"""
metainfo: PluginMetaInformation
"""插件元信息"""
def __init_subclass__(cls) -> None:
super().__init_subclass__()
if hasattr(cls, "metainfo"):
if not isinstance(cls.metainfo, PluginMetaInformation):
raise PluginMetainfoTypeError(
"类`{cls_name}`之属性`metainfo`的类型,必须为`PluginMetaInformation`".format(
cls_name=cls.__name__
)
)
else:
if not cls.__name__.endswith("PluginBase"):
raise PluginMetainfoNotFoundError(
"类`{cls_name}`必须定义一个`metainfo`属性。".format(
cls_name=cls.__name__
)
)
class TopInOutPluginBase(TopPluginBase, ABC):
"""导入导出用抽象基类"""
supported_formats: Tuple[str, ...] = tuple()
"""支持的格式(定义后会自动转大写)"""
def __init_subclass__(cls) -> None:
super().__init_subclass__()
if hasattr(cls, "supported_formats"):
if cls.supported_formats:
# 强制转换为大写,并使用元组
cls.supported_formats = tuple(map(str.upper, cls.supported_formats))
else:
cls.supported_formats = tuple()
else:
raise PluginAttributeNotFoundError(
"用于导入导出数据的类`{cls_name}`必须定义一个`supported_formats`属性。".format(
cls_name=cls.__name__
)
)
def can_handle_file(self, file_path: Path) -> bool:
"""判断是否可处理某个文件
参数
====
file_path: Path
待检测的文件路径
返回
====
bool
若文件后缀已在本类中定义,则返回 True
"""
return file_path.suffix.upper().endswith(self.supported_formats)
def can_handle_format(self, format_name: str) -> bool:
"""判断是否可处理某个格式
参数
====
format_name: str
格式名称(如 'MIDI', 'WAV'
返回
====
bool
若格式名本类中已经定义,则返回 True
"""
return format_name.upper().endswith(self.supported_formats)
class MusicInputPluginBase(TopInOutPluginBase, ABC):
"""导入用插件抽象基类-完整曲目"""
def __init_subclass__(cls) -> None:
super().__init_subclass__()
if cls.metainfo.type != PluginTypes.FUNCTION_MUSIC_IMPORT:
raise PluginMetainfoValueError(
"插件类`{cls_name}`是从`MusicInputPlugin`继承的,该类的子类应当为一个`PluginType.FUNCTION_MUSIC_IMPORT`类型的插件,而不是`PluginType.{cls_type}`".format(
cls_name=cls.__name__,
cls_type=cls.metainfo.type.name,
)
)
@abstractmethod
def loadbytes(
self, bytes_buffer_in: BinaryIO, config: Optional[PluginConfig]
) -> "SingleMusic":
"""从字节流加载数据到完整曲目
参数
====
bytes_buffer_in: BinaryIO
输入的二进制字节流
config: Optional[PluginConfig]
插件配置;**可选**
返回
====
SingleMusic
解析得到的完整曲目对象
"""
pass
def load(self, file_path: Path, config: Optional[PluginConfig]) -> "SingleMusic":
"""从文件加载数据到完整曲目
参数
====
file_path: Path
输入文件路径
config: Optional[PluginConfig]
插件配置;**可选**
返回
====
SingleMusic
解析得到的完整曲目对象
"""
with file_path.open("rb") as f:
return self.loadbytes(f, config)
class TrackInputPluginBase(TopInOutPluginBase, ABC):
"""导入用插件抽象基类-单个音轨"""
def __init_subclass__(cls) -> None:
super().__init_subclass__()
if cls.metainfo.type != PluginTypes.FUNCTION_TRACK_IMPORT:
raise PluginMetainfoValueError(
"插件类`{cls_name}`是从`TrackInputPlugin`继承的,该类的子类应当为一个`PluginType.FUNCTION_TRACK_IMPORT`类型的插件,而不是`PluginType.{cls_type}`".format(
cls_name=cls.__name__,
cls_type=cls.metainfo.type.name,
)
)
@abstractmethod
def loadbytes(
self, bytes_buffer_in: BinaryIO, config: Optional[PluginConfig]
) -> "SingleTrack":
"""从字节流加载音符数据到单个音轨
参数
====
bytes_buffer_in: BinaryIO
输入的二进制字节流
config: Optional[PluginConfig]
插件配置;**可选**
返回
====
SingleTrack
解析得到的单个音轨对象
"""
pass
def load(self, file_path: Path, config: Optional[PluginConfig]) -> "SingleTrack":
"""从文件加载音符数据到单个音轨
参数
====
file_path: Path
输入文件路径
config: Optional[PluginConfig]
插件配置;**可选**
返回
====
SingleTrack
解析得到的单个音轨对象
"""
with file_path.open("rb") as f:
return self.loadbytes(f, config)
class MusicOperatePluginBase(TopPluginBase, ABC):
"""音乐处理用插件抽象基类-完整曲目"""
def __init_subclass__(cls) -> None:
super().__init_subclass__()
if cls.metainfo.type != PluginTypes.FUNCTION_MUSIC_OPERATE:
raise PluginMetainfoValueError(
"插件类`{cls_name}`是从`MusicOperatePlugin`继承的,该类的子类应当为一个`PluginType.FUNCTION_MUSIC_OPERATE`类型的插件,而不是`PluginType.{cls_type}`".format(
cls_name=cls.__name__,
cls_type=cls.metainfo.type.name,
)
)
@abstractmethod
def process(
self, data: "SingleMusic", config: Optional[PluginConfig]
) -> "SingleMusic":
"""处理完整曲目的数据
参数
====
data: SingleMusic
待处理的完整曲目
config: Optional[PluginConfig]
插件配置;**可选**
返回
====
SingleMusic
处理后的完整曲目
"""
pass
class TrackOperatePluginBase(TopPluginBase, ABC):
"""音乐处理用插件抽象基类-单个音轨"""
def __init_subclass__(cls) -> None:
super().__init_subclass__()
if cls.metainfo.type != PluginTypes.FUNCTION_TRACK_OPERATE:
raise PluginMetainfoValueError(
"插件类`{cls_name}`是从`TrackOperatePlugin`继承的,该类的子类应当为一个`PluginType.FUNCTION_TRACK_OPERATE`类型的插件,而不是`PluginType.{cls_type}`".format(
cls_name=cls.__name__,
cls_type=cls.metainfo.type.name,
)
)
@abstractmethod
def process(
self, data: "SingleTrack", config: Optional[PluginConfig]
) -> "SingleTrack":
"""处理单个音轨的音符数据
参数
====
data: SingleTrack
待处理的单个音轨
config: Optional[PluginConfig]
插件配置;**可选**
返回
====
SingleTrack
处理后的单个音轨
"""
pass
class MusicOutputPluginBase(TopInOutPluginBase, ABC):
"""导出用插件的抽象基类-完整曲目"""
def __init_subclass__(cls) -> None:
super().__init_subclass__()
if cls.metainfo.type != PluginTypes.FUNCTION_MUSIC_EXPORT:
raise PluginMetainfoValueError(
"插件类`{cls_name}`是从`MusicOutputPlugin`继承的,该类的子类应当为一个`PluginType.FUNCTION_MUSIC_EXPORT`类型的插件,而不是`PluginType.{cls_type}`".format(
cls_name=cls.__name__,
cls_type=cls.metainfo.type.name,
)
)
@abstractmethod
def stream_dump(
self, data: "SingleMusic", config: Optional[PluginConfig]
) -> Iterator[bytes]:
"""将完整曲目导出为对应格式的字节流
参数
====
data: SingleMusic
待导出的完整曲目
config: Optional[PluginConfig]
插件配置;**可选**
返回
====
Iterator[bytes]
分块导出的二进制字节串
"""
pass
def dump(
self, data: "SingleMusic", file_path: Path, config: Optional[PluginConfig]
):
"""将完整曲目导出为对应格式的文件
参数
====
data: SingleMusic
待导出的完整曲目
file_path: Path
输出文件路径
config: Optional[PluginConfig]
插件配置;**可选**
"""
with file_path.open("wb") as f:
for _bytes in self.stream_dump(data, config):
f.write(_bytes)
class TrackOutputPluginBase(TopInOutPluginBase, ABC):
"""导出用插件的抽象基类-单个音轨"""
def __init_subclass__(cls) -> None:
super().__init_subclass__()
if cls.metainfo.type != PluginTypes.FUNCTION_TRACK_EXPORT:
raise PluginMetainfoValueError(
"插件类`{cls_name}`是从`TrackOutputPlugin`继承的,该类的子类应当为一个`PluginType.FUNCTION_TRACK_EXPORT`类型的插件,而不是`PluginType.{cls_type}`".format(
cls_name=cls.__name__,
cls_type=cls.metainfo.type.name,
)
)
@abstractmethod
def stream_dump(
self, data: "SingleTrack", config: Optional[PluginConfig]
) -> Iterator[bytes]:
"""将单个音轨导出为对应格式的字节流
参数
====
data: SingleTrack
待导出的单个音轨
config: Optional[PluginConfig]
插件配置;**可选**
返回
====
Iterator[bytes]
分块导出的二进制字节串
"""
pass
def dump(
self, data: "SingleTrack", file_path: Path, config: Optional[PluginConfig]
):
"""将单个音轨导出为对应格式的文件
参数
====
data: SingleTrack
待导出的单个音轨
file_path: Path
输出文件路径
config: Optional[PluginConfig]
插件配置;**可选**
"""
with file_path.open("wb") as f:
for _bytes in self.stream_dump(data, config):
f.write(_bytes)
class ServicePluginBase(TopPluginBase, ABC):
"""服务插件抽象基类"""
def __init_subclass__(cls) -> None:
super().__init_subclass__()
if cls.metainfo.type != PluginTypes.SERVICE:
raise PluginMetainfoValueError(
"插件类`{cls_name}`是从`ServicePlugin`继承的,该类的子类应当为一个`PluginType.SERVICE`类型的插件,而不是`PluginType.{cls_type}`".format(
cls_name=cls.__name__,
cls_type=cls.metainfo.type.name,
)
)
@abstractmethod
def serve(self, config: Optional[PluginConfig]) -> None:
"""服务插件的运行逻辑
参数
====
config: Optional[PluginConfig]
插件配置;**可选**
"""
pass
class LibraryPluginBase(TopPluginBase, ABC):
"""插件依赖库的抽象基类"""
def __init_subclass__(cls) -> None:
super().__init_subclass__()
if cls.metainfo.type != PluginTypes.LIBRARY:
raise PluginMetainfoValueError(
"插件类`{cls_name}`是从`LibraryPlugin`继承的,该类的子类应当为一个`PluginType.LIBRARY`类型的插件,而不是`PluginType.{cls_type}`".format(
cls_name=cls.__name__,
cls_type=cls.metainfo.type.name,
)
)
# 怎么?
# 插件的依赖项就不需要什么调用了吧

32
Musicreater/_utils.py Normal file
View File

@@ -0,0 +1,32 @@
# -*- coding: utf-8 -*-
"""
音·创 v3 的功能性内容合辑
"""
"""
版权所有 © 2026 金羿、玉衡Alioth
Copyright © 2026 Eilles, YuhengAlioth
开源相关声明请见 仓库根目录下的 License.md
Terms & Conditions: License.md in the root directory
"""
# 睿乐组织 开发交流群 861684859
# Email TriM-Organization@hotmail.com
# 若需转载或借鉴 许可声明请查看仓库目录下的 License.md
from copy import deepcopy, copy
from typing import Any, Dict, Generator, List, Optional, Tuple, Union, TypeVar
T = TypeVar("T")
def enumerated_stuffcopy_dictionary(
enumeration_times: int = 17, staff: T = {}
) -> Dict[int, T]:
"""
生成一个字典,其中键从 `0` 到 `enumeration_times-1`,值是 `staff` 的拷贝
"""
# 这告诉我们你不能忽略任何一个复制的序列因为它真的我哭死折磨我一整天全在这个bug上了
# 上面的这指的是 copy.deepcopy —— 金羿 来自 20260210
return {i: deepcopy(staff) for i in range(enumeration_times)}

View File

@@ -0,0 +1,61 @@
# -*- coding: utf-8 -*-
"""
音·创 v3 内置的乐曲查看器
"""
"""
版权所有 © 2026 金羿
Copyright © 2026 Eilles
开源相关声明请见 仓库根目录下的 License.md
Terms & Conditions: License.md in the root directory
"""
# 睿乐组织 开发交流群 861684859
# Email TriM-Organization@hotmail.com
# 若需转载或借鉴 许可声明请查看仓库目录下的 License.md
from io import BytesIO
from typing import BinaryIO, Optional, Iterator, Generator, Any, Tuple
from pathlib import Path
from dataclasses import dataclass
from TrimMCStruct import Structure
from Musicreater import SingleMusic, SingleTrack
from Musicreater.plugins import (
PluginConfig,
PluginMetaInformation,
PluginTypes,
MusicOperatePluginBase,
music_operate_plugin,
)
@dataclass
class TerminalSeekerConfig(PluginConfig):
"""
终端查看器配置
"""
@music_operate_plugin("music_terminal_seeker")
class TerminalSeekerPlugin(MusicOperatePluginBase):
metainfo = PluginMetaInformation(
name="基于终端的音乐查看器",
author="金羿",
description="将乐曲信息输出到终端",
version=(0,0,1),
type=PluginTypes.FUNCTION_MUSIC_OPERATE,
license="Same as Musiccreater",
dependencies=(),
)
def process(
self, data: "SingleMusic", config: TerminalSeekerConfig
) -> "SingleMusic":
...

View File

@@ -1,9 +1,12 @@
# -*- coding: utf-8 -*-
"""
存放非音·创本体的附加内容插件
版权所有 © 2023 · 开发者
Copyright © 2023 all the developers of Musicreater
"""
· v3 内置的 Minecraft 结构生成插件
"""
"""
版权所有 © 2026 金羿玉衡Alioth
Copyright © 2026 Eilles, YuhengAlioth
开源相关声明请见 仓库根目录下的 License.md
Terms & Conditions: License.md in the root directory
@@ -13,10 +16,10 @@ Terms & Conditions: License.md in the root directory
# Email TriM-Organization@hotmail.com
# 若需转载或借鉴 许可声明请查看仓库目录下的 License.md
from .main import McstructureExportConfig, NoteDataConvert2CommandPlugin
__all__ = [
"ConvertConfig",
]
__author__ = (("金羿", "Eilles Wan"), ("诸葛亮与八卦阵", "bgArray"))
from .main import *
"McstructureExportConfig",
"NoteDataConvert2CommandPlugin",
]

View File

@@ -0,0 +1,103 @@
# -*- coding: utf-8 -*-
"""
音·创 v3 内置的 Minecraft 结构生成插件中有关附加包操作的内容
"""
"""
版权所有 © 2026 金羿、玉衡Alioth
Copyright © 2026 Eilles, YuhengAlioth
开源相关声明请见 仓库根目录下的 License.md
Terms & Conditions: License.md in the root directory
"""
# 睿乐组织 开发交流群 861684859
# Email TriM-Organization@hotmail.com
# 若需转载或借鉴 许可声明请查看仓库目录下的 License.md
import datetime
import os
import uuid
import zipfile
from typing import List, Literal, Union
def compress_zipfile(sourceDir, outFilename, compression=8, exceptFile=None):
"""
使用指定的压缩算法将目录打包为zip文件
Parameters
------------
sourceDir: str
要压缩的源目录路径
outFilename: str
输出的zip文件路径
compression: int, 可选
压缩算法默认为8 (DEFLATED)
可用算法:
STORED = 0
DEFLATED = 8 (默认)
BZIP2 = 12
LZMA = 14
exceptFile: list[str], 可选
需要排除在压缩包外的文件名称列表(可选)
Returns
---------
None
"""
zipf = zipfile.ZipFile(outFilename, "w", compression)
pre_len = len(os.path.dirname(sourceDir))
for parent, dirnames, filenames in os.walk(sourceDir):
for filename in filenames:
if filename == exceptFile:
continue
pathfile = os.path.join(parent, filename)
arc_name = pathfile[pre_len:].strip(os.path.sep) # 相对路径
zipf.write(pathfile, arc_name)
zipf.close()
def behavior_mcpack_manifest(
format_version: Union[Literal[1], Literal[2]] = 1,
pack_description: str = "",
pack_version: Union[List[int], Literal[None]] = None,
pack_name: str = "",
pack_uuid: Union[str, Literal[None]] = None,
pack_engine_version: Union[List[int], None] = None,
modules_description: str = "",
modules_version: List[int] = [0, 0, 1],
modules_uuid: Union[str, Literal[None]] = None,
):
"""
生成一个我的世界行为包组件的定义清单文件
"""
if not pack_version:
now_date = datetime.datetime.now()
pack_version = [
now_date.year,
now_date.month * 100 + now_date.day,
now_date.hour * 100 + now_date.minute,
]
result = {
"format_version": format_version,
"header": {
"description": pack_description,
"version": pack_version,
"name": pack_name,
"uuid": str(uuid.uuid4()) if not pack_uuid else pack_uuid,
},
"modules": [
{
"description": modules_description,
"type": "data",
"version": modules_version,
"uuid": str(uuid.uuid4()) if not modules_uuid else modules_uuid,
}
],
}
if pack_engine_version:
result["header"]["min_engine_version"] = pack_engine_version
return result

View File

@@ -1,11 +1,11 @@
# -*- coding: utf-8 -*-
"""
存放有关BDX结构操作的内容
· v3 内置的 Minecraft 结构生成插件中有关 BDX 结构操作的内容
"""
"""
版权所有 © 2023 · 开发者
Copyright © 2023 all the developers of Musicreater
版权所有 © 2026 金羿玉衡Alioth
Copyright © 2026 Eilles, YuhengAlioth
开源相关声明请见 仓库根目录下的 License.md
Terms & Conditions: License.md in the root directory
@@ -15,13 +15,13 @@ Terms & Conditions: License.md in the root directory
# Email TriM-Organization@hotmail.com
# 若需转载或借鉴 许可声明请查看仓库目录下的 License.md
from typing import List
from ..constants import x, y, z
from ..subclass import SingleCommand
from .common import bottem_side_length_of_smallest_square_bottom_box
from Musicreater.builtin_plugins.to_commands import MineCommand
from .common import bottem_side_length_of_smallest_square_bottom_box, x, y, z
bdx_key = {
BDX_MOVE_KEY = {
"x": [b"\x0f", b"\x0e", b"\x1c", b"\x14", b"\x15"],
"y": [b"\x11", b"\x10", b"\x1d", b"\x16", b"\x17"],
"z": [b"\x13", b"\x12", b"\x1e", b"\x18", b"\x19"],
@@ -34,21 +34,18 @@ def bdx_move(axis: str, value: int):
if value == 0:
return b""
if abs(value) == 1:
return bdx_key[axis][0 if value == -1 else 1]
return BDX_MOVE_KEY[axis][0 if value == -1 else 1]
pointer = sum(
[
1 if i else 0
for i in (
value != -1,
value < -1 or value > 1,
value < -128 or value > 127,
value < -32768 or value > 32767,
)
value != -1,
value < -1 or value > 1,
value < -128 or value > 127,
value < -32768 or value > 32767,
]
)
return bdx_key[axis][pointer] + value.to_bytes(
return BDX_MOVE_KEY[axis][pointer] + value.to_bytes(
2 ** (pointer - 2), "big", signed=True
)
@@ -63,50 +60,55 @@ def form_command_block_in_BDX_bytes(
customName: str = "",
executeOnFirstTick: bool = False,
trackOutput: bool = True,
):
) -> bytes:
"""
使用指定项目返回指定的指令方块放置指令项
:param command: `str`
使用指定参数生成指定的指令方块放置指令项
Parameters
------------
command: str
指令
:param particularValue:
particularValue: int
方块特殊值即朝向
:0 无条件
:1 无条件
:2 z轴负方向 无条件
:3 z轴正方向 无条件
:4 x轴负方向 无条件
:5 x轴正方向 无条件
:6 无条件
:7 无条件
:8 有条件
:9 有条件
:10 z轴方向 有条件
:11 z轴正方向 有条件
:12 x轴方向 有条件
:13 x轴正方向 有条件
:14 有条件
:14 有条件
:0 无条件
:1 无条件
:2 z轴负方向 无条件
:3 z轴正方向 无条件
:4 x轴负方向 无条件
:5 x轴正方向 无条件
:6 无条件
:7 无条件
:8 有条件
:9 有条件
:10 z轴负方向 有条件
:11 z轴方向 有条件
:12 x轴负方向 有条件
:13 x轴方向 有条件
:14 有条件
:14 有条件
注意此处特殊值中的条件会被下面condition参数覆写
:param impluse: `int 0|1|2`
impluse: int (0|1|2)
方块类型
0脉冲 1循环 2连锁
:param condition: `bool`
0脉冲 1循环 2连锁
condition: bool
是否有条件
:param needRedstone: `bool`
needRedstone: bool
是否需要红石
:param tickDelay: `int`
tickDelay: int
执行延时
:param customName: `str`
customName: str
悬浮字
lastOutput: `str`
上次输出字符串注意此处需要留空
:param executeOnFirstTick: `bool`
首刻执行(循环指令方块是否激活后立即执行若为False则从激活时起延迟后第一次执行)
:param trackOutput: `bool`
是否输出
lastOutput: str
命令方块的上次输出字符串注意此处需要留空
executeOnFirstTick: bool
是否启用首刻执行循环指令方块是否激活后立即执行若为False则从激活时起延迟后第一次执行
trackOutput: bool
是否启用命令方块输出
:return:str
Returns
---------
bytes
用以生成 bdx 结构的字节码
"""
block = b"\x24" + particularValue.to_bytes(2, byteorder="big", signed=False)
@@ -126,13 +128,23 @@ def form_command_block_in_BDX_bytes(
def commands_to_BDX_bytes(
commands_list: List[SingleCommand],
commands_list: List[MineCommand],
max_height: int = 64,
):
"""
:param commands: 指令列表(指令, 延迟)
:param max_height: 生成结构最大高度
:return 成功与否成功返回(True,未经过压缩的源,结构占用大小)失败返回(False,str失败原因)
指令列表转换为用以生成 bdx 结构的字节码
Parameters
------------
commands: list[tuple[str, int]]
指令列表每个元素为 (指令, 延迟)
max_height: int
生成结构最大高度
Returns
---------
tuple[bool, bytes, int] or tuple[bool, str]
成功与否成功返回 (True, 未经过压缩的源, 结构占用大小)失败返回 (False, str失败原因)
"""
_sideLength = bottem_side_length_of_smallest_square_bottom_box(
@@ -149,25 +161,27 @@ def commands_to_BDX_bytes(
for command in commands_list:
_bytes += form_command_block_in_BDX_bytes(
command.command_text,
(1 if y_forward else 0)
if (
((now_y != 0) and (not y_forward))
or (y_forward and (now_y != (max_height - 1)))
)
else (
(3 if z_forward else 2)
command.command,
(
(1 if y_forward else 0)
if (
((now_z != 0) and (not z_forward))
or (z_forward and (now_z != _sideLength - 1))
((now_y != 0) and (not y_forward))
or (y_forward and (now_y != (max_height - 1)))
)
else (
(3 if z_forward else 2)
if (
((now_z != 0) and (not z_forward))
or (z_forward and (now_z != _sideLength - 1))
)
else 5
)
else 5
),
impluse=2,
condition=command.conditional,
needRedstone=False,
tickDelay=command.delay,
customName=command.annotation_text,
customName=command.annotation,
executeOnFirstTick=False,
trackOutput=True,
)
@@ -196,13 +210,13 @@ def commands_to_BDX_bytes(
):
now_z -= 1 if z_forward else -1
z_forward = not z_forward
_bytes += bdx_key[x][1]
_bytes += BDX_MOVE_KEY[x][1]
now_x += 1
else:
_bytes += bdx_key[z][int(z_forward)]
_bytes += BDX_MOVE_KEY[z][int(z_forward)]
else:
_bytes += bdx_key[y][int(y_forward)]
_bytes += BDX_MOVE_KEY[y][int(y_forward)]
return (
_bytes,

View File

@@ -0,0 +1,44 @@
# -*- coding: utf-8 -*-
"""
存放通用的普遍性的插件内容
"""
"""
版权所有 © 2026 金羿、玉衡Alioth
Copyright © 2026 Eilles, YuhengAlioth
开源相关声明请见 仓库根目录下的 License.md
Terms & Conditions: License.md in the root directory
"""
# 睿乐组织 开发交流群 861684859
# Email TriM-Organization@hotmail.com
# 若需转载或借鉴 许可声明请查看仓库目录下的 License.md
import math
x = "x"
y = "y"
z = "z"
def bottem_side_length_of_smallest_square_bottom_box(
_total_block_count: int, _max_height: int
):
"""
给定结构的总方块数量和规定的最大高度,返回该结构应当构成的图形,在底面的外切正方形之边长
Parameters
------------
_total_block_count: int
总方块数量
_max_height: int
规定的结构最大高度
Returns
---------
int
外切正方形的边长
"""
return math.ceil(math.sqrt(math.ceil(_total_block_count / _max_height)))

View File

@@ -0,0 +1,148 @@
# -*- coding: utf-8 -*-
"""
音·创 v3 内置的 Minecraft 结构生成插件
"""
"""
版权所有 © 2026 金羿、玉衡Alioth
Copyright © 2026 Eilles, YuhengAlioth
开源相关声明请见 仓库根目录下的 License.md
Terms & Conditions: License.md in the root directory
"""
# 睿乐组织 开发交流群 861684859
# Email TriM-Organization@hotmail.com
# 若需转载或借鉴 许可声明请查看仓库目录下的 License.md
from io import BytesIO
from typing import BinaryIO, Optional, Iterator, Generator, Any, Tuple
from pathlib import Path
from dataclasses import dataclass
from TrimMCStruct import Structure
from Musicreater import SingleMusic, SingleTrack
from Musicreater.plugins import (
PluginConfig,
PluginMetaInformation,
PluginTypes,
music_output_plugin,
MusicOutputPluginBase,
track_output_plugin,
TrackOutputPluginBase,
)
from Musicreater.builtin_plugins.to_commands import (
MineCommand,
NoteDataConvert2CommandPlugin,
)
from .mcstructure import (
COMPABILITY_VERSION_117,
COMPABILITY_VERSION_119,
commands_to_structure,
commands_to_redstone_delay_structure,
)
@dataclass
class McstructureExportConfig(PluginConfig):
"""
导出 MCSTRUCTURE 结构插件的配置类
"""
music_deviation: float = 0
"""
全曲音调偏移调整,单位为 Midi Pitch
"""
minimum_volume: float = 0.01
"""
指令参数:最小音量
"""
player_selector: str = "@a"
"""
玩家选择器
"""
max_height: int = 64
"""
生成结构的最大高度
"""
enable_old_execute_format: bool = False
"""
是否使用旧版指令格式
"""
@property
def execute_command_head(self) -> str:
return (
"execute {} ~ ~ ~ "
if self.enable_old_execute_format
else "execute as {} at @s positioned ~ ~ ~ run "
)
@music_output_plugin("music_to_mcstructure_in_delay_plugin")
class MusicExportToMcstructureWithDelayPlayerPlugin(MusicOutputPluginBase):
metainfo = PluginMetaInformation(
name="导出全曲结构插件mcstructure结构、延迟播放器",
author="金羿、玉衡Alioth",
description="将音·创 v3 的整首音乐数据,以指令方块延迟的播放形式,导出为基岩版 MCSTRUCTURE 结构",
version=(0, 0, 1),
type=PluginTypes.FUNCTION_MUSIC_EXPORT,
license="Same as Musicreater",
dependencies=("notedata_to_command_plugin",),
)
supported_formats = ("MCSTRUCTURE",)
@staticmethod
def _go_convertion(
data: SingleMusic, config: McstructureExportConfig
) -> Tuple[Structure, Tuple[int, int, int], int]:
command_list, max_delay = (
NoteDataConvert2CommandPlugin.to_command_list_in_delay(
music=data,
music_deviation=config.music_deviation,
minimum_volume=config.minimum_volume,
player_selector=config.player_selector,
execute_command_head=config.execute_command_head,
)[:2]
)
struct, size, end_pos = commands_to_structure(
command_list,
config.max_height - 1,
compability_version_=(
COMPABILITY_VERSION_117
if config.enable_old_execute_format
else COMPABILITY_VERSION_119
),
)
return struct, size, max_delay
def dump(self, data: SingleMusic, file_path: Path, config: McstructureExportConfig):
struct, size, max_delay = self._go_convertion(data, config)
file_path.parent.mkdir(parents=True, exist_ok=True)
with file_path.open("wb") as f:
struct.dump(f)
return size, max_delay
def stream_dump(
self, data: SingleMusic, config: McstructureExportConfig
) -> Iterator[bytes]:
struct, size, max_delay = self._go_convertion(data, config)
b_out = BytesIO()
struct.dump(b_out)
b_out.seek(0)
yield from b_out

View File

@@ -1,11 +1,11 @@
# -*- coding: utf-8 -*-
"""
存放有关MCSTRUCTURE结构操作的内容
· v3 内置的 Minecraft 结构生成插件中有关 MCSTRUCTURE 结构操作的内容
"""
"""
版权所有 © 2023 · 开发者
Copyright © 2023 all the developers of Musicreater
版权所有 © 2026 金羿玉衡Alioth
Copyright © 2026 Eilles, YuhengAlioth
开源相关声明请见 仓库根目录下的 License.md
Terms & Conditions: License.md in the root directory
@@ -20,16 +20,22 @@ from typing import List, Literal, Tuple
from TrimMCStruct import Block, Structure, TAG_Byte, TAG_Long
from ..constants import x, y, z
from ..subclass import SingleCommand
from .common import bottem_side_length_of_smallest_square_bottom_box
from Musicreater.builtin_plugins.to_commands import MineCommand
from .common import bottem_side_length_of_smallest_square_bottom_box, x, y, z
def antiaxis(axis: Literal["x", "z", "X", "Z"]):
"""
x-z 平面上返回指定轴的另一个轴
"""
return z if axis == x else x
def forward_IER(forward: bool):
"""
把用逻辑值标记的方向值缓存正负数用以乘上增量
"""
return 1 if forward else -1
@@ -47,6 +53,9 @@ AXIS_PARTICULAR_VALUE = {
False: 2,
},
}
"""
指令方块朝向对应特殊值
"""
# 1.19的结构兼容版本号
COMPABILITY_VERSION_119: int = 17959425
@@ -58,6 +67,10 @@ COMPABILITY_VERSION_117: int = 17879555
"""
Minecraft 1.17 兼容版本号
"""
COMPABILITY_VERSION_121: int = 18168865
"""
Minecraft 1.21 兼容版本号
"""
def command_statevalue(axis_: Literal["x", "y", "z", "X", "Y", "Z"], forward_: bool):
@@ -70,17 +83,25 @@ def form_note_block_in_NBT_struct(
instrument: str = "note.harp",
powered: bool = False,
compability_version_number: int = COMPABILITY_VERSION_119,
):
"""生成音符盒方块
:param note: `int`(0~24)
) -> Block:
"""
生成音符盒方块
Parameters
------------
note: int (0~24)
音符的音高
:param coordinate: `tuple[int,int,int]`
coordinate: tuple[int, int, int]
此方块所在之相对坐标
:param instrument: `str`
instrument: str
音符盒的乐器
:param powered: `bool`
powered: bool
是否已被激活
:return Block
Returns
-------
Block
生成的方块对象
"""
return Block(
@@ -108,15 +129,26 @@ def form_repeater_in_NBT_struct(
delay: int,
facing: int,
compability_version_number: int = COMPABILITY_VERSION_119,
):
"""生成中继器方块
:param facing: 朝向
) -> Block:
"""
生成中继器方块
Parameters
----------
facing: int (0~3)
朝向
Z- 0
X- 1
Z+ 2
X+ 西 3
:param delay: 0~3
:return Block()"""
delay: int (0~3)
信号延迟
Returns
-------
Block
生成的方块对象
"""
return Block(
"minecraft",
@@ -141,57 +173,67 @@ def form_command_block_in_NBT_struct(
executeOnFirstTick: bool = False,
trackOutput: bool = True,
compability_version_number: int = COMPABILITY_VERSION_119,
):
) -> Block:
"""
使用指定项目返回指定的指令方块结构
:param command: `str`
使用指定参数生成指令方块
Parameters
----------
command: str
指令
:param coordinate: `tuple[int,int,int]`
coordinate: tuple[int,int,int]
此方块所在之相对坐标
:param particularValue:
particularValue: int
方块特殊值即朝向
:0 无条件
:1 无条件
:2 z轴负方向 无条件
:3 z轴正方向 无条件
:4 x轴负方向 无条件
:5 x轴正方向 无条件
:6 无条件
:7 无条件
:8 有条件
:9 有条件
:10 z轴方向 有条件
:11 z轴正方向 有条件
:12 x轴方向 有条件
:13 x轴正方向 有条件
:14 有条件
:14 有条件
:0 无条件
:1 无条件
:2 z轴负方向 无条件
:3 z轴正方向 无条件
:4 x轴负方向 无条件
:5 x轴正方向 无条件
:6 无条件
:7 无条件
:8 有条件
:9 有条件
:10 z轴负方向 有条件
:11 z轴方向 有条件
:12 x轴负方向 有条件
:13 x轴方向 有条件
:14 有条件
:14 有条件
注意此处特殊值中的条件会被下面condition参数覆写
:param impluse: `int 0|1|2`
impluse: int (0|1|2)
方块类型
0脉冲 1循环 2连锁
:param condition: `bool`
0脉冲 1循环 2连锁
condition: bool
是否有条件
:param alwaysRun: `bool`
alwaysRun: bool
是否始终执行
:param tickDelay: `int`
tickDelay: int
执行延时
:param customName: `str`
customName: str
悬浮字
:param executeOnFirstTick: `bool`
首刻执行(循环指令方块是否激活后立即执行若为False则从激活时起延迟后第一次执行)
:param trackOutput: `bool`
是否输出
executeOnFirstTick: bool
是否启用首刻执行循环指令方块是否激活后立即执行若为False则从激活时起延迟后第一次执行
trackOutput: bool
是否启用命令方块输出
compability_version_number: int
版本兼容代号
:return:str
Returns
-------
Block
生成的方块对象
"""
return Block(
"minecraft",
"command_block"
if impluse == 0
else ("repeating_command_block" if impluse == 1 else "chain_command_block"),
(
"command_block"
if impluse == 0
else ("repeating_command_block" if impluse == 1 else "chain_command_block")
),
states={"conditional_bit": condition, "facing_direction": particularValue},
extra_data={
"block_entity_data": {
@@ -207,7 +249,9 @@ def form_command_block_in_NBT_struct(
"SuccessCount": 0,
"TickDelay": tickDelay,
"TrackOutput": trackOutput,
"Version": 25,
"Version": (
25 if compability_version_number <= COMPABILITY_VERSION_119 else 43
),
"auto": alwaysRun,
"conditionMet": False, # 是否已经满足条件
"conditionalMode": condition,
@@ -224,22 +268,32 @@ def form_command_block_in_NBT_struct(
def commands_to_structure(
commands: List[SingleCommand],
commands: List[MineCommand],
max_height: int = 64,
compability_version_: int = COMPABILITY_VERSION_119,
):
"""
:param commands: 指令列表
:param max_height: 生成结构最大高度
:return 结构类,结构占用大小,终点坐标
由指令列表生成(纯指令方块)结构
Parameters
------------
commands: list
指令列表
max_height: int
生成结构最大高度
Returns
---------
Structure, tuple[int, int, int], tuple[int, int, int]
结构类, 结构占用大小, 终点坐标
"""
_sideLength = bottem_side_length_of_smallest_square_bottom_box(
_side_length = bottem_side_length_of_smallest_square_bottom_box(
len(commands), max_height
)
struct = Structure(
size=(_sideLength, max_height, _sideLength), # 声明结构大小
size=(_side_length, max_height, _side_length), # 声明结构大小
compability_version=compability_version_,
)
@@ -255,26 +309,28 @@ def commands_to_structure(
struct.set_block(
coordinate,
form_command_block_in_NBT_struct(
command=command.command_text,
command=command.command,
coordinate=coordinate,
particularValue=(1 if y_forward else 0)
if (
((now_y != 0) and (not y_forward))
or (y_forward and (now_y != (max_height - 1)))
)
else (
(3 if z_forward else 2)
particularValue=(
(1 if y_forward else 0)
if (
((now_z != 0) and (not z_forward))
or (z_forward and (now_z != _sideLength - 1))
((now_y != 0) and (not y_forward))
or (y_forward and (now_y != (max_height - 1)))
)
else (
(3 if z_forward else 2)
if (
((now_z != 0) and (not z_forward))
or (z_forward and (now_z != _side_length - 1))
)
else 5
)
else 5
),
impluse=2,
condition=False,
alwaysRun=True,
tickDelay=command.delay,
customName=command.annotation_text,
customName=command.annotation,
executeOnFirstTick=False,
trackOutput=True,
compability_version_number=compability_version_,
@@ -290,7 +346,7 @@ def commands_to_structure(
now_z += 1 if z_forward else -1
if ((now_z >= _sideLength) and z_forward) or (
if ((now_z >= _side_length) and z_forward) or (
(now_z < 0) and (not z_forward)
):
now_z -= 1 if z_forward else -1
@@ -302,14 +358,14 @@ def commands_to_structure(
(
now_x + 1,
max_height if now_x or now_z else now_y,
_sideLength if now_x else now_z,
_side_length if now_x else now_z,
),
(now_x, now_y, now_z),
)
def commands_to_redstone_delay_structure(
commands: List[SingleCommand],
commands: List[MineCommand],
delay_length: int,
max_multicmd_length: int,
base_block: str = "concrete",
@@ -317,12 +373,25 @@ def commands_to_redstone_delay_structure(
compability_version_: int = COMPABILITY_VERSION_119,
) -> Tuple[Structure, Tuple[int, int, int], Tuple[int, int, int]]:
"""
:param commands: 指令列表
:param delay_length: 延时总长
:param max_multicmd_length: 最大同时播放的音符数量
:param base_block: 生成结构的基底方块
:param axis_: 生成结构的延展方向
:return 结构类,结构占用大小,终点坐标
由指令列表生成由红石中继器延迟的结构
Parameters
------------
commands: list
指令列表
delay_length: int
延时总长
max_multicmd_length: int
最大同时播放的音符数量
base_block: Block
生成结构的基底方块
axis_: str
生成结构的延展方向
Returns
---------
Structure, tuple[int, int, int], tuple[int, int, int]
结构类, 结构占用大小, 终点坐标
"""
if axis_ in ["z+", "Z+"]:
extensioon_direction = z
@@ -357,20 +426,16 @@ def commands_to_redstone_delay_structure(
for cmd in commands:
# print("\r 正在进行处理:",end="")
if cmd.delay > 2:
a_max = max(a,a_max)
a_max = max(a, a_max)
total_cmd += (a := 1)
else:
a += 1
struct = Structure(
size=(
round(delay_length / 2 + total_cmd)
if extensioon_direction == x
else a_max,
round(delay_length / 2 + total_cmd) if extensioon_direction == x else a_max,
3,
round(delay_length / 2 + total_cmd)
if extensioon_direction == z
else a_max,
round(delay_length / 2 + total_cmd) if extensioon_direction == z else a_max,
),
fill=Block("minecraft", "air", compability_version=compability_version_),
compability_version=compability_version_,
@@ -430,7 +495,7 @@ def commands_to_redstone_delay_structure(
struct.set_block(
(pos_now[x], 1, pos_now[z]),
form_command_block_in_NBT_struct(
command=cmd.command_text,
command=cmd.command,
coordinate=(pos_now[x], 1, pos_now[z]),
particularValue=command_statevalue(extensioon_direction, forward),
# impluse= (0 if first_impluse else 2),
@@ -438,7 +503,7 @@ def commands_to_redstone_delay_structure(
condition=False,
alwaysRun=False,
tickDelay=cmd.delay % 2,
customName=cmd.annotation_text,
customName=cmd.annotation,
compability_version_number=compability_version_,
),
)
@@ -462,7 +527,7 @@ def commands_to_redstone_delay_structure(
struct.set_block(
(now_pos_copy[x], 1, now_pos_copy[z]),
form_command_block_in_NBT_struct(
command=cmd.command_text,
command=cmd.command,
coordinate=(now_pos_copy[x], 1, now_pos_copy[z]),
particularValue=command_statevalue(extensioon_direction, forward),
# impluse= (0 if first_impluse else 2),
@@ -470,7 +535,7 @@ def commands_to_redstone_delay_structure(
condition=False,
alwaysRun=False,
tickDelay=cmd.delay % 2,
customName=cmd.annotation_text,
customName=cmd.annotation,
compability_version_number=compability_version_,
),
)

View File

@@ -0,0 +1,64 @@
# -*- coding: utf-8 -*-
"""
音·创 v3 内置的 Midi 读取插件
"""
"""
版权所有 © 2026 金羿、玉衡Alioth、偷吃不是Touch
Copyright © 2026 Eilles, YuhengAlioth, Touch
开源相关声明请见 仓库根目录下的 License.md
Terms & Conditions: License.md in the root directory
"""
# 睿乐组织 开发交流群 861684859
# Email TriM-Organization@hotmail.com
# 若需转载或借鉴 许可声明请查看仓库目录下的 License.md
from .main import MidiImportConfig, MidiImport2MusicPlugin
from .constants import (
MIDI_DEFAULT_PROGRAM_VALUE,
MIDI_DEFAULT_VOLUME_VALUE,
MM_CLASSIC_PITCHED_INSTRUMENT_TABLE,
MM_CLASSIC_PERCUSSION_INSTRUMENT_TABLE,
MM_TOUCH_PITCHED_INSTRUMENT_TABLE,
MM_TOUCH_PERCUSSION_INSTRUMENT_TABLE,
MM_DISLINK_PITCHED_INSTRUMENT_TABLE,
MM_DISLINK_PERCUSSION_INSTRUMENT_TABLE,
MM_NBS_PITCHED_INSTRUMENT_TABLE,
MM_NBS_PERCUSSION_INSTRUMENT_TABLE,
)
from .utils import (
volume_2_distance_natural,
volume_2_distance_straight,
panning_2_rotation_linear,
panning_2_rotation_trigonometric,
)
__all__ = [
# 插件参数和插件本体类
"MidiImportConfig",
"MidiImport2MusicPlugin",
# 内置的拟合函数
"volume_2_distance_straight",
"volume_2_distance_natural",
"panning_2_rotation_linear",
"panning_2_rotation_trigonometric",
# Midi 相关默认值
"MIDI_DEFAULT_PROGRAM_VALUE",
"MIDI_DEFAULT_VOLUME_VALUE",
# Midi 与 游戏内容 的对照表
"MM_CLASSIC_PITCHED_INSTRUMENT_TABLE",
"MM_CLASSIC_PERCUSSION_INSTRUMENT_TABLE",
"MM_TOUCH_PITCHED_INSTRUMENT_TABLE",
"MM_TOUCH_PERCUSSION_INSTRUMENT_TABLE",
"MM_DISLINK_PITCHED_INSTRUMENT_TABLE",
"MM_DISLINK_PERCUSSION_INSTRUMENT_TABLE",
"MM_NBS_PITCHED_INSTRUMENT_TABLE",
"MM_NBS_PERCUSSION_INSTRUMENT_TABLE",
]

View File

@@ -0,0 +1,797 @@
# -*- coding: utf-8 -*-
"""
音·创 v3 内置的 Midi 读取插件的数值常量
"""
"""
版权所有 © 2026 金羿、玉衡Alioth、偷吃不是Touch
Copyright © 2026 Eilles, YuhengAlioth, Touch
开源相关声明请见 仓库根目录下的 License.md
Terms & Conditions: License.md in the root directory
"""
# 睿乐组织 开发交流群 861684859
# Email TriM-Organization@hotmail.com
# 若需转载或借鉴 许可声明请查看仓库目录下的 License.md
from typing import Dict, List, Tuple
# Midi用对照表
MIDI_DEFAULT_VOLUME_VALUE: int = (
64 # Midi默认音量当用户未指定时默认使用折中默认音量
)
MIDI_DEFAULT_PROGRAM_VALUE: int = (
74 # 当 Midi 本身与用户皆未指定音色时,默认 Flute 长笛
)
# Midi乐器对MC乐器对照表
# “经典”对照表,由 Chalie Ping “查理平” 和 金羿ELS 提供
MM_CLASSIC_PITCHED_INSTRUMENT_TABLE: Dict[int, str] = {
0: "note.harp",
1: "note.harp",
2: "note.pling",
3: "note.harp",
4: "note.pling",
5: "note.pling",
6: "note.harp",
7: "note.harp",
8: "note.snare",
9: "note.harp",
10: "note.didgeridoo",
11: "note.harp",
12: "note.xylophone",
13: "note.chime",
14: "note.harp",
15: "note.harp",
16: "note.bass",
17: "note.harp",
18: "note.harp",
19: "note.harp",
20: "note.harp",
21: "note.harp",
22: "note.harp",
23: "note.guitar",
24: "note.guitar",
25: "note.guitar",
26: "note.guitar",
27: "note.guitar",
28: "note.guitar",
29: "note.guitar",
30: "note.guitar",
31: "note.bass",
32: "note.bass",
33: "note.bass",
34: "note.bass",
35: "note.bass",
36: "note.bass",
37: "note.bass",
38: "note.bass",
39: "note.bass",
40: "note.harp",
41: "note.harp",
42: "note.harp",
43: "note.harp",
44: "note.iron_xylophone",
45: "note.guitar",
46: "note.harp",
47: "note.harp",
48: "note.guitar",
49: "note.guitar",
50: "note.bit",
51: "note.bit",
52: "note.harp",
53: "note.harp",
54: "note.bit",
55: "note.flute",
56: "note.flute",
57: "note.flute",
58: "note.flute",
59: "note.flute",
60: "note.flute",
61: "note.flute",
62: "note.flute",
63: "note.flute",
64: "note.bit",
65: "note.bit",
66: "note.bit",
67: "note.bit",
68: "note.flute",
69: "note.harp",
70: "note.harp",
71: "note.flute",
72: "note.flute",
73: "note.flute",
74: "note.harp",
75: "note.flute",
76: "note.harp",
77: "note.harp",
78: "note.harp",
79: "note.harp",
80: "note.bit",
81: "note.bit",
82: "note.bit",
83: "note.bit",
84: "note.bit",
85: "note.bit",
86: "note.bit",
87: "note.bit",
88: "note.bit",
89: "note.bit",
90: "note.bit",
91: "note.bit",
92: "note.bit",
93: "note.bit",
94: "note.bit",
95: "note.bit",
96: "note.bit",
97: "note.bit",
98: "note.bit",
99: "note.bit",
100: "note.bit",
101: "note.bit",
102: "note.bit",
103: "note.bit",
104: "note.harp",
105: "note.banjo",
106: "note.harp",
107: "note.harp",
108: "note.harp",
109: "note.harp",
110: "note.harp",
111: "note.guitar",
112: "note.harp",
113: "note.bell",
114: "note.harp",
115: "note.cow_bell",
116: "note.bd",
117: "note.bass",
118: "note.bit",
119: "note.bd",
120: "note.guitar",
121: "note.harp",
122: "note.harp",
123: "note.harp",
124: "note.harp",
125: "note.hat",
126: "note.bd",
127: "note.snare",
}
"""“经典”乐音乐器对照表"""
MM_CLASSIC_PERCUSSION_INSTRUMENT_TABLE: Dict[int, str] = {
34: "note.bd",
35: "note.bd",
36: "note.hat",
37: "note.snare",
38: "note.snare",
39: "note.snare",
40: "note.hat",
41: "note.snare",
42: "note.hat",
43: "note.snare",
44: "note.snare",
45: "note.bell",
46: "note.snare",
47: "note.snare",
48: "note.bell",
49: "note.hat",
50: "note.bell",
51: "note.bell",
52: "note.bell",
53: "note.bell",
54: "note.bell",
55: "note.bell",
56: "note.snare",
57: "note.hat",
58: "note.chime",
59: "note.iron_xylophone",
60: "note.bd",
61: "note.bd",
62: "note.xylophone",
63: "note.xylophone",
64: "note.xylophone",
65: "note.hat",
66: "note.bell",
67: "note.bell",
68: "note.hat",
69: "note.hat",
70: "note.snare",
71: "note.flute",
72: "note.hat",
73: "note.hat",
74: "note.xylophone",
75: "note.hat",
76: "note.hat",
77: "note.xylophone",
78: "note.xylophone",
79: "note.bell",
80: "note.bell",
}
"""“经典”打击乐器对照表"""
# Touch “偷吃” 高准确率音色对照表
MM_TOUCH_PITCHED_INSTRUMENT_TABLE: Dict[int, str] = {
0: "note.harp",
1: "note.harp",
2: "note.pling",
3: "note.harp",
4: "note.pling",
5: "note.pling",
6: "note.guitar",
7: "note.guitar",
8: "note.iron_xylophone",
9: "note.bell",
10: "note.iron_xylophone",
11: "note.iron_xylophone",
12: "note.iron_xylophone",
13: "note.xylophone",
14: "note.chime",
15: "note.banjo",
16: "note.xylophone",
17: "note.iron_xylophone",
18: "note.flute",
19: "note.flute",
20: "note.flute",
21: "note.flute",
22: "note.flute",
23: "note.flute",
24: "note.guitar",
25: "note.guitar",
26: "note.guitar",
27: "note.guitar",
28: "note.guitar",
29: "note.guitar",
30: "note.guitar",
31: "note.bass",
32: "note.bass",
33: "note.bass",
34: "note.bass",
35: "note.bass",
36: "note.bass",
37: "note.bass",
38: "note.bass",
39: "note.bass",
40: "note.flute",
41: "note.flute",
42: "note.flute",
43: "note.bass",
44: "note.flute",
45: "note.iron_xylophone",
46: "note.harp",
47: "note.snare",
48: "note.flute",
49: "note.flute",
50: "note.flute",
51: "note.flute",
52: "note.didgeridoo",
53: "note.flute",
54: "note.flute",
55: "mob.zombie.wood",
56: "note.flute",
57: "note.flute",
58: "note.flute",
59: "note.flute",
60: "note.flute",
61: "note.flute",
62: "note.flute",
63: "note.flute",
64: "note.bit",
65: "note.bit",
66: "note.bit",
67: "note.bit",
68: "note.flute",
69: "note.bit",
70: "note.banjo",
71: "note.flute",
72: "note.flute",
73: "note.flute",
74: "note.flute",
75: "note.flute",
76: "note.iron_xylophone",
77: "note.iron_xylophone",
78: "note.flute",
79: "note.flute",
80: "note.bit",
81: "note.bit",
82: "note.flute",
83: "note.flute",
84: "note.guitar",
85: "note.flute",
86: "note.bass",
87: "note.bass",
88: "note.bit",
89: "note.flute",
90: "note.bit",
91: "note.flute",
92: "note.bell",
93: "note.guitar",
94: "note.flute",
95: "note.bit",
96: "note.bit",
97: "note.flute",
98: "note.bell",
99: "note.bit",
100: "note.bit",
101: "note.bit",
102: "note.bit",
103: "note.bit",
104: "note.iron_xylophone",
105: "note.banjo",
106: "note.harp",
107: "note.harp",
108: "note.bell",
109: "note.flute",
110: "note.flute",
111: "note.flute",
112: "note.bell",
113: "note.xylophone",
114: "note.flute",
115: "note.hat",
116: "note.snare",
117: "note.snare",
118: "note.bd",
119: "firework.blast",
120: "note.guitar",
121: "note.harp",
122: "note.harp",
123: "note.harp",
124: "note.bit",
125: "note.hat",
126: "firework.twinkle",
127: "mob.zombie.wood",
}
"""“偷吃”乐音乐器对照表"""
MM_TOUCH_PERCUSSION_INSTRUMENT_TABLE: Dict[int, str] = {
34: "note.hat",
35: "note.bd",
36: "note.bd",
37: "note.snare",
38: "note.snare",
39: "fire.ignite",
40: "note.snare",
41: "note.hat",
42: "note.hat",
43: "firework.blast",
44: "note.hat",
45: "note.snare",
46: "note.snare",
47: "note.snare",
48: "note.bell",
49: "note.hat",
50: "note.bell",
51: "note.bell",
52: "note.bell",
53: "note.bell",
54: "note.bell",
55: "note.bell",
56: "note.snare",
57: "note.hat",
58: "note.chime",
59: "note.iron_xylophone",
60: "note.bd",
61: "note.bd",
62: "note.xylophone",
63: "note.xylophone",
64: "note.xylophone",
65: "note.hat",
66: "note.bell",
67: "note.bell",
68: "note.hat",
69: "note.hat",
70: "note.snare",
71: "note.flute",
72: "note.hat",
73: "note.hat",
74: "note.xylophone",
75: "note.hat",
76: "note.hat",
77: "note.xylophone",
78: "note.xylophone",
79: "note.bell",
80: "note.bell",
}
"""“偷吃”打击乐器对照表"""
# Dislink “断联” 音色对照表
# https://github.com/Dislink/midi2bdx/blob/main/index.html
MM_DISLINK_PITCHED_INSTRUMENT_TABLE: Dict[int, str] = {
0: "note.harp",
1: "note.harp",
2: "note.pling",
3: "note.harp",
4: "note.harp",
5: "note.harp",
6: "note.harp",
7: "note.harp",
8: "note.iron_xylophone",
9: "note.bell",
10: "note.iron_xylophone",
11: "note.iron_xylophone",
12: "note.iron_xylophone",
13: "note.iron_xylophone",
14: "note.chime",
15: "note.iron_xylophone",
16: "note.harp",
17: "note.harp",
18: "note.harp",
19: "note.harp",
20: "note.harp",
21: "note.harp",
22: "note.harp",
23: "note.harp",
24: "note.guitar",
25: "note.guitar",
26: "note.guitar",
27: "note.guitar",
28: "note.guitar",
29: "note.guitar",
30: "note.guitar",
31: "note.guitar",
32: "note.bass",
33: "note.bass",
34: "note.bass",
35: "note.bass",
36: "note.bass",
37: "note.bass",
38: "note.bass",
39: "note.bass",
40: "note.harp",
41: "note.flute",
42: "note.flute",
43: "note.flute",
44: "note.flute",
45: "note.harp",
46: "note.harp",
47: "note.harp",
48: "note.harp",
49: "note.harp",
50: "note.harp",
51: "note.harp",
52: "note.harp",
53: "note.harp",
54: "note.harp",
55: "note.harp",
56: "note.harp",
57: "note.harp",
58: "note.harp",
59: "note.harp",
60: "note.harp",
61: "note.harp",
62: "note.harp",
63: "note.harp",
64: "note.harp",
65: "note.harp",
66: "note.harp",
67: "note.harp",
68: "note.harp",
69: "note.harp",
70: "note.harp",
71: "note.harp",
72: "note.flute",
73: "note.flute",
74: "note.flute",
75: "note.flute",
76: "note.flute",
77: "note.flute",
78: "note.flute",
79: "note.flute",
80: "note.bit",
81: "note.bit",
82: "note.harp",
83: "note.harp",
84: "note.harp",
85: "note.harp",
86: "note.harp",
87: "note.harp",
88: "note.harp",
89: "note.harp",
90: "note.harp",
91: "note.harp",
92: "note.harp",
93: "note.harp",
94: "note.harp",
95: "note.harp",
96: "note.harp",
97: "note.harp",
98: "note.harp",
99: "note.harp",
100: "note.harp",
101: "note.harp",
102: "note.harp",
103: "note.harp",
104: "note.harp",
105: "note.banjo",
106: "note.harp",
107: "note.harp",
108: "note.harp",
109: "note.harp",
110: "note.harp",
111: "note.harp",
112: "note.cow_bell",
113: "note.harp",
114: "note.harp",
115: "note.bd",
116: "note.bd",
117: "note.bd",
118: "note.bd",
119: "note.harp",
120: "note.harp",
121: "note.harp",
122: "note.harp",
123: "note.harp",
124: "note.harp",
125: "note.harp",
126: "note.harp",
127: "note.harp",
}
"""“断联”乐音乐器对照表"""
MM_DISLINK_PERCUSSION_INSTRUMENT_TABLE: Dict[int, str] = {
34: "note.bd",
35: "note.bd",
36: "note.snare",
37: "note.snare",
38: "note.bd",
39: "note.snare",
40: "note.bd",
41: "note.hat",
42: "note.bd",
43: "note.hat",
44: "note.bd",
45: "note.hat",
46: "note.bd",
47: "note.bd",
48: "note.bd",
49: "note.bd",
50: "note.bd",
51: "note.bd",
52: "note.bd",
53: "note.bd",
54: "note.bd",
55: "note.cow_bell",
56: "note.bd",
57: "note.bd",
58: "note.bd",
59: "note.bd",
60: "note.bd",
61: "note.bd",
62: "note.bd",
63: "note.bd",
64: "note.bd",
65: "note.bd",
66: "note.bd",
67: "note.bd",
68: "note.bd",
69: "note.bd",
70: "note.bd",
71: "note.bd",
72: "note.bd",
73: "note.bd",
74: "note.bd",
75: "note.bd",
76: "note.bd",
77: "note.bd",
78: "note.bd",
79: "note.bd",
80: "note.bd",
}
"""“断联”打击乐器对照表"""
# NoteBlockStudio “NBS”音色对照表
# https://github.com/OpenNBS/NoteBlockStudio/blob/main/scripts/midi_instruments/midi_instruments.gml
# 此表来自于 Commit 1ab5357c197872495197f27ad8374d711b2a5195
# 需要更新https://github.com/OpenNBS/NoteBlockStudio/compare/main...development?diff=unified&w
MM_NBS_PITCHED_INSTRUMENT_TABLE: Dict[int, str] = {
0: "note.harp",
1: "note.pling",
2: "note.harp",
3: "note.pling",
4: "note.harp",
5: "note.harp",
6: "note.guitar",
7: "note.banjo",
8: "note.bell",
9: "note.bell",
10: "note.bell",
11: "note.iron_xylophone",
12: "note.iron_xylophone",
13: "note.xylophone",
14: "note.bell",
15: "note.iron_xylophone",
16: "note.flute",
17: "note.flute",
18: "note.flute",
19: "note.flute",
20: "note.flute",
21: "note.flute",
22: "note.flute",
23: "note.flute",
24: "note.guitar",
25: "note.guitar",
26: "note.guitar",
27: "note.bass",
28: "note.guitar",
29: "note.guitar",
30: "note.bass",
31: "note.bass",
32: "note.bass",
33: "note.guitar",
34: "note.guitar",
35: "note.bass",
36: "note.pling",
37: "note.flute",
38: "note.flute",
39: "note.flute",
40: "note.flute",
41: "note.flute",
42: "note.didgeridoo",
43: "note.flute",
44: "note.didgeridoo",
45: "note.flute",
46: "note.flute",
47: "note.flute",
48: "note.flute",
49: "note.flute",
50: "note.flute",
51: "note.flute",
52: "note.flute",
53: "note.flute",
54: "note.flute",
55: "note.flute",
56: "note.flute",
57: "note.flute",
58: "note.flute",
59: "note.flute",
60: "note.bit",
61: "note.flute",
62: "note.flute",
63: "note.flute",
64: "note.flute",
65: "note.guitar",
66: "note.flute",
67: "note.flute",
68: "note.flute",
69: "note.bell",
70: "note.flute",
71: "note.flute",
72: "note.flute",
73: "note.flute",
74: "note.chime",
75: "note.flute",
76: "note.flute",
77: "note.guitar",
78: "note.pling",
79: "note.flute",
80: "note.guitar",
81: "note.banjo",
82: "note.banjo",
83: "note.banjo",
84: "note.guitar",
85: "note.iron_xylophone",
86: "note.flute",
87: "note.flute",
88: "note.chime",
89: "note.cow_bell",
90: "note.iron_xylophone",
91: "note.xylophone",
92: "note.basedrum",
93: "note.snare",
94: "note.snare",
95: "note.basedrum",
96: "note.snare",
97: "note.hat",
98: "note.snare",
99: "note.hat",
100: "note.basedrum",
101: "note.hat",
102: "note.basedrum",
103: "note.hat",
104: "note.basedrum",
105: "note.snare",
106: "note.snare",
107: "note.snare",
108: "note.cow_bell",
109: "note.snare",
110: "note.hat",
111: "note.snare",
112: "note.hat",
113: "note.hat",
114: "note.hat",
115: "note.hat",
116: "note.hat",
117: "note.chime",
118: "note.hat",
119: "note.snare",
120: "note.hat",
121: "note.hat",
122: "note.hat",
123: "note.hat",
124: "note.hat",
125: "note.snare",
126: "note.basedrum",
127: "note.basedrum",
}
"""“NBS”乐音乐器对照表"""
MM_NBS_PERCUSSION_INSTRUMENT_TABLE: Dict[int, str] = {
24: "note.bit",
25: "note.snare",
26: "note.hat",
27: "note.snare",
28: "note.snare",
29: "note.hat",
30: "note.hat",
31: "note.hat",
32: "note.hat",
33: "note.hat",
34: "note.chime",
35: "note.basedrum",
36: "note.basedrum",
37: "note.hat",
38: "note.snare",
39: "note.hat",
40: "note.snare",
41: "note.basedrum",
42: "note.snare",
43: "note.basedrum",
44: "note.snare",
45: "note.basedrum",
46: "note.basedrum",
47: "note.snare",
48: "note.snare",
49: "note.snare",
50: "note.snare",
51: "note.snare",
52: "note.snare",
53: "note.hat",
54: "note.snare",
55: "note.snare",
56: "note.cow_bell",
57: "note.snare",
58: "note.hat",
59: "note.snare",
60: "note.hat",
61: "note.hat",
62: "note.hat",
63: "note.basedrum",
64: "note.basedrum",
65: "note.snare",
66: "note.snare",
67: "note.xylophone",
68: "note.xylophone",
69: "note.hat",
70: "note.hat",
71: "note.flute",
72: "note.flute",
73: "note.hat",
74: "note.hat",
75: "note.hat",
76: "note.hat",
77: "note.hat",
78: "note.didgeridoo",
79: "note.didgeridoo",
80: "note.hat",
81: "note.chime",
82: "note.hat",
83: "note.chime",
84: "note.chime",
85: "note.hat",
86: "note.basedrum",
87: "note.basedrum",
}
"""“NBS”打击乐器对照表"""

View File

@@ -0,0 +1,69 @@
# -*- coding: utf-8 -*-
"""
音·创 v3 内置的 Midi 读取插件用到的一些报错类型
"""
"""
版权所有 © 2026 金羿 & 玉衡Alioth
Copyright © 2026 Eilles & YuhengAlioth
开源相关声明请见 仓库根目录下的 License.md
Terms & Conditions: License.md in the root directory
"""
# 睿乐组织 开发交流群 861684859
# Email TriM-Organization@hotmail.com
# 若需转载或借鉴 许可声明请查看仓库目录下的 License.md
from Musicreater.exceptions import MusicreaterOuterlyError
class MidiFormatError(MusicreaterOuterlyError):
"""音·创 的所有MIDI格式错误均继承于此"""
def __init__(self, *args):
"""音·创 的所有MIDI格式错误均继承于此"""
super().__init__("MIDI 格式错误 - ", *args)
class NotDefineTempoError(MidiFormatError):
"""没有Tempo设定导致时间无法计算的错误"""
def __init__(self, *args):
"""没有Tempo设定导致时间无法计算的错误"""
super().__init__("在曲目开始时没有声明 Tempo未指定拍长", *args)
class ChannelOverFlowError(MidiFormatError):
"""一个midi中含有过多的通道"""
def __init__(self, max_channel=16, *args):
"""一个midi中含有过多的通道"""
super().__init__("含有过多的通道(数量应≤{}".format(max_channel), *args)
class NotDefineProgramError(MidiFormatError):
"""没有Program设定导致没有乐器可以选择的错误"""
def __init__(self, *args):
"""没有Program设定导致没有乐器可以选择的错误"""
super().__init__("未指定演奏乐器:", *args)
class NoteOnOffMismatchError(MidiFormatError):
"""音符开音和停止不匹配的错误"""
def __init__(self, *args):
"""音符开音和停止不匹配的错误"""
super().__init__("音符不匹配:", *args)
class LyricMismatchError(MidiFormatError):
"""歌词匹配解析错误"""
def __init__(self, *args):
"""有可能产生了错误的歌词解析"""
super().__init__("歌词解析错误:", *args)

View File

@@ -0,0 +1,493 @@
# -*- coding: utf-8 -*-
"""
音·创 v3 内置的 Midi 读取插件
"""
"""
版权所有 © 2026 金羿、玉衡Alioth、偷吃不是Touch
Copyright © 2026 Eilles, YuhengAlioth, Touch
开源相关声明请见 仓库根目录下的 License.md
Terms & Conditions: License.md in the root directory
"""
# 睿乐组织 开发交流群 861684859
# Email TriM-Organization@hotmail.com
# 若需转载或借鉴 许可声明请查看仓库目录下的 License.md
import mido
from dataclasses import dataclass
from enum import Enum
from pathlib import Path
from typing import BinaryIO, Optional, Dict, List, Callable, Tuple, Mapping
from Musicreater import SingleMusic, SingleTrack, SingleNote, SoundAtmos
from Musicreater.plugins import (
music_input_plugin,
PluginConfig,
PluginMetaInformation,
PluginTypes,
MusicInputPluginBase,
)
from Musicreater.exceptions import ZeroSpeedError, IllegalMinimumVolumeError
from Musicreater._utils import enumerated_stuffcopy_dictionary
from .constants import (
MIDI_DEFAULT_PROGRAM_VALUE,
MIDI_DEFAULT_VOLUME_VALUE,
MM_TOUCH_PERCUSSION_INSTRUMENT_TABLE,
MM_TOUCH_PITCHED_INSTRUMENT_TABLE,
)
from .exceptions import (
NoteOnOffMismatchError,
ChannelOverFlowError,
LyricMismatchError,
)
from .utils import (
volume_2_distance_natural,
panning_2_rotation_trigonometric,
midi_msgs_to_noteinfo,
)
@dataclass
class MidiImportConfig(PluginConfig):
"""Midi 音乐数据导入插件配置"""
# 系统设置
ignore_errors: bool = True
# 处理设置
speed_multiplier: float = 1.0
# 兼容不良 Midi 所定义的默认值
default_program_value: int = MIDI_DEFAULT_PROGRAM_VALUE
default_volume_value: int = MIDI_DEFAULT_VOLUME_VALUE
default_tempo_value: int = mido.midifiles.midifiles.DEFAULT_TEMPO
# 对照表,此处 None 值在下边 post init 函数中有处理
pitched_note_reference_table: Mapping[int, str] = None # type: ignore
percussion_note_reference_table: Mapping[int, str] = None # type: ignore
note_replacement_table: Mapping[str, str] = None # type: ignore
# 参数转换函数
volume_process_function: Callable[[float], float] = volume_2_distance_natural
panning_processing_function: Callable[[float], float] = (
panning_2_rotation_trigonometric
)
# 分轨方式
divide_tracks_by_miditrack: bool = True
divide_tracks_by_midichannel: bool = False
divide_tracks_by_soundname: bool = True
divide_tracks_by_volume: bool = False
divide_tracks_by_panning: bool = False
def __post_init__(self):
self.pitched_note_reference_table = (
self.pitched_note_reference_table
if self.pitched_note_reference_table
else MM_TOUCH_PITCHED_INSTRUMENT_TABLE
)
self.percussion_note_reference_table = (
self.percussion_note_reference_table
if self.percussion_note_reference_table
else MM_TOUCH_PERCUSSION_INSTRUMENT_TABLE
)
self.note_replacement_table = (
self.note_replacement_table if self.note_replacement_table else {}
)
class ControlerKeys(Enum):
"""
Midi 控制器键
"""
MIDI_PROGRAM = "midi_program"
MIDI_VOLUME = "midi_volume"
MIDI_PAN = "midi_pan"
class TrackDivisionDict(
Dict[
Tuple[
Optional[int],
Optional[int],
Optional[str],
Optional[float],
Optional[Tuple[float, float]],
],
SingleTrack,
]
):
"""
音轨分轨字典
键为音轨信息元组[音轨编号, 通道编号, 乐器名称, 音量, 声相]
值为音轨对象
"""
division_by_miditrack: bool = True
division_by_midichannel: bool = False
division_by_soundname: bool = True
division_by_volume: bool = False
division_by_panning: bool = False
def __init__(
self,
*args,
midi_import_config: MidiImportConfig = MidiImportConfig(),
**kwargs,
):
super().__init__(*args, **kwargs)
self.division_by_miditrack = midi_import_config.divide_tracks_by_miditrack
self.division_by_midichannel = midi_import_config.divide_tracks_by_midichannel
self.division_by_soundname = midi_import_config.divide_tracks_by_soundname
self.division_by_volume = midi_import_config.divide_tracks_by_volume
self.division_by_panning = midi_import_config.divide_tracks_by_panning
def __getitem__(
self,
key: Tuple[
Optional[int],
Optional[int],
Optional[str],
Optional[float],
Optional[Tuple[float, float]],
],
) -> SingleTrack:
key = (
key[0] if self.division_by_miditrack else None,
key[1] if self.division_by_midichannel else None,
key[2] if self.division_by_soundname else None,
key[3] if self.division_by_volume else None,
key[4] if self.division_by_panning else None,
)
try:
return super().__getitem__(key)
except KeyError:
self[key] = SingleTrack()
return self[key]
@music_input_plugin("midi_to_music_plugin")
class MidiImport2MusicPlugin(MusicInputPluginBase):
"""Midi 音乐数据导入插件"""
metainfo = PluginMetaInformation(
name="Midi 导入插件",
author="金羿、玉衡Alioth",
description="从 Midi 文件导入音乐数据",
version=(0, 0, 1),
type=PluginTypes.FUNCTION_MUSIC_IMPORT,
license="Same as Musicreater",
)
supported_formats = ("MID", "MIDI")
def loadbytes(
self,
bytes_buffer_in: BinaryIO,
config: Optional[MidiImportConfig] = MidiImportConfig(),
) -> SingleMusic:
return self.midifile_2_singlemusic(
mido.MidiFile(file=bytes_buffer_in, clip=True),
config if config else MidiImportConfig(),
)
def load(
self, file_path: Path, config: Optional[MidiImportConfig] = MidiImportConfig()
) -> SingleMusic:
"""从 Midi 文件导入音乐数据"""
return self.midifile_2_singlemusic(
mido.MidiFile(filename=file_path, clip=True),
config if config else MidiImportConfig(),
)
@staticmethod
def midifile_2_singlemusic(
midi: mido.MidiFile,
config: MidiImportConfig = MidiImportConfig(),
) -> SingleMusic:
"""
将midi解析并转换为频道音符字典
Parameters
----------
midi: mido.MidiFile 对象
需要处理的midi对象
speed: float
音乐播放速度倍数
default_program_value: int
默认的 MIDI 乐器值
default_volume_value: int
默认的通道音量值
default_tempo_value: int
默认的 MIDI TEMPO 值
pitched_note_rtable: Dict[int, Tuple[str, int]]
乐音乐器Midi-MC对照表
percussion_note_rtable: Dict[int, Tuple[str, int]]
打击乐器Midi-MC对照表
vol_processing_function: Callable[[float], float]
音量对播放距离的拟合函数
pan_processing_function: Callable[[float], float]
声像偏移对播放旋转角度的拟合函数
note_rtable_replacement: Dict[str, str]
音符名称替换表,此表用于对 Minecraft 乐器名称进行替换,而非 Midi Program 的替换
Returns
-------
Tuple[SingleMusic, int, Dict[str, int]]
以通道作为分割的Midi音符列表字典, 音符总数, 乐器使用统计
"""
if config.speed_multiplier == 0:
raise ZeroSpeedError("播放速度不得为零,应为 (0,1] 范围内的实数。")
# 一个midi中仅有16个通道 我们通过通道来识别而不是音轨
divided_tracks: TrackDivisionDict = TrackDivisionDict(midi_import_config=config)
value_controler_per_channel: Dict[int, Dict[ControlerKeys, int]] = (
enumerated_stuffcopy_dictionary(
staff={
ControlerKeys.MIDI_PROGRAM: config.default_program_value,
ControlerKeys.MIDI_VOLUME: config.default_volume_value,
ControlerKeys.MIDI_PAN: 64,
}
)
)
midi_tempo = config.default_tempo_value
"""微秒每拍"""
note_count = 0
"""音符计数"""
note_count_per_instrument: Dict[str, int] = {}
"""乐器使用统计"""
note_queue_A: Dict[int, List[Tuple[int, int]]] = (
enumerated_stuffcopy_dictionary(staff=[])
)
"""音符队列甲 Dict[通道, List[Tuple[int音高, int轨道]]]"""
note_queue_B: Dict[int, List[Tuple[int, int, int, int, int]]] = (
enumerated_stuffcopy_dictionary(staff=[])
)
"""音符队列乙 Dict[通道, List[Tuple[int力度, int乐器, int音量, int偏移, int微秒时间]]]"""
midi_lyric_cache: List[Tuple[int, str]] = []
"""歌词缓存 List[Tuple[int微秒时间, str歌词内容]]"""
midi_text_list: List[str] = []
"""Midi 附加文本列表"""
midi_copyright_list: List[str] = []
"""Midi 版权列表"""
midi_track_name_dict: Dict[int, str] = {}
"""轨道名称字典 Dict[int轨道编号, str轨道名称]"""
for track_no, message_track in enumerate(midi.tracks):
# 每个音轨单独重置
microseconds = 0
"""当前的微妙时间"""
for msg in message_track:
if msg.type == "set_tempo":
# Tempo 改变是一个全局的控制
# 而且应该是很早出现的一个 Midi 消息
midi_tempo = msg.tempo
if msg.time != 0:
# 微秒
# 通常情况下tempo 是 500000tpb 在
microseconds += msg.time * midi_tempo / midi.ticks_per_beat
if msg.type == "program_change":
# 检测 乐器变化 之 midi 事件
value_controler_per_channel[msg.channel][
ControlerKeys.MIDI_PROGRAM
] = msg.program
elif msg.is_cc(7):
# Control Change 更改当前通道的 音量 的事件(大幅度,最高有效位)
# print("通道、轨道、音量修改:",msg.channel, track_no, msg.value)
value_controler_per_channel[msg.channel][
ControlerKeys.MIDI_VOLUME
] = msg.value
elif msg.is_cc(10):
# Control Change 更改当前通道的 音调偏移 的事件(大幅度,最高有效位)
value_controler_per_channel[msg.channel][
ControlerKeys.MIDI_PAN
] = msg.value
elif msg.type == "lyrics":
# 歌词事件
midi_lyric_cache.append((microseconds, msg.text))
# print(lyric_cache, flush=True)
elif msg.type == "text":
# 检测文本事件
midi_text_list.append(msg.text)
elif msg.type == "copyright":
# 检测版权事件
midi_copyright_list.append(msg.text)
elif msg.type == "track_name":
# 检测轨道名称事件
midi_track_name_dict[track_no] = msg.name
elif msg.type == "note_on" and msg.velocity != 0:
# 一个音符开始弹奏
# 加入音符队列甲(按通道分隔)
# (音高, 轨道)
note_queue_A[msg.channel].append((msg.note, track_no))
# 音符队列乙(按通道分隔)
# (力度, 乐器, 音量, 偏移, 微秒)
note_queue_B[msg.channel].append(
(
msg.velocity,
value_controler_per_channel[msg.channel][
ControlerKeys.MIDI_PROGRAM
],
value_controler_per_channel[msg.channel][
ControlerKeys.MIDI_VOLUME
],
value_controler_per_channel[msg.channel][
ControlerKeys.MIDI_PAN
],
microseconds,
)
)
elif (msg.type == "note_off") or (
msg.type == "note_on" and msg.velocity == 0
):
# 一个音符结束弹奏
if (
msg.note,
track_no,
) in note_queue_A[msg.channel]:
# 在甲队列中发现了同一个 音高和乐器且在同轨道 的音符
# 获取其音符力度和微秒数
_velocity, _program, _volume, _panning, _start_ms = (
note_queue_B[msg.channel][
note_queue_A[msg.channel].index((msg.note, track_no))
]
)
# 在队列中删除此音符
note_queue_A[msg.channel].remove((msg.note, track_no))
note_queue_B[msg.channel].remove(
(_velocity, _program, _volume, _panning, _start_ms)
)
_lyric = ""
# 找一找歌词吧
if midi_lyric_cache:
for i in range(len(midi_lyric_cache)):
if midi_lyric_cache[i][0] >= _start_ms:
_lyric = midi_lyric_cache.pop(i)[1]
break
# 更新结果信息
that_note, sound_name, orign_distance, sound_rotation = (
midi_msgs_to_noteinfo(
inst=(
msg.note
if (_is_percussion := (msg.channel == 9))
else _program
),
note=(_program if _is_percussion else msg.note),
percussive=_is_percussion,
volume=_volume,
velocity=_velocity,
panning=_panning,
start_time=_start_ms, # 微秒
duration=microseconds - _start_ms, # 微秒
play_speed=config.speed_multiplier,
midi_reference_table=(
config.percussion_note_reference_table
if _is_percussion
else config.pitched_note_reference_table
),
volume_processing_method=config.volume_process_function,
panning_processing_method=config.panning_processing_function,
note_table_replacement=config.note_replacement_table,
lyric_line=_lyric,
)
)
# print(that_note.start_time, end=", ")
divided_tracks[
(
track_no,
msg.channel,
sound_name,
orign_distance,
sound_rotation,
)
].add(that_note)
# 更新统计信息
note_count += 1
if sound_name in note_count_per_instrument.keys():
note_count_per_instrument[sound_name] += 1
else:
note_count_per_instrument[sound_name] = 1
else:
# 什么?找不到 note on 消息??
if config.ignore_errors:
print(
"[WARRING] MIDI格式错误 音符不匹配`{}`无法在上文`{}`中找到与之匹配的音符开音消息".format(
msg, note_queue_A[msg.channel]
)
)
else:
raise NoteOnOffMismatchError(
"当前的MIDI很可能有损坏之嫌……",
msg,
"无法在上文中找到与之匹配的音符开音消息。",
)
del midi_tempo
if midi_lyric_cache:
# 怎么有歌词多啊
if config.ignore_errors:
print(
"[WARRING] MIDI 解析错误 歌词对应错误,以下歌词未能填入音符之中,已经填入的仍可能有误 {}".format(
midi_lyric_cache
)
)
else:
raise LyricMismatchError(
"MIDI 解析产生错误",
"歌词解析过程中无法对应音符,已填入的音符仍可能有误",
midi_lyric_cache,
)
final_music = SingleMusic(
credits="; ".join(midi_copyright_list),
extra_information={
"MIDI_TEXT_LIST": midi_text_list,
"NOTE_COUNT": note_count,
"NOTE_COUNT_PER_INSTRUMENT": note_count_per_instrument,
},
)
for track_properties, every_single_track in divided_tracks.items():
# [音轨编号, 通道编号, 乐器名称, 音量, 声相]
if track_properties[0] and (
track_name := midi_track_name_dict.get(track_properties[0])
): # 音轨编号
every_single_track.name = track_name
if track_properties[2]: # 乐器名称
every_single_track.instrument = track_properties[2]
if track_properties[3]: # 音量
every_single_track.sound_position.sound_distance = track_properties[3]
if track_properties[4]: # 声相
every_single_track.sound_position.sound_azimuth = track_properties[4]
final_music.append(every_single_track)
return final_music

View File

@@ -0,0 +1,222 @@
# -*- coding: utf-8 -*-
"""
音·创 v3 内置的 Midi 读取插件的功能方法
"""
"""
版权所有 © 2026 金羿、玉衡Alioth
Copyright © 2026 Eilles, YuhengAlioth
开源相关声明请见 仓库根目录下的 License.md
Terms & Conditions: License.md in the root directory
"""
# 睿乐组织 开发交流群 861684859
# Email TriM-Organization@hotmail.com
# 若需转载或借鉴 许可声明请查看仓库目录下的 License.md
import math
from typing import Callable, Dict, List, Optional, Sequence, Tuple, Mapping
from Musicreater import SingleNote, SoundAtmos
def volume_2_distance_natural(
vol: float,
) -> float:
"""
Midi 力度值/音量值拟合成的距离函数,一种更加自然的听感?
Parameters
----------
vol: int
Midi 音符力度值0~127
Returns
-------
float播放中心到玩家的距离
"""
return (
-8.081720684086314
* math.log(
vol + 14.579508825070013,
)
+ 37.65806375944386
if vol < 60.64
else 0.2721359356095803 * ((vol + 2592.272889454798) ** 1.358571233418649)
+ -6.313841334963396 * (vol + 2592.272889454798)
+ 4558.496367823575
)
def volume_2_distance_straight(vol: float) -> float:
"""
Midi 力度值/音量值拟合成的距离函数,线性转换
Parameters
----------
vol: int
Midi 音符力度值0~127
Returns
-------
float播放中心到玩家的距离
"""
return (vol + 1) / -8 + 16
def panning_2_rotation_linear(pan_: float) -> float:
"""
Midi 左右平衡偏移值线性转为声源旋转角度
Parameters
----------
pan_: int
Midi 左右平衡偏移值
此参数为int范围从 0 到 127当为 64 时,声源居中
Returns
-------
float
声源旋转角度
"""
return (pan_ - 64) * 90 / 63
def panning_2_rotation_trigonometric(pan_: float) -> float:
"""
Midi 左右平衡偏移值,依照圆的声场定位,转为声源旋转角度
Parameters
----------
pan_: int
Midi 左右平衡偏移值
此参数为int范围从 0 到 127当为 64 时,声源居中
Returns
-------
float
声源旋转角度
"""
if pan_ <= 0:
return -90
elif pan_ >= 127:
return 90
else:
return math.degrees(math.acos((64 - pan_) / 63)) - 90
def midi_inst_to_mc_sound(
instrumentID: int,
reference_table: Mapping[int, str],
default_instrument: str = "note.flute",
) -> str:
"""
返回midi的乐器ID对应的我的世界乐器名
Parameters
----------
instrumentID: int
midi的乐器ID
reference_table: Dict[int, Tuple[str, int]]
转换乐器参照表
default_instrument: str
查无此乐器时的替换乐器
Returns
-------
str我的世界乐器名
"""
return reference_table.get(
instrumentID,
default_instrument,
)
def midi_msgs_to_noteinfo(
inst: int, # 乐器编号
note: int,
percussive: bool, # 是否作为打击乐器启用
volume: int,
velocity: int,
panning: int,
start_time: int,
duration: int,
play_speed: float,
midi_reference_table: Mapping[int, str],
volume_processing_method: Callable[[float], float],
panning_processing_method: Callable[[float], float],
note_table_replacement: Mapping[str, str] = {},
lyric_line: str = "",
) -> Tuple[SingleNote, str, float, Tuple[float, float]]:
"""
将 Midi信息转为音符对象
Parameters
------------
inst: int
乐器编号
note: int
音高编号(音符编号)
percussive: bool
是否作为打击乐器启用
volume: int
音量
velocity: int
力度
panning: int
声相偏移
start_time: int
音符起始时间(微秒)
duration: int
音符持续时间(微秒)
play_speed: float
曲目播放速度
midi_reference_table: Dict[int, str]
转换对照表
volume_processing_method: Callable[[float], float]
音量处理函数
panning_processing_method: Callable[[float], float]
立体声相偏移处理函数
note_table_replacement: Dict[str, str]
音符替换表,定义 Minecraft 音符字串的替换
lyric_line: str
该音符的歌词
Returns
---------
Tuple[
MineNote我的世界音符对象,
str我的世界声音名,
float播放中心到玩家的距离,
Tuple[float, float]声源旋转角度
]
"""
mc_sound_ID = midi_inst_to_mc_sound(
inst,
midi_reference_table,
"note.bd" if percussive else "note.flute",
)
return (
SingleNote(
note_pitch=note,
note_volume=velocity,
start_tick=(tk := int(start_time / float(play_speed) / 50000)),
keep_tick=round(duration / float(play_speed) / 50000),
mass_precision_time=round(
(start_time / float(play_speed) - tk * 50000) / 800
),
extra_information={
"LYRIC_TEXT": lyric_line,
"VOLUME_VALUE": volume,
"PIN_VALUE": panning,
},
),
note_table_replacement.get(mc_sound_ID, mc_sound_ID),
volume_processing_method(volume),
(panning_processing_method(panning), 0),
)

View File

@@ -0,0 +1,33 @@
# -*- coding: utf-8 -*-
"""
音·创 v3 内置的 指令生成插件
"""
"""
版权所有 © 2026 金羿、玉衡Alioth
Copyright © 2026 Eilles, YuhengAlioth
开源相关声明请见 仓库根目录下的 License.md
Terms & Conditions: License.md in the root directory
"""
# 睿乐组织 开发交流群 861684859
# Email TriM-Organization@hotmail.com
# 若需转载或借鉴 许可声明请查看仓库目录下的 License.md
from .main import NoteDataConvert2CommandPlugin, MineCommand
from .progressbar import ProgressBarStyle, DEFAULT_PROGRESSBAR_STYLE
__all__ = [
# "CommandConvertionConfig",
# 插件主类
"NoteDataConvert2CommandPlugin",
# 进度条样式类
"ProgressBarStyle",
# Minecraft 指令类
"MineCommand",
# 默认进度条样式
"DEFAULT_PROGRESSBAR_STYLE",
]

View File

@@ -0,0 +1,646 @@
# -*- coding: utf-8 -*-
"""
音·创 v3 内置的 指令生成插件
"""
"""
版权所有 © 2026 金羿、玉衡Alioth
Copyright © 2026 Eilles, YuhengAlioth
开源相关声明请见 仓库根目录下的 License.md
Terms & Conditions: License.md in the root directory
"""
# 睿乐组织 开发交流群 861684859
# Email TriM-Organization@hotmail.com
# 若需转载或借鉴 许可声明请查看仓库目录下的 License.md
from dataclasses import dataclass
from enum import Enum
from pathlib import Path
from typing import BinaryIO, Optional, Dict, List, Callable, Tuple, Mapping
from math import ceil
from Musicreater import SingleMusic, SingleTrack, SingleNote, SoundAtmos, MineNote
from Musicreater.plugins import (
library_plugin,
PluginConfig,
PluginMetaInformation,
PluginTypes,
LibraryPluginBase,
)
from Musicreater.exceptions import ZeroSpeedError, IllegalMinimumVolumeError
from Musicreater._utils import enumerated_stuffcopy_dictionary
from .progressbar import ProgressBarStyle, DEFAULT_PROGRESSBAR_STYLE, mctick2timestr
from .utils import minenote_to_command_parameters
# @dataclass
# class CommandConvertionConfig(PluginConfig):
# execute_command_head: str = "execute as {} at @s positioned ~ ~ ~ run "
@dataclass
class MineCommand:
"""存储单个指令的类"""
command: str
"""指令文本"""
conditional: bool = False
"""执行是否有条件"""
delay: int = 0
"""执行的延迟"""
annotation: str = ""
"""指令注释"""
def copy(self):
return MineCommand(
command=self.command,
conditional=self.conditional,
delay=self.delay,
annotation=self.annotation,
)
@property
def mcfunction_command_string(self) -> str:
"""
我的世界函数字符串(包含注释)
"""
return self.__str__()
def __str__(self) -> str:
"""
转为我的世界函数文件格式(包含注释)
"""
return "# {cdt}<{delay}> {ant}\n{cmd}".format(
cdt="[CDT]" if self.conditional else "",
delay=self.delay,
ant=self.annotation,
cmd=self.command,
)
def __eq__(self, other) -> bool:
if isinstance(other, self.__class__):
# 不比较注释内容
return (
(self.command == other.command)
and (self.conditional == other.conditional)
and (self.delay == other.delay)
)
else:
return False
@library_plugin("notedata_to_command_plugin")
class NoteDataConvert2CommandPlugin(LibraryPluginBase):
metainfo = PluginMetaInformation(
name="音符数据指令支持插件",
author="金羿、玉衡Alioth",
description="从音符数据转换为我的世界指令相关格式",
version=(0, 0, 1),
type=PluginTypes.LIBRARY,
license="Same as Musicreater",
)
# 暂时没有适配动画内容和替换顺序
# 金羿正在处理这个,不需要改
# 但是返回值和接口内容不会变,直接用即可
#
@staticmethod
def generate_progressbar(
max_score: int,
scoreboard_name: str,
music_name: str = "",
progressbar_style: ProgressBarStyle = DEFAULT_PROGRESSBAR_STYLE,
execute_command_head: str = "execute as {} at @s positioned ~ ~ ~ run ",
) -> List[MineCommand]:
"""
生成进度条
Parameters
----------
max_score: int
最大的积分值
scoreboard_name: str
所使用的计分板名称
progressbar_style: ProgressBarStyle
此参数详见 ../docs/库的生成与功能文档.md#进度条自定义
Returns
-------
list[MineCommand,]
"""
orignal_style_string = progressbar_style.style_base_string
"""用于被替换的进度条原始样式"""
"""
| 标识符 | 指定的可变量 |
|---------|----------------|
| `%%N` | 乐曲名 |
| `%^s` | 计分板最大值 |
| `%^t` | 曲目总时长 |
| `%%s` | 当前计分板值 |
| `%%t` | 当前播放时间 |
| `%%%` | 当前进度比率 |
| `_` | 用以表示进度条占位|
| `%*%` | 指定*的动画内容 |
"""
per_value_in_each = max_score / orignal_style_string.count("_")
"""每个进度条代表的分值"""
result: List[MineCommand] = []
orignal_style_string = (
orignal_style_string.replace("%%N", music_name)
.replace("%^s", str(max_score))
.replace("%^t", mctick2timestr(max_score))
)
scoreboard_name_part = scoreboard_name[:2]
if "%%%" in orignal_style_string:
result.append(
MineCommand(
'scoreboard objectives add {}PercT dummy "百分比计算"'.format(
scoreboard_name_part
),
annotation="新增临时百分比变量",
)
)
result.append(
MineCommand(
execute_command_head.format(
"@a[scores={" + scoreboard_name + "=1..}]"
)
+ "scoreboard players set MaxScore {} {}".format(
scoreboard_name, max_score
),
annotation="设定音乐最大延迟分数",
)
)
result.append(
MineCommand(
execute_command_head.format(
"@a[scores={" + scoreboard_name + "=1..}]"
)
+ "scoreboard players set n100 {} 100".format(scoreboard_name),
annotation="设置常量100",
)
)
result.append(
MineCommand(
execute_command_head.format(
"@a[scores={" + scoreboard_name + "=1..}]"
)
+ "scoreboard players operation @s {} = @s {}".format(
scoreboard_name_part + "PercT", scoreboard_name
),
annotation="赋值当前进度",
)
)
result.append(
MineCommand(
execute_command_head.format(
"@a[scores={" + scoreboard_name + "=1..}]"
)
+ "scoreboard players operation @s {} *= n100 {}".format(
scoreboard_name_part + "PercT", scoreboard_name
),
annotation="转换当前进度之单位至百分比(扩大精度)",
)
)
result.append(
MineCommand(
execute_command_head.format(
"@a[scores={" + scoreboard_name + "=1..}]"
)
+ "scoreboard players operation @s {} /= MaxScore {}".format(
scoreboard_name_part + "PercT", scoreboard_name
),
annotation="计算进度百分比",
)
)
if "%%t" in orignal_style_string:
result.append(
MineCommand(
'scoreboard objectives add {}TMinT dummy "时间计算:分"'.format(
scoreboard_name_part
),
annotation="新增临时分变量",
)
)
result.append(
MineCommand(
'scoreboard objectives add {}TSecT dummy "时间计算:秒"'.format(
scoreboard_name_part
),
annotation="新增临时秒变量",
)
)
result.append(
MineCommand(
execute_command_head.format(
"@a[scores={" + scoreboard_name + "=1..}]"
)
+ "scoreboard players set n20 {} 20".format(scoreboard_name),
annotation="设置常量 20",
)
)
result.append(
MineCommand(
execute_command_head.format(
"@a[scores={" + scoreboard_name + "=1..}]"
)
+ "scoreboard players set n60 {} 60".format(scoreboard_name),
annotation="设置常量 60",
)
)
result.append(
MineCommand(
execute_command_head.format(
"@a[scores={" + scoreboard_name + "=1..}]"
)
+ "scoreboard players operation @s {} = @s {}".format(
scoreboard_name_part + "TMinT", scoreboard_name
),
annotation="赋值临时分变量",
)
)
result.append(
MineCommand(
execute_command_head.format(
"@a[scores={" + scoreboard_name + "=1..}]"
)
+ "scoreboard players operation @s {} /= n20 {}".format(
scoreboard_name_part + "TMinT", scoreboard_name
),
annotation="转换临时分变量之单位为秒(缩减精度)",
)
)
result.append(
MineCommand(
execute_command_head.format(
"@a[scores={" + scoreboard_name + "=1..}]"
)
+ "scoreboard players operation @s {} = @s {}".format(
scoreboard_name_part + "TSecT", scoreboard_name_part + "TMinT"
),
annotation="赋值临时秒",
)
)
result.append(
MineCommand(
execute_command_head.format(
"@a[scores={" + scoreboard_name + "=1..}]"
)
+ "scoreboard players operation @s {} /= n60 {}".format(
scoreboard_name_part + "TMinT", scoreboard_name
),
annotation="转换临时分变量之单位为分(缩减精度)",
)
)
result.append(
MineCommand(
execute_command_head.format(
"@a[scores={" + scoreboard_name + "=1..}]"
)
+ "scoreboard players operation @s {} %= n60 {}".format(
scoreboard_name_part + "TSecT", scoreboard_name
),
annotation="确定临时秒(框定精度区间)",
)
)
if progressbar_style.is_animate_autoloop and progressbar_style.animate_circle:
result.append(
MineCommand(
'scoreboard objectives add {}AniC dummy "动画循环控制"'.format(
scoreboard_name_part
),
annotation="新增动画循环控制变量",
)
)
for animate_placeholder in progressbar_style.animate_circle:
max_loop_score = max(
progressbar_style.animate_circle[animate_placeholder].keys()
)
if ("%%%" not in orignal_style_string or max_loop_score != 100) and (
"%%t" not in orignal_style_string or max_loop_score not in (60, 20)
):
result.append(
MineCommand(
execute_command_head.format(
"@a[scores={" + scoreboard_name + "=1..}]"
)
+ "scoreboard players set n{num} {sbn} {num}".format(
sbn=scoreboard_name,
num=max_loop_score,
),
annotation="设置常量 {num}".format(num=max_loop_score),
)
)
result.append(
MineCommand(
execute_command_head.format(
"@a[scores={" + scoreboard_name + "=1..}]"
)
+ "scoreboard players operation @s {sbnp}AniC = @s {sbn}".format(
sbnp=scoreboard_name_part, sbn=scoreboard_name
),
)
)
result.append(
MineCommand(
execute_command_head.format(
"@a[scores={" + scoreboard_name + "=1..}]"
)
+ "scoreboard players operation @s {sbnp}AniC %= n{num} {sbn}".format(
sbnp=scoreboard_name_part,
num=max_loop_score,
sbn=scoreboard_name,
),
)
)
for i in range(orignal_style_string.count("_")):
npg_stl = (
orignal_style_string.replace(
"%%s",
'"},{"score":{"name":"*","objective":"'
+ scoreboard_name
+ '"}},{"text":"',
)
.replace(
"%%t",
'"},{"score":{"name":"*","objective":"{-}TMinT"}},{"text":":"},'
'{"score":{"name":"*","objective":"{-}TSecT"}},{"text":"'.replace(
"{-}", scoreboard_name_part
),
)
.replace(
"%%%",
'"},{"score":{"name":"*","objective":"'
+ scoreboard_name_part
+ 'PercT"}},{"text":"%',
)
.replace("_", progressbar_style.progress_played, i + 1)
.replace("_", progressbar_style.progress_toplay)
)
for animate_placeholder in progressbar_style.animate_circle:
animation_start_tick = 0
npg_stl = npg_stl.replace(
animate_placeholder,
'"},{"translate": "%%'
+ str(
len(progressbar_style.animate_circle[animate_placeholder]) + 1
)
+ '","with":{"rawtext":['
+ (
",".join(
(
'{"selector":"@s[scores={{-}={*}..{&}}]"}'.replace(
"{*}", str(animation_start_tick)
).replace("{&}", str(animation_start_tick := end_tick))
for end_tick in progressbar_style.animate_circle[
animate_placeholder
].keys()
)
).replace(
"{-}",
(
(scoreboard_name_part + "AniC")
if progressbar_style.is_animate_autoloop
else scoreboard_name
),
)
)
+ ","
+ ",".join(
(
'{"text":"' + animation_text + '"}'
for animation_text in progressbar_style.animate_circle[
animate_placeholder
].values()
)
)
+ ',{"text":"NaN"}]}},{"text":"',
)
result.append(
MineCommand(
execute_command_head.format(
"@a[scores={"
+ scoreboard_name
+ f"={int(i * per_value_in_each)}..{ceil((i + 1) * per_value_in_each)}"
+ "}]"
)
+ 'titleraw @s actionbar {"rawtext":[{"text":"'
+ npg_stl
+ '"}]}',
annotation="进度条显示",
)
)
if "%%%" in orignal_style_string:
result.append(
MineCommand(
"scoreboard objectives remove {}PercT".format(scoreboard_name_part),
annotation="移除临时百分比变量",
)
)
if "%%t" in orignal_style_string:
result.append(
MineCommand(
"scoreboard objectives remove {}TMinT".format(scoreboard_name_part),
annotation="移除临时分变量",
)
)
result.append(
MineCommand(
"scoreboard objectives remove {}TSecT".format(scoreboard_name_part),
annotation="移除临时秒变量",
)
)
if progressbar_style.is_animate_autoloop and progressbar_style.animate_circle:
result.append(
MineCommand(
"scoreboard objectives remove {}AniC".format(scoreboard_name_part),
annotation="移除临时动画循环控制变量",
)
)
return result
@staticmethod
def to_command_list_in_score(
music: SingleMusic,
music_deviation: float = 0,
minimum_volume: float = 0.01,
scoreboard_name: str = "mscplay",
execute_command_head: str = "execute as {} at @s positioned ~ ~ ~ run ",
) -> Tuple[List[List[MineCommand]], int, int]:
"""
将midi转换为我的世界命令列表
Parameters
----------
scoreboard_name: str
我的世界的计分板名称
Returns
-------
tuple( list[list[MineCommand指令,... ],... ], int指令数量, int音乐时长游戏刻 )
"""
command_channels: List[List[MineCommand]] = []
command_amount = 0
max_score = 0
for track in music.music_tracks:
# 如果当前轨道为空 则跳过
if not track:
continue
this_channel = []
for note in track.minenotes:
max_score = max(max_score, note.start_tick)
(
relative_coordinates,
volume_percentage,
mc_pitch,
) = minenote_to_command_parameters(
note,
pitch_deviation=music_deviation,
)
this_channel.append(
MineCommand(
(
execute_command_head.format(
"@a[scores=({}={})]".format(
scoreboard_name, note.start_tick
)
.replace("(", r"{")
.replace(")", r"}")
)
+ r"playsound {} @s ^{} ^{} ^{} {} {} {}".format(
track.instrument,
*relative_coordinates,
volume_percentage,
1.0 if note.percussive else mc_pitch,
minimum_volume,
)
),
annotation=(
"[{}] 打击乐音符{}".format(
mctick2timestr(note.start_tick),
note.instrument,
)
if note.percussive
else "[{}] 音符{}:{:.2f}".format(
mctick2timestr(note.start_tick),
note.instrument,
mc_pitch,
)
),
),
)
command_amount += 1
if this_channel:
command_channels.append(this_channel)
return command_channels, command_amount, max_score
@staticmethod
def to_command_list_in_delay(
music: SingleMusic,
music_deviation: float = 0,
minimum_volume: float = 0.01,
player_selector: str = "@a",
execute_command_head: str = "execute as {} at @s positioned ~ ~ ~ run ",
) -> Tuple[List[MineCommand], int, int]:
"""
将midi转换为我的世界命令列表并输出每个音符之后的延迟
Parameters
----------
player_selector: str
玩家选择器,默认为`@a`
Returns
-------
tuple( list[MineCommand指令,...], int音乐时长游戏刻, int最大同时播放的指令数量 )
"""
# 音轨判断
music_command_list = []
multi = max_multi = 0
delaytime_previous = 0
last_note: MineNote
for note in music.get_minenotes(
start_time=0,
):
if (tickdelay := (note.start_tick - delaytime_previous)) == 0:
multi += 1
else:
max_multi = max(max_multi, multi)
multi = 0
(
relative_coordinates,
volume_percentage,
mc_pitch,
) = minenote_to_command_parameters(
note,
pitch_deviation=music_deviation,
)
music_command_list.append(
MineCommand(
command=(
execute_command_head.format(player_selector)
+ "playsound {} @s ^{} ^{} ^{} {} {} {}".format(
note.instrument,
*relative_coordinates,
volume_percentage,
1.0 if note.percussive else mc_pitch,
minimum_volume,
)
),
annotation=(
"[{}] 打击乐音符{}".format(
mctick2timestr(note.start_tick),
note.instrument,
)
if note.percussive
else "[{}] 音符{}:{:.2f}".format(
mctick2timestr(note.start_tick),
note.instrument,
mc_pitch,
)
),
delay=tickdelay,
),
)
delaytime_previous = note.start_tick
last_note = note
if music_command_list:
return (
music_command_list,
last_note.start_tick + last_note.duration_tick,
max_multi + 1,
)
else:
return [], 0, 0

View File

@@ -0,0 +1,179 @@
# -*- coding: utf-8 -*-
"""
音·创 v3 内置的 指令生成插件的进度条相关内容
"""
"""
版权所有 © 2026 金羿、玉衡Alioth
Copyright © 2026 Eilles, YuhengAlioth
开源相关声明请见 仓库根目录下的 License.md
Terms & Conditions: License.md in the root directory
"""
# 睿乐组织 开发交流群 861684859
# Email TriM-Organization@hotmail.com
# 若需转载或借鉴 许可声明请查看仓库目录下的 License.md
from dataclasses import dataclass
from typing import BinaryIO, Optional, Dict, List, Callable, Tuple, Mapping
# 这个类也有很大的优化空间a
@dataclass(init=False)
class ProgressBarStyle:
"""进度条样式类"""
style_base_string: str
"""基础样式"""
progress_toplay: str
"""未播放之样式"""
progress_played: str
"""已播放之样式"""
is_animate_autoloop: bool
"""所示动画是否循环"""
animate_circle: Dict[str, Dict[int, str]]
"""
定义动画样式
Dict[占位符, Dict[截止时间刻, 样式字符串]]
"""
def __init__(
self,
base_string: str = "%%N】%A%%%s/%^s (%%t|%^t) \n"
"[§e_________________________§r] %%%",
to_play_style: str = "§7=",
played_style: str = "=",
animate_loop: bool = True,
animate_circle: Dict[str, Dict[int, str]] = {
"%A%": {5: "-", 10: "\\\\", 15: "|", 20: "/"}
},
):
"""
用于存储进度条样式的类,标识符替换顺序如下表
| 标识符 | 指定的可变量 |
|---------|----------------|
| `%%N` | 乐曲名 |
| `%^s` | 计分板最大值 |
| `%^t` | 曲目总时长 |
| `%%s` | 当前计分板值 |
| `%%t` | 当前播放时间 |
| `%%%` | 当前进度比率 |
| `_` | 用以表示进度条占位|
| `%*%` | 指定*的动画内容 |
Parameters
------------
base_string: str
基础样式,用以定义进度条整体
to_play_style: str
进度条样式:尚未播放的样子
played_style: str
已经播放的样子
Returns
---------
ProgressBarStyle 类
"""
self.style_base_string = base_string
self.progress_toplay = to_play_style
self.progress_played = played_style
self.is_animate_autoloop = animate_loop
self.animate_circle = animate_circle
def set_base_style(self, value: str):
"""设置基础样式"""
self.style_base_string = value
def set_to_play_style(self, value: str):
"""设置未播放之样式"""
self.progress_toplay = value
def set_played_style(self, value: str):
"""设置已播放之样式"""
self.progress_played = value
def copy(self):
return ProgressBarStyle(
self.style_base_string,
self.progress_toplay,
self.progress_played,
self.is_animate_autoloop,
self.animate_circle,
)
def play_output(
self,
played_ticks: int,
total_ticks: int,
music_name: str = "无题",
) -> str:
"""
直接依照此格式输出一个进度条
Parameters
------------
played_delays: int
当前播放进度积分值
total_delays: int
乐器总延迟数(计分板值)
music_name: str
曲名
Returns
---------
str
进度条字符串
"""
alpha_string = (
self.style_base_string.replace("%%N", music_name)
.replace("%%s", str(played_ticks))
.replace("%^s", str(total_ticks))
.replace("%%t", mctick2timestr(played_ticks))
.replace("%^t", mctick2timestr(total_ticks))
.replace(
"%%%",
"{:0>5.2f}%".format(int(10000 * played_ticks / total_ticks) / 100),
)
.replace(
"_",
self.progress_played,
(played_ticks * self.style_base_string.count("_") // total_ticks) + 1,
)
.replace("_", self.progress_toplay)
)
for key, animate_dict in self.animate_circle.items():
max_animate_tick = max(animate_dict.keys())
if self.is_animate_autoloop:
animate_time_key = 0
for time_key in animate_dict.keys():
animate_time_key = time_key
if time_key > played_ticks % max_animate_tick:
break
else:
animate_time_key = max_animate_tick
alpha_string = alpha_string.replace(key, animate_dict[animate_time_key])
return alpha_string
def mctick2timestr(mc_tick: int) -> str:
"""
将《我的世界》的游戏刻计转为表示时间的字符串
"""
return "{:0>2d}:{:0>2d}".format(mc_tick // 1200, (mc_tick // 20) % 60)
DEFAULT_PROGRESSBAR_STYLE = ProgressBarStyle()
"""
默认的进度条样式
"""

View File

@@ -0,0 +1,115 @@
# -*- coding: utf-8 -*-
"""
音·创 v3 内置的指令生成插件的功能方法
"""
"""
版权所有 © 2026 金羿、玉衡Alioth
Copyright © 2026 Eilles, YuhengAlioth
开源相关声明请见 仓库根目录下的 License.md
Terms & Conditions: License.md in the root directory
"""
# 睿乐组织 开发交流群 861684859
# Email TriM-Organization@hotmail.com
# 若需转载或借鉴 许可声明请查看仓库目录下的 License.md
from typing import (
BinaryIO,
Optional,
Dict,
List,
Callable,
Tuple,
Mapping,
Union,
Literal,
)
from Musicreater import MineNote, SingleNote
from Musicreater.constants import MM_INSTRUMENT_DEVIATION_TABLE
# 这个函数可以直接被优化成一个只处理音调参数的,没必要完整留着
def minenote_to_command_parameters(
mine_note: MineNote,
pitch_deviation: float = 0,
) -> Tuple[
Tuple[float, float, float],
float,
Union[float, Literal[None]],
]:
"""
将 MineNote 对象转为《我的世界》音符播放所需之参数
参数
----
mine_note: MineNote
我的世界音符对象
pitch_deviation: float
音调偏移量
返回
----
tuple[float, float, float], float, float
播放视角坐标, 指令音量参数, 指令音调参数
"""
return (
mine_note.position.position_displacement,
mine_note.volume / 127,
(
None
if mine_note.percussive
else (
2
** (
(
mine_note.pitch
- 60
- MM_INSTRUMENT_DEVIATION_TABLE.get(mine_note.instrument, 6)
+ pitch_deviation
)
/ 12
)
)
),
)
def calculate_minecraft_pitch(
note: MineNote, pitch_deviation: float = 0
) -> Optional[float]:
"""
计算音符的音调参数
参数
----
note: MineNote
我的世界音符对象
deviation: float
音调偏移量
返回
----
Optional[float]
音调参数, 当为打击乐器时为 None
"""
return (
None
if note.percussive
else (
2
** (
(
note.pitch
- 60
- MM_INSTRUMENT_DEVIATION_TABLE.get(note.instrument, 6)
+ pitch_deviation
)
/ 12
)
)
)

View File

@@ -5,8 +5,8 @@
"""
"""
版权所有 © 2023 音·创 开发者
Copyright © 2023 all the developers of Musicreater
版权所有 © 2026 金羿 & 诸葛亮与八卦阵
Copyright © 2026 Eilles & bgArray
开源相关声明请见 仓库根目录下的 License.md
Terms & Conditions: License.md in the root directory
@@ -16,6 +16,7 @@ Terms & Conditions: License.md in the root directory
# Email TriM-Organization@hotmail.com
# 若需转载或借鉴 许可声明请查看仓库目录下的 License.md
# from .types import Dict, List, Tuple, MidiInstrumentTableType, MidiNoteNameTableType
from typing import Dict, List, Tuple
x = "x"
@@ -33,15 +34,492 @@ z = "z"
z
"""
DEFAULT_PROGRESSBAR_STYLE = (
r"%%N [ %%s/%^s %%% __________ %%t|%^t ]",
("§e=§r", "§7=§r"),
)
# Midi用对照表
MIDI_PITCH_NAME_TABLE: Dict[int, str] = {
0: "C", # Midi 最低C-1
1: "C#",
2: "D",
3: "D#",
4: "E",
5: "F",
6: "F#",
7: "G",
8: "G#",
9: "A",
10: "A#",
11: "B",
12: "C", # C0
13: "C#",
14: "D",
15: "D#",
16: "E",
17: "F",
18: "F#",
19: "G",
20: "G#",
21: "A", # 钢琴最低A0
22: "A#",
23: "B",
24: "C", # C1
25: "C#",
26: "D",
27: "D#",
28: "E",
29: "F",
30: "F#",
31: "G",
32: "G#",
33: "A",
34: "A#",
35: "B",
36: "C",
37: "C#",
38: "D",
39: "D#",
40: "E",
41: "F",
42: "F#",
43: "G",
44: "G#",
45: "A",
46: "A#",
47: "B",
48: "C",
49: "C#",
50: "D",
51: "D#",
52: "E",
53: "F",
54: "F#",
55: "G",
56: "G#",
57: "A",
58: "A#",
59: "B",
60: "C", # 钢琴中央 CC4
61: "C#",
62: "D",
63: "D#",
64: "E",
65: "F",
66: "F#",
67: "G",
68: "G#",
69: "A",
70: "A#",
71: "B",
72: "C",
73: "C#",
74: "D",
75: "D#",
76: "E",
77: "F",
78: "F#",
79: "G",
80: "G#",
81: "A",
82: "A#",
83: "B",
84: "C",
85: "C#",
86: "D",
87: "D#",
88: "E",
89: "F",
90: "F#",
91: "G",
92: "G#",
93: "A",
94: "A#",
95: "B",
96: "C",
97: "C#",
98: "D",
99: "D#",
100: "E",
101: "F",
102: "F#",
103: "G",
104: "G#",
105: "A",
106: "A#",
107: "B",
108: "C", # 钢琴最高C8
109: "C#",
110: "D",
111: "D#",
112: "E",
113: "F",
114: "F#",
115: "G",
116: "G#",
117: "A",
118: "A#",
119: "B",
120: "C",
121: "C#",
122: "D",
123: "D#",
124: "E",
125: "F",
126: "F#",
127: "G", # G9
}
"""Midi音高名称对照表"""
MIDI_PITCHED_NOTE_NAME_GROUP: Dict[int, Tuple[str, str]] = {
1: ("钢琴", "Piano"),
9: ("半音阶打击乐器", "Chromatic Percussion"),
17: ("风琴", "Organ"),
25: ("吉他", "Guitar"),
33: ("贝斯", "Bass"),
41: ("弦乐器", "Strings"),
49: ("合奏乐器", "Ensemble"),
57: ("铜管乐器", "Brass"),
65: ("簧乐器", "Reed"),
73: ("吹管乐器", "Pipe"),
81: ("合成主旋律", "Synth Lead"),
89: ("合成和弦", "Synth Pad"),
97: ("合成声效", "Synth Effects"),
105: ("民族乐器", "Ethnic"),
113: ("打击乐器", "Percussive"),
121: ("特殊音效", "Sound Effects"),
}
"""Midi乐音乐器分组名称对照表"""
MIDI_PITCHED_NOTE_NAME_TABLE: Dict[int, Tuple[str, str]] = {
1: ("原声平台钢琴", "Acoustic Grand Piano"),
2: ("亮音原声钢琴", "Bright Acoustic Piano"),
3: ("数码电钢琴", "Electric Grand Piano"),
4: ("酒吧钢琴", "Honky-tonk Piano"),
5: ("电气电钢琴", "Electric Piano 1(Rhodes Piano)"),
6: ("合唱效果电钢琴", "Electric Piano 2(Chorused Piano)"),
7: ("拨弦古钢琴(羽管键琴)", "Harpsichord"),
8: ("古钢琴", "Clavi"),
9: ("钢片琴", "Celesta"),
10: ("钟琴", "Glockenspiel"),
11: ("八音盒", "Music box"),
12: ("颤音琴", "Vibraphone"),
13: ("马林巴琴", "Marimba"),
14: ("木琴", "Xylophone"),
15: ("管钟", "Tubular Bells"),
16: ("扬琴", "Dulcimer"),
17: ("音栓风琴(击杆风琴)", "Drawbar Organ (Hammond Organ)"),
18: ("打击风琴", "Percussive Organ"),
19: ("摇滚管风琴", "Rock Organ"),
20: ("教堂管风琴", "Church Organ"),
21: ("簧风琴", "Reed Organ"),
22: ("手风琴", "Accordion"),
23: ("口琴", "Harmonica"),
24: ("探戈手风琴", "Tango Accordion"),
25: ("尼龙弦吉他", "Acoustic Guitar (nylon)"),
26: ("钢弦吉他", "Acoustic Guitar (steel)"),
27: ("爵士电吉他", "Electric Guitar (jazz)"),
28: ("清音电吉他", "Electric Guitar (clean)"),
29: ("弱音电吉他", "Electric Guitar (muted)"),
30: ("过驱电吉他", "Overdriven Guitar"),
31: ("失真电吉他", "Distortion Guitar"),
32: ("吉他泛音", "Guitar harmonics"),
33: ("原声贝斯", "Acoustic Bass"),
34: ("指奏电贝斯", "Electric Bass (finger)"),
35: ("拨奏电贝斯", "Electric Bass (pick)"),
36: ("无品贝斯", "Fretless Bass"),
37: ("击弦贝斯1", "Slap Bass 1"),
38: ("击弦贝斯2", "Slap Bass 2"),
39: ("合成贝斯1", "Synth Bass 1"),
40: ("合成贝斯2", "Synth Bass 2"),
41: ("小提琴", "Violin"),
42: ("中提琴", "Viola"),
43: ("大提琴", "Cello"),
44: ("低音提琴", "Contrabass"),
45: ("颤弓弦乐(弦乐震音)", "Tremolo Strings"),
46: ("弹拨弦乐(弦乐拨奏)", "Pizzicato Strings"),
47: ("竖琴", "Orchestral Harp"),
48: ("定音鼓", "Timpani"),
49: ("弦乐合奏1", "String Ensemble 1"),
50: ("弦乐合奏2", "String Ensemble 2"),
51: ("合成弦乐1", "Synth Strings 1"),
52: ("合成弦乐2", "Synth Strings 2"),
53: ("合唱“啊”音", "Choir Aahs"),
54: ("人声“嘟”音", "Voice Oohs"),
55: ("合成人声", "Synth Voice"),
56: ("交响打击乐", "Orchestra Hit"),
57: ("小号", "Trumpet"),
58: ("长号", "Trombone"),
59: ("大号", "Tuba"),
60: ("弱音小号", "Muted Trumpet"),
61: ("圆号(法国号)", "French Horn"),
62: ("铜管乐组", "Brass Section"),
63: ("合成铜管 1", "Synth Brass 1"),
64: ("合成铜管 2", "Synth Brass 2"),
65: ("高音萨克斯风", "Soprano Sax"),
66: ("中音萨克斯风", "Alto Sax"),
67: ("次中音萨克斯风", "Tenor Sax"),
68: ("上低音萨克斯风", "Baritone Sax"),
69: ("双簧管", "Oboe"),
70: ("英国管", "English Horn"),
71: ("大管(巴松管)", "Bassoon"),
72: ("单簧管(黑管)", "Clarinet"),
73: ("短笛", "Piccolo"),
74: ("长笛", "Flute"),
75: ("竖笛", "Recorder"),
76: ("排笛", "Pan Flute"),
77: ("瓶笛", "Blown Bottle"),
78: ("尺八", "Shakuhachi"),
79: ("哨子", "Whistle"),
80: ("陶笛", "Ocarina"),
81: ("合成方波", "Lead 1 (square)"),
82: ("锯齿波音", "Lead 2 (sawtooth)"),
83: ("汽笛风琴", "Lead 3 (calliope)"),
84: ("合成吹管", "Lead 4 (chiff)"),
85: ("合成电吉他", "Lead 5 (charang)"),
86: ("人声键盘", "Lead 6 (voice)"),
87: ("五度音", "Lead 7 (fifths)"),
88: ("低音与主音", "Lead 8 (bass+lead)"),
89: ("新纪", "Pad 1 (new age)"),
90: ("暖温", "Pad 2 (warm)"),
91: ("复音", "Pad 3 (polysynth)"),
92: ("合声", "Pad 4 (choir)"),
93: ("弓弦", "Pad 5 (bowed)"),
94: ("银铃", "Pad 6 (metallic)"),
95: ("荣光", "Pad 7 (halo)"),
96: ("轻扫", "Pad 8 (sweep)"),
97: ("夏雨", "FX 1 (rain)"),
98: ("音轨", "FX 2 (soundtrack)"),
99: ("水晶", "FX 3 (crystal)"),
100: ("大气", "FX 4 (atmosphere)"),
101: ("轻曼", "FX 5 (light)"),
102: ("魅影", "FX 6 (goblins)"),
103: ("回响", "FX 7 (echoes)"),
104: ("科幻", "FX 8 (sci-fi)"),
105: ("西塔琴", "Sitar"),
106: ("五弦琴(班卓琴)", "Banjo"),
107: ("三味线", "Shamisen"),
108: ("日本筝", "Koto"),
109: ("卡林巴铁片琴", "Kalimba"),
110: ("苏格兰风笛", "Bagpipe"),
111: ("古提琴", "Fiddle"),
112: ("唢呐", "Shanai"),
113: ("铃铛", "Tinkle Bell"),
114: ("阿哥铃", "Agogo"),
115: ("钢鼓", "Steel Drums"),
116: ("木块", "Woodblock"),
117: ("太鼓", "Taiko Drum"),
118: ("古式高音鼓", "Melodic Tom"),
119: ("合成鼓", "Synth Drum"),
120: ("铜钹", "Reverse Cymbal"),
121: ("吉他品格杂音", "Guitar Fret Noise"),
122: ("呼吸杂音", "Breath Noise"),
123: ("浪潮", "Seashore"),
124: ("鸟鸣", "Bird Tweet"),
125: ("电话", "Telephone"),
126: ("直升机", "Helicopter"),
127: ("鼓掌", "Applause"),
128: ("射击", "Gunshot"),
}
"""Midi乐音乐器名称对照表"""
MIDI_PERCUSSION_NOTE_NAME_TABLE: Dict[int, Tuple[str, str]] = {
35: ("原声大鼓", "Acoustic Bass Drum"),
36: ("大鼓", "Bass Drum 1"),
37: ("小鼓鼓边", "Side Stick"),
38: ("原声小军鼓", "Acoustic Snare"),
39: ("拍手", "Hand Clap"),
40: ("电子小军鼓", "Electric Snare"),
41: ("低音落地桶鼓", "Low Floor Tom"),
42: ("闭镲", "Closed Hi-Hat"),
43: ("高音落地桶鼓", "High Floor Tom"),
44: ("脚踏踩镲", "Pedal Hi-Hat"),
45: ("低桶鼓", "Low Tom"),
46: ("开镲", "Open Hi-Hat"),
47: ("低音中桶鼓", "Low-Mid Tom"),
48: ("高音中桶鼓", "Hi Mid Tom 2"),
49: ("强音钹1", "Crash Cymbal 1"),
50: ("高桶鼓", "High Tom"),
51: ("打点钹1", "Ride Cymbal 1"),
52: ("铙钹", "Chinese Cymbal"),
53: ("圆铃", "Ride Bell"),
54: ("铃鼓", "Tambourine"),
55: ("小钹铜钹", "Splash Cymbal"),
56: ("牛铃", "Cowbell"),
57: ("强音钹2", "Crash Cymbal 2"),
58: ("颤音器", "Vibra-Slap"),
59: ("打点钹2", "Ride Cymbal 2"),
60: ("高音邦加鼓", "Hi Bongo"),
61: ("低音邦加鼓", "Low Bongo"),
62: ("弱音高音康加鼓", "Mute Hi Conga"),
63: ("强音高音康加鼓", "Open Hi Conga"),
64: ("低音康加鼓", "Low Conga"),
65: ("高音天巴鼓", "High Timbale"),
66: ("低音天巴鼓", "Low Timbale"),
67: ("高音阿哥铃", "High Agogo"),
68: ("低音阿哥铃", "Low Agogo"),
69: ("串珠", "Cabasa"),
70: ("沙槌", "Maracas"),
71: ("短口哨", "Short Whistle"),
72: ("长口哨", "Long Whistle"),
73: ("短刮壶", "Short Guiro"),
74: ("长刮壶", "Long Guiro"),
75: ("梆子", "Claves"),
76: ("高音木块", "Hi Wood Block"),
77: ("低音木块", "Low Wood Block"),
78: ("弱音锯加鼓", "Mute Cuica"),
79: ("开音锯加鼓", "Open Cuica"),
80: ("弱音三角铁", "Mute Triangle"),
81: ("强音三角铁", "Open Triangle"),
}
"""Midi打击乐器名称对照表"""
# Minecraft用对照表
MC_PERCUSSION_INSTRUMENT_LIST: List[str] = [
"note.snare",
"note.bd",
"note.hat",
"note.basedrum",
"firework.blast",
"firework.twinkle",
"fire.ignite",
"mob.zombie.wood",
]
"""打击乐器列表"""
MC_PITCHED_INSTRUMENT_LIST: List[str] = [
"note.harp",
"note.pling",
"note.guitar",
"note.iron_xylophone",
"note.bell",
"note.xylophone",
"note.chime",
"note.banjo",
"note.flute",
"note.bass",
"note.didgeridoo",
"note.bit",
"note.cow_bell",
]
"""乐音乐器列表"""
MC_INSTRUMENT_BLOCKS_TABLE: Dict[str, Tuple[str, ...]] = {
"note.bass": ("planks",),
"note.snare": ("sand",),
"note.hat": ("glass",),
"note.bd": ("stone",),
"note.basedrum": ("stone",),
"note.bell": ("gold_block",),
"note.flute": ("clay",),
"note.chime": ("packed_ice",),
"note.guitar": ("wool",),
"note.xylobone": ("bone_block",),
"note.iron_xylophone": ("iron_block",),
"note.cow_bell": ("soul_sand",),
"note.didgeridoo": ("pumpkin",),
"note.bit": ("emerald_block",),
"note.banjo": ("hay_block",),
"note.pling": ("glowstone",),
"note.bassattack": ("stone",), # 无法找到此音效
"note.harp": ("dirt",),
# 呃……
"firework.blast": ("sandstone",),
"firework.twinkle": ("red_sandstone",),
"fire.ignite": ("concrete_powder",),
"mob.zombie.wood": ("sand",),
}
"""MC乐器对音符盒下垫方块对照表"""
MC_EILLES_RTJE12_INSTRUMENT_REPLACE_TABLE: Dict[str, str] = {
"note.iron_xylophone": "note.xylophone",
"note.cow_bell": "note.xylophone",
"note.didgeridoo": "note.guitar",
"note.bit": "note.harp",
"note.banjo": "note.flute",
"note.pling": "note.harp",
}
"""在 Minecraft JE 1.12 ~ JE 1.14 的版本中,部分乐器是没有的,这是金羿的乐器替换表"""
MC_EILLES_RTBETA_INSTRUMENT_REPLACE_TABLE: Dict[str, str] = {
# lt je 12
"note.bell": "note.harp",
"note.flute": "note.harp",
"note.chime": "note.harp",
"note.guitar": "note.bass",
"note.xylophone": "note.hat",
# rt je 12
"note.iron_xylophone": "note.hat",
"note.cow_bell": "note.ha",
"note.didgeridoo": "note.bass",
"note.bit": "note.harp",
"note.banjo": "note.harp",
"note.pling": "note.harp",
}
"""在 Minecraft JE Beta1.2 / BE 0.13.0 ~ JE 1.12 / BE 1.13.0 的版本中,部分乐器是没有的,这是金羿的乐器替换表"""
# Midi对MC通用对照表
MM_INSTRUMENT_RANGE_TABLE: Dict[str, Tuple[Tuple[int, int], int]] = {
"note.harp": ((42, 66), 54),
"note.pling": ((42, 66), 54),
"note.guitar": ((30, 54), 42),
"note.iron_xylophone": ((42, 66), 54),
"note.bell": ((66, 90), 78),
"note.xylophone": ((66, 90), 78),
"note.chime": ((66, 90), 78),
"note.banjo": ((42, 66), 54),
"note.flute": ((54, 78), 66),
"note.bass": ((18, 42), 30),
"note.snare": ((-1, 128), 0), # 实际上是 0~127
"note.didgeridoo": ((18, 42), 30),
"mob.zombie.wood": ((-1, 128), 0),
"note.bit": ((42, 66), 54),
"note.hat": ((-1, 128), 0),
"note.bd": ((-1, 128), 0),
"note.basedrum": ((-1, 128), 0),
"firework.blast": ((-1, 128), 0),
"firework.twinkle": ((-1, 128), 0),
"fire.ignite": ((-1, 128), 0),
"note.cow_bell": ((54, 78), 66),
}
"""不同乐器的音域偏离对照表"""
MM_INSTRUMENT_DEVIATION_TABLE: Dict[str, int] = {
"note.harp": 6,
"note.pling": 6,
"note.guitar": -6,
"note.iron_xylophone": 6,
"note.bell": 30,
"note.xylophone": 30,
"note.chime": 30,
"note.banjo": 6,
"note.flute": 18,
"note.bass": -18,
"note.snare": 0,
"note.didgeridoo": -18,
"mob.zombie.wood": 0,
"note.bit": 6,
"note.hat": 0,
"note.bd": 0,
"firework.blast": 0,
"firework.twinkle": 0,
"fire.ignite": 0,
"note.cow_bell": 6,
}
"""
默认的进度条样式组
不同乐器的音调偏离对照表
*注意* 该表中的单位是对于 Midi Pitch 音调(整数)的低音偏移。
也就是说,该数值越高,则在 Midi Pitch 中的值域越低
默认的偏移量为 6 ,因为在计算音高时候少减去了 6 个 Pitch 单位
(在表里的数据是用作被减数的,实际计算时默认有 +6所以在表中默认的 6 最后就会被抵消)
"""
MIDI_PITCH_NAME_TABLE: Dict[int, str] = {
# Midi音高对MC方块对照表
# 金羿ELS 音符方块对照表
MN_EILLES_NOTE_BLOCK_TABLE: Dict[int, str] = {
0: "C",
1: "C#",
2: "D",
@@ -173,255 +651,33 @@ MIDI_PITCH_NAME_TABLE: Dict[int, str] = {
}
# 以下是由 Touch “偷吃” 带来的高准确率音效对照表
# 包括乐音乐器对照和打击乐器对照
PITCHED_INSTRUMENT_TABLE: Dict[int, Tuple[str, int]] = {
0: ("note.harp", 6),
1: ("note.harp", 6),
2: ("note.pling", 6),
3: ("note.harp", 6),
4: ("note.pling", 6),
5: ("note.pling", 6),
6: ("note.guitar", 7),
7: ("note.guitar", 7),
8: ("note.iron_xylophone", 8),
9: ("note.bell", 4), # 打击乐器无音域
10: ("note.iron_xylophone", 6),
11: ("note.iron_xylophone", 6),
12: ("note.iron_xylophone", 6),
13: ("note.xylophone", 4),
14: ("note.chime", 4),
15: ("note.banjo", 6),
16: ("note.xylophone", 6),
17: ("note.iron_xylophone", 6),
18: ("note.flute", 5),
19: ("note.flute", 5),
20: ("note.flute", 5),
21: ("note.flute", 5),
22: ("note.flute", 5),
23: ("note.flute", 5),
24: ("note.guitar", 7),
25: ("note.guitar", 7),
26: ("note.guitar", 7),
27: ("note.guitar", 7),
28: ("note.guitar", 7),
29: ("note.guitar", 7),
30: ("note.guitar", 7),
31: ("note.bass", 8),
32: ("note.bass", 8),
33: ("note.bass", 8),
34: ("note.bass", 8),
35: ("note.bass", 8),
36: ("note.bass", 8),
37: ("note.bass", 8),
38: ("note.bass", 8),
39: ("note.bass", 8),
40: ("note.flute", 5),
41: ("note.flute", 5),
42: ("note.flute", 5),
43: ("note.bass", 8),
44: ("note.flute", 5),
45: ("note.iron_xylophone", 6),
46: ("note.harp", 6),
47: ("note.snare", 7),
48: ("note.flute", 5),
49: ("note.flute", 5),
50: ("note.flute", 5),
51: ("note.flute", 5),
52: ("note.didgeridoo", 5),
53: ("note.flute", 5), # 合唱“啊”音
54: ("note.flute", 5), # 人声“嘟”音
55: ("mob.zombie.wood", 7), # 合成人声
56: ("note.flute", 5),
57: ("note.flute", 5),
58: ("note.flute", 5),
59: ("note.flute", 5),
60: ("note.flute", 5),
61: ("note.flute", 5),
62: ("note.flute", 5),
63: ("note.flute", 5),
64: ("note.bit", 6),
65: ("note.bit", 6),
66: ("note.bit", 6),
67: ("note.bit", 6),
68: ("note.flute", 5),
69: ("note.bit", 6),
70: ("note.banjo", 6),
71: ("note.flute", 5),
72: ("note.flute", 5),
73: ("note.flute", 5),
74: ("note.flute", 5),
75: ("note.flute", 5),
76: ("note.iron_xylophone", 6),
77: ("note.iron_xylophone", 6),
78: ("note.flute", 5),
79: ("note.flute", 5),
80: ("note.bit", 6),
81: ("note.bit", 6),
82: ("note.flute", 5),
83: ("note.flute", 5),
84: ("note.guitar", 7),
85: ("note.flute", 5),
86: ("note.bass", 8),
87: ("note.bass", 8),
88: ("note.bit", 6),
89: ("note.flute", 5),
90: ("note.bit", 6),
91: ("note.flute", 5),
92: ("note.bell", 4),
93: ("note.guitar", 7),
94: ("note.flute", 5),
95: ("note.bit", 6),
96: ("note.bit", 6), # 雨声
97: ("note.flute", 5),
98: ("note.bell", 4),
99: ("note.bit", 6), # 大气
100: ("note.bit", 6), # 明亮
101: ("note.bit", 6), # 鬼怪
102: ("note.bit", 6), # 回声
103: ("note.bit", 6), # 科幻
104: ("note.iron_xylophone", 6),
105: ("note.banjo", 6),
106: ("note.harp", 6),
107: ("note.harp", 6),
108: ("note.bell", 4),
109: ("note.flute", 5),
110: ("note.flute", 5),
111: ("note.flute", 5),
112: ("note.bell", 4),
113: ("note.xylophone", 4),
114: ("note.flute", 5),
115: ("note.hat", 7), # 打击乐器无音域
116: ("note.snare", 7), # 打击乐器无音域
117: ("note.snare", 7), # 打击乐器无音域
118: ("note.bd", 7), # 打击乐器无音域
119: ("firework.blast", 7), # 打击乐器无音域
120: ("note.guitar", 7), # 吉他还把杂音
121: ("note.harp", 6), # 呼吸声
122: ("note.harp", 6), # 海浪声
123: ("note.harp", 6), # 鸟鸣
124: ("note.bit", 6),
125: ("note.hat", 7), # 直升机
126: ("firework.twinkle", 7), # 打击乐器无音域
127: ("mob.zombie.wood", 7), # 打击乐器无音域
}
PERCUSSION_INSTRUMENT_TABLE: Dict[int, Tuple[str, int]] = {
34: ("note.hat", 7),
35: ("note.bd", 7),
36: ("note.bd", 7),
37: ("note.snare", 7),
38: ("note.snare", 7),
39: ("fire.ignite", 7),
40: ("note.snare", 7),
41: ("note.hat", 7),
42: ("note.hat", 7),
43: ("firework.blast", 7),
44: ("note.hat", 7),
45: ("note.snare", 4),
46: ("note.snare", 7),
47: ("note.snare", 7),
48: ("note.bell", 4),
49: ("note.hat", 7),
50: ("note.bell", 4),
51: ("note.bell", 4),
52: ("note.bell", 4),
53: ("note.bell", 4),
54: ("note.bell", 4),
55: ("note.bell", 4),
56: ("note.snare", 7),
57: ("note.hat", 7),
58: ("note.chime", 4),
59: ("note.iron_xylophone", 6),
60: ("note.bd", 7),
61: ("note.bd", 7),
62: ("note.xylophone", 4),
63: ("note.xylophone", 4),
64: ("note.xylophone", 4),
65: ("note.hat", 7),
66: ("note.bell", 4),
67: ("note.bell", 4),
68: ("note.hat", 7),
69: ("note.hat", 7),
70: ("note.flute", 5),
71: ("note.flute", 5),
72: ("note.hat", 7),
73: ("note.hat", 7),
74: ("note.xylophone", 4),
75: ("note.hat", 7),
76: ("note.hat", 7),
77: ("note.xylophone", 4),
78: ("note.xylophone", 4),
79: ("note.bell", 4),
80: ("note.bell", 4),
}
PERCUSSION_INSTRUMENT_LIST: List[str] = [
"note.snare",
"note.bd",
"note.hat",
"note.basedrum",
"firework.blast",
"firework.twinkle",
"fire.ignite",
"mob.zombie.wood",
]
INSTRUMENT_BLOCKS_TABLE: Dict[str, Tuple[str, ...]] = {
"note.bass": ("planks",),
"note.snare": ("sand",),
"note.hat": ("glass",),
"note.bd": ("stone",),
"note.basedrum": ("stone",),
"note.bell": ("gold_block",),
"note.flute": ("clay",),
"note.chime": ("packed_ice",),
"note.guitar": ("wool",),
"note.xylobone": ("bone_block",),
"note.iron_xylophone": ("iron_block",),
"note.cow_bell": ("soul_sand",),
"note.didgeridoo": ("pumpkin",),
"note.bit": ("emerald_block",),
"note.banjo": ("hay_block",),
"note.pling": ("glowstone",),
"note.bassattack": ("command_block",), # 无法找到此音效
"note.harp": ("dirt",),
# 呃……
"firework.blast": ("sandstone",),
"firework.twinkle": ("red_sandstone",),
"fire.ignite": ("concrete_powder",),
"mob.zombie.wood": ("sand",),
}
# 即将启用
height2note = {
0.5: 0,
0.53: 1,
0.56: 2,
0.6: 3,
0.63: 4,
0.67: 5,
0.7: 6,
0.75: 7,
0.8: 8,
0.84: 9,
0.9: 10,
0.94: 11,
1.0: 12,
1.05: 13,
1.12: 14,
1.2: 15,
1.25: 16,
1.33: 17,
1.4: 18,
1.5: 19,
1.6: 20,
1.7: 21,
1.8: 22,
1.9: 23,
2.0: 24,
}
"""音高对照表\n
MC音高:音符盒音调"""
# height2note = {
# 0.5: 0,
# 0.53: 1,
# 0.56: 2,
# 0.6: 3,
# 0.63: 4,
# 0.67: 5,
# 0.7: 6,
# 0.75: 7,
# 0.8: 8,
# 0.84: 9,
# 0.9: 10,
# 0.94: 11,
# 1.0: 12,
# 1.05: 13,
# 1.12: 14,
# 1.2: 15,
# 1.25: 16,
# 1.33: 17,
# 1.4: 18,
# 1.5: 19,
# 1.6: 20,
# 1.7: 21,
# 1.8: 22,
# 1.9: 23,
# 2.0: 24,
# }
# """音高对照表\n
# MC音高:音符盒音调"""

803
Musicreater/data.py Normal file
View File

@@ -0,0 +1,803 @@
# -*- coding: utf-8 -*-
"""
音·创 v3 的内部数据类
"""
"""
版权所有 © 2026 金羿
Copyright © 2026 Eilles
开源相关声明请见 仓库根目录下的 License.md
Terms & Conditions: License.md in the root directory
"""
# 睿乐组织 开发交流群 861684859
# Email TriM-Organization@hotmail.com
# 若需转载或借鉴 许可声明请查看仓库目录下的 License.md
# “
# 把代码 洒落在这里
# 和音符 留下的沙砾
# 一点一点爬进你类定义的缝隙
# ” —— 乐曲访问 by resnah
import heapq
from math import sin, cos, asin, radians, degrees, sqrt, atan, inf, ceil
from dataclasses import dataclass
from typing import (
Optional,
Any,
List,
Tuple,
Union,
Dict,
Set,
Sequence,
Callable,
Generator,
Iterable,
Iterator,
Literal,
Hashable,
TypeVar,
Mapping,
)
from enum import Enum
from .exceptions import SingleNoteDecodeError, ParameterTypeError, ParameterValueError
from .paramcurve import ParamCurve
T = TypeVar("T")
class SoundAtmos:
"""声源方位类"""
sound_distance: float
"""声源距离 方块"""
sound_azimuth: Tuple[float, float]
"""声源方位 角度(rV左右 rH上下)"""
def __init__(
self,
distance: Optional[float] = None,
azimuth: Optional[Tuple[float, float]] = None,
) -> None:
"""
定义一个发声方位
Parameters
------------
distance: float
发声源距离玩家的距离(半径 `r`
注:距离越近,音量越高,默认为 0。此参数可以作为音轨的音量使用。
音量若默认为 +0则此值当为 8此值最小为 0.01,最大为 16。
azimuth: tuple[float, float]
声源方位
此参数为tuple包含两个元素分别表示
`rV` 发声源在竖直(上下)轴上,从玩家视角正前方开始,向顺时针旋转的角度
`rH` 发声源在水平(左右)轴上,从玩家视角正前方开始,向上
(到达玩家正上方顶点后变为向下,以此类推的旋转)旋转的角度
"""
self.sound_azimuth = (azimuth[0] % 360, azimuth[1] % 360) if azimuth else (0, 0)
"""声源方位"""
# 如果指定为零,那么为零,但如果不指定或者指定为负数,则为 0.01 的距离
self.sound_distance = (
(16 if distance > 16 else (distance if distance >= 0 else 0.01))
if distance is not None
else 0.01
)
"""声源距离"""
@classmethod
def from_displacement(
cls,
displacement: Optional[Tuple[float, float, float]] = None,
) -> "SoundAtmos":
if displacement is None:
# displacement = (0, 0, 0)
return cls()
else:
r = sqrt(displacement[0] ** 2 + displacement[1] ** 2 + displacement[2] ** 2)
if r == 0:
return cls(distance=0, azimuth=(0, 0))
else:
beta_h = round(degrees(asin(displacement[1] / r)), 8)
if displacement[2] == 0:
alpha_v = -90 if displacement[0] > 0 else 90
else:
alpha_v = round(
degrees(atan(-displacement[0] / displacement[2])), 8
)
return cls(distance=r, azimuth=(alpha_v, beta_h))
@property
def position_displacement(self) -> Tuple[float, float, float]:
"""声像位移,直接可应用于我的世界的相对视角的坐标参考系中(^x ^y ^z"""
dk1 = self.sound_distance * round(cos(radians(self.sound_azimuth[1])), 8)
return (
-dk1 * round(sin(radians(self.sound_azimuth[0])), 8),
self.sound_distance * round(sin(radians(self.sound_azimuth[1])), 8),
dk1 * round(cos(radians(self.sound_azimuth[0])), 8),
)
def __repr__(self) -> str:
return "SoundAtmos(d={}, rV={}, rH={})".format(
self.sound_distance, *self.sound_azimuth
)
@dataclass(init=False)
class SingleNote:
"""存储单个音符的类"""
midi_pitch: int
"""Midi 音高"""
volume: int
"""力度/播放响度 0~127 百廿七分比"""
start_time: int
"""开始之时 命令刻"""
duration: int
"""音符持续时间 命令刻"""
high_precision_start_time: int
"""高精度开始时间偏量 1/1250 秒"""
extra_info: Dict[str, Any]
"""你觉得放什么好?"""
def __init__(
self,
note_pitch: Optional[int],
note_volume: int,
start_tick: int,
keep_tick: int,
mass_precision_time: int = 0,
extra_information: Dict[str, Any] = {},
):
"""
用于存储单个音符的类
Parameters
------------
midi_pitch: int
Midi 音高
note_volume: int
响度/力度(百廿七分比, 0~127)
start_time: int
开始之时(命令刻)
注:此处的时间是用从乐曲开始到当前的刻数
last_time: int
音符延续时间(命令刻)
mass_precision_time: int
高精度的开始时间偏移量(1/1250秒)
is_percussion: bool
是否作为打击乐器
extra_information: Dict[str, Any]
附加信息,尽量存储为字典
Returns
---------
MineNote 类
"""
self.midi_pitch: int = 66 if note_pitch is None else note_pitch
"""Midi 音高"""
self.volume: int = note_volume
"""响度(力度)"""
self.start_time: int = start_tick
"""开始之时 命令刻"""
self.duration: int = keep_tick
"""音符持续时间 命令刻"""
self.high_precision_start_time: int = mass_precision_time
"""高精度开始时间偏量 0.4 毫秒"""
self.extra_info = extra_information if extra_information else {}
@classmethod
def decode(cls, code_buffer: bytes, is_high_time_precision: bool = True):
"""自字节码析出 SingleNote 类"""
duration_ = (
group_1 := int.from_bytes(code_buffer[:6], "big")
) & 0b11111111111111111
start_tick_ = (group_1 := group_1 >> 17) & 0b11111111111111111
note_volume_ = (group_1 := group_1 >> 17) & 0b1111111
note_pitch_ = (group_1 := group_1 >> 7) & 0b1111111
try:
return cls(
note_pitch=note_pitch_,
note_volume=note_volume_,
start_tick=start_tick_,
keep_tick=duration_,
mass_precision_time=code_buffer[6] if is_high_time_precision else 0,
)
except Exception as e:
# 我也不知道为什么这里要放一个异常处理
# 之前用到过吗?
# —— 2026.01.25 金羿
print(
"[Exception] 单音符解析错误,字节码`{}`{}启用高精度时间偏移\n".format(
code_buffer, "" if is_high_time_precision else ""
)
)
raise SingleNoteDecodeError(
"技术信息:\nGROUP1\t`{}`\nCODE_BUFFER\t`{}`".format(
group_1, code_buffer
),
) from e
def encode(self, is_high_time_precision: bool = True) -> bytes:
"""
将数据打包为字节码
Parameters
------------
is_high_time_precision: bool
是否启用高精度,默认为**是**
Returns
---------
bytes
打包好的字节码
"""
# SingleNote 的字节码
# note_pitch 7 位 支持到 127
# volume 长度 7 位 支持到 127
# start_tick 17 位 支持到 131071 即 109.22583 分钟 合 1.8204305 小时
# duration 17 位 支持到 131071 即 109.22583 分钟 合 1.8204305 小时
# 共 48 位 合 6 字节
# high_time_precision可选长度 8 位 支持到 255 合 1 字节 支持 1/1250 秒]
return (
(
(
((((self.midi_pitch << 7) + self.volume) << 17) + self.start_time)
<< 17
)
+ self.duration
).to_bytes(6, "big")
# + self.track_no.to_bytes(1, "big")
+ (
self.high_precision_start_time.to_bytes(1, "big")
if is_high_time_precision
else b""
)
)
def set_info(self, key: Union[str, Sequence[str]], value: Any):
"""设置附加信息"""
if isinstance(key, str):
self.extra_info[key] = value
elif (
isinstance(key, Sequence)
and isinstance(value, Sequence)
and (k := len(key)) == len(value)
):
for i in range(k):
self.extra_info[key[i]] = value[i]
else:
# 提供简单报错就行了,如果放一堆 if 语句,降低处理速度
raise ParameterTypeError(
"参数类型错误;键:`{}` 值:`{}`".format(key, value)
)
def get_info(self, key: str, default: Any = None) -> Any:
"""获取附加信息"""
return self.extra_info.get(key, default)
def stringize(self, include_extra_data: bool = False) -> str:
return "TrackedNote(Pitch = {}, Volume = {}, StartTick = {}, Duration = {}, TimeOffset = {}".format(
self.midi_pitch,
self.volume,
self.start_time,
self.duration,
self.high_precision_start_time,
) + (
", ExtraData = {})".format(self.extra_info) if include_extra_data else ")"
)
# def __list__(self) -> List[int]:
# 我不认为这个类应当被作为列表使用
def __tuple__(
self,
) -> Tuple[int, int, int, int, int]:
return (
self.midi_pitch,
self.volume,
self.start_time,
self.duration,
self.high_precision_start_time,
)
def __dict__(self):
return {
"Pitch": self.midi_pitch,
"Volume": self.volume,
"StartTick": self.start_time,
"Duration": self.duration,
"TimeOffset": self.high_precision_start_time,
"ExtraData": self.extra_info,
}
def __eq__(self, other: "SingleNote") -> bool:
"""比较两个音符是否具有相同的属性,不计附加信息"""
if not isinstance(other, self.__class__):
return False
return self.__tuple__() == other.__tuple__()
def __lt__(self, other: "SingleNote") -> bool:
"""比较自己是否在开始时间上早于另一个音符"""
if self.start_time == other.start_time:
return self.high_precision_start_time < other.high_precision_start_time
else:
return self.start_time < other.start_time
def __gt__(self, other: "SingleNote") -> bool:
"""比较自己是否在开始时间上晚于另一个音符"""
if self.start_time == other.start_time:
return self.high_precision_start_time > other.high_precision_start_time
else:
return self.start_time > other.start_time
class CurvableParam(str, Enum):
"""可曲线化的参数 枚举类"""
PITCH = "adjust_note_pitch"
VOLUME = "adjust_note_volume"
DISTANCE = "adjust_note_sound_distance"
LR_PANNING = "adjust_note_leftright_panning_degree"
UD_PANNING = "adjust_note_updown_panning_degree"
@dataclass
class MineNote:
"""我的世界音符对象(仅提供我的世界相关接口)"""
pitch: float
"""Midi 音高"""
instrument: str
"""乐器 ID"""
volume: float
"""力度/播放音量 0~127 百廿七分比"""
start_tick: int
"""开始之时 命令刻"""
duration_tick: int
"""音符持续时间 命令刻"""
persiced_time: int
"""高精度开始时间偏量 1/1250 秒"""
percussive: bool
"""是否作为打击乐器启用"""
position: SoundAtmos
"""声像方位"""
@classmethod
def from_single_note(
cls,
note: SingleNote,
note_instrument: str,
is_persiced_time: bool,
is_percussive_note: bool,
sound_position: SoundAtmos,
adjust_note_pitch: float = 0.0,
adjust_note_volume: float = 0.0,
adjust_note_sound_distance: float = 0.0,
adjust_note_leftright_panning_degree: float = 0.0,
adjust_note_updown_panning_degree: float = 0.0,
) -> "MineNote":
"""从SingleNote对象创建MineNote对象"""
sound_position.sound_distance += adjust_note_sound_distance
sound_position.sound_azimuth = (
sound_position.sound_azimuth[0] + adjust_note_leftright_panning_degree,
sound_position.sound_azimuth[1] + adjust_note_updown_panning_degree,
)
return cls(
pitch=note.midi_pitch + adjust_note_pitch,
instrument=note_instrument,
volume=note.volume + adjust_note_volume,
start_tick=note.start_time,
duration_tick=note.duration,
persiced_time=note.high_precision_start_time if is_persiced_time else 0,
percussive=is_percussive_note,
position=sound_position,
)
class SingleTrack(List[SingleNote]):
"""存储单个轨道的类"""
name: str
"""轨道之名称"""
is_enabled: bool = True
"""该音轨是否启用"""
instrument: str
"""乐器ID"""
is_high_time_precision: bool
"""该音轨是否使用高精度时间"""
is_percussive: bool
"""该音轨是否标记为打击乐器轨道"""
sound_position: SoundAtmos
"""声像方位"""
argument_curves: Dict[CurvableParam, Union[ParamCurve, Literal[None]]]
"""参数曲线"""
extra_info: Dict[str, Any]
"""你觉得放什么好?"""
def __init__(
self,
*args: SingleNote,
track_name: str = "未命名音轨",
track_instrument: str = "",
precise_time: bool = True,
percussion: bool = False,
sound_direction: Optional[SoundAtmos] = None,
extra_information: Dict[str, Any] = {},
):
self.name = track_name
"""音轨名称"""
self.instrument = track_instrument
"""乐器ID"""
self.is_high_time_precision = precise_time
"""是否使用高精度时间"""
self.is_percussive = percussion
"""是否为打击乐器"""
# 如果不这样的话,所有的新的 SingleTrack 类都会有一个共同的声像方位
self.sound_position = sound_direction if sound_direction else SoundAtmos()
"""声像方位"""
self.extra_info = extra_information if extra_information else {}
self.argument_curves = {item: None for item in CurvableParam}
super().__init__(*args)
super().sort()
def disable(self) -> None:
"""禁用音轨"""
self.is_enabled = False
def enable(self) -> None:
"""启用音轨"""
self.is_enabled = True
def toggle_able(self) -> None:
"""切换音轨的启用状态"""
self.is_enabled = not self.is_enabled
def append(self, object: SingleNote) -> None:
"""
添加一个音符,推荐使用 add 方法
"""
return self.add(object)
def add(self, item: SingleNote) -> None:
"""
在音轨里添加一个音符
"""
if not isinstance(item, SingleNote):
raise ParameterTypeError(
"单音轨类的元素类型须为单音符(`SingleNote`),不可为:`{}`".format(
type(item).__name__
)
)
super().append(item)
super().sort() # =========================== TODO 需要优化
def update(self, items: Iterable[SingleNote]):
"""
拼接两个音轨
"""
super().extend(items)
super().sort() # =========================== TODO 需要优化
def get(self, time: int) -> Generator[SingleNote, None, None]:
"""通过开始时间来获取音符"""
return (x for x in self if x.start_time == time)
def get_notes(
self, start_time: float, end_time: float = inf
) -> Iterator[SingleNote]:
"""通过开始时间和结束时间来获取音符"""
if end_time < start_time:
raise ParameterValueError(
"获取音符的时间范围有误,终止时间`{}`早于起始时间`{}`".format(
end_time, start_time
)
)
elif end_time < 0:
raise ParameterValueError(
"获取音符的时间范围有误,终止时间`{}`不可为负数".format(end_time)
)
elif start_time <= 0 and end_time >= self[-1].start_time:
return iter(self)
return (
x
for x in self
if (x.start_time >= start_time) and (x.start_time <= end_time)
)
def get_minenotes(
self, range_start_time: float = 0, range_end_time: float = inf
) -> Generator[MineNote, Any, None]:
"""获取能够用以在我的世界播放的音符数据类"""
for _note in self.get_notes(range_start_time, range_end_time):
yield MineNote.from_single_note(
note=_note,
note_instrument=self.instrument,
is_persiced_time=self.is_high_time_precision,
is_percussive_note=self.is_percussive,
sound_position=self.sound_position,
**{
item.value: argcrv.value_at(_note.start_time)
for item in CurvableParam
if (argcrv := self.argument_curves[item])
},
)
@property
def note_amount(self) -> int:
"""音符数"""
return len(self)
@property
def notes(self) -> List[SingleNote]:
"""音符列表"""
return self
@property
def minenotes(self) -> Iterator[MineNote]:
"""
直接返回当前音轨所有音符的我的世界数据形式
"""
return (
MineNote.from_single_note(
note=_note,
note_instrument=self.instrument,
is_persiced_time=self.is_high_time_precision,
is_percussive_note=self.is_percussive,
sound_position=self.sound_position,
**{
item.value: argcrv.value_at(_note.start_time)
for item in CurvableParam
if (argcrv := self.argument_curves[item])
},
)
for _note in self
)
def set_info(self, key: Union[str, Sequence[str]], value: Any):
"""设置附加信息"""
if isinstance(key, str):
self.extra_info[key] = value
elif (
isinstance(key, Sequence)
and isinstance(value, Sequence)
and (k := len(key)) == len(value)
):
for i in range(k):
self.extra_info[key[i]] = value[i]
else:
# 提供简单报错就行了,如果放一堆 if 语句,降低处理速度
raise ParameterTypeError(
"参数类型错误;键:`{}` 值:`{}`".format(key, value)
)
def get_info(self, key: str, default: Any = None) -> Any:
"""获取附加信息"""
return self.extra_info.get(key, default)
class SingleMusic(List[SingleTrack]):
"""存储单个曲子的类"""
music_name: str
"""乐曲名称"""
music_creator: str
"""本我的世界曲目的制作者"""
music_original_author: str
"""曲目的原作者"""
music_description: str
"""当前曲目的简介"""
music_credits: str
"""曲目的版权信息"""
# 感叹一下什么叫冗余设计啊!(叉腰)
extra_info: Dict[str, Any]
"""这还得放东西?"""
def __init__(
self,
*args: SingleTrack,
name: str = "未命名乐曲",
creator: str = "未命名制作者",
original_author: str = "未命名原曲作",
description: str = "无简介",
credits: str = "保留所有权利。All Rights Reserved.",
extra_information: Dict[str, Any] = {},
):
self.music_name = name
"""乐曲名称"""
self.music_creator = creator
"""曲目制作者"""
self.music_original_author = original_author
"""乐曲原作者"""
self.music_description = description
"""简介"""
self.music_credits = credits
"""版权信息"""
self.extra_info = extra_information if extra_information else {}
super().__init__(*args)
@property
def track_amount(self) -> int:
"""音轨数"""
return len(self)
@property
def music_tracks(self) -> Iterator[SingleTrack]:
"""音轨列表,不包含被禁用的音轨"""
return (track for track in self if track.is_enabled)
@staticmethod
def yield_from_tracks(
tracks: Sequence[Iterator[T]],
sort_key: Callable[[T], Any],
is_subseq_sorted: bool = True,
) -> Iterator[T]:
"""从任意迭代器列表迭代符合顺序的元素
(惰性多路归并多个迭代器,按 sort_key 排序)
参数
----
tracks: Sequence[Iterator[T]]
迭代器列表
sort_key: Callable[[T], Any]
接受 T 元素,返回可比较的键
is_subseq_sorted: bool = True
子序列是否已排序
迭代
----
归并后的每个元素,按 sort_key 升序
"""
if is_subseq_sorted:
# 必须这样处理,不能 return 这个 merge测试过了
yield from heapq.merge(*tracks, key=sort_key)
else:
# 初始化堆
heap_pool: List[Tuple[Any, int, T]] = []
for _index, _track in enumerate(tracks):
try:
item = next(_track)
heapq.heappush(heap_pool, (sort_key(item), _index, item))
except StopIteration:
continue
# 归并主循环
while heap_pool:
_key, _index, item = heapq.heappop(heap_pool)
yield item
try:
next_item = next(tracks[_index])
heapq.heappush(heap_pool, (sort_key(next_item), _index, next_item))
except StopIteration:
pass
# NEVER REACH:
# pool: List[Tuple[str, T]] = []
# remove_track: List[str] = []
# for _name, _track in tracks.items():
# try:
# pool.append((_name, next(_track)))
# except StopIteration:
# remove_track.append(_name)
# for _x in remove_track:
# tracks.pop(_x)
# del remove_track
# while tracks and pool:
# yield (_x := min(pool, key=sort_key))[1]
# try:
# pool.append((_x[0], next(tracks[_x[0]])))
# except StopIteration:
# tracks.pop(_x[0])
# pool.sort(key=sort_key)
# for _remain in pool:
# yield _remain[1]
def get_tracked_notes(
self, start_time: float, end_time: float = inf
) -> Generator[Iterator[SingleNote], Any, None]:
"""获取指定时间段的各个音轨的音符数据"""
return (track.get_notes(start_time, end_time) for track in self.music_tracks)
def get_tracked_minenotes(
self, start_time: float, end_time: float = inf
) -> Generator[Iterator[MineNote], Any, None]:
"""获取指定时间段的各个音轨的,供我的世界播放的音符数据类"""
return (
track.get_minenotes(start_time, end_time) for track in self.music_tracks
)
def get_notes(
self, start_time: float, end_time: float = inf
) -> Iterator[SingleNote]:
"""获取指定时间段的所有音符数据,按照时间顺序"""
if self.track_amount == 0:
return iter(())
return self.yield_from_tracks(
[track.get_notes(start_time, end_time) for track in self.music_tracks],
sort_key=lambda x: x.start_time,
)
def get_minenotes(
self, start_time: float, end_time: float = inf
) -> Iterator[MineNote]:
"""获取指定时间段所有的,供我的世界播放的音符数据类,按照时间顺序"""
if self.track_amount == 0:
return iter(())
return self.yield_from_tracks(
[track.get_minenotes(start_time, end_time) for track in self.music_tracks],
sort_key=lambda x: x.start_tick,
)
def set_info(self, key: Union[str, Sequence[str]], value: Any):
"""设置附加信息"""
if isinstance(key, str):
self.extra_info[key] = value
elif (
isinstance(key, Sequence)
and isinstance(value, Sequence)
and (k := len(key)) == len(value)
):
for i in range(k):
self.extra_info[key[i]] = value[i]
else:
# 提供简单报错就行了,如果放一堆 if 语句,降低处理速度
raise ParameterTypeError(
"参数类型错误;键:`{}` 值:`{}`".format(key, value)
)
def get_info(self, key: str, default: Any = None) -> Any:
"""获取附加信息"""
return self.extra_info.get(key, default)

View File

@@ -1,12 +1,12 @@
# -*- coding: utf-8 -*-
"""
存放一堆报错类型
音·创 v3 用到的一些报错类型
"""
"""
版权所有 © 2023 音·创 开发者
Copyright © 2023 all the developers of Musicreater
版权所有 © 2026 金羿 & 玉衡Alioth
Copyright © 2026 Eilles & YuhengAlioth
开源相关声明请见 仓库根目录下的 License.md
Terms & Conditions: License.md in the root directory
@@ -16,102 +16,257 @@ Terms & Conditions: License.md in the root directory
# Email TriM-Organization@hotmail.com
# 若需转载或借鉴 许可声明请查看仓库目录下的 License.md
# “
# There are planty of "exception"s in this library
# for I know I will always go with my heart.
# ” —— Cyberdevil by resnah
class MSCTBaseException(Exception):
"""音·创库版本的所有错误均继承于此"""
class MusicreaterBaseException(Exception):
"""音·创 v3 的所有错误均继承于此"""
def __init__(self, *args):
"""音·创库版本的所有错误均继承于此"""
super().__init__(*args)
"""音·创 的所有错误均继承于此"""
super().__init__("[音·创] - ", *args)
def meow(
self,
):
def meow(self):
for i in self.args:
print(i + "")
print(i + "~", end="")
def crash_it(self):
raise self
def __str__(self) -> str:
return "".join(self.args)
class MidiFormatException(MSCTBaseException):
"""音·创库版本的所有MIDI格式错误均继承于此"""
# =====================================
# NOTE
# 面对用户时候爆出去的我们认为这就是“外部错误”
# 如果是在程序内部数据传输等情况下出现的就是“内部错误”
# 例如,无法读取文件,这就是一个外部错误
# 某个参数的数据类型错误,这就是内部错误
# =====================================
class MusicreaterInnerlyError(MusicreaterBaseException):
"""内部错误"""
def __init__(self, *args):
"""音·创库版本的所有MIDI格式错误均继承于此"""
super().__init__("MIDI格式错误", *args)
"""内部错误(面向开发者的报错信息)"""
super().__init__("内部错误 - ", *args)
class MidiDestroyedError(MSCTBaseException):
"""Midi文件损坏"""
class MusicreaterOuterlyError(MusicreaterBaseException):
"""外部错误"""
def __init__(self, *args):
"""Midi文件损坏"""
super().__init__("MIDI文件损坏无法读取MIDI文件", *args)
"""外部错误(面向用户的报错信息)"""
super().__init__("外部错误 - ", *args)
class MidiUnboundError(MSCTBaseException):
"""未定义Midi对象"""
class InnerlyParameterError(MusicreaterInnerlyError):
"""内部传参错误"""
def __init__(self, *args):
"""未绑定Midi对象"""
super().__init__("未定义MidiFile对象你甚至没有对象就想要生孩子", *args)
"""参数错误"""
super().__init__("传参错误 - ", *args)
class CommandFormatError(RuntimeError):
"""指令格式与目标格式不匹配而引起的错误"""
class ParameterTypeError(InnerlyParameterError, TypeError):
"""参数类型错误"""
def __init__(self, *args):
"""指令格式与目标格式不匹配而引起的错误"""
super().__init__("指令格式不匹配", *args)
"""参数类型错误"""
super().__init__("参数类型错误:", *args)
# class CrossNoteError(MidiFormatException):
# """同通道下同音符交叉出现所产生的错误"""
# def __init__(self, *args):
# """同通道下同音符交叉出现所产生的错误"""
# super().__init__("同通道下同音符交叉", *args)
# 这TM是什么错误
# 我什么时候写的这玩意?
# 我哪知道这说的是啥?
class NotDefineTempoError(MidiFormatException):
"""没有Tempo设定导致时间无法计算的错误"""
class ParameterValueError(InnerlyParameterError, ValueError):
"""参数值存在错误"""
def __init__(self, *args):
"""没有Tempo设定导致时间无法计算的错误"""
super().__init__("在曲目开始时没有声明Tempo未指定拍长", *args)
"""参数其值存在错误"""
super().__init__("参数数值错误:", *args)
class ChannelOverFlowError(MidiFormatException):
"""一个midi中含有过多的通道"""
def __init__(self, max_channel=16, *args):
"""一个midi中含有过多的通道"""
super().__init__("含有过多的通道(数量应≤{}".format(max_channel), *args)
class NotDefineProgramError(MidiFormatException):
"""没有Program设定导致没有乐器可以选择的错误"""
class PluginNotSpecifiedError(InnerlyParameterError, LookupError):
"""未指定插件"""
def __init__(self, *args):
"""没有Program设定导致没有乐器可以选择的错误"""
super().__init__("未指定演奏乐器", *args)
"""未指定插件"""
super().__init__("未指定插件:", *args)
class NoteOnOffMismatchError(MidiFormatException):
"""音符开音和停止不匹配的错误"""
class OuterlyParameterError(MusicreaterOuterlyError):
"""外部参数错误"""
def __init__(self, *args):
"""音符开音和停止不匹配的错误"""
super().__init__("音符不匹配", *args)
"""参数错误"""
super().__init__("参数错误 - ", *args)
class ZeroSpeedError(ZeroDivisionError):
"""0作为播放速度的错误"""
class ZeroSpeedError(OuterlyParameterError, ZeroDivisionError):
""" 0 作为播放速度的错误"""
def __init__(self, *args):
"""0作为播放速度的错误"""
super().__init__("播放速度为0", *args)
""" 0 作为播放速度的错误"""
super().__init__("播放速度为零:", *args)
class IllegalMinimumVolumeError(OuterlyParameterError, ValueError):
"""最小播放音量有误的错误"""
def __init__(self, *args):
"""最小播放音量错误"""
super().__init__("最小播放音量超出范围:", *args)
class FileFormatNotSupportedError(MusicreaterOuterlyError):
"""不支持的文件格式"""
def __init__(self, *args):
"""文件格式不受支持"""
super().__init__("不支持的文件格式:", *args)
class NoteBinaryDecodeError(MusicreaterOuterlyError):
"""音乐存储二进制数据解码错误"""
def __init__(self, *args):
"""音乐存储二进制数据无法正确解码"""
super().__init__("解码音乐存储二进制数据时出现问题 - ", *args)
class SingleNoteDecodeError(NoteBinaryDecodeError):
"""单个音符的二进制数据解码错误"""
def __init__(self, *args):
"""单个音符的二进制数据无法正确解码"""
super().__init__("音符解码出错:", *args)
class NoteBinaryFileTypeError(NoteBinaryDecodeError):
"""音乐存储二进制数据的文件类型错误"""
def __init__(self, *args):
"""无法识别音乐存储文件的类型"""
super().__init__("无法识别音乐存储文件对应的类型:", *args)
class NoteBinaryFileVerificationFailed(NoteBinaryDecodeError):
"""音乐存储二进制数据校验失败"""
def __init__(self, *args):
"""音乐存储文件与其校验值不一致"""
super().__init__("音乐存储文件校验失败:", *args)
class PluginDefineError(MusicreaterInnerlyError):
"""插件定义错误(内部相关)"""
def __init__(self, *args):
"""插件本身存在错误"""
super().__init__("插件内部错误 - ", *args)
class PluginInstanceNotFoundError(PluginDefineError, LookupError):
"""插件实例未找到"""
def __init__(self, *args):
"""插件实例未找到"""
super().__init__("插件实例未找到:", *args)
class PluginAttributeNotFoundError(PluginDefineError, AttributeError):
"""插件属性定义错误"""
def __init__(self, *args):
"""插件属性定义错误"""
super().__init__("插件类的必要属性不存在:", *args)
class PluginMetainfoError(PluginDefineError):
"""插件元信息定义错误"""
def __init__(self, *args):
"""插件元信息定义错误"""
super().__init__("插件元信息定义错误 - ", *args)
class PluginMetainfoTypeError(PluginMetainfoError, TypeError):
"""插件元信息定义类型错误"""
def __init__(self, *args):
"""插件元信息定义类型错误"""
super().__init__("插件元信息类型错误:", *args)
class PluginMetainfoValueError(PluginMetainfoError, ValueError):
"""插件元信息定义值错误"""
def __init__(self, *args):
"""插件元信息定义值错误"""
super().__init__("插件元信息数值错误:", *args)
class PluginMetainfoNotFoundError(PluginMetainfoError, PluginAttributeNotFoundError):
"""插件元信息定义缺少错误"""
def __init__(self, *args):
"""插件元信息定义缺少错误"""
super().__init__("插件元信息未定义:", *args)
class PluginLoadError(MusicreaterOuterlyError):
"""插件加载错误(外部相关)"""
def __init__(self, *args):
"""插件加载错误"""
super().__init__("插件加载错误 - ", *args)
class PluginDependencyNotFound(PluginLoadError):
"""插件依赖未找到"""
def __init__(self, *args):
super().__init__("未找到所需的插件依赖:", *args)
class PluginNotFoundError(PluginLoadError):
"""插件未找到"""
def __init__(self, *args):
"""插件未找到"""
super().__init__("无法找到插件:", *args)
class PluginRegisteredError(PluginLoadError):
"""插件重复注册"""
def __init__(self, *args):
"""插件已被注册注册"""
super().__init__("插件重复注册:", *args)
class PluginConfigRelatedError(MusicreaterOuterlyError):
"""插件配置相关错误"""
def __init__(self, *args):
"""插件配置相关错误"""
super().__init__("插件配置相关错误 - ", *args)
class PluginConfigLoadError(PluginLoadError, PluginConfigRelatedError):
"""插件配置加载错误"""
def __init__(self, *args):
"""配置文件无法加载"""
super().__init__("插件配置文件加载错误:", *args)
class PluginConfigDumpError(PluginConfigRelatedError):
"""插件配置保存错误"""
def __init__(self, *args):
"""配置文件无法保存"""
super().__init__("插件配置文件保存错误:", *args)

View File

@@ -1,333 +0,0 @@
# -*- coding: utf-8 -*-
"""
新版本功能以及即将启用的函数
"""
"""
版权所有 © 2023 音·创 开发者
Copyright © 2023 all the developers of Musicreater
开源相关声明请见 仓库根目录下的 License.md
Terms & Conditions: License.md in the root directory
"""
# 睿乐组织 开发交流群 861684859
# Email TriM-Organization@hotmail.com
# 若需转载或借鉴 许可声明请查看仓库目录下的 License.md
import random
from .constants import INSTRUMENT_BLOCKS_TABLE
from .exceptions import *
from .main import MidiConvert
from .subclass import *
from .utils import *
from .types import Tuple, List, Dict
class FutureMidiConvertRSNB(MidiConvert):
"""
加入红石音乐适配
"""
music_command_list: Dict[int, SingleNoteBox]
"""音乐指令列表"""
@staticmethod
def soundID_to_block(sound_id: str, random_select: bool = False) -> str:
"""
将我的世界乐器名改作音符盒所需的对应方块名称
Parameters
----------
sound_id: str
将我的世界乐器名
random_select: bool
是否随机选取对应方块
Returns
-------
str方块名称
"""
try:
if random_select:
return random.choice(INSTRUMENT_BLOCKS_TABLE[sound_id])
else:
return INSTRUMENT_BLOCKS_TABLE[sound_id][0]
except KeyError:
return "air"
class FutureMidiConvertM4(MidiConvert):
"""
加入插值算法优化音感
: 经测试,生成效果已经达到,感觉良好
"""
# 临时用的插值计算函数
@staticmethod
def _linear_note(
_note: SingleNote,
_apply_time_division: float = 100,
) -> List[SingleNote]:
"""传入音符数据,返回以半秒为分割的插值列表
:param _note: SingleNote 音符
:param _apply_time_division: int 间隔毫秒数
:return list[tuple(int开始时间毫秒, int乐器, int音符, int力度内置, float音量播放),]"""
if _note.percussive:
return [
_note,
]
totalCount = int(_note.duration / _apply_time_division)
if totalCount == 0:
return [
_note,
]
# print(totalCount)
result: List[SingleNote] = []
for _i in range(totalCount):
result.append(
SingleNote(
instrument=_note.inst,
pitch=_note.pitch,
velocity=_note.velocity,
startime=int(_note.start_time + _i * (_note.duration / totalCount)),
lastime=int(_note.duration / totalCount),
track_number=_note.track_no,
is_percussion=_note.percussive,
)
# (
# _note.start_time + _i * _apply_time_division,
# _note.instrument,
# _note.pitch,
# _note.velocity,
# ((totalCount - _i) / totalCount),
# )
)
return result
def to_command_list_in_delay(
self,
max_volume: float = 1.0,
speed: float = 1.0,
player_selector: str = "@a",
) -> Tuple[List[SingleCommand], int, int]:
"""
将midi转换为我的世界命令列表并输出每个音符之后的延迟
Parameters
----------
max_volume: float
最大播放音量,注意:这里的音量范围为(0,1],如果超出将被处理为正确值,其原理为在距离玩家 (1 / volume -1) 的地方播放音频
speed: float
速度,注意:这里的速度指的是播放倍率,其原理为在播放音频的时候,每个音符的播放时间除以 speed
player_selector: str
玩家选择器,默认为`@a`
Returns
-------
tuple( list[SingleCommand,...], int音乐时长游戏刻, int最大同时播放的指令数量 )
"""
if speed == 0:
raise ZeroSpeedError("播放速度仅可为(0,1]范围内的正实数")
max_volume = 1 if max_volume > 1 else (0.001 if max_volume <= 0 else max_volume)
notes_list: List[SingleNote] = []
# 此处 我们把通道视为音轨
for channel in self.to_music_note_channels().values():
for note in channel:
if not note.percussive:
notes_list.extend(self._linear_note(note, note.get_mc_pitch * 500))
else:
notes_list.append(note)
notes_list.sort(key=lambda a: a.start_time)
self.music_command_list = []
multi = max_multi = 0
delaytime_previous = 0
for note in notes_list:
delaytime_now = round(note.start_time / speed / 50)
if (tickdelay := (delaytime_now - delaytime_previous)) == 0:
multi += 1
else:
max_multi = max(max_multi, multi)
multi = 0
self.music_command_list.append(
SingleCommand(
self.execute_cmd_head.format(player_selector)
+ note.to_command(max_volume),
tick_delay=tickdelay,
annotation="{}播放{}%{}".format(
mctick2timestr(delaytime_now),
max_volume * 100,
"{}:{}".format(note.mc_sound_ID, note.mc_pitch),
),
)
)
delaytime_previous = delaytime_now
self.music_tick_num = round(notes_list[-1].start_time / speed / 50)
return self.music_command_list, self.music_tick_num, max_multi + 1
class FutureMidiConvertM5(MidiConvert):
"""
加入同刻偏移算法优化音感
"""
# 神奇的偏移音
def to_command_list_in_delay(
self,
max_volume: float = 1.0,
speed: float = 1.0,
player_selector: str = "@a",
) -> Tuple[List[SingleCommand], int]:
"""
使用金羿的转换思路使用同刻偏移算法优化音感后将midi转换为我的世界命令列表并输出每个音符之后的延迟
Parameters
----------
max_volume: float
最大播放音量,注意:这里的音量范围为(0,1],如果超出将被处理为正确值,其原理为在距离玩家 (1 / volume -1) 的地方播放音频
speed: float
速度,注意:这里的速度指的是播放倍率,其原理为在播放音频的时候,每个音符的播放时间除以 speed
player_selector: str
玩家选择器,默认为`@a`
Returns
-------
tuple( list[SingleCommand,...], int音乐时长游戏刻 )
"""
if speed == 0:
raise ZeroSpeedError("播放速度仅可为正实数")
max_volume = 1 if max_volume > 1 else (0.001 if max_volume <= 0 else max_volume)
self.to_music_channels()
tracks = {}
InstID = -1
# 此处 我们把通道视为音轨
for i in self.channels.keys():
# 如果当前通道为空 则跳过
if not self.channels[i]:
continue
# 第十通道是打击乐通道
SpecialBits = True if i == 9 else False
# nowChannel = []
for track_no, track in self.channels[i].items():
for msg in track:
if msg[0] == "PgmC":
InstID = msg[1]
elif msg[0] == "NoteS":
soundID, _X = (
self.perc_inst_to_soundID_withX(msg[1])
if SpecialBits
else self.inst_to_souldID_withX(InstID)
)
score_now = round(msg[-1] / float(speed) / 50)
# print(score_now)
try:
tracks[score_now].append(
self.execute_cmd_head.format(player_selector)
+ f"playsound {soundID} @s ^ ^ ^{128 / max_volume / msg[2] - 1} {msg[2] / 128} "
+ (
""
if SpecialBits
else f"{2 ** ((msg[1] - 60 - _X) / 12)}"
)
)
except KeyError:
tracks[score_now] = [
self.execute_cmd_head.format(player_selector)
+ f"playsound {soundID} @s ^ ^ ^{128 / max_volume / msg[2] - 1} {msg[2] / 128} "
+ (
""
if SpecialBits
else f"{2 ** ((msg[1] - 60 - _X) / 12)}"
)
]
all_ticks = list(tracks.keys())
all_ticks.sort()
results = []
for i in range(len(all_ticks)):
for j in range(len(tracks[all_ticks[i]])):
results.append(
SingleCommand(
tracks[all_ticks[i]][j],
tick_delay=(
(
0
if (
(all_ticks[i + 1] - all_ticks[i])
/ len(tracks[all_ticks[i]])
< 1
)
else 1
)
if j != 0
else (
(
all_ticks[i]
- all_ticks[i - 1]
- (
0
if (
(all_ticks[i] - all_ticks[i - 1])
/ len(tracks[all_ticks[i - 1]])
< 1
)
else (len(tracks[all_ticks[i - 1]]) - 1)
)
)
if i != 0
else all_ticks[i]
)
),
annotation="{}播放{}%{}".format(
mctick2timestr(
i + 0
if (
(all_ticks[i + 1] - all_ticks[i])
/ len(tracks[all_ticks[i]])
< 1
)
else j
),
max_volume * 100,
"",
),
)
)
self.music_command_list = results
self.music_tick_num = max(all_ticks)
return results, self.music_tick_num
class FutureMidiConvertM6(MidiConvert):
"""
加入插值算法优化音感,但仅用于第一音轨
"""
# TODO 没写完的!!!!

View File

@@ -2,16 +2,25 @@
"""
音·创 (Musicreater)
是一款免费开源的针对《我的世界》的midi音乐转换库
音·创
是一款免费开源的《我的世界》数字音频支持库。
Musicreater (音·创)
A free open source library used for convert midi file into formats that is suitable for **Minecraft**.
A cost free and open-source library for handling with **Minecraft** digital music.
版权所有 © 2023 音·创 开发者
Copyright © 2023 all the developers of Musicreater
版权所有 © 2026 睿乐组织
Copyright © 2026 TriM-Organization
开源相关声明请见 仓库根目录下的 License.md
Terms & Conditions: License.md in the root directory
音·创(“本项目”)的协议颁发者为 金羿、玉衡Alioth
The Licensor of Musicreater("this project") is Eilles, YuhengAlioth
本项目根据 第一版 汉钰律许可协议(“本协议”)授权。
任何人皆可从以下地址获得本协议副本:
https://gitee.com/TriM-Organization/Musicreater/blob/master/LICENSE.md。
若非因法律要求或经过了特殊准许,此作品在根据本协议“原样”提供的基础上,
不予提供任何形式的担保、任何明示、任何暗示或类似承诺。
也就是说,用户将自行承担因此作品的质量或性能问题而产生的全部风险。
详细的准许和限制条款请见原协议文本。
"""
# 音·创 开发交流群 861684859
@@ -19,710 +28,264 @@ Terms & Conditions: License.md in the root directory
# 若需转载或借鉴 许可声明请查看仓库根目录下的 License.md
# BUG退散BUG退散 BUG退散BUG退散
# 异常错误作乱之时 異常、誤りが、困った時は
# 二六字组!万国码合!二六字组!万国码合! グループ!コード#!グループ!コード#!
# 赶快呼叫 程序员Let's Go 直ぐに呼びましょプログラマ レッツゴー!
# BUG退散BUG退散
# 异常错误作乱之时
# 二六字组!万国码合!二六字组!万国码合!
# 赶快呼叫 程序员Let's Go
# BUG退散BUG退散
# 異常、誤りが、困った時は
# パラメータ メソッド!パラメータ メソッド!
# 助けてもらおう、開発者!レッツゴー!
# Bug retreat! Bug retreat!
# Exceptions and errors are causing chaos
# Words combine! Codes unite!
# Hurry to call the Programmer! Let's Go!
import re
import math
import os
from .constants import *
from .exceptions import *
from .subclass import *
from .types import *
from .utils import *
"""
学习笔记:
tempo: microseconds per quarter note 毫秒每四分音符,换句话说就是一拍占多少毫秒
tick: midi帧
ticks_per_beat: 帧每拍,即一拍多少帧
那么:
tick / ticks_per_beat => amount_of_beats 拍数(四分音符数)
tempo * amount_of_beats => 毫秒数
所以:
tempo * tick / ticks_per_beat => 毫秒数
###########
seconds per tick:
(tempo / 1000000.0) / ticks_per_beat
seconds:
tick * tempo / 1000000.0 / ticks_per_beat
microseconds:
tick * tempo / 1000.0 / ticks_per_beat
gameticks:
tick * tempo / 1000000.0 / ticks_per_beat * 一秒多少游戏刻
from difflib import get_close_matches
from typing import Dict, Generator, List, Optional, Tuple, Union, Mapping, Callable
from pathlib import Path
"""
from .data import SingleMusic, SingleTrack
from .exceptions import (
FileFormatNotSupportedError,
PluginNotSpecifiedError,
PluginNotFoundError,
)
from ._plugin_abc import TopPluginBase
from .plugins import (
_global_plugin_registry,
PluginRegistry,
PluginConfig,
PluginTypes,
load_plugin_module,
T_IOPlugin,
T_Plugin,
)
@dataclass(init=False)
class MidiConvert:
class MusiCreater:
"""
将Midi文件转换为我的世界内容
音·创 v3 主要控制类
“创建者”一词的英文应该是“Creator”
"""
midi: VoidMido
"""MidiFile对象"""
__plugin_registry: PluginRegistry
"""插件注册表实例"""
_plugin_cache: Dict[str, TopPluginBase]
"""插件缓存字典插件id为键、插件实例为值"""
music: SingleMusic
"""当前曲目实例"""
midi_music_name: str
"""Midi乐曲名"""
def __init__(self, whole_music: SingleMusic) -> None:
global _global_plugin_registry
enable_old_exe_format: bool
"""是否启用旧版execute指令格式"""
self.__plugin_registry = _global_plugin_registry
execute_cmd_head: str
"""execute指令头部"""
self._plugin_cache = {}
self._cache_all_plugins()
channels: Union[ChannelType, NoteChannelType]
"""频道信息字典"""
self.music = whole_music
music_command_list: List[SingleCommand]
"""音乐指令列表"""
@staticmethod
def _get_plugin_within_iousage(
get_func: Callable[[Union[Path, str]], Generator[T_IOPlugin, None, None]],
fpath: Path,
plg_regdict: Mapping[str, T_IOPlugin],
plg_id: Optional[str],
) -> T_IOPlugin:
"""这个函数是用于从指定的注册表项里面调取实例的,仅供下面这几个函数使用"""
music_tick_num: int
"""音乐总延迟"""
__plugin: Optional[T_IOPlugin] = None
if plg_id:
__plugin = plg_regdict.get(plg_id)
progress_bar_command: List[SingleCommand]
"""进度条指令列表"""
def __init__(
self,
midi_obj: VoidMido,
midi_name: str,
enable_old_exe_format: bool = False,
):
"""
简单的midi转换类将midi对象转换为我的世界结构或者包
Parameters
----------
midi_obj: mido.MidiFile 对象
需要处理的midi对象
midi_name: MIDI乐曲名称
此音乐之名
enable_old_exe_format: bool
是否启用旧版(≤1.19)指令格式,默认为否
"""
self.midi: VoidMido = midi_obj
self.midi_music_name: str = midi_name
self.enable_old_exe_format: bool = enable_old_exe_format
self.execute_cmd_head = (
"execute {} ~ ~ ~ "
if enable_old_exe_format
else "execute as {} at @s positioned ~ ~ ~ run "
)
self.progress_bar_command = self.music_command_list = []
self.channels = {}
self.music_tick_num = 0
else:
for __plg in get_func(fpath):
if __plugin:
raise PluginNotSpecifiedError(
"文件类型`{}`可被多个插件处理,请在调用函数的参数中指定插件名称".format(
fpath.suffix.upper()
)
)
__plugin = __plg
if __plugin:
return __plugin
else:
if plg_id:
raise PluginNotFoundError(
"无法找到惟一识别码为`{}`、处理`{}`格式的插件".format(
plg_id, fpath.suffix.upper()
)
)
else:
raise FileFormatNotSupportedError(
"无法找到处理`{}`格式的插件".format(fpath.suffix.upper())
)
@classmethod
def from_midi_file(
def import_music(
cls,
midi_file_path: str,
old_exe_format: bool = False,
file_path: Path,
plugin_id: Optional[str] = None,
plugin_config: Optional[PluginConfig] = None,
) -> "MusiCreater":
return cls(
whole_music=cls._get_plugin_within_iousage(
_global_plugin_registry.get_music_input_plugin_by_format,
file_path,
_global_plugin_registry._music_input_plugins,
plugin_id,
).load(file_path, plugin_config)
)
def import_track(
self,
file_path: Path,
plugin_id: Optional[str] = None,
plugin_config: Optional[PluginConfig] = None,
) -> SingleTrack:
self.music.append(
self._get_plugin_within_iousage(
self.__plugin_registry.get_track_input_plugin_by_format,
file_path,
self.__plugin_registry._track_input_plugins,
plugin_id,
).load(file_path, plugin_config)
)
return self.music[-1]
def export_music(
self,
file_path: Path,
plugin_id: Optional[str] = None,
plugin_config: Optional[PluginConfig] = None,
) -> None:
return self._get_plugin_within_iousage(
self.__plugin_registry.get_music_output_plugin_by_format,
file_path,
self.__plugin_registry._music_output_plugins,
plugin_id,
).dump(self.music, file_path, plugin_config)
def export_track(
self,
track_index: int,
file_path: Path,
plugin_id: Optional[str] = None,
plugin_config: Optional[PluginConfig] = None,
) -> None:
return self._get_plugin_within_iousage(
self.__plugin_registry.get_track_output_plugin_by_format,
file_path,
self.__plugin_registry._track_output_plugins,
plugin_id,
).dump(self.music[track_index], file_path, plugin_config)
def perform_operation_on_music(
self, plugin_id: str, plugin_config: Optional[PluginConfig] = None
):
"""
直接输入文件地址将midi文件读入
Parameters
----------
midi_file: str
midi文件地址
enable_old_exe_format: bool
是否启用旧版(≤1.19)指令格式,默认为否
"""
midi_music_name = os.path.splitext(os.path.basename(midi_file_path))[0].replace(
" ", "_"
)
"""文件名,不含路径且不含后缀"""
try:
return cls(
mido.MidiFile(midi_file_path, clip=True),
midi_music_name,
old_exe_format,
if __plugin := self.__plugin_registry._music_operate_plugins.get(plugin_id):
# 这样做是为了兼容以后的*撤回/重做*功能
self.music = __plugin.process(self.music, plugin_config)
else:
raise PluginNotFoundError(
"无法找到惟一识别码为`{}`的插件".format(plugin_id)
)
except (ValueError, TypeError) as E:
raise MidiDestroyedError(f"文件{midi_file_path}损坏:{E}")
except FileNotFoundError as E:
raise FileNotFoundError(f"文件{midi_file_path}不存在:{E}")
# ……真的那么重要吗
# 我又几曾何时,知道祂真的会抛下我
def form_progress_bar(
def perform_operation_on_track(
self,
max_score: int,
scoreboard_name: str,
progressbar_style: tuple = DEFAULT_PROGRESSBAR_STYLE,
) -> List[SingleCommand]:
track_index: int,
plugin_id: str,
plugin_config: Optional[PluginConfig] = None,
):
if __plugin := self.__plugin_registry._track_operate_plugins.get(plugin_id):
# 这样做是为了兼容以后的*撤回/重做*功能
self.music[track_index] = __plugin.process(
self.music[track_index], plugin_config
)
else:
raise PluginNotFoundError(
"无法找到惟一识别码为`{}`的插件".format(plugin_id)
)
@staticmethod
def _camel_to_snake(name: str) -> str:
"""
生成进度条
Parameters
----------
maxscore: int
midi的乐器ID
scoreboard_name: str
所使用的计分板名称
progressbar_style: tuple
此参数详见 ../docs/库的生成与功能文档.md#进度条自定义
Returns
-------
list[SingleCommand,]
将驼峰命名转换为蛇形命名
CyberAngel -> cyber_angel
"""
pgs_style = progressbar_style[0]
"""用于被替换的进度条原始样式"""
return re.sub(
"([a-z0-9])([A-Z])", r"\1_\2", re.sub("(.)([A-Z][a-z]+)", r"\1_\2", name)
).lower()
"""
| 标识符 | 指定的可变量 |
|---------|----------------|
| `%%N` | 乐曲名(即传入的文件名)|
| `%%s` | 当前计分板值 |
| `%^s` | 计分板最大值 |
| `%%t` | 当前播放时间 |
| `%^t` | 曲目总时长 |
| `%%%` | 当前进度比率 |
| `_` | 用以表示进度条占位|
"""
perEach = max_score / pgs_style.count("_")
"""每个进度条代表的分值"""
def _parse_plugin_id(self, attr_name: str) -> Optional[str]:
"""解析属性名称为插件惟一识别码"""
result: List[SingleCommand] = []
# 尝试去除 _plugin 后缀
if attr_name.endswith("_plugin"):
candidate_name = attr_name[:-7] # 去除 "_plugin"
if candidate_name in self._plugin_cache:
return candidate_name
if r"%^s" in pgs_style:
pgs_style = pgs_style.replace(r"%^s", str(max_score))
# 尝试转换为 snake_case如果插件名是驼峰式
snake_case_name = self._camel_to_snake(attr_name)
if r"%^t" in pgs_style:
pgs_style = pgs_style.replace(r"%^t", mctick2timestr(max_score))
sbn_pc = scoreboard_name[:2]
if r"%%%" in pgs_style:
result.append(
SingleCommand(
'scoreboard objectives add {}PercT dummy "百分比计算"'.format(sbn_pc),
annotation="新增临时计算用计分板(百分比)",
)
)
result.append(
SingleCommand(
self.execute_cmd_head.format(
"@a[scores={" + scoreboard_name + "=1..}]"
)
+ "scoreboard players set MaxScore {} {}".format(
scoreboard_name, max_score
),
annotation="设定此音乐最大计分",
)
)
result.append(
SingleCommand(
self.execute_cmd_head.format(
"@a[scores={" + scoreboard_name + "=1..}]"
)
+ "scoreboard players set n100 {} 100".format(scoreboard_name),
annotation="设置常量100",
)
)
result.append(
SingleCommand(
self.execute_cmd_head.format(
"@a[scores={" + scoreboard_name + "=1..}]"
)
+ "scoreboard players operation @s {} = @s {}".format(
sbn_pc + "PercT", scoreboard_name
),
annotation="为临时变量赋值",
)
)
result.append(
SingleCommand(
self.execute_cmd_head.format(
"@a[scores={" + scoreboard_name + "=1..}]"
)
+ "scoreboard players operation @s {} *= n100 {}".format(
sbn_pc + "PercT", scoreboard_name
),
annotation="改变临时变量的单位为百分比(扩大精度)",
)
)
result.append(
SingleCommand(
self.execute_cmd_head.format(
"@a[scores={" + scoreboard_name + "=1..}]"
)
+ "scoreboard players operation @s {} /= MaxScore {}".format(
sbn_pc + "PercT", scoreboard_name
),
annotation="使用临时变量计算百分比",
)
)
# 那是假的
# 一切都并未留下痕迹啊
# 那梦又是多么的真实……
if r"%%t" in pgs_style:
result.append(
SingleCommand(
'scoreboard objectives add {}TMinT dummy "时间计算:分"'.format(sbn_pc),
annotation="新增临时计算计分板(分)",
)
)
result.append(
SingleCommand(
'scoreboard objectives add {}TSecT dummy "时间计算:秒"'.format(sbn_pc),
annotation="新增临时计算计分板(秒)",
)
)
result.append(
SingleCommand(
self.execute_cmd_head.format(
"@a[scores={" + scoreboard_name + "=1..}]"
)
+ "scoreboard players set n20 {} 20".format(scoreboard_name),
annotation="设置常量20",
)
)
result.append(
SingleCommand(
self.execute_cmd_head.format(
"@a[scores={" + scoreboard_name + "=1..}]"
)
+ "scoreboard players set n60 {} 60".format(scoreboard_name),
annotation="设置常量60",
)
)
result.append(
SingleCommand(
self.execute_cmd_head.format(
"@a[scores={" + scoreboard_name + "=1..}]"
)
+ "scoreboard players operation @s {} = @s {}".format(
sbn_pc + "TMinT", scoreboard_name
),
annotation="为临时变量(分)赋值",
)
)
result.append(
SingleCommand(
self.execute_cmd_head.format(
"@a[scores={" + scoreboard_name + "=1..}]"
)
+ "scoreboard players operation @s {} /= n20 {}".format(
sbn_pc + "TMinT", scoreboard_name
),
annotation="将临时变量转换单位为秒(缩减精度)",
)
)
result.append(
SingleCommand(
self.execute_cmd_head.format(
"@a[scores={" + scoreboard_name + "=1..}]"
)
+ "scoreboard players operation @s {} = @s {}".format(
sbn_pc + "TSecT", sbn_pc + "TMinT"
),
annotation="为临时变量(秒)赋值",
)
)
result.append(
SingleCommand(
self.execute_cmd_head.format(
"@a[scores={" + scoreboard_name + "=1..}]"
)
+ "scoreboard players operation @s {} /= n60 {}".format(
sbn_pc + "TMinT", scoreboard_name
),
annotation="将临时变量(分)转换单位为分(缩减精度)",
)
)
result.append(
SingleCommand(
self.execute_cmd_head.format(
"@a[scores={" + scoreboard_name + "=1..}]"
)
+ "scoreboard players operation @s {} %= n60 {}".format(
sbn_pc + "TSecT", scoreboard_name
),
annotation="将临时变量(秒)确定下来(框定精度区间)",
)
)
for i in range(pgs_style.count("_")):
npg_stl = (
pgs_style.replace("_", progressbar_style[1][0], i + 1)
.replace("_", progressbar_style[1][1])
.replace(r"%%N", self.midi_music_name)
if r"%%N" in pgs_style
else pgs_style.replace("_", progressbar_style[1][0], i + 1).replace(
"_", progressbar_style[1][1]
)
)
if r"%%s" in npg_stl:
npg_stl = npg_stl.replace(
r"%%s",
'"},{"score":{"name":"*","objective":"'
+ scoreboard_name
+ '"}},{"text":"',
)
if r"%%%" in npg_stl:
npg_stl = npg_stl.replace(
r"%%%",
r'"},{"score":{"name":"*","objective":"'
+ sbn_pc
+ r'PercT"}},{"text":"%',
)
if r"%%t" in npg_stl:
npg_stl = npg_stl.replace(
r"%%t",
r'"},{"score":{"name":"*","objective":"{-}TMinT"}},{"text":":"},'
r'{"score":{"name":"*","objective":"{-}TSecT"}},{"text":"'.replace(
r"{-}", sbn_pc
),
)
result.append(
SingleCommand(
self.execute_cmd_head.format(
r"@a[scores={"
+ scoreboard_name
+ f"={int(i * perEach)}..{math.ceil((i + 1) * perEach)}"
+ r"}]"
)
+ r'titleraw @s actionbar {"rawtext":[{"text":"'
+ npg_stl
+ r'"}]}',
annotation="进度条显示",
)
)
if r"%%%" in pgs_style:
result.append(
SingleCommand(
"scoreboard objectives remove {}PercT".format(sbn_pc),
annotation="移除临时计算计分板(百分比)",
)
)
if r"%%t" in pgs_style:
result.append(
SingleCommand(
"scoreboard objectives remove {}TMinT".format(sbn_pc),
annotation="移除临时计算计分板(分)",
)
)
result.append(
SingleCommand(
"scoreboard objectives remove {}TSecT".format(sbn_pc),
annotation="移除临时计算计分板(秒)",
)
)
self.progress_bar_command = result
return result
def to_music_note_channels(
self,
ignore_mismatch_error: bool = True,
) -> NoteChannelType:
"""
将midi解析并转换为频道音符字典
Returns
-------
以频道作为分割的Midi音符列表字典:
Dict[int,List[SingleNote,]]
"""
if self.midi is None:
raise MidiUnboundError(
"你是否正在使用的是一个由 copy_important 生成的MidiConvert对象这是不可复用的。"
)
# 一个midi中仅有16个通道 我们通过通道来识别而不是音轨
midi_channels: NoteChannelType = empty_midi_channels(staff=[])
tempo = mido.midifiles.midifiles.DEFAULT_TEMPO
# 我们来用通道统计音乐信息
# 但是是用分轨的思路的
for track_no, track in enumerate(self.midi.tracks):
microseconds = 0
if not track:
continue
note_queue_A: Dict[
int,
List[
Tuple[
int,
int,
]
],
] = empty_midi_channels(staff=[])
note_queue_B: Dict[
int,
List[
Tuple[
int,
int,
]
],
] = empty_midi_channels(staff=[])
channel_program: Dict[int, int] = empty_midi_channels(staff=-1)
for msg in track:
if msg.time != 0:
microseconds += msg.time * tempo / self.midi.ticks_per_beat / 1000
if msg.is_meta:
if msg.type == "set_tempo":
tempo = msg.tempo
else:
if msg.type == "program_change":
channel_program[msg.channel] = msg.program
elif msg.type == "note_on" and msg.velocity != 0:
note_queue_A[msg.channel].append(
(msg.note, channel_program[msg.channel])
)
note_queue_B[msg.channel].append((msg.velocity, microseconds))
elif (msg.type == "note_off") or (
msg.type == "note_on" and msg.velocity == 0
):
if (msg.note, channel_program[msg.channel]) in note_queue_A[
msg.channel
]:
_velocity, _ms = note_queue_B[msg.channel][
note_queue_A[msg.channel].index(
(msg.note, channel_program[msg.channel])
)
]
note_queue_A[msg.channel].remove(
(msg.note, channel_program[msg.channel])
)
note_queue_B[msg.channel].remove((_velocity, _ms))
midi_channels[msg.channel].append(
SingleNote(
instrument=msg.note,
pitch=channel_program[msg.channel],
velocity=_velocity,
startime=_ms,
lastime=microseconds - _ms,
track_number=track_no,
is_percussion=True,
)
if msg.channel == 9
else SingleNote(
instrument=channel_program[msg.channel],
pitch=msg.note,
velocity=_velocity,
startime=_ms,
lastime=microseconds - _ms,
track_number=track_no,
is_percussion=False,
)
)
else:
if ignore_mismatch_error:
print(
"[WARRING] MIDI格式错误 音符不匹配 {} 无法在上文中找到与之匹配的音符开音消息".format(
msg
)
)
else:
raise NoteOnOffMismatchError(
"当前的MIDI很可能有损坏之嫌……", msg, "无法在上文中找到与之匹配的音符开音消息。"
)
"""整合后的音乐通道格式
每个通道包括若干消息元素其中逃不过这三种:
1 切换乐器消息
("PgmC", 切换后的乐器ID: int, 距离演奏开始的毫秒)
2 音符开始消息
("NoteS", 开始的音符ID, 力度(响度), 距离演奏开始的毫秒)
3 音符结束消息
("NoteE", 结束的音符ID, 距离演奏开始的毫秒)"""
del tempo, self.channels
self.channels = dict(
[
(channel_no, sorted(channel_notes, key=lambda note: note.start_time))
for channel_no, channel_notes in midi_channels.items()
]
)
return self.channels
def to_command_list_in_score(
self,
scoreboard_name: str = "mscplay",
max_volume: float = 1.0,
speed: float = 1.0,
) -> Tuple[List[List[SingleCommand]], int, int]:
"""
将midi转换为我的世界命令列表
Parameters
----------
scoreboard_name: str
我的世界的计分板名称
max_volume: float
最大播放音量,注意:这里的音量范围为(0,1],如果超出将被处理为正确值,其原理为在距离玩家 (1 / volume -1) 的地方播放
speed: float
速度,注意:这里的速度指的是播放倍率,其原理为在播放音频的时候,每个音符的播放时间除以 speed
Returns
-------
tuple( list[list[SingleCommand指令,... ],... ], int指令数量, int音乐时长游戏刻 )
"""
if speed == 0:
raise ZeroSpeedError("播放速度仅可为(0,1]范围内的正实数")
max_volume = 1 if max_volume > 1 else (0.001 if max_volume <= 0 else max_volume)
command_channels = []
command_amount = 0
max_score = 0
# 此处 我们把通道视为音轨
for channel in self.to_music_note_channels().values():
# 如果当前通道为空 则跳过
if not channel:
continue
this_channel = []
for note in channel:
score_now = round(note.start_time / float(speed) / 50)
max_score = max(max_score, score_now)
this_channel.append(
SingleCommand(
self.execute_cmd_head.format(
"@a[scores=({}={})]".format(scoreboard_name, score_now)
.replace("(", r"{")
.replace(")", r"}")
)
+ note.to_command(
(max_volume) if note.track_no == 0 else (max_volume * 0.9)
),
annotation="{}播放{}%{}".format(
mctick2timestr(score_now),
max_volume * 100,
"{}:{}".format(note.mc_sound_ID, note.mc_pitch),
),
),
)
command_amount += 1
if this_channel:
self.music_command_list.extend(this_channel)
command_channels.append(this_channel)
self.music_tick_num = max_score
return (command_channels, command_amount, max_score)
def to_command_list_in_delay(
self,
max_volume: float = 1.0,
speed: float = 1.0,
player_selector: str = "@a",
) -> Tuple[List[SingleCommand], int, int]:
"""
将midi转换为我的世界命令列表并输出每个音符之后的延迟
Parameters
----------
max_volume: float
最大播放音量,注意:这里的音量范围为(0,1],如果超出将被处理为正确值,其原理为在距离玩家 (1 / volume -1) 的地方播放音频
speed: float
速度,注意:这里的速度指的是播放倍率,其原理为在播放音频的时候,每个音符的播放时间除以 speed
player_selector: str
玩家选择器,默认为`@a`
Returns
-------
tuple( list[SingleCommand,...], int音乐时长游戏刻, int最大同时播放的指令数量 )
"""
if speed == 0:
raise ZeroSpeedError("播放速度仅可为(0,1]范围内的正实数")
max_volume = 1 if max_volume > 1 else (0.001 if max_volume <= 0 else max_volume)
notes_list: List[SingleNote] = []
# 此处 我们把通道视为音轨
for channel in self.to_music_note_channels().values():
notes_list.extend(channel)
notes_list.sort(key=lambda a: a.start_time)
self.music_command_list = []
multi = max_multi = 0
delaytime_previous = 0
for note in notes_list:
delaytime_now = round(note.start_time / speed / 50)
if (tickdelay := (delaytime_now - delaytime_previous)) == 0:
multi += 1
if snake_case_name != attr_name: # 避免重复转换
if snake_case_name in self._plugin_cache: # 尝试转换后的插件名
return snake_case_name
else:
max_multi = max(max_multi, multi)
multi = 0
self.music_command_list.append(
SingleCommand(
self.execute_cmd_head.format(player_selector)
+ note.to_command(
(max_volume) if note.track_no == 0 else (max_volume * 0.9)
),
tick_delay=tickdelay,
annotation="{}播放{}%{}".format(
mctick2timestr(delaytime_now),
max_volume * 100,
"{}:{}".format(note.mc_sound_ID, note.mc_pitch),
),
)
)
delaytime_previous = delaytime_now
return self._parse_plugin_id(snake_case_name)
self.music_tick_num = round(notes_list[-1].start_time / speed / 50)
return self.music_command_list, self.music_tick_num, max_multi + 1
return None
def copy_important(self):
dst = MidiConvert(
midi_obj=None,
midi_name=self.midi_music_name,
enable_old_exe_format=self.enable_old_exe_format,
def _get_closest_plugin_id(self, requested_id: str) -> Optional[str]:
"""找到最接近的插件识别码(用于更好的错误提示)"""
matches = get_close_matches(
requested_id, self._plugin_cache.keys(), n=1, cutoff=0.6
)
dst.music_command_list = [i.copy() for i in self.music_command_list]
dst.progress_bar_command = [i.copy() for i in self.progress_bar_command]
dst.music_tick_num = self.music_tick_num
return dst
return matches[0] if matches else None
def get_plugin_by_id(self, plg_id: str):
"""获取插件实例,并缓存起来,提高性能"""
if plg_id.startswith("_"):
raise AttributeError("属性`{}`不存在,不应访问类的私有属性".format(plg_id))
if plg_id in self._plugin_cache:
return self._plugin_cache[plg_id]
else:
plugin_name = self._parse_plugin_id(plg_id)
if plugin_name:
self._plugin_cache[plg_id] = self._plugin_cache[plugin_name]
return self._plugin_cache[plg_id]
raise AttributeError(
"插件`{}`不存在,请检查插件的惟一识别码是否正确".format(plg_id)
+ (
";或者阁下可能想要使用的是`{}`插件?".format(closest)
if (closest := self._get_closest_plugin_id(plg_id))
else ""
)
)
def __getattr__(self, plugin_id: str):
"""动态属性访问,允许直接 实例.插件名 来访问插件"""
return self.get_plugin_by_id(plugin_id)
def _cache_all_plugins(self):
"""获取所有已注册插件的名称"""
for __plugin_type, __plugins_map in self.__plugin_registry:
for __plugin_id, __plugin in __plugins_map.items():
if __plugin_id in self._plugin_cache: # 避免重复缓存
if (
__plugin.metainfo.version
<= self._plugin_cache[__plugin_id].metainfo.version
): # 优先使用版本号最大的插件
continue
self._plugin_cache[__plugin_id] = __plugin

581
Musicreater/paramcurve.py Normal file
View File

@@ -0,0 +1,581 @@
# -*- coding: utf-8 -*-
"""
音·创 v3 内部数据使用的参数曲线
"""
"""
版权所有 © 2026 金羿
Copyright © 2026 Eilles
开源相关声明请见 仓库根目录下的 License.md
Terms & Conditions: License.md in the root directory
"""
# 睿乐组织 开发交流群 861684859
# Email TriM-Organization@hotmail.com
# 若需转载或借鉴 许可声明请查看仓库目录下的 License.md
# WARNING 本文件所含之功能未经完整测试
# 鉴于白谭若佬给出的建议:本功能应是处于低优先级开发的
# 因此暂时用处不大,可以稍微放一会再进行开发
# 目前用人工智能生成了部分代码,只经过简单的测试
# 可以等伶伦工作站开发出来后再进行完整的测试
from math import ceil
from dataclasses import dataclass
from typing import Optional, Any, List, Tuple, Callable
from enum import Enum
import bisect
def _evaluate_bezier_segment(
t0: float,
v0: float,
t1: float,
v1: float,
out_tangent: Optional[Tuple[float, float]],
in_tangent: Optional[Tuple[float, float]],
u: float,
) -> float:
"""
计算贝塞尔区间 [t0, t1] 在归一化参数 u ∈ [0,1] 处的 y 值。
控制点:
P0 = (t0, v0)
P1 = (t0 + out_dt, v0 + out_dv)
P2 = (t1 - in_dt, v1 - in_dv) ← 注意in_tangent 是相对于 t1 的偏移
P3 = (t1, v1)
"""
# 默认控制点:退化为线性
p0 = (t0, v0)
p3 = (t1, v1)
if out_tangent is not None:
p1 = (t0 + out_tangent[0], v0 + out_tangent[1])
else:
p1 = p0 # 无出手柄 → 与起点重合
if in_tangent is not None:
p2 = (t1 - in_tangent[0], v1 - in_tangent[1])
else:
p2 = p3 # 无入手柄 → 与终点重合
# 三次贝塞尔 y(t)
mt = 1.0 - u
return mt**3 * p0[1] + 3 * mt**2 * u * p1[1] + 3 * mt * u**2 * p2[1] + u**3 * p3[1]
class InterpolationMethod:
"""
预定义的标准化插值函数集合。所有函数接受归一化输入 u ∈ [0,1],返回 v ∈ [0,1]。
"""
@staticmethod
def linear(u: float) -> float:
"""
线性插值。
Parameters
----------
u : float
归一化时间,范围 [0, 1]。
Returns
-------
float
插值权重,范围 [0, 1]。
"""
return u
@staticmethod
def ease_in_quad(u: float) -> float:
"""
二次缓入(慢进快出)。
Parameters
----------
u : float
归一化时间,范围 [0, 1]。
Returns
-------
float
插值权重。
"""
return u * u
@staticmethod
def ease_out_quad(u: float) -> float:
"""
二次缓出(快进慢出)。
Parameters
----------
u : float
归一化时间,范围 [0, 1]。
Returns
-------
float
插值权重。
"""
return 1 - (1 - u) ** 2
@staticmethod
def ease_in_out_quad(u: float) -> float:
"""
二次缓入缓出。
Parameters
----------
u : float
归一化时间,范围 [0, 1]。
Returns
-------
float
插值权重。
"""
if u < 0.5:
return 2 * u * u
else:
return 1 - pow(-2 * u + 2, 2) / 2
@staticmethod
def hold(u: float) -> float:
"""
阶梯保持模式占位函数。实际插值逻辑在 ParamCurve.value_at 中特殊处理。
Parameters
----------
u : float
归一化时间(忽略)。
Returns
-------
float
无意义,仅作标识。
"""
return 0.0
@dataclass
class Keyframe:
"""
参数曲线上的一个关键帧,支持完整的入/出切线控制。
插值优先级:
1. 若 use_bezier=True → 使用贝塞尔模式(需 in_tangent / out_tangent
2. 否则 → 使用 out_interp 函数in_interp 被忽略)
"""
time: float
value: float
# 函数插值模式
out_interp: Optional[Callable[[float], float]] = None
# 贝塞尔模式
in_tangent: Optional[Tuple[float, float]] = (
None # (dt, dv) ← 相对于自身(负 dt 表示左侧)
)
out_tangent: Optional[Tuple[float, float]] = (
None # (dt, dv) → 相对于自身(正 dt 表示右侧)
)
use_bezier: bool = False
class BoundaryBehaviour(str, Enum):
"""
边界行为枚举。
"""
CONSTANT = "constant"
"""返回默认基线值"""
HOLD = "hold"
"""保持首/尾关键帧的值"""
class ParamCurve:
"""
参数曲线类
"""
"""
支持动态节点编辑
用户通过添加/修改关键帧(时间-值对)来定义曲线,类自动在相邻关键帧之间生成插值段。
支持多种插值模式:线性('linear')、平滑缓动('smooth')、保持('hold')或自定义函数。
"""
base_line: float = 0.0
"""基线/默认值"""
base_interpolation_function: Callable[[float], float]
"""默认(未指定区间时的)关键帧插值模式"""
boundary_behaviour: BoundaryBehaviour
"""边界行为,控制参数曲线在已定义的范围外的返回值"""
_keys: List[Keyframe]
"""关键帧列表"""
def __init__(
self,
base_value: float = 0.0,
default_interpolation_function: Callable[[float], float] = InterpolationMethod.linear,
boundary_mode: BoundaryBehaviour = BoundaryBehaviour.CONSTANT,
):
"""
初始化参数曲线。
Parameters
----------
base_value : float
边界外默认值(当 boundary_mode 为 BoundaryBehaviour.CONSTANT 时使用)。
default_interpolation_function : FittingFunctionType
新关键帧的默认 out_interp。
boundary_mode : BoundaryBehaviour
范围外行为:
- BoundaryBehaviour.CONSTANT: 返回 base_value
- BoundaryBehaviour.HOLD: 保持首/尾关键帧值
"""
self.base_line = base_value
self.base_interpolation_function = default_interpolation_function
self.boundary_behaviour = boundary_mode
self._keys: List[Keyframe] = []
def __bool__(self) -> bool:
return bool(self._keys) or (self.base_line != 0)
def add_key(
self,
time: float,
value: float,
out_interp: Optional[Callable[[float], float]] = None,
in_tangent: Optional[Tuple[float, float]] = None,
out_tangent: Optional[Tuple[float, float]] = None,
use_bezier: bool = False,
):
"""
添加或更新关键帧。
Parameters
----------
time : float
关键帧时间。
value : float
参数值。
out_interp : Optional[Callable]
出插值函数(若 use_bezier=False
in_tangent : Optional[Tuple[float, float]]
入切线偏移 (dt, dv)。dt 通常为负(表示左侧),但存储为绝对偏移。
out_tangent : Optional[Tuple[float, float]]
出切线偏移 (dt, dv)。dt 通常为正。
use_bezier : bool
是否使用贝塞尔插值。
Returns
-------
None
Notes
-----
若时间已存在,更新该关键帧的所有属性。
"""
interp = (
out_interp if out_interp is not None else self.base_interpolation_function
)
new_key = Keyframe(time, value, interp, in_tangent, out_tangent, use_bezier)
idx = bisect.bisect_left(self._keys, time, key=lambda k: k.time)
if idx < len(self._keys) and self._keys[idx].time == time:
self._keys[idx] = new_key
else:
self._keys.insert(idx, new_key)
def remove_key(self, time: float):
"""
移除指定时间的关键帧。
Parameters
----------
time : float
要移除的关键帧时间。
Returns
-------
None
"""
idx = bisect.bisect_left(self._keys, time, key=lambda k: k.time)
if idx < len(self._keys) and self._keys[idx].time == time:
del self._keys[idx]
def update_key_value(self, time: float, new_value: float):
"""更新关键帧值,保留其他属性。"""
idx = bisect.bisect_left(self._keys, time, key=lambda k: k.time)
if idx < len(self._keys) and self._keys[idx].time == time:
k = self._keys[idx]
self._keys[idx] = Keyframe(
time, new_value, k.out_interp, k.in_tangent, k.out_tangent, k.use_bezier
)
def update_key_interp(
self,
time: float,
out_interp: Optional[Callable[[float], float]] = None,
in_tangent: Optional[Tuple[float, float]] = None,
out_tangent: Optional[Tuple[float, float]] = None,
use_bezier: bool = False,
):
"""更新关键帧的插值属性。"""
idx = bisect.bisect_left(self._keys, time, key=lambda k: k.time)
if idx < len(self._keys) and self._keys[idx].time == time:
k = self._keys[idx]
new_value = k.value
interp = out_interp if out_interp is not None else k.out_interp
self._keys[idx] = Keyframe(
time, new_value, interp, in_tangent, out_tangent, use_bezier
)
def set_key_tangents(
self,
time: float,
in_tangent: Optional[Tuple[float, float]] = None,
out_tangent: Optional[Tuple[float, float]] = None,
use_bezier: bool = True,
):
"""单独设置关键帧的切线,不改变值。"""
idx = bisect.bisect_left(self._keys, time, key=lambda k: k.time)
if idx < len(self._keys) and self._keys[idx].time == time:
k = self._keys[idx]
self._keys[idx] = Keyframe(
time,
k.value,
out_interp=k.out_interp,
in_tangent=in_tangent,
out_tangent=out_tangent,
use_bezier=use_bezier,
)
def make_key_smooth(self, time: float):
"""
将关键帧设为“平滑”模式(自动对称切线,并设为贝塞尔模式)。
切线长度基于相邻关键帧的时间和值差。
"""
idx = bisect.bisect_left(self._keys, time, key=lambda k: k.time)
if idx < len(self._keys) and self._keys[idx].time == time:
k = self._keys[idx]
prev_k = self._keys[idx - 1] if idx > 0 else None
next_k = self._keys[idx + 1] if idx + 1 < len(self._keys) else None
# 默认切线长度:时间差的 1/3值差按比例
dt_in = dt_out = 0.1
dv_in = dv_out = 0.0
if prev_k and next_k:
dt_total = next_k.time - prev_k.time
dv_total = next_k.value - prev_k.value
dt_in = dt_out = dt_total / 3.0
dv_in = dv_out = dv_total / 3.0
elif prev_k:
dt_out = (k.time - prev_k.time) / 2.0
dv_out = (k.value - prev_k.value) / 2.0
dt_in = dt_out
dv_in = dv_out
elif next_k:
dt_in = (next_k.time - k.time) / 2.0
dv_in = (next_k.value - k.value) / 2.0
dt_out = dt_in
dv_out = dv_in
self.set_key_tangents(
time,
in_tangent=(-dt_in, -dv_in), # in_tangent 存储为偏移,使用时做减法
out_tangent=(dt_out, dv_out),
use_bezier=True,
)
def _get_boundary_value(self, t: float) -> float:
"""根据 boundary_mode 获取范围外的值。"""
if not self._keys:
return self.base_line
if self.boundary_behaviour == BoundaryBehaviour.CONSTANT:
return self.base_line
elif self.boundary_behaviour == BoundaryBehaviour.HOLD:
if t < self._keys[0].time:
return self._keys[0].value
else:
return self._keys[-1].value
else: # 可能会有别的模式吗?
return self.base_line
def value_at(self, t: float) -> float:
"""
计算时间 t 处的曲线值。
Parameters
----------
t : float
查询时间。
Returns
-------
float
插值结果。
"""
keys = self._keys
if not keys:
return self._get_boundary_value(t)
if t < keys[0].time or t > keys[-1].time:
return self._get_boundary_value(t)
times = [k.time for k in keys]
idx = bisect.bisect_right(times, t) - 1
if idx < 0:
return self._get_boundary_value(t)
if idx >= len(keys) - 1:
return keys[-1].value
k0 = keys[idx]
k1 = keys[idx + 1]
if k0.time == k1.time:
return k0.value
if k0.time == t:
return k0.value
if k1.time == t:
return k1.value
t0, v0 = k0.time, k0.value
t1, v1 = k1.time, k1.value
u = (t - t0) / (t1 - t0)
u = max(0.0, min(1.0, u))
# 贝塞尔模式(高优先级)
if k0.use_bezier or k1.use_bezier:
return _evaluate_bezier_segment(
t0,
v0,
t1,
v1,
out_tangent=k0.out_tangent,
in_tangent=k1.in_tangent, # ← 关键:使用下一帧的 in_tangent
u=u,
)
# 函数插值模式,优先处理阶梯保持模式
elif k0.out_interp is InterpolationMethod.hold:
return v0
interp_func = k0.out_interp or self.base_interpolation_function
v_norm = interp_func(u)
return v0 + v_norm * (v1 - v0)
def __call__(self, t: float) -> float:
return self.value_at(t)
def get_all_keys(self) -> List[Tuple[float, float]]:
"""返回 (time, value) 列表。"""
return [(k.time, k.value) for k in self._keys]
def set_default_interpolation_function(self, interp_func: Callable[[float], float]):
"""设置默认插值函数。"""
self.base_interpolation_function = interp_func
def set_boundary_mode(
self, mode: BoundaryBehaviour, base_value: Optional[float] = None
):
"""
设置边界行为。
Parameters
----------
mode : BoundaryBehaviour
边界行为设定
base_value : Optional[float]
当 mode=BoundaryBehaviour.CONSTANT 时,指定新的默认值。
"""
self.boundary_behaviour = mode
if base_value is not None:
self.base_line = base_value
def bake(
self,
start: float,
end: float,
sample_rate: Optional[float] = None,
num_samples: Optional[int] = None,
dtype: Any = None,
) -> "np.ndarray": # type: ignore 这里这样用会报错吗?不知道,但是人工智能这样写了都,大抵是能用的吧
"""
将参数曲线在指定时间范围内烘焙为 NumPy 数组,用于高性能实时查询或音频渲染。
Parameters
----------
start : float
烘焙起始时间(包含)。
end : float
烘焙结束时间(不包含)。
sample_rate : Optional[float]
采样率(单位:样本/时间单位。例如若时间单位为秒sample_rate=48000 表示每秒 48k 样本。
必须与 `num_samples` 二选一提供。
num_samples : Optional[int]
输出数组的总样本数。若提供,则忽略 `sample_rate`。
dtype : Any, optional
输出数组的数据类型(如 np.float32。默认为 np.float64。
Returns
-------
np.ndarray
一维 NumPy 数组,长度为 `num_samples``arr[i] ≈ curve(start + i / sample_rate)`。
Exceptions
----------
ValueError
- 若 `start >= end`
- 若未提供 `sample_rate` 且未提供 `num_samples`
- 若 `num_samples <= 0`
Notes
-----
- 内部使用 `np.linspace` 生成时间轴,然后逐点调用 `self.value_at(t)`。
- 虽然目前是 Python 循环,但对于典型自动化曲线(<1000 关键帧NumPy 向量化优势主要体现在内存布局和后续处理。
- 如需极致性能(如 >1M 样本),可未来优化为 C++/Numba 加速,但当前已满足 DAW 自动化需求。
"""
if start >= end:
raise ValueError("起始值须小于结束值。")
if num_samples is not None:
if num_samples <= 0:
raise ValueError("烘焙的采样数须为非零自然数。")
n = num_samples
elif sample_rate is not None:
if sample_rate <= 0:
raise ValueError("烘焙的采样率须为正值。")
duration = end - start
n = int(ceil(duration * sample_rate))
# 别因为小数数值会产生的问题而越界了来着
if n == 0:
n = 1
else:
raise ValueError("烘焙参数时,须提供采样率或采样数。")
import numpy as np
# 生成对应时间的节点:[start, ..., end - dt]
times = np.linspace(start, end, n, endpoint=False)
# 计算每个时间节点上的参数值
# 我们认为在数字音频工作站的环境里,此值可能最多到 ~1e6 的样子,因此这样 for 一下应当可以接受
# WARNING: 人工智能是这样理解的,如果有问题的话后续可能需要更改
values = np.empty(n, dtype=dtype or np.float64)
for i in range(n):
values[i] = self.value_at(float(times[i]))
return values

View File

@@ -1,541 +0,0 @@
# -*- coding: utf-8 -*-
"""
版权所有 © 2023 音·创 开发者
Copyright © 2023 all the developers of Musicreater
开源相关声明请见 仓库根目录下的 License.md
Terms & Conditions: License.md in the root directory
"""
# 睿乐组织 开发交流群 861684859
# Email TriM-Organization@hotmail.com
# 若需转载或借鉴 许可声明请查看仓库目录下的 License.md
import json
import os
import shutil
from typing import Tuple
from TrimMCStruct import Structure
from ...main import MidiConvert
from ..archive import behavior_mcpack_manifest, compress_zipfile
from ..main import ConvertConfig
from ..mcstructure import (
COMPABILITY_VERSION_117,
COMPABILITY_VERSION_119,
commands_to_redstone_delay_structure,
commands_to_structure,
form_command_block_in_NBT_struct,
)
def to_addon_pack_in_score(
midi_cvt: MidiConvert,
data_cfg: ConvertConfig,
scoreboard_name: str = "mscplay",
auto_reset: bool = False,
) -> Tuple[int, int]:
"""
将midi以计分播放器形式转换为我的世界函数附加包
Parameters
----------
midi_cvt: MidiConvert 对象
用于转换的MidiConvert对象
data_cfg: ConvertConfig 对象
部分转换通用参数
scoreboard_name: str
我的世界的计分板名称
auto_reset: bool
是否自动重置计分板
Returns
-------
tuple[int指令数量, int音乐总延迟]
"""
cmdlist, maxlen, maxscore = midi_cvt.to_command_list_in_score(
scoreboard_name, data_cfg.volume_ratio, data_cfg.speed_multiplier
)
# 当文件f夹{self.outputPath}/temp/functions存在时清空其下所有项目然后创建
if os.path.exists(f"{data_cfg.dist_path}/temp/functions/"):
shutil.rmtree(f"{data_cfg.dist_path}/temp/functions/")
os.makedirs(f"{data_cfg.dist_path}/temp/functions/mscplay")
# 写入manifest.json
with open(f"{data_cfg.dist_path}/temp/manifest.json", "w", encoding="utf-8") as f:
json.dump(
behavior_mcpack_manifest(
pack_description=f"{midi_cvt.midi_music_name} 音乐播放包MCFUNCTION(MCPACK) 计分播放器 - 由 音·创 生成",
pack_name=midi_cvt.midi_music_name + "播放",
modules_description=f"无 - 由 音·创 生成",
),
fp=f,
indent=4,
)
# 写入stop.mcfunction
with open(
f"{data_cfg.dist_path}/temp/functions/stop.mcfunction", "w", encoding="utf-8"
) as f:
f.write("scoreboard players reset @a {}".format(scoreboard_name))
# 将命令列表写入文件
index_file = open(
f"{data_cfg.dist_path}/temp/functions/index.mcfunction", "w", encoding="utf-8"
)
for i in range(len(cmdlist)):
index_file.write(f"function mscplay/track{i + 1}\n")
with open(
f"{data_cfg.dist_path}/temp/functions/mscplay/track{i + 1}.mcfunction",
"w",
encoding="utf-8",
) as f:
f.write("\n".join([single_cmd.cmd for single_cmd in cmdlist[i]]))
index_file.writelines(
(
"scoreboard players add @a[scores={"
+ scoreboard_name
+ "=1..}] "
+ scoreboard_name
+ " 1\n",
(
"scoreboard players reset @a[scores={"
+ scoreboard_name
+ "="
+ str(maxscore + 20)
+ "..}]"
+ f" {scoreboard_name}\n"
)
if auto_reset
else "",
f"function mscplay/progressShow\n" if data_cfg.progressbar_style else "",
)
)
if data_cfg.progressbar_style:
with open(
f"{data_cfg.dist_path}/temp/functions/mscplay/progressShow.mcfunction",
"w",
encoding="utf-8",
) as f:
f.writelines(
"\n".join(
[
single_cmd.cmd
for single_cmd in midi_cvt.form_progress_bar(
maxscore, scoreboard_name, data_cfg.progressbar_style
)
]
)
)
index_file.close()
if os.path.exists(f"{data_cfg.dist_path}/{midi_cvt.midi_music_name}.mcpack"):
os.remove(f"{data_cfg.dist_path}/{midi_cvt.midi_music_name}.mcpack")
compress_zipfile(
f"{data_cfg.dist_path}/temp/",
f"{data_cfg.dist_path}/{midi_cvt.midi_music_name}.mcpack",
)
shutil.rmtree(f"{data_cfg.dist_path}/temp/")
return maxlen, maxscore
def to_addon_pack_in_delay(
midi_cvt: MidiConvert,
data_cfg: ConvertConfig,
player: str = "@a",
max_height: int = 64,
) -> Tuple[int, int]:
"""
将midi以延迟播放器形式转换为mcstructure结构文件后打包成附加包并在附加包中生成相应地导入函数
Parameters
----------
midi_cvt: MidiConvert 对象
用于转换的MidiConvert对象
data_cfg: ConvertConfig 对象
部分转换通用参数
player: str
玩家选择器,默认为`@a`
max_height: int
生成结构最大高度
Returns
-------
tuple[int指令数量, int音乐总延迟]
"""
compability_ver = (
COMPABILITY_VERSION_117
if midi_cvt.enable_old_exe_format
else COMPABILITY_VERSION_119
)
command_list, max_delay = midi_cvt.to_command_list_in_delay(
data_cfg.volume_ratio,
data_cfg.speed_multiplier,
player,
)[:2]
if not os.path.exists(data_cfg.dist_path):
os.makedirs(data_cfg.dist_path)
# 当文件f夹{self.outputPath}/temp/存在时清空其下所有项目,然后创建
if os.path.exists(f"{data_cfg.dist_path}/temp/"):
shutil.rmtree(f"{data_cfg.dist_path}/temp/")
os.makedirs(f"{data_cfg.dist_path}/temp/functions/")
os.makedirs(f"{data_cfg.dist_path}/temp/structures/")
# 写入manifest.json
with open(f"{data_cfg.dist_path}/temp/manifest.json", "w", encoding="utf-8") as f:
json.dump(
behavior_mcpack_manifest(
pack_description=f"{midi_cvt.midi_music_name} 音乐播放包MCSTRUCTURE(MCPACK) 延迟播放器 - 由 音·创 生成",
pack_name=midi_cvt.midi_music_name + "播放",
modules_description=f"无 - 由 音·创 生成",
),
fp=f,
indent=4,
)
# 写入stop.mcfunction
with open(
f"{data_cfg.dist_path}/temp/functions/stop.mcfunction", "w", encoding="utf-8"
) as f:
f.write(
"gamerule commandblocksenabled false\ngamerule commandblocksenabled true"
)
# 将命令列表写入文件
index_file = open(
f"{data_cfg.dist_path}/temp/functions/index.mcfunction", "w", encoding="utf-8"
)
struct, size, end_pos = commands_to_structure(
command_list,
max_height - 1,
compability_version_=compability_ver,
)
with open(
os.path.abspath(
os.path.join(
data_cfg.dist_path,
"temp/structures/",
f"{midi_cvt.midi_music_name}_main.mcstructure",
)
),
"wb+",
) as f:
struct.dump(f)
del struct
if data_cfg.progressbar_style:
scb_name = midi_cvt.midi_music_name[:3] + "Pgb"
index_file.write("scoreboard objectives add {0} dummy {0}\n".format(scb_name))
struct_a = Structure((1, 1, 1), compability_version=compability_ver)
struct_a.set_block(
(0, 0, 0),
form_command_block_in_NBT_struct(
r"scoreboard players add {} {} 1".format(player, scb_name),
(0, 0, 0),
1,
1,
alwaysRun=False,
customName="显示进度条并加分",
compability_version_number=compability_ver,
),
)
with open(
os.path.abspath(
os.path.join(
data_cfg.dist_path,
"temp/structures/",
f"{midi_cvt.midi_music_name}_start.mcstructure",
)
),
"wb+",
) as f:
struct_a.dump(f)
index_file.write(f"structure load {midi_cvt.midi_music_name}_start ~ ~ ~1\n")
pgb_struct, pgbSize, pgbNowPos = commands_to_structure(
midi_cvt.form_progress_bar(max_delay, scb_name, data_cfg.progressbar_style),
max_height - 1,
compability_version_=compability_ver,
)
with open(
os.path.abspath(
os.path.join(
data_cfg.dist_path,
"temp/structures/",
f"{midi_cvt.midi_music_name}_pgb.mcstructure",
)
),
"wb+",
) as f:
pgb_struct.dump(f)
index_file.write(f"structure load {midi_cvt.midi_music_name}_pgb ~ ~1 ~1\n")
struct_a = Structure(
(1, 1, 1),
)
struct_a.set_block(
(0, 0, 0),
form_command_block_in_NBT_struct(
r"scoreboard players reset {} {}".format(player, scb_name),
(0, 0, 0),
1,
0,
alwaysRun=False,
customName="重置进度条计分板",
compability_version_number=compability_ver,
),
)
with open(
os.path.abspath(
os.path.join(
data_cfg.dist_path,
"temp/structures/",
f"{midi_cvt.midi_music_name}_reset.mcstructure",
)
),
"wb+",
) as f:
struct_a.dump(f)
del struct_a, pgb_struct
index_file.write(
f"structure load {midi_cvt.midi_music_name}_reset ~{pgbSize[0] + 2} ~ ~1\n"
)
index_file.write(
f"structure load {midi_cvt.midi_music_name}_main ~{pgbSize[0] + 2} ~1 ~1\n"
)
else:
index_file.write(f"structure load {midi_cvt.midi_music_name}_main ~ ~ ~1\n")
index_file.close()
if os.path.exists(f"{data_cfg.dist_path}/{midi_cvt.midi_music_name}.mcpack"):
os.remove(f"{data_cfg.dist_path}/{midi_cvt.midi_music_name}.mcpack")
compress_zipfile(
f"{data_cfg.dist_path}/temp/",
f"{data_cfg.dist_path}/{midi_cvt.midi_music_name}.mcpack",
)
shutil.rmtree(f"{data_cfg.dist_path}/temp/")
return len(command_list), max_delay
def to_addon_pack_in_repeater(
midi_cvt: MidiConvert,
data_cfg: ConvertConfig,
player: str = "@a",
max_height: int = 65,
) -> Tuple[int, int]:
"""
将midi以中继器播放器形式转换为mcstructure结构文件后打包成附加包并在附加包中生成相应地导入函数
Parameters
----------
midi_cvt: MidiConvert 对象
用于转换的MidiConvert对象
data_cfg: ConvertConfig 对象
部分转换通用参数
player: str
玩家选择器,默认为`@a`
max_height: int
生成结构最大高度
Returns
-------
tuple[int指令数量, int音乐总延迟]
"""
compability_ver = (
COMPABILITY_VERSION_117
if midi_cvt.enable_old_exe_format
else COMPABILITY_VERSION_119
)
command_list, max_delay, max_together = midi_cvt.to_command_list_in_delay(
data_cfg.volume_ratio,
data_cfg.speed_multiplier,
player,
)
if not os.path.exists(data_cfg.dist_path):
os.makedirs(data_cfg.dist_path)
# 当文件f夹{self.outputPath}/temp/存在时清空其下所有项目,然后创建
if os.path.exists(f"{data_cfg.dist_path}/temp/"):
shutil.rmtree(f"{data_cfg.dist_path}/temp/")
os.makedirs(f"{data_cfg.dist_path}/temp/functions/")
os.makedirs(f"{data_cfg.dist_path}/temp/structures/")
# 写入manifest.json
with open(f"{data_cfg.dist_path}/temp/manifest.json", "w", encoding="utf-8") as f:
json.dump(
behavior_mcpack_manifest(
pack_description=f"{midi_cvt.midi_music_name} 音乐播放包MCSTRUCTURE(MCPACK) 中继器播放器 - 由 音·创 生成",
pack_name=midi_cvt.midi_music_name + "播放",
modules_description=f"无 - 由 音·创 生成",
),
fp=f,
indent=4,
)
# 写入stop.mcfunction
with open(
f"{data_cfg.dist_path}/temp/functions/stop.mcfunction", "w", encoding="utf-8"
) as f:
f.write(
"gamerule commandblocksenabled false\ngamerule commandblocksenabled true"
)
# 将命令列表写入文件
index_file = open(
f"{data_cfg.dist_path}/temp/functions/index.mcfunction", "w", encoding="utf-8"
)
struct, size, end_pos = commands_to_redstone_delay_structure(
command_list,
max_delay,
max_together,
compability_version_=compability_ver,
)
with open(
os.path.abspath(
os.path.join(
data_cfg.dist_path,
"temp/structures/",
f"{midi_cvt.midi_music_name}_main.mcstructure",
)
),
"wb+",
) as f:
struct.dump(f)
del struct
if data_cfg.progressbar_style:
scb_name = midi_cvt.midi_music_name[:3] + "Pgb"
index_file.write("scoreboard objectives add {0} dummy {0}\n".format(scb_name))
struct_a = Structure((1, 1, 1), compability_version=compability_ver)
struct_a.set_block(
(0, 0, 0),
form_command_block_in_NBT_struct(
r"scoreboard players add {} {} 1".format(player, scb_name),
(0, 0, 0),
1,
1,
alwaysRun=False,
customName="显示进度条并加分",
compability_version_number=compability_ver,
),
)
with open(
os.path.abspath(
os.path.join(
data_cfg.dist_path,
"temp/structures/",
f"{midi_cvt.midi_music_name}_start.mcstructure",
)
),
"wb+",
) as f:
struct_a.dump(f)
index_file.write(f"structure load {midi_cvt.midi_music_name}_start ~ ~ ~1\n")
pgb_struct, pgbSize, pgbNowPos = commands_to_structure(
midi_cvt.form_progress_bar(max_delay, scb_name, data_cfg.progressbar_style),
max_height - 1,
compability_version_=compability_ver,
)
with open(
os.path.abspath(
os.path.join(
data_cfg.dist_path,
"temp/structures/",
f"{midi_cvt.midi_music_name}_pgb.mcstructure",
)
),
"wb+",
) as f:
pgb_struct.dump(f)
index_file.write(f"structure load {midi_cvt.midi_music_name}_pgb ~ ~1 ~1\n")
struct_a = Structure(
(1, 1, 1),
)
struct_a.set_block(
(0, 0, 0),
form_command_block_in_NBT_struct(
r"scoreboard players reset {} {}".format(player, scb_name),
(0, 0, 0),
1,
0,
alwaysRun=False,
customName="重置进度条计分板",
compability_version_number=compability_ver,
),
)
with open(
os.path.abspath(
os.path.join(
data_cfg.dist_path,
"temp/structures/",
f"{midi_cvt.midi_music_name}_reset.mcstructure",
)
),
"wb+",
) as f:
struct_a.dump(f)
del struct_a, pgb_struct
index_file.write(
f"structure load {midi_cvt.midi_music_name}_reset ~{pgbSize[0] + 2} ~ ~1\n"
)
index_file.write(
f"structure load {midi_cvt.midi_music_name}_main ~{pgbSize[0] + 2} ~1 ~1\n"
)
else:
index_file.write(f"structure load {midi_cvt.midi_music_name}_main ~ ~ ~1\n")
index_file.close()
if os.path.exists(f"{data_cfg.dist_path}/{midi_cvt.midi_music_name}.mcpack"):
os.remove(f"{data_cfg.dist_path}/{midi_cvt.midi_music_name}.mcpack")
compress_zipfile(
f"{data_cfg.dist_path}/temp/",
f"{data_cfg.dist_path}/{midi_cvt.midi_music_name}.mcpack",
)
shutil.rmtree(f"{data_cfg.dist_path}/temp/")
return len(command_list), max_delay

View File

@@ -1,27 +0,0 @@
# -*- coding: utf-8 -*-
"""
存放通用的普遍性的插件内容
"""
"""
版权所有 © 2023 音·创 开发者
Copyright © 2023 all the developers of Musicreater
开源相关声明请见 仓库根目录下的 License.md
Terms & Conditions: License.md in the root directory
"""
# 睿乐组织 开发交流群 861684859
# Email TriM-Organization@hotmail.com
# 若需转载或借鉴 许可声明请查看仓库目录下的 License.md
import math
def bottem_side_length_of_smallest_square_bottom_box(total: int, maxHeight: int):
"""给定总方块数量和最大高度,返回所构成的图形外切正方形的边长
:param total: 总方块数量
:param maxHeight: 最大高度
:return: 外切正方形的边长 int"""
return math.ceil(math.sqrt(math.ceil(total / maxHeight)))

View File

@@ -1,86 +0,0 @@
# -*- coding: utf-8 -*-
"""
存放附加内容功能
"""
"""
版权所有 © 2023 音·创 开发者
Copyright © 2023 all the developers of Musicreater
开源相关声明请见 仓库根目录下的 License.md
Terms & Conditions: License.md in the root directory
"""
# 睿乐组织 开发交流群 861684859
# Email TriM-Organization@hotmail.com
# 若需转载或借鉴 许可声明请查看仓库目录下的 License.md
from dataclasses import dataclass
from typing import Literal, Tuple, Union
from ..constants import DEFAULT_PROGRESSBAR_STYLE
@dataclass(init=False)
class ConvertConfig:
"""
转换通用设置存储类
"""
volume_ratio: float
"""音量比例"""
speed_multiplier: float
"""速度倍率"""
progressbar_style: Union[Tuple[str, Tuple[str, str]], Literal[None]]
"""进度条样式组"""
dist_path: str
"""输出目录"""
def __init__(
self,
output_path: str,
volume: float = 1.0,
speed: float = 1.0,
progressbar: Union[bool, Tuple[str, Tuple[str, str]]] = True,
):
"""
将已经转换好的数据内容指令载入MC可读格式
Parameters
----------
output_path: str
生成内容的输出目录
volume: float
音量比率,范围为(0,1],其原理为在距离玩家 (1 / volume -1) 的地方播放音频
speed: float
速度倍率,注意:这里的速度指的是播放速度倍率,其原理为在播放音频的时候,每个音符的播放时间除以 speed
progressbar: bool|tuple[str, Tuple[str,]]
进度条,当此参数为 `True` 时使用默认进度条,为其他的**值为真**的参数时识别为进度条自定义参数,为其他**值为假**的时候不生成进度条
"""
self.dist_path = output_path
"""输出目录"""
self.volume_ratio = volume
"""音量比例"""
self.speed_multiplier = speed
"""速度倍率"""
if progressbar:
# 此处是对于仅有 True 的参数和自定义参数的判断
# 改这一段没🐎
if progressbar is True:
self.progressbar_style = DEFAULT_PROGRESSBAR_STYLE
"""进度条样式组"""
else:
self.progressbar_style = progressbar
"""进度条样式组"""
else:
self.progressbar_style = None
"""进度条样式组"""

View File

@@ -1,143 +0,0 @@
# -*- coding: utf-8 -*-
"""
版权所有 © 2023 音·创 开发者
Copyright © 2023 all the developers of Musicreater
开源相关声明请见 仓库根目录下的 License.md
Terms & Conditions: License.md in the root directory
"""
# 睿乐组织 开发交流群 861684859
# Email TriM-Organization@hotmail.com
# 若需转载或借鉴 许可声明请查看仓库目录下的 License.md
import os
from typing import Literal
from ...exceptions import CommandFormatError
from ...main import MidiConvert
from ..main import ConvertConfig
from ..mcstructure import (
COMPABILITY_VERSION_117,
COMPABILITY_VERSION_119,
commands_to_redstone_delay_structure,
commands_to_structure,
)
def to_mcstructure_file_in_delay(
midi_cvt: MidiConvert,
data_cfg: ConvertConfig,
player: str = "@a",
max_height: int = 64,
):
"""
将midi以延迟播放器形式转换为mcstructure结构文件
Parameters
----------
midi_cvt: MidiConvert 对象
用于转换的MidiConvert对象
data_cfg: ConvertConfig 对象
部分转换通用参数
player: str
玩家选择器,默认为`@a`
max_height: int
生成结构最大高度
Returns
-------
tuple[tuple[int,]结构大小, int音乐总延迟]
"""
compability_ver = (
COMPABILITY_VERSION_117
if midi_cvt.enable_old_exe_format
else COMPABILITY_VERSION_119
)
cmd_list, max_delay = midi_cvt.to_command_list_in_delay(
data_cfg.volume_ratio,
data_cfg.speed_multiplier,
player,
)[:2]
if not os.path.exists(data_cfg.dist_path):
os.makedirs(data_cfg.dist_path)
struct, size, end_pos = commands_to_structure(
cmd_list, max_height - 1, compability_version_=compability_ver
)
with open(
os.path.abspath(
os.path.join(data_cfg.dist_path, f"{midi_cvt.midi_music_name}.mcstructure")
),
"wb+",
) as f:
struct.dump(f)
return size, max_delay
def to_mcstructure_file_in_repeater(
midi_cvt: MidiConvert,
data_cfg: ConvertConfig,
player: str = "@a",
axis_side: Literal["z+", "z-", "Z+", "Z-", "x+", "x-", "X+", "X-"] = "z+",
basement_block: str = "concrete",
):
"""
将midi以延迟播放器形式转换为mcstructure结构文件
Parameters
----------
midi_cvt: MidiConvert 对象
用于转换的MidiConvert对象
data_cfg: ConvertConfig 对象
部分转换通用参数
player: str
玩家选择器,默认为`@a`
axis_side: Literal["z+","z-","Z+","Z-","x+","x-","X+","X-"]
生成结构的延展方向
basement_block: str
结构的基底方块
Returns
-------
tuple[tuple[int,]结构大小, int音乐总延迟]
"""
compability_ver = (
COMPABILITY_VERSION_117
if midi_cvt.enable_old_exe_format
else COMPABILITY_VERSION_119
)
cmd_list, max_delay, max_multiple_cmd = midi_cvt.to_command_list_in_delay(
data_cfg.volume_ratio,
data_cfg.speed_multiplier,
player,
)
if not os.path.exists(data_cfg.dist_path):
os.makedirs(data_cfg.dist_path)
struct, size, end_pos = commands_to_redstone_delay_structure(
cmd_list,
max_delay,
max_multiple_cmd,
basement_block,
axis_side,
compability_version_=compability_ver,
)
with open(
os.path.abspath(
os.path.join(data_cfg.dist_path, f"{midi_cvt.midi_music_name}.mcstructure")
),
"wb+",
) as f:
struct.dump(f)
return size, max_delay

View File

@@ -1,40 +0,0 @@
# -*- coding: utf-8 -*-
"""
存放有关WebSocket服务器操作的内容
"""
"""
版权所有 © 2023 音·创 开发者
Copyright © 2023 all the developers of Musicreater
开源相关声明请见 仓库根目录下的 License.md
Terms & Conditions: License.md in the root directory
"""
# 睿乐组织 开发交流群 861684859
# Email TriM-Organization@hotmail.com
# 若需转载或借鉴 许可声明请查看仓库目录下的 License.md
import fcwslib
# 这个库有问题,正在检修
class Plugin(fcwslib.Plugin):
async def on_connect(self) -> None:
print("对象已被连接")
await self.send_command("list", callback=self.list)
await self.subscribe("PlayerMessage", callback=self.player_message)
async def on_disconnect(self) -> None:
print("对象停止连接")
async def on_receive(self, response) -> None:
print("已接收非常规回复 {}".format(response))
async def list(self, response) -> None:
print("已收取指令执行回复 {}".format(response))
async def player_message(self, response) -> None:
print("已收取玩家事件回复 {}".format(response))

View File

@@ -1,29 +0,0 @@
# -*- coding: utf-8 -*-
"""
版权所有 © 2023 音·创 开发者
Copyright © 2023 all the developers of Musicreater
开源相关声明请见 仓库根目录下的 License.md
Terms & Conditions: License.md in the root directory
"""
# 睿乐组织 开发交流群 861684859
# Email TriM-Organization@hotmail.com
# 若需转载或借鉴 许可声明请查看仓库目录下的 License.md
import fcwslib
from ...main import MidiConvert
from ..main import ConvertConfig
from ...subclass import SingleCommand
def open_websocket_server(
midi_cvt: MidiConvert,
data_cfg: ConvertConfig,
player: str = "@a",
server_dist: str = "localhost",
server_port: int = 8000,
):
wssever = fcwslib.Server(server=server_dist,port=server_port,debug_mode=False)

440
Musicreater/plugins.py Normal file
View File

@@ -0,0 +1,440 @@
# -*- coding: utf-8 -*-
"""
音·创 v3 的插件接口与管理相关内容
"""
"""
版权所有 © 2026 金羿
Copyright © 2026 Eilles
开源相关声明请见 仓库根目录下的 License.md
Terms & Conditions: License.md in the root directory
"""
# 睿乐组织 开发交流群 861684859
# Email TriM-Organization@hotmail.com
# 若需转载或借鉴 许可声明请查看仓库目录下的 License.md
import importlib
from pathlib import Path
from typing import (
Dict,
Any,
Optional,
List,
Tuple,
Union,
Generator,
Set,
Iterable,
Iterator,
TypeVar,
Mapping,
Callable,
Type,
)
from itertools import chain
from ._plugin_abc import (
# 枚举类
PluginTypes,
# 抽象基类/数据类(插件参数定义)
PluginConfig,
PluginMetaInformation,
# 抽象基类(插件定义)
MusicInputPluginBase,
TrackInputPluginBase,
MusicOperatePluginBase,
TrackOperatePluginBase,
MusicOutputPluginBase,
TrackOutputPluginBase,
ServicePluginBase,
LibraryPluginBase,
# 顶层插件定义
TopPluginBase,
)
from .exceptions import (
PluginMetainfoNotFoundError,
ParameterTypeError,
PluginInstanceNotFoundError,
PluginRegisteredError,
PluginNotFoundError,
PluginDependencyNotFound,
)
__all__ = [
# 枚举类
"PluginTypes",
# 抽象基类/数据类(插件参数定义)
"PluginConfig",
"PluginMetaInformation",
# 抽象基类(插件定义)
"MusicInputPluginBase",
"TrackInputPluginBase",
"MusicOperatePluginBase",
"TrackOperatePluginBase",
"MusicOutputPluginBase",
"TrackOutputPluginBase",
"ServicePluginBase",
"LibraryPluginBase",
# 插件注册用装饰函数
"music_input_plugin",
"track_input_plugin",
"music_operate_plugin",
"track_operate_plugin",
"music_output_plugin",
"track_output_plugin",
"service_plugin",
"library_plugin",
]
T_IOPlugin = TypeVar(
"T_IOPlugin",
MusicInputPluginBase,
TrackInputPluginBase,
MusicOutputPluginBase,
TrackOutputPluginBase,
)
T_Plugin = TypeVar(
"T_Plugin",
MusicInputPluginBase,
TrackInputPluginBase,
MusicOperatePluginBase,
TrackOperatePluginBase,
MusicOutputPluginBase,
TrackOutputPluginBase,
ServicePluginBase,
LibraryPluginBase,
)
def load_plugin_module(package: Union[Path, str]):
"""自动发现并加载插件包中的插件
参数:
=====
package: Path | str, 可选
插件包路径或名称,当为 Path 类时为路径,为 str 时为包名,切勿混淆。
"""
try:
if isinstance(package, Path):
relative_path = package.resolve().relative_to(Path.cwd().resolve())
if relative_path.stem == "__init__":
return importlib.import_module(".".join(relative_path.parts[:-1]))
else:
return importlib.import_module(
".".join(relative_path.parts[:-1] + (relative_path.stem,))
)
else:
return importlib.import_module(package)
except ModuleNotFoundError as e:
raise PluginNotFoundError("无法找到名为`{}`的插件包".format(package)) from e
class PluginRegistry:
"""插件注册管理器(注册表)"""
def __init__(self):
self._music_input_plugins: Dict[str, MusicInputPluginBase] = {}
self._track_input_plugins: Dict[str, TrackInputPluginBase] = {}
self._music_operate_plugins: Dict[str, MusicOperatePluginBase] = {}
self._track_operate_plugins: Dict[str, TrackOperatePluginBase] = {}
self._music_output_plugins: Dict[str, MusicOutputPluginBase] = {}
self._track_output_plugins: Dict[str, TrackOutputPluginBase] = {}
self._service_plugins: Dict[str, ServicePluginBase] = {}
self._library_plugins: Dict[str, LibraryPluginBase] = {}
self._all_plugin_id: List = []
def __iter__(self) -> Iterator[Tuple[PluginTypes, Mapping[str, TopPluginBase]]]:
"""迭代器,返回所有插件"""
return iter(
(
(PluginTypes.FUNCTION_MUSIC_IMPORT, self._music_input_plugins),
(PluginTypes.FUNCTION_TRACK_IMPORT, self._track_input_plugins),
(PluginTypes.FUNCTION_MUSIC_OPERATE, self._music_operate_plugins),
(PluginTypes.FUNCTION_TRACK_OPERATE, self._track_operate_plugins),
(PluginTypes.FUNCTION_MUSIC_EXPORT, self._music_output_plugins),
(PluginTypes.FUNCTION_TRACK_EXPORT, self._track_output_plugins),
(PluginTypes.SERVICE, self._service_plugins),
(PluginTypes.LIBRARY, self._library_plugins),
)
)
def _register_plugin(
self, cls_dict: dict, plg_class: Type[TopPluginBase], plg_id: str
) -> None:
"""注册插件"""
if plg_id in cls_dict:
if cls_dict[plg_id].metainfo.version >= plg_class.metainfo.version:
raise PluginRegisteredError(
"插件惟一识别码`{}`所对应的插件已存在更高版本`{}`,请勿重复注册同一插件。".format(
plg_id, plg_class.metainfo
)
)
if missing_requirements := [
i for i in plg_class.metainfo.dependencies if i not in self._all_plugin_id
]:
raise PluginDependencyNotFound(
"插件 `{}` 依赖于这些插件:`{}`;当前环境中缺失:`{}`。加载此插件时,请务必将被依赖的插件提前载入。".format(
plg_id, plg_class.metainfo.dependencies, missing_requirements
)
)
cls_dict[plg_id] = plg_class()
self._all_plugin_id.append(plg_id)
def register_music_input_plugin(self, plugin_class: type, plugin_id: str) -> None:
"""注册输入插件-整首曲目"""
self._register_plugin(self._music_input_plugins, plugin_class, plugin_id)
def register_track_input_plugin(self, plugin_class: type, plugin_id: str) -> None:
"""注册输入插件-单个音轨"""
self._register_plugin(self._track_input_plugins, plugin_class, plugin_id)
def register_music_operate_plugin(self, plugin_class: type, plugin_id: str) -> None:
"""注册曲目处理插件"""
self._register_plugin(self._music_operate_plugins, plugin_class, plugin_id)
def register_track_operate_plugin(self, plugin_class: type, plugin_id: str) -> None:
"""注册音轨处理插件"""
self._register_plugin(self._track_operate_plugins, plugin_class, plugin_id)
def register_music_output_plugin(self, plugin_class: type, plugin_id: str) -> None:
"""注册输出插件-整首曲目"""
self._register_plugin(self._music_output_plugins, plugin_class, plugin_id)
def register_track_output_plugin(self, plugin_class: type, plugin_id: str) -> None:
"""注册输出插件-单个音轨"""
self._register_plugin(self._track_output_plugins, plugin_class, plugin_id)
def register_service_plugin(self, plugin_class: type, plugin_id: str) -> None:
"""注册服务插件"""
self._register_plugin(self._service_plugins, plugin_class, plugin_id)
def register_library_plugin(self, plugin_class: type, plugin_id: str) -> None:
"""注册支持库插件"""
self._register_plugin(self._library_plugins, plugin_class, plugin_id)
@staticmethod
def _get_io_plugin_by_format(
plugin_regdict: Mapping[str, T_IOPlugin], fpath_or_format: Union[Path, str]
) -> Generator[T_IOPlugin, None, None]:
if isinstance(fpath_or_format, str):
return (
plugin
for plugin in plugin_regdict.values()
if plugin.can_handle_format(fpath_or_format)
)
elif isinstance(fpath_or_format, Path):
# print("在",plugin_regdict,"中,查找可用于处理",fpath_or_format,"的插件")
return (
plugin
for plugin in plugin_regdict.values()
if plugin.can_handle_file(fpath_or_format)
)
else:
raise ParameterTypeError(
"用于指定“导入全曲的数据之类型”的参数,其类型须为`Path`路径或字符串,而非`{}`类型的`{}`值".format(
type(fpath_or_format), fpath_or_format
)
)
def get_music_input_plugin_by_format(
self, filepath_or_format: Union[Path, str]
) -> Generator[MusicInputPluginBase, None, None]:
"""通过指定输入的文件或格式,以获取对应的全曲导入用插件"""
return self._get_io_plugin_by_format(
self._music_input_plugins, filepath_or_format
)
def get_track_input_plugin_by_format(
self, filepath_or_format: Union[Path, str]
) -> Generator[TrackInputPluginBase, None, None]:
"""通过指定输入的文件或格式,以获取对应的单音轨导入用插件"""
return self._get_io_plugin_by_format(
self._track_input_plugins, filepath_or_format
)
def get_music_output_plugin_by_format(
self, filepath_or_format: Union[Path, str]
) -> Generator[MusicOutputPluginBase, None, None]:
"""通过指定输出的文件或格式,以获取对应的导出全曲用插件"""
return self._get_io_plugin_by_format(
self._music_output_plugins, filepath_or_format
)
def get_track_output_plugin_by_format(
self, filepath_or_format: Union[Path, str]
) -> Generator[TrackOutputPluginBase, None, None]:
"""通过指定输出的文件或格式,以获取对应的导出单个音轨用插件"""
return self._get_io_plugin_by_format(
self._track_output_plugins, filepath_or_format
)
def _get_plugin_by_name(
self,
plugin_regdict: Mapping[str, T_Plugin],
plugin_name: str,
plugin_usage: str = "",
) -> T_Plugin:
"""通过指定名称,以获取对应的插件,当名称重叠时,取版本号最大的"""
try:
return max(
[
plugin
for plugin in plugin_regdict.values()
if plugin.metainfo.name == plugin_name
],
key=lambda plugin: plugin.metainfo.version,
)
except ValueError as e:
raise PluginInstanceNotFoundError(
"未找到“用于{}、名为`{}`”的插件".format(plugin_usage, plugin_name)
) from e
def get_music_input_plugin(self, plugin_name: str) -> MusicInputPluginBase:
"""获取指定名称的全曲导入用插件,当名称重叠时,取版本号最大的"""
return self._get_plugin_by_name(
self._music_input_plugins, plugin_name, "导入全曲"
)
def get_track_input_plugin(self, plugin_name: str) -> TrackInputPluginBase:
"""获取指定名称的单音轨导入用插件,当名称重叠时,取版本号最大的"""
return self._get_plugin_by_name(
self._track_input_plugins, plugin_name, "导入单轨"
)
def get_music_operate_plugin(self, plugin_name: str) -> MusicOperatePluginBase:
"""获取指定名称的全曲处理用插件,当名称重叠时,取版本号最大的"""
return self._get_plugin_by_name(
self._music_operate_plugins, plugin_name, "处理整个曲目"
)
def get_track_operate_plugin(self, plugin_name: str) -> TrackOperatePluginBase:
"""获取指定名称的单音轨处理用插件,当名称重叠时,取版本号最大的"""
return self._get_plugin_by_name(
self._track_operate_plugins, plugin_name, "处理单个音轨"
)
def get_music_output_plugin(self, plugin_name: str) -> MusicOutputPluginBase:
"""获取指定名称的导出全曲用插件,当名称重叠时,取版本号最大的"""
return self._get_plugin_by_name(
self._music_output_plugins, plugin_name, "导出完整曲目"
)
def get_track_output_plugin(self, plugin_name: str) -> TrackOutputPluginBase:
"""获取指定名称的导出单音轨用插件,当名称重叠时,取版本号最大的"""
return self._get_plugin_by_name(
self._track_output_plugins, plugin_name, "导出单个音轨"
)
def get_service_plugin(self, plugin_name: str) -> ServicePluginBase:
"""获取服务用插件,当名称重叠时,取版本号最大的"""
return self._get_plugin_by_name(self._service_plugins, plugin_name, "提供服务")
def get_library_plugin(self, plugin_name: str) -> LibraryPluginBase:
"""获取依赖库类插件,当名称重叠时,取版本号最高的"""
return self._get_plugin_by_name(
self._library_plugins, plugin_name, "作为依赖库"
)
def supported_input_formats(self) -> Set[str]:
"""所有支持的导入格式"""
return set(
chain.from_iterable(
plugin.supported_formats
for plugin in chain(
self._music_input_plugins.values(),
self._track_input_plugins.values(),
)
)
)
def supported_output_formats(self) -> Set[str]:
"""所有支持的导出格式"""
return set(
chain.from_iterable(
plugin.supported_formats
for plugin in chain(
self._music_output_plugins.values(),
self._track_output_plugins.values(),
)
)
)
_global_plugin_registry = PluginRegistry()
"""全局插件注册表实例"""
def __plugin_regist_decorator(plg_id: str, rgst_func: Callable[[type, str], None]):
def decorator(cls):
global _global_plugin_registry
cls.id = plg_id
rgst_func(cls, plg_id)
return cls
return decorator
def music_input_plugin(plugin_id: str):
"""全曲输入用插件装饰器"""
return __plugin_regist_decorator(
plugin_id, _global_plugin_registry.register_music_input_plugin
)
def track_input_plugin(plugin_id: str):
"""单轨输入用插件装饰器"""
return __plugin_regist_decorator(
plugin_id, _global_plugin_registry.register_track_input_plugin
)
def music_operate_plugin(plugin_id: str):
"""全曲处理用插件装饰器"""
return __plugin_regist_decorator(
plugin_id, _global_plugin_registry.register_music_operate_plugin
)
def track_operate_plugin(plugin_id: str):
"""音轨处理插件装饰器"""
return __plugin_regist_decorator(
plugin_id, _global_plugin_registry.register_track_operate_plugin
)
def music_output_plugin(plugin_id: str):
"""乐曲输出用插件装饰器"""
return __plugin_regist_decorator(
plugin_id, _global_plugin_registry.register_music_output_plugin
)
def track_output_plugin(plugin_id: str):
"""音轨输出用插件装饰器"""
return __plugin_regist_decorator(
plugin_id, _global_plugin_registry.register_track_output_plugin
)
def service_plugin(plugin_id: str):
"""服务插件装饰器"""
return __plugin_regist_decorator(
plugin_id, _global_plugin_registry.register_service_plugin
)
def library_plugin(plugin_id: str):
"""支持库插件装饰器"""
return __plugin_regist_decorator(
plugin_id, _global_plugin_registry.register_library_plugin
)

View File

@@ -1,455 +0,0 @@
# -*- coding: utf-8 -*-
"""
旧版本转换功能以及已经弃用的函数
"""
"""
版权所有 © 2023 音·创 开发者
Copyright © 2023 all the developers of Musicreater
开源相关声明请见 仓库根目录下的 License.md
Terms & Conditions: License.md in the root directory
"""
# 睿乐组织 开发交流群 861684859
# Email TriM-Organization@hotmail.com
# 若需转载或借鉴 许可声明请查看仓库目录下的 License.md
from .exceptions import *
from .main import MidiConvert, mido
from .subclass import *
from .types import ChannelType
from .utils import *
class ObsoleteMidiConvert(MidiConvert):
"""
我说一句话:
这些破烂老代码能跑得起来就是谢天谢地,你们还指望我怎么样?这玩意真的不会再维护了,我发誓!
"""
def to_music_channels(
self,
) -> ChannelType:
"""
使用金羿的转换思路将midi解析并转换为频道信息字典
Returns
-------
以频道作为分割的Midi信息字典:
Dict[int,Dict[int,List[Union[Tuple[Literal["PgmC"], int, int],Tuple[Literal["NoteS"], int, int, int],Tuple[Literal["NoteE"], int, int],]],],]
"""
if self.midi is None:
raise MidiUnboundError(
"你是否正在使用的是一个由 copy_important 生成的MidiConvert对象这是不可复用的。"
)
# 一个midi中仅有16个通道 我们通过通道来识别而不是音轨
midi_channels: ChannelType = empty_midi_channels()
tempo = mido.midifiles.midifiles.DEFAULT_TEMPO
# 我们来用通道统计音乐信息
# 但是是用分轨的思路的
for track_no, track in enumerate(self.midi.tracks):
microseconds = 0
if not track:
continue
note_queue = empty_midi_channels(staff=[])
for msg in track:
if msg.time != 0:
microseconds += msg.time * tempo / self.midi.ticks_per_beat / 1000
if msg.is_meta:
if msg.type == "set_tempo":
tempo = msg.tempo
else:
try:
if not track_no in midi_channels[msg.channel].keys():
midi_channels[msg.channel][track_no] = []
except AttributeError as E:
print(msg, E)
if msg.type == "program_change":
midi_channels[msg.channel][track_no].append(
("PgmC", msg.program, microseconds)
)
elif msg.type == "note_on" and msg.velocity != 0:
midi_channels[msg.channel][track_no].append(
("NoteS", msg.note, msg.velocity, microseconds)
)
elif (msg.type == "note_on" and msg.velocity == 0) or (
msg.type == "note_off"
):
midi_channels[msg.channel][track_no].append(
("NoteE", msg.note, microseconds)
)
"""整合后的音乐通道格式
每个通道包括若干消息元素其中逃不过这三种:
1 切换乐器消息
("PgmC", 切换后的乐器ID: int, 距离演奏开始的毫秒)
2 音符开始消息
("NoteS", 开始的音符ID, 力度(响度), 距离演奏开始的毫秒)
3 音符结束消息
("NoteE", 结束的音符ID, 距离演奏开始的毫秒)"""
del tempo, self.channels
self.channels = midi_channels
# [print([print(no,tno,sum([True if i[0] == 'NoteS' else False for i in track])) for tno,track in cna.items()]) if cna else False for no,cna in midi_channels.items()]
return midi_channels
def to_command_list_method1(
self,
scoreboard_name: str = "mscplay",
MaxVolume: float = 1.0,
speed: float = 1.0,
) -> list:
"""
使用Dislink Sforza的转换思路将midi转换为我的世界命令列表
:param scoreboard_name: 我的世界的计分板名称
:param speed: 速度,注意:这里的速度指的是播放倍率,其原理为在播放音频的时候,每个音符的播放时间除以 speed
:return: tuple(命令列表, 命令个数, 计分板最大值)
"""
# :param volume: 音量,注意:这里的音量范围为(0,1],如果超出将被处理为正确值,其原理为在距离玩家 (1 / volume -1) 的地方播放音频
tracks = []
if speed == 0:
raise ZeroSpeedError("播放速度仅可为正实数")
if not self.midi:
raise MidiUnboundError(
"你是否正在使用的是一个由 copy_important 生成的MidiConvert对象这是不可复用的。"
)
MaxVolume = 1 if MaxVolume > 1 else (0.001 if MaxVolume <= 0 else MaxVolume)
commands = 0
maxscore = 0
tempo = mido.midifiles.midifiles.DEFAULT_TEMPO
# 分轨的思路其实并不好,但这个算法就是这样
# 所以我建议用第二个方法 _toCmdList_m2
for i, track in enumerate(self.midi.tracks):
ticks = 0
instrumentID = 0
singleTrack = []
for msg in track:
ticks += msg.time
if msg.is_meta:
if msg.type == "set_tempo":
tempo = msg.tempo
else:
if msg.type == "program_change":
instrumentID = msg.program
if msg.type == "note_on" and msg.velocity != 0:
nowscore = round(
(ticks * tempo)
/ ((self.midi.ticks_per_beat * float(speed)) * 50000)
)
maxscore = max(maxscore, nowscore)
if msg.channel == 9:
soundID, _X = perc_inst_to_soundID_withX(instrumentID)
else:
soundID, _X = inst_to_souldID_withX(instrumentID)
singleTrack.append(
"execute @a[scores={"
+ str(scoreboard_name)
+ "="
+ str(nowscore)
+ "}"
+ f"] ~ ~ ~ playsound {soundID} @s ^ ^ ^{1 / MaxVolume - 1} {msg.velocity / 128} "
f"{2 ** ((msg.note - 60 - _X) / 12)}"
)
commands += 1
if len(singleTrack) != 0:
tracks.append(singleTrack)
return [tracks, commands, maxscore]
def _toCmdList_m1(
self, scoreboardname: str = "mscplay", volume: float = 1.0, speed: float = 1.0
) -> list:
"""
使用Dislink Sforza的转换思路将midi转换为我的世界命令列表
:param scoreboardname: 我的世界的计分板名称
:param volume: 音量,注意:这里的音量范围为(0,1],如果超出将被处理为正确值,其原理为在距离玩家 (1 / volume -1) 的地方播放音频
:param speed: 速度,注意:这里的速度指的是播放倍率,其原理为在播放音频的时候,每个音符的播放时间除以 speed
:return: tuple(命令列表, 命令个数, 计分板最大值)
"""
tracks = []
if volume > 1:
volume = 1
if volume <= 0:
volume = 0.001
commands = 0
maxscore = 0
for i, track in enumerate(self.midi.tracks): # type:ignore
ticks = 0
instrumentID = 0
singleTrack = []
for msg in track:
ticks += msg.time
# print(msg)
if msg.is_meta:
if msg.type == "set_tempo":
tempo = msg.tempo
else:
if msg.type == "program_change":
# print("TT")
instrumentID = msg.program
if msg.type == "note_on" and msg.velocity != 0:
nowscore = round(
(ticks * tempo) / ((self.midi.ticks_per_beat * float(speed)) * 50000) # type: ignore
)
maxscore = max(maxscore, nowscore)
soundID, _X = inst_to_souldID_withX(instrumentID)
singleTrack.append(
"execute @a[scores={"
+ str(scoreboardname)
+ "="
+ str(nowscore)
+ "}"
+ f"] ~ ~ ~ playsound {soundID} @s ~ ~{1 / volume - 1} ~ {msg.velocity * (0.7 if msg.channel == 0 else 0.9)} {2 ** ((msg.note - 60 - _X) / 12)}"
)
commands += 1
if len(singleTrack) != 0:
tracks.append(singleTrack)
return [tracks, commands, maxscore]
# 原本这个算法的转换效果应该和上面的算法相似的
def _toCmdList_m2(
self,
scoreboard_name: str = "mscplay",
MaxVolume: float = 1.0,
speed: float = 1.0,
) -> tuple:
"""
使用神羽和金羿的转换思路将midi转换为我的世界命令列表
:param scoreboard_name: 我的世界的计分板名称
:param MaxVolume: 音量,注意:这里的音量范围为(0,1],如果超出将被处理为正确值,其原理为在距离玩家 (1 / volume -1) 的地方播放音频
:param speed: 速度,注意:这里的速度指的是播放倍率,其原理为在播放音频的时候,每个音符的播放时间除以 speed
:return: tuple(命令列表, 命令个数, 计分板最大值)
"""
if speed == 0:
raise ZeroSpeedError("播放速度仅可为正实数")
MaxVolume = 1 if MaxVolume > 1 else (0.001 if MaxVolume <= 0 else MaxVolume)
tracks = []
cmdAmount = 0
maxScore = 0
InstID = -1
self.to_music_channels()
# 此处 我们把通道视为音轨
for i in self.channels.keys():
# 如果当前通道为空 则跳过
if not self.channels[i]:
continue
if i == 9:
SpecialBits = True
else:
SpecialBits = False
nowTrack = []
for track_no, track in self.channels[i].items(): # type: ignore
for msg in track:
if msg[0] == "PgmC":
InstID = msg[1]
elif msg[0] == "NoteS":
soundID, _X = (
perc_inst_to_soundID_withX(msg[1])
if SpecialBits
else inst_to_souldID_withX(InstID)
)
score_now = round(msg[-1] / float(speed) / 50)
maxScore = max(maxScore, score_now)
nowTrack.append(
self.execute_cmd_head.format(
"@a[scores=({}={})]".format(scoreboard_name, score_now)
.replace("(", r"{")
.replace(")", r"}")
)
+ f"playsound {soundID} @s ^ ^ ^{1 / MaxVolume - 1} {msg[2] / 128} "
f"{2 ** ((msg[1] - 60 - _X) / 12)}"
)
cmdAmount += 1
if nowTrack:
tracks.append(nowTrack)
return tracks, cmdAmount, maxScore
def _toCmdList_withDelay_m1(
self,
MaxVolume: float = 1.0,
speed: float = 1.0,
player: str = "@a",
) -> list:
"""
使用Dislink Sforza的转换思路将midi转换为我的世界命令列表并输出每个音符之后的延迟
:param MaxVolume: 最大播放音量,注意:这里的音量范围为(0,1],如果超出将被处理为正确值,其原理为在距离玩家 (1 / volume -1) 的地方播放音频
:param speed: 速度,注意:这里的速度指的是播放倍率,其原理为在播放音频的时候,每个音符的播放时间除以 speed
:param player: 玩家选择器,默认为`@a`
:return: 全部指令列表[ ( str指令, int距离上一个指令的延迟 ),...]
"""
tracks = {}
if speed == 0:
raise ZeroSpeedError("播放速度仅可为正实数")
if not self.midi:
raise MidiUnboundError(
"你是否正在使用的是一个由 copy_important 生成的MidiConvert对象这是不可复用的。"
)
MaxVolume = 1 if MaxVolume > 1 else (0.001 if MaxVolume <= 0 else MaxVolume)
tempo = mido.midifiles.midifiles.DEFAULT_TEMPO
for i, track in enumerate(self.midi.tracks):
instrumentID = 0
ticks = 0
for msg in track:
ticks += msg.time
if msg.is_meta:
if msg.type == "set_tempo":
tempo = msg.tempo
else:
if msg.type == "program_change":
instrumentID = msg.program
if msg.type == "note_on" and msg.velocity != 0:
now_tick = round(
(ticks * tempo)
/ ((self.midi.ticks_per_beat * float(speed)) * 50000)
)
soundID, _X = inst_to_souldID_withX(instrumentID)
try:
tracks[now_tick].append(
self.execute_cmd_head.format(player)
+ f"playsound {soundID} @s ^ ^ ^{1 / MaxVolume - 1} {msg.velocity / 128} "
f"{2 ** ((msg.note - 60 - _X) / 12)}"
)
except KeyError:
tracks[now_tick] = [
self.execute_cmd_head.format(player)
+ f"playsound {soundID} @s ^ ^ ^{1 / MaxVolume - 1} {msg.velocity / 128} "
f"{2 ** ((msg.note - 60 - _X) / 12)}"
]
results = []
all_ticks = list(tracks.keys())
all_ticks.sort()
for i in range(len(all_ticks)):
if i != 0:
for j in range(len(tracks[all_ticks[i]])):
if j != 0:
results.append((tracks[all_ticks[i]][j], 0))
else:
results.append(
(tracks[all_ticks[i]][j], all_ticks[i] - all_ticks[i - 1])
)
else:
for j in range(len(tracks[all_ticks[i]])):
results.append((tracks[all_ticks[i]][j], all_ticks[i]))
return [results, max(all_ticks)]
def _toCmdList_withDelay_m2(
self,
MaxVolume: float = 1.0,
speed: float = 1.0,
player: str = "@a",
) -> list:
"""
使用神羽和金羿的转换思路将midi转换为我的世界命令列表并输出每个音符之后的延迟
:param MaxVolume: 最大播放音量,注意:这里的音量范围为(0,1],如果超出将被处理为正确值,其原理为在距离玩家 (1 / volume -1) 的地方播放音频
:param speed: 速度,注意:这里的速度指的是播放倍率,其原理为在播放音频的时候,每个音符的播放时间除以 speed
:param player: 玩家选择器,默认为`@a`
:return: 全部指令列表[ ( str指令, int距离上一个指令的延迟 ),...]
"""
tracks = {}
if speed == 0:
raise ZeroSpeedError("播放速度仅可为正实数")
MaxVolume = 1 if MaxVolume > 1 else (0.001 if MaxVolume <= 0 else MaxVolume)
InstID = -1
self.to_music_channels()
results = []
for i in self.channels.keys():
# 如果当前通道为空 则跳过
if not self.channels[i]:
continue
if i == 9:
SpecialBits = True
else:
SpecialBits = False
for track_no, track in self.channels[i].items(): # type: ignore
for msg in track:
if msg[0] == "PgmC":
InstID = msg[1]
elif msg[0] == "NoteS":
soundID, _X = (
perc_inst_to_soundID_withX(msg[1])
if SpecialBits
else inst_to_souldID_withX(InstID)
)
score_now = round(msg[-1] / float(speed) / 50)
try:
tracks[score_now].append(
self.execute_cmd_head.format(player)
+ f"playsound {soundID} @s ^ ^ ^{1 / MaxVolume - 1} {msg[2] / 128} "
f"{2 ** ((msg[1] - 60 - _X) / 12)}"
)
except KeyError:
tracks[score_now] = [
self.execute_cmd_head.format(player)
+ f"playsound {soundID} @s ^ ^ ^{1 / MaxVolume - 1} {msg[2] / 128} "
f"{2 ** ((msg[1] - 60 - _X) / 12)}"
]
all_ticks = list(tracks.keys())
all_ticks.sort()
for i in range(len(all_ticks)):
for j in range(len(tracks[all_ticks[i]])):
results.append(
(
tracks[all_ticks[i]][j],
(
0
if j != 0
else (
all_ticks[i] - all_ticks[i - 1]
if i != 0
else all_ticks[i]
)
),
)
)
return [results, max(all_ticks)]

View File

@@ -1,361 +0,0 @@
# -*- coding: utf-8 -*-
"""
存储许多非主要的相关类
"""
"""
版权所有 © 2023 音·创 开发者
Copyright © 2023 all the developers of Musicreater
开源相关声明请见 仓库根目录下的 License.md
Terms & Conditions: License.md in the root directory
"""
# 睿乐组织 开发交流群 861684859
# Email TriM-Organization@hotmail.com
# 若需转载或借鉴 许可声明请查看仓库目录下的 License.md
from dataclasses import dataclass
from typing import Optional
from .constants import PERCUSSION_INSTRUMENT_LIST
from .utils import inst_to_souldID_withX, perc_inst_to_soundID_withX, volume2distance
@dataclass(init=False)
class SingleNote:
"""存储单个音符的类"""
instrument: int
"""乐器编号"""
note: int
"""音符编号"""
velocity: int
"""力度/响度"""
start_time: int
"""开始之时 ms"""
duration: int
"""音符持续时间 ms"""
track_no: int
"""音符所处的音轨"""
percussive: bool
"""是否为打击乐器"""
def __init__(
self,
instrument: int,
pitch: int,
velocity: int,
startime: int,
lastime: int,
track_number: int = 0,
is_percussion: Optional[bool] = None,
):
"""用于存储单个音符的类
:param instrument 乐器编号
:param pitch 音符编号
:param velocity 力度/响度
:param startTime 开始之时(ms)
注:此处的时间是用从乐曲开始到当前的毫秒数
:param lastTime 音符延续时间(ms)"""
self.instrument: int = instrument
"""乐器编号"""
self.note: int = pitch
"""音符编号"""
self.velocity: int = velocity
"""力度/响度"""
self.start_time: int = startime
"""开始之时 ms"""
self.duration: int = lastime
"""音符持续时间 ms"""
self.track_no: int = track_number
"""音符所处的音轨"""
self.percussive = (
(is_percussion in PERCUSSION_INSTRUMENT_LIST)
if (is_percussion is None)
else is_percussion
)
"""是否为打击乐器"""
@property
def inst(self) -> int:
"""乐器编号"""
return self.instrument
@inst.setter
def inst(self, inst_: int):
self.instrument = inst_
@property
def pitch(self) -> int:
"""音符编号"""
return self.note
@property
def get_mc_pitch(self) -> float:
self.mc_sound_ID, _X = (
perc_inst_to_soundID_withX(self.inst)
if self.percussive
else inst_to_souldID_withX(self.inst)
)
return -1 if self.percussive else 2 ** ((self.note - 60 - _X) / 12)
def __str__(self, is_track: bool = False):
return "{}Note(Instrument = {}, {}Velocity = {}, StartTime = {}, Duration = {}{})".format(
"Percussive" if self.percussive else "",
self.inst,
"" if self.percussive else "Pitch = {}, ".format(self.pitch),
self.start_time,
self.duration,
", Track = {}".format(self.track_no) if is_track else "",
)
def __tuple__(self):
return (
(
self.percussive,
self.inst,
self.velocity,
self.start_time,
self.duration,
self.track_no,
)
if self.percussive
else (
self.percussive,
self.inst,
self.note,
self.velocity,
self.start_time,
self.duration,
self.track_no,
)
)
def __dict__(self):
return (
{
"Percussive": self.percussive,
"Instrument": self.inst,
"Velocity": self.velocity,
"StartTime": self.start_time,
"Duration": self.duration,
"Track": self.track_no,
}
if self.percussive
else {
"Percussive": self.percussive,
"Instrument": self.inst,
"Pitch": self.note,
"Velocity": self.velocity,
"StartTime": self.start_time,
"Duration": self.duration,
"Track": self.track_no,
}
)
def __eq__(self, other) -> bool:
if not isinstance(other, self.__class__):
return False
return self.__str__() == other.__str__()
def to_command(self, volume_percentage: float = 1) -> str:
"""
将音符转为播放的指令
:param volume_percentage:int 音量占比(0,1]
:return str指令
"""
self.mc_sound_ID, _X = (
perc_inst_to_soundID_withX(self.inst)
if self.percussive
else inst_to_souldID_withX(self.inst)
)
# delaytime_now = round(self.start_time / float(speed) / 50)
self.mc_pitch = "" if self.percussive else 2 ** ((self.note - 60 - _X) / 12)
self.mc_distance_volume = volume2distance(self.velocity * volume_percentage)
return "playsound {} @s ^ ^ ^{} {} {}".format(
self.mc_sound_ID,
self.mc_distance_volume,
volume_percentage,
self.mc_pitch,
)
@dataclass(init=False)
class SingleCommand:
"""存储单个指令的类"""
command_text: str
"""指令文本"""
conditional: bool
"""执行是否有条件"""
delay: int
"""执行的延迟"""
annotation_text: str
"""指令注释"""
def __init__(
self,
command: str,
condition: bool = False,
tick_delay: int = 0,
annotation: str = "",
):
"""
存储单个指令的类
Parameters
----------
command: str
指令
condition: bool
是否有条件
tick_delay: int
执行延时
annotation: str
注释
"""
self.command_text = command
self.conditional = condition
self.delay = tick_delay
self.annotation_text = annotation
def copy(self):
return SingleCommand(
command=self.command_text,
condition=self.conditional,
tick_delay=self.delay,
annotation=self.annotation_text,
)
@property
def cmd(self) -> str:
"""
我的世界函数字符串(包含注释)
"""
return self.__str__()
def __str__(self) -> str:
"""
转为我的世界函数文件格式(包含注释)
"""
return "#[{cdt}]<{delay}> {ant}\n{cmd}".format(
cdt="CDT" if self.conditional else "",
delay=self.delay,
ant=self.annotation_text,
cmd=self.command_text,
)
def __eq__(self, other) -> bool:
if not isinstance(other, self.__class__):
return False
return self.__str__() == other.__str__()
@dataclass(init=False)
class SingleNoteBox:
"""存储单个音符盒"""
instrument_block: str
"""乐器方块"""
note_value: int
"""音符盒音高"""
annotation_text: str
"""音符注释"""
is_percussion: bool
"""是否为打击乐器"""
def __init__(
self,
instrument_block_: str,
note_value_: int,
percussion: Optional[bool] = None,
annotation: str = "",
):
"""用于存储单个音符盒的类
:param instrument_block_ 音符盒演奏所使用的乐器方块
:param note_value_ 音符盒的演奏音高
:param percussion 此音符盒乐器是否作为打击乐处理
注:若为空,则自动识别是否为打击乐器
:param annotation 音符注释"""
self.instrument_block = instrument_block_
"""乐器方块"""
self.note_value = note_value_
"""音符盒音高"""
self.annotation_text = annotation
"""音符注释"""
if percussion is None:
self.is_percussion = percussion in PERCUSSION_INSTRUMENT_LIST
else:
self.is_percussion = percussion
@property
def inst(self) -> str:
"""获取音符盒下的乐器方块"""
return self.instrument_block
@inst.setter
def inst(self, inst_):
self.instrument_block = inst_
@property
def note(self) -> int:
"""获取音符盒音调特殊值"""
return self.note_value
@note.setter
def note(self, note_):
self.note_value = note_
@property
def annotation(self) -> str:
"""获取音符盒的备注"""
return self.annotation_text
@annotation.setter
def annotation(self, annotation_):
self.annotation_text = annotation_
def copy(self):
return SingleNoteBox(
instrument_block_=self.instrument_block,
note_value_=self.note_value,
annotation=self.annotation_text,
)
def __str__(self) -> str:
return f"Note(inst = {self.inst}, note = {self.note}, )"
def __tuple__(self) -> tuple:
return self.inst, self.note, self.annotation
def __dict__(self) -> dict:
return {
"inst": self.inst,
"note": self.note,
"annotation": self.annotation,
}
def __eq__(self, other) -> bool:
if not isinstance(other, self.__class__):
return False
return self.__str__() == other.__str__()

View File

@@ -1,12 +1,12 @@
# -*- coding: utf-8 -*-
"""
存放数据类型的定义
音·创 v3 定义的一些数据类型,可以用于类型检查器
"""
"""
版权所有 © 2023 音·创 开发者
Copyright © 2023 all the developers of Musicreater
版权所有 © 2026 金羿 & 玉衡Alioth
Copyright © 2026 Eilles & YuhengAlioth
开源相关声明请见 仓库根目录下的 License.md
Terms & Conditions: License.md in the root directory
@@ -16,49 +16,6 @@ Terms & Conditions: License.md in the root directory
# Email TriM-Organization@hotmail.com
# 若需转载或借鉴 许可声明请查看仓库目录下的 License.md
from typing import Any, Dict, List, Literal, Optional, Tuple, Union
import mido
from typing import Callable, Dict, List, Literal, Mapping, Tuple, Union
from .subclass import SingleNote
ProgressStyle = Tuple[str, Tuple[str, str]]
"""
进度条样式类型
"""
VoidMido = Union[mido.MidiFile, None] # void mido
"""
空Midi类类型
"""
NoteChannelType = Dict[
int,
List[SingleNote,],
]
"""
频道信息类型
Dict[int,Dict[int,List[SingleNote,],],]
"""
ChannelType = Dict[
int,
Dict[
int,
List[
Union[
Tuple[Literal["PgmC"], int, int],
Tuple[Literal["NoteS"], int, int, int],
Tuple[Literal["NoteE"], int, int],
]
],
],
]
"""
以字典所标记的频道信息类型(已弃用)
Dict[int,Dict[int,List[Union[Tuple[Literal["PgmC"], int, int],Tuple[Literal["NoteS"], int, int, int],Tuple[Literal["NoteE"], int, int],]],],]
"""

View File

@@ -1,119 +0,0 @@
# -*- coding: utf-8 -*-
"""
存放主程序所必须的功能性内容
"""
"""
版权所有 © 2023 音·创 开发者
Copyright © 2023 all the developers of Musicreater
开源相关声明请见 仓库根目录下的 License.md
Terms & Conditions: License.md in the root directory
"""
# 睿乐组织 开发交流群 861684859
# Email TriM-Organization@hotmail.com
# 若需转载或借鉴 许可声明请查看仓库目录下的 License.md
import math
from .constants import PERCUSSION_INSTRUMENT_TABLE, PITCHED_INSTRUMENT_TABLE
from typing import Any, Dict, Tuple
def mctick2timestr(mc_tick: int) -> str:
"""
将《我的世界》的游戏刻计转为表示时间的字符串
"""
return str(int(int(mc_tick / 20) / 60)) + ":" + str(int(int(mc_tick / 20) % 60))
def empty_midi_channels(channel_count: int = 17, staff: Any = {}) -> Dict[int, Any]:
"""
空MIDI通道字典
"""
return dict(
(
i,
(staff.copy() if isinstance(staff, (dict, list)) else staff),
) # 这告诉我们你不能忽略任何一个复制的序列因为它真的我哭死折磨我一整天全在这个bug上了
for i in range(channel_count)
)
def inst_to_souldID_withX(
instrumentID: int,
) -> Tuple[str, int]:
"""
返回midi的乐器ID对应的我的世界乐器名对于音域转换算法如下
2**( ( msg.note - 60 - X ) / 12 ) 即为MC的音高其中
X的取值随乐器不同而变化
竖琴harp、电钢琴pling、班卓琴banjo、方波bit、颤音琴iron_xylophone 的时候为6
吉他的时候为7
贝斯bass、迪吉里杜管didgeridoo的时候为8
长笛flute、牛铃cou_bell的时候为5
钟琴bell、管钟chime、木琴xylophone的时候为4
而存在一些打击乐器bd(basedrum)、hat、snare没有音域则没有X那么我们返回7即可
Parameters
----------
instrumentID: int
midi的乐器ID
Returns
-------
tuple(str我的世界乐器名, int转换算法中的X)
"""
try:
return PITCHED_INSTRUMENT_TABLE[instrumentID]
except KeyError:
return "note.flute", 5
def perc_inst_to_soundID_withX(instrumentID: int) -> Tuple[str, int]:
"""
对于Midi第10通道所对应的打击乐器返回我的世界乐器名
Parameters
----------
instrumentID: int
midi的乐器ID
Returns
-------
tuple(str我的世界乐器名, int转换算法中的X)
"""
try:
return PERCUSSION_INSTRUMENT_TABLE[instrumentID]
except KeyError:
return "note.bd", 7
# 明明已经走了
# 凭什么还要在我心里留下缠绵缱绻
def volume2distance(vol: float) -> float:
"""
midi力度值拟合成的距离函数
Parameters
----------
vol: int
midi音符力度值
Returns
-------
float播放中心到玩家的距离
"""
return (
-8.081720684086314
* math.log(
vol + 14.579508825070013,
)
+ 37.65806375944386
if vol < 60.64
else 0.2721359356095803 * ((vol + 2592.272889454798) ** 1.358571233418649)
+ -6.313841334963396 * (vol + 2592.272889454798)
+ 4558.496367823575
)

107
README.md
View File

@@ -1,13 +1,21 @@
<h1 align="center">
· Musicreater
</h1>
<!-- [Bilibili: 金羿ELS]: https://img.shields.io/badge/Bilibili-%E9%87%91%E7%BE%BFELS-00A1E7?style=for-the-badge&label=作者B站
[Bilibili: 玉衡Alioth]: https://img.shields.io/badge/Bilibili-%E7%8E%89%E8%A1%A1Alioth-00A1E7?style=for-the-badge&label=作者B站 -->
[CodeStyle: black]: https://img.shields.io/badge/code%20style-black-121110.svg?style=for-the-badge&label=代码风格
[python]: https://img.shields.io/badge/python-3.8-AB70FF?style=for-the-badge
[release]: https://img.shields.io/github/v/release/TriM-Organization/Musicreater?style=for-the-badge&label=发行版
[license]: https://img.shields.io/badge/Licence-%E6%B1%89%E9%92%B0%E5%BE%8B%E8%AE%B8%E5%8F%AF%E5%8D%8F%E8%AE%AE-228B22?style=for-the-badge&label=协议
[commit-activity]: https://img.shields.io/github/commit-activity/m/TriM-Organization/Musicreater%2Fmaster?style=for-the-badge&label=提交活动&color=AB70FF
<h1 align="center">· Musicreater </h1>
<p align="center">
<img width="128" height="128" src="https://gitee.com/TriM-Organization/Musicreater/raw/master/resources/msctIcon.ico">
<img width="128" height="128" src="https://gitee.com/TriM-Organization/Musicreater/raw/master/resources/msctIcon.png">
</img>
</p>
<h3 align="center">一款免费开源的我的世界数字音频转换</h3>
<h3 align="center">一款免费开源的我的世界数字音频支持</h3>
<p align="center">
<img src="https://img.shields.io/badge/BUILD%20WITH%20LOVE-FF3432?style=for-the-badge">
@@ -17,8 +25,8 @@
</a>
<p>
[![][Bilibili: 金羿ELS]](https://space.bilibili.com/397369002/)
[![][Bilibili: 诸葛亮与八卦阵]](https://space.bilibili.com/604072474)
<!-- [![][Bilibili: 金羿ELS]](https://space.bilibili.com/397369002/)
[![][Bilibili: 玉衡Alioth]](https://space.bilibili.com/604072474) -->
[![CodeStyle: black]](https://github.com/psf/black)
[![][python]](https://www.python.org/)
[![][license]](LICENSE)
@@ -29,33 +37,42 @@
[![GitHub Repo stars](https://img.shields.io/github/stars/TriM-Organization/Musicreater?color=white&logo=GitHub&style=plastic)](https://github.com/TriM-Organization/Musicreater/stargazers)
[![GitHub Repo Forks](https://img.shields.io/github/forks/TriM-Organization/Musicreater?color=white&logo=GitHub&style=plastic)](https://github.com/TriM-Organization/Musicreater/forks)
简体中文 🇨🇳 | [English🇬🇧](README_EN.md)
简体中文🇨🇳 | [English🇬🇧](README_EN.md)
## 介绍 🚀
· 是一免费开源的针对 **我的世界** MIDI 音乐转换
· 是一免费开源的针对 **我的世界** 音乐的支持
欢迎加群[861684859](https://jq.qq.com/?_wv=1027&k=hpeRxrYr)
> **注意** 本仓库内的项目仅仅是支持库其用户为基岩版音乐相关软件的开发者
>
> 面向常规用户的 **基岩版音乐转换工具** 请参阅[伶伦转换器](../../../Linglun-Converter)
>
> 我们也正在开发面向高级用户的 **基岩版音乐编辑工具**数字音频工作站[伶伦](../../../LinglunStudio)
## 安装 🔳
- 使用 pypi
- 使用 pypi
```bash
pip install --upgrade Musicreater
```
```bash
pip install --upgrade Musicreater
```
- 如果无法更新最新可以尝试
```bash
pip install --upgrade -i https://pypi.python.org/simple Musicreater
```
- 如果无法更新最新可以尝试
- 克隆仓库并安装**不推荐**
```bash
git clone https://gitee.com/TriM-Organization/Musicreater.git
cd Musicreater
python setup.py install
```
```bash
pip install --upgrade -i https://pypi.python.org/simple Musicreater
```
- 克隆仓库并安装最新内容但**不推荐**
```bash
git clone https://gitee.com/TriM-Organization/Musicreater.git
cd Musicreater
python setup.py install
```
以上命令中 `python``pip` 请依照各个环境不同灵活更换可能为`python3``pip3`之类
@@ -67,30 +84,33 @@
## 作者 ✒
**金羿 Eilles**我的世界基岩版指令个人开发者B 站不知名 UP 江西在校高中生
**金羿 Eilles**我的世界基岩版指令作者个人开发者B 站不知名 UP
**诸葛亮与八卦阵 bgArray**我的世界基岩版玩家喜欢编程和音乐深圳初二学生
**玉衡Alioth Alioth**我的世界基岩版玩家喜欢编程和音乐学生
**偷吃不是Touch Touch**我的世界基岩版指令提供 BDX 导入测试支持
**偷吃不是Touch Touch**我的世界基岩版指令制作者提供测试支持
## 致谢 🙏
本致谢列表排名无顺序
- 感谢 **昀梦**\<QQ1515399885\> 找出指令生成错误 bug 并指正
- 感谢由 **Charlie_Ping 查理平** 带来的 BDX 文件转换参考以及 MIDI-我的世界对应乐器 参考表格
- 感谢由 **[CMA_2401PT](https://github.com/CMA2401PT)** 为我们的软件开发的一些方面进行指导同时我们参考了他的 BDXworkshop 作为 BDX 结构编辑的参考
- 感谢由 **[Dislink Sforza](https://github.com/Dislink) 断联·斯福尔扎**\<QQ1600515314\> 带来的 midi 音色解析以及转换指令的算法我们将其改编并应用同时感谢他的[网页版转换器](https://dislink.github.io/midi2bdx/)给我们的开发与更新带来巨大的压力和动力让我们在原本一骑绝尘的摸鱼道路上转向开发
- 感谢 **Mono**\<QQ738893087\> 反馈安装时的问题辅助我们找到了视窗操作系统下的兼容性问题感谢其反馈延迟播放器出现的重大问题让我们得以修改全部延迟播放错误尤其感谢他对于我们的软件的大力宣传
- 感谢 **Ammelia 艾米利亚**\<QQ2838334637\> 敦促我们进行新的功能开发并为新功能提出了非常优秀的大量建议以及提供的 BDX 导入测试支持为我们的新结构生成算法提供了大量的实际理论支持
- 感谢 **[神羽](https://gitee.com/snowykami) [SnowyKami](https://github.com/snowyfirefly)** 对我们项目的支持与宣传非常感谢他为我们提供的服务器
- 感谢 **指令师\_苦力怕 playjuice123**\<QQ240667197\> 为我们的程序找出错误并提醒我们修复一个一直存在的大 bug
- 感谢 **雷霆**\<QQ3555268519\> 用他那令所有开发者都大为光火的操作方法为我们的程序找出错误并提醒修复 bug
- 感谢 **小埋**\<QQ2039310975\> 反馈附加包生成时缺少描述和标题的问题
- <table><tr><td>感谢 **油炸**\<QQ2836146704\> 激励我们不断开发新的内容</td><td><img height="50" src="https://foruda.gitee.com/images/1695478907647543027/08ea9909_9911226.jpeg"></td></tr></table>
- 感谢 **昀梦**\<QQ1515399885\> 找出指令生成错误 bug 并指正
- 感谢由 **Charlie_Ping 查理平** 带来的 BDX 文件转换参考以及 MIDI-我的世界对应乐器 参考表格
- 感谢由 **[CMA_2401PT](https://github.com/CMA2401PT)** 为我们的软件开发的一些方面进行指导同时我们参考了他的 BDXworkshop 作为 BDX 结构编辑的参考
- 感谢由 **[Dislink Sforza](https://github.com/Dislink) 断联·斯福尔扎**\<QQ1600515314\> 带来的 midi 音色解析以及转换指令的算法我们将其改编并应用同时感谢他的[网页版转换器](https://dislink.github.io/midi2bdx/)给我们的开发与更新带来巨大的压力和动力让我们在原本一骑绝尘的摸鱼道路上转向开发
- 感谢 **Mono**\<QQ738893087\> 反馈安装时的问题辅助我们找到了视窗操作系统下的兼容性问题感谢其反馈延迟播放器出现的重大问题让我们得以修改全部延迟播放错误尤其感谢他对于我们的软件的大力宣传
- 感谢 **Ammelia 艾米利亚**\<QQ2838334637\> 敦促我们进行新的功能开发并为新功能提出了非常优秀的大量建议以及提供的 BDX 导入测试支持为我们的新结构生成算法提供了大量的实际理论支持
- 感谢 **[神羽 SnowyKami](https://www.sfkm.me/)** 对我们项目的支持与宣传非常感谢他为我们提供的服务器
- 感谢 **指令师\_苦力怕 playjuice123**\<QQ240667197\> 为我们的程序找出错误并提醒我们修复一个一直存在的大 bug
- 感谢 **雷霆**\<QQ3555268519\> 用他那令所有开发者都大为光火的操作方法为我们的程序找出错误并提醒修复 bug
- 感谢 **小埋**\<QQ2039310975\> 反馈附加包生成时缺少描述和标题的问题
- <table><tr><td>感谢 **油炸**&lt;QQ2836146704&gt; 激励我们不断开发新的内容</td><td><img height="50" src="https://foruda.gitee.com/images/1695478907647543027/08ea9909_9911226.jpeg"></td></tr></table>
- 感谢 ****\<QQ237667809\> 反馈在新版本的指令格式下计分板播放器的附加包无法播放的问题
- 感谢 **梦幻duang**\<QQ13753593\> 为我们提供 Java 1.12.2 版本命令格式参考
- 感谢 [_Open Note Block Studio_](https://github.com/OpenNBS/NoteBlockStudio) 项目的开发为我们提供持续的追赶动力
- 感谢 **启航与凡凡**\<QQ2777856500\> 找到 **· v2** 版本音符序列文件解码的错误并指出修正方式
> 感谢广大群友为此库提供的测试和建议等
>
> 若您对我们有所贡献但您的名字没有出现在此列表中请联系我们
## 联系 📞
@@ -109,19 +129,12 @@
此项目亦不隶属或关联于 网易
Minecraft Mojang Synergies AB 的商标此项目中所有对于我的世界Minecraft等相关称呼均为引用性使用
Minecraft Mojang Synergies AB 的商标此项目中所有对于我的世界Minecraft等相关称呼均为必要的介绍性使用
- 上文提及的 网易 公司指代的是在中国大陆运营我的世界中国版的上海网之易网络科技发展有限公司
- 上文提及的 网易 公司指代的是在中国大陆运营我的世界中国版的上海网之易璀璨网络科技有限公司
NOT AN OFFICIAL MINECRAFT PRODUCT.
NOT APPROVED BY OR ASSOCIATED WITH MOJANG OR MICROSOFT.
NOT APPROVED BY OR ASSOCIATED WITH NETEASE.
[Bilibili: 金羿ELS]: https://img.shields.io/badge/Bilibili-%E5%87%8C%E4%BA%91%E9%87%91%E7%BE%BF-00A1E7?style=for-the-badge
[Bilibili: 诸葛亮与八卦阵]: https://img.shields.io/badge/Bilibili-%E8%AF%B8%E8%91%9B%E4%BA%AE%E4%B8%8E%E5%85%AB%E5%8D%A6%E9%98%B5-00A1E7?style=for-the-badge
[CodeStyle: black]: https://img.shields.io/badge/code%20style-black-121110.svg?style=for-the-badge
[python]: https://img.shields.io/badge/python-3.8-AB70FF?style=for-the-badge
[release]: https://img.shields.io/github/v/release/EillesWan/Musicreater?style=for-the-badge
[license]: https://img.shields.io/badge/Licence-Apache-228B22?style=for-the-badge

View File

@@ -1,3 +1,10 @@
[Bilibili: Eilles]: https://img.shields.io/badge/Bilibili-%E9%87%91%E7%BE%BFEilles-00A1E7?style=for-the-badge
[Bilibili: Alioth]: https://img.shields.io/badge/Bilibili-%E7%8E%89%E8%A1%A1Alioth-00A1E7?style=for-the-badge
[CodeStyle: black]: https://img.shields.io/badge/code%20style-black-121110.svg?style=for-the-badge
[python]: https://img.shields.io/badge/python-3.8-AB70FF?style=for-the-badge
[release]: https://img.shields.io/github/v/release/EillesWan/Musicreater?style=for-the-badge
[license]: https://img.shields.io/badge/Licence-%E6%B1%89%E9%92%B0%E5%BE%8B%E8%AE%B8%E5%8F%AF%E5%8D%8F%E8%AE%AE-228B22?style=for-the-badge
<h1 align="center">
· Musicreater
</h1>
@@ -7,7 +14,7 @@
</img>
</p>
<h3 align="center">A free open-source library of converting digital music files into <i>Minecraft</i> formats.</h3>
<h3 align="center">A cost free and open-source library for handling with <i>Minecraft</i> digital music.</h3>
<p align="center">
<img src="https://img.shields.io/badge/BUILD%20WITH%20LOVE-FF3432?style=for-the-badge">
@@ -15,7 +22,7 @@
<p>
[![][Bilibili: Eilles]](https://space.bilibili.com/397369002/)
[![][Bilibili: bgArray]](https://space.bilibili.com/604072474)
[![][Bilibili: Alioth]](https://space.bilibili.com/604072474)
[![CodeStyle: black]](https://github.com/psf/black)
[![][python]](https://www.python.org/)
[![][license]](LICENSE)
@@ -28,37 +35,44 @@
[简体中文 🇨🇳](README.md) | English🇬🇧
**Notice that the localizations of documents may NOT be up-to-date.**
**Notice that the localizations of documents may probably NOT be up-to-date. The original document is in Chinese.**
## Introduction🚀
Musicreater is a free open-source library used for converting digital music files into formats that could be read in _Minecraft_.
Musicreater is a free open-source library used for handling with digital musics that being able to be played in _Minecraft_.
Welcome to join our QQ group: [861684859](https://jq.qq.com/?_wv=1027&k=hpeRxrYr)
> **NOTICE** The project inside this repository is only the support library, which is mainly for the developers of music related software for _Minecraft: Bedrock Edition_.
>
> The _Bedrock Edition music convertor_ which is for common users is in [Linglun Converter](../../../Linglun-Converter).
>
> We are also developing a _BE music editor_ (digital audio workstation): [Linglun](../../../LinglunStudio)
## Installation 🔳
- Via pypi
- Via pypi
```bash
pip install Musicreater --upgrade
```
```bash
pip install Musicreater --upgrade
```
- If above command cannot fetch latest version, try:
```bash
pip install -i https://pypi.python.org/simple Musicreater --upgrade
```
- If above command cannot fetch latest version, try:
- Clone repo and Install (**NOT RECOMMANDED**):
```bash
git clone https://github.com/TriM-Organization/Musicreater.git
cd Musicreater
python setup.py install
```
```bash
pip install -i https://pypi.python.org/simple Musicreater --upgrade
```
- Clone repo and Install (Latest but **NOT RECOMMANDED**):
```bash
git clone https://github.com/TriM-Organization/Musicreater.git
cd Musicreater
python setup.py install
```
Commands such as `python``pip` could be changed to some like `python3` or `pip3` according to the difference of platforms.
## Documentation 📄
(Not in English yet)
@@ -69,35 +83,37 @@ Commands such as `python`、`pip` could be changed to some like `python3` or `pi
### Authors ✒
**Eilles (金羿)**A senior high school student, individual developer, unfamous Bilibili UPer, which knows a little about commands in _Minecraft: Bedrock Edition_
**Eilles (金羿)**A student, individual developer, unfamous Bilibili UPer, which knows a little about commands in _Minecraft: Bedrock Edition_
**bgArray (诸葛亮与八卦阵)**: A junior high school student, player of _Minecraft: Bedrock Edition_, which is a fan of music and programming.
**Alioth (玉衡Alioth)**: A student, player of _Minecraft: Bedrock Edition_, which is a fan of music and programming.
**Touch (偷吃不是Touch)**: A man who is used to use command(s) in _Minecraft: Bedrock Edition_, who supported us of debugging and testing program and algorithm
**Touch (偷吃不是 Touch)**: A man who is good at using command(s) in _Minecraft: Bedrock Edition_, who supported us of debugging and testing program and algorithm
## Thanks 🙏
## Acknowledgements 🙏
This list is not in any order.
- Thank _昀梦_\<QQ1515399885\> for finding and correcting the bugs in the commands that _Musicreater_ generated.
- Thank _Charlie_Ping 查理平_ for the bdx convert function for reference, and the reference chart that's used to convert the mid's instruments into Minecraft's instruments.
- Thank _[CMA_2401PT](https://github.com/CMA2401PT)_ for BDXWorkShop for reference of the .bdx structure's operation, and his guidance in some aspects of our development.
- Thank _[Dislink Sforza](https://github.com/Dislink) 断联·斯福尔扎_ \<QQ1600515314\> for his midi analysis algorithm brought to us, we had adapted it and made it applied in one of our working method; Also, thank him for the [WebConvertor](https://dislink.github.io/midi2bdx/) which brought us so much pressure and power to develop as well as update our projects better, instead of loaf on our project.
- Thank _Mono_\<QQ738893087\> for reporting problems while installing
- Thank _Ammelia 艾米利亚_\<QQ2838334637\> for urging us to develop new functions, and put forward a lot of excellent suggestions for new functions, as well as the BDX file's importing test support provided, which has given a lot of practical theoretical support for our new Structure Generating Algorithm
- Thank _[神羽](https://gitee.com/snowykami) [SnowyKami](https://github.com/snowyfirefly)_ for supporting and promoting our project, and also thanks him for his server which given us to use for free.
- Thank **指令师\_苦力怕 playjuice123**\<QQ240667197\> for finding bugs within our code, and noticed us to repair a big problem.
- Thank **雷霆**\<QQ3555268519\> for his annoying and provoking operations which may awake some problems within the program by chance and reminding us to repair.
- Thank **小埋**\<QQ2039310975\> for reporting the empty add-on packs title and description problem.
- <table><tr><td>Thank **油炸**\<QQ2836146704\> for inspiring us to constantly develop something new.</td><td><img width="260" src="https://foruda.gitee.com/images/1695478907647543027/08ea9909_9911226.jpeg" alt="The groupmate on the picture was saying that our convert-QQ-bot had once brought him great convinience but now it closed down by some reason so he was feeling regretful." title="&quot;It was once, a convert-QQ-bot is just in front my eyes&quot;&#10;&quot;Until lose, I finally know cannot chase back what I needs&quot;"></td><td><small>&quot;It was once, a convert-QQ-bot is just in front my eyes&quot;<br>&quot;Until lose, I finally know cannot chase back what I needs&quot;</small></td></tr></table>
- Thank _昀梦_\<QQ1515399885\> for finding and correcting the bugs in the commands that _Musicreater_ generated.
- Thank _Charlie_Ping 查理平_ for the bdx convert function for reference, and the reference chart that's used to convert the mid's instruments into Minecraft's instruments.
- Thank _[CMA_2401PT](https://github.com/CMA2401PT)_ for BDXWorkShop for reference of the .bdx structure's operation, and his guidance in some aspects of our development.
- Thank _[Dislink Sforza](https://github.com/Dislink) 断联·斯福尔扎_ \<QQ1600515314\> for his midi analysis algorithm brought to us, we had adapted it and made it applied in one of our working method; Also, thank him for the [WebConvertor](https://dislink.github.io/midi2bdx/) which brought us so much pressure and power to develop as well as update our projects better, instead of loaf on our project.
- Thank _Mono_\<QQ738893087\> for reporting problems while installing
- Thank _Ammelia 艾米利亚_\<QQ2838334637\> for urging us to develop new functions, and put forward a lot of excellent suggestions for new functions, as well as the BDX file's importing test support provided, which has given a lot of practical theoretical support for our new Structure Generating Algorithm
- Thank _[神羽](https://gitee.com/snowykami) [SnowyKami](https://github.com/snowyfirefly)_ for supporting and promoting our project, and also thanks him for his server which given us to use for free.
- Thank _指令师\_苦力怕 playjuice123_\<QQ240667197\> for finding bugs within our code, and noticed us to repair a big problem.
- Thank _雷霆_\<QQ3555268519\> for his annoying and provoking operations which may awake some problems within the program by chance and reminding us to repair.
- Thank _小埋_\<QQ2039310975\> for reporting the empty add-on packs title and description problem.
- <table><tr><td>Thank <i>油炸</i> &lt;QQ2836146704&gt; for inspiring us to constantly develop something new.</td><td><img width="260" src="https://foruda.gitee.com/images/1695478907647543027/08ea9909_9911226.jpeg" alt="The groupmate on the picture was saying that our convert-QQ-bot had once brought him great convinience but now it closed down by some reason so he was feeling regretful." title="&quot;It was once, a convert-QQ-bot is just in front my eyes&quot;&#10;&quot;Until lose, I finally know cannot chase back what I needs&quot;"></td><td><small>&quot;It was once, a convert-QQ-bot is just in front my eyes&quot;<br>&quot;Until lose, I finally know cannot chase back what I needs&quot;</small></td></tr></table>
- Thank _雨_\<QQ237667809\> for give us report that under the new `execute` command format that the scoreboard player's add-on packs cannot play correctly.
- Thank _梦幻duang_\<QQ13753593\> for providing us with his knowlodeg of the command format in Minecraft: Java Edition Version 1.12.2.
- Thank [_Open Note Block Studio_](https://github.com/OpenNBS/NoteBlockStudio)'s Project for giving us the power and energy of continual developing.
> Thanks for the support and help of a lot of groupmates
>
> Thanks for the support and help of a lot of groupmates
> If you have given contributions but have not been in the list, please contact us!
## Contact Us 📞
Meet problems? Welcome to give out your issue [here](https://github.com/EillesWan/Musicreater/issues/new)!
Meet problems? Welcome to give out your issue [here](../../issues/new)!
Want to get in contact of developers? Welcome to join our [Chat QQ group](https://jq.qq.com/?_wv=1027&k=hpeRxrYr).
@@ -117,14 +133,6 @@ NOT APPROVED BY OR ASSOCIATED WITH NETEASE.
此项目亦不隶属或关联于 网易 相关
Minecraft Mojang Synergies AB 的商标此项目中所有对于我的世界Minecraft等相关称呼均为引用性使用
Minecraft Mojang Synergies AB 的商标此项目中所有对于我的世界Minecraft等相关称呼均为必要的介绍性使用
- 上文提及的 网易 公司指代的是在中国大陆运营我的世界中国版的上海网之易网络科技发展有限公司
[Bilibili: Eilles]: https://img.shields.io/badge/Bilibili-%E5%87%8C%E4%BA%91%E9%87%91%E7%BE%BF-00A1E7?style=for-the-badge
[Bilibili: bgArray]: https://img.shields.io/badge/Bilibili-%E8%AF%B8%E8%91%9B%E4%BA%AE%E4%B8%8E%E5%85%AB%E5%8D%A6%E9%98%B5-00A1E7?style=for-the-badge
[CodeStyle: black]: https://img.shields.io/badge/code%20style-black-121110.svg?style=for-the-badge
[python]: https://img.shields.io/badge/python-3.8-AB70FF?style=for-the-badge
[release]: https://img.shields.io/github/v/release/EillesWan/Musicreater?style=for-the-badge
[license]: https://img.shields.io/badge/Licence-Apache-228B22?style=for-the-badge
- 上文提及的 网易 公司指代的是在中国大陆运营我的世界中国版的上海网之易璀璨网络科技有限公司

View File

@@ -1,8 +0,0 @@
import Musicreater.experiment
print(
Musicreater.experiment.FutureMidiConvertRSNB.from_midi_file(
input("midi路径:"), old_exe_format=False
).to_note_list_in_delay()
)

53
TO-DO.md Normal file
View File

@@ -0,0 +1,53 @@
# 任务清单
## 待办事项
- 乐曲文件格式设计
目前想到的是
1. 使用 `.MCT` 作为项目文件的后缀然后考虑一下格式是否和之前的 MusicSequence 兼容如果兼容的话可以照旧用 `.MSQ`如不的话可以试试想一个新的后缀名作为数据文件后缀
2. 要求数据文件支持完全流式读入
- [] 音轨静音处理
当前没有处理
- [] 优化音轨的存储方式
当前是用列表且每一次变动元素都要重新排序这样消耗太大了需要优化改用最小堆形式heapq
- 移植 v2 功能到内置插件
目前 v2 的功能有很多都要移植到 v3
1. [x] 导入 Midi 文件到全曲
2. [] 导入 Midi 文件到指定轨道
3. [x] 导出到延迟播放器的结构文件MCSTRUCTUREBDX
4. [] 导出到延迟播放器的附加包
5. [] 导出到积分板播放器的以上两种形式
6. [] 导出到中继器播放器的以上两种形式
7. [] WebSocket 播放器中播放
8. [] 导出到支持神羽资源包的以上 7 种形式
9. [] 对于 Midi 歌词的实验性功能
10. [] 对于 Java 版本适配的实验性功能
11. [] 对于听感优化的实验性功能插值偏移
- [] 测试参数曲线的功能
- [] 支持导出音符盒构成的音乐
- [] 支持导出成 schematic 结构
## 讨论
1. [x] 是否应该在插件注册表 PluginRegistry 中采用 `Dict[插件名, 插件对象]` 的形式存储插件
当前不采用这种方式是认为可以兼容一些极端场景下用户将一堆同名插件放在一起的情况但是就算是插件放在一起我们也可以有选择地读入注册表比如依照版本号只读取最高版本的插件并不需要全部存储在插件注册表中所以其实用字典来存储是有利的
**当前已解决**
引入了插件惟一识别码之后当然是采用 `Dict[插件唯一识别码, 插件对象]` 来存储插件了~之前插件名称的内容是我想得太浅了我写完所有代码之后才想到插件名称是中文还带空格的任意字符串
2. [] 服务插件到底该怎么写总不能留着一个 PluginType.SERVICE 的插件一直空在那里吧
3. [x] 插件依赖性的优化目前没有处理各个插件依赖关系的问题如果插件之间彼此依赖要怎么做
我的想法是这个依赖的处理由调用端来完成比如我们的 伶伦工作站 是以 · 为核心的一个可视化数字音频工作站
那么应该由伶伦来处理依赖关系并加载之
**当前已经大致解决**
首先有一个验证顺序我们在插件加载后会验证当前已加载的插件中是否包括了所需的插件如果缺少则报错
这样的加载顺序安排仍然需要调用端来实现

View File

@@ -7,13 +7,13 @@ console = Console()
def main():
with console.status("Find the full path of .egg-info folder"):
with console.status("寻众迹于 .egg-info "):
egg_info: list = []
for file in os.listdir():
if file.endswith(".egg-info"):
egg_info.append(file)
console.print(file)
for file in track(["build", "dist", "logs", *egg_info], description="Deleting files"):
for file in track(["build", "dist", "logs", *egg_info], description="正删档"):
if os.path.isdir(file) and os.access(file, os.W_OK):
shutil.rmtree(file)

View File

@@ -1,13 +1,9 @@
<h1 align="center">· Musicreater</h1>
<p align="center">
<img width="128" height="128" src="https://s1.ax1x.com/2022/05/06/Ouhghj.md.png" >
<img width="128" height="128" src="https://gitee.com/TriM-Organization/Musicreater/raw/master/resources/msctIcon.png" >
</p>
**此为开发相关文档内容包括库的简单调用所生成文件结构的详细说明特殊参数的详细解释**
# [main.py](../Musicreater/main.py)
## [类] MidiConvert
### [类函数] from_midi_file
· v3 的文档还在编纂过程中请耐心等待

View File

@@ -1,307 +0,0 @@
<h1 align="center">· Musicreater</h1>
<p align="center">
<img width="128" height="128" src="https://s1.ax1x.com/2022/05/06/Ouhghj.md.png" >
</p>
**此为开发相关文档内容包括库的简单调用所生成文件结构的详细说明特殊参数的详细解释**
# 库的简单调用
参见[example.py的相关部分](../example.py)使用此库进行MIDI转换非常简单
- 在导入转换库后使用 MidiConvert 类建立转换对象读取Midi文件
·创库支持新旧两种execute语法需要在对象实例化时指定
```python
# 导入音·创库
import Musicreater
# 指定是否使用旧的execute指令语法即1.18及以前的《我的世界:基岩版》语法)
old_execute_format = False
# 可以通过文件地址自动读取
cvt_mid = Musicreater.MidiConvert.from_midi_file(
"Midi文件地址",
old_exe_format=old_execute_format
)
# 也可以导入Mido对象
cvt_mid = Musicreater.MidiConvert(
mido.MidiFile("Midi文件地址"),
"音乐名称",
old_exe_format=old_execute_format
)
```
- 获取 Midi 音乐经转换后的播放指令
```python
# 通过函数 to_command_list_in_score, to_command_list_in_delay
# 分别可以得到
# 以计分板作为播放器的指令对象列表、以延迟作为播放器的指令对象列表
# 数据不仅存储在对象本身内,也会以返回值的形式返回,详见代码内文档
# 使用 to_command_list_in_score 函数进行转换之后,返回值有三个
# 值得注意的是第一个返回值返回的是依照midi频道存储的指令对象列表
# 也就是列表套列表
# 但是,在对象内部所存储的数据却不会如此嵌套
command_channel_list, command_count, max_score = cvt_mid.to_command_list_in_score(
"计分板名称",
1.0, # 音量比率
1.0, # 速度倍率
)
# 使用 to_command_list_in_delay 转换后的返回值只有两个
# 但是第一个返回值没有列表套列表
command_list, max_delay = cvt_mid.to_command_list_in_delay(
1.0, # 音量比率
1.0, # 速度倍率
"@a", # 玩家选择器
)
# 运行之后,指令和总延迟会存储至对象内
print(
"音乐长度:{}/游戏刻".format(
cvt_mid.music_tick_num
)
)
print(
"指令如下:\n{}".format(
cvt_mid.music_command_list
)
)
```
- 除了获取播放指令外还可以获取进度条指令
```python
# 通过函数 form_progress_bar 可以获得
# 以计分板为载体所生成的进度条的指令对象列表
# 数据不仅存储在对象本身内,也会以返回值的形式返回,详见代码内文档
# 使用 form_progress_bar 函数进行转换之后,返回值有三个
# 值得注意的是第一个返回值返回的是依照midi频道存储的指令对象列表
# 也就是列表套列表
cvt_mid.form_progress_bar(
max_score, # 音乐时长游戏刻
scoreboard_name, # 进度条使用的计分板名称
progressbar_style, # 进度条样式组(详见下方)
)
# 同上面生成播放指令的理,进度条指令也会存储至对象内
print(
"进度条指令如下:\n{}".format(
cvt_mid.progress_bar_command
)
)
```
在上面的代码中进度条样式是可以自定义的详见[下方说明](%E5%BA%93%E7%9A%84%E7%94%9F%E6%88%90%E4%B8%8E%E5%8A%9F%E8%83%BD%E6%96%87%E6%A1%A3.md#进度条自定义)。
- 转换成指令是一个方面接下来是再转换为可以导入MC的格式我们提供了 **·** 内置的附加组件可以借助 `MidiConvert` 对象转换为相应格式
```python
# 导入 Musicreater
import Musicreater
# 导入附加组件功能
import Musicreater.plugin
# 导入相应的文件格式转换功能
# 转换为函数附加包
import Musicreater.plugin.funpack
# 转换为 BDX 结构文件
import Musicreater.plugin.bdxfile
# 转换为 mcstructure 结构文件
import Musicreater.plugin.mcstructfile
# 转换为结构附加包
import Musicreater.plugin.mcstructpack
# 直接通过 websocket 功能播放(正在开发)
import Musicreater.plugin.websocket
# 定义转换参数
cvt_cfg = Musicreater.plugin.ConvertConfig(
output_path,
volumn, # 音量大小参数
speed, # 速度倍率
progressbar, # 进度条样式组(详见下方)
)
# 使用附加组件转换,其调用的函数应为:
# Musicreater.plugin.输出格式.播放器格式
# 值得注意的是,并非所有输出格式都支持所有播放器格式
# 调用的时候还请注意甄别
# 例如,以下函数是将 MidiConvert 对象 cvt_mid
# 以 cvt_cfg 指定的参数
# 以延迟播放器转换为 mcstructure 文件
Musicreater.plugin.mcstructfile.to_mcstructure_file_in_delay(
cvt_mid,
cvt_cfg,
)
```
# 生成文件结构
## 名词解释
|名词|解释|备注|
|--------|-----------|----------|
|指令区|一个用于放置指令系统的区域通常是常加载区|常见于服务器指令系统好友联机房间中|
|指令链|与链式指令方块不同一个指令链通常指代的是一串由某种非链式指令方块作为开头后面连着一串链式指令方块的结构|通常的链都应用于需要单次激活而多指令的简单功能|
|起始块|链最初的那个非链式指令方块|此方块为脉冲方块或重复方块皆可|
|指令系统系统|指令系统通常指的是由一个或多个指令链以及相关红石机构相互配合一同组成的为达到某种特定的功能而构建的整体结构|通常的系统都应用于需要综合调配指令的复杂功能可由多个实现不同功能的模块构成不同系统之间可以相互调用各自的模块|
|游戏刻|游戏的一刻是指我的世界的游戏进程循环运行一次所占用的时间[详见我的世界中文维基](https://minecraft.fandom.com/zh/wiki/%E5%88%BB#%E6%B8%B8%E6%88%8F%E5%88%BB))。指令方块的延迟功能(即指令方块的“延迟刻数”设置项,此项的名称被误译为“已选中项的延迟”)的单位即为`1`游戏刻。|正常情况下,游戏固定以每秒钟 $20$ 刻的速率运行。但是,由于游戏内的绝大多数操作都是基于游戏进程循环而非现实中的时间来计时并进行的,一次游戏循环内也许会发生大量的操作,更多情况下,一秒对应的游戏刻会更少。|
|红石刻|一个红石刻代表了两个游戏刻[详见我的世界中文维基](https://minecraft.fandom.com/zh/wiki/%E5%88%BB#%E7%BA%A2%E7%9F%B3%E5%88%BB))。红石中继器会带来 $1$~$4$ 个红石刻的延迟,其默认的延迟时间为 $1$ 红石刻。|正常情况下,红石信号在一个红石电路中传输回存在 $\frac{1}{10}$ 秒左右的延迟。但是,同理于游戏刻,一秒对应的红石刻是不定的。|
## 播放器
**·**生成的文件可以采用多种方式播放一类播放方式我们称其为**播放器**例如**延迟播放器****计分板播放器**等等以后推出的新的播放器届时也会在此处更新
为什么要设计这么多播放器是为了适应不同的播放环境需要通常情况下一个音乐中含有多个音符音符与音符之间存在间隔这里就产生了不一样的实现音符间时间间隔的方式而不同的应用环境下又会产生不一样的要求接下来将对不同的播放器进行详细介绍
### 参数释义
|参数|说明|备注|
|--------|-----------|----------|
|`ScBd`|指定的计分板名称||
|`Tg`|播放对象|选择器或玩家名|
|`x`|音发出时对应的分数值||
|`InstID`|声音效果ID|不同的声音ID可以对应不同的乐器详见转换[乐器对照表](./%E8%BD%AC%E6%8D%A2%E4%B9%90%E5%99%A8%E5%AF%B9%E7%85%A7%E8%A1%A8.md)|
|`Ht`|播放点对玩家的距离|通过距离来表达声音的响度 $S$ 表示此参数`Ht`以Vol表示音量百分比则计算公式为 $S = \frac{1}{Vol}-1$ |
|`Vlct`|原生我的世界中规定的播放力度|这个参数是一个谜一样的存在似乎它的值毫不重要因为无论这个值是多少我们听起来都差不多当此音符所在MIDI通道为第一通道则这个值为 $0.7$ 倍MIDI指定力度其他则为 $0.9$ |
|`Ptc`|音符的音高|这是决定音调的参数 $P$ 表示此参数 $n$ 表示其在MIDI中的编号 $x$ 表示一定的音调偏移则计算公式为 $P = 2^\frac{n-60-x}{12}$之所以存在音调偏移是因为在我的世界不同的[乐器存在不同的音域](https://minecraft.fandom.com/zh/wiki/%E9%9F%B3%E7%AC%A6%E7%9B%92#%E4%B9%90%E5%99%A8),我们通过音调偏移来进行调整。|
### 播放器内容
1. 计分板播放器
计分板播放器是一种传统的我的世界音乐播放方式通过对于计分板加分来实现播放不同的音符一个很简单的原理就是**用不同的计分板分值对应不同的音符**再通过加分来达到那个分值即播放出来
**·**用来达到这种效果的指令是这样的
```mcfunction
execute @a[scores={ScBd=x}] ~ ~ ~ playsound InstID @s ^ ^ ^Ht Vlct Ptc
```
后四个参数决定了这个音的性质而前两个参数仅仅是为了决定音播放的时间
2. 延迟播放器
延迟播放器是通过我的世界游戏中指令方块的设置项延迟刻数来达到定位音符的效果**将所有的音符依照其播放时距离乐曲开始时的时间毫秒放在一个序列内再计算音符两两之间对应的时间差值转换为我的世界内对应的游戏刻数之后填入指令方块的设置中**
**·**由于此方式播放的音乐不需要用计分板所以播放指令是这样的
```mcfunction
execute Tg ~ ~ ~ playsound InstID @s ^ ^ ^Ht Vlct Ptc
```
其中后四个参数决定了这个音的性质
由于这样的延迟数据是依赖于指令方块的设置项所以使用这种播放器所转换出的结果仅可以存储在包含方块NBT信息及方块实体NBT信息的结构文件中或者直接输出至世界
3. 中继器播放器
中继器播放器是一种传统的我的世界红石音乐播放方式利用游戏内红石组件红石中继器以达到定位音符之用**但是中继器的延迟为1红石刻**
## 文件格式
1. 附加包格式`.mcpack`
使用附加包格式导出音乐若采用计分板 播放器则音乐会以指令函数文件`.mcfunction`存储于附加包内而若为延迟或中继器播放器则音乐回以结构文件`.mcstructure`存储在所生成的附加包中函数文件的存储结构应为
- `functions\`
- `index.mcfunction`
- `stop.mcfunction`
- `mscply\`
- `progressShow.mcfunction`
- `track1.mcfunction`
- `track2.mcfunction`
- ...
- `trackN.mcfunction`
- `structures\`
- `XXX_main.mcstructure`
- `XXX_start.mcstructure`
- `XXX_reset.mcstructure`
- `XXX_pgb.mcstructure`
如图其中`index.mcfunction`文件`stop.mcfunction`文件和`mscply`文件夹存在于函数目录的根下`mscply`目录中包含音乐导出的众多音轨播放文件`trackX.mcfunction`同时若使用计分板播放器生成此包时启用生成进度条则会包含`progressShow.mcfunction`文件若选择延迟或中继器播放器则会生成`structures`目录以及相关`.mcstructure`文件其中`mian`表示音乐播放用的主要结构`start`是用于初始化播放的部分仅包含一个指令方块即起始块`reset``pgb`仅在启用生成进度条时出现前者用于重置临时计分板后者用于显示进度条
`index.mcfunction`用于开始播放
1. 若为计分板播放器则其中包含打开各个音轨对应函数的指令以及加分指令这里的加分是将**播放计分板的值大于等于 $1$ 的所有玩家**的播放计分板分数增加 $1$同时若生成此包时选择了自动重置计分板的选项则会包含一条重置计分板的指令
2. 若为延迟或中继器播放器则其中的指令仅包含用以正确加载结构的`structure`指令
`stop.mcfunction`用于终止播放
1. 若为计分板播放器则其中包含将**全体玩家的播放计分板**重置的指令
2. 若为延迟或中继器播放器则其中包含**停用命令方块****启用命令方块**的指令~~然鹅实际上对于播放而言是一点用也没有~~
> 你知道吗·创的最早期版本我的世界函数音乐生成器正是用函数来播放不过这个版本采取的读入数据的形式大有不同
2. 生成结构的方式
无论是音·创生成的是何种结构`MCSTRUCTURE`还是`BDX`都会依照此处的格式来生成此处我们想说明的结构的格式不是结构文件存储的格式而是结构导出之后方块摆放的方式结构文件存储的格式这一点在各个我的世界开发的相关网站上都可能会有说明
考虑到进行我的世界游戏开发时为了节约常加载区域很多游戏会将指令区设立为一种层叠式的结构这种结构会限制每一层的指令系统的高度但是虽然长宽也是有限的却仍然比其纵轴延伸得更加自由
所以结构的生成形状依照给定的高度和内含指令的数量决定 $Z$ 轴延伸长度为指令方块数量对于给定高度之商的向下取整结果的平方根的向下取整用数学公式的方式表达则是
$$ MaxZ = \left\lfloor\sqrt{\left\lfloor{\frac{NoC}{MaxH}}\right\rfloor}\right\rfloor $$
其中$MaxZ$ 即生成结构的$Z$轴最大延伸长度$NoC$ 表示链结构中所含指令方块的个数$MaxH$ 表示给定的生成结构的最大高度
我们的结构生成器在生成指令链时将首先以相对坐标系 $(0, 0, 0)$ 即相对原点开始自下向上堆叠高度轴 $Y$ 的长当高度轴达到了限制的高度时便将 $Z$ 轴向正方向堆叠 $1$ 个方块并开始自上向下重新堆叠直至高度轴坐标达到相对为 $0$若当所生成结构的 $Z$ 轴长达到了其最大延伸长度则此结构生成器将反转 $Z$ 轴的堆叠方向直至 $Z$ 轴坐标相对为 $0$如此往复直至指令链堆叠完成
# 进度条自定义
因为我们提供了可以自动转换进度条的功能因此在这里给出进度条自定义参数的详细解释
一个进度条明显地**固定部分****可变部分**来构成而可变部分又包括了文字和图形两种当然我的世界里头的进度条可变的图形也就是那个这一点你需要了解因为后文中包含了很多这方面的概念需要你了解
进度条的自定义功能使用一个字符串来定义自己的样式其中包含众多**标识符**来表示可变部分
标识符如下注意大小写
| 标识符 | 指定的可变量 |
|---------|----------------|
| `%%N` | 乐曲名(即传入的文件名)|
| `%%s` | 当前计分板值 |
| `%^s` | 计分板最大值 |
| `%%t` | 当前播放时间 |
| `%^t` | 曲目总时长 |
| `%%%` | 当前进度比率 |
| `_` | 用以表示进度条占位|
表示进度条占位的 `_` 是用来标识你的进度条的也就是可变部分的唯一的图形部分
**样式定义字符串**的样例如下这也是默认的进度条的样式
` %%N [ %%s/%^s %%% __________ %%t|%^t]`
这是单独一行的进度条当然你也可以制作多行的如果是一行的输出时所使用的指令便是 `title`而如果是多行的话输出就会用 `titleraw` 作为进度条字幕
哦对了上面的只不过是样式定义同时还需要定义的是可变图形的部分也就是进度条上那个真正的
对于这个我们就采用了固定参数的方法对于一个进度条无非就是已经播放过的没播放过的两种形态所以使用一个元组来传入这两个参数就是最简单的了元组的格式也很简单`(str: 播放过的部分长啥样, str: 没播放过的部分长啥样)` 例如我们默认的进度的定义是这样的
`('§e=§r', '§7=§r')`
综合起来把这些参数传给函数需要一个参数整合你猜用的啥啊对对对我用的还是元组
我们的默认定义参数如下
`(r'%%N [ %%s/%^s %%% __________ %%t|%^t]',('§e=§r', '§7=§r'))`
*为了避免生成错误请尽量避免使用标识符作为定义样式字符串的其他部分*

237
docs/异常继承关系.mmd Normal file
View File

@@ -0,0 +1,237 @@
classDiagram
direction LR
class Exception{
Python 内置基类
}
class MusicreaterBaseException {
"[音·创] - ..."
所有音·创 v3 错误的基类
}
class MusicreaterInnerlyError {
"内部错误 - ..."
面向开发者的内部错误
}
class MusicreaterOuterlyError {
"外部错误 - ..."
面向用户的外部错误
}
class InnerlyParameterError {
"内部传参错误 - ..."
内部参数相关错误
}
class OuterlyParameterError {
"参数错误 - ..."
外部参数相关错误
}
class ParameterTypeError {
"参数类型错误:..."
继承自 InnerlyParameterError 和 TypeError
}
class ParameterValueError {
"参数数值错误:..."
继承自 InnerlyParameterError 和 ValueError
}
class PluginNotSpecifiedError {
"未指定插件:..."
继承自 InnerlyParameterError 和 LookupError
}
class ZeroSpeedError {
"播放速度为零:..."
继承自 OuterlyParameterError 和 ZeroDivisionError
}
class IllegalMinimumVolumeError {
"最小播放音量超出范围:..."
继承自 OuterlyParameterError 和 ValueError
}
class FileFormatNotSupportedError {
"不支持的文件格式:..."
继承自 MusicreaterOuterlyError
}
class NoteBinaryDecodeError {
"解码音乐存储二进制数据时出现问题 - ..."
继承自 MusicreaterOuterlyError
}
class SingleNoteDecodeError {
"音符解码出错:..."
继承自 NoteBinaryDecodeError
}
class NoteBinaryFileTypeError {
"无法识别音乐存储文件对应的类型:..."
继承自 NoteBinaryDecodeError
}
class NoteBinaryFileVerificationFailed {
"音乐存储文件校验失败:..."
继承自 NoteBinaryDecodeError
}
class PluginDefineError {
"插件内部错误 - ..."
插件定义相关的内部错误
}
class PluginInstanceNotFoundError {
"插件实例未找到:..."
继承自 PluginDefineError 和 LookupError
}
class PluginAttributeNotFoundError {
"插件类的必要属性不存在:..."
继承自 PluginDefineError 和 AttributeError
}
class PluginMetainfoError {
"插件元信息定义错误 - ..."
插件元信息相关错误
}
class PluginMetainfoTypeError {
"插件元信息类型错误:..."
继承自 PluginMetainfoError 和 TypeError
}
class PluginMetainfoValueError {
"插件元信息数值错误:..."
继承自 PluginMetainfoError 和 ValueError
}
class PluginMetainfoNotFoundError {
"插件元信息未定义:..."
继承自 PluginMetainfoError 和 PluginAttributeNotFoundError
}
class PluginLoadError {
"插件加载错误 - ..."
插件加载相关的外部错误
}
class PluginNotFoundError {
"插件未找到:..."
继承自 PluginLoadError
}
class PluginRegisteredError {
"插件重复注册:..."
继承自 PluginLoadError
}
class PluginConfigRelatedError {
"插件配置相关错误 - ..."
插件配置相关错误基类
}
class PluginConfigLoadError {
"插件配置文件加载错误:..."
继承自 PluginLoadError、PluginConfigRelatedError
}
class PluginConfigDumpError {
"插件配置文件保存错误:..."
继承自 PluginConfigRelatedError
}
%% 高亮定义
class ParameterTypeError ::: highlight
class ParameterValueError ::: highlight
class PluginNotSpecifiedError ::: highlight
class ZeroSpeedError ::: highlight
class IllegalMinimumVolumeError ::: highlight
class FileFormatNotSupportedError ::: highlight
class SingleNoteDecodeError ::: highlight
class NoteBinaryFileTypeError ::: highlight
class NoteBinaryFileVerificationFailed ::: highlight
class PluginInstanceNotFoundError ::: highlight
class PluginAttributeNotFoundError ::: highlight
class PluginMetainfoTypeError ::: highlight
class PluginMetainfoValueError ::: highlight
class PluginMetainfoNotFoundError ::: highlight
class PluginNotFoundError ::: highlight
class PluginRegisteredError ::: highlight
class PluginConfigLoadError ::: highlight
class PluginConfigDumpError ::: highlight
%% 定义高亮样式
classDef highlight fill:,stroke-width:5px
%% 继承关系(箭头从子类指向父类)
Exception <|-- MusicreaterBaseException
Exception <|-- TypeError
Exception <|-- ValueError
Exception <|-- LookupError
Exception <|-- AttributeError
Exception <|-- ZeroDivisionError
MusicreaterBaseException <|-- MusicreaterInnerlyError
MusicreaterBaseException <|-- MusicreaterOuterlyError
MusicreaterInnerlyError <|-- InnerlyParameterError
MusicreaterOuterlyError <|-- OuterlyParameterError
InnerlyParameterError <|-- ParameterTypeError
TypeError <|-- ParameterTypeError
InnerlyParameterError <|-- ParameterValueError
ValueError <|-- ParameterValueError
InnerlyParameterError <|-- PluginNotSpecifiedError
LookupError <|-- PluginNotSpecifiedError
OuterlyParameterError <|-- ZeroSpeedError
ZeroDivisionError <|-- ZeroSpeedError
OuterlyParameterError <|-- IllegalMinimumVolumeError
ValueError <|-- IllegalMinimumVolumeError
MusicreaterOuterlyError <|-- FileFormatNotSupportedError
MusicreaterOuterlyError <|-- NoteBinaryDecodeError
NoteBinaryDecodeError <|-- SingleNoteDecodeError
NoteBinaryDecodeError <|-- NoteBinaryFileTypeError
NoteBinaryDecodeError <|-- NoteBinaryFileVerificationFailed
MusicreaterInnerlyError <|-- PluginDefineError
PluginDefineError <|-- PluginInstanceNotFoundError
LookupError <|-- PluginInstanceNotFoundError
PluginDefineError <|-- PluginAttributeNotFoundError
AttributeError <|-- PluginAttributeNotFoundError
PluginDefineError <|-- PluginMetainfoError
PluginMetainfoError <|-- PluginMetainfoTypeError
TypeError <|-- PluginMetainfoTypeError
PluginMetainfoError <|-- PluginMetainfoValueError
ValueError <|-- PluginMetainfoValueError
PluginMetainfoError <|-- PluginMetainfoNotFoundError
PluginAttributeNotFoundError <|-- PluginMetainfoNotFoundError
MusicreaterOuterlyError <|-- PluginLoadError
PluginLoadError <|-- PluginNotFoundError
PluginLoadError <|-- PluginRegisteredError
MusicreaterOuterlyError <|-- PluginConfigRelatedError
PluginLoadError <|-- PluginConfigLoadError
PluginConfigRelatedError <|-- PluginConfigLoadError
PluginConfigRelatedError <|-- PluginConfigDumpError

File diff suppressed because one or more lines are too long

After

Width:  |  Height:  |  Size: 652 KiB

View File

@@ -1,56 +0,0 @@
<h1 align="center">· Musicreater</h1>
<p align="center">
<img width="128" height="128" src="https://s1.ax1x.com/2022/05/06/Ouhghj.md.png" >
</p>
# 生成文件的使用
*这是本库所生成文件的使用声明不是使用本库的教程若要查看**本库的文档**可点击[此处](./%E5%BA%93%E7%9A%84%E7%94%9F%E6%88%90%E4%B8%8E%E5%8A%9F%E8%83%BD%E6%96%87%E6%A1%A3.md)若要查看有关文件结构的内容可以点击[此处](./%E7%94%9F%E6%88%90%E6%96%87%E4%BB%B6%E7%BB%93%E6%9E%84%E8%AF%B4%E6%98%8E.md)*
## 附加包格式
支持的文件后缀`.MCPACK`
- 计分板播放器
1. 导入附加包
2. 在一个循环方块中输入指令 `function index`
3. 将需要聆听音乐的实体的播放所用计分板设置为 `1`
4. 激活循环方块
5. 若想要暂停播放可以停止循环指令方块的激活状态
6. 若想要重置某实体的播放可以将其播放用的计分板重置
7. 若要终止全部玩家的播放在聊天框输入指令 `function stop`
> 其中 步骤三 步骤四 的顺序可以调换
- 延迟播放器
1. 导入附加包
2. 在聊天框输入指令 `function index`
3. 同时激活所生成的循环和脉冲指令方块
4. 若要终止播放在聊天框输入指令 `function stop` 试试看不确保有用
> 需要注意的是循环指令方块需要一直激活直到音乐结束
## 结构格式
支持的文件后缀`.MCSTRUCTURE``.BDX`
1. 将结构导入世界
- 延迟播放器
2. 将结构生成的第一个指令方块之模式更改为**脉冲**
3. 激活脉冲方块
4. 若欲重置播放可以停止对此链的激活例如停止区块加载
5. 此播放器不支持暂停
- 计分板播放器
2. 在所生成的第一个指令方块前放置一个循环指令方块其朝向应当对着所生成的第一个方块
3. 在循环指令方块中输入使播放对象的播放用计分板加分的指令延迟为 `0`每次循环增加 `1`
4. 激活循环方块
5. 若想要暂停播放可以停止循环指令方块的激活状态
6. 若想要重置某实体的播放可以将其播放用的计分板重置

185
docs/编写插件.md Normal file
View File

@@ -0,0 +1,185 @@
# 教程:编写插件
> 版权所有 © 2026 金羿
> Copyright © 2026 Eilles
睿乐组织 开发交流群 [861684859](http://qm.qq.com/cgi-bin/qm/qr?_wv=1027&k=fxNYIX_zKMgaO8X6K7pP7tHtLB7JRvdX&noverify=0&group_code=861684859)
Email [TriM-Organization@hotmail.com](mailto:TriM-Organization@hotmail.com)
```license
本示例模块开放授权同时本教程文件已开放至公共领域
请注意
若是对本文件的直接转载在形式上没有修改增删添加注释或单纯修改排版翻译录屏截图
则该使用者需要在转载所及之处明确在转载的内容开头标注本文之原始著作权人
在当前文件下该原始著作权人为金羿(Eilles)
如果是对本文进行了一定程度上的修改和补充或者以不同方式演绎本文件如制成视频教程等
则无需标注原作者允许该使用者自行署名
本声明仅限于包含此声明的本文件本声明与项目内其他文件无关
本声明同样适用于所有直接转载的内容
```
本教程文档的关联文件是
- 全曲导入音轨导入插件示例[exp_importdata_plugin.py](../examples/exp_importdata_plugin.py)
- 导出曲目导出音轨插件示例[exp_dataexport_plugin.py](../examples/exp_dataexport_plugin.py)
## 新建文件
### 基础模块知识
首先一个 **· v3** 的插件应当存储于一个 Python 模块之中也就是插件存在于可以被 import 语句引入的 module
这就意味着承载插件的模块本质上可以是多个 Python `.py` 文件组成的带有 `__init__.py` 的一个文件夹
或者是一个简单的 `.py` 文件
我们有这种共识大家已经知道了模块的相关知识后面的教程中你将会理解 **· v3** 插件是什么东西以及它和 Python 模块的关联和区别
## 开始动笔
### 插件配置
如果插件需要配置项则需进行此节
`Musicreater.plugins` 导入 `PluginConfig` 并从此继承一个类且须用 dataclass 装饰器来注册之这就成为了一个插件的配置类
_对于这个 `dataclass` 数据类的使用方式可以阅读 dataclass 的官方文档或者直接在实例后面打个 `.`让代码提示告诉你它能干什么_
```python
from Musicreater.plugins import PluginConfig
from dataclasses import dataclass
@dataclass
class ExampleImportConfig(PluginConfig):
example_config_item3: bool
example_config_item1: str = "example_config_item"
example_config_item2: int = 0
```
## 编写插件
### 导入所需项目
首先在代码开头导入插件所需的东西
在此之前我们明确一个 **· v3** 的插件应当是一个继承自我们已经准备好的插件基类的****缩句插件是类
**· v3** 任何对音乐的操作包括**导入****处理****导出**都分为对 **整首曲目** 的操作和对 **单个音轨** 的操作
在这里我们首先要对插件的类型进行判别根据以下表格可以得出所用功能对应的插件类型
| 功能\对象 | 完整曲目 | 单个音轨 |
|----------|----------|----------|
| 导入数据 | `PluginTypes.FUNCTION_MUSIC_IMPORT` | `PluginTypes.FUNCTION_TRACK_IMPORT` |
| 数据处理 | `PluginTypes.FUNCTION_MUSIC_OPERATE` | `PluginTypes.FUNCTION_TRACK_OPERATE` |
| 导出数据 | `PluginTypes.FUNCTION_MUSIC_EXPORT` | `PluginTypes.FUNCTION_TRACK_EXPORT` |
| 支持库 | `PluginTypes.LIBRARY` | 同左 |
| 提供服务 | `PluginTypes.SERVICE` | 同左 |
也就是说除了 `PluginTypes.LIBRARY` `PluginTypes.SERVICE` 是不按照处理对象做区分的外其余的这些都是对数据进行处理的插件因此是做了处理数据的类型区分的
我们对每个不同类型的插件都做了专用的抽象基类和一个装饰器函数因为插件本身就是类所以对应类型的插件只需要继承我们提供的抽象基类并通过装饰器函数注册即可具体写法在后面会说哦
也就是说如果我们要写的是一个用来导入音乐的对整个曲目进行处理的插件那么就需要导入 `MusicInputPluginBase` 类和 `music_input_plugin` 函数以便后续调用
同时既然要导入内容那就一并把 `PluginMetaInformation` 类和 `PluginTypes` 类也导入了吧这是定义插件的信息所需要的也就是说这样的话我们在导入部分就应该这样写
```python
from Musicreater.plugins import (
music_input_plugin,
PluginMetaInformation,
PluginTypes,
MusicInputPluginBase,
)
```
### 定义信息
接着我们来定义一个插件的信息并将其注册
假设我们想要做一个对**整首曲目**进行**导入操作**的插件参照前面举的例子那么就需要继承 `MusicInputPluginBase`
> 请注意插件类的类名称不得以 `Base` 结尾因为咱写的是插件不是插件基类
在插件的类的开头需要用插件注册装饰函数来对插件类装饰
```python
@music_input_plugin("example_import_plugin")
class xxx:
...
```
我们这里对应插件类型的注册器是 `music_input_plugin` 函数
在注册器函数后的参数是这个插件的惟一识别码不应与其他任何插件混淆
通常这个惟一识别码可以是这个插件的功能描述或者就是插件名
接着编写这个插件也即是此类
每个插件的类必须包含一个用于指定插件元信息的 `metainfo` 属性
如果插件是导入数据或者导出数据的插件则必须包含一个 `supported_formats` 属性用以声明插件所支持的数据格式
对于插件的元信息我们规定为一个 `PluginMetaInformation` 实例这个实例需要的参数如下
```python
# 注册插件
@music_input_plugin("something_convert_to_music")
# 继承自对应类型的插件基类
class ExampleImportPlugin(MusicInputPluginBase):
# 插件元信息定义
metainfo = PluginMetaInformation(
name="示例导入插件", # 插件名称
author="金羿", # 插件作者
description="这是一个示例导入插件", # 插件描述
version=(0, 0, 1), # 插件版本
type=PluginTypes.FUNCTION_MUSIC_IMPORT, # 插件类型,需要和注册的类型与继承的基类相符合
license="The Unlicense", # 插件许可证(可缺省,默认为字符串 `MIT License`
dependencies=("something_convertion_library") # 插件对于其他插件的依赖项(可缺省,默认为空元组)
)
```
对于实现导入导出数据的功能的插件`supported_formats` 属性应当是一个元组其中最好以全字母大写的字符串形式列出支持的**文件格式**或者**数据格式**如果定义的时候没有大写的话内部会自动处理成大写的所以插件类的实例后面也会变成大写这个时候因为原定义是小写有可能造成混淆所以尽量不要写小写例如一个处理 `.mp4` 文件格式的插件可以这样写
```python
@...
class ...:
...
supported_formats = ("MP4", "MPEG4", "MPEG-4")
```
至此你已经完成了插件基本信息的定义
### 实现功能
根据插件的类型不同每个插件都需要实现至少一个指定的方法如下表所示
| 插件功能 | 必须实现的方法 | 类型描述 | 可选实现的方法| 可选方法类型描述 | 备注 |
| ------ | ------------ | - | ----------- | - |----|
| 导入数据 | `loadbytes` | `Callable[[BinaryIO, Optional[PluginConfig]], T@插件处理对象类型]` | `load` | `Callable[[Path, Optional[PluginConfig]], T@插件处理对象类型]` | 如果 `load` 方法不单独实现则会自动在打开文件后将文件 IO 变量传入 `loadbytes` 中并返回之 |
| 数据处理 | `process` | `Callable[[T@插件处理对象类型, Optional[PluginConfig]], T@插件处理对象类型]` | | | 根据处理对象是完整曲目`SingleMusic`还是单个音轨`SingleTrack`返回也是一样的导入导出数据相关的插件亦皆同此说 |
| 导出数据 | `stream_dump` | `Callable[[T@插件处理对象类型, Optional[PluginConfig]], Iterator[bytes]]` | `dump` | `Callable[[T@插件处理对象类型, Path, Optional[PluginConfig]], None]` | 若未重写 `dump` 方法基类已提供默认实现逐块写入 `stream_dump` 的结果 |
| 支持库 | | | | | |
| 服务 | `serve` | `Callable[[Optional[PluginConfig]], None]` | | | 用于提供后台服务或一次性任务由运行时调用暂无设计思路相关讨论请见[项目待办清单](../TO-DO.md#讨论) |
也就是说举个例子一个**用于导入**的插件类必须定义一个 `loadbytes` 方法用于从字节流中导入数据可选是否单独实现 `load` 方法如果不单独实现则已经继承的方法会在调用时直接通过打开文件后传参数给 `loadbytes` 来实现
```python
@...
class ExampleImportPlugin(MusicInputPluginBase):
...
# 定义 loadbytes 方法,从字节流中导入数据
def loadbytes(
self, bytes_buffer_in: BinaryIO, config: Optional[ExampleImportConfig]
) -> "SingleMusic":
... # 这里写功能实现
# 插件可选地定义 load 方法,从文件导入数据。下面展示的是不定义 load 方法时候的实现方式
def load(
self, file_path: Path, config: Optional[ExampleImportConfig]
) -> "SingleMusic":
with file_path.open("rb") as f:
return self.loadbytes(f, config)
```
至此一个插件的编写已经完成
同时如果有不清楚的地方可以查看我们的[内置插件](../Musicreater/builtin_plugins/)说不定会给你一些启发

View File

@@ -1,7 +1,7 @@
<h1 align="center">· Musicreater</h1>
<p align="center">
<img width="128" height="128" src="https://s1.ax1x.com/2022/05/06/Ouhghj.md.png" >
<img width="128" height="128" src="https://gitee.com/TriM-Organization/Musicreater/raw/master/resources/msctIcon.png" >
</p>
# 转换乐器对照表
@@ -12,11 +12,16 @@
**_使用时请遵循协议规定_**
- 版权所有 © 2023 · 开发者
- Copyright © 2023 all the developers of Musicreater
- 版权所有 © 2025 金羿 & 诸葛亮与八卦阵
- Copyright © 2025 Eilles & bgArray
* 开源相关声明请见 仓库根目录下的 License.md
* Terms & Conditions: License.md in the root directory
* ·本项目的协议颁发者为 金羿诸葛亮与八卦阵
* The Licensor of Musicreater("this project") is Eilles, bgArray.
本项目根据 第一版 汉钰律许可协议本协议授权
任何人皆可从以下地址获得本协议副本https://gitee.com/EillesWan/YulvLicenses
若非因法律要求或经过了特殊准许此作品在根据本协议原样提供的基础上不予提供任何形式的担保任何明示任何暗示或类似承诺也就是说用户将自行承担因此作品的质量或性能问题而产生的全部风险
详细的准许和限制条款请见原协议文本
· 开发交流群 861684859\
Email TriM-Organization@hotmail.com\

View File

@@ -0,0 +1,149 @@
# 音乐序列文件格式(已过时)
· 库的音符序列文件格式包含两种一种是常规的音乐序列存储采用的 MSQ 格式另一种是为了流式读取音符而采用的 FSQ 格式
## MSQ 数据格式
MSQ 格式是 · 库存储音符序列的一种字节码格式取自 **M**usic**S**e**Q**uence 类之名
现在 · 库及其上游软件使用的是在 第二版 的基础上增设校验功能的 MSQ 第三版
### MSQ 第三版
第三版 MSQ 格式的码头是 `MSQ!` 这一版中所有的**字符串**皆以 _**GB18030**_ 编码进行编解码**数值**皆是以 _**大端字节序**_ 存储的无符号整数
码头是字节码前四个字节的内容这一部分内容是可读的 ASCII 字串因此第三版的字节码中前四个字节的内容必为 `MSQ!`
第二版 MSQ `MSQ@` 作为码头是因为美式键盘上 @ Shift+2 按下取得的故代表 MSQ 第二版
你猜为什么第三版是 `MSQ!`
#### 元信息
| 信息名称 | 西文代号 | 位长多少个 0 1 | 支持说明 |
| ------------------------------ | -------------------------- | --------------------- | ---------------------------------------------------------------------------------------------------------------------------------------------------------- |
| **码头** | _无_ | 32 | 值为 `MSQ!` |
| **音乐名称长度** | music_name_length | 6 | 支持数值 0~63 |
| **最小音量** | minimum_volume | 10 | 支持数值 0~1023注意这里每个 1 代表最小音量的 0.001 个单位即取值是此处表示数字的千分倍 |
| **是否启用高精度音符时间控制** | enable_high_precision_time | 1 | 1 是启用反之同理 |
| **总音调偏移** | music_deviation | 15 | 支持数值 -16383~16383这里也是表示三位小数的和最小音量一样这里 15 位中的第一位从左往右是正负标记若为 1 则为负数反之为正数后面的 14 位是数值 |
| **音乐名称** | music_name | 依据先前定义 | 最多可支持 31 个中文字符 63 个西文字符其长度取决于先前获知的 音乐名称长度 的定义 |
在这一元信息中**音乐名称长度****最小音量**合计共 2 字节**高精度音符时间控制启用****总音调偏移**合计共 2 字节因此**音乐名称**为任意长度前四字节内容均为固定
#### 音符序列
每个序列前 4 字节为一个用以表示当前通道中音符数量的值也就是**通道音符数**notes_count也即是说一个通道内的音符可以是 0~4294967295
在这之后就是这些数量的音符了其中每个音符的信息存储方式如下
| 信息名称 | 西文代号 | 位长 | 支持说明 |
| ---------------------------- | ------------------------ | ------------------------------- | ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| **乐器名称长度** | name_length | 6 | 支持数值 0~63 |
| **Midi 音高** | note_pitch | 7 | 支持数值 0~127 |
| **开始时刻** | start_tick | 17 | 单位 二十分之一秒即约为 1 命令刻支持数值 0~131071 109.22583 分钟 1.8204305 小时 |
| **音符持续刻数** | duration | 17 | 同上 |
| **是否作为打击乐器** | percussive | 1 | 1 是启用反之同理 |
| **响度力度** | velocity | 7 | 支持数值 0~127 |
| **是否启用声像位移** | is_displacement_included | 1 | 1 是启用反之同理 |
| **时间精度提升值**非必含 | high_time_precision | 8 | 支持数值 0~255若在 元信息 中启用**高精度音符时间控制**则此值启用代表音符时间控制精度偏移此值每增加 1则音符开始时刻向后增加 1/1250 |
| **乐器名称** | sound_name | 依据先前定义 | 最多可支持 31 个中文字符 63 个西文字符其长度取决于先前获知的 乐器名称长度 的定义 |
| **声像位移**非必含 | position_displacement | 共三个值每个值 16 48 | 若前述**是否启用声像位移**已启用则此值启用三个值分别代表 xyz 轴上的偏移每个值支持数值 0~65535注意这里每个 1 代表最小音量的 0.001 个单位即取值是此处表示数字的千分倍 |
#### 序列校验
_第三版新增_
在每个音符序列结尾包含一个 128 位的校验值用以标识该序列结束的同时验证该序列的完整性
在这 128 位里 64 位是该通道音符数的 XXHASH64 校验值 3 作为种子值
64 位是整个通道全部字节串的 XXHASH64 校验值包括通道开头的音符数 该通道音符数 作为种子值
#### 总体校验
_第三版新增_
在所有有效数据之后包含一个 128 位的校验值用以标识整个字节串结束的同时验证整个字节码数据的完整性
128 位的校验值是 包括码头在内的元信息的 XXHASH64 校验值种子值是全曲音符数 对于前述所有校验值彼此异或的异或 所得值之 XXHASH128 校验值 全曲音符总数 作为种子值
请注意是前述每个 XXHASH64 校验值的异或每次取 XXHASH64 都计一遍也就并非是每个序列结尾那个已经合并了的 128 位校验值再彼此异或对于这个异或值再取其种子是 全曲音符数 XXHASH128 校验字节码
听起来很复杂我来举个例子以下是该算法的伪代码我们设
- `meta_info` : `bytes` 元信息字节串
- `note_seq_1` : `bytes` 第一个音符序列的编码字节串
- `note_seq_2` : `bytes` 第二个音符序列的编码字节串
- `XXH64(bytes, seed)` : `bytes` XXHASH64 校验函数
- `XXH128(bytes, seed)` : `bytes` XXHASH128 校验函数
- `XOR(bytesLike, bytesLike)` : `bytes` 异或 函数
- `note_count` : `int` 全曲音符数
- `seq_1_note_count` : `int` 第一个音符序列的音符数
- `seq_2_note_count` : `int` 第二个音符序列的音符数
为了简化我们假设只有两个序列实际上每个通道都是一个序列最多 16 个序列
那么一个完整的 MSQ 文件应当如下排列其字节串
```assembly
ADD meta_info
ADD note_seq_1
ADD XXH64(seq_1_note_count, 3)
ADD XXH64(note_seq_1, seq_1_note_count)
ADD note_seq_2
ADD XXH64(seq_2_note_count, 3)
ADD XXH64(note_seq_2, seq_2_note_count)
ADD XXH128(
XOR(
XOR(
XXH64(meta_info, note_count),
XOR(
XXH64(seq_1_note_count, 3),
XXH64(note_seq_1, seq_1_note_count)
),
),
XOR(
XXH64(seq_2_note_count, 3),
XXH64(note_seq_2, seq_2_note_count),
)
),
note_count
)
```
## FSQ 数据格式
FSQ 格式是 · 库存储音符序列的一种字节码格式取自 **F**lowing Music **S**e**q**uence 之名
现在 · 库及其上游软件使用的是在 MSQ 第三版 的基础上进行流式的兼容性变动
### FSQ 第一版
第一版的码头是 `FSQ!` 这一版中所有的**字符串**皆以 _**GB18030**_ 编码进行编解码**数值**皆是以 _**大端字节序**_ 存储的无符号整数
码头是字节串前四个字节的内容这一部分内容是可读的 ASCII 字串因此这一版的文件前四个字节的内容必为 `FSQ!`
因为这一版本是在 MSQ 第三版的基础上演变而来的因此取自 MSQ 码头的 `MSQ!` 而改作 `FSQ!`
#### 元信息
FSQ 第一版的元信息是在 MSQ 第三版的元信息的基础上增加了一个占 5 字节的全曲音符总数
也就是说 MSQ 第三版一致的在这一组信息中**音乐名称长度****最小音量**合计共 2 字节**高精度音符时间控制启用****总音调偏移**合计共 2 字节因此**音乐名称**为任意长度前四字节内容均为固定而最后增加 5 字节作为全曲音符总数
#### 音符序列
FSQ 格式不包含音符的通道信息在读取处理时默认将同一乐器的音符视为同一通道也就是说仅存在一个序列其中每个音符的信息存储方式与 MSQ 第三版一致
音符序列的存储顺序是按照音符的**开始时间**进行排序的
但是注意有可能一个较长的音符的开始到结束时间内还包含有音符此时如有要适配的读取器还请继续读取直到下一个音符的开始时间大于此较长音符的结束时间
在每 100 个音符后插入一段 32 位的 XXHASH32 校验码其所校验的内容为这一百个音符中每个音符的第 6 个字节彼此异或之结果种子值为这一百个音符中每个音符的第 2 个字节的彼此异或结果
若最后不满足 100 个音符则不插入上述校验码
#### 总体校验
在所有有效数据之后包含一个 128 位的校验值用以标识整个字节串结束的同时验证整个字节码数据的完整性
128 位的校验值是 包括码头在内的元信息的 XXHASH64 校验值种子值是全曲音符数 对于前述所有 XXHASH32 校验值彼此异或的异或 所得值之 XXHASH128 校验值 全曲音符总数 作为种子值

View File

@@ -1,142 +0,0 @@
# -*- coding: utf-8 -*-
# 伶伦 开发交流群 861684859
"""
音·创 (Musicreater) 演示程序
是一款免费开源的针对《我的世界》的midi音乐转换库
Musicreater (音·创)
A free open source library used for convert midi file into formats that is suitable for **Minecraft**.
版权所有 © 2023 音·创 开发者
Copyright © 2023 all the developers of Musicreater
开源相关声明请见 ./License.md
Terms & Conditions: ./License.md
"""
import os
import Musicreater
from Musicreater.plugin import ConvertConfig
from Musicreater.plugin.addonpack import (
to_addon_pack_in_delay,
to_addon_pack_in_repeater,
to_addon_pack_in_score,
)
from Musicreater.plugin.bdxfile import to_BDX_file_in_delay, to_BDX_file_in_score
# 获取midi列表
midi_path = input(f"请输入MIDI路径")
# 获取输出地址
out_path = input(f"请输入输出路径:")
# 选择输出格式
fileFormat = int(input(f"请输入输出格式[BDX(1) 或 MCPACK(0)]").lower())
playerFormat = int(input(f"请选择播放方式[红石(2) 或 计分板(1) 或 延迟(0)]").lower())
# 真假字符串判断
def bool_str(sth: str):
try:
return bool(float(sth))
except:
if str(sth).lower() in ("true", "", "", "y", "t"):
return True
elif str(sth).lower() in ("false", "", "", "f", "n"):
return False
else:
raise ValueError("布尔字符串啊?")
if os.path.exists("./demo_config.json"):
import json
prompts = json.load(open("./demo_config.json", "r", encoding="utf-8"))
else:
prompts = []
# 提示语 检测函数 错误提示语
for args in [
(
f"输入音量:",
float,
),
(
f"输入播放速度:",
float,
),
(
f"是否启用进度条:",
bool_str,
),
(
f"计分板名称:",
str,
)
if playerFormat == 1
else (
f"玩家选择器:",
str,
),
(
f"是否自动重置计分板:",
bool_str,
)
if playerFormat == 1
else (),
(
f"作者名称:",
str,
)
if fileFormat == 1
else (),
()
if playerFormat == 1
else (
f"最大结构高度:",
int,
),
]:
if args:
prompts.append(args[1](input(args[0])))
print(f"正在处理 {midi_path} ")
cvt_mid = Musicreater.MidiConvert.from_midi_file(midi_path, old_exe_format=False)
cvt_cfg = ConvertConfig(out_path, *prompts[:3])
if playerFormat == 1:
cvt_method = to_addon_pack_in_score
elif playerFormat == 0:
cvt_method = to_addon_pack_in_delay
elif playerFormat == 2:
cvt_method = to_addon_pack_in_repeater
print(
" 指令总长:{},最高延迟:{}".format(
*(cvt_method(cvt_mid, cvt_cfg, *prompts[3:])) # type: ignore
)
if fileFormat == 0
else " 指令总长:{},最高延迟:{},结构大小{},终点坐标{}".format(
*(
to_BDX_file_in_score(cvt_mid, cvt_cfg, *prompts[3:])
if playerFormat == 1
else to_BDX_file_in_delay(cvt_mid, cvt_cfg, *prompts[3:])
)
)
)
exitSth = input("回车退出").lower()
if exitSth == "record":
import json
with open("./demo_config.json", "w", encoding="utf-8") as f:
json.dump(prompts, f)
elif exitSth == "delrec":
os.remove("./demo_config.json")

View File

@@ -1,13 +0,0 @@
import Musicreater.experiment
import Musicreater.plugin
import Musicreater.plugin.mcstructfile
print(
Musicreater.plugin.mcstructfile.to_mcstructure_file_in_delay(
Musicreater.experiment.FutureMidiConvertM4.from_midi_file(
input("midi路径:"), old_exe_format=False
),
Musicreater.plugin.ConvertConfig(input("输出路径:"), volume=1),
max_height=32,
)
)

View File

@@ -1,11 +0,0 @@
import Musicreater
import Musicreater.plugin
import Musicreater.plugin.mcstructfile
print(
Musicreater.plugin.mcstructfile.to_mcstructure_file_in_delay(
Musicreater.MidiConvert.from_midi_file(input("midi路径:"), old_exe_format=False),
Musicreater.plugin.ConvertConfig(input("输出路径:"), volume=1),
max_height=32,
)
)

View File

@@ -1,10 +0,0 @@
import Musicreater
import Musicreater.plugin
import Musicreater.plugin.mcstructfile
print(
Musicreater.plugin.mcstructfile.to_mcstructure_file_in_repeater(
Musicreater.MidiConvert.from_midi_file(input("midi路径:"), old_exe_format=False),
Musicreater.plugin.ConvertConfig(input("输出路径:"), volume=1),
)
)

View File

@@ -1,12 +0,0 @@
import Musicreater.experiment
import Musicreater.plugin
import Musicreater.plugin.mcstructfile
print(
Musicreater.plugin.mcstructfile.to_mcstructure_file_in_repeater(
Musicreater.experiment.FutureMidiConvertM4.from_midi_file(
input("midi路径:"), old_exe_format=False
),
Musicreater.plugin.ConvertConfig(input("输出路径:"), volume=1),
)
)

View File

@@ -0,0 +1,113 @@
# -*- coding: utf-8 -*-
"""
示例插件:导出成其他文件
"""
"""
版权所有 © 2026 金羿
Copyright © 2026 Eilles
"""
# 睿乐组织 开发交流群 861684859
# Email TriM-Organization@hotmail.com
"""
本示例模块开放授权,本文件已开放至公共领域。
请注意:
若是对本文件的直接转载(在形式上没有修改、增删、添加注释,或单纯修改排版、翻译、录屏、截图)
则该使用者需要在转载所及之处,明确在转载的内容开头标注本文之原始著作权人
在当前文件下,该原始著作权人为金羿(Eilles)
如果是对本文进行了一定程度上的修改和补充、或者以不同方式演绎本文件(如制成视频教程等)
则无需标注原作者,允许该使用者自行署名
本声明仅限于包含此声明的本文件,本声明与项目内其他文件无关。
本声明同样适用于所有直接转载的内容。
"""
from typing import BinaryIO, Optional, Iterator, Generator, Any, Tuple
from pathlib import Path
from dataclasses import dataclass
from Musicreater import SingleMusic, SingleTrack
from Musicreater.plugins import (
PluginConfig,
PluginMetaInformation,
PluginTypes,
music_output_plugin,
MusicOutputPluginBase,
track_output_plugin,
TrackOutputPluginBase,
)
@dataclass
class ExampleExportConfig(PluginConfig):
example_config_item3: bool
example_config_item1: str = "example_config_item"
example_config_item2: int = 0
def __iter__(self) -> Generator[Tuple[str, Any], None, None]:
for k, v in self.to_dict().items():
yield k, v
@music_output_plugin("convert_music_to_something")
class ExampleExportMusicPlugin(MusicOutputPluginBase):
metainfo = PluginMetaInformation(
name="示例导出插件·甲",
author="金羿",
description="这是一个示例导出插件,演示整首曲目导出到其他文件格式的插件的编写过程",
version=(0, 0, 1),
type=PluginTypes.FUNCTION_MUSIC_EXPORT,
license="The Unlicense",
dependencies=("something_convertion_library"),
)
supported_formats = ("EXP", "EXAMPLE_FORMAT")
@staticmethod
def something_data_convert(*args) -> bytes:
return b"This is something wonderful"
def stream_dump(
self, data: SingleMusic, config: ExampleExportConfig | None
) -> Iterator[bytes]:
if not config:
config = ExampleExportConfig(True)
for cfg in config:
yield self.something_data_convert(cfg)
# 插件可选地定义 dump 方法,从文件导入数据。下面展示的是不定义 load 方法时候的实现方式
def dump(
self, data: SingleMusic, file_path: Path, config: ExampleExportConfig | None
):
with file_path.open("wb") as f:
for _bytes in self.stream_dump(data, config):
f.write(_bytes)
@track_output_plugin("convert_track_to_something")
class ExampleImportTrackPlugin(TrackOutputPluginBase):
metainfo = PluginMetaInformation(
name="示例导出插件·乙",
author="金羿",
description="这是一个示例导出插件,演示从音轨导出的其他格式的插件的编写过程",
version=(0, 0, 1),
type=PluginTypes.FUNCTION_TRACK_EXPORT,
license="The Unlicense",
# 可以缺省依赖,如果不需要的话
)
supported_formats = ("EXP", "example_format")
def stream_dump(
self, data: SingleTrack, config: ExampleExportConfig | None
) -> Iterator[bytes]:
if not config:
config = ExampleExportConfig(True)
for cfg in config:
yield ExampleExportMusicPlugin.something_data_convert(cfg)
# 可以缺省 dump 方法,会直接用上面展示过的方法输出

View File

@@ -0,0 +1,97 @@
# -*- coding: utf-8 -*-
"""
示例插件:导入音符数据
"""
"""
版权所有 © 2026 金羿
Copyright © 2026 Eilles
"""
# 睿乐组织 开发交流群 861684859
# Email TriM-Organization@hotmail.com
"""
本示例模块开放授权,本文件已开放至公共领域。
请注意:
若是对本文件的直接转载(在形式上没有修改、增删、添加注释,或单纯修改排版、翻译、录屏、截图)
则该使用者需要在转载所及之处,明确在转载的内容开头标注本文之原始著作权人
在当前文件下,该原始著作权人为金羿(Eilles)
如果是对本文进行了一定程度上的修改和补充、或者以不同方式演绎本文件(如制成视频教程等)
则无需标注原作者,允许该使用者自行署名
本声明仅限于包含此声明的本文件,本声明与项目内其他文件无关。
本声明同样适用于所有直接转载的内容。
"""
from typing import BinaryIO, Optional
from pathlib import Path
from dataclasses import dataclass
from Musicreater import SingleMusic, SingleTrack
from Musicreater.plugins import (
PluginConfig,
PluginMetaInformation,
PluginTypes,
music_input_plugin,
MusicInputPluginBase,
track_input_plugin,
TrackInputPluginBase,
)
@dataclass
class ExampleImportConfig(PluginConfig):
example_config_item3: bool
example_config_item1: str = "example_config_item"
example_config_item2: int = 0
@music_input_plugin("something_convert_to_music")
class ExampleImportMusicPlugin(MusicInputPluginBase):
metainfo = PluginMetaInformation(
name="示例导入插件·甲",
author="金羿",
description="这是一个示例导入插件,演示导入到全曲的插件编写过程",
version=(0, 0, 1),
type=PluginTypes.FUNCTION_MUSIC_IMPORT,
license="The Unlicense",
dependencies=("something_convertion_library"),
)
supported_formats = ("EXP", "EXAMPLE_FORMAT")
def loadbytes(
self, bytes_buffer_in: BinaryIO, config: Optional[ExampleImportConfig]
) -> "SingleMusic":
return SingleMusic()
# 插件可选地定义 load 方法,从文件导入数据。下面展示的是不定义 load 方法时候的实现方式
def load(
self, file_path: Path, config: Optional[ExampleImportConfig]
) -> "SingleMusic":
with file_path.open("rb") as f:
return self.loadbytes(f, config)
@track_input_plugin("something_convert_to_track")
class ExampleImportTrackPlugin(TrackInputPluginBase):
metainfo = PluginMetaInformation(
name="示例导入插件·乙",
author="金羿",
description="这是一个示例导入插件,演示导入到音轨的插件编写过程",
version=(0, 0, 1),
type=PluginTypes.FUNCTION_TRACK_IMPORT,
license="The Unlicense",
# 可以缺省依赖,如果不需要的话
)
supported_formats = ("EXP", "example_format")
def loadbytes(
self, bytes_buffer_in: BinaryIO, config: Optional[ExampleImportConfig]
) -> "SingleTrack":
return SingleTrack()
# 可以缺省 load 方法,会直接用上面展示过的方法读取数据

File diff suppressed because it is too large Load Diff

View File

@@ -12,7 +12,7 @@
# 音·创 开发交流群 861684859
# Email TriM-Organization@hotmail.com
# 版权所有 金羿("Eilles Wan") & 诸葛亮与八卦阵("bgArray") & 鸣凤鸽子("MingFengPigeon")
# 版权所有 金羿("Eilles") & 诸葛亮与八卦阵("bgArray") & 鸣凤鸽子("MingFengPigeon")
# 若需转载或借鉴 许可声明请查看仓库目录下的 License.md
@@ -22,24 +22,24 @@
Musicreater (·)
A free open source library used for convert midi file into formats that is suitable for **Minecraft**.
版权所有 © 2023 · 开发者
Copyright © 2023 all the developers of Musicreater
版权所有 © 2025 金羿 & 诸葛亮与八卦阵
Copyright © 2025 Eilles & bgArray
开源相关声明请见 ../License.md
Terms & Conditions: ../License.md
"""
# ============================
import mido
class NoteMessage:
def __init__(self, channel, pitch, velocity, startT, lastT, midi, now_bpm, change_bpm=None):
def __init__(
self, channel, pitch, velocity, startT, lastT, midi, now_bpm, change_bpm=None
):
self.channel = channel
self.note = pitch
self.velocity = velocity
@@ -49,19 +49,39 @@ class NoteMessage:
def mt2gt(mt, tpb_a, bpm_a):
return mt / tpb_a / bpm_a * 60
self.startTrueTime = mt2gt(self.startTime, midi.ticks_per_beat, self.tempo) # / 20
self.startTrueTime = mt2gt(
self.startTime, midi.ticks_per_beat, self.tempo
) # / 20
# delete_extra_zero(round_up())
if change_bpm is not None:
self.lastTrueTime = mt2gt(self.lastTime, midi.ticks_per_beat, change_bpm) # / 20
self.lastTrueTime = mt2gt(
self.lastTime, midi.ticks_per_beat, change_bpm
) # / 20
else:
self.lastTrueTime = mt2gt(self.lastTime, midi.ticks_per_beat, self.tempo) # / 20
self.lastTrueTime = mt2gt(
self.lastTime, midi.ticks_per_beat, self.tempo
) # / 20
# delete_extra_zero(round_up())
print((self.startTime * self.tempo) / (midi.ticks_per_beat * 50000))
def __str__(self):
return "noteMessage channel=" + str(self.channel) + " note=" + str(self.note) + " velocity=" + \
str(self.velocity) + " startTime=" + str(self.startTime) + " lastTime=" + str(self.lastTime) + \
" startTrueTime=" + str(self.startTrueTime) + " lastTrueTime=" + str(self.lastTrueTime)
return (
"noteMessage channel="
+ str(self.channel)
+ " note="
+ str(self.note)
+ " velocity="
+ str(self.velocity)
+ " startTime="
+ str(self.startTime)
+ " lastTime="
+ str(self.lastTime)
+ " startTrueTime="
+ str(self.startTrueTime)
+ " lastTrueTime="
+ str(self.lastTrueTime)
)
def load(mid: mido.MidiFile):
@@ -75,7 +95,7 @@ def load(mid: mido.MidiFile):
for msg in track:
# print(msg)
if msg.is_meta is not True:
if msg.type == 'note_on' and msg.velocity == 0:
if msg.type == "note_on" and msg.velocity == 0:
type_[1] = True
elif msg.type == "note_off":
type_[0] = True
@@ -105,13 +125,13 @@ def load(mid: mido.MidiFile):
print(ticks)
if msg.is_meta is True and msg.type == "set_tempo":
recent_change_bpm = bpm
bpm = 60000000 / msg.tempo
bpm = 60000000 / msg.tempo
is_change_bpm = True
if msg.type == 'note_on' and msg.velocity != 0:
if msg.type == "note_on" and msg.velocity != 0:
noteOn.append([msg, msg.note, ticks])
if type_[1] is True:
if msg.type == 'note_on' and msg.velocity == 0:
if msg.type == "note_on" and msg.velocity == 0:
for u in noteOn:
index = 0
if u[1] == msg.note:
@@ -121,13 +141,31 @@ def load(mid: mido.MidiFile):
index += 1
print(lastTick)
if is_change_bpm and recent_change_bpm != 0:
trackS.append(NoteMessage(msg.channel, msg.note, lastMessage.velocity, lastTick, ticks - lastTick,
mid, recent_change_bpm, bpm))
trackS.append(
NoteMessage(
msg.channel,
msg.note,
lastMessage.velocity,
lastTick,
ticks - lastTick,
mid,
recent_change_bpm,
bpm,
)
)
is_change_bpm = False
else:
trackS.append(
NoteMessage(msg.channel, msg.note, lastMessage.velocity, lastTick, ticks - lastTick,
mid, bpm))
NoteMessage(
msg.channel,
msg.note,
lastMessage.velocity,
lastTick,
ticks - lastTick,
mid,
bpm,
)
)
# print(noteOn)
# print(index)
try:
@@ -139,20 +177,20 @@ def load(mid: mido.MidiFile):
print(j)
if __name__ == '__main__':
if __name__ == "__main__":
load(mido.MidiFile("test.mid"))
# ============================
from typing import Literal
from ..constants import x,y,z
from ..constants import x, y, z
# 不要用 没写完
def delay_to_note_blocks(
baseblock: str = "stone",
position_forward: Literal['x','y','z'] = z,
baseblock: str = "stone",
position_forward: Literal["x", "y", "z"] = z,
):
"""传入音符,生成以音符盒存储的红石音乐
:param:
@@ -161,7 +199,7 @@ def delay_to_note_blocks(
:return 是否生成成功
"""
from TrimMCStruct import Structure, Block
from TrimMCStruct import Block, Structure
struct = Structure(
(_sideLength, max_height, _sideLength), # 声明结构大小
@@ -169,8 +207,7 @@ def delay_to_note_blocks(
log = print
startpos = [0,0,0]
startpos = [0, 0, 0]
# 1拍 x 2.5 rt
for i in notes:
@@ -180,7 +217,10 @@ def delay_to_note_blocks(
[startpos[0], startpos[1] + 1, startpos[2]],
form_note_block_in_NBT_struct(height2note[i[0]], instrument),
)
struct.set_block(startpos, Block("universal_minecraft", instuments[i[0]][1]),)
struct.set_block(
startpos,
Block("universal_minecraft", instuments[i[0]][1]),
)
error = False
except ValueError:
log("无法放置音符:" + str(i) + "" + str(startpos))
@@ -222,4 +262,4 @@ def delay_to_note_blocks(
struct.set_block(Block("universal_minecraft", baseblock), startpos)
startpos[0] += posadder[0]
startpos[1] += posadder[1]
startpos[2] += posadder[2]
startpos[2] += posadder[2]

View File

@@ -0,0 +1,76 @@
# -*- coding: utf-8 -*-
"""
存放一些报错类型
"""
"""
版权所有 © 2025 金羿 & 诸葛亮与八卦阵
Copyright © 2025 Eilles & bgArray
开源相关声明请见 仓库根目录下的 License.md
Terms & Conditions: License.md in the root directory
"""
# 睿乐组织 开发交流群 861684859
# Email TriM-Organization@hotmail.com
# 若需转载或借鉴 许可声明请查看仓库目录下的 License.md
class MSCTBaseException(Exception):
"""音·创 的所有错误均继承于此"""
def __init__(self, *args):
"""音·创 的所有错误均继承于此"""
super().__init__("音·创", *args)
def meow(
self,
):
for i in self.args:
print(i + "喵!")
def crash_it(self):
raise self
class MidiDestroyedError(MSCTBaseException):
"""Midi文件损坏"""
def __init__(self, *args):
"""Midi文件损坏"""
super().__init__("MIDI文件损坏无法读取 MIDI 文件", *args)
# class MidiUnboundError(MSCTBaseException):
# """未定义Midi对象无用"""
# def __init__(self, *args):
# """未绑定Midi对象"""
# super().__init__("未定义MidiFile对象你甚至没有对象就想要生孩子", *args)
# 此错误在本版本内已经不再使用
class CommandFormatError(MSCTBaseException, RuntimeError):
"""指令格式与目标格式不匹配而引起的错误"""
def __init__(self, *args):
"""指令格式与目标格式不匹配而引起的错误"""
super().__init__("指令格式不匹配", *args)
# class CrossNoteError(MidiFormatException):
# """同通道下同音符交叉出现所产生的错误"""
# def __init__(self, *args):
# """同通道下同音符交叉出现所产生的错误"""
# super().__init__("同通道下同音符交叉", *args)
# 这TM是什么错误
# 我什么时候写的这玩意?
# 我哪知道这说的是啥?
#
# 我知道这是什么了 —— 金羿 2025 0401
# 两个其他属性相同的音符在同一个通道,出现连续两个开音信息和连续两个停止信息
# 那么这两个音符的音长无法判断。这是个好问题,但是不是我现在能解决的,也不是我们现在想解决的问题

View File

@@ -0,0 +1,148 @@
# -*- coding: utf-8 -*-
"""一个简单的我的世界音频转换库
音·创 (Musicreater)
是一款免费开源的《我的世界》数字音频支持库。
Musicreater(音·创)
A free open source library used for dealing with **Minecraft** digital musics.
版权所有 © 2025 金羿 & 诸葛亮与八卦阵
Copyright © 2025 Eilles & bgArray
音·创(“本项目”)的协议颁发者为 金羿、诸葛亮与八卦阵
The Licensor of Musicreater("this project") is Eilles, bgArray.
本项目根据 第一版 汉钰律许可协议(“本协议”)授权。
任何人皆可从以下地址获得本协议副本https://gitee.com/EillesWan/YulvLicenses。
若非因法律要求或经过了特殊准许,此作品在根据本协议“原样”提供的基础上,不予提供任何形式的担保、任何明示、任何暗示或类似承诺。也就是说,用户将自行承担因此作品的质量或性能问题而产生的全部风险。
详细的准许和限制条款请见原协议文本。
"""
# 睿乐组织 开发交流群 861684859
# Email TriM-Organization@hotmail.com
# 若需转载或借鉴 许可声明请查看仓库目录下的 License.md
__version__ = "2.4.2.3"
__vername__ = "音符附加信息升级"
__author__ = (
("金羿", "Eilles"),
("诸葛亮与八卦阵", "bgArray"),
("鱼旧梦", "ElapsingDreams"),
("偷吃不是Touch", "Touch"),
)
__all__ = [
# 主要类
"MusicSequence",
"MidiConvert",
# 附加类
# "SingleNote",
"MineNote",
"MineCommand",
"SingleNoteBox",
"ProgressBarStyle",
# "TimeStamp", 未来功能
# 字典键
"MIDI_PROGRAM",
"MIDI_VOLUME",
"MIDI_PAN",
# 默认值
"MIDI_DEFAULT_PROGRAM_VALUE",
"MIDI_DEFAULT_VOLUME_VALUE",
"DEFAULT_PROGRESSBAR_STYLE",
# Midi 自己的对照表
"MIDI_PITCH_NAME_TABLE",
"MIDI_PITCHED_NOTE_NAME_GROUP",
"MIDI_PITCHED_NOTE_NAME_TABLE",
"MIDI_PERCUSSION_NOTE_NAME_TABLE",
# Minecraft 自己的对照表
"MC_PERCUSSION_INSTRUMENT_LIST",
"MC_PITCHED_INSTRUMENT_LIST",
"MC_INSTRUMENT_BLOCKS_TABLE",
"MC_EILLES_RTJE12_INSTRUMENT_REPLACE_TABLE",
"MC_EILLES_RTBETA_INSTRUMENT_REPLACE_TABLE",
# Midi 与 游戏 的对照表
"MM_INSTRUMENT_RANGE_TABLE",
"MM_INSTRUMENT_DEVIATION_TABLE",
"MM_CLASSIC_PITCHED_INSTRUMENT_TABLE",
"MM_CLASSIC_PERCUSSION_INSTRUMENT_TABLE",
"MM_TOUCH_PITCHED_INSTRUMENT_TABLE",
"MM_TOUCH_PERCUSSION_INSTRUMENT_TABLE",
"MM_DISLINK_PITCHED_INSTRUMENT_TABLE",
"MM_DISLINK_PERCUSSION_INSTRUMENT_TABLE",
"MM_NBS_PITCHED_INSTRUMENT_TABLE",
"MM_NBS_PERCUSSION_INSTRUMENT_TABLE",
# 操作性函数
"velocity_2_distance_natural",
"velocity_2_distance_straight",
"panning_2_rotation_linear",
"panning_2_rotation_trigonometric",
# 工具函数
"load_decode_musicsequence_metainfo",
"load_decode_msq_flush_release",
"load_decode_fsq_flush_release",
"guess_deviation",
"mctick2timestr",
"midi_inst_to_mc_sound",
]
from .old_main import (
MusicSequence,
MidiConvert,
# 字典键
MIDI_PROGRAM,
MIDI_PAN,
MIDI_VOLUME,
)
from .subclass import (
MineNote,
MineCommand,
SingleNoteBox,
ProgressBarStyle,
mctick2timestr,
DEFAULT_PROGRESSBAR_STYLE,
)
from .old_utils import (
# 兼容性函数
load_decode_musicsequence_metainfo,
load_decode_msq_flush_release,
load_decode_fsq_flush_release,
# 工具函数
guess_deviation,
midi_inst_to_mc_sound,
)
from Musicreater.builtin_plugins.midi_read import (
MIDI_DEFAULT_VOLUME_VALUE,
MIDI_DEFAULT_PROGRAM_VALUE,
volume_2_distance_straight as velocity_2_distance_straight,
volume_2_distance_natural as velocity_2_distance_natural,
panning_2_rotation_linear,
panning_2_rotation_trigonometric,
MM_CLASSIC_PITCHED_INSTRUMENT_TABLE,
MM_CLASSIC_PERCUSSION_INSTRUMENT_TABLE,
MM_TOUCH_PITCHED_INSTRUMENT_TABLE,
MM_TOUCH_PERCUSSION_INSTRUMENT_TABLE,
MM_DISLINK_PITCHED_INSTRUMENT_TABLE,
MM_DISLINK_PERCUSSION_INSTRUMENT_TABLE,
MM_NBS_PITCHED_INSTRUMENT_TABLE,
MM_NBS_PERCUSSION_INSTRUMENT_TABLE,
)
from Musicreater.constants import (
# MIDI 表
MIDI_PITCH_NAME_TABLE,
MIDI_PITCHED_NOTE_NAME_GROUP,
MIDI_PITCHED_NOTE_NAME_TABLE,
MIDI_PERCUSSION_NOTE_NAME_TABLE,
# 我的世界 表
MC_EILLES_RTBETA_INSTRUMENT_REPLACE_TABLE,
MC_EILLES_RTJE12_INSTRUMENT_REPLACE_TABLE,
MC_INSTRUMENT_BLOCKS_TABLE,
MC_PERCUSSION_INSTRUMENT_LIST,
MC_PITCHED_INSTRUMENT_LIST,
# MIDI 到 我的世界 表
MM_INSTRUMENT_RANGE_TABLE,
MM_INSTRUMENT_DEVIATION_TABLE,
)

File diff suppressed because it is too large Load Diff

View File

@@ -0,0 +1,73 @@
# -*- coding: utf-8 -*-
"""
存放非音·创本体的附加功能件
版权所有 © 2025 金羿 & 诸葛亮与八卦阵
Copyright © 2025 Eilles & bgArray
开源相关声明请见 仓库根目录下的 License.md
Terms & Conditions: License.md in the root directory
"""
# 睿乐组织 开发交流群 861684859
# Email TriM-Organization@hotmail.com
# 若需转载或借鉴 许可声明请查看仓库目录下的 License.md
__all__ = [
# 通用
# "ConvertConfig",
"bottem_side_length_of_smallest_square_bottom_box",
# 打包
"compress_zipfile",
"behavior_mcpack_manifest",
# MCSTRUCTURE 函数
"antiaxis",
"forward_IER",
"command_statevalue",
"form_note_block_in_NBT_struct",
"form_repeater_in_NBT_struct",
"form_command_block_in_NBT_struct",
"commands_to_structure",
"commands_to_redstone_delay_structure",
# MCSTRUCTURE 常量
"AXIS_PARTICULAR_VALUE",
"COMPABILITY_VERSION_117",
"COMPABILITY_VERSION_119",
"COMPABILITY_VERSION_121",
# BDX 函数
"bdx_move",
"form_command_block_in_BDX_bytes",
"commands_to_BDX_bytes",
# BDX 常量
"BDX_MOVE_KEY",
]
__author__ = (("金羿", "Eilles"), ("诸葛亮与八卦阵", "bgArray"))
# from .main import ConvertConfig
from .archive import compress_zipfile, behavior_mcpack_manifest
from .bdx import (
BDX_MOVE_KEY,
bdx_move,
form_command_block_in_BDX_bytes,
commands_to_BDX_bytes,
)
from .common import bottem_side_length_of_smallest_square_bottom_box
from .mcstructure import (
antiaxis,
forward_IER,
AXIS_PARTICULAR_VALUE,
COMPABILITY_VERSION_119,
COMPABILITY_VERSION_117,
COMPABILITY_VERSION_121,
command_statevalue,
form_note_block_in_NBT_struct,
form_repeater_in_NBT_struct,
form_command_block_in_NBT_struct,
commands_to_structure,
commands_to_redstone_delay_structure,
)

View File

@@ -2,8 +2,8 @@
"""
用以生成附加包的附加功能
版权所有 © 2023 · 开发者
Copyright © 2023 all the developers of Musicreater
版权所有 © 2025 金羿 & 诸葛亮与八卦阵
Copyright © 2025 Eilles & bgArray
开源相关声明请见 仓库根目录下的 License.md
Terms & Conditions: License.md in the root directory
@@ -18,11 +18,13 @@ __all__ = [
"to_addon_pack_in_delay",
"to_addon_pack_in_score",
"to_addon_pack_in_repeater",
"to_addon_pack_in_repeater_divided_by_instrument",
]
__author__ = (("金羿", "Eilles Wan"),)
__author__ = (("金羿", "Eilles"),)
from .main import (
to_addon_pack_in_delay,
to_addon_pack_in_repeater,
to_addon_pack_in_score,
to_addon_pack_in_repeater_divided_by_instrument,
)

View File

@@ -0,0 +1,684 @@
# -*- coding: utf-8 -*-
"""
版权所有 © 2025 金羿 & 诸葛亮与八卦阵
Copyright © 2025 Eilles & bgArray
开源相关声明请见 仓库根目录下的 License.md
Terms & Conditions: License.md in the root directory
"""
# 睿乐组织 开发交流群 861684859
# Email TriM-Organization@hotmail.com
# 若需转载或借鉴 许可声明请查看仓库目录下的 License.md
import json
import os
import shutil
from typing import Literal, Optional, Tuple
from ...old_main import MidiConvert
from ...subclass import ProgressBarStyle
from ..archive import behavior_mcpack_manifest, compress_zipfile
from ..mcstructure import (
COMPABILITY_VERSION_117,
COMPABILITY_VERSION_119,
Structure,
commands_to_redstone_delay_structure,
commands_to_structure,
form_command_block_in_NBT_struct,
)
def to_addon_pack_in_score(
midi_cvt: MidiConvert,
dist_path: str,
progressbar_style: Optional[ProgressBarStyle],
scoreboard_name: str = "mscplay",
auto_reset: bool = False,
) -> Tuple[int, int]:
"""
将midi以计分播放器形式转换为我的世界函数附加包
Parameters
----------
midi_cvt: MidiConvert 对象
用于转换的MidiConvert对象
dist_path: str
转换结果输出的目标路径
progressbar_style: ProgressBarStyle 对象
进度条对象
scoreboard_name: str
我的世界的计分板名称
auto_reset: bool
是否自动重置计分板
Returns
-------
tuple[int指令数量, int音乐总延迟]
"""
cmdlist, maxlen, maxscore = midi_cvt.to_command_list_in_score(
scoreboard_name=scoreboard_name,
)
# 当文件f夹{self.outputPath}/temp/functions存在时清空其下所有项目然后创建
if os.path.exists(f"{dist_path}/temp/functions/"):
shutil.rmtree(f"{dist_path}/temp/functions/")
os.makedirs(f"{dist_path}/temp/functions/mscplay")
# 写入manifest.json
with open(f"{dist_path}/temp/manifest.json", "w", encoding="utf-8") as f:
json.dump(
behavior_mcpack_manifest(
pack_description=f"{midi_cvt.music_name} 音乐播放包MCFUNCTION(MCPACK) 计分播放器 - 由 音·创 生成",
pack_name=midi_cvt.music_name + "播放",
modules_description=f"无 - 由 音·创 生成",
format_version=1 if midi_cvt.enable_old_exe_format else 2,
pack_engine_version=(
None if midi_cvt.enable_old_exe_format else [1, 19, 50]
),
),
fp=f,
indent=4,
)
# 写入stop.mcfunction
with open(
f"{dist_path}/temp/functions/stop.mcfunction", "w", encoding="utf-8"
) as f:
f.write("scoreboard players reset @a {}".format(scoreboard_name))
# 将命令列表写入文件
index_file = open(
f"{dist_path}/temp/functions/index.mcfunction", "w", encoding="utf-8"
)
for i in range(len(cmdlist)):
index_file.write(f"function mscplay/track{i + 1}\n")
with open(
f"{dist_path}/temp/functions/mscplay/track{i + 1}.mcfunction",
"w",
encoding="utf-8",
) as f:
f.write("\n".join([single_cmd.mcfunction_command_string for single_cmd in cmdlist[i]]))
index_file.writelines(
(
"scoreboard players add @a[scores={"
+ scoreboard_name
+ "=1..}] "
+ scoreboard_name
+ " 1\n",
(
(
"scoreboard players reset @a[scores={"
+ scoreboard_name
+ "="
+ str(maxscore + 20)
+ "..}]"
+ f" {scoreboard_name}\n"
)
if auto_reset
else ""
),
f"function mscplay/progressShow\n" if progressbar_style else "",
)
)
if progressbar_style:
with open(
f"{dist_path}/temp/functions/mscplay/progressShow.mcfunction",
"w",
encoding="utf-8",
) as f:
f.writelines(
"\n".join(
[
single_cmd.mcfunction_command_string
for single_cmd in midi_cvt.form_progress_bar(
maxscore, scoreboard_name, progressbar_style
)
]
)
)
index_file.close()
if os.path.exists(f"{dist_path}/{midi_cvt.music_name}.mcpack"):
os.remove(f"{dist_path}/{midi_cvt.music_name}.mcpack")
compress_zipfile(
f"{dist_path}/temp/",
f"{dist_path}/{midi_cvt.music_name}[score].mcpack",
)
shutil.rmtree(f"{dist_path}/temp/")
return maxlen, maxscore
def to_addon_pack_in_delay(
midi_cvt: MidiConvert,
dist_path: str,
progressbar_style: Optional[ProgressBarStyle],
player: str = "@a",
max_height: int = 64,
) -> Tuple[int, int]:
"""
将midi以延迟播放器形式转换为mcstructure结构文件后打包成附加包并在附加包中生成相应地导入函数
Parameters
----------
midi_cvt: MidiConvert 对象
用于转换的MidiConvert对象
dist_path: str
转换结果输出的目标路径
progressbar_style: ProgressBarStyle 对象
进度条对象
player: str
玩家选择器,默认为`@a`
max_height: int
生成结构最大高度
Returns
-------
tuple[int指令数量, int音乐总延迟]
"""
compability_ver = (
COMPABILITY_VERSION_117
if midi_cvt.enable_old_exe_format
else COMPABILITY_VERSION_119
)
command_list, max_delay = midi_cvt.to_command_list_in_delay(
player_selector=player,
)[:2]
if not os.path.exists(dist_path):
os.makedirs(dist_path)
# 当文件f夹{self.outputPath}/temp/存在时清空其下所有项目,然后创建
if os.path.exists(f"{dist_path}/temp/"):
shutil.rmtree(f"{dist_path}/temp/")
os.makedirs(f"{dist_path}/temp/functions/")
os.makedirs(f"{dist_path}/temp/structures/")
# 写入manifest.json
with open(f"{dist_path}/temp/manifest.json", "w", encoding="utf-8") as f:
json.dump(
behavior_mcpack_manifest(
pack_description=f"{midi_cvt.music_name} 音乐播放包MCSTRUCTURE(MCPACK) 延迟播放器 - 由 音·创 生成",
pack_name=midi_cvt.music_name + "播放",
modules_description=f"无 - 由 音·创 生成",
format_version=1 if midi_cvt.enable_old_exe_format else 2,
pack_engine_version=(
None if midi_cvt.enable_old_exe_format else [1, 19, 50]
),
),
fp=f,
indent=4,
ensure_ascii=False,
)
# 写入stop.mcfunction
with open(
f"{dist_path}/temp/functions/stop.mcfunction", "w", encoding="utf-8"
) as f:
f.write(
"gamerule commandblocksenabled false\ngamerule commandblocksenabled true"
)
# 将命令列表写入文件
index_file = open(
f"{dist_path}/temp/functions/index.mcfunction", "w", encoding="utf-8"
)
struct, size, end_pos = commands_to_structure(
command_list,
max_height - 1,
compability_version_=compability_ver,
)
with open(
os.path.abspath(
os.path.join(
dist_path,
"temp/structures/",
f"{midi_cvt.music_name}_main.mcstructure",
)
),
"wb+",
) as f:
struct.dump(f)
del struct
if progressbar_style:
scb_name = midi_cvt.music_name[:3] + "Pgb"
index_file.write("scoreboard objectives add {0} dummy {0}\n".format(scb_name))
struct_a = Structure((1, 1, 1), compability_version=compability_ver)
struct_a.set_block(
(0, 0, 0),
form_command_block_in_NBT_struct(
r"scoreboard players add {} {} 1".format(player, scb_name),
(0, 0, 0),
1,
1,
alwaysRun=False,
customName="显示进度条并加分",
compability_version_number=compability_ver,
),
)
with open(
os.path.abspath(
os.path.join(
dist_path,
"temp/structures/",
f"{midi_cvt.music_name}_start.mcstructure",
)
),
"wb+",
) as f:
struct_a.dump(f)
index_file.write(f"structure load {midi_cvt.music_name}_start ~ ~ ~1\n")
pgb_struct, pgbSize, pgbNowPos = commands_to_structure(
midi_cvt.form_progress_bar(max_delay, scb_name, progressbar_style),
max_height - 1,
compability_version_=compability_ver,
)
with open(
os.path.abspath(
os.path.join(
dist_path,
"temp/structures/",
f"{midi_cvt.music_name}_pgb.mcstructure",
)
),
"wb+",
) as f:
pgb_struct.dump(f)
index_file.write(f"structure load {midi_cvt.music_name}_pgb ~ ~1 ~1\n")
struct_a = Structure(
(1, 1, 1),
)
struct_a.set_block(
(0, 0, 0),
form_command_block_in_NBT_struct(
r"scoreboard players reset {} {}".format(player, scb_name),
(0, 0, 0),
1,
0,
alwaysRun=False,
customName="重置进度条计分板",
compability_version_number=compability_ver,
),
)
with open(
os.path.abspath(
os.path.join(
dist_path,
"temp/structures/",
f"{midi_cvt.music_name}_reset.mcstructure",
)
),
"wb+",
) as f:
struct_a.dump(f)
del struct_a, pgb_struct
index_file.write(
f"structure load {midi_cvt.music_name}_reset ~{pgbSize[0] + 2} ~ ~1\n"
)
index_file.write(
f"structure load {midi_cvt.music_name}_main ~{pgbSize[0] + 2} ~1 ~1\n"
)
else:
index_file.write(f"structure load {midi_cvt.music_name}_main ~ ~ ~1\n")
index_file.close()
if os.path.exists(f"{dist_path}/{midi_cvt.music_name}.mcpack"):
os.remove(f"{dist_path}/{midi_cvt.music_name}.mcpack")
compress_zipfile(
f"{dist_path}/temp/",
f"{dist_path}/{midi_cvt.music_name}[delay].mcpack",
)
shutil.rmtree(f"{dist_path}/temp/")
return len(command_list), max_delay
def to_addon_pack_in_repeater(
midi_cvt: MidiConvert,
dist_path: str,
progressbar_style: Optional[ProgressBarStyle],
player: str = "@a",
axis_side: Literal["z+", "z-", "Z+", "Z-", "x+", "x-", "X+", "X-"] = "z+",
basement_block: str = "concrete",
max_height: int = 65,
) -> Tuple[int, int]:
"""
将midi以中继器播放器形式转换为mcstructure结构文件后打包成附加包并在附加包中生成相应地导入函数
Parameters
----------
midi_cvt: MidiConvert 对象
用于转换的MidiConvert对象
dist_path: str
转换结果输出的目标路径
progressbar_style: ProgressBarStyle 对象
进度条对象
player: str
玩家选择器,默认为`@a`
max_height: int
生成结构最大高度
Returns
-------
tuple[int指令数量, int音乐总延迟]
"""
compability_ver = (
COMPABILITY_VERSION_117
if midi_cvt.enable_old_exe_format
else COMPABILITY_VERSION_119
)
command_list, max_delay, max_together = midi_cvt.to_command_list_in_delay(
player_selector=player,
)
if not os.path.exists(dist_path):
os.makedirs(dist_path)
# 当文件f夹{self.outputPath}/temp/存在时清空其下所有项目,然后创建
if os.path.exists(f"{dist_path}/temp/"):
shutil.rmtree(f"{dist_path}/temp/")
os.makedirs(f"{dist_path}/temp/functions/")
os.makedirs(f"{dist_path}/temp/structures/")
# 写入manifest.json
with open(f"{dist_path}/temp/manifest.json", "w", encoding="utf-8") as f:
json.dump(
behavior_mcpack_manifest(
pack_description=f"{midi_cvt.music_name} 音乐播放包MCSTRUCTURE(MCPACK) 中继器播放器 - 由 音·创 生成",
pack_name=midi_cvt.music_name + "播放",
modules_description=f"无 - 由 音·创 生成",
format_version=1 if midi_cvt.enable_old_exe_format else 2,
pack_engine_version=(
None if midi_cvt.enable_old_exe_format else [1, 19, 50]
),
),
fp=f,
indent=4,
)
# 写入stop.mcfunction
with open(
f"{dist_path}/temp/functions/stop.mcfunction", "w", encoding="utf-8"
) as f:
f.write(
"gamerule commandblocksenabled false\ngamerule commandblocksenabled true"
)
# 将命令列表写入文件
index_file = open(
f"{dist_path}/temp/functions/index.mcfunction", "w", encoding="utf-8"
)
struct, size, end_pos = commands_to_redstone_delay_structure(
commands=command_list,
delay_length=max_delay,
max_multicmd_length=max_together,
base_block=basement_block,
axis_=axis_side,
compability_version_=compability_ver,
)
with open(
os.path.abspath(
os.path.join(
dist_path,
"temp/structures/",
f"{midi_cvt.music_name}_main.mcstructure",
)
),
"wb+",
) as f:
struct.dump(f)
del struct
if progressbar_style:
scb_name = midi_cvt.music_name[:3] + "Pgb"
index_file.write("scoreboard objectives add {0} dummy {0}\n".format(scb_name))
struct_a = Structure((1, 1, 1), compability_version=compability_ver)
struct_a.set_block(
(0, 0, 0),
form_command_block_in_NBT_struct(
r"scoreboard players add {} {} 1".format(player, scb_name),
(0, 0, 0),
1,
1,
alwaysRun=False,
customName="显示进度条并加分",
compability_version_number=compability_ver,
),
)
with open(
os.path.abspath(
os.path.join(
dist_path,
"temp/structures/",
f"{midi_cvt.music_name}_start.mcstructure",
)
),
"wb+",
) as f:
struct_a.dump(f)
index_file.write(f"structure load {midi_cvt.music_name}_start ~ ~ ~1\n")
pgb_struct, pgbSize, pgbNowPos = commands_to_structure(
midi_cvt.form_progress_bar(max_delay, scb_name, progressbar_style),
max_height - 1,
compability_version_=compability_ver,
)
with open(
os.path.abspath(
os.path.join(
dist_path,
"temp/structures/",
f"{midi_cvt.music_name}_pgb.mcstructure",
)
),
"wb+",
) as f:
pgb_struct.dump(f)
index_file.write(f"structure load {midi_cvt.music_name}_pgb ~ ~1 ~1\n")
struct_a = Structure(
(1, 1, 1),
)
struct_a.set_block(
(0, 0, 0),
form_command_block_in_NBT_struct(
r"scoreboard players reset {} {}".format(player, scb_name),
(0, 0, 0),
1,
0,
alwaysRun=False,
customName="重置进度条计分板",
compability_version_number=compability_ver,
),
)
with open(
os.path.abspath(
os.path.join(
dist_path,
"temp/structures/",
f"{midi_cvt.music_name}_reset.mcstructure",
)
),
"wb+",
) as f:
struct_a.dump(f)
del struct_a, pgb_struct
index_file.write(
f"structure load {midi_cvt.music_name}_reset ~{pgbSize[0] + 2} ~ ~1\n"
)
index_file.write(
f"structure load {midi_cvt.music_name}_main ~{pgbSize[0] + 2} ~1 ~1\n"
)
else:
index_file.write(f"structure load {midi_cvt.music_name}_main ~ ~ ~1\n")
index_file.close()
if os.path.exists(f"{dist_path}/{midi_cvt.music_name}.mcpack"):
os.remove(f"{dist_path}/{midi_cvt.music_name}.mcpack")
compress_zipfile(
f"{dist_path}/temp/",
f"{dist_path}/{midi_cvt.music_name}[repeater].mcpack",
)
shutil.rmtree(f"{dist_path}/temp/")
return len(command_list), max_delay
def to_addon_pack_in_repeater_divided_by_instrument(
midi_cvt: MidiConvert,
dist_path: str,
player: str = "@a",
max_height: int = 65,
base_block: str = "concrete",
axis_side: Literal["z+", "z-", "Z+", "Z-", "x+", "x-", "X+", "X-"] = "z+",
) -> Tuple[int, int]:
"""
将midi以中继器播放器形式转换为mcstructure结构文件后打包成附加包并在附加包中生成相应地导入函数
Parameters
----------
midi_cvt: MidiConvert 对象
用于转换的MidiConvert对象
dist_path: str
转换结果输出的目标路径
player: str
玩家选择器,默认为`@a`
max_height: int
生成结构最大高度
Returns
-------
tuple[int指令数量, int音乐总延迟]
"""
compability_ver = (
COMPABILITY_VERSION_117
if midi_cvt.enable_old_exe_format
else COMPABILITY_VERSION_119
)
if not os.path.exists(dist_path):
os.makedirs(dist_path)
# 当文件f夹{self.outputPath}/temp/存在时清空其下所有项目,然后创建
if os.path.exists(f"{dist_path}/temp/"):
shutil.rmtree(f"{dist_path}/temp/")
os.makedirs(f"{dist_path}/temp/functions/")
os.makedirs(f"{dist_path}/temp/structures/")
# 写入manifest.json
with open(f"{dist_path}/temp/manifest.json", "w", encoding="utf-8") as f:
json.dump(
behavior_mcpack_manifest(
pack_description=f"{midi_cvt.music_name} 音乐播放包MCSTRUCTURE(MCPACK) 中继器播放器(拆分) - 由 音·创 生成",
pack_name=midi_cvt.music_name + "播放",
modules_description=f"无 - 由 音·创 生成",
format_version=1 if midi_cvt.enable_old_exe_format else 2,
pack_engine_version=(
None if midi_cvt.enable_old_exe_format else [1, 19, 50]
),
),
fp=f,
indent=4,
)
# 写入stop.mcfunction
with open(
f"{dist_path}/temp/functions/stop.mcfunction", "w", encoding="utf-8"
) as f:
f.write(
"gamerule commandblocksenabled false\ngamerule commandblocksenabled true"
)
# 将命令列表写入文件
index_file = open(
f"{dist_path}/temp/functions/index.mcfunction", "w", encoding="utf-8"
)
cmd_dict, max_delay, max_multiple_cmd_count = (
midi_cvt.to_command_list_in_delay_devided_by_instrument(
player_selector=player,
)
)
base_height = 0
for inst, cmd_list in cmd_dict.items():
struct, size, end_pos = commands_to_redstone_delay_structure(
cmd_list,
max_delay,
max_multiple_cmd_count[inst],
base_block,
axis_=axis_side,
compability_version_=compability_ver,
)
bkn = "{}_{}".format(midi_cvt.music_name, inst.replace(".", "-"))
with open(
os.path.abspath(
os.path.join(
dist_path,
"temp/structures/",
"{}_main.mcstructure".format(bkn),
)
),
"wb+",
) as f:
struct.dump(f)
index_file.write("structure load {}_main ~ ~{} ~3\n".format(bkn, base_height))
base_height += 2 + size[1]
index_file.close()
if os.path.exists(f"{dist_path}/{midi_cvt.music_name}.mcpack"):
os.remove(f"{dist_path}/{midi_cvt.music_name}.mcpack")
compress_zipfile(
f"{dist_path}/temp/",
f"{dist_path}/{midi_cvt.music_name}[repeater-div].mcpack",
)
shutil.rmtree(f"{dist_path}/temp/")
return midi_cvt.total_note_count, max_delay

View File

@@ -5,8 +5,8 @@
"""
版权所有 © 2023 · 开发者
Copyright © 2023 all the developers of Musicreater
版权所有 © 2025 金羿 & 诸葛亮与八卦阵
Copyright © 2025 Eilles & bgArray
开源相关声明请见 仓库根目录下的 License.md
Terms & Conditions: License.md in the root directory
@@ -25,12 +25,28 @@ from typing import List, Literal, Union
def compress_zipfile(sourceDir, outFilename, compression=8, exceptFile=None):
"""使用compression指定的算法打包目录为zip文件\n
默认算法为DEFLATED(8),可用算法如下\n
STORED = 0\n
DEFLATED = 8\n
BZIP2 = 12\n
LZMA = 14\n
"""
使用指定的压缩算法将目录打包为zip文件
Parameters
------------
sourceDir: str
要压缩的源目录路径
outFilename: str
输出的zip文件路径
compression: int, 可选
压缩算法默认为8 (DEFLATED)
可用算法
STORED = 0
DEFLATED = 8 (默认)
BZIP2 = 12
LZMA = 14
exceptFile: list[str], 可选
需要排除在压缩包外的文件名称列表可选
Returns
---------
None
"""
zipf = zipfile.ZipFile(outFilename, "w", compression)
@@ -46,10 +62,12 @@ def compress_zipfile(sourceDir, outFilename, compression=8, exceptFile=None):
def behavior_mcpack_manifest(
format_version: Union[Literal[1], Literal[2]] = 1,
pack_description: str = "",
pack_version: Union[List[int], Literal[None]] = None,
pack_name: str = "",
pack_uuid: Union[str, Literal[None]] = None,
pack_engine_version: Union[List[int], None] = None,
modules_description: str = "",
modules_version: List[int] = [0, 0, 1],
modules_uuid: Union[str, Literal[None]] = None,
@@ -64,8 +82,8 @@ def behavior_mcpack_manifest(
now_date.month * 100 + now_date.day,
now_date.hour * 100 + now_date.minute,
]
return {
"format_version": 1,
result = {
"format_version": format_version,
"header": {
"description": pack_description,
"version": pack_version,
@@ -81,3 +99,6 @@ def behavior_mcpack_manifest(
}
],
}
if pack_engine_version:
result["header"]["min_engine_version"] = pack_engine_version
return result

View File

@@ -2,8 +2,8 @@
"""
用以生成BDX结构文件的附加功能
版权所有 © 2023 · 开发者
Copyright © 2023 all the developers of Musicreater
版权所有 © 2025 金羿 & 诸葛亮与八卦阵
Copyright © 2025 Eilles & bgArray
开源相关声明请见 仓库根目录下的 License.md
Terms & Conditions: License.md in the root directory
@@ -15,6 +15,6 @@ Terms & Conditions: License.md in the root directory
__all__ = ["to_BDX_file_in_score", "to_BDX_file_in_delay"]
__author__ = (("金羿", "Eilles Wan"),)
__author__ = (("金羿", "Eilles"),)
from .main import to_BDX_file_in_delay, to_BDX_file_in_score

View File

@@ -1,7 +1,7 @@
# -*- coding: utf-8 -*-
"""
版权所有 © 2023 · 开发者
Copyright © 2023 all the developers of Musicreater
版权所有 © 2025 金羿 & 诸葛亮与八卦阵
Copyright © 2025 Eilles & bgArray
开源相关声明请见 仓库根目录下的 License.md
Terms & Conditions: License.md in the root directory
@@ -13,11 +13,12 @@ Terms & Conditions: License.md in the root directory
import os
from typing import Optional
import brotli
from ...main import MidiConvert
from ...subclass import SingleCommand
from ...old_main import MidiConvert
from ...subclass import MineCommand, ProgressBarStyle
from ..bdx import (
bdx_move,
commands_to_BDX_bytes,
@@ -26,12 +27,12 @@ from ..bdx import (
y,
z,
)
from ..main import ConvertConfig
def to_BDX_file_in_score(
midi_cvt: MidiConvert,
data_cfg: ConvertConfig,
dist_path: str,
progressbar_style: Optional[ProgressBarStyle],
scoreboard_name: str = "mscplay",
auto_reset: bool = False,
author: str = "Eilles",
@@ -44,8 +45,10 @@ def to_BDX_file_in_score(
----------
midi_cvt: MidiConvert 对象
用于转换的MidiConvert对象
data_cfg: ConvertConfig 对象
部分转换通用参数
dist_path: str
转换结果输出的目标路径
progressbar_style: ProgressBarStyle 对象
进度条对象
scoreboard_name: str
我的世界的计分板名称
auto_reset: bool
@@ -61,16 +64,14 @@ def to_BDX_file_in_score(
"""
cmdlist, command_count, max_score = midi_cvt.to_command_list_in_score(
scoreboard_name, data_cfg.volume_ratio, data_cfg.speed_multiplier
scoreboard_name=scoreboard_name,
)
if not os.path.exists(data_cfg.dist_path):
os.makedirs(data_cfg.dist_path)
if not os.path.exists(dist_path):
os.makedirs(dist_path)
with open(
os.path.abspath(
os.path.join(data_cfg.dist_path, f"{midi_cvt.midi_music_name}.bdx")
),
os.path.abspath(os.path.join(dist_path, f"{midi_cvt.music_name}[score].bdx")),
"w+",
) as f:
f.write("BD@")
@@ -83,7 +84,7 @@ def to_BDX_file_in_score(
midi_cvt.music_command_list
+ (
[
SingleCommand(
MineCommand(
command="scoreboard players reset @a[scores={"
+ scoreboard_name
+ "="
@@ -99,11 +100,9 @@ def to_BDX_file_in_score(
max_height - 1,
)
if data_cfg.progressbar_style:
if progressbar_style:
pgbBytes, pgbSize, pgbNowPos = commands_to_BDX_bytes(
midi_cvt.form_progress_bar(
max_score, scoreboard_name, data_cfg.progressbar_style
),
midi_cvt.form_progress_bar(max_score, scoreboard_name, progressbar_style),
max_height - 1,
)
_bytes += pgbBytes
@@ -118,9 +117,7 @@ def to_BDX_file_in_score(
_bytes += cmdBytes
with open(
os.path.abspath(
os.path.join(data_cfg.dist_path, f"{midi_cvt.midi_music_name}.bdx")
),
os.path.abspath(os.path.join(dist_path, f"{midi_cvt.music_name}[score].bdx")),
"ab+",
) as f:
f.write(brotli.compress(_bytes + b"XE"))
@@ -130,7 +127,8 @@ def to_BDX_file_in_score(
def to_BDX_file_in_delay(
midi_cvt: MidiConvert,
data_cfg: ConvertConfig,
dist_path: str,
progressbar_style: Optional[ProgressBarStyle],
player: str = "@a",
author: str = "Eilles",
max_height: int = 64,
@@ -142,8 +140,10 @@ def to_BDX_file_in_delay(
----------
midi_cvt: MidiConvert 对象
用于转换的MidiConvert对象
data_cfg: ConvertConfig 对象
部分转换通用参数
dist_path: str
转换结果输出的目标路径
progressbar_style: ProgressBarStyle 对象
进度条对象
player: str
玩家选择器默认为`@a`
author: str
@@ -157,18 +157,14 @@ def to_BDX_file_in_delay(
"""
cmdlist, max_delay = midi_cvt.to_command_list_in_delay(
data_cfg.volume_ratio,
data_cfg.speed_multiplier,
player,
player_selector=player,
)[:2]
if not os.path.exists(data_cfg.dist_path):
os.makedirs(data_cfg.dist_path)
if not os.path.exists(dist_path):
os.makedirs(dist_path)
with open(
os.path.abspath(
os.path.join(data_cfg.dist_path, f"{midi_cvt.midi_music_name}.bdx")
),
os.path.abspath(os.path.join(dist_path, f"{midi_cvt.music_name}[delay].bdx")),
"w+",
) as f:
f.write("BD@")
@@ -179,8 +175,8 @@ def to_BDX_file_in_delay(
cmdBytes, size, finalPos = commands_to_BDX_bytes(cmdlist, max_height - 1)
if data_cfg.progressbar_style:
scb_name = midi_cvt.midi_music_name[:3] + "Pgb"
if progressbar_style:
scb_name = midi_cvt.music_name[:3] + "Pgb"
_bytes += form_command_block_in_BDX_bytes(
r"scoreboard objectives add {} dummy {}".replace(r"{}", scb_name),
1,
@@ -195,7 +191,7 @@ def to_BDX_file_in_delay(
)
_bytes += bdx_move(y, 1)
pgbBytes, pgbSize, pgbNowPos = commands_to_BDX_bytes(
midi_cvt.form_progress_bar(max_delay, scb_name, data_cfg.progressbar_style),
midi_cvt.form_progress_bar(max_delay, scb_name, progressbar_style),
max_height - 1,
)
_bytes += pgbBytes
@@ -216,9 +212,7 @@ def to_BDX_file_in_delay(
_bytes += cmdBytes
with open(
os.path.abspath(
os.path.join(data_cfg.dist_path, f"{midi_cvt.midi_music_name}.bdx")
),
os.path.abspath(os.path.join(dist_path, f"{midi_cvt.music_name}[delay].bdx")),
"ab+",
) as f:
f.write(brotli.compress(_bytes + b"XE"))

View File

@@ -0,0 +1,92 @@
# -*- coding: utf-8 -*-
"""
存放附加内容功能
"""
"""
版权所有 © 2025 金羿 & 诸葛亮与八卦阵
Copyright © 2025 Eilles & bgArray
开源相关声明请见 仓库根目录下的 License.md
Terms & Conditions: License.md in the root directory
"""
# 睿乐组织 开发交流群 861684859
# Email TriM-Organization@hotmail.com
# 若需转载或借鉴 许可声明请查看仓库目录下的 License.md
# from dataclasses import dataclass
# from typing import Literal, Tuple, Union
# from ..subclass import DEFAULT_PROGRESSBAR_STYLE, ProgressBarStyle
# @dataclass(init=False)
# class ConvertConfig: # 必定要改
# """
# 转换通用设置存储类
# """
# progressbar_style: Union[ProgressBarStyle, None]
# """进度条样式"""
# dist_path: str
# """输出目录"""
# def __init__(
# self,
# output_path: str,
# progressbar: Union[bool, Tuple[str, Tuple[str, str]], ProgressBarStyle] = True,
# ignore_progressbar_param_error: bool = False,
# ):
# """
# 将已经转换好的数据内容指令载入MC可读格式
# Parameters
# ----------
# output_path: str
# 生成内容的输出目录
# volume: float
# 音量比率,范围为(0,1],其原理为在距离玩家 (1 / volume -1) 的地方播放音频
# speed: float
# 速度倍率,注意:这里的速度指的是播放速度倍率,其原理为在播放音频的时候,每个音符的播放时间除以 speed
# progressbar: bool|tuple[str, Tuple[str,]]
# 进度条,当此参数为 `True` 时使用默认进度条,为其他的**值为真**的参数时识别为进度条自定义参数,为其他**值为假**的时候不生成进度条
# """
# self.dist_path = output_path
# """输出目录"""
# if progressbar:
# # 此处是对于仅有 True 的参数和自定义参数的判断
# # 改这一段没🐎
# if progressbar is True:
# self.progressbar_style = DEFAULT_PROGRESSBAR_STYLE
# """进度条样式"""
# return
# elif isinstance(progressbar, ProgressBarStyle):
# self.progressbar_style = progressbar
# """进度条样式"""
# return
# elif isinstance(progressbar, tuple):
# if isinstance(progressbar[0], str) and isinstance(
# progressbar[1], tuple
# ):
# if isinstance(progressbar[1][0], str) and isinstance(
# progressbar[1][1], str
# ):
# self.progressbar_style = ProgressBarStyle(
# progressbar[0], progressbar[1][0], progressbar[1][1]
# )
# return
# if not ignore_progressbar_param_error:
# raise TypeError(
# "参数 {} 的类型 {} 与所需类型 Union[bool, Tuple[str, Tuple[str, str]], ProgressBarStyle] 不符。".format(
# progressbar, type(progressbar)
# )
# )
# self.progressbar_style = None
# """进度条样式组"""

View File

@@ -2,8 +2,8 @@
"""
用以生成单个mcstructure文件的附加功能
版权所有 © 2023 · 开发者
Copyright © 2023 all the developers of Musicreater
版权所有 © 2025 金羿 & 诸葛亮与八卦阵
Copyright © 2025 Eilles & bgArray
开源相关声明请见 仓库根目录下的 License.md
Terms & Conditions: License.md in the root directory
@@ -17,7 +17,14 @@ Terms & Conditions: License.md in the root directory
__all__ = [
"to_mcstructure_file_in_delay",
"to_mcstructure_file_in_repeater",
"to_mcstructure_file_in_score",
"to_mcstructure_files_in_repeater_divided_by_instruments",
]
__author__ = (("金羿", "Eilles Wan"),)
__author__ = (("金羿", "Eilles"),)
from .main import to_mcstructure_file_in_delay, to_mcstructure_file_in_repeater
from .main import (
to_mcstructure_file_in_delay,
to_mcstructure_file_in_repeater,
to_mcstructure_file_in_score,
to_mcstructure_files_in_repeater_divided_by_instruments,
)

View File

@@ -0,0 +1,298 @@
# -*- coding: utf-8 -*-
"""
版权所有 © 2025 金羿 & 诸葛亮与八卦阵
Copyright © 2025 Eilles & bgArray
开源相关声明请见 仓库根目录下的 License.md
Terms & Conditions: License.md in the root directory
"""
# 睿乐组织 开发交流群 861684859
# Email TriM-Organization@hotmail.com
# 若需转载或借鉴 许可声明请查看仓库目录下的 License.md
import os
from typing import Literal
from ...old_main import MidiConvert
from ...subclass import MineCommand
from Musicreater.builtin_plugins.commands_to_structure.mcstructure import (
COMPABILITY_VERSION_117,
COMPABILITY_VERSION_119,
commands_to_redstone_delay_structure,
commands_to_structure,
)
def to_mcstructure_file_in_delay(
midi_cvt: MidiConvert,
dist_path: str,
player: str = "@a",
max_height: int = 64,
):
"""
将midi以延迟播放器形式转换为mcstructure结构文件
Parameters
----------
midi_cvt: MidiConvert 对象
用于转换的MidiConvert对象
dist_path: str
转换结果输出的目标路径
player: str
玩家选择器,默认为`@a`
max_height: int
生成结构最大高度
Returns
-------
tuple[tuple[int,int,int]结构大小, int音乐总延迟]
"""
compability_ver = (
COMPABILITY_VERSION_117
if midi_cvt.enable_old_exe_format
else COMPABILITY_VERSION_119
)
cmd_list, max_delay = midi_cvt.to_command_list_in_delay(
player_selector=player,
)[:2]
if not os.path.exists(dist_path):
os.makedirs(dist_path)
struct, size, end_pos = commands_to_structure(
cmd_list, max_height - 1, compability_version_=compability_ver
)
with open(
os.path.abspath(os.path.join(dist_path, f"{midi_cvt.music_name}[delay].mcstructure")),
"wb+",
) as f:
struct.dump(f)
return size, max_delay
def to_mcstructure_file_in_score(
midi_cvt: MidiConvert,
dist_path: str,
scoreboard_name: str = "mscplay",
auto_reset: bool = False,
max_height: int = 64,
):
"""
将midi以延迟播放器形式转换为mcstructure结构文件
Parameters
----------
midi_cvt: MidiConvert 对象
用于转换的MidiConvert对象
dist_path: str
转换结果输出的目标路径
scoreboard_name: str
我的世界的计分板名称
auto_reset: bool
是否自动重置计分板
max_height: int
生成结构最大高度
Returns
-------
tuple[tuple[int,int,int]结构大小, int音乐总延迟, int指令数量
"""
compability_ver = (
COMPABILITY_VERSION_117
if midi_cvt.enable_old_exe_format
else COMPABILITY_VERSION_119
)
cmd_list, cmd_count, max_delay = midi_cvt.to_command_list_in_score(
scoreboard_name=scoreboard_name,
)
if not os.path.exists(dist_path):
os.makedirs(dist_path)
struct, size, end_pos = commands_to_structure(
midi_cvt.music_command_list
+ (
[
MineCommand(
command="scoreboard players reset @a[scores={"
+ scoreboard_name
+ "="
+ str(max_delay + 20)
+ "}] "
+ scoreboard_name,
annotation="自动重置计分板",
)
]
if auto_reset
else []
),
max_height - 1,
compability_version_=compability_ver,
)
with open(
os.path.abspath(os.path.join(dist_path, f"{midi_cvt.music_name}[score].mcstructure")),
"wb+",
) as f:
struct.dump(f)
return size, max_delay, cmd_count
def to_mcstructure_file_in_repeater(
midi_cvt: MidiConvert,
dist_path: str,
player: str = "@a",
axis_side: Literal["z+", "z-", "Z+", "Z-", "x+", "x-", "X+", "X-"] = "z+",
basement_block: str = "concrete",
):
"""
将midi以延迟播放器形式转换为mcstructure结构文件
Parameters
----------
midi_cvt: MidiConvert 对象
用于转换的MidiConvert对象
dist_path: str
转换结果输出的目标路径
player: str
玩家选择器,默认为`@a`
axis_side: Literal["z+","z-","Z+","Z-","x+","x-","X+","X-"]
生成结构的延展方向
basement_block: str
结构的基底方块
Returns
-------
tuple[tuple[int,int,int]结构大小, int音乐总延迟]
"""
compability_ver = (
COMPABILITY_VERSION_117
if midi_cvt.enable_old_exe_format
else COMPABILITY_VERSION_119
)
cmd_list, max_delay, max_multiple_cmd = midi_cvt.to_command_list_in_delay(
player_selector=player,
)
if not os.path.exists(dist_path):
os.makedirs(dist_path)
struct, size, end_pos = commands_to_redstone_delay_structure(
cmd_list,
max_delay,
max_multiple_cmd,
basement_block,
axis_side,
compability_version_=compability_ver,
)
with open(
os.path.abspath(os.path.join(dist_path, f"{midi_cvt.music_name}[repeater].mcstructure")),
"wb+",
) as f:
struct.dump(f)
return size, max_delay
def to_mcstructure_files_in_repeater_divided_by_instruments(
midi_cvt: MidiConvert,
dist_path: str,
player: str = "@a",
axis_side: Literal["z+", "z-", "Z+", "Z-", "x+", "x-", "X+", "X-"] = "z+",
basement_block: str = "concrete",
):
"""
将midi以延迟播放器形式转换为mcstructure结构文件
Parameters
----------
midi_cvt: MidiConvert 对象
用于转换的MidiConvert对象
dist_path: str
转换结果输出的目标路径
player: str
玩家选择器,默认为`@a`
axis_side: Literal["z+","z-","Z+","Z-","x+","x-","X+","X-"]
生成结构的延展方向
basement_block: str
结构的基底方块
Returns
-------
int音乐总延迟
"""
compability_ver = (
COMPABILITY_VERSION_117
if midi_cvt.enable_old_exe_format
else COMPABILITY_VERSION_119
)
cmd_dict, max_delay, max_multiple_cmd_count = (
midi_cvt.to_command_list_in_delay_devided_by_instrument(
player_selector=player,
)
)
if not os.path.exists(dist_path):
os.makedirs(dist_path)
for inst, cmd_list in cmd_dict.items():
struct, size, end_pos = commands_to_redstone_delay_structure(
cmd_list,
max_delay,
max_multiple_cmd_count[inst],
basement_block,
axis_side,
compability_version_=compability_ver,
)
with open(
os.path.abspath(
os.path.join(
dist_path,
"{}[repeater-div]_{}.mcstructure".format(
midi_cvt.music_name, inst.replace(".", "-")
),
)
),
"wb+",
) as f:
struct.dump(f)
return max_delay
def to_mcstructure_file_in_blocks(
midi_cvt: MidiConvert,
dist_path: str,
player: str = "@a",
):
"""
将midi以方块形式转换为mcstructure结构文件
Parameters
----------
midi_cvt: MidiConvert 对象
用于转换的MidiConvert对象
dist_path: str
转换结果输出的目标路径
player: str
玩家选择器,默认为`@a`
Returns
-------
int音乐总延迟
"""
pass

View File

@@ -4,8 +4,8 @@
"""
"""
版权所有 © 2023 · 开发者
Copyright © 2023 all the developers of Musicreater
版权所有 © 2025 金羿 & 诸葛亮与八卦阵
Copyright © 2025 Eilles & bgArray
开源相关声明请见 仓库根目录下的 License.md
Terms & Conditions: License.md in the root directory
@@ -16,10 +16,10 @@ Terms & Conditions: License.md in the root directory
# 若需转载或借鉴 许可声明请查看仓库目录下的 License.md
from ..exceptions import NotDefineProgramError, ZeroSpeedError
from ..main import MidiConvert
from ..subclass import SingleCommand
from ..utils import inst_to_souldID_withX, perc_inst_to_soundID_withX
from ..old_exceptions import NotDefineProgramError, ZeroSpeedError
from ..old_main import MidiConvert
from ..subclass import MineCommand
from ..utils import inst_to_sould_with_deviation, perc_inst_to_soundID_withX
# 你以为写完了吗?其实并没有
@@ -71,13 +71,13 @@ def to_note_list(
soundID, _X = (
perc_inst_to_soundID_withX(InstID)
if SpecialBits
else inst_to_souldID_withX(InstID)
else inst_to_sould_with_deviation(InstID)
)
except UnboundLocalError as E:
soundID, _X = (
perc_inst_to_soundID_withX(-1)
if SpecialBits
else inst_to_souldID_withX(-1)
else inst_to_sould_with_deviation(-1)
)
score_now = round(msg[-1] / float(speed) / 50)
# print(score_now)

View File

@@ -4,8 +4,8 @@
"""
"""
版权所有 © 2023 · 开发者
Copyright © 2023 all the developers of Musicreater
版权所有 © 2025 金羿 & 诸葛亮与八卦阵
Copyright © 2025 Eilles & bgArray
开源相关声明请见 仓库根目录下的 License.md
Terms & Conditions: License.md in the root directory
@@ -15,4 +15,4 @@ Terms & Conditions: License.md in the root directory
# Email TriM-Organization@hotmail.com
# 若需转载或借鉴 许可声明请查看仓库目录下的 License.md
import nbtschematic
# import nbtschematic

View File

@@ -2,8 +2,8 @@
"""
用以生成Schematic结构的附加功能
版权所有 © 2023 · 开发者
Copyright © 2023 all the developers of Musicreater
版权所有 © 2025 金羿 & 诸葛亮与八卦阵
Copyright © 2025 Eilles & bgArray
开源相关声明请见 仓库根目录下的 License.md
Terms & Conditions: License.md in the root directory
@@ -16,7 +16,7 @@ Terms & Conditions: License.md in the root directory
__all__ = [
]
__author__ = (("金羿", "Eilles Wan"),)
__author__ = (("金羿", "Eilles"),)
from .main import *

View File

@@ -1,7 +1,7 @@
# -*- coding: utf-8 -*-
"""
版权所有 © 2023 · 开发者
Copyright © 2023 all the developers of Musicreater
版权所有 © 2025 金羿 & 诸葛亮与八卦阵
Copyright © 2025 Eilles & bgArray
开源相关声明请见 仓库根目录下的 License.md
Terms & Conditions: License.md in the root directory

View File

@@ -2,8 +2,8 @@
"""
用以启动WebSocket服务器播放的附加功能
版权所有 © 2023 · 开发者
Copyright © 2023 all the developers of Musicreater
版权所有 © 2025 金羿 & 诸葛亮与八卦阵
Copyright © 2025 Eilles & bgArray
开源相关声明请见 仓库根目录下的 License.md
Terms & Conditions: License.md in the root directory
@@ -15,7 +15,7 @@ Terms & Conditions: License.md in the root directory
__all__ = []
__author__ = (("金羿", "Eilles Wan"),)
__author__ = (("金羿", "Eilles"),)
from .main import *

View File

@@ -0,0 +1,142 @@
# -*- coding: utf-8 -*-
"""
版权所有 © 2025 金羿 & 诸葛亮与八卦阵
Copyright © 2025 Eilles & bgArray
开源相关声明请见 仓库根目录下的 License.md
Terms & Conditions: License.md in the root directory
"""
# 睿乐组织 开发交流群 861684859
# Email TriM-Organization@hotmail.com
# 若需转载或借鉴 许可声明请查看仓库目录下的 License.md
import asyncio
import time
import uuid
from typing import List, Literal, Optional, Tuple
import fcwslib
from ...old_main import MidiConvert
from ...subclass import MineCommand, ProgressBarStyle
def to_websocket_server(
midi_cvt_lst: List[MidiConvert],
server_dist: str,
server_port: int,
progressbar_style: Optional[ProgressBarStyle],
) -> None:
"""
将midi以延迟播放器形式转换为mcstructure结构文件后打包成附加包并在附加包中生成相应地导入函数
Parameters
----------
midi_cvt: List[MidiConvert]
一组用于转换的MidiConvert对象
server_dist: str
WebSocket播放服务器开启地址
server_port: str
WebSocket播放服务器开启端口
progressbar_style: ProgressBarStyle 对象
进度条对象
Returns
-------
None
"""
replacement = str(uuid.uuid4())
musics = dict(
[
(k.music_name, k.to_command_list_in_delay(replacement)[:2])
for k in midi_cvt_lst
]
)
class Plugin(fcwslib.Plugin):
async def on_connect(self) -> None:
print("已成功获连接")
await self.send_command("list", callback=self.cmd_feedback)
await self.subscribe("PlayerMessage", callback=self.player_message)
async def on_disconnect(self) -> None:
print("连接已然终止")
await self.disconnect()
async def on_receive(self, response) -> None:
print("已收取非已知列回复 {}".format(response))
async def cmd_feedback(self, response) -> None:
print("已收取指令执行回复 {}".format(response))
async def player_message(self, response) -> None:
print("已收取玩家事件回复 {}".format(response))
if response["body"]["message"].startswith(("。播放", ".play")):
whom_to_play: str = response["body"]["sender"]
music_to_play: str = (
response["body"]["message"]
.replace("。播放", "")
.replace(".play", "")
.strip()
)
if music_to_play in musics.keys():
self.check_play = True
delay_of_now = 0
now_played_cmd = 0
_time = time.time()
for i in range(musics[music_to_play][1]):
if not self.check_play:
break
await asyncio.sleep((0.05 - (time.time() - _time)) % 0.05)
_time = time.time()
if progressbar_style:
await self.send_command(
"title {} actionbar {}".format(
whom_to_play,
progressbar_style.play_output(
played_ticks=i,
total_ticks=musics[music_to_play][1],
music_name=music_to_play,
),
),
callback=self.cmd_feedback,
)
delay_of_now += 1
if (
delay_of_now
>= (cmd := musics[music_to_play][0][now_played_cmd]).delay
):
await self.send_command(
cmd.command.replace(replacement, whom_to_play),
callback=self.cmd_feedback,
)
now_played_cmd += 1
delay_of_now = 0
else:
await self.send_command(
"tellraw {} {}{}{}".format(
whom_to_play,
r'{"rawtext":[{"text":"§c§l所选歌曲',
music_to_play,
'无法播放:播放列表不存在之"}]}',
),
callback=self.cmd_feedback,
)
elif response["body"]["message"].startswith(
("。停止播放", ".stopplay", ".stoplay")
):
self.check_play = False
elif response["body"]["message"].startswith(
("。终止连接", ".terminate", ".endconnection")
):
await self.disconnect()
server = fcwslib.Server(server=server_dist, port=server_port, debug_mode=True)
server.add_plugin(Plugin)
asyncio.run(server.run_forever())

View File

@@ -0,0 +1,73 @@
# -*- coding: utf-8 -*-
"""
存放数据类型的定义
"""
"""
版权所有 © 2025 金羿 & 诸葛亮与八卦阵
Copyright © 2025 Eilles & bgArray
开源相关声明请见 仓库根目录下的 License.md
Terms & Conditions: License.md in the root directory
"""
# 睿乐组织 开发交流群 861684859
# Email TriM-Organization@hotmail.com
# 若需转载或借鉴 许可声明请查看仓库目录下的 License.md
from typing import Callable, Dict, List, Literal, Mapping, Tuple, Union
from .subclass import MineNote
MidiNoteNameTableType = Mapping[int, Tuple[str, ...]]
"""
Midi音符名称对照表类型
"""
MidiInstrumentTableType = Mapping[int, str]
"""
Midi乐器对照表类型
"""
FittingFunctionType = Callable[[float], float]
"""
拟合函数类型
"""
ChannelType = Dict[
int,
Dict[
int,
List[
Union[
Tuple[Literal["PgmC"], int, int],
Tuple[Literal["NoteS"], int, int, int],
Tuple[Literal["NoteE"], int, int],
]
],
],
]
"""
以字典所标记的通道信息类型(已弃用)
Dict[int,Dict[int,List[Union[Tuple[Literal["PgmC"], int, int],Tuple[Literal["NoteS"], int, int, int],Tuple[Literal["NoteE"], int, int],]],],]
"""
MineNoteChannelType = Mapping[
int,
List[MineNote,],
]
"""
我的世界通道信息类型
Dict[int,Dict[int,List[MineNote,],],]
"""
MineNoteTrackType = Mapping[
int,
List[MineNote,],
]

View File

@@ -0,0 +1,775 @@
# -*- coding: utf-8 -*-
"""
存放主程序所必须的功能性内容
"""
"""
版权所有 © 2025 金羿 & 诸葛亮与八卦阵
Copyright © 2025 Eilles & bgArray
开源相关声明请见 仓库根目录下的 License.md
Terms & Conditions: License.md in the root directory
"""
# 睿乐组织 开发交流群 861684859
# Email TriM-Organization@hotmail.com
# 若需转载或借鉴 许可声明请查看仓库目录下的 License.md
import random
# from io import BytesIO
from typing import (
Any,
BinaryIO,
Callable,
Dict,
Generator,
List,
Literal,
Optional,
Tuple,
Union,
)
from xxhash import xxh3_64, xxh3_128, xxh32
from Musicreater.constants import (
MC_INSTRUMENT_BLOCKS_TABLE,
MC_PITCHED_INSTRUMENT_LIST,
MM_INSTRUMENT_DEVIATION_TABLE,
MM_INSTRUMENT_RANGE_TABLE,
)
from Musicreater.exceptions import SingleNoteDecodeError
from Musicreater._utils import enumerated_stuffcopy_dictionary
from Musicreater.builtin_plugins.midi_read.utils import midi_inst_to_mc_sound
from .subclass import MineNote, mctick2timestr, SingleNoteBox
from .old_types import MidiInstrumentTableType, MineNoteChannelType, FittingFunctionType
def inst_to_sould_with_deviation(
instrumentID: int,
reference_table: MidiInstrumentTableType,
default_instrument: str = "note.flute",
) -> Tuple[str, int]:
"""
返回midi的乐器ID对应的我的世界乐器名对于音域转换算法如下
2**( ( msg.note - 60 - X ) / 12 ) 即为MC的音高
Parameters
----------
instrumentID: int
midi的乐器ID
reference_table: Dict[int, Tuple[str, int]]
转换乐器参照表
default_instrument: str
查无此乐器时的替换乐器
Returns
-------
tuple(str我的世界乐器名, int转换算法中的偏移量)
"""
sound_id = midi_inst_to_mc_sound(
instrumentID=instrumentID,
reference_table=reference_table,
default_instrument=default_instrument,
)
return sound_id, MM_INSTRUMENT_DEVIATION_TABLE.get(
sound_id,
MM_INSTRUMENT_DEVIATION_TABLE.get(
default_instrument, 6 if sound_id in MC_PITCHED_INSTRUMENT_LIST else -1
),
)
def midi_msgs_to_minenote_using_kami_respack(
inst_: int, # 乐器编号
note_: int,
percussive_: bool, # 是否作为打击乐器启用
volume_: int,
velocity_: int,
panning_: int,
start_time_: int,
duration_: int,
play_speed: float,
midi_reference_table: MidiInstrumentTableType,
volume_processing_method_: Callable[[float], float],
panning_processing_method_: FittingFunctionType,
note_table_replacement: Dict[str, str] = {},
lyric_line: str = "",
) -> MineNote:
"""
将Midi信息转为我的世界音符对象使用神羽资源包兼容格式
Parameters
------------
inst_: int
乐器编号
note_: int
音高编号(音符编号)
percussive_: bool
是否作为打击乐器启用
volume_: int
音量
velocity_: int
力度
panning_: int
声相偏移
start_time_: int
音符起始时间(微秒)
duration_: int
音符持续时间(微秒)
play_speed: float
曲目播放速度
midi_reference_table: Dict[int, str]
转换对照表
volume_processing_method_: Callable[[float], float]
音量处理函数
panning_processing_method_: Callable[[float], float]
立体声相偏移处理函数
note_table_replacement: Dict[str, str]
音符替换表,定义 Minecraft 音符字串的替换
lyric_line: str
该音符的歌词
Returns
---------
MineNote
我的世界音符对象
"""
using_original = False
if not percussive_ and (0 <= inst_ <= 119):
mc_sound_ID = "{}{}.{}".format(
# inst_, "c" if (duration_ > 1000_000) and (inst_ in (0, 1, 2, 3, 4, 5, 6, 7, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53)) else "d", note_
inst_,
"d",
note_,
)
elif percussive_ and (27 <= inst_ <= 87):
mc_sound_ID = "-1d.{}".format(inst_)
else:
using_original = True
mc_sound_ID = midi_inst_to_mc_sound(
inst_,
midi_reference_table,
"note.bd" if percussive_ else "note.flute",
)
return MineNote(
mc_sound_name=note_table_replacement.get(mc_sound_ID, mc_sound_ID),
midi_pitch=note_ if using_original else 1,
midi_velocity=velocity_,
start_time=(tk := int(start_time_ / float(play_speed) / 50000)),
last_time=round(duration_ / float(play_speed) / 50000),
mass_precision_time=round((start_time_ / float(play_speed) - tk * 50000) / 800),
is_percussion=percussive_,
distance=volume_processing_method_(volume_),
azimuth=(panning_processing_method_(panning_), 0),
extra_information={
"USING_ORIGINAL_SOUND": using_original, # 判断 extra_information 中是否有 USING_ORIGINAL_SOUND 键是判断是否使用神羽资源包解析的一个显著方法
"INST_VALUE": note_ if percussive_ else inst_,
"NOTE_VALUE": inst_ if percussive_ else note_,
"LYRIC_TEXT": lyric_line,
"VOLUME_VALUE": volume_,
"PIN_VALUE": panning_,
},
)
# def single_note_to_minenote(
# note_: SingleNote,
# reference_table: MidiInstrumentTableType,
# play_speed: float = 0,
# volume_processing_method: Callable[[float], float] = natural_curve,
# ) -> MineNote:
# """
# 将音符转为我的世界音符对象
# :param note_:SingleNote 音符对象
# :param reference_table:Dict[int, str] 转换对照表
# :param play_speed:float 播放速度
# :param volume_proccessing_method:Callable[[float], float] 音量处理函数
# :return MineNote我的世界音符对象
# """
# mc_sound_ID = midi_inst_to_mc_sound(
# note_.inst,
# reference_table,
# "note.bd" if note_.percussive else "note.flute",
# )
# mc_distance_volume = volume_processing_method(note_.velocity)
# return MineNote(
# mc_sound_name=mc_sound_ID,
# midi_pitch=note_.pitch,
# midi_velocity=note_.velocity,
# start_time=round(note_.start_time / float(play_speed) / 50),
# last_time=round(note_.duration / float(play_speed) / 50),
# is_percussion=note_.percussive,
# displacement=(0, mc_distance_volume, 0),
# extra_information=note_.extra_info,
# )
def is_in_diapason(note_pitch: float, instrument: str) -> bool:
"""音是否在乐器可演奏之范围之内"""
note_range = MM_INSTRUMENT_RANGE_TABLE.get(instrument, ((-1, 128), 0))[0]
return note_pitch >= note_range[0] and note_pitch <= note_range[1]
def is_note_in_diapason(
note_: MineNote,
) -> bool:
"""一个 MineNote 音符是否在其乐器可演奏之范围之内"""
note_range = MM_INSTRUMENT_RANGE_TABLE.get(note_.sound_name, ((-1, 128), 0))[0]
return note_.note_pitch >= note_range[0] and note_.note_pitch <= note_range[1]
def note_to_redstone_block(
note_: MineNote, random_select: bool = False, default_block: str = "air"
):
"""
将我的世界乐器名改作音符盒所需的对应方块名称
Parameters
----------
note_: MineNote
音符类
random_select: bool
是否随机选取对应方块
default_block: str
查表查不到怎么办?默认一个!
Returns
-------
str方块名称
"""
pass
# return SingleNoteBox() # TO-DO
def soundID_to_blockID(
sound_id: str, random_select: bool = False, default_block: str = "air"
) -> str:
"""
将我的世界乐器名改作音符盒所需的对应方块名称
Parameters
----------
sound_id: str
将我的世界乐器名
random_select: bool
是否随机选取对应方块
default_block: str
查表查不到怎么办?默认一个!
Returns
-------
str方块名称
"""
if random_select:
return random.choice(MC_INSTRUMENT_BLOCKS_TABLE.get(sound_id, (default_block,)))
else:
return MC_INSTRUMENT_BLOCKS_TABLE.get(sound_id, (default_block,))[0]
def load_decode_musicsequence_metainfo(
buffer_in: BinaryIO,
) -> Tuple[str, float, float, bool, int, bool]:
"""
以流的方式解码音乐序列元信息
Parameters
----------
buffer_in: BytesIO
MSQ格式的字节流
Returns
-------
Tuple[str, float, float, bool, int]
音乐名称最小音量音调偏移是否启用高精度最后的流指针位置是否使用新的音符存储格式MineNote第三版
"""
note_format_v3 = buffer_in.read(4) in (b"MSQ$", b"FSQ$")
group_1 = int.from_bytes(buffer_in.read(2), "big")
group_2 = int.from_bytes(buffer_in.read(2), "big", signed=False)
# high_quantity = bool(group_2 & 0b1000000000000000)
# print(group_2, high_quantity)
music_name_ = buffer_in.read(stt_index := (group_1 >> 10)).decode("GB18030")
return (
music_name_,
(group_1 & 0b1111111111) / 1000,
(
(-1 if group_2 & 0b100000000000000 else 1)
* (group_2 & 0b11111111111111)
/ 1000
),
bool(group_2 & 0b1000000000000000),
stt_index + 8,
note_format_v3,
)
def load_decode_fsq_flush_release(
buffer_in: BinaryIO,
starter_index: int,
high_quantity_note: bool,
new_note_format: bool,
) -> Generator[MineNote, Any, None]:
"""
以流的方式解码FSQ音乐序列的音符序列并流式返回
Parameters
----------
buffer_in : BytesIO
输入的MSQ格式二进制字节流
starter_index : int
字节流中,音符序列的起始索引
high_quantity_note : bool
是否启用高精度音符解析
new_note_format : bool
是否启用新音符格式解析MineNote第三版
Returns
-------
Generator[MineNote, Any, None]
以流的方式返回解码后的音符序列,每次返回一个元组
元组中包含两个元素,第一个元素为音符所在通道的索引,第二个元素为音符对象
Raises
------
MusicSequenceDecodeError
当解码过程中出现错误,抛出异常
"""
if buffer_in.tell() != starter_index:
buffer_in.seek(starter_index, 0)
total_note_count = int.from_bytes(
buffer_in.read(5),
"big",
signed=False,
)
for i in range(total_note_count):
if (i % 100 == 0) and i:
buffer_in.read(4)
try:
_note_bytes_length = (
12 + high_quantity_note + ((_first_byte := (buffer_in.read(1)))[0] >> 2)
)
yield (
MineNote.decode(
code_buffer=_first_byte + buffer_in.read(_note_bytes_length),
is_high_time_precision=high_quantity_note,
)
if new_note_format
else decode_note_bytes_v2(
code_buffer_bytes=_first_byte + buffer_in.read(_note_bytes_length),
is_high_time_precision=high_quantity_note,
)
)
except Exception as _err:
# print(bytes_buffer_in[stt_index:end_index])
raise SingleNoteDecodeError(
"所截取的音符码之首个字节:",
_first_byte,
) from _err
def load_decode_msq_flush_release(
buffer_in: BinaryIO,
starter_index: int,
high_quantity_note: bool,
new_note_format: bool,
) -> Generator[Tuple[int, MineNote], Any, None]:
"""以流的方式解码MSQ音乐序列的音符序列并流式返回
Parameters
----------
buffer_in : BytesIO
输入的MSQ格式二进制字节流
starter_index : int
字节流中,音符序列的起始索引
high_quantity_note : bool
是否启用高精度音符解析
new_note_format : bool
是否启用新音符格式解析MineNote第三版
Returns
-------
Generator[Tuple[int, MineNote], Any, None]
以流的方式返回解码后的音符序列,每次返回一个元组
元组中包含两个元素,第一个元素为音符所在通道的索引,第二个元素为音符对象
Raises
------
MusicSequenceDecodeError
当解码过程中出现错误,抛出异常
"""
# _total_verify = xxh3_64(buffer_in.read(starter_index), seed=total_note_count)
# buffer_in.seek(starter_index, 0)
if buffer_in.tell() != starter_index:
buffer_in.seek(starter_index, 0)
_bytes_buffer_in = buffer_in.read()
# int.from_bytes(_bytes_buffer_in[0 : 4], "big")
_now_channel_starter_index = 0
_total_note_count = 1
_channel_infos = enumerated_stuffcopy_dictionary(
staff={"NOW_INDEX": 0, "NOTE_COUNT": 0, "HAVE_READ": 0, "END_INDEX": -1}
)
for __channel_index in _channel_infos.keys():
# _channel_note_count = 0
_now_channel_ender_sign = xxh3_64(
_bytes_buffer_in[
_now_channel_starter_index : _now_channel_starter_index + 4
],
seed=3,
).digest()
# print(
# "[DEBUG] 索引取得:",
# _bytes_buffer_in[
# _now_channel_starter_index : _now_channel_starter_index + 4
# ],
# "校验索引",
# _now_channel_ender_sign,
# )
_now_channel_ender_index = _bytes_buffer_in.find(_now_channel_ender_sign)
# print("[DEBUG] 索引取得:", _now_channel_ender_index,)
_channel_note_count = int.from_bytes(
_bytes_buffer_in[
_now_channel_starter_index : _now_channel_starter_index + 4
],
"big",
)
if _channel_note_count == 0:
continue
while (
xxh3_64(
_bytes_buffer_in[_now_channel_starter_index:_now_channel_ender_index],
seed=_channel_note_count,
).digest()
!= _bytes_buffer_in[
_now_channel_ender_index + 8 : _now_channel_ender_index + 16
]
):
_now_channel_ender_index += 8 + _bytes_buffer_in[
_now_channel_ender_index + 8 :
].find(_now_channel_ender_sign)
# print(
# "[WARNING] XXHASH 无法匹配,当前序列",
# __channel_index,
# "当前全部序列字节串",
# _bytes_buffer_in[
# _now_channel_starter_index:_now_channel_ender_index
# ],
# "校验值",
# xxh3_64(
# _bytes_buffer_in[
# _now_channel_starter_index:_now_channel_ender_index
# ],
# seed=_channel_note_count,
# ).digest(),
# _bytes_buffer_in[
# _now_channel_ender_index + 8 : _now_channel_ender_index + 16
# ],
# "改变结尾索引",
# _now_channel_ender_index,
# )
_channel_infos[__channel_index]["NOW_INDEX"] = _now_channel_starter_index + 4
_channel_infos[__channel_index]["END_INDEX"] = _now_channel_ender_index
_channel_infos[__channel_index]["NOTE_COUNT"] = _channel_note_count
# print(
# "[DEBUG] 当前序列", __channel_index, "值", _channel_infos[__channel_index]
# )
_total_note_count += _channel_note_count
_now_channel_starter_index = _now_channel_ender_index + 16
# for i in range(
# int.from_bytes(
# bytes_buffer_in[stt_index : (stt_index := stt_index + 4)], "big"
# )
# ):
_to_yield_note_list: List[Tuple[MineNote, int]] = []
# {"NOW_INDEX": 0, "NOTE_COUNT": 0, "HAVE_READ": 0, "END_INDEX": -1}
while _total_note_count:
_read_in_note_list: List[Tuple[MineNote, int]] = []
for __channel_index in _channel_infos.keys():
if (
_channel_infos[__channel_index]["HAVE_READ"]
< _channel_infos[__channel_index]["NOTE_COUNT"]
):
# print("当前已读", _channel_infos[__channel_index]["HAVE_READ"])
try:
_end_index = (
(_stt_index := _channel_infos[__channel_index]["NOW_INDEX"])
+ 13
+ high_quantity_note
+ (_bytes_buffer_in[_stt_index] >> 2)
)
# print("读取音符字节串", _bytes_buffer_in[_stt_index:_end_index])
_read_in_note_list.append(
(
(
MineNote.decode(
code_buffer=_bytes_buffer_in[_stt_index:_end_index],
is_high_time_precision=high_quantity_note,
)
if new_note_format
else decode_note_bytes_v2(
code_buffer_bytes=_bytes_buffer_in[
_stt_index:_end_index
],
is_high_time_precision=high_quantity_note,
)
),
__channel_index,
)
)
_channel_infos[__channel_index]["HAVE_READ"] += 1
_channel_infos[__channel_index]["NOW_INDEX"] = _end_index
_total_note_count -= 1
except Exception as _err:
# print(channels_)
raise SingleNoteDecodeError("难以定位的解码错误") from _err
if not _read_in_note_list:
break
# _note_list.append
min_stt_note: MineNote = min(_read_in_note_list, key=lambda x: x[0].start_tick)[
0
]
for i in range(len(_to_yield_note_list)):
__note, __channel_index = _to_yield_note_list[i]
if __note.start_tick >= min_stt_note.start_tick:
break
else:
yield __channel_index, __note
_to_yield_note_list.pop(i)
_to_yield_note_list.extend(_read_in_note_list)
_to_yield_note_list.sort(key=lambda x: x[0].start_tick)
for __note, __channel_index in sorted(
_to_yield_note_list, key=lambda x: x[0].start_tick
):
yield __channel_index, __note
# 俺寻思能用
def guess_deviation(
total_note_count: int,
total_instrument_count: int,
note_count_per_instrument: Optional[Dict[str, int]] = None,
qualified_note_count_per_instrument: Optional[Dict[str, int]] = None,
music_channels: Optional[MineNoteChannelType] = None,
) -> float:
"""
通过乐器权重来计算一首歌的音调偏移
这个方法未经验证,但理论有效,金羿首创
Parameters
----------
total_note_count: int
歌曲总音符数
total_instrument_count: int
歌曲乐器总数
note_count_per_instrument: Dict[str, int]
乐器名称与乐器音符数对照表
qualified_note_count_per_instrument: Dict[str, int]
每个乐器中,符合该乐器的音调范围的音符数
music_channels: MineNoteChannelType
MusicSequence类的音乐通道字典
Returns
-------
float估测的音调偏移值
"""
if note_count_per_instrument is None or qualified_note_count_per_instrument is None:
if music_channels is None:
raise ValueError("参数不足,算逑!")
note_count_per_instrument = {}
qualified_note_count_per_instrument = {}
for this_note in [k for j in music_channels.values() for k in j]:
if this_note.sound_name in note_count_per_instrument.keys():
note_count_per_instrument[this_note.sound_name] += 1
qualified_note_count_per_instrument[
this_note.sound_name
] += is_note_in_diapason(this_note)
else:
note_count_per_instrument[this_note.sound_name] = 1
qualified_note_count_per_instrument[this_note.sound_name] = int(
is_note_in_diapason(this_note)
)
return (
sum(
[
(
(
MM_INSTRUMENT_RANGE_TABLE[inst][-1]
* note_count
/ total_note_count
- MM_INSTRUMENT_RANGE_TABLE[inst][-1]
)
* (note_count - qualified_note_count_per_instrument[inst])
)
for inst, note_count in note_count_per_instrument.items()
]
)
/ total_instrument_count
/ total_note_count
)
# 延长支持用
def decode_note_bytes_v1(
code_buffer_bytes: bytes,
) -> MineNote:
"""使用第一版的 MineNote 字节码标准析出MineNote类"""
group_1 = int.from_bytes(code_buffer_bytes[:6], "big")
percussive_ = bool(group_1 & 0b1)
duration_ = (group_1 := group_1 >> 1) & 0b11111111111111111
start_tick_ = (group_1 := group_1 >> 17) & 0b11111111111111111
note_pitch_ = (group_1 := group_1 >> 17) & 0b1111111
sound_name_length = group_1 >> 7
if code_buffer_bytes[6] & 0b1:
position_displacement_ = (
int.from_bytes(
code_buffer_bytes[8 + sound_name_length : 10 + sound_name_length],
"big",
)
/ 1000,
int.from_bytes(
code_buffer_bytes[10 + sound_name_length : 12 + sound_name_length],
"big",
)
/ 1000,
int.from_bytes(
code_buffer_bytes[12 + sound_name_length : 14 + sound_name_length],
"big",
)
/ 1000,
)
else:
position_displacement_ = (0, 0, 0)
try:
return MineNote.from_traditional(
mc_sound_name=code_buffer_bytes[8 : 8 + sound_name_length].decode(
encoding="utf-8"
),
midi_pitch=note_pitch_,
midi_velocity=code_buffer_bytes[6] >> 1,
start_time=start_tick_,
last_time=duration_,
is_percussion=percussive_,
displacement=position_displacement_,
extra_information={"track_number": code_buffer_bytes[7]},
)
except:
print(code_buffer_bytes, "\n", code_buffer_bytes[8 : 8 + sound_name_length])
raise
def decode_note_bytes_v2(
code_buffer_bytes: bytes, is_high_time_precision: bool = True
) -> MineNote:
"""使用第二版的 MineNote 字节码标准析出MineNote类"""
group_1 = int.from_bytes(code_buffer_bytes[:6], "big")
percussive_ = bool(group_1 & 0b1)
duration_ = (group_1 := group_1 >> 1) & 0b11111111111111111
start_tick_ = (group_1 := group_1 >> 17) & 0b11111111111111111
note_pitch_ = (group_1 := group_1 >> 17) & 0b1111111
sound_name_length = group_1 >> 7
if code_buffer_bytes[6] & 0b1:
position_displacement_ = (
int.from_bytes(
(
code_buffer_bytes[8 + sound_name_length : 10 + sound_name_length]
if is_high_time_precision
else code_buffer_bytes[
7 + sound_name_length : 9 + sound_name_length
]
),
"big",
)
/ 1000,
int.from_bytes(
(
code_buffer_bytes[10 + sound_name_length : 12 + sound_name_length]
if is_high_time_precision
else code_buffer_bytes[
9 + sound_name_length : 11 + sound_name_length
]
),
"big",
)
/ 1000,
int.from_bytes(
(
code_buffer_bytes[12 + sound_name_length : 14 + sound_name_length]
if is_high_time_precision
else code_buffer_bytes[
11 + sound_name_length : 13 + sound_name_length
]
),
"big",
)
/ 1000,
)
else:
position_displacement_ = (0, 0, 0)
try:
return MineNote.from_traditional(
mc_sound_name=(
o := (
code_buffer_bytes[8 : 8 + sound_name_length]
if is_high_time_precision
else code_buffer_bytes[7 : 7 + sound_name_length]
)
).decode(encoding="GB18030"),
midi_pitch=note_pitch_,
midi_velocity=code_buffer_bytes[6] >> 1,
start_time=start_tick_,
last_time=duration_,
mass_precision_time=code_buffer_bytes[7] if is_high_time_precision else 0,
is_percussion=percussive_,
displacement=position_displacement_,
)
except:
print(code_buffer_bytes, "\n", o)
raise

View File

@@ -0,0 +1,638 @@
# -*- coding: utf-8 -*-
"""
存储音·创附属子类
"""
"""
版权所有 © 2025 金羿 & 诸葛亮与八卦阵
Copyright © 2025 Eilles & bgArray
开源相关声明请见 仓库根目录下的 License.md
Terms & Conditions: License.md in the root directory
"""
# 睿乐组织 开发交流群 861684859
# Email TriM-Organization@hotmail.com
# 若需转载或借鉴 许可声明请查看仓库目录下的 License.md
from math import sin, cos, asin, radians, degrees, sqrt, atan
from dataclasses import dataclass
from typing import Optional, Any, List, Tuple, Union, Dict, Sequence
from Musicreater.constants import MC_PITCHED_INSTRUMENT_LIST
from Musicreater.builtin_plugins.to_commands.main import MineCommand
from Musicreater.builtin_plugins.to_commands.progressbar import (
ProgressBarStyle,
mctick2timestr,
DEFAULT_PROGRESSBAR_STYLE,
)
@dataclass(init=False)
class MineNote:
"""存储单个音符的类"""
sound_name: str
"""乐器ID"""
note_pitch: int
"""midi音高"""
velocity: int
"""力度"""
start_tick: int
"""开始之时 命令刻"""
duration: int
"""音符持续时间 命令刻"""
high_precision_time: int
"""高精度开始时间偏量 1/1250 秒"""
percussive: bool
"""是否作为打击乐器启用"""
sound_distance: float
"""声源距离 方块"""
sound_azimuth: Tuple[float, float]
"""声源方位 角度"""
extra_info: Dict[str, Any]
"""你觉得放什么好?"""
def __init__(
self,
mc_sound_name: str,
midi_pitch: Optional[int],
midi_velocity: int,
start_time: int,
last_time: int,
mass_precision_time: int = 0,
is_percussion: Optional[bool] = None,
distance: Optional[float] = None,
azimuth: Optional[Tuple[float, float]] = None,
extra_information: Dict[str, Any] = {},
):
"""
用于存储单个音符的类
Parameters
------------
mc_sound_name: str
《我的世界》声音ID
midi_pitch: int
midi音高
midi_velocity: int
midi响度(力度)
start_time: int
开始之时(命令刻)
注:此处的时间是用从乐曲开始到当前的刻数
last_time: int
音符延续时间(命令刻)
mass_precision_time: int
高精度的开始时间偏移量(1/1250秒)
is_percussion: bool
是否作为打击乐器
distance: float
发声源距离玩家的距离(半径 `r`
注:距离越近,音量越高,默认为 0。此参数可以与音量成某种函数关系。
azimuth: tuple[float, float]
声源方位
此参数为tuple包含两个元素分别表示
`rV` 发声源在竖直(上下)轴上,从玩家视角正前方开始,向顺时针旋转的角度
`rH` 发声源在水平(左右)轴上,从玩家视角正前方开始,向上(到达玩家正上方顶点后变为向下,以此类推的旋转)旋转的角度
extra_information: Dict[str, Any]
附加信息,尽量存储为字典
Returns
---------
MineNote 类
"""
self.sound_name: str = mc_sound_name
"""乐器ID"""
self.note_pitch: int = 66 if midi_pitch is None else midi_pitch
"""midi音高"""
self.velocity: int = midi_velocity
"""响度(力度)"""
self.start_tick: int = start_time
"""开始之时 命令刻"""
self.duration: int = last_time
"""音符持续时间 命令刻"""
self.high_precision_time: int = mass_precision_time
"""高精度开始时间偏量 0.4 毫秒"""
self.percussive = (
(mc_sound_name not in MC_PITCHED_INSTRUMENT_LIST)
if (is_percussion is None)
else is_percussion
)
"""是否为打击乐器"""
self.sound_azimuth = (azimuth[0] % 360, azimuth[1] % 360) if azimuth else (0, 0)
"""声源方位"""
# 如果指定为零,那么为零,但如果不指定或者指定为负数,则为 0.01 的距离
self.sound_distance = (
(16 if distance > 16 else (distance if distance >= 0 else 0.01))
if distance is not None
else 0.01
)
"""声源距离"""
self.extra_info = extra_information if extra_information else {}
@classmethod
def from_traditional(
cls,
mc_sound_name: str,
midi_pitch: Optional[int],
midi_velocity: int,
start_time: int,
last_time: int,
mass_precision_time: int = 0,
is_percussion: Optional[bool] = None,
displacement: Optional[Tuple[float, float, float]] = None,
extra_information: Optional[Any] = None,
):
"""
从传统音像位移格式传参,写入用于存储单个音符的类
Parameters
------------
mc_sound_name: str
《我的世界》声音ID
midi_pitch: int
midi音高
midi_velocity: int
midi响度(力度)
start_time: int
开始之时(命令刻)
注:此处的时间是用从乐曲开始到当前的刻数
last_time: int
音符延续时间(命令刻)
mass_precision_time: int
高精度的开始时间偏移量(1/1250秒)
is_percussion: bool
是否作为打击乐器
displacement: tuple[float, float, float]
声像位移
extra_information: Any
附加信息,尽量为字典。
Returns
---------
MineNote 类
"""
if displacement is None:
displacement = (0, 0, 0)
r = 0
alpha_v = 0
beta_h = 0
else:
r = sqrt(displacement[0] ** 2 + displacement[1] ** 2 + displacement[2] ** 2)
if r == 0:
alpha_v = 0
beta_h = 0
else:
beta_h = round(degrees(asin(displacement[1] / r)), 8)
if displacement[2] == 0:
alpha_v = -90 if displacement[0] > 0 else 90
else:
alpha_v = round(
degrees(atan(-displacement[0] / displacement[2])), 8
)
return cls(
mc_sound_name=mc_sound_name,
midi_pitch=midi_pitch,
midi_velocity=midi_velocity,
start_time=start_time,
last_time=last_time,
mass_precision_time=mass_precision_time,
is_percussion=is_percussion,
distance=r,
azimuth=(alpha_v, beta_h),
extra_information=(
(
extra_information
if isinstance(extra_information, dict)
else {"EXTRA_INFO": extra_information}
)
if extra_information
else {}
),
)
@property
def position_displacement(self) -> Tuple[float, float, float]:
"""声像位移"""
dk1 = self.sound_distance * round(cos(radians(self.sound_azimuth[1])), 8)
return (
-dk1 * round(sin(radians(self.sound_azimuth[0])), 8),
self.sound_distance * round(sin(radians(self.sound_azimuth[1])), 8),
dk1 * round(cos(radians(self.sound_azimuth[0])), 8),
)
@classmethod
def decode(cls, code_buffer: bytes, is_high_time_precision: bool = True):
"""自字节码析出 MineNote 类"""
group_1 = int.from_bytes(code_buffer[:6], "big")
percussive_ = bool(group_1 & 0b1)
duration_ = (group_1 := group_1 >> 1) & 0b11111111111111111
start_tick_ = (group_1 := group_1 >> 17) & 0b11111111111111111
note_pitch_ = (group_1 := group_1 >> 17) & 0b1111111
sound_name_length = group_1 >> 7
if code_buffer[6] & 0b1:
distance_ = (
code_buffer[8 + sound_name_length]
if is_high_time_precision
else code_buffer[7 + sound_name_length]
) / 15
group_2 = int.from_bytes(
(
code_buffer[9 + sound_name_length : 14 + sound_name_length]
if is_high_time_precision
else code_buffer[8 + sound_name_length : 13 + sound_name_length]
),
"big",
)
azimuth_ = ((group_2 >> 20) / 2912, (group_2 & 0xFFFFF) / 2912)
else:
distance_ = 0
azimuth_ = (0, 0)
try:
return cls(
mc_sound_name=(
o := (
code_buffer[8 : 8 + sound_name_length]
if is_high_time_precision
else code_buffer[7 : 7 + sound_name_length]
)
).decode(encoding="GB18030"),
midi_pitch=note_pitch_,
midi_velocity=code_buffer[6] >> 1,
start_time=start_tick_,
last_time=duration_,
mass_precision_time=code_buffer[7] if is_high_time_precision else 0,
is_percussion=percussive_,
distance=distance_,
azimuth=azimuth_,
)
except:
print(code_buffer, "\n", o)
raise
def encode(
self, is_displacement_included: bool = True, is_high_time_precision: bool = True
) -> bytes:
"""
将数据打包为字节码
Parameters
------------
is_displacement_included: bool
是否包含声像偏移数据,默认为**是**
is_high_time_precision: bool
是否启用高精度,默认为**是**
Returns
---------
bytes
打包好的字节码
"""
# MineNote 的字节码共有三个顺次版本分别如下
# 字符串长度 6 位 支持到 63
# note_pitch 7 位 支持到 127
# start_tick 17 位 支持到 131071 即 109.22583 分钟 合 1.8204305 小时
# duration 17 位 支持到 131071 即 109.22583 分钟 合 1.8204305 小时
# percussive 长度 1 位 支持到 1
# 共 48 位 合 6 字节
# +++
# velocity 长度 7 位 支持到 127
# is_displacement_included 长度 1 位 支持到 1
# 共 8 位 合 1 字节
# +++
# (在第二版中已舍弃)
# track_no 长度 8 位 支持到 255 合 1 字节
# (在第二版中新增)
# high_time_precision可选长度 8 位 支持到 255 合 1 字节 支持 1/1250 秒
# +++
# sound_name 长度最多 63 支持到 31 个中文字符 或 63 个西文字符
# 第一版编码: UTF-8
# 第二版编码: GB18030
# +++
# (在第三版中已废弃)
# position_displacement 每个元素长 16 位 合 2 字节
# 共 48 位 合 6 字节 支持存储三位小数和两位整数,其值必须在 [0, 65.535] 之间
# (在第三版中新增)
# sound_distance 8 位 支持到 255 即 16 格 合 1 字节(按值放大 15 倍存储,精度可达 1 / 15
# sound_azimuth 每个元素长 20 位 共 40 位 合 5 字节。每个值放大 2912 倍存储,即支持到 360.08756868131866 度,精度同理
return (
(
(
(
(
(
(
(
(
len(
r := self.sound_name.encode(
encoding="GB18030"
)
)
<< 7
)
+ self.note_pitch
)
<< 17
)
+ self.start_tick
)
<< 17
)
+ self.duration
)
<< 1
)
+ self.percussive
).to_bytes(6, "big")
+ ((self.velocity << 1) + is_displacement_included).to_bytes(1, "big")
# + self.track_no.to_bytes(1, "big")
+ (
self.high_precision_time.to_bytes(1, "big")
if is_high_time_precision
else b""
)
+ r
+ (
(
round(self.sound_distance * 15).to_bytes(1, "big")
+ (
(round(self.sound_azimuth[0] * 2912) << 20)
+ round(self.sound_azimuth[1] * 2912)
).to_bytes(5, "big")
)
if is_displacement_included
else b""
)
)
def set_info(self, key: Union[str, Sequence[str]], value: Any):
"""设置附加信息"""
if isinstance(key, str):
self.extra_info[key] = value
elif (
isinstance(key, Sequence)
and isinstance(value, Sequence)
and (k := len(key)) == len(value)
):
for i in range(k):
self.extra_info[key[i]] = value[i]
else:
# 提供简单报错就行了,如果放一堆 if 语句,降低处理速度
raise TypeError("参数类型错误;键:`{}` 值:`{}`".format(key, value))
def get_info(self, key: str) -> Any:
"""获取附加信息"""
if key in self.extra_info:
return self.extra_info[key]
elif "EXTRA_INFO" in self.extra_info:
if (
isinstance(self.extra_info["EXTRA_INFO"], dict)
and key in self.extra_info["EXTRA_INFO"]
):
return self.extra_info["EXTRA_INFO"].get(key)
else:
return self.extra_info["EXTRA_INFO"]
else:
return None
def stringize(
self, include_displacement: bool = False, include_extra_data: bool = False
) -> str:
return (
"{}Note(Instrument = {}, {}Velocity = {}, StartTick = {}, Duration = {}{}".format(
"Percussive" if self.percussive else "",
self.sound_name,
"" if self.percussive else "NotePitch = {}, ".format(self.note_pitch),
self.velocity,
self.start_tick,
self.duration,
)
+ (
", SoundDistance = `r`{}, SoundAzimuth = (`αV`{}, `βH`{})".format(
self.sound_distance, *self.sound_azimuth
)
if include_displacement
else ""
)
+ (", ExtraData = {}".format(self.extra_info) if include_extra_data else "")
+ ")"
)
def tuplize(self, is_displacement: bool = False):
tuplized = self.__tuple__()
return tuplized[:-2] + (tuplized[-2:] if is_displacement else ())
def __list__(self) -> List:
return (
[
self.percussive,
self.sound_name,
self.velocity,
self.start_tick,
self.duration,
self.sound_distance,
self.sound_azimuth,
]
if self.percussive
else [
self.percussive,
self.sound_name,
self.note_pitch,
self.velocity,
self.start_tick,
self.duration,
self.sound_distance,
self.sound_azimuth,
]
)
def __tuple__(
self,
) -> Union[
Tuple[bool, str, int, int, int, int, float, Tuple[float, float]],
Tuple[bool, str, int, int, int, float, Tuple[float, float]],
]:
return (
(
self.percussive,
self.sound_name,
self.velocity,
self.start_tick,
self.duration,
self.sound_distance,
self.sound_azimuth,
)
if self.percussive
else (
self.percussive,
self.sound_name,
self.note_pitch,
self.velocity,
self.start_tick,
self.duration,
self.sound_distance,
self.sound_azimuth,
)
)
def __dict__(self):
return (
{
"Percussive": self.percussive,
"Instrument": self.sound_name,
"Velocity": self.velocity,
"StartTick": self.start_tick,
"Duration": self.duration,
"SoundDistance": self.sound_distance,
"SoundAzimuth": self.sound_azimuth,
"ExtraData": self.extra_info,
}
if self.percussive
else {
"Percussive": self.percussive,
"Instrument": self.sound_name,
"Pitch": self.note_pitch,
"Velocity": self.velocity,
"StartTick": self.start_tick,
"Duration": self.duration,
"SoundDistance": self.sound_distance,
"SoundAzimuth": self.sound_azimuth,
"ExtraData": self.extra_info,
}
)
def __eq__(self, other) -> bool:
if not isinstance(other, self.__class__):
return False
return self.tuplize() == other.tuplize()
@dataclass(init=False)
class SingleNoteBox:
"""存储单个音符盒"""
instrument_block: str
"""乐器方块"""
note_value: int
"""音符盒音高"""
annotation_text: str
"""音符注释"""
is_percussion: bool
"""是否为打击乐器"""
def __init__(
self,
instrument_block_: str,
note_value_: int,
percussion: Optional[bool] = None,
annotation: str = "",
):
"""
用于存储单个音符盒的类
Parameters
------------
instrument_block_: str
音符盒演奏所使用的乐器方块
note_value_: int
音符盒的演奏音高
percussion: bool
此音符盒乐器是否作为打击乐处理
注:若为空,则自动识别是否为打击乐器
annotation: Any
音符注释
Returns
---------
SingleNoteBox 类
"""
self.instrument_block = instrument_block_
"""乐器方块"""
self.note_value = note_value_
"""音符盒音高"""
self.annotation_text = annotation
"""音符注释"""
if percussion is None:
self.is_percussion = percussion not in MC_PITCHED_INSTRUMENT_LIST
else:
self.is_percussion = percussion
@property
def inst(self) -> str:
"""获取音符盒下的乐器方块"""
return self.instrument_block
@inst.setter
def inst(self, inst_):
self.instrument_block = inst_
@property
def note(self) -> int:
"""获取音符盒音调特殊值"""
return self.note_value
@note.setter
def note(self, note_):
self.note_value = note_
@property
def annotation(self) -> str:
"""获取音符盒的备注"""
return self.annotation_text
@annotation.setter
def annotation(self, annotation_):
self.annotation_text = annotation_
def copy(self):
return SingleNoteBox(
instrument_block_=self.instrument_block,
note_value_=self.note_value,
annotation=self.annotation_text,
)
def __str__(self) -> str:
return f"Note(inst = {self.inst}, note = {self.note}, )"
def __tuple__(self) -> tuple:
return self.inst, self.note, self.annotation
def __dict__(self) -> dict:
return {
"inst": self.inst,
"note": self.note,
"annotation": self.annotation,
}
def __eq__(self, other) -> bool:
if not isinstance(other, self.__class__):
return False
return self.__str__() == other.__str__()

Binary file not shown.

Binary file not shown.

View File

@@ -0,0 +1 @@
q@v,fxіБ<D196>Еџ<D095>лцmЩ5]Ќs"ЏџЦбBMXi<58>ЈnНхч<D185>Z8О=Г<7F>4<EFBFBD>PTUБQЈфджG<D0B6>жu_цп<D186>DS№|

View File

@@ -0,0 +1,68 @@
import Musicreater.old_init as old_init
import Musicreater.experiment
import Musicreater.old_plugin
# import Musicreater.previous
from Musicreater.old_plugin.addonpack import (
to_addon_pack_in_delay,
to_addon_pack_in_repeater,
to_addon_pack_in_score,
)
from Musicreater.old_plugin.bdxfile import to_BDX_file_in_delay, to_BDX_file_in_score
from Musicreater.old_plugin.mcstructfile import (
to_mcstructure_file_in_delay,
to_mcstructure_file_in_repeater,
to_mcstructure_file_in_score,
)
MSCT_MAIN = (
old_init,
old_init.experiment,
# Musicreater.previous,
)
MSCT_PLUGIN = (old_init.old_plugin,)
MSCT_PLUGIN_FUNCTION = (
to_addon_pack_in_delay,
to_addon_pack_in_repeater,
to_addon_pack_in_score,
to_mcstructure_file_in_delay,
to_mcstructure_file_in_repeater,
to_mcstructure_file_in_score,
to_BDX_file_in_delay,
to_BDX_file_in_score,
)
import hashlib
import brotli
import dill
def enpack_msct_pack(sth, to_dist: str):
packing_bytes = brotli.compress(
dill.dumps(
sth,
)
)
with open(
to_dist,
"wb",
) as f:
f.write(packing_bytes)
return hashlib.sha256(packing_bytes)
with open("./Packer/checksum.txt", "w", encoding="utf-8") as f:
f.write("MSCT_MAIN:\n")
f.write(enpack_msct_pack(MSCT_MAIN, "./Packer/MSCT_MAIN.MPK").hexdigest())
f.write("\nMSCT_PLUGIN:\n")
f.write(enpack_msct_pack(MSCT_PLUGIN, "./Packer/MSCT_PLUGIN.MPK").hexdigest())
f.write("\nMSCT_PLUGIN_FUNCTION:\n")
f.write(
enpack_msct_pack(
MSCT_PLUGIN_FUNCTION, "./Packer/MSCT_PLUGIN_FUNCTION.MPK"
).hexdigest()
)

View File

@@ -0,0 +1,6 @@
MSCT_MAIN:
6b9f5a97d50beb07c834e375104c67ae44c57ae40f73fb71075b3668899029c7
MSCT_PLUGIN:
c280413a394a539438a5d10078c9b55f04bcd4cf6869c59a3f7a026039748cfc
MSCT_PLUGIN_FUNCTION:
40697f1d9b293268fe142fa3e9bffee2923a8f4811ec7bbdf7b14afb98723ef2

View File

View File

@@ -0,0 +1,67 @@
import mido
import numpy
'''
bpm
bites per minutes
每分钟的拍数
'''
def mt2gt(mt, tpb_a, bpm_a):
return round(mt / tpb_a / bpm_a * 60)
def get(mid:mido.MidiFile) -> int:
'''传入一个 MidiFile, 返回其音乐的bpm
:param mid : mido.MidFile
mido库识别的midi文件数据
:return bpm : int
'''
# mid = mido.MidiFile(mf)
length = mid.length
tpb = mid.ticks_per_beat
bpm = 20
gotV = 0
for track in mid.tracks:
global_time = 0
for msg in track:
global_time += msg.time
if msg.type == "note_on" and msg.velocity > 0:
gotV = mt2gt(global_time, tpb, bpm)
errorV = numpy.fabs(gotV - length)
last_dic = {bpm: errorV}
if last_dic.get(bpm) > errorV:
last_dic = {bpm: errorV}
bpm += 2
while True:
for track in mid.tracks:
global_time = 0
for msg in track:
global_time += msg.time
if msg.type == "note_on" and msg.velocity > 0:
gotV = mt2gt(global_time, tpb, bpm)
errorV = numpy.fabs(gotV - length)
try:
if last_dic.get(bpm - 2) > errorV:
last_dic = {bpm: errorV}
except TypeError:
pass
bpm += 2
if bpm >= 252:
break
print(list(last_dic.keys())[0])
return list(last_dic.keys())[0]
def compute(mid:mido.MidiFile):
answer = 60000000/mid.ticks_per_beat
print(answer)
return answer
if __name__ == '__main__':
mid = mido.MidiFile(r"C:\Users\lc\Documents\MuseScore3\乐谱\乐谱\Bad style - Time back.mid")
get(mid)
compute(mid)

View File

@@ -0,0 +1,40 @@
def round_up(num, power=0):
"""
实现精确四舍五入,包含正、负小数多种场景
:param num: 需要四舍五入的小数
:param power: 四舍五入位数支持0-∞
:return: 返回四舍五入后的结果
"""
try:
print(1 / 0)
except ZeroDivisionError:
digit = 10 ** power
num2 = float(int(num * digit))
# 处理正数power不为0的情况
if num >= 0 and power != 0:
tag = num * digit - num2 + 1 / (digit * 10)
if tag >= 0.5:
return (num2 + 1) / digit
else:
return num2 / digit
# 处理正数power为0取整的情况
elif num >= 0 and power == 0:
tag = num * digit - int(num)
if tag >= 0.5:
return (num2 + 1) / digit
else:
return num2 / digit
# 处理负数power为0取整的情况
elif power == 0 and num < 0:
tag = num * digit - int(num)
if tag <= -0.5:
return (num2 - 1) / digit
else:
return num2 / digit
# 处理负数power不为0的情况
else:
tag = num * digit - num2 - 1 / (digit * 10)
if tag <= -0.5:
return (num2 - 1) / digit
else:
return num2 / digit

View File

@@ -0,0 +1,130 @@
instrument_list = {
"0": "harp",
"1": "harp",
"2": "pling",
"3": "harp",
"4": "pling",
"5": "pling",
"6": "harp",
"7": "harp",
"8": "share",
"9": "harp",
"10": "didgeridoo",
"11": "harp",
"12": "xylophone",
"13": "chime",
"14": "harp",
"15": "harp",
"16": "bass",
"17": "harp",
"18": "harp",
"19": "harp",
"20": "harp",
"21": "harp",
"22": "harp",
"23": "guitar",
"24": "guitar",
"25": "guitar",
"26": "guitar",
"27": "guitar",
"28": "guitar",
"29": "guitar",
"30": "guitar",
"31": "bass",
"32": "bass",
"33": "bass",
"34": "bass",
"35": "bass",
"36": "bass",
"37": "bass",
"38": "bass",
"39": "bass",
"40": "harp",
"41": "harp",
"42": "harp",
"43": "harp",
"44": "iron_xylophone",
"45": "guitar",
"46": "harp",
"47": "harp",
"48": "guitar",
"49": "guitar",
"50": "bit",
"51": "bit",
"52": "harp",
"53": "harp",
"54": "bit",
"55": "flute",
"56": "flute",
"57": "flute",
"58": "flute",
"59": "flute",
"60": "flute",
"61": "flute",
"62": "flute",
"63": "flute",
"64": "bit",
"65": "bit",
"66": "bit",
"67": "bit",
"68": "flute",
"69": "harp",
"70": "harp",
"71": "flute",
"72": "flute",
"73": "flute",
"74": "harp",
"75": "flute",
"76": "harp",
"77": "harp",
"78": "harp",
"79": "harp",
"80": "bit",
"81": "bit",
"82": "bit",
"83": "bit",
"84": "bit",
"85": "bit",
"86": "bit",
"87": "bit",
"88": "bit",
"89": "bit",
"90": "bit",
"91": "bit",
"92": "bit",
"93": "bit",
"94": "bit",
"95": "bit",
"96": "bit",
"97": "bit",
"98": "bit",
"99": "bit",
"100": "bit",
"101": "bit",
"102": "bit",
"103": "bit",
"104": "harp",
"105": "banjo",
"106": "harp",
"107": "harp",
"108": "harp",
"109": "harp",
"110": "harp",
"111": "guitar",
"112": "harp",
"113": "bell",
"114": "harp",
"115": "cow_bell",
"116": "basedrum",
"117": "bass",
"118": "bit",
"119": "basedrum",
"120": "guitar",
"121": "harp",
"122": "harp",
"123": "harp",
"124": "harp",
"125": "hat",
"126": "basedrum",
"127": "snare",
}

View File

@@ -0,0 +1,250 @@
zip_name = {
-1: "-1.Acoustic_Kit_打击乐.zip",
0: "0.Acoustic_Grand_Piano_大钢琴.zip",
1: "1.Bright_Acoustic_Piano_亮音大钢琴.zip",
10: "10.Music_Box_八音盒.zip",
100: "100.FX_brightness_合成特效-亮音.zip",
101: "101.FX_goblins_合成特效-小妖.zip",
102: "102.FX_echoes_合成特效-回声.zip",
103: "103.FX_sci-fi_合成特效-科幻.zip",
104: "104.Sitar_锡塔尔.zip",
105: "105.Banjo_班卓.zip",
106: "106.Shamisen_三味线.zip",
107: "107.Koto_筝.zip",
108: "108.Kalimba_卡林巴.zip",
109: "109.Bagpipe_风笛.zip",
11: "11.Vibraphone_电颤琴.zip",
110: "110.Fiddle_古提琴.zip",
111: "111.Shanai_唢呐.zip",
112: "112.Tinkle_Bell_铃铛.zip",
113: "113.Agogo_拉丁打铃.zip",
114: "114.Steel_Drums_钢鼓.zip",
115: "115.Woodblock_木块.zip",
116: "116.Taiko_Drum_太鼓.zip",
117: "117.Melodic_Tom_嗵鼓.zip",
118: "118.Synth_Drum_合成鼓.zip",
119: "119.Reverse_Cymbal_镲波形反转.zip",
12: "12.Marimba_马林巴.zip",
13: "13.Xylophone_木琴.zip",
14: "14.Tubular_Bells_管钟.zip",
15: "15.Dulcimer_扬琴.zip",
16: "16.Drawbar_Organ_击杆风琴.zip",
17: "17.Percussive_Organ_打击型风琴.zip",
18: "18.Rock_Organ_摇滚风琴.zip",
19: "19.Church_Organ_管风琴.zip",
2: "2.Electric_Grand_Piano_电子大钢琴.zip",
20: "20.Reed_Organ_簧风琴.zip",
21: "21.Accordion_手风琴.zip",
22: "22.Harmonica_口琴.zip",
23: "23.Tango_Accordian_探戈手风琴.zip",
24: "24.Acoustic_Guitar_(nylon)_尼龙弦吉他.zip",
25: "25.Acoustic_Guitar(steel)_钢弦吉他.zip",
26: "26.Electric_Guitar_(jazz)_爵士乐电吉他.zip",
27: "27.Electric_Guitar_(clean)_清音电吉他.zip",
28: "28.Electric_Guitar_(muted)_弱音电吉他.zip",
29: "29.Overdriven_Guitar_驱动音效吉他.zip",
3: "3.Honky-Tonk_Piano_酒吧钢琴.zip",
30: "30.Distortion_Guitar_失真音效吉他.zip",
31: "31.Guitar_Harmonics_吉他泛音.zip",
32: "32.Acoustic_Bass_原声贝司.zip",
33: "33.Electric_Bass(finger)_指拨电贝司.zip",
34: "34.Electric_Bass(pick)_拨片拨电贝司.zip",
35: "35.Fretless_Bass_无品贝司.zip",
36: "36.Slap_Bass_A_击弦贝司A.zip",
37: "37.Slap_Bass_B_击弦贝司B.zip",
38: "38.Synth_Bass_A_合成贝司A.zip",
39: "39.Synth_Bass_B_合成贝司B.zip",
4: "4.Electric_Piano_1_电钢琴A.zip",
40: "40.Violin_小提琴.zip",
41: "41.Viola_中提琴.zip",
42: "42.Cello_大提琴.zip",
43: "43.Contrabass_低音提琴.zip",
44: "44.Tremolo_Strings_弦乐震音.zip",
45: "45.Pizzicato_Strings_弦乐拨奏.zip",
46: "46.Orchestral_Harp_竖琴.zip",
47: "47.Timpani_定音鼓.zip",
48: "48.String_Ensemble_A_弦乐合奏A.zip",
49: "49.String_Ensemble_B_弦乐合奏B.zip",
5: "5.Electric_Piano_2_电钢琴B.zip",
50: "50.SynthStrings_A_合成弦乐A.zip",
51: "51.SynthStrings_B_合成弦乐B.zip",
52: "52.Choir_Aahs_合唱“啊”音.zip",
53: "53.Voice_Oohs_人声“哦”音.zip",
54: "54.Synth_Voice_合成人声.zip",
55: "55.Orchestra_Hit_乐队打击乐.zip",
56: "56.Trumpet_小号.zip",
57: "57.Trombone_长号.zip",
58: "58.Tuba_大号.zip",
59: "59.Muted_Trumpet_弱音小号.zip",
6: "6.Harpsichord_拨弦古钢琴.zip",
60: "60.French_Horn_圆号.zip",
61: "61.Brass_Section_铜管组.zip",
62: "62.Synth_Brass_A_合成铜管A.zip",
63: "63.Synth_Brass_A_合成铜管B.zip",
64: "64.Soprano_Sax_高音萨克斯.zip",
65: "65.Alto_Sax_中音萨克斯.zip",
66: "66.Tenor_Sax_次中音萨克斯.zip",
67: "67.Baritone_Sax_上低音萨克斯.zip",
68: "68.Oboe_双簧管.zip",
69: "69.English_Horn_英国管.zip",
7: "7.Clavinet_击弦古钢琴.zip",
70: "70.Bassoon_大管.zip",
71: "71.Clarinet_单簧管.zip",
72: "72.Piccolo_短笛.zip",
73: "73.Flute_长笛.zip",
74: "74.Recorder_竖笛.zip",
75: "75.Pan_Flute_排笛.zip",
76: "76.Bottle_Blow_吹瓶口.zip",
77: "77.Skakuhachi_尺八.zip",
78: "78.Whistle_哨.zip",
79: "79.Ocarina_洋埙.zip",
8: "8.Celesta_钢片琴.zip",
80: "80.Lead_square_合成主音-方波.zip",
81: "81.Lead_sawtooth_合成主音-锯齿波.zip",
82: "82.Lead_calliope_lead_合成主音-汽笛风琴.zip",
83: "83.Lead_chiff_lead_合成主音-吹管.zip",
84: "84.Lead_charang_合成主音5-吉他.zip",
85: "85.Lead_voice_合成主音-人声.zip",
86: "86.Lead_fifths_合成主音-五度.zip",
87: "87.Lead_bass+lead_合成主音-低音加主音.zip",
88: "88.Pad_new_age_合成柔音-新时代.zip",
89: "89.Pad_warm_合成柔音-暖音.zip",
9: "9.Glockenspiel_钟琴.zip",
90: "90.Pad_polysynth_合成柔音-复合成.zip",
91: "91.Pad_choir_合成柔音-合唱.zip",
92: "92.Pad_bowed_合成柔音-弓弦.zip",
93: "93.Pad_metallic_合成柔音-金属.zip",
94: "94.Pad_halo_合成柔音-光环.zip",
95: "95.Pad_sweep_合成柔音-扫弦.zip",
96: "96.FX_rain_合成特效-雨.zip",
97: "97.FX_soundtrack_合成特效-音轨.zip",
98: "98.FX_crystal_合成特效-水晶.zip",
99: "99.FX_atmosphere_合成特效-大气.zip",
}
mcpack_name = {
-1: "-1.Acoustic_Kit_打击乐.mcpack",
0: "0.Acoustic_Grand_Piano_大钢琴.mcpack",
1: "1.Bright_Acoustic_Piano_亮音大钢琴.mcpack",
10: "10.Music_Box_八音盒.mcpack",
100: "100.FX_brightness_合成特效-亮音.mcpack",
101: "101.FX_goblins_合成特效-小妖.mcpack",
102: "102.FX_echoes_合成特效-回声.mcpack",
103: "103.FX_sci-fi_合成特效-科幻.mcpack",
104: "104.Sitar_锡塔尔.mcpack",
105: "105.Banjo_班卓.mcpack",
106: "106.Shamisen_三味线.mcpack",
107: "107.Koto_筝.mcpack",
108: "108.Kalimba_卡林巴.mcpack",
109: "109.Bagpipe_风笛.mcpack",
11: "11.Vibraphone_电颤琴.mcpack",
110: "110.Fiddle_古提琴.mcpack",
111: "111.Shanai_唢呐.mcpack",
112: "112.Tinkle_Bell_铃铛.mcpack",
113: "113.Agogo_拉丁打铃.mcpack",
114: "114.Steel_Drums_钢鼓.mcpack",
115: "115.Woodblock_木块.mcpack",
116: "116.Taiko_Drum_太鼓.mcpack",
117: "117.Melodic_Tom_嗵鼓.mcpack",
118: "118.Synth_Drum_合成鼓.mcpack",
119: "119.Reverse_Cymbal_镲波形反转.mcpack",
12: "12.Marimba_马林巴.mcpack",
13: "13.Xylophone_木琴.mcpack",
14: "14.Tubular_Bells_管钟.mcpack",
15: "15.Dulcimer_扬琴.mcpack",
16: "16.Drawbar_Organ_击杆风琴.mcpack",
17: "17.Percussive_Organ_打击型风琴.mcpack",
18: "18.Rock_Organ_摇滚风琴.mcpack",
19: "19.Church_Organ_管风琴.mcpack",
2: "2.Electric_Grand_Piano_电子大钢琴.mcpack",
20: "20.Reed_Organ_簧风琴.mcpack",
21: "21.Accordion_手风琴.mcpack",
22: "22.Harmonica_口琴.mcpack",
23: "23.Tango_Accordian_探戈手风琴.mcpack",
24: "24.Acoustic_Guitar_(nylon)_尼龙弦吉他.mcpack",
25: "25.Acoustic_Guitar(steel)_钢弦吉他.mcpack",
26: "26.Electric_Guitar_(jazz)_爵士乐电吉他.mcpack",
27: "27.Electric_Guitar_(clean)_清音电吉他.mcpack",
28: "28.Electric_Guitar_(muted)_弱音电吉他.mcpack",
29: "29.Overdriven_Guitar_驱动音效吉他.mcpack",
3: "3.Honky-Tonk_Piano_酒吧钢琴.mcpack",
30: "30.Distortion_Guitar_失真音效吉他.mcpack",
31: "31.Guitar_Harmonics_吉他泛音.mcpack",
32: "32.Acoustic_Bass_原声贝司.mcpack",
33: "33.Electric_Bass(finger)_指拨电贝司.mcpack",
34: "34.Electric_Bass(pick)_拨片拨电贝司.mcpack",
35: "35.Fretless_Bass_无品贝司.mcpack",
36: "36.Slap_Bass_A_击弦贝司A.mcpack",
37: "37.Slap_Bass_B_击弦贝司B.mcpack",
38: "38.Synth_Bass_A_合成贝司A.mcpack",
39: "39.Synth_Bass_B_合成贝司B.mcpack",
4: "4.Electric_Piano_1_电钢琴A.mcpack",
40: "40.Violin_小提琴.mcpack",
41: "41.Viola_中提琴.mcpack",
42: "42.Cello_大提琴.mcpack",
43: "43.Contrabass_低音提琴.mcpack",
44: "44.Tremolo_Strings_弦乐震音.mcpack",
45: "45.Pizzicato_Strings_弦乐拨奏.mcpack",
46: "46.Orchestral_Harp_竖琴.mcpack",
47: "47.Timpani_定音鼓.mcpack",
48: "48.String_Ensemble_A_弦乐合奏A.mcpack",
49: "49.String_Ensemble_B_弦乐合奏B.mcpack",
5: "5.Electric_Piano_2_电钢琴B.mcpack",
50: "50.SynthStrings_A_合成弦乐A.mcpack",
51: "51.SynthStrings_B_合成弦乐B.mcpack",
52: "52.Choir_Aahs_合唱“啊”音.mcpack",
53: "53.Voice_Oohs_人声“哦”音.mcpack",
54: "54.Synth_Voice_合成人声.mcpack",
55: "55.Orchestra_Hit_乐队打击乐.mcpack",
56: "56.Trumpet_小号.mcpack",
57: "57.Trombone_长号.mcpack",
58: "58.Tuba_大号.mcpack",
59: "59.Muted_Trumpet_弱音小号.mcpack",
6: "6.Harpsichord_拨弦古钢琴.mcpack",
60: "60.French_Horn_圆号.mcpack",
61: "61.Brass_Section_铜管组.mcpack",
62: "62.Synth_Brass_A_合成铜管A.mcpack",
63: "63.Synth_Brass_A_合成铜管B.mcpack",
64: "64.Soprano_Sax_高音萨克斯.mcpack",
65: "65.Alto_Sax_中音萨克斯.mcpack",
66: "66.Tenor_Sax_次中音萨克斯.mcpack",
67: "67.Baritone_Sax_上低音萨克斯.mcpack",
68: "68.Oboe_双簧管.mcpack",
69: "69.English_Horn_英国管.mcpack",
7: "7.Clavinet_击弦古钢琴.mcpack",
70: "70.Bassoon_大管.mcpack",
71: "71.Clarinet_单簧管.mcpack",
72: "72.Piccolo_短笛.mcpack",
73: "73.Flute_长笛.mcpack",
74: "74.Recorder_竖笛.mcpack",
75: "75.Pan_Flute_排笛.mcpack",
76: "76.Bottle_Blow_吹瓶口.mcpack",
77: "77.Skakuhachi_尺八.mcpack",
78: "78.Whistle_哨.mcpack",
79: "79.Ocarina_洋埙.mcpack",
8: "8.Celesta_钢片琴.mcpack",
80: "80.Lead_square_合成主音-方波.mcpack",
81: "81.Lead_sawtooth_合成主音-锯齿波.mcpack",
82: "82.Lead_calliope_lead_合成主音-汽笛风琴.mcpack",
83: "83.Lead_chiff_lead_合成主音-吹管.mcpack",
84: "84.Lead_charang_合成主音5-吉他.mcpack",
85: "85.Lead_voice_合成主音-人声.mcpack",
86: "86.Lead_fifths_合成主音-五度.mcpack",
87: "87.Lead_bass+lead_合成主音-低音加主音.mcpack",
88: "88.Pad_new_age_合成柔音-新时代.mcpack",
89: "89.Pad_warm_合成柔音-暖音.mcpack",
9: "9.Glockenspiel_钟琴.mcpack",
90: "90.Pad_polysynth_合成柔音-复合成.mcpack",
91: "91.Pad_choir_合成柔音-合唱.mcpack",
92: "92.Pad_bowed_合成柔音-弓弦.mcpack",
93: "93.Pad_metallic_合成柔音-金属.mcpack",
94: "94.Pad_halo_合成柔音-光环.mcpack",
95: "95.Pad_sweep_合成柔音-扫弦.mcpack",
96: "96.FX_rain_合成特效-雨.mcpack",
97: "97.FX_soundtrack_合成特效-音轨.mcpack",
98: "98.FX_crystal_合成特效-水晶.mcpack",
99: "99.FX_atmosphere_合成特效-大气.mcpack",
}
if __name__ == "__main__":
print(zip_name[0])

View File

@@ -0,0 +1,134 @@
pitch = {
"0": "0.0220970869120796",
"1": "0.0234110480761981",
"2": "0.0248031414370031",
"3": "0.0262780129766786",
"4": "0.0278405849418856",
"5": "0.0294960722713029",
"6": "0.03125",
"7": "0.033108221698728",
"8": "0.0350769390096679",
"9": "0.037162722343835",
"10": "0.0393725328092148",
"11": "0.0417137454428136",
"12": "0.0441941738241592",
"13": "0.0468220961523963",
"14": "0.0496062828740062",
"15": "0.0525560259533572",
"16": "0.0556811698837712",
"17": "0.0589921445426059",
"18": "0.0625",
"19": "0.066216443397456",
"20": "0.0701538780193358",
"21": "0.0743254446876701",
"22": "0.0787450656184296",
"23": "0.0834274908856271",
"24": "0.0883883476483184",
"25": "0.0936441923047926",
"26": "0.0992125657480125",
"27": "0.105112051906714",
"28": "0.111362339767542",
"29": "0.117984289085212",
"30": "0.125",
"31": "0.132432886794912",
"32": "0.140307756038672",
"33": "0.14865088937534",
"34": "0.157490131236859",
"35": "0.166854981771254",
"36": "0.176776695296637",
"37": "0.187288384609585",
"38": "0.198425131496025",
"39": "0.210224103813429",
"40": "0.222724679535085",
"41": "0.235968578170423",
"42": "0.25",
"43": "0.264865773589824",
"44": "0.280615512077343",
"45": "0.29730177875068",
"46": "0.314980262473718",
"47": "0.333709963542509",
"48": "0.353553390593274",
"49": "0.37457676921917",
"50": "0.39685026299205",
"51": "0.420448207626857",
"52": "0.44544935907017",
"53": "0.471937156340847",
"54": "0.5",
"55": "0.529731547179648",
"56": "0.561231024154687",
"57": "0.594603557501361",
"58": "0.629960524947437",
"59": "0.667419927085017",
"60": "0.707106781186548",
"61": "0.749153538438341",
"62": "0.7937005259841",
"63": "0.840896415253715",
"64": "0.890898718140339",
"65": "0.943874312681694",
"66": "1",
"67": "1.0594630943593",
"68": "1.12246204830937",
"69": "1.18920711500272",
"70": "1.25992104989487",
"71": "1.33483985417003",
"72": "1.4142135623731",
"73": "1.49830707687668",
"74": "1.5874010519682",
"75": "1.68179283050743",
"76": "1.78179743628068",
"77": "1.88774862536339",
"78": "2",
"79": "2.11892618871859",
"80": "2.24492409661875",
"81": "2.37841423000544",
"82": "2.51984209978975",
"83": "2.66967970834007",
"84": "2.82842712474619",
"85": "2.99661415375336",
"86": "3.1748021039364",
"87": "3.36358566101486",
"88": "3.56359487256136",
"89": "3.77549725072677",
"90": "4",
"91": "4.23785237743718",
"92": "4.48984819323749",
"93": "4.75682846001088",
"94": "5.03968419957949",
"95": "5.33935941668014",
"96": "5.65685424949238",
"97": "5.99322830750673",
"98": "6.3496042078728",
"99": "6.72717132202972",
"100": "7.12718974512272",
"101": "7.55099450145355",
"102": "8",
"103": "8.47570475487436",
"104": "8.97969638647498",
"105": "9.51365692002177",
"106": "10.079368399159",
"107": "10.6787188333603",
"108": "11.3137084989848",
"109": "11.9864566150135",
"110": "12.6992084157456",
"111": "13.4543426440594",
"112": "14.2543794902454",
"113": "15.1019890029071",
"114": "16",
"115": "16.9514095097487",
"116": "17.95939277295",
"117": "19.0273138400435",
"118": "20.158736798318",
"119": "21.3574376667206",
"120": "22.6274169979695",
"121": "23.9729132300269",
"122": "25.3984168314912",
"123": "26.9086852881189",
"124": "28.5087589804909",
"125": "30.2039780058142",
"126": "32",
"127": "33.9028190194974",
"128": "35.9187855458999",
"129": "38.0546276800871",
"130": "40.3174735966359",
"131": "42.7148753334411",
}

View File

@@ -0,0 +1,208 @@
# -*- coding: utf-8 -*-
# from nmcsup.log import log
import pickle
class Note:
def __init__(self, channel, pitch, velocity, time, time_position, instrument):
self.channel = channel
self.pitch = pitch
self.velocity = velocity
self.delay = time
self.time_position = time_position
self.instrument = instrument
self.CD = "d"
def get_CD(self, start, end):
if end - start > 1.00:
self.CD = "c"
else:
self.CD = "d"
def midiNewReader(midfile: str):
import mido
# from msctspt.threadOpera import NewThread
from bgArrayLib.bpm import get
def Time(mt, tpb_a, bpm_a):
return round(mt / tpb_a / bpm_a * 60 * 20)
Notes = []
tracks = []
note_list = []
close = []
on = []
off = []
instruments = []
isPercussion = False
try:
mid = mido.MidiFile(midfile)
except Exception:
print("找不到文件或无法读取文件" + midfile)
return False
tpb = mid.ticks_per_beat
bpm = get(mid)
# 解析
# def loadMidi(track1):
for track in mid.tracks:
overallTime = 0.0
instrument = 0
for i in track:
overallTime += i.time
try:
if i.channel != 9:
# try:
# log("event_type(事件): " + str(i.type) + " channel(音轨): " + str(i.channel) +
# " note/pitch(音高): " +
# str(i[2]) +
# " velocity(力度): " + str(i.velocity) + " time(间隔时间): " + str(i.time) +
# " overallTime/globalTime/timePosition: " + str(overallTime) + " \n")
# except AttributeError:
# log("event_type(事件): " + str(i.type) + " thing(内容)" + str(i) + " \n")
if "program_change" in str(i):
instrument = i.program
if instrument > 119: # 音色不够
pass
else:
instruments.append(i.program)
if "note_on" in str(i) and i.velocity > 0:
print(i)
# print(i.note)
# print([Note(i.channel, i.note, i.velocity, i.time, Time(overallTime, tpb, bpm), instrument)])
tracks.append(
[
Note(
i.channel,
i.note,
i.velocity,
i.time,
Time(overallTime, tpb, bpm),
instrument,
)
]
)
note_list.append(
[
i.channel,
i.note,
i.velocity,
i.time,
Time(overallTime, tpb, bpm),
instrument,
]
)
on.append([i.note, Time(overallTime, tpb, bpm)])
# return [Note(i.channel, i, i.velocity, i.time, Time(overallTime, tpb, bpm))]
if "note_off" in str(i) or "note_on" in str(i) and i.velocity == 0:
# print(i)
# print([Note(i.channel, i.note, i.velocity, i.time, Time(overallTime, tpb, bpm))])
close.append(
[
Note(
i.channel,
i.note,
i.velocity,
i.time,
Time(overallTime, tpb, bpm),
instrument,
)
]
)
off.append([i.note, Time(overallTime, tpb, bpm)])
# return [Note(i.channel, i, i.velocity, i.time, Time(overallTime, tpb, bpm))]
except AttributeError:
pass
if "note_on" in str(i) and i.channel == 9:
if "note_on" in str(i) and i.velocity > 0:
print(i)
# print(i.note)
# print([Note(i.channel, i.note, i.velocity, i.time, Time(overallTime, tpb, bpm), -1)])
tracks.append(
[
Note(
i.channel,
i.note,
i.velocity,
i.time,
Time(overallTime, tpb, bpm),
-1,
)
]
)
note_list.append(
[
i.channel,
i.note,
i.velocity,
i.time,
Time(overallTime, tpb, bpm),
-1,
]
)
on.append([i.note, Time(overallTime, tpb, bpm)])
isPercussion = True
# return [Note(i.channel, i, i.velocity, i.time, Time(overallTime, tpb, bpm))]
Notes.append(tracks)
if instruments is []:
instruments.append(0)
instruments = list(set(instruments))
with open("1.pkl", "wb") as b:
pickle.dump([instruments, isPercussion], b)
# for j, track in enumerate(mid.tracks):
# th = NewThread(loadMidi, (track,))
# th.start()
# Notes.append(th.getResult())
# print(Notes)
print(Notes.__len__())
# print(note_list)
print(instruments)
return Notes
# return [Notes, note_list]
def midiClassReader(midfile: str):
import mido
from bgArrayLib.bpm import get
def Time(mt, tpb_a, bpm_a):
return round(mt / tpb_a / bpm_a * 60 * 20)
Notes = []
tracks = []
try:
mid = mido.MidiFile(filename=midfile, clip=True)
except Exception:
print("找不到文件或无法读取文件" + midfile)
return False
print("midi已经载入了。")
tpb = mid.ticks_per_beat
bpm = get(mid)
for track in mid.tracks:
overallTime = 0.0
instrument = 0
for i in track:
overallTime += i.time
if "note_on" in str(i) and i.velocity > 0:
print(i)
tracks.append(
[
Note(
i.channel,
i.note,
i.velocity,
i.time,
Time(overallTime, tpb, bpm),
instrument,
)
]
)
Notes.append(tracks)
print(Notes.__len__())
return Notes

View File

@@ -0,0 +1,147 @@
import os
import pickle
import shutil
# import tkinter.filedialog
# from namesConstant import zip_name
# from namesConstant import mcpack_name
import bgArrayLib.namesConstant
zipN = bgArrayLib.namesConstant.zip_name
mpN = bgArrayLib.namesConstant.mcpack_name
manifest = {
"format_version": 1,
"header": {
"name": "羽音缭绕-midiout_25.5--音创使用",
"description": "羽音缭绕-midiout_25.0--音创使用",
"uuid": "c1adbda4-3b3e-4e5b-a57e-cde8ac80ee19",
"version": [25, 5, 0],
},
"modules": [
{
"description": "羽音缭绕-midiout_25.0--音创使用",
"type": "resources",
"uuid": "c13455d5-b9f3-47f2-9706-c05ad86b3180 ",
"version": [25, 5, 0],
}
],
}
def resources_pathSetting(newPath: str = ""):
if not os.path.isfile("./bgArrayLib/resourcesPath.rpposi") and newPath == "":
return [False, 1] # 1:没有路径文件
elif newPath != "": # not os.path.isfile("./bgArrayLib/resourcesPath.rpposi") and
path = newPath
print(path)
with open("./bgArrayLib/resourcesPath.rpposi", "w") as w:
w.write(path)
if "mcpack(国际版推荐)格式_25.0" in os.listdir(
path
) and "zip格式_25.0" in os.listdir(path):
return [True, path, 1] # 1:都有
elif "mcpack(国际版推荐)格式_25.0" in os.listdir(
path
) and "zip格式_25.0" not in os.listdir(path):
return [True, path, 2] # 2:有pack
elif "mcpack(国际版推荐)格式_25.0" not in os.listdir(
path
) and "zip格式_25.0" in os.listdir(path):
return [True, path, 3] # 3:有zip
else:
return [False, 2] # 2:路径文件指示错误
if os.path.isfile("./bgArrayLib/resourcesPath.rpposi") and newPath == "":
with open("./bgArrayLib/resourcesPath.rpposi", "r") as f:
path = f.read()
if "mcpack(国际版推荐)格式_25.0" in os.listdir(
path
) and "zip格式_25.0" in os.listdir(path):
return [True, path, 1] # 1:都有
elif "mcpack(国际版推荐)格式_25.0" in os.listdir(
path
) and "zip格式_25.0" not in os.listdir(path):
return [True, path, 2] # 2:有pack
elif "mcpack(国际版推荐)格式_25.0" not in os.listdir(
path
) and "zip格式_25.0" in os.listdir(path):
return [True, path, 3] # 3:有zip
else:
return [False, 2] # 2:路径文件指示错误
raise
def choose_resources():
global zipN
global mpN
back_list = []
try:
with open(r"1.pkl", "rb") as rb:
instrument = list(pickle.load(rb))
print(instrument)
except FileNotFoundError:
with open(r"./nmcsup/1.pkl", "rb") as rb:
instrument = list(pickle.load(rb))
print(instrument)
path = resources_pathSetting()
if path.__len__() == 2:
return path
else:
dataT = path[2]
pathT = path[1]
if dataT == 1:
if instrument[1] is True: # 是否存在打击乐器
index = zipN.get(-1, "")
percussion_instrument = str(pathT) + "\\zip格式_25.0\\" + index
# print(percussion_instrument)
back_list.append(percussion_instrument)
for i in instrument[0]:
ins_p = str(pathT) + "\\zip格式_25.0\\" + str(zipN.get(i))
# print(ins_p)
back_list.append(ins_p)
print(back_list)
return back_list
elif dataT == 2:
if instrument[1] is True:
index = mpN.get(-1, "")
percussion_instrument = (
str(pathT) + "\\mcpack(国际版推荐)格式_25.0\\" + index
)
# print(percussion_instrument)
back_list.append(percussion_instrument)
for i in instrument[0]:
ins_p = str(pathT) + "\\mcpack(国际版推荐)格式_25.0\\" + str(mpN.get(i))
# print(ins_p)
back_list.append(ins_p)
print(back_list)
return back_list
elif dataT == 3:
if instrument[1] is True:
index = zipN.get(-1, "")
percussion_instrument = str(pathT) + "\\zip格式_25.0\\" + index
# print(percussion_instrument)
back_list.append(percussion_instrument)
for i in instrument[0]:
ins_p = str(pathT) + "\\zip格式_25.0\\" + str(zipN.get(i))
# print(ins_p)
back_list.append(ins_p)
print(back_list)
return back_list
raise
def scatteredPack(path):
pack_list = choose_resources()
print(pack_list)
print(path)
# os.close("L:/0WorldMusicCreater-MFMS new edition")
# shutil.copy("L:\\shenyu\\音源的资源包\\羽音缭绕-midiout_25.0\\mcpack(国际版推荐)格式_25.0\\0.Acoustic_Grand_Piano_大钢琴.mcpack",
# "L:/0WorldMusicCreater-MFMS new edition")
for i in pack_list:
shutil.copy(i, path)
if __name__ == "__main__":
# print(resources_pathSetting(r"L:\shenyu\音源的资源包\羽音缭绕-midiout_25.0"))
choose_resources()

248
old-things/example.py Normal file
View File

@@ -0,0 +1,248 @@
# -*- coding: utf-8 -*-
# 伶伦 开发交流群 861684859
"""
音·创 (Musicreater) 演示程序
是一款免费开源的针对《我的世界》的midi音乐转换库
Musicreater (音·创)
A free open source library used for convert midi file into formats that is suitable for **Minecraft**.
版权所有 © 2025 金羿 & 诸葛亮与八卦阵
Copyright © 2025 Eilles & bgArray
开源相关声明请见 ./License.md
Terms & Conditions: ./License.md
"""
import os
import Musicreater.old_init as old_init
from Musicreater.old_plugin.addonpack import (
to_addon_pack_in_delay,
to_addon_pack_in_repeater,
to_addon_pack_in_score,
)
from Musicreater.old_plugin.mcstructfile import (
to_mcstructure_file_in_delay,
to_mcstructure_file_in_repeater,
to_mcstructure_file_in_score,
)
from Musicreater.old_plugin.bdxfile import to_BDX_file_in_delay, to_BDX_file_in_score
# 获取midi列表
midi_path = input(f"请输入MIDI路径")
# 获取输出地址
out_path = input(f"请输入输出路径:")
# 选择输出格式
fileFormat = int(
input(f"请输入输出格式[MCSTRUCTURE(2) 或 BDX(1) 或 MCPACK(0)]").lower()
)
playerFormat = int(input(f"请选择播放方式[红石(2) 或 计分板(1) 或 延迟(0)]").lower())
# 真假字符串判断
def bool_str(sth: str):
try:
return bool(float(sth))
except:
if str(sth).lower() in ("true", "", "", "y", "t"):
return True
elif str(sth).lower() in ("false", "", "", "f", "n"):
return False
else:
raise ValueError("非法逻辑字串")
def isin(sth: str, range_list: dict):
sth = sth.lower()
for bool_value, res_list in range_list.items():
if sth in res_list:
return bool_value
raise ValueError(
"不在可选范围内:{}".format([j for i in range_list.values() for j in i])
)
if os.path.exists("./demo_config.json"):
import json
prompts = json.load(open("./demo_config.json", "r", encoding="utf-8"))
else:
prompts = []
# 提示语 检测函数 错误提示语
for args in [
(
f"最小播放音量:",
float,
),
(
f"播放速度:",
float,
),
(
f"是否启用进度条:",
bool_str,
),
(
(
f"计分板名称:",
str,
)
if playerFormat == 1
else (
f"玩家选择器:",
str,
)
),
(
(
f"是否自动重置计分板:",
bool_str,
)
if playerFormat == 1
else ()
),
(
(
f"BDX作者署名",
str,
)
if fileFormat == 1
else (
(
"结构延展方向:",
lambda a: isin(
a,
{
"z+": ["z+", "Z+"],
"x+": ["X+", "x+"],
"z-": ["Z-", "z-"],
"x-": ["x-", "X-"],
},
),
)
if (playerFormat == 2 and fileFormat == 2)
else ()
)
),
(
()
if playerFormat == 1
else (
(
"基础空白方块:",
str,
)
if (playerFormat == 2 and fileFormat == 2)
else (
f"最大结构高度:",
int,
)
)
),
]:
if args:
try:
prompts.append(args[1](input(args[0])))
except Exception:
print(args)
print(f"正在处理 {midi_path} ")
cvt_mid = old_init.MidiConvert.from_midi_file(
midi_path, old_exe_format=False, min_volume=prompts[0], play_speed=prompts[1]
)
if fileFormat == 0:
if playerFormat == 1:
cvt_method = to_addon_pack_in_score
elif playerFormat == 0:
cvt_method = to_addon_pack_in_delay
elif playerFormat == 2:
cvt_method = to_addon_pack_in_repeater
elif fileFormat == 2:
if playerFormat == 1:
cvt_method = to_mcstructure_file_in_score
elif playerFormat == 0:
cvt_method = to_mcstructure_file_in_delay
elif playerFormat == 2:
cvt_method = to_mcstructure_file_in_repeater
# 测试
# print(cvt_mid)
print(
" 指令总长:{},最高延迟:{}".format(
*(
cvt_method(
cvt_mid,
out_path,
old_init.DEFAULT_PROGRESSBAR_STYLE if prompts[2] else None, # type: ignore
*prompts[3:],
)
)
)
if fileFormat == 0
else (
" 指令总长:{},最高延迟:{},结构大小{},终点坐标{}".format(
*(
to_BDX_file_in_score(
cvt_mid,
out_path,
old_init.DEFAULT_PROGRESSBAR_STYLE if prompts[2] else None,
*prompts[3:],
)
if playerFormat == 1
else to_BDX_file_in_delay(
cvt_mid,
out_path,
old_init.DEFAULT_PROGRESSBAR_STYLE if prompts[2] else None,
*prompts[3:],
)
)
)
if fileFormat == 1
else (
" 结构大小:{},延迟总数:{},指令数量:{}".format(
*(
cvt_method(
cvt_mid,
out_path,
*prompts[3:],
)
)
)
if playerFormat == 1
else " 结构大小:{},延迟总数:{}".format(
*(
cvt_method(
cvt_mid,
out_path,
# Musicreater.DEFAULT_PROGRESSBAR_STYLE if prompts[2] else None, # type: ignore
*prompts[3:],
)
)
)
)
)
)
exitSth = input("回车退出").lower()
if exitSth == "record":
import json
with open("./demo_config.json", "w", encoding="utf-8") as f:
json.dump(prompts, f)
elif exitSth == "delrec":
os.remove("./demo_config.json")

View File

@@ -0,0 +1,14 @@
import Musicreater.experiment
import Musicreater.old_plugin
import Musicreater.old_plugin.mcstructfile
print(
Musicreater.old_plugin.mcstructfile.to_mcstructure_file_in_delay(
Musicreater.experiment.FutureMidiConvertM4.from_midi_file(
input("midi路径:"), old_exe_format=False
),
input("输出路径:"),
# Musicreater.plugin.ConvertConfig(input("输出路径:"),),
max_height=32,
)
)

View File

@@ -0,0 +1,16 @@
import Musicreater.old_init as old_init
import Musicreater.old_plugin
import Musicreater.old_plugin.mcstructfile
print(
old_init.old_plugin.mcstructfile.to_mcstructure_file_in_delay(
old_init.MidiConvert.from_midi_file(
input("midi路径:"),
old_exe_format=False,
# note_table_replacement={"note.harp": "note.flute"},
),
input("输出路径:"),
# Musicreater.plugin.ConvertConfig(input("输出路径:"),),
# max_height=32,
)
)

View File

@@ -0,0 +1,24 @@
import Musicreater.old_init as old_init
import Musicreater.old_plugin
import Musicreater.old_plugin.websocket
import os
dire = input("midi目录")
print(
old_init.old_plugin.websocket.to_websocket_server(
[
old_init.MidiConvert.from_midi_file(
os.path.join(dire, names), old_exe_format=False
)
for names in os.listdir(
dire,
)
if names.endswith((".mid", ".midi"))
],
input("服务器地址:"),
int(input("服务器端口:")),
old_init.DEFAULT_PROGRESSBAR_STYLE,
)
)

View File

@@ -0,0 +1 @@
SEE: https://mingfengpigeon.mit-license.org/

Some files were not shown because too many files have changed in this diff Show More