135 Commits
pysideP ... nbs

Author SHA1 Message Date
bgArray
1f226b1fab update 2023/5/6 nbs基础 2023-05-06 21:45:42 +08:00
EillesWan
cb95c51a47 修复重大问题:延迟播放器中音符的延迟过长,感谢Mono 2023-05-01 12:40:40 +08:00
bgArray
6fe8e41dfa update 2023/4/30 pypi update 2023-04-30 22:45:03 +08:00
EillesWan
b8bae7b913 你觉得我为什么还在用3.8 2023-04-30 22:05:43 +08:00
EillesWan
7663bf8838 Merge branch 'master' of https://gitee.com/EillesWan/Musicreater 2023-04-30 21:57:40 +08:00
EillesWan
8aa503710d 紧急更新,修复安卓无法使用的小bug 2023-04-30 21:57:14 +08:00
bgArray
d5d7230537 update 2023/4/29 pypi update 2023-04-29 22:04:41 +08:00
EillesWan
5d48fcd96a Merge branch 'master' of https://gitee.com/EillesWan/Musicreater 2023-04-29 21:32:16 +08:00
EillesWan
aa94e3758b 更新一下版本 2023-04-29 21:32:09 +08:00
mingfengpigeon
8b06078a90 Format. 2023-04-29 21:28:36 +08:00
EillesWan
799b9b664d Merge branch 'master' of https://gitee.com/EillesWan/Musicreater 2023-04-29 17:00:36 +08:00
EillesWan
4874ace92d 史诗级更新!支持导出mcstructure库,更改部分API和文档,修改了部分代码格式,新增红乐测试 2023-04-29 17:00:32 +08:00
bgArray
54cd6b196e update 2023/4/19 pypi update2 2023-04-19 21:45:43 +08:00
bgArray
882fa4175e Merge remote-tracking branch 'origin/master' 2023-04-19 21:18:04 +08:00
bgArray
b15c89b6c8 update 2023/4/19 pypi update & v0.4.0 update 2023-04-19 21:17:51 +08:00
EillesWan
b758a2f967 更改依赖版本 2023-04-16 19:14:13 +08:00
EillesWan
a9ec7582a9 更新版本 2023-04-16 19:12:10 +08:00
EillesWan
48f5a975db 革命尚未成功?也许是库的问题,但是没时间检查了,先走了((( 2023-04-16 19:11:55 +08:00
EillesWan
acb347b491 新增一个依赖,减少一个文档,把文档移动到了MCS库里 2023-03-26 19:18:00 +08:00
EillesWan
6ca8820fa8 改个东西 2023-03-12 17:57:40 +08:00
EillesWan
fb4cd07dc6 新增MCSTRUCTURE结构文档 2023-03-12 17:43:52 +08:00
EillesWan
3db35b24ab Merge branch 'master' of https://gitee.com/EillesWan/Musicreater 2023-03-12 14:35:26 +08:00
EillesWan
a07f723d7c 这改了不啦,一代一代更新有个鬼用,什么都没变嘛;我带的是什么队啊,我带的是睿穆啊,先把这个理念搞懂嘛 2023-03-12 14:35:23 +08:00
EillesWan
7cc70d6948 修改部分文档 2023-03-11 18:23:40 +08:00
EillesWan
b1fb82712d Merge branch 'master' of https://gitee.com/EillesWan/Musicreater 2023-03-05 18:58:08 +08:00
EillesWan
bd329082c2 这不是最终版本,请不要提交更新 2023-03-05 18:58:05 +08:00
Eilles Wan
16be83ea29 update README.md.
Signed-off-by: Eilles Wan <w-yi_doctoryi@outlook.com>
2023-02-19 02:25:00 +00:00
EillesWan
5ffb654ec9 修复method3的时长bug 2023-02-12 17:34:03 +08:00
bgArray
7f5efea038 update 2023/2/12 bug fixed 2023-02-12 16:25:52 +08:00
EillesWan
5efabd5463 更新版本号 2023-02-12 16:11:21 +08:00
EillesWan
24fd0121a3 更新文档与依赖描述 2023-02-12 16:08:54 +08:00
EillesWan
a65be910a5 Merge branch 'master' of https://gitee.com/EillesWan/Musicreater 2023-02-12 15:55:24 +08:00
EillesWan
15cd0ad777 little update 2023-02-12 15:55:09 +08:00
bgArray
4904f612e1 update 2023/2/5 小改 2023-02-05 17:56:06 +08:00
bgArray
27c6556693 update 2023/2/5 小改 2023-02-05 17:52:20 +08:00
EillesWan
26fbd346d8 新增第三种算法,解决通道与音轨的乐器问题;修复to_DICT中的音符时间问题 2023-02-05 16:16:12 +08:00
EillesWan
c419adc274 Merge branch 'master' of https://gitee.com/EillesWan/Musicreater 2023-02-01 22:40:36 +08:00
EillesWan
f8926d2f4f 删除一些没用的文件 2023-02-01 22:40:24 +08:00
bgArray
4268139313 Merge remote-tracking branch 'origin/master' 2023-02-01 22:35:21 +08:00
bgArray
8b8334202c 2023/2/1 update pypi update 2023-02-01 22:35:09 +08:00
EillesWan
1cfbfe1ba1 新增安装教程 2023-02-01 22:31:21 +08:00
EillesWan
3669b5f804 Merge branch 'pkgver' of https://gitee.com/TriM-Organization/Musicreater 2023-02-01 22:10:35 +08:00
EillesWan
7146d17051 删除不必要的文件 2023-02-01 21:51:31 +08:00
EillesWan
8a21b6c3e7 同步仓库描述,准备合并至主版本 2023-02-01 21:48:12 +08:00
EillesWan
5cce59135a 修bug,准备合并 2023-02-01 19:19:40 +08:00
EillesWan
53fda9c986 修复部分bug,准备合并 2023-02-01 18:48:30 +08:00
EillesWan
75f94dab4c 准备与pkgver合并 2023-02-01 18:24:44 +08:00
bgArray
6aa557dcd2 2023/2/1 update fug fixed 2.1 2023-02-01 11:59:14 +08:00
bgArray
215bcafb64 2023/2/1 update fug fixed 2.0 2023-02-01 10:55:07 +08:00
bgArray
f568803b0d 2023/2/1 update fug fixed 2023-02-01 10:09:16 +08:00
EillesWan
a8c0c9e1d5 bug fixed 2023-01-31 21:06:22 +08:00
EillesWan
4d7a1b614a 修复部分bug again 2023-01-31 20:49:53 +08:00
EillesWan
975dbd71e3 新增一点教程 2023-01-31 20:47:09 +08:00
EillesWan
8722d4fd83 修复部分bug 2023-01-31 20:39:50 +08:00
EillesWan
8b9d9a78a3 bug fixed 2023-01-29 13:02:43 +08:00
bgArray
032bbb81c4 update 2023/1/28 formatting and blacking codes 2023-01-28 11:56:09 +08:00
bgArray
49c4cfcbe2 update 2023/1/27 formatting and fixing bugs 2023-01-27 23:25:28 +08:00
EillesWan
352807cba0 小bug能奈我何? 2023-01-27 22:16:15 +08:00
EillesWan
8e938b4f84 Merge branch 'pkgver' of https://gitee.com/TriM-Organization/Musicreater into pkgver 2023-01-27 02:19:56 +08:00
EillesWan
bf0ef8ebb2 新增 延迟播放器算法2、修复进度条无法显示播放百分比、播放时最大积分错误的bug 2023-01-27 02:19:53 +08:00
bgArray
c4664f0e0c add .gitattributes.
Signed-off-by: bgArray <474037765@qq.com>
2023-01-26 02:05:22 +00:00
EillesWan
65a21dcfa7 Bug Fixed 2023-01-24 17:28:05 +08:00
EillesWan
032e2f0f0a 更新部分文档,以及英文语言支持 2023-01-24 16:24:02 +08:00
EillesWan
87e80406a3 移除部分内容 2023-01-23 01:35:56 +08:00
EillesWan
41a6a84342 新增言论,修改其余部分的协议声明 2023-01-23 01:30:44 +08:00
EillesWan
4b9550db21 bug不过年 2023-01-22 00:04:09 +08:00
EillesWan
3d66c06e6d 修复一个小问题 2023-01-21 19:39:14 +08:00
EillesWan
9872a69a66 同时修复bug 2023-01-21 04:12:31 +08:00
EillesWan
0ce72fc4e3 避免GPL传染,我fo了 2023-01-21 04:11:53 +08:00
EillesWan
e0557da3cf 今年就这样罢,我摆了,紧急更新,修复一点点小bug 2023-01-20 22:26:04 +08:00
EillesWan
7d6faebc5b 增加调试功能,降低容错率(不是,我真的没有反向更新(((
但是修改了算法1,算法1的响度错误解决了。但是我仍然推荐算法2
2023-01-20 21:34:15 +08:00
EillesWan
502f4eb54d 紧急修复bug 2023-01-20 01:33:57 +08:00
EillesWan
290db45c23 更新文档 2023-01-20 01:03:59 +08:00
EillesWan
782395b6c9 除旧迎新,0.2.0大更新! 2023-01-20 00:33:09 +08:00
EillesWan
392e74d8d9 0.2.0前的预备更新 2023-01-20 00:31:45 +08:00
EillesWan
ebfaeafcda 更新新手指南文档 2023-01-07 01:19:13 +08:00
EillesWan
6955bb8eaf 完善文档 2023-01-06 12:32:18 +08:00
EillesWan
582e66cd58 Merge branch 'pkgver' of https://gitee.com/EillesWan/Musicreater into pkgver 2023-01-05 17:30:39 +08:00
EillesWan
d64540bfd0 新增文档,修复小bug,更新版本 2023-01-05 17:30:36 +08:00
EillesWan
13f7c0cda0 修改协议声明并新增名言警句 2023-01-02 00:35:08 +08:00
Eilles Wan
3cd85897fc update README.md.
Signed-off-by: Eilles Wan <w-yi_doctoryi@outlook.com>
2022-12-10 11:09:21 +00:00
Eilles Wan
00c2dcdeab update README.md.
Signed-off-by: Eilles Wan <w-yi_doctoryi@outlook.com>
2022-12-10 11:08:49 +00:00
Eilles Wan
91c31d4e90 update resources/myWords.txt.
Signed-off-by: Eilles Wan <w-yi_doctoryi@outlook.com>
2022-11-20 04:09:02 +00:00
EillesWan
8d1e6b2ecf 习语进人 2022-11-06 18:24:12 +08:00
EillesWan
397825b483 更新 言·论 2022-10-29 22:26:52 +08:00
EillesWan
54d434404c 更新言·论 2022-10-16 23:32:13 +08:00
EillesWan
5956e27d83 Merge branch 'master' of https://gitee.com/EillesWan/Musicreater 2022-10-05 01:12:42 +08:00
EillesWan
b73a041883 更新文案 2022-10-05 01:12:37 +08:00
bgArray
36f1831cd1 update README.md.
Signed-off-by: bgArray <474037765@qq.com>
2022-09-25 14:58:11 +00:00
EillesWan
0a9c70f97c 更新依赖 2022-08-09 18:45:17 +08:00
EillesWan
814ab2ab0e 更新自动启动工具 2022-08-09 16:07:59 +08:00
EillesWan
4aebf9db16 Merge branch 'master' of https://gitee.com/EillesWan/Musicreater 2022-08-09 12:54:25 +08:00
EillesWan
fff689446a 我真的不鸽 2022-08-09 12:54:18 +08:00
EillesWan
50dff06ac2 Merge branch 'master' of https://gitee.com/EillesWan/Musicreater 2022-06-25 22:06:24 +08:00
EillesWan
d88e50819d 更了?没更 2022-06-25 22:06:19 +08:00
EillesWan
325bb37210 更了?没更…… 2022-06-25 22:04:01 +08:00
EillesWan
4b53938adf 装逼 2022-06-12 18:38:31 +08:00
EillesWan
8502a02880 小改动 2022-06-12 18:22:07 +08:00
bgArray
80fab8ced0 update resources/msctDevAuthors.txt. 2022-06-12 00:19:36 +00:00
EillesWan
1980aeb8de 浅浅更新一下 2022-06-11 13:53:59 +08:00
CaryXiong
1fde8ca253 小改动 2022-06-11 12:19:15 +08:00
CaryXiong
0ce24bff92 小更新 2022-06-09 16:21:08 +08:00
EillesWan
1f94f558c4 Merge 2022-06-07 23:12:42 +08:00
EillesWan
0c50ce1134 Merge 2022-06-07 23:12:06 +08:00
EillesWan
2e0dd06db6 更新延期!详见群内 2022-06-07 23:07:55 +08:00
Eilles Wan
9fd32d499f Update sth. 2022-05-26 18:40:33 +08:00
EillesWan
5c501a3466 更新个屁,Gitee脸都不要了 2022-05-21 00:47:54 +08:00
EillesWan
e872c19676 Merge branch 'master' of https://gitee.com/EillesWan/Musicreater 2022-05-21 00:45:17 +08:00
EillesWan
51d248cdc2 更新个屁,Gitee脸都不要了 2022-05-21 00:45:10 +08:00
bgArray
a1dfe65042 add readme2.md. 2022-05-16 13:29:04 +00:00
bgArray
70fc686057 删除文件 readme2.md 2022-05-16 13:27:08 +00:00
bgArray
ba691d177a 删除文件 readme3.md 2022-05-16 13:27:02 +00:00
bgArray
b81860dadd update readme3.md. 2022-05-16 13:26:18 +00:00
bgArray
343a62be47 add readme3.md. 2022-05-16 13:24:32 +00:00
bgArray
ab26c82bf9 add readme2.md. 2022-05-16 13:23:47 +00:00
bgArray
a2ae755e87 删除文件 readme2.md 2022-05-16 13:23:21 +00:00
bgArray
e94af73c4f add readme2.md. 2022-05-16 13:22:00 +00:00
Eilles Wan
bc247e1507 Nothing, at all 2022-05-16 13:10:54 +00:00
Eilles Wan
874cd1aea9 Nothing 2022-05-16 13:09:34 +00:00
bgArray
5a6d874204 删除文件 readme2.md 2022-05-16 13:06:29 +00:00
bgArray
08ffa1a6e2 add readme2.md. 2022-05-16 13:05:51 +00:00
bgArray
16d0ecf009 删除文件 .idea 2022-05-16 13:00:01 +00:00
bgArray
f57f4257fb readme-- 2022-05-16 20:59:36 +08:00
EillesWan
bc99f8f4be 更新requirement.txt 2022-05-11 23:41:08 +08:00
EillesWan
64292a21b3 更新一点点 2022-05-11 21:34:16 +08:00
EillesWan
3ba8fdad8c Merge 2022-05-11 15:23:44 +08:00
EillesWan
7357a09e5f 无主要的修改,即将更换窗口库 2022-05-11 15:19:40 +08:00
bgArray
3bc19ac396 update README.md. 2022-05-06 11:59:04 +00:00
EillesWan
f3c5044800 撤销了disp类,但是bug依旧没有变化。 2022-04-24 17:56:57 +08:00
EillesWan
ca2e8c9155 更新。 2022-04-21 23:52:16 +08:00
EillesWan
1715735800 Merge 2022-04-08 01:29:39 +08:00
EillesWan
d22b5b0c42 我不知道这样有没有用,但是这确实是更新了bdx操作,我不知道bug在哪里 2022-04-08 01:26:35 +08:00
Eilles Wan
549dd3dbf9 删除文件 msctplugin 2022-04-07 16:19:48 +00:00
Eilles Wan
a65bfeba20 删除文件 Musicreater.New.py 2022-04-07 16:19:33 +00:00
EillesWan
7edf979aee 修复bdx生成不了的问题 2022-04-07 18:07:32 +08:00
57 changed files with 3700 additions and 4987 deletions

3
.gitattributes vendored Normal file
View File

@@ -0,0 +1,3 @@
*.yaml linguist-language=Python
*.xml linguist-language=Python
*.md linguist-language=Python

15
.gitignore vendored
View File

@@ -7,6 +7,15 @@
/.vscode
*.mid
*.midi
*.mcpack
*.bdx
*.json
*.mcstructure
/logs
/languages
/llc_cli.py
/utils
test.py
# Byte-compiled / optimized
__pycache__/
@@ -146,3 +155,9 @@ cython_debug/
# Pycharm
/.idea
# log
/.log
# package
.7z

88
1.py
View File

@@ -1,88 +0,0 @@
# -*- coding: utf-8 -*-
################################################################################
## Form generated from reading UI file '1.ui'
##
## Created by: Qt User Interface Compiler version 6.4.1
##
## WARNING! All changes made in this file will be lost when recompiling UI file!
################################################################################
from PySide6.QtCore import (QCoreApplication, QDate, QDateTime, QLocale,
QMetaObject, QObject, QPoint, QRect,
QSize, QTime, QUrl, Qt)
from PySide6.QtGui import (QBrush, QColor, QConicalGradient, QCursor,
QFont, QFontDatabase, QGradient, QIcon,
QImage, QKeySequence, QLinearGradient, QPainter,
QPalette, QPixmap, QRadialGradient, QTransform)
from PySide6.QtWidgets import (QApplication, QMainWindow, QMenuBar, QSizePolicy,
QStatusBar, QTabWidget, QToolButton, QVBoxLayout,
QWidget)
class Ui_MainWindow(object):
def setupUi(self, MainWindow):
if not MainWindow.objectName():
MainWindow.setObjectName(u"MainWindow")
MainWindow.resize(800, 600)
self.centralwidget = QWidget(MainWindow)
self.centralwidget.setObjectName(u"centralwidget")
self.verticalLayoutWidget_2 = QWidget(self.centralwidget)
self.verticalLayoutWidget_2.setObjectName(u"verticalLayoutWidget_2")
self.verticalLayoutWidget_2.setGeometry(QRect(0, 0, 861, 681))
self.verticalLayout_2 = QVBoxLayout(self.verticalLayoutWidget_2)
self.verticalLayout_2.setObjectName(u"verticalLayout_2")
self.verticalLayout_2.setContentsMargins(0, 0, 0, 0)
self.tabWidget = QTabWidget(self.verticalLayoutWidget_2)
self.tabWidget.setObjectName(u"tabWidget")
self.tab = QWidget()
self.tab.setObjectName(u"tab")
self.toolButton_2 = QToolButton(self.tab)
self.toolButton_2.setObjectName(u"toolButton_2")
self.toolButton_2.setGeometry(QRect(30, 10, 24, 22))
self.tabWidget.addTab(self.tab, "")
self.tab_2 = QWidget()
self.tab_2.setObjectName(u"tab_2")
self.tabWidget.addTab(self.tab_2, "")
self.verticalLayout_2.addWidget(self.tabWidget)
MainWindow.setCentralWidget(self.centralwidget)
self.menubar = QMenuBar(MainWindow)
self.menubar.setObjectName(u"menubar")
self.menubar.setGeometry(QRect(0, 0, 800, 26))
MainWindow.setMenuBar(self.menubar)
self.statusbar = QStatusBar(MainWindow)
self.statusbar.setObjectName(u"statusbar")
MainWindow.setStatusBar(self.statusbar)
self.retranslateUi(MainWindow)
self.toolButton_2.clicked.connect(self.toolButton_2.click)
self.tabWidget.setCurrentIndex(0)
QMetaObject.connectSlotsByName(MainWindow)
# setupUi
def retranslateUi(self, MainWindow):
MainWindow.setWindowTitle(QCoreApplication.translate("MainWindow", u"MainWindow", None))
self.toolButton_2.setText(QCoreApplication.translate("MainWindow", u"...", None))
self.tabWidget.setTabText(self.tabWidget.indexOf(self.tab),
QCoreApplication.translate("MainWindow", u"Tab 1", None))
self.tabWidget.setTabText(self.tabWidget.indexOf(self.tab_2),
QCoreApplication.translate("MainWindow", u"Tab 2", None))
# retranslateUi
if __name__ == "__main__":
import sys
from PySide6 import QtWidgets
app = QtWidgets.QApplication(sys.argv) # 创建一个QApplication也就是你要开发的软件app
MainWindow = QtWidgets.QMainWindow() # 创建一个QMainWindow用来装载你需要的各种组件、控件
# MainWindow = QtWidgets.QWidget() # 创建一个QMainWindow用来装载你需要的各种组件、控件
ui = Ui_MainWindow() # ui是你创建的ui类的实例化对象
ui.setupUi(MainWindow) # 执行类中的setupUi方法方法的参数是第二步中创建的QMainWindow
MainWindow.show() # 执行QMainWindow的show()方法显示这个QMainWindow
sys.exit(app.exec_()) # 使用exit()或者点击关闭按钮退出QApplication

91
1.ui
View File

@@ -1,91 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<ui version="4.0">
<class>MainWindow</class>
<widget class="QMainWindow" name="MainWindow">
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>800</width>
<height>600</height>
</rect>
</property>
<property name="windowTitle">
<string>MainWindow</string>
</property>
<widget class="QWidget" name="centralwidget">
<widget class="QWidget" name="verticalLayoutWidget_2">
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>861</width>
<height>681</height>
</rect>
</property>
<layout class="QVBoxLayout" name="verticalLayout_2">
<item>
<widget class="QTabWidget" name="tabWidget">
<property name="currentIndex">
<number>0</number>
</property>
<widget class="QWidget" name="tab">
<attribute name="title">
<string>Tab 1</string>
</attribute>
<widget class="QToolButton" name="toolButton_2">
<property name="geometry">
<rect>
<x>30</x>
<y>10</y>
<width>24</width>
<height>22</height>
</rect>
</property>
<property name="text">
<string>...</string>
</property>
</widget>
</widget>
<widget class="QWidget" name="tab_2">
<attribute name="title">
<string>Tab 2</string>
</attribute>
</widget>
</widget>
</item>
</layout>
</widget>
</widget>
<widget class="QMenuBar" name="menubar">
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>800</width>
<height>26</height>
</rect>
</property>
</widget>
<widget class="QStatusBar" name="statusbar"/>
</widget>
<resources/>
<connections>
<connection>
<sender>toolButton_2</sender>
<signal>clicked()</signal>
<receiver>toolButton_2</receiver>
<slot>click()</slot>
<hints>
<hint type="sourcelabel">
<x>44</x>
<y>76</y>
</hint>
<hint type="destinationlabel">
<x>46</x>
<y>71</y>
</hint>
</hints>
</connection>
</connections>
</ui>

24
Musicreater/__init__.py Normal file
View File

@@ -0,0 +1,24 @@
# -*- coding: utf-8 -*-
"""一个简单的我的世界音频转换库
音·创 (Musicreater)
是一款免费开源的针对《我的世界》的midi音乐转换库
Musicreater(音·创)
A free open source library used for convert midi file into formats that is suitable for **Minecraft**.
版权所有 © 2023 音·创 开发者
Copyright © 2023 all the developers of Musicreater
开源相关声明请见 ../License.md
Terms & Conditions: ../License.md
"""
# 睿穆组织 开发交流群 861684859
# Email TriM-Organization@hotmail.com
# 版权所有 金羿("Eilles Wan") & 诸葛亮与八卦阵("bgArray") & 鸣凤鸽子("MingFengPigeon")
# 若需转载或借鉴 许可声明请查看仓库目录下的 License.md
from .main import *
__version__ = "0.5.1"
__all__ = []
__author__ = (("金羿", "Eilles Wan"), ("诸葛亮与八卦阵", "bgArray"), ("鸣凤鸽子", "MingFengPigeon"))

102
Musicreater/exceptions.py Normal file
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@@ -0,0 +1,102 @@
# -*- coding: utf-8 -*-
# 睿穆组织 开发交流群 861684859
# Email TriM-Organization@hotmail.com
# 版权所有 金羿("Eilles Wan") & 诸葛亮与八卦阵("bgArray") & 鸣凤鸽子("MingFengPigeon")
# 若需转载或借鉴 许可声明请查看仓库目录下的 License.md
"""一个简单的我的世界音频转换库
音·创 (Musicreater)
是一款免费开源的针对《我的世界》的midi音乐转换库
Musicreater(音·创)
A free open source library used for convert midi file into formats that is suitable for **Minecraft**.
版权所有 © 2023 音·创 开发者
Copyright © 2023 all the developers of Musicreater
开源相关声明请见 ../License.md
Terms & Conditions: ../License.md
"""
class MSCTBaseException(Exception):
"""音·创库版本的所有错误均继承于此"""
def __init__(self, *args):
"""音·创库版本的所有错误均继承于此"""
super().__init__(*args)
def miao(
self,
):
for i in self.args:
print(i + "喵!")
def crash_it(self):
raise self
class MidiFormatException(MSCTBaseException):
"""音·创库版本的所有MIDI格式错误均继承于此"""
def __init__(self, *args):
"""音·创库版本的所有MIDI格式错误均继承于此"""
super().__init__("MIDI格式错误", *args)
class MidiDestroyedError(MSCTBaseException):
"""Midi文件损坏"""
def __init__(self, *args):
"""Midi文件损坏"""
super().__init__("MIDI文件损坏无法读取MIDI文件", *args)
class CommandFormatError(RuntimeError):
"""指令格式与目标格式不匹配而引起的错误"""
def __init__(self, *args):
"""指令格式与目标格式不匹配而引起的错误"""
super().__init__("指令格式不匹配", *args)
class CrossNoteError(MidiFormatException):
"""同通道下同音符交叉出现所产生的错误"""
def __init__(self, *args):
"""同通道下同音符交叉出现所产生的错误"""
super().__init__("同通道下同音符交叉", *args)
class NotDefineTempoError(MidiFormatException):
"""没有Tempo设定导致时间无法计算的错误"""
def __init__(self, *args):
"""没有Tempo设定导致时间无法计算的错误"""
super().__init__("在曲目开始时没有声明Tempo未指定拍长", *args)
class ChannelOverFlowError(MidiFormatException):
"""一个midi中含有过多的通道"""
def __init__(self, max_channel=16, *args):
"""一个midi中含有过多的通道"""
super().__init__("含有过多的通道(数量应≤{}".format(max_channel), *args)
class NotDefineProgramError(MidiFormatException):
"""没有Program设定导致没有乐器可以选择的错误"""
def __init__(self, *args):
"""没有Program设定导致没有乐器可以选择的错误"""
super().__init__("未指定演奏乐器", *args)
class ZeroSpeedError(MidiFormatException):
"""以0作为播放速度的错误"""
def __init__(self, *args):
"""以0作为播放速度的错误"""
super().__init__("播放速度为0", *args)

View File

@@ -0,0 +1,219 @@
pitched_instrument_list = {
0: ("note.harp", 6),
1: ("note.harp", 6),
2: ("note.pling", 6),
3: ("note.harp", 6),
4: ("note.pling", 6),
5: ("note.pling", 6),
6: ("note.harp", 6),
7: ("note.harp", 6),
8: ("note.share", 7), # 打击乐器无音域
9: ("note.harp", 6),
10: ("note.didgeridoo", 8),
11: ("note.harp", 6),
12: ("note.xylophone", 4),
13: ("note.chime", 4),
14: ("note.harp", 6),
15: ("note.harp", 6),
16: ("note.bass", 8),
17: ("note.harp", 6),
18: ("note.harp", 6),
19: ("note.harp", 6),
20: ("note.harp", 6),
21: ("note.harp", 6),
22: ("note.harp", 6),
23: ("note.guitar", 7),
24: ("note.guitar", 7),
25: ("note.guitar", 7),
26: ("note.guitar", 7),
27: ("note.guitar", 7),
28: ("note.guitar", 7),
29: ("note.guitar", 7),
30: ("note.guitar", 7),
31: ("note.bass", 8),
32: ("note.bass", 8),
33: ("note.bass", 8),
34: ("note.bass", 8),
35: ("note.bass", 8),
36: ("note.bass", 8),
37: ("note.bass", 8),
38: ("note.bass", 8),
39: ("note.bass", 8),
40: ("note.harp", 6),
41: ("note.harp", 6),
42: ("note.harp", 6),
43: ("note.harp", 6),
44: ("note.iron_xylophone", 6),
45: ("note.guitar", 7),
46: ("note.harp", 6),
47: ("note.harp", 6),
48: ("note.guitar", 7),
49: ("note.guitar", 7),
50: ("note.bit", 6),
51: ("note.bit", 6),
52: ("note.harp", 6),
53: ("note.harp", 6),
54: ("note.bit", 6),
55: ("note.flute", 5),
56: ("note.flute", 5),
57: ("note.flute", 5),
58: ("note.flute", 5),
59: ("note.flute", 5),
60: ("note.flute", 5),
61: ("note.flute", 5),
62: ("note.flute", 5),
63: ("note.flute", 5),
64: ("note.bit", 6),
65: ("note.bit", 6),
66: ("note.bit", 6),
67: ("note.bit", 6),
68: ("note.flute", 5),
69: ("note.harp", 6),
70: ("note.harp", 6),
71: ("note.flute", 5),
72: ("note.flute", 5),
73: ("note.flute", 5),
74: ("note.harp", 6),
75: ("note.flute", 5),
76: ("note.harp", 6),
77: ("note.harp", 6),
78: ("note.harp", 6),
79: ("note.harp", 6),
80: ("note.bit", 6),
81: ("note.bit", 6),
82: ("note.bit", 6),
83: ("note.bit", 6),
84: ("note.bit", 6),
85: ("note.bit", 6),
86: ("note.bit", 6),
87: ("note.bit", 6),
88: ("note.bit", 6),
89: ("note.bit", 6),
90: ("note.bit", 6),
91: ("note.bit", 6),
92: ("note.bit", 6),
93: ("note.bit", 6),
94: ("note.bit", 6),
95: ("note.bit", 6),
96: ("note.bit", 6),
97: ("note.bit", 6),
98: ("note.bit", 6),
99: ("note.bit", 6),
100: ("note.bit", 6),
101: ("note.bit", 6),
102: ("note.bit", 6),
103: ("note.bit", 6),
104: ("note.harp", 6),
105: ("note.banjo", 6),
106: ("note.harp", 6),
107: ("note.harp", 6),
108: ("note.harp", 6),
109: ("note.harp", 6),
110: ("note.harp", 6),
111: ("note.guitar", 7),
112: ("note.harp", 6),
113: ("note.bell", 4),
114: ("note.harp", 6),
115: ("note.cow_bell", 5),
116: ("note.bd", 7), # 打击乐器无音域
117: ("note.bass", 8),
118: ("note.bit", 6),
119: ("note.bd", 7), # 打击乐器无音域
120: ("note.guitar", 7),
121: ("note.harp", 6),
122: ("note.harp", 6),
123: ("note.harp", 6),
124: ("note.harp", 6),
125: ("note.hat", 7), # 打击乐器无音域
126: ("note.bd", 7), # 打击乐器无音域
127: ("note.snare", 7), # 打击乐器无音域
}
percussion_instrument_list = {
34: ("note.bd", 7),
35: ("note.bd", 7),
36: ("note.hat", 7),
37: ("note.snare", 7),
38: ("note.snare", 7),
39: ("note.snare", 7),
40: ("note.hat", 7),
41: ("note.snare", 7),
42: ("note.hat", 7),
43: ("note.snare", 7),
44: ("note.snare", 7),
45: ("note.bell", 4),
46: ("note.snare", 7),
47: ("note.snare", 7),
48: ("note.bell", 4),
49: ("note.hat", 7),
50: ("note.bell", 4),
51: ("note.bell", 4),
52: ("note.bell", 4),
53: ("note.bell", 4),
54: ("note.bell", 4),
55: ("note.bell", 4),
56: ("note.snare", 7),
57: ("note.hat", 7),
58: ("note.chime", 4),
59: ("note.iron_xylophone", 6),
60: ("note.bd", 7),
61: ("note.bd", 7),
62: ("note.xylophone", 4),
63: ("note.xylophone", 4),
64: ("note.xylophone", 4),
65: ("note.hat", 7),
66: ("note.bell", 4),
67: ("note.bell", 4),
68: ("note.hat", 7),
69: ("note.hat", 7),
70: ("note.flute", 5),
71: ("note.flute", 5),
72: ("note.hat", 7),
73: ("note.hat", 7),
74: ("note.xylophone", 4),
75: ("note.hat", 7),
76: ("note.hat", 7),
77: ("note.xylophone", 4),
78: ("note.xylophone", 4),
79: ("note.bell", 4),
80: ("note.bell", 4),
}
instrument_to_blocks_list = {
"note.bass": ("planks",),
"note.snare": ("sand",),
"note.hat": ("glass",),
"note.bd": ("stone",),
"note.bell": ("gold_block",),
"note.flute": ("clay",),
"note.chime": ("packed_ice",),
"note.guitar": ("wool",),
"note.xylobone": ("bone_block",),
"note.iron_xylophone": ("iron_block",),
"note.cow_bell": ("soul_sand",),
"note.didgeridoo": ("pumpkin",),
"note.bit": ("emerald_block",),
"note.banjo": ("hay_block",),
"note.pling": ("glowstone",),
"note.bassattack": ("command_block",), # 无法找到此音效
"note.harp": ("glass",),
}
nbs_instrument_to_name = {
0: "Piano", # (air)
1: "Double Bass", # (Wood)
2: "Bass Drum", # (Stone)
3: "Snare Drum", # (Sand)
4: "Click", # (Glass)
5: "Guitar", # (Wool)
6: "Flute", # (Clay)
7: "Bell", # (Block of Gold)
8: "Chime", # (Packed Ice)
9: "Xylophone", # (Bone Block)
10: "Iron Xylophone", # (Iron Block)
11: "Cow Bell", # (Soul Sand)
12: "Didgeridoo", # (Pumpkin)
13: "Bit", # (Block of Emerald)
14: "Banjo", # (Hay)
15: "Pling", # (Glowstone)
}

View File

@@ -1,35 +1,38 @@
# -*- coding: utf-8 -*-
"""
功能测试 若非已知 请勿更改
此文件仅供功能测试并非实际调用的文件
请注意此处的文件均为测试使用
不要更改 不要更改 不要更改
请注意这里的一切均需要其原作者更改
这里用于放置一些新奇的点子
用于测试
不要更改 不要更改 不要更改
"""
# 音·创 开发交流群 861684859
# Email TriM-Organization@hotmail.com
# 版权所有 金羿("Eilles Wan") & 诸葛亮与八卦阵("bgArray") & 鸣凤鸽子("MingFengPigeon")
# 若需使用或借鉴 请依照 Apache 2.0 许可证进行许可
# 若需转载或借鉴 许可声明请查看仓库目录下的 License.md
"""
· 库版 (Musicreater Package Version)
是一款免费开源的针对我的世界基岩版的midi音乐转换库
注意除了此源文件以外任何属于此仓库以及此项目的文件均依照Apache许可证进行许可
Musicreater pkgver (Package Version · 库版)
A free open source library used for convert midi file into formats that is suitable for **Minecraft: Bedrock Edition**.
Note! Except for this source file, all the files in this repository and this project are licensed under Apache License 2.0
· (Musicreater)
是一款免费开源的针对我的世界的midi音乐转换库
Musicreater (·)
A free open source library used for convert midi file into formats that is suitable for **Minecraft**.
Copyright 2022 all the developers of Musicreater
版权所有 © 2023 · 开发者
Copyright © 2023 all the developers of Musicreater
Licensed under the Apache License, Version 2.0 (the 'License');
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an 'AS IS' BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
开源相关声明请见 ../License.md
Terms & Conditions: ../License.md
"""
def _toCmdList_m1(
self,
scoreboardname: str = "mscplay",
@@ -73,7 +76,7 @@ def _toCmdList_m1(
/ ((self.midi.ticks_per_beat * float(speed)) * 50000)
)
maxscore = max(maxscore, nowscore)
soundID, _X = self.__Inst2soundIDwithX(instrumentID)
soundID, _X = self.__Inst2soundID_withX(instrumentID)
singleTrack.append(
"execute @a[scores={" +
str(scoreboardname) +
@@ -91,10 +94,6 @@ def _toCmdList_m1(
# ============================
@@ -102,10 +101,6 @@ def _toCmdList_m1(
import mido
class NoteMessage:
def __init__(self, channel, pitch, velocity, startT, lastT, midi, now_bpm, change_bpm=None):
self.channel = channel
@@ -213,5 +208,98 @@ if __name__ == '__main__':
# ============================
from typing import Union
from .utils import x,y,z,bottem_side_length_of_smallest_square_bottom_box,form_note_block_in_NBT_struct,form_repeater_in_NBT_struct
# 不要用 没写完
def delay_to_note_blocks(
baseblock: str = "stone",
position_forward: Union(x, y, z) = z,
max_height: int = 64,
):
"""传入音符,生成以音符盒存储的红石音乐
:param:
baseblock: 中继器的下垫方块
position_forward: 结构延长方向
:return 是否生成成功
"""
from TrimMCStruct import Structure, Block
_sideLength = bottem_side_length_of_smallest_square_bottom_box(
len(commands), max_height
)
struct = Structure(
(_sideLength, max_height, _sideLength), # 声明结构大小
)
log = print
startpos = [0,0,0]
# 1拍 x 2.5 rt
def placeNoteBlock():
for i in notes:
error = True
try:
struct.set_block(
[startpos[0], startpos[1] + 1, startpos[2]],
form_note_block_in_NBT_struct(height2note[i[0]], instrument),
)
struct.set_block(startpos, Block("universal_minecraft", instuments[i[0]][1]),)
error = False
except ValueError:
log("无法放置音符:" + str(i) + "" + str(startpos))
struct.set_block(Block("universal_minecraft", baseblock), startpos)
struct.set_block(
Block("universal_minecraft", baseblock),
[startpos[0], startpos[1] + 1, startpos[2]],
)
finally:
if error is True:
log("无法放置音符:" + str(i) + "" + str(startpos))
struct.set_block(Block("universal_minecraft", baseblock), startpos)
struct.set_block(
Block("universal_minecraft", baseblock),
[startpos[0], startpos[1] + 1, startpos[2]],
)
delay = int(i[1] * speed + 0.5)
if delay <= 4:
startpos[0] += 1
struct.set_block(
form_repeater_in_NBT_struct(delay, "west"),
[startpos[0], startpos[1] + 1, startpos[2]],
)
struct.set_block(Block("universal_minecraft", baseblock), startpos)
else:
for j in range(int(delay / 4)):
startpos[0] += 1
struct.set_block(
form_repeater_in_NBT_struct(4, "west"),
[startpos[0], startpos[1] + 1, startpos[2]],
)
struct.set_block(Block("universal_minecraft", baseblock), startpos)
if delay % 4 != 0:
startpos[0] += 1
struct.set_block(
form_repeater_in_NBT_struct(delay % 4, "west"),
[startpos[0], startpos[1] + 1, startpos[2]],
)
struct.set_block(Block("universal_minecraft", baseblock), startpos)
startpos[0] += posadder[0]
startpos[1] += posadder[1]
startpos[2] += posadder[2]
# e = True
try:
placeNoteBlock()
# e = False
except: # ValueError
log("无法放置方块了,可能是因为区块未加载叭")

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459
Musicreater/utils.py Normal file
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@@ -0,0 +1,459 @@
import math
import os
bdx_key = {
"x": [b"\x0f", b"\x0e", b"\x1c", b"\x14", b"\x15"],
"y": [b"\x11", b"\x10", b"\x1d", b"\x16", b"\x17"],
"z": [b"\x13", b"\x12", b"\x1e", b"\x18", b"\x19"],
}
"""key存储了方块移动指令的数据其中可以用key[x|y|z][0|1]来表示xyz的减或增
而key[][2+]是用来增加指定数目的"""
x = "x"
y = "y"
z = "z"
def bdx_move(axis: str, value: int):
if value == 0:
return b""
if abs(value) == 1:
return bdx_key[axis][0 if value == -1 else 1]
pointer = sum(
[
1 if i else 0
for i in (
value != -1,
value < -1 or value > 1,
value < -128 or value > 127,
value < -32768 or value > 32767,
)
]
)
return bdx_key[axis][pointer] + value.to_bytes(
2 ** (pointer - 2), "big", signed=True
)
def compress_zipfile(sourceDir, outFilename, compression=8, exceptFile=None):
"""使用compression指定的算法打包目录为zip文件\n
默认算法为DEFLATED(8),可用算法如下:\n
STORED = 0\n
DEFLATED = 8\n
BZIP2 = 12\n
LZMA = 14\n
"""
import zipfile
zipf = zipfile.ZipFile(outFilename, "w", compression)
pre_len = len(os.path.dirname(sourceDir))
for parent, dirnames, filenames in os.walk(sourceDir):
for filename in filenames:
if filename == exceptFile:
continue
pathfile = os.path.join(parent, filename)
arc_name = pathfile[pre_len:].strip(os.path.sep) # 相对路径
zipf.write(pathfile, arc_name)
zipf.close()
def form_command_block_in_BDX_bytes(
command: str,
particularValue: int,
impluse: int = 0,
condition: bool = False,
needRedstone: bool = True,
tickDelay: int = 0,
customName: str = "",
executeOnFirstTick: bool = False,
trackOutput: bool = True,
):
"""
使用指定项目返回指定的指令方块放置指令项
:param command: `str`
指令
:param particularValue:
方块特殊值,即朝向
:0 下 无条件
:1 上 无条件
:2 z轴负方向 无条件
:3 z轴正方向 无条件
:4 x轴负方向 无条件
:5 x轴正方向 无条件
:6 下 无条件
:7 下 无条件
:8 下 有条件
:9 上 有条件
:10 z轴负方向 有条件
:11 z轴正方向 有条件
:12 x轴负方向 有条件
:13 x轴正方向 有条件
:14 下 有条件
:14 下 有条件
注意此处特殊值中的条件会被下面condition参数覆写
:param impluse: `int 0|1|2`
方块类型
0脉冲 1循环 2连锁
:param condition: `bool`
是否有条件
:param needRedstone: `bool`
是否需要红石
:param tickDelay: `int`
执行延时
:param customName: `str`
悬浮字
lastOutput: `str`
上次输出字符串,注意此处需要留空
:param executeOnFirstTick: `bool`
首刻执行(循环指令方块是否激活后立即执行若为False则从激活时起延迟后第一次执行)
:param trackOutput: `bool`
是否输出
:return:str
"""
block = b"\x24" + particularValue.to_bytes(2, byteorder="big", signed=False)
for i in [
impluse.to_bytes(4, byteorder="big", signed=False),
bytes(command, encoding="utf-8") + b"\x00",
bytes(customName, encoding="utf-8") + b"\x00",
bytes("", encoding="utf-8") + b"\x00",
tickDelay.to_bytes(4, byteorder="big", signed=True),
executeOnFirstTick.to_bytes(1, byteorder="big"),
trackOutput.to_bytes(1, byteorder="big"),
condition.to_bytes(1, byteorder="big"),
needRedstone.to_bytes(1, byteorder="big"),
]:
block += i
return block
def bottem_side_length_of_smallest_square_bottom_box(total: int, maxHeight: int):
"""给定总方块数量和最大高度,返回所构成的图形外切正方形的边长
:param total: 总方块数量
:param maxHeight: 最大高度
:return: 外切正方形的边长 int"""
return math.ceil(math.sqrt(math.ceil(total / maxHeight)))
def commands_to_BDX_bytes(
commands: list,
max_height: int = 64,
):
"""
:param commands: 指令列表(指令, 延迟)
:param max_height: 生成结构最大高度
:return 成功与否,成功返回(True,未经过压缩的源,结构占用大小),失败返回(False,str失败原因)
"""
_sideLength = bottem_side_length_of_smallest_square_bottom_box(
len(commands), max_height
)
_bytes = b""
y_forward = True
z_forward = True
now_y = 0
now_z = 0
now_x = 0
for cmd, delay in commands:
impluse = 2
condition = False
needRedstone = False
tickDelay = delay
customName = ""
executeOnFirstTick = False
trackOutput = True
_bytes += form_command_block_in_BDX_bytes(
cmd,
(1 if y_forward else 0)
if (
((now_y != 0) and (not y_forward))
or (y_forward and (now_y != (max_height - 1)))
)
else (3 if z_forward else 2)
if (
((now_z != 0) and (not z_forward))
or (z_forward and (now_z != _sideLength - 1))
)
else 5,
impluse=impluse,
condition=condition,
needRedstone=needRedstone,
tickDelay=tickDelay,
customName=customName,
executeOnFirstTick=executeOnFirstTick,
trackOutput=trackOutput,
)
now_y += 1 if y_forward else -1
if ((now_y >= max_height) and y_forward) or ((now_y < 0) and (not y_forward)):
now_y -= 1 if y_forward else -1
y_forward = not y_forward
now_z += 1 if z_forward else -1
if ((now_z >= _sideLength) and z_forward) or (
(now_z < 0) and (not z_forward)
):
now_z -= 1 if z_forward else -1
z_forward = not z_forward
_bytes += bdx_key[x][1]
now_x += 1
else:
_bytes += bdx_key[z][int(z_forward)]
else:
_bytes += bdx_key[y][int(y_forward)]
return (
_bytes,
[
now_x + 1,
max_height if now_x or now_z else now_y,
_sideLength if now_x else now_z,
],
[now_x, now_y, now_z],
)
def form_note_block_in_NBT_struct(
note: int, coordinate: tuple, instrument: str = "note.harp", powered: bool = False
):
"""生成音符盒方块
:param note: `int`(0~24)
音符的音高
:param coordinate: `tuple[int,int,int]`
此方块所在之相对坐标
:param instrument: `str`
音符盒的乐器
:param powered: `bool`
是否已被激活
:return Block
"""
from TrimMCStruct import Block, TAG_Byte
return Block(
"minecraft",
"noteblock",
{
"instrument": instrument.replace("note.", ""),
"note": note,
"powered": powered,
},
{
"block_entity_data": {
"note": TAG_Byte(note),
"id": "noteblock",
"x": coordinate[0],
"y": coordinate[1],
"z": coordinate[2],
}
},
)
def form_repeater_in_NBT_struct(
delay: int, facing: int
):
"""生成中继器方块
:param facing:
:param delay: 1~4
:return Block()"""
from TrimMCStruct import Block
return Block(
"minecraft",
"unpowered_repeater",
{
"repeater_delay": delay,
"direction": facing,
},
)
def form_command_block_in_NBT_struct(
command: str,
coordinate: tuple,
particularValue: int,
impluse: int = 0,
condition: bool = False,
alwaysRun: bool = True,
tickDelay: int = 0,
customName: str = "",
executeOnFirstTick: bool = False,
trackOutput: bool = True,
):
"""
使用指定项目返回指定的指令方块结构
:param command: `str`
指令
:param coordinate: `tuple[int,int,int]`
此方块所在之相对坐标
:param particularValue:
方块特殊值,即朝向
:0 下 无条件
:1 上 无条件
:2 z轴负方向 无条件
:3 z轴正方向 无条件
:4 x轴负方向 无条件
:5 x轴正方向 无条件
:6 下 无条件
:7 下 无条件
:8 下 有条件
:9 上 有条件
:10 z轴负方向 有条件
:11 z轴正方向 有条件
:12 x轴负方向 有条件
:13 x轴正方向 有条件
:14 下 有条件
:14 下 有条件
注意此处特殊值中的条件会被下面condition参数覆写
:param impluse: `int 0|1|2`
方块类型
0脉冲 1循环 2连锁
:param condition: `bool`
是否有条件
:param alwaysRun: `bool`
是否始终执行
:param tickDelay: `int`
执行延时
:param customName: `str`
悬浮字
:param executeOnFirstTick: `bool`
首刻执行(循环指令方块是否激活后立即执行若为False则从激活时起延迟后第一次执行)
:param trackOutput: `bool`
是否输出
:return:str
"""
from TrimMCStruct import Block, TAG_Long
return Block(
"minecraft",
"command_block"
if impluse == 0
else ("repeating_command_block" if impluse == 1 else "chain_command_block"),
states={"conditional_bit": condition, "facing_direction": particularValue},
extra_data={
"block_entity_data": {
"Command": command,
"CustomName": customName,
"ExecuteOnFirstTick": executeOnFirstTick,
"LPCommandMode": 0,
"LPCondionalMode": False,
"LPRedstoneMode": False,
"LastExecution": TAG_Long(0),
"LastOutput": "",
"LastOutputParams": [],
"SuccessCount": 0,
"TickDelay": tickDelay,
"TrackOutput": trackOutput,
"Version": 25,
"auto": alwaysRun,
"conditionMet": False, # 是否已经满足条件
"conditionalMode": condition,
"id": "CommandBlock",
"isMovable": True,
"powered": False, # 是否已激活
"x": coordinate[0],
"y": coordinate[1],
"z": coordinate[2],
}
},
compability_version=17959425,
)
def commands_to_structure(
commands: list,
max_height: int = 64,
):
"""
:param commands: 指令列表(指令, 延迟)
:param max_height: 生成结构最大高度
:return 成功与否,成功返回(结构类,结构占用大小),失败返回(False,str失败原因)
"""
from TrimMCStruct import Structure
_sideLength = bottem_side_length_of_smallest_square_bottom_box(
len(commands), max_height
)
struct = Structure(
(_sideLength, max_height, _sideLength), # 声明结构大小
)
y_forward = True
z_forward = True
now_y = 0
now_z = 0
now_x = 0
for cmd, delay in commands:
coordinate = (now_x, now_y, now_z)
struct.set_block(
coordinate,
form_command_block_in_NBT_struct(
command=cmd,
coordinate=coordinate,
particularValue=(1 if y_forward else 0)
if (
((now_y != 0) and (not y_forward))
or (y_forward and (now_y != (max_height - 1)))
)
else (
(3 if z_forward else 2)
if (
((now_z != 0) and (not z_forward))
or (z_forward and (now_z != _sideLength - 1))
)
else 5
),
impluse=2,
condition=False,
alwaysRun=True,
tickDelay=delay,
customName="",
executeOnFirstTick=False,
trackOutput=True,
),
)
now_y += 1 if y_forward else -1
if ((now_y >= max_height) and y_forward) or ((now_y < 0) and (not y_forward)):
now_y -= 1 if y_forward else -1
y_forward = not y_forward
now_z += 1 if z_forward else -1
if ((now_z >= _sideLength) and z_forward) or (
(now_z < 0) and (not z_forward)
):
now_z -= 1 if z_forward else -1
z_forward = not z_forward
now_x += 1
return (
struct,
(
now_x + 1,
max_height if now_x or now_z else now_y,
_sideLength if now_x else now_z,
),
(now_x, now_y, now_z),
)

View File

@@ -1,532 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<ui version="4.0">
<class>MainWindow</class>
<widget class="QMainWindow" name="MainWindow">
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>800</width>
<height>600</height>
</rect>
</property>
<property name="windowTitle">
<string>MainWindow</string>
</property>
<widget class="QWidget" name="centralwidget">
<widget class="QWidget" name="verticalLayoutWidget">
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>951</width>
<height>611</height>
</rect>
</property>
<layout class="QVBoxLayout" name="verticalLayout">
<item>
<widget class="QTabWidget" name="tabO">
<property name="currentIndex">
<number>1</number>
</property>
<widget class="QWidget" name="tab">
<attribute name="title">
<string>Tab 1</string>
</attribute>
<widget class="QWidget" name="verticalLayoutWidget_2">
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>881</width>
<height>591</height>
</rect>
</property>
<layout class="QVBoxLayout" name="verticalLayout_2">
<item>
<widget class="QTableWidget" name="tableWidget"/>
</item>
</layout>
</widget>
</widget>
<widget class="QWidget" name="tab_2">
<attribute name="title">
<string>Tab 2</string>
</attribute>
<widget class="QLabel" name="label">
<property name="geometry">
<rect>
<x>10</x>
<y>10</y>
<width>71</width>
<height>16</height>
</rect>
</property>
<property name="text">
<string>TextLabel</string>
</property>
</widget>
<widget class="QWidget" name="widget" native="true">
<property name="geometry">
<rect>
<x>0</x>
<y>30</y>
<width>281</width>
<height>131</height>
</rect>
</property>
<widget class="QWidget" name="verticalLayoutWidget_3">
<property name="geometry">
<rect>
<x>10</x>
<y>0</y>
<width>271</width>
<height>131</height>
</rect>
</property>
<layout class="QVBoxLayout" name="verticalLayout_3">
<item>
<widget class="QLabel" name="label_2">
<property name="text">
<string>TextLabel</string>
</property>
</widget>
</item>
<item>
<widget class="QLabel" name="label_4">
<property name="text">
<string>TextLabel</string>
</property>
</widget>
</item>
<item>
<widget class="QLabel" name="label_5">
<property name="text">
<string>TextLabel</string>
</property>
</widget>
</item>
<item>
<widget class="QLabel" name="label_7">
<property name="text">
<string>TextLabel</string>
</property>
</widget>
</item>
<item>
<widget class="QLabel" name="label_6">
<property name="text">
<string>TextLabel</string>
</property>
</widget>
</item>
<item>
<widget class="QLabel" name="label_3">
<property name="text">
<string>TextLabel</string>
</property>
</widget>
</item>
</layout>
</widget>
</widget>
<widget class="QWidget" name="widget_2" native="true">
<property name="geometry">
<rect>
<x>280</x>
<y>30</y>
<width>281</width>
<height>131</height>
</rect>
</property>
<widget class="QWidget" name="verticalLayoutWidget_4">
<property name="geometry">
<rect>
<x>10</x>
<y>0</y>
<width>271</width>
<height>131</height>
</rect>
</property>
<layout class="QVBoxLayout" name="verticalLayout_4">
<item>
<widget class="QLabel" name="label_9">
<property name="text">
<string>TextLabel</string>
</property>
</widget>
</item>
<item>
<widget class="QLabel" name="label_8">
<property name="text">
<string>TextLabel</string>
</property>
</widget>
</item>
<item>
<widget class="QLabel" name="label_10">
<property name="text">
<string>TextLabel</string>
</property>
</widget>
</item>
<item>
<widget class="QLabel" name="label_12">
<property name="text">
<string>TextLabel</string>
</property>
</widget>
</item>
<item>
<widget class="QLabel" name="label_13">
<property name="text">
<string>TextLabel</string>
</property>
</widget>
</item>
<item>
<widget class="QLabel" name="label_11">
<property name="text">
<string>TextLabel</string>
</property>
</widget>
</item>
</layout>
</widget>
</widget>
<widget class="QWidget" name="widget_3" native="true">
<property name="geometry">
<rect>
<x>10</x>
<y>160</y>
<width>781</width>
<height>191</height>
</rect>
</property>
<widget class="QWidget" name="verticalLayoutWidget_5">
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>781</width>
<height>191</height>
</rect>
</property>
<layout class="QVBoxLayout" name="verticalLayout_5">
<item>
<layout class="QHBoxLayout" name="horizontalLayout">
<item>
<widget class="QLabel" name="label_14">
<property name="text">
<string>默认保存路径:</string>
</property>
</widget>
</item>
<item>
<widget class="QComboBox" name="comboBox"/>
</item>
<item>
<widget class="QToolButton" name="toolButton">
<property name="text">
<string>...</string>
</property>
</widget>
</item>
</layout>
</item>
<item>
<layout class="QHBoxLayout" name="horizontalLayout_5">
<item>
<layout class="QHBoxLayout" name="horizontalLayout_4">
<item>
<layout class="QHBoxLayout" name="horizontalLayout_2">
<item>
<widget class="QLabel" name="label_15">
<property name="text">
<string>速度倍率</string>
</property>
</widget>
</item>
<item>
<widget class="QSlider" name="horizontalSlider">
<property name="orientation">
<enum>Qt::Horizontal</enum>
</property>
</widget>
</item>
</layout>
</item>
<item>
<widget class="QLabel" name="label_17">
<property name="text">
<string>音量倍率</string>
</property>
</widget>
</item>
<item>
<widget class="QSlider" name="horizontalSlider_3">
<property name="orientation">
<enum>Qt::Horizontal</enum>
</property>
</widget>
</item>
</layout>
</item>
<item>
<layout class="QHBoxLayout" name="horizontalLayout_9">
<item>
<widget class="QLabel" name="label_21">
<property name="text">
<string>最大指令生成高度</string>
</property>
</widget>
</item>
<item>
<widget class="QSpinBox" name="spinBox"/>
</item>
</layout>
</item>
</layout>
</item>
<item>
<layout class="QHBoxLayout" name="horizontalLayout_16">
<item>
<layout class="QHBoxLayout" name="horizontalLayout_13">
<item>
<widget class="QLabel" name="label_24">
<property name="text">
<string>选择器模式</string>
</property>
</widget>
</item>
<item>
<widget class="QComboBox" name="comboBox_3"/>
</item>
<item>
<layout class="QHBoxLayout" name="horizontalLayout_6">
<item>
<widget class="QLabel" name="label_18">
<property name="text">
<string>计分板名称</string>
</property>
</widget>
</item>
<item>
<widget class="QTextEdit" name="textEdit">
<property name="maximumSize">
<size>
<width>16777215</width>
<height>22</height>
</size>
</property>
</widget>
</item>
<item>
<layout class="QHBoxLayout" name="horizontalLayout_8">
<item>
<widget class="QLabel" name="label_20">
<property name="maximumSize">
<size>
<width>16777215</width>
<height>22</height>
</size>
</property>
<property name="text">
<string>玩家选择器</string>
</property>
</widget>
</item>
<item>
<widget class="QTextEdit" name="textEdit_2">
<property name="maximumSize">
<size>
<width>16777215</width>
<height>22</height>
</size>
</property>
</widget>
</item>
</layout>
</item>
</layout>
</item>
</layout>
</item>
</layout>
</item>
<item>
<layout class="QHBoxLayout" name="horizontalLayout_7">
<item>
<widget class="QLabel" name="label_19">
<property name="maximumSize">
<size>
<width>16777215</width>
<height>22</height>
</size>
</property>
<property name="text">
<string>bdx作者名称</string>
</property>
</widget>
</item>
<item>
<widget class="QTextEdit" name="textEdit">
<property name="maximumSize">
<size>
<width>16777215</width>
<height>22</height>
</size>
</property>
</widget>
</item>
<item>
<layout class="QHBoxLayout" name="horizontalLayout_11">
<item>
<widget class="QCheckBox" name="checkBox_2">
<property name="text">
<string>是否启用进度条</string>
</property>
</widget>
</item>
<item>
<widget class="QCheckBox" name="checkBox">
<property name="text">
<string>是否自定义进度条</string>
</property>
</widget>
</item>
<item>
<widget class="QLabel" name="label_22">
<property name="text">
<string>自定义进度条内容:</string>
</property>
</widget>
</item>
<item>
<widget class="QTextEdit" name="textEdit_3">
<property name="maximumSize">
<size>
<width>16777215</width>
<height>22</height>
</size>
</property>
</widget>
</item>
</layout>
</item>
</layout>
</item>
<item>
<layout class="QHBoxLayout" name="horizontalLayout_18"/>
</item>
<item>
<layout class="QHBoxLayout" name="horizontalLayout_12">
<item>
<widget class="QLabel" name="label_23">
<property name="maximumSize">
<size>
<width>120</width>
<height>16777215</height>
</size>
</property>
<property name="text">
<string>选择命令格式版本</string>
</property>
</widget>
</item>
<item>
<widget class="QComboBox" name="comboBox_2">
<property name="maximumSize">
<size>
<width>200</width>
<height>16777215</height>
</size>
</property>
</widget>
</item>
<item>
<layout class="QHBoxLayout" name="horizontalLayout_14">
<item>
<widget class="QLabel" name="label_25">
<property name="text">
<string>选择转换算法版本</string>
</property>
</widget>
</item>
<item>
<widget class="QComboBox" name="comboBox_4"/>
</item>
</layout>
</item>
</layout>
</item>
<item>
<layout class="QHBoxLayout" name="horizontalLayout_15">
<item>
<widget class="QLabel" name="label_26">
<property name="text">
<string>选择导出模式</string>
</property>
</widget>
</item>
<item>
<widget class="QComboBox" name="comboBox_5"/>
</item>
</layout>
</item>
</layout>
</widget>
</widget>
</widget>
<widget class="QWidget" name="tab_3">
<attribute name="title">
<string>页</string>
</attribute>
</widget>
<widget class="QWidget" name="tab_4">
<attribute name="title">
<string>页</string>
</attribute>
</widget>
</widget>
</item>
</layout>
</widget>
</widget>
<widget class="QMenuBar" name="menubar">
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>800</width>
<height>26</height>
</rect>
</property>
<widget class="QMenu" name="menu">
<property name="title">
<string>文件</string>
</property>
<addaction name="action"/>
<addaction name="action_Input"/>
</widget>
<addaction name="menu"/>
</widget>
<widget class="QStatusBar" name="statusbar"/>
<action name="action">
<property name="icon">
<iconset theme="document-open">
<normaloff>.</normaloff>.</iconset>
</property>
<property name="text">
<string>打开 Open</string>
</property>
</action>
<action name="action_Input">
<property name="text">
<string>导入 Input</string>
</property>
</action>
</widget>
<resources/>
<connections/>
</ui>

120
README.md
View File

@@ -1,79 +1,133 @@
<h1 align="center">· Musicreater</h1>
<h2 align="center">库版 Package Version</h2>
<h1 align="center">
· Musicreater
</h1>
<p align="center">
<img width="128" height="128" src="https://s1.ax1x.com/2022/05/06/Ouhghj.md.png" >
<img width="128" height="128" src="https://gitee.com/TriM-Organization/Musicreater/raw/master/resources/msctIcon.ico">
</img>
</p>
<h3 align="center">一款免费开源的 我的世界 MIDI音乐转换库</h3>
<p align="center">
<img src="https://forthebadge.com/images/badges/built-with-love.svg">
<img src="https://forthebadge.com/images/badges/built-with-love.svg">
<a href='https://gitee.com/TriM-Organization/Musicreater'>
<img align="right" src='https://gitee.com/TriM-Organization/Musicreater/widgets/widget_1.svg' alt='Fork me on Gitee'>
</img>
</a>
<p>
[![][Bilibili: 凌云金羿]](https://space.bilibili.com/397369002/)
[![][Bilibili: 金羿ELS]](https://space.bilibili.com/397369002/)
[![][Bilibili: 诸葛亮与八卦阵]](https://space.bilibili.com/604072474)
[![CodeStyle: black]](https://github.com/psf/black)
[![][python]](https://www.python.org/)
[![][license]](LICENSE)
[![][release]](../../releases)
[![GiteeStar](https://gitee.com/TriM-Organization/Musicreater/badge/star.svg?theme=gray)](https://gitee.com/TriM-Organization/Musicreater/stargazers)
[![GiteeFork](https://gitee.com/TriM-Organization/Musicreater/badge/fork.svg?theme=gray)](https://gitee.com/TriM-Organization/Musicreater/members)
[![GitHub Repo stars](https://img.shields.io/github/stars/TriM-Organization/Musicreater?color=white&logo=GitHub&style=plastic)](https://github.com/TriM-Organization/Musicreater/stargazers)
[![GitHub Repo Forks](https://img.shields.io/github/forks/TriM-Organization/Musicreater?color=white&logo=GitHub&style=plastic)](https://github.com/TriM-Organization/Musicreater/forks)
简体中文🇨🇳 | [English🇬🇧](README_EN.md)
## **嘿伙计,你是不是来错地儿了,这里还在开发,注意选对版本!**
## 介绍🚀
· Musicreater 是一免费开源的 **我的世界基岩版** 音乐制作软件
· 库版 (Musicreater Package Version) 是一款免费开源的针对 **我的世界基岩版** 的midi音乐转换库
· 是一免费开源的针对 **我的世界** 的MIDI音乐转换库
欢迎加群[861684859](https://jq.qq.com/?_wv=1027&k=hpeRxrYr)
**此分支为音·创的包版本即便于其他软件使用的可被import版本**
## 下载安装
### **看这看这!看这看这!看这看这!教程:[教程链接](./docs/%E5%8A%9F%E8%83%BD%E4%BD%BF%E7%94%A8%E8%AF%B4%E6%98%8E.md)**
- 使用pypi
```bash
pip install Musicreater
```
## 软件作者✒
- 如果出现错误可以尝试
```bash
pip install -i https://pypi.python.org/simple Musicreater
```
- 对于开发者来说升级
```bash
pip install -i https://pypi.python.org/simple Musicreater --upgrade
```
- 克隆仓库并安装
```bash
git clone https://gitee.com/TriM-Organization/Musicreater.git
cd Musicreater
python setup.py install
```
以上命令种 `python``pip` 请依照各个环境不同灵活更换可能为`python3``pip3`之类
## 文档📄
[生成文件的使用](./docs/%E7%94%9F%E6%88%90%E6%96%87%E4%BB%B6%E7%9A%84%E4%BD%BF%E7%94%A8%E8%AF%B4%E6%98%8E.md)
[仓库API文档](./docs/%E5%BA%93%E7%9A%84%E7%94%9F%E6%88%90%E4%B8%8E%E5%8A%9F%E8%83%BD%E6%96%87%E6%A1%A3.md)
## 作者✒
金羿 Eilles我的世界基岩版指令师个人开发者B站不知名UP主江西在校高中生
诸葛亮与八卦阵 bgArray我的世界基岩版玩家喜欢编程和音乐深圳初二学生
## 致谢🙏
本致谢列表排名无顺序
- 感谢 **昀梦**\<QQ1515399885\> 找出指令生成错误bug并指正
- 感谢由 **Charlie_Ping 查理平** 带来的bdx文件转换参考
以及mid转我的世界乐器参考表格
- 感谢由 **CMA_2401PT** 为我们的软件开发进行指导
- 感谢 **Dislink Sforza 断联·斯福尔扎**\<QQ1600515314\>带来的midi音色解析以及转换指令的算法我们将其改编并应用同时感谢他的[网页版转换器](https://dislink.github.io/midi2bdx/)给我们的开发与更新带来巨大的压力和动力我们在原本一骑绝尘的摸鱼道路上转向开发
- 感谢 **Touch 偷吃**\<QQ1793537164\>提供的测试支持并对程序的改进提供了丰富的意见同时也感谢他的不断尝试新的内容使我们的排错更进一步
- 感谢 **Mono**\<QQ738893087\>反馈安装时的问题
- 感谢 **Ammelia** 敦促我们进行新的功能开发并为新功能提出了非常优秀的大量建议
- 感谢由 **Charlie_Ping 查理平** 带来的BDX文件转换参考以及MIDI-我的世界对应乐器参考表格
- 感谢由 **[CMA_2401PT](https://github.com/CMA2401PT)** 为我们的软件开发的一些方面进行指导同时我们参考了他的BDXworkshop作为BDX结构编辑的参考
- 感谢由 **[Dislink Sforza](https://github.com/Dislink) 断联·斯福尔扎**\<QQ1600515314\> 带来的midi音色解析以及转换指令的算法我们将其改编并应用同时感谢他的[网页版转换器](https://dislink.github.io/midi2bdx/)给我们的开发与更新带来巨大的压力和动力让我们在原本一骑绝尘的摸鱼道路上转向开发希望他能考上一个理想的大学
- 感谢 **Touch 偷吃**\<QQ1793537164\> 提供的BDX导入测试支持并对程序的改进提供了丰富的意见同时也感谢他的不断尝试新的内容使我们的排错更进一步
- 感谢 **Mono**\<QQ738893087\> 反馈安装时的问题辅助我们找到了视窗操作系统下的兼容性问题感谢其反馈延迟播放器出现的重大问题我们得以修改全部延迟播放错误
- 感谢 **Ammelia 艾米利亚**\<QQ2838334637\> 敦促我们进行新的功能开发并为新功能提出了非常优秀的大量建议以及提供的BDX导入测试支持为我们的新结构生成算法提供了大量的实际理论支持
- 感谢 **[神羽](https://gitee.com/snowykami) [SnowyKami](https://github.com/snowyfirefly)** 对我们项目的支持与宣传希望他能考的一所优秀的大学
- 感谢 **指令师_苦力怕 playjuice123**\<QQ240667197\>为我们的程序找出错误并提醒我们修复一个一直存在的大bug
- 感谢 **雷霆**\<QQ3555268519\>为我们的程序找出错误并提醒修复bug
> 感谢广大群友为此程序提供的测试等支持
> 感谢广大群友为此程序提供的测试等支持
>
> 若您对我们有所贡献但您的名字没有显示在此列表中请联系我
> 若您对我们有所贡献但您的名字没有显示在此列表中请联系我
## 联系我们📞
## 联系📞
### 作者\<*金羿*\>(Eilles)联系方式
若遇到库中的问题欢迎在[](https://gitee.com/TriM-Organization/Musicreater/issues/new)提出你的issue
1. QQ 2647547478
2. 电邮 EillesWan2006@163.com W-YI_DoctorYI@outlook.com EillesWan@outlook.com
3. 微信 WYI_DoctorYI
4. Telegram [@EillesWan](https://t.me/EillesWan)
如果需要与开发组进行交流欢迎加入我们的[开发闲聊Q群](https://jq.qq.com/?_wv=1027&k=hpeRxrYr)
### 作者\<*诸葛亮与八卦阵*\>(bgArray)联系方式
--------------------------------------------
1. QQ 4740437765
此项目并非一个官方 我的世界*Minecraft*项目
此项目不隶属或关联于 Mojang Studios 微软
此项目亦不与 网易 相关
Minecraft Mojang Synergies AB 的商标此项目中所有对于我的世界Minecraft等相关称呼均为引用性使用
* 上文提及的 网易 公司指代的是在中国大陆运营我的世界中国版的上海网之易网络科技发展有限公司
NOT AN OFFICIAL MINECRAFT PRODUCT.
NOT APPROVED BY OR ASSOCIATED WITH MOJANG OR MICROSOFT.
[Bilibili: 凌云金羿]: https://img.shields.io/badge/Bilibili-%E5%87%8C%E4%BA%91%E9%87%91%E7%BE%BF-00A1E7?style=for-the-badge
[Bilibili: 金羿ELS]: https://img.shields.io/badge/Bilibili-%E5%87%8C%E4%BA%91%E9%87%91%E7%BE%BF-00A1E7?style=for-the-badge
[Bilibili: 诸葛亮与八卦阵]: https://img.shields.io/badge/Bilibili-%E8%AF%B8%E8%91%9B%E4%BA%AE%E4%B8%8E%E5%85%AB%E5%8D%A6%E9%98%B5-00A1E7?style=for-the-badge
[CodeStyle: black]: https://img.shields.io/badge/code%20style-black-121110.svg?style=for-the-badge
[python]: https://img.shields.io/badge/python-3.6-AB70FF?style=for-the-badge
[python]: https://img.shields.io/badge/python-3.8-AB70FF?style=for-the-badge
[release]: https://img.shields.io/github/v/release/EillesWan/Musicreater?style=for-the-badge
[license]: https://img.shields.io/badge/Licence-Apache-228B22?style=for-the-badge

View File

@@ -4,6 +4,8 @@
<img width="128" height="128" src="https://s1.ax1x.com/2022/05/06/Ouhghj.md.png" >
</p>
<h3 align="center">a free open-source library of converting midi files into _Minecraft_ formats.</h3>
<p align="center">
<img src="https://forthebadge.com/images/badges/built-with-love.svg">
<p>
@@ -17,52 +19,62 @@
[简体中文🇨🇳](README.md) | English🇬🇧
**Notice that the language support of *README* may be a little SLOW.**
**Notice that the language translation of *Musicreater* may be a little SLOW.**
## Introduction🚀
Musicreater(·) is a free open source software which is used for making and also creating music in **Minecraft: Bedrock Edition**.
Musicreater pkgver(Package Version · 库版) is a free open source library used for convert midi file into formats that is suitable for **Minecraft: Bedrock Edition**.
Musicreater is a free open-source library used for converting midi file into formats that could be read in *Minecraft*.
Welcome to join our QQ group: [861684859](https://jq.qq.com/?_wv=1027&k=hpeRxrYr)
### **SEEEEEEEEE Tutorials [HERE](./docs/Use%20of%20Funtions.md)**
## Documentation📄
(Not in English yet)
[生成文件的使用](./docs/%E7%94%9F%E6%88%90%E6%96%87%E4%BB%B6%E7%9A%84%E4%BD%BF%E7%94%A8%E8%AF%B4%E6%98%8E.md)
[仓库API文档](./docs/%E5%BA%93%E7%9A%84%E7%94%9F%E6%88%90%E4%B8%8E%E5%8A%9F%E8%83%BD%E6%96%87%E6%A1%A3.md)
### Authors✒
Eilles (金羿)A high school student, individual developer, unfamous BilibiliUPer, which knows a little about commands in *Minecraft: Bedrock Edition*
Eilles (金羿)A senior high school student, individual developer, unfamous Bilibili UPer, which knows a little about commands in *Minecraft: Bedrock Edition*
bgArray "诸葛亮与八卦阵": Fix bugs, improve code aesthetics, add new functions, change data format, etc.
bgArray "诸葛亮与八卦阵": A junior high school student, player of *Minecraft: Bedrock Edition*, which is a fan of music and programming.
## Thanks🙏
This list is not in any order.
- Thank *昀梦*\<QQ1515399885\> for finding and correcting the bugs in the commands that *Musicreater* Created.
- Thank *Charlie_Ping 查理平* for bdx convert function, and
the data label that's used to convert the mid's instruments into minecraft's instruments.
- Thank *CMA_2401PT* for BDXWorkShop as the .bdx structure's operation guide.
- Thank *Dislink Sforza* \<QQ1600515314\> for the algorithm brought to us, his midi analysis algorithm became one of us's best ones
- Thank *Arthur Morgan*\<QQ312280061\> for his/her biggest support for the debugging of Musicreater
- Thank *Touch 偷吃*\<QQ1793537164\> for support of debugging and testing program and algorithm, as well his/her suggestions to the improvement of our project
- Thank *Mono*\<QQ738893087\> for reporting problems while installing
- Thanks for a lot of groupmates who support me and help me to test the program.
- If you have give me some help but u haven't been in the list, please contact me.
- Thank *昀梦*\<QQ1515399885\> for finding and correcting the bugs in the commands that *Musicreater* generated.
- Thank *Charlie_Ping 查理平* for bdx convert function for reference, and the chart that's used to convert the mid's instruments into Minecraft's instruments.
- Thank *[CMA_2401PT](https://github.com/CMA2401PT)* for BDXWorkShop for reference of the .bdx structure's operation, and his guidance in some aspects of our development.
- Thank *[Dislink Sforza](https://github.com/Dislink) 断联·斯福尔扎* \<QQ1600515314\> for his midi analysis algorithm brought to us, we had adapted it and made it applied in one of our working method; Also, thank him for the [WebConvertor](https://dislink.github.io/midi2bdx/) which brought us so much pressure and power to develop as well as update our projects better, instead of loaf on our project. We hope he can get into a good university as he wantted to!
- Thank *Touch 偷吃*\<QQ1793537164\> for support of debugging and testing program and algorithm, as well his/her suggestions to the improvement of our project
- Thank *Mono*\<QQ738893087\> for reporting problems while installing
- Thank *Ammelia 艾米利亚*\<QQ2838334637\> for urging us to develop new functions, and put forward a lot of excellent suggestions for new functions, as well as the BDX file's importing test support provided, which has given a lot of practical theoretical support for our new Structure Generating Algorithm
- 感谢 *[神羽](https://gitee.com/snowykami) [SnowyKami](https://github.com/snowyfirefly)* for supporting and promoting our project
## Contact Information📞
> Thanks for a lot of groupmates's support and help
>
> If you have given contribution but haven't been in the list, please contact us!
### Author *Eilles*(金羿)
## Contact Us📞
1. QQ 2647547478
2. E-mail EillesWan2006@163.com
W-YI_DoctorYI@outlook.com EillesWan@outlook.com
3. WeChat WYI_DoctorYI
4. Telegram [@EillesWan](https://t.me/EillesWan)
Meet problems? Welcome to give out your issue [here](https://gitee.com/EillesWan/Musicreater/issues/new)!
### Author *bgArray*(诸葛亮与八卦阵)
Want to get in contact of developers? Welcome to join our [Chat QQ group](https://jq.qq.com/?_wv=1027&k=hpeRxrYr).
--------------------------------------------
NOT AN OFFICIAL MINECRAFT PRODUCT.
NOT APPROVED BY OR ASSOCIATED WITH MOJANG OR MICROSOFT.
此项目并非一个官方 我的世界*Minecraft*项目
此项目不隶属或关联于 Mojang Studios 微软
1. QQ 4740437765

22
clean_update.py Normal file
View File

@@ -0,0 +1,22 @@
import shutil
import os
from rich.console import Console
from rich.progress import track
console = Console()
def main():
with console.status("Find the full path of .egg-info folder"):
egg_info: list = []
for file in os.listdir():
if file.endswith(".egg-info"):
egg_info.append(file)
console.print(file)
for file in track(["build", "dist", "logs", *egg_info], description="Deleting files"):
if os.path.isdir(file) and os.access(file, os.W_OK):
shutil.rmtree(file)
if __name__ == "__main__":
main()

View File

@@ -1,151 +0,0 @@
# -*- coding: utf-8 -*-
# 音·创 开发交流群 861684859
# Email EillesWan2006@163.com W-YI_DoctorYI@outlook.com EillesWan@outlook.com
# 版权所有 金羿("Eilles Wan") & 诸葛亮与八卦阵("bgArray") & 鸣凤鸽子("MingFengPigeon")
# 若需转载或借鉴 许可声明请查看仓库目录下的 Lisence.md
"""
音·创 库版 MIDI转换展示程序
Musicreater Package Version : Demo for Midi Conversion
Copyright 2023 all the developers of Musicreater
开源相关声明请见 ./Lisence.md
Terms & Conditions: ./Lisence.md
"""
from msctPkgver.main import *
import os
convertion = midiConvert()
while True:
midipath = input('请输入midi文件路径')
if os.path.exists(midipath):
break
else:
print('文件不存在,请重新输入')
outpath = input('请输入输出路径:')
if not os.path.exists(outpath):
os.makedirs(outpath)
while True:
try:
outFormat = int(input('请输入输出格式(0:mcpack|1:BDX结构)'))
if outFormat == 0:
isAutoReset = input('是否自动重置计分板(1|0)')
if isAutoReset != '':
isAutoReset = bool(int(isAutoReset))
while True:
isProgress = input('*进度条[本Demo不支持自定义]')
if isProgress != '':
if isProgress in ('1', 'True'):
isProgress = True
elif isProgress in ('0', 'False'):
isProgress = False
else:
isProgress = isProgress
else:
continue
break
sbname = input('请输入计分板名称:')
volume = input('请输入音量0-1')
if volume != '':
volume = float(volume)
speed = input('请输入速度倍率:')
if speed != '':
speed = float(speed)
elif outFormat == 1:
author = input('请输入作者:')
while True:
isProgress = input('*进度条[本Demo不支持自定义]')
if isProgress != '':
if isProgress in ('1', 'True'):
isProgress = True
elif isProgress in ('0', 'False'):
isProgress = False
else:
isProgress = isProgress
else:
continue
break
maxHeight = input('请输入指令结构最大生成高度:')
if maxHeight != '':
maxHeight = int(maxHeight)
sbname = input('请输入计分板名称:')
volume = input('请输入音量0-1')
if volume != '':
volume = float(volume)
speed = input('请输入速度倍率:')
if speed != '':
speed = float(speed)
isAutoReset = input('是否自动重置计分板(1|0)')
if isAutoReset != '':
isAutoReset = bool(int(isAutoReset))
break
except BaseException:
print('输入错误,请重新输入')
m = 1
'''采用的算法编号'''
if os.path.isdir(midipath):
for i in os.listdir(midipath):
if i.lower().endswith('.mid'):
print(f'正在操作{i}')
convertion.convert(midipath + '/' + i, outpath + '/' + i[:-4])
if outFormat == 0:
print(convertion.tomcpack(
m,
isAutoReset
if isAutoReset != ''
else bool(int(input('是否自动重置计分板(1|0)'))),
isProgress,
sbname if sbname != '' else input('请输入计分板名称:'),
volume if volume != '' else float(input('请输入音量0-1')),
speed if speed != '' else float(input('请输入速度倍率:')),
))
elif outFormat == 1:
print(convertion.toBDXfile(
m,
author if author != '' else input('请输入作者:'),
isProgress,
maxHeight if maxHeight != '' else int(input('请输入指令结构最大生成高度:')),
sbname if sbname != '' else input('请输入计分板名称:'),
volume if volume != '' else float(input('请输入音量0-1')),
speed if speed != '' else float(input('请输入速度倍率:')),
isAutoReset
if isAutoReset != ''
else bool(int(input('是否自动重置计分板(1|0)'))),
))
else:
convertion.convert(midipath, outpath)
if outFormat == 0:
print(convertion.tomcpack(
m,
isAutoReset if isAutoReset != '' else bool(int(input('是否自动重置计分板(1|0)'))),
isProgress,
sbname if sbname != '' else input('请输入计分板名称:'),
volume if volume != '' else float(input('请输入音量0-1')),
speed if speed != '' else float(input('请输入速度倍率:')),
))
elif outFormat == 1:
print(convertion.toBDXfile(
m,
author if author != '' else input('请输入作者:'),
isProgress,
maxHeight if maxHeight != '' else int(input('请输入指令结构最大生成高度:')),
sbname if sbname != '' else input('请输入计分板名称:'),
volume if volume != '' else float(input('请输入音量0-1')),
speed if speed != '' else float(input('请输入速度倍率:')),
isAutoReset if isAutoReset != '' else bool(int(input('是否自动重置计分板(1|0)'))),
))

View File

@@ -1,101 +0,0 @@
# -*- coding: utf-8 -*-
# THIS PROGRAM IS ONLY A TEST EXAMPLE
# 音·创 开发交流群 861684859
# Email EillesWan2006@163.com W-YI_DoctorYI@outlook.com EillesWan@outlook.com
# 版权所有 金羿("Eilles Wan") & 诸葛亮与八卦阵("bgArray") & 鸣凤鸽子("MingFengPigeon")
# 若需转载或借鉴 许可声明请查看仓库目录下的 Lisence.md
"""
音·创 库版 MIDI转换展示程序
Musicreater Package Version : Demo for Midi Conversion
Copyright 2023 all the developers of Musicreater
开源相关声明请见 ./Lisence.md
Terms & Conditions: ./Lisence.md
"""
from msctPkgver.main import *
convertion = midiConvert()
while True:
midipath = input('请输入midi文件路径')
if os.path.exists(midipath):
break
else:
print('文件不存在,请重新输入')
outpath = input('请输入输出路径:')
if not os.path.exists(outpath):
os.makedirs(outpath)
while True:
try:
authorname = input('请输入作者:')
while True:
isProgress = input('*进度条[本Demo不支持自定义]')
if isProgress != '':
if isProgress in ('1', 'True'):
isProgress = True
elif isProgress in ('0', 'False'):
isProgress = False
else:
isProgress = isProgress
else:
continue
break
volume = input('请输入音量0-1')
if volume != '':
volume = float(volume)
speed = input('请输入速度倍率:')
if speed != '':
speed = float(speed)
player = input('请输入玩家选择器:')
heightmax = input('请输入指令结构最大生成高度:')
if heightmax != '':
heightmax = int(heightmax)
break
except BaseException:
print('输入错误,请重新输入')
def operation(
i,
):
print(f'正在操作{i}')
convertion.convert(midipath + '/' + i, outpath)
convertion.toBDXfile_withDelay(
1,
authorname if authorname != '' else input('请输入作者:'),
isProgress,
heightmax if heightmax != '' else int(input('请输入指令结构最大生成高度:')),
volume if volume != '' else float(input('请输入音量(0-1]')),
speed if speed != '' else float(input('请输入速度倍率:')),
player if player != '' else input('请输入玩家选择器:'),
)
if os.path.isdir(midipath):
import threading
for i in os.listdir(midipath):
if i.lower().endswith('.mid'):
threading.Thread(target=operation, args=(i,)).start()
else:
convertion.convert(midipath, outpath)
convertion.toBDXfile_withDelay(
1,
authorname if authorname != '' else input('请输入作者:'),
isProgress,
heightmax if heightmax != '' else int(input('请输入指令结构最大生成高度:')),
volume if volume != '' else float(input('请输入音量(0-1]')),
speed if speed != '' else float(input('请输入速度倍率:')),
player if player != '' else input('请输入玩家选择器:'),
)

View File

@@ -1,262 +0,0 @@
<h1 align="center">· Musicreater</h1>
<p align="center">
<img width="128" height="128" src="https://s1.ax1x.com/2022/05/06/Ouhghj.md.png" >
</p>
# Instructions for Using Demo(s)
*This is a tutorial for using the demo(s) of this library, not the Development Guide. If you want to see so, please read Below*
## Under Windows
0. Install Python 3.6+
First of all, you need to install the runtime environment of this library, *Python*. And a Installation Pack maybe the best choice:
> [Downloading Python 64-bit](https://www.python.org/ftp/python/3.8.10/python-3.8.10-amd64.exe)
> [Downloading Python 32-bit](https://www.python.org/ftp/python/3.8.10/python-3.8.10.exe)
While installing, it's better to check `Add Python 3.X to PATH`(just as the screenshot showed below), otherwise it needs to be set manually which may cause some time wasting
<img src=https://foruda.gitee.com/images/1662736520757331846/e38efb81_9911226.png>
If you are new to Python or not very familiar to Computer Programming, and having the disk space in your PC's System Partition (usually C:) of 150 MB, you can directly choose *Install Now*.
However, if you want to do it like a pro, choosing *Customize Installation*, it's a necessary to be sure to check `pip` and `py launcher` will be installed on your computer(see screenshot below). The two options is required for the next step of installing the requirements.
<img src=https://foruda.gitee.com/images/1662736621235871190/2ac3d98f_9911226.png>
After the installation, you can enter in your terminal(CMD/PowerShell/Bash/etc): "python" to ensure whether the installation was successful. If it was, your terminal will show things like below:
<img src=https://foruda.gitee.com/images/1659972669907359295/cmd.png>
1. Installing Requirements
It's better to open your terminal(CMD/PowerShell/Bash/etc) under Administrator Mode.
For example, if you want to use CMD in Administrator Mode, you can search `cmd` in the *Start Menu*, right click it and *Run as Administrator*
<img src="https://foruda.gitee.com/images/1662736878650993886/62487dd8_9911226.png">
Okay, after that, please enter in your terminal:
`pip install mido`
`pip install brotli`
If successful you will see something like below:
<img src="https://foruda.gitee.com/images/1662737676719454287/f61a70f7_9911226.png">
2. Download This Package and Demo(s)
- If you using Git, you can use the following commands to clone this lib:
`git clone -b pkgver https://gitee.com/EillesWan/Musicreater.git`
- If Git is not installed, you can download the zip package from the code page(from [GitHub](https://github.com/EillesWan/Musicreater.git) or [Gitee](https://gitee.com/EillesWan/Musicreater.git)). Or you are a Chinese fan having a QQ account, you can [Join the QQ Group 861684859](https://jq.qq.com/?_wv=1027&k=hpeRxrYr) and get it from our GroupFiles.
<img src=" https://foruda.gitee.com/images/1659972440341216712/下载.png" >
2. Start Using Demo(s)
Open your terminal in the directory of this, taking CMD, for example, just enter the directory and enter `cmd` in the path box:
<img src=https://foruda.gitee.com/images/1659974437388532868/输入.png>
<img src=https://foruda.gitee.com/images/1659974754378201859/输入c.png>
And enter one of the commands below by choosing what you need:
`python demo_convert.py`
`python demo_convert_bdx_byDelay.py`
### Addition for Error(s) Using or Installing
1. Environment Error of Microsoft Visual C++ Redistributable
If you meet this condition as the screenshot shows:
<img src=https://foruda.gitee.com/images/1659972789779764953/bug.jpeg>
Your MSVC Environment may be not installed, and you can download and install
> [Here of 64-Bit VCREDIST](https://aka.ms/vs/17/release/vc_redist.x64.exe)
> [Here of 32-Bit VCREDIST](https://aka.ms/vs/17/release/vc_redist.x86.exe)
Thank our groupmate *Mono* again for helping finding this problem.
## Under Linux OS
### Install Runtime Environment
0. Install and Verify Python Runtime
Common Linux Releases do include a Python Runtime Environment, what we should do only is to check it is a satisfied version to our program. If the version Python3.6, theoretically our program can be run.
We can type:
```bash
python -V
```
To check the Python version, as the follows
<img src=https://foruda.gitee.com/images/1665120915821957090/429561fd_9911226.png>
- Not Necessary
If you want to change a Python version just as what I want to do, it is such a great fantastic action! Let do as the follows:
- pacman Package ManagerIn Arch Linux Mostly
Let's write python3 into the ingore list of updating. Via `vim` to edit `/etc/pacman.conf`, add `python3` after `IgnorePkg`.
```bash
sudo vim /etc/pacman.conf
```
<img src=https://foruda.gitee.com/images/1665124611490335193/5e99ca26_9911226.png>
Then we can search for python releases in [Arch Achieve](https://archive.archlinux.org/packages/).*HERE, under Arch, Python refers to Python3 defaultly, while some other Linux releases using Python2 as default. So dose Arch Achieve.*What I find here is [Python3.8.6](https://archive.archlinux.org/packages/p/python/python-3.8.6-1-x86_64.pkg.tar.zst), so let's download she via `pacman`:
```bash
sudo pacman -U https://archive.archlinux.org/packages/p/python/python-3.8.6-1-x86_64.pkg.tar.zst
```
<img src=https://foruda.gitee.com/images/1665126362769399903/ea4b9598_9911226.png>
Perfect!
1. Install and Verify pip Package Manager
Before installing, it is to be checked, wheather Python's pip is OK:
```bash
python -m pip # To check is pip installed
# If a long tip occured, it is OK
# If returned as this, then not.
/usr/bin/python: No module named pip
# We can install pip via:
sudo pacman -S python-pip
# Verfy, remember.
python -m pip
# If you did but failed, we should use other methods to install pip:
wget https://bootstrap.pypa.io/get-pip.py
sudo python get-pip.py
# Verfy, must.
python -m pip
```
Over after checking, lets install the dependences.
```bash
pip install mido -i https://mirrors.aliyun.com/pypi/simple/
pip install brotli -i https://mirrors.aliyun.com/pypi/simple/
```
See the tips below as successfully installed
<img src="https://foruda.gitee.com/images/1662737676719454287/f61a70f7_9911226.png">
### Download this sources pack and Using its demos.
1. 使用Git下载本库及其示例代码
```bash
git clone -b pkgver https://gitee.com/EillesWan/Musicreater.git MSCTpkgver
```
当上述命令执行成功你会在执行此命令的所在位置发现一个名为 `MSCTpkgver` 的文件夹其中包含的正是我们心心念念下载的本程序和示例代码
而我们要运行的也正是示例代码因此赶快进入下载到的文件夹
```bash
cd MSCTpkgver
```
1. 开始使用
在目录下打开终端执行以下命令(选择你需要的)
```bash
python demo_convert.py
python demo_convert_bdx_byDelay.py
```
2. More Info for Parameters of Our Demo Program(s)
<img src=https://foruda.gitee.com/images/1659974810147043475/运行.png>
|Input Prompt|English Translation|Description|
|----------------|----------------|-------|
|请输入MIDI文件路径|Midi File Path|Path of a .mid file or a directory. While directory entered, our demo will convert all midi(s) in the directory|
|请输入输出路径|Output Path|Where files converted in|
|是否重置计分板|Whether Reset Scoreboard Automatically|Can only be 1 or 0(Recommanded 1)|
|*进度条[]|Progressbar|Whether to enable Progressbar and customize progressbar style. Type 0 or False to disable, 1 or True to use default style, or type using format taught in follow the Instructions below to customize one you like|
|请输入计分板名称|Scoreboard Name|*Only not byDelay* The name of scoreboard that player using|
|请输入音量|Volume|Only decimal in [0,1],(Recommanded 1)|
|请输入速度倍率|Speed Multiplying Factor|Maybe you want to play it faster(1) or slower(0 1)?|
|请输入玩家选择器|Player Selector|Full Selector including `@x`. E.g: Play for players tagged `Holo`, enter `@a[tag=Holo]` on this parameter|
# Instructions for **Customize Progress Bar**
We have supported the function of making progress bar in *Minecraft*'s music player. And also the method of customize them. So the following instructions are about the parameters of the Progress Bar Customizition.
A Progress Bar, of course, is composed of **changeless** parts and **changable** parts. And the changable parts include texts or *images*(these images are made up of texts, or we can say, character paintings 😁). That is, for *Minecraft*, a changable image in a progress bar is just the "bar" part(which is like a stripe).
We use a string to describe the style of progress bar you need, and it includes many **identifier**s to replace the changable parts.
There are the identifiers:
| Identifier | Changable Part |
|--------------|------------------------------------------------------|
| `%%N` | Music name(file name which is imported into program) |
| `%%s` | Value of scoreboard of now |
| `%^s` | Max value of scoreboard |
| `%%t` | Current playback time |
| `%^t` | Total music time |
| `%%%` | Current playback progress |
| `_` | To be replaced by the *Bar* part of the progress bar |
The `_` is a placeholder to identifying the *bar* part, yeah, just the changable image.
This is an example of **style description string**, and this is also the default style of *Musicreater*'s progress bar.
` %%N [ %%s/%^s %%% __________ %%t|%^t]`
This is a progress bar with only one line, but it is possible if you want to give a multiline parameter into the style description string.
But the string above is only for style identification, but we also need to identifying the changable image's image(just what the bar's look).
A "bar", simply, included 2 parts: *Have Been Played* & *Not Been Played*. So we use a tuple to pass the parameter. It's under a simple format: `(str: played, str: not)`. For example, the default parameter is below:
`('§e=§r', '§7=§r')`
So it's time to combine what I said in one parameter now!
This is a default definder parameter:
`('%%N [ %%s/%^s %%% __________ %%t|%^t]',('§e=§r', '§7=§r'))`
*Tip: To avoid errors, please not to use the identifiers as the other part of your style.*

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## 使用前的准备工作
### 安装终端工具
这里我们选用 **Termux** 作为我们的终端工具来安装这是一个强大的终端模拟器旨在安卓环境下模拟Linux的软件包环境
1. 下载
下载可以通过 [GitHub源](https://github.com/termux/termux-app/releases) 或者 [F-Droid源](https://f-droid.org/en/packages/com.termux/) 个人建议选择 F-Droid 因为在国内可以访问得到 GitHub 源就看运气
2. 安装
下载*APK*包后直接安装安装后打开可以看到一个类似这样的界面
<img height="512" src="https://foruda.gitee.com/images/1665933025120627254/a0479618_9911226.jpeg">
3. 完成
恭喜你你已经获得了一个极客般流畅地操作你手机的终端工具
### 安装运行环境
1. 换源
接下来我们就要来准备安装一下 **Python** 运行环境了这是运行 **Python** 源代码必要的
首先我估计你等不了多久急得要死所以我们要让下载速度稍微快一点先来换个源 **Termux** 输入以下指令
```bash
echo "deb https://mirror.mwt.me/termux/main stable main" > /data/data/com.termux/files/usr/etc/apt/sources.list
```
*感谢 天如<QQ 3291691454>为我们带来的简单换源方法*
- *非必要步骤*手动编辑换源
如果你闲着没事非要要手动编辑个文档来换源那用啥用普通的编辑器肯定可以于是我们就让他更普通一点**nano**
**Termux** 输入以下指令
```bash
export EDITOR=nano
apt edit-sources
```
那么请把看到的如左下图的界面变为右下图吧
<table><tr>
<td><img src="https://foruda.gitee.com/images/1665933104313107707/41108f03_9911226.jpeg"> </td>
<td><img src="https://foruda.gitee.com/images/1665933122534781330/3887a901_9911226.jpeg"></td>
</tr></table>
- 图片中的文件最后应该加入的两行为
```bash
deb https://mirrors.ustc.edu.cn/termux/apt/termux-main/ stable main
deb https://mirrors.tuna.tsinghua.edu.cn/termux/apt/termux-main/ stable main
```
然后键入 `Ctrl`+`S`再键入 `Ctrl`+`X`退出`nano`
在换源之后你可能会见到类似的提示
```bash
Your '/data/data/com.termux/files/usr/etc/apt/sources.list' file changed. Please run 'apt-get update'.
```
那就遵循它的指引输入
```bash
apt-get update
```
Alright.
2. 安装 **Python**
```bash
apt-get install python3
```
如果遇到提示问是否继续那就输入`Y`表示是如左下图安装成功后图若右下
<table><tr>
<td><img src="https://foruda.gitee.com/images/1665933181440420034/7f0fb5fd_9911226.jpeg"></td>
<td><img src="https://foruda.gitee.com/images/1665933238339972260/a9f06f4f_9911226.jpeg"></td>
</tr></table>
接下来我们来试一试 **Python** 是不是安装成了吧输入
```bash
python3 -V
```
如果输出了形如 `Python 3.X.X` 的提示则完成
3. 安装依赖库
```bash
# 首先换源
pip config set global.index-url http://mirrors.aliyun.com/pypi/simple/
# 然后安装
pip install mido
pip install brotli
```
- 如果出现以下情况真是死了鬼的我们要来再搞个设置
<img height="512" src="https://foruda.gitee.com/images/1665933289612919459/b87b7804_9911226.jpeg">
我们来修改收信任的源设置
```bash
pip config set global.trusted-host mirrors.aliyun.com/
```
之后再来安装即可
```bash
pip install mido
pip install brotli
```
安装成功后您可能会见到类似下图的提示
<img src="https://foruda.gitee.com/images/1662737676719454287/f61a70f7_9911226.png">
### 安装下载工具
既然已经有了运行环境那么我们就需要下载下我们的**·创库版示例代码**工具我非常推崇**Git**这种方便快捷好用还能下载仓库的代码管理器这个世界上你也找不到第二个所以我们来安装一下
```bash
pkg install git
```
安装完成后记得测试一下
<img height="512" src="https://foruda.gitee.com/images/1665933331269483373/9374c85d_9911226.jpeg">
## 本代码库的下载与演示程序的使用
1. 使用Git下载本库及其示例代码
```bash
git clone -b pkgver https://gitee.com/EillesWan/Musicreater.git MSCTpkgver
```
当上述命令执行成功你会在执行此命令的所在位置发现一个名为 `MSCTpkgver` 的文件夹其中包含的正是我们心心念念下载的本程序和示例代码
而我们要运行的也正是示例代码因此赶快进入下载到的文件夹
```bash
cd MSCTpkgver
```
1. 开始使用演示程序
依照你的需要执行以下命令之一
```bash
python demo_convert.py #计分板播放器支持mcpack与BDX
python demo_convert_bdx_byDelay.py #延迟播放器仅支持BDX
```
运行成功了哦耶
<img height="512" src="https://foruda.gitee.com/images/1665933366784631363/db9f80f6_9911226.jpeg">

View File

@@ -1,104 +0,0 @@
## 运行环境安装
### 检验Python运行环境
0. 一般的Linux发行版都有安装Python环境我们只需要保证其版本即可理论上 Python3.6 都可以运行我们的库
我们可以使用
```bash
python -V
```
来查看 Python 版本如下
<img src=https://foruda.gitee.com/images/1665120915821957090/429561fd_9911226.png>
1. *非必要环节*回退版本
如果你跟作者一样觉得 Python 3.10+ 太难用很烦人的话那真是皆大欢喜让我们一起来回退版本吧
- pacman 包管理器多用于Arch Linux上
1. 让我们先来把 python3 加入忽略升级的列表中使用`vim`修改`/etc/pacman.conf``IgnorePkg`后加上`python3`
```bash
sudo vim /etc/pacman.conf
```
<img src=https://foruda.gitee.com/images/1665124611490335193/5e99ca26_9911226.png>
2. 然后我们开始从[Arch Achieve](https://archive.archlinux.org/packages/)上找Python的版本列表*这里说明一下在Arch中Python默认指的是Python3而与其他某些Linux发行版中Python默认指代Python2不同所以在Arch Achieve中也是如此*我这里找到的是[Python3.8.6](https://archive.archlinux.org/packages/p/python/python-3.8.6-1-x86_64.pkg.tar.zst)于是我们用`pacman`把她下载下来并安装
```bash
sudo pacman -U https://archive.archlinux.org/packages/p/python/python-3.8.6-1-x86_64.pkg.tar.zst
```
<img src=https://foruda.gitee.com/images/1665126362769399903/ea4b9598_9911226.png>
3. 完美
- 其他包管理器
暂无
### 检查并安装pip包管理器依赖
1. 我们在安装依赖库之前应该确认一下Python自带的包管理器pip是否安装到位
```bash
python -m pip # 确认pip是否安装
# 当这个命令输入后有长段提示出现则为已经安装
# 如果返回如下那么则pip尚未安装
/usr/bin/python: No module named pip
# 可以使用如下命令来安装pip
sudo pacman -S python-pip
# 安装完成后记得验证
python -m pip
# 如果还是失败那么就需要用其他工具安装pip
wget https://bootstrap.pypa.io/get-pip.py
sudo python get-pip.py
# 安装完成后一定要验证!!!
python -m pip
```
2. 确认完成之后我们来安装一下依赖库
```bash
pip install mido -i https://mirrors.aliyun.com/pypi/simple/
pip install brotli -i https://mirrors.aliyun.com/pypi/simple/
```
3. 安装成功后可能会见到类似下图的提示
<img src="https://foruda.gitee.com/images/1662737676719454287/f61a70f7_9911226.png">
## 本代码库的下载与使用
1. 使用Git下载本库及其示例代码
```bash
git clone -b pkgver https://gitee.com/EillesWan/Musicreater.git MSCTpkgver
```
当上述命令执行成功你会在执行此命令的所在位置发现一个名为 `MSCTpkgver` 的文件夹其中包含的正是我们心心念念下载的本程序和示例代码
而我们要运行的也正是示例代码因此赶快进入下载到的文件夹
```bash
cd MSCTpkgver
```
1. 开始使用
在目录下打开终端执行以下命令(选择你需要的)
```bash
python demo_convert.py #计分板播放器支持mcpack与BDX
python demo_convert_bdx_byDelay.py #延迟播放器仅支持BDX
```

View File

@@ -1,89 +0,0 @@
## 一、运行环境安装
### (一)安装 Python3.6+
1. 首先需要下载Python的安装包最好是 *Python3.8*因为作者就用的是这个版本
> [下载64位Python安装包](https://www.python.org/ftp/python/3.8.10/python-3.8.10-amd64.exe)
> [下载32位Python安装包](https://www.python.org/ftp/python/3.8.10/python-3.8.10.exe)
2. 在安装时最好需要勾选 `Add Python 3.X to PATH`如下图所示当然如果您对自己非常自信您也可以手动设置此项目
<img src=https://foruda.gitee.com/images/1662736520757331846/e38efb81_9911226.png>
- 若您对Python一知半解或者不怎么了解并对自己的系统盘通常是C盘有大约150*兆字节*(MB)的信心的话您可以在安装时直接选择*快速安装*(Install Now)
3. 若您选择了*自定义安装*(Customize Installation)请务必勾选 `pip` `py launcher` 便于后续安装依赖如下图
<img src=https://foruda.gitee.com/images/1662736621235871190/2ac3d98f_9911226.png>
4. 安装结束之后可以在*终端*(命令行/PowerShell/Bash/etc)中输入python 试试是否安装成功成功安装之后在终端中输入python会显示诸如如下图片的提示
<img src=https://foruda.gitee.com/images/1659972669907359295/cmd.png>
### (二)安装依赖
1. 请以管理员模式打开您的*终端*(命令行/PowerShell/Bash/etc)
例如命令行可以如此打开*视窗开始菜单*(Windows开始)中搜索 `cmd`, 并以管理员身份运行
<img src="https://foruda.gitee.com/images/1662736878650993886/62487dd8_9911226.png">
2. 打开了终端之后请在终端中输入以下指令
```bash
pip install mido -i https://mirrors.aliyun.com/pypi/simple/
pip install brotli -i https://mirrors.aliyun.com/pypi/simple/
```
3. 安装成功后您可能会见到类似下图的提示
<img src="https://foruda.gitee.com/images/1662737676719454287/f61a70f7_9911226.png">
## 二、本工具的下载与使用
0. 下载本代码库以及演示程序
- 若您使用git请直接克隆本仓库
```bash
git clone -b pkgver https://gitee.com/EillesWan/Musicreater.git
```
- 若您不使用git可以在[*码云*(Gitee)](https://gitee.com/EillesWan/Musicreater.git)[*GitHub*](https://github.com/EillesWan/Musicreater.git)下载zip包或者[加入QQ群聊861684859](https://jq.qq.com/?_wv=1027&k=hpeRxrYr)在群文件中获取
<img src="https://foruda.gitee.com/images/1669540786443169766/fabf0acd_9911226.png" >
值得注意的是这张图上有12两个数字虽然是手写的但确实是数字表示着要进行的步骤希望眼尖得能找出我的口头禅的你们能够发现这两个用鼠标手写的数字并在安装时认真地执行我认为这并不算十分的难移动鼠标并单击大约消耗不了多少卡路里不过我没有进行精确的计算我也不是十分的清楚这个活动对于一个常人来讲有多难但我怀疑它不难
1. 开始使用
在目录下打开终端
例如打开命令行请进入到目录下在文件资源管理器的地址框内输入`cmd`
<img src=https://foruda.gitee.com/images/1659974437388532868/输入.png>
<img src=https://foruda.gitee.com/images/1659974754378201859/输入c.png>
执行以下命令(选择你需要的)
```bash
python demo_convert.py #计分板播放器支持mcpack与BDX
python demo_convert_bdx_byDelay.py #延迟播放器仅支持BDX
```
## 三、安装时错误的补充说明
1. Microsoft Visual C++ Redistributable 环境出错
如果你遇到了类似以下这种情况
<img src=https://foruda.gitee.com/images/1659972789779764953/bug.jpeg>
请下载最新的VCREDIST安装包可以参照[这个网页](https://docs.microsoft.com/zh-CN/cpp/windows/latest-supported-vc-redist)的说明也可以在这直接选择你需要的安装包下载
> [下载64位VCREDIST安装包](https://aka.ms/vs/17/release/vc_redist.x64.exe)
> [下载32位VCREDIST安装包](https://aka.ms/vs/17/release/vc_redist.x86.exe)
感谢群友Mono帮我们发现这个问题

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@@ -1,105 +0,0 @@
<h1 align="center">· Musicreater</h1>
<h2 align="center">库版 Package Version</h2>
<p align="center">
<img width="128" height="128" src="https://s1.ax1x.com/2022/05/06/Ouhghj.md.png" >
</p>
# 演示程序使用教程
*由于先前的 **读我文件**(README.md) 过于冗杂现另辟蹊径来给大家全方位的教程*
*这是演示程序demo的使用教程将在这里提供演示程序的相应的使用教程*
## 下载与启动教程
### [视窗(Windows)操作系统](./download%26atart/Windows.md)
### [里纽克斯(Linux)操作系统](./download%26atart/Linux.md)
### [安卓(Android)与安卓衍生操作系统](./download%26atart/Android.md)
## 演示程序使用教程
1. 参数说明
<img src=https://foruda.gitee.com/images/1659974810147043475/运行.png>
- midi路径含有mid文件路径文件名后缀的完整文件路径或者一个目录demo可接受批量转换可以使用相对或绝对路径皆可
- 输出路径输出文件夹的路径不需要指示文件名
- 是否重置计分板`1``0`歌曲放完是否重置推荐`1`
- 进度条是否启用进度条以及自定义进度条样式输入`0``False`表示不启用进度条输入`1``True`表示使用默认进度条其余的输入均表示使用输入的格式作为自定义的进度条样式
若不支持自定义则仅能输入`0``1`表示关闭开启
- 计分板名称游戏内的计分板名称
- 音量0-1之间的小数含01正常来说推荐`1`
- 速度倍率小数数据其值不可为0一般写`1`
- 玩家选择器包括 `@x` 在内的全部选择器即若要选择全部标签为`Holo`的玩家则需要如此输入`@a[tag=Holo]`
- 没有报错且在输出路径下找到mcpack或bdx即为生成成功
<img src=https://foruda.gitee.com/images/1659973655881460036/输出.png>
# 其他说明
## 对于 延迟播放器 的说明
问1什么是延迟播放器
答1播放音乐不同的音符之间存在间隔可以用不同的方式实现音符间空白的时间其一是计分板通过给计分板加分对应分数播放对应的音符就可以间隔到还有就是命令方块自带的延迟这样也可以实现音符间空白延迟播放器即后者但是因为只能对命令方块写入这样的延迟数据所以仅可以使用包含NBT的结构导出或者直接输出至世界
问2可不可以不要积分板
答2详见问1切换你所需要的播放器即可
## 对于 进度条自定义 功能的说明
因为我们提供了可以自动转换进度条的功能因此在这里给出进度条自定义参数的详细解释
请注意并非所有的演示样例程序都支持自定义进度条
一个进度条明显地**固定部分****可变部分**来构成而可变部分又包括了文字和图形两种当然我的世界里头的进度条可变的图形也就是那个这一点你需要了解因为后文中包含了很多这方面的概念需要你了解
进度条的自定义功能使用一个字符串来定义自己的样式其中包含众多**标识符**来表示可变部分
标识符如下注意大小写
| 标识符 | 指定的可变量 |
|---------|----------------|
| `%%N` | 乐曲名(即传入的文件名)|
| `%%s` | 当前计分板值 |
| `%^s` | 计分板最大值 |
| `%%t` | 当前播放时间 |
| `%^t` | 曲目总时长 |
| `%%%` | 当前进度比率 |
| `_` | 用以表示进度条占位|
表示进度条占位的 `_` 是用来标识你的进度条的也就是可变部分的唯一的图形部分
**样式定义字符串**的样例如下这也是默认的进度条的样式
` %%N [ %%s/%^s %%% __________ %%t|%^t]`
这是单独一行的进度条当然你也可以制作多行的如果是一行的输出时所使用的指令便是 `title`而如果是多行的话输出就会用 `titleraw` 作为进度条字幕
哦对了上面的只不过是样式定义同时还需要定义的是可变图形的部分也就是进度条上那个真正的
对于这个我们就采用了固定参数的方法对于一个进度条无非就是已经播放过的没播放过的两种形态所以使用一个元组来传入这两个参数就是最简单的了元组的格式也很简单`(str: 播放过的部分长啥样, str: 没播放过的部分长啥样)` 例如我们默认的进度的定义是这样的
`('§e=§r', '§7=§r')`
综合起来把这些参数传给函数需要一个参数整合你猜用的啥啊对对对我用的还是元组
我们的默认定义参数如下
`(r'%%N [ %%s/%^s %%% __________ %%t|%^t]',('§e=§r', '§7=§r'))`
*对了为了避免生成错误请尽量避免使用标识符作为定义样式字符串的其他部分*

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<h1 align="center">· Musicreater</h1>
<h2 align="center">库版 Package Version</h2>
<p align="center">
<img width="128" height="128" src="https://s1.ax1x.com/2022/05/06/Ouhghj.md.png" >
</p>
**此为开发相关文档内容包括所生成文件结构的详细说明特殊参数的详细解释**
# 库的简单调用
参见[example.py的相关部分](../example.py#L120)使用此库进行MIDI转换非常简单。
```python
import Musicreater # 导入转换库
old_execute_format = False # 指定是否使用旧的execute指令语法即1.18及以前的《我的世界:基岩版》语法)
# 首先新建转换对象。
conversion = Musicreater.midiConvert(enable_old_exe_format = old_execute_format)
# 值得注意的是,一个转换对象可以转换多个文件。
# 也就是在实例化的时候不进行对文件的绑定。
# 如果有调试需要,可以在实例化时传入参数 debug = True
# 如conversion = Musicreater.midiConvert(debug=True)
# 设置输入输出地址并指定execute指令语法
# 地址都为字符串类型,不能传入文件流
midi_path = "./where/you/place/.midi/files.mid"
output_folder = "./where/you/want2/convert/into/"
# 设定基本转换参数
conversion.convert(midi_path,output_folder)
# 进行转换并接受输出,具体的参数均在代码之文档中有相关说明
method_id = 3 # 指定使用的转换算法
# 使用计分板播放器,转换为附加包文件
convertion_result = conversion.to_mcpack(method_id,*prompts)
# 使用延迟播放器,转换为附加包文件
# 注意,在执行这个功能之前,你需要使用指令
# pip install TrimMCStruct
# 安装最新版的TrimMCStruct库
convertion_result = conversion.to_mcpack_with_delay(method_id,*prompts)
# 使用计分板播放器转换为BDX结构文件
convertion_result = conversion.to_BDX_file(method_id,*prompts)
# 使用延迟播放器转换为BDX结构文件
convertion_result = conversion.to_BDX_file_with_delay(method_id,*prompts)
# 转换结果是一个元组。
# 若其转换成功,则前三位必为
# True, 指令数量, 最大延迟
# 其中,最大延迟可以理解为计分板的最大值
# 如果转换失败,暂时还没有定返回值的规则
# 但是有一点是肯定的,数据结构必定是元组
print(convertion_result)
```
# 生成文件结构
## 名词解释
|名词|解释|备注|
|--------|-----------|----------|
|指令区|一个用于放置指令系统的区域通常是常加载区|常见于服务器指令系统好友联机房间中|
|指令链|与链式指令方块不同一个指令链通常指代的是一串由某种非链式指令方块作为开头后面连着一串链式指令方块的结构|通常的链都应用于需要单次激活而多指令的简单功能|
|起始块|链最初的那个非链式指令方块|此方块为脉冲方块或重复方块皆可|
|指令系统系统|指令系统通常指的是由一个或多个指令链以及相关红石机构相互配合一同组成的为达到某种特定的功能而构建的整体结构|通常的系统都应用于需要综合调配指令的复杂功能可由多个实现不同功能的模块构成不同系统之间可以相互调用各自的模块|
|游戏刻|游戏的一刻是指我的世界的游戏循环运行一次所占用的时间[详见我的世界中文维基](https://minecraft.fandom.com/zh/wiki/%E5%88%BB#%E6%B8%B8%E6%88%8F%E5%88%BB))。指令方块的延迟功能(即指令方块的“延迟刻数”设置项,此项的名称被误译为“已选中项的延迟”)的单位即为`1`游戏刻。|正常情况下游戏固定以每秒钟20刻的速率运行。但是由于游戏内的绝大多数操作都是基于刻数而非现实中的时间来计时并进行的一次游戏循环内也许会发生大量的操作很多情况下一秒对应的游戏刻会更少。 |
## 文件格式
1. 附加包格式`.mcpack`
使用附加包格式导出音乐则音乐会以指令函数文件`.mcfunction`存储于附加包内在附加包中函数文件的存储结构应为
- `functions\`
- `index.mcfunction`
- `mscply\`
- `progressShow.mcfunction`
- `track1.mcfunction`
- `track2.mcfunction`
- ...
- `trackN.mcfunction`
如图其中`index.mcfunction`文件和`mscply`文件夹存在于函数目录的根下`mscply`目录中包含音乐导出的众多音轨播放文件`trackX.mcfunction`同时若生成此包时选择了带有进度条的选项则会包含`progressShow.mcfunction`文件
`index.mcfunction`用于开始播放其中包含打开各个音轨对应函数的指令以及加分指令这里的加分是将**播放计分板的值大于等于`1`**的所有**玩家**的播放计分板分数增加`1`同时若生成此包时选择了自动重置计分板的选项则会包含一条重置计分板的指令
> 你知道吗·创的最早期版本我的世界函数音乐生成器正是用函数来播放不过这个版本采取的读入数据的形式大有不同
2. 结构格式
无论是音·创生成的是何种结构`MCSTRUCTURE`还是`BDX`都会依照此处的格式来生成此处我们想说明的结构的格式不是结构文件存储的格式而是结构导出之后方块将如何摆放的问题结构文件存储的格式这一点在各个我的世界开发的相关网站上都可能会有说明
考虑到进行我的世界游戏开发时为了节约常加载区域很多游戏会将指令区设立为一种层叠式的结构这种结构会限制每一层的指令系统的高度但是虽然长宽也是有限的却仍然比其纵轴延伸得更加自由
所以结构的生成形状依照给定的高度和内含指令的数量决定 $Z$ 轴延伸长度为指令方块数量对于给定高度之商的向下取整结果的平方根的向下取整用数学公式的方式表达则是
$$MaxZ = \left\lfloor\sqrt{\left\lfloor{\frac{NoC}{MaxH}}\right\rfloor}\right\rfloor$$
其中$MaxZ$即生成结构的$Z$轴最大延伸长度$NoC$表示链结构中所含指令方块的个数$MaxH$表示给定的生成结构的最大高度
我们的结构生成器在生成指令链时将首先以相对坐标系 $(0, 0, 0)$ 即相对原点开始自下向上堆叠高度轴 $Y$ 的长当高度轴达到了限制的高度时便将 $Z$ 轴向正方向堆叠`1`个方块并开始自上向下重新堆叠直至高度轴坐标达到相对为`0`若当所生成结构的 $Z$ 轴长达到了其最大延伸长度则此结构生成器将反转 $Z$ 轴的堆叠方向直至 $Z$ 轴坐标相对为`0`如此往复直至指令链堆叠完成
## 播放器
以结构生成的文件可以采用多种方式播放一类播放方式我们称其为**播放器**例如**延迟播放器****计分板播放器**等等以后推出的新的播放器届时也会在此处更新
为什么要设计这么多播放器是为了适应不同的播放环境需要通常情况下一个音乐中含有多个音符音符与音符之间存在间隔这里就产生了不一样的实现音符间时间间隔的方式而不同的应用环境下又会产生不一样的要求接下来将对不同的播放器进行详细介绍
1. 计分板播放器
计分板播放器是一种传统的我的世界音乐播放方式通过对于计分板加分来实现播放不同的音符一个很简单的原理就是**用不同的计分板分值对应不同的音符**再通过加分来达到那个分值即播放出来
**·**用来达到这种效果的指令是这样的
```mcfunction
execute @a[scores={ScBd=x}] ~ ~ ~ playsound InstID @s ~ ~Ht ~ Vlct Ptc
```
|参数|说明|备注|
|--------|-----------|----------|
|`ScBd`|指定的计分板名称||
|`x`|音发出时对应的分数值||
|`InstID`|声音效果ID|不同的声音ID可以对应不同的乐器详见转换[乐器对照表](./%E8%BD%AC%E6%8D%A2%E4%B9%90%E5%99%A8%E5%AF%B9%E7%85%A7%E8%A1%A8.md)|
|`Ht`|播放点对玩家的距离|通过距离来表达声音的响度 $S$ 表示此参数`Ht`以Vol表示音量百分比则计算公式为 $S = \frac{1}{Vol}-1$ |
|`Vlct`|原生我的世界中规定的播放力度|这个参数是一个谜一样的存在似乎它的值毫不重要因为无论这个值是多少我们听起来都差不多当此音符所在MIDI通道为第一通道则这个值为0.7倍MIDI指定力度其他则为0.9|
|`Ptc`|音符的音高|这是决定音调的参数 $P$ 表示此参数 $n$ 表示其在MIDI中的编号 $x$ 表示一定的音域偏移则计算公式为 $P = 2^\frac{n-60-x}{12}$ |
后四个参数决定了这个音的性质而前两个参数仅仅是为了决定音播放的时间
2. 延迟播放器
延迟播放器是通过我的世界游戏中指令方块的设置项延迟刻数来达到定位音符的效果**将所有的音符依照其播放时距离乐曲开始时的时间毫秒放在一个序列内再计算音符两两之间对应的时间差值转换为我的世界内对应的游戏刻数之后填入指令方块的设置中**
在音·创中由于此方式播放的音乐不需要用计分板所以播放指令是这样的
```mcfunction
execute Tg ~ ~ ~ playsound InstID @s ~ ~Ht ~ Vlct Ptc
```
|参数|说明|备注|
|--------|-----------|----------|
|`Tg`|播放对象|选择器或玩家名|
|`InstID`|声音效果ID|不同的声音ID可以对应不同的乐器详见转换[乐器对照表](./%E8%BD%AC%E6%8D%A2%E4%B9%90%E5%99%A8%E5%AF%B9%E7%85%A7%E8%A1%A8.md)|
|`Ht`|播放点对玩家的距离|通过距离来表达声音的响度 $S$ 表示此参数`Ht`以Vol表示音量百分比则计算公式为 $S = \frac{1}{Vol}-1$ |
|`Vlct`|原生我的世界中规定的播放力度|这个参数是一个谜一样的存在似乎它的值毫不重要因为无论这个值是多少我们听起来都差不多当此音符所在MIDI通道为第一通道则这个值为0.7倍MIDI指定力度其他则为0.9|
|`Ptc`|音符的音高|这是决定音调的参数 $P$ 表示此参数 $n$ 表示其在MIDI中的编号$x$表示一定的音域偏移则计算公式为 $P = 2^\frac{n-60-x}{12}$ |
其中后四个参数决定了这个音的性质
由于这样的延迟数据是依赖于指令方块的设置项所以使用这种播放器所转换出的结果仅可以存储在包含方块NBT信息及方块实体NBT信息的结构文件中或者直接输出至世界
# 进度条自定义
因为我们提供了可以自动转换进度条的功能因此在这里给出进度条自定义参数的详细解释
请注意并非所有的演示样例程序都支持自定义进度条
一个进度条明显地**固定部分****可变部分**来构成而可变部分又包括了文字和图形两种当然我的世界里头的进度条可变的图形也就是那个这一点你需要了解因为后文中包含了很多这方面的概念需要你了解
进度条的自定义功能使用一个字符串来定义自己的样式其中包含众多**标识符**来表示可变部分
标识符如下注意大小写
| 标识符 | 指定的可变量 |
|---------|----------------|
| `%%N` | 乐曲名(即传入的文件名)|
| `%%s` | 当前计分板值 |
| `%^s` | 计分板最大值 |
| `%%t` | 当前播放时间 |
| `%^t` | 曲目总时长 |
| `%%%` | 当前进度比率 |
| `_` | 用以表示进度条占位|
表示进度条占位的 `_` 是用来标识你的进度条的也就是可变部分的唯一的图形部分
**样式定义字符串**的样例如下这也是默认的进度条的样式
` %%N [ %%s/%^s %%% __________ %%t|%^t]`
这是单独一行的进度条当然你也可以制作多行的如果是一行的输出时所使用的指令便是 `title`而如果是多行的话输出就会用 `titleraw` 作为进度条字幕
哦对了上面的只不过是样式定义同时还需要定义的是可变图形的部分也就是进度条上那个真正的
对于这个我们就采用了固定参数的方法对于一个进度条无非就是已经播放过的没播放过的两种形态所以使用一个元组来传入这两个参数就是最简单的了元组的格式也很简单`(str: 播放过的部分长啥样, str: 没播放过的部分长啥样)` 例如我们默认的进度的定义是这样的
`('§e=§r', '§7=§r')`
综合起来把这些参数传给函数需要一个参数整合你猜用的啥啊对对对我用的还是元组
我们的默认定义参数如下
`(r'%%N [ %%s/%^s %%% __________ %%t|%^t]',('§e=§r', '§7=§r'))`
*对了为了避免生成错误请尽量避免使用标识符作为定义样式字符串的其他部分*

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@@ -1,180 +0,0 @@
<h1 align="center">· Musicreater</h1>
<h2 align="center">库版 Package Version</h2>
<p align="center">
<img width="128" height="128" src="https://s1.ax1x.com/2022/05/06/Ouhghj.md.png" >
</p>
# 新手答疑指南
**考虑到某些用户电脑技术不是特别先进且对这个项目充满了好奇心但是又了解的不是很充分
为此我特别在这里写一份文档解答各位的好奇心放心本文件全程中文英文版本随后更新**
## 第一部分 关于音·创的作用
### 1.1 音·创简介
· Musicreater 是一款免费开源的 **我的世界基岩版** 音乐制作软件
· 库版 (Musicreater Package Version) 是一款免费开源的针对 **我的世界基岩版** 的midi音乐转换库
· 采用的是**带有特殊条款的Apache2.0**开源协议详情请见[这里](https://gitee.com/EillesWan/Musicreater/blob/master/LICENSE.md)
·
目前已经具备较为完善的**教程**如果你还不知道音·创有教程请点击
[
这里](https://gitee.com/EillesWan/Musicreater/blob/pkgver/docs/%E5%8A%9F%E8%83%BD%E4%BD%BF%E7%94%A8%E8%AF%B4%E6%98%8E.md)
### 1.2 音·创到底目前有什么功能?
* - [x] 支持导入.mid文件
* - [x] 支持写入.mcpack文件
* - [x] 支持写入.bdx文件
* 不支持导入.mp3 .mp4 .wav等音频流文件
## 第二部分 关于格式的问题
### 2.1 关于.mid格式
其实对于经常玩音乐电子制作的朋友们来说mid格式并不陌生这里我简单介绍一下
> mid格式是由MIDI继承而来MID文件并不是一段录制好的声音而是记录声音的信息然后再告诉声卡如何再现音乐的一组指令
> 这样一个MIDI文件每存1分钟的音乐只用大约510KB今天MID文件主要用于原始乐器作品流行歌曲的业余表演游戏音轨以及电子贺卡等
>
> 百度百科
>
> MIDI 音乐保存在电脑上就是 *.mid 类型的文件和一般意义上的音乐不同mid 类型的音乐通常并不是可直接发行供大众欣赏的音乐
> 它更像是一种音乐创作者使用的工程文件它没有歌词不含有人类语言如果说五线谱是给人类阅读的乐谱
> MIDI音乐文件便是给计算机或其他电子设备使用的乐谱对于音乐这个世界来说它微不足道却又是现代数字音乐的基石虽不为大众所知
> 但在 MIDI 音乐爱好者眼中它却是非常有意思的东西有了 MIDI 音乐技术和一台电脑基本就等于拥有了一个乐队加上相关的音乐知识
> 就可以自己指挥这个乐队创作音乐作品了
> 同时MIDI 技术由于数据结构简单又与音乐有关也成为了部分技术极客的爱好有人使用MIDI技术+Arduino开源硬件制作了架子鼓
> 有人通过分析大量MIDI乐曲结构设计了人工智能作曲软件还有更酷的人使用MIDI音乐制作了随节奏变幻的特斯拉线圈
> 在MIDI 音乐的世界里汇聚了一批喜欢音乐又热爱技术的人我们有理由相信玩MIDI音乐的你定是多才多艺的
>
> midishow.com
**所以mid文件的本质是电子乐谱而不是记录声音波形文件的.mp3/.wav/.m4a等等文件**
### 2.2 关于.mid格式的获取
通过刚刚的介绍你可能已经发现*.mid文件因为受众并不多而并没有被广泛熟知因而你之前可能完全没见过这个文件更何况要弄一首自己心仪的歌了
这里介绍几个获取.mid格式的方法
1. 最简单的方法就是成为一个作编曲的人当然很多人做不到这一点但是有必要提到这一点当你在下面的渠道中都无法获得想要的文件时
你应该考虑是不是需要自己创作内容或者请别人帮你创作内容
2. 当你没有这样的文件时问问别人或者从群里下在公告的免费的也是个思路不过这个办法通常使用次数有限
3. 自己找mid现在我将给你提供一个完整的找mid的方法请认真学习
**1.** 首先你需要在www.midishow.com中注册一个账号并不复杂你可能只需要一个QQ号
**2.** 登录你的账号主界面应该如下图所示
<img src="https://foruda.gitee.com/images/1672644995747340749/36c9c143_10062986.png">
**3.** 在显眼的搜索框中输入你想要的歌曲名称接下来的教程我以`夜空中最亮的星`这首歌及它的mid来演示下载流程点击搜索框完成这一步
<img src="https://foruda.gitee.com/images/1672645340943813483/44d0db69_10062986.png">
**4.** 接下来看到搜索结果如下你可以点进去一个听听决定你是否要下载也有可能你什么都没搜到那你就得换首歌或者换个途径了
<img src="https://foruda.gitee.com/images/1672645574402099694/6b7e18e5_10062986.png">
**5.** 点击播放按钮试听网站上的效果可能一般但是会听音乐的人应该很快就能决定你是否需要下载这个音乐如果需要下载你可以进行到下一步
如果不行那你可以退回刚刚的页面换一个
<img src="https://foruda.gitee.com/images/1672645752246438160/47cead78_10062986.png">
**6.** 翻到最下面如图你可以对这首歌进行打分打分可以使积分+1建议打5分你可以对这首歌进行评论一次有意义的评论可以+3
下载一首歌需要-3积分如果你先完成了这两项操作再下载那你还会再赚1积分所以推荐这样做
<img src="https://foruda.gitee.com/images/1672646433045265565/26ea29b2_10062986.png">
**完成后会像这样**
<img src="https://foruda.gitee.com/images/1672646242419857480/5e8809b8_10062986.png">
**7.** 接下来下载往上翻网页找到这个标识然后单击
<img src="https://foruda.gitee.com/images/1672646275215822535/63b402db_10062986.png">
**8.** 确认完毕后点击下载
<img src="https://foruda.gitee.com/images/1672646309787744490/f459adac_10062986.png">
**9.** 完成下载如图
<img src="https://foruda.gitee.com/images/1672646335942429563/2449ed0b_10062986.png">
4. 使用mp3转换为mid的工具不得不说科技的进步带来了许多便利让这样困难的事情也变得简单如果上述方法仍然没有解决你的问题
那么你可以在下一章节中找到有关这个途径的说明
### 2.3 .mp3格式转换为.mid格式
**注意使用这个技术有一定难度酌情使用**
概述mp3转mid需要把**模拟的波形频谱信号转为数字乐谱信号**这个过程**一定有损失**
请各位以后不要在答疑群中问类似于我这个转换效果为什么不好这样的问题谢谢
如果直接用**widi**的话相当于对声音进行了**傅里叶变换**你确实可以分离出其中的音高但是效果在不同情况下差异较大
尤其是有架子鼓啊啥的玩也的时候比较****
[widi工具链接](https://pan.baidu.com/s/1j_Jui0piQ6rMOXM0GJtqTg) 提取码b0lw
**如果只有钢琴的谱子需要分离有一个完美的选择**[这里](https://zhuanlan.zhihu.com/p/270999354)
如果不然有其他的乐器也需要分离那么可能就有点困难像cakewalk就确实也可以吧音频变成mid但是可能要
**先把原MP3分离成人声音轨贝斯音轨等再傅里叶变换**
当然我也可能了解的不全没准现在已经有传新的技术可以分离的更好了那就太棒了('')
另外我们开发者也象征性的找了一些mp3转mid的网站我们没使用过不担保效果
[https://www.serocs.cn/transcription/](https://www.serocs.cn/transcription/)
同时midishow论坛里有一些大佬也提供了解决方案看看他们的发言也是一个不错的选择
我就只给个论坛链接了经常有人问这种问题你可以去那里随便找到一篇帖子看看
[论坛](https://www.midishow.com/question)
### 2.4 输出格式的问题
在前面说到输出主要有`.mcpack``.bdx`文件的输出接下来我会围绕这两个文件进行简单的说明
#### 2.4.1 .mcpack是什么
输出.mcpack文件其实对于一个**资深基岩版我的世界玩家**应该并不陌生
.mcpack文件其实就是我的世界基岩版的附加包里面一般分为行为包和材质包
我们生成的命令组属于**行为包** (下图就是一个例子)
<img src="https://foruda.gitee.com/images/1672647779755793187/884abaa9_10062986.png">
如果你是国际电脑版基岩玩家就像我一样是可以直接打开这个文件并将这个包导入我的世界的
关于怎么使用请看[**这里**](https://gitee.com/EillesWan/Musicreater/blob/pkgver/docs/%E7%94%9F%E6%88%90%E6%96%87%E4%BB%B6%E7%9A%84%E4%BD%BF%E7%94%A8%E8%AF%B4%E6%98%8E.md)
#### 2.4.2 .bdx是什么
.bdx 文件其实是FastBuilder这款软件的结构文件可以导入到我的世界
由于这不属于官方文件且我并不是很熟悉这个结构所以请对这个格式有问题的好兄弟加一下QQ群问问群里负责导入的大佬
## 第三部分 关于其他问题
**由于开发者们都很忙群友们的耐心也都有限所以恳请大家提出有意义的问题这里附一个关于提问方法的链接大家可以看看**
[提问的智慧](https://github.com/tvvocold/How-To-Ask-Questions-The-Smart-Way)
希望不要我把这个文件在聊天中甩给你那说明我可能已经没有耐心了
看完这份说明如果你打算开始使用我们的工具的话请移步至[这里](https://gitee.com/EillesWan/Musicreater/blob/pkgver/docs/%E5%8A%9F%E8%83%BD%E4%BD%BF%E7%94%A8%E8%AF%B4%E6%98%8E.md)
## 结尾
### 作者\<*金羿*\>(Eilles)联系方式
1. QQ 2647547478
2. 电邮 EillesWan2006@163.com W-YI_DoctorYI@outlook.com EillesWan@outlook.com
3. 微信 WYI_DoctorYI
4. Telegram [@EillesWan](https://t.me/EillesWan)
### 作者\<*诸葛亮与八卦阵*\>(bgArray)联系方式
1. QQ 4740437765
**欢迎加群[861684859](https://jq.qq.com/?_wv=1027&k=hpeRxrYr)**
**欢迎加群[861684859](https://jq.qq.com/?_wv=1027&k=hpeRxrYr)**
**欢迎加群[861684859](https://jq.qq.com/?_wv=1027&k=hpeRxrYr)**
重要的事情说三遍
**(有能力的同志麻烦给仓库star一下)**
**(有能力的同志麻烦给仓库star一下)**
**(有能力的同志麻烦给仓库star一下)**

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<img width="128" height="128" src="https://s1.ax1x.com/2022/05/06/Ouhghj.md.png" >
</p>
# 生成文件的使用说明
# 生成文件的使用
*由于先前的 **读我文件**(README.md) 过于冗杂现另辟蹊径来给大家全方位的教程*
*这是本库生成文件的相关说不是使用本库的教程若要查看**本库的演示程序**使用教程可点击[此处](%E5%8A%9F%E8%83%BD%E4%BD%BF%E7%94%A8%E8%AF%B4%E6%98%8E.md)*
*这是本库生成文件的使用声不是使用本库的教程若要查看**本库的演示程序**使用教程可点击[此处](%E5%8A%9F%E8%83%BD%E4%BD%BF%E7%94%A8%E8%AF%B4%E6%98%8E.md)若要查看有关文件结构的内容可以点击[此处](./%E7%94%9F%E6%88%90%E6%96%87%E4%BB%B6%E7%BB%93%E6%9E%84%E8%AF%B4%E6%98%8E.md)*
## 文件格式
## 附加包格式
1. 附加包格式`.mcpack`
支持的文件后缀`.MCPACK`
使用附加包格式导出音乐则音乐会以指令函数文件`.mcfunction`存储于附加包内在附加包中函数文件的存储结构应为
1. 导入附加包
2. 在一个循环方块中输入指令 `function index`
3. 将需要聆听音乐的实体的播放所用计分板设置为 `1`
4. 激活循环方块
5. 若想要暂停播放可以停止循环指令方块的激活状态
6. 若想要重置某实体的播放可以将其播放用的计分板重置
- `functions\`
- `index.mcfunction`
- `mscply\`
- `progressShow.mcfunction`
- `track1.mcfunction`
- `track2.mcfunction`
- ...
- `trackN.mcfunction`
> 其中 步骤三 步骤四 的顺序可以调换
## 结构格式
支持的文件后缀`.MCSTRUCTURE``.BDX`
1. 将结构导入世界
- 延迟播放器
2. 将结构生成的第一个指令方块之模式更改为**脉冲**
3. 激活脉冲方块
4. 若欲重置播放可以停止对此链的激活例如停止区块加载
5. 此播放器不支持暂停
- 计分板播放器
2. 在所生成的第一个指令方块前放置一个循环指令方块其朝向应当对着所生成的第一个方块
3. 在循环指令方块中输入使播放对象的播放用计分板加分的指令延迟为`0`每次循环增加`1`
4. 激活循环方块
5. 若想要暂停播放可以停止循环指令方块的激活状态
6. 若想要重置某实体的播放可以将其播放用的计分板重置
如图其中`index.mcfunction`文件和`mscply`文件夹存在于函数目录的根下`mscply`目录中包含音乐导出的众多音轨播放文件`trackX.mcfunction`同时若生成此包时选择了带有进度条的选项则会包含`progressShow.mcfunction`文件
`index.mcfunction`用于开始播放其中包含打开各个音轨对应函数的指令以及加分指令这里的加分是将**播放计分板的值大于等于`1`**的所有**玩家**的播放计分板分数增加`1`同时若生成此包时选择了自动重置计分板的选项则会包含一条重置计分板的指令

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# 暂无

149
example.py Normal file
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# -*- coding: utf-8 -*-
# 伶伦 开发交流群 861684859
"""
音·创 (Musicreater) 演示程序
是一款免费开源的针对《我的世界》的midi音乐转换库
Musicreater (音·创)
A free open source library used for convert midi file into formats that is suitable for **Minecraft**.
版权所有 © 2023 音·创 开发者
Copyright © 2023 all the developers of Musicreater
开源相关声明请见 ./License.md
Terms & Conditions: ./License.md
"""
import os
import Musicreater
# 获取midi列表
midi_path = input(f"请输入MIDI路径")
# 获取输出地址
out_path = input(f"请输入输出路径:")
conversion = Musicreater.midiConvert()
def isMethodOK(sth: str):
if int(sth) in range(1, len(conversion.methods) + 1):
return int(sth)
else:
raise ValueError
convert_method = int(input(f"请输入转换算法[1~{len(conversion.methods)}]"))
# 选择输出格式
fileFormat = int(input(f"请输入输出格式[BDX(1) 或 MCPACK(0)]").lower())
playerFormat = int(input(f"请选择播放方式[计分板(1) 或 延迟(0)]").lower())
# 真假字符串判断
def bool_str(sth: str) -> bool:
try:
return bool(float(sth))
except ValueError:
if str(sth).lower() == "true":
return True
elif str(sth).lower() == "false":
return False
else:
raise ValueError("布尔字符串啊?")
debug = False
if os.path.exists("./demo_config.json"):
import json
prompts = json.load(open("./demo_config.json", "r", encoding="utf-8"))
if prompts[-1] == "debug":
debug = True
prompts = prompts[:-1]
else:
prompts = []
# 提示语 检测函数 错误提示语
for args in [
(
f"输入音量:",
float,
),
(
f"输入播放速度:",
float,
),
(
f"是否启用进度条:",
bool_str,
),
(
f"计分板名称:",
str,
)
if playerFormat == 1
else (
f"玩家选择器:",
str,
),
(
f"是否自动重置计分板:",
bool_str,
)
if playerFormat == 1
else (),
(
f"作者名称:",
str,
)
if fileFormat == 1
else (),
(
f"最大结构高度:",
int,
)
if fileFormat == 1
else (),
]:
if args:
prompts.append(args[1](input(args[0])))
conversion = Musicreater.midiConvert(debug=debug)
print(f"正在处理 {midi_path} ")
conversion.convert(midi_path, out_path)
if debug:
with open("./records.json", "a", encoding="utf-8") as f:
json.dump(conversion.toDICT(), f)
f.write(5 * "\n")
conversion_result = (
conversion.to_mcpack(convert_method, *prompts)
if fileFormat == 0
else (
conversion.to_BDX_file(convert_method, *prompts)
if playerFormat == 1
else conversion.to_BDX_file_with_delay(convert_method, *prompts)
)
)
if conversion_result[0]:
print(
f" 指令总长:{conversion_result[1]},最高延迟:{conversion_result[2]}{f''',结构大小{conversion_result[3]},最末坐标{conversion_result[4]}''' if fileFormat == 1 else ''}"
)
else:
print(f"失败:{conversion_result}")
exitSth = input("回车退出").lower()
if exitSth == "record":
import json
with open("./demo_config.json", "w", encoding="utf-8") as f:
json.dump(prompts, f)
elif exitSth == "delrec":
os.remove("./demo_config.json")

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# THIS PROGRAM IS ONLY A TEST EXAMPLE
from msctPkgver.main import *
convertion = midiConvert()
convertion.convert(input('请输入midi文件路径'), input('请输入输出路径:'))
for i in convertion.toBDXfile(
1,
input('请输入作者:'),
bool(int(input('是否开启进度条(1|0)'))),
int(input('请输入指令结构最大生成高度:')),
input('请输入计分板名称:'),
float(input('请输入音量(0-1]')),
float(input('请输入速度倍率:')),
bool(int(input('是否自动重置计分板(1|0)'))),
):
print(i)

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# THIS PROGRAM IS ONLY A TEST EXAMPLE
from msctPkgver.main import *
convertion = midiConvert()
convertion.convert(input("请输入midi文件路径"), input("请输入输出路径:"))
print(
convertion.tomcpack(
3,
bool(int(input("是否自动重置计分板(1|0)"))),
bool(int(input("是否开启进度条(1|0)"))),
input("请输入计分板名称:"),
float(input("请输入音量0-1")),
float(input("请输入速度倍率:")),
)
)
# for the test
# if __name__ == '__main__':
# convertion = midiConvert()
# convertion.convert(r"C:\Users\lc\Documents\MuseScore3\乐谱\乐谱\victory.mid", ".")
# convertion.tomcpack(
# 1, True, True, "scb", 1, 1)

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# THIS PROGRAM IS ONLY A TEST EXAMPLE
from msctPkgver.main import *
convertion = midiConvert()
convertion.convert(input('请输入midi文件路径'), input('请输入输出路径:'))
convertion.tomcpack(
1,
bool(int(input('是否自动重置计分板(1|0)'))),
bool(int(input('是否开启进度条(1|0)'))),
input('请输入计分板名称:'),
float(input('请输入音量0-1')),
float(input('请输入速度倍率:')),
)
# for the test
# if __name__ == '__main__':
# convertion = midiConvert()
# convertion.convert(r"C:\Users\lc\Documents\MuseScore3\乐谱\乐谱\victory.mid", ".")
# convertion.tomcpack(
# 1, True, True, "scb", 1, 1)

8
example_mcstructure.py Normal file
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from Musicreater import midiConvert
conversion = midiConvert(enable_old_exe_format=False)
conversion.convert(input("midi路径:"), input("输出路径:"))
conversion.to_mcstructure_file_with_delay(
3,
)

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@@ -1,343 +0,0 @@
# -*- coding: utf-8 -*-
# 音·创 开发交流群 861684859
# Email EillesWan2006@163.com W-YI_DoctorYI@outlook.com EillesWan@outlook.com
# 版权所有 金羿("Eilles Wan") & 诸葛亮与八卦阵("bgArray") & 鸣凤鸽子("MingFengPigeon")
# 若需转载或借鉴 许可声明请查看仓库目录下的 Lisence.md
"""
音·创 库版 MIDI转换示例程序
Musicreater Package Version : Demo for Midi Conversion
Copyright 2023 all the developers of Musicreater
开源相关声明请见 ./Lisence.md
Terms & Conditions: ./Lisence.md
"""
languages = {
"ZH_CN": {
"MSCT": "音·创",
"ChooseLang": "选择语言",
"LangChd": "当前语言已经切换为",
"ZH_CN": "简体中文",
"ZH_TW": "繁体中文(台湾)",
"EN_GB": "英语(英国)",
"EN_US": "英语(美国)",
":": "",
",": "",
".": "",
"ChooseFileFormat": "请输入输出格式[BDX(1)或MCPACK(0)]",
"ChoosePlayer": "请选择播放方式[计分板(1) 或 延迟(0)]",
"ChoosePath": "请输入MIDI路径或所在文件夹",
"WhetherArgEntering": "是否为文件夹内文件的转换统一参数[是(1) 或 否(0)]",
"EnterArgs": "请输入转换参数",
"noteofArgs": "文件夹内的全部midi将统一以此参数转换",
"ChooseSbReset": "是否自动重置计分板[是(1) 或 否(0)]",
"WhetherCstmProgressBar": "是否自定义进度条[是(1) 或 否(0)]",
"EnterProgressBarStyle": "请输入进度条样式",
"EnterSbName": "请输入计分板名称",
"EnterVolume": "请输入音量大小(0~1)",
"EnterSpeed": "请输入速度倍率",
"EnterAuthor": "请输入作者",
"EnterMaxHeight": "请输入指令结构最大生成高度",
"ErrEnter": "输入错误",
"Re-Enter": "请重新输入",
"Dealing": "正在处理",
"FileNotFound": "文件(夹)不存在",
"ChooseOutPath": "请输入结果输出路径",
"EnterSelecter": "请输入播放者选择器",
"Saying": "言·论",
}
}
import sys
if sys.argv.__len__() > 0:
currentLang = sys.argv[0]
if not currentLang in languages.keys():
currentLang = "ZH_CN"
else:
currentLang = "ZH_CN"
def _(__):
'''
`languages`
'''
return languages[currentLang][__]
import os
import random
import datetime
from msctPkgver.main import *
try:
from rich.console import Console
except ModuleNotFoundError as E:
if input("您需要安装 Rich 模块才能使用这个样例\n请问是否安装?(y/n)").lower() in ('y', '1'):
os.system("pip install Rich -i https://mirrors.aliyun.com/pypi/")
from rich.console import Console
else:
raise E
try:
import zhdate
except ModuleNotFoundError as E:
if input("您需要安装 zhdate 模块才能使用这个样例\n请问是否安装?(y/n)").lower() in ('y', '1'):
os.system("pip install zhdate -i https://mirrors.aliyun.com/pypi/")
import zhdate
else:
raise E
try:
import requests
except ModuleNotFoundError as E:
if input("您需要安装 requests 模块才能使用这个样例\n请问是否安装?(y/n)").lower() in ('y', '1'):
os.system("pip install requests -i https://mirrors.aliyun.com/pypi/")
import requests
else:
raise E
MainConsole = Console()
MainConsole.print(
"[#121110 on #F0F2F4] ",
style="#121110 on #F0F2F4",
justify="center",
)
# 显示大标题
MainConsole.rule(title="[bold #AB70FF]欢迎使用音·创独立转换器", characters="=", style="#26E2FF")
MainConsole.rule(
title="[bold #AB70FF]Welcome to Independent Musicreater Convernter", characters="-"
)
# 显示箴言部分
MainConsole.print(
"[#121110 on #F0F2F4]"
+ random.choice(
requests.get(
"https://gitee.com/EillesWan/Musicreater/raw/master/resources/myWords.txt"
)
.text.strip("\r\n")
.split("\r\n")
),
style="#121110 on #F0F2F4",
justify="center",
)
from typing import Any, Literal, Optional, TextIO
JustifyMethod = Literal["default", "left", "center", "right", "full"]
OverflowMethod = Literal["fold", "crop", "ellipsis", "ignore"]
# 高级的打印函数
def prt(
*objects: Any,
sep: str = " ",
end: str = "\n",
justify: Optional[JustifyMethod] = None,
overflow: Optional[OverflowMethod] = None,
no_wrap: Optional[bool] = None,
emoji: Optional[bool] = None,
markup: Optional[bool] = None,
highlight: Optional[bool] = None,
width: Optional[int] = None,
height: Optional[int] = None,
crop: bool = True,
soft_wrap: Optional[bool] = None,
new_line_start: bool = False,
) -> None:
"""打印到控制台。
Args:
objects (位置性的args): 要记录到终端的对象。
sep (str, 可选): 要在打印数据之间写入的字符串。默认为""
end (str, optio可选nal): 在打印数据结束时写入的字符串。默认值为"\\\\n"
style (Union[str, Style], 可选): 应用于输出的样式。默认为`None`。
justify (str, 可选): 校正位置,可为"default", "left", "right", "center""full". 默认为`None`。
overflow (str, 可选): 控制溢出:"ignore"忽略, "crop"裁剪, "fold"折叠, "ellipsis"省略号。默认为`None`。
no_wrap (Optional[bool], 可选): 禁用文字包装。默认为`None`。
emoji (Optional[bool], 可选): 启用表情符号代码,或使用控制台默认的`None`。默认为`None`。
markup (Optional[bool], 可选): 启用标记,或`None`使用控制台默认值。默认为`None`。
highlight (Optional[bool], 可选): 启用自动高亮,或`None`使用控制台默认值。默认为`None`。
width (Optional[int], 可选): 输出的宽度,或`None`自动检测。默认为`None`。
crop (Optional[bool], 可选): 裁剪输出到终端的宽度。默认为`True`。
soft_wrap (bool, 可选): 启用软包装模式,禁止文字包装和裁剪,或`None``用于 控制台默认值。默认为`None`。
new_line_start (bool, False): 如果输出包含多行,在开始时插入一个新行。默认值为`False`。
"""
MainConsole.print(
*objects,
sep=sep,
end=end,
style="#F0F2F4 on #121110",
justify=justify,
overflow=overflow,
no_wrap=no_wrap,
emoji=emoji,
markup=markup,
highlight=highlight,
width=width,
height=height,
crop=crop,
soft_wrap=soft_wrap,
new_line_start=new_line_start,
)
prt(f"{_('LangChd')}{_(':')}{_(currentLang)}")
# 高级的输入函数
def ipt(
*objects: Any,
sep: str = " ",
justify: Optional[JustifyMethod] = None,
overflow: Optional[OverflowMethod] = None,
no_wrap: Optional[bool] = None,
emoji: Optional[bool] = None,
markup: Optional[bool] = None,
highlight: Optional[bool] = None,
width: Optional[int] = None,
height: Optional[int] = None,
crop: bool = True,
soft_wrap: Optional[bool] = None,
new_line_start: bool = False,
password: bool = False,
stream: Optional[TextIO] = None,
) -> str:
"""显示一个提示并等待用户的输入。
它的工作方式与Python内建的 :func:`input` 函数相同如果Python内建的 :mod:`readline` 模块先前已经加载,则提供详细的行编辑和历史功能。
Args:
objects (位置性的args): 要记录到终端的对象。
sep (str, 可选): 要在打印数据之间写入的字符串。默认为""
end (str, optio可选nal): 在打印数据结束时写入的字符串。默认值为"\\\\n"
style (Union[str, Style], 可选): 应用于输出的样式。默认为`None`。
justify (str, 可选): 校正位置,可为"default", "left", "right", "center""full". 默认为`None`。
overflow (str, 可选): 控制溢出:"ignore"忽略, "crop"裁剪, "fold"折叠, "ellipsis"省略号。默认为`None`。
no_wrap (Optional[bool], 可选): 禁用文字包装。默认为`None`。
emoji (Optional[bool], 可选): 启用表情符号代码,或使用控制台默认的`None`。默认为`None`。
markup (Optional[bool], 可选): 启用标记,或`None`使用控制台默认值。默认为`None`。
highlight (Optional[bool], 可选): 启用自动高亮,或`None`使用控制台默认值。默认为`None`。
width (Optional[int], 可选): 输出的宽度,或`None`自动检测。默认为`None`。
crop (Optional[bool], 可选): 裁剪输出到终端的宽度。默认为`True`。
soft_wrap (bool, 可选): 启用软包装模式,禁止文字包装和裁剪,或`None``用于 控制台默认值。默认为`None`。
new_line_start (bool, False): 如果输出包含多行,在开始时插入一个新行。默认值为`False`。
password (bool, 可选): 隐藏已经输入的文案,默认值为`False`。
stream (TextIO, 可选): 可选从文件中读取(而非控制台),默认为 `None`。
Returns:
str: 从stdin读取的字符串
"""
MainConsole.print(
*objects,
sep=sep,
end="",
style="#F0F2F4 on #121110",
justify=justify,
overflow=overflow,
no_wrap=no_wrap,
emoji=emoji,
markup=markup,
highlight=highlight,
width=width,
height=height,
crop=crop,
soft_wrap=soft_wrap,
new_line_start=new_line_start,
)
return MainConsole.input("", password=password, stream=stream)
def formatipt(notice: str, fun, errnote: str = "", *extraArg):
'''循环输入,以某种格式
notice: 输入时的提示
fun: 格式函数
errnote: 输入不符格式时的提示
*extraArg: 对于函数的其他参数'''
while True:
result = ipt(notice)
try:
funresult = fun(result, *extraArg)
break
except:
prt(errnote)
continue
return result, funresult
# 获取midi列表
while True:
midipath = ipt(f"{_('ChoosePath')}{_(':')}").lower()
if os.path.exists(midipath):
if os.path.isfile(midipath):
midis = (midipath,)
elif os.path.isdir(midipath):
midis = tuple(
(
os.path.join(midipath, i)
for i in os.listdir(midipath)
if i.lower().endswith('.mid') or i.lower().endswith('.midi')
)
)
else:
prt(f"{_('ErrEnter')}{_(',')}{_('Re-Enter')}{_('.')}")
continue
else:
prt(f"{_('FileNotFound')}{_(',')}{_('Re-Enter')}{_('.')}")
continue
break
# 获取输出地址
outpath = formatipt(
f"{_('ChooseOutPath')}{_(':')}",
os.path.exists,
f"{_('FileNotFound')}{_(',')}{_('Re-Enter')}{_('.')}",
).lower()
# 选择输出格式
while True:
fileFormat = ipt(f"{_('ChooseFileFormat')}{_(':')}").lower()
if fileFormat in ('0', 'mcpack'):
fileFormat = 0
prt(_("EnterArgs"))
if len(midis) > 1:
prt(_("noteofArgs"))
elif fileFormat in ('1', 'bdx'):
fileFormat = 1
while True:
playerFormat = ipt(f"{_('ChoosePlayer')}{_(':')}").lower()
if playerFormat in ('0', '延迟'):
playerFormat = 0
elif playerFormat in ('1', '计分板'):
playerFormat = 1
else:
prt(f"{_('ErrEnter')}{_(',')}{_('Re-Enter')}{_('.')}")
continue
break
else:
prt(f"{_('ErrEnter')}{_(',')}{_('Re-Enter')}{_('.')}")
continue
break
if fileFormat == 0:
pass
MainConsole.input()

View File

@@ -1,67 +0,0 @@
# -*- coding: utf-8 -*-
# 音·创 开发交流群 861684859
# Email EillesWan2006@163.com W-YI_DoctorYI@outlook.com EillesWan@outlook.com
# 版权所有 金羿("Eilles Wan") & 诸葛亮与八卦阵("bgArray") & 鸣凤鸽子("MingFengPigeon")
# 若需转载或借鉴 请依照 Apache 2.0 许可证进行许可
"""
音·创 库版 MIDI转换示例程序
Musicreater Package Version : Demo for Midi Conversion
Copyright 2022 all the developers of Musicreater
Licensed under the Apache License, Version 2.0 (the 'License');
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an 'AS IS' BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
"""
from rich.console import Console
MainConsole = Console()
import requests
import random
# 欸嘿!
while True:
MainConsole.print(
"[#121110 on #F0F2F4] ",
style="#121110 on #F0F2F4",
justify="center",
)
MainConsole.rule(title="[bold #AB70FF]欢迎使用音·创独立转换器", characters="=", style="#26E2FF")
MainConsole.rule(
title="[bold #AB70FF]Welcome to Independent Musicreater Convernter", characters="-"
)
MainConsole.print(
"[#121110 on #F0F2F4]"
+ random.choice(
requests.get(
"https://gitee.com/EillesWan/Musicreater/raw/master/resources/myWords.txt"
)
.text.strip("\r\n")
.split("\r\n")
),
style="#121110 on #F0F2F4",
justify="center",
)
MainConsole.print()

View File

@@ -1,153 +0,0 @@
# -*- coding: utf-8 -*-
##########################################################################
# Form generated from reading UI file 'mid_analyse.ui'
##
# Created by: Qt User Interface Compiler version 6.4.1
##
# WARNING! All changes made in this file will be lost when recompiling UI file!
##########################################################################
# from PySide6.QtCore import (QCoreApplication, QDate, QDateTime, QLocale,
# QMetaObject, QObject, QPoint, QRect,
# QSize, QTime, QUrl, Qt)
# from PySide6.QtGui import (QBrush, QColor, QConicalGradient, QCursor,
# QFont, QFontDatabase, QGradient, QIcon,
# QImage, QKeySequence, QLinearGradient, QPainter,
# QPalette, QPixmap, QRadialGradient, QTransform)
# from PySide6.QtWidgets import (QApplication, QGroupBox, QHBoxLayout, QLabel,
# QLineEdit, QPushButton, QSizePolicy, QWidget)
import sys
from PySide6.QtWidgets import QApplication, QWidget, QGroupBox, QPushButton, \
QLabel, QLineEdit, QHBoxLayout, QFileDialog
from PySide6.QtCore import QRect, QMetaObject, Slot
class Ui_Form(QWidget):
def __init__(self):
super().__init__()
self.groupBox = None
self.horizontalLayout = None
self.horizontalLayoutWidget = None
self.close_button = None
self.fileChoseButton = None
self.input_button = None
self.note_count_label = None
self.note_count_shower = None
self.output_button = None
def setupUi(self, Form):
if not Form.objectName():
Form.setObjectName(u"Form")
Form.resize(582, 355)
self.groupBox = QGroupBox(Form)
self.groupBox.setObjectName(u"groupBox")
self.groupBox.setGeometry(QRect(10, 0, 561, 311))
self.fileChoseButton = QPushButton(self.groupBox)
self.fileChoseButton.setObjectName(u"file_chose_button")
self.fileChoseButton.setGeometry(QRect(10, 20, 75, 24))
self.note_count_label = QLabel(self.groupBox)
self.note_count_label.setObjectName(u"note_count_label")
self.note_count_label.setGeometry(QRect(20, 50, 54, 16))
self.note_count_shower = QLineEdit(self.groupBox)
self.note_count_shower.setObjectName(u"note_count_shower")
self.note_count_shower.setGeometry(QRect(70, 50, 113, 20))
self.horizontalLayoutWidget = QWidget(Form)
self.horizontalLayoutWidget.setObjectName(u"horizontalLayoutWidget")
self.horizontalLayoutWidget.setGeometry(QRect(10, 310, 561, 41))
self.horizontalLayout = QHBoxLayout(self.horizontalLayoutWidget)
self.horizontalLayout.setObjectName(u"horizontalLayout")
self.horizontalLayout.setContentsMargins(0, 0, 0, 0)
self.input_button = QPushButton(self.horizontalLayoutWidget)
self.input_button.setObjectName(u"input_button")
self.horizontalLayout.addWidget(self.input_button)
self.output_button = QPushButton(self.horizontalLayoutWidget)
self.output_button.setObjectName(u"output_button")
self.horizontalLayout.addWidget(self.output_button)
self.close_button = QPushButton(self.horizontalLayoutWidget)
self.close_button.setObjectName(u"close_button")
self.horizontalLayout.addWidget(self.close_button)
Form.setWindowTitle("Mid解析器")
self.groupBox.setTitle("mid信息")
self.fileChoseButton.setText("选择文件")
self.note_count_label.setText("音符数")
self.input_button.setText("导入")
self.output_button.setText("导出分析")
self.close_button.setText("关闭")
QMetaObject.connectSlotsByName(Form)
# self.ui.btnCalculate.clicked.connect(self.fileLoading)
def fileLoading(self):
filePath, _ = QFileDialog.getOpenFileName(
self.groupBox, # 父窗口对象
"选择文件", # 标题
r"./", # 起始目录
"mid类型 (*.mid *.midi)" # 选择类型过滤项,过滤内容在括号中
)
print(filePath)
@Slot()
def on_fileChoseButton_clicked(self):
filePath, _ = QFileDialog.getOpenFileName(
self.groupBox, # 父窗口对象
"选择文件", # 标题
r"./", # 起始目录
"mid类型 (*.mid *.midi)" # 选择类型过滤项,过滤内容在括号中
)
print(filePath)
class MidAnalyseGui(QWidget):
def __init__(self, parent=None):
super().__init__(parent)
self.ui = Ui_Form()
self.ui.setupUi(self)
self.ui.fileChoseButton.clicked.connect(self.fileLoading)
def fileLoading(self):
filePath, _ = QFileDialog.getOpenFileName(
self.ui.groupBox, # 父窗口对象
"选择文件", # 标题
r"./", # 起始目录
"mid类型 (*.mid *.midi)" # 选择类型过滤项,过滤内容在括号中
)
print(filePath)
@Slot()
def on_fileChoseButton_clicked(self):
filePath, _ = QFileDialog.getOpenFileName(
self.ui.groupBox, # 父窗口对象
"选择文件", # 标题
r"./", # 起始目录
"mid类型 (*.mid *.midi)" # 选择类型过滤项,过滤内容在括号中
)
print(filePath)
if __name__ == "__main__":
app = QApplication(sys.argv) # 创建一个QApplication也就是你要开发的软件app
# MainWindow = QMainWindow() # 创建一个QMainWindow用来装载你需要的各种组件、控件
# MainWindow = QWidget() # 创建一个QMainWindow用来装载你需要的各种组件、控件
ui = MidAnalyseGui() # ui是你创建的ui类的实例化对象
# ui.setupUi(MainWindow) # 执行类中的setupUi方法方法的参数是第二步中创建的QMainWindow
ui.show() # 执行QMainWindow的show()方法显示这个QMainWindow
sys.exit(app.exec()) # 使用exit()或者点击关闭按钮退出QApplication
if __name__ == '__main__':
app = QApplication(sys.argv)
MainWindow = QWidget()
ui = Ui_Form()
ui.setupUi(MainWindow)
ui.show()
sys.exit(app.exec())

View File

@@ -1,101 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<ui version="4.0">
<class>Form</class>
<widget class="QWidget" name="Form">
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>582</width>
<height>355</height>
</rect>
</property>
<property name="windowTitle">
<string>Form</string>
</property>
<widget class="QGroupBox" name="groupBox">
<property name="geometry">
<rect>
<x>10</x>
<y>0</y>
<width>561</width>
<height>311</height>
</rect>
</property>
<property name="title">
<string>mid信息</string>
</property>
<widget class="QPushButton" name="file_chose_button">
<property name="geometry">
<rect>
<x>10</x>
<y>20</y>
<width>75</width>
<height>24</height>
</rect>
</property>
<property name="text">
<string>选择文件</string>
</property>
</widget>
<widget class="QLabel" name="note_count_label">
<property name="geometry">
<rect>
<x>20</x>
<y>50</y>
<width>54</width>
<height>16</height>
</rect>
</property>
<property name="text">
<string>音符数</string>
</property>
</widget>
<widget class="QLineEdit" name="note_count_shower">
<property name="geometry">
<rect>
<x>70</x>
<y>50</y>
<width>113</width>
<height>20</height>
</rect>
</property>
</widget>
</widget>
<widget class="QWidget" name="horizontalLayoutWidget">
<property name="geometry">
<rect>
<x>10</x>
<y>310</y>
<width>561</width>
<height>41</height>
</rect>
</property>
<layout class="QHBoxLayout" name="horizontalLayout">
<item>
<widget class="QPushButton" name="input_button">
<property name="text">
<string>导入</string>
</property>
</widget>
</item>
<item>
<widget class="QPushButton" name="output_button">
<property name="text">
<string>导出分析</string>
</property>
</widget>
</item>
<item>
<widget class="QPushButton" name="close_button">
<property name="text">
<string>关闭</string>
</property>
</widget>
</item>
</layout>
</widget>
</widget>
<resources/>
<connections/>
</ui>

View File

@@ -1,34 +0,0 @@
# -*- coding: utf-8 -*-
"""一个简单的基于音·创的我的世界音频操作工具"""
# 音·创 开发交流群 861684859
# Email EillesWan2006@163.com W-YI_DoctorYI@outlook.com EillesWan@outlook.com
# 版权所有 金羿("Eilles Wan") & 诸葛亮与八卦阵("bgArray") & 鸣凤鸽子("MingFengPigeon")
# 若需转载或借鉴 许可声明请查看仓库目录下的 Lisence.md
__version__ = '0.1.0'
__all__ = []
__author__ = (('金羿', 'Eilles Wan'), ('诸葛亮与八卦阵', 'bgArray'), ('鸣凤鸽子', 'MingFengPigeon'))
"""
音·创 库版 (Musicreater Package Version)
是一款免费开源的针对《我的世界基岩版》的midi音乐转换库
Musicreater pkgver (Package Version 音·创 库版)
A free open source library used for convert midi file into formats that is suitable for **Minecraft: Bedrock Edition**.
Copyright 2023 all the developers of Musicreater
开源相关声明请见 ../Lisence.md
Terms & Conditions: ../Lisence.md
"""
from .main import *
print('此Midi转换功能由音·创开发者开发版权归参与开发的人员共同所有。')
print('Copyright © 2022 all the developers of Musicreater')
print("小贴不妨试试Mid-BDX转换网页在线的多功能Midi转换器")
print("https://dislink.github.io/midi2bdx/")

View File

@@ -1,60 +0,0 @@
# -*- coding: utf-8 -*-
# 音·创 开发交流群 861684859
# Email EillesWan2006@163.com W-YI_DoctorYI@outlook.com EillesWan@outlook.com
# 版权所有 金羿("Eilles Wan") & 诸葛亮与八卦阵("bgArray") & 鸣凤鸽子("MingFengPigeon")
# 若需转载或借鉴 许可声明请查看仓库目录下的 Lisence.md
"""
音·创 库版 (Musicreater Package Version)
是一款免费开源的针对《我的世界基岩版》的midi音乐转换库
Musicreater pkgver (Package Version 音·创 库版)
A free open source library used for convert midi file into formats that is suitable for **Minecraft: Bedrock Edition**.
Copyright 2023 all the developers of Musicreater
开源相关声明请见 ../Lisence.md
Terms & Conditions: ../Lisence.md
"""
class MSCTBaseException(Exception):
"""音·创库版本的所有错误均继承于此"""
def __init__(self, *args):
super().__init__(*args)
def (self,):
for i in self.args:
print(i+"喵!")
def crash_it(self):
raise self
class CrossNoteError(MSCTBaseException):
'''同通道下同音符交叉出现所产生的错误'''
pass
class NotDefineTempoError(MSCTBaseException):
'''没有Tempo设定导致时间无法计算的错误'''
pass
class MidiDestroyedError(MSCTBaseException):
'''Midi文件损坏'''
pass
class ChannelOverFlowError(MSCTBaseException):
'''一个midi中含有过多的通道数量应≤16'''
pass
class NotDefineProgramError(MSCTBaseException):
'''没有Program设定导致没有乐器可以选择的错误'''
pass

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580
pp.py
View File

@@ -1,580 +0,0 @@
# -*- coding: utf-8 -*-
##########################################################################
# Form generated from reading UI file 'PySide6-Pkg.ui'
##
# Created by: Qt User Interface Compiler version 6.4.1
##
# WARNING! All changes made in this file will be lost when recompiling UI file!
##########################################################################
from PySide6.QtCore import (QCoreApplication, QDate, QDateTime, QLocale,
QMetaObject, QObject, QPoint, QRect,
QSize, QTime, QUrl, Qt)
from PySide6.QtGui import (QAction, QBrush, QColor, QConicalGradient,
QCursor, QFont, QFontDatabase, QGradient,
QIcon, QImage, QKeySequence, QLinearGradient,
QPainter, QPalette, QPixmap, QRadialGradient,
QTransform)
from PySide6.QtWidgets import (
QApplication,
QCheckBox,
QComboBox,
QHBoxLayout,
QHeaderView,
QLabel,
QMainWindow,
QMenu,
QMenuBar,
QSizePolicy,
QSlider,
QSpinBox,
QStatusBar,
QTabWidget,
QTableWidget,
QTableWidgetItem,
QTextEdit,
QToolButton,
QVBoxLayout,
QWidget)
class Ui_MainWindow(object):
def setupUi(self, MainWindow):
if not MainWindow.objectName():
MainWindow.setObjectName(u"MainWindow")
MainWindow.resize(800, 600)
self.action = QAction(MainWindow)
self.action.setObjectName(u"action")
icon = QIcon()
iconThemeName = u"document-open"
if QIcon.hasThemeIcon(iconThemeName):
icon = QIcon.fromTheme(iconThemeName)
else:
icon.addFile(u".", QSize(), QIcon.Normal, QIcon.Off)
self.action.setIcon(icon)
self.action_Input = QAction(MainWindow)
self.action_Input.setObjectName(u"action_Input")
self.centralwidget = QWidget(MainWindow)
self.centralwidget.setObjectName(u"centralwidget")
self.verticalLayoutWidget = QWidget(self.centralwidget)
self.verticalLayoutWidget.setObjectName(u"verticalLayoutWidget")
self.verticalLayoutWidget.setGeometry(QRect(0, 0, 951, 611))
self.verticalLayout = QVBoxLayout(self.verticalLayoutWidget)
self.verticalLayout.setObjectName(u"verticalLayout")
self.verticalLayout.setContentsMargins(0, 0, 0, 0)
self.tabO = QTabWidget(self.verticalLayoutWidget)
self.tabO.setObjectName(u"tabO")
self.tab = QWidget()
self.tab.setObjectName(u"tab")
self.verticalLayoutWidget_2 = QWidget(self.tab)
self.verticalLayoutWidget_2.setObjectName(u"verticalLayoutWidget_2")
self.verticalLayoutWidget_2.setGeometry(QRect(0, 0, 881, 591))
self.verticalLayout_2 = QVBoxLayout(self.verticalLayoutWidget_2)
self.verticalLayout_2.setObjectName(u"verticalLayout_2")
self.verticalLayout_2.setContentsMargins(0, 0, 0, 0)
self.tableWidget = QTableWidget(self.verticalLayoutWidget_2)
self.tableWidget.setObjectName(u"tableWidget")
self.verticalLayout_2.addWidget(self.tableWidget)
self.tabO.addTab(self.tab, "")
self.tab_2 = QWidget()
self.tab_2.setObjectName(u"tab_2")
self.label = QLabel(self.tab_2)
self.label.setObjectName(u"label")
self.label.setGeometry(QRect(10, 10, 71, 16))
self.widget = QWidget(self.tab_2)
self.widget.setObjectName(u"widget")
self.widget.setGeometry(QRect(0, 30, 281, 131))
self.verticalLayoutWidget_3 = QWidget(self.widget)
self.verticalLayoutWidget_3.setObjectName(u"verticalLayoutWidget_3")
self.verticalLayoutWidget_3.setGeometry(QRect(10, 0, 271, 131))
self.verticalLayout_3 = QVBoxLayout(self.verticalLayoutWidget_3)
self.verticalLayout_3.setObjectName(u"verticalLayout_3")
self.verticalLayout_3.setContentsMargins(0, 0, 0, 0)
self.label_2 = QLabel(self.verticalLayoutWidget_3)
self.label_2.setObjectName(u"label_2")
self.verticalLayout_3.addWidget(self.label_2)
self.label_4 = QLabel(self.verticalLayoutWidget_3)
self.label_4.setObjectName(u"label_4")
self.verticalLayout_3.addWidget(self.label_4)
self.label_5 = QLabel(self.verticalLayoutWidget_3)
self.label_5.setObjectName(u"label_5")
self.verticalLayout_3.addWidget(self.label_5)
self.label_7 = QLabel(self.verticalLayoutWidget_3)
self.label_7.setObjectName(u"label_7")
self.verticalLayout_3.addWidget(self.label_7)
self.label_6 = QLabel(self.verticalLayoutWidget_3)
self.label_6.setObjectName(u"label_6")
self.verticalLayout_3.addWidget(self.label_6)
self.label_3 = QLabel(self.verticalLayoutWidget_3)
self.label_3.setObjectName(u"label_3")
self.verticalLayout_3.addWidget(self.label_3)
self.widget_2 = QWidget(self.tab_2)
self.widget_2.setObjectName(u"widget_2")
self.widget_2.setGeometry(QRect(280, 30, 281, 131))
self.verticalLayoutWidget_4 = QWidget(self.widget_2)
self.verticalLayoutWidget_4.setObjectName(u"verticalLayoutWidget_4")
self.verticalLayoutWidget_4.setGeometry(QRect(10, 0, 271, 131))
self.verticalLayout_4 = QVBoxLayout(self.verticalLayoutWidget_4)
self.verticalLayout_4.setObjectName(u"verticalLayout_4")
self.verticalLayout_4.setContentsMargins(0, 0, 0, 0)
self.label_9 = QLabel(self.verticalLayoutWidget_4)
self.label_9.setObjectName(u"label_9")
self.verticalLayout_4.addWidget(self.label_9)
self.label_8 = QLabel(self.verticalLayoutWidget_4)
self.label_8.setObjectName(u"label_8")
self.verticalLayout_4.addWidget(self.label_8)
self.label_10 = QLabel(self.verticalLayoutWidget_4)
self.label_10.setObjectName(u"label_10")
self.verticalLayout_4.addWidget(self.label_10)
self.label_12 = QLabel(self.verticalLayoutWidget_4)
self.label_12.setObjectName(u"label_12")
self.verticalLayout_4.addWidget(self.label_12)
self.label_13 = QLabel(self.verticalLayoutWidget_4)
self.label_13.setObjectName(u"label_13")
self.verticalLayout_4.addWidget(self.label_13)
self.label_11 = QLabel(self.verticalLayoutWidget_4)
self.label_11.setObjectName(u"label_11")
self.verticalLayout_4.addWidget(self.label_11)
self.widget_3 = QWidget(self.tab_2)
self.widget_3.setObjectName(u"widget_3")
self.widget_3.setGeometry(QRect(10, 160, 781, 191))
self.verticalLayoutWidget_5 = QWidget(self.widget_3)
self.verticalLayoutWidget_5.setObjectName(u"verticalLayoutWidget_5")
self.verticalLayoutWidget_5.setGeometry(QRect(0, 0, 781, 191))
self.verticalLayout_5 = QVBoxLayout(self.verticalLayoutWidget_5)
self.verticalLayout_5.setObjectName(u"verticalLayout_5")
self.verticalLayout_5.setContentsMargins(0, 0, 0, 0)
self.horizontalLayout = QHBoxLayout()
self.horizontalLayout.setObjectName(u"horizontalLayout")
self.label_14 = QLabel(self.verticalLayoutWidget_5)
self.label_14.setObjectName(u"label_14")
self.horizontalLayout.addWidget(self.label_14)
self.comboBox = QComboBox(self.verticalLayoutWidget_5)
self.comboBox.setObjectName(u"comboBox")
self.horizontalLayout.addWidget(self.comboBox)
self.toolButton = QToolButton(self.verticalLayoutWidget_5)
self.toolButton.setObjectName(u"toolButton")
self.horizontalLayout.addWidget(self.toolButton)
self.verticalLayout_5.addLayout(self.horizontalLayout)
self.horizontalLayout_5 = QHBoxLayout()
self.horizontalLayout_5.setObjectName(u"horizontalLayout_5")
self.horizontalLayout_4 = QHBoxLayout()
self.horizontalLayout_4.setObjectName(u"horizontalLayout_4")
self.horizontalLayout_2 = QHBoxLayout()
self.horizontalLayout_2.setObjectName(u"horizontalLayout_2")
self.label_15 = QLabel(self.verticalLayoutWidget_5)
self.label_15.setObjectName(u"label_15")
self.horizontalLayout_2.addWidget(self.label_15)
self.horizontalSlider = QSlider(self.verticalLayoutWidget_5)
self.horizontalSlider.setObjectName(u"horizontalSlider")
self.horizontalSlider.setOrientation(Qt.Horizontal)
self.horizontalLayout_2.addWidget(self.horizontalSlider)
self.horizontalLayout_4.addLayout(self.horizontalLayout_2)
self.label_17 = QLabel(self.verticalLayoutWidget_5)
self.label_17.setObjectName(u"label_17")
self.horizontalLayout_4.addWidget(self.label_17)
self.horizontalSlider_3 = QSlider(self.verticalLayoutWidget_5)
self.horizontalSlider_3.setObjectName(u"horizontalSlider_3")
self.horizontalSlider_3.setOrientation(Qt.Horizontal)
self.horizontalLayout_4.addWidget(self.horizontalSlider_3)
self.horizontalLayout_5.addLayout(self.horizontalLayout_4)
self.horizontalLayout_9 = QHBoxLayout()
self.horizontalLayout_9.setObjectName(u"horizontalLayout_9")
self.label_21 = QLabel(self.verticalLayoutWidget_5)
self.label_21.setObjectName(u"label_21")
self.horizontalLayout_9.addWidget(self.label_21)
self.spinBox = QSpinBox(self.verticalLayoutWidget_5)
self.spinBox.setObjectName(u"spinBox")
self.horizontalLayout_9.addWidget(self.spinBox)
self.horizontalLayout_5.addLayout(self.horizontalLayout_9)
self.verticalLayout_5.addLayout(self.horizontalLayout_5)
self.horizontalLayout_16 = QHBoxLayout()
self.horizontalLayout_16.setObjectName(u"horizontalLayout_16")
self.horizontalLayout_13 = QHBoxLayout()
self.horizontalLayout_13.setObjectName(u"horizontalLayout_13")
self.label_24 = QLabel(self.verticalLayoutWidget_5)
self.label_24.setObjectName(u"label_24")
self.horizontalLayout_13.addWidget(self.label_24)
self.comboBox_3 = QComboBox(self.verticalLayoutWidget_5)
self.comboBox_3.setObjectName(u"comboBox_3")
self.horizontalLayout_13.addWidget(self.comboBox_3)
self.horizontalLayout_6 = QHBoxLayout()
self.horizontalLayout_6.setObjectName(u"horizontalLayout_6")
self.label_18 = QLabel(self.verticalLayoutWidget_5)
self.label_18.setObjectName(u"label_18")
self.horizontalLayout_6.addWidget(self.label_18)
self.textEdit = QTextEdit(self.verticalLayoutWidget_5)
self.textEdit.setObjectName(u"textEdit")
self.textEdit.setMaximumSize(QSize(16777215, 22))
self.horizontalLayout_6.addWidget(self.textEdit)
self.horizontalLayout_8 = QHBoxLayout()
self.horizontalLayout_8.setObjectName(u"horizontalLayout_8")
self.label_20 = QLabel(self.verticalLayoutWidget_5)
self.label_20.setObjectName(u"label_20")
self.label_20.setMaximumSize(QSize(16777215, 22))
self.horizontalLayout_8.addWidget(self.label_20)
self.textEdit_2 = QTextEdit(self.verticalLayoutWidget_5)
self.textEdit_2.setObjectName(u"textEdit_2")
self.textEdit_2.setMaximumSize(QSize(16777215, 22))
self.horizontalLayout_8.addWidget(self.textEdit_2)
self.horizontalLayout_6.addLayout(self.horizontalLayout_8)
self.horizontalLayout_13.addLayout(self.horizontalLayout_6)
self.horizontalLayout_16.addLayout(self.horizontalLayout_13)
self.verticalLayout_5.addLayout(self.horizontalLayout_16)
self.horizontalLayout_7 = QHBoxLayout()
self.horizontalLayout_7.setObjectName(u"horizontalLayout_7")
self.label_19 = QLabel(self.verticalLayoutWidget_5)
self.label_19.setObjectName(u"label_19")
self.label_19.setMaximumSize(QSize(16777215, 22))
self.horizontalLayout_7.addWidget(self.label_19)
self.textEdit1 = QTextEdit(self.verticalLayoutWidget_5)
self.textEdit1.setObjectName(u"textEdit1")
self.textEdit1.setMaximumSize(QSize(16777215, 22))
self.horizontalLayout_7.addWidget(self.textEdit1)
self.horizontalLayout_11 = QHBoxLayout()
self.horizontalLayout_11.setObjectName(u"horizontalLayout_11")
self.checkBox_2 = QCheckBox(self.verticalLayoutWidget_5)
self.checkBox_2.setObjectName(u"checkBox_2")
self.horizontalLayout_11.addWidget(self.checkBox_2)
self.checkBox = QCheckBox(self.verticalLayoutWidget_5)
self.checkBox.setObjectName(u"checkBox")
self.horizontalLayout_11.addWidget(self.checkBox)
self.label_22 = QLabel(self.verticalLayoutWidget_5)
self.label_22.setObjectName(u"label_22")
self.horizontalLayout_11.addWidget(self.label_22)
self.textEdit_3 = QTextEdit(self.verticalLayoutWidget_5)
self.textEdit_3.setObjectName(u"textEdit_3")
self.textEdit_3.setMaximumSize(QSize(16777215, 22))
self.horizontalLayout_11.addWidget(self.textEdit_3)
self.horizontalLayout_7.addLayout(self.horizontalLayout_11)
self.verticalLayout_5.addLayout(self.horizontalLayout_7)
self.horizontalLayout_18 = QHBoxLayout()
self.horizontalLayout_18.setObjectName(u"horizontalLayout_18")
self.verticalLayout_5.addLayout(self.horizontalLayout_18)
self.horizontalLayout_12 = QHBoxLayout()
self.horizontalLayout_12.setObjectName(u"horizontalLayout_12")
self.label_23 = QLabel(self.verticalLayoutWidget_5)
self.label_23.setObjectName(u"label_23")
self.label_23.setMaximumSize(QSize(120, 16777215))
self.horizontalLayout_12.addWidget(self.label_23)
self.comboBox_2 = QComboBox(self.verticalLayoutWidget_5)
self.comboBox_2.setObjectName(u"comboBox_2")
self.comboBox_2.setMaximumSize(QSize(200, 16777215))
self.horizontalLayout_12.addWidget(self.comboBox_2)
self.horizontalLayout_14 = QHBoxLayout()
self.horizontalLayout_14.setObjectName(u"horizontalLayout_14")
self.label_25 = QLabel(self.verticalLayoutWidget_5)
self.label_25.setObjectName(u"label_25")
self.horizontalLayout_14.addWidget(self.label_25)
self.comboBox_4 = QComboBox(self.verticalLayoutWidget_5)
self.comboBox_4.setObjectName(u"comboBox_4")
self.horizontalLayout_14.addWidget(self.comboBox_4)
self.horizontalLayout_12.addLayout(self.horizontalLayout_14)
self.verticalLayout_5.addLayout(self.horizontalLayout_12)
self.horizontalLayout_15 = QHBoxLayout()
self.horizontalLayout_15.setObjectName(u"horizontalLayout_15")
self.label_26 = QLabel(self.verticalLayoutWidget_5)
self.label_26.setObjectName(u"label_26")
self.horizontalLayout_15.addWidget(self.label_26)
self.comboBox_5 = QComboBox(self.verticalLayoutWidget_5)
self.comboBox_5.setObjectName(u"comboBox_5")
self.horizontalLayout_15.addWidget(self.comboBox_5)
self.verticalLayout_5.addLayout(self.horizontalLayout_15)
self.tabO.addTab(self.tab_2, "")
self.tab_3 = QWidget()
self.tab_3.setObjectName(u"tab_3")
self.tabO.addTab(self.tab_3, "")
self.tab_4 = QWidget()
self.tab_4.setObjectName(u"tab_4")
self.tabO.addTab(self.tab_4, "")
self.verticalLayout.addWidget(self.tabO)
MainWindow.setCentralWidget(self.centralwidget)
self.menubar = QMenuBar(MainWindow)
self.menubar.setObjectName(u"menubar")
self.menubar.setGeometry(QRect(0, 0, 800, 26))
self.menu = QMenu(self.menubar)
self.menu.setObjectName(u"menu")
MainWindow.setMenuBar(self.menubar)
self.statusbar = QStatusBar(MainWindow)
self.statusbar.setObjectName(u"statusbar")
MainWindow.setStatusBar(self.statusbar)
self.menubar.addAction(self.menu.menuAction())
self.menu.addAction(self.action)
self.menu.addAction(self.action_Input)
self.retranslateUi(MainWindow)
self.tabO.setCurrentIndex(1)
QMetaObject.connectSlotsByName(MainWindow)
# setupUi
def retranslateUi(self, MainWindow):
MainWindow.setWindowTitle(
QCoreApplication.translate(
"MainWindow", u"MainWindow", None))
self.action.setText(
QCoreApplication.translate(
"MainWindow",
u"\u6253\u5f00 Open",
None))
self.action_Input.setText(
QCoreApplication.translate(
"MainWindow",
u"\u5bfc\u5165 Input",
None))
self.tabO.setTabText(
self.tabO.indexOf(
self.tab), QCoreApplication.translate(
"MainWindow", u"Tab 1", None))
self.label.setText(
QCoreApplication.translate(
"MainWindow", u"TextLabel", None))
self.label_2.setText(
QCoreApplication.translate(
"MainWindow", u"TextLabel", None))
self.label_4.setText(
QCoreApplication.translate(
"MainWindow", u"TextLabel", None))
self.label_5.setText(
QCoreApplication.translate(
"MainWindow", u"TextLabel", None))
self.label_7.setText(
QCoreApplication.translate(
"MainWindow", u"TextLabel", None))
self.label_6.setText(
QCoreApplication.translate(
"MainWindow", u"TextLabel", None))
self.label_3.setText(
QCoreApplication.translate(
"MainWindow", u"TextLabel", None))
self.label_9.setText(
QCoreApplication.translate(
"MainWindow", u"TextLabel", None))
self.label_8.setText(
QCoreApplication.translate(
"MainWindow", u"TextLabel", None))
self.label_10.setText(
QCoreApplication.translate(
"MainWindow", u"TextLabel", None))
self.label_12.setText(
QCoreApplication.translate(
"MainWindow", u"TextLabel", None))
self.label_13.setText(
QCoreApplication.translate(
"MainWindow", u"TextLabel", None))
self.label_11.setText(
QCoreApplication.translate(
"MainWindow", u"TextLabel", None))
self.label_14.setText(
QCoreApplication.translate(
"MainWindow",
u"\u9ed8\u8ba4\u4fdd\u5b58\u8def\u5f84\uff1a",
None))
self.toolButton.setText(
QCoreApplication.translate(
"MainWindow", u"...", None))
self.label_15.setText(
QCoreApplication.translate(
"MainWindow",
u"\u901f\u5ea6\u500d\u7387",
None))
self.label_17.setText(
QCoreApplication.translate(
"MainWindow",
u"\u97f3\u91cf\u500d\u7387",
None))
self.label_21.setText(
QCoreApplication.translate(
"MainWindow",
u"\u6700\u5927\u6307\u4ee4\u751f\u6210\u9ad8\u5ea6",
None))
self.label_24.setText(
QCoreApplication.translate(
"MainWindow",
u"\u9009\u62e9\u5668\u6a21\u5f0f",
None))
self.label_18.setText(
QCoreApplication.translate(
"MainWindow",
u"\u8ba1\u5206\u677f\u540d\u79f0",
None))
self.label_20.setText(
QCoreApplication.translate(
"MainWindow",
u"\u73a9\u5bb6\u9009\u62e9\u5668",
None))
self.label_19.setText(
QCoreApplication.translate(
"MainWindow",
u"bdx\u4f5c\u8005\u540d\u79f0",
None))
self.checkBox_2.setText(
QCoreApplication.translate(
"MainWindow",
u"\u662f\u5426\u542f\u7528\u8fdb\u5ea6\u6761",
None))
self.checkBox.setText(
QCoreApplication.translate(
"MainWindow",
u"\u662f\u5426\u81ea\u5b9a\u4e49\u8fdb\u5ea6\u6761",
None))
self.label_22.setText(
QCoreApplication.translate(
"MainWindow",
u"\u81ea\u5b9a\u4e49\u8fdb\u5ea6\u6761\u5185\u5bb9\uff1a",
None))
self.label_23.setText(
QCoreApplication.translate(
"MainWindow",
u"\u9009\u62e9\u547d\u4ee4\u683c\u5f0f\u7248\u672c",
None))
self.label_25.setText(
QCoreApplication.translate(
"MainWindow",
u"\u9009\u62e9\u8f6c\u6362\u7b97\u6cd5\u7248\u672c",
None))
self.label_26.setText(
QCoreApplication.translate(
"MainWindow",
u"\u9009\u62e9\u5bfc\u51fa\u6a21\u5f0f",
None))
self.tabO.setTabText(
self.tabO.indexOf(
self.tab_2), QCoreApplication.translate(
"MainWindow", u"Tab 2", None))
self.tabO.setTabText(
self.tabO.indexOf(
self.tab_3), QCoreApplication.translate(
"MainWindow", u"\u9875", None))
self.tabO.setTabText(
self.tabO.indexOf(
self.tab_4), QCoreApplication.translate(
"MainWindow", u"\u9875", None))
self.menu.setTitle(
QCoreApplication.translate(
"MainWindow",
u"\u6587\u4ef6",
None))
# retranslateUi
# Error: PySide6-Pkg.ui: Warning: The name 'textEdit' (QTextEdit) is already in use, defaulting to 'textEdit1'.
#
#
# while executing
# 'C:\Users\lc\AppData\Roaming\Python\Python39\site-packages\PySide6\uic
# -g python PySide6-Pkg.ui'
if __name__ == "__main__":
import sys
from PySide6 import QtWidgets
app = QtWidgets.QApplication(sys.argv) # 创建一个QApplication也就是你要开发的软件app
MainWindow = QtWidgets.QMainWindow() # 创建一个QMainWindow用来装载你需要的各种组件、控件
# MainWindow = QtWidgets.QWidget() # 创建一个QMainWindow用来装载你需要的各种组件、控件
ui = Ui_MainWindow() # ui是你创建的ui类的实例化对象
ui.setupUi(MainWindow) # 执行类中的setupUi方法方法的参数是第二步中创建的QMainWindow
MainWindow.show() # 执行QMainWindow的show()方法显示这个QMainWindow
sys.exit(app.exec_()) # 使用exit()或者点击关闭按钮退出QApplication

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@@ -1,47 +0,0 @@
import sys
from PySide6.QtWidgets import QApplication, QWidget
from PySide6.QtWidgets import QLabel, QPushButton
from PySide6.QtCore import Qt
from PySide6.QtGui import QPixmap
class MusicreaterGUI:
def __init__(self):
self.button, self.label = None, None
def setupUi(self, window):
window.setWindowTitle("音·创") # 窗口标题
window.resize(300, 150) # 重置大小
self.label = QLabel(window) # 在窗口上创建实例化label
string = "welcome to musicreater"
self.label.setText(string)
self.label.setGeometry(80, 50, 150, 20)
self.button = QPushButton(window)
self.button.setText("close")
self.button.setGeometry(120, 100, 50, 20)
self.button.clicked.connect(window.close)
class MusicreaterWidget(QWidget, MusicreaterGUI): # 很棒的继承,请 体会
def __init__(self, parent=None):
super().__init__(parent)
self.setupUi(self)
if __name__ == '__main__':
app = QApplication(sys.argv) # 创建应用程序实例对象
app.setApplicationDisplayName("Musicreater-pp")
app.setApplicationVersion("v0.0.1")
app.setEffectEnabled(Qt.UI_AnimateCombo)
app.setWindowIcon(QPixmap(r"logo_done_c_Finish_C_Done_CCC_1024px.ico"))
window_ = MusicreaterWidget() # 窗口实例化
window_.show()
n = app.exec()
print(n)
try:
sys.exit(n)
except SystemExit:
print("hi, error")

2
requirements.txt Normal file
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@@ -0,0 +1,2 @@
Brotli>=1.0.9
mido>=1.2.10

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@@ -0,0 +1,21 @@
# 注意,这里是作者署名文件,文件格式开头为单子启
# 紧跟其后,不加空格留下常用名,常用名即常用网名
# 而在其后是各个语言下的名字。用 井字符 开头表示
# 注释,请注意,注释符号必须在一行之首否则无作用
# 每进行一次分段表示一个新的开发者,换行表示一个
# 新的语言。请全体开发者就此署名,谢谢!
启金羿
zh-CN 金羿
zh-TW 金羿
zh-ME 金羿羿喵
zh-HK 金 羿
en-GB Eilles Wan
en-US EillesWan
启诸葛亮与八卦阵
zh-CN 诸葛亮与八卦阵
zh-TW 諸葛亮與八卦陣
zh-ME 诸葛八卦喵
zh-HK 諸葛亮與八卦陣
en-GB Bagua Array
en-US bgArray

BIN
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40
setup.py Normal file
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@@ -0,0 +1,40 @@
# -*- coding: utf-8 -*-
import setuptools
import Musicreater
with open("requirements.txt", "r", encoding="utf-8") as fh:
dependences = fh.read().strip().split("\n")
with open("README.md", "r", encoding="utf-8") as fh:
long_description = fh.read().replace(
"./docs/", "https://github.com/TriM-Organization/Musicreater/blob/master/docs/"
)
setuptools.setup(
name="Musicreater",
version=Musicreater.__version__,
author="Eilles Wan, bgArray",
author_email="TriM-Organization@hotmail.com",
description="一款免费开源的 《我的世界》 mid音乐转换库。\n"
"A free open-source python library used to convert midi into Minecraft.",
long_description=long_description,
long_description_content_type="text/markdown",
url="https://github.com/TriM-Organization/Musicreater",
packages=setuptools.find_packages(),
classifiers=[
"Intended Audience :: Developers",
"Natural Language :: Chinese (Simplified)",
"License :: OSI Approved :: Apache Software License",
"Operating System :: OS Independent",
"Topic :: Software Development :: Libraries",
"Programming Language :: Python",
"Programming Language :: Python :: 3",
"Programming Language :: Python :: 3.6",
"Programming Language :: Python :: 3.7",
"Programming Language :: Python :: 3.8",
"Programming Language :: Python :: 3.9",
"Programming Language :: Python :: 3.10",
],
# 需要安装的依赖
install_requires=dependences,
)

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@@ -1 +0,0 @@
pyside6-uic mid_analyse.ui -o mid_analyse.py

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@@ -1,15 +0,0 @@
rm -rf ./MusictraterPkgver
git clone https://gitee.com/EillesWan/Musicreater.git -b pkgver MusictraterPkgver
cd ./MusictraterPkgver
python3 -O -m compileall -b .
find . -name "*.py"|xargs rm -rf
find . -name "__pycache__" |xargs rm -rf
rm -rf ./.git
rm ./.gitignore

3
upload.bat Normal file
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python -m build
python -m twine upload dist/*
python clean_update.py

4
upload.sh Normal file
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@@ -0,0 +1,4 @@
#!/usr/bin/env bash
python -m build
python -m twine upload dist/*
python clean_update.py

3
upload_bgArray.bat Normal file
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@@ -0,0 +1,3 @@
python setup.py sdist bdist_wheel
python -m twine upload dist/*
python clean_update.py