220 Commits

Author SHA1 Message Date
Eilles
bf173a9f81 没有变化 2026-01-08 03:18:20 +08:00
Eilles
6bea46977f 下次要建一个dev分支到仓库里啊…… 2025-11-30 02:51:59 +08:00
Eilles
3b8532af61 2025-11-28 05:21:58 +08:00
Eilles
9f35e9e16a 啊? 2025-11-27 04:18:16 +08:00
Eilles
65358b12d0 气笑了 2025-11-27 04:17:26 +08:00
Eilles
046c2af27c Merge branch 'master' of https://gitee.com/EillesWan/Musicreater 2025-11-27 04:03:41 +08:00
Eilles
fa6cfb4873 神笔编码 2025-11-27 04:03:39 +08:00
EillesWan
3d6d0e17a2 去人工智能那边看看,我直接抄吧 2025-11-20 16:05:30 +08:00
EillesWan
f1bea1d57e Merge branch 'master' of https://gitee.com/EillesWan/Musicreater 2025-10-22 11:50:12 +08:00
EillesWan
63b59442a4 重构么?不重构吧…… 2025-10-22 11:50:04 +08:00
Eilles
7f74b29569 Merge branch 'master' of https://gitee.com/EillesWan/Musicreater 2025-09-27 16:56:09 +08:00
Eilles
885dc085ea 我改了啥我都不记得了,但是同步一下代码吧 2025-09-27 16:56:06 +08:00
EillesWan
24742a140c 也是绝了,版本改了之后版本标识没更新,对,我说的是MSQ和FSQ 2025-09-26 09:45:19 +08:00
EillesWan
6f94f477f2 暑假回学校,同步所有更改内容 2025-08-30 19:48:41 +08:00
EillesWan
c056eb1fcb 小问题修复,回复 https://gitee.com/ElapsingDreams/MusicPreview/issues/ICUEFX 的问题 2025-08-24 00:11:01 +08:00
EillesWan
b796a363d8 更丰富的音符附加信息支持 2025-08-20 18:57:21 +08:00
EillesWan
774f78359c Midi歌词支持,文档格式更新 2025-08-19 04:37:11 +08:00
EillesWan
8df63df26c 更新一处细节,避免声相偏移无法听见 2025-07-08 06:00:32 +08:00
EillesWan
9764019f08 Merge branch 'master' of https://gitee.com/EillesWan/Musicreater 2025-07-06 02:59:14 +08:00
EillesWan
250857c78f 同步本机更改? 2025-07-06 02:59:10 +08:00
EillesWan
7ab6b77cff Merge branch 'master' of https://gitee.com/EillesWan/Musicreater 2025-06-19 02:30:45 +08:00
EillesWan
321f80540c 完整的全景声相支持,修复了之前音量大小确定错误的问题 2025-06-19 02:30:24 +08:00
EillesWan
50373b05d0 Merge branch 'master' of https://gitee.com/EillesWan/Musicreater 2025-05-26 17:36:24 +08:00
EillesWan
b65483b32d 合并双机器工作之变化性更改 2025-05-26 17:33:39 +08:00
EillesWan
45e9adbbd1 支持神羽资源包 2025-05-25 04:20:55 +08:00
EillesWan
7a1ca86132 新增部分可指定的默认值,增加默认乐器替换表 2025-04-15 21:14:38 +08:00
EillesWan
64048a5e31 修复插件兼容性问题,Sorry 2025-04-15 20:21:40 +08:00
EillesWan
3739138059 切换为UV进行包管理 2025-04-15 20:01:43 +08:00
EillesWan
048b631bd6 强化文档内容 2025-04-11 16:58:11 +08:00
EillesWan
23bf69619b 2.3.0,基于FSQ的完整流式音符信息传输支持。 2025-04-11 16:31:54 +08:00
EillesWan
b4e16353ec 更新上传文件 2025-04-08 18:14:50 +08:00
EillesWan
c14489f3a7 MSQ 流式适配与校验增强,新增 NBS 音色表 2025-04-08 17:49:49 +08:00
EillesWan
889f8f9641 Java版!MSQ流式解析初适配! 2025-04-02 02:52:41 +08:00
EillesWan
2df8d6a270 我服了你个老六 2024-12-29 21:00:43 +08:00
EillesWan
78eabf2df6 接口小兼容 2024-12-29 20:48:37 +08:00
EillesWan
b3ddfc7ade 文档改动 2024-12-26 02:02:13 +08:00
EillesWan
bd031ef547 Bug小修 2024-10-22 00:33:54 +08:00
EillesWan
e4304dc3d1 部分API小幅度新增内容 2024-10-22 00:19:39 +08:00
EillesWan
794ee6d080 2024-08-19 02:33:00 +08:00
EillesWan
b67554c7c9 增加一个英文致谢 2024-08-19 02:31:49 +08:00
EillesWan
6f391567ba 部分API小幅新增,修复新版本指令的计分板播放器附加包无法播放的问题 2024-08-19 02:28:28 +08:00
EillesWan
932b9a34e0 修改协议 2024-07-18 16:21:10 +08:00
EillesWan
f6b884e38f 高精度时间支持,修复TEMPO设置错误的问题 2024-06-11 00:54:53 +08:00
EillesWan
bf1b7b99d8 高精度时间支持,修复tempo设置错误的问题 2024-06-11 00:54:50 +08:00
EillesWan
fe7c11636b 解决一些小问题 2024-05-02 02:00:04 +08:00
EillesWan
382b0e1601 websocket播放支持 2024-05-01 01:16:05 +08:00
EillesWan
c17ff0e53a 直接让MusicSave的函数放在主类里吧,更好用一些 2024-03-10 18:52:18 +08:00
EillesWan
f1ab2373b5 完成2.0.0正式版构建,现已支持音乐保存…… 2024-03-10 18:47:10 +08:00
Eilles Wan
77351d767b !4 update Musicreater/constants.INSTRUMENT_OFFSET_POS_TABLE
Merge pull request !4 from ElapsingDreams/N/A
非常好的偏移表
2024-03-10 10:37:19 +00:00
ElapsingDreams
69624df711 update Musicreater/constants.INSTRUMENT_OFFSET_POS_TABLE
依据wiki更改 不同乐器的音调偏离对照表 ,其数值为偏离标准音C3的数值

Signed-off-by: ElapsingDreams <9063072+ElapsingDreams@user.noreply.gitee.com>
2024-03-10 10:26:28 +00:00
EillesWan
d4925e4d75 进一步优化结构,提高插件兼容 2024-03-10 02:22:12 +08:00
EillesWan
95c0ff1b47 2.0.0全新版本,更好的代码组织形式 2024-03-04 00:04:05 +08:00
EillesWan
3831c41b9a 我觉得能用了 2024-02-24 21:31:39 +08:00
EillesWan
a4565b8529 如改 2024-02-08 18:29:29 +08:00
EillesWan
041c64ff65 优化example结构,支持mcstructure的计分板播放 2024-02-03 16:54:43 +08:00
EillesWan
b0bdb7b445 修复了乐音乐器的execute前缀缺失的问题 2024-02-02 20:50:35 +08:00
EillesWan
99a7564648 修复了打击乐器转换时,注释部分format代码报错的问题 2024-02-02 18:12:29 +08:00
EillesWan
dbb3f4c83f 修复了一个小兼容性bug 2024-01-23 18:36:25 +08:00
EillesWan
edd40c078f 加个copy方法 2024-01-23 18:17:15 +08:00
EillesWan
d3b637a0c8 修复类型定义的重复问题-2 2024-01-23 18:14:41 +08:00
EillesWan
d7e3c62deb 修复类型定义的重复问题 2024-01-23 17:01:42 +08:00
EillesWan
7b319268fe 改个版本号 2024-01-14 22:08:27 +08:00
EillesWan
41883f7798 可以用了(?) 2024-01-14 22:05:55 +08:00
EillesWan
fc138f1dbf 新的转换算法测试,更好的声音适配 2024-01-08 00:08:52 +08:00
EillesWan
0b0328bc44 更新乐器对照表 2023-10-22 12:37:53 +08:00
EillesWan
72dfdfeb34 改进Channel的应用,减少内存占用,优化结构生成,提高MIDI兼容,修改API结构 2023-10-02 18:24:09 +08:00
EillesWan
9a580132e5 新增midi对应钢琴键盘的音符表 2023-09-30 02:27:51 +08:00
EillesWan
29380d4151 优化生成结构 2023-09-24 12:44:00 +08:00
EillesWan
76eff25a1d 文档全面升级,部分架构更新 2023-09-24 00:38:31 +08:00
EillesWan
7b60d3f9ea 新增红石包子 2023-09-10 19:26:42 +08:00
EillesWan
483e45dcc2 成了吗?如成! 2023-09-10 19:13:39 +08:00
EillesWan
627a26f64a 支持mcstructure结构导出旧版指令 2023-09-10 11:43:39 +08:00
EillesWan
357cb18c5b 提交文档,增加作者署名 2023-08-12 15:10:42 +08:00
EillesWan
83c9750db3 重大更新:优化算法+红石指令音乐生成 2023-08-12 12:39:30 +08:00
EillesWan
5c86a28b44 okay 2023-07-31 23:25:45 +09:00
EillesWan
70674ec6f7 增加对于不正规Midi兼容性的支持,避免转换错误的情况发生。 2023-07-31 22:28:14 +09:00
EillesWan
f73c1be944 更高效的算法管理与兼容性和代码格式更新,详见样例代码;同时新增实验算法,在其中尝试下次更新的内容 2023-07-01 19:11:10 +08:00
EillesWan
36f8db722b Merge branch 'master' of https://gitee.com/EillesWan/Musicreater 2023-06-11 13:10:42 +08:00
EillesWan
bedb3924c6 新增一个感谢人 2023-06-11 13:10:39 +08:00
EillesWan
81ae7ae146 修复一些小问题 2023-06-11 13:09:11 +08:00
bgArray
c39c6c4488 Remove feudal superstition 2023-06-04 21:33:20 +08:00
EillesWan
556ce74cfb 修复打击乐器播放时的错误,即将步入红石音乐生成阶段 2023-06-04 17:01:59 +08:00
EillesWan
3da472052e 代码架构升级,功能分割,减少强制性依赖,API全新换代,文档全面更新,新一代音·创,音·创1.0.0 2023-05-27 18:41:02 +08:00
EillesWan
ffe5837c9f 不要更新!不要更新!命运的齿轮尚未开始转动,前方的道路将会铺满沙尘。 2023-05-07 19:25:51 +08:00
EillesWan
42e2fcdd98 要更新,要更新 2023-05-01 19:34:22 +08:00
EillesWan
755de846c7 小改example 2023-05-01 13:58:11 +08:00
EillesWan
cb95c51a47 修复重大问题:延迟播放器中音符的延迟过长,感谢Mono 2023-05-01 12:40:40 +08:00
bgArray
6fe8e41dfa update 2023/4/30 pypi update 2023-04-30 22:45:03 +08:00
EillesWan
b8bae7b913 你觉得我为什么还在用3.8 2023-04-30 22:05:43 +08:00
EillesWan
7663bf8838 Merge branch 'master' of https://gitee.com/EillesWan/Musicreater 2023-04-30 21:57:40 +08:00
EillesWan
8aa503710d 紧急更新,修复安卓无法使用的小bug 2023-04-30 21:57:14 +08:00
bgArray
d5d7230537 update 2023/4/29 pypi update 2023-04-29 22:04:41 +08:00
EillesWan
5d48fcd96a Merge branch 'master' of https://gitee.com/EillesWan/Musicreater 2023-04-29 21:32:16 +08:00
EillesWan
aa94e3758b 更新一下版本 2023-04-29 21:32:09 +08:00
mingfengpigeon
8b06078a90 Format. 2023-04-29 21:28:36 +08:00
EillesWan
799b9b664d Merge branch 'master' of https://gitee.com/EillesWan/Musicreater 2023-04-29 17:00:36 +08:00
EillesWan
4874ace92d 史诗级更新!支持导出mcstructure库,更改部分API和文档,修改了部分代码格式,新增红乐测试 2023-04-29 17:00:32 +08:00
bgArray
54cd6b196e update 2023/4/19 pypi update2 2023-04-19 21:45:43 +08:00
bgArray
882fa4175e Merge remote-tracking branch 'origin/master' 2023-04-19 21:18:04 +08:00
bgArray
b15c89b6c8 update 2023/4/19 pypi update & v0.4.0 update 2023-04-19 21:17:51 +08:00
EillesWan
b758a2f967 更改依赖版本 2023-04-16 19:14:13 +08:00
EillesWan
a9ec7582a9 更新版本 2023-04-16 19:12:10 +08:00
EillesWan
48f5a975db 革命尚未成功?也许是库的问题,但是没时间检查了,先走了((( 2023-04-16 19:11:55 +08:00
EillesWan
acb347b491 新增一个依赖,减少一个文档,把文档移动到了MCS库里 2023-03-26 19:18:00 +08:00
EillesWan
6ca8820fa8 改个东西 2023-03-12 17:57:40 +08:00
EillesWan
fb4cd07dc6 新增MCSTRUCTURE结构文档 2023-03-12 17:43:52 +08:00
EillesWan
3db35b24ab Merge branch 'master' of https://gitee.com/EillesWan/Musicreater 2023-03-12 14:35:26 +08:00
EillesWan
a07f723d7c 这改了不啦,一代一代更新有个鬼用,什么都没变嘛;我带的是什么队啊,我带的是睿穆啊,先把这个理念搞懂嘛 2023-03-12 14:35:23 +08:00
EillesWan
7cc70d6948 修改部分文档 2023-03-11 18:23:40 +08:00
EillesWan
b1fb82712d Merge branch 'master' of https://gitee.com/EillesWan/Musicreater 2023-03-05 18:58:08 +08:00
EillesWan
bd329082c2 这不是最终版本,请不要提交更新 2023-03-05 18:58:05 +08:00
Eilles Wan
16be83ea29 update README.md.
Signed-off-by: Eilles Wan <w-yi_doctoryi@outlook.com>
2023-02-19 02:25:00 +00:00
EillesWan
5ffb654ec9 修复method3的时长bug 2023-02-12 17:34:03 +08:00
bgArray
7f5efea038 update 2023/2/12 bug fixed 2023-02-12 16:25:52 +08:00
EillesWan
5efabd5463 更新版本号 2023-02-12 16:11:21 +08:00
EillesWan
24fd0121a3 更新文档与依赖描述 2023-02-12 16:08:54 +08:00
EillesWan
a65be910a5 Merge branch 'master' of https://gitee.com/EillesWan/Musicreater 2023-02-12 15:55:24 +08:00
EillesWan
15cd0ad777 little update 2023-02-12 15:55:09 +08:00
bgArray
4904f612e1 update 2023/2/5 小改 2023-02-05 17:56:06 +08:00
bgArray
27c6556693 update 2023/2/5 小改 2023-02-05 17:52:20 +08:00
EillesWan
26fbd346d8 新增第三种算法,解决通道与音轨的乐器问题;修复to_DICT中的音符时间问题 2023-02-05 16:16:12 +08:00
EillesWan
c419adc274 Merge branch 'master' of https://gitee.com/EillesWan/Musicreater 2023-02-01 22:40:36 +08:00
EillesWan
f8926d2f4f 删除一些没用的文件 2023-02-01 22:40:24 +08:00
bgArray
4268139313 Merge remote-tracking branch 'origin/master' 2023-02-01 22:35:21 +08:00
bgArray
8b8334202c 2023/2/1 update pypi update 2023-02-01 22:35:09 +08:00
EillesWan
1cfbfe1ba1 新增安装教程 2023-02-01 22:31:21 +08:00
EillesWan
3669b5f804 Merge branch 'pkgver' of https://gitee.com/TriM-Organization/Musicreater 2023-02-01 22:10:35 +08:00
EillesWan
7146d17051 删除不必要的文件 2023-02-01 21:51:31 +08:00
EillesWan
8a21b6c3e7 同步仓库描述,准备合并至主版本 2023-02-01 21:48:12 +08:00
EillesWan
5cce59135a 修bug,准备合并 2023-02-01 19:19:40 +08:00
EillesWan
53fda9c986 修复部分bug,准备合并 2023-02-01 18:48:30 +08:00
EillesWan
75f94dab4c 准备与pkgver合并 2023-02-01 18:24:44 +08:00
bgArray
6aa557dcd2 2023/2/1 update fug fixed 2.1 2023-02-01 11:59:14 +08:00
bgArray
215bcafb64 2023/2/1 update fug fixed 2.0 2023-02-01 10:55:07 +08:00
bgArray
f568803b0d 2023/2/1 update fug fixed 2023-02-01 10:09:16 +08:00
EillesWan
a8c0c9e1d5 bug fixed 2023-01-31 21:06:22 +08:00
EillesWan
4d7a1b614a 修复部分bug again 2023-01-31 20:49:53 +08:00
EillesWan
975dbd71e3 新增一点教程 2023-01-31 20:47:09 +08:00
EillesWan
8722d4fd83 修复部分bug 2023-01-31 20:39:50 +08:00
EillesWan
8b9d9a78a3 bug fixed 2023-01-29 13:02:43 +08:00
bgArray
032bbb81c4 update 2023/1/28 formatting and blacking codes 2023-01-28 11:56:09 +08:00
bgArray
49c4cfcbe2 update 2023/1/27 formatting and fixing bugs 2023-01-27 23:25:28 +08:00
EillesWan
352807cba0 小bug能奈我何? 2023-01-27 22:16:15 +08:00
EillesWan
8e938b4f84 Merge branch 'pkgver' of https://gitee.com/TriM-Organization/Musicreater into pkgver 2023-01-27 02:19:56 +08:00
EillesWan
bf0ef8ebb2 新增 延迟播放器算法2、修复进度条无法显示播放百分比、播放时最大积分错误的bug 2023-01-27 02:19:53 +08:00
bgArray
c4664f0e0c add .gitattributes.
Signed-off-by: bgArray <474037765@qq.com>
2023-01-26 02:05:22 +00:00
EillesWan
65a21dcfa7 Bug Fixed 2023-01-24 17:28:05 +08:00
EillesWan
032e2f0f0a 更新部分文档,以及英文语言支持 2023-01-24 16:24:02 +08:00
EillesWan
87e80406a3 移除部分内容 2023-01-23 01:35:56 +08:00
EillesWan
41a6a84342 新增言论,修改其余部分的协议声明 2023-01-23 01:30:44 +08:00
EillesWan
4b9550db21 bug不过年 2023-01-22 00:04:09 +08:00
EillesWan
3d66c06e6d 修复一个小问题 2023-01-21 19:39:14 +08:00
EillesWan
9872a69a66 同时修复bug 2023-01-21 04:12:31 +08:00
EillesWan
0ce72fc4e3 避免GPL传染,我fo了 2023-01-21 04:11:53 +08:00
EillesWan
e0557da3cf 今年就这样罢,我摆了,紧急更新,修复一点点小bug 2023-01-20 22:26:04 +08:00
EillesWan
7d6faebc5b 增加调试功能,降低容错率(不是,我真的没有反向更新(((
但是修改了算法1,算法1的响度错误解决了。但是我仍然推荐算法2
2023-01-20 21:34:15 +08:00
EillesWan
502f4eb54d 紧急修复bug 2023-01-20 01:33:57 +08:00
EillesWan
290db45c23 更新文档 2023-01-20 01:03:59 +08:00
EillesWan
782395b6c9 除旧迎新,0.2.0大更新! 2023-01-20 00:33:09 +08:00
EillesWan
392e74d8d9 0.2.0前的预备更新 2023-01-20 00:31:45 +08:00
EillesWan
ebfaeafcda 更新新手指南文档 2023-01-07 01:19:13 +08:00
EillesWan
6955bb8eaf 完善文档 2023-01-06 12:32:18 +08:00
EillesWan
582e66cd58 Merge branch 'pkgver' of https://gitee.com/EillesWan/Musicreater into pkgver 2023-01-05 17:30:39 +08:00
EillesWan
d64540bfd0 新增文档,修复小bug,更新版本 2023-01-05 17:30:36 +08:00
EillesWan
13f7c0cda0 修改协议声明并新增名言警句 2023-01-02 00:35:08 +08:00
Eilles Wan
3cd85897fc update README.md.
Signed-off-by: Eilles Wan <w-yi_doctoryi@outlook.com>
2022-12-10 11:09:21 +00:00
Eilles Wan
00c2dcdeab update README.md.
Signed-off-by: Eilles Wan <w-yi_doctoryi@outlook.com>
2022-12-10 11:08:49 +00:00
Eilles Wan
91c31d4e90 update resources/myWords.txt.
Signed-off-by: Eilles Wan <w-yi_doctoryi@outlook.com>
2022-11-20 04:09:02 +00:00
EillesWan
8d1e6b2ecf 习语进人 2022-11-06 18:24:12 +08:00
EillesWan
397825b483 更新 言·论 2022-10-29 22:26:52 +08:00
EillesWan
54d434404c 更新言·论 2022-10-16 23:32:13 +08:00
EillesWan
5956e27d83 Merge branch 'master' of https://gitee.com/EillesWan/Musicreater 2022-10-05 01:12:42 +08:00
EillesWan
b73a041883 更新文案 2022-10-05 01:12:37 +08:00
bgArray
36f1831cd1 update README.md.
Signed-off-by: bgArray <474037765@qq.com>
2022-09-25 14:58:11 +00:00
EillesWan
0a9c70f97c 更新依赖 2022-08-09 18:45:17 +08:00
EillesWan
814ab2ab0e 更新自动启动工具 2022-08-09 16:07:59 +08:00
EillesWan
4aebf9db16 Merge branch 'master' of https://gitee.com/EillesWan/Musicreater 2022-08-09 12:54:25 +08:00
EillesWan
fff689446a 我真的不鸽 2022-08-09 12:54:18 +08:00
EillesWan
50dff06ac2 Merge branch 'master' of https://gitee.com/EillesWan/Musicreater 2022-06-25 22:06:24 +08:00
EillesWan
d88e50819d 更了?没更 2022-06-25 22:06:19 +08:00
EillesWan
325bb37210 更了?没更…… 2022-06-25 22:04:01 +08:00
EillesWan
4b53938adf 装逼 2022-06-12 18:38:31 +08:00
EillesWan
8502a02880 小改动 2022-06-12 18:22:07 +08:00
bgArray
80fab8ced0 update resources/msctDevAuthors.txt. 2022-06-12 00:19:36 +00:00
EillesWan
1980aeb8de 浅浅更新一下 2022-06-11 13:53:59 +08:00
CaryXiong
1fde8ca253 小改动 2022-06-11 12:19:15 +08:00
CaryXiong
0ce24bff92 小更新 2022-06-09 16:21:08 +08:00
EillesWan
1f94f558c4 Merge 2022-06-07 23:12:42 +08:00
EillesWan
0c50ce1134 Merge 2022-06-07 23:12:06 +08:00
EillesWan
2e0dd06db6 更新延期!详见群内 2022-06-07 23:07:55 +08:00
Eilles Wan
9fd32d499f Update sth. 2022-05-26 18:40:33 +08:00
EillesWan
5c501a3466 更新个屁,Gitee脸都不要了 2022-05-21 00:47:54 +08:00
EillesWan
e872c19676 Merge branch 'master' of https://gitee.com/EillesWan/Musicreater 2022-05-21 00:45:17 +08:00
EillesWan
51d248cdc2 更新个屁,Gitee脸都不要了 2022-05-21 00:45:10 +08:00
bgArray
a1dfe65042 add readme2.md. 2022-05-16 13:29:04 +00:00
bgArray
70fc686057 删除文件 readme2.md 2022-05-16 13:27:08 +00:00
bgArray
ba691d177a 删除文件 readme3.md 2022-05-16 13:27:02 +00:00
bgArray
b81860dadd update readme3.md. 2022-05-16 13:26:18 +00:00
bgArray
343a62be47 add readme3.md. 2022-05-16 13:24:32 +00:00
bgArray
ab26c82bf9 add readme2.md. 2022-05-16 13:23:47 +00:00
bgArray
a2ae755e87 删除文件 readme2.md 2022-05-16 13:23:21 +00:00
bgArray
e94af73c4f add readme2.md. 2022-05-16 13:22:00 +00:00
Eilles Wan
bc247e1507 Nothing, at all 2022-05-16 13:10:54 +00:00
Eilles Wan
874cd1aea9 Nothing 2022-05-16 13:09:34 +00:00
bgArray
5a6d874204 删除文件 readme2.md 2022-05-16 13:06:29 +00:00
bgArray
08ffa1a6e2 add readme2.md. 2022-05-16 13:05:51 +00:00
bgArray
16d0ecf009 删除文件 .idea 2022-05-16 13:00:01 +00:00
bgArray
f57f4257fb readme-- 2022-05-16 20:59:36 +08:00
EillesWan
bc99f8f4be 更新requirement.txt 2022-05-11 23:41:08 +08:00
EillesWan
64292a21b3 更新一点点 2022-05-11 21:34:16 +08:00
EillesWan
3ba8fdad8c Merge 2022-05-11 15:23:44 +08:00
EillesWan
7357a09e5f 无主要的修改,即将更换窗口库 2022-05-11 15:19:40 +08:00
bgArray
3bc19ac396 update README.md. 2022-05-06 11:59:04 +00:00
EillesWan
f3c5044800 撤销了disp类,但是bug依旧没有变化。 2022-04-24 17:56:57 +08:00
EillesWan
ca2e8c9155 更新。 2022-04-21 23:52:16 +08:00
EillesWan
1715735800 Merge 2022-04-08 01:29:39 +08:00
EillesWan
d22b5b0c42 我不知道这样有没有用,但是这确实是更新了bdx操作,我不知道bug在哪里 2022-04-08 01:26:35 +08:00
Eilles Wan
549dd3dbf9 删除文件 msctplugin 2022-04-07 16:19:48 +00:00
Eilles Wan
a65bfeba20 删除文件 Musicreater.New.py 2022-04-07 16:19:33 +00:00
EillesWan
7edf979aee 修复bdx生成不了的问题 2022-04-07 18:07:32 +08:00
91 changed files with 13731 additions and 5403 deletions

3
.gitattributes vendored Normal file
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@@ -0,0 +1,3 @@
*.yaml linguist-language=Python
*.xml linguist-language=Python
*.md linguist-language=Python

33
.gitignore vendored
View File

@@ -1,12 +1,32 @@
# sth. can't open
/msctPkgver/secrets/*.py
/msctPkgver/secrets/*.c
/fool/
# mystuff
/*.zip
/.vscode
*.mid
*.midi
/*.mid
/*.midi
/*.mcpack
/*.bdx
/*.msq
/*.fsq
/*.json
/*.mcstructure
.mscbackup
/logs
/languages
/llc_cli.py
/utils
test.py
RES.txt
/MSCT_Packer.py
/Packer/*.MPK
/Packer/checksum.txt
/bgArrayLib
/fcwslib
test_lyric-mido.py
# Byte-compiled / optimized
__pycache__/
@@ -32,6 +52,7 @@ share/python-wheels/
.installed.cfg
*.egg
MANIFEST
.pdm-build/
# PyInstaller
# Usually these files are written by a python script from a template
@@ -146,3 +167,9 @@ cython_debug/
# Pycharm
/.idea
# log
/.log
# package
.7z

1
.python-version Normal file
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@@ -0,0 +1 @@
3.10

88
1.py
View File

@@ -1,88 +0,0 @@
# -*- coding: utf-8 -*-
################################################################################
## Form generated from reading UI file '1.ui'
##
## Created by: Qt User Interface Compiler version 6.4.1
##
## WARNING! All changes made in this file will be lost when recompiling UI file!
################################################################################
from PySide6.QtCore import (QCoreApplication, QDate, QDateTime, QLocale,
QMetaObject, QObject, QPoint, QRect,
QSize, QTime, QUrl, Qt)
from PySide6.QtGui import (QBrush, QColor, QConicalGradient, QCursor,
QFont, QFontDatabase, QGradient, QIcon,
QImage, QKeySequence, QLinearGradient, QPainter,
QPalette, QPixmap, QRadialGradient, QTransform)
from PySide6.QtWidgets import (QApplication, QMainWindow, QMenuBar, QSizePolicy,
QStatusBar, QTabWidget, QToolButton, QVBoxLayout,
QWidget)
class Ui_MainWindow(object):
def setupUi(self, MainWindow):
if not MainWindow.objectName():
MainWindow.setObjectName(u"MainWindow")
MainWindow.resize(800, 600)
self.centralwidget = QWidget(MainWindow)
self.centralwidget.setObjectName(u"centralwidget")
self.verticalLayoutWidget_2 = QWidget(self.centralwidget)
self.verticalLayoutWidget_2.setObjectName(u"verticalLayoutWidget_2")
self.verticalLayoutWidget_2.setGeometry(QRect(0, 0, 861, 681))
self.verticalLayout_2 = QVBoxLayout(self.verticalLayoutWidget_2)
self.verticalLayout_2.setObjectName(u"verticalLayout_2")
self.verticalLayout_2.setContentsMargins(0, 0, 0, 0)
self.tabWidget = QTabWidget(self.verticalLayoutWidget_2)
self.tabWidget.setObjectName(u"tabWidget")
self.tab = QWidget()
self.tab.setObjectName(u"tab")
self.toolButton_2 = QToolButton(self.tab)
self.toolButton_2.setObjectName(u"toolButton_2")
self.toolButton_2.setGeometry(QRect(30, 10, 24, 22))
self.tabWidget.addTab(self.tab, "")
self.tab_2 = QWidget()
self.tab_2.setObjectName(u"tab_2")
self.tabWidget.addTab(self.tab_2, "")
self.verticalLayout_2.addWidget(self.tabWidget)
MainWindow.setCentralWidget(self.centralwidget)
self.menubar = QMenuBar(MainWindow)
self.menubar.setObjectName(u"menubar")
self.menubar.setGeometry(QRect(0, 0, 800, 26))
MainWindow.setMenuBar(self.menubar)
self.statusbar = QStatusBar(MainWindow)
self.statusbar.setObjectName(u"statusbar")
MainWindow.setStatusBar(self.statusbar)
self.retranslateUi(MainWindow)
self.toolButton_2.clicked.connect(self.toolButton_2.click)
self.tabWidget.setCurrentIndex(0)
QMetaObject.connectSlotsByName(MainWindow)
# setupUi
def retranslateUi(self, MainWindow):
MainWindow.setWindowTitle(QCoreApplication.translate("MainWindow", u"MainWindow", None))
self.toolButton_2.setText(QCoreApplication.translate("MainWindow", u"...", None))
self.tabWidget.setTabText(self.tabWidget.indexOf(self.tab),
QCoreApplication.translate("MainWindow", u"Tab 1", None))
self.tabWidget.setTabText(self.tabWidget.indexOf(self.tab_2),
QCoreApplication.translate("MainWindow", u"Tab 2", None))
# retranslateUi
if __name__ == "__main__":
import sys
from PySide6 import QtWidgets
app = QtWidgets.QApplication(sys.argv) # 创建一个QApplication也就是你要开发的软件app
MainWindow = QtWidgets.QMainWindow() # 创建一个QMainWindow用来装载你需要的各种组件、控件
# MainWindow = QtWidgets.QWidget() # 创建一个QMainWindow用来装载你需要的各种组件、控件
ui = Ui_MainWindow() # ui是你创建的ui类的实例化对象
ui.setupUi(MainWindow) # 执行类中的setupUi方法方法的参数是第二步中创建的QMainWindow
MainWindow.show() # 执行QMainWindow的show()方法显示这个QMainWindow
sys.exit(app.exec_()) # 使用exit()或者点击关闭按钮退出QApplication

91
1.ui
View File

@@ -1,91 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<ui version="4.0">
<class>MainWindow</class>
<widget class="QMainWindow" name="MainWindow">
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>800</width>
<height>600</height>
</rect>
</property>
<property name="windowTitle">
<string>MainWindow</string>
</property>
<widget class="QWidget" name="centralwidget">
<widget class="QWidget" name="verticalLayoutWidget_2">
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>861</width>
<height>681</height>
</rect>
</property>
<layout class="QVBoxLayout" name="verticalLayout_2">
<item>
<widget class="QTabWidget" name="tabWidget">
<property name="currentIndex">
<number>0</number>
</property>
<widget class="QWidget" name="tab">
<attribute name="title">
<string>Tab 1</string>
</attribute>
<widget class="QToolButton" name="toolButton_2">
<property name="geometry">
<rect>
<x>30</x>
<y>10</y>
<width>24</width>
<height>22</height>
</rect>
</property>
<property name="text">
<string>...</string>
</property>
</widget>
</widget>
<widget class="QWidget" name="tab_2">
<attribute name="title">
<string>Tab 2</string>
</attribute>
</widget>
</widget>
</item>
</layout>
</widget>
</widget>
<widget class="QMenuBar" name="menubar">
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>800</width>
<height>26</height>
</rect>
</property>
</widget>
<widget class="QStatusBar" name="statusbar"/>
</widget>
<resources/>
<connections>
<connection>
<sender>toolButton_2</sender>
<signal>clicked()</signal>
<receiver>toolButton_2</receiver>
<slot>click()</slot>
<hints>
<hint type="sourcelabel">
<x>44</x>
<y>76</y>
</hint>
<hint type="destinationlabel">
<x>46</x>
<y>71</y>
</hint>
</hints>
</connection>
</connections>
</ui>

View File

@@ -1,219 +1,123 @@
**注意以下条款或版权声明应当且必须是高于此项目中任何其他声明的**
# 汉钰律许可协议,第一版
1. ·创的全部开发者享有其完整版权其开发者可以在任一时刻终止以后音·创源代码开放若经由其开发者授予特殊权利则授权对象可以将源代码进行特定的被特殊授权的操作
2. ·创或其代码允许在 Apache2.0 协议的条款与说明下进行非商业使用
3. 除部分代码特殊声明外·创允许对其或其代码进行商业化使用但是需要经过音·创主要开发者诸葛亮与八卦阵金羿的一致授权同时授权对象在商业化授权的使用过程中必须依照 Apache2.0 协议的条款与说明
4. 若存在对于音·创包含的部分代码的特殊开源声明则此部分代码依照其特定的开源方式授权但若此部分代码经由此部分代码的主要开发者一致特殊授权后商用则授权对象在商用时依照此部分的开发者所准许的方式或条款进行商用或默认依照 Apache2.0 协议进行商业化使用
5. Apache2.0 协议的英文原文副本可见下文
**总第一版 第二次修订 · 二〇二四年七月七日编 二〇二五年四月二十六日修订**
> The English Translation of the TERMS AND CONDITIONS above is listed below
>
> This translated version is for reference only and has no legal effect.
>
> The version with legal effect is the Chinese version above.
## 一、重要须知
**Note, The TERMS AND CONDITIONS below should and must be above all others in this project**
1. 为保护采用本协议的作品在开源过程中其著作权人所应有的权益根据**中华人民共和国著作权法和相关法律法规**制定本协议
1. *Musicreater* is fully copyrighted by all its developers, the developers have the right to make *Musicreater* close sourced at any time. Operations are permitted under specific terms instructed by its developer(s).
2. Non-commercial use of *Musicreater* and(or) its source code is permitted under Apache License 2.0.
3. Commercial use of *Musicreater* is permitted under Apache License 2.0 with the unanimous permission of the steering developers of *Musicreater* (*bgArray*诸葛亮与八卦阵 and *Eilles*金羿).
4. *Musicreater* is open sourced under priority given:
1. License granted by the core developer(s) of a section after negotiation.
2. Explicitly stated license.
3. Apache 2.0 License.
5. A copy of the original Apache Lisence 2.0 can be found below.
2. 本协议履行过程中请注意本协议中**免除或限制**民事主体**责任或权利**的条款法律适用和争议解决条款尤其是加有特殊标记的条款这些条款应在中国法律所允许的范围内最大程度地适用
3. 若本协议所涉及的自然人**未满 18 周岁**该自然人应在监护人的陪同下阅读本协议及有关本协议的条款内容并在取得其监护人同意后开始或继续应用本协议所授权的行为
```text
Apache License
Version 2.0, January 2004
http://www.apache.org/licenses/
4. 由于互联网服务互联网内容的特殊性若本协议以电子协议形式分发并签订其依然有效您一旦开始对本协议所授权之作品进行本协议所授权的行为即视为您已经阅读理解并同意并已经接受本协议的全部条款
TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
5. 本协议的订立履行解释及争议的解决均**适用中华人民共和国法律并排除其他一切冲突法的适用**_本协议订立于许可证最初的颁发者的地址若颁发者为自然人则订立于该自然人户籍所在地若为法人或非法人组织则订立于其注册地_本协议的订立各方应友好协商解决于协议所规定之行为的履行相关的争议如协商不成任何一方均可向合同签订地有管辖权的人民法院提起诉讼
1. Definitions.
6. 本协议的原本仅为现代汉语书写于简体中文若存在其他语言的翻译或其他同等语言但非简体中文文本的版本应当无法律效力
"License" shall mean the terms and conditions for use, reproduction,
and distribution as defined by Sections 1 through 9 of this document.
## 二、术语定义
"Licensor" shall mean the copyright owner or entity authorized by
the copyright owner that is granting the License.
1. **许可证****协议**后文称本协议是指根据本文档中所列举的全部术语定义条款限制等文本是本合同的简称称谓本合同全称是 **汉钰律许可协议第一版**
"Legal Entity" shall mean the union of the acting entity and all
other entities that control, are controlled by, or are under common
control with that entity. For the purposes of this definition,
"control" means (i) the power, direct or indirect, to cause the
direction or management of such entity, whether by contract or
otherwise, or (ii) ownership of fifty percent (50%) or more of the
outstanding shares, or (iii) beneficial ownership of such entity.
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"You" (or "Your") shall mean an individual or Legal Entity
exercising permissions granted by this License.
3. ****形式是指对包括但不限于 软件硬件文档配置项 等种类的作品进行修改编辑的首选形式若不存在首选形式则初次编辑该作品所需的形式即为源形式
"Source" form shall mean the preferred form for making modifications,
including but not limited to software source code, documentation
source, and configuration files.
4. **目标**形式是指对源形式进行机械转换翻译打印制造加工等同类型活动后形成的结果形式包括但不限于源代码编译后的目标软件生成的文件转换出的媒体制造出的机械打印出的实体文本加工后的零件
"Object" form shall mean any form resulting from mechanical
transformation or translation of a Source form, including but
not limited to compiled object code, generated documentation,
and conversions to other media types.
5. **采用本协议的作品**后文称此作品是指经颁发者授权而使用本协议进行授权的任何作品该作品应在自然人可见处明确附加一个自然人可读的版权通知可以参考文末附录中提供的示例若在一个可分割的作品中部分地采用本协议进行授权则该部分应当视为一个独立的采用本协议的作品该作品应当在自然人可见处明确附加一个自然人可读的范围限定和版权通知同样可以参考文末附录中提供的示例
"Work" shall mean the work of authorship, whether in Source or
Object form, made available under the License, as indicated by a
copyright notice that is included in or attached to the work
(an example is provided in the Appendix below).
6. **贡献**是指对作品进行的意在提交给此作品颁发者以让著作权人包含在其作品中的任何修订或补充该修订或补充同样属于一种作品依据此定义**提交**一词表示经由此作品颁发者所指定的形式将其所进行的修改发送给此作品颁发者该形式应当包括在此作品颁发者指定的平台内发送易于编辑的修改信息在此作品颁发者指定的电子邮箱中发送易于编辑的修改信息在此作品颁发者指定的源码控制系统或发布跟踪系统上提交的易于编辑的修改信息但由著作权人以明显标注或指定为非贡献的活动除外颁发者自己对作品进行的修改同样视作对作品的贡献
"Derivative Works" shall mean any work, whether in Source or Object
form, that is based on (or derived from) the Work and for which the
editorial revisions, annotations, elaborations, or other modifications
represent, as a whole, an original work of authorship. For the purposes
of this License, Derivative Works shall not include works that remain
separable from, or merely link (or bind by name) to the interfaces of,
the Work and Derivative Works thereof.
7. **贡献者**是指此作品颁发者接受的贡献的提交者或包含在作品的贡献清单中的民事主体贡献者在提交贡献并经此作品颁发者通过且该贡献已经被应用于此作品中后该贡献者应当视为此作品的著作权人之一但不应视为此作品非其贡献的部分的著作权人一个作品的颁发者同样属于其贡献者**请注意**针对贡献者提交的贡献该贡献者应被视为该贡献的协议颁发者但不应视作本作品的颁发者
"Contribution" shall mean any work of authorship, including
the original version of the Work and any modifications or additions
to that Work or Derivative Works thereof, that is intentionally
submitted to Licensor for inclusion in the Work by the copyright owner
or by an individual or Legal Entity authorized to submit on behalf of
the copyright owner. For the purposes of this definition, "submitted"
means any form of electronic, verbal, or written communication sent
to the Licensor or its representatives, including but not limited to
communication on electronic mailing lists, source code control systems,
and issue tracking systems that are managed by, or on behalf of, the
Licensor for the purpose of discussing and improving the Work, but
excluding communication that is conspicuously marked or otherwise
designated in writing by the copyright owner as "Not a Contribution."
8. **用户****使用者**是指行使本协议所授权之行为的民事主体据此贡献者亦属于用户
"Contributor" shall mean Licensor and any individual or Legal Entity
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## 三、权利授予
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END OF TERMS AND CONDITIONS
## 四、使用条件
在对此作品进行本协议所授权的民事活动中应当同时满足以下条款
Copyright 2022 Team-Ryoun 金羿("Eilles Wan") & 诸葛亮与八卦阵("bgArray")
1. 用户必须为此作品的任何其他接收者提供本协议的副本在不得已无法提供副本的情况下也应明确指示其他接收者可查阅本协议的位置
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
2. 用户必须在修改后的作品中附带明显的通知声明用户已更改文件并注明更改位置
http://www.apache.org/licenses/LICENSE-2.0
3. 若用户二次分发此作品可以选择向此作品的接收者提供无偿或有偿的担保维修支持服务或其他责任义务但是该用户只可以其自己的名义提供上述内容不得以任何其他贡献者的名义且该用户必须明确表明任何此类责任或义务是由其个人独立提供且其同意并应当承担赔偿此作品的全体贡献者因其个人承担上述责任义务而产生的任何赔偿责任
Unless required by applicable law or agreed to in writing, software
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
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- 该作品的权益声明通知中
- 在源形式的文件中当且仅当该作品开放源代码
- 在惯例中作为第三方通知出现之处当且仅当该作品会产生画面且该画面可被自然人详细观察
该通知的内容仅供信息提供不应对许可证进行任何文字上的修改用户可在其分发的作品中在不构成修改本协议的前提下在作品自身的声明通知或属性描述后或作为附录添加
6. 依据本款第3条若用户二次分发此作品时选择向作品的接收者提供收费的担保服务则必须明确告知该接收者本协议全部内容与此作品原出处并确保其知悉上述内容但若用户在二次分发此作品时不选择提供任何服务则该用户不允许向作品的接收者收取任何费用除非该用户获得了此作品颁发者的特殊许可或该用户即为此作品颁发者本人
## 五、提交贡献
除非贡献者明确声明在本作品中由该贡献者向颁发者的提供的提交必须符合本协议的条款并与本协议的条款不存在冲突除非此贡献中与本协议冲突的附加条款已获得颁发者的特殊许可或贡献者即为此作品颁发者本人
## 六、商标相关
本协议并未授予用户将颁发者的商标专属标记或特定产品名称用于合理的或惯例性的描述或此类声明之外其他任何位置的权利
## 七、免责声明
1. 若非因法律要求或经过了特殊准许此作品在根据本协议原样提供的基础上**不予提供任何形式的担保任何明示任何暗示或类似承诺**此类包括但不限于担保此作品毫无缺陷担保此作品适于贩卖担保此作品适于特定目的担保使用此作品绝不侵权用户将自行承担因此作品的质量或性能问题而产生的全部风险若此作品在任何方面欠妥将由用户而非任何贡献者而非任何颁发者承担所有必要的服务维修或除错的任何成本本免责声明是本许可的重要组成部分当且仅当遵守本免责声明时本协议的其他条款中对本作品的使用授权方可生效
2. 无论是因何种原因如果不是在法律规定的特殊情况确为贡献者的故意或重大过失下或者经过了特殊准许即使贡献者事先已知发生损害的可能在使用本作品时用户产生的任何直接间接特殊偶然或必然造成的损失包括但不限于商誉损失工作延误计算机系统故障等**均不由任一贡献者承担**
**以上是本许可协议的全部条款**
---
附录
**如何在自己的作品中应用 汉钰律许可协议**
若要在自己源形式的作品应用本协议请在其中附加下面的通知模板并将六角括号中的字段替换成自身的实际信息来替换不包括括号本身这些文本必须以对应文件格式适当的注释句法包含在其中可以是实体的纸质文档也可以是网络公告或者计算机文件或者脱离该源之外另起一个新的文件使之指向要应用本协议的那个作品同时也建议将作品名或类别名以及目的说明之类的声明囊括在同一个可被打印的页面上作为版权通知的整体这样更加容易的区分出第三方内容
若需要在自己以目标形式存在的作品中应用本协议同样需要附加下面的通知模板并更改六角括号中的字样但是这些文本可以是位于作品的标签上位于作品的用户可见且能被自然人详细观察的画面之中或者按照惯例中许可协议应该出现的位置同时这些文本的所处位置应当能够明确指示到本协议应用的那个作品另外建议将作品名或类别名以及目的说明之类的声明囊括在同一个可被打印的位置上作为版权通知的整体这样更加容易的区分出第三方内容
**通知模板**
```
版权所有 © 年份 著作权人
或者版权所有 (C) 年份 著作权人
该作品根据 汉钰律许可协议第一版本协议授权
任何人皆可从以下地址获得本协议副本本协议副本所在地址
若非因法律要求或经过了特殊准许此作品在根据本协议原样提供的基础上不予提供任何形式的担保任何明示任何暗示或类似承诺也就是说用户将自行承担因此作品的质量或性能问题而产生的全部风险
详细的准许和限制条款请见原协议文本
```

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Musicreater/__init__.py Normal file
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@@ -0,0 +1,144 @@
# -*- coding: utf-8 -*-
"""一个简单的我的世界音频转换库
音·创 (Musicreater)
是一款免费开源的《我的世界》数字音频支持库。
Musicreater(音·创)
A free open source library used for dealing with **Minecraft** digital musics.
版权所有 © 2025 金羿 & 诸葛亮与八卦阵
Copyright © 2025 Eilles & bgArray
音·创(“本项目”)的协议颁发者为 金羿、诸葛亮与八卦阵
The Licensor of Musicreater("this project") is Eilles, bgArray.
本项目根据 第一版 汉钰律许可协议(“本协议”)授权。
任何人皆可从以下地址获得本协议副本https://gitee.com/EillesWan/YulvLicenses。
若非因法律要求或经过了特殊准许,此作品在根据本协议“原样”提供的基础上,不予提供任何形式的担保、任何明示、任何暗示或类似承诺。也就是说,用户将自行承担因此作品的质量或性能问题而产生的全部风险。
详细的准许和限制条款请见原协议文本。
"""
# 睿乐组织 开发交流群 861684859
# Email TriM-Organization@hotmail.com
# 若需转载或借鉴 许可声明请查看仓库目录下的 License.md
__version__ = "2.4.2.3"
__vername__ = "音符附加信息升级"
__author__ = (
("金羿", "Eilles"),
("诸葛亮与八卦阵", "bgArray"),
("鱼旧梦", "ElapsingDreams"),
("偷吃不是Touch", "Touch"),
)
__all__ = [
# 主要类
"MusicSequence",
"MidiConvert",
# 附加类
# "SingleNote",
"MineNote",
"MineCommand",
"SingleNoteBox",
"ProgressBarStyle",
# "TimeStamp", 未来功能
# 字典键
"MIDI_PROGRAM",
"MIDI_VOLUME",
"MIDI_PAN",
# 默认值
"MIDI_DEFAULT_PROGRAM_VALUE",
"MIDI_DEFAULT_VOLUME_VALUE",
"DEFAULT_PROGRESSBAR_STYLE",
# Midi 自己的对照表
"MIDI_PITCH_NAME_TABLE",
"MIDI_PITCHED_NOTE_NAME_GROUP",
"MIDI_PITCHED_NOTE_NAME_TABLE",
"MIDI_PERCUSSION_NOTE_NAME_TABLE",
# Minecraft 自己的对照表
"MC_PERCUSSION_INSTRUMENT_LIST",
"MC_PITCHED_INSTRUMENT_LIST",
"MC_INSTRUMENT_BLOCKS_TABLE",
"MC_EILLES_RTJE12_INSTRUMENT_REPLACE_TABLE",
"MC_EILLES_RTBETA_INSTRUMENT_REPLACE_TABLE",
# Midi 与 游戏 的对照表
"MM_INSTRUMENT_RANGE_TABLE",
"MM_INSTRUMENT_DEVIATION_TABLE",
"MM_CLASSIC_PITCHED_INSTRUMENT_TABLE",
"MM_CLASSIC_PERCUSSION_INSTRUMENT_TABLE",
"MM_TOUCH_PITCHED_INSTRUMENT_TABLE",
"MM_TOUCH_PERCUSSION_INSTRUMENT_TABLE",
"MM_DISLINK_PITCHED_INSTRUMENT_TABLE",
"MM_DISLINK_PERCUSSION_INSTRUMENT_TABLE",
"MM_NBS_PITCHED_INSTRUMENT_TABLE",
"MM_NBS_PERCUSSION_INSTRUMENT_TABLE",
# 操作性函数
"velocity_2_distance_natural",
"velocity_2_distance_straight",
"panning_2_rotation_linear",
"panning_2_rotation_trigonometric",
# 工具函数
"load_decode_musicsequence_metainfo",
"load_decode_msq_flush_release",
"load_decode_fsq_flush_release",
"guess_deviation",
"mctick2timestr",
"midi_inst_to_mc_sound",
]
from .main import MusicSequence, MidiConvert
from .subclass import (
MineNote,
MineCommand,
SingleNoteBox,
ProgressBarStyle,
mctick2timestr,
DEFAULT_PROGRESSBAR_STYLE,
)
from .utils import (
# 兼容性函数
load_decode_musicsequence_metainfo,
load_decode_msq_flush_release,
load_decode_fsq_flush_release,
# 工具函数
guess_deviation,
midi_inst_to_mc_sound,
# 处理用函数
velocity_2_distance_natural,
velocity_2_distance_straight,
panning_2_rotation_linear,
panning_2_rotation_trigonometric,
)
from .constants import (
# 字典键
MIDI_PROGRAM,
MIDI_PAN,
MIDI_VOLUME,
# 默认值
MIDI_DEFAULT_PROGRAM_VALUE,
MIDI_DEFAULT_VOLUME_VALUE,
# MIDI 表
MIDI_PITCH_NAME_TABLE,
MIDI_PITCHED_NOTE_NAME_GROUP,
MIDI_PITCHED_NOTE_NAME_TABLE,
MIDI_PERCUSSION_NOTE_NAME_TABLE,
# 我的世界 表
MC_EILLES_RTBETA_INSTRUMENT_REPLACE_TABLE,
MC_EILLES_RTJE12_INSTRUMENT_REPLACE_TABLE,
MC_INSTRUMENT_BLOCKS_TABLE,
MC_PERCUSSION_INSTRUMENT_LIST,
MC_PITCHED_INSTRUMENT_LIST,
# MIDI 到 我的世界 表
MM_INSTRUMENT_RANGE_TABLE,
MM_INSTRUMENT_DEVIATION_TABLE,
MM_CLASSIC_PITCHED_INSTRUMENT_TABLE,
MM_CLASSIC_PERCUSSION_INSTRUMENT_TABLE,
MM_TOUCH_PITCHED_INSTRUMENT_TABLE,
MM_TOUCH_PERCUSSION_INSTRUMENT_TABLE,
MM_DISLINK_PITCHED_INSTRUMENT_TABLE,
MM_DISLINK_PERCUSSION_INSTRUMENT_TABLE,
MM_NBS_PITCHED_INSTRUMENT_TABLE,
MM_NBS_PERCUSSION_INSTRUMENT_TABLE,
)

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# -*- coding: utf-8 -*-
"""
存储音·创新数据存储类
"""
# WARNING 本文件中使用之功能尚未启用
"""
版权所有 © 2025 金羿
Copyright © 2025 Eilles
开源相关声明请见 仓库根目录下的 License.md
Terms & Conditions: License.md in the root directory
"""
# 睿乐组织 开发交流群 861684859
# Email TriM-Organization@hotmail.com
# 若需转载或借鉴 许可声明请查看仓库目录下的 License.md
from math import sin, cos, asin, radians, degrees, sqrt, atan, inf
from dataclasses import dataclass
from typing import Optional, Any, List, Tuple, Union, Dict, Sequence, Callable
import bisect
from .types import FittingFunctionType
from .constants import MC_PITCHED_INSTRUMENT_LIST
class ArgumentCurve:
base_line: float = 0
"""基线/默认值"""
default_curve: Callable[[float], float]
"""默认曲线"""
defined_curves: Dict[float, "ArgumentCurve"] = {}
"""调整后的曲线集合"""
left_border: float = 0
"""定义域左边界"""
right_border: float = inf
"""定义域右边界"""
def __init__(self, baseline: float = 0, default_function: Callable[[float], float] = lambda x: 0, function_set: Dict = {}) -> None:
pass
def __call__(self, *args: Any, **kwds: Any) -> Any:
pass
class SoundAtmos:
sound_distance: float
"""声源距离 方块"""
sound_azimuth: Tuple[float, float]
"""声源方位 角度"""
def __init__(
self,
distance: Optional[float] = None,
azimuth: Optional[Tuple[float, float]] = None,
) -> None:
self.sound_azimuth = (azimuth[0] % 360, azimuth[1] % 360) if azimuth else (0, 0)
"""声源方位"""
# 如果指定为零,那么为零,但如果不指定或者指定为负数,则为 0.01 的距离
self.sound_distance = (
(16 if distance > 16 else (distance if distance >= 0 else 0.01))
if distance is not None
else 0.01
)
"""声源距离"""
@classmethod
def from_displacement(
cls,
displacement: Optional[Tuple[float, float, float]] = None,
) -> "SoundAtmos":
if displacement is None:
# displacement = (0, 0, 0)
return cls()
else:
r = sqrt(displacement[0] ** 2 + displacement[1] ** 2 + displacement[2] ** 2)
if r == 0:
return cls(distance=0, azimuth=(0, 0))
else:
beta_h = round(degrees(asin(displacement[1] / r)), 8)
if displacement[2] == 0:
alpha_v = -90 if displacement[0] > 0 else 90
else:
alpha_v = round(
degrees(atan(-displacement[0] / displacement[2])), 8
)
return cls(distance=r, azimuth=(alpha_v, beta_h))
@property
def position_displacement(self) -> Tuple[float, float, float]:
"""声像位移"""
dk1 = self.sound_distance * round(cos(radians(self.sound_azimuth[1])), 8)
return (
-dk1 * round(sin(radians(self.sound_azimuth[0])), 8),
self.sound_distance * round(sin(radians(self.sound_azimuth[1])), 8),
dk1 * round(cos(radians(self.sound_azimuth[0])), 8),
)
@dataclass(init=False)
class SingleNote:
"""存储单个音符的类"""
note_pitch: int
"""midi音高"""
velocity: int
"""力度"""
start_tick: int
"""开始之时 命令刻"""
duration: int
"""音符持续时间 命令刻"""
high_precision_time: int
"""高精度开始时间偏量 1/1250 秒"""
extra_info: Dict[str, Any]
"""你觉得放什么好?"""
def __init__(
self,
midi_pitch: Optional[int],
midi_velocity: int,
start_time: int,
last_time: int,
mass_precision_time: int = 0,
extra_information: Dict[str, Any] = {},
):
"""
用于存储单个音符的类
Parameters
------------
midi_pitch: int
midi音高
midi_velocity: int
midi响度(力度)
start_time: int
开始之时(命令刻)
注:此处的时间是用从乐曲开始到当前的刻数
last_time: int
音符延续时间(命令刻)
mass_precision_time: int
高精度的开始时间偏移量(1/1250秒)
is_percussion: bool
是否作为打击乐器
distance: float
发声源距离玩家的距离(半径 `r`
注:距离越近,音量越高,默认为 0。此参数可以与音量成某种函数关系。
azimuth: tuple[float, float]
声源方位
此参数为tuple包含两个元素分别表示
`rV` 发声源在竖直(上下)轴上,从玩家视角正前方开始,向顺时针旋转的角度
`rH` 发声源在水平(左右)轴上,从玩家视角正前方开始,向上(到达玩家正上方顶点后变为向下,以此类推的旋转)旋转的角度
extra_information: Dict[str, Any]
附加信息,尽量存储为字典
Returns
---------
MineNote 类
"""
self.note_pitch: int = 66 if midi_pitch is None else midi_pitch
"""midi音高"""
self.velocity: int = midi_velocity
"""响度(力度)"""
self.start_tick: int = start_time
"""开始之时 命令刻"""
self.duration: int = last_time
"""音符持续时间 命令刻"""
self.high_precision_time: int = mass_precision_time
"""高精度开始时间偏量 0.4 毫秒"""
self.extra_info = extra_information if extra_information else {}
@classmethod
def decode(cls, code_buffer: bytes, is_high_time_precision: bool = True):
"""自字节码析出 SingleNote 类"""
duration_ = (
group_1 := int.from_bytes(code_buffer[:6], "big")
) & 0b11111111111111111
start_tick_ = (group_1 := group_1 >> 17) & 0b11111111111111111
note_velocity_ = (group_1 := group_1 >> 17) & 0b1111111
note_pitch_ = (group_1 := group_1 >> 7) & 0b1111111
try:
return cls(
midi_pitch=note_pitch_,
midi_velocity=note_velocity_,
start_time=start_tick_,
last_time=duration_,
mass_precision_time=code_buffer[6] if is_high_time_precision else 0,
)
except:
print(
"[Error] 单音符解析错误,字节码`{}`{}启用高精度时间偏移\n".format(
code_buffer, "" if is_high_time_precision else ""
)
)
raise
def encode(self, is_high_time_precision: bool = True) -> bytes:
"""
将数据打包为字节码
Parameters
------------
is_high_time_precision: bool
是否启用高精度,默认为**是**
Returns
---------
bytes
打包好的字节码
"""
# SingleNote 的字节码
# note_pitch 7 位 支持到 127
# velocity 长度 7 位 支持到 127
# start_tick 17 位 支持到 131071 即 109.22583 分钟 合 1.8204305 小时
# duration 17 位 支持到 131071 即 109.22583 分钟 合 1.8204305 小时
# 共 48 位 合 6 字节
# high_time_precision可选长度 8 位 支持到 255 合 1 字节 支持 1/1250 秒]
return (
(
(
((((self.note_pitch << 7) + self.velocity) << 17) + self.start_tick)
<< 17
)
+ self.duration
).to_bytes(6, "big")
# + self.track_no.to_bytes(1, "big")
+ (
self.high_precision_time.to_bytes(1, "big")
if is_high_time_precision
else b""
)
)
def set_info(self, key: Union[str, Sequence[str]], value: Any):
"""设置附加信息"""
if isinstance(key, str):
self.extra_info[key] = value
elif (
isinstance(key, Sequence)
and isinstance(value, Sequence)
and (k := len(key)) == len(value)
):
for i in range(k):
self.extra_info[key[i]] = value[i]
else:
# 提供简单报错就行了,如果放一堆 if 语句,降低处理速度
raise TypeError("参数类型错误;键:`{}` 值:`{}`".format(key, value))
def get_info(self, key: str, default: Any = None) -> Any:
"""获取附加信息"""
return self.extra_info.get(key, default)
def stringize(self, include_extra_data: bool = False) -> str:
return "TrackedNote(Pitch = {}, Velocity = {}, StartTick = {}, Duration = {}, TimeOffset = {}".format(
self.note_pitch,
self.velocity,
self.start_tick,
self.duration,
self.high_precision_time,
) + (
", ExtraData = {})".format(self.extra_info) if include_extra_data else ")"
)
# def __list__(self) -> List[int]:
# 我不认为这个类应当被作为列表使用
def __tuple__(
self,
) -> Tuple[int, int, int, int, int]:
return (
self.note_pitch,
self.velocity,
self.start_tick,
self.duration,
self.high_precision_time,
)
def __dict__(self):
return {
"Pitch": self.note_pitch,
"Velocity": self.velocity,
"StartTick": self.start_tick,
"Duration": self.duration,
"TimeOffset": self.high_precision_time,
"ExtraData": self.extra_info,
}
def __eq__(self, other) -> bool:
"""比较两个音符是否具有相同的属性,不计附加信息"""
if not isinstance(other, self.__class__):
return False
return self.__tuple__() == other.__tuple__()
def __lt__(self, other) -> bool:
"""比较自己是否在开始时间上早于另一个音符"""
if self.start_tick == other.start_tick:
return self.high_precision_time < other.high_precision_time
else:
return self.start_tick < other.start_tick
def __gt__(self, other) -> bool:
"""比较自己是否在开始时间上晚于另一个音符"""
if self.start_tick == other.start_tick:
return self.high_precision_time > other.high_precision_time
else:
return self.start_tick > other.start_tick
class SingleTrack(list):
"""存储单个轨道的类"""
track_name: str
"""轨道之名称"""
track_instrument: str
"""乐器ID"""
track_volume: float
"""该音轨的音量"""
is_high_time_precision: bool
"""该音轨是否使用高精度时间"""
is_percussive: bool
"""该音轨是否标记为打击乐器轨道"""
sound_position: SoundAtmos
"""声像方位"""
argument_curves: Dict[str, FittingFunctionType]
"""参数曲线"""
extra_info: Dict[str, Any]
"""你觉得放什么好?"""
def __init__(
self,
name: str = "未命名音轨",
instrument: str = "",
volume: float = 0,
precise_time: bool = True,
percussion: bool = False,
sound_direction: SoundAtmos = SoundAtmos(),
extra_information: Dict[str, Any] = {},
*args: SingleNote,
):
self.track_name = name
"""音轨名称"""
self.track_instrument = instrument
"""乐器ID"""
self.track_volume = volume
"""音量"""
self.is_high_time_precision = precise_time
"""是否使用高精度时间"""
self.is_percussive = percussion
"""是否为打击乐器"""
self.sound_position = sound_direction
"""声像方位"""
self.extra_info = extra_information if extra_information else {}
super().__init__(*args)
@property
def note_amount(self) -> int:
"""音符数"""
return len(self)
def set_info(self, key: Union[str, Sequence[str]], value: Any):
"""设置附加信息"""
if isinstance(key, str):
self.extra_info[key] = value
elif (
isinstance(key, Sequence)
and isinstance(value, Sequence)
and (k := len(key)) == len(value)
):
for i in range(k):
self.extra_info[key[i]] = value[i]
else:
# 提供简单报错就行了,如果放一堆 if 语句,降低处理速度
raise TypeError("参数类型错误;键:`{}` 值:`{}`".format(key, value))
def get_info(self, key: str, default: Any = None) -> Any:
"""获取附加信息"""
return self.extra_info.get(key, default)
class SingleMusic:
pass

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Musicreater/exceptions.py Normal file
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# -*- coding: utf-8 -*-
"""
存放一些报错类型
"""
"""
版权所有 © 2025 金羿 & 诸葛亮与八卦阵
Copyright © 2025 Eilles & bgArray
开源相关声明请见 仓库根目录下的 License.md
Terms & Conditions: License.md in the root directory
"""
# 睿乐组织 开发交流群 861684859
# Email TriM-Organization@hotmail.com
# 若需转载或借鉴 许可声明请查看仓库目录下的 License.md
class MSCTBaseException(Exception):
"""音·创 的所有错误均继承于此"""
def __init__(self, *args):
"""音·创 的所有错误均继承于此"""
super().__init__("音·创", *args)
def meow(
self,
):
for i in self.args:
print(i + "喵!")
def crash_it(self):
raise self
class MidiFormatException(MSCTBaseException):
"""音·创 的所有MIDI格式错误均继承于此"""
def __init__(self, *args):
"""音·创 的所有MIDI格式错误均继承于此"""
super().__init__("MIDI 格式错误", *args)
class MidiDestroyedError(MSCTBaseException):
"""Midi文件损坏"""
def __init__(self, *args):
"""Midi文件损坏"""
super().__init__("MIDI文件损坏无法读取 MIDI 文件", *args)
# class MidiUnboundError(MSCTBaseException):
# """未定义Midi对象无用"""
# def __init__(self, *args):
# """未绑定Midi对象"""
# super().__init__("未定义MidiFile对象你甚至没有对象就想要生孩子", *args)
# 此错误在本版本内已经不再使用
class CommandFormatError(MSCTBaseException, RuntimeError):
"""指令格式与目标格式不匹配而引起的错误"""
def __init__(self, *args):
"""指令格式与目标格式不匹配而引起的错误"""
super().__init__("指令格式不匹配", *args)
# class CrossNoteError(MidiFormatException):
# """同通道下同音符交叉出现所产生的错误"""
# def __init__(self, *args):
# """同通道下同音符交叉出现所产生的错误"""
# super().__init__("同通道下同音符交叉", *args)
# 这TM是什么错误
# 我什么时候写的这玩意?
# 我哪知道这说的是啥?
#
# 我知道这是什么了 —— 金羿 2025 0401
# 两个其他属性相同的音符在同一个通道,出现连续两个开音信息和连续两个停止信息
# 那么这两个音符的音长无法判断。这是个好问题,但是不是我现在能解决的,也不是我们现在想解决的问题
class NotDefineTempoError(MidiFormatException):
"""没有Tempo设定导致时间无法计算的错误"""
def __init__(self, *args):
"""没有Tempo设定导致时间无法计算的错误"""
super().__init__("在曲目开始时没有声明 Tempo未指定拍长", *args)
class ChannelOverFlowError(MidiFormatException):
"""一个midi中含有过多的通道"""
def __init__(self, max_channel=16, *args):
"""一个midi中含有过多的通道"""
super().__init__("含有过多的通道(数量应≤{}".format(max_channel), *args)
class NotDefineProgramError(MidiFormatException):
"""没有Program设定导致没有乐器可以选择的错误"""
def __init__(self, *args):
"""没有Program设定导致没有乐器可以选择的错误"""
super().__init__("未指定演奏乐器", *args)
class NoteOnOffMismatchError(MidiFormatException):
"""音符开音和停止不匹配的错误"""
def __init__(self, *args):
"""音符开音和停止不匹配的错误"""
super().__init__("音符不匹配", *args)
class LyricMismatchError(MSCTBaseException):
"""歌词匹配解析错误"""
def __init__(self, *args):
"""有可能产生了错误的歌词解析"""
super().__init__("歌词解析错误", *args)
class ZeroSpeedError(MSCTBaseException, ZeroDivisionError):
"""以0作为播放速度的错误"""
def __init__(self, *args):
"""以0作为播放速度的错误"""
super().__init__("播放速度为零", *args)
class IllegalMinimumVolumeError(MSCTBaseException, ValueError):
"""最小播放音量有误的错误"""
def __init__(self, *args):
"""最小播放音量错误"""
super().__init__("最小播放音量超出范围", *args)
class MusicSequenceDecodeError(MSCTBaseException):
"""音乐序列解码错误"""
def __init__(self, *args):
"""音乐序列无法正确解码的错误"""
super().__init__("解码音符序列文件时出现问题", *args)
class MusicSequenceTypeError(MSCTBaseException):
"""音乐序列类型错误"""
def __init__(self, *args):
"""无法识别音符序列字节码的类型"""
super().__init__("错误的音符序列字节类型", *args)
class MusicSequenceVerificationFailed(MusicSequenceDecodeError):
"""音乐序列校验失败"""
def __init__(self, *args):
"""音符序列文件与其校验值不一致"""
super().__init__("音符序列文件校验失败", *args)

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# -*- coding: utf-8 -*-
"""
功能测试 若非已知 请勿更改
此文件仅供功能测试,并非实际调用的文件
请注意,此处的文件均为测试使用
不要更改 不要更改 不要更改
请注意这里的一切均需要其原作者更改
这里用于放置一些新奇的点子
用于测试
不要更改 不要更改 不要更改!
"""
# 音·创 开发交流群 861684859
# Email TriM-Organization@hotmail.com
# 版权所有 金羿("Eilles") & 诸葛亮与八卦阵("bgArray") & 鸣凤鸽子("MingFengPigeon")
# 若需转载或借鉴 许可声明请查看仓库目录下的 License.md
"""
音·创 (Musicreater)
是一款免费开源的针对《我的世界》的midi音乐转换库
Musicreater (音·创)
A free open source library used for convert midi file into formats that is suitable for **Minecraft**.
版权所有 © 2025 金羿 & 诸葛亮与八卦阵
Copyright © 2025 Eilles & bgArray
开源相关声明请见 ../License.md
Terms & Conditions: ../License.md
"""
# ============================
import mido
class NoteMessage:
def __init__(
self, channel, pitch, velocity, startT, lastT, midi, now_bpm, change_bpm=None
):
self.channel = channel
self.note = pitch
self.velocity = velocity
self.startTime = startT
self.lastTime = lastT
self.tempo = now_bpm # 这里要程序实现获取bpm可以参考我的程序
def mt2gt(mt, tpb_a, bpm_a):
return mt / tpb_a / bpm_a * 60
self.startTrueTime = mt2gt(
self.startTime, midi.ticks_per_beat, self.tempo
) # / 20
# delete_extra_zero(round_up())
if change_bpm is not None:
self.lastTrueTime = mt2gt(
self.lastTime, midi.ticks_per_beat, change_bpm
) # / 20
else:
self.lastTrueTime = mt2gt(
self.lastTime, midi.ticks_per_beat, self.tempo
) # / 20
# delete_extra_zero(round_up())
print((self.startTime * self.tempo) / (midi.ticks_per_beat * 50000))
def __str__(self):
return (
"noteMessage channel="
+ str(self.channel)
+ " note="
+ str(self.note)
+ " velocity="
+ str(self.velocity)
+ " startTime="
+ str(self.startTime)
+ " lastTime="
+ str(self.lastTime)
+ " startTrueTime="
+ str(self.startTrueTime)
+ " lastTrueTime="
+ str(self.lastTrueTime)
)
def load(mid: mido.MidiFile):
type_ = [False, False, False] # note_off / note_on+0 / mixed
is_tempo = False
# 预检
for i, track in enumerate(mid.tracks):
for msg in track:
# print(msg)
if msg.is_meta is not True:
if msg.type == "note_on" and msg.velocity == 0:
type_[1] = True
elif msg.type == "note_off":
type_[0] = True
if msg.is_meta is True and msg.type == "set_tempo":
is_tempo = True
if is_tempo is not True:
raise Exception("这个mid没有可供计算时间的tempo事件")
if type_[0] is True and type_[1] is True:
type_[2] = True
type_[1] = False
type_[0] = False
print(type_)
bpm = 0
recent_change_bpm = 0
is_change_bpm = False
# 实检
for i, track in enumerate(mid.tracks):
noteOn = []
trackS = []
ticks = 0
for msg in track:
print(msg)
ticks += msg.time
print(ticks)
if msg.is_meta is True and msg.type == "set_tempo":
recent_change_bpm = bpm
bpm = 60000000 / msg.tempo
is_change_bpm = True
if msg.type == "note_on" and msg.velocity != 0:
noteOn.append([msg, msg.note, ticks])
if type_[1] is True:
if msg.type == "note_on" and msg.velocity == 0:
for u in noteOn:
index = 0
if u[1] == msg.note:
lastMessage = u[0]
lastTick = u[2]
break
index += 1
print(lastTick)
if is_change_bpm and recent_change_bpm != 0:
trackS.append(
NoteMessage(
msg.channel,
msg.note,
lastMessage.velocity,
lastTick,
ticks - lastTick,
mid,
recent_change_bpm,
bpm,
)
)
is_change_bpm = False
else:
trackS.append(
NoteMessage(
msg.channel,
msg.note,
lastMessage.velocity,
lastTick,
ticks - lastTick,
mid,
bpm,
)
)
# print(noteOn)
# print(index)
try:
noteOn.pop(index)
except IndexError:
noteOn.pop(index - 1)
print(trackS)
for j in trackS:
print(j)
if __name__ == "__main__":
load(mido.MidiFile("test.mid"))
# ============================
from typing import Literal
from ..constants import x, y, z
# 不要用 没写完
def delay_to_note_blocks(
baseblock: str = "stone",
position_forward: Literal["x", "y", "z"] = z,
):
"""传入音符,生成以音符盒存储的红石音乐
:param:
baseblock: 中继器的下垫方块
position_forward: 结构延长方向
:return 是否生成成功
"""
from TrimMCStruct import Block, Structure
struct = Structure(
(_sideLength, max_height, _sideLength), # 声明结构大小
)
log = print
startpos = [0, 0, 0]
# 1拍 x 2.5 rt
for i in notes:
error = True
try:
struct.set_block(
[startpos[0], startpos[1] + 1, startpos[2]],
form_note_block_in_NBT_struct(height2note[i[0]], instrument),
)
struct.set_block(
startpos,
Block("universal_minecraft", instuments[i[0]][1]),
)
error = False
except ValueError:
log("无法放置音符:" + str(i) + "" + str(startpos))
struct.set_block(Block("universal_minecraft", baseblock), startpos)
struct.set_block(
Block("universal_minecraft", baseblock),
[startpos[0], startpos[1] + 1, startpos[2]],
)
finally:
if error is True:
log("无法放置音符:" + str(i) + "" + str(startpos))
struct.set_block(Block("universal_minecraft", baseblock), startpos)
struct.set_block(
Block("universal_minecraft", baseblock),
[startpos[0], startpos[1] + 1, startpos[2]],
)
delay = int(i[1] * speed + 0.5)
if delay <= 4:
startpos[0] += 1
struct.set_block(
form_repeater_in_NBT_struct(delay, "west"),
[startpos[0], startpos[1] + 1, startpos[2]],
)
struct.set_block(Block("universal_minecraft", baseblock), startpos)
else:
for j in range(int(delay / 4)):
startpos[0] += 1
struct.set_block(
form_repeater_in_NBT_struct(4, "west"),
[startpos[0], startpos[1] + 1, startpos[2]],
)
struct.set_block(Block("universal_minecraft", baseblock), startpos)
if delay % 4 != 0:
startpos[0] += 1
struct.set_block(
form_repeater_in_NBT_struct(delay % 4, "west"),
[startpos[0], startpos[1] + 1, startpos[2]],
)
struct.set_block(Block("universal_minecraft", baseblock), startpos)
startpos[0] += posadder[0]
startpos[1] += posadder[1]
startpos[2] += posadder[2]

1816
Musicreater/main.py Normal file

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# -*- coding: utf-8 -*-
"""
存放非音·创本体的附加功能件
版权所有 © 2025 金羿 & 诸葛亮与八卦阵
Copyright © 2025 Eilles & bgArray
开源相关声明请见 仓库根目录下的 License.md
Terms & Conditions: License.md in the root directory
"""
# 睿乐组织 开发交流群 861684859
# Email TriM-Organization@hotmail.com
# 若需转载或借鉴 许可声明请查看仓库目录下的 License.md
__all__ = [
# 通用
# "ConvertConfig",
"bottem_side_length_of_smallest_square_bottom_box",
# 打包
"compress_zipfile",
"behavior_mcpack_manifest",
# MCSTRUCTURE 函数
"antiaxis",
"forward_IER",
"command_statevalue",
"form_note_block_in_NBT_struct",
"form_repeater_in_NBT_struct",
"form_command_block_in_NBT_struct",
"commands_to_structure",
"commands_to_redstone_delay_structure",
# MCSTRUCTURE 常量
"AXIS_PARTICULAR_VALUE",
"COMPABILITY_VERSION_117",
"COMPABILITY_VERSION_119",
"COMPABILITY_VERSION_121",
# BDX 函数
"bdx_move",
"form_command_block_in_BDX_bytes",
"commands_to_BDX_bytes",
# BDX 常量
"BDX_MOVE_KEY",
]
__author__ = (("金羿", "Eilles"), ("诸葛亮与八卦阵", "bgArray"))
# from .main import ConvertConfig
from .archive import compress_zipfile, behavior_mcpack_manifest
from .bdx import (
BDX_MOVE_KEY,
bdx_move,
form_command_block_in_BDX_bytes,
commands_to_BDX_bytes,
)
from .common import bottem_side_length_of_smallest_square_bottom_box
from .mcstructure import (
antiaxis,
forward_IER,
AXIS_PARTICULAR_VALUE,
COMPABILITY_VERSION_119,
COMPABILITY_VERSION_117,
COMPABILITY_VERSION_121,
command_statevalue,
form_note_block_in_NBT_struct,
form_repeater_in_NBT_struct,
form_command_block_in_NBT_struct,
commands_to_structure,
commands_to_redstone_delay_structure,
)

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# -*- coding: utf-8 -*-
"""
用以生成附加包的附加功能
版权所有 © 2025 金羿 & 诸葛亮与八卦阵
Copyright © 2025 Eilles & bgArray
开源相关声明请见 仓库根目录下的 License.md
Terms & Conditions: License.md in the root directory
"""
# 睿乐组织 开发交流群 861684859
# Email TriM-Organization@hotmail.com
# 若需转载或借鉴 许可声明请查看仓库目录下的 License.md
__all__ = [
"to_addon_pack_in_delay",
"to_addon_pack_in_score",
"to_addon_pack_in_repeater",
"to_addon_pack_in_repeater_divided_by_instrument",
]
__author__ = (("金羿", "Eilles"),)
from .main import (
to_addon_pack_in_delay,
to_addon_pack_in_repeater,
to_addon_pack_in_score,
to_addon_pack_in_repeater_divided_by_instrument,
)

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@@ -0,0 +1,684 @@
# -*- coding: utf-8 -*-
"""
版权所有 © 2025 金羿 & 诸葛亮与八卦阵
Copyright © 2025 Eilles & bgArray
开源相关声明请见 仓库根目录下的 License.md
Terms & Conditions: License.md in the root directory
"""
# 睿乐组织 开发交流群 861684859
# Email TriM-Organization@hotmail.com
# 若需转载或借鉴 许可声明请查看仓库目录下的 License.md
import json
import os
import shutil
from typing import Literal, Optional, Tuple
from ...main import MidiConvert
from ...subclass import ProgressBarStyle
from ..archive import behavior_mcpack_manifest, compress_zipfile
from ..mcstructure import (
COMPABILITY_VERSION_117,
COMPABILITY_VERSION_119,
Structure,
commands_to_redstone_delay_structure,
commands_to_structure,
form_command_block_in_NBT_struct,
)
def to_addon_pack_in_score(
midi_cvt: MidiConvert,
dist_path: str,
progressbar_style: Optional[ProgressBarStyle],
scoreboard_name: str = "mscplay",
auto_reset: bool = False,
) -> Tuple[int, int]:
"""
将midi以计分播放器形式转换为我的世界函数附加包
Parameters
----------
midi_cvt: MidiConvert 对象
用于转换的MidiConvert对象
dist_path: str
转换结果输出的目标路径
progressbar_style: ProgressBarStyle 对象
进度条对象
scoreboard_name: str
我的世界的计分板名称
auto_reset: bool
是否自动重置计分板
Returns
-------
tuple[int指令数量, int音乐总延迟]
"""
cmdlist, maxlen, maxscore = midi_cvt.to_command_list_in_score(
scoreboard_name=scoreboard_name,
)
# 当文件f夹{self.outputPath}/temp/functions存在时清空其下所有项目然后创建
if os.path.exists(f"{dist_path}/temp/functions/"):
shutil.rmtree(f"{dist_path}/temp/functions/")
os.makedirs(f"{dist_path}/temp/functions/mscplay")
# 写入manifest.json
with open(f"{dist_path}/temp/manifest.json", "w", encoding="utf-8") as f:
json.dump(
behavior_mcpack_manifest(
pack_description=f"{midi_cvt.music_name} 音乐播放包MCFUNCTION(MCPACK) 计分播放器 - 由 音·创 生成",
pack_name=midi_cvt.music_name + "播放",
modules_description=f"无 - 由 音·创 生成",
format_version=1 if midi_cvt.enable_old_exe_format else 2,
pack_engine_version=(
None if midi_cvt.enable_old_exe_format else [1, 19, 50]
),
),
fp=f,
indent=4,
)
# 写入stop.mcfunction
with open(
f"{dist_path}/temp/functions/stop.mcfunction", "w", encoding="utf-8"
) as f:
f.write("scoreboard players reset @a {}".format(scoreboard_name))
# 将命令列表写入文件
index_file = open(
f"{dist_path}/temp/functions/index.mcfunction", "w", encoding="utf-8"
)
for i in range(len(cmdlist)):
index_file.write(f"function mscplay/track{i + 1}\n")
with open(
f"{dist_path}/temp/functions/mscplay/track{i + 1}.mcfunction",
"w",
encoding="utf-8",
) as f:
f.write("\n".join([single_cmd.cmd for single_cmd in cmdlist[i]]))
index_file.writelines(
(
"scoreboard players add @a[scores={"
+ scoreboard_name
+ "=1..}] "
+ scoreboard_name
+ " 1\n",
(
(
"scoreboard players reset @a[scores={"
+ scoreboard_name
+ "="
+ str(maxscore + 20)
+ "..}]"
+ f" {scoreboard_name}\n"
)
if auto_reset
else ""
),
f"function mscplay/progressShow\n" if progressbar_style else "",
)
)
if progressbar_style:
with open(
f"{dist_path}/temp/functions/mscplay/progressShow.mcfunction",
"w",
encoding="utf-8",
) as f:
f.writelines(
"\n".join(
[
single_cmd.cmd
for single_cmd in midi_cvt.form_progress_bar(
maxscore, scoreboard_name, progressbar_style
)
]
)
)
index_file.close()
if os.path.exists(f"{dist_path}/{midi_cvt.music_name}.mcpack"):
os.remove(f"{dist_path}/{midi_cvt.music_name}.mcpack")
compress_zipfile(
f"{dist_path}/temp/",
f"{dist_path}/{midi_cvt.music_name}[score].mcpack",
)
shutil.rmtree(f"{dist_path}/temp/")
return maxlen, maxscore
def to_addon_pack_in_delay(
midi_cvt: MidiConvert,
dist_path: str,
progressbar_style: Optional[ProgressBarStyle],
player: str = "@a",
max_height: int = 64,
) -> Tuple[int, int]:
"""
将midi以延迟播放器形式转换为mcstructure结构文件后打包成附加包并在附加包中生成相应地导入函数
Parameters
----------
midi_cvt: MidiConvert 对象
用于转换的MidiConvert对象
dist_path: str
转换结果输出的目标路径
progressbar_style: ProgressBarStyle 对象
进度条对象
player: str
玩家选择器,默认为`@a`
max_height: int
生成结构最大高度
Returns
-------
tuple[int指令数量, int音乐总延迟]
"""
compability_ver = (
COMPABILITY_VERSION_117
if midi_cvt.enable_old_exe_format
else COMPABILITY_VERSION_119
)
command_list, max_delay = midi_cvt.to_command_list_in_delay(
player_selector=player,
)[:2]
if not os.path.exists(dist_path):
os.makedirs(dist_path)
# 当文件f夹{self.outputPath}/temp/存在时清空其下所有项目,然后创建
if os.path.exists(f"{dist_path}/temp/"):
shutil.rmtree(f"{dist_path}/temp/")
os.makedirs(f"{dist_path}/temp/functions/")
os.makedirs(f"{dist_path}/temp/structures/")
# 写入manifest.json
with open(f"{dist_path}/temp/manifest.json", "w", encoding="utf-8") as f:
json.dump(
behavior_mcpack_manifest(
pack_description=f"{midi_cvt.music_name} 音乐播放包MCSTRUCTURE(MCPACK) 延迟播放器 - 由 音·创 生成",
pack_name=midi_cvt.music_name + "播放",
modules_description=f"无 - 由 音·创 生成",
format_version=1 if midi_cvt.enable_old_exe_format else 2,
pack_engine_version=(
None if midi_cvt.enable_old_exe_format else [1, 19, 50]
),
),
fp=f,
indent=4,
ensure_ascii=False,
)
# 写入stop.mcfunction
with open(
f"{dist_path}/temp/functions/stop.mcfunction", "w", encoding="utf-8"
) as f:
f.write(
"gamerule commandblocksenabled false\ngamerule commandblocksenabled true"
)
# 将命令列表写入文件
index_file = open(
f"{dist_path}/temp/functions/index.mcfunction", "w", encoding="utf-8"
)
struct, size, end_pos = commands_to_structure(
command_list,
max_height - 1,
compability_version_=compability_ver,
)
with open(
os.path.abspath(
os.path.join(
dist_path,
"temp/structures/",
f"{midi_cvt.music_name}_main.mcstructure",
)
),
"wb+",
) as f:
struct.dump(f)
del struct
if progressbar_style:
scb_name = midi_cvt.music_name[:3] + "Pgb"
index_file.write("scoreboard objectives add {0} dummy {0}\n".format(scb_name))
struct_a = Structure((1, 1, 1), compability_version=compability_ver)
struct_a.set_block(
(0, 0, 0),
form_command_block_in_NBT_struct(
r"scoreboard players add {} {} 1".format(player, scb_name),
(0, 0, 0),
1,
1,
alwaysRun=False,
customName="显示进度条并加分",
compability_version_number=compability_ver,
),
)
with open(
os.path.abspath(
os.path.join(
dist_path,
"temp/structures/",
f"{midi_cvt.music_name}_start.mcstructure",
)
),
"wb+",
) as f:
struct_a.dump(f)
index_file.write(f"structure load {midi_cvt.music_name}_start ~ ~ ~1\n")
pgb_struct, pgbSize, pgbNowPos = commands_to_structure(
midi_cvt.form_progress_bar(max_delay, scb_name, progressbar_style),
max_height - 1,
compability_version_=compability_ver,
)
with open(
os.path.abspath(
os.path.join(
dist_path,
"temp/structures/",
f"{midi_cvt.music_name}_pgb.mcstructure",
)
),
"wb+",
) as f:
pgb_struct.dump(f)
index_file.write(f"structure load {midi_cvt.music_name}_pgb ~ ~1 ~1\n")
struct_a = Structure(
(1, 1, 1),
)
struct_a.set_block(
(0, 0, 0),
form_command_block_in_NBT_struct(
r"scoreboard players reset {} {}".format(player, scb_name),
(0, 0, 0),
1,
0,
alwaysRun=False,
customName="重置进度条计分板",
compability_version_number=compability_ver,
),
)
with open(
os.path.abspath(
os.path.join(
dist_path,
"temp/structures/",
f"{midi_cvt.music_name}_reset.mcstructure",
)
),
"wb+",
) as f:
struct_a.dump(f)
del struct_a, pgb_struct
index_file.write(
f"structure load {midi_cvt.music_name}_reset ~{pgbSize[0] + 2} ~ ~1\n"
)
index_file.write(
f"structure load {midi_cvt.music_name}_main ~{pgbSize[0] + 2} ~1 ~1\n"
)
else:
index_file.write(f"structure load {midi_cvt.music_name}_main ~ ~ ~1\n")
index_file.close()
if os.path.exists(f"{dist_path}/{midi_cvt.music_name}.mcpack"):
os.remove(f"{dist_path}/{midi_cvt.music_name}.mcpack")
compress_zipfile(
f"{dist_path}/temp/",
f"{dist_path}/{midi_cvt.music_name}[delay].mcpack",
)
shutil.rmtree(f"{dist_path}/temp/")
return len(command_list), max_delay
def to_addon_pack_in_repeater(
midi_cvt: MidiConvert,
dist_path: str,
progressbar_style: Optional[ProgressBarStyle],
player: str = "@a",
axis_side: Literal["z+", "z-", "Z+", "Z-", "x+", "x-", "X+", "X-"] = "z+",
basement_block: str = "concrete",
max_height: int = 65,
) -> Tuple[int, int]:
"""
将midi以中继器播放器形式转换为mcstructure结构文件后打包成附加包并在附加包中生成相应地导入函数
Parameters
----------
midi_cvt: MidiConvert 对象
用于转换的MidiConvert对象
dist_path: str
转换结果输出的目标路径
progressbar_style: ProgressBarStyle 对象
进度条对象
player: str
玩家选择器,默认为`@a`
max_height: int
生成结构最大高度
Returns
-------
tuple[int指令数量, int音乐总延迟]
"""
compability_ver = (
COMPABILITY_VERSION_117
if midi_cvt.enable_old_exe_format
else COMPABILITY_VERSION_119
)
command_list, max_delay, max_together = midi_cvt.to_command_list_in_delay(
player_selector=player,
)
if not os.path.exists(dist_path):
os.makedirs(dist_path)
# 当文件f夹{self.outputPath}/temp/存在时清空其下所有项目,然后创建
if os.path.exists(f"{dist_path}/temp/"):
shutil.rmtree(f"{dist_path}/temp/")
os.makedirs(f"{dist_path}/temp/functions/")
os.makedirs(f"{dist_path}/temp/structures/")
# 写入manifest.json
with open(f"{dist_path}/temp/manifest.json", "w", encoding="utf-8") as f:
json.dump(
behavior_mcpack_manifest(
pack_description=f"{midi_cvt.music_name} 音乐播放包MCSTRUCTURE(MCPACK) 中继器播放器 - 由 音·创 生成",
pack_name=midi_cvt.music_name + "播放",
modules_description=f"无 - 由 音·创 生成",
format_version=1 if midi_cvt.enable_old_exe_format else 2,
pack_engine_version=(
None if midi_cvt.enable_old_exe_format else [1, 19, 50]
),
),
fp=f,
indent=4,
)
# 写入stop.mcfunction
with open(
f"{dist_path}/temp/functions/stop.mcfunction", "w", encoding="utf-8"
) as f:
f.write(
"gamerule commandblocksenabled false\ngamerule commandblocksenabled true"
)
# 将命令列表写入文件
index_file = open(
f"{dist_path}/temp/functions/index.mcfunction", "w", encoding="utf-8"
)
struct, size, end_pos = commands_to_redstone_delay_structure(
commands=command_list,
delay_length=max_delay,
max_multicmd_length=max_together,
base_block=basement_block,
axis_=axis_side,
compability_version_=compability_ver,
)
with open(
os.path.abspath(
os.path.join(
dist_path,
"temp/structures/",
f"{midi_cvt.music_name}_main.mcstructure",
)
),
"wb+",
) as f:
struct.dump(f)
del struct
if progressbar_style:
scb_name = midi_cvt.music_name[:3] + "Pgb"
index_file.write("scoreboard objectives add {0} dummy {0}\n".format(scb_name))
struct_a = Structure((1, 1, 1), compability_version=compability_ver)
struct_a.set_block(
(0, 0, 0),
form_command_block_in_NBT_struct(
r"scoreboard players add {} {} 1".format(player, scb_name),
(0, 0, 0),
1,
1,
alwaysRun=False,
customName="显示进度条并加分",
compability_version_number=compability_ver,
),
)
with open(
os.path.abspath(
os.path.join(
dist_path,
"temp/structures/",
f"{midi_cvt.music_name}_start.mcstructure",
)
),
"wb+",
) as f:
struct_a.dump(f)
index_file.write(f"structure load {midi_cvt.music_name}_start ~ ~ ~1\n")
pgb_struct, pgbSize, pgbNowPos = commands_to_structure(
midi_cvt.form_progress_bar(max_delay, scb_name, progressbar_style),
max_height - 1,
compability_version_=compability_ver,
)
with open(
os.path.abspath(
os.path.join(
dist_path,
"temp/structures/",
f"{midi_cvt.music_name}_pgb.mcstructure",
)
),
"wb+",
) as f:
pgb_struct.dump(f)
index_file.write(f"structure load {midi_cvt.music_name}_pgb ~ ~1 ~1\n")
struct_a = Structure(
(1, 1, 1),
)
struct_a.set_block(
(0, 0, 0),
form_command_block_in_NBT_struct(
r"scoreboard players reset {} {}".format(player, scb_name),
(0, 0, 0),
1,
0,
alwaysRun=False,
customName="重置进度条计分板",
compability_version_number=compability_ver,
),
)
with open(
os.path.abspath(
os.path.join(
dist_path,
"temp/structures/",
f"{midi_cvt.music_name}_reset.mcstructure",
)
),
"wb+",
) as f:
struct_a.dump(f)
del struct_a, pgb_struct
index_file.write(
f"structure load {midi_cvt.music_name}_reset ~{pgbSize[0] + 2} ~ ~1\n"
)
index_file.write(
f"structure load {midi_cvt.music_name}_main ~{pgbSize[0] + 2} ~1 ~1\n"
)
else:
index_file.write(f"structure load {midi_cvt.music_name}_main ~ ~ ~1\n")
index_file.close()
if os.path.exists(f"{dist_path}/{midi_cvt.music_name}.mcpack"):
os.remove(f"{dist_path}/{midi_cvt.music_name}.mcpack")
compress_zipfile(
f"{dist_path}/temp/",
f"{dist_path}/{midi_cvt.music_name}[repeater].mcpack",
)
shutil.rmtree(f"{dist_path}/temp/")
return len(command_list), max_delay
def to_addon_pack_in_repeater_divided_by_instrument(
midi_cvt: MidiConvert,
dist_path: str,
player: str = "@a",
max_height: int = 65,
base_block: str = "concrete",
axis_side: Literal["z+", "z-", "Z+", "Z-", "x+", "x-", "X+", "X-"] = "z+",
) -> Tuple[int, int]:
"""
将midi以中继器播放器形式转换为mcstructure结构文件后打包成附加包并在附加包中生成相应地导入函数
Parameters
----------
midi_cvt: MidiConvert 对象
用于转换的MidiConvert对象
dist_path: str
转换结果输出的目标路径
player: str
玩家选择器,默认为`@a`
max_height: int
生成结构最大高度
Returns
-------
tuple[int指令数量, int音乐总延迟]
"""
compability_ver = (
COMPABILITY_VERSION_117
if midi_cvt.enable_old_exe_format
else COMPABILITY_VERSION_119
)
if not os.path.exists(dist_path):
os.makedirs(dist_path)
# 当文件f夹{self.outputPath}/temp/存在时清空其下所有项目,然后创建
if os.path.exists(f"{dist_path}/temp/"):
shutil.rmtree(f"{dist_path}/temp/")
os.makedirs(f"{dist_path}/temp/functions/")
os.makedirs(f"{dist_path}/temp/structures/")
# 写入manifest.json
with open(f"{dist_path}/temp/manifest.json", "w", encoding="utf-8") as f:
json.dump(
behavior_mcpack_manifest(
pack_description=f"{midi_cvt.music_name} 音乐播放包MCSTRUCTURE(MCPACK) 中继器播放器(拆分) - 由 音·创 生成",
pack_name=midi_cvt.music_name + "播放",
modules_description=f"无 - 由 音·创 生成",
format_version=1 if midi_cvt.enable_old_exe_format else 2,
pack_engine_version=(
None if midi_cvt.enable_old_exe_format else [1, 19, 50]
),
),
fp=f,
indent=4,
)
# 写入stop.mcfunction
with open(
f"{dist_path}/temp/functions/stop.mcfunction", "w", encoding="utf-8"
) as f:
f.write(
"gamerule commandblocksenabled false\ngamerule commandblocksenabled true"
)
# 将命令列表写入文件
index_file = open(
f"{dist_path}/temp/functions/index.mcfunction", "w", encoding="utf-8"
)
cmd_dict, max_delay, max_multiple_cmd_count = (
midi_cvt.to_command_list_in_delay_devided_by_instrument(
player_selector=player,
)
)
base_height = 0
for inst, cmd_list in cmd_dict.items():
struct, size, end_pos = commands_to_redstone_delay_structure(
cmd_list,
max_delay,
max_multiple_cmd_count[inst],
base_block,
axis_=axis_side,
compability_version_=compability_ver,
)
bkn = "{}_{}".format(midi_cvt.music_name, inst.replace(".", "-"))
with open(
os.path.abspath(
os.path.join(
dist_path,
"temp/structures/",
"{}_main.mcstructure".format(bkn),
)
),
"wb+",
) as f:
struct.dump(f)
index_file.write("structure load {}_main ~ ~{} ~3\n".format(bkn, base_height))
base_height += 2 + size[1]
index_file.close()
if os.path.exists(f"{dist_path}/{midi_cvt.music_name}.mcpack"):
os.remove(f"{dist_path}/{midi_cvt.music_name}.mcpack")
compress_zipfile(
f"{dist_path}/temp/",
f"{dist_path}/{midi_cvt.music_name}[repeater-div].mcpack",
)
shutil.rmtree(f"{dist_path}/temp/")
return midi_cvt.total_note_count, max_delay

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# -*- coding: utf-8 -*-
"""
存放关于文件打包的内容
"""
"""
版权所有 © 2025 金羿 & 诸葛亮与八卦阵
Copyright © 2025 Eilles & bgArray
开源相关声明请见 仓库根目录下的 License.md
Terms & Conditions: License.md in the root directory
"""
# 睿乐组织 开发交流群 861684859
# Email TriM-Organization@hotmail.com
# 若需转载或借鉴 许可声明请查看仓库目录下的 License.md
import datetime
import os
import uuid
import zipfile
from typing import List, Literal, Union
def compress_zipfile(sourceDir, outFilename, compression=8, exceptFile=None):
"""
使用指定的压缩算法将目录打包为zip文件
Parameters
------------
sourceDir: str
要压缩的源目录路径
outFilename: str
输出的zip文件路径
compression: int, 可选
压缩算法默认为8 (DEFLATED)
可用算法:
STORED = 0
DEFLATED = 8 (默认)
BZIP2 = 12
LZMA = 14
exceptFile: list[str], 可选
需要排除在压缩包外的文件名称列表(可选)
Returns
---------
None
"""
zipf = zipfile.ZipFile(outFilename, "w", compression)
pre_len = len(os.path.dirname(sourceDir))
for parent, dirnames, filenames in os.walk(sourceDir):
for filename in filenames:
if filename == exceptFile:
continue
pathfile = os.path.join(parent, filename)
arc_name = pathfile[pre_len:].strip(os.path.sep) # 相对路径
zipf.write(pathfile, arc_name)
zipf.close()
def behavior_mcpack_manifest(
format_version: Union[Literal[1], Literal[2]] = 1,
pack_description: str = "",
pack_version: Union[List[int], Literal[None]] = None,
pack_name: str = "",
pack_uuid: Union[str, Literal[None]] = None,
pack_engine_version: Union[List[int], None] = None,
modules_description: str = "",
modules_version: List[int] = [0, 0, 1],
modules_uuid: Union[str, Literal[None]] = None,
):
"""
生成一个我的世界行为包组件的定义清单文件
"""
if not pack_version:
now_date = datetime.datetime.now()
pack_version = [
now_date.year,
now_date.month * 100 + now_date.day,
now_date.hour * 100 + now_date.minute,
]
result = {
"format_version": format_version,
"header": {
"description": pack_description,
"version": pack_version,
"name": pack_name,
"uuid": str(uuid.uuid4()) if not pack_uuid else pack_uuid,
},
"modules": [
{
"description": modules_description,
"type": "data",
"version": modules_version,
"uuid": str(uuid.uuid4()) if not modules_uuid else modules_uuid,
}
],
}
if pack_engine_version:
result["header"]["min_engine_version"] = pack_engine_version
return result

229
Musicreater/plugin/bdx.py Normal file
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# -*- coding: utf-8 -*-
"""
存放有关BDX结构操作的内容
"""
"""
版权所有 © 2025 金羿 & 诸葛亮与八卦阵
Copyright © 2025 Eilles & bgArray
开源相关声明请见 仓库根目录下的 License.md
Terms & Conditions: License.md in the root directory
"""
# 睿乐组织 开发交流群 861684859
# Email TriM-Organization@hotmail.com
# 若需转载或借鉴 许可声明请查看仓库目录下的 License.md
from typing import List
from ..constants import x, y, z
from ..subclass import MineCommand
from .common import bottem_side_length_of_smallest_square_bottom_box
BDX_MOVE_KEY = {
"x": [b"\x0f", b"\x0e", b"\x1c", b"\x14", b"\x15"],
"y": [b"\x11", b"\x10", b"\x1d", b"\x16", b"\x17"],
"z": [b"\x13", b"\x12", b"\x1e", b"\x18", b"\x19"],
}
"""key存储了方块移动指令的数据其中可以用key[x|y|z][0|1]来表示xyz的减或增
而key[][2+]是用来增加指定数目的"""
def bdx_move(axis: str, value: int):
if value == 0:
return b""
if abs(value) == 1:
return BDX_MOVE_KEY[axis][0 if value == -1 else 1]
pointer = sum(
[
value != -1,
value < -1 or value > 1,
value < -128 or value > 127,
value < -32768 or value > 32767,
]
)
return BDX_MOVE_KEY[axis][pointer] + value.to_bytes(
2 ** (pointer - 2), "big", signed=True
)
def form_command_block_in_BDX_bytes(
command: str,
particularValue: int,
impluse: int = 0,
condition: bool = False,
needRedstone: bool = True,
tickDelay: int = 0,
customName: str = "",
executeOnFirstTick: bool = False,
trackOutput: bool = True,
) -> bytes:
"""
使用指定参数生成指定的指令方块放置指令项
Parameters
------------
command: str
指令
particularValue: int
方块特殊值,即朝向
:0 下 无条件
:1 上 无条件
:2 z轴负方向 无条件
:3 z轴正方向 无条件
:4 x轴负方向 无条件
:5 x轴正方向 无条件
:6 下 无条件
:7 下 无条件
:8 下 有条件
:9 上 有条件
:10 z轴负方向 有条件
:11 z轴正方向 有条件
:12 x轴负方向 有条件
:13 x轴正方向 有条件
:14 下 有条件
:14 下 有条件
注意此处特殊值中的条件会被下面condition参数覆写
impluse: int (0|1|2)
方块类型
0脉冲 1循环 2连锁
condition: bool
是否有条件
needRedstone: bool
是否需要红石
tickDelay: int
执行延时
customName: str
悬浮字
lastOutput: str
命令方块的上次输出字符串,注意此处需要留空
executeOnFirstTick: bool
是否启用首刻执行循环指令方块是否激活后立即执行若为False则从激活时起延迟后第一次执行
trackOutput: bool
是否启用命令方块输出
Returns
---------
bytes
用以生成 bdx 结构的字节码
"""
block = b"\x24" + particularValue.to_bytes(2, byteorder="big", signed=False)
for i in [
impluse.to_bytes(4, byteorder="big", signed=False),
bytes(command, encoding="utf-8") + b"\x00",
bytes(customName, encoding="utf-8") + b"\x00",
bytes("", encoding="utf-8") + b"\x00",
tickDelay.to_bytes(4, byteorder="big", signed=True),
executeOnFirstTick.to_bytes(1, byteorder="big"),
trackOutput.to_bytes(1, byteorder="big"),
condition.to_bytes(1, byteorder="big"),
needRedstone.to_bytes(1, byteorder="big"),
]:
block += i
return block
def commands_to_BDX_bytes(
commands_list: List[MineCommand],
max_height: int = 64,
):
"""
指令列表转换为用以生成 bdx 结构的字节码
Parameters
------------
commands: list[tuple[str, int]]
指令列表,每个元素为 (指令, 延迟)
max_height: int
生成结构最大高度
Returns
---------
tuple[bool, bytes, int] or tuple[bool, str]
成功与否,成功返回 (True, 未经过压缩的源, 结构占用大小),失败返回 (False, str失败原因)
"""
_sideLength = bottem_side_length_of_smallest_square_bottom_box(
len(commands_list), max_height
)
_bytes = b""
y_forward = True
z_forward = True
now_y = 0
now_z = 0
now_x = 0
for command in commands_list:
_bytes += form_command_block_in_BDX_bytes(
command.command_text,
(
(1 if y_forward else 0)
if (
((now_y != 0) and (not y_forward))
or (y_forward and (now_y != (max_height - 1)))
)
else (
(3 if z_forward else 2)
if (
((now_z != 0) and (not z_forward))
or (z_forward and (now_z != _sideLength - 1))
)
else 5
)
),
impluse=2,
condition=command.conditional,
needRedstone=False,
tickDelay=command.delay,
customName=command.annotation_text,
executeOnFirstTick=False,
trackOutput=True,
)
# (1 if y_forward else 0) if ( # 如果y+则向上,反之向下
# ((now_y != 0) and (not y_forward)) # 如果不是y轴上首个方块
# or (y_forward and (now_y != (max_height - 1))) # 如果不是y轴上末端方块
# ) else ( # 否则即是y轴末端或首个方块
# (3 if z_forward else 2) if ( # 如果z+则向z轴正方向反之负方向
# ((now_z != 0) and (not z_forward)) # 如果不是z轴上的首个方块
# or (z_forward and (now_z != _sideLength - 1)) # 如果不是z轴上的末端方块
# ) else 5 # 否则则要面向x轴正方向
# )
now_y += 1 if y_forward else -1
if ((now_y >= max_height) and y_forward) or ((now_y < 0) and (not y_forward)):
now_y -= 1 if y_forward else -1
y_forward = not y_forward
now_z += 1 if z_forward else -1
if ((now_z >= _sideLength) and z_forward) or (
(now_z < 0) and (not z_forward)
):
now_z -= 1 if z_forward else -1
z_forward = not z_forward
_bytes += BDX_MOVE_KEY[x][1]
now_x += 1
else:
_bytes += BDX_MOVE_KEY[z][int(z_forward)]
else:
_bytes += BDX_MOVE_KEY[y][int(y_forward)]
return (
_bytes,
[
now_x + 1,
max_height if now_x or now_z else now_y,
_sideLength if now_x else now_z,
],
[now_x, now_y, now_z],
)

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@@ -0,0 +1,20 @@
# -*- coding: utf-8 -*-
"""
用以生成BDX结构文件的附加功能
版权所有 © 2025 金羿 & 诸葛亮与八卦阵
Copyright © 2025 Eilles & bgArray
开源相关声明请见 仓库根目录下的 License.md
Terms & Conditions: License.md in the root directory
"""
# 睿乐组织 开发交流群 861684859
# Email TriM-Organization@hotmail.com
# 若需转载或借鉴 许可声明请查看仓库目录下的 License.md
__all__ = ["to_BDX_file_in_score", "to_BDX_file_in_delay"]
__author__ = (("金羿", "Eilles"),)
from .main import to_BDX_file_in_delay, to_BDX_file_in_score

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@@ -0,0 +1,220 @@
# -*- coding: utf-8 -*-
"""
版权所有 © 2025 金羿 & 诸葛亮与八卦阵
Copyright © 2025 Eilles & bgArray
开源相关声明请见 仓库根目录下的 License.md
Terms & Conditions: License.md in the root directory
"""
# 睿乐组织 开发交流群 861684859
# Email TriM-Organization@hotmail.com
# 若需转载或借鉴 许可声明请查看仓库目录下的 License.md
import os
from typing import Optional
import brotli
from ...main import MidiConvert
from ...subclass import MineCommand, ProgressBarStyle
from ..bdx import (
bdx_move,
commands_to_BDX_bytes,
form_command_block_in_BDX_bytes,
x,
y,
z,
)
def to_BDX_file_in_score(
midi_cvt: MidiConvert,
dist_path: str,
progressbar_style: Optional[ProgressBarStyle],
scoreboard_name: str = "mscplay",
auto_reset: bool = False,
author: str = "Eilles",
max_height: int = 64,
):
"""
将midi以计分播放器形式转换为BDX结构文件
Parameters
----------
midi_cvt: MidiConvert 对象
用于转换的MidiConvert对象
dist_path: str
转换结果输出的目标路径
progressbar_style: ProgressBarStyle 对象
进度条对象
scoreboard_name: str
我的世界的计分板名称
auto_reset: bool
是否自动重置计分板
author: str
作者名称
max_height: int
生成结构最大高度
Returns
-------
tuple[int指令数量, int音乐总延迟, tuple[int,]结构大小, tuple[int,]终点坐标]
"""
cmdlist, command_count, max_score = midi_cvt.to_command_list_in_score(
scoreboard_name=scoreboard_name,
)
if not os.path.exists(dist_path):
os.makedirs(dist_path)
with open(
os.path.abspath(os.path.join(dist_path, f"{midi_cvt.music_name}[score].bdx")),
"w+",
) as f:
f.write("BD@")
_bytes = (
b"BDX\x00" + author.encode("utf-8") + b" & Musicreater\x00\x01command_block\x00"
)
cmdBytes, size, finalPos = commands_to_BDX_bytes(
midi_cvt.music_command_list
+ (
[
MineCommand(
command="scoreboard players reset @a[scores={"
+ scoreboard_name
+ "="
+ str(max_score + 20)
+ "}] "
+ scoreboard_name,
annotation="自动重置计分板",
)
]
if auto_reset
else []
),
max_height - 1,
)
if progressbar_style:
pgbBytes, pgbSize, pgbNowPos = commands_to_BDX_bytes(
midi_cvt.form_progress_bar(max_score, scoreboard_name, progressbar_style),
max_height - 1,
)
_bytes += pgbBytes
_bytes += bdx_move(y, -pgbNowPos[1])
_bytes += bdx_move(z, -pgbNowPos[2])
_bytes += bdx_move(x, 2)
size[0] += 2 + pgbSize[0]
size[1] = max(size[1], pgbSize[1])
size[2] = max(size[2], pgbSize[2])
_bytes += cmdBytes
with open(
os.path.abspath(os.path.join(dist_path, f"{midi_cvt.music_name}[score].bdx")),
"ab+",
) as f:
f.write(brotli.compress(_bytes + b"XE"))
return command_count, max_score, size, finalPos
def to_BDX_file_in_delay(
midi_cvt: MidiConvert,
dist_path: str,
progressbar_style: Optional[ProgressBarStyle],
player: str = "@a",
author: str = "Eilles",
max_height: int = 64,
):
"""
使用method指定的转换算法将midi转换为BDX结构文件
Parameters
----------
midi_cvt: MidiConvert 对象
用于转换的MidiConvert对象
dist_path: str
转换结果输出的目标路径
progressbar_style: ProgressBarStyle 对象
进度条对象
player: str
玩家选择器,默认为`@a`
author: str
作者名称
max_height: int
生成结构最大高度
Returns
-------
tuple[int指令数量, int音乐总延迟, tuple[int,]结构大小, tuple[int,]终点坐标]
"""
cmdlist, max_delay = midi_cvt.to_command_list_in_delay(
player_selector=player,
)[:2]
if not os.path.exists(dist_path):
os.makedirs(dist_path)
with open(
os.path.abspath(os.path.join(dist_path, f"{midi_cvt.music_name}[delay].bdx")),
"w+",
) as f:
f.write("BD@")
_bytes = (
b"BDX\x00" + author.encode("utf-8") + b" & Musicreater\x00\x01command_block\x00"
)
cmdBytes, size, finalPos = commands_to_BDX_bytes(cmdlist, max_height - 1)
if progressbar_style:
scb_name = midi_cvt.music_name[:3] + "Pgb"
_bytes += form_command_block_in_BDX_bytes(
r"scoreboard objectives add {} dummy {}".replace(r"{}", scb_name),
1,
customName="初始化进度条",
)
_bytes += bdx_move(z, 2)
_bytes += form_command_block_in_BDX_bytes(
r"scoreboard players add {} {} 1".format(player, scb_name),
1,
1,
customName="显示进度条并加分",
)
_bytes += bdx_move(y, 1)
pgbBytes, pgbSize, pgbNowPos = commands_to_BDX_bytes(
midi_cvt.form_progress_bar(max_delay, scb_name, progressbar_style),
max_height - 1,
)
_bytes += pgbBytes
_bytes += bdx_move(y, -1 - pgbNowPos[1])
_bytes += bdx_move(z, -2 - pgbNowPos[2])
_bytes += bdx_move(x, 2)
_bytes += form_command_block_in_BDX_bytes(
r"scoreboard players reset {} {}".format(player, scb_name),
1,
customName="置零进度条",
)
_bytes += bdx_move(y, 1)
size[0] += 2 + pgbSize[0]
size[1] = max(size[1], pgbSize[1])
size[2] = max(size[2], pgbSize[2])
size[1] += 1
_bytes += cmdBytes
with open(
os.path.abspath(os.path.join(dist_path, f"{midi_cvt.music_name}[delay].bdx")),
"ab+",
) as f:
f.write(brotli.compress(_bytes + b"XE"))
return len(cmdlist), max_delay, size, finalPos

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# -*- coding: utf-8 -*-
"""
存放通用的普遍性的插件内容
"""
"""
版权所有 © 2025 金羿 & 诸葛亮与八卦阵
Copyright © 2025 Eilles & bgArray
开源相关声明请见 仓库根目录下的 License.md
Terms & Conditions: License.md in the root directory
"""
# 睿乐组织 开发交流群 861684859
# Email TriM-Organization@hotmail.com
# 若需转载或借鉴 许可声明请查看仓库目录下的 License.md
import math
def bottem_side_length_of_smallest_square_bottom_box(
_total_block_count: int, _max_height: int
):
"""
给定结构的总方块数量和规定的最大高度,返回该结构应当构成的图形,在底面的外切正方形之边长
Parameters
------------
_total_block_count: int
总方块数量
_max_height: int
规定的结构最大高度
Returns
---------
int
外切正方形的边长
"""
return math.ceil(math.sqrt(math.ceil(_total_block_count / _max_height)))

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@@ -0,0 +1,92 @@
# -*- coding: utf-8 -*-
"""
存放附加内容功能
"""
"""
版权所有 © 2025 金羿 & 诸葛亮与八卦阵
Copyright © 2025 Eilles & bgArray
开源相关声明请见 仓库根目录下的 License.md
Terms & Conditions: License.md in the root directory
"""
# 睿乐组织 开发交流群 861684859
# Email TriM-Organization@hotmail.com
# 若需转载或借鉴 许可声明请查看仓库目录下的 License.md
# from dataclasses import dataclass
# from typing import Literal, Tuple, Union
# from ..subclass import DEFAULT_PROGRESSBAR_STYLE, ProgressBarStyle
# @dataclass(init=False)
# class ConvertConfig: # 必定要改
# """
# 转换通用设置存储类
# """
# progressbar_style: Union[ProgressBarStyle, None]
# """进度条样式"""
# dist_path: str
# """输出目录"""
# def __init__(
# self,
# output_path: str,
# progressbar: Union[bool, Tuple[str, Tuple[str, str]], ProgressBarStyle] = True,
# ignore_progressbar_param_error: bool = False,
# ):
# """
# 将已经转换好的数据内容指令载入MC可读格式
# Parameters
# ----------
# output_path: str
# 生成内容的输出目录
# volume: float
# 音量比率,范围为(0,1],其原理为在距离玩家 (1 / volume -1) 的地方播放音频
# speed: float
# 速度倍率,注意:这里的速度指的是播放速度倍率,其原理为在播放音频的时候,每个音符的播放时间除以 speed
# progressbar: bool|tuple[str, Tuple[str,]]
# 进度条,当此参数为 `True` 时使用默认进度条,为其他的**值为真**的参数时识别为进度条自定义参数,为其他**值为假**的时候不生成进度条
# """
# self.dist_path = output_path
# """输出目录"""
# if progressbar:
# # 此处是对于仅有 True 的参数和自定义参数的判断
# # 改这一段没🐎
# if progressbar is True:
# self.progressbar_style = DEFAULT_PROGRESSBAR_STYLE
# """进度条样式"""
# return
# elif isinstance(progressbar, ProgressBarStyle):
# self.progressbar_style = progressbar
# """进度条样式"""
# return
# elif isinstance(progressbar, tuple):
# if isinstance(progressbar[0], str) and isinstance(
# progressbar[1], tuple
# ):
# if isinstance(progressbar[1][0], str) and isinstance(
# progressbar[1][1], str
# ):
# self.progressbar_style = ProgressBarStyle(
# progressbar[0], progressbar[1][0], progressbar[1][1]
# )
# return
# if not ignore_progressbar_param_error:
# raise TypeError(
# "参数 {} 的类型 {} 与所需类型 Union[bool, Tuple[str, Tuple[str, str]], ProgressBarStyle] 不符。".format(
# progressbar, type(progressbar)
# )
# )
# self.progressbar_style = None
# """进度条样式组"""

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@@ -0,0 +1,30 @@
# -*- coding: utf-8 -*-
"""
用以生成单个mcstructure文件的附加功能
版权所有 © 2025 金羿 & 诸葛亮与八卦阵
Copyright © 2025 Eilles & bgArray
开源相关声明请见 仓库根目录下的 License.md
Terms & Conditions: License.md in the root directory
"""
# 睿乐组织 开发交流群 861684859
# Email TriM-Organization@hotmail.com
# 若需转载或借鉴 许可声明请查看仓库目录下的 License.md
__all__ = [
"to_mcstructure_file_in_delay",
"to_mcstructure_file_in_repeater",
"to_mcstructure_file_in_score",
"to_mcstructure_files_in_repeater_divided_by_instruments",
]
__author__ = (("金羿", "Eilles"),)
from .main import (
to_mcstructure_file_in_delay,
to_mcstructure_file_in_repeater,
to_mcstructure_file_in_score,
to_mcstructure_files_in_repeater_divided_by_instruments,
)

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# -*- coding: utf-8 -*-
"""
版权所有 © 2025 金羿 & 诸葛亮与八卦阵
Copyright © 2025 Eilles & bgArray
开源相关声明请见 仓库根目录下的 License.md
Terms & Conditions: License.md in the root directory
"""
# 睿乐组织 开发交流群 861684859
# Email TriM-Organization@hotmail.com
# 若需转载或借鉴 许可声明请查看仓库目录下的 License.md
import os
from typing import Literal
from ...main import MidiConvert
from ...subclass import MineCommand
from ..mcstructure import (
COMPABILITY_VERSION_117,
COMPABILITY_VERSION_119,
commands_to_redstone_delay_structure,
commands_to_structure,
)
def to_mcstructure_file_in_delay(
midi_cvt: MidiConvert,
dist_path: str,
player: str = "@a",
max_height: int = 64,
):
"""
将midi以延迟播放器形式转换为mcstructure结构文件
Parameters
----------
midi_cvt: MidiConvert 对象
用于转换的MidiConvert对象
dist_path: str
转换结果输出的目标路径
player: str
玩家选择器,默认为`@a`
max_height: int
生成结构最大高度
Returns
-------
tuple[tuple[int,int,int]结构大小, int音乐总延迟]
"""
compability_ver = (
COMPABILITY_VERSION_117
if midi_cvt.enable_old_exe_format
else COMPABILITY_VERSION_119
)
cmd_list, max_delay = midi_cvt.to_command_list_in_delay(
player_selector=player,
)[:2]
if not os.path.exists(dist_path):
os.makedirs(dist_path)
struct, size, end_pos = commands_to_structure(
cmd_list, max_height - 1, compability_version_=compability_ver
)
with open(
os.path.abspath(os.path.join(dist_path, f"{midi_cvt.music_name}[delay].mcstructure")),
"wb+",
) as f:
struct.dump(f)
return size, max_delay
def to_mcstructure_file_in_score(
midi_cvt: MidiConvert,
dist_path: str,
scoreboard_name: str = "mscplay",
auto_reset: bool = False,
max_height: int = 64,
):
"""
将midi以延迟播放器形式转换为mcstructure结构文件
Parameters
----------
midi_cvt: MidiConvert 对象
用于转换的MidiConvert对象
dist_path: str
转换结果输出的目标路径
scoreboard_name: str
我的世界的计分板名称
auto_reset: bool
是否自动重置计分板
max_height: int
生成结构最大高度
Returns
-------
tuple[tuple[int,int,int]结构大小, int音乐总延迟, int指令数量
"""
compability_ver = (
COMPABILITY_VERSION_117
if midi_cvt.enable_old_exe_format
else COMPABILITY_VERSION_119
)
cmd_list, cmd_count, max_delay = midi_cvt.to_command_list_in_score(
scoreboard_name=scoreboard_name,
)
if not os.path.exists(dist_path):
os.makedirs(dist_path)
struct, size, end_pos = commands_to_structure(
midi_cvt.music_command_list
+ (
[
MineCommand(
command="scoreboard players reset @a[scores={"
+ scoreboard_name
+ "="
+ str(max_delay + 20)
+ "}] "
+ scoreboard_name,
annotation="自动重置计分板",
)
]
if auto_reset
else []
),
max_height - 1,
compability_version_=compability_ver,
)
with open(
os.path.abspath(os.path.join(dist_path, f"{midi_cvt.music_name}[score].mcstructure")),
"wb+",
) as f:
struct.dump(f)
return size, max_delay, cmd_count
def to_mcstructure_file_in_repeater(
midi_cvt: MidiConvert,
dist_path: str,
player: str = "@a",
axis_side: Literal["z+", "z-", "Z+", "Z-", "x+", "x-", "X+", "X-"] = "z+",
basement_block: str = "concrete",
):
"""
将midi以延迟播放器形式转换为mcstructure结构文件
Parameters
----------
midi_cvt: MidiConvert 对象
用于转换的MidiConvert对象
dist_path: str
转换结果输出的目标路径
player: str
玩家选择器,默认为`@a`
axis_side: Literal["z+","z-","Z+","Z-","x+","x-","X+","X-"]
生成结构的延展方向
basement_block: str
结构的基底方块
Returns
-------
tuple[tuple[int,int,int]结构大小, int音乐总延迟]
"""
compability_ver = (
COMPABILITY_VERSION_117
if midi_cvt.enable_old_exe_format
else COMPABILITY_VERSION_119
)
cmd_list, max_delay, max_multiple_cmd = midi_cvt.to_command_list_in_delay(
player_selector=player,
)
if not os.path.exists(dist_path):
os.makedirs(dist_path)
struct, size, end_pos = commands_to_redstone_delay_structure(
cmd_list,
max_delay,
max_multiple_cmd,
basement_block,
axis_side,
compability_version_=compability_ver,
)
with open(
os.path.abspath(os.path.join(dist_path, f"{midi_cvt.music_name}[repeater].mcstructure")),
"wb+",
) as f:
struct.dump(f)
return size, max_delay
def to_mcstructure_files_in_repeater_divided_by_instruments(
midi_cvt: MidiConvert,
dist_path: str,
player: str = "@a",
axis_side: Literal["z+", "z-", "Z+", "Z-", "x+", "x-", "X+", "X-"] = "z+",
basement_block: str = "concrete",
):
"""
将midi以延迟播放器形式转换为mcstructure结构文件
Parameters
----------
midi_cvt: MidiConvert 对象
用于转换的MidiConvert对象
dist_path: str
转换结果输出的目标路径
player: str
玩家选择器,默认为`@a`
axis_side: Literal["z+","z-","Z+","Z-","x+","x-","X+","X-"]
生成结构的延展方向
basement_block: str
结构的基底方块
Returns
-------
int音乐总延迟
"""
compability_ver = (
COMPABILITY_VERSION_117
if midi_cvt.enable_old_exe_format
else COMPABILITY_VERSION_119
)
cmd_dict, max_delay, max_multiple_cmd_count = (
midi_cvt.to_command_list_in_delay_devided_by_instrument(
player_selector=player,
)
)
if not os.path.exists(dist_path):
os.makedirs(dist_path)
for inst, cmd_list in cmd_dict.items():
struct, size, end_pos = commands_to_redstone_delay_structure(
cmd_list,
max_delay,
max_multiple_cmd_count[inst],
basement_block,
axis_side,
compability_version_=compability_ver,
)
with open(
os.path.abspath(
os.path.join(
dist_path,
"{}[repeater-div]_{}.mcstructure".format(
midi_cvt.music_name, inst.replace(".", "-")
),
)
),
"wb+",
) as f:
struct.dump(f)
return max_delay
def to_mcstructure_file_in_blocks(
midi_cvt: MidiConvert,
dist_path: str,
player: str = "@a",
):
"""
将midi以方块形式转换为mcstructure结构文件
Parameters
----------
midi_cvt: MidiConvert 对象
用于转换的MidiConvert对象
dist_path: str
转换结果输出的目标路径
player: str
玩家选择器,默认为`@a`
Returns
-------
int音乐总延迟
"""
pass

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@@ -0,0 +1,543 @@
# -*- coding: utf-8 -*-
"""
存放有关MCSTRUCTURE结构操作的内容
"""
"""
版权所有 © 2025 金羿 & 诸葛亮与八卦阵
Copyright © 2025 Eilles & bgArray
开源相关声明请见 仓库根目录下的 License.md
Terms & Conditions: License.md in the root directory
"""
# 睿乐组织 开发交流群 861684859
# Email TriM-Organization@hotmail.com
# 若需转载或借鉴 许可声明请查看仓库目录下的 License.md
from typing import List, Literal, Tuple
from TrimMCStruct import Block, Structure, TAG_Byte, TAG_Long
from ..constants import x, y, z
from ..subclass import MineCommand
from .common import bottem_side_length_of_smallest_square_bottom_box
def antiaxis(axis: Literal["x", "z", "X", "Z"]):
return z if axis == x else x
def forward_IER(forward: bool):
return 1 if forward else -1
AXIS_PARTICULAR_VALUE = {
x: {
True: 5,
False: 4,
},
y: {
True: 1,
False: 0,
},
z: {
True: 3,
False: 2,
},
}
# 1.19的结构兼容版本号
COMPABILITY_VERSION_119: int = 17959425
"""
Minecraft 1.19 兼容版本号
"""
# 1.17的结构兼容版本号
COMPABILITY_VERSION_117: int = 17879555
"""
Minecraft 1.17 兼容版本号
"""
COMPABILITY_VERSION_121: int = 18168865
"""
Minecraft 1.21 兼容版本号
"""
def command_statevalue(axis_: Literal["x", "y", "z", "X", "Y", "Z"], forward_: bool):
return AXIS_PARTICULAR_VALUE[axis_.lower()][forward_]
def form_note_block_in_NBT_struct(
note: int,
coordinate: Tuple[int, int, int],
instrument: str = "note.harp",
powered: bool = False,
compability_version_number: int = COMPABILITY_VERSION_119,
) -> Block:
"""
生成音符盒方块
Parameters
------------
note: int (0~24)
音符的音高
coordinate: tuple[int, int, int]
此方块所在之相对坐标
instrument: str
音符盒的乐器
powered: bool
是否已被激活
Returns
-------
Block
生成的方块对象
"""
return Block(
"minecraft",
"noteblock",
{
"instrument": instrument.replace("note.", ""),
"note": note,
"powered": powered,
},
{
"block_entity_data": {
"note": TAG_Byte(note),
"id": "noteblock",
"x": coordinate[0],
"y": coordinate[1],
"z": coordinate[2],
} # type: ignore
},
compability_version=compability_version_number,
)
def form_repeater_in_NBT_struct(
delay: int,
facing: int,
compability_version_number: int = COMPABILITY_VERSION_119,
) -> Block:
"""
生成中继器方块
Parameters
----------
facing: int (0~3)
朝向:
Z- 北 0
X- 东 1
Z+ 南 2
X+ 西 3
delay: int (0~3)
信号延迟
Returns
-------
Block
生成的方块对象
"""
return Block(
"minecraft",
"unpowered_repeater",
{
"repeater_delay": delay,
"direction": facing,
},
compability_version=compability_version_number,
)
def form_command_block_in_NBT_struct(
command: str,
coordinate: tuple,
particularValue: int,
impluse: int = 0,
condition: bool = False,
alwaysRun: bool = True,
tickDelay: int = 0,
customName: str = "",
executeOnFirstTick: bool = False,
trackOutput: bool = True,
compability_version_number: int = COMPABILITY_VERSION_119,
) -> Block:
"""
使用指定参数生成指令方块
Parameters
----------
command: str
指令
coordinate: tuple[int,int,int]
此方块所在之相对坐标
particularValue: int
方块特殊值,即朝向
:0 下 无条件
:1 上 无条件
:2 z轴负方向 无条件
:3 z轴正方向 无条件
:4 x轴负方向 无条件
:5 x轴正方向 无条件
:6 下 无条件
:7 下 无条件
:8 下 有条件
:9 上 有条件
:10 z轴负方向 有条件
:11 z轴正方向 有条件
:12 x轴负方向 有条件
:13 x轴正方向 有条件
:14 下 有条件
:14 下 有条件
注意此处特殊值中的条件会被下面condition参数覆写
impluse: int (0|1|2)
方块类型
0脉冲 1循环 2连锁
condition: bool
是否有条件
alwaysRun: bool
是否始终执行
tickDelay: int
执行延时
customName: str
悬浮字
executeOnFirstTick: bool
是否启用首刻执行循环指令方块是否激活后立即执行若为False则从激活时起延迟后第一次执行
trackOutput: bool
是否启用命令方块输出
compability_version_number: int
版本兼容代号
Returns
-------
Block
生成的方块对象
"""
return Block(
"minecraft",
(
"command_block"
if impluse == 0
else ("repeating_command_block" if impluse == 1 else "chain_command_block")
),
states={"conditional_bit": condition, "facing_direction": particularValue},
extra_data={
"block_entity_data": {
"Command": command,
"CustomName": customName,
"ExecuteOnFirstTick": executeOnFirstTick,
"LPCommandMode": 0,
"LPCondionalMode": False,
"LPRedstoneMode": False,
"LastExecution": TAG_Long(0),
"LastOutput": "",
"LastOutputParams": [],
"SuccessCount": 0,
"TickDelay": tickDelay,
"TrackOutput": trackOutput,
"Version": (
25 if compability_version_number <= COMPABILITY_VERSION_119 else 43
),
"auto": alwaysRun,
"conditionMet": False, # 是否已经满足条件
"conditionalMode": condition,
"id": "CommandBlock",
"isMovable": True,
"powered": False, # 是否已激活
"x": coordinate[0],
"y": coordinate[1],
"z": coordinate[2],
} # type: ignore
},
compability_version=compability_version_number,
)
def commands_to_structure(
commands: List[MineCommand],
max_height: int = 64,
compability_version_: int = COMPABILITY_VERSION_119,
):
"""
由指令列表生成(纯指令方块)结构
Parameters
------------
commands: list
指令列表
max_height: int
生成结构最大高度
Returns
---------
Structure, tuple[int, int, int], tuple[int, int, int]
结构类, 结构占用大小, 终点坐标
"""
_sideLength = bottem_side_length_of_smallest_square_bottom_box(
len(commands), max_height
)
struct = Structure(
size=(_sideLength, max_height, _sideLength), # 声明结构大小
compability_version=compability_version_,
)
y_forward = True
z_forward = True
now_y = 0
now_z = 0
now_x = 0
for command in commands:
coordinate = (now_x, now_y, now_z)
struct.set_block(
coordinate,
form_command_block_in_NBT_struct(
command=command.command_text,
coordinate=coordinate,
particularValue=(
(1 if y_forward else 0)
if (
((now_y != 0) and (not y_forward))
or (y_forward and (now_y != (max_height - 1)))
)
else (
(3 if z_forward else 2)
if (
((now_z != 0) and (not z_forward))
or (z_forward and (now_z != _sideLength - 1))
)
else 5
)
),
impluse=2,
condition=False,
alwaysRun=True,
tickDelay=command.delay,
customName=command.annotation_text,
executeOnFirstTick=False,
trackOutput=True,
compability_version_number=compability_version_,
),
)
now_y += 1 if y_forward else -1
if ((now_y >= max_height) and y_forward) or ((now_y < 0) and (not y_forward)):
now_y -= 1 if y_forward else -1
y_forward = not y_forward
now_z += 1 if z_forward else -1
if ((now_z >= _sideLength) and z_forward) or (
(now_z < 0) and (not z_forward)
):
now_z -= 1 if z_forward else -1
z_forward = not z_forward
now_x += 1
return (
struct,
(
now_x + 1,
max_height if now_x or now_z else now_y,
_sideLength if now_x else now_z,
),
(now_x, now_y, now_z),
)
def commands_to_redstone_delay_structure(
commands: List[MineCommand],
delay_length: int,
max_multicmd_length: int,
base_block: str = "concrete",
axis_: Literal["z+", "z-", "Z+", "Z-", "x+", "x-", "X+", "X-"] = "z+",
compability_version_: int = COMPABILITY_VERSION_119,
) -> Tuple[Structure, Tuple[int, int, int], Tuple[int, int, int]]:
"""
由指令列表生成由红石中继器延迟的结构
Parameters
------------
commands: list
指令列表
delay_length: int
延时总长
max_multicmd_length: int
最大同时播放的音符数量
base_block: Block
生成结构的基底方块
axis_: str
生成结构的延展方向
Returns
---------
Structure, tuple[int, int, int], tuple[int, int, int]
结构类, 结构占用大小, 终点坐标
"""
if axis_ in ["z+", "Z+"]:
extensioon_direction = z
aside_direction = x
repeater_facing = 2
forward = True
elif axis_ in ["z-", "Z-"]:
extensioon_direction = z
aside_direction = x
repeater_facing = 0
forward = False
elif axis_ in ["x+", "X+"]:
extensioon_direction = x
aside_direction = z
repeater_facing = 3
forward = True
elif axis_ in ["x-", "X-"]:
extensioon_direction = x
aside_direction = z
repeater_facing = 1
forward = False
else:
raise ValueError(f"axis_({axis_}) 参数错误。")
goahead = forward_IER(forward)
command_actually_length = sum([int(bool(cmd.delay)) for cmd in commands])
a = 1
a_max = 0
total_cmd = 0
for cmd in commands:
# print("\r 正在进行处理:",end="")
if cmd.delay > 2:
a_max = max(a, a_max)
total_cmd += (a := 1)
else:
a += 1
struct = Structure(
size=(
round(delay_length / 2 + total_cmd) if extensioon_direction == x else a_max,
3,
round(delay_length / 2 + total_cmd) if extensioon_direction == z else a_max,
),
fill=Block("minecraft", "air", compability_version=compability_version_),
compability_version=compability_version_,
)
pos_now = {
x: ((1 if extensioon_direction == x else 0) if forward else struct.size[0]),
y: 0,
z: ((1 if extensioon_direction == z else 0) if forward else struct.size[2]),
}
chain_list = 0
# print("结构元信息设定完毕")
for cmd in commands:
# print("\r 正在进行处理:",end="")
if cmd.delay > 1:
# print("\rdelay > 0",end='')
single_repeater_value = int(cmd.delay / 2) % 4 - 1
additional_repeater = int(cmd.delay / 2 // 4)
for i in range(additional_repeater):
struct.set_block(
tuple(pos_now.values()), # type: ignore
Block(
"minecraft",
base_block,
compability_version=compability_version_,
),
)
struct.set_block(
(pos_now[x], 1, pos_now[z]),
form_repeater_in_NBT_struct(
delay=3,
facing=repeater_facing,
compability_version_number=compability_version_,
),
)
pos_now[extensioon_direction] += goahead
if single_repeater_value >= 0:
struct.set_block(
tuple(pos_now.values()), # type: ignore
Block(
"minecraft",
base_block,
compability_version=compability_version_,
),
)
struct.set_block(
(pos_now[x], 1, pos_now[z]),
form_repeater_in_NBT_struct(
delay=single_repeater_value,
facing=repeater_facing,
compability_version_number=compability_version_,
),
)
pos_now[extensioon_direction] += goahead
struct.set_block(
(pos_now[x], 1, pos_now[z]),
form_command_block_in_NBT_struct(
command=cmd.command_text,
coordinate=(pos_now[x], 1, pos_now[z]),
particularValue=command_statevalue(extensioon_direction, forward),
# impluse= (0 if first_impluse else 2),
impluse=0,
condition=False,
alwaysRun=False,
tickDelay=cmd.delay % 2,
customName=cmd.annotation_text,
compability_version_number=compability_version_,
),
)
struct.set_block(
(pos_now[x], 2, pos_now[z]),
Block(
"minecraft",
"redstone_wire",
compability_version=compability_version_,
),
)
pos_now[extensioon_direction] += goahead
chain_list = 1
else:
# print(pos_now)
now_pos_copy = pos_now.copy()
now_pos_copy[extensioon_direction] -= goahead
now_pos_copy[aside_direction] += chain_list
# print(pos_now,"\n=========")
struct.set_block(
(now_pos_copy[x], 1, now_pos_copy[z]),
form_command_block_in_NBT_struct(
command=cmd.command_text,
coordinate=(now_pos_copy[x], 1, now_pos_copy[z]),
particularValue=command_statevalue(extensioon_direction, forward),
# impluse= (0 if first_impluse else 2),
impluse=0,
condition=False,
alwaysRun=False,
tickDelay=cmd.delay % 2,
customName=cmd.annotation_text,
compability_version_number=compability_version_,
),
)
struct.set_block(
(now_pos_copy[x], 2, now_pos_copy[z]),
Block(
"minecraft",
"redstone_wire",
compability_version=compability_version_,
),
)
chain_list += 1
return struct, struct.size, tuple(pos_now.values()) # type: ignore

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# -*- coding: utf-8 -*-
"""
存放有关红石音乐生成操作的内容
"""
"""
版权所有 © 2025 金羿 & 诸葛亮与八卦阵
Copyright © 2025 Eilles & bgArray
开源相关声明请见 仓库根目录下的 License.md
Terms & Conditions: License.md in the root directory
"""
# 睿乐组织 开发交流群 861684859
# Email TriM-Organization@hotmail.com
# 若需转载或借鉴 许可声明请查看仓库目录下的 License.md
from ..exceptions import NotDefineProgramError, ZeroSpeedError
from ..main import MidiConvert
from ..subclass import MineCommand
from ..utils import inst_to_sould_with_deviation, perc_inst_to_soundID_withX
# 你以为写完了吗?其实并没有
def to_note_list(
midi_cvt: MidiConvert,
speed: float = 1.0,
) -> list:
"""
使用金羿的转换思路将midi转换为我的世界音符盒所用的音高列表并输出每个音符之后的延迟
Parameters
----------
speed: float
速度,注意:这里的速度指的是播放倍率,其原理为在播放音频的时候,每个音符的播放时间除以 speed
Returns
-------
tuple( list[tuple(str指令, int距离上一个指令的延迟 ),...], int音乐时长游戏刻 )
"""
if speed == 0:
raise ZeroSpeedError("播放速度仅可为正实数")
midi_channels = (
midi_cvt.to_music_channels() if not midi_cvt.channels else midi_cvt.channels
)
tracks = {}
# 此处 我们把通道视为音轨
for i in midi_channels.keys():
# 如果当前通道为空 则跳过
if not midi_channels[i]:
continue
# 第十通道是打击乐通道
SpecialBits = True if i == 9 else False
# nowChannel = []
for track_no, track in midi_channels[i].items():
for msg in track:
if msg[0] == "PgmC":
InstID = msg[1]
elif msg[0] == "NoteS":
try:
soundID, _X = (
perc_inst_to_soundID_withX(InstID)
if SpecialBits
else inst_to_sould_with_deviation(InstID)
)
except UnboundLocalError as E:
soundID, _X = (
perc_inst_to_soundID_withX(-1)
if SpecialBits
else inst_to_sould_with_deviation(-1)
)
score_now = round(msg[-1] / float(speed) / 50)
# print(score_now)
try:
tracks[score_now].append(
self.execute_cmd_head.format(player)
+ f"playsound {soundID} @s ^ ^ ^{1 / MaxVolume - 1} {msg[2] / 128} "
f"{2 ** ((msg[1] - 60 - _X) / 12)}"
)
except KeyError:
tracks[score_now] = [
self.execute_cmd_head.format(player)
+ f"playsound {soundID} @s ^ ^ ^{1 / MaxVolume - 1} {msg[2] / 128} "
f"{2 ** ((msg[1] - 60 - _X) / 12)}"
]
all_ticks = list(tracks.keys())
all_ticks.sort()
results = []
for i in range(len(all_ticks)):
for j in range(len(tracks[all_ticks[i]])):
results.append(
(
tracks[all_ticks[i]][j],
(
0
if j != 0
else (
all_ticks[i] - all_ticks[i - 1] if i != 0 else all_ticks[i]
)
),
)
)
return [results, max(all_ticks)]

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# -*- coding: utf-8 -*-
"""
存放有关Schematic结构生成的内容
"""
"""
版权所有 © 2025 金羿 & 诸葛亮与八卦阵
Copyright © 2025 Eilles & bgArray
开源相关声明请见 仓库根目录下的 License.md
Terms & Conditions: License.md in the root directory
"""
# 睿乐组织 开发交流群 861684859
# Email TriM-Organization@hotmail.com
# 若需转载或借鉴 许可声明请查看仓库目录下的 License.md
# import nbtschematic

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# -*- coding: utf-8 -*-
"""
用以生成Schematic结构的附加功能
版权所有 © 2025 金羿 & 诸葛亮与八卦阵
Copyright © 2025 Eilles & bgArray
开源相关声明请见 仓库根目录下的 License.md
Terms & Conditions: License.md in the root directory
"""
# 睿乐组织 开发交流群 861684859
# Email TriM-Organization@hotmail.com
# 若需转载或借鉴 许可声明请查看仓库目录下的 License.md
__all__ = [
]
__author__ = (("金羿", "Eilles"),)
from .main import *

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# -*- coding: utf-8 -*-
"""
版权所有 © 2025 金羿 & 诸葛亮与八卦阵
Copyright © 2025 Eilles & bgArray
开源相关声明请见 仓库根目录下的 License.md
Terms & Conditions: License.md in the root directory
"""
# 睿乐组织 开发交流群 861684859
# Email TriM-Organization@hotmail.com
# 若需转载或借鉴 许可声明请查看仓库目录下的 License.md
from ..schematic import *

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# -*- coding: utf-8 -*-
"""
用以启动WebSocket服务器播放的附加功能
版权所有 © 2025 金羿 & 诸葛亮与八卦阵
Copyright © 2025 Eilles & bgArray
开源相关声明请见 仓库根目录下的 License.md
Terms & Conditions: License.md in the root directory
"""
# 睿乐组织 开发交流群 861684859
# Email TriM-Organization@hotmail.com
# 若需转载或借鉴 许可声明请查看仓库目录下的 License.md
__all__ = []
__author__ = (("金羿", "Eilles"),)
from .main import *

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# -*- coding: utf-8 -*-
"""
版权所有 © 2025 金羿 & 诸葛亮与八卦阵
Copyright © 2025 Eilles & bgArray
开源相关声明请见 仓库根目录下的 License.md
Terms & Conditions: License.md in the root directory
"""
# 睿乐组织 开发交流群 861684859
# Email TriM-Organization@hotmail.com
# 若需转载或借鉴 许可声明请查看仓库目录下的 License.md
import asyncio
import time
import uuid
from typing import List, Literal, Optional, Tuple
import fcwslib
from ...main import MidiConvert
from ...subclass import MineCommand, ProgressBarStyle
def to_websocket_server(
midi_cvt_lst: List[MidiConvert],
server_dist: str,
server_port: int,
progressbar_style: Optional[ProgressBarStyle],
) -> None:
"""
将midi以延迟播放器形式转换为mcstructure结构文件后打包成附加包并在附加包中生成相应地导入函数
Parameters
----------
midi_cvt: List[MidiConvert]
一组用于转换的MidiConvert对象
server_dist: str
WebSocket播放服务器开启地址
server_port: str
WebSocket播放服务器开启端口
progressbar_style: ProgressBarStyle 对象
进度条对象
Returns
-------
None
"""
replacement = str(uuid.uuid4())
musics = dict(
[
(k.music_name, k.to_command_list_in_delay(replacement)[:2])
for k in midi_cvt_lst
]
)
class Plugin(fcwslib.Plugin):
async def on_connect(self) -> None:
print("已成功获连接")
await self.send_command("list", callback=self.cmd_feedback)
await self.subscribe("PlayerMessage", callback=self.player_message)
async def on_disconnect(self) -> None:
print("连接已然终止")
await self.disconnect()
async def on_receive(self, response) -> None:
print("已收取非已知列回复 {}".format(response))
async def cmd_feedback(self, response) -> None:
print("已收取指令执行回复 {}".format(response))
async def player_message(self, response) -> None:
print("已收取玩家事件回复 {}".format(response))
if response["body"]["message"].startswith(("。播放", ".play")):
whom_to_play: str = response["body"]["sender"]
music_to_play: str = (
response["body"]["message"]
.replace("。播放", "")
.replace(".play", "")
.strip()
)
if music_to_play in musics.keys():
self.check_play = True
delay_of_now = 0
now_played_cmd = 0
_time = time.time()
for i in range(musics[music_to_play][1]):
if not self.check_play:
break
await asyncio.sleep((0.05 - (time.time() - _time)) % 0.05)
_time = time.time()
if progressbar_style:
await self.send_command(
"title {} actionbar {}".format(
whom_to_play,
progressbar_style.play_output(
played_delays=i,
total_delays=musics[music_to_play][1],
music_name=music_to_play,
),
),
callback=self.cmd_feedback,
)
delay_of_now += 1
if (
delay_of_now
>= (cmd := musics[music_to_play][0][now_played_cmd]).delay
):
await self.send_command(
cmd.command_text.replace(replacement, whom_to_play),
callback=self.cmd_feedback,
)
now_played_cmd += 1
delay_of_now = 0
else:
await self.send_command(
"tellraw {} {}{}{}".format(
whom_to_play,
r'{"rawtext":[{"text":"§c§l所选歌曲',
music_to_play,
'无法播放:播放列表不存在之"}]}',
),
callback=self.cmd_feedback,
)
elif response["body"]["message"].startswith(
("。停止播放", ".stopplay", ".stoplay")
):
self.check_play = False
elif response["body"]["message"].startswith(
("。终止连接", ".terminate", ".endconnection")
):
await self.disconnect()
server = fcwslib.Server(server=server_dist, port=server_port, debug_mode=True)
server.add_plugin(Plugin)
asyncio.run(server.run_forever())

861
Musicreater/subclass.py Normal file
View File

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# -*- coding: utf-8 -*-
"""
存储音·创附属子类
"""
"""
版权所有 © 2025 金羿 & 诸葛亮与八卦阵
Copyright © 2025 Eilles & bgArray
开源相关声明请见 仓库根目录下的 License.md
Terms & Conditions: License.md in the root directory
"""
# 睿乐组织 开发交流群 861684859
# Email TriM-Organization@hotmail.com
# 若需转载或借鉴 许可声明请查看仓库目录下的 License.md
from math import sin, cos, asin, radians, degrees, sqrt, atan
from dataclasses import dataclass
from typing import Optional, Any, List, Tuple, Union, Dict, Sequence
from .constants import MC_PITCHED_INSTRUMENT_LIST
@dataclass(init=False)
class MineNote:
"""存储单个音符的类"""
sound_name: str
"""乐器ID"""
note_pitch: int
"""midi音高"""
velocity: int
"""力度"""
start_tick: int
"""开始之时 命令刻"""
duration: int
"""音符持续时间 命令刻"""
high_precision_time: int
"""高精度开始时间偏量 1/1250 秒"""
percussive: bool
"""是否作为打击乐器启用"""
sound_distance: float
"""声源距离 方块"""
sound_azimuth: Tuple[float, float]
"""声源方位 角度"""
extra_info: Dict[str, Any]
"""你觉得放什么好?"""
def __init__(
self,
mc_sound_name: str,
midi_pitch: Optional[int],
midi_velocity: int,
start_time: int,
last_time: int,
mass_precision_time: int = 0,
is_percussion: Optional[bool] = None,
distance: Optional[float] = None,
azimuth: Optional[Tuple[float, float]] = None,
extra_information: Dict[str, Any] = {},
):
"""
用于存储单个音符的类
Parameters
------------
mc_sound_name: str
《我的世界》声音ID
midi_pitch: int
midi音高
midi_velocity: int
midi响度(力度)
start_time: int
开始之时(命令刻)
注:此处的时间是用从乐曲开始到当前的刻数
last_time: int
音符延续时间(命令刻)
mass_precision_time: int
高精度的开始时间偏移量(1/1250秒)
is_percussion: bool
是否作为打击乐器
distance: float
发声源距离玩家的距离(半径 `r`
注:距离越近,音量越高,默认为 0。此参数可以与音量成某种函数关系。
azimuth: tuple[float, float]
声源方位
此参数为tuple包含两个元素分别表示
`rV` 发声源在竖直(上下)轴上,从玩家视角正前方开始,向顺时针旋转的角度
`rH` 发声源在水平(左右)轴上,从玩家视角正前方开始,向上(到达玩家正上方顶点后变为向下,以此类推的旋转)旋转的角度
extra_information: Dict[str, Any]
附加信息,尽量存储为字典
Returns
---------
MineNote 类
"""
self.sound_name: str = mc_sound_name
"""乐器ID"""
self.note_pitch: int = 66 if midi_pitch is None else midi_pitch
"""midi音高"""
self.velocity: int = midi_velocity
"""响度(力度)"""
self.start_tick: int = start_time
"""开始之时 命令刻"""
self.duration: int = last_time
"""音符持续时间 命令刻"""
self.high_precision_time: int = mass_precision_time
"""高精度开始时间偏量 0.4 毫秒"""
self.percussive = (
(mc_sound_name not in MC_PITCHED_INSTRUMENT_LIST)
if (is_percussion is None)
else is_percussion
)
"""是否为打击乐器"""
self.sound_azimuth = (azimuth[0] % 360, azimuth[1] % 360) if azimuth else (0, 0)
"""声源方位"""
# 如果指定为零,那么为零,但如果不指定或者指定为负数,则为 0.01 的距离
self.sound_distance = (
(16 if distance > 16 else (distance if distance >= 0 else 0.01))
if distance is not None
else 0.01
)
"""声源距离"""
self.extra_info = extra_information if extra_information else {}
@classmethod
def from_traditional(
cls,
mc_sound_name: str,
midi_pitch: Optional[int],
midi_velocity: int,
start_time: int,
last_time: int,
mass_precision_time: int = 0,
is_percussion: Optional[bool] = None,
displacement: Optional[Tuple[float, float, float]] = None,
extra_information: Optional[Any] = None,
):
"""
从传统音像位移格式传参,写入用于存储单个音符的类
Parameters
------------
mc_sound_name: str
《我的世界》声音ID
midi_pitch: int
midi音高
midi_velocity: int
midi响度(力度)
start_time: int
开始之时(命令刻)
注:此处的时间是用从乐曲开始到当前的刻数
last_time: int
音符延续时间(命令刻)
mass_precision_time: int
高精度的开始时间偏移量(1/1250秒)
is_percussion: bool
是否作为打击乐器
displacement: tuple[float, float, float]
声像位移
extra_information: Any
附加信息,尽量为字典。
Returns
---------
MineNote 类
"""
if displacement is None:
displacement = (0, 0, 0)
r = 0
alpha_v = 0
beta_h = 0
else:
r = sqrt(displacement[0] ** 2 + displacement[1] ** 2 + displacement[2] ** 2)
if r == 0:
alpha_v = 0
beta_h = 0
else:
beta_h = round(degrees(asin(displacement[1] / r)), 8)
if displacement[2] == 0:
alpha_v = -90 if displacement[0] > 0 else 90
else:
alpha_v = round(
degrees(atan(-displacement[0] / displacement[2])), 8
)
return cls(
mc_sound_name=mc_sound_name,
midi_pitch=midi_pitch,
midi_velocity=midi_velocity,
start_time=start_time,
last_time=last_time,
mass_precision_time=mass_precision_time,
is_percussion=is_percussion,
distance=r,
azimuth=(alpha_v, beta_h),
extra_information=(
(
extra_information
if isinstance(extra_information, dict)
else {"EXTRA_INFO": extra_information}
)
if extra_information
else {}
),
)
@property
def position_displacement(self) -> Tuple[float, float, float]:
"""声像位移"""
dk1 = self.sound_distance * round(cos(radians(self.sound_azimuth[1])), 8)
return (
-dk1 * round(sin(radians(self.sound_azimuth[0])), 8),
self.sound_distance * round(sin(radians(self.sound_azimuth[1])), 8),
dk1 * round(cos(radians(self.sound_azimuth[0])), 8),
)
@classmethod
def decode(cls, code_buffer: bytes, is_high_time_precision: bool = True):
"""自字节码析出 MineNote 类"""
group_1 = int.from_bytes(code_buffer[:6], "big")
percussive_ = bool(group_1 & 0b1)
duration_ = (group_1 := group_1 >> 1) & 0b11111111111111111
start_tick_ = (group_1 := group_1 >> 17) & 0b11111111111111111
note_pitch_ = (group_1 := group_1 >> 17) & 0b1111111
sound_name_length = group_1 >> 7
if code_buffer[6] & 0b1:
distance_ = (
code_buffer[8 + sound_name_length]
if is_high_time_precision
else code_buffer[7 + sound_name_length]
) / 15
group_2 = int.from_bytes(
(
code_buffer[9 + sound_name_length : 14 + sound_name_length]
if is_high_time_precision
else code_buffer[8 + sound_name_length : 13 + sound_name_length]
),
"big",
)
azimuth_ = ((group_2 >> 20) / 2912, (group_2 & 0xFFFFF) / 2912)
else:
distance_ = 0
azimuth_ = (0, 0)
try:
return cls(
mc_sound_name=(
o := (
code_buffer[8 : 8 + sound_name_length]
if is_high_time_precision
else code_buffer[7 : 7 + sound_name_length]
)
).decode(encoding="GB18030"),
midi_pitch=note_pitch_,
midi_velocity=code_buffer[6] >> 1,
start_time=start_tick_,
last_time=duration_,
mass_precision_time=code_buffer[7] if is_high_time_precision else 0,
is_percussion=percussive_,
distance=distance_,
azimuth=azimuth_,
)
except:
print(code_buffer, "\n", o)
raise
def encode(
self, is_displacement_included: bool = True, is_high_time_precision: bool = True
) -> bytes:
"""
将数据打包为字节码
Parameters
------------
is_displacement_included: bool
是否包含声像偏移数据,默认为**是**
is_high_time_precision: bool
是否启用高精度,默认为**是**
Returns
---------
bytes
打包好的字节码
"""
# MineNote 的字节码共有三个顺次版本分别如下
# 字符串长度 6 位 支持到 63
# note_pitch 7 位 支持到 127
# start_tick 17 位 支持到 131071 即 109.22583 分钟 合 1.8204305 小时
# duration 17 位 支持到 131071 即 109.22583 分钟 合 1.8204305 小时
# percussive 长度 1 位 支持到 1
# 共 48 位 合 6 字节
# +++
# velocity 长度 7 位 支持到 127
# is_displacement_included 长度 1 位 支持到 1
# 共 8 位 合 1 字节
# +++
# (在第二版中已舍弃)
# track_no 长度 8 位 支持到 255 合 1 字节
# (在第二版中新增)
# high_time_precision可选长度 8 位 支持到 255 合 1 字节 支持 1/1250 秒
# +++
# sound_name 长度最多 63 支持到 31 个中文字符 或 63 个西文字符
# 第一版编码: UTF-8
# 第二版编码: GB18030
# +++
# (在第三版中已废弃)
# position_displacement 每个元素长 16 位 合 2 字节
# 共 48 位 合 6 字节 支持存储三位小数和两位整数,其值必须在 [0, 65.535] 之间
# (在第三版中新增)
# sound_distance 8 位 支持到 255 即 16 格 合 1 字节(按值放大 15 倍存储,精度可达 1 / 15
# sound_azimuth 每个元素长 20 位 共 40 位 合 5 字节。每个值放大 2912 倍存储,即支持到 360.08756868131866 度,精度同理
return (
(
(
(
(
(
(
(
(
len(
r := self.sound_name.encode(
encoding="GB18030"
)
)
<< 7
)
+ self.note_pitch
)
<< 17
)
+ self.start_tick
)
<< 17
)
+ self.duration
)
<< 1
)
+ self.percussive
).to_bytes(6, "big")
+ ((self.velocity << 1) + is_displacement_included).to_bytes(1, "big")
# + self.track_no.to_bytes(1, "big")
+ (
self.high_precision_time.to_bytes(1, "big")
if is_high_time_precision
else b""
)
+ r
+ (
(
round(self.sound_distance * 15).to_bytes(1, "big")
+ (
(round(self.sound_azimuth[0] * 2912) << 20)
+ round(self.sound_azimuth[1] * 2912)
).to_bytes(5, "big")
)
if is_displacement_included
else b""
)
)
def set_info(self, key: Union[str, Sequence[str]], value: Any):
"""设置附加信息"""
if isinstance(key, str):
self.extra_info[key] = value
elif (
isinstance(key, Sequence)
and isinstance(value, Sequence)
and (k := len(key)) == len(value)
):
for i in range(k):
self.extra_info[key[i]] = value[i]
else:
# 提供简单报错就行了,如果放一堆 if 语句,降低处理速度
raise TypeError("参数类型错误;键:`{}` 值:`{}`".format(key, value))
def get_info(self, key: str) -> Any:
"""获取附加信息"""
if key in self.extra_info:
return self.extra_info[key]
elif "EXTRA_INFO" in self.extra_info:
if (
isinstance(self.extra_info["EXTRA_INFO"], dict)
and key in self.extra_info["EXTRA_INFO"]
):
return self.extra_info["EXTRA_INFO"].get(key)
else:
return self.extra_info["EXTRA_INFO"]
else:
return None
def stringize(
self, include_displacement: bool = False, include_extra_data: bool = False
) -> str:
return (
"{}Note(Instrument = {}, {}Velocity = {}, StartTick = {}, Duration = {}{}".format(
"Percussive" if self.percussive else "",
self.sound_name,
"" if self.percussive else "NotePitch = {}, ".format(self.note_pitch),
self.velocity,
self.start_tick,
self.duration,
)
+ (
", SoundDistance = `r`{}, SoundAzimuth = (`αV`{}, `βH`{})".format(
self.sound_distance, *self.sound_azimuth
)
if include_displacement
else ""
)
+ (", ExtraData = {}".format(self.extra_info) if include_extra_data else "")
+ ")"
)
def tuplize(self, is_displacement: bool = False):
tuplized = self.__tuple__()
return tuplized[:-2] + (tuplized[-2:] if is_displacement else ())
def __list__(self) -> List:
return (
[
self.percussive,
self.sound_name,
self.velocity,
self.start_tick,
self.duration,
self.sound_distance,
self.sound_azimuth,
]
if self.percussive
else [
self.percussive,
self.sound_name,
self.note_pitch,
self.velocity,
self.start_tick,
self.duration,
self.sound_distance,
self.sound_azimuth,
]
)
def __tuple__(
self,
) -> Union[
Tuple[bool, str, int, int, int, int, float, Tuple[float, float]],
Tuple[bool, str, int, int, int, float, Tuple[float, float]],
]:
return (
(
self.percussive,
self.sound_name,
self.velocity,
self.start_tick,
self.duration,
self.sound_distance,
self.sound_azimuth,
)
if self.percussive
else (
self.percussive,
self.sound_name,
self.note_pitch,
self.velocity,
self.start_tick,
self.duration,
self.sound_distance,
self.sound_azimuth,
)
)
def __dict__(self):
return (
{
"Percussive": self.percussive,
"Instrument": self.sound_name,
"Velocity": self.velocity,
"StartTick": self.start_tick,
"Duration": self.duration,
"SoundDistance": self.sound_distance,
"SoundAzimuth": self.sound_azimuth,
"ExtraData": self.extra_info,
}
if self.percussive
else {
"Percussive": self.percussive,
"Instrument": self.sound_name,
"Pitch": self.note_pitch,
"Velocity": self.velocity,
"StartTick": self.start_tick,
"Duration": self.duration,
"SoundDistance": self.sound_distance,
"SoundAzimuth": self.sound_azimuth,
"ExtraData": self.extra_info,
}
)
def __eq__(self, other) -> bool:
if not isinstance(other, self.__class__):
return False
return self.tuplize() == other.tuplize()
@dataclass(init=False)
class MineCommand:
"""存储单个指令的类"""
command_text: str
"""指令文本"""
conditional: bool
"""执行是否有条件"""
delay: int
"""执行的延迟"""
annotation_text: str
"""指令注释"""
def __init__(
self,
command: str,
condition: bool = False,
tick_delay: int = 0,
annotation: str = "",
):
"""
存储单个指令的类
Parameters
----------
command: str
指令
condition: bool
是否有条件
tick_delay: int
执行延时
annotation: str
注释
"""
self.command_text = command
self.conditional = condition
self.delay = tick_delay
self.annotation_text = annotation
def copy(self):
return MineCommand(
command=self.command_text,
condition=self.conditional,
tick_delay=self.delay,
annotation=self.annotation_text,
)
@property
def cmd(self) -> str:
"""
我的世界函数字符串(包含注释)
"""
return self.__str__()
def __str__(self) -> str:
"""
转为我的世界函数文件格式(包含注释)
"""
return "# {cdt}<{delay}> {ant}\n{cmd}".format(
cdt="[CDT]" if self.conditional else "",
delay=self.delay,
ant=self.annotation_text,
cmd=self.command_text,
)
def __eq__(self, other) -> bool:
if not isinstance(other, self.__class__):
return False
return self.__str__() == other.__str__()
@dataclass(init=False)
class SingleNoteBox:
"""存储单个音符盒"""
instrument_block: str
"""乐器方块"""
note_value: int
"""音符盒音高"""
annotation_text: str
"""音符注释"""
is_percussion: bool
"""是否为打击乐器"""
def __init__(
self,
instrument_block_: str,
note_value_: int,
percussion: Optional[bool] = None,
annotation: str = "",
):
"""
用于存储单个音符盒的类
Parameters
------------
instrument_block_: str
音符盒演奏所使用的乐器方块
note_value_: int
音符盒的演奏音高
percussion: bool
此音符盒乐器是否作为打击乐处理
注:若为空,则自动识别是否为打击乐器
annotation: Any
音符注释
Returns
---------
SingleNoteBox 类
"""
self.instrument_block = instrument_block_
"""乐器方块"""
self.note_value = note_value_
"""音符盒音高"""
self.annotation_text = annotation
"""音符注释"""
if percussion is None:
self.is_percussion = percussion not in MC_PITCHED_INSTRUMENT_LIST
else:
self.is_percussion = percussion
@property
def inst(self) -> str:
"""获取音符盒下的乐器方块"""
return self.instrument_block
@inst.setter
def inst(self, inst_):
self.instrument_block = inst_
@property
def note(self) -> int:
"""获取音符盒音调特殊值"""
return self.note_value
@note.setter
def note(self, note_):
self.note_value = note_
@property
def annotation(self) -> str:
"""获取音符盒的备注"""
return self.annotation_text
@annotation.setter
def annotation(self, annotation_):
self.annotation_text = annotation_
def copy(self):
return SingleNoteBox(
instrument_block_=self.instrument_block,
note_value_=self.note_value,
annotation=self.annotation_text,
)
def __str__(self) -> str:
return f"Note(inst = {self.inst}, note = {self.note}, )"
def __tuple__(self) -> tuple:
return self.inst, self.note, self.annotation
def __dict__(self) -> dict:
return {
"inst": self.inst,
"note": self.note,
"annotation": self.annotation,
}
def __eq__(self, other) -> bool:
if not isinstance(other, self.__class__):
return False
return self.__str__() == other.__str__()
@dataclass(init=False)
class ProgressBarStyle:
"""进度条样式类"""
base_style: str
"""基础样式"""
to_play_style: str
"""未播放之样式"""
played_style: str
"""已播放之样式"""
def __init__(
self,
base_s: Optional[str] = None,
to_play_s: Optional[str] = None,
played_s: Optional[str] = None,
):
"""
用于存储进度条样式的类
| 标识符 | 指定的可变量 |
|---------|----------------|
| `%%N` | 乐曲名(即传入的文件名)|
| `%%s` | 当前计分板值 |
| `%^s` | 计分板最大值 |
| `%%t` | 当前播放时间 |
| `%^t` | 曲目总时长 |
| `%%%` | 当前进度比率 |
| `_` | 用以表示进度条占位|
Parameters
------------
base_s: str
基础样式,用以定义进度条整体
to_play_s: str
进度条样式:尚未播放的样子
played_s: str
已经播放的样子
Returns
---------
ProgressBarStyle 类
"""
self.base_style = (
base_s if base_s else r"%%N [ %%s/%^s %%% §e__________§r %%t|%^t ]"
)
self.to_play_style = to_play_s if to_play_s else r"§7="
self.played_style = played_s if played_s else r"="
@classmethod
def from_tuple(cls, tuplized_style: Optional[Tuple[str, Tuple[str, str]]]):
"""自旧版进度条元组表示法读入数据(已不建议使用)"""
if tuplized_style is None:
return cls(
r"%%N [ %%s/%^s %%% §e__________§r %%t|%^t ]",
r"§7=",
r"=",
)
if isinstance(tuplized_style, tuple):
if isinstance(tuplized_style[0], str) and isinstance(
tuplized_style[1], tuple
):
if isinstance(tuplized_style[1][0], str) and isinstance(
tuplized_style[1][1], str
):
return cls(
tuplized_style[0], tuplized_style[1][0], tuplized_style[1][1]
)
raise ValueError(
"元组表示的进度条样式组 {} 格式错误,已不建议使用此功能,请尽快更换。".format(
tuplized_style
)
)
def set_base_style(self, value: str):
"""设置基础样式"""
self.base_style = value
def set_to_play_style(self, value: str):
"""设置未播放之样式"""
self.to_play_style = value
def set_played_style(self, value: str):
"""设置已播放之样式"""
self.played_style = value
def copy(self):
dst = ProgressBarStyle(self.base_style, self.to_play_style, self.played_style)
return dst
def play_output(
self,
played_delays: int,
total_delays: int,
music_name: str = "无题",
) -> str:
"""
直接依照此格式输出一个进度条
Parameters
------------
played_delays: int
当前播放进度积分值
total_delays: int
乐器总延迟数(计分板值)
music_name: str
曲名
Returns
---------
str
进度条字符串
"""
return (
self.base_style.replace(r"%%N", music_name)
.replace(r"%%s", str(played_delays))
.replace(r"%^s", str(total_delays))
.replace(r"%%t", mctick2timestr(played_delays))
.replace(r"%^t", mctick2timestr(total_delays))
.replace(
r"%%%",
"{:0>5.2f}%".format(int(10000 * played_delays / total_delays) / 100),
)
.replace(
"_",
self.played_style,
(played_delays * self.base_style.count("_") // total_delays) + 1,
)
.replace("_", self.to_play_style)
)
def mctick2timestr(mc_tick: int) -> str:
"""
将《我的世界》的游戏刻计转为表示时间的字符串
"""
return "{:0>2d}:{:0>2d}".format(mc_tick // 1200, (mc_tick // 20) % 60)
DEFAULT_PROGRESSBAR_STYLE = ProgressBarStyle(
r"%%N [ %%s/%^s %%% §e__________§r %%t|%^t ]",
r"§7=",
r"=",
)
"""
默认的进度条样式
"""

73
Musicreater/types.py Normal file
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@@ -0,0 +1,73 @@
# -*- coding: utf-8 -*-
"""
存放数据类型的定义
"""
"""
版权所有 © 2025 金羿 & 诸葛亮与八卦阵
Copyright © 2025 Eilles & bgArray
开源相关声明请见 仓库根目录下的 License.md
Terms & Conditions: License.md in the root directory
"""
# 睿乐组织 开发交流群 861684859
# Email TriM-Organization@hotmail.com
# 若需转载或借鉴 许可声明请查看仓库目录下的 License.md
from typing import Callable, Dict, List, Literal, Mapping, Tuple, Union
from .subclass import MineNote
MidiNoteNameTableType = Mapping[int, Tuple[str, ...]]
"""
Midi音符名称对照表类型
"""
MidiInstrumentTableType = Mapping[int, str]
"""
Midi乐器对照表类型
"""
FittingFunctionType = Callable[[float], float]
"""
拟合函数类型
"""
ChannelType = Dict[
int,
Dict[
int,
List[
Union[
Tuple[Literal["PgmC"], int, int],
Tuple[Literal["NoteS"], int, int, int],
Tuple[Literal["NoteE"], int, int],
]
],
],
]
"""
以字典所标记的通道信息类型(已弃用)
Dict[int,Dict[int,List[Union[Tuple[Literal["PgmC"], int, int],Tuple[Literal["NoteS"], int, int, int],Tuple[Literal["NoteE"], int, int],]],],]
"""
MineNoteChannelType = Mapping[
int,
List[MineNote,],
]
"""
我的世界通道信息类型
Dict[int,Dict[int,List[MineNote,],],]
"""
MineNoteTrackType = Mapping[
int,
List[MineNote,],
]

1029
Musicreater/utils.py Normal file

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68
Packer/MSCT_Packer.py Normal file
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@@ -0,0 +1,68 @@
import Musicreater
import Musicreater.experiment
import Musicreater.plugin
# import Musicreater.previous
from Musicreater.plugin.addonpack import (
to_addon_pack_in_delay,
to_addon_pack_in_repeater,
to_addon_pack_in_score,
)
from Musicreater.plugin.bdxfile import to_BDX_file_in_delay, to_BDX_file_in_score
from Musicreater.plugin.mcstructfile import (
to_mcstructure_file_in_delay,
to_mcstructure_file_in_repeater,
to_mcstructure_file_in_score,
)
MSCT_MAIN = (
Musicreater,
Musicreater.experiment,
# Musicreater.previous,
)
MSCT_PLUGIN = (Musicreater.plugin,)
MSCT_PLUGIN_FUNCTION = (
to_addon_pack_in_delay,
to_addon_pack_in_repeater,
to_addon_pack_in_score,
to_mcstructure_file_in_delay,
to_mcstructure_file_in_repeater,
to_mcstructure_file_in_score,
to_BDX_file_in_delay,
to_BDX_file_in_score,
)
import hashlib
import brotli
import dill
def enpack_msct_pack(sth, to_dist: str):
packing_bytes = brotli.compress(
dill.dumps(
sth,
)
)
with open(
to_dist,
"wb",
) as f:
f.write(packing_bytes)
return hashlib.sha256(packing_bytes)
with open("./Packer/checksum.txt", "w", encoding="utf-8") as f:
f.write("MSCT_MAIN:\n")
f.write(enpack_msct_pack(MSCT_MAIN, "./Packer/MSCT_MAIN.MPK").hexdigest())
f.write("\nMSCT_PLUGIN:\n")
f.write(enpack_msct_pack(MSCT_PLUGIN, "./Packer/MSCT_PLUGIN.MPK").hexdigest())
f.write("\nMSCT_PLUGIN_FUNCTION:\n")
f.write(
enpack_msct_pack(
MSCT_PLUGIN_FUNCTION, "./Packer/MSCT_PLUGIN_FUNCTION.MPK"
).hexdigest()
)

View File

@@ -1,532 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<ui version="4.0">
<class>MainWindow</class>
<widget class="QMainWindow" name="MainWindow">
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>800</width>
<height>600</height>
</rect>
</property>
<property name="windowTitle">
<string>MainWindow</string>
</property>
<widget class="QWidget" name="centralwidget">
<widget class="QWidget" name="verticalLayoutWidget">
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>951</width>
<height>611</height>
</rect>
</property>
<layout class="QVBoxLayout" name="verticalLayout">
<item>
<widget class="QTabWidget" name="tabO">
<property name="currentIndex">
<number>1</number>
</property>
<widget class="QWidget" name="tab">
<attribute name="title">
<string>Tab 1</string>
</attribute>
<widget class="QWidget" name="verticalLayoutWidget_2">
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>881</width>
<height>591</height>
</rect>
</property>
<layout class="QVBoxLayout" name="verticalLayout_2">
<item>
<widget class="QTableWidget" name="tableWidget"/>
</item>
</layout>
</widget>
</widget>
<widget class="QWidget" name="tab_2">
<attribute name="title">
<string>Tab 2</string>
</attribute>
<widget class="QLabel" name="label">
<property name="geometry">
<rect>
<x>10</x>
<y>10</y>
<width>71</width>
<height>16</height>
</rect>
</property>
<property name="text">
<string>TextLabel</string>
</property>
</widget>
<widget class="QWidget" name="widget" native="true">
<property name="geometry">
<rect>
<x>0</x>
<y>30</y>
<width>281</width>
<height>131</height>
</rect>
</property>
<widget class="QWidget" name="verticalLayoutWidget_3">
<property name="geometry">
<rect>
<x>10</x>
<y>0</y>
<width>271</width>
<height>131</height>
</rect>
</property>
<layout class="QVBoxLayout" name="verticalLayout_3">
<item>
<widget class="QLabel" name="label_2">
<property name="text">
<string>TextLabel</string>
</property>
</widget>
</item>
<item>
<widget class="QLabel" name="label_4">
<property name="text">
<string>TextLabel</string>
</property>
</widget>
</item>
<item>
<widget class="QLabel" name="label_5">
<property name="text">
<string>TextLabel</string>
</property>
</widget>
</item>
<item>
<widget class="QLabel" name="label_7">
<property name="text">
<string>TextLabel</string>
</property>
</widget>
</item>
<item>
<widget class="QLabel" name="label_6">
<property name="text">
<string>TextLabel</string>
</property>
</widget>
</item>
<item>
<widget class="QLabel" name="label_3">
<property name="text">
<string>TextLabel</string>
</property>
</widget>
</item>
</layout>
</widget>
</widget>
<widget class="QWidget" name="widget_2" native="true">
<property name="geometry">
<rect>
<x>280</x>
<y>30</y>
<width>281</width>
<height>131</height>
</rect>
</property>
<widget class="QWidget" name="verticalLayoutWidget_4">
<property name="geometry">
<rect>
<x>10</x>
<y>0</y>
<width>271</width>
<height>131</height>
</rect>
</property>
<layout class="QVBoxLayout" name="verticalLayout_4">
<item>
<widget class="QLabel" name="label_9">
<property name="text">
<string>TextLabel</string>
</property>
</widget>
</item>
<item>
<widget class="QLabel" name="label_8">
<property name="text">
<string>TextLabel</string>
</property>
</widget>
</item>
<item>
<widget class="QLabel" name="label_10">
<property name="text">
<string>TextLabel</string>
</property>
</widget>
</item>
<item>
<widget class="QLabel" name="label_12">
<property name="text">
<string>TextLabel</string>
</property>
</widget>
</item>
<item>
<widget class="QLabel" name="label_13">
<property name="text">
<string>TextLabel</string>
</property>
</widget>
</item>
<item>
<widget class="QLabel" name="label_11">
<property name="text">
<string>TextLabel</string>
</property>
</widget>
</item>
</layout>
</widget>
</widget>
<widget class="QWidget" name="widget_3" native="true">
<property name="geometry">
<rect>
<x>10</x>
<y>160</y>
<width>781</width>
<height>191</height>
</rect>
</property>
<widget class="QWidget" name="verticalLayoutWidget_5">
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>781</width>
<height>191</height>
</rect>
</property>
<layout class="QVBoxLayout" name="verticalLayout_5">
<item>
<layout class="QHBoxLayout" name="horizontalLayout">
<item>
<widget class="QLabel" name="label_14">
<property name="text">
<string>默认保存路径:</string>
</property>
</widget>
</item>
<item>
<widget class="QComboBox" name="comboBox"/>
</item>
<item>
<widget class="QToolButton" name="toolButton">
<property name="text">
<string>...</string>
</property>
</widget>
</item>
</layout>
</item>
<item>
<layout class="QHBoxLayout" name="horizontalLayout_5">
<item>
<layout class="QHBoxLayout" name="horizontalLayout_4">
<item>
<layout class="QHBoxLayout" name="horizontalLayout_2">
<item>
<widget class="QLabel" name="label_15">
<property name="text">
<string>速度倍率</string>
</property>
</widget>
</item>
<item>
<widget class="QSlider" name="horizontalSlider">
<property name="orientation">
<enum>Qt::Horizontal</enum>
</property>
</widget>
</item>
</layout>
</item>
<item>
<widget class="QLabel" name="label_17">
<property name="text">
<string>音量倍率</string>
</property>
</widget>
</item>
<item>
<widget class="QSlider" name="horizontalSlider_3">
<property name="orientation">
<enum>Qt::Horizontal</enum>
</property>
</widget>
</item>
</layout>
</item>
<item>
<layout class="QHBoxLayout" name="horizontalLayout_9">
<item>
<widget class="QLabel" name="label_21">
<property name="text">
<string>最大指令生成高度</string>
</property>
</widget>
</item>
<item>
<widget class="QSpinBox" name="spinBox"/>
</item>
</layout>
</item>
</layout>
</item>
<item>
<layout class="QHBoxLayout" name="horizontalLayout_16">
<item>
<layout class="QHBoxLayout" name="horizontalLayout_13">
<item>
<widget class="QLabel" name="label_24">
<property name="text">
<string>选择器模式</string>
</property>
</widget>
</item>
<item>
<widget class="QComboBox" name="comboBox_3"/>
</item>
<item>
<layout class="QHBoxLayout" name="horizontalLayout_6">
<item>
<widget class="QLabel" name="label_18">
<property name="text">
<string>计分板名称</string>
</property>
</widget>
</item>
<item>
<widget class="QTextEdit" name="textEdit">
<property name="maximumSize">
<size>
<width>16777215</width>
<height>22</height>
</size>
</property>
</widget>
</item>
<item>
<layout class="QHBoxLayout" name="horizontalLayout_8">
<item>
<widget class="QLabel" name="label_20">
<property name="maximumSize">
<size>
<width>16777215</width>
<height>22</height>
</size>
</property>
<property name="text">
<string>玩家选择器</string>
</property>
</widget>
</item>
<item>
<widget class="QTextEdit" name="textEdit_2">
<property name="maximumSize">
<size>
<width>16777215</width>
<height>22</height>
</size>
</property>
</widget>
</item>
</layout>
</item>
</layout>
</item>
</layout>
</item>
</layout>
</item>
<item>
<layout class="QHBoxLayout" name="horizontalLayout_7">
<item>
<widget class="QLabel" name="label_19">
<property name="maximumSize">
<size>
<width>16777215</width>
<height>22</height>
</size>
</property>
<property name="text">
<string>bdx作者名称</string>
</property>
</widget>
</item>
<item>
<widget class="QTextEdit" name="textEdit">
<property name="maximumSize">
<size>
<width>16777215</width>
<height>22</height>
</size>
</property>
</widget>
</item>
<item>
<layout class="QHBoxLayout" name="horizontalLayout_11">
<item>
<widget class="QCheckBox" name="checkBox_2">
<property name="text">
<string>是否启用进度条</string>
</property>
</widget>
</item>
<item>
<widget class="QCheckBox" name="checkBox">
<property name="text">
<string>是否自定义进度条</string>
</property>
</widget>
</item>
<item>
<widget class="QLabel" name="label_22">
<property name="text">
<string>自定义进度条内容:</string>
</property>
</widget>
</item>
<item>
<widget class="QTextEdit" name="textEdit_3">
<property name="maximumSize">
<size>
<width>16777215</width>
<height>22</height>
</size>
</property>
</widget>
</item>
</layout>
</item>
</layout>
</item>
<item>
<layout class="QHBoxLayout" name="horizontalLayout_18"/>
</item>
<item>
<layout class="QHBoxLayout" name="horizontalLayout_12">
<item>
<widget class="QLabel" name="label_23">
<property name="maximumSize">
<size>
<width>120</width>
<height>16777215</height>
</size>
</property>
<property name="text">
<string>选择命令格式版本</string>
</property>
</widget>
</item>
<item>
<widget class="QComboBox" name="comboBox_2">
<property name="maximumSize">
<size>
<width>200</width>
<height>16777215</height>
</size>
</property>
</widget>
</item>
<item>
<layout class="QHBoxLayout" name="horizontalLayout_14">
<item>
<widget class="QLabel" name="label_25">
<property name="text">
<string>选择转换算法版本</string>
</property>
</widget>
</item>
<item>
<widget class="QComboBox" name="comboBox_4"/>
</item>
</layout>
</item>
</layout>
</item>
<item>
<layout class="QHBoxLayout" name="horizontalLayout_15">
<item>
<widget class="QLabel" name="label_26">
<property name="text">
<string>选择导出模式</string>
</property>
</widget>
</item>
<item>
<widget class="QComboBox" name="comboBox_5"/>
</item>
</layout>
</item>
</layout>
</widget>
</widget>
</widget>
<widget class="QWidget" name="tab_3">
<attribute name="title">
<string>页</string>
</attribute>
</widget>
<widget class="QWidget" name="tab_4">
<attribute name="title">
<string>页</string>
</attribute>
</widget>
</widget>
</item>
</layout>
</widget>
</widget>
<widget class="QMenuBar" name="menubar">
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>800</width>
<height>26</height>
</rect>
</property>
<widget class="QMenu" name="menu">
<property name="title">
<string>文件</string>
</property>
<addaction name="action"/>
<addaction name="action_Input"/>
</widget>
<addaction name="menu"/>
</widget>
<widget class="QStatusBar" name="statusbar"/>
<action name="action">
<property name="icon">
<iconset theme="document-open">
<normaloff>.</normaloff>.</iconset>
</property>
<property name="text">
<string>打开 Open</string>
</property>
</action>
<action name="action_Input">
<property name="text">
<string>导入 Input</string>
</property>
</action>
</widget>
<resources/>
<connections/>
</ui>

169
README.md
View File

@@ -1,79 +1,136 @@
<h1 align="center">· Musicreater</h1>
[Bilibili: 金羿ELS]: https://img.shields.io/badge/Bilibili-%E9%87%91%E7%BE%BFELS-00A1E7?style=for-the-badge
[Bilibili: 诸葛亮与八卦阵]: https://img.shields.io/badge/Bilibili-%E8%AF%B8%E8%91%9B%E4%BA%AE%E4%B8%8E%E5%85%AB%E5%8D%A6%E9%98%B5-00A1E7?style=for-the-badge
[CodeStyle: black]: https://img.shields.io/badge/code%20style-black-121110.svg?style=for-the-badge
[python]: https://img.shields.io/badge/python-3.8-AB70FF?style=for-the-badge
[release]: https://img.shields.io/github/v/release/EillesWan/Musicreater?style=for-the-badge
[license]: https://img.shields.io/badge/Licence-%E6%B1%89%E9%92%B0%E5%BE%8B%E8%AE%B8%E5%8F%AF%E5%8D%8F%E8%AE%AE-228B22?style=for-the-badge
<h2 align="center">库版 Package Version</h2>
<h1 align="center">· Musicreater </h1>
<p align="center">
<img width="128" height="128" src="https://s1.ax1x.com/2022/05/06/Ouhghj.md.png" >
<img width="128" height="128" src="https://gitee.com/TriM-Organization/Musicreater/raw/master/resources/msctIcon.png">
</img>
</p>
<h3 align="center">一款免费开源的我的世界数字音频支持库</h3>
<p align="center">
<img src="https://forthebadge.com/images/badges/built-with-love.svg">
<img src="https://img.shields.io/badge/BUILD%20WITH%20LOVE-FF3432?style=for-the-badge">
<a href='https://gitee.com/TriM-Organization/Musicreater'>
<img align="right" src='https://gitee.com/TriM-Organization/Musicreater/widgets/widget_1.svg' alt='Fork me on Gitee'>
</img>
</a>
<p>
[![][Bilibili: 凌云金羿]](https://space.bilibili.com/397369002/)
[![][Bilibili: 诸葛亮与八卦阵]](https://space.bilibili.com/604072474)
[![][Bilibili: 金羿ELS]](https://space.bilibili.com/397369002/)
[![][Bilibili: 诸葛亮与八卦阵]](https://space.bilibili.com/604072474)
[![CodeStyle: black]](https://github.com/psf/black)
[![][python]](https://www.python.org/)
[![][license]](LICENSE)
[![][release]](../../releases)
[![GiteeStar](https://gitee.com/TriM-Organization/Musicreater/badge/star.svg?theme=gray)](https://gitee.com/TriM-Organization/Musicreater/stargazers)
[![GiteeFork](https://gitee.com/TriM-Organization/Musicreater/badge/fork.svg?theme=gray)](https://gitee.com/TriM-Organization/Musicreater/members)
[![GitHub Repo stars](https://img.shields.io/github/stars/TriM-Organization/Musicreater?color=white&logo=GitHub&style=plastic)](https://github.com/TriM-Organization/Musicreater/stargazers)
[![GitHub Repo Forks](https://img.shields.io/github/forks/TriM-Organization/Musicreater?color=white&logo=GitHub&style=plastic)](https://github.com/TriM-Organization/Musicreater/forks)
简体中文🇨🇳 | [English🇬🇧](README_EN.md)
## **嘿伙计,你是不是来错地儿了,这里还在开发,注意选对版本!**
## 介绍 🚀
## 介绍🚀
· Musicreater 是一款免费开源的 **我的世界基岩版** 音乐制作软件
· 库版 (Musicreater Package Version) 是一款免费开源的针对 **我的世界基岩版** 的midi音乐转换库
· 是一款免费开源的针对 **我的世界** 音乐的支持库
欢迎加群[861684859](https://jq.qq.com/?_wv=1027&k=hpeRxrYr)
**此分支为音·创的包版本即便于其他软件使用的可被import版本**
### **看这看这!看这看这!看这看这!教程:[教程链接](./docs/%E5%8A%9F%E8%83%BD%E4%BD%BF%E7%94%A8%E8%AF%B4%E6%98%8E.md)**
## 软件作者✒
金羿 Eilles我的世界基岩版指令师个人开发者B站不知名UP主江西在校高中生
诸葛亮与八卦阵 bgArray我的世界基岩版玩家喜欢编程和音乐深圳初二学生
## 致谢🙏
- 感谢 **昀梦**\<QQ1515399885\> 找出指令生成错误bug并指正
- 感谢由 **Charlie_Ping 查理平** 带来的bdx文件转换参考
以及mid转我的世界乐器参考表格
- 感谢由 **CMA_2401PT** 为我们的软件开发进行指导
- 感谢由 **Dislink Sforza 断联·斯福尔扎**\<QQ1600515314\>带来的midi音色解析以及转换指令的算法我们将其改编并应用同时感谢他的[网页版转换器](https://dislink.github.io/midi2bdx/)给我们的开发与更新带来巨大的压力和动力让我们在原本一骑绝尘的摸鱼道路上转向开发
- 感谢 **Touch 偷吃**\<QQ1793537164\>提供的测试支持并对程序的改进提供了丰富的意见同时也感谢他的不断尝试新的内容使我们的排错更进一步
- 感谢 **Mono**\<QQ738893087\>反馈安装时的问题
- 感谢 **Ammelia** 敦促我们进行新的功能开发并为新功能提出了非常优秀的大量建议
> 感谢广大群友为此程序提供的测试等支持
> **注意** 本仓库内的项目仅仅是支持库其用户为基岩版音乐相关软件的开发者
>
> 若您对我们有所贡献但您的名字没有显示在此列表中请联系我
## 联系我们📞
### 作者\<*金羿*\>(Eilles)联系方式
1. QQ 2647547478
2. 电邮 EillesWan2006@163.com W-YI_DoctorYI@outlook.com EillesWan@outlook.com
3. 微信 WYI_DoctorYI
4. Telegram [@EillesWan](https://t.me/EillesWan)
### 作者\<*诸葛亮与八卦阵*\>(bgArray)联系方式
1. QQ 4740437765
> 面向常规用户的 **基岩版音乐转换工具** 请参阅[伶伦转换器](../../../Linglun-Converter)
>
> 我们也正在开发面向高级用户的 **基岩版音乐编辑工具**数字音频工作站[伶伦](../../../LinglunStudio)
## 安装 🔳
[Bilibili: 凌云金羿]: https://img.shields.io/badge/Bilibili-%E5%87%8C%E4%BA%91%E9%87%91%E7%BE%BF-00A1E7?style=for-the-badge
[Bilibili: 诸葛亮与八卦阵]: https://img.shields.io/badge/Bilibili-%E8%AF%B8%E8%91%9B%E4%BA%AE%E4%B8%8E%E5%85%AB%E5%8D%A6%E9%98%B5-00A1E7?style=for-the-badge
[CodeStyle: black]: https://img.shields.io/badge/code%20style-black-121110.svg?style=for-the-badge
[python]: https://img.shields.io/badge/python-3.6-AB70FF?style=for-the-badge
[release]: https://img.shields.io/github/v/release/EillesWan/Musicreater?style=for-the-badge
[license]: https://img.shields.io/badge/Licence-Apache-228B22?style=for-the-badge
- 使用 pypi
```bash
pip install --upgrade Musicreater
```
- 如果无法更新最新可以尝试
```bash
pip install --upgrade -i https://pypi.python.org/simple Musicreater
```
- 克隆仓库并安装最新版本但**不推荐**
```bash
git clone https://gitee.com/TriM-Organization/Musicreater.git
cd Musicreater
python setup.py install
```
以上命令中 `python``pip` 请依照各个环境不同灵活更换可能为`python3``pip3`之类
## 文档 📄
[生成文件的使用](./docs/%E7%94%9F%E6%88%90%E6%96%87%E4%BB%B6%E7%9A%84%E4%BD%BF%E7%94%A8%E8%AF%B4%E6%98%8E.md)
[仓库 API 文档](./docs/%E5%BA%93%E7%9A%84%E7%94%9F%E6%88%90%E4%B8%8E%E5%8A%9F%E8%83%BD%E6%96%87%E6%A1%A3.md)
## 作者 ✒
**金羿 Eilles**我的世界基岩版指令作者个人开发者B 站不知名 UP
**诸葛亮与八卦阵 bgArray**我的世界基岩版玩家喜欢编程和音乐深圳学生
**偷吃不是Touch Touch**我的世界基岩版指令制作者提供测试支持
## 致谢 🙏
本致谢列表排名无顺序
- 感谢 **昀梦**\<QQ1515399885\> 找出指令生成错误 bug 并指正
- 感谢由 **Charlie_Ping 查理平** 带来的 BDX 文件转换参考以及 MIDI-我的世界对应乐器 参考表格
- 感谢由 **[CMA_2401PT](https://github.com/CMA2401PT)** 为我们的软件开发的一些方面进行指导同时我们参考了他的 BDXworkshop 作为 BDX 结构编辑的参考
- 感谢由 **[Dislink Sforza](https://github.com/Dislink) 断联·斯福尔扎**\<QQ1600515314\> 带来的 midi 音色解析以及转换指令的算法我们将其改编并应用同时感谢他的[网页版转换器](https://dislink.github.io/midi2bdx/)给我们的开发与更新带来巨大的压力和动力让我们在原本一骑绝尘的摸鱼道路上转向开发
- 感谢 **Mono**\<QQ738893087\> 反馈安装时的问题辅助我们找到了视窗操作系统下的兼容性问题感谢其反馈延迟播放器出现的重大问题让我们得以修改全部延迟播放错误尤其感谢他对于我们的软件的大力宣传
- 感谢 **Ammelia 艾米利亚**\<QQ2838334637\> 敦促我们进行新的功能开发并为新功能提出了非常优秀的大量建议以及提供的 BDX 导入测试支持为我们的新结构生成算法提供了大量的实际理论支持
- 感谢 **[神羽](https://gitee.com/snowykami) [SnowyKami](https://github.com/snowyfirefly)** 对我们项目的支持与宣传非常感谢他为我们提供的服务器
- 感谢 **指令师\_苦力怕 playjuice123**\<QQ240667197\> 为我们的程序找出错误并提醒我们修复一个一直存在的大 bug
- 感谢 **雷霆**\<QQ3555268519\> 用他那令所有开发者都大为光火的操作方法为我们的程序找出错误并提醒修复 bug
- 感谢 **小埋**\<QQ2039310975\> 反馈附加包生成时缺少描述和标题的问题
- <table><tr><td>感谢 **油炸**&lt;QQ2836146704&gt; 激励我们不断开发新的内容</td><td><img height="50" src="https://foruda.gitee.com/images/1695478907647543027/08ea9909_9911226.jpeg"></td></tr></table>
- 感谢 ****\<QQ237667809\> 反馈在新版本的指令格式下计分板播放器的附加包无法播放的问题
- 感谢 **梦幻duang**\<QQ13753593\> 为我们提供 Java 1.12.2 版本命令格式参考
- 感谢 [_Open Note Block Studio_](https://github.com/OpenNBS/NoteBlockStudio) 项目的开发为我们提供持续的追赶动力
> 感谢广大群友为此库提供的测试和建议等
> 若您对我们有所贡献但您的名字没有出现在此列表中请联系我们
## 联系 📞
若遇到库中的问题欢迎在[](https://gitee.com/TriM-Organization/Musicreater/issues/new)提出你的 issue
如果需要与开发组进行交流欢迎加入我们的[开发闲聊 Q ](https://jq.qq.com/?_wv=1027&k=hpeRxrYr)
亦可以联系我们[睿乐组织官方邮箱](mailto:TriM-Organization@hotmail.com)取得进一步联系
---
此项目并非一个官方 我的世界_Minecraft_项目
此项目不隶属或关联于 Mojang Studios 微软
此项目亦不隶属或关联于 网易
Minecraft Mojang Synergies AB 的商标此项目中所有对于我的世界Minecraft等相关称呼均为必要的介绍性使用
- 上文提及的 网易 公司指代的是在中国大陆运营我的世界中国版的上海网之易璀璨网络科技有限公司
NOT AN OFFICIAL MINECRAFT PRODUCT.
NOT APPROVED BY OR ASSOCIATED WITH MOJANG OR MICROSOFT.
NOT APPROVED BY OR ASSOCIATED WITH NETEASE.

View File

@@ -1,74 +1,138 @@
<h1 align="center">· Musicreater</h1>
[Bilibili: Eilles]: https://img.shields.io/badge/Bilibili-%E9%87%91%E7%BE%BFELS-00A1E7?style=for-the-badge
[Bilibili: bgArray]: https://img.shields.io/badge/Bilibili-%E8%AF%B8%E8%91%9B%E4%BA%AE%E4%B8%8E%E5%85%AB%E5%8D%A6%E9%98%B5-00A1E7?style=for-the-badge
[CodeStyle: black]: https://img.shields.io/badge/code%20style-black-121110.svg?style=for-the-badge
[python]: https://img.shields.io/badge/python-3.8-AB70FF?style=for-the-badge
[release]: https://img.shields.io/github/v/release/EillesWan/Musicreater?style=for-the-badge
[license]: https://img.shields.io/badge/Licence-%E6%B1%89%E9%92%B0%E5%BE%8B%E8%AE%B8%E5%8F%AF%E5%8D%8F%E8%AE%AE-228B22?style=for-the-badge
<h1 align="center">
· Musicreater
</h1>
<p align="center">
<img width="128" height="128" src="https://s1.ax1x.com/2022/05/06/Ouhghj.md.png" >
<img width="128" height="128" src="https://s1.ax1x.com/2022/05/06/Ouhghj.md.png" >
</img>
</p>
<h3 align="center">A free open-source library of <i>Minecraft</i> digital music.</h3>
<p align="center">
<img src="https://forthebadge.com/images/badges/built-with-love.svg">
<img src="https://img.shields.io/badge/BUILD%20WITH%20LOVE-FF3432?style=for-the-badge">
</img>
<p>
[![][Bilibili: Eilles]](https://space.bilibili.com/397369002/)
[![][Bilibili: bgArray]](https://space.bilibili.com/604072474)
[![][Bilibili: bgArray]](https://space.bilibili.com/604072474)
[![CodeStyle: black]](https://github.com/psf/black)
![][python]
[![][python]](https://www.python.org/)
[![][license]](LICENSE)
[![][release]](../../releases)
[简体中文🇨🇳](README.md) | English🇬🇧
[![GiteeStar](https://gitee.com/TriM-Organization/Musicreater/badge/star.svg?theme=gray)](https://gitee.com/TriM-Organization/Musicreater/stargazers)
[![GiteeFork](https://gitee.com/TriM-Organization/Musicreater/badge/fork.svg?theme=gray)](https://gitee.com/TriM-Organization/Musicreater/members)
[![GitHub Repo stars](https://img.shields.io/github/stars/TriM-Organization/Musicreater?color=white&logo=GitHub&style=plastic)](https://github.com/TriM-Organization/Musicreater/stargazers)
[![GitHub Repo Forks](https://img.shields.io/github/forks/TriM-Organization/Musicreater?color=white&logo=GitHub&style=plastic)](https://github.com/TriM-Organization/Musicreater/forks)
[简体中文 🇨🇳](README.md) | English🇬🇧
**Notice that the language support of *README* may be a little SLOW.**
**Notice that the localizations of documents may NOT be up-to-date.**
## Introduction🚀
Musicreater(·) is a free open source software which is used for making and also creating music in **Minecraft: Bedrock Edition**.
Musicreater pkgver(Package Version · 库版) is a free open source library used for convert midi file into formats that is suitable for **Minecraft: Bedrock Edition**.
Musicreater is a free open-source library used for digital music that being played in _Minecraft_.
Welcome to join our QQ group: [861684859](https://jq.qq.com/?_wv=1027&k=hpeRxrYr)
### **SEEEEEEEEE Tutorials [HERE](./docs/Use%20of%20Funtions.md)**
### Authors✒
Eilles (金羿)A high school student, individual developer, unfamous BilibiliUPer, which knows a little about commands in *Minecraft: Bedrock Edition*
bgArray "诸葛亮与八卦阵": Fix bugs, improve code aesthetics, add new functions, change data format, etc.
> **NOTICE** The project inside this repository is only the support library, which is mainly for the developers of music related software for _Minecraft: Bedrock Edition_.
>
> The _Bedrock Edition music convertor_ which is for common users is in [Linglun Converter](../../../Linglun-Converter).
>
> We are also developing a _BE music editor_ (digital audio workstation): [Linglun](../../../LinglunStudio)
## Thanks🙏
## Installation 🔳
- Thank *昀梦*\<QQ1515399885\> for finding and correcting the bugs in the commands that *Musicreater* Created.
- Thank *Charlie_Ping 查理平* for bdx convert function, and
the data label that's used to convert the mid's instruments into minecraft's instruments.
- Thank *CMA_2401PT* for BDXWorkShop as the .bdx structure's operation guide.
- Thank *Dislink Sforza* \<QQ1600515314\> for the algorithm brought to us, his midi analysis algorithm became one of us's best ones
- Thank *Arthur Morgan*\<QQ312280061\> for his/her biggest support for the debugging of Musicreater
- Thank *Touch 偷吃*\<QQ1793537164\> for support of debugging and testing program and algorithm, as well his/her suggestions to the improvement of our project
- Thank *Mono*\<QQ738893087\> for reporting problems while installing
- Thanks for a lot of groupmates who support me and help me to test the program.
- If you have give me some help but u haven't been in the list, please contact me.
- Via pypi
## Contact Information📞
```bash
pip install Musicreater --upgrade
```
### Author *Eilles*(金羿)
- If above command cannot fetch latest version, try:
1. QQ 2647547478
2. E-mail EillesWan2006@163.com
W-YI_DoctorYI@outlook.com EillesWan@outlook.com
3. WeChat WYI_DoctorYI
4. Telegram [@EillesWan](https://t.me/EillesWan)
```bash
pip install -i https://pypi.python.org/simple Musicreater --upgrade
```
### Author *bgArray*(诸葛亮与八卦阵)
- Clone repo and Install (Latest but **NOT RECOMMANDED**):
```bash
git clone https://github.com/TriM-Organization/Musicreater.git
cd Musicreater
python setup.py install
```
1. QQ 4740437765
Commands such as `python``pip` could be changed to some like `python3` or `pip3` according to the difference of platforms.
## Documentation 📄
(Not in English yet)
[Bilibili: Eilles]: https://img.shields.io/badge/Bilibili-%E5%87%8C%E4%BA%91%E9%87%91%E7%BE%BF-00A1E7?style=for-the-badge
[Bilibili: bgArray]: https://img.shields.io/badge/Bilibili-%E8%AF%B8%E8%91%9B%E4%BA%AE%E4%B8%8E%E5%85%AB%E5%8D%A6%E9%98%B5-00A1E7?style=for-the-badge
[CodeStyle: black]: https://img.shields.io/badge/code%20style-black-121110.svg?style=for-the-badge
[python]: https://img.shields.io/badge/python-3.6-AB70FF?style=for-the-badge
[release]: https://img.shields.io/github/v/release/EillesWan/Musicreater?style=for-the-badge
[license]: https://img.shields.io/badge/Licence-Apache-228B22?style=for-the-badge
[生成文件的使用](./docs/%E7%94%9F%E6%88%90%E6%96%87%E4%BB%B6%E7%9A%84%E4%BD%BF%E7%94%A8%E8%AF%B4%E6%98%8E.md)
[仓库 API 文档](./docs/%E5%BA%93%E7%9A%84%E7%94%9F%E6%88%90%E4%B8%8E%E5%8A%9F%E8%83%BD%E6%96%87%E6%A1%A3.md)
### Authors ✒
**Eilles (金羿)**A student, individual developer, unfamous Bilibili UPer, which knows a little about commands in _Minecraft: Bedrock Edition_
**bgArray (诸葛亮与八卦阵)**: A student, player of _Minecraft: Bedrock Edition_, which is a fan of music and programming.
**Touch (偷吃不是 Touch)**: A man who is good at using command(s) in _Minecraft: Bedrock Edition_, who supported us of debugging and testing program and algorithm
## Acknowledgements 🙏
This list is not in any order.
- Thank _昀梦_\<QQ1515399885\> for finding and correcting the bugs in the commands that _Musicreater_ generated.
- Thank _Charlie_Ping 查理平_ for the bdx convert function for reference, and the reference chart that's used to convert the mid's instruments into Minecraft's instruments.
- Thank _[CMA_2401PT](https://github.com/CMA2401PT)_ for BDXWorkShop for reference of the .bdx structure's operation, and his guidance in some aspects of our development.
- Thank _[Dislink Sforza](https://github.com/Dislink) 断联·斯福尔扎_ \<QQ1600515314\> for his midi analysis algorithm brought to us, we had adapted it and made it applied in one of our working method; Also, thank him for the [WebConvertor](https://dislink.github.io/midi2bdx/) which brought us so much pressure and power to develop as well as update our projects better, instead of loaf on our project.
- Thank _Mono_\<QQ738893087\> for reporting problems while installing
- Thank _Ammelia 艾米利亚_\<QQ2838334637\> for urging us to develop new functions, and put forward a lot of excellent suggestions for new functions, as well as the BDX file's importing test support provided, which has given a lot of practical theoretical support for our new Structure Generating Algorithm
- Thank _[神羽](https://gitee.com/snowykami) [SnowyKami](https://github.com/snowyfirefly)_ for supporting and promoting our project, and also thanks him for his server which given us to use for free.
- Thank _指令师\_苦力怕 playjuice123_\<QQ240667197\> for finding bugs within our code, and noticed us to repair a big problem.
- Thank _雷霆_\<QQ3555268519\> for his annoying and provoking operations which may awake some problems within the program by chance and reminding us to repair.
- Thank _小埋_\<QQ2039310975\> for reporting the empty add-on packs title and description problem.
- <table><tr><td>Thank <i>油炸</i> &lt;QQ2836146704&gt; for inspiring us to constantly develop something new.</td><td><img width="260" src="https://foruda.gitee.com/images/1695478907647543027/08ea9909_9911226.jpeg" alt="The groupmate on the picture was saying that our convert-QQ-bot had once brought him great convinience but now it closed down by some reason so he was feeling regretful." title="&quot;It was once, a convert-QQ-bot is just in front my eyes&quot;&#10;&quot;Until lose, I finally know cannot chase back what I needs&quot;"></td><td><small>&quot;It was once, a convert-QQ-bot is just in front my eyes&quot;<br>&quot;Until lose, I finally know cannot chase back what I needs&quot;</small></td></tr></table>
- Thank _雨_\<QQ237667809\> for give us report that under the new `execute` command format that the scoreboard player's add-on packs cannot play correctly.
- Thank _梦幻duang_\<QQ13753593\> for providing us with his knowlodeg of the command format in Minecraft: Java Edition Version 1.12.2.
- Thank [_Open Note Block Studio_](https://github.com/OpenNBS/NoteBlockStudio)'s Project for giving us the power and energy of continual developing.
> Thanks for the support and help of a lot of groupmates
> If you have given contributions but have not been in the list, please contact us!
## Contact Us 📞
Meet problems? Welcome to give out your issue [here](../../issues/new)!
Want to get in contact of developers? Welcome to join our [Chat QQ group](https://jq.qq.com/?_wv=1027&k=hpeRxrYr).
Or contact us via [TriM-Org Official Email](mailto:TriM-Organization@hotmail.com)!
---
NOT AN OFFICIAL MINECRAFT PRODUCT.
NOT APPROVED BY OR ASSOCIATED WITH MOJANG OR MICROSOFT.
NOT APPROVED BY OR ASSOCIATED WITH NETEASE.
此项目并非一个官方 我的世界_Minecraft_项目
此项目不隶属或关联于 Mojang Studios 微软
此项目亦不隶属或关联于 网易 相关
Minecraft Mojang Synergies AB 的商标此项目中所有对于我的世界Minecraft等相关称呼均为必要的介绍性使用
- 上文提及的 网易 公司指代的是在中国大陆运营我的世界中国版的上海网之易璀璨网络科技有限公司

22
clean_update.py Normal file
View File

@@ -0,0 +1,22 @@
import shutil
import os
from rich.console import Console
from rich.progress import track
console = Console()
def main():
with console.status("寻众迹于 .egg-info 内"):
egg_info: list = []
for file in os.listdir():
if file.endswith(".egg-info"):
egg_info.append(file)
console.print(file)
for file in track(["build", "dist", "logs", *egg_info], description="正删档"):
if os.path.isdir(file) and os.access(file, os.W_OK):
shutil.rmtree(file)
if __name__ == "__main__":
main()

View File

@@ -1,151 +0,0 @@
# -*- coding: utf-8 -*-
# 音·创 开发交流群 861684859
# Email EillesWan2006@163.com W-YI_DoctorYI@outlook.com EillesWan@outlook.com
# 版权所有 金羿("Eilles Wan") & 诸葛亮与八卦阵("bgArray") & 鸣凤鸽子("MingFengPigeon")
# 若需转载或借鉴 许可声明请查看仓库目录下的 Lisence.md
"""
音·创 库版 MIDI转换展示程序
Musicreater Package Version : Demo for Midi Conversion
Copyright 2023 all the developers of Musicreater
开源相关声明请见 ./Lisence.md
Terms & Conditions: ./Lisence.md
"""
from msctPkgver.main import *
import os
convertion = midiConvert()
while True:
midipath = input('请输入midi文件路径')
if os.path.exists(midipath):
break
else:
print('文件不存在,请重新输入')
outpath = input('请输入输出路径:')
if not os.path.exists(outpath):
os.makedirs(outpath)
while True:
try:
outFormat = int(input('请输入输出格式(0:mcpack|1:BDX结构)'))
if outFormat == 0:
isAutoReset = input('是否自动重置计分板(1|0)')
if isAutoReset != '':
isAutoReset = bool(int(isAutoReset))
while True:
isProgress = input('*进度条[本Demo不支持自定义]')
if isProgress != '':
if isProgress in ('1', 'True'):
isProgress = True
elif isProgress in ('0', 'False'):
isProgress = False
else:
isProgress = isProgress
else:
continue
break
sbname = input('请输入计分板名称:')
volume = input('请输入音量0-1')
if volume != '':
volume = float(volume)
speed = input('请输入速度倍率:')
if speed != '':
speed = float(speed)
elif outFormat == 1:
author = input('请输入作者:')
while True:
isProgress = input('*进度条[本Demo不支持自定义]')
if isProgress != '':
if isProgress in ('1', 'True'):
isProgress = True
elif isProgress in ('0', 'False'):
isProgress = False
else:
isProgress = isProgress
else:
continue
break
maxHeight = input('请输入指令结构最大生成高度:')
if maxHeight != '':
maxHeight = int(maxHeight)
sbname = input('请输入计分板名称:')
volume = input('请输入音量0-1')
if volume != '':
volume = float(volume)
speed = input('请输入速度倍率:')
if speed != '':
speed = float(speed)
isAutoReset = input('是否自动重置计分板(1|0)')
if isAutoReset != '':
isAutoReset = bool(int(isAutoReset))
break
except BaseException:
print('输入错误,请重新输入')
m = 1
'''采用的算法编号'''
if os.path.isdir(midipath):
for i in os.listdir(midipath):
if i.lower().endswith('.mid'):
print(f'正在操作{i}')
convertion.convert(midipath + '/' + i, outpath + '/' + i[:-4])
if outFormat == 0:
print(convertion.tomcpack(
m,
isAutoReset
if isAutoReset != ''
else bool(int(input('是否自动重置计分板(1|0)'))),
isProgress,
sbname if sbname != '' else input('请输入计分板名称:'),
volume if volume != '' else float(input('请输入音量0-1')),
speed if speed != '' else float(input('请输入速度倍率:')),
))
elif outFormat == 1:
print(convertion.toBDXfile(
m,
author if author != '' else input('请输入作者:'),
isProgress,
maxHeight if maxHeight != '' else int(input('请输入指令结构最大生成高度:')),
sbname if sbname != '' else input('请输入计分板名称:'),
volume if volume != '' else float(input('请输入音量0-1')),
speed if speed != '' else float(input('请输入速度倍率:')),
isAutoReset
if isAutoReset != ''
else bool(int(input('是否自动重置计分板(1|0)'))),
))
else:
convertion.convert(midipath, outpath)
if outFormat == 0:
print(convertion.tomcpack(
m,
isAutoReset if isAutoReset != '' else bool(int(input('是否自动重置计分板(1|0)'))),
isProgress,
sbname if sbname != '' else input('请输入计分板名称:'),
volume if volume != '' else float(input('请输入音量0-1')),
speed if speed != '' else float(input('请输入速度倍率:')),
))
elif outFormat == 1:
print(convertion.toBDXfile(
m,
author if author != '' else input('请输入作者:'),
isProgress,
maxHeight if maxHeight != '' else int(input('请输入指令结构最大生成高度:')),
sbname if sbname != '' else input('请输入计分板名称:'),
volume if volume != '' else float(input('请输入音量0-1')),
speed if speed != '' else float(input('请输入速度倍率:')),
isAutoReset if isAutoReset != '' else bool(int(input('是否自动重置计分板(1|0)'))),
))

View File

@@ -1,101 +0,0 @@
# -*- coding: utf-8 -*-
# THIS PROGRAM IS ONLY A TEST EXAMPLE
# 音·创 开发交流群 861684859
# Email EillesWan2006@163.com W-YI_DoctorYI@outlook.com EillesWan@outlook.com
# 版权所有 金羿("Eilles Wan") & 诸葛亮与八卦阵("bgArray") & 鸣凤鸽子("MingFengPigeon")
# 若需转载或借鉴 许可声明请查看仓库目录下的 Lisence.md
"""
音·创 库版 MIDI转换展示程序
Musicreater Package Version : Demo for Midi Conversion
Copyright 2023 all the developers of Musicreater
开源相关声明请见 ./Lisence.md
Terms & Conditions: ./Lisence.md
"""
from msctPkgver.main import *
convertion = midiConvert()
while True:
midipath = input('请输入midi文件路径')
if os.path.exists(midipath):
break
else:
print('文件不存在,请重新输入')
outpath = input('请输入输出路径:')
if not os.path.exists(outpath):
os.makedirs(outpath)
while True:
try:
authorname = input('请输入作者:')
while True:
isProgress = input('*进度条[本Demo不支持自定义]')
if isProgress != '':
if isProgress in ('1', 'True'):
isProgress = True
elif isProgress in ('0', 'False'):
isProgress = False
else:
isProgress = isProgress
else:
continue
break
volume = input('请输入音量0-1')
if volume != '':
volume = float(volume)
speed = input('请输入速度倍率:')
if speed != '':
speed = float(speed)
player = input('请输入玩家选择器:')
heightmax = input('请输入指令结构最大生成高度:')
if heightmax != '':
heightmax = int(heightmax)
break
except BaseException:
print('输入错误,请重新输入')
def operation(
i,
):
print(f'正在操作{i}')
convertion.convert(midipath + '/' + i, outpath)
convertion.toBDXfile_withDelay(
1,
authorname if authorname != '' else input('请输入作者:'),
isProgress,
heightmax if heightmax != '' else int(input('请输入指令结构最大生成高度:')),
volume if volume != '' else float(input('请输入音量(0-1]')),
speed if speed != '' else float(input('请输入速度倍率:')),
player if player != '' else input('请输入玩家选择器:'),
)
if os.path.isdir(midipath):
import threading
for i in os.listdir(midipath):
if i.lower().endswith('.mid'):
threading.Thread(target=operation, args=(i,)).start()
else:
convertion.convert(midipath, outpath)
convertion.toBDXfile_withDelay(
1,
authorname if authorname != '' else input('请输入作者:'),
isProgress,
heightmax if heightmax != '' else int(input('请输入指令结构最大生成高度:')),
volume if volume != '' else float(input('请输入音量(0-1]')),
speed if speed != '' else float(input('请输入速度倍率:')),
player if player != '' else input('请输入玩家选择器:'),
)

13
docs/API.md Normal file
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@@ -0,0 +1,13 @@
<h1 align="center">· Musicreater</h1>
<p align="center">
<img width="128" height="128" src="https://gitee.com/TriM-Organization/Musicreater/raw/master/resources/msctIcon.png" >
</p>
**此为开发相关文档内容包括库的简单调用所生成文件结构的详细说明特殊参数的详细解释**
# [main.py](../Musicreater/main.py)
## [类] MidiConvert
### [类函数] from_midi_file

View File

@@ -1,262 +0,0 @@
<h1 align="center">· Musicreater</h1>
<p align="center">
<img width="128" height="128" src="https://s1.ax1x.com/2022/05/06/Ouhghj.md.png" >
</p>
# Instructions for Using Demo(s)
*This is a tutorial for using the demo(s) of this library, not the Development Guide. If you want to see so, please read Below*
## Under Windows
0. Install Python 3.6+
First of all, you need to install the runtime environment of this library, *Python*. And a Installation Pack maybe the best choice:
> [Downloading Python 64-bit](https://www.python.org/ftp/python/3.8.10/python-3.8.10-amd64.exe)
> [Downloading Python 32-bit](https://www.python.org/ftp/python/3.8.10/python-3.8.10.exe)
While installing, it's better to check `Add Python 3.X to PATH`(just as the screenshot showed below), otherwise it needs to be set manually which may cause some time wasting
<img src=https://foruda.gitee.com/images/1662736520757331846/e38efb81_9911226.png>
If you are new to Python or not very familiar to Computer Programming, and having the disk space in your PC's System Partition (usually C:) of 150 MB, you can directly choose *Install Now*.
However, if you want to do it like a pro, choosing *Customize Installation*, it's a necessary to be sure to check `pip` and `py launcher` will be installed on your computer(see screenshot below). The two options is required for the next step of installing the requirements.
<img src=https://foruda.gitee.com/images/1662736621235871190/2ac3d98f_9911226.png>
After the installation, you can enter in your terminal(CMD/PowerShell/Bash/etc): "python" to ensure whether the installation was successful. If it was, your terminal will show things like below:
<img src=https://foruda.gitee.com/images/1659972669907359295/cmd.png>
1. Installing Requirements
It's better to open your terminal(CMD/PowerShell/Bash/etc) under Administrator Mode.
For example, if you want to use CMD in Administrator Mode, you can search `cmd` in the *Start Menu*, right click it and *Run as Administrator*
<img src="https://foruda.gitee.com/images/1662736878650993886/62487dd8_9911226.png">
Okay, after that, please enter in your terminal:
`pip install mido`
`pip install brotli`
If successful you will see something like below:
<img src="https://foruda.gitee.com/images/1662737676719454287/f61a70f7_9911226.png">
2. Download This Package and Demo(s)
- If you using Git, you can use the following commands to clone this lib:
`git clone -b pkgver https://gitee.com/EillesWan/Musicreater.git`
- If Git is not installed, you can download the zip package from the code page(from [GitHub](https://github.com/EillesWan/Musicreater.git) or [Gitee](https://gitee.com/EillesWan/Musicreater.git)). Or you are a Chinese fan having a QQ account, you can [Join the QQ Group 861684859](https://jq.qq.com/?_wv=1027&k=hpeRxrYr) and get it from our GroupFiles.
<img src=" https://foruda.gitee.com/images/1659972440341216712/下载.png" >
2. Start Using Demo(s)
Open your terminal in the directory of this, taking CMD, for example, just enter the directory and enter `cmd` in the path box:
<img src=https://foruda.gitee.com/images/1659974437388532868/输入.png>
<img src=https://foruda.gitee.com/images/1659974754378201859/输入c.png>
And enter one of the commands below by choosing what you need:
`python demo_convert.py`
`python demo_convert_bdx_byDelay.py`
### Addition for Error(s) Using or Installing
1. Environment Error of Microsoft Visual C++ Redistributable
If you meet this condition as the screenshot shows:
<img src=https://foruda.gitee.com/images/1659972789779764953/bug.jpeg>
Your MSVC Environment may be not installed, and you can download and install
> [Here of 64-Bit VCREDIST](https://aka.ms/vs/17/release/vc_redist.x64.exe)
> [Here of 32-Bit VCREDIST](https://aka.ms/vs/17/release/vc_redist.x86.exe)
Thank our groupmate *Mono* again for helping finding this problem.
## Under Linux OS
### Install Runtime Environment
0. Install and Verify Python Runtime
Common Linux Releases do include a Python Runtime Environment, what we should do only is to check it is a satisfied version to our program. If the version Python3.6, theoretically our program can be run.
We can type:
```bash
python -V
```
To check the Python version, as the follows
<img src=https://foruda.gitee.com/images/1665120915821957090/429561fd_9911226.png>
- Not Necessary
If you want to change a Python version just as what I want to do, it is such a great fantastic action! Let do as the follows:
- pacman Package ManagerIn Arch Linux Mostly
Let's write python3 into the ingore list of updating. Via `vim` to edit `/etc/pacman.conf`, add `python3` after `IgnorePkg`.
```bash
sudo vim /etc/pacman.conf
```
<img src=https://foruda.gitee.com/images/1665124611490335193/5e99ca26_9911226.png>
Then we can search for python releases in [Arch Achieve](https://archive.archlinux.org/packages/).*HERE, under Arch, Python refers to Python3 defaultly, while some other Linux releases using Python2 as default. So dose Arch Achieve.*What I find here is [Python3.8.6](https://archive.archlinux.org/packages/p/python/python-3.8.6-1-x86_64.pkg.tar.zst), so let's download she via `pacman`:
```bash
sudo pacman -U https://archive.archlinux.org/packages/p/python/python-3.8.6-1-x86_64.pkg.tar.zst
```
<img src=https://foruda.gitee.com/images/1665126362769399903/ea4b9598_9911226.png>
Perfect!
1. Install and Verify pip Package Manager
Before installing, it is to be checked, wheather Python's pip is OK:
```bash
python -m pip # To check is pip installed
# If a long tip occured, it is OK
# If returned as this, then not.
/usr/bin/python: No module named pip
# We can install pip via:
sudo pacman -S python-pip
# Verfy, remember.
python -m pip
# If you did but failed, we should use other methods to install pip:
wget https://bootstrap.pypa.io/get-pip.py
sudo python get-pip.py
# Verfy, must.
python -m pip
```
Over after checking, lets install the dependences.
```bash
pip install mido -i https://mirrors.aliyun.com/pypi/simple/
pip install brotli -i https://mirrors.aliyun.com/pypi/simple/
```
See the tips below as successfully installed
<img src="https://foruda.gitee.com/images/1662737676719454287/f61a70f7_9911226.png">
### Download this sources pack and Using its demos.
1. 使用Git下载本库及其示例代码
```bash
git clone -b pkgver https://gitee.com/EillesWan/Musicreater.git MSCTpkgver
```
当上述命令执行成功你会在执行此命令的所在位置发现一个名为 `MSCTpkgver` 的文件夹其中包含的正是我们心心念念下载的本程序和示例代码
而我们要运行的也正是示例代码因此赶快进入下载到的文件夹
```bash
cd MSCTpkgver
```
1. 开始使用
在目录下打开终端执行以下命令(选择你需要的)
```bash
python demo_convert.py
python demo_convert_bdx_byDelay.py
```
2. More Info for Parameters of Our Demo Program(s)
<img src=https://foruda.gitee.com/images/1659974810147043475/运行.png>
|Input Prompt|English Translation|Description|
|----------------|----------------|-------|
|请输入MIDI文件路径|Midi File Path|Path of a .mid file or a directory. While directory entered, our demo will convert all midi(s) in the directory|
|请输入输出路径|Output Path|Where files converted in|
|是否重置计分板|Whether Reset Scoreboard Automatically|Can only be 1 or 0(Recommanded 1)|
|*进度条[]|Progressbar|Whether to enable Progressbar and customize progressbar style. Type 0 or False to disable, 1 or True to use default style, or type using format taught in follow the Instructions below to customize one you like|
|请输入计分板名称|Scoreboard Name|*Only not byDelay* The name of scoreboard that player using|
|请输入音量|Volume|Only decimal in [0,1],(Recommanded 1)|
|请输入速度倍率|Speed Multiplying Factor|Maybe you want to play it faster(1) or slower(0 1)?|
|请输入玩家选择器|Player Selector|Full Selector including `@x`. E.g: Play for players tagged `Holo`, enter `@a[tag=Holo]` on this parameter|
# Instructions for **Customize Progress Bar**
We have supported the function of making progress bar in *Minecraft*'s music player. And also the method of customize them. So the following instructions are about the parameters of the Progress Bar Customizition.
A Progress Bar, of course, is composed of **changeless** parts and **changable** parts. And the changable parts include texts or *images*(these images are made up of texts, or we can say, character paintings 😁). That is, for *Minecraft*, a changable image in a progress bar is just the "bar" part(which is like a stripe).
We use a string to describe the style of progress bar you need, and it includes many **identifier**s to replace the changable parts.
There are the identifiers:
| Identifier | Changable Part |
|--------------|------------------------------------------------------|
| `%%N` | Music name(file name which is imported into program) |
| `%%s` | Value of scoreboard of now |
| `%^s` | Max value of scoreboard |
| `%%t` | Current playback time |
| `%^t` | Total music time |
| `%%%` | Current playback progress |
| `_` | To be replaced by the *Bar* part of the progress bar |
The `_` is a placeholder to identifying the *bar* part, yeah, just the changable image.
This is an example of **style description string**, and this is also the default style of *Musicreater*'s progress bar.
` %%N [ %%s/%^s %%% __________ %%t|%^t]`
This is a progress bar with only one line, but it is possible if you want to give a multiline parameter into the style description string.
But the string above is only for style identification, but we also need to identifying the changable image's image(just what the bar's look).
A "bar", simply, included 2 parts: *Have Been Played* & *Not Been Played*. So we use a tuple to pass the parameter. It's under a simple format: `(str: played, str: not)`. For example, the default parameter is below:
`('§e=§r', '§7=§r')`
So it's time to combine what I said in one parameter now!
This is a default definder parameter:
`('%%N [ %%s/%^s %%% __________ %%t|%^t]',('§e=§r', '§7=§r'))`
*Tip: To avoid errors, please not to use the identifiers as the other part of your style.*

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@@ -1,167 +0,0 @@
## 使用前的准备工作
### 安装终端工具
这里我们选用 **Termux** 作为我们的终端工具来安装这是一个强大的终端模拟器旨在安卓环境下模拟Linux的软件包环境
1. 下载
下载可以通过 [GitHub源](https://github.com/termux/termux-app/releases) 或者 [F-Droid源](https://f-droid.org/en/packages/com.termux/) 个人建议选择 F-Droid 因为在国内可以访问得到 GitHub 源就看运气
2. 安装
下载*APK*包后直接安装安装后打开可以看到一个类似这样的界面
<img height="512" src="https://foruda.gitee.com/images/1665933025120627254/a0479618_9911226.jpeg">
3. 完成
恭喜你你已经获得了一个极客般流畅地操作你手机的终端工具
### 安装运行环境
1. 换源
接下来我们就要来准备安装一下 **Python** 运行环境了这是运行 **Python** 源代码必要的
首先我估计你等不了多久急得要死所以我们要让下载速度稍微快一点先来换个源 **Termux** 输入以下指令
```bash
echo "deb https://mirror.mwt.me/termux/main stable main" > /data/data/com.termux/files/usr/etc/apt/sources.list
```
*感谢 天如<QQ 3291691454>为我们带来的简单换源方法*
- *非必要步骤*手动编辑换源
如果你闲着没事非要要手动编辑个文档来换源那用啥用普通的编辑器肯定可以于是我们就让他更普通一点**nano**
**Termux** 输入以下指令
```bash
export EDITOR=nano
apt edit-sources
```
那么请把看到的如左下图的界面变为右下图吧
<table><tr>
<td><img src="https://foruda.gitee.com/images/1665933104313107707/41108f03_9911226.jpeg"> </td>
<td><img src="https://foruda.gitee.com/images/1665933122534781330/3887a901_9911226.jpeg"></td>
</tr></table>
- 图片中的文件最后应该加入的两行为
```bash
deb https://mirrors.ustc.edu.cn/termux/apt/termux-main/ stable main
deb https://mirrors.tuna.tsinghua.edu.cn/termux/apt/termux-main/ stable main
```
然后键入 `Ctrl`+`S`再键入 `Ctrl`+`X`退出`nano`
在换源之后你可能会见到类似的提示
```bash
Your '/data/data/com.termux/files/usr/etc/apt/sources.list' file changed. Please run 'apt-get update'.
```
那就遵循它的指引输入
```bash
apt-get update
```
Alright.
2. 安装 **Python**
```bash
apt-get install python3
```
如果遇到提示问是否继续那就输入`Y`表示是如左下图安装成功后图若右下
<table><tr>
<td><img src="https://foruda.gitee.com/images/1665933181440420034/7f0fb5fd_9911226.jpeg"></td>
<td><img src="https://foruda.gitee.com/images/1665933238339972260/a9f06f4f_9911226.jpeg"></td>
</tr></table>
接下来我们来试一试 **Python** 是不是安装成了吧输入
```bash
python3 -V
```
如果输出了形如 `Python 3.X.X` 的提示则完成
3. 安装依赖库
```bash
# 首先换源
pip config set global.index-url http://mirrors.aliyun.com/pypi/simple/
# 然后安装
pip install mido
pip install brotli
```
- 如果出现以下情况真是死了鬼的我们要来再搞个设置
<img height="512" src="https://foruda.gitee.com/images/1665933289612919459/b87b7804_9911226.jpeg">
我们来修改收信任的源设置
```bash
pip config set global.trusted-host mirrors.aliyun.com/
```
之后再来安装即可
```bash
pip install mido
pip install brotli
```
安装成功后您可能会见到类似下图的提示
<img src="https://foruda.gitee.com/images/1662737676719454287/f61a70f7_9911226.png">
### 安装下载工具
既然已经有了运行环境那么我们就需要下载下我们的**·创库版示例代码**工具我非常推崇**Git**这种方便快捷好用还能下载仓库的代码管理器这个世界上你也找不到第二个所以我们来安装一下
```bash
pkg install git
```
安装完成后记得测试一下
<img height="512" src="https://foruda.gitee.com/images/1665933331269483373/9374c85d_9911226.jpeg">
## 本代码库的下载与演示程序的使用
1. 使用Git下载本库及其示例代码
```bash
git clone -b pkgver https://gitee.com/EillesWan/Musicreater.git MSCTpkgver
```
当上述命令执行成功你会在执行此命令的所在位置发现一个名为 `MSCTpkgver` 的文件夹其中包含的正是我们心心念念下载的本程序和示例代码
而我们要运行的也正是示例代码因此赶快进入下载到的文件夹
```bash
cd MSCTpkgver
```
1. 开始使用演示程序
依照你的需要执行以下命令之一
```bash
python demo_convert.py #计分板播放器支持mcpack与BDX
python demo_convert_bdx_byDelay.py #延迟播放器仅支持BDX
```
运行成功了哦耶
<img height="512" src="https://foruda.gitee.com/images/1665933366784631363/db9f80f6_9911226.jpeg">

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@@ -1,104 +0,0 @@
## 运行环境安装
### 检验Python运行环境
0. 一般的Linux发行版都有安装Python环境我们只需要保证其版本即可理论上 Python3.6 都可以运行我们的库
我们可以使用
```bash
python -V
```
来查看 Python 版本如下
<img src=https://foruda.gitee.com/images/1665120915821957090/429561fd_9911226.png>
1. *非必要环节*回退版本
如果你跟作者一样觉得 Python 3.10+ 太难用很烦人的话那真是皆大欢喜让我们一起来回退版本吧
- pacman 包管理器多用于Arch Linux上
1. 让我们先来把 python3 加入忽略升级的列表中使用`vim`修改`/etc/pacman.conf``IgnorePkg`后加上`python3`
```bash
sudo vim /etc/pacman.conf
```
<img src=https://foruda.gitee.com/images/1665124611490335193/5e99ca26_9911226.png>
2. 然后我们开始从[Arch Achieve](https://archive.archlinux.org/packages/)上找Python的版本列表*这里说明一下在Arch中Python默认指的是Python3而与其他某些Linux发行版中Python默认指代Python2不同所以在Arch Achieve中也是如此*我这里找到的是[Python3.8.6](https://archive.archlinux.org/packages/p/python/python-3.8.6-1-x86_64.pkg.tar.zst)于是我们用`pacman`把她下载下来并安装
```bash
sudo pacman -U https://archive.archlinux.org/packages/p/python/python-3.8.6-1-x86_64.pkg.tar.zst
```
<img src=https://foruda.gitee.com/images/1665126362769399903/ea4b9598_9911226.png>
3. 完美
- 其他包管理器
暂无
### 检查并安装pip包管理器依赖
1. 我们在安装依赖库之前应该确认一下Python自带的包管理器pip是否安装到位
```bash
python -m pip # 确认pip是否安装
# 当这个命令输入后有长段提示出现则为已经安装
# 如果返回如下那么则pip尚未安装
/usr/bin/python: No module named pip
# 可以使用如下命令来安装pip
sudo pacman -S python-pip
# 安装完成后记得验证
python -m pip
# 如果还是失败那么就需要用其他工具安装pip
wget https://bootstrap.pypa.io/get-pip.py
sudo python get-pip.py
# 安装完成后一定要验证!!!
python -m pip
```
2. 确认完成之后我们来安装一下依赖库
```bash
pip install mido -i https://mirrors.aliyun.com/pypi/simple/
pip install brotli -i https://mirrors.aliyun.com/pypi/simple/
```
3. 安装成功后可能会见到类似下图的提示
<img src="https://foruda.gitee.com/images/1662737676719454287/f61a70f7_9911226.png">
## 本代码库的下载与使用
1. 使用Git下载本库及其示例代码
```bash
git clone -b pkgver https://gitee.com/EillesWan/Musicreater.git MSCTpkgver
```
当上述命令执行成功你会在执行此命令的所在位置发现一个名为 `MSCTpkgver` 的文件夹其中包含的正是我们心心念念下载的本程序和示例代码
而我们要运行的也正是示例代码因此赶快进入下载到的文件夹
```bash
cd MSCTpkgver
```
1. 开始使用
在目录下打开终端执行以下命令(选择你需要的)
```bash
python demo_convert.py #计分板播放器支持mcpack与BDX
python demo_convert_bdx_byDelay.py #延迟播放器仅支持BDX
```

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@@ -1,89 +0,0 @@
## 一、运行环境安装
### (一)安装 Python3.6+
1. 首先需要下载Python的安装包最好是 *Python3.8*因为作者就用的是这个版本
> [下载64位Python安装包](https://www.python.org/ftp/python/3.8.10/python-3.8.10-amd64.exe)
> [下载32位Python安装包](https://www.python.org/ftp/python/3.8.10/python-3.8.10.exe)
2. 在安装时最好需要勾选 `Add Python 3.X to PATH`如下图所示当然如果您对自己非常自信您也可以手动设置此项目
<img src=https://foruda.gitee.com/images/1662736520757331846/e38efb81_9911226.png>
- 若您对Python一知半解或者不怎么了解并对自己的系统盘通常是C盘有大约150*兆字节*(MB)的信心的话您可以在安装时直接选择*快速安装*(Install Now)
3. 若您选择了*自定义安装*(Customize Installation)请务必勾选 `pip` `py launcher` 便于后续安装依赖如下图
<img src=https://foruda.gitee.com/images/1662736621235871190/2ac3d98f_9911226.png>
4. 安装结束之后可以在*终端*(命令行/PowerShell/Bash/etc)中输入python 试试是否安装成功成功安装之后在终端中输入python会显示诸如如下图片的提示
<img src=https://foruda.gitee.com/images/1659972669907359295/cmd.png>
### (二)安装依赖
1. 请以管理员模式打开您的*终端*(命令行/PowerShell/Bash/etc)
例如命令行可以如此打开*视窗开始菜单*(Windows开始)中搜索 `cmd`, 并以管理员身份运行
<img src="https://foruda.gitee.com/images/1662736878650993886/62487dd8_9911226.png">
2. 打开了终端之后请在终端中输入以下指令
```bash
pip install mido -i https://mirrors.aliyun.com/pypi/simple/
pip install brotli -i https://mirrors.aliyun.com/pypi/simple/
```
3. 安装成功后您可能会见到类似下图的提示
<img src="https://foruda.gitee.com/images/1662737676719454287/f61a70f7_9911226.png">
## 二、本工具的下载与使用
0. 下载本代码库以及演示程序
- 若您使用git请直接克隆本仓库
```bash
git clone -b pkgver https://gitee.com/EillesWan/Musicreater.git
```
- 若您不使用git可以在[*码云*(Gitee)](https://gitee.com/EillesWan/Musicreater.git)[*GitHub*](https://github.com/EillesWan/Musicreater.git)下载zip包或者[加入QQ群聊861684859](https://jq.qq.com/?_wv=1027&k=hpeRxrYr)在群文件中获取
<img src="https://foruda.gitee.com/images/1669540786443169766/fabf0acd_9911226.png" >
值得注意的是这张图上有12两个数字虽然是手写的但确实是数字表示着要进行的步骤希望眼尖得能找出我的口头禅的你们能够发现这两个用鼠标手写的数字并在安装时认真地执行我认为这并不算十分的难移动鼠标并单击大约消耗不了多少卡路里不过我没有进行精确的计算我也不是十分的清楚这个活动对于一个常人来讲有多难但我怀疑它不难
1. 开始使用
在目录下打开终端
例如打开命令行请进入到目录下在文件资源管理器的地址框内输入`cmd`
<img src=https://foruda.gitee.com/images/1659974437388532868/输入.png>
<img src=https://foruda.gitee.com/images/1659974754378201859/输入c.png>
执行以下命令(选择你需要的)
```bash
python demo_convert.py #计分板播放器支持mcpack与BDX
python demo_convert_bdx_byDelay.py #延迟播放器仅支持BDX
```
## 三、安装时错误的补充说明
1. Microsoft Visual C++ Redistributable 环境出错
如果你遇到了类似以下这种情况
<img src=https://foruda.gitee.com/images/1659972789779764953/bug.jpeg>
请下载最新的VCREDIST安装包可以参照[这个网页](https://docs.microsoft.com/zh-CN/cpp/windows/latest-supported-vc-redist)的说明也可以在这直接选择你需要的安装包下载
> [下载64位VCREDIST安装包](https://aka.ms/vs/17/release/vc_redist.x64.exe)
> [下载32位VCREDIST安装包](https://aka.ms/vs/17/release/vc_redist.x86.exe)
感谢群友Mono帮我们发现这个问题

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@@ -1,105 +0,0 @@
<h1 align="center">· Musicreater</h1>
<h2 align="center">库版 Package Version</h2>
<p align="center">
<img width="128" height="128" src="https://s1.ax1x.com/2022/05/06/Ouhghj.md.png" >
</p>
# 演示程序使用教程
*由于先前的 **读我文件**(README.md) 过于冗杂现另辟蹊径来给大家全方位的教程*
*这是演示程序demo的使用教程将在这里提供演示程序的相应的使用教程*
## 下载与启动教程
### [视窗(Windows)操作系统](./download%26atart/Windows.md)
### [里纽克斯(Linux)操作系统](./download%26atart/Linux.md)
### [安卓(Android)与安卓衍生操作系统](./download%26atart/Android.md)
## 演示程序使用教程
1. 参数说明
<img src=https://foruda.gitee.com/images/1659974810147043475/运行.png>
- midi路径含有mid文件路径文件名后缀的完整文件路径或者一个目录demo可接受批量转换可以使用相对或绝对路径皆可
- 输出路径输出文件夹的路径不需要指示文件名
- 是否重置计分板`1``0`歌曲放完是否重置推荐`1`
- 进度条是否启用进度条以及自定义进度条样式输入`0``False`表示不启用进度条输入`1``True`表示使用默认进度条其余的输入均表示使用输入的格式作为自定义的进度条样式
若不支持自定义则仅能输入`0``1`表示关闭开启
- 计分板名称游戏内的计分板名称
- 音量0-1之间的小数含01正常来说推荐`1`
- 速度倍率小数数据其值不可为0一般写`1`
- 玩家选择器包括 `@x` 在内的全部选择器即若要选择全部标签为`Holo`的玩家则需要如此输入`@a[tag=Holo]`
- 没有报错且在输出路径下找到mcpack或bdx即为生成成功
<img src=https://foruda.gitee.com/images/1659973655881460036/输出.png>
# 其他说明
## 对于 延迟播放器 的说明
问1什么是延迟播放器
答1播放音乐不同的音符之间存在间隔可以用不同的方式实现音符间空白的时间其一是计分板通过给计分板加分对应分数播放对应的音符就可以间隔到还有就是命令方块自带的延迟这样也可以实现音符间空白延迟播放器即后者但是因为只能对命令方块写入这样的延迟数据所以仅可以使用包含NBT的结构导出或者直接输出至世界
问2可不可以不要积分板
答2详见问1切换你所需要的播放器即可
## 对于 进度条自定义 功能的说明
因为我们提供了可以自动转换进度条的功能因此在这里给出进度条自定义参数的详细解释
请注意并非所有的演示样例程序都支持自定义进度条
一个进度条明显地**固定部分****可变部分**来构成而可变部分又包括了文字和图形两种当然我的世界里头的进度条可变的图形也就是那个这一点你需要了解因为后文中包含了很多这方面的概念需要你了解
进度条的自定义功能使用一个字符串来定义自己的样式其中包含众多**标识符**来表示可变部分
标识符如下注意大小写
| 标识符 | 指定的可变量 |
|---------|----------------|
| `%%N` | 乐曲名(即传入的文件名)|
| `%%s` | 当前计分板值 |
| `%^s` | 计分板最大值 |
| `%%t` | 当前播放时间 |
| `%^t` | 曲目总时长 |
| `%%%` | 当前进度比率 |
| `_` | 用以表示进度条占位|
表示进度条占位的 `_` 是用来标识你的进度条的也就是可变部分的唯一的图形部分
**样式定义字符串**的样例如下这也是默认的进度条的样式
` %%N [ %%s/%^s %%% __________ %%t|%^t]`
这是单独一行的进度条当然你也可以制作多行的如果是一行的输出时所使用的指令便是 `title`而如果是多行的话输出就会用 `titleraw` 作为进度条字幕
哦对了上面的只不过是样式定义同时还需要定义的是可变图形的部分也就是进度条上那个真正的
对于这个我们就采用了固定参数的方法对于一个进度条无非就是已经播放过的没播放过的两种形态所以使用一个元组来传入这两个参数就是最简单的了元组的格式也很简单`(str: 播放过的部分长啥样, str: 没播放过的部分长啥样)` 例如我们默认的进度的定义是这样的
`('§e=§r', '§7=§r')`
综合起来把这些参数传给函数需要一个参数整合你猜用的啥啊对对对我用的还是元组
我们的默认定义参数如下
`(r'%%N [ %%s/%^s %%% __________ %%t|%^t]',('§e=§r', '§7=§r'))`
*对了为了避免生成错误请尽量避免使用标识符作为定义样式字符串的其他部分*

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<h1 align="center">· Musicreater</h1>
<p align="center">
<img width="128" height="128" src="https://gitee.com/TriM-Organization/Musicreater/raw/master/resources/msctIcon.png" >
</p>
**此为开发相关文档内容包括库的简单调用所生成文件结构的详细说明特殊参数的详细解释**
# 库的简单调用
参见[example.py的相关部分](../example.py)使用此库进行MIDI转换非常简单
- 在导入转换库后使用 MidiConvert 类建立转换对象读取Midi文件
·创库支持新旧两种execute语法需要在对象实例化时指定
```python
# 导入音·创库
import Musicreater
# 指定是否使用旧的execute指令语法即1.18及以前的《我的世界:基岩版》语法)
old_execute_format = False
# 可以通过文件地址自动读取
cvt_mid = Musicreater.MidiConvert.from_midi_file(
"Midi文件地址",
old_exe_format=old_execute_format
)
# 也可以导入Mido对象
cvt_mid = Musicreater.MidiConvert(
mido.MidiFile("Midi文件地址"),
"音乐名称",
old_exe_format=old_execute_format
)
```
- 获取 Midi 音乐经转换后的播放指令
```python
# 通过函数 to_command_list_in_score, to_command_list_in_delay
# 分别可以得到
# 以计分板作为播放器的指令对象列表、以延迟作为播放器的指令对象列表
# 数据不仅存储在对象本身内,也会以返回值的形式返回,详见代码内文档
# 使用 to_command_list_in_score 函数进行转换之后,返回值有三个
# 值得注意的是第一个返回值返回的是依照midi频道存储的指令对象列表
# 也就是列表套列表
# 但是,在对象内部所存储的数据却不会如此嵌套
command_channel_list, command_count, max_score = cvt_mid.to_command_list_in_score(
"计分板名称",
1.0, # 音量比率
1.0, # 速度倍率
)
# 使用 to_command_list_in_delay 转换后的返回值只有两个
# 但是第一个返回值没有列表套列表
command_list, max_delay = cvt_mid.to_command_list_in_delay(
1.0, # 音量比率
1.0, # 速度倍率
"@a", # 玩家选择器
)
# 运行之后,指令和总延迟会存储至对象内
print(
"音乐长度:{}/游戏刻".format(
cvt_mid.music_tick_num
)
)
print(
"指令如下:\n{}".format(
cvt_mid.music_command_list
)
)
```
- 除了获取播放指令外还可以获取进度条指令
```python
# 通过函数 form_progress_bar 可以获得
# 以计分板为载体所生成的进度条的指令对象列表
# 数据不仅存储在对象本身内,也会以返回值的形式返回,详见代码内文档
# 使用 form_progress_bar 函数进行转换之后,返回值有三个
# 值得注意的是第一个返回值返回的是依照midi频道存储的指令对象列表
# 也就是列表套列表
cvt_mid.form_progress_bar(
max_score, # 音乐时长游戏刻
scoreboard_name, # 进度条使用的计分板名称
progressbar_style, # 进度条样式组(详见下方)
)
# 同上面生成播放指令的理,进度条指令也会存储至对象内
print(
"进度条指令如下:\n{}".format(
cvt_mid.progress_bar_command
)
)
```
在上面的代码中进度条样式是可以自定义的详见[下方说明](%E5%BA%93%E7%9A%84%E7%94%9F%E6%88%90%E4%B8%8E%E5%8A%9F%E8%83%BD%E6%96%87%E6%A1%A3.md#进度条自定义)。
- 转换成指令是一个方面接下来是再转换为可以导入MC的格式我们提供了 **·** 内置的附加组件可以借助 `MidiConvert` 对象转换为相应格式
```python
# 导入 Musicreater
import Musicreater
# 导入附加组件功能
import Musicreater.plugin
# 导入相应的文件格式转换功能
# 转换为函数附加包
import Musicreater.plugin.funpack
# 转换为 BDX 结构文件
import Musicreater.plugin.bdxfile
# 转换为 mcstructure 结构文件
import Musicreater.plugin.mcstructfile
# 转换为结构附加包
import Musicreater.plugin.mcstructpack
# 直接通过 websocket 功能播放(正在开发)
import Musicreater.plugin.websocket
# 定义转换参数
cvt_cfg = Musicreater.plugin.ConvertConfig(
output_path,
volumn, # 音量大小参数
speed, # 速度倍率
progressbar, # 进度条样式组(详见下方)
)
# 使用附加组件转换,其调用的函数应为:
# Musicreater.plugin.输出格式.播放器格式
# 值得注意的是,并非所有输出格式都支持所有播放器格式
# 调用的时候还请注意甄别
# 例如,以下函数是将 MidiConvert 对象 cvt_mid
# 以 cvt_cfg 指定的参数
# 以延迟播放器转换为 mcstructure 文件
Musicreater.plugin.mcstructfile.to_mcstructure_file_in_delay(
cvt_mid,
cvt_cfg,
)
```
# 生成文件结构
## 名词解释
|名词|解释|备注|
|--------|-----------|----------|
|指令区|一个用于放置指令系统的区域通常是常加载区|常见于服务器指令系统好友联机房间中|
|指令链|与链式指令方块不同一个指令链通常指代的是一串由某种非链式指令方块作为开头后面连着一串链式指令方块的结构|通常的链都应用于需要单次激活而多指令的简单功能|
|起始块|链最初的那个非链式指令方块|此方块为脉冲方块或重复方块皆可|
|指令系统系统|指令系统通常指的是由一个或多个指令链以及相关红石机构相互配合一同组成的为达到某种特定的功能而构建的整体结构|通常的系统都应用于需要综合调配指令的复杂功能可由多个实现不同功能的模块构成不同系统之间可以相互调用各自的模块|
|游戏刻|游戏的一刻是指我的世界的游戏进程循环运行一次所占用的时间[详见我的世界中文维基](https://minecraft.fandom.com/zh/wiki/%E5%88%BB#%E6%B8%B8%E6%88%8F%E5%88%BB))。指令方块的延迟功能(即指令方块的“延迟刻数”设置项,此项的名称被误译为“已选中项的延迟”)的单位即为`1`游戏刻。|正常情况下,游戏固定以每秒钟 $20$ 刻的速率运行。但是,由于游戏内的绝大多数操作都是基于游戏进程循环而非现实中的时间来计时并进行的,一次游戏循环内也许会发生大量的操作,更多情况下,一秒对应的游戏刻会更少。|
|红石刻|一个红石刻代表了两个游戏刻[详见我的世界中文维基](https://minecraft.fandom.com/zh/wiki/%E5%88%BB#%E7%BA%A2%E7%9F%B3%E5%88%BB))。红石中继器会带来 $1$~$4$ 个红石刻的延迟,其默认的延迟时间为 $1$ 红石刻。|正常情况下,红石信号在一个红石电路中传输回存在 $\frac{1}{10}$ 秒左右的延迟。但是,同理于游戏刻,一秒对应的红石刻是不定的。|
## 播放器
**·**生成的文件可以采用多种方式播放一类播放方式我们称其为**播放器**例如**延迟播放器****计分板播放器**等等以后推出的新的播放器届时也会在此处更新
为什么要设计这么多播放器是为了适应不同的播放环境需要通常情况下一个音乐中含有多个音符音符与音符之间存在间隔这里就产生了不一样的实现音符间时间间隔的方式而不同的应用环境下又会产生不一样的要求接下来将对不同的播放器进行详细介绍
### 参数释义
|参数|说明|备注|
|--------|-----------|----------|
|`ScBd`|指定的计分板名称||
|`Tg`|播放对象|选择器或玩家名|
|`x`|音发出时对应的分数值||
|`InstID`|声音效果ID|不同的声音ID可以对应不同的乐器详见转换[乐器对照表](./%E8%BD%AC%E6%8D%A2%E4%B9%90%E5%99%A8%E5%AF%B9%E7%85%A7%E8%A1%A8.md)|
|`Ht`|播放点对玩家的距离|通过距离来表达声音的响度 $S$ 表示此参数`Ht`以Vol表示音量百分比则计算公式为 $S = \frac{1}{Vol}-1$ |
|`Vlct`|原生我的世界中规定的播放力度|这个参数是一个谜一样的存在似乎它的值毫不重要因为无论这个值是多少我们听起来都差不多当此音符所在MIDI通道为第一通道则这个值为 $0.7$ 倍MIDI指定力度其他则为 $0.9$ |
|`Ptc`|音符的音高|这是决定音调的参数 $P$ 表示此参数 $n$ 表示其在MIDI中的编号 $x$ 表示一定的音调偏移则计算公式为 $P = 2^\frac{n-60-x}{12}$之所以存在音调偏移是因为在我的世界不同的[乐器存在不同的音域](https://zh.minecraft.wiki/wiki/%E9%9F%B3%E7%AC%A6%E7%9B%92#%E4%B9%90%E5%99%A8),我们通过音调偏移来进行调整。|
### 播放器内容
1. 计分板播放器
计分板播放器是一种传统的我的世界音乐播放方式通过对于计分板加分来实现播放不同的音符一个很简单的原理就是**用不同的计分板分值对应不同的音符**再通过加分来达到那个分值即播放出来
**·**用来达到这种效果的指令是这样的
```mcfunction
execute @a[scores={ScBd=x}] ~ ~ ~ playsound InstID @s ^ ^ ^Ht Vlct Ptc
```
后四个参数决定了这个音的性质而前两个参数仅仅是为了决定音播放的时间
2. 延迟播放器
延迟播放器是通过我的世界游戏中指令方块的设置项延迟刻数来达到定位音符的效果**将所有的音符依照其播放时距离乐曲开始时的时间毫秒放在一个序列内再计算音符两两之间对应的时间差值转换为我的世界内对应的游戏刻数之后填入指令方块的设置中**
**·**由于此方式播放的音乐不需要用计分板所以播放指令是这样的
```mcfunction
execute Tg ~ ~ ~ playsound InstID @s ^ ^ ^Ht Vlct Ptc
```
其中后四个参数决定了这个音的性质
由于这样的延迟数据是依赖于指令方块的设置项所以使用这种播放器所转换出的结果仅可以存储在包含方块NBT信息及方块实体NBT信息的结构文件中或者直接输出至世界
3. 中继器播放器
中继器播放器是一种传统的我的世界红石音乐播放方式利用游戏内红石组件红石中继器以达到定位音符之用**但是中继器的延迟为1红石刻**
## 文件格式
1. 附加包格式`.mcpack`
使用附加包格式导出音乐若采用计分板 播放器则音乐会以指令函数文件`.mcfunction`存储于附加包内而若为延迟或中继器播放器则音乐回以结构文件`.mcstructure`存储在所生成的附加包中函数文件的存储结构应为
- `functions\`
- `index.mcfunction`
- `stop.mcfunction`
- `mscply\`
- `progressShow.mcfunction`
- `track1.mcfunction`
- `track2.mcfunction`
- ...
- `trackN.mcfunction`
- `structures\`
- `XXX_main.mcstructure`
- `XXX_start.mcstructure`
- `XXX_reset.mcstructure`
- `XXX_pgb.mcstructure`
如图其中`index.mcfunction`文件`stop.mcfunction`文件和`mscply`文件夹存在于函数目录的根下`mscply`目录中包含音乐导出的众多音轨播放文件`trackX.mcfunction`同时若使用计分板播放器生成此包时启用生成进度条则会包含`progressShow.mcfunction`文件若选择延迟或中继器播放器则会生成`structures`目录以及相关`.mcstructure`文件其中`mian`表示音乐播放用的主要结构`start`是用于初始化播放的部分仅包含一个指令方块即起始块`reset``pgb`仅在启用生成进度条时出现前者用于重置临时计分板后者用于显示进度条
`index.mcfunction`用于开始播放
1. 若为计分板播放器则其中包含打开各个音轨对应函数的指令以及加分指令这里的加分是将**播放计分板的值大于等于 $1$ 的所有玩家**的播放计分板分数增加 $1$同时若生成此包时选择了自动重置计分板的选项则会包含一条重置计分板的指令
2. 若为延迟或中继器播放器则其中的指令仅包含用以正确加载结构的`structure`指令
`stop.mcfunction`用于终止播放
1. 若为计分板播放器则其中包含将**全体玩家的播放计分板**重置的指令
2. 若为延迟或中继器播放器则其中包含**停用命令方块****启用命令方块**的指令~~然鹅实际上对于播放而言是一点用也没有~~
> 你知道吗·创的最早期版本我的世界函数音乐生成器正是用函数来播放不过这个版本采取的读入数据的形式大有不同
2. 生成结构的方式
无论是音·创生成的是何种结构`MCSTRUCTURE`还是`BDX`都会依照此处的格式来生成此处我们想说明的结构的格式不是结构文件存储的格式而是结构导出之后方块摆放的方式结构文件存储的格式这一点在各个我的世界开发的相关网站上都可能会有说明
考虑到进行我的世界游戏开发时为了节约常加载区域很多游戏会将指令区设立为一种层叠式的结构这种结构会限制每一层的指令系统的高度但是虽然长宽也是有限的却仍然比其纵轴延伸得更加自由
所以结构的生成形状依照给定的高度和内含指令的数量决定 $Z$ 轴延伸长度为指令方块数量对于给定高度之商的向下取整结果的平方根的向下取整用数学公式的方式表达则是
$$ MaxZ = \left\lfloor\sqrt{\left\lfloor{\frac{NoC}{MaxH}}\right\rfloor}\right\rfloor $$
其中$MaxZ$ 即生成结构的$Z$轴最大延伸长度$NoC$ 表示链结构中所含指令方块的个数$MaxH$ 表示给定的生成结构的最大高度
我们的结构生成器在生成指令链时将首先以相对坐标系 $(0, 0, 0)$ 即相对原点开始自下向上堆叠高度轴 $Y$ 的长当高度轴达到了限制的高度时便将 $Z$ 轴向正方向堆叠 $1$ 个方块并开始自上向下重新堆叠直至高度轴坐标达到相对为 $0$若当所生成结构的 $Z$ 轴长达到了其最大延伸长度则此结构生成器将反转 $Z$ 轴的堆叠方向直至 $Z$ 轴坐标相对为 $0$如此往复直至指令链堆叠完成
# 进度条自定义
因为我们提供了可以自动转换进度条的功能因此在这里给出进度条自定义参数的详细解释
一个进度条明显地**固定部分****可变部分**来构成而可变部分又包括了文字和图形两种当然我的世界里头的进度条可变的图形也就是那个这一点你需要了解因为后文中包含了很多这方面的概念需要你了解
进度条的自定义功能使用一个字符串来定义自己的样式其中包含众多**标识符**来表示可变部分
标识符如下注意大小写
| 标识符 | 指定的可变量 |
|---------|----------------|
| `%%N` | 乐曲名(即传入的文件名)|
| `%%s` | 当前计分板值 |
| `%^s` | 计分板最大值 |
| `%%t` | 当前播放时间 |
| `%^t` | 曲目总时长 |
| `%%%` | 当前进度比率 |
| `_` | 用以表示进度条占位|
表示进度条占位的 `_` 是用来标识你的进度条的也就是可变部分的唯一的图形部分
**样式定义字符串基础样式**的样例如下这也是默认进度条的基础样式
``` %%N [ %%s/%^s %%% __________ %%t|%^t]```
这是单独一行的进度条当然你也可以制作多行的如果是一行的输出时所使用的指令便是 `title`而如果是多行的话输出就会用 `titleraw` 作为进度条字幕
哦对了上面的只不过是样式定义同时还需要定义的是可变图形的部分也就是进度条上那个真正的
对于这个我们就采用了固定参数的方法对于一个进度条无非就是已经播放过的没播放过的两种形态例如我们默认的进度**可变样式**的定义是这样的
**可变样式甲已播放样式**`'§e=§r'`
**可变样式乙未播放样式**`'§7=§r'`
综合起来把这些参数传给函数需要一个参数整合使用位于 `Musicreater/subclass.py` 下的 `ProgressBarStyle` 类进行定义
我们的默认定义参数如下
```python
DEFAULT_PROGRESSBAR_STYLE = ProgressBarStyle(
r"%%N [ %%s/%^s %%% __________ %%t|%^t ]",
r"§e=§r",
r"§7=§r",
)
```
*为了避免生成错误请尽量避免使用标识符作为定义样式字符串的其他部分*

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<h1 align="center">· Musicreater</h1>
<h2 align="center">库版 Package Version</h2>
<p align="center">
<img width="128" height="128" src="https://s1.ax1x.com/2022/05/06/Ouhghj.md.png" >
</p>
# 新手答疑指南
**考虑到某些用户电脑技术不是特别先进且对这个项目充满了好奇心但是又了解的不是很充分
为此我特别在这里写一份文档解答各位的好奇心放心本文件全程中文英文版本随后更新**
## 第一部分 关于音·创的作用
### 1.1 音·创简介
· Musicreater 是一款免费开源的 **我的世界基岩版** 音乐制作软件
· 库版 (Musicreater Package Version) 是一款免费开源的针对 **我的世界基岩版** 的midi音乐转换库
· 采用的是**带有特殊条款的Apache2.0**开源协议详情请见[这里](https://gitee.com/EillesWan/Musicreater/blob/master/LICENSE.md)
·
目前已经具备较为完善的**教程**如果你还不知道音·创有教程请点击
[
这里](https://gitee.com/EillesWan/Musicreater/blob/pkgver/docs/%E5%8A%9F%E8%83%BD%E4%BD%BF%E7%94%A8%E8%AF%B4%E6%98%8E.md)
### 1.2 音·创到底目前有什么功能?
* - [x] 支持导入.mid文件
* - [x] 支持写入.mcpack文件
* - [x] 支持写入.bdx文件
* 不支持导入.mp3 .mp4 .wav等音频流文件
## 第二部分 关于格式的问题
### 2.1 关于.mid格式
其实对于经常玩音乐电子制作的朋友们来说mid格式并不陌生这里我简单介绍一下
> mid格式是由MIDI继承而来MID文件并不是一段录制好的声音而是记录声音的信息然后再告诉声卡如何再现音乐的一组指令
> 这样一个MIDI文件每存1分钟的音乐只用大约510KB今天MID文件主要用于原始乐器作品流行歌曲的业余表演游戏音轨以及电子贺卡等
>
> 百度百科
>
> MIDI 音乐保存在电脑上就是 *.mid 类型的文件和一般意义上的音乐不同mid 类型的音乐通常并不是可直接发行供大众欣赏的音乐
> 它更像是一种音乐创作者使用的工程文件它没有歌词不含有人类语言如果说五线谱是给人类阅读的乐谱
> MIDI音乐文件便是给计算机或其他电子设备使用的乐谱对于音乐这个世界来说它微不足道却又是现代数字音乐的基石虽不为大众所知
> 但在 MIDI 音乐爱好者眼中它却是非常有意思的东西有了 MIDI 音乐技术和一台电脑基本就等于拥有了一个乐队加上相关的音乐知识
> 就可以自己指挥这个乐队创作音乐作品了
> 同时MIDI 技术由于数据结构简单又与音乐有关也成为了部分技术极客的爱好有人使用MIDI技术+Arduino开源硬件制作了架子鼓
> 有人通过分析大量MIDI乐曲结构设计了人工智能作曲软件还有更酷的人使用MIDI音乐制作了随节奏变幻的特斯拉线圈
> 在MIDI 音乐的世界里汇聚了一批喜欢音乐又热爱技术的人我们有理由相信玩MIDI音乐的你定是多才多艺的
>
> midishow.com
**所以mid文件的本质是电子乐谱而不是记录声音波形文件的.mp3/.wav/.m4a等等文件**
### 2.2 关于.mid格式的获取
通过刚刚的介绍你可能已经发现*.mid文件因为受众并不多而并没有被广泛熟知因而你之前可能完全没见过这个文件更何况要弄一首自己心仪的歌了
这里介绍几个获取.mid格式的方法
1. 最简单的方法就是成为一个作编曲的人当然很多人做不到这一点但是有必要提到这一点当你在下面的渠道中都无法获得想要的文件时
你应该考虑是不是需要自己创作内容或者请别人帮你创作内容
2. 当你没有这样的文件时问问别人或者从群里下在公告的免费的也是个思路不过这个办法通常使用次数有限
3. 自己找mid现在我将给你提供一个完整的找mid的方法请认真学习
**1.** 首先你需要在www.midishow.com中注册一个账号并不复杂你可能只需要一个QQ号
**2.** 登录你的账号主界面应该如下图所示
<img src="https://foruda.gitee.com/images/1672644995747340749/36c9c143_10062986.png">
**3.** 在显眼的搜索框中输入你想要的歌曲名称接下来的教程我以`夜空中最亮的星`这首歌及它的mid来演示下载流程点击搜索框完成这一步
<img src="https://foruda.gitee.com/images/1672645340943813483/44d0db69_10062986.png">
**4.** 接下来看到搜索结果如下你可以点进去一个听听决定你是否要下载也有可能你什么都没搜到那你就得换首歌或者换个途径了
<img src="https://foruda.gitee.com/images/1672645574402099694/6b7e18e5_10062986.png">
**5.** 点击播放按钮试听网站上的效果可能一般但是会听音乐的人应该很快就能决定你是否需要下载这个音乐如果需要下载你可以进行到下一步
如果不行那你可以退回刚刚的页面换一个
<img src="https://foruda.gitee.com/images/1672645752246438160/47cead78_10062986.png">
**6.** 翻到最下面如图你可以对这首歌进行打分打分可以使积分+1建议打5分你可以对这首歌进行评论一次有意义的评论可以+3
下载一首歌需要-3积分如果你先完成了这两项操作再下载那你还会再赚1积分所以推荐这样做
<img src="https://foruda.gitee.com/images/1672646433045265565/26ea29b2_10062986.png">
**完成后会像这样**
<img src="https://foruda.gitee.com/images/1672646242419857480/5e8809b8_10062986.png">
**7.** 接下来下载往上翻网页找到这个标识然后单击
<img src="https://foruda.gitee.com/images/1672646275215822535/63b402db_10062986.png">
**8.** 确认完毕后点击下载
<img src="https://foruda.gitee.com/images/1672646309787744490/f459adac_10062986.png">
**9.** 完成下载如图
<img src="https://foruda.gitee.com/images/1672646335942429563/2449ed0b_10062986.png">
4. 使用mp3转换为mid的工具不得不说科技的进步带来了许多便利让这样困难的事情也变得简单如果上述方法仍然没有解决你的问题
那么你可以在下一章节中找到有关这个途径的说明
### 2.3 .mp3格式转换为.mid格式
**注意使用这个技术有一定难度酌情使用**
概述mp3转mid需要把**模拟的波形频谱信号转为数字乐谱信号**这个过程**一定有损失**
请各位以后不要在答疑群中问类似于我这个转换效果为什么不好这样的问题谢谢
如果直接用**widi**的话相当于对声音进行了**傅里叶变换**你确实可以分离出其中的音高但是效果在不同情况下差异较大
尤其是有架子鼓啊啥的玩也的时候比较****
[widi工具链接](https://pan.baidu.com/s/1j_Jui0piQ6rMOXM0GJtqTg) 提取码b0lw
**如果只有钢琴的谱子需要分离有一个完美的选择**[这里](https://zhuanlan.zhihu.com/p/270999354)
如果不然有其他的乐器也需要分离那么可能就有点困难像cakewalk就确实也可以吧音频变成mid但是可能要
**先把原MP3分离成人声音轨贝斯音轨等再傅里叶变换**
当然我也可能了解的不全没准现在已经有传新的技术可以分离的更好了那就太棒了('')
另外我们开发者也象征性的找了一些mp3转mid的网站我们没使用过不担保效果
[https://www.serocs.cn/transcription/](https://www.serocs.cn/transcription/)
同时midishow论坛里有一些大佬也提供了解决方案看看他们的发言也是一个不错的选择
我就只给个论坛链接了经常有人问这种问题你可以去那里随便找到一篇帖子看看
[论坛](https://www.midishow.com/question)
### 2.4 输出格式的问题
在前面说到输出主要有`.mcpack``.bdx`文件的输出接下来我会围绕这两个文件进行简单的说明
#### 2.4.1 .mcpack是什么
输出.mcpack文件其实对于一个**资深基岩版我的世界玩家**应该并不陌生
.mcpack文件其实就是我的世界基岩版的附加包里面一般分为行为包和材质包
我们生成的命令组属于**行为包** (下图就是一个例子)
<img src="https://foruda.gitee.com/images/1672647779755793187/884abaa9_10062986.png">
如果你是国际电脑版基岩玩家就像我一样是可以直接打开这个文件并将这个包导入我的世界的
关于怎么使用请看[**这里**](https://gitee.com/EillesWan/Musicreater/blob/pkgver/docs/%E7%94%9F%E6%88%90%E6%96%87%E4%BB%B6%E7%9A%84%E4%BD%BF%E7%94%A8%E8%AF%B4%E6%98%8E.md)
#### 2.4.2 .bdx是什么
.bdx 文件其实是FastBuilder这款软件的结构文件可以导入到我的世界
由于这不属于官方文件且我并不是很熟悉这个结构所以请对这个格式有问题的好兄弟加一下QQ群问问群里负责导入的大佬
## 第三部分 关于其他问题
**由于开发者们都很忙群友们的耐心也都有限所以恳请大家提出有意义的问题这里附一个关于提问方法的链接大家可以看看**
[提问的智慧](https://github.com/tvvocold/How-To-Ask-Questions-The-Smart-Way)
希望不要我把这个文件在聊天中甩给你那说明我可能已经没有耐心了
看完这份说明如果你打算开始使用我们的工具的话请移步至[这里](https://gitee.com/EillesWan/Musicreater/blob/pkgver/docs/%E5%8A%9F%E8%83%BD%E4%BD%BF%E7%94%A8%E8%AF%B4%E6%98%8E.md)
## 结尾
### 作者\<*金羿*\>(Eilles)联系方式
1. QQ 2647547478
2. 电邮 EillesWan2006@163.com W-YI_DoctorYI@outlook.com EillesWan@outlook.com
3. 微信 WYI_DoctorYI
4. Telegram [@EillesWan](https://t.me/EillesWan)
### 作者\<*诸葛亮与八卦阵*\>(bgArray)联系方式
1. QQ 4740437765
**欢迎加群[861684859](https://jq.qq.com/?_wv=1027&k=hpeRxrYr)**
**欢迎加群[861684859](https://jq.qq.com/?_wv=1027&k=hpeRxrYr)**
**欢迎加群[861684859](https://jq.qq.com/?_wv=1027&k=hpeRxrYr)**
重要的事情说三遍
**(有能力的同志麻烦给仓库star一下)**
**(有能力的同志麻烦给仓库star一下)**
**(有能力的同志麻烦给仓库star一下)**

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<h1 align="center">· Musicreater</h1>
<h2 align="center">库版 Package Version</h2>
<p align="center">
<img width="128" height="128" src="https://s1.ax1x.com/2022/05/06/Ouhghj.md.png" >
<img width="128" height="128" src="https://gitee.com/TriM-Organization/Musicreater/raw/master/resources/msctIcon.png" >
</p>
# 生成文件的使用说明
# 生成文件的使用
*由于先前的 **读我文件**(README.md) 过于冗杂现另辟蹊径来给大家全方位的教程*
*这是本库所生成文件的使用声明不是使用本库的教程若要查看**本库的文档**可点击[此处](./%E5%BA%93%E7%9A%84%E7%94%9F%E6%88%90%E4%B8%8E%E5%8A%9F%E8%83%BD%E6%96%87%E6%A1%A3.md)若要查看有关文件结构的内容可以点击[此处](./%E7%94%9F%E6%88%90%E6%96%87%E4%BB%B6%E7%BB%93%E6%9E%84%E8%AF%B4%E6%98%8E.md)*
*这是本库生成后文件的相关说明不是使用本库的教程若要查看**本库的演示程序**使用教程可点击[此处](%E5%8A%9F%E8%83%BD%E4%BD%BF%E7%94%A8%E8%AF%B4%E6%98%8E.md)*
## 附加包格式
## 文件格式
支持的文件后缀`.MCPACK`
1. 附加包格式`.mcpack`
- 计分板播放器
使用附加包格式导出音乐则音乐会以指令函数文件`.mcfunction`存储于附加包内在附加包中函数文件的存储结构应为
1. 导入附加包
2. 在一个循环方块中输入指令 `function index`
3. 将需要聆听音乐的实体的播放所用计分板设置为 `1`
4. 激活循环方块
5. 若想要暂停播放可以停止循环指令方块的激活状态
6. 若想要重置某实体的播放可以将其播放用的计分板重置
7. 若要终止全部玩家的播放在聊天框输入指令 `function stop`
- `functions\`
- `index.mcfunction`
- `mscply\`
- `progressShow.mcfunction`
- `track1.mcfunction`
- `track2.mcfunction`
- ...
- `trackN.mcfunction`
> 其中 步骤三 步骤四 的顺序可以调换
- 延迟播放器
1. 导入附加包
2. 在聊天框输入指令 `function index`
3. 同时激活所生成的循环和脉冲指令方块
4. 若要终止播放在聊天框输入指令 `function stop` 试试看不确保有用
> 需要注意的是循环指令方块需要一直激活直到音乐结束
## 结构格式
支持的文件后缀`.MCSTRUCTURE``.BDX`
1. 将结构导入世界
- 延迟播放器
2. 将结构生成的第一个指令方块之模式更改为**脉冲**
3. 激活脉冲方块
4. 若欲重置播放可以停止对此链的激活例如停止区块加载
5. 此播放器不支持暂停
- 计分板播放器
2. 在所生成的第一个指令方块前放置一个循环指令方块其朝向应当对着所生成的第一个方块
3. 在循环指令方块中输入使播放对象的播放用计分板加分的指令延迟为 `0`每次循环增加 `1`
4. 激活循环方块
5. 若想要暂停播放可以停止循环指令方块的激活状态
6. 若想要重置某实体的播放可以将其播放用的计分板重置
如图其中`index.mcfunction`文件和`mscply`文件夹存在于函数目录的根下`mscply`目录中包含音乐导出的众多音轨播放文件`trackX.mcfunction`同时若生成此包时选择了带有进度条的选项则会包含`progressShow.mcfunction`文件
`index.mcfunction`用于开始播放其中包含打开各个音轨对应函数的指令以及加分指令这里的加分是将**播放计分板的值大于等于`1`**的所有**玩家**的播放计分板分数增加`1`同时若生成此包时选择了自动重置计分板的选项则会包含一条重置计分板的指令

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<h1 align="center">· Musicreater</h1>
<p align="center">
<img width="128" height="128" src="https://gitee.com/TriM-Organization/Musicreater/raw/master/resources/msctIcon.png" >
</p>
# 转换乐器对照表
**_注意本文档中的对照表版权归属于音·创作者并按照本仓库根目录下 LICENSE.md 中规定开源_**
原表格请见[constant.py](../Musicreater/constants.py#176)
**_使用时请遵循协议规定_**
- 版权所有 © 2025 金羿 & 诸葛亮与八卦阵
- Copyright © 2025 Eilles & bgArray
* ·本项目的协议颁发者为 金羿诸葛亮与八卦阵
* The Licensor of Musicreater("this project") is Eilles, bgArray.
本项目根据 第一版 汉钰律许可协议本协议授权
任何人皆可从以下地址获得本协议副本https://gitee.com/EillesWan/YulvLicenses
若非因法律要求或经过了特殊准许此作品在根据本协议原样提供的基础上不予提供任何形式的担保任何明示任何暗示或类似承诺也就是说用户将自行承担因此作品的质量或性能问题而产生的全部风险
详细的准许和限制条款请见原协议文本
· 开发交流群 861684859\
Email TriM-Organization@hotmail.com\
若需转载或借鉴 许可声明请查看仓库根目录下的 License.md
### 名词解释
| 名词 | 说明 |
| ------------ | ------------------------------------------------------------------------------------------------------------------------------- |
| 音符名称 | 我的世界游戏内用于播放音乐的 `playsound` 指令所规定的 `Sound ID` |
| 音调偏移参数 | 我的世界不同乐器的音域不同对应的 `pitch` 值也不尽相同该参数的解释请参考[文档说明](库的生成与功能文档.md#参数释义) |
# 乐音乐器
对照表版本2023 0527
| Midi 乐器值 | 音符名称 | 音调偏移参数 |
| ----------- | ------------------- | ------------ |
| 0 | note.harp | 6 |
| 1 | note.harp | 6 |
| 2 | note.pling | 6 |
| 3 | note.harp | 6 |
| 4 | note.pling | 6 |
| 5 | note.pling | 6 |
| 6 | note.harp | 6 |
| 7 | note.harp | 6 |
| 8 | note.share | 7 |
| 9 | note.harp | 6 |
| 10 | note.didgeridoo | 8 |
| 11 | note.harp | 6 |
| 12 | note.xylophone | 4 |
| 13 | note.chime | 4 |
| 14 | note.harp | 6 |
| 15 | note.harp | 6 |
| 16 | note.bass | 8 |
| 17 | note.harp | 6 |
| 18 | note.harp | 6 |
| 19 | note.harp | 6 |
| 20 | note.harp | 6 |
| 21 | note.harp | 6 |
| 22 | note.harp | 6 |
| 23 | note.guitar | 7 |
| 24 | note.guitar | 7 |
| 25 | note.guitar | 7 |
| 26 | note.guitar | 7 |
| 27 | note.guitar | 7 |
| 28 | note.guitar | 7 |
| 29 | note.guitar | 7 |
| 30 | note.guitar | 7 |
| 31 | note.bass | 8 |
| 32 | note.bass | 8 |
| 33 | note.bass | 8 |
| 34 | note.bass | 8 |
| 35 | note.bass | 8 |
| 36 | note.bass | 8 |
| 37 | note.bass | 8 |
| 38 | note.bass | 8 |
| 39 | note.bass | 8 |
| 40 | note.harp | 6 |
| 41 | note.harp | 6 |
| 42 | note.harp | 6 |
| 43 | note.harp | 6 |
| 44 | note.iron_xylophone | 6 |
| 45 | note.guitar | 7 |
| 46 | note.harp | 6 |
| 47 | note.harp | 6 |
| 48 | note.guitar | 7 |
| 49 | note.guitar | 7 |
| 50 | note.bit | 6 |
| 51 | note.bit | 6 |
| 52 | note.harp | 6 |
| 53 | note.harp | 6 |
| 54 | note.bit | 6 |
| 55 | note.flute | 5 |
| 56 | note.flute | 5 |
| 57 | note.flute | 5 |
| 58 | note.flute | 5 |
| 59 | note.flute | 5 |
| 60 | note.flute | 5 |
| 61 | note.flute | 5 |
| 62 | note.flute | 5 |
| 63 | note.flute | 5 |
| 64 | note.bit | 6 |
| 65 | note.bit | 6 |
| 66 | note.bit | 6 |
| 67 | note.bit | 6 |
| 68 | note.flute | 5 |
| 69 | note.harp | 6 |
| 70 | note.harp | 6 |
| 71 | note.flute | 5 |
| 72 | note.flute | 5 |
| 73 | note.flute | 5 |
| 74 | note.harp | 6 |
| 75 | note.flute | 5 |
| 76 | note.harp | 6 |
| 77 | note.harp | 6 |
| 78 | note.harp | 6 |
| 79 | note.harp | 6 |
| 80 | note.bit | 6 |
| 81 | note.bit | 6 |
| 82 | note.bit | 6 |
| 83 | note.bit | 6 |
| 84 | note.bit | 6 |
| 85 | note.bit | 6 |
| 86 | note.bit | 6 |
| 87 | note.bit | 6 |
| 88 | note.bit | 6 |
| 89 | note.bit | 6 |
| 90 | note.bit | 6 |
| 91 | note.bit | 6 |
| 92 | note.bit | 6 |
| 93 | note.bit | 6 |
| 94 | note.bit | 6 |
| 95 | note.bit | 6 |
| 96 | note.bit | 6 |
| 97 | note.bit | 6 |
| 98 | note.bit | 6 |
| 99 | note.bit | 6 |
| 100 | note.bit | 6 |
| 101 | note.bit | 6 |
| 102 | note.bit | 6 |
| 103 | note.bit | 6 |
| 104 | note.harp | 6 |
| 105 | note.banjo | 6 |
| 106 | note.harp | 6 |
| 107 | note.harp | 6 |
| 108 | note.harp | 6 |
| 109 | note.harp | 6 |
| 110 | note.harp | 6 |
| 111 | note.guitar | 7 |
| 112 | note.harp | 6 |
| 113 | note.bell | 4 |
| 114 | note.harp | 6 |
| 115 | note.cow_bell | 5 |
| 116 | note.bd | 7 |
| 117 | note.bass | 8 |
| 118 | note.bit | 6 |
| 119 | note.bd | 7 |
| 120 | note.guitar | 7 |
| 121 | note.harp | 6 |
| 122 | note.harp | 6 |
| 123 | note.harp | 6 |
| 124 | note.harp | 6 |
| 125 | note.hat | 7 |
| 126 | note.bd | 7 |
| 127 | note.snare | 7 |
# 打击乐器
| Midi 打击乐器值 | 音符名称 | 音调偏移参数 |
| --------------- | ------------------- | ------------ |
| 34 | note.bd | 7 |
| 35 | note.bd | 7 |
| 36 | note.hat | 7 |
| 37 | note.snare | 7 |
| 38 | note.snare | 7 |
| 39 | note.snare | 7 |
| 40 | note.hat | 7 |
| 41 | note.snare | 7 |
| 42 | note.hat | 7 |
| 43 | note.snare | 7 |
| 44 | note.snare | 7 |
| 45 | note.bell | 4 |
| 46 | note.snare | 7 |
| 47 | note.snare | 7 |
| 48 | note.bell | 4 |
| 49 | note.hat | 7 |
| 50 | note.bell | 4 |
| 51 | note.bell | 4 |
| 52 | note.bell | 4 |
| 53 | note.bell | 4 |
| 54 | note.bell | 4 |
| 55 | note.bell | 4 |
| 56 | note.snare | 7 |
| 57 | note.hat | 7 |
| 58 | note.chime | 4 |
| 59 | note.iron_xylophone | 6 |
| 60 | note.bd | 7 |
| 61 | note.bd | 7 |
| 62 | note.xylophone | 4 |
| 63 | note.xylophone | 4 |
| 64 | note.xylophone | 4 |
| 65 | note.hat | 7 |
| 66 | note.bell | 4 |
| 67 | note.bell | 4 |
| 68 | note.hat | 7 |
| 69 | note.hat | 7 |
| 70 | note.flute | 5 |
| 71 | note.flute | 5 |
| 72 | note.hat | 7 |
| 73 | note.hat | 7 |
| 74 | note.xylophone | 4 |
| 75 | note.hat | 7 |
| 76 | note.hat | 7 |
| 77 | note.xylophone | 4 |
| 78 | note.xylophone | 4 |
| 79 | note.bell | 4 |
| 80 | note.bell | 4 |

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# 音乐序列文件格式
· 库的音符序列文件格式包含两种一种是常规的音乐序列存储采用的 MSQ 格式另一种是为了流式读取音符而采用的 FSQ 格式
## MSQ 数据格式
MSQ 格式是 · 库存储音符序列的一种字节码格式取自 **M**usic**S**e**Q**uence 类之名
现在 · 库及其上游软件使用的是在 第二版 的基础上增设校验功能的 MSQ 第三版
### MSQ 第三版
第三版 MSQ 格式的码头是 `MSQ!` 这一版中所有的**字符串**皆以 _**GB18030**_ 编码进行编解码**数值**皆是以 _**大端字节序**_ 存储的无符号整数
码头是字节码前四个字节的内容这一部分内容是可读的 ASCII 字串因此第三版的字节码中前四个字节的内容必为 `MSQ!`
第二版 MSQ `MSQ@` 作为码头是因为美式键盘上 @ Shift+2 按下取得的故代表 MSQ 第二版
你猜为什么第三版是 `MSQ!`
#### 元信息
| 信息名称 | 西文代号 | 位长多少个 0 1 | 支持说明 |
| ------------------------------ | -------------------------- | --------------------- | ---------------------------------------------------------------------------------------------------------------------------------------------------------- |
| **码头** | _无_ | 32 | 值为 `MSQ!` |
| **音乐名称长度** | music_name_length | 6 | 支持数值 0~63 |
| **最小音量** | minimum_volume | 10 | 支持数值 0~1023注意这里每个 1 代表最小音量的 0.001 个单位即取值是此处表示数字的千分倍 |
| **是否启用高精度音符时间控制** | enable_high_precision_time | 1 | 1 是启用反之同理 |
| **总音调偏移** | music_deviation | 15 | 支持数值 -16383~16383这里也是表示三位小数的和最小音量一样这里 15 位中的第一位从左往右是正负标记若为 1 则为负数反之为正数后面的 14 位是数值 |
| **音乐名称** | music_name | 依据先前定义 | 最多可支持 31 个中文字符 63 个西文字符其长度取决于先前获知的 音乐名称长度 的定义 |
在这一元信息中**音乐名称长度****最小音量**合计共 2 字节**高精度音符时间控制启用****总音调偏移**合计共 2 字节因此**音乐名称**为任意长度前四字节内容均为固定
#### 音符序列
每个序列前 4 字节为一个用以表示当前通道中音符数量的值也就是**通道音符数**notes_count也即是说一个通道内的音符可以是 0~4294967295
在这之后就是这些数量的音符了其中每个音符的信息存储方式如下
| 信息名称 | 西文代号 | 位长 | 支持说明 |
| ---------------------------- | ------------------------ | ------------------------------- | ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| **乐器名称长度** | name_length | 6 | 支持数值 0~63 |
| **Midi 音高** | note_pitch | 7 | 支持数值 0~127 |
| **开始时刻** | start_tick | 17 | 单位 二十分之一秒即约为 1 命令刻支持数值 0~131071 109.22583 分钟 1.8204305 小时 |
| **音符持续刻数** | duration | 17 | 同上 |
| **是否作为打击乐器** | percussive | 1 | 1 是启用反之同理 |
| **响度力度** | velocity | 7 | 支持数值 0~127 |
| **是否启用声像位移** | is_displacement_included | 1 | 1 是启用反之同理 |
| **时间精度提升值**非必含 | high_time_precision | 8 | 支持数值 0~255若在 元信息 中启用**高精度音符时间控制**则此值启用代表音符时间控制精度偏移此值每增加 1则音符开始时刻向后增加 1/1250 |
| **乐器名称** | sound_name | 依据先前定义 | 最多可支持 31 个中文字符 63 个西文字符其长度取决于先前获知的 乐器名称长度 的定义 |
| **声像位移**非必含 | position_displacement | 共三个值每个值 16 48 | 若前述**是否启用声像位移**已启用则此值启用三个值分别代表 xyz 轴上的偏移每个值支持数值 0~65535注意这里每个 1 代表最小音量的 0.001 个单位即取值是此处表示数字的千分倍 |
#### 序列校验
_第三版新增_
在每个音符序列结尾包含一个 128 位的校验值用以标识该序列结束的同时验证该序列的完整性
在这 128 位里 64 位是该通道音符数的 XXHASH64 校验值 3 作为种子值
64 位是整个通道全部字节串的 XXHASH64 校验值包括通道开头的音符数 该通道音符数 作为种子值
#### 总体校验
_第三版新增_
在所有有效数据之后包含一个 128 位的校验值用以标识整个字节串结束的同时验证整个字节码数据的完整性
128 位的校验值是 包括码头在内的元信息的 XXHASH64 校验值种子值是全曲音符数 对于前述所有校验值彼此异或的异或 所得值之 XXHASH128 校验值 全曲音符总数 作为种子值
请注意是前述每个 XXHASH64 校验值的异或每次取 XXHASH64 都计一遍也就并非是每个序列结尾那个已经合并了的 128 位校验值再彼此异或对于这个异或值再取其种子是 全曲音符数 XXHASH128 校验字节码
听起来很复杂我来举个例子以下是该算法的伪代码我们设
- `meta_info` : `bytes` 元信息字节串
- `note_seq_1` : `bytes` 第一个音符序列的编码字节串
- `note_seq_2` : `bytes` 第二个音符序列的编码字节串
- `XXH64(bytes, seed)` : `bytes` XXHASH64 校验函数
- `XXH128(bytes, seed)` : `bytes` XXHASH128 校验函数
- `XOR(bytesLike, bytesLike)` : `bytes` 异或 函数
- `note_count` : `int` 全曲音符数
- `seq_1_note_count` : `int` 第一个音符序列的音符数
- `seq_2_note_count` : `int` 第二个音符序列的音符数
为了简化我们假设只有两个序列实际上每个通道都是一个序列最多 16 个序列
那么一个完整的 MSQ 文件应当如下排列其字节串
```assembly
ADD meta_info
ADD note_seq_1
ADD XXH64(seq_1_note_count, 3)
ADD XXH64(note_seq_1, seq_1_note_count)
ADD note_seq_2
ADD XXH64(seq_2_note_count, 3)
ADD XXH64(note_seq_2, seq_2_note_count)
ADD XXH128(
XOR(
XOR(
XXH64(meta_info, note_count),
XOR(
XXH64(seq_1_note_count, 3),
XXH64(note_seq_1, seq_1_note_count)
),
),
XOR(
XXH64(seq_2_note_count, 3),
XXH64(note_seq_2, seq_2_note_count),
)
),
note_count
)
```
## FSQ 数据格式
FSQ 格式是 · 库存储音符序列的一种字节码格式取自 **F**lowing Music **S**e**q**uence 之名
现在 · 库及其上游软件使用的是在 MSQ 第三版 的基础上进行流式的兼容性变动
### FSQ 第一版
第一版的码头是 `FSQ!` 这一版中所有的**字符串**皆以 _**GB18030**_ 编码进行编解码**数值**皆是以 _**大端字节序**_ 存储的无符号整数
码头是字节串前四个字节的内容这一部分内容是可读的 ASCII 字串因此这一版的文件前四个字节的内容必为 `FSQ!`
因为这一版本是在 MSQ 第三版的基础上演变而来的因此取自 MSQ 码头的 `MSQ!` 而改作 `FSQ!`
#### 元信息
FSQ 第一版的元信息是在 MSQ 第三版的元信息的基础上增加了一个占 5 字节的全曲音符总数
也就是说 MSQ 第三版一致的在这一组信息中**音乐名称长度****最小音量**合计共 2 字节**高精度音符时间控制启用****总音调偏移**合计共 2 字节因此**音乐名称**为任意长度前四字节内容均为固定而最后增加 5 字节作为全曲音符总数
#### 音符序列
FSQ 格式不包含音符的通道信息在读取处理时默认将同一乐器的音符视为同一通道也就是说仅存在一个序列其中每个音符的信息存储方式与 MSQ 第三版一致
音符序列的存储顺序是按照音符的**开始时间**进行排序的
但是注意有可能一个较长的音符的开始到结束时间内还包含有音符此时如有要适配的读取器还请继续读取直到下一个音符的开始时间大于此较长音符的结束时间
在每 100 个音符后插入一段 32 位的 XXHASH32 校验码其所校验的内容为这一百个音符中每个音符的第 6 个字节彼此异或之结果种子值为这一百个音符中每个音符的第 2 个字节的彼此异或结果
若最后不满足 100 个音符则不插入上述校验码
#### 总体校验
在所有有效数据之后包含一个 128 位的校验值用以标识整个字节串结束的同时验证整个字节码数据的完整性
128 位的校验值是 包括码头在内的元信息的 XXHASH64 校验值种子值是全曲音符数 对于前述所有 XXHASH32 校验值彼此异或的异或 所得值之 XXHASH128 校验值 全曲音符总数 作为种子值

248
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# -*- coding: utf-8 -*-
# 伶伦 开发交流群 861684859
"""
音·创 (Musicreater) 演示程序
是一款免费开源的针对《我的世界》的midi音乐转换库
Musicreater (音·创)
A free open source library used for convert midi file into formats that is suitable for **Minecraft**.
版权所有 © 2025 金羿 & 诸葛亮与八卦阵
Copyright © 2025 Eilles & bgArray
开源相关声明请见 ./License.md
Terms & Conditions: ./License.md
"""
import os
import Musicreater
from Musicreater.plugin.addonpack import (
to_addon_pack_in_delay,
to_addon_pack_in_repeater,
to_addon_pack_in_score,
)
from Musicreater.plugin.mcstructfile import (
to_mcstructure_file_in_delay,
to_mcstructure_file_in_repeater,
to_mcstructure_file_in_score,
)
from Musicreater.plugin.bdxfile import to_BDX_file_in_delay, to_BDX_file_in_score
# 获取midi列表
midi_path = input(f"请输入MIDI路径")
# 获取输出地址
out_path = input(f"请输入输出路径:")
# 选择输出格式
fileFormat = int(
input(f"请输入输出格式[MCSTRUCTURE(2) 或 BDX(1) 或 MCPACK(0)]").lower()
)
playerFormat = int(input(f"请选择播放方式[红石(2) 或 计分板(1) 或 延迟(0)]").lower())
# 真假字符串判断
def bool_str(sth: str):
try:
return bool(float(sth))
except:
if str(sth).lower() in ("true", "", "", "y", "t"):
return True
elif str(sth).lower() in ("false", "", "", "f", "n"):
return False
else:
raise ValueError("非法逻辑字串")
def isin(sth: str, range_list: dict):
sth = sth.lower()
for bool_value, res_list in range_list.items():
if sth in res_list:
return bool_value
raise ValueError(
"不在可选范围内:{}".format([j for i in range_list.values() for j in i])
)
if os.path.exists("./demo_config.json"):
import json
prompts = json.load(open("./demo_config.json", "r", encoding="utf-8"))
else:
prompts = []
# 提示语 检测函数 错误提示语
for args in [
(
f"最小播放音量:",
float,
),
(
f"播放速度:",
float,
),
(
f"是否启用进度条:",
bool_str,
),
(
(
f"计分板名称:",
str,
)
if playerFormat == 1
else (
f"玩家选择器:",
str,
)
),
(
(
f"是否自动重置计分板:",
bool_str,
)
if playerFormat == 1
else ()
),
(
(
f"BDX作者署名",
str,
)
if fileFormat == 1
else (
(
"结构延展方向:",
lambda a: isin(
a,
{
"z+": ["z+", "Z+"],
"x+": ["X+", "x+"],
"z-": ["Z-", "z-"],
"x-": ["x-", "X-"],
},
),
)
if (playerFormat == 2 and fileFormat == 2)
else ()
)
),
(
()
if playerFormat == 1
else (
(
"基础空白方块:",
str,
)
if (playerFormat == 2 and fileFormat == 2)
else (
f"最大结构高度:",
int,
)
)
),
]:
if args:
try:
prompts.append(args[1](input(args[0])))
except Exception:
print(args)
print(f"正在处理 {midi_path} ")
cvt_mid = Musicreater.MidiConvert.from_midi_file(
midi_path, old_exe_format=False, min_volume=prompts[0], play_speed=prompts[1]
)
if fileFormat == 0:
if playerFormat == 1:
cvt_method = to_addon_pack_in_score
elif playerFormat == 0:
cvt_method = to_addon_pack_in_delay
elif playerFormat == 2:
cvt_method = to_addon_pack_in_repeater
elif fileFormat == 2:
if playerFormat == 1:
cvt_method = to_mcstructure_file_in_score
elif playerFormat == 0:
cvt_method = to_mcstructure_file_in_delay
elif playerFormat == 2:
cvt_method = to_mcstructure_file_in_repeater
# 测试
# print(cvt_mid)
print(
" 指令总长:{},最高延迟:{}".format(
*(
cvt_method(
cvt_mid,
out_path,
Musicreater.DEFAULT_PROGRESSBAR_STYLE if prompts[2] else None, # type: ignore
*prompts[3:],
)
)
)
if fileFormat == 0
else (
" 指令总长:{},最高延迟:{},结构大小{},终点坐标{}".format(
*(
to_BDX_file_in_score(
cvt_mid,
out_path,
Musicreater.DEFAULT_PROGRESSBAR_STYLE if prompts[2] else None,
*prompts[3:],
)
if playerFormat == 1
else to_BDX_file_in_delay(
cvt_mid,
out_path,
Musicreater.DEFAULT_PROGRESSBAR_STYLE if prompts[2] else None,
*prompts[3:],
)
)
)
if fileFormat == 1
else (
" 结构大小:{},延迟总数:{},指令数量:{}".format(
*(
cvt_method(
cvt_mid,
out_path,
*prompts[3:],
)
)
)
if playerFormat == 1
else " 结构大小:{},延迟总数:{}".format(
*(
cvt_method(
cvt_mid,
out_path,
# Musicreater.DEFAULT_PROGRESSBAR_STYLE if prompts[2] else None, # type: ignore
*prompts[3:],
)
)
)
)
)
)
exitSth = input("回车退出").lower()
if exitSth == "record":
import json
with open("./demo_config.json", "w", encoding="utf-8") as f:
json.dump(prompts, f)
elif exitSth == "delrec":
os.remove("./demo_config.json")

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@@ -1,18 +0,0 @@
# THIS PROGRAM IS ONLY A TEST EXAMPLE
from msctPkgver.main import *
convertion = midiConvert()
convertion.convert(input('请输入midi文件路径'), input('请输入输出路径:'))
for i in convertion.toBDXfile(
1,
input('请输入作者:'),
bool(int(input('是否开启进度条(1|0)'))),
int(input('请输入指令结构最大生成高度:')),
input('请输入计分板名称:'),
float(input('请输入音量(0-1]')),
float(input('请输入速度倍率:')),
bool(int(input('是否自动重置计分板(1|0)'))),
):
print(i)

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@@ -1,24 +0,0 @@
# THIS PROGRAM IS ONLY A TEST EXAMPLE
from msctPkgver.main import *
convertion = midiConvert()
convertion.convert(input("请输入midi文件路径"), input("请输入输出路径:"))
print(
convertion.tomcpack(
3,
bool(int(input("是否自动重置计分板(1|0)"))),
bool(int(input("是否开启进度条(1|0)"))),
input("请输入计分板名称:"),
float(input("请输入音量0-1")),
float(input("请输入速度倍率:")),
)
)
# for the test
# if __name__ == '__main__':
# convertion = midiConvert()
# convertion.convert(r"C:\Users\lc\Documents\MuseScore3\乐谱\乐谱\victory.mid", ".")
# convertion.tomcpack(
# 1, True, True, "scb", 1, 1)

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@@ -1,22 +0,0 @@
# THIS PROGRAM IS ONLY A TEST EXAMPLE
from msctPkgver.main import *
convertion = midiConvert()
convertion.convert(input('请输入midi文件路径'), input('请输入输出路径:'))
convertion.tomcpack(
1,
bool(int(input('是否自动重置计分板(1|0)'))),
bool(int(input('是否开启进度条(1|0)'))),
input('请输入计分板名称:'),
float(input('请输入音量0-1')),
float(input('请输入速度倍率:')),
)
# for the test
# if __name__ == '__main__':
# convertion = midiConvert()
# convertion.convert(r"C:\Users\lc\Documents\MuseScore3\乐谱\乐谱\victory.mid", ".")
# convertion.tomcpack(
# 1, True, True, "scb", 1, 1)

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example_futureFunction.py Normal file
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import Musicreater.experiment
import Musicreater.plugin
import Musicreater.plugin.mcstructfile
print(
Musicreater.plugin.mcstructfile.to_mcstructure_file_in_delay(
Musicreater.experiment.FutureMidiConvertM4.from_midi_file(
input("midi路径:"), old_exe_format=False
),
input("输出路径:"),
# Musicreater.plugin.ConvertConfig(input("输出路径:"),),
max_height=32,
)
)

16
example_singleConvert.py Normal file
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@@ -0,0 +1,16 @@
import Musicreater
import Musicreater.plugin
import Musicreater.plugin.mcstructfile
print(
Musicreater.plugin.mcstructfile.to_mcstructure_file_in_delay(
Musicreater.MidiConvert.from_midi_file(
input("midi路径:"),
old_exe_format=False,
# note_table_replacement={"note.harp": "note.flute"},
),
input("输出路径:"),
# Musicreater.plugin.ConvertConfig(input("输出路径:"),),
# max_height=32,
)
)

24
example_websocket.py Normal file
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@@ -0,0 +1,24 @@
import Musicreater
import Musicreater.plugin
import Musicreater.plugin.websocket
import os
dire = input("midi目录")
print(
Musicreater.plugin.websocket.to_websocket_server(
[
Musicreater.MidiConvert.from_midi_file(
os.path.join(dire, names), old_exe_format=False
)
for names in os.listdir(
dire,
)
if names.endswith((".mid", ".midi"))
],
input("服务器地址:"),
int(input("服务器端口:")),
Musicreater.DEFAULT_PROGRESSBAR_STYLE,
)
)

163
let_future_java.py Normal file
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"""
版权所有 © 2025 金羿 & 诸葛亮与八卦阵
Copyright © 2025 Eilles & bgArray
开源相关声明请见 仓库根目录下的 License.md
Terms & Conditions: License.md in the root directory
"""
import os
import shutil
from typing import Optional, Tuple
import Musicreater.experiment
from Musicreater.plugin.archive import compress_zipfile
from Musicreater.utils import guess_deviation, is_in_diapason
def to_zip_pack_in_score(
midi_cvt: Musicreater.experiment.FutureMidiConvertJavaE,
dist_path: str,
progressbar_style: Optional[Musicreater.experiment.ProgressBarStyle],
scoreboard_name: str = "mscplay",
sound_source: str = "ambient",
auto_reset: bool = False,
) -> Tuple[int, int]:
"""
将midi以计分播放器形式转换为我的世界函数附加包
Parameters
----------
midi_cvt: MidiConvert 对象
用于转换的MidiConvert对象
dist_path: str
转换结果输出的目标路径
progressbar_style: ProgressBarStyle 对象
进度条对象
scoreboard_name: str
我的世界的计分板名称
auto_reset: bool
是否自动重置计分板
Returns
-------
tuple[int指令数量, int音乐总延迟]
"""
cmdlist, maxlen, maxscore = midi_cvt.to_command_list_in_java_score(
scoreboard_name=scoreboard_name,
source_of_sound=sound_source,
)
# 当文件f夹{self.outputPath}/temp/mscplyfuncs存在时清空其下所有项目然后创建
if os.path.exists(f"{dist_path}/temp/mscplyfuncs/"):
shutil.rmtree(f"{dist_path}/temp/mscplyfuncs/")
os.makedirs(f"{dist_path}/temp/mscplyfuncs/mscplay")
# 写入stop.mcfunction
with open(
f"{dist_path}/temp/mscplyfuncs/stop.mcfunction", "w", encoding="utf-8"
) as f:
f.write("scoreboard players reset @a {}".format(scoreboard_name))
# 将命令列表写入文件
index_file = open(
f"{dist_path}/temp/mscplyfuncs/index.mcfunction", "w", encoding="utf-8"
)
for i in range(len(cmdlist)):
index_file.write(f"function mscplyfuncs:mscplay/track{i + 1}\n")
with open(
f"{dist_path}/temp/mscplyfuncs/mscplay/track{i + 1}.mcfunction",
"w",
encoding="utf-8",
) as f:
f.write("\n".join([single_cmd.cmd for single_cmd in cmdlist[i]]))
index_file.writelines(
(
"scoreboard players add @a[score_{0}_min=1] {0} 1\n".format(
scoreboard_name
),
(
"scoreboard players reset @a[score_{0}_min={1}] {0}\n".format(
scoreboard_name, maxscore + 20
)
if auto_reset
else ""
),
f"function mscplyfuncs:mscplay/progressShow\n" if progressbar_style else "",
)
)
if progressbar_style:
with open(
f"{dist_path}/temp/mscplyfuncs/mscplay/progressShow.mcfunction",
"w",
encoding="utf-8",
) as f:
f.writelines(
"\n".join(
[
single_cmd.cmd
for single_cmd in midi_cvt.form_java_progress_bar(
maxscore, scoreboard_name, progressbar_style
)
]
)
)
index_file.close()
if os.path.exists(f"{dist_path}/{midi_cvt.music_name}.zip"):
os.remove(f"{dist_path}/{midi_cvt.music_name}.zip")
compress_zipfile(
f"{dist_path}/temp/",
f"{dist_path}/{midi_cvt.music_name}[JEscore].zip",
)
shutil.rmtree(f"{dist_path}/temp/")
return maxlen, maxscore
msc_cvt = Musicreater.experiment.FutureMidiConvertJavaE.from_midi_file(
input("midi路径"),
play_speed=float(input("播放速度:")),
old_exe_format=True,
note_table_replacement=Musicreater.MC_EILLES_RTJE12_INSTRUMENT_REPLACE_TABLE,
# pitched_note_table=Musicreater.MM_NBS_PITCHED_INSTRUMENT_TABLE,
)
msc_cvt.set_deviation(
guess_deviation(
msc_cvt.total_note_count,
len(msc_cvt.note_count_per_instrument),
msc_cvt.note_count_per_instrument,
music_channels=msc_cvt.channels,
)
)
in_diapason_count = 0
for this_note in [k for j in msc_cvt.channels.values() for k in j]:
if is_in_diapason(
this_note.note_pitch + msc_cvt.music_deviation, this_note.sound_name
):
in_diapason_count += 1
zip_res = to_zip_pack_in_score(
msc_cvt,
input("输出路径:"),
Musicreater.experiment.ProgressBarStyle(),
# Musicreater.plugin.ConvertConfig(input("输出路径:"),),
scoreboard_name=input("计分板名称:"),
sound_source=input("发音源:"),
auto_reset=True,
)
print(
"符合音符播放音高的音符数量:{}/{}({:.2f}%)".format(
in_diapason_count,
msc_cvt.total_note_count,
in_diapason_count * 100 / msc_cvt.total_note_count,
),
"\n指令数量:{};音乐总延迟:{}".format(*zip_res),
)

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# -*- coding: utf-8 -*-
# 音·创 开发交流群 861684859
# Email EillesWan2006@163.com W-YI_DoctorYI@outlook.com EillesWan@outlook.com
# 版权所有 金羿("Eilles Wan") & 诸葛亮与八卦阵("bgArray") & 鸣凤鸽子("MingFengPigeon")
# 若需转载或借鉴 许可声明请查看仓库目录下的 Lisence.md
"""
音·创 库版 MIDI转换示例程序
Musicreater Package Version : Demo for Midi Conversion
Copyright 2023 all the developers of Musicreater
开源相关声明请见 ./Lisence.md
Terms & Conditions: ./Lisence.md
"""
languages = {
"ZH_CN": {
"MSCT": "音·创",
"ChooseLang": "选择语言",
"LangChd": "当前语言已经切换为",
"ZH_CN": "简体中文",
"ZH_TW": "繁体中文(台湾)",
"EN_GB": "英语(英国)",
"EN_US": "英语(美国)",
":": "",
",": "",
".": "",
"ChooseFileFormat": "请输入输出格式[BDX(1)或MCPACK(0)]",
"ChoosePlayer": "请选择播放方式[计分板(1) 或 延迟(0)]",
"ChoosePath": "请输入MIDI路径或所在文件夹",
"WhetherArgEntering": "是否为文件夹内文件的转换统一参数[是(1) 或 否(0)]",
"EnterArgs": "请输入转换参数",
"noteofArgs": "文件夹内的全部midi将统一以此参数转换",
"ChooseSbReset": "是否自动重置计分板[是(1) 或 否(0)]",
"WhetherCstmProgressBar": "是否自定义进度条[是(1) 或 否(0)]",
"EnterProgressBarStyle": "请输入进度条样式",
"EnterSbName": "请输入计分板名称",
"EnterVolume": "请输入音量大小(0~1)",
"EnterSpeed": "请输入速度倍率",
"EnterAuthor": "请输入作者",
"EnterMaxHeight": "请输入指令结构最大生成高度",
"ErrEnter": "输入错误",
"Re-Enter": "请重新输入",
"Dealing": "正在处理",
"FileNotFound": "文件(夹)不存在",
"ChooseOutPath": "请输入结果输出路径",
"EnterSelecter": "请输入播放者选择器",
"Saying": "言·论",
}
}
import sys
if sys.argv.__len__() > 0:
currentLang = sys.argv[0]
if not currentLang in languages.keys():
currentLang = "ZH_CN"
else:
currentLang = "ZH_CN"
def _(__):
'''
`languages`
'''
return languages[currentLang][__]
import os
import random
import datetime
from msctPkgver.main import *
try:
from rich.console import Console
except ModuleNotFoundError as E:
if input("您需要安装 Rich 模块才能使用这个样例\n请问是否安装?(y/n)").lower() in ('y', '1'):
os.system("pip install Rich -i https://mirrors.aliyun.com/pypi/")
from rich.console import Console
else:
raise E
try:
import zhdate
except ModuleNotFoundError as E:
if input("您需要安装 zhdate 模块才能使用这个样例\n请问是否安装?(y/n)").lower() in ('y', '1'):
os.system("pip install zhdate -i https://mirrors.aliyun.com/pypi/")
import zhdate
else:
raise E
try:
import requests
except ModuleNotFoundError as E:
if input("您需要安装 requests 模块才能使用这个样例\n请问是否安装?(y/n)").lower() in ('y', '1'):
os.system("pip install requests -i https://mirrors.aliyun.com/pypi/")
import requests
else:
raise E
MainConsole = Console()
MainConsole.print(
"[#121110 on #F0F2F4] ",
style="#121110 on #F0F2F4",
justify="center",
)
# 显示大标题
MainConsole.rule(title="[bold #AB70FF]欢迎使用音·创独立转换器", characters="=", style="#26E2FF")
MainConsole.rule(
title="[bold #AB70FF]Welcome to Independent Musicreater Convernter", characters="-"
)
# 显示箴言部分
MainConsole.print(
"[#121110 on #F0F2F4]"
+ random.choice(
requests.get(
"https://gitee.com/EillesWan/Musicreater/raw/master/resources/myWords.txt"
)
.text.strip("\r\n")
.split("\r\n")
),
style="#121110 on #F0F2F4",
justify="center",
)
from typing import Any, Literal, Optional, TextIO
JustifyMethod = Literal["default", "left", "center", "right", "full"]
OverflowMethod = Literal["fold", "crop", "ellipsis", "ignore"]
# 高级的打印函数
def prt(
*objects: Any,
sep: str = " ",
end: str = "\n",
justify: Optional[JustifyMethod] = None,
overflow: Optional[OverflowMethod] = None,
no_wrap: Optional[bool] = None,
emoji: Optional[bool] = None,
markup: Optional[bool] = None,
highlight: Optional[bool] = None,
width: Optional[int] = None,
height: Optional[int] = None,
crop: bool = True,
soft_wrap: Optional[bool] = None,
new_line_start: bool = False,
) -> None:
"""打印到控制台。
Args:
objects (位置性的args): 要记录到终端的对象。
sep (str, 可选): 要在打印数据之间写入的字符串。默认为""
end (str, optio可选nal): 在打印数据结束时写入的字符串。默认值为"\\\\n"
style (Union[str, Style], 可选): 应用于输出的样式。默认为`None`。
justify (str, 可选): 校正位置,可为"default", "left", "right", "center""full". 默认为`None`。
overflow (str, 可选): 控制溢出:"ignore"忽略, "crop"裁剪, "fold"折叠, "ellipsis"省略号。默认为`None`。
no_wrap (Optional[bool], 可选): 禁用文字包装。默认为`None`。
emoji (Optional[bool], 可选): 启用表情符号代码,或使用控制台默认的`None`。默认为`None`。
markup (Optional[bool], 可选): 启用标记,或`None`使用控制台默认值。默认为`None`。
highlight (Optional[bool], 可选): 启用自动高亮,或`None`使用控制台默认值。默认为`None`。
width (Optional[int], 可选): 输出的宽度,或`None`自动检测。默认为`None`。
crop (Optional[bool], 可选): 裁剪输出到终端的宽度。默认为`True`。
soft_wrap (bool, 可选): 启用软包装模式,禁止文字包装和裁剪,或`None``用于 控制台默认值。默认为`None`。
new_line_start (bool, False): 如果输出包含多行,在开始时插入一个新行。默认值为`False`。
"""
MainConsole.print(
*objects,
sep=sep,
end=end,
style="#F0F2F4 on #121110",
justify=justify,
overflow=overflow,
no_wrap=no_wrap,
emoji=emoji,
markup=markup,
highlight=highlight,
width=width,
height=height,
crop=crop,
soft_wrap=soft_wrap,
new_line_start=new_line_start,
)
prt(f"{_('LangChd')}{_(':')}{_(currentLang)}")
# 高级的输入函数
def ipt(
*objects: Any,
sep: str = " ",
justify: Optional[JustifyMethod] = None,
overflow: Optional[OverflowMethod] = None,
no_wrap: Optional[bool] = None,
emoji: Optional[bool] = None,
markup: Optional[bool] = None,
highlight: Optional[bool] = None,
width: Optional[int] = None,
height: Optional[int] = None,
crop: bool = True,
soft_wrap: Optional[bool] = None,
new_line_start: bool = False,
password: bool = False,
stream: Optional[TextIO] = None,
) -> str:
"""显示一个提示并等待用户的输入。
它的工作方式与Python内建的 :func:`input` 函数相同如果Python内建的 :mod:`readline` 模块先前已经加载,则提供详细的行编辑和历史功能。
Args:
objects (位置性的args): 要记录到终端的对象。
sep (str, 可选): 要在打印数据之间写入的字符串。默认为""
end (str, optio可选nal): 在打印数据结束时写入的字符串。默认值为"\\\\n"
style (Union[str, Style], 可选): 应用于输出的样式。默认为`None`。
justify (str, 可选): 校正位置,可为"default", "left", "right", "center""full". 默认为`None`。
overflow (str, 可选): 控制溢出:"ignore"忽略, "crop"裁剪, "fold"折叠, "ellipsis"省略号。默认为`None`。
no_wrap (Optional[bool], 可选): 禁用文字包装。默认为`None`。
emoji (Optional[bool], 可选): 启用表情符号代码,或使用控制台默认的`None`。默认为`None`。
markup (Optional[bool], 可选): 启用标记,或`None`使用控制台默认值。默认为`None`。
highlight (Optional[bool], 可选): 启用自动高亮,或`None`使用控制台默认值。默认为`None`。
width (Optional[int], 可选): 输出的宽度,或`None`自动检测。默认为`None`。
crop (Optional[bool], 可选): 裁剪输出到终端的宽度。默认为`True`。
soft_wrap (bool, 可选): 启用软包装模式,禁止文字包装和裁剪,或`None``用于 控制台默认值。默认为`None`。
new_line_start (bool, False): 如果输出包含多行,在开始时插入一个新行。默认值为`False`。
password (bool, 可选): 隐藏已经输入的文案,默认值为`False`。
stream (TextIO, 可选): 可选从文件中读取(而非控制台),默认为 `None`。
Returns:
str: 从stdin读取的字符串
"""
MainConsole.print(
*objects,
sep=sep,
end="",
style="#F0F2F4 on #121110",
justify=justify,
overflow=overflow,
no_wrap=no_wrap,
emoji=emoji,
markup=markup,
highlight=highlight,
width=width,
height=height,
crop=crop,
soft_wrap=soft_wrap,
new_line_start=new_line_start,
)
return MainConsole.input("", password=password, stream=stream)
def formatipt(notice: str, fun, errnote: str = "", *extraArg):
'''循环输入,以某种格式
notice: 输入时的提示
fun: 格式函数
errnote: 输入不符格式时的提示
*extraArg: 对于函数的其他参数'''
while True:
result = ipt(notice)
try:
funresult = fun(result, *extraArg)
break
except:
prt(errnote)
continue
return result, funresult
# 获取midi列表
while True:
midipath = ipt(f"{_('ChoosePath')}{_(':')}").lower()
if os.path.exists(midipath):
if os.path.isfile(midipath):
midis = (midipath,)
elif os.path.isdir(midipath):
midis = tuple(
(
os.path.join(midipath, i)
for i in os.listdir(midipath)
if i.lower().endswith('.mid') or i.lower().endswith('.midi')
)
)
else:
prt(f"{_('ErrEnter')}{_(',')}{_('Re-Enter')}{_('.')}")
continue
else:
prt(f"{_('FileNotFound')}{_(',')}{_('Re-Enter')}{_('.')}")
continue
break
# 获取输出地址
outpath = formatipt(
f"{_('ChooseOutPath')}{_(':')}",
os.path.exists,
f"{_('FileNotFound')}{_(',')}{_('Re-Enter')}{_('.')}",
).lower()
# 选择输出格式
while True:
fileFormat = ipt(f"{_('ChooseFileFormat')}{_(':')}").lower()
if fileFormat in ('0', 'mcpack'):
fileFormat = 0
prt(_("EnterArgs"))
if len(midis) > 1:
prt(_("noteofArgs"))
elif fileFormat in ('1', 'bdx'):
fileFormat = 1
while True:
playerFormat = ipt(f"{_('ChoosePlayer')}{_(':')}").lower()
if playerFormat in ('0', '延迟'):
playerFormat = 0
elif playerFormat in ('1', '计分板'):
playerFormat = 1
else:
prt(f"{_('ErrEnter')}{_(',')}{_('Re-Enter')}{_('.')}")
continue
break
else:
prt(f"{_('ErrEnter')}{_(',')}{_('Re-Enter')}{_('.')}")
continue
break
if fileFormat == 0:
pass
MainConsole.input()

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@@ -1,67 +0,0 @@
# -*- coding: utf-8 -*-
# 音·创 开发交流群 861684859
# Email EillesWan2006@163.com W-YI_DoctorYI@outlook.com EillesWan@outlook.com
# 版权所有 金羿("Eilles Wan") & 诸葛亮与八卦阵("bgArray") & 鸣凤鸽子("MingFengPigeon")
# 若需转载或借鉴 请依照 Apache 2.0 许可证进行许可
"""
音·创 库版 MIDI转换示例程序
Musicreater Package Version : Demo for Midi Conversion
Copyright 2022 all the developers of Musicreater
Licensed under the Apache License, Version 2.0 (the 'License');
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an 'AS IS' BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
"""
from rich.console import Console
MainConsole = Console()
import requests
import random
# 欸嘿!
while True:
MainConsole.print(
"[#121110 on #F0F2F4] ",
style="#121110 on #F0F2F4",
justify="center",
)
MainConsole.rule(title="[bold #AB70FF]欢迎使用音·创独立转换器", characters="=", style="#26E2FF")
MainConsole.rule(
title="[bold #AB70FF]Welcome to Independent Musicreater Convernter", characters="-"
)
MainConsole.print(
"[#121110 on #F0F2F4]"
+ random.choice(
requests.get(
"https://gitee.com/EillesWan/Musicreater/raw/master/resources/myWords.txt"
)
.text.strip("\r\n")
.split("\r\n")
),
style="#121110 on #F0F2F4",
justify="center",
)
MainConsole.print()

View File

@@ -1,153 +0,0 @@
# -*- coding: utf-8 -*-
##########################################################################
# Form generated from reading UI file 'mid_analyse.ui'
##
# Created by: Qt User Interface Compiler version 6.4.1
##
# WARNING! All changes made in this file will be lost when recompiling UI file!
##########################################################################
# from PySide6.QtCore import (QCoreApplication, QDate, QDateTime, QLocale,
# QMetaObject, QObject, QPoint, QRect,
# QSize, QTime, QUrl, Qt)
# from PySide6.QtGui import (QBrush, QColor, QConicalGradient, QCursor,
# QFont, QFontDatabase, QGradient, QIcon,
# QImage, QKeySequence, QLinearGradient, QPainter,
# QPalette, QPixmap, QRadialGradient, QTransform)
# from PySide6.QtWidgets import (QApplication, QGroupBox, QHBoxLayout, QLabel,
# QLineEdit, QPushButton, QSizePolicy, QWidget)
import sys
from PySide6.QtWidgets import QApplication, QWidget, QGroupBox, QPushButton, \
QLabel, QLineEdit, QHBoxLayout, QFileDialog
from PySide6.QtCore import QRect, QMetaObject, Slot
class Ui_Form(QWidget):
def __init__(self):
super().__init__()
self.groupBox = None
self.horizontalLayout = None
self.horizontalLayoutWidget = None
self.close_button = None
self.fileChoseButton = None
self.input_button = None
self.note_count_label = None
self.note_count_shower = None
self.output_button = None
def setupUi(self, Form):
if not Form.objectName():
Form.setObjectName(u"Form")
Form.resize(582, 355)
self.groupBox = QGroupBox(Form)
self.groupBox.setObjectName(u"groupBox")
self.groupBox.setGeometry(QRect(10, 0, 561, 311))
self.fileChoseButton = QPushButton(self.groupBox)
self.fileChoseButton.setObjectName(u"file_chose_button")
self.fileChoseButton.setGeometry(QRect(10, 20, 75, 24))
self.note_count_label = QLabel(self.groupBox)
self.note_count_label.setObjectName(u"note_count_label")
self.note_count_label.setGeometry(QRect(20, 50, 54, 16))
self.note_count_shower = QLineEdit(self.groupBox)
self.note_count_shower.setObjectName(u"note_count_shower")
self.note_count_shower.setGeometry(QRect(70, 50, 113, 20))
self.horizontalLayoutWidget = QWidget(Form)
self.horizontalLayoutWidget.setObjectName(u"horizontalLayoutWidget")
self.horizontalLayoutWidget.setGeometry(QRect(10, 310, 561, 41))
self.horizontalLayout = QHBoxLayout(self.horizontalLayoutWidget)
self.horizontalLayout.setObjectName(u"horizontalLayout")
self.horizontalLayout.setContentsMargins(0, 0, 0, 0)
self.input_button = QPushButton(self.horizontalLayoutWidget)
self.input_button.setObjectName(u"input_button")
self.horizontalLayout.addWidget(self.input_button)
self.output_button = QPushButton(self.horizontalLayoutWidget)
self.output_button.setObjectName(u"output_button")
self.horizontalLayout.addWidget(self.output_button)
self.close_button = QPushButton(self.horizontalLayoutWidget)
self.close_button.setObjectName(u"close_button")
self.horizontalLayout.addWidget(self.close_button)
Form.setWindowTitle("Mid解析器")
self.groupBox.setTitle("mid信息")
self.fileChoseButton.setText("选择文件")
self.note_count_label.setText("音符数")
self.input_button.setText("导入")
self.output_button.setText("导出分析")
self.close_button.setText("关闭")
QMetaObject.connectSlotsByName(Form)
# self.ui.btnCalculate.clicked.connect(self.fileLoading)
def fileLoading(self):
filePath, _ = QFileDialog.getOpenFileName(
self.groupBox, # 父窗口对象
"选择文件", # 标题
r"./", # 起始目录
"mid类型 (*.mid *.midi)" # 选择类型过滤项,过滤内容在括号中
)
print(filePath)
@Slot()
def on_fileChoseButton_clicked(self):
filePath, _ = QFileDialog.getOpenFileName(
self.groupBox, # 父窗口对象
"选择文件", # 标题
r"./", # 起始目录
"mid类型 (*.mid *.midi)" # 选择类型过滤项,过滤内容在括号中
)
print(filePath)
class MidAnalyseGui(QWidget):
def __init__(self, parent=None):
super().__init__(parent)
self.ui = Ui_Form()
self.ui.setupUi(self)
self.ui.fileChoseButton.clicked.connect(self.fileLoading)
def fileLoading(self):
filePath, _ = QFileDialog.getOpenFileName(
self.ui.groupBox, # 父窗口对象
"选择文件", # 标题
r"./", # 起始目录
"mid类型 (*.mid *.midi)" # 选择类型过滤项,过滤内容在括号中
)
print(filePath)
@Slot()
def on_fileChoseButton_clicked(self):
filePath, _ = QFileDialog.getOpenFileName(
self.ui.groupBox, # 父窗口对象
"选择文件", # 标题
r"./", # 起始目录
"mid类型 (*.mid *.midi)" # 选择类型过滤项,过滤内容在括号中
)
print(filePath)
if __name__ == "__main__":
app = QApplication(sys.argv) # 创建一个QApplication也就是你要开发的软件app
# MainWindow = QMainWindow() # 创建一个QMainWindow用来装载你需要的各种组件、控件
# MainWindow = QWidget() # 创建一个QMainWindow用来装载你需要的各种组件、控件
ui = MidAnalyseGui() # ui是你创建的ui类的实例化对象
# ui.setupUi(MainWindow) # 执行类中的setupUi方法方法的参数是第二步中创建的QMainWindow
ui.show() # 执行QMainWindow的show()方法显示这个QMainWindow
sys.exit(app.exec()) # 使用exit()或者点击关闭按钮退出QApplication
if __name__ == '__main__':
app = QApplication(sys.argv)
MainWindow = QWidget()
ui = Ui_Form()
ui.setupUi(MainWindow)
ui.show()
sys.exit(app.exec())

View File

@@ -1,101 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<ui version="4.0">
<class>Form</class>
<widget class="QWidget" name="Form">
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>582</width>
<height>355</height>
</rect>
</property>
<property name="windowTitle">
<string>Form</string>
</property>
<widget class="QGroupBox" name="groupBox">
<property name="geometry">
<rect>
<x>10</x>
<y>0</y>
<width>561</width>
<height>311</height>
</rect>
</property>
<property name="title">
<string>mid信息</string>
</property>
<widget class="QPushButton" name="file_chose_button">
<property name="geometry">
<rect>
<x>10</x>
<y>20</y>
<width>75</width>
<height>24</height>
</rect>
</property>
<property name="text">
<string>选择文件</string>
</property>
</widget>
<widget class="QLabel" name="note_count_label">
<property name="geometry">
<rect>
<x>20</x>
<y>50</y>
<width>54</width>
<height>16</height>
</rect>
</property>
<property name="text">
<string>音符数</string>
</property>
</widget>
<widget class="QLineEdit" name="note_count_shower">
<property name="geometry">
<rect>
<x>70</x>
<y>50</y>
<width>113</width>
<height>20</height>
</rect>
</property>
</widget>
</widget>
<widget class="QWidget" name="horizontalLayoutWidget">
<property name="geometry">
<rect>
<x>10</x>
<y>310</y>
<width>561</width>
<height>41</height>
</rect>
</property>
<layout class="QHBoxLayout" name="horizontalLayout">
<item>
<widget class="QPushButton" name="input_button">
<property name="text">
<string>导入</string>
</property>
</widget>
</item>
<item>
<widget class="QPushButton" name="output_button">
<property name="text">
<string>导出分析</string>
</property>
</widget>
</item>
<item>
<widget class="QPushButton" name="close_button">
<property name="text">
<string>关闭</string>
</property>
</widget>
</item>
</layout>
</widget>
</widget>
<resources/>
<connections/>
</ui>

View File

@@ -1,34 +0,0 @@
# -*- coding: utf-8 -*-
"""一个简单的基于音·创的我的世界音频操作工具"""
# 音·创 开发交流群 861684859
# Email EillesWan2006@163.com W-YI_DoctorYI@outlook.com EillesWan@outlook.com
# 版权所有 金羿("Eilles Wan") & 诸葛亮与八卦阵("bgArray") & 鸣凤鸽子("MingFengPigeon")
# 若需转载或借鉴 许可声明请查看仓库目录下的 Lisence.md
__version__ = '0.1.0'
__all__ = []
__author__ = (('金羿', 'Eilles Wan'), ('诸葛亮与八卦阵', 'bgArray'), ('鸣凤鸽子', 'MingFengPigeon'))
"""
音·创 库版 (Musicreater Package Version)
是一款免费开源的针对《我的世界基岩版》的midi音乐转换库
Musicreater pkgver (Package Version 音·创 库版)
A free open source library used for convert midi file into formats that is suitable for **Minecraft: Bedrock Edition**.
Copyright 2023 all the developers of Musicreater
开源相关声明请见 ../Lisence.md
Terms & Conditions: ../Lisence.md
"""
from .main import *
print('此Midi转换功能由音·创开发者开发版权归参与开发的人员共同所有。')
print('Copyright © 2022 all the developers of Musicreater')
print("小贴不妨试试Mid-BDX转换网页在线的多功能Midi转换器")
print("https://dislink.github.io/midi2bdx/")

View File

@@ -1,60 +0,0 @@
# -*- coding: utf-8 -*-
# 音·创 开发交流群 861684859
# Email EillesWan2006@163.com W-YI_DoctorYI@outlook.com EillesWan@outlook.com
# 版权所有 金羿("Eilles Wan") & 诸葛亮与八卦阵("bgArray") & 鸣凤鸽子("MingFengPigeon")
# 若需转载或借鉴 许可声明请查看仓库目录下的 Lisence.md
"""
音·创 库版 (Musicreater Package Version)
是一款免费开源的针对《我的世界基岩版》的midi音乐转换库
Musicreater pkgver (Package Version 音·创 库版)
A free open source library used for convert midi file into formats that is suitable for **Minecraft: Bedrock Edition**.
Copyright 2023 all the developers of Musicreater
开源相关声明请见 ../Lisence.md
Terms & Conditions: ../Lisence.md
"""
class MSCTBaseException(Exception):
"""音·创库版本的所有错误均继承于此"""
def __init__(self, *args):
super().__init__(*args)
def (self,):
for i in self.args:
print(i+"喵!")
def crash_it(self):
raise self
class CrossNoteError(MSCTBaseException):
'''同通道下同音符交叉出现所产生的错误'''
pass
class NotDefineTempoError(MSCTBaseException):
'''没有Tempo设定导致时间无法计算的错误'''
pass
class MidiDestroyedError(MSCTBaseException):
'''Midi文件损坏'''
pass
class ChannelOverFlowError(MSCTBaseException):
'''一个midi中含有过多的通道数量应≤16'''
pass
class NotDefineProgramError(MSCTBaseException):
'''没有Program设定导致没有乐器可以选择的错误'''
pass

View File

@@ -1,217 +0,0 @@
# -*- coding: utf-8 -*-
# 音·创 开发交流群 861684859
# 版权所有 金羿("Eilles Wan") & 诸葛亮与八卦阵("bgArray") & 鸣凤鸽子("MingFengPigeon")
# 若需使用或借鉴 请依照 Apache 2.0 许可证进行许可
"""
音·创 库版 (Musicreater Package Version)
是一款免费开源的针对《我的世界基岩版》的midi音乐转换库
注意除了此源文件以外任何属于此仓库以及此项目的文件均依照Apache许可证进行许可
Musicreater pkgver (Package Version 音·创 库版)
A free open source library used for convert midi file into formats that is suitable for **Minecraft: Bedrock Edition**.
Note! Except for this source file, all the files in this repository and this project are licensed under Apache License 2.0
Copyright 2022 all the developers of Musicreater
Licensed under the Apache License, Version 2.0 (the 'License');
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an 'AS IS' BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
"""
def _toCmdList_m1(
self,
scoreboardname: str = "mscplay",
volume: float = 1.0,
speed: float = 1.0) -> list:
"""
使用Dislink Sforza的转换思路将midi转换为我的世界命令列表
:param scoreboardname: 我的世界的计分板名称
:param volume: 音量,注意:这里的音量范围为(0,1],如果超出将被处理为正确值,其原理为在距离玩家 (1 / volume -1) 的地方播放音频
:param speed: 速度,注意:这里的速度指的是播放倍率,其原理为在播放音频的时候,每个音符的播放时间除以 speed
:return: tuple(命令列表, 命令个数, 计分板最大值)
"""
tracks = []
if volume > 1:
volume = 1
if volume <= 0:
volume = 0.001
commands = 0
maxscore = 0
for i, track in enumerate(self.midi.tracks):
ticks = 0
instrumentID = 0
singleTrack = []
for msg in track:
ticks += msg.time
# print(msg)
if msg.is_meta:
if msg.type == "set_tempo":
tempo = msg.tempo
else:
if msg.type == "program_change":
# print("TT")
instrumentID = msg.program
if msg.type == "note_on" and msg.velocity != 0:
nowscore = round(
(ticks * tempo)
/ ((self.midi.ticks_per_beat * float(speed)) * 50000)
)
maxscore = max(maxscore, nowscore)
soundID, _X = self.__Inst2soundIDwithX(instrumentID)
singleTrack.append(
"execute @a[scores={" +
str(scoreboardname) +
"=" +
str(nowscore) +
"}" +
f"] ~ ~ ~ playsound {soundID} @s ~ ~{1 / volume - 1} ~ {msg.velocity * (0.7 if msg.channel == 0 else 0.9)} {2 ** ((msg.note - 60 - _X) / 12)}")
commands += 1
if len(singleTrack) != 0:
tracks.append(singleTrack)
return [tracks, commands, maxscore]
# ============================
import mido
class NoteMessage:
def __init__(self, channel, pitch, velocity, startT, lastT, midi, now_bpm, change_bpm=None):
self.channel = channel
self.note = pitch
self.velocity = velocity
self.startTime = startT
self.lastTime = lastT
self.tempo = now_bpm # 这里要程序实现获取bpm可以参考我的程序
def mt2gt(mt, tpb_a, bpm_a):
return mt / tpb_a / bpm_a * 60
self.startTrueTime = mt2gt(self.startTime, midi.ticks_per_beat, self.tempo) # / 20
# delete_extra_zero(round_up())
if change_bpm is not None:
self.lastTrueTime = mt2gt(self.lastTime, midi.ticks_per_beat, change_bpm) # / 20
else:
self.lastTrueTime = mt2gt(self.lastTime, midi.ticks_per_beat, self.tempo) # / 20
# delete_extra_zero(round_up())
print((self.startTime * self.tempo) / (midi.ticks_per_beat * 50000))
def __str__(self):
return "noteMessage channel=" + str(self.channel) + " note=" + str(self.note) + " velocity=" + \
str(self.velocity) + " startTime=" + str(self.startTime) + " lastTime=" + str(self.lastTime) + \
" startTrueTime=" + str(self.startTrueTime) + " lastTrueTime=" + str(self.lastTrueTime)
def load(mid: mido.MidiFile):
type_ = [False, False, False] # note_off / note_on+0 / mixed
is_tempo = False
# 预检
for i, track in enumerate(mid.tracks):
for msg in track:
# print(msg)
if msg.is_meta is not True:
if msg.type == 'note_on' and msg.velocity == 0:
type_[1] = True
elif msg.type == "note_off":
type_[0] = True
if msg.is_meta is True and msg.type == "set_tempo":
is_tempo = True
if is_tempo is not True:
raise Exception("这个mid没有可供计算时间的tempo事件")
if type_[0] is True and type_[1] is True:
type_[2] = True
type_[1] = False
type_[0] = False
print(type_)
bpm = 0
recent_change_bpm = 0
is_change_bpm = False
# 实检
for i, track in enumerate(mid.tracks):
noteOn = []
trackS = []
ticks = 0
for msg in track:
print(msg)
ticks += msg.time
print(ticks)
if msg.is_meta is True and msg.type == "set_tempo":
recent_change_bpm = bpm
bpm = 60000000 / msg.tempo
is_change_bpm = True
if msg.type == 'note_on' and msg.velocity != 0:
noteOn.append([msg, msg.note, ticks])
if type_[1] is True:
if msg.type == 'note_on' and msg.velocity == 0:
for u in noteOn:
index = 0
if u[1] == msg.note:
lastMessage = u[0]
lastTick = u[2]
break
index += 1
print(lastTick)
if is_change_bpm and recent_change_bpm != 0:
trackS.append(NoteMessage(msg.channel, msg.note, lastMessage.velocity, lastTick, ticks - lastTick,
mid, recent_change_bpm, bpm))
is_change_bpm = False
else:
trackS.append(
NoteMessage(msg.channel, msg.note, lastMessage.velocity, lastTick, ticks - lastTick,
mid, bpm))
# print(noteOn)
# print(index)
try:
noteOn.pop(index)
except IndexError:
noteOn.pop(index - 1)
print(trackS)
for j in trackS:
print(j)
if __name__ == '__main__':
load(mido.MidiFile("test.mid"))

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580
pp.py
View File

@@ -1,580 +0,0 @@
# -*- coding: utf-8 -*-
##########################################################################
# Form generated from reading UI file 'PySide6-Pkg.ui'
##
# Created by: Qt User Interface Compiler version 6.4.1
##
# WARNING! All changes made in this file will be lost when recompiling UI file!
##########################################################################
from PySide6.QtCore import (QCoreApplication, QDate, QDateTime, QLocale,
QMetaObject, QObject, QPoint, QRect,
QSize, QTime, QUrl, Qt)
from PySide6.QtGui import (QAction, QBrush, QColor, QConicalGradient,
QCursor, QFont, QFontDatabase, QGradient,
QIcon, QImage, QKeySequence, QLinearGradient,
QPainter, QPalette, QPixmap, QRadialGradient,
QTransform)
from PySide6.QtWidgets import (
QApplication,
QCheckBox,
QComboBox,
QHBoxLayout,
QHeaderView,
QLabel,
QMainWindow,
QMenu,
QMenuBar,
QSizePolicy,
QSlider,
QSpinBox,
QStatusBar,
QTabWidget,
QTableWidget,
QTableWidgetItem,
QTextEdit,
QToolButton,
QVBoxLayout,
QWidget)
class Ui_MainWindow(object):
def setupUi(self, MainWindow):
if not MainWindow.objectName():
MainWindow.setObjectName(u"MainWindow")
MainWindow.resize(800, 600)
self.action = QAction(MainWindow)
self.action.setObjectName(u"action")
icon = QIcon()
iconThemeName = u"document-open"
if QIcon.hasThemeIcon(iconThemeName):
icon = QIcon.fromTheme(iconThemeName)
else:
icon.addFile(u".", QSize(), QIcon.Normal, QIcon.Off)
self.action.setIcon(icon)
self.action_Input = QAction(MainWindow)
self.action_Input.setObjectName(u"action_Input")
self.centralwidget = QWidget(MainWindow)
self.centralwidget.setObjectName(u"centralwidget")
self.verticalLayoutWidget = QWidget(self.centralwidget)
self.verticalLayoutWidget.setObjectName(u"verticalLayoutWidget")
self.verticalLayoutWidget.setGeometry(QRect(0, 0, 951, 611))
self.verticalLayout = QVBoxLayout(self.verticalLayoutWidget)
self.verticalLayout.setObjectName(u"verticalLayout")
self.verticalLayout.setContentsMargins(0, 0, 0, 0)
self.tabO = QTabWidget(self.verticalLayoutWidget)
self.tabO.setObjectName(u"tabO")
self.tab = QWidget()
self.tab.setObjectName(u"tab")
self.verticalLayoutWidget_2 = QWidget(self.tab)
self.verticalLayoutWidget_2.setObjectName(u"verticalLayoutWidget_2")
self.verticalLayoutWidget_2.setGeometry(QRect(0, 0, 881, 591))
self.verticalLayout_2 = QVBoxLayout(self.verticalLayoutWidget_2)
self.verticalLayout_2.setObjectName(u"verticalLayout_2")
self.verticalLayout_2.setContentsMargins(0, 0, 0, 0)
self.tableWidget = QTableWidget(self.verticalLayoutWidget_2)
self.tableWidget.setObjectName(u"tableWidget")
self.verticalLayout_2.addWidget(self.tableWidget)
self.tabO.addTab(self.tab, "")
self.tab_2 = QWidget()
self.tab_2.setObjectName(u"tab_2")
self.label = QLabel(self.tab_2)
self.label.setObjectName(u"label")
self.label.setGeometry(QRect(10, 10, 71, 16))
self.widget = QWidget(self.tab_2)
self.widget.setObjectName(u"widget")
self.widget.setGeometry(QRect(0, 30, 281, 131))
self.verticalLayoutWidget_3 = QWidget(self.widget)
self.verticalLayoutWidget_3.setObjectName(u"verticalLayoutWidget_3")
self.verticalLayoutWidget_3.setGeometry(QRect(10, 0, 271, 131))
self.verticalLayout_3 = QVBoxLayout(self.verticalLayoutWidget_3)
self.verticalLayout_3.setObjectName(u"verticalLayout_3")
self.verticalLayout_3.setContentsMargins(0, 0, 0, 0)
self.label_2 = QLabel(self.verticalLayoutWidget_3)
self.label_2.setObjectName(u"label_2")
self.verticalLayout_3.addWidget(self.label_2)
self.label_4 = QLabel(self.verticalLayoutWidget_3)
self.label_4.setObjectName(u"label_4")
self.verticalLayout_3.addWidget(self.label_4)
self.label_5 = QLabel(self.verticalLayoutWidget_3)
self.label_5.setObjectName(u"label_5")
self.verticalLayout_3.addWidget(self.label_5)
self.label_7 = QLabel(self.verticalLayoutWidget_3)
self.label_7.setObjectName(u"label_7")
self.verticalLayout_3.addWidget(self.label_7)
self.label_6 = QLabel(self.verticalLayoutWidget_3)
self.label_6.setObjectName(u"label_6")
self.verticalLayout_3.addWidget(self.label_6)
self.label_3 = QLabel(self.verticalLayoutWidget_3)
self.label_3.setObjectName(u"label_3")
self.verticalLayout_3.addWidget(self.label_3)
self.widget_2 = QWidget(self.tab_2)
self.widget_2.setObjectName(u"widget_2")
self.widget_2.setGeometry(QRect(280, 30, 281, 131))
self.verticalLayoutWidget_4 = QWidget(self.widget_2)
self.verticalLayoutWidget_4.setObjectName(u"verticalLayoutWidget_4")
self.verticalLayoutWidget_4.setGeometry(QRect(10, 0, 271, 131))
self.verticalLayout_4 = QVBoxLayout(self.verticalLayoutWidget_4)
self.verticalLayout_4.setObjectName(u"verticalLayout_4")
self.verticalLayout_4.setContentsMargins(0, 0, 0, 0)
self.label_9 = QLabel(self.verticalLayoutWidget_4)
self.label_9.setObjectName(u"label_9")
self.verticalLayout_4.addWidget(self.label_9)
self.label_8 = QLabel(self.verticalLayoutWidget_4)
self.label_8.setObjectName(u"label_8")
self.verticalLayout_4.addWidget(self.label_8)
self.label_10 = QLabel(self.verticalLayoutWidget_4)
self.label_10.setObjectName(u"label_10")
self.verticalLayout_4.addWidget(self.label_10)
self.label_12 = QLabel(self.verticalLayoutWidget_4)
self.label_12.setObjectName(u"label_12")
self.verticalLayout_4.addWidget(self.label_12)
self.label_13 = QLabel(self.verticalLayoutWidget_4)
self.label_13.setObjectName(u"label_13")
self.verticalLayout_4.addWidget(self.label_13)
self.label_11 = QLabel(self.verticalLayoutWidget_4)
self.label_11.setObjectName(u"label_11")
self.verticalLayout_4.addWidget(self.label_11)
self.widget_3 = QWidget(self.tab_2)
self.widget_3.setObjectName(u"widget_3")
self.widget_3.setGeometry(QRect(10, 160, 781, 191))
self.verticalLayoutWidget_5 = QWidget(self.widget_3)
self.verticalLayoutWidget_5.setObjectName(u"verticalLayoutWidget_5")
self.verticalLayoutWidget_5.setGeometry(QRect(0, 0, 781, 191))
self.verticalLayout_5 = QVBoxLayout(self.verticalLayoutWidget_5)
self.verticalLayout_5.setObjectName(u"verticalLayout_5")
self.verticalLayout_5.setContentsMargins(0, 0, 0, 0)
self.horizontalLayout = QHBoxLayout()
self.horizontalLayout.setObjectName(u"horizontalLayout")
self.label_14 = QLabel(self.verticalLayoutWidget_5)
self.label_14.setObjectName(u"label_14")
self.horizontalLayout.addWidget(self.label_14)
self.comboBox = QComboBox(self.verticalLayoutWidget_5)
self.comboBox.setObjectName(u"comboBox")
self.horizontalLayout.addWidget(self.comboBox)
self.toolButton = QToolButton(self.verticalLayoutWidget_5)
self.toolButton.setObjectName(u"toolButton")
self.horizontalLayout.addWidget(self.toolButton)
self.verticalLayout_5.addLayout(self.horizontalLayout)
self.horizontalLayout_5 = QHBoxLayout()
self.horizontalLayout_5.setObjectName(u"horizontalLayout_5")
self.horizontalLayout_4 = QHBoxLayout()
self.horizontalLayout_4.setObjectName(u"horizontalLayout_4")
self.horizontalLayout_2 = QHBoxLayout()
self.horizontalLayout_2.setObjectName(u"horizontalLayout_2")
self.label_15 = QLabel(self.verticalLayoutWidget_5)
self.label_15.setObjectName(u"label_15")
self.horizontalLayout_2.addWidget(self.label_15)
self.horizontalSlider = QSlider(self.verticalLayoutWidget_5)
self.horizontalSlider.setObjectName(u"horizontalSlider")
self.horizontalSlider.setOrientation(Qt.Horizontal)
self.horizontalLayout_2.addWidget(self.horizontalSlider)
self.horizontalLayout_4.addLayout(self.horizontalLayout_2)
self.label_17 = QLabel(self.verticalLayoutWidget_5)
self.label_17.setObjectName(u"label_17")
self.horizontalLayout_4.addWidget(self.label_17)
self.horizontalSlider_3 = QSlider(self.verticalLayoutWidget_5)
self.horizontalSlider_3.setObjectName(u"horizontalSlider_3")
self.horizontalSlider_3.setOrientation(Qt.Horizontal)
self.horizontalLayout_4.addWidget(self.horizontalSlider_3)
self.horizontalLayout_5.addLayout(self.horizontalLayout_4)
self.horizontalLayout_9 = QHBoxLayout()
self.horizontalLayout_9.setObjectName(u"horizontalLayout_9")
self.label_21 = QLabel(self.verticalLayoutWidget_5)
self.label_21.setObjectName(u"label_21")
self.horizontalLayout_9.addWidget(self.label_21)
self.spinBox = QSpinBox(self.verticalLayoutWidget_5)
self.spinBox.setObjectName(u"spinBox")
self.horizontalLayout_9.addWidget(self.spinBox)
self.horizontalLayout_5.addLayout(self.horizontalLayout_9)
self.verticalLayout_5.addLayout(self.horizontalLayout_5)
self.horizontalLayout_16 = QHBoxLayout()
self.horizontalLayout_16.setObjectName(u"horizontalLayout_16")
self.horizontalLayout_13 = QHBoxLayout()
self.horizontalLayout_13.setObjectName(u"horizontalLayout_13")
self.label_24 = QLabel(self.verticalLayoutWidget_5)
self.label_24.setObjectName(u"label_24")
self.horizontalLayout_13.addWidget(self.label_24)
self.comboBox_3 = QComboBox(self.verticalLayoutWidget_5)
self.comboBox_3.setObjectName(u"comboBox_3")
self.horizontalLayout_13.addWidget(self.comboBox_3)
self.horizontalLayout_6 = QHBoxLayout()
self.horizontalLayout_6.setObjectName(u"horizontalLayout_6")
self.label_18 = QLabel(self.verticalLayoutWidget_5)
self.label_18.setObjectName(u"label_18")
self.horizontalLayout_6.addWidget(self.label_18)
self.textEdit = QTextEdit(self.verticalLayoutWidget_5)
self.textEdit.setObjectName(u"textEdit")
self.textEdit.setMaximumSize(QSize(16777215, 22))
self.horizontalLayout_6.addWidget(self.textEdit)
self.horizontalLayout_8 = QHBoxLayout()
self.horizontalLayout_8.setObjectName(u"horizontalLayout_8")
self.label_20 = QLabel(self.verticalLayoutWidget_5)
self.label_20.setObjectName(u"label_20")
self.label_20.setMaximumSize(QSize(16777215, 22))
self.horizontalLayout_8.addWidget(self.label_20)
self.textEdit_2 = QTextEdit(self.verticalLayoutWidget_5)
self.textEdit_2.setObjectName(u"textEdit_2")
self.textEdit_2.setMaximumSize(QSize(16777215, 22))
self.horizontalLayout_8.addWidget(self.textEdit_2)
self.horizontalLayout_6.addLayout(self.horizontalLayout_8)
self.horizontalLayout_13.addLayout(self.horizontalLayout_6)
self.horizontalLayout_16.addLayout(self.horizontalLayout_13)
self.verticalLayout_5.addLayout(self.horizontalLayout_16)
self.horizontalLayout_7 = QHBoxLayout()
self.horizontalLayout_7.setObjectName(u"horizontalLayout_7")
self.label_19 = QLabel(self.verticalLayoutWidget_5)
self.label_19.setObjectName(u"label_19")
self.label_19.setMaximumSize(QSize(16777215, 22))
self.horizontalLayout_7.addWidget(self.label_19)
self.textEdit1 = QTextEdit(self.verticalLayoutWidget_5)
self.textEdit1.setObjectName(u"textEdit1")
self.textEdit1.setMaximumSize(QSize(16777215, 22))
self.horizontalLayout_7.addWidget(self.textEdit1)
self.horizontalLayout_11 = QHBoxLayout()
self.horizontalLayout_11.setObjectName(u"horizontalLayout_11")
self.checkBox_2 = QCheckBox(self.verticalLayoutWidget_5)
self.checkBox_2.setObjectName(u"checkBox_2")
self.horizontalLayout_11.addWidget(self.checkBox_2)
self.checkBox = QCheckBox(self.verticalLayoutWidget_5)
self.checkBox.setObjectName(u"checkBox")
self.horizontalLayout_11.addWidget(self.checkBox)
self.label_22 = QLabel(self.verticalLayoutWidget_5)
self.label_22.setObjectName(u"label_22")
self.horizontalLayout_11.addWidget(self.label_22)
self.textEdit_3 = QTextEdit(self.verticalLayoutWidget_5)
self.textEdit_3.setObjectName(u"textEdit_3")
self.textEdit_3.setMaximumSize(QSize(16777215, 22))
self.horizontalLayout_11.addWidget(self.textEdit_3)
self.horizontalLayout_7.addLayout(self.horizontalLayout_11)
self.verticalLayout_5.addLayout(self.horizontalLayout_7)
self.horizontalLayout_18 = QHBoxLayout()
self.horizontalLayout_18.setObjectName(u"horizontalLayout_18")
self.verticalLayout_5.addLayout(self.horizontalLayout_18)
self.horizontalLayout_12 = QHBoxLayout()
self.horizontalLayout_12.setObjectName(u"horizontalLayout_12")
self.label_23 = QLabel(self.verticalLayoutWidget_5)
self.label_23.setObjectName(u"label_23")
self.label_23.setMaximumSize(QSize(120, 16777215))
self.horizontalLayout_12.addWidget(self.label_23)
self.comboBox_2 = QComboBox(self.verticalLayoutWidget_5)
self.comboBox_2.setObjectName(u"comboBox_2")
self.comboBox_2.setMaximumSize(QSize(200, 16777215))
self.horizontalLayout_12.addWidget(self.comboBox_2)
self.horizontalLayout_14 = QHBoxLayout()
self.horizontalLayout_14.setObjectName(u"horizontalLayout_14")
self.label_25 = QLabel(self.verticalLayoutWidget_5)
self.label_25.setObjectName(u"label_25")
self.horizontalLayout_14.addWidget(self.label_25)
self.comboBox_4 = QComboBox(self.verticalLayoutWidget_5)
self.comboBox_4.setObjectName(u"comboBox_4")
self.horizontalLayout_14.addWidget(self.comboBox_4)
self.horizontalLayout_12.addLayout(self.horizontalLayout_14)
self.verticalLayout_5.addLayout(self.horizontalLayout_12)
self.horizontalLayout_15 = QHBoxLayout()
self.horizontalLayout_15.setObjectName(u"horizontalLayout_15")
self.label_26 = QLabel(self.verticalLayoutWidget_5)
self.label_26.setObjectName(u"label_26")
self.horizontalLayout_15.addWidget(self.label_26)
self.comboBox_5 = QComboBox(self.verticalLayoutWidget_5)
self.comboBox_5.setObjectName(u"comboBox_5")
self.horizontalLayout_15.addWidget(self.comboBox_5)
self.verticalLayout_5.addLayout(self.horizontalLayout_15)
self.tabO.addTab(self.tab_2, "")
self.tab_3 = QWidget()
self.tab_3.setObjectName(u"tab_3")
self.tabO.addTab(self.tab_3, "")
self.tab_4 = QWidget()
self.tab_4.setObjectName(u"tab_4")
self.tabO.addTab(self.tab_4, "")
self.verticalLayout.addWidget(self.tabO)
MainWindow.setCentralWidget(self.centralwidget)
self.menubar = QMenuBar(MainWindow)
self.menubar.setObjectName(u"menubar")
self.menubar.setGeometry(QRect(0, 0, 800, 26))
self.menu = QMenu(self.menubar)
self.menu.setObjectName(u"menu")
MainWindow.setMenuBar(self.menubar)
self.statusbar = QStatusBar(MainWindow)
self.statusbar.setObjectName(u"statusbar")
MainWindow.setStatusBar(self.statusbar)
self.menubar.addAction(self.menu.menuAction())
self.menu.addAction(self.action)
self.menu.addAction(self.action_Input)
self.retranslateUi(MainWindow)
self.tabO.setCurrentIndex(1)
QMetaObject.connectSlotsByName(MainWindow)
# setupUi
def retranslateUi(self, MainWindow):
MainWindow.setWindowTitle(
QCoreApplication.translate(
"MainWindow", u"MainWindow", None))
self.action.setText(
QCoreApplication.translate(
"MainWindow",
u"\u6253\u5f00 Open",
None))
self.action_Input.setText(
QCoreApplication.translate(
"MainWindow",
u"\u5bfc\u5165 Input",
None))
self.tabO.setTabText(
self.tabO.indexOf(
self.tab), QCoreApplication.translate(
"MainWindow", u"Tab 1", None))
self.label.setText(
QCoreApplication.translate(
"MainWindow", u"TextLabel", None))
self.label_2.setText(
QCoreApplication.translate(
"MainWindow", u"TextLabel", None))
self.label_4.setText(
QCoreApplication.translate(
"MainWindow", u"TextLabel", None))
self.label_5.setText(
QCoreApplication.translate(
"MainWindow", u"TextLabel", None))
self.label_7.setText(
QCoreApplication.translate(
"MainWindow", u"TextLabel", None))
self.label_6.setText(
QCoreApplication.translate(
"MainWindow", u"TextLabel", None))
self.label_3.setText(
QCoreApplication.translate(
"MainWindow", u"TextLabel", None))
self.label_9.setText(
QCoreApplication.translate(
"MainWindow", u"TextLabel", None))
self.label_8.setText(
QCoreApplication.translate(
"MainWindow", u"TextLabel", None))
self.label_10.setText(
QCoreApplication.translate(
"MainWindow", u"TextLabel", None))
self.label_12.setText(
QCoreApplication.translate(
"MainWindow", u"TextLabel", None))
self.label_13.setText(
QCoreApplication.translate(
"MainWindow", u"TextLabel", None))
self.label_11.setText(
QCoreApplication.translate(
"MainWindow", u"TextLabel", None))
self.label_14.setText(
QCoreApplication.translate(
"MainWindow",
u"\u9ed8\u8ba4\u4fdd\u5b58\u8def\u5f84\uff1a",
None))
self.toolButton.setText(
QCoreApplication.translate(
"MainWindow", u"...", None))
self.label_15.setText(
QCoreApplication.translate(
"MainWindow",
u"\u901f\u5ea6\u500d\u7387",
None))
self.label_17.setText(
QCoreApplication.translate(
"MainWindow",
u"\u97f3\u91cf\u500d\u7387",
None))
self.label_21.setText(
QCoreApplication.translate(
"MainWindow",
u"\u6700\u5927\u6307\u4ee4\u751f\u6210\u9ad8\u5ea6",
None))
self.label_24.setText(
QCoreApplication.translate(
"MainWindow",
u"\u9009\u62e9\u5668\u6a21\u5f0f",
None))
self.label_18.setText(
QCoreApplication.translate(
"MainWindow",
u"\u8ba1\u5206\u677f\u540d\u79f0",
None))
self.label_20.setText(
QCoreApplication.translate(
"MainWindow",
u"\u73a9\u5bb6\u9009\u62e9\u5668",
None))
self.label_19.setText(
QCoreApplication.translate(
"MainWindow",
u"bdx\u4f5c\u8005\u540d\u79f0",
None))
self.checkBox_2.setText(
QCoreApplication.translate(
"MainWindow",
u"\u662f\u5426\u542f\u7528\u8fdb\u5ea6\u6761",
None))
self.checkBox.setText(
QCoreApplication.translate(
"MainWindow",
u"\u662f\u5426\u81ea\u5b9a\u4e49\u8fdb\u5ea6\u6761",
None))
self.label_22.setText(
QCoreApplication.translate(
"MainWindow",
u"\u81ea\u5b9a\u4e49\u8fdb\u5ea6\u6761\u5185\u5bb9\uff1a",
None))
self.label_23.setText(
QCoreApplication.translate(
"MainWindow",
u"\u9009\u62e9\u547d\u4ee4\u683c\u5f0f\u7248\u672c",
None))
self.label_25.setText(
QCoreApplication.translate(
"MainWindow",
u"\u9009\u62e9\u8f6c\u6362\u7b97\u6cd5\u7248\u672c",
None))
self.label_26.setText(
QCoreApplication.translate(
"MainWindow",
u"\u9009\u62e9\u5bfc\u51fa\u6a21\u5f0f",
None))
self.tabO.setTabText(
self.tabO.indexOf(
self.tab_2), QCoreApplication.translate(
"MainWindow", u"Tab 2", None))
self.tabO.setTabText(
self.tabO.indexOf(
self.tab_3), QCoreApplication.translate(
"MainWindow", u"\u9875", None))
self.tabO.setTabText(
self.tabO.indexOf(
self.tab_4), QCoreApplication.translate(
"MainWindow", u"\u9875", None))
self.menu.setTitle(
QCoreApplication.translate(
"MainWindow",
u"\u6587\u4ef6",
None))
# retranslateUi
# Error: PySide6-Pkg.ui: Warning: The name 'textEdit' (QTextEdit) is already in use, defaulting to 'textEdit1'.
#
#
# while executing
# 'C:\Users\lc\AppData\Roaming\Python\Python39\site-packages\PySide6\uic
# -g python PySide6-Pkg.ui'
if __name__ == "__main__":
import sys
from PySide6 import QtWidgets
app = QtWidgets.QApplication(sys.argv) # 创建一个QApplication也就是你要开发的软件app
MainWindow = QtWidgets.QMainWindow() # 创建一个QMainWindow用来装载你需要的各种组件、控件
# MainWindow = QtWidgets.QWidget() # 创建一个QMainWindow用来装载你需要的各种组件、控件
ui = Ui_MainWindow() # ui是你创建的ui类的实例化对象
ui.setupUi(MainWindow) # 执行类中的setupUi方法方法的参数是第二步中创建的QMainWindow
MainWindow.show() # 执行QMainWindow的show()方法显示这个QMainWindow
sys.exit(app.exec_()) # 使用exit()或者点击关闭按钮退出QApplication

View File

@@ -1,47 +0,0 @@
import sys
from PySide6.QtWidgets import QApplication, QWidget
from PySide6.QtWidgets import QLabel, QPushButton
from PySide6.QtCore import Qt
from PySide6.QtGui import QPixmap
class MusicreaterGUI:
def __init__(self):
self.button, self.label = None, None
def setupUi(self, window):
window.setWindowTitle("音·创") # 窗口标题
window.resize(300, 150) # 重置大小
self.label = QLabel(window) # 在窗口上创建实例化label
string = "welcome to musicreater"
self.label.setText(string)
self.label.setGeometry(80, 50, 150, 20)
self.button = QPushButton(window)
self.button.setText("close")
self.button.setGeometry(120, 100, 50, 20)
self.button.clicked.connect(window.close)
class MusicreaterWidget(QWidget, MusicreaterGUI): # 很棒的继承,请 体会
def __init__(self, parent=None):
super().__init__(parent)
self.setupUi(self)
if __name__ == '__main__':
app = QApplication(sys.argv) # 创建应用程序实例对象
app.setApplicationDisplayName("Musicreater-pp")
app.setApplicationVersion("v0.0.1")
app.setEffectEnabled(Qt.UI_AnimateCombo)
app.setWindowIcon(QPixmap(r"logo_done_c_Finish_C_Done_CCC_1024px.ico"))
window_ = MusicreaterWidget() # 窗口实例化
window_.show()
n = app.exec()
print(n)
try:
sys.exit(n)
except SystemExit:
print("hi, error")

98
pyproject.toml Normal file
View File

@@ -0,0 +1,98 @@
[project]
name = "Musicreater"
dynamic = ["version"]
requires-python = ">= 3.8, < 4.0"
dependencies = [
"mido >= 1.3",
"xxhash >= 3",
]
authors = [
{ name = "金羿Eilles" },
{ name = "玉衡Alioth" },
{ name = "鱼旧梦ElapsingDreams" },
{ name = "睿乐组织 TriMO", email = "TriM-Organization@hotmail.com" },
]
maintainers = [
{ name = "金羿Eilles", email = "EillesWan@outlook.com" },
]
description = "A free open source library used for dealing with **Minecraft** digital musics."
readme = "README_EN.md"
license = { file = "LICENSE.md" }
keywords = ["midi", "minecraft", "minecraft: bedrock edition"]
classifiers = [
"Intended Audience :: Developers",
"Natural Language :: Chinese (Simplified)",
"Operating System :: OS Independent",
"Topic :: Software Development :: Libraries",
"Programming Language :: Python",
"Programming Language :: Python :: 3",
"Topic :: Multimedia",
"Topic :: Multimedia :: Sound/Audio :: MIDI",
]
[project.urls]
# Homepage = "https://example.com"
# Documentation = "https://readthedocs.org"
Repository = "https://gitee.com/TriM-Organization/Musicreater"
Issues = "https://gitee.com/TriM-Organization/Musicreater/issues"
Mirror-Repository = "https://github.com/TriM-Organization/Musicreater"
Mirror-Issues = "https://github.com/TriM-Organization/Musicreater/issues"
[project.optional-dependencies]
full = [
"TrimMCStruct <= 0.0.5.9",
"brotli >= 1.0.0",
]
dev = [
"TrimMCStruct <= 0.0.5.9",
"brotli >= 1.0.0",
"dill",
"rich",
"pyinstaller",
"twine",
]
[build-system]
requires = ["pdm-backend"]
build-backend = "pdm.backend"
# https://backend.pdm-project.org/build_config/#build-configurations
[tool.pdm.build]
# includes = [
# # "README_EN.md",
# # "README.md",
# # "LICENSE.md",
# # "Musicreater/",
# # "docs/",
# ]
source-includes = [
"README_EN.md",
"README.md",
"LICENSE.md",
]
excludes = [
"fcwslib/",
"bgArrayLib/",
"Packer/",
"resources/",
"./*.mid",
"./*.msq",
"./*.fsq",
"./MSCT_Packer.py",
"resources/poem.md",
]
[tool.pdm.version]
source = "file"
path = "Musicreater/__init__.py"
[tool.pyright]
typeCheckingMode = "basic"

View File

@@ -0,0 +1,21 @@
# 注意,这里是作者署名文件,文件格式开头为单子启
# 紧跟其后,不加空格留下常用名,常用名即常用网名
# 而在其后是各个语言下的名字。用 井字符 开头表示
# 注释,请注意,注释符号必须在一行之首否则无作用
# 每进行一次分段表示一个新的开发者,换行表示一个
# 新的语言。请全体开发者就此署名,谢谢!
启金羿
zh-CN 金羿
zh-TW 金羿
zh-ME 金羿羿喵
zh-HK 金 羿
en-GB Eilles
en-US EillesWan
启诸葛亮与八卦阵
zh-CN 诸葛亮与八卦阵
zh-TW 諸葛亮與八卦陣
zh-ME 诸葛八卦喵
zh-HK 諸葛亮與八卦陣
en-GB Bagua Array
en-US bgArray

BIN
resources/msctIcon.ico Normal file

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After

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resources/msctIcon.png Normal file

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View File

@@ -43,5 +43,5 @@
>
> Just let the wonderful music of peace surround the world
>
> ---- Eilles Wan
> ---- Eilles
> 7/5 2022

View File

@@ -0,0 +1,260 @@
import random
import time
from itertools import chain
from multiprocessing import Pool, Process, freeze_support
from rich.console import Console
from rich.progress import Progress
from rich.table import Table
console = Console()
# gening_stst = {"NOWIDX": 0, "DATA": {}}
# 生成单个字典的函数(用于多进程)
def generate_single_dict(args):
dict_id, dict_size = args
# if dict_id:
# console.print(
# f"字典 {dict_id + 1} 大小 {dict_size} 生成中...",
# )
# else:
# console.print(
# f"\n字典 {dict_id + 1} 大小 {dict_size} 生成中...",
# )
# final_d = {}
# gening_stst["DATA"][dict_id] = 0
# for i in range(dict_size):
# final_d[i] = [random.randint(0, 1000) for _ in range(random.randint(10000, 99999))]
# gening_stst["DATA"][dict_id] += 1
return dict_id, {
i: [random.randint(0, 1000) for _ in range(random.randint(10000, 90000))]
for i in range(dict_size)
}
# return dict_id, final_d
# 合并函数定义
def chain_merging(dict_info: dict):
return sorted(chain(*dict_info.values()))
def seq_merging(dict_info: dict):
return sorted([i for sub in dict_info.values() for i in sub])
def summing(*_):
k = []
for i in _:
k += i
return k
def plus_merging(dict_info: dict):
return sorted(summing(*dict_info.values()))
if __name__ == "__main__":
freeze_support() # Windows系统需要这个调用
# 测试配置
dict_size = 50 # 每个字典的键值对数量
num_tests = 50 # 测试次数
function_list = [chain_merging, seq_merging, plus_merging]
# dict_list = []
results = {func.__name__: [] for func in function_list}
# 多进程生成多个字典
with Progress() as progress:
task = progress.add_task("[green]进行速度测试...", total=num_tests)
# gen_task = progress.add_task("[cyan] - 生成测试数据...", total=num_tests)
with Pool() as pool:
args_list = [
(
i,
dict_size,
)
for i in range(num_tests)
]
# def disp_work():
# while gening_stst["NOWIDX"] < num_tests:
# progress.update(
# gen_task,
# advance=1,
# description=f"[cyan]正在生成 {gening_stst['DATA']['NOWIDX']}/{dict_size -1}",
# # description="正在生成..."+console._render_buffer(
# # console.render(table,),
# # ),
# )
# Process(target=disp_work).start()
for result in pool.imap_unordered(generate_single_dict, args_list):
# dict_list.append(result)
progress.update(
task,
advance=1,
description=f"[cyan]正在测试 {result[0] + 1}/{num_tests}",
# description="正在生成..."+console._render_buffer(
# console.render(table,),
# ),
# refresh=True,
)
# gening_stst["NOWIDX"] += 1
# for _ in range(num_tests):
# 随机选择字典和打乱函数顺序
# current_dict = generate_single_dict((_, dict_size))
# progress.update(
# test_task,
# advance=1,
# # description=f"[cyan]正在测试 {_}/{num_tests -1}",
# # description="正在测试..."+console._render_buffer(
# # console.render(table,progress.console.options),
# # ),
# # refresh=True,
# )
# rangen_task = progress.add_task(
# "[green]正在生成测试数据...",
# total=dict_size,
# )
# current_dict = {}
# desc = "正在生成序列 {}/{}".format("{}",dict_size-1)
# for i in range(dict_size):
# # print("正在生成第", i, "个序列",end="\r",flush=True)
# progress.update(rangen_task, advance=1, description=desc.format(i))
# current_dict[i] = [random.randint(0, 1000) for _ in range(random.randint(10000, 99999))]
shuffled_funcs = random.sample(function_list, len(function_list))
# table.rows
# table.columns = fine_column
# progress.live
# progress.console._buffer.extend(progress.console.render(table))
# for j in progress.console.render(table,progress.console.options):
# progress.console._buffer.insert(0,j)
for i, func in enumerate(shuffled_funcs):
start = time.perf_counter()
func(result[1])
elapsed = time.perf_counter() - start
results[func.__name__].append(elapsed)
# gening_stst["NOWIDX"] = num_tests
# fine_column = table.columns.copy()
# for func in function_list:
# name = func.__name__
# table.add_row(
# name,
# f"-",
# f"-",
# f"-",
# f"-",
# )
# # proc_pool = []
# 测试执行部分(保持顺序执行)
# with Progress() as progress:
# # progress.live.update(table, refresh=True)
# # progress.live.process_renderables([table],)
# # print([console._render_buffer(
# # console.render(table,),
# # )])
# # progress.console._buffer.extend(progress.console.render(table))
# test_task = progress.add_task("[cyan]进行速度测试...", total=num_tests)
# for _ in range(num_tests):
# # 随机选择字典和打乱函数顺序
# # current_dict = generate_single_dict((_, dict_size))
# progress.update(
# test_task,
# advance=1,
# description=f"[cyan]正在测试 {_}/{num_tests -1}",
# # description="正在测试..."+console._render_buffer(
# # console.render(table,progress.console.options),
# # ),
# # refresh=True,
# )
# rangen_task = progress.add_task(
# "[green]正在生成测试数据...",
# total=dict_size,
# )
# current_dict = {}
# desc = "正在生成序列 {}/{}".format("{}",dict_size-1)
# for i in range(dict_size):
# # print("正在生成第", i, "个序列",end="\r",flush=True)
# progress.update(rangen_task, advance=1, description=desc.format(i))
# current_dict[i] = [random.randint(0, 1000) for _ in range(random.randint(10000, 99999))]
# shuffled_funcs = random.sample(function_list, len(function_list))
# # table.rows
# # table.columns = fine_column
# # progress.live
# # progress.console._buffer.extend(progress.console.render(table))
# # for j in progress.console.render(table,progress.console.options):
# # progress.console._buffer.insert(0,j)
# for i, func in enumerate(shuffled_funcs):
# start = time.perf_counter()
# func(current_dict)
# elapsed = time.perf_counter() - start
# results[func.__name__].append(elapsed)
# times = results[func.__name__]
# avg_time = sum(times) / len(times)
# min_time = min(times)
# max_time = max(times)
# table.columns[0]
# table.columns[0]._cells[i] = func.__name__
# table.columns[1]._cells[i] = f"{avg_time:.5f}"
# table.columns[2]._cells[i] = f"{min_time:.5f}"
# table.columns[3]._cells[i] = f"{max_time:.5f}"
# table.columns[4]._cells[i] = str(len(times))
# progress.update(test_task, advance=0.5)
# 结果展示部分
# 结果表格
table = Table(title="\n[cyan]性能测试结果", show_header=True, header_style="bold")
table.add_column("函数名称", style="dim", width=15)
table.add_column("平均耗时 (秒)", justify="right")
table.add_column("最小耗时 (秒)", justify="right")
table.add_column("最大耗时 (秒)", justify="right")
table.add_column("测试次数", justify="right")
for i, func in enumerate(function_list):
name = func.__name__
times = results[name]
avg_time = sum(times) / len(times)
min_time = min(times)
max_time = max(times)
table.add_row(
name,
f"{avg_time:.5f}",
f"{min_time:.5f}",
f"{max_time:.5f}",
str(len(times)),
)
# table.columns[0]._cells[i] = name
# table.columns[1]._cells[i] = f"{avg_time:.5f}"
# table.columns[2]._cells[i] = f"{min_time:.5f}"
# table.columns[3]._cells[i] = f"{max_time:.5f}"
# table.columns[4]._cells[i] = str(len(times))
console.print(table)

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@@ -0,0 +1,39 @@
import random
import time
from itertools import chain
print("生成序列中")
fine_dict = {}
for i in range(50):
print("正在生成第", i, "个序列",end="\r",flush=True)
fine_dict[i] = [random.randint(0, 1000) for _ in range(random.randint(10000, 99999))]
print("序列生成完成")
def chain_merging(dict_info: dict):
return sorted(chain(*dict_info.values()))
def seq_merging(dict_info: dict):
return sorted([i for sub in dict_info.values() for i in sub])
def summing(*_):
k = []
for i in _:
k += i
return k
def plus_merging(dict_info: dict):
return sorted(summing(*dict_info.values()))
function_list = [chain_merging, seq_merging, plus_merging]
for func in function_list:
print("正在使用",func.__name__,"函数",)
start = time.time()
func(fine_dict)
print("耗时",time.time() - start)
print("结束")

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import matplotlib.pyplot as plt
import numpy as np
from scipy.optimize import curve_fit
def q_function1(x, a, a2, c1,):
return a * np.log( x + a2,)+ c1
def q_function2(x, b, b2, b3, b4, c2):
return b * ((x + b2) ** b3) + b4 * (x+b2) + c2
x_data = np.array([0, 16, 32, 48, 64, 80, 96, 112, 128])
y_data = np.array([16, 10, 6.75, 4, 2.5, 1.6, 0.8, 0.3, 0])
p_est1, err_est1 = curve_fit(q_function1, x_data[:5], y_data[:5], maxfev=1000000)
p_est2, err_est2 = curve_fit(q_function2, x_data[4:], y_data[4:], maxfev=1000000)
print(q_function1(x_data[:5], *p_est1))
print(q_function2(x_data[4:], *p_est2))
print("参数一:",*p_est1)
print("参数二:",*p_est2)
# 绘制图像
plt.plot(
np.arange(0, 64.1, 0.1), q_function1(np.arange(0, 64.1, 0.1), *p_est1), label=r"FIT1"
)
plt.plot(
np.arange(64, 128.1, 0.1), q_function2(np.arange(64, 128.1, 0.1), *p_est2), label=r"FIT2"
)
plt.scatter(x_data, y_data, color="red") # 标记给定的点
# plt.xlabel('x')
# plt.ylabel('y')
plt.title("Function Fit")
plt.legend()
# plt.grid(True)
plt.show()

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import matplotlib.pyplot as plt
import numpy as np
# 定义对数函数
def q_function1(vol):
# return -23.65060754864053*((x+508.2130392724084)**0.8433764630986903) + 7.257078620637543 * (x+407.86870598508153) + 1585.6201108739122
# return -58.863374003875954 *((x+12.41481943150274 )**0.9973316187745871 ) +57.92341268595151 * (x+ 13.391132186222036) + -32.92986286030519
return -8.081720684086314 * np.log( vol + 14.579508825070013,)+ 37.65806375944386
def q_function2(vol):
return 0.2721359356095803 * ((vol + 2592.272889454798) ** 1.358571233418649) + -6.313841334963396 * (vol + 2592.272889454798) + 4558.496367823575
# 生成 x 值
x_values = np.linspace(0, 128, 1000)
x_data = np.array([0,16,32,48,64,80,96,112,128])
y_data = np.array([16, 10, 6.75, 4, 2.5, 1.6, 0.8, 0.3, 0])
print(q_function1(x_data))
print(q_function2(x_data))
# 绘制图像
plt.plot(x_values, q_function1(x_values,),label = "fit1")
plt.plot(x_values, q_function2(x_values,),label = "fit2")
plt.scatter(x_data, y_data, color='red') # 标记给定的点
# plt.scatter(x_data, y_data2, color='green') # 标记给定的点
# plt.scatter(x_data, y_data3, color='blue') # 标记给定的点
plt.xlabel('x')
plt.ylabel('y')
plt.title('Function')
plt.legend()
plt.grid(True)
plt.show()

BIN
resources/测试片段.mid Normal file

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BIN
resources/测试片段.mscz Normal file

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音乐谱面文件
测试片段.mid、测试片段.mscz
皆系 音·创 库所用之连带软件
禁止在 音·创 库以外传播
不允许独立发行、独立副本
不允许未经允许的二次创作
不允许脱离于 音·创 独立存在
不得随任何其他非 音·创 软件连带发布
不得用于商业用途
若 音·创 库被用于商业用途,应当将其剔除
版权所有 © 2025 诸葛亮与八卦阵

39
test_fsq_opera.py Normal file
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from rich.pretty import pprint
import Musicreater
from Musicreater.utils import (
load_decode_fsq_flush_release,
load_decode_musicsequence_metainfo,
)
msc_seq = Musicreater.MusicSequence.from_mido(
Musicreater.mido.MidiFile(
"./resources/测试片段.mid",
),
"TEST-测试片段",
)
pprint("音乐源取入成功:")
pprint(msc_seq)
with open("test.fsq", "wb") as f:
f.write(fsq_bytes := msc_seq.encode_dump(flowing_codec_support=True))
with open("test.fsq", "rb") as f:
msc_seq_r = Musicreater.MusicSequence.load_decode(f.read(), verify=True)
pprint("FSQ 传入类成功:")
pprint(msc_seq_r)
with open("test.fsq", "rb") as f:
pprint("流式 FSQ 元数据:")
pprint(metas := load_decode_musicsequence_metainfo(f))
pprint("流式 FSQ 音符序列:")
cnt = 0
for i in load_decode_fsq_flush_release(f, metas[-2], metas[-3], metas[-1]):
pprint(
i,
)
cnt += 1
pprint(f"{cnt} 个音符")

33
test_future_kamires.py Normal file
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import Musicreater.experiment
import Musicreater.plugin
import Musicreater.plugin.mcstructfile
msct = Musicreater.experiment.FutureMidiConvertKamiRES.from_midi_file(
input("midi路径:"), old_exe_format=False
)
opt = input("输出路径:")
print(
"乐器使用情况",
)
for name in sorted(
set(
[
n.split(".")[0].replace("c", "").replace("d", "")
for n in msct.note_count_per_instrument.keys()
]
)
):
print("\t", name, flush=True)
print(
"\n输出:",
Musicreater.plugin.mcstructfile.to_mcstructure_file_in_delay(
msct,
opt,
# Musicreater.plugin.ConvertConfig(input("输出路径:"),),
max_height=32,
),
)

33
test_future_lyric.py Normal file
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import Musicreater.experiment
import Musicreater.plugin
import Musicreater.plugin.mcstructfile
msct = Musicreater.experiment.FutureMidiConvertLyricSupport.from_midi_file(
input("midi路径:"), old_exe_format=False
)
opt = input("输出路径:")
# print(
# "乐器使用情况",
# )
# for name in sorted(
# set(
# [
# n.split(".")[0].replace("c", "").replace("d", "")
# for n in msct.note_count_per_instrument.keys()
# ]
# )
# ):
# print("\t", name, flush=True)
print(
"\n输出:",
Musicreater.plugin.mcstructfile.to_mcstructure_file_in_delay(
msct,
opt,
# Musicreater.plugin.ConvertConfig(input("输出路径:"),),
max_height=32,
),
)

34
test_msq_opera.py Normal file
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from rich.pretty import pprint
import Musicreater
from Musicreater.utils import (
load_decode_msq_flush_release,
load_decode_musicsequence_metainfo,
)
msc_seq = Musicreater.MusicSequence.from_mido(
Musicreater.mido.MidiFile(
"./resources/测试片段.mid",
),
"TEST-测试片段",
)
pprint("音乐源取入成功:")
pprint(msc_seq)
with open("test.msq", "wb") as f:
f.write(msq_bytes := msc_seq.encode_dump())
with open("test.msq", "rb") as f:
msc_seq_r = Musicreater.MusicSequence.load_decode(f.read())
pprint("常规 MSQ 读取成功:")
pprint(msc_seq_r)
with open("test.msq", "rb") as f:
pprint("流式 MSQ 元数据:")
pprint(metas := load_decode_musicsequence_metainfo(f))
pprint("流式 MSQ 音符序列:")
for i in load_decode_msq_flush_release(f, metas[-2], metas[-3], metas[-1]):
pprint(i)

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pyside6-uic mid_analyse.ui -o mid_analyse.py

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@@ -1,15 +0,0 @@
rm -rf ./MusictraterPkgver
git clone https://gitee.com/EillesWan/Musicreater.git -b pkgver MusictraterPkgver
cd ./MusictraterPkgver
python3 -O -m compileall -b .
find . -name "*.py"|xargs rm -rf
find . -name "__pycache__" |xargs rm -rf
rm -rf ./.git
rm ./.gitignore

7
upload.bat Normal file
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uv build
python -m twine check dist/*
pause
uv publish
pause
python clean_update.py
pause

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uv.lock generated Normal file

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