157 Commits

Author SHA1 Message Date
bgArray
ab3c55e7b7 2023/1/5 update-窗口5
这个链接-槽好抽象,明天再研究了
2023-01-05 23:02:15 +08:00
bgArray
082934d918 2023/1/4 update-窗口4
开始自己写喽
2023-01-04 22:44:00 +08:00
bgArray
28d59f8be9 2023/1/3 update-窗口3
还有很多要改的,得加油
2023-01-03 21:55:08 +08:00
bgArray
1103a06897 !2 同步-2023/1/2
Merge pull request !2 from bgArray/pkgver
2023-01-02 09:25:11 +00:00
bgArray
63499732eb 2023/1/2 update-新手答疑指南.md 2023-01-02 16:40:17 +08:00
EillesWan
be40f8f920 改错版本号了qwq 2023-01-02 14:32:25 +08:00
EillesWan
190ef70fc4 忘了改版本号 2023-01-02 14:31:23 +08:00
EillesWan
a74fd4b4de 更加优秀的打击乐器判断! 2023-01-02 14:28:25 +08:00
EillesWan
2ebdf6be24 修改版权声明以及部分教程文档 2023-01-01 03:23:48 +08:00
EillesWan
9ca0788eb2 准备修改协议 2022-12-31 13:21:30 +08:00
EillesWan
fba83ef968 Merge branch 'pkgver' of https://gitee.com/EillesWan/Musicreater into pkgver 2022-12-31 13:20:32 +08:00
EillesWan
68e019412d 没写完,但是新算法 2022-12-31 13:20:30 +08:00
bgArray
9734bf493a 窗口2 2022-12-30 17:06:34 +08:00
bgArray
bde2b4e378 update msctPkgver/main.py.
Signed-off-by: bgArray <474037765@qq.com>
2022-12-29 11:52:10 +00:00
bgArray
dc1efc9e84 窗口1 2022-12-29 17:47:22 +08:00
bgArray
b04c01772f 更新指令格式 2022-12-29 11:09:30 +08:00
EillesWan
88d36f94f0 Merge branch 'pkgver' of https://gitee.com/EillesWan/Musicreater into pkgver 2022-11-27 18:13:05 +08:00
EillesWan
8eda5c4736 别急,没写完 2022-11-27 18:13:01 +08:00
Eilles Wan
37ccbe3dae 没翻译完,差不多就行
没翻译完

Signed-off-by: Eilles Wan <w-yi_doctoryi@outlook.com>
2022-11-25 04:40:51 +00:00
EillesWan
be43e4a92a 修复mcpack制作过程中的问题 2022-11-20 15:28:09 +08:00
EillesWan
5929ae417d 改太快了,出问题了,修复了 2022-11-20 12:26:28 +08:00
EillesWan
517c7db112 好玩~ 2022-11-20 12:16:59 +08:00
EillesWan
3ae456c4d1 Merge branch 'pkgver' of https://gitee.com/EillesWan/Musicreater into pkgver 2022-11-20 12:02:45 +08:00
EillesWan
b0af5f4950 紧急修复文件路径问题和进度条问题(没修进度条,但是胜似修了) 2022-11-20 12:02:40 +08:00
Eilles Wan
1ccaa8e9aa update docs/功能使用说明.md.
Signed-off-by: Eilles Wan <w-yi_doctoryi@outlook.com>
2022-11-20 02:59:00 +00:00
EillesWan
75fabf9c37 行了,重要的不急 2022-10-30 01:58:29 +08:00
EillesWan
95e34f5c7b 不好意思,我急了 2022-10-30 01:40:53 +08:00
EillesWan
5bb0227a7a 没写完,不急 2022-10-30 01:39:20 +08:00
EillesWan
9c9ebe0a08 Bug++ 2022-10-23 02:12:11 +08:00
EillesWan
0b3a19faad 更新安卓端的使用方法说明 2022-10-16 23:16:46 +08:00
EillesWan
6cde168bf3 学校的更改 2022-10-16 21:19:14 +08:00
Eilles Wan
451d1d8e80 update msctPkgver/main.py.
插值OK

Signed-off-by: Eilles Wan <w-yi_doctoryi@outlook.com>
2022-10-07 12:23:02 +00:00
EillesWan
085ab3f4c0 没写完 2022-10-07 19:25:28 +08:00
EillesWan
a16109f29a 搞错了再来一发 2022-10-07 16:52:17 +08:00
EillesWan
813186bef9 快好了,不急不急 2022-10-07 16:49:47 +08:00
EillesWan
3921190832 okk准备睡觉 2022-10-06 00:06:41 +08:00
EillesWan
c32b94592a 更新文档及其翻译……,另外对无法批量转换带进度条的bug做了更正……现在批量可以用进度条了 2022-10-05 23:59:06 +08:00
EillesWan
77b7344277 把教程改了个名 2022-10-05 22:29:07 +08:00
EillesWan
0a17f8b8f8 Merge branch 'pkgver' of https://gitee.com/EillesWan/Musicreater into pkgver 2022-10-05 22:27:55 +08:00
EillesWan
f8d707ac11 由于Merge错误,我得提交未完成的修改 2022-10-05 22:21:13 +08:00
EillesWan
ad7e047abc Merge branch 'pkgver' of https://gitee.com/EillesWan/Musicreater into pkgver 2022-10-05 22:18:15 +08:00
EillesWan
5ea47c54cb 这是学校里做的更新 2022-10-05 22:18:03 +08:00
bgArray
b20f350da4 update README.md.
Signed-off-by: bgArray <474037765@qq.com>
2022-09-10 12:58:14 +00:00
Eilles
5aaae83020 呼呼,教程写完啦 2022-09-10 00:02:55 +08:00
Eilles
85e6340570 教程写完了,欧耶 2022-09-10 00:00:58 +08:00
Eilles
662c6506d8 Merge branch 'pkgver' of https://gitee.com/EillesWan/Musicreater into pkgver 2022-09-09 22:58:59 +08:00
Eilles
ad2fcd6f14 更新demo的输入操作,一并增加教程 2022-09-09 22:58:05 +08:00
bgArray
5dde31d081 帮金羿提交,顺便改点小语法 2022-09-09 14:14:51 +08:00
bgArray
2e11a9949b 格式化 2022-09-08 22:36:01 +08:00
EillesWan
3b53846ade ok 2022-08-09 15:13:25 +08:00
EillesWan
96af5183ac 库版 0.0.1 正式推出 2022-08-09 15:10:52 +08:00
bgArray
59fd2645e4 update README.md. 2022-08-08 16:07:19 +00:00
bgArray
33ce7ed8c8 update README.md. 2022-08-08 15:57:07 +00:00
bgArray
14f7d6fd7e update README.md. 2022-08-08 15:52:01 +00:00
bgArray
fb2fd13b21 readme 更新 2022-08-08 23:49:22 +08:00
EillesWan
5025cba356 魔法计划启动! 2022-08-08 22:08:08 +08:00
EillesWan
abb53a7499 没改 2022-07-22 17:06:09 +08:00
EillesWan
73854be7be 格式化一下文档 2022-07-12 11:48:32 +08:00
EillesWan
6f6a77d0b4 Merge branch 'pkgver' of https://gitee.com/EillesWan/Musicreater into pkgver 2022-07-12 11:46:49 +08:00
EillesWan
e0a3399fed 新增更新工具 2022-07-12 11:46:37 +08:00
CaryXiong
2afd6beb3f 更新 2022-06-30 12:14:22 +08:00
bgArray
9517c49ec5 修正库导入BUG 2022-06-28 07:43:15 +08:00
bgArray
887452184b update msctPkgver/load_InstrumentLabel.py. 2022-06-26 12:06:52 +00:00
Eilles Wan
d36134e525 诸葛八卦没改完
我来给他改一下,改完来,这家伙没料到我后面留了一手吧,qwq
2022-06-25 16:17:42 +00:00
bgArray
453ca745af 修改算法,修正bug 2022-06-25 23:20:56 +08:00
EillesWan
7d814bcda2 !!update 2022-06-25 22:21:12 +08:00
CaryXiong
55b933ac85 更新算法,使之适配多乐器 2022-06-24 13:46:46 +08:00
EillesWan
56fb029e75 新增批量转换新样例 2022-06-19 02:04:17 +08:00
EillesWan
c5a7dfb608 小改动 2022-06-19 01:39:50 +08:00
EillesWan
0a640267ff 修复进度条显示错误 2022-06-19 01:36:52 +08:00
EillesWan
a6d7022f87 修复错误 2022-06-19 01:26:53 +08:00
EillesWan
dcc62ca66d 完成延时播放器 2022-06-19 01:07:07 +08:00
EillesWan
992572cbf1 更新了一下文件结构 2022-06-08 01:50:14 +08:00
EillesWan
ce1099a246 我再更新一些小东西 2022-06-07 23:49:04 +08:00
EillesWan
2340741bb9 更新便于使用的预览程序 2022-06-07 23:43:14 +08:00
EillesWan
3f0f714a7c Merge branch 'pkgver' of https://gitee.com/EillesWan/Musicreater into pkgver 2022-05-16 16:02:48 +08:00
EillesWan
65c23ca427 没问题 2022-05-16 16:02:43 +08:00
bgArray
3b6cb3865f 教程 2022-05-11 23:38:26 +08:00
EillesWan
cae0b7f23d 有bug 2022-05-08 18:33:28 +08:00
EillesWan
e1d4cd9933 更新自动重置积分、进度条的功能 2022-05-08 01:30:30 +08:00
EillesWan
3499c05eb4 修复x轴不增加的bug 2022-04-29 23:17:14 +08:00
EillesWan
259fb04980 完成了更改,现在支持bdx导出 2022-04-29 18:45:06 +08:00
EillesWan
8ce7a9fa83 update format 2022-04-29 11:34:41 +08:00
EillesWan
affb5b5404 Merge branch 'pkgver' of https://gitee.com/EillesWan/Musicreater into pkgver 2022-04-29 11:33:52 +08:00
EillesWan
1805ab53c0 新增bdx转换功能 2022-04-29 11:29:49 +08:00
bgArray
eda3a957cf 修复已知问题 2022-04-12 18:11:57 +08:00
bgArray
4788d8949b 格式化 2022-04-12 14:15:33 +08:00
EillesWan
8f6cc04780 重设样例代码 2022-04-07 08:27:43 +08:00
EillesWan
6cb5c9ba89 提交包模式的更新 2022-04-05 23:43:03 +08:00
EillesWan
ae83f9c21e 更新了内部数据格式文档,修复部分bug 2022-04-05 00:55:43 +08:00
EillesWan
dd34ac9998 紧急更新,修复了无法将整首歌转换bdx的bug,其余bug正在发现。 2022-04-03 21:38:17 +08:00
EillesWan
2da06136c5 Merge branch 'master' of https://gitee.com/EillesWan/Musicreater 2022-04-03 00:51:39 +08:00
EillesWan
e9f4230a2d 金羿生日快乐~ 2022-04-03 00:51:34 +08:00
bgArray
1b7ab73c02 update README_EN.md. 2022-04-01 07:54:34 +00:00
EillesWan
2624c081bb 生活不易,改README出气 2022-04-01 15:09:03 +08:00
EillesWan
87cc189da8 修正单词拼写错误 2022-04-01 15:07:22 +08:00
Eilles Wan
668bf480b2 重命名 README_en.md 为 README_EN.md 2022-04-01 06:42:30 +00:00
EillesWan
4cc3f2678f 没事?没事就改README! 2022-04-01 14:38:50 +08:00
EillesWan
701e9d5129 Merge branch 'master' of https://gitee.com/EillesWan/Musicreater 2022-04-01 14:23:08 +08:00
EillesWan
8dd2694e82 左改改右改改,就是不改代码/qwq 2022-04-01 14:23:03 +08:00
bgArray
ac962f0ab7 update README.md. 2022-04-01 05:50:48 +00:00
EillesWan
b800384547 Merge branch 'master' of https://gitee.com/EillesWan/Musicreater 2022-04-01 12:48:41 +08:00
EillesWan
5da1041664 喵喵喵? 2022-04-01 12:48:35 +08:00
Eilles Wan
966ce515c3 update README.md. 2022-04-01 04:22:57 +00:00
EillesWan
349c255f5f LOGO 2022-04-01 11:53:43 +08:00
bgArray
cbb77086d0 update README.md. 2022-04-01 03:17:14 +00:00
bgArray
280e50f4cb update README.md. 2022-04-01 02:55:58 +00:00
bgArray
a2a37be8ef update README.md. 2022-04-01 02:33:10 +00:00
Eilles Wan
7acd6b7e38 update resources/myWords.txt. 移除上一次更改 2022-03-31 01:23:11 +00:00
bgArray
4c95f76cf9 update 道法重大更新 2022-03-30 03:01:08 +00:00
Eilles Wan
8a1a159eb8 update README.md. 2022-03-29 08:51:53 +00:00
Eilles Wan
cb43caef26 update README.md. 2022-03-29 08:51:29 +00:00
Eilles Wan
200167ef84 update README.md. 2022-03-29 08:51:23 +00:00
EillesWan
7e0a127406 Merge branch 'master' of https://gitee.com/EillesWan/Musicreater 2022-03-29 16:46:40 +08:00
EillesWan
5e70dd73a1 重大更新,我新增了很多名言名句!!! 2022-03-29 16:46:31 +08:00
bgArray
7229b12e99 删除文件 languages/log 2022-03-28 15:13:37 +00:00
bgArray
074124bc3d 删除文件 .idea 2022-03-28 15:13:09 +00:00
bgArray
91446bfd81 翻译保存器 2022-03-28 23:12:24 +08:00
EillesWan
5011efcdee Merge branch 'master' of https://gitee.com/EillesWan/Musicreater 2022-03-28 20:42:12 +08:00
EillesWan
3b4af19379 暂存更改以便pull 2022-03-28 20:40:17 +08:00
EillesWan
d3d89d2567 增强对于Linux的支持 2022-03-28 20:29:36 +08:00
EillesWan
441d1e9982 我把旧的MMFM的日志一起加入进来,作为历史的参考。 2022-03-28 14:04:30 +08:00
EillesWan
77e738cb7e 修改读我档 2022-03-28 12:33:35 +08:00
EillesWan
46b6884e64 Merge branch 'master' of https://gitee.com/EillesWan/Musicreater 2022-03-26 21:01:29 +08:00
EillesWan
d0a63d0f8e 为了pull,暂存更改 2022-03-26 21:01:23 +08:00
bgArray
887394570b update README.md. 2022-03-26 12:17:08 +00:00
EillesWan
c62806d470 更新安装指示,完成关于界面的编写,UI进一步制作中 2022-03-26 12:24:00 +08:00
EillesWan
d21c26d632 浅浅更新一下~ 2022-03-26 00:30:12 +08:00
EillesWan
26ec42a71d 慢慢更新。 2022-03-24 01:01:45 +08:00
EillesWan
245e2fa1ec 新增自动安装器 2022-03-21 19:05:27 +08:00
bgArray
e70fc806be update README_en.md. 2022-03-20 03:28:59 +00:00
bgArray
72a3715722 update README.md. 2022-03-20 03:27:06 +00:00
bgArray
fd3d27d596 update README.md. 2022-03-20 03:26:47 +00:00
bgArray
3d283bfded 编辑器 2022-03-20 11:20:59 +08:00
EillesWan
7d9b63b9fe 加flag 2022-03-19 19:59:16 +08:00
EillesWan
82850a3d74 终于……我知道Text组件怎么用了 2022-03-19 11:58:28 +08:00
EillesWan
629cfa402b 语言支持增加 2022-03-17 16:21:17 +08:00
EillesWan
0818957f51 新增语言支持 2022-03-16 16:21:10 +08:00
EillesWan
954a30f722 简单修改国际化支持 2022-03-13 22:29:57 +08:00
EillesWan
96e6bc2f7a update LISENCE and some words 2022-03-13 15:16:23 +08:00
bgArray
ca0e56e771 update LICENSE. 2022-03-12 10:24:56 +00:00
EillesWan
8fe71dbe0d 重新设计UI,准备进行国际化支持 2022-03-11 23:27:48 +08:00
EillesWan
97f334789e 改改改 2022-03-11 00:13:01 +08:00
EillesWan
d2a6ce2529 完全想好了窗口改怎么做了,正在逐步更新,顺便取代前尘旧物。 2022-03-10 21:42:11 +08:00
EillesWan
066e0b0cac Merge branch 'master' of https://gitee.com/EillesWan/Musicreater 2022-03-09 22:11:01 +08:00
EillesWan
052142ac08 正在修改,没改完 2022-03-09 22:10:54 +08:00
EillesWan
59c481f6da Merge branch 'master' of https://gitee.com/EillesWan/Musicreater 2022-03-06 23:49:23 +08:00
EillesWan
53c17f0328 没有做任何更改,上传一下做备份。 2022-03-06 23:46:35 +08:00
EillesWan
ed28fc4866 没有做任何更改,上传一下做备份。 2022-03-06 23:40:31 +08:00
EillesWan
320114533d 思想确认,具体请看群内,正在进一步修改UI,以及插件效果。 2022-02-07 18:51:51 +08:00
EillesWan
aa210ac678 代码重构第一步 2022-02-06 18:59:45 +08:00
EillesWan
c4dd7b1ce8 代码正在被重构,请不要更新功能,如果要更新,请推送至OldUI分支 2022-02-02 22:51:26 +08:00
EillesWan
99509be48c 慢慢改bug 2022-02-02 15:09:11 +08:00
EillesWan
073ae827ab Merge branch 'master' of https://gitee.com/EillesWan/Musicreater 2022-02-01 21:41:48 +08:00
EillesWan
58b312554d 改动 2022-02-01 21:36:52 +08:00
bgArray
55eeddb108 改bug 2022-02-01 21:35:46 +08:00
EillesWan
9d4a75cd41 先画个饼 2022-02-01 19:12:00 +08:00
134 changed files with 5676 additions and 6739 deletions

148
.gitignore vendored Normal file
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@@ -0,0 +1,148 @@
# sth. can't open
/msctPkgver/secrets/*.py
/msctPkgver/secrets/*.c
# mystuff
/.vscode
*.mid
*.midi
# Byte-compiled / optimized
__pycache__/
*.pyc
*$py.class
# Distribution / packaging
.Python
build/
develop-eggs/
dist/
downloads/
eggs/
.eggs/
lib/
lib64/
parts/
sdist/
var/
wheels/
share/python-wheels/
*.egg-info/
.installed.cfg
*.egg
MANIFEST
# PyInstaller
# Usually these files are written by a python script from a template
# before PyInstaller builds the exe, so as to inject date/other infos into it.
*.manifest
*.spec
# Installer logs
pip-log.txt
pip-delete-this-directory.txt
# Unit test / coverage reports
htmlcov/
.tox/
.nox/
.coverage
.coverage.*
.cache
nosetests.xml
coverage.xml
*.cover
*.py,cover
.hypothesis/
.pytest_cache/
cover/
# Translations
*.mo
*.pot
# Django stuff:
*.log
local_settings.py
db.sqlite3
db.sqlite3-journal
# Flask stuff:
instance/
.webassets-cache
# Scrapy stuff:
.scrapy
# Sphinx documentation
docs/_build/
# PyBuilder
.pybuilder/
target/
# Jupyter Notebook
.ipynb_checkpoints
# IPython
profile_default/
ipython_config.py
# pyenv
# For a library or package, you might want to ignore these files since the code is
# intended to run in multiple environments; otherwise, check them in:
# .python-version
# pipenv
# According to pypa/pipenv#598, it is recommended to include Pipfile.lock in version control.
# However, in case of collaboration, if having platform-specific dependencies or dependencies
# having no cross-platform support, pipenv may install dependencies that don't work, or not
# install all needed dependencies.
#Pipfile.lock
# PEP 582; used by e.g. github.com/David-OConnor/pyflow
__pypackages__/
# Celery stuff
celerybeat-schedule
celerybeat.pid
# SageMath parsed files
*.sage.py
# Environments
.env
.venv
env/
venv/
ENV/
env.bak/
venv.bak/
# Spyder project settings
.spyderproject
.spyproject
# Rope project settings
.ropeproject
# mkdocs documentation
/site
# mypy
.mypy_cache/
.dmypy.json
dmypy.json
# Pyre type checker
.pyre/
# pytype static type analyzer
.pytype/
# Cython debug symbols
cython_debug/
# Pycharm
/.idea

3
.idea/.gitignore generated vendored
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@@ -1,3 +0,0 @@
# Default ignored files
/shelf/
/workspace.xml

12
.idea/Musicreater.iml generated
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@@ -1,12 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<module type="PYTHON_MODULE" version="4">
<component name="NewModuleRootManager">
<content url="file://$MODULE_DIR$" />
<orderEntry type="inheritedJdk" />
<orderEntry type="sourceFolder" forTests="false" />
</component>
<component name="PyDocumentationSettings">
<option name="format" value="PLAIN" />
<option name="myDocStringFormat" value="Plain" />
</component>
</module>

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@@ -1,46 +0,0 @@
<component name="InspectionProjectProfileManager">
<profile version="1.0">
<option name="myName" value="Project Default" />
<inspection_tool class="LongLine" enabled="true" level="WEAK WARNING" enabled_by_default="true" />
<inspection_tool class="PyArgumentEqualDefaultInspection" enabled="true" level="WEAK WARNING" enabled_by_default="true" />
<inspection_tool class="PyAugmentAssignmentInspection" enabled="true" level="WEAK WARNING" enabled_by_default="true" />
<inspection_tool class="PyClassicStyleClassInspection" enabled="true" level="WARNING" enabled_by_default="true" />
<inspection_tool class="PyCompatibilityInspection" enabled="false" level="WARNING" enabled_by_default="false">
<option name="ourVersions">
<value>
<list size="1">
<item index="0" class="java.lang.String" itemvalue="3.10" />
</list>
</value>
</option>
</inspection_tool>
<inspection_tool class="PyMandatoryEncodingInspection" enabled="true" level="WARNING" enabled_by_default="true" />
<inspection_tool class="PyMissingTypeHintsInspection" enabled="true" level="WEAK WARNING" enabled_by_default="true" />
<inspection_tool class="PyPep8Inspection" enabled="true" level="WEAK WARNING" enabled_by_default="true">
<option name="ignoredErrors">
<list>
<option value="E501" />
</list>
</option>
</inspection_tool>
<inspection_tool class="PyPep8NamingInspection" enabled="true" level="WEAK WARNING" enabled_by_default="true">
<option name="ignoredErrors">
<list>
<option value="N802" />
<option value="N803" />
<option value="N806" />
<option value="N813" />
<option value="N801" />
</list>
</option>
</inspection_tool>
<inspection_tool class="PyUnresolvedReferencesInspection" enabled="true" level="WARNING" enabled_by_default="true">
<option name="ignoredIdentifiers">
<list>
<option value="list.__getitem__" />
<option value="list.split" />
</list>
</option>
</inspection_tool>
</profile>
</component>

View File

@@ -1,6 +0,0 @@
<component name="InspectionProjectProfileManager">
<settings>
<option name="USE_PROJECT_PROFILE" value="false" />
<version value="1.0" />
</settings>
</component>

4
.idea/misc.xml generated
View File

@@ -1,4 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="ProjectRootManager" version="2" project-jdk-name="Python 3.9" project-jdk-type="Python SDK" />
</project>

8
.idea/modules.xml generated
View File

@@ -1,8 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="ProjectModuleManager">
<modules>
<module fileurl="file://$PROJECT_DIR$/.idea/Musicreater.iml" filepath="$PROJECT_DIR$/.idea/Musicreater.iml" />
</modules>
</component>
</project>

6
.idea/vcs.xml generated
View File

@@ -1,6 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="VcsDirectoryMappings">
<mapping directory="$PROJECT_DIR$" vcs="Git" />
</component>
</project>

88
1.py Normal file
View File

@@ -0,0 +1,88 @@
# -*- coding: utf-8 -*-
################################################################################
## Form generated from reading UI file '1.ui'
##
## Created by: Qt User Interface Compiler version 6.4.1
##
## WARNING! All changes made in this file will be lost when recompiling UI file!
################################################################################
from PySide6.QtCore import (QCoreApplication, QDate, QDateTime, QLocale,
QMetaObject, QObject, QPoint, QRect,
QSize, QTime, QUrl, Qt)
from PySide6.QtGui import (QBrush, QColor, QConicalGradient, QCursor,
QFont, QFontDatabase, QGradient, QIcon,
QImage, QKeySequence, QLinearGradient, QPainter,
QPalette, QPixmap, QRadialGradient, QTransform)
from PySide6.QtWidgets import (QApplication, QMainWindow, QMenuBar, QSizePolicy,
QStatusBar, QTabWidget, QToolButton, QVBoxLayout,
QWidget)
class Ui_MainWindow(object):
def setupUi(self, MainWindow):
if not MainWindow.objectName():
MainWindow.setObjectName(u"MainWindow")
MainWindow.resize(800, 600)
self.centralwidget = QWidget(MainWindow)
self.centralwidget.setObjectName(u"centralwidget")
self.verticalLayoutWidget_2 = QWidget(self.centralwidget)
self.verticalLayoutWidget_2.setObjectName(u"verticalLayoutWidget_2")
self.verticalLayoutWidget_2.setGeometry(QRect(0, 0, 861, 681))
self.verticalLayout_2 = QVBoxLayout(self.verticalLayoutWidget_2)
self.verticalLayout_2.setObjectName(u"verticalLayout_2")
self.verticalLayout_2.setContentsMargins(0, 0, 0, 0)
self.tabWidget = QTabWidget(self.verticalLayoutWidget_2)
self.tabWidget.setObjectName(u"tabWidget")
self.tab = QWidget()
self.tab.setObjectName(u"tab")
self.toolButton_2 = QToolButton(self.tab)
self.toolButton_2.setObjectName(u"toolButton_2")
self.toolButton_2.setGeometry(QRect(30, 10, 24, 22))
self.tabWidget.addTab(self.tab, "")
self.tab_2 = QWidget()
self.tab_2.setObjectName(u"tab_2")
self.tabWidget.addTab(self.tab_2, "")
self.verticalLayout_2.addWidget(self.tabWidget)
MainWindow.setCentralWidget(self.centralwidget)
self.menubar = QMenuBar(MainWindow)
self.menubar.setObjectName(u"menubar")
self.menubar.setGeometry(QRect(0, 0, 800, 26))
MainWindow.setMenuBar(self.menubar)
self.statusbar = QStatusBar(MainWindow)
self.statusbar.setObjectName(u"statusbar")
MainWindow.setStatusBar(self.statusbar)
self.retranslateUi(MainWindow)
self.toolButton_2.clicked.connect(self.toolButton_2.click)
self.tabWidget.setCurrentIndex(0)
QMetaObject.connectSlotsByName(MainWindow)
# setupUi
def retranslateUi(self, MainWindow):
MainWindow.setWindowTitle(QCoreApplication.translate("MainWindow", u"MainWindow", None))
self.toolButton_2.setText(QCoreApplication.translate("MainWindow", u"...", None))
self.tabWidget.setTabText(self.tabWidget.indexOf(self.tab),
QCoreApplication.translate("MainWindow", u"Tab 1", None))
self.tabWidget.setTabText(self.tabWidget.indexOf(self.tab_2),
QCoreApplication.translate("MainWindow", u"Tab 2", None))
# retranslateUi
if __name__ == "__main__":
import sys
from PySide6 import QtWidgets
app = QtWidgets.QApplication(sys.argv) # 创建一个QApplication也就是你要开发的软件app
MainWindow = QtWidgets.QMainWindow() # 创建一个QMainWindow用来装载你需要的各种组件、控件
# MainWindow = QtWidgets.QWidget() # 创建一个QMainWindow用来装载你需要的各种组件、控件
ui = Ui_MainWindow() # ui是你创建的ui类的实例化对象
ui.setupUi(MainWindow) # 执行类中的setupUi方法方法的参数是第二步中创建的QMainWindow
MainWindow.show() # 执行QMainWindow的show()方法显示这个QMainWindow
sys.exit(app.exec_()) # 使用exit()或者点击关闭按钮退出QApplication

91
1.ui Normal file
View File

@@ -0,0 +1,91 @@
<?xml version="1.0" encoding="UTF-8"?>
<ui version="4.0">
<class>MainWindow</class>
<widget class="QMainWindow" name="MainWindow">
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>800</width>
<height>600</height>
</rect>
</property>
<property name="windowTitle">
<string>MainWindow</string>
</property>
<widget class="QWidget" name="centralwidget">
<widget class="QWidget" name="verticalLayoutWidget_2">
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>861</width>
<height>681</height>
</rect>
</property>
<layout class="QVBoxLayout" name="verticalLayout_2">
<item>
<widget class="QTabWidget" name="tabWidget">
<property name="currentIndex">
<number>0</number>
</property>
<widget class="QWidget" name="tab">
<attribute name="title">
<string>Tab 1</string>
</attribute>
<widget class="QToolButton" name="toolButton_2">
<property name="geometry">
<rect>
<x>30</x>
<y>10</y>
<width>24</width>
<height>22</height>
</rect>
</property>
<property name="text">
<string>...</string>
</property>
</widget>
</widget>
<widget class="QWidget" name="tab_2">
<attribute name="title">
<string>Tab 2</string>
</attribute>
</widget>
</widget>
</item>
</layout>
</widget>
</widget>
<widget class="QMenuBar" name="menubar">
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>800</width>
<height>26</height>
</rect>
</property>
</widget>
<widget class="QStatusBar" name="statusbar"/>
</widget>
<resources/>
<connections>
<connection>
<sender>toolButton_2</sender>
<signal>clicked()</signal>
<receiver>toolButton_2</receiver>
<slot>click()</slot>
<hints>
<hint type="sourcelabel">
<x>44</x>
<y>76</y>
</hint>
<hint type="destinationlabel">
<x>46</x>
<y>71</y>
</hint>
</hints>
</connection>
</connections>
</ui>

View File

@@ -1,192 +1,219 @@
Apache License
Version 2.0, January 2004
http://www.apache.org/licenses/
TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
1. Definitions.
"License" shall mean the terms and conditions for use, reproduction,
and distribution as defined by Sections 1 through 9 of this document.
"Licensor" shall mean the copyright owner or entity authorized by
the copyright owner that is granting the License.
"Legal Entity" shall mean the union of the acting entity and all
other entities that control, are controlled by, or are under common
control with that entity. For the purposes of this definition,
"control" means (i) the power, direct or indirect, to cause the
direction or management of such entity, whether by contract or
otherwise, or (ii) ownership of fifty percent (50%) or more of the
outstanding shares, or (iii) beneficial ownership of such entity.
"You" (or "Your") shall mean an individual or Legal Entity
exercising permissions granted by this License.
"Source" form shall mean the preferred form for making modifications,
including but not limited to software source code, documentation
source, and configuration files.
"Object" form shall mean any form resulting from mechanical
transformation or translation of a Source form, including but
not limited to compiled object code, generated documentation,
and conversions to other media types.
"Work" shall mean the work of authorship, whether in Source or
Object form, made available under the License, as indicated by a
copyright notice that is included in or attached to the work
(an example is provided in the Appendix below).
"Derivative Works" shall mean any work, whether in Source or Object
form, that is based on (or derived from) the Work and for which the
editorial revisions, annotations, elaborations, or other modifications
represent, as a whole, an original work of authorship. For the purposes
of this License, Derivative Works shall not include works that remain
separable from, or merely link (or bind by name) to the interfaces of,
the Work and Derivative Works thereof.
"Contribution" shall mean any work of authorship, including
the original version of the Work and any modifications or additions
to that Work or Derivative Works thereof, that is intentionally
submitted to Licensor for inclusion in the Work by the copyright owner
or by an individual or Legal Entity authorized to submit on behalf of
the copyright owner. For the purposes of this definition, "submitted"
means any form of electronic, verbal, or written communication sent
to the Licensor or its representatives, including but not limited to
communication on electronic mailing lists, source code control systems,
and issue tracking systems that are managed by, or on behalf of, the
Licensor for the purpose of discussing and improving the Work, but
excluding communication that is conspicuously marked or otherwise
designated in writing by the copyright owner as "Not a Contribution."
"Contributor" shall mean Licensor and any individual or Legal Entity
on behalf of whom a Contribution has been received by Licensor and
subsequently incorporated within the Work.
2. Grant of Copyright License. Subject to the terms and conditions of
this License, each Contributor hereby grants to You a perpetual,
worldwide, non-exclusive, no-charge, royalty-free, irrevocable
copyright license to reproduce, prepare Derivative Works of,
publicly display, publicly perform, sublicense, and distribute the
Work and such Derivative Works in Source or Object form.
3. Grant of Patent License. Subject to the terms and conditions of
this License, each Contributor hereby grants to You a perpetual,
worldwide, non-exclusive, no-charge, royalty-free, irrevocable
(except as stated in this section) patent license to make, have made,
use, offer to sell, sell, import, and otherwise transfer the Work,
where such license applies only to those patent claims licensable
by such Contributor that are necessarily infringed by their
Contribution(s) alone or by combination of their Contribution(s)
with the Work to which such Contribution(s) was submitted. If You
institute patent litigation against any entity (including a
cross-claim or counterclaim in a lawsuit) alleging that the Work
or a Contribution incorporated within the Work constitutes direct
or contributory patent infringement, then any patent licenses
granted to You under this License for that Work shall terminate
as of the date such litigation is filed.
4. Redistribution. You may reproduce and distribute copies of the
Work or Derivative Works thereof in any medium, with or without
modifications, and in Source or Object form, provided that You
meet the following conditions:
(a) You must give any other recipients of the Work or
Derivative Works a copy of this License and
(b) You must cause any modified files to carry prominent notices
stating that You changed the files and
(c) You must retain, in the Source form of any Derivative Works
that You distribute, all copyright, patent, trademark, and
attribution notices from the Source form of the Work,
excluding those notices that do not pertain to any part of
the Derivative Works and
(d) If the Work includes a "NOTICE" text file as part of its
distribution, then any Derivative Works that You distribute must
include a readable copy of the attribution notices contained
within such NOTICE file, excluding those notices that do not
pertain to any part of the Derivative Works, in at least one
of the following places: within a NOTICE text file distributed
as part of the Derivative Works within the Source form or
documentation, if provided along with the Derivative Works or,
within a display generated by the Derivative Works, if and
wherever such third-party notices normally appear. The contents
of the NOTICE file are for informational purposes only and
do not modify the License. You may add Your own attribution
notices within Derivative Works that You distribute, alongside
or as an addendum to the NOTICE text from the Work, provided
that such additional attribution notices cannot be construed
as modifying the License.
You may add Your own copyright statement to Your modifications and
may provide additional or different license terms and conditions
for use, reproduction, or distribution of Your modifications, or
for any such Derivative Works as a whole, provided Your use,
reproduction, and distribution of the Work otherwise complies with
the conditions stated in this License.
5. Submission of Contributions. Unless You explicitly state otherwise,
any Contribution intentionally submitted for inclusion in the Work
by You to the Licensor shall be under the terms and conditions of
this License, without any additional terms or conditions.
Notwithstanding the above, nothing herein shall supersede or modify
the terms of any separate license agreement you may have executed
with Licensor regarding such Contributions.
6. Trademarks. This License does not grant permission to use the trade
names, trademarks, service marks, or product names of the Licensor,
except as required for reasonable and customary use in describing the
origin of the Work and reproducing the content of the NOTICE file.
7. Disclaimer of Warranty. Unless required by applicable law or
agreed to in writing, Licensor provides the Work (and each
Contributor provides its Contributions) on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or
implied, including, without limitation, any warranties or conditions
of TITLE, NON-INFRINGEMENT, MERCHANTABILITY, or FITNESS FOR A
PARTICULAR PURPOSE. You are solely responsible for determining the
appropriateness of using or redistributing the Work and assume any
risks associated with Your exercise of permissions under this License.
8. Limitation of Liability. In no event and under no legal theory,
whether in tort (including negligence), contract, or otherwise,
unless required by applicable law (such as deliberate and grossly
negligent acts) or agreed to in writing, shall any Contributor be
liable to You for damages, including any direct, indirect, special,
incidental, or consequential damages of any character arising as a
result of this License or out of the use or inability to use the
Work (including but not limited to damages for loss of goodwill,
work stoppage, computer failure or malfunction, or any and all
other commercial damages or losses), even if such Contributor
has been advised of the possibility of such damages.
9. Accepting Warranty or Additional Liability. While redistributing
the Work or Derivative Works thereof, You may choose to offer,
and charge a fee for, acceptance of support, warranty, indemnity,
or other liability obligations and/or rights consistent with this
License. However, in accepting such obligations, You may act only
on Your own behalf and on Your sole responsibility, not on behalf
of any other Contributor, and only if You agree to indemnify,
defend, and hold each Contributor harmless for any liability
incurred by, or claims asserted against, such Contributor by reason
of your accepting any such warranty or additional liability.
END OF TERMS AND CONDITIONS
Copyright 2022 Eilles Wan (金羿)
Licensed under the Apache License, Version 2.0 (the "License")
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
**注意,以下条款或版权声明应当且必须是高于此项目中任何其他声明的**
1. 音·创的全部开发者享有其完整版权,其开发者可以在任一时刻终止以后音·创源代码开放,若经由其开发者授予特殊权利,则授权对象可以将源代码进行特定的被特殊授权的操作
2. 音·创或(及)其代码允许在 Apache2.0 协议的条款与说明下进行非商业使用
3. 除部分代码特殊声明外,音·创允许对其或(及)其代码进行商业化使用,但是需要经过音·创主要开发者(诸葛亮与八卦阵、金羿)的一致授权,同时,授权对象在商业化授权的使用过程中必须依照 Apache2.0 协议的条款与说明
4. 若存在对于音·创包含的部分代码的特殊开源声明,则此部分代码依照其特定的开源方式授权,但若此部分代码经由此部分代码的主要开发者一致特殊授权后商用,则授权对象在商用时依照此部分的开发者所准许的方式(或条款)进行商用,或默认依照 Apache2.0 协议进行商业化使用
5. Apache2.0 协议的英文原文副本可见下文
> The English Translation of the TERMS AND CONDITIONS above is listed below
>
> This translated version is for reference only and has no legal effect.
>
> The version with legal effect is the Chinese version above.
**Note, The TERMS AND CONDITIONS below should and must be above all others in this project**
1. *Musicreater* is fully copyrighted by all its developers, the developers have the right to make *Musicreater* close sourced at any time. Operations are permitted under specific terms instructed by its developer(s).
2. Non-commercial use of *Musicreater* and(or) its source code is permitted under Apache License 2.0.
3. Commercial use of *Musicreater* is permitted under Apache License 2.0 with the unanimous permission of the steering developers of *Musicreater* (*bgArray*诸葛亮与八卦阵 and *Eilles*金羿).
4. *Musicreater* is open sourced under priority given:
1. License granted by the core developer(s) of a section after negotiation.
2. Explicitly stated license.
3. Apache 2.0 License.
5. A copy of the original Apache Lisence 2.0 can be found below.
```text
Apache License
Version 2.0, January 2004
http://www.apache.org/licenses/
TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
1. Definitions.
"License" shall mean the terms and conditions for use, reproduction,
and distribution as defined by Sections 1 through 9 of this document.
"Licensor" shall mean the copyright owner or entity authorized by
the copyright owner that is granting the License.
"Legal Entity" shall mean the union of the acting entity and all
other entities that control, are controlled by, or are under common
control with that entity. For the purposes of this definition,
"control" means (i) the power, direct or indirect, to cause the
direction or management of such entity, whether by contract or
otherwise, or (ii) ownership of fifty percent (50%) or more of the
outstanding shares, or (iii) beneficial ownership of such entity.
"You" (or "Your") shall mean an individual or Legal Entity
exercising permissions granted by this License.
"Source" form shall mean the preferred form for making modifications,
including but not limited to software source code, documentation
source, and configuration files.
"Object" form shall mean any form resulting from mechanical
transformation or translation of a Source form, including but
not limited to compiled object code, generated documentation,
and conversions to other media types.
"Work" shall mean the work of authorship, whether in Source or
Object form, made available under the License, as indicated by a
copyright notice that is included in or attached to the work
(an example is provided in the Appendix below).
"Derivative Works" shall mean any work, whether in Source or Object
form, that is based on (or derived from) the Work and for which the
editorial revisions, annotations, elaborations, or other modifications
represent, as a whole, an original work of authorship. For the purposes
of this License, Derivative Works shall not include works that remain
separable from, or merely link (or bind by name) to the interfaces of,
the Work and Derivative Works thereof.
"Contribution" shall mean any work of authorship, including
the original version of the Work and any modifications or additions
to that Work or Derivative Works thereof, that is intentionally
submitted to Licensor for inclusion in the Work by the copyright owner
or by an individual or Legal Entity authorized to submit on behalf of
the copyright owner. For the purposes of this definition, "submitted"
means any form of electronic, verbal, or written communication sent
to the Licensor or its representatives, including but not limited to
communication on electronic mailing lists, source code control systems,
and issue tracking systems that are managed by, or on behalf of, the
Licensor for the purpose of discussing and improving the Work, but
excluding communication that is conspicuously marked or otherwise
designated in writing by the copyright owner as "Not a Contribution."
"Contributor" shall mean Licensor and any individual or Legal Entity
on behalf of whom a Contribution has been received by Licensor and
subsequently incorporated within the Work.
2. Grant of Copyright License. Subject to the terms and conditions of
this License, each Contributor hereby grants to You a perpetual,
worldwide, non-exclusive, no-charge, royalty-free, irrevocable
copyright license to reproduce, prepare Derivative Works of,
publicly display, publicly perform, sublicense, and distribute the
Work and such Derivative Works in Source or Object form.
3. Grant of Patent License. Subject to the terms and conditions of
this License, each Contributor hereby grants to You a perpetual,
worldwide, non-exclusive, no-charge, royalty-free, irrevocable
(except as stated in this section) patent license to make, have made,
use, offer to sell, sell, import, and otherwise transfer the Work,
where such license applies only to those patent claims licensable
by such Contributor that are necessarily infringed by their
Contribution(s) alone or by combination of their Contribution(s)
with the Work to which such Contribution(s) was submitted. If You
institute patent litigation against any entity (including a
cross-claim or counterclaim in a lawsuit) alleging that the Work
or a Contribution incorporated within the Work constitutes direct
or contributory patent infringement, then any patent licenses
granted to You under this License for that Work shall terminate
as of the date such litigation is filed.
4. Redistribution. You may reproduce and distribute copies of the
Work or Derivative Works thereof in any medium, with or without
modifications, and in Source or Object form, provided that You
meet the following conditions:
(a) You must give any other recipients of the Work or
Derivative Works a copy of this License; and
(b) You must cause any modified files to carry prominent notices
stating that You changed the files; and
(c) You must retain, in the Source form of any Derivative Works
that You distribute, all copyright, patent, trademark, and
attribution notices from the Source form of the Work,
excluding those notices that do not pertain to any part of
the Derivative Works; and
(d) If the Work includes a "NOTICE" text file as part of its
distribution, then any Derivative Works that You distribute must
include a readable copy of the attribution notices contained
within such NOTICE file, excluding those notices that do not
pertain to any part of the Derivative Works, in at least one
of the following places: within a NOTICE text file distributed
as part of the Derivative Works; within the Source form or
documentation, if provided along with the Derivative Works; or,
within a display generated by the Derivative Works, if and
wherever such third-party notices normally appear. The contents
of the NOTICE file are for informational purposes only and
do not modify the License. You may add Your own attribution
notices within Derivative Works that You distribute, alongside
or as an addendum to the NOTICE text from the Work, provided
that such additional attribution notices cannot be construed
as modifying the License.
You may add Your own copyright statement to Your modifications and
may provide additional or different license terms and conditions
for use, reproduction, or distribution of Your modifications, or
for any such Derivative Works as a whole, provided Your use,
reproduction, and distribution of the Work otherwise complies with
the conditions stated in this License.
5. Submission of Contributions. Unless You explicitly state otherwise,
any Contribution intentionally submitted for inclusion in the Work
by You to the Licensor shall be under the terms and conditions of
this License, without any additional terms or conditions.
Notwithstanding the above, nothing herein shall supersede or modify
the terms of any separate license agreement you may have executed
with Licensor regarding such Contributions.
6. Trademarks. This License does not grant permission to use the trade
names, trademarks, service marks, or product names of the Licensor,
except as required for reasonable and customary use in describing the
origin of the Work and reproducing the content of the NOTICE file.
7. Disclaimer of Warranty. Unless required by applicable law or
agreed to in writing, Licensor provides the Work (and each
Contributor provides its Contributions) on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or
implied, including, without limitation, any warranties or conditions
of TITLE, NON-INFRINGEMENT, MERCHANTABILITY, or FITNESS FOR A
PARTICULAR PURPOSE. You are solely responsible for determining the
appropriateness of using or redistributing the Work and assume any
risks associated with Your exercise of permissions under this License.
8. Limitation of Liability. In no event and under no legal theory,
whether in tort (including negligence), contract, or otherwise,
unless required by applicable law (such as deliberate and grossly
negligent acts) or agreed to in writing, shall any Contributor be
liable to You for damages, including any direct, indirect, special,
incidental, or consequential damages of any character arising as a
result of this License or out of the use or inability to use the
Work (including but not limited to damages for loss of goodwill,
work stoppage, computer failure or malfunction, or any and all
other commercial damages or losses), even if such Contributor
has been advised of the possibility of such damages.
9. Accepting Warranty or Additional Liability. While redistributing
the Work or Derivative Works thereof, You may choose to offer,
and charge a fee for, acceptance of support, warranty, indemnity,
or other liability obligations and/or rights consistent with this
License. However, in accepting such obligations, You may act only
on Your own behalf and on Your sole responsibility, not on behalf
of any other Contributor, and only if You agree to indemnify,
defend, and hold each Contributor harmless for any liability
incurred by, or claims asserted against, such Contributor by reason
of your accepting any such warranty or additional liability.
END OF TERMS AND CONDITIONS
Copyright 2022 Team-Ryoun 金羿("Eilles Wan") & 诸葛亮与八卦阵("bgArray")
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
```

File diff suppressed because it is too large Load Diff

532
PySide6-Pkg.ui Normal file
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@@ -0,0 +1,532 @@
<?xml version="1.0" encoding="UTF-8"?>
<ui version="4.0">
<class>MainWindow</class>
<widget class="QMainWindow" name="MainWindow">
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>800</width>
<height>600</height>
</rect>
</property>
<property name="windowTitle">
<string>MainWindow</string>
</property>
<widget class="QWidget" name="centralwidget">
<widget class="QWidget" name="verticalLayoutWidget">
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>951</width>
<height>611</height>
</rect>
</property>
<layout class="QVBoxLayout" name="verticalLayout">
<item>
<widget class="QTabWidget" name="tabO">
<property name="currentIndex">
<number>1</number>
</property>
<widget class="QWidget" name="tab">
<attribute name="title">
<string>Tab 1</string>
</attribute>
<widget class="QWidget" name="verticalLayoutWidget_2">
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>881</width>
<height>591</height>
</rect>
</property>
<layout class="QVBoxLayout" name="verticalLayout_2">
<item>
<widget class="QTableWidget" name="tableWidget"/>
</item>
</layout>
</widget>
</widget>
<widget class="QWidget" name="tab_2">
<attribute name="title">
<string>Tab 2</string>
</attribute>
<widget class="QLabel" name="label">
<property name="geometry">
<rect>
<x>10</x>
<y>10</y>
<width>71</width>
<height>16</height>
</rect>
</property>
<property name="text">
<string>TextLabel</string>
</property>
</widget>
<widget class="QWidget" name="widget" native="true">
<property name="geometry">
<rect>
<x>0</x>
<y>30</y>
<width>281</width>
<height>131</height>
</rect>
</property>
<widget class="QWidget" name="verticalLayoutWidget_3">
<property name="geometry">
<rect>
<x>10</x>
<y>0</y>
<width>271</width>
<height>131</height>
</rect>
</property>
<layout class="QVBoxLayout" name="verticalLayout_3">
<item>
<widget class="QLabel" name="label_2">
<property name="text">
<string>TextLabel</string>
</property>
</widget>
</item>
<item>
<widget class="QLabel" name="label_4">
<property name="text">
<string>TextLabel</string>
</property>
</widget>
</item>
<item>
<widget class="QLabel" name="label_5">
<property name="text">
<string>TextLabel</string>
</property>
</widget>
</item>
<item>
<widget class="QLabel" name="label_7">
<property name="text">
<string>TextLabel</string>
</property>
</widget>
</item>
<item>
<widget class="QLabel" name="label_6">
<property name="text">
<string>TextLabel</string>
</property>
</widget>
</item>
<item>
<widget class="QLabel" name="label_3">
<property name="text">
<string>TextLabel</string>
</property>
</widget>
</item>
</layout>
</widget>
</widget>
<widget class="QWidget" name="widget_2" native="true">
<property name="geometry">
<rect>
<x>280</x>
<y>30</y>
<width>281</width>
<height>131</height>
</rect>
</property>
<widget class="QWidget" name="verticalLayoutWidget_4">
<property name="geometry">
<rect>
<x>10</x>
<y>0</y>
<width>271</width>
<height>131</height>
</rect>
</property>
<layout class="QVBoxLayout" name="verticalLayout_4">
<item>
<widget class="QLabel" name="label_9">
<property name="text">
<string>TextLabel</string>
</property>
</widget>
</item>
<item>
<widget class="QLabel" name="label_8">
<property name="text">
<string>TextLabel</string>
</property>
</widget>
</item>
<item>
<widget class="QLabel" name="label_10">
<property name="text">
<string>TextLabel</string>
</property>
</widget>
</item>
<item>
<widget class="QLabel" name="label_12">
<property name="text">
<string>TextLabel</string>
</property>
</widget>
</item>
<item>
<widget class="QLabel" name="label_13">
<property name="text">
<string>TextLabel</string>
</property>
</widget>
</item>
<item>
<widget class="QLabel" name="label_11">
<property name="text">
<string>TextLabel</string>
</property>
</widget>
</item>
</layout>
</widget>
</widget>
<widget class="QWidget" name="widget_3" native="true">
<property name="geometry">
<rect>
<x>10</x>
<y>160</y>
<width>781</width>
<height>191</height>
</rect>
</property>
<widget class="QWidget" name="verticalLayoutWidget_5">
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>781</width>
<height>191</height>
</rect>
</property>
<layout class="QVBoxLayout" name="verticalLayout_5">
<item>
<layout class="QHBoxLayout" name="horizontalLayout">
<item>
<widget class="QLabel" name="label_14">
<property name="text">
<string>默认保存路径:</string>
</property>
</widget>
</item>
<item>
<widget class="QComboBox" name="comboBox"/>
</item>
<item>
<widget class="QToolButton" name="toolButton">
<property name="text">
<string>...</string>
</property>
</widget>
</item>
</layout>
</item>
<item>
<layout class="QHBoxLayout" name="horizontalLayout_5">
<item>
<layout class="QHBoxLayout" name="horizontalLayout_4">
<item>
<layout class="QHBoxLayout" name="horizontalLayout_2">
<item>
<widget class="QLabel" name="label_15">
<property name="text">
<string>速度倍率</string>
</property>
</widget>
</item>
<item>
<widget class="QSlider" name="horizontalSlider">
<property name="orientation">
<enum>Qt::Horizontal</enum>
</property>
</widget>
</item>
</layout>
</item>
<item>
<widget class="QLabel" name="label_17">
<property name="text">
<string>音量倍率</string>
</property>
</widget>
</item>
<item>
<widget class="QSlider" name="horizontalSlider_3">
<property name="orientation">
<enum>Qt::Horizontal</enum>
</property>
</widget>
</item>
</layout>
</item>
<item>
<layout class="QHBoxLayout" name="horizontalLayout_9">
<item>
<widget class="QLabel" name="label_21">
<property name="text">
<string>最大指令生成高度</string>
</property>
</widget>
</item>
<item>
<widget class="QSpinBox" name="spinBox"/>
</item>
</layout>
</item>
</layout>
</item>
<item>
<layout class="QHBoxLayout" name="horizontalLayout_16">
<item>
<layout class="QHBoxLayout" name="horizontalLayout_13">
<item>
<widget class="QLabel" name="label_24">
<property name="text">
<string>选择器模式</string>
</property>
</widget>
</item>
<item>
<widget class="QComboBox" name="comboBox_3"/>
</item>
<item>
<layout class="QHBoxLayout" name="horizontalLayout_6">
<item>
<widget class="QLabel" name="label_18">
<property name="text">
<string>计分板名称</string>
</property>
</widget>
</item>
<item>
<widget class="QTextEdit" name="textEdit">
<property name="maximumSize">
<size>
<width>16777215</width>
<height>22</height>
</size>
</property>
</widget>
</item>
<item>
<layout class="QHBoxLayout" name="horizontalLayout_8">
<item>
<widget class="QLabel" name="label_20">
<property name="maximumSize">
<size>
<width>16777215</width>
<height>22</height>
</size>
</property>
<property name="text">
<string>玩家选择器</string>
</property>
</widget>
</item>
<item>
<widget class="QTextEdit" name="textEdit_2">
<property name="maximumSize">
<size>
<width>16777215</width>
<height>22</height>
</size>
</property>
</widget>
</item>
</layout>
</item>
</layout>
</item>
</layout>
</item>
</layout>
</item>
<item>
<layout class="QHBoxLayout" name="horizontalLayout_7">
<item>
<widget class="QLabel" name="label_19">
<property name="maximumSize">
<size>
<width>16777215</width>
<height>22</height>
</size>
</property>
<property name="text">
<string>bdx作者名称</string>
</property>
</widget>
</item>
<item>
<widget class="QTextEdit" name="textEdit">
<property name="maximumSize">
<size>
<width>16777215</width>
<height>22</height>
</size>
</property>
</widget>
</item>
<item>
<layout class="QHBoxLayout" name="horizontalLayout_11">
<item>
<widget class="QCheckBox" name="checkBox_2">
<property name="text">
<string>是否启用进度条</string>
</property>
</widget>
</item>
<item>
<widget class="QCheckBox" name="checkBox">
<property name="text">
<string>是否自定义进度条</string>
</property>
</widget>
</item>
<item>
<widget class="QLabel" name="label_22">
<property name="text">
<string>自定义进度条内容:</string>
</property>
</widget>
</item>
<item>
<widget class="QTextEdit" name="textEdit_3">
<property name="maximumSize">
<size>
<width>16777215</width>
<height>22</height>
</size>
</property>
</widget>
</item>
</layout>
</item>
</layout>
</item>
<item>
<layout class="QHBoxLayout" name="horizontalLayout_18"/>
</item>
<item>
<layout class="QHBoxLayout" name="horizontalLayout_12">
<item>
<widget class="QLabel" name="label_23">
<property name="maximumSize">
<size>
<width>120</width>
<height>16777215</height>
</size>
</property>
<property name="text">
<string>选择命令格式版本</string>
</property>
</widget>
</item>
<item>
<widget class="QComboBox" name="comboBox_2">
<property name="maximumSize">
<size>
<width>200</width>
<height>16777215</height>
</size>
</property>
</widget>
</item>
<item>
<layout class="QHBoxLayout" name="horizontalLayout_14">
<item>
<widget class="QLabel" name="label_25">
<property name="text">
<string>选择转换算法版本</string>
</property>
</widget>
</item>
<item>
<widget class="QComboBox" name="comboBox_4"/>
</item>
</layout>
</item>
</layout>
</item>
<item>
<layout class="QHBoxLayout" name="horizontalLayout_15">
<item>
<widget class="QLabel" name="label_26">
<property name="text">
<string>选择导出模式</string>
</property>
</widget>
</item>
<item>
<widget class="QComboBox" name="comboBox_5"/>
</item>
</layout>
</item>
</layout>
</widget>
</widget>
</widget>
<widget class="QWidget" name="tab_3">
<attribute name="title">
<string>页</string>
</attribute>
</widget>
<widget class="QWidget" name="tab_4">
<attribute name="title">
<string>页</string>
</attribute>
</widget>
</widget>
</item>
</layout>
</widget>
</widget>
<widget class="QMenuBar" name="menubar">
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>800</width>
<height>26</height>
</rect>
</property>
<widget class="QMenu" name="menu">
<property name="title">
<string>文件</string>
</property>
<addaction name="action"/>
<addaction name="action_Input"/>
</widget>
<addaction name="menu"/>
</widget>
<widget class="QStatusBar" name="statusbar"/>
<action name="action">
<property name="icon">
<iconset theme="document-open">
<normaloff>.</normaloff>.</iconset>
</property>
<property name="text">
<string>打开 Open</string>
</property>
</action>
<action name="action_Input">
<property name="text">
<string>导入 Input</string>
</property>
</action>
</widget>
<resources/>
<connections/>
</ui>

139
README.md
View File

@@ -1,104 +1,79 @@
# 音·创 Musicreater
<h1 align="center">音·创 Musicreater</h1>
### 介绍
音·创 Musicreater 是由金羿(*W-YI*)开发的一款 **《我的世界:基岩版》** 音乐生成辅助软件
<h2 align="center">库版 Package Version</h2>
欢迎加群861684859
<p align="center">
<img width="128" height="128" src="https://s1.ax1x.com/2022/05/06/Ouhghj.md.png" >
</p>
### 作者
<p align="center">
<img src="https://forthebadge.com/images/badges/built-with-love.svg">
<p>
金羿 (Eilles):主要作者,开发了音·创主体,及其前身“函数音乐生成器”、“世界音创”。
[![][Bilibili: 凌云金羿]](https://space.bilibili.com/397369002/)
[![][Bilibili: 诸葛亮与八卦阵]](https://space.bilibili.com/604072474)
[![CodeStyle: black]](https://github.com/psf/black)
[![][python]](https://www.python.org/)
[![][license]](LICENSE)
[![][release]](../../releases)
bgArray “诸葛亮与八卦阵”修复bug改进代码美观度增加新功能更改数据格式等。
简体中文🇨🇳 | [English🇬🇧](README_EN.md)
### 软件架构
## **嘿伙计,你是不是来错地儿了,这里还在开发,注意选对版本!**
软件采用 *Python* 作为第一语言,目前还没有使用其他语言辅助。使用 *Tkinter* 为图形库。
## 介绍🚀
支持 Windows7+ 以及各个支持 Python3.8 的 Linux
音·创 Musicreater 是一款免费开源的 **《我的世界:基岩版》** 音乐制作软件
***各位开发人员注意!!!多语言支持请使用`READABLETEXT`常量输出文字!!!如需补充,请在简体中文的语言文件(zhCN.py)中补充!!!***
音·创 库版 (Musicreater Package Version) 是一款免费开源的针对 **《我的世界:基岩版》** 的midi音乐转换库
欢迎加群:[861684859](https://jq.qq.com/?_wv=1027&k=hpeRxrYr)
**此分支为音·创的包版本即便于其他软件使用的可被import版本**
### **看这看这!看这看这!看这看这!教程:[教程链接](./docs/%E5%8A%9F%E8%83%BD%E4%BD%BF%E7%94%A8%E8%AF%B4%E6%98%8E.md)**
## 软件作者✒
金羿 Eilles我的世界基岩版指令师个人开发者B站不知名UP主江西在校高中生。
诸葛亮与八卦阵 bgArray我的世界基岩版玩家喜欢编程和音乐深圳初二学生。
### 安装教程
正在到来。
## 致谢🙏
### 从源代码运行教程
- 感谢 **昀梦**\<QQ1515399885\> 找出指令生成错误bug并指正
- 感谢由 **Charlie_Ping “查理平”** 带来的bdx文件转换参考
以及mid转我的世界乐器参考表格
- 感谢由 **CMA_2401PT** 为我们的软件开发进行指导
- 感谢由 **Dislink Sforza “断联·斯福尔扎”**\<QQ1600515314\>带来的midi音色解析以及转换指令的算法我们将其改编并应用同时感谢他的[网页版转换器](https://dislink.github.io/midi2bdx/)给我们的开发与更新带来巨大的压力和动力,让我们在原本一骑绝尘的摸鱼道路上转向开发
- 感谢 **Touch “偷吃”**\<QQ1793537164\>提供的测试支持,并对程序的改进提供了丰富的意见;同时也感谢他的不断尝试新的内容,使我们的排错更进一步
- 感谢 **Mono**\<QQ738893087\>反馈安装时的问题
- 感谢 **Ammelia** 敦促我们进行新的功能开发,并为新功能提出了非常优秀的大量建议
#### Windows7+
> 感谢广大群友为此程序提供的测试等支持
>
> 若您对我们有所贡献但您的名字没有显示在此列表中,请联系我!
0. [Gitee下载需要登陆](https://gitee.com/EillesWan/Musicreater/repository/archive/master.zip)
[Github下载](https://github.com/EillesWan/Musicreater/archive/refs/heads/master.zip)本程序源代码
1. 安装Python 3.8.10
[下载64位Python安装包](https://www.python.org/ftp/python/3.8.10/python-3.8.10-amd64.exe)
[下载32位Python安装包](https://www.python.org/ftp/python/3.8.10/python-3.8.10.exe)
2. 以管理员身份运行 补全库.py :
- 点击 “开始” 菜单,搜索 `命令提示符`
- 右键点击 `命令提示符` 左键点击 “以管理员身份运行”
- 将 “补全库.py” 拖拽入开启的窗口,按下回车
3. 等待安装完成后,双击运行 Musicreater.py
## 联系我们📞
#### Linux
0. 若你没有足够优秀的环境,推荐先在终端敲:
```bash
sudo apt-get update
sudo apt-get upgrade
sudo apt-get install python3
sudo apt-get install python3-pip
sudo apt-get install git
```
1. 若你足够自信,该整的都整了,就在你想下载此程序的地方打开终端,敲:
```bash
sudo git clone https://gitee.com/EillesWan/Musicreater.git
cd Musicreater
python3 补全库.py
python3 Musicreater.py
```
### 使用说明
1. 直接运行就好
2. 看得懂简体中文字的不一定全会用
3. 最好要懂一点点英文
### 诸葛亮与八卦阵的说明(不必要)
1. 首先!这里的提示是给想使用多音色资源包的人的,如果你想用就请下载 [神羽资源包(神羽自己的链接)](https://pan.baidu.com/s/11uoq5zwN7c3rX-98DqVpJg)提取码:ek3t
2. 下载到你自己电脑上某个位置,可以不放置于本项目下。音色资源包较大,可以选取只下载:
`神羽资源包_乐器、音源的资源包\羽音缭绕-midiout_25.0` 这个文件夹,再嫌麻烦的话,也可以只下载其中的:
`神羽资源包_乐器\音源的资源包\羽音缭绕-midiout_25.0\mcpack(国际版推荐)格式_25.0` 或者:
`神羽资源包_乐器\音源的资源包\羽音缭绕-midiout_25.0\zip格式_25.0`
4. 接下来就是关键了:在*音创*中绑定资源包
首先,先打开 *音创*->帮助与疑问->\[神羽资源包位置选择\]:选择文件夹... 这时候,会跳出选择框
关键来了,选择:***您下载的`羽音缭绕-midiout_25.0`文件夹,或者`mcpack(国际版推荐)格式_25.0``zip格式_25.0`的上级目录***
举个例子:我的文件路径是这样的:
`L:\shenyu\音源的资源包\羽音缭绕-midiout_25.0`这里面有:`神羽资源包_25.0_使用方法.xls`
`mcpack(国际版推荐)格式_25.0``zip格式_25.0`两个文件夹和一个.xls文件而你在音创中
也应该选择这个文件夹:**L:\shenyu\音源的资源包\羽音缭绕-midiout_25.0**
6. 如果你想使用音色资源包来制作函数,那么解析时你应该用 *音创*->编辑->从midi导入音轨且用新方法解析
然后再使用 *音创*->函数(包)->下面的四个新函数
### 致谢
1. 感谢由 [Fuckcraft](https://github.com/fuckcraft) “鸣凤鸽子”等 带来的我的世界websocket服务器功能
2. 感谢 昀梦\<QQ1515399885\> 找出指令生成错误bug并指正
3. 感谢由 Charlie_Ping “查理平” 带来的bdx转换功能
4. 感谢由 CMA_2401PT 带来的 BDXWorkShop 供本程序对于bdx操作的指导
5. 感谢由 Miracle Plume “神羽” \<QQshenyu40403\>带来的羽音缭绕基岩版音色资源包
6. 感谢广大群友为此程序提供的测试等支持
7. 若您对我们有所贡献但您的名字没有显示在此列表中,请联系我!
### 作者\<*金羿*\>(W-YI)联系方式
### 作者\<*金羿*\>(Eilles)联系方式
1. QQ 2647547478
2. 电邮 EillesWan2006@163.com W-YI_DoctorYI@outlook.com EillesWan@outlook.com
3. 微信 WYI_DoctorYI
4. Telegram [@EillesWan](https://t.me/EillesWan)
### 作者\<*诸葛亮与八卦阵*\>(bgArray) 联系方式
### 作者\<*诸葛亮与八卦阵*\>(bgArray)联系方式
1. QQ 4740437765
1. QQ 4740437765
[Bilibili: 凌云金羿]: https://img.shields.io/badge/Bilibili-%E5%87%8C%E4%BA%91%E9%87%91%E7%BE%BF-00A1E7?style=for-the-badge
[Bilibili: 诸葛亮与八卦阵]: https://img.shields.io/badge/Bilibili-%E8%AF%B8%E8%91%9B%E4%BA%AE%E4%B8%8E%E5%85%AB%E5%8D%A6%E9%98%B5-00A1E7?style=for-the-badge
[CodeStyle: black]: https://img.shields.io/badge/code%20style-black-121110.svg?style=for-the-badge
[python]: https://img.shields.io/badge/python-3.6-AB70FF?style=for-the-badge
[release]: https://img.shields.io/github/v/release/EillesWan/Musicreater?style=for-the-badge
[license]: https://img.shields.io/badge/Licence-Apache-228B22?style=for-the-badge

74
README_EN.md Normal file
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<h1 align="center">音·创 Musicreater</h1>
<p align="center">
<img width="128" height="128" src="https://s1.ax1x.com/2022/05/06/Ouhghj.md.png" >
</p>
<p align="center">
<img src="https://forthebadge.com/images/badges/built-with-love.svg">
<p>
[![][Bilibili: Eilles]](https://space.bilibili.com/397369002/)
[![][Bilibili: bgArray]](https://space.bilibili.com/604072474)
[![CodeStyle: black]](https://github.com/psf/black)
![][python]
[![][license]](LICENSE)
[![][release]](../../releases)
[简体中文🇨🇳](README.md) | English🇬🇧
**Notice that the language support of *README* may be a little SLOW.**
## Introduction🚀
Musicreater(音·创) is a free open source software which is used for making and also creating music in **Minecraft: Bedrock Edition**.
Musicreater pkgver(Package Version 音·创 库版) is a free open source library used for convert midi file into formats that is suitable for **Minecraft: Bedrock Edition**.
Welcome to join our QQ group: [861684859](https://jq.qq.com/?_wv=1027&k=hpeRxrYr)
### **SEEEEEEEEE Tutorials [HERE](./docs/Use%20of%20Funtions.md)**
### Authors✒
Eilles (金羿)A high school student, individual developer, unfamous BilibiliUPer, which knows a little about commands in *Minecraft: Bedrock Edition*
bgArray "诸葛亮与八卦阵": Fix bugs, improve code aesthetics, add new functions, change data format, etc.
## Thanks🙏
- Thank *昀梦*\<QQ1515399885\> for finding and correcting the bugs in the commands that *Musicreater* Created.
- Thank *Charlie_Ping “查理平”* for bdx convert function, and
the data label that's used to convert the mid's instruments into minecraft's instruments.
- Thank *CMA_2401PT* for BDXWorkShop as the .bdx structure's operation guide.
- Thank *Dislink Sforza* \<QQ1600515314\> for the algorithm brought to us, his midi analysis algorithm became one of us's best ones
- Thank *Arthur Morgan*\<QQ312280061\> for his/her biggest support for the debugging of Musicreater
- Thank *Touch “偷吃”*\<QQ1793537164\> for support of debugging and testing program and algorithm, as well his/her suggestions to the improvement of our project
- Thank *Mono*\<QQ738893087\> for reporting problems while installing
- Thanks for a lot of groupmates who support me and help me to test the program.
- If you have give me some help but u haven't been in the list, please contact me.
## Contact Information📞
### Author *Eilles*(金羿)
1. QQ 2647547478
2. E-mail EillesWan2006@163.com
W-YI_DoctorYI@outlook.com EillesWan@outlook.com
3. WeChat WYI_DoctorYI
4. Telegram [@EillesWan](https://t.me/EillesWan)
### Author *bgArray*(诸葛亮与八卦阵)
1. QQ 4740437765
[Bilibili: Eilles]: https://img.shields.io/badge/Bilibili-%E5%87%8C%E4%BA%91%E9%87%91%E7%BE%BF-00A1E7?style=for-the-badge
[Bilibili: bgArray]: https://img.shields.io/badge/Bilibili-%E8%AF%B8%E8%91%9B%E4%BA%AE%E4%B8%8E%E5%85%AB%E5%8D%A6%E9%98%B5-00A1E7?style=for-the-badge
[CodeStyle: black]: https://img.shields.io/badge/code%20style-black-121110.svg?style=for-the-badge
[python]: https://img.shields.io/badge/python-3.6-AB70FF?style=for-the-badge
[release]: https://img.shields.io/github/v/release/EillesWan/Musicreater?style=for-the-badge
[license]: https://img.shields.io/badge/Licence-Apache-228B22?style=for-the-badge

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@@ -1,104 +0,0 @@
# Musicreater
### Introduction
Musicreater(音·创) is an Eilles(*W-YI*)'s app that is used for creating musics in **Minecraft: Bedrock Edition**.
Welcome to join our QQ group: 861684859
###Author
Eilles (金羿)The main author, who developed the most and especially the principal parts of Musicreater, and its predecessors, which has been called as "*Minecraft Function Music Maker*", "*Note Fun Creater*", "*Note World Creater*"(now ,they are united as ***Musicreater***!)
bgArray "诸葛亮与八卦阵": Fix bugs, improve code aesthetics, add new functions, change data format, etc.
### Framework
Using *Python* to develop, using Tkinter as a graphics library.
Support Windows7+ && Linux (that supports Python3.8)
***ATTENTION TO DEVELOPERS!!! TO SUPPORT DIFFERENT LANGUAGES, PLEASE USE CONSTANT `READABLETEXT` TO OUTPUT!!! IF YOU NEED TO SUPPLEMENT, PLEASE ADD THEM IN SIMPLEFIED CHINESE\'S LANGUAGE FILE(zhCN.py), WHEATHER WHAT LANGUAGE YOU USE!!!***
### Installation
Comming soon...
### Run with Source Code
#### Windows
0. First, download the source code pack of Musicreater.
[Download from Gitee (Need to Login)](https://gitee.com/EillesWan/Musicreater/repository/archive/master.zip)
[Download from Github](https://github.com/EillesWan/Musicreater/archive/refs/heads/master.zip)
1. Install Python 3.8.10
[Download the 64-bit Python Installer](https://www.python.org/ftp/python/3.8.10/python-3.8.10-amd64.exe)
[Download the 32-bit Python Installer](https://www.python.org/ftp/python/3.8.10/python-3.8.10.exe)
2. After completing installation, we need to install the libraries :
- Open "Start Menu" and find `cmd`
- Run `cmd` as Administrator
- Drag "补全库.py" into the opened window and press Enter
3. After completing installationdouble click Musicreater.py to run
#### Linux
0. If you 're not sure whether your environment is good enough, please run these commands on Terminal
```bash
sudo apt-get update
sudo apt-get upgrade
sudo apt-get install python3
sudo apt-get install python3-pip
sudo apt-get install git
```
1. Now if you are confident enough about your runtime environment, open Terminal on the place which you want to download Musicreater, and run these
```bash
sudo git clone https://gitee.com/EillesWan/Musicreater.git
cd Musicreater
python3 补全库.py
python3 Musicreater.py
```
### Instructions
1. Just make u understand the Chinese
2. If u dont understand, u can come to the QQ group or email me to ask questions
3. The English Edition is comming soon.
### Explanation of bgArray 诸葛亮与八卦阵 (unnecessary)
1. First! The tips here are for those who want to use the multi tone resource package, [Shenyu resource package (Shenyu's own link)](https://pan.baidu.com/s/11uoq5zwN7c3rX-98DqVpJg) \(Extraction code: `ek3t`\)
2. Download it to any location on your PC. Note that it does ***not*** need to be placed in the directory where *Musicreater* are. The audio resource package is large, so you can choose to download only:`神羽资源包_乐器、音源的资源包\羽音缭绕-midiout_25.0`.
Also, you can download only `神羽资源包_乐器\音源的资源包\羽音缭绕-midiout_25.0\mcpack(国际版推荐)格式_25.0` or
`神羽资源包_乐器\音源的资源包\羽音缭绕-midiout_25.0\zip格式_25.0`.
4. The next step is the most IMPORTANT: to bind the resource package to *Musicreater*
First, open *Musicreater*->Q&A->Select \[MiraclePlumeResourcePack\]... .At this time, in the selection box,
the IMPORTANT step comes, select: ***The directory you downloaded: `羽音缭绕-midiout_25.0`, or also the parent directory `mcpack(国际版推荐)格式_25.0`or`zip格式_25.0`***
For example, my file path is as follows:
`L:\shenyu\音源的资源包\羽音缭绕-midiout_25.0` and in the directory, there are two folders and one .xls file:
`神羽资源包_25.0_使用方法.xls`, `mcpack(国际版推荐)格式_25.0` and `zip格式_25.0`, so in *Musicreater* you should also select this folder: **L:\shenyu\音源的资源包\羽音缭绕-midiout_25.0**
6. If you want to use the Miracle Plume Bedrock Edition Audio Resource Pack to make .mcfunction s, you should use Musicreater -> Edit - > Import audio tracks from MIDI and parse them with a new method, and then use it
Musicreater - > function (package) - > the following four new functions
### Thanks
1. Thank [Fuckcraft](https://github.com/fuckcraft) (“鸣凤鸽子” ,etc) for the function of Creating the Websocket Server for Minecraft: Bedrock Edition.
- *!! They have given me the rights to directly copy the lib into Musicreater*
2. Thank 昀梦\<QQ1515399885\> for finding and correcting the bugs in the commands that *Musicreater* Created.
3. Thank Charlie_Ping “查理平” for bdx convert funtion.
4. Thank CMA_2401PT for BDXWorkShop as the .bdx structure's operation guide.
5. Thank Miracle Plume “神羽” \<QQshenyu40403\> for the Miracle Plume Bedrock Edition Audio Resource Pack
6. Thanks for a lot of groupmates who support me and help me to test the program.
7. If you have give me some help but u haven't been in the list, please contact me.
### Contact *Eilles(W-YI)*(金羿)
1. QQ 2647547478
2. E-mail EillesWan2006@163.com W-YI_DoctorYI@outlook.com EillesWan@outlook.com
3. WeChat WYI_DoctorYI
### Contact *bgArray*(诸葛亮与八卦阵)
1. QQ 4740437765

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import mido
import numpy
def mt2gt(mt, tpb_a, bpm_a):
return round(mt / tpb_a / bpm_a * 60)
def get(mid:mido.MidiFile):
# mid = mido.MidiFile(mf)
long = mid.length
tpb = mid.ticks_per_beat
bpm = 20
gotV = 0
for track in mid.tracks:
global_time = 0
for msg in track:
global_time += msg.time
if msg.type == "note_on" and msg.velocity > 0:
gotV = mt2gt(global_time, tpb, bpm)
errorV = numpy.fabs(gotV - long)
last_dic = {bpm: errorV}
if last_dic.get(bpm) > errorV:
last_dic = {bpm: errorV}
bpm += 2
while True:
for track in mid.tracks:
global_time = 0
for msg in track:
global_time += msg.time
if msg.type == "note_on" and msg.velocity > 0:
gotV = mt2gt(global_time, tpb, bpm)
errorV = numpy.fabs(gotV - long)
try:
if last_dic.get(bpm - 2) > errorV:
last_dic = {bpm: errorV}
except TypeError:
pass
bpm += 2
if bpm >= 252:
break
print(list(last_dic.keys())[0])
return list(last_dic.keys())[0]
def compute(mid:mido.MidiFile):
answer = 60000000/mid.ticks_per_beat
print(answer)
return answer
if __name__ == '__main__':
mid = mido.MidiFile(r"C:\Users\lc\Documents\MuseScore3\乐谱\乐谱\Bad style - Time back.mid")
get(mid)
compute(mid)

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def round_up(num, power=0):
"""
实现精确四舍五入,包含正、负小数多种场景
:param num: 需要四舍五入的小数
:param power: 四舍五入位数支持0-∞
:return: 返回四舍五入后的结果
"""
try:
print(1 / 0)
except ZeroDivisionError:
digit = 10 ** power
num2 = float(int(num * digit))
# 处理正数power不为0的情况
if num >= 0 and power != 0:
tag = num * digit - num2 + 1 / (digit * 10)
if tag >= 0.5:
return (num2 + 1) / digit
else:
return num2 / digit
# 处理正数power为0取整的情况
elif num >= 0 and power == 0:
tag = num * digit - int(num)
if tag >= 0.5:
return (num2 + 1) / digit
else:
return num2 / digit
# 处理负数power为0取整的情况
elif power == 0 and num < 0:
tag = num * digit - int(num)
if tag <= -0.5:
return (num2 - 1) / digit
else:
return num2 / digit
# 处理负数power不为0的情况
else:
tag = num * digit - num2 - 1 / (digit * 10)
if tag <= -0.5:
return (num2 - 1) / digit
else:
return num2 / digit

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@@ -1,92 +0,0 @@
zip_name = {-1: '-1.Acoustic_Kit_打击乐.zip', 0: '0.Acoustic_Grand_Piano_大钢琴.zip', 1: '1.Bright_Acoustic_Piano_亮音大钢琴.zip',
10: '10.Music_Box_八音盒.zip', 100: '100.FX_brightness_合成特效-亮音.zip', 101: '101.FX_goblins_合成特效-小妖.zip',
102: '102.FX_echoes_合成特效-回声.zip', 103: '103.FX_sci-fi_合成特效-科幻.zip', 104: '104.Sitar_锡塔尔.zip',
105: '105.Banjo_班卓.zip', 106: '106.Shamisen_三味线.zip', 107: '107.Koto_筝.zip', 108: '108.Kalimba_卡林巴.zip',
109: '109.Bagpipe_风笛.zip', 11: '11.Vibraphone_电颤琴.zip', 110: '110.Fiddle_古提琴.zip', 111: '111.Shanai_唢呐.zip',
112: '112.Tinkle_Bell_铃铛.zip', 113: '113.Agogo_拉丁打铃.zip', 114: '114.Steel_Drums_钢鼓.zip',
115: '115.Woodblock_木块.zip', 116: '116.Taiko_Drum_太鼓.zip', 117: '117.Melodic_Tom_嗵鼓.zip',
118: '118.Synth_Drum_合成鼓.zip', 119: '119.Reverse_Cymbal_镲波形反转.zip', 12: '12.Marimba_马林巴.zip',
13: '13.Xylophone_木琴.zip', 14: '14.Tubular_Bells_管钟.zip', 15: '15.Dulcimer_扬琴.zip',
16: '16.Drawbar_Organ_击杆风琴.zip', 17: '17.Percussive_Organ_打击型风琴.zip', 18: '18.Rock_Organ_摇滚风琴.zip',
19: '19.Church_Organ_管风琴.zip', 2: '2.Electric_Grand_Piano_电子大钢琴.zip', 20: '20.Reed_Organ_簧风琴.zip',
21: '21.Accordion_手风琴.zip', 22: '22.Harmonica_口琴.zip', 23: '23.Tango_Accordian_探戈手风琴.zip',
24: '24.Acoustic_Guitar_(nylon)_尼龙弦吉他.zip', 25: '25.Acoustic_Guitar(steel)_钢弦吉他.zip',
26: '26.Electric_Guitar_(jazz)_爵士乐电吉他.zip', 27: '27.Electric_Guitar_(clean)_清音电吉他.zip',
28: '28.Electric_Guitar_(muted)_弱音电吉他.zip', 29: '29.Overdriven_Guitar_驱动音效吉他.zip',
3: '3.Honky-Tonk_Piano_酒吧钢琴.zip', 30: '30.Distortion_Guitar_失真音效吉他.zip', 31: '31.Guitar_Harmonics_吉他泛音.zip',
32: '32.Acoustic_Bass_原声贝司.zip', 33: '33.Electric_Bass(finger)_指拨电贝司.zip',
34: '34.Electric_Bass(pick)_拨片拨电贝司.zip', 35: '35.Fretless_Bass_无品贝司.zip', 36: '36.Slap_Bass_A_击弦贝司A.zip',
37: '37.Slap_Bass_B_击弦贝司B.zip', 38: '38.Synth_Bass_A_合成贝司A.zip', 39: '39.Synth_Bass_B_合成贝司B.zip',
4: '4.Electric_Piano_1_电钢琴A.zip', 40: '40.Violin_小提琴.zip', 41: '41.Viola_中提琴.zip', 42: '42.Cello_大提琴.zip',
43: '43.Contrabass_低音提琴.zip', 44: '44.Tremolo_Strings_弦乐震音.zip', 45: '45.Pizzicato_Strings_弦乐拨奏.zip',
46: '46.Orchestral_Harp_竖琴.zip', 47: '47.Timpani_定音鼓.zip', 48: '48.String_Ensemble_A_弦乐合奏A.zip',
49: '49.String_Ensemble_B_弦乐合奏B.zip', 5: '5.Electric_Piano_2_电钢琴B.zip', 50: '50.SynthStrings_A_合成弦乐A.zip',
51: '51.SynthStrings_B_合成弦乐B.zip', 52: '52.Choir_Aahs_合唱“啊”音.zip', 53: '53.Voice_Oohs_人声“哦”音.zip',
54: '54.Synth_Voice_合成人声.zip', 55: '55.Orchestra_Hit_乐队打击乐.zip', 56: '56.Trumpet_小号.zip',
57: '57.Trombone_长号.zip', 58: '58.Tuba_大号.zip', 59: '59.Muted_Trumpet_弱音小号.zip',
6: '6.Harpsichord_拨弦古钢琴.zip', 60: '60.French_Horn_圆号.zip', 61: '61.Brass_Section_铜管组.zip',
62: '62.Synth_Brass_A_合成铜管A.zip', 63: '63.Synth_Brass_A_合成铜管B.zip', 64: '64.Soprano_Sax_高音萨克斯.zip',
65: '65.Alto_Sax_中音萨克斯.zip', 66: '66.Tenor_Sax_次中音萨克斯.zip', 67: '67.Baritone_Sax_上低音萨克斯.zip',
68: '68.Oboe_双簧管.zip', 69: '69.English_Horn_英国管.zip', 7: '7.Clavinet_击弦古钢琴.zip', 70: '70.Bassoon_大管.zip',
71: '71.Clarinet_单簧管.zip', 72: '72.Piccolo_短笛.zip', 73: '73.Flute_长笛.zip', 74: '74.Recorder_竖笛.zip',
75: '75.Pan_Flute_排笛.zip', 76: '76.Bottle_Blow_吹瓶口.zip', 77: '77.Skakuhachi_尺八.zip', 78: '78.Whistle_哨.zip',
79: '79.Ocarina_洋埙.zip', 8: '8.Celesta_钢片琴.zip', 80: '80.Lead_square_合成主音-方波.zip',
81: '81.Lead_sawtooth_合成主音-锯齿波.zip', 82: '82.Lead_calliope_lead_合成主音-汽笛风琴.zip',
83: '83.Lead_chiff_lead_合成主音-吹管.zip', 84: '84.Lead_charang_合成主音5-吉他.zip', 85: '85.Lead_voice_合成主音-人声.zip',
86: '86.Lead_fifths_合成主音-五度.zip', 87: '87.Lead_bass+lead_合成主音-低音加主音.zip', 88: '88.Pad_new_age_合成柔音-新时代.zip',
89: '89.Pad_warm_合成柔音-暖音.zip', 9: '9.Glockenspiel_钟琴.zip', 90: '90.Pad_polysynth_合成柔音-复合成.zip',
91: '91.Pad_choir_合成柔音-合唱.zip', 92: '92.Pad_bowed_合成柔音-弓弦.zip', 93: '93.Pad_metallic_合成柔音-金属.zip',
94: '94.Pad_halo_合成柔音-光环.zip', 95: '95.Pad_sweep_合成柔音-扫弦.zip', 96: '96.FX_rain_合成特效-雨.zip',
97: '97.FX_soundtrack_合成特效-音轨.zip', 98: '98.FX_crystal_合成特效-水晶.zip', 99: '99.FX_atmosphere_合成特效-大气.zip'}
mcpack_name = {-1: '-1.Acoustic_Kit_打击乐.mcpack', 0: '0.Acoustic_Grand_Piano_大钢琴.mcpack',
1: '1.Bright_Acoustic_Piano_亮音大钢琴.mcpack', 10: '10.Music_Box_八音盒.mcpack',
100: '100.FX_brightness_合成特效-亮音.mcpack', 101: '101.FX_goblins_合成特效-小妖.mcpack',
102: '102.FX_echoes_合成特效-回声.mcpack', 103: '103.FX_sci-fi_合成特效-科幻.mcpack', 104: '104.Sitar_锡塔尔.mcpack',
105: '105.Banjo_班卓.mcpack', 106: '106.Shamisen_三味线.mcpack', 107: '107.Koto_筝.mcpack',
108: '108.Kalimba_卡林巴.mcpack', 109: '109.Bagpipe_风笛.mcpack', 11: '11.Vibraphone_电颤琴.mcpack',
110: '110.Fiddle_古提琴.mcpack', 111: '111.Shanai_唢呐.mcpack', 112: '112.Tinkle_Bell_铃铛.mcpack',
113: '113.Agogo_拉丁打铃.mcpack', 114: '114.Steel_Drums_钢鼓.mcpack', 115: '115.Woodblock_木块.mcpack',
116: '116.Taiko_Drum_太鼓.mcpack', 117: '117.Melodic_Tom_嗵鼓.mcpack', 118: '118.Synth_Drum_合成鼓.mcpack',
119: '119.Reverse_Cymbal_镲波形反转.mcpack', 12: '12.Marimba_马林巴.mcpack', 13: '13.Xylophone_木琴.mcpack',
14: '14.Tubular_Bells_管钟.mcpack', 15: '15.Dulcimer_扬琴.mcpack', 16: '16.Drawbar_Organ_击杆风琴.mcpack',
17: '17.Percussive_Organ_打击型风琴.mcpack', 18: '18.Rock_Organ_摇滚风琴.mcpack',
19: '19.Church_Organ_管风琴.mcpack', 2: '2.Electric_Grand_Piano_电子大钢琴.mcpack',
20: '20.Reed_Organ_簧风琴.mcpack', 21: '21.Accordion_手风琴.mcpack', 22: '22.Harmonica_口琴.mcpack',
23: '23.Tango_Accordian_探戈手风琴.mcpack', 24: '24.Acoustic_Guitar_(nylon)_尼龙弦吉他.mcpack',
25: '25.Acoustic_Guitar(steel)_钢弦吉他.mcpack', 26: '26.Electric_Guitar_(jazz)_爵士乐电吉他.mcpack',
27: '27.Electric_Guitar_(clean)_清音电吉他.mcpack', 28: '28.Electric_Guitar_(muted)_弱音电吉他.mcpack',
29: '29.Overdriven_Guitar_驱动音效吉他.mcpack', 3: '3.Honky-Tonk_Piano_酒吧钢琴.mcpack',
30: '30.Distortion_Guitar_失真音效吉他.mcpack', 31: '31.Guitar_Harmonics_吉他泛音.mcpack',
32: '32.Acoustic_Bass_原声贝司.mcpack', 33: '33.Electric_Bass(finger)_指拨电贝司.mcpack',
34: '34.Electric_Bass(pick)_拨片拨电贝司.mcpack', 35: '35.Fretless_Bass_无品贝司.mcpack',
36: '36.Slap_Bass_A_击弦贝司A.mcpack', 37: '37.Slap_Bass_B_击弦贝司B.mcpack', 38: '38.Synth_Bass_A_合成贝司A.mcpack',
39: '39.Synth_Bass_B_合成贝司B.mcpack', 4: '4.Electric_Piano_1_电钢琴A.mcpack', 40: '40.Violin_小提琴.mcpack',
41: '41.Viola_中提琴.mcpack', 42: '42.Cello_大提琴.mcpack', 43: '43.Contrabass_低音提琴.mcpack',
44: '44.Tremolo_Strings_弦乐震音.mcpack', 45: '45.Pizzicato_Strings_弦乐拨奏.mcpack',
46: '46.Orchestral_Harp_竖琴.mcpack', 47: '47.Timpani_定音鼓.mcpack', 48: '48.String_Ensemble_A_弦乐合奏A.mcpack',
49: '49.String_Ensemble_B_弦乐合奏B.mcpack', 5: '5.Electric_Piano_2_电钢琴B.mcpack',
50: '50.SynthStrings_A_合成弦乐A.mcpack', 51: '51.SynthStrings_B_合成弦乐B.mcpack',
52: '52.Choir_Aahs_合唱“啊”音.mcpack', 53: '53.Voice_Oohs_人声“哦”音.mcpack', 54: '54.Synth_Voice_合成人声.mcpack',
55: '55.Orchestra_Hit_乐队打击乐.mcpack', 56: '56.Trumpet_小号.mcpack', 57: '57.Trombone_长号.mcpack',
58: '58.Tuba_大号.mcpack', 59: '59.Muted_Trumpet_弱音小号.mcpack', 6: '6.Harpsichord_拨弦古钢琴.mcpack',
60: '60.French_Horn_圆号.mcpack', 61: '61.Brass_Section_铜管组.mcpack', 62: '62.Synth_Brass_A_合成铜管A.mcpack',
63: '63.Synth_Brass_A_合成铜管B.mcpack', 64: '64.Soprano_Sax_高音萨克斯.mcpack', 65: '65.Alto_Sax_中音萨克斯.mcpack',
66: '66.Tenor_Sax_次中音萨克斯.mcpack', 67: '67.Baritone_Sax_上低音萨克斯.mcpack', 68: '68.Oboe_双簧管.mcpack',
69: '69.English_Horn_英国管.mcpack', 7: '7.Clavinet_击弦古钢琴.mcpack', 70: '70.Bassoon_大管.mcpack',
71: '71.Clarinet_单簧管.mcpack', 72: '72.Piccolo_短笛.mcpack', 73: '73.Flute_长笛.mcpack',
74: '74.Recorder_竖笛.mcpack', 75: '75.Pan_Flute_排笛.mcpack', 76: '76.Bottle_Blow_吹瓶口.mcpack',
77: '77.Skakuhachi_尺八.mcpack', 78: '78.Whistle_哨.mcpack', 79: '79.Ocarina_洋埙.mcpack',
8: '8.Celesta_钢片琴.mcpack', 80: '80.Lead_square_合成主音-方波.mcpack', 81: '81.Lead_sawtooth_合成主音-锯齿波.mcpack',
82: '82.Lead_calliope_lead_合成主音-汽笛风琴.mcpack', 83: '83.Lead_chiff_lead_合成主音-吹管.mcpack',
84: '84.Lead_charang_合成主音5-吉他.mcpack', 85: '85.Lead_voice_合成主音-人声.mcpack',
86: '86.Lead_fifths_合成主音-五度.mcpack', 87: '87.Lead_bass+lead_合成主音-低音加主音.mcpack',
88: '88.Pad_new_age_合成柔音-新时代.mcpack', 89: '89.Pad_warm_合成柔音-暖音.mcpack', 9: '9.Glockenspiel_钟琴.mcpack',
90: '90.Pad_polysynth_合成柔音-复合成.mcpack', 91: '91.Pad_choir_合成柔音-合唱.mcpack',
92: '92.Pad_bowed_合成柔音-弓弦.mcpack', 93: '93.Pad_metallic_合成柔音-金属.mcpack',
94: '94.Pad_halo_合成柔音-光环.mcpack', 95: '95.Pad_sweep_合成柔音-扫弦.mcpack', 96: '96.FX_rain_合成特效-雨.mcpack',
97: '97.FX_soundtrack_合成特效-音轨.mcpack', 98: '98.FX_crystal_合成特效-水晶.mcpack',
99: '99.FX_atmosphere_合成特效-大气.mcpack'}
if __name__ == '__main__':
print(zip_name[0])

View File

@@ -1,133 +0,0 @@
pitch = {
'0': '0.0220970869120796',
'1': '0.0234110480761981',
'2': '0.0248031414370031',
'3': '0.0262780129766786',
'4': '0.0278405849418856',
'5': '0.0294960722713029',
'6': '0.03125',
'7': '0.033108221698728',
'8': '0.0350769390096679',
'9': '0.037162722343835',
'10': '0.0393725328092148',
'11': '0.0417137454428136',
'12': '0.0441941738241592',
'13': '0.0468220961523963',
'14': '0.0496062828740062',
'15': '0.0525560259533572',
'16': '0.0556811698837712',
'17': '0.0589921445426059',
'18': '0.0625',
'19': '0.066216443397456',
'20': '0.0701538780193358',
'21': '0.0743254446876701',
'22': '0.0787450656184296',
'23': '0.0834274908856271',
'24': '0.0883883476483184',
'25': '0.0936441923047926',
'26': '0.0992125657480125',
'27': '0.105112051906714',
'28': '0.111362339767542',
'29': '0.117984289085212',
'30': '0.125',
'31': '0.132432886794912',
'32': '0.140307756038672',
'33': '0.14865088937534',
'34': '0.157490131236859',
'35': '0.166854981771254',
'36': '0.176776695296637',
'37': '0.187288384609585',
'38': '0.198425131496025',
'39': '0.210224103813429',
'40': '0.222724679535085',
'41': '0.235968578170423',
'42': '0.25',
'43': '0.264865773589824',
'44': '0.280615512077343',
'45': '0.29730177875068',
'46': '0.314980262473718',
'47': '0.333709963542509',
'48': '0.353553390593274',
'49': '0.37457676921917',
'50': '0.39685026299205',
'51': '0.420448207626857',
'52': '0.44544935907017',
'53': '0.471937156340847',
'54': '0.5',
'55': '0.529731547179648',
'56': '0.561231024154687',
'57': '0.594603557501361',
'58': '0.629960524947437',
'59': '0.667419927085017',
'60': '0.707106781186548',
'61': '0.749153538438341',
'62': '0.7937005259841',
'63': '0.840896415253715',
'64': '0.890898718140339',
'65': '0.943874312681694',
'66': '1',
'67': '1.0594630943593',
'68': '1.12246204830937',
'69': '1.18920711500272',
'70': '1.25992104989487',
'71': '1.33483985417003',
'72': '1.4142135623731',
'73': '1.49830707687668',
'74': '1.5874010519682',
'75': '1.68179283050743',
'76': '1.78179743628068',
'77': '1.88774862536339',
'78': '2',
'79': '2.11892618871859',
'80': '2.24492409661875',
'81': '2.37841423000544',
'82': '2.51984209978975',
'83': '2.66967970834007',
'84': '2.82842712474619',
'85': '2.99661415375336',
'86': '3.1748021039364',
'87': '3.36358566101486',
'88': '3.56359487256136',
'89': '3.77549725072677',
'90': '4',
'91': '4.23785237743718',
'92': '4.48984819323749',
'93': '4.75682846001088',
'94': '5.03968419957949',
'95': '5.33935941668014',
'96': '5.65685424949238',
'97': '5.99322830750673',
'98': '6.3496042078728',
'99': '6.72717132202972',
'100': '7.12718974512272',
'101': '7.55099450145355',
'102': '8',
'103': '8.47570475487436',
'104': '8.97969638647498',
'105': '9.51365692002177',
'106': '10.079368399159',
'107': '10.6787188333603',
'108': '11.3137084989848',
'109': '11.9864566150135',
'110': '12.6992084157456',
'111': '13.4543426440594',
'112': '14.2543794902454',
'113': '15.1019890029071',
'114': '16',
'115': '16.9514095097487',
'116': '17.95939277295',
'117': '19.0273138400435',
'118': '20.158736798318',
'119': '21.3574376667206',
'120': '22.6274169979695',
'121': '23.9729132300269',
'122': '25.3984168314912',
'123': '26.9086852881189',
'124': '28.5087589804909',
'125': '30.2039780058142',
'126': '32',
'127': '33.9028190194974',
'128': '35.9187855458999',
'129': '38.0546276800871',
'130': '40.3174735966359',
'131': '42.7148753334411'}

View File

@@ -1,148 +0,0 @@
# -*- coding: utf-8 -*-
from nmcsup.log import log
import pickle
class Note:
def __init__(self, channel, pitch, velocity, time, time_position, instrument):
self.channel = channel
self.pitch = pitch
self.velocity = velocity
self.delay = time
self.time_position = time_position
self.instrument = instrument
self.CD = "d"
def get_CD(self, start, end):
if end - start > 1.00:
self.CD = "c"
else:
self.CD = "d"
def midiNewReader(midfile: str):
import mido
# from msctspt.threadOpera import NewThread
from bgArrayLib.bpm import get
def Time(mt, tpb_a, bpm_a):
return round(mt / tpb_a / bpm_a * 60 * 20)
Notes = []
tracks = []
note_list = []
close = []
on = []
off = []
instruments = []
isPercussion = False
try:
mid = mido.MidiFile(midfile)
except Exception:
log("找不到文件或无法读取文件" + midfile)
return False
tpb = mid.ticks_per_beat
bpm = get(mid)
# 解析
# def loadMidi(track1):
for track in mid.tracks:
overallTime = 0.0
instrument = 0
for i in track:
overallTime += i.time
try:
if i.channel != 9:
# try:
# log("event_type(事件): " + str(i.type) + " channel(音轨): " + str(i.channel) +
# " note/pitch(音高): " +
# str(i[2]) +
# " velocity(力度): " + str(i.velocity) + " time(间隔时间): " + str(i.time) +
# " overallTime/globalTime/timePosition: " + str(overallTime) + " \n")
# except AttributeError:
# log("event_type(事件): " + str(i.type) + " thing(内容)" + str(i) + " \n")
if 'program_change' in str(i):
instrument = i.program
if instrument > 119: # 音色不够
pass
else:
instruments.append(i.program)
if 'note_on' in str(i) and i.velocity > 0:
print(i)
# print(i.note)
# print([Note(i.channel, i.note, i.velocity, i.time, Time(overallTime, tpb, bpm), instrument)])
tracks.append(
[Note(i.channel, i.note, i.velocity, i.time, Time(overallTime, tpb, bpm), instrument)])
note_list.append(
[i.channel, i.note, i.velocity, i.time, Time(overallTime, tpb, bpm), instrument])
on.append([i.note, Time(overallTime, tpb, bpm)])
# return [Note(i.channel, i, i.velocity, i.time, Time(overallTime, tpb, bpm))]
if 'note_off' in str(i) or 'note_on' in str(i) and i.velocity == 0:
# print(i)
# print([Note(i.channel, i.note, i.velocity, i.time, Time(overallTime, tpb, bpm))])
close.append(
[Note(i.channel, i.note, i.velocity, i.time, Time(overallTime, tpb, bpm), instrument)])
off.append([i.note, Time(overallTime, tpb, bpm)])
# return [Note(i.channel, i, i.velocity, i.time, Time(overallTime, tpb, bpm))]
except AttributeError:
pass
if 'note_on' in str(i) and i.channel == 9:
if 'note_on' in str(i) and i.velocity > 0:
print(i)
# print(i.note)
# print([Note(i.channel, i.note, i.velocity, i.time, Time(overallTime, tpb, bpm), -1)])
tracks.append([Note(i.channel, i.note, i.velocity, i.time, Time(overallTime, tpb, bpm), -1)])
note_list.append([i.channel, i.note, i.velocity, i.time, Time(overallTime, tpb, bpm), -1])
on.append([i.note, Time(overallTime, tpb, bpm)])
isPercussion = True
# return [Note(i.channel, i, i.velocity, i.time, Time(overallTime, tpb, bpm))]
Notes.append(tracks)
if instruments is []:
instruments.append(0)
instruments = list(set(instruments))
with open("1.pkl", 'wb') as b:
pickle.dump([instruments, isPercussion], b)
# for j, track in enumerate(mid.tracks):
# th = NewThread(loadMidi, (track,))
# th.start()
# Notes.append(th.getResult())
# print(Notes)
print(Notes.__len__())
# print(note_list)
print(instruments)
return Notes
# return [Notes, note_list]
def midiClassReader(midfile: str):
import mido
from bgArrayLib.bpm import get
def Time(mt, tpb_a, bpm_a):
return round(mt / tpb_a / bpm_a * 60 * 20)
Notes = []
tracks = []
try:
mid = mido.MidiFile(filename=midfile,clip=True)
except Exception:
log("找不到文件或无法读取文件" + midfile)
return False
log("midi已经载入了。")
tpb = mid.ticks_per_beat
bpm = get(mid)
for track in mid.tracks:
overallTime = 0.0
instrument = 0
for i in track:
overallTime += i.time
if 'note_on' in str(i) and i.velocity > 0:
print(i)
tracks.append(
[Note(i.channel, i.note, i.velocity, i.time, Time(overallTime, tpb, bpm), instrument)])
Notes.append(tracks)
print(Notes.__len__())
return Notes

View File

@@ -1,131 +0,0 @@
import os
import pickle
# import tkinter.filedialog
# from namesConstant import zip_name
# from namesConstant import mcpack_name
import bgArrayLib.namesConstant
import shutil
zipN = bgArrayLib.namesConstant.zip_name
mpN = bgArrayLib.namesConstant.mcpack_name
manifest = {
"format_version": 1,
"header": {
"name": "羽音缭绕-midiout_25.5--音创使用",
"description": "羽音缭绕-midiout_25.0--音创使用",
"uuid": "c1adbda4-3b3e-4e5b-a57e-cde8ac80ee19",
"version": [25, 5, 0]
},
"modules": [
{
"description": "羽音缭绕-midiout_25.0--音创使用",
"type": "resources",
"uuid": "c13455d5-b9f3-47f2-9706-c05ad86b3180 ",
"version": [25, 5, 0]
}
]
}
def resources_pathSetting(newPath: str = ""):
if not os.path.isfile("./bgArrayLib/resourcesPath.rpposi") and newPath == "":
return [False, 1] # 1:没有路径文件
elif newPath != "": # not os.path.isfile("./bgArrayLib/resourcesPath.rpposi") and
path = newPath
print(path)
with open("./bgArrayLib/resourcesPath.rpposi", 'w') as w:
w.write(path)
if "mcpack(国际版推荐)格式_25.0" in os.listdir(path) and "zip格式_25.0" in os.listdir(path):
return [True, path, 1] # 1:都有
elif "mcpack(国际版推荐)格式_25.0" in os.listdir(path) and "zip格式_25.0" not in os.listdir(path):
return [True, path, 2] # 2:有pack
elif "mcpack(国际版推荐)格式_25.0" not in os.listdir(path) and "zip格式_25.0" in os.listdir(path):
return [True, path, 3] # 3:有zip
else:
return [False, 2] # 2:路径文件指示错误
if os.path.isfile("./bgArrayLib/resourcesPath.rpposi") and newPath == "":
with open("./bgArrayLib/resourcesPath.rpposi", 'r') as f:
path = f.read()
if "mcpack(国际版推荐)格式_25.0" in os.listdir(path) and "zip格式_25.0" in os.listdir(path):
return [True, path, 1] # 1:都有
elif "mcpack(国际版推荐)格式_25.0" in os.listdir(path) and "zip格式_25.0" not in os.listdir(path):
return [True, path, 2] # 2:有pack
elif "mcpack(国际版推荐)格式_25.0" not in os.listdir(path) and "zip格式_25.0" in os.listdir(path):
return [True, path, 3] # 3:有zip
else:
return [False, 2] # 2:路径文件指示错误
def choose_resources():
global zipN
global mpN
back_list = []
try:
with open(r"1.pkl", 'rb') as rb:
instrument = list(pickle.load(rb))
print(instrument)
except FileNotFoundError:
try:
with open(r"./nmcsup/1.pkl", 'rb') as rb:
instrument = list(pickle.load(rb))
print(instrument)
except FileNotFoundError:
return False
path = resources_pathSetting()
if path.__len__() == 2:
return path
else:
dataT = path[2]
pathT = path[1]
if dataT == 1:
if instrument[1] is True:
index = zipN.get(-1)
percussion_instrument = str(pathT) + "\\zip格式_25.0\\" + index
# print(percussion_instrument)
back_list.append(percussion_instrument)
for i in instrument[0]:
ins_p = str(pathT) + "\\zip格式_25.0\\" + str(zipN.get(i))
# print(ins_p)
back_list.append(ins_p)
print(back_list)
return back_list
elif dataT == 2:
if instrument[1] is True:
index = mpN.get(-1)
percussion_instrument = str(pathT) + "\\mcpack(国际版推荐)格式_25.0\\" + index
# print(percussion_instrument)
back_list.append(percussion_instrument)
for i in instrument[0]:
ins_p = str(pathT) + "\\mcpack(国际版推荐)格式_25.0\\" + str(mpN.get(i))
# print(ins_p)
back_list.append(ins_p)
print(back_list)
return back_list
elif dataT == 3:
if instrument[1] is True:
index = zipN.get(-1)
percussion_instrument = str(pathT) + "\\zip格式_25.0\\" + index
# print(percussion_instrument)
back_list.append(percussion_instrument)
for i in instrument[0]:
ins_p = str(pathT) + "\\zip格式_25.0\\" + str(zipN.get(i))
# print(ins_p)
back_list.append(ins_p)
print(back_list)
return back_list
def scatteredPack(path):
pack_list = choose_resources()
print(pack_list)
print(path)
# os.close("L:/0WorldMusicCreater-MFMS new edition")
# shutil.copy("L:\\shenyu\\音源的资源包\\羽音缭绕-midiout_25.0\\mcpack(国际版推荐)格式_25.0\\0.Acoustic_Grand_Piano_大钢琴.mcpack",
# "L:/0WorldMusicCreater-MFMS new edition")
for i in pack_list:
shutil.copy(i, path)
if __name__ == '__main__':
# print(resources_pathSetting(r"L:\shenyu\音源的资源包\羽音缭绕-midiout_25.0"))
choose_resources()

151
demo_convert.py Normal file
View File

@@ -0,0 +1,151 @@
# -*- coding: utf-8 -*-
# 音·创 开发交流群 861684859
# Email EillesWan2006@163.com W-YI_DoctorYI@outlook.com EillesWan@outlook.com
# 版权所有 金羿("Eilles Wan") & 诸葛亮与八卦阵("bgArray") & 鸣凤鸽子("MingFengPigeon")
# 若需转载或借鉴 许可声明请查看仓库目录下的 Lisence.md
"""
音·创 库版 MIDI转换展示程序
Musicreater Package Version : Demo for Midi Conversion
Copyright 2023 all the developers of Musicreater
开源相关声明请见 ./Lisence.md
Terms & Conditions: ./Lisence.md
"""
from msctPkgver.main import *
import os
convertion = midiConvert()
while True:
midipath = input('请输入midi文件路径')
if os.path.exists(midipath):
break
else:
print('文件不存在,请重新输入')
outpath = input('请输入输出路径:')
if not os.path.exists(outpath):
os.makedirs(outpath)
while True:
try:
outFormat = int(input('请输入输出格式(0:mcpack|1:BDX结构)'))
if outFormat == 0:
isAutoReset = input('是否自动重置计分板(1|0)')
if isAutoReset != '':
isAutoReset = bool(int(isAutoReset))
while True:
isProgress = input('*进度条[本Demo不支持自定义]')
if isProgress != '':
if isProgress in ('1', 'True'):
isProgress = True
elif isProgress in ('0', 'False'):
isProgress = False
else:
isProgress = isProgress
else:
continue
break
sbname = input('请输入计分板名称:')
volume = input('请输入音量0-1')
if volume != '':
volume = float(volume)
speed = input('请输入速度倍率:')
if speed != '':
speed = float(speed)
elif outFormat == 1:
author = input('请输入作者:')
while True:
isProgress = input('*进度条[本Demo不支持自定义]')
if isProgress != '':
if isProgress in ('1', 'True'):
isProgress = True
elif isProgress in ('0', 'False'):
isProgress = False
else:
isProgress = isProgress
else:
continue
break
maxHeight = input('请输入指令结构最大生成高度:')
if maxHeight != '':
maxHeight = int(maxHeight)
sbname = input('请输入计分板名称:')
volume = input('请输入音量0-1')
if volume != '':
volume = float(volume)
speed = input('请输入速度倍率:')
if speed != '':
speed = float(speed)
isAutoReset = input('是否自动重置计分板(1|0)')
if isAutoReset != '':
isAutoReset = bool(int(isAutoReset))
break
except BaseException:
print('输入错误,请重新输入')
m = 1
'''采用的算法编号'''
if os.path.isdir(midipath):
for i in os.listdir(midipath):
if i.lower().endswith('.mid'):
print(f'正在操作{i}')
convertion.convert(midipath + '/' + i, outpath + '/' + i[:-4])
if outFormat == 0:
print(convertion.tomcpack(
m,
isAutoReset
if isAutoReset != ''
else bool(int(input('是否自动重置计分板(1|0)'))),
isProgress,
sbname if sbname != '' else input('请输入计分板名称:'),
volume if volume != '' else float(input('请输入音量0-1')),
speed if speed != '' else float(input('请输入速度倍率:')),
))
elif outFormat == 1:
print(convertion.toBDXfile(
m,
author if author != '' else input('请输入作者:'),
isProgress,
maxHeight if maxHeight != '' else int(input('请输入指令结构最大生成高度:')),
sbname if sbname != '' else input('请输入计分板名称:'),
volume if volume != '' else float(input('请输入音量0-1')),
speed if speed != '' else float(input('请输入速度倍率:')),
isAutoReset
if isAutoReset != ''
else bool(int(input('是否自动重置计分板(1|0)'))),
))
else:
convertion.convert(midipath, outpath)
if outFormat == 0:
print(convertion.tomcpack(
m,
isAutoReset if isAutoReset != '' else bool(int(input('是否自动重置计分板(1|0)'))),
isProgress,
sbname if sbname != '' else input('请输入计分板名称:'),
volume if volume != '' else float(input('请输入音量0-1')),
speed if speed != '' else float(input('请输入速度倍率:')),
))
elif outFormat == 1:
print(convertion.toBDXfile(
m,
author if author != '' else input('请输入作者:'),
isProgress,
maxHeight if maxHeight != '' else int(input('请输入指令结构最大生成高度:')),
sbname if sbname != '' else input('请输入计分板名称:'),
volume if volume != '' else float(input('请输入音量0-1')),
speed if speed != '' else float(input('请输入速度倍率:')),
isAutoReset if isAutoReset != '' else bool(int(input('是否自动重置计分板(1|0)'))),
))

101
demo_convert_bdx_byDelay.py Normal file
View File

@@ -0,0 +1,101 @@
# -*- coding: utf-8 -*-
# THIS PROGRAM IS ONLY A TEST EXAMPLE
# 音·创 开发交流群 861684859
# Email EillesWan2006@163.com W-YI_DoctorYI@outlook.com EillesWan@outlook.com
# 版权所有 金羿("Eilles Wan") & 诸葛亮与八卦阵("bgArray") & 鸣凤鸽子("MingFengPigeon")
# 若需转载或借鉴 许可声明请查看仓库目录下的 Lisence.md
"""
音·创 库版 MIDI转换展示程序
Musicreater Package Version : Demo for Midi Conversion
Copyright 2023 all the developers of Musicreater
开源相关声明请见 ./Lisence.md
Terms & Conditions: ./Lisence.md
"""
from msctPkgver.main import *
convertion = midiConvert()
while True:
midipath = input('请输入midi文件路径')
if os.path.exists(midipath):
break
else:
print('文件不存在,请重新输入')
outpath = input('请输入输出路径:')
if not os.path.exists(outpath):
os.makedirs(outpath)
while True:
try:
authorname = input('请输入作者:')
while True:
isProgress = input('*进度条[本Demo不支持自定义]')
if isProgress != '':
if isProgress in ('1', 'True'):
isProgress = True
elif isProgress in ('0', 'False'):
isProgress = False
else:
isProgress = isProgress
else:
continue
break
volume = input('请输入音量0-1')
if volume != '':
volume = float(volume)
speed = input('请输入速度倍率:')
if speed != '':
speed = float(speed)
player = input('请输入玩家选择器:')
heightmax = input('请输入指令结构最大生成高度:')
if heightmax != '':
heightmax = int(heightmax)
break
except BaseException:
print('输入错误,请重新输入')
def operation(
i,
):
print(f'正在操作{i}')
convertion.convert(midipath + '/' + i, outpath)
convertion.toBDXfile_withDelay(
1,
authorname if authorname != '' else input('请输入作者:'),
isProgress,
heightmax if heightmax != '' else int(input('请输入指令结构最大生成高度:')),
volume if volume != '' else float(input('请输入音量(0-1]')),
speed if speed != '' else float(input('请输入速度倍率:')),
player if player != '' else input('请输入玩家选择器:'),
)
if os.path.isdir(midipath):
import threading
for i in os.listdir(midipath):
if i.lower().endswith('.mid'):
threading.Thread(target=operation, args=(i,)).start()
else:
convertion.convert(midipath, outpath)
convertion.toBDXfile_withDelay(
1,
authorname if authorname != '' else input('请输入作者:'),
isProgress,
heightmax if heightmax != '' else int(input('请输入指令结构最大生成高度:')),
volume if volume != '' else float(input('请输入音量(0-1]')),
speed if speed != '' else float(input('请输入速度倍率:')),
player if player != '' else input('请输入玩家选择器:'),
)

262
docs/Use of Funtions.md Normal file
View File

@@ -0,0 +1,262 @@
<h1 align="center">音·创 Musicreater</h1>
<p align="center">
<img width="128" height="128" src="https://s1.ax1x.com/2022/05/06/Ouhghj.md.png" >
</p>
# Instructions for Using Demo(s)
*This is a tutorial for using the demo(s) of this library, not the Development Guide. If you want to see so, please read Below*
## Under Windows
0. Install Python 3.6+
First of all, you need to install the runtime environment of this library, *Python*. And a Installation Pack maybe the best choice:
> [Downloading Python 64-bit](https://www.python.org/ftp/python/3.8.10/python-3.8.10-amd64.exe)
> [Downloading Python 32-bit](https://www.python.org/ftp/python/3.8.10/python-3.8.10.exe)
While installing, it's better to check `Add Python 3.X to PATH`(just as the screenshot showed below), otherwise it needs to be set manually which may cause some time wasting
<img src=https://foruda.gitee.com/images/1662736520757331846/e38efb81_9911226.png>
If you are new to Python or not very familiar to Computer Programming, and having the disk space in your PC's System Partition (usually C:) of 150 MB, you can directly choose *Install Now*.
However, if you want to do it like a pro, choosing *Customize Installation*, it's a necessary to be sure to check `pip` and `py launcher` will be installed on your computer(see screenshot below). The two options is required for the next step of installing the requirements.
<img src=https://foruda.gitee.com/images/1662736621235871190/2ac3d98f_9911226.png>
After the installation, you can enter in your terminal(CMD/PowerShell/Bash/etc): "python" to ensure whether the installation was successful. If it was, your terminal will show things like below:
<img src=https://foruda.gitee.com/images/1659972669907359295/cmd.png>
1. Installing Requirements
It's better to open your terminal(CMD/PowerShell/Bash/etc) under Administrator Mode.
For example, if you want to use CMD in Administrator Mode, you can search `cmd` in the *Start Menu*, right click it and *Run as Administrator*
<img src="https://foruda.gitee.com/images/1662736878650993886/62487dd8_9911226.png">
Okay, after that, please enter in your terminal:
`pip install mido`
`pip install brotli`
If successful you will see something like below:
<img src="https://foruda.gitee.com/images/1662737676719454287/f61a70f7_9911226.png">
2. Download This Package and Demo(s)
- If you using Git, you can use the following commands to clone this lib:
`git clone -b pkgver https://gitee.com/EillesWan/Musicreater.git`
- If Git is not installed, you can download the zip package from the code page(from [GitHub](https://github.com/EillesWan/Musicreater.git) or [Gitee](https://gitee.com/EillesWan/Musicreater.git)). Or you are a Chinese fan having a QQ account, you can [Join the QQ Group 861684859](https://jq.qq.com/?_wv=1027&k=hpeRxrYr) and get it from our GroupFiles.
<img src=" https://foruda.gitee.com/images/1659972440341216712/下载.png" >
2. Start Using Demo(s)
Open your terminal in the directory of this, taking CMD, for example, just enter the directory and enter `cmd` in the path box:
<img src=https://foruda.gitee.com/images/1659974437388532868/输入.png>
<img src=https://foruda.gitee.com/images/1659974754378201859/输入c.png>
And enter one of the commands below by choosing what you need:
`python demo_convert.py`
`python demo_convert_bdx_byDelay.py`
### Addition for Error(s) Using or Installing
1. Environment Error of Microsoft Visual C++ Redistributable
If you meet this condition as the screenshot shows:
<img src=https://foruda.gitee.com/images/1659972789779764953/bug.jpeg>
Your MSVC Environment may be not installed, and you can download and install
> [Here of 64-Bit VCREDIST](https://aka.ms/vs/17/release/vc_redist.x64.exe)
> [Here of 32-Bit VCREDIST](https://aka.ms/vs/17/release/vc_redist.x86.exe)
Thank our groupmate *Mono* again for helping finding this problem.
## Under Linux OS
### Install Runtime Environment
0. Install and Verify Python Runtime
Common Linux Releases do include a Python Runtime Environment, what we should do only is to check it is a satisfied version to our program. If the version ≥Python3.6, theoretically our program can be run.
We can type:
```bash
python -V
```
To check the Python version, as the follows
<img src=https://foruda.gitee.com/images/1665120915821957090/429561fd_9911226.png>
- Not Necessary
If you want to change a Python version just as what I want to do, it is such a great fantastic action! Let do as the follows:
- pacman Package ManagerIn Arch Linux Mostly
Let's write python3 into the ingore list of updating. Via `vim` to edit `/etc/pacman.conf`, add `python3` after `IgnorePkg`.
```bash
sudo vim /etc/pacman.conf
```
<img src=https://foruda.gitee.com/images/1665124611490335193/5e99ca26_9911226.png>
Then we can search for python releases in [Arch Achieve](https://archive.archlinux.org/packages/).*HERE, under Arch, Python refers to Python3 defaultly, while some other Linux releases using Python2 as default. So dose Arch Achieve.*What I find here is [Python3.8.6](https://archive.archlinux.org/packages/p/python/python-3.8.6-1-x86_64.pkg.tar.zst), so let's download she via `pacman`:
```bash
sudo pacman -U https://archive.archlinux.org/packages/p/python/python-3.8.6-1-x86_64.pkg.tar.zst
```
<img src=https://foruda.gitee.com/images/1665126362769399903/ea4b9598_9911226.png>
Perfect!
1. Install and Verify pip Package Manager
Before installing, it is to be checked, wheather Python's pip is OK:
```bash
python -m pip # To check is pip installed
# If a long tip occured, it is OK
# If returned as this, then not.
/usr/bin/python: No module named pip
# We can install pip via:
sudo pacman -S python-pip
# Verfy, remember.
python -m pip
# If you did but failed, we should use other methods to install pip:
wget https://bootstrap.pypa.io/get-pip.py
sudo python get-pip.py
# Verfy, must.
python -m pip
```
Over after checking, lets install the dependences.
```bash
pip install mido -i https://mirrors.aliyun.com/pypi/simple/
pip install brotli -i https://mirrors.aliyun.com/pypi/simple/
```
See the tips below as successfully installed
<img src="https://foruda.gitee.com/images/1662737676719454287/f61a70f7_9911226.png">
### Download this sources pack and Using its demos.
1. 使用Git下载本库及其示例代码
```bash
git clone -b pkgver https://gitee.com/EillesWan/Musicreater.git MSCTpkgver
```
当上述命令执行成功,你会在执行此命令的所在位置发现一个名为 `MSCTpkgver` 的文件夹,其中包含的正是我们心心念念下载的本程序和示例代码。
而我们要运行的也正是示例代码,因此,赶快进入下载到的文件夹:
```bash
cd MSCTpkgver
```
1. 开始使用
在目录下打开终端,执行以下命令:(选择你需要的)
```bash
python demo_convert.py
python demo_convert_bdx_byDelay.py
```
2. More Info for Parameters of Our Demo Program(s)
<img src=https://foruda.gitee.com/images/1659974810147043475/运行.png>
|Input Prompt|English Translation|Description|
|----------------|----------------|-------|
|请输入MIDI文件路径|Midi File Path|Path of a .mid file or a directory. While directory entered, our demo will convert all midi(s) in the directory|
|请输入输出路径|Output Path|Where files converted in|
|是否重置计分板|Whether Reset Scoreboard Automatically|Can only be 1 or 0(Recommanded 1)|
|*进度条[注]|Progressbar|Whether to enable Progressbar and customize progressbar style. Type 0 or False to disable, 1 or True to use default style, or type using format taught in follow the Instructions below to customize one you like|
|请输入计分板名称|Scoreboard Name|*Only not byDelay* The name of scoreboard that player using|
|请输入音量|Volume|Only decimal in [0,1],(Recommanded 1)|
|请输入速度倍率|Speed Multiplying Factor|Maybe you want to play it faster(1) or slower(0 1)?|
|请输入玩家选择器|Player Selector|Full Selector including `@x`. E.g: Play for players tagged `Holo`, enter `@a[tag=Holo]` on this parameter|
# Instructions for **Customize Progress Bar**
We have supported the function of making progress bar in *Minecraft*'s music player. And also the method of customize them. So the following instructions are about the parameters of the Progress Bar Customizition.
A Progress Bar, of course, is composed of **changeless** parts and **changable** parts. And the changable parts include texts or *images*(these images are made up of texts, or we can say, character paintings 😁). That is, for *Minecraft*, a changable image in a progress bar is just the "bar" part(which is like a stripe).
We use a string to describe the style of progress bar you need, and it includes many **identifier**s to replace the changable parts.
There are the identifiers:
| Identifier | Changable Part |
|--------------|------------------------------------------------------|
| `%%N` | Music name(file name which is imported into program) |
| `%%s` | Value of scoreboard of now |
| `%^s` | Max value of scoreboard |
| `%%t` | Current playback time |
| `%^t` | Total music time |
| `%%%` | Current playback progress |
| `_` | To be replaced by the *Bar* part of the progress bar |
The `_` is a placeholder to identifying the *bar* part, yeah, just the changable image.
This is an example of **style description string**, and this is also the default style of *Musicreater*'s progress bar.
`▶ %%N [ %%s/%^s %%% __________ %%t|%^t]`
This is a progress bar with only one line, but it is possible if you want to give a multiline parameter into the style description string.
But the string above is only for style identification, but we also need to identifying the changable image's image(just what the bar's look).
A "bar", simply, included 2 parts: *Have Been Played* & *Not Been Played*. So we use a tuple to pass the parameter. It's under a simple format: `(str: played, str: not)`. For example, the default parameter is below:
`('§e=§r', '§7=§r')`
So it's time to combine what I said in one parameter now!
This is a default definder parameter:
`('▶ %%N [ %%s/%^s %%% __________ %%t|%^t]',('§e=§r', '§7=§r'))`
*Tip: To avoid errors, please not to use the identifiers as the other part of your style.*

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@@ -0,0 +1,167 @@
## 使用前的准备工作
### 安装终端工具
这里我们选用 **Termux** 作为我们的终端工具来安装这是一个强大的终端模拟器旨在安卓环境下模拟Linux的软件包环境。
1. 下载
下载可以通过 [GitHub源](https://github.com/termux/termux-app/releases) 或者 [F-Droid源](https://f-droid.org/en/packages/com.termux/) ,个人建议选择 F-Droid 源,因为在国内可以访问得到,而 GitHub 源就看运气。
2. 安装
下载*APK*包后直接安装,安装后打开可以看到一个类似这样的界面:
<img height="512" src="https://foruda.gitee.com/images/1665933025120627254/a0479618_9911226.jpeg">
3. 完成
恭喜你,你已经获得了一个极客般流畅地操作你手机的终端工具。
### 安装运行环境
1. 换源
接下来,我们就要来准备安装一下 **Python** 运行环境了,这是运行 **Python** 源代码必要的。
首先,我估计你等不了多久,急得要死,所以我们要让下载速度稍微快一点,先来换个源。在 **Termux** 中,输入以下指令:
```bash
echo "deb https://mirror.mwt.me/termux/main stable main" > /data/data/com.termux/files/usr/etc/apt/sources.list
```
*感谢 天如<QQ 3291691454>为我们带来的简单换源方法。*
- *非必要步骤*:手动编辑换源
如果你闲着没事,非要要手动编辑个文档来换源,那用啥?用普通的编辑器肯定可以,于是我们就让他更普通一点,用**nano**吧!
在 **Termux** 中,输入以下指令:
```bash
export EDITOR=nano
apt edit-sources
```
那么请把看到的如左下图的界面变为右下图吧:
<table><tr>
<td><img src="https://foruda.gitee.com/images/1665933104313107707/41108f03_9911226.jpeg"> </td>
<td><img src="https://foruda.gitee.com/images/1665933122534781330/3887a901_9911226.jpeg"></td>
</tr></table>
- 图片中的文件,最后应该加入的两行为:
```bash
deb https://mirrors.ustc.edu.cn/termux/apt/termux-main/ stable main
deb https://mirrors.tuna.tsinghua.edu.cn/termux/apt/termux-main/ stable main
```
然后键入 `Ctrl`+`S`,再键入 `Ctrl`+`X`,退出`nano`。
在换源之后,你可能会见到类似的提示:
```bash
Your '/data/data/com.termux/files/usr/etc/apt/sources.list' file changed. Please run 'apt-get update'.
```
那就遵循它的指引,输入:
```bash
apt-get update
```
Alright.
2. 安装 **Python**
```bash
apt-get install python3
```
如果遇到提示问是否继续,那就输入`Y`表示是,如左下图,安装成功后,图若右下。
<table><tr>
<td><img src="https://foruda.gitee.com/images/1665933181440420034/7f0fb5fd_9911226.jpeg"></td>
<td><img src="https://foruda.gitee.com/images/1665933238339972260/a9f06f4f_9911226.jpeg"></td>
</tr></table>
接下来,我们来试一试 **Python** 是不是安装成了吧,输入
```bash
python3 -V
```
如果输出了形如 `Python 3.X.X` 的提示,则完成。
3. 安装依赖库
```bash
# 首先换源
pip config set global.index-url http://mirrors.aliyun.com/pypi/simple/
# 然后安装
pip install mido
pip install brotli
```
- 如果出现以下情况,真是死了鬼的,我们要来再搞个设置:
<img height="512" src="https://foruda.gitee.com/images/1665933289612919459/b87b7804_9911226.jpeg">
我们来修改收信任的源设置:
```bash
pip config set global.trusted-host mirrors.aliyun.com/
```
之后再来安装即可
```bash
pip install mido
pip install brotli
```
安装成功后您可能会见到类似下图的提示:
<img src="https://foruda.gitee.com/images/1662737676719454287/f61a70f7_9911226.png">
### 安装下载工具
既然已经有了运行环境,那么我们就需要下载下我们的**音·创库版示例代码**工具,我非常推崇**Git**这种方便快捷好用还能下载仓库的代码管理器,这个世界上你也找不到第二个,所以我们来安装一下:
```bash
pkg install git
```
安装完成后记得测试一下:
<img height="512" src="https://foruda.gitee.com/images/1665933331269483373/9374c85d_9911226.jpeg">
## 本代码库的下载与演示程序的使用
1. 使用Git下载本库及其示例代码
```bash
git clone -b pkgver https://gitee.com/EillesWan/Musicreater.git MSCTpkgver
```
当上述命令执行成功,你会在执行此命令的所在位置发现一个名为 `MSCTpkgver` 的文件夹,其中包含的正是我们心心念念下载的本程序和示例代码。
而我们要运行的也正是示例代码,因此,赶快进入下载到的文件夹:
```bash
cd MSCTpkgver
```
1. 开始使用演示程序
依照你的需要,执行以下命令之一:
```bash
python demo_convert.py #计分板播放器支持mcpack与BDX
python demo_convert_bdx_byDelay.py #延迟播放器仅支持BDX
```
运行成功了,哦耶!
<img height="512" src="https://foruda.gitee.com/images/1665933366784631363/db9f80f6_9911226.jpeg">

View File

@@ -0,0 +1,104 @@
## 运行环境安装
### 检验Python运行环境
0. 一般的Linux发行版都有安装Python环境我们只需要保证其版本即可理论上 ≥Python3.6 都可以运行我们的库
我们可以使用
```bash
python -V
```
来查看 Python 版本,如下
<img src=https://foruda.gitee.com/images/1665120915821957090/429561fd_9911226.png>
1. *非必要环节*:回退版本
如果你跟作者一样,觉得 Python 3.10+ 太难用很烦人的话,那真是皆大欢喜,让我们一起来回退版本吧!
- pacman 包管理器多用于Arch Linux上
1. 让我们先来把 python3 加入忽略升级的列表中,使用`vim`修改`/etc/pacman.conf`,在`IgnorePkg`后加上`python3`
```bash
sudo vim /etc/pacman.conf
```
<img src=https://foruda.gitee.com/images/1665124611490335193/5e99ca26_9911226.png>
2. 然后我们开始从[Arch Achieve](https://archive.archlinux.org/packages/)上找Python的版本列表。*这里说明一下在Arch中Python默认指的是Python3而与其他某些Linux发行版中Python默认指代Python2不同所以在Arch Achieve中也是如此。*)我这里找到的是[Python3.8.6](https://archive.archlinux.org/packages/p/python/python-3.8.6-1-x86_64.pkg.tar.zst),于是我们用`pacman`把她下载下来并安装:
```bash
sudo pacman -U https://archive.archlinux.org/packages/p/python/python-3.8.6-1-x86_64.pkg.tar.zst
```
<img src=https://foruda.gitee.com/images/1665126362769399903/ea4b9598_9911226.png>
3. 完美!
- 其他包管理器
暂无
### 检查并安装pip包管理器依赖
1. 我们在安装依赖库之前应该确认一下Python自带的包管理器pip是否安装到位
```bash
python -m pip # 确认pip是否安装
# 当这个命令输入后有长段提示出现则为已经安装
# 如果返回如下那么则pip尚未安装
/usr/bin/python: No module named pip
# 可以使用如下命令来安装pip
sudo pacman -S python-pip
# 安装完成后记得验证
python -m pip
# 如果还是失败那么就需要用其他工具安装pip
wget https://bootstrap.pypa.io/get-pip.py
sudo python get-pip.py
# 安装完成后一定要验证!!!
python -m pip
```
2. 确认完成之后,我们来安装一下依赖库:
```bash
pip install mido -i https://mirrors.aliyun.com/pypi/simple/
pip install brotli -i https://mirrors.aliyun.com/pypi/simple/
```
3. 安装成功后可能会见到类似下图的提示:
<img src="https://foruda.gitee.com/images/1662737676719454287/f61a70f7_9911226.png">
## 本代码库的下载与使用
1. 使用Git下载本库及其示例代码
```bash
git clone -b pkgver https://gitee.com/EillesWan/Musicreater.git MSCTpkgver
```
当上述命令执行成功,你会在执行此命令的所在位置发现一个名为 `MSCTpkgver` 的文件夹,其中包含的正是我们心心念念下载的本程序和示例代码。
而我们要运行的也正是示例代码,因此,赶快进入下载到的文件夹:
```bash
cd MSCTpkgver
```
1. 开始使用
在目录下打开终端,执行以下命令:(选择你需要的)
```bash
python demo_convert.py #计分板播放器支持mcpack与BDX
python demo_convert_bdx_byDelay.py #延迟播放器仅支持BDX
```

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## 一、运行环境安装
### (一)安装 Python3.6+
1. 首先需要下载Python的安装包最好是 *Python3.8*,因为作者就用的是这个版本
> [下载64位Python安装包](https://www.python.org/ftp/python/3.8.10/python-3.8.10-amd64.exe)
> [下载32位Python安装包](https://www.python.org/ftp/python/3.8.10/python-3.8.10.exe)
2. 在安装时,最好需要勾选 `Add Python 3.X to PATH`,如下图所示,当然,如果您对自己非常自信,您也可以手动设置此项目:
<img src=https://foruda.gitee.com/images/1662736520757331846/e38efb81_9911226.png>
- 若您对Python一知半解或者不怎么了解、并对自己的系统盘通常是C盘有大约150*兆字节*(MB)的信心的话,您可以在安装时直接选择*快速安装*(Install Now)
3. 若您选择了*自定义安装*(Customize Installation),请务必勾选 `pip``py launcher` 便于后续安装依赖,如下图:
<img src=https://foruda.gitee.com/images/1662736621235871190/2ac3d98f_9911226.png>
4. 安装结束之后可以在*终端*(命令行/PowerShell/Bash/etc)中输入python 试试是否安装成功成功安装之后在终端中输入python会显示诸如如下图片的提示
<img src=https://foruda.gitee.com/images/1659972669907359295/cmd.png>
### (二)安装依赖
1. 请以管理员模式打开您的*终端*(命令行/PowerShell/Bash/etc)
例如,命令行,可以如此打开:在*视窗开始菜单*(Windows开始)中搜索 `cmd`, 并以管理员身份运行
<img src="https://foruda.gitee.com/images/1662736878650993886/62487dd8_9911226.png">
2. 打开了终端之后,请在终端中输入以下指令
```bash
pip install mido -i https://mirrors.aliyun.com/pypi/simple/
pip install brotli -i https://mirrors.aliyun.com/pypi/simple/
```
3. 安装成功后您可能会见到类似下图的提示:
<img src="https://foruda.gitee.com/images/1662737676719454287/f61a70f7_9911226.png">
## 二、本工具的下载与使用
0. 下载本代码库以及演示程序
- 若您使用git请直接克隆本仓库
```bash
git clone -b pkgver https://gitee.com/EillesWan/Musicreater.git
```
- 若您不使用git可以在[*码云*(Gitee)](https://gitee.com/EillesWan/Musicreater.git)或[*GitHub*](https://github.com/EillesWan/Musicreater.git)下载zip包或者[加入QQ群聊861684859](https://jq.qq.com/?_wv=1027&k=hpeRxrYr),在群文件中获取。
<img src="https://foruda.gitee.com/images/1669540786443169766/fabf0acd_9911226.png" >
值得注意的是这张图上有1、2两个数字虽然是手写的但确实是数字表示着要进行的步骤。希望眼尖得能找出我的口头禅的你们能够发现这两个用鼠标手写的数字并在安装时认真地执行。我认为这并不算十分的难移动鼠标并单击大约消耗不了多少卡路里不过我没有进行精确的计算我也不是十分的清楚这个活动对于一个常人来讲有多难但我怀疑它不难。
1. 开始使用
在目录下打开终端。
例如:打开命令行:请进入到目录下,在文件资源管理器的地址框内输入`cmd`
<img src=https://foruda.gitee.com/images/1659974437388532868/输入.png>
<img src=https://foruda.gitee.com/images/1659974754378201859/输入c.png>
执行以下命令:(选择你需要的)
```bash
python demo_convert.py #计分板播放器支持mcpack与BDX
python demo_convert_bdx_byDelay.py #延迟播放器仅支持BDX
```
## 三、安装时错误的补充说明
1. Microsoft Visual C++ Redistributable 环境出错
如果你遇到了类似以下这种情况:
<img src=https://foruda.gitee.com/images/1659972789779764953/bug.jpeg>
请下载最新的VCREDIST安装包可以参照[这个网页](https://docs.microsoft.com/zh-CN/cpp/windows/latest-supported-vc-redist)的说明,也可以在这直接选择你需要的安装包下载:
> [下载64位VCREDIST安装包](https://aka.ms/vs/17/release/vc_redist.x64.exe)
> [下载32位VCREDIST安装包](https://aka.ms/vs/17/release/vc_redist.x86.exe)
感谢群友Mono帮我们发现这个问题。

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<h1 align="center">音·创 Musicreater</h1>
<h2 align="center">库版 Package Version</h2>
<p align="center">
<img width="128" height="128" src="https://s1.ax1x.com/2022/05/06/Ouhghj.md.png" >
</p>
# 演示程序使用教程
*由于先前的 **读我文件**(README.md) 过于冗杂,现另辟蹊径来给大家全方位的教程。*
*这是演示程序demo的使用教程将在这里提供演示程序的相应的使用教程*
## 下载与启动教程
### [视窗(Windows)操作系统](./download%26atart/Windows.md)
### [里纽克斯(Linux)操作系统](./download%26atart/Linux.md)
### [安卓(Android)与安卓衍生操作系统](./download%26atart/Android.md)
## 演示程序使用教程
1. 参数说明
<img src=https://foruda.gitee.com/images/1659974810147043475/运行.png>
- midi路径含有mid文件路径、文件名、后缀的完整文件路径或者一个目录demo可接受批量转换。可以使用相对或绝对路径皆可
- 输出路径:输出文件夹的路径,不需要指示文件名
- 是否重置计分板:`1``0`(歌曲放完是否重置,推荐`1`
- 进度条:是否启用进度条,以及自定义进度条样式。输入`0``False`表示不启用进度条,输入`1``True`表示使用默认进度条,其余的输入均表示使用输入的格式作为自定义的进度条样式
若不支持自定义,则仅能输入`0``1`表示“关闭”或“开启”
- 计分板名称:游戏内的计分板名称
- 音量0-1之间的小数含01正常来说推荐`1`
- 速度倍率小数数据其值不可为0一般写`1`
- 玩家选择器:包括 `@x` 在内的全部选择器,即若要选择全部标签为`Holo`的玩家,则需要如此输入:`@a[tag=Holo]`
- 没有报错且在输出路径下找到mcpack或bdx即为生成成功
<img src=https://foruda.gitee.com/images/1659973655881460036/输出.png>
# 其他说明
## 对于 延迟播放器 的说明
问1什么是延迟播放器
答1播放音乐不同的音符之间存在间隔可以用不同的方式实现音符间空白的时间。其一是计分板通过给计分板加分对应分数播放对应的音符就可以间隔到还有就是命令方块自带的延迟这样也可以实现音符间空白。延迟播放器即后者但是因为只能对命令方块写入这样的延迟数据所以仅可以使用包含NBT的结构导出或者直接输出至世界。
问2可不可以不要积分板
答2详见问1切换你所需要的播放器即可。
## 对于 进度条自定义 功能的说明
因为我们提供了可以自动转换进度条的功能,因此在这里给出进度条自定义参数的详细解释。
请注意,并非所有的演示样例程序都支持自定义进度条。
一个进度条,明显地,有**固定部分**和**可变部分**来构成。而可变部分又包括了文字和图形两种(当然,《我的世界》里头的进度条,可变的图形也就是那个“条”了)。这一点你需要了解,因为后文中包含了很多这方面的概念需要你了解。
进度条的自定义功能使用一个字符串来定义自己的样式,其中包含众多**标识符**来表示可变部分。
标识符如下(注意大小写):
| 标识符 | 指定的可变量 |
|---------|----------------|
| `%%N` | 乐曲名(即传入的文件名)|
| `%%s` | 当前计分板值 |
| `%^s` | 计分板最大值 |
| `%%t` | 当前播放时间 |
| `%^t` | 曲目总时长 |
| `%%%` | 当前进度比率 |
| `_` | 用以表示进度条占位|
表示进度条占位的 `_` 是用来标识你的进度条的。也就是可变部分的唯一的图形部分。
**样式定义字符串**的样例如下,这也是默认的进度条的样式:
`▶ %%N [ %%s/%^s %%% __________ %%t|%^t]`
这是单独一行的进度条,当然你也可以制作多行的,如果是一行的,输出时所使用的指令便是 `title`,而如果是多行的话,输出就会用 `titleraw` 作为进度条字幕。
哦对了,上面的只不过是样式定义,同时还需要定义的是可变图形的部分,也就是进度条上那个真正的“条”。
对于这个我们就采用了固定参数的方法,对于一个进度条,无非就是“已经播放过的”和“没播放过的”两种形态,所以,使用一个元组来传入这两个参数就是最简单的了。元组的格式也很简单:`(str: 播放过的部分长啥样, str: 没播放过的部分长啥样)` 。例如,我们默认的进度“条”的定义是这样的:
`('§e=§r', '§7=§r')`
综合起来,把这些参数传给函数需要一个参数整合,你猜用的啥?啊对对对,我用的还是元组!
我们的默认定义参数如下:
`(r'▶ %%N [ %%s/%^s %%% __________ %%t|%^t]',('§e=§r', '§7=§r'))`
*对了!为了避免生成错误,请尽量避免使用标识符作为定义样式字符串的其他部分*

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<h1 align="center">音·创 Musicreater</h1>
<h2 align="center">库版 Package Version</h2>
<p align="center">
<img width="128" height="128" src="https://s1.ax1x.com/2022/05/06/Ouhghj.md.png" >
</p>
# 新手答疑指南
**考虑到某些用户电脑技术不是特别先进,且对这个项目充满了好奇心,但是又了解的不是很充分,
为此,我特别在这里写一份文档,解答各位的好奇心。放心,本文件全程中文,英文版本随后更新!**
## 第一部分 关于音·创的作用
### 1.1 音·创简介
音·创 Musicreater 是一款免费开源的 **《我的世界:基岩版》** 音乐制作软件
音·创 库版 (Musicreater Package Version) 是一款免费开源的针对 **《我的世界:基岩版》** 的midi音乐转换库
音·创 采用的是**带有特殊条款的Apache2.0**开源协议,详情请见[这里](https://gitee.com/EillesWan/Musicreater/blob/master/LICENSE.md)。
音·创
目前已经具备较为完善的**教程**,如果你还不知道音·创有教程,请点击
[
这里](https://gitee.com/EillesWan/Musicreater/blob/pkgver/docs/%E5%8A%9F%E8%83%BD%E4%BD%BF%E7%94%A8%E8%AF%B4%E6%98%8E.md)。
### 1.2 音·创到底目前有什么功能?
* - [x] 支持导入.mid文件
* - [x] 支持写入.mcpack文件
* - [x] 支持写入.bdx文件
* 不支持导入.mp3 .mp4 .wav等音频流文件
## 第二部分 关于格式的问题
### 2.1 关于.mid格式
其实对于经常玩音乐电子制作的朋友们来说mid格式并不陌生这里我简单介绍一下。
> mid格式是由MIDI继承而来。MID文件并不是一段录制好的声音而是记录声音的信息然后再告诉声卡如何再现音乐的一组指令。
> 这样一个MIDI文件每存1分钟的音乐只用大约510KB。今天MID文件主要用于原始乐器作品、流行歌曲的业余表演、游戏音轨以及电子贺卡等。
>
> ——百度百科
>
> MIDI 音乐,保存在电脑上,就是 *.mid 类型的文件。和一般意义上的“音乐”不同mid 类型的音乐通常并不是可直接发行供大众欣赏的音乐,
> 它更像是一种音乐创作者使用的工程文件。它没有歌词,不含有人类语言。如果说五线谱是给人类阅读的乐谱,
> MIDI音乐文件便是给计算机或其他电子设备使用的乐谱。对于“音乐”这个世界来说它微不足道却又是现代数字音乐的基石。虽不为大众所知
> 但在 MIDI 音乐爱好者眼中,它却是非常有意思的东西。有了 MIDI 音乐技术和一台电脑,基本就等于拥有了一个乐队,加上相关的音乐知识,
> 就可以自己指挥这个“乐队”,创作音乐作品了!
> 同时MIDI 技术由于数据结构简单又与音乐有关也成为了部分技术极客的爱好。有人使用MIDI技术+Arduino开源硬件制作了架子鼓
> 有人通过分析大量MIDI乐曲结构设计了人工智能作曲软件还有更酷的人使用MIDI音乐制作了随节奏变幻的特斯拉线圈
> 在MIDI 音乐的世界里汇聚了一批喜欢音乐又热爱技术的人。我们有理由相信玩MIDI音乐的你定是多才多艺的。
>
> ——midishow.com
**所以mid文件的本质是电子乐谱而不是记录声音波形文件的.mp3/.wav/.m4a等等文件**
### 2.2 关于.mid格式的获取
通过刚刚的介绍,你可能已经发现,*.mid文件因为受众并不多而并没有被广泛熟知因而你之前可能完全没见过这个文件更何况要弄一首自己心仪的歌了。
这里介绍几个获取.mid格式的方法
1. 最简单的方法就是成为一个作编曲的人,当然,很多人做不到这一点,但是有必要提到这一点,当你在下面的渠道中都无法获得想要的文件时,
你应该考虑是不是需要自己创作内容,或者,请别人帮你创作内容。
2. 当你没有这样的文件时,问问别人或者从群里下在公告的免费的也是个思路,不过这个办法通常使用次数有限。
3. 自己找mid现在我将给你提供一个完整的找mid的方法请认真学习
**1.** 首先你需要在www.midishow.com中注册一个账号并不复杂你可能只需要一个QQ号。
**2.** 登录你的账号,主界面应该如下图所示:
<img src="https://foruda.gitee.com/images/1672644995747340749/36c9c143_10062986.png">
**3.** 在显眼的搜索框中,输入你想要的歌曲名称,接下来的教程,我以`夜空中最亮的星`这首歌及它的mid来演示下载流程。点击搜索框完成这一步。
<img src="https://foruda.gitee.com/images/1672645340943813483/44d0db69_10062986.png">
**4.** 接下来看到搜索结果如下,你可以点进去一个听听,决定你是否要下载;也有可能你什么都没搜到,那你就得换首歌或者换个途径了。
<img src="https://foruda.gitee.com/images/1672645574402099694/6b7e18e5_10062986.png">
**5.** 点击播放按钮试听,网站上的效果可能一般,但是会听音乐的人应该很快就能决定你是否需要下载这个音乐。如果需要下载,你可以进行到下一步,
如果不行,那你可以退回刚刚的页面换一个。
<img src="https://foruda.gitee.com/images/1672645752246438160/47cead78_10062986.png">
**6.** 翻到最下面,如图,你可以对这首歌进行打分,打分可以使积分+1建议打5分你可以对这首歌进行评论一次有意义的评论可以+3分。
下载一首歌需要-3积分如果你先完成了这两项操作再下载那你还会再赚1积分。所以推荐这样做
<img src="https://foruda.gitee.com/images/1672646433045265565/26ea29b2_10062986.png">
**完成后会像这样:**
<img src="https://foruda.gitee.com/images/1672646242419857480/5e8809b8_10062986.png">
**7.** 接下来下载,往上翻网页,找到这个标识,然后单击。
<img src="https://foruda.gitee.com/images/1672646275215822535/63b402db_10062986.png">
**8.** 确认完毕后点击下载。
<img src="https://foruda.gitee.com/images/1672646309787744490/f459adac_10062986.png">
**9.** 完成下载,如图:
<img src="https://foruda.gitee.com/images/1672646335942429563/2449ed0b_10062986.png">
4. 使用mp3转换为mid的工具不得不说科技的进步带来了许多便利让这样困难的事情也变得简单。如果上述方法仍然没有解决你的问题
那么你可以在下一章节中找到有关这个途径的说明。
### 2.3 .mp3格式转换为.mid格式
**注意,使用这个技术有一定难度,酌情使用!**
概述mp3转mid需要把**模拟的波形频谱信号转为数字乐谱信号**,这个过程**一定有损失**。
请各位以后不要在答疑群中问类似于我这个转换效果为什么不好这样的问题,谢谢。
如果直接用**widi**的话相当于对声音进行了**傅里叶变换**,你确实可以分离出其中的音高,但是效果在不同情况下差异较大,
尤其是有架子鼓啊啥的玩也的时候,比较**差**。
[widi工具链接](https://pan.baidu.com/s/1j_Jui0piQ6rMOXM0GJtqTg) 提取码b0lw
**如果只有钢琴的谱子需要分离,有一个完美的选择**[这里](https://zhuanlan.zhihu.com/p/270999354)
如果不然有其他的乐器也需要分离那么可能就有点困难像cakewalk就确实也可以吧音频变成mid但是可能要
**先把原MP3分离成人声音轨、贝斯音轨等再傅里叶变换。**
当然我也可能了解的不全,没准现在已经有传新的技术可以分离的更好了,那就太棒了!(〃'▽'〃)
另外我们开发者也象征性的找了一些mp3转mid的网站我们没使用过不担保效果。
[https://www.serocs.cn/transcription/](https://www.serocs.cn/transcription/)
同时midishow论坛里有一些大佬也提供了解决方案看看他们的发言也是一个不错的选择。
我就只给个论坛链接了,经常有人问这种问题,你可以去那里随便找到一篇帖子看看。
[论坛](https://www.midishow.com/question)
### 2.4 输出格式的问题
在前面说到,输出主要有`.mcpack``.bdx`文件的输出,接下来我会围绕这两个文件进行简单的说明。
#### 2.4.1 .mcpack是什么
输出.mcpack文件其实对于一个**资深基岩版我的世界玩家**应该并不陌生。
.mcpack文件其实就是我的世界基岩版的附加包里面一般分为行为包和材质包
我们生成的命令组属于**行为包** (下图就是一个例子)
<img src="https://foruda.gitee.com/images/1672647779755793187/884abaa9_10062986.png">
如果你是国际电脑版基岩玩家就像我一样,是可以直接打开这个文件,并将这个包导入我的世界的。
关于怎么使用,请看[**这里**](https://gitee.com/EillesWan/Musicreater/blob/pkgver/docs/%E7%94%9F%E6%88%90%E6%96%87%E4%BB%B6%E7%9A%84%E4%BD%BF%E7%94%A8%E8%AF%B4%E6%98%8E.md)。
#### 2.4.2 .bdx是什么
.bdx 文件其实是FastBuilder这款软件的结构文件可以导入到我的世界。
由于这不属于官方文件且我并不是很熟悉这个结构所以请对这个格式有问题的好兄弟加一下QQ群问问群里负责导入的大佬。
## 第三部分 关于其他问题
**由于开发者们都很忙,群友们的耐心也都有限,所以恳请大家提出有意义的问题。这里附一个关于提问方法的链接,大家可以看看。**
[提问的智慧](https://github.com/tvvocold/How-To-Ask-Questions-The-Smart-Way)
希望不要我把这个文件在聊天中甩给你,那说明我可能已经没有耐心了。
看完这份说明,如果你打算开始使用我们的工具的话,请移步至[这里](https://gitee.com/EillesWan/Musicreater/blob/pkgver/docs/%E5%8A%9F%E8%83%BD%E4%BD%BF%E7%94%A8%E8%AF%B4%E6%98%8E.md)。
## 结尾
### 作者\<*金羿*\>(Eilles)联系方式
1. QQ 2647547478
2. 电邮 EillesWan2006@163.com W-YI_DoctorYI@outlook.com EillesWan@outlook.com
3. 微信 WYI_DoctorYI
4. Telegram [@EillesWan](https://t.me/EillesWan)
### 作者\<*诸葛亮与八卦阵*\>(bgArray)联系方式
1. QQ 4740437765
**欢迎加群:[861684859](https://jq.qq.com/?_wv=1027&k=hpeRxrYr)**
**欢迎加群:[861684859](https://jq.qq.com/?_wv=1027&k=hpeRxrYr)**
**欢迎加群:[861684859](https://jq.qq.com/?_wv=1027&k=hpeRxrYr)**
(重要的事情说三遍)
**(有能力的同志麻烦给仓库star一下)**
**(有能力的同志麻烦给仓库star一下)**
**(有能力的同志麻烦给仓库star一下)**

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@@ -0,0 +1,32 @@
<h1 align="center">音·创 Musicreater</h1>
<h2 align="center">库版 Package Version</h2>
<p align="center">
<img width="128" height="128" src="https://s1.ax1x.com/2022/05/06/Ouhghj.md.png" >
</p>
# 生成文件的使用说明
*由于先前的 **读我文件**(README.md) 过于冗杂,现另辟蹊径来给大家全方位的教程。*
*这是本库生成后文件的相关说明,不是使用本库的教程,若要查看**本库的演示程序**使用教程,可点击[此处](%E5%8A%9F%E8%83%BD%E4%BD%BF%E7%94%A8%E8%AF%B4%E6%98%8E.md)*
## 文件格式
1. 附加包格式(`.mcpack`
使用附加包格式导出音乐,则音乐会以指令函数文件(`.mcfunction`)存储于附加包内。在附加包中,函数文件的存储结构应为:
- `functions\`
- `index.mcfunction`
- `mscply\`
- `progressShow.mcfunction`
- `track1.mcfunction`
- `track2.mcfunction`
- ...
- `trackN.mcfunction`
如图,其中,`index.mcfunction`文件和`mscply`文件夹存在于函数目录的根下;在`mscply`目录中,包含音乐导出的众多音轨播放文件(`trackX.mcfunction`),同时,若生成此包时选择了带有进度条的选项,则会包含`progressShow.mcfunction`文件。
`index.mcfunction`用于开始播放,其中包含打开各个音轨对应函数的指令,以及加分指令,这里的加分,是将**播放计分板的值大于等于`1`**的所有**玩家**的播放计分板分数增加`1`。同时,若生成此包时选择了自动重置计分板的选项,则会包含一条重置计分板的指令。

18
example_convert_bdx.py Normal file
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@@ -0,0 +1,18 @@
# THIS PROGRAM IS ONLY A TEST EXAMPLE
from msctPkgver.main import *
convertion = midiConvert()
convertion.convert(input('请输入midi文件路径'), input('请输入输出路径:'))
for i in convertion.toBDXfile(
1,
input('请输入作者:'),
bool(int(input('是否开启进度条(1|0)'))),
int(input('请输入指令结构最大生成高度:')),
input('请输入计分板名称:'),
float(input('请输入音量(0-1]')),
float(input('请输入速度倍率:')),
bool(int(input('是否自动重置计分板(1|0)'))),
):
print(i)

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@@ -0,0 +1,24 @@
# THIS PROGRAM IS ONLY A TEST EXAMPLE
from msctPkgver.main import *
convertion = midiConvert()
convertion.convert(input("请输入midi文件路径"), input("请输入输出路径:"))
print(
convertion.tomcpack(
3,
bool(int(input("是否自动重置计分板(1|0)"))),
bool(int(input("是否开启进度条(1|0)"))),
input("请输入计分板名称:"),
float(input("请输入音量0-1")),
float(input("请输入速度倍率:")),
)
)
# for the test
# if __name__ == '__main__':
# convertion = midiConvert()
# convertion.convert(r"C:\Users\lc\Documents\MuseScore3\乐谱\乐谱\victory.mid", ".")
# convertion.tomcpack(
# 1, True, True, "scb", 1, 1)

22
example_convert_mcpack.py Normal file
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@@ -0,0 +1,22 @@
# THIS PROGRAM IS ONLY A TEST EXAMPLE
from msctPkgver.main import *
convertion = midiConvert()
convertion.convert(input('请输入midi文件路径'), input('请输入输出路径:'))
convertion.tomcpack(
1,
bool(int(input('是否自动重置计分板(1|0)'))),
bool(int(input('是否开启进度条(1|0)'))),
input('请输入计分板名称:'),
float(input('请输入音量0-1')),
float(input('请输入速度倍率:')),
)
# for the test
# if __name__ == '__main__':
# convertion = midiConvert()
# convertion.convert(r"C:\Users\lc\Documents\MuseScore3\乐谱\乐谱\victory.mid", ".")
# convertion.tomcpack(
# 1, True, True, "scb", 1, 1)

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@@ -1,170 +0,0 @@
#!/usr/bin/python
# -*- coding: utf-8 -*-
# 诸葛亮与八卦阵帮忙修改语法 日期:---2022年1月19日
# 统计致命三级错误2个---未解决警告二级错误2个语法一级错误17个
__version__ = '0.0.1'
__all__ = []
__author__ = 'Fuckcraft <https://gitee.com/fuckcraft>'
'''
Fuckcraft Websocket Library (FCWSLIB)
A library to develop minecraft websocket server easily.
Copyright (C) 2021 Fuckcraft
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as
published by the Free Software Foundation, either version 3 of the
License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
'''
from main import *
# import os
import json
import uuid
# import logging
import asyncio
import time
import websockets
# 写这段代码的时候,只有我和上帝知道这段代码是干什么的。
# 现在只有上帝知道。
# ----
# 没毛病,我讨厌两种人:一种是要我写注释的人,一种是给我代码看但没有写注释的人。
# 此函数用于向 Minecraft 订阅请求
async def subscribe(websocket, event_name):
"""
参数:
: websocket : websocket 对象 :
: event_name : 需要订阅的请求 :
返回:
None
"""
response = {
'body': {
'eventName': str(event_name) # 示例PlayerMessage
},
'header': {
'requestId': str(uuid.uuid4()),
'messagePurpose': 'subscribe',
'version': 1,
'messageType': 'commandRequest'
}
}
# 增加 json 的可读性
# response = json.dumps(response, sort_keys=True, indent=4, separators=(', ', ': '), ensure_ascii=False)
response = json.dumps(response)
await websocket.send(response)
# 此函数用于向 Minecraft 消除订阅请求
async def unsubscribe(webscket):
"""
参数:
: websocket : websocket 对象 :
: event_name : 需要消除订阅的请求 :
返回:
None
"""
print(webscket)
response = {
"body": {
"eventName": str(event_name) # PlayerMessage
},
"header": {
"requestId": str(uuid.uuid4()),
"messagePurpose": "unsubscribe",
"version": 1,
"messageType": "commandRequest"
}
}
# 增加 json 的可读性
# response = json.dumps(response, sort_keys=True, indent=4, separators=(', ', ': '), ensure_ascii=False)
response = json.dumps(response)
await websocket.send(response)
# 此函数用于向 Minecraft 执行命令
async def send_command(websocket, command):
"""
参数:
: websocket : websocket 对象 :
: command : 执行的命令 :
返回:
None
"""
response = {
'body': {
'origin': {
'type': 'player'
},
'commandLine': str(command),
'version': 1
},
'header': {
'requestId': str(uuid.uuid4()),
'messagePurpose': 'commandRequest',
'version': 1,
'messageType': 'commandRequest'
}
}
# 增加 json 的可读性
# response = json.dumps(response, sort_keys=True, indent=4, separators=(', ', ': '), ensure_ascii=False)
response = json.dumps(response)
await websocket.send(response)
# 此函数用于向 Minecraft 发送消息
async def tellraw(websocket, message):
"""
参数:
: websocket : websocket 对象 :
: message : 发送的消息 :
返回:
None
"""
command = {
'rawtext': [
{
'text': '[{}] {}'.format(time.asctime(), message)
}
]
}
# 增加 json 可读性
# command = json.dumps(command, sort_keys=True, indent=4, separators=(', ', ': '), ensure_ascii=False)
command = json.dumps(command)
command = 'tellraw @a {}'.format(command)
await send_command(websocket, command)
def run_server(function):
# 修改 ip 地址和端口
start_server = websockets.serve(function, 'localhost', 8080)
asyncio.get_event_loop().run_until_complete(start_server)
asyncio.get_event_loop().run_forever()

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@@ -1,160 +0,0 @@
#!/usr/bin/python
# -*- coding: utf-8 -*-
__version__ = '0.0.1'
__all__ = ['run_server', 'subscribe', 'unsubscribe', 'send_command', 'tellraw']
__author__ = 'Fuckcraft <https://gitee.com/fuckcraft>'
'''
Fuckcraft Websocket Library (FCWSLIB)
A library to develop minecraft websocket server easily.
Copyright (C) 2021 Fuckcraft
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as
published by the Free Software Foundation, either version 3 of the
License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
'''
import os
import json
import uuid
import logging
import asyncio
import time
import websockets
# 写这段代码的时候,只有我和上帝知道这段代码是干什么的。
# 现在只有上帝知道。
# 此函数用于向 Minecraft 订阅请求
async def subscribe(websocket, event_name):
'''
输入:
: websocket : websocket 对象 :
: event_name : 需要订阅的请求 :
输出:
None
'''
response = {
'body': {
'eventName': str(event_name) # 示例PlayerMessage
},
'header': {
'requestId': str(uuid.uuid4()),
'messagePurpose': 'subscribe',
'version': 1,
'messageType': 'commandRequest'
}
}
# 增加 json 的可读性
# response = json.dumps(response, sort_keys=True, indent=4, separators=(', ', ': '), ensure_ascii=False)
response = json.dumps(response)
await websocket.send(response)
# 此函数用于向 Minecraft 消除订阅请求
async def unsubscribe(webscket):
'''
输入:
: websocket : websocket 对象 :
: event_name : 需要消除订阅的请求 :
输出:
None
'''
response = {
"body": {
"eventName": str(event_name) # 示例PlayerMessage
},
"header": {
"requestId": str(uuid.uuid4()),
"messagePurpose": "unsubscribe",
"version": 1,
"messageType": "commandRequest"
}
}
# 增加 json 的可读性
# response = json.dumps(response, sort_keys=True, indent=4, separators=(', ', ': '), ensure_ascii=False)
response = json.dumps(response)
await websocket.send(response)
# 我个人不负责这块的质量,因为他们逼迫我违心的写了这段代码
# 此函数用于向 Minecraft 执行命令
async def send_command(websocket, command):
'''
输入:
: websocket : websocket 对象 :
: command : 执行的命令 :
输出:
None
'''
response = {
'body': {
'origin': {
'type': 'player'
},
'commandLine': str(command),
'version': 1
},
'header': {
'requestId': str(uuid.uuid4()),
'messagePurpose': 'commandRequest',
'version': 1,
'messageType': 'commandRequest'
}
}
# 增加 json 的可读性
# response = json.dumps(response, sort_keys=True, indent=4, separators=(', ', ': '), ensure_ascii=False)
response = json.dumps(response)
await websocket.send(response)
# 此函数用于向 Minecraft 发送消息
async def tellraw(websocket, message):
'''
输入:
: websocket : websocket 对象 :
: message : 发送的消息 :
输出:
None
'''
command = {
'rawtext':[
{
'text':'[{}] {}'.format(time.asctime(), message)
}
]
}
# 增加 json 可读性
# command = json.dumps(command, sort_keys=True, indent=4, separators=(', ', ': '), ensure_ascii=False)
command = json.dumps(command)
command = 'tellraw @a {}'.format(command)
await send_command(websocket, command)
def run_server(function):
# 修改 ip 地址和端口
start_server = websockets.serve(function, 'localhost', 8080)
asyncio.get_event_loop().run_until_complete(start_server)
asyncio.get_event_loop().run_forever()

View File

View File

@@ -1,96 +0,0 @@
# -*- coding:utf-8 -*-
# W-YI 金羿
# QQ 2647547478
# 音·创 开发交流群 861684859
# Email EillesWan2006@163.com W-YI_DoctorYI@outlook.com EillesWan@outlook.com
# 版权所有 Team-Ryoun 金羿
# 若需转载或借鉴 请附作者
"""
Copyright 2022 Eilles Wan (金羿)
Licensed under the Apache License, Version 2.0 (the 'License')
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an 'AS IS' BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
"""
# 代码写的并非十分的漂亮还请大佬多多包涵本软件源代码依照Apache软件协议公开
# -----------------------------分割线-----------------------------
# 诸葛亮与八卦阵帮忙修改语法 日期:---2022年1月19日
# 统计致命三级错误0个警告二级错误0个语法一级错误12个
# 目前我的Pycharm并没有显示任何错误有错误可以向
# bgArray 诸葛亮与八卦阵
# QQ 474037765 或最好加入:音·创 开发交流群 861684859
# ------------------------- split line-----------------------------
# Zhuge Liang and Bagua array help to modify the grammar date: -- January 19, 2022
# Statistics: fatal (Level 3) errors: 0; Warning (Level 2) errors: 15; Syntax (Level 1) error: 597
# At present, my Pycham does not display any errors. If there are errors, you can report them to me
# Bgarray Zhuge Liang and Bagua array
# QQ 474037765 or better join: Musicreater development exchange group 861684859
# ------------------------- split line-----------------------------
# 下面为正文
# 将程序中用双引号""括起来的字符串
# 转为字符串列表 list[str, str, ...]
# 方便进行语言翻译支持。
import sys
startWith = 0
def __main__():
textList = []
for fileName in sys.argv[1:]:
print('读取文件: {}'.format(fileName))
fileText = []
for line in open(fileName, 'r', encoding='utf-8'):
while line.count('"') >= 2:
# 只有上帝看得懂我在写什么。
if line[
line.index('"'):2 + line[line.index('"') + 1:].index('"') + len(line[:line.index('"')])] in textList:
thisText = textList.index(
line[line.index('"'):2 + line[line.index('"') + 1:].index('"') + len(line[:line.index('"')])])
else:
thisText = len(textList)
textList.append(
line[line.index('"'):2 + line[line.index('"') + 1:].index('"') + len(line[:line.index('"')])])
line = line.replace(
line[line.index('"'):2 + line[line.index('"') + 1:].index('"') + len(line[:line.index('"')])],
'READABLETEXT[{}]'.format(thisText + startWith)
)
fileText.append(line)
open(fileName + '_C', 'w', encoding='utf-8').writelines(fileText)
outFile = open('lang__.py', 'w', encoding='utf-8')
outFile.write('''# -*- coding:utf-8 -*-
# 由金羿翻译工具生成字符串列表
# 请在所需翻译文件前from 此文件 import READABLETEXT
READABLETEXT = {
''')
for i in range(len(textList)):
outFile.write(" {}:{},\n".format(i + startWith, textList[i]))
outFile.write('}')
outFile.close()
if __name__ == '__main__':
__main__()

View File

@@ -1,180 +0,0 @@
# -*- coding:utf-8 -*-
# 由金羿翻译工具生成字符串列表
# 请在所需翻译的文件前from 此文件 import READABLETEXT
READABLETEXT = {
'Translator': (("Eilles Wan (金羿)", True),),
# 此处是语言翻译者列表,其中每个元组第一项为显示文本,第二项为此文本是否为开发者名字
0: "ERROR❌",
1: "TIPS❗",
2: "Clearing log(this wont be in the file)",
3: "Could not clear the temporary files or logs",
4: "saved",
5: "New Musicreater Project",
6: "Select old-type project",
7: "Select Musicreater Project",
8: "Cant open:{}, please check if youve entered the right name",
9: "Musicreat - About",
10: "Musicreater",
11: "Ver. {}",
12: """Team-Ryoun for Minecraft\n×\nTeam-Ryoun for Software Development""",
13: "OK",
14: "Inpute Notes",
15: (("- Developers -", False),
("Eilles Wan (金羿)", True), ("EillesWan@outlook.com", False), ("QQ 2647547478", False),
("bgArray “诸葛亮与八卦阵”", True), ("QQ 474037765", False)),
# 此处是开发者列表,其中每个元组第一项为显示文本,第二项为此文本是否为开发者名字
16: "- Translators -",
# 17:"",
18: "QQ Group: 861684859",
19: "Musicreater - Help",
20: "Select sound file",
21: "Select MIDI file",
22: "Select NoteText file",
23: "Get Note info",
24: "Write in Note info: {}",
25: "Select generating file",
26: "Select generating folder",
27: "Select generating .mcpack file",
28: "Input position info",
29: "Select generating world folder",
30: "Select generating Function Pack",
31: "Select .mcfunction file ",
32: "Select .bdx file ",
33: "DONE✔",
34: "Input playing rate",
35: "Generating",
36: "Select a world folder",
37: "Make sure",
38: "Generate .RyStruct file",
39: "FAILED❌",
40: "Report message inpution",
41: "Musicreater - {}",
42: "ExecutingEntityName: {}",
43: "ScoreboardName: {}",
44: "Instrument: {}",
45: "TrackName: {}",
46: "PackName: {}",
47: "MusicTitle: {}",
48: "IsRepeat?: {}",
49: "Player'sTargetSelector: {}",
50: "Modify Main Option",
51: "Modify Track Option",
52: "Default Instrument: Enter English\n",
53: "Open...",
54: "Open Old Project...",
55: "Save",
56: "Save as...",
57: "Exit",
58: "File",
59: "Load tracks from sound",
60: "Load tracks from Midi",
61: "Load tracks from Text",
62: "Input notes to track",
63: "Edit",
64: "Generate file...",
65: "Generate function pack...",
66: "Generate .mcpack file...",
67: "Functions(Pack)",
68: "Save music as blocks into a map",
69: "Save music as blocks into a exist map...",
70: "Save music as commands into a map",
71: "Save music as commands into a exist map...",
72: "Save music as notebox into a map",
73: "Save music as notebox into a exist map...",
74: "World",
75: "Generate a function that fits current music...",
76: "Export selected track as commands in .bdx...",
77: "Export .bdx file from map...",
78: "Export .RyStruct file from map...",
79: "Load functions into a world...",
80: "Separate long .mcfunction file into small ones and set them into a world as a chain...",
81: "Additional Functions",
82: "Show generating result",
83: "Set a websocket server on localhost:8080 and play the selected track",
84: "Experimental Functions",
85: "Clear log file",
86: "Clear save file(obsolete)",
87: "Help",
88: "About",
89: "Send a bug report",
90: "Q&A",
91: "Main Options",
92: "Export music as .BDX...",
93: "请输入指令链生成最高相对高度(≥5)",
94: "❌You should input a number which is not lower then 4, please reinput again.",
95: "Structure",
96: "Reset Main Options",
97: "Track Options",
# 98:"",
# 99:"",
# 100:"",
# 101:"",
102: "Delete Selected Track",
# 103:"",
# 104:"",
105: "Error with finding or reading file😢{}",
106: "Project is unsaved, save before close?",
107: "Saved in: {}",
108: ("Musicreater 0.0.X Project","Musicreater 0.1+ Project","Musicreater 0.1+ TESTver Project"),
109: "Any Type",
110: "NoteFunCreater Project",
111: "MMFM (V0.0.6) Project",
112: "All Types",
113: ".MP3 file(piano sound)",
114: "Midi file",
115: "Text file",
116: "Position Inpution",
117: "Format Error❌, please Reinput!",
118: ".MCFUNCTION",
119: "The position of the ChainCB for execution:",
# 120: "",
121: "您的函数文件不大于一万条指令,无需进行分割操作。",
122: "请输入执行链生成相对坐标:",
123: "FastBuilder Structure",
124: "Done!\n{}",
125: "一秒,音乐走几拍?",
126: "按下确认后在游戏中使用connect指令连接localhost:8080即可播放",
127: "请输入区域选择的开始坐标:",
128: "请输入区域选择的结束坐标:",
129: "Whether air block remain when export?",
130: "Musicreater Structure",
131: "Done😃\n{}",
132: "Failed❌\n{}\n{}",
133: "Have not developed yet...",
134: "Your name",
135: "Your contact",
136: "Your description of Problem",
137: "Log file will be cleared when you exit.",
138: "Log file will NOT be cleared when you exit.",
139: "修改包名",
140: "修改音乐标题",
141: "修改玩家选择器\n注意!要加上中括号“[]”",
142: "修改本音轨的执行实体名",
143: "修改本音轨所用的积分板",
144: "修改本音轨所用乐器",
145: "您输入的乐器并非游戏内置乐器,是否继续用您输入的字符作为乐器?",
146: "修改本音轨生成的文件名",
# -----2022.1.25更新
147: "生成新文件至...",
148: "从midi导入音轨且用新方法解析",
149: "Open New: Musicreater Project...",
150: "保存为新项目",
151: "另存为新项...",
152: "(开发调试)关闭本次日志记录",
153: "生成新函数包至...",
154: "生成新函数附加包文件至...",
155: "生成新函数附加包文件,并将神羽资源包以散包形式放置至...",
156: "Select [MiraclePlumeResourcePack]...",
157: "没有路径文件(.rpposi文件)请仔细阅读Readme或先试用帮助与疑问->[神羽资源包位置选择]:选择文件夹... 方法添加路径文件吧!",
158: "有路径文件(.rpposi文件)但路径指示错误请仔细阅读Readme或先用帮助与疑问->[神羽资源包位置选择]:选择文件夹... 更改路径!",
159: "更改路径文件(.rpposi文件)成功!!",
160: "从midi导入音轨且用类方法解析",
161: "打开 类方法: 音·创项目...",
162: "保存为类方法项目",
163: "另存为类方法项...",
}

View File

@@ -1,20 +0,0 @@
# -*- coding:utf-8 -*-
DEFAULTLANGUAGE = 'zh-CN'
LANGUAGELIST = {
'zh-CN': (
"简体中文 中国大陆",
"Simplified Chinese, China Mainland",
),
'en-GB': (
"英式英语 大不列颠",
"British English, Great Britain",
),
}
if DEFAULTLANGUAGE == 'zh-CN':
from languages.zhCN import READABLETEXT
elif DEFAULTLANGUAGE == 'en-GB':
from languages.enGB import READABLETEXT

View File

@@ -1,185 +0,0 @@
# -*- coding:utf-8 -*-
# 由金羿翻译工具生成字符串列表
# 请在所需翻译文件前from 此文件 import READABLETEXT
READABLETEXT = {
'Translator': (("金羿 Eilles 原稿", True),),
# 此处是语言翻译者列表,其中每个元组第一项为显示文本,第二项为此文本是否为开发者名字
0: "错误❌",
1: "提示❗",
2: "清除log此句不载入日志",
3: "无法清除日志及临时文件",
4: "已存储",
5: "新建 音·创 项目",
6: "请选择旧类型的项目",
7: "请选择 音·创 项目",
8: "无法打开文件:{},请查看您是否输入正确",
9: "音·创 - 关于",
10: "音·创 Musicreater",
11: "当前版本:{}",
12: """凌云我的世界开发团队\n×\n凌云计算机应用软件开发团队""",
13: "确定",
14: "请输入音符",
15: (("- 开发者 -", False),
("金羿 Eilles", True), ("EillesWan@outlook.com", False), ("QQ 2647547478", False),
("bgArray “诸葛亮与八卦阵”", True), ("QQ 474037765", False),
),
# 此处是开发者列表,其中每个元组第一项为显示文本,第二项为此文本是否为开发者名字
16: "- 翻译者 -",
# 17:"",
18: "讨论群: 861684859",
19: "音·创 - 帮助",
20: "请选择钢琴声音的音乐文件",
21: "请选择 MIDI 文件",
22: "请选择 音符文本 文件",
23: "获取音符信息",
24: "音符数据写入{}",
25: "请选择文件生成的位置",
26: "请选择文件夹生成的位置",
27: "请选择.mcpack文件生成的位置",
28: "坐标信息输入",
29: "请选择世界文件夹生成的位置",
30: "请选择函数包生成的位置",
31: "请选择 .mcfunction 文件",
32: "请选择需要生成的.bdx文件",
33: "完成✔",
34: "输入播放速度",
35: "创建中",
36: "请选择世界文件夹所在的位置",
37: "请确认",
38: "生成.RyStruct文件",
39: "失败❌",
40: "邮件反馈信息输入",
41: "音·创 - {}",
42: "执行实体名:{}",
43: "使用计分板:{}",
44: "所用的乐器:{}",
45: "当前音轨名:{}",
46: "包名:{}",
47: "音乐标题:{}",
48: "是否重复:{}",
49: "玩家选择器:{}",
50: "修改主设置",
51: "修改节设置",
52: "游戏内置乐器如下:请输入英文\n",
53: "打开音·创项目...",
54: "打开旧项目...",
55: "保存项目",
56: "另存为...",
57: "退出",
58: "文件",
59: "从钢琴MP3导入音轨",
60: "从midi导入音轨",
61: "从文本文件导入音轨",
62: "输入音符至音轨",
63: "编辑",
64: "生成文件至...",
65: "生成函数包至...",
66: "生成附加包文件至...",
67: "函数(包)",
68: "将音乐以方块存储生成地图",
69: "将音乐以方块存储载入地图…",
70: "将音乐以指令存储生成地图",
71: "将音乐以指令存储载入地图…",
72: "将音乐以音符盒存储生成地图",
73: "将音乐以音符盒存储载入地图…",
74: "世界",
75: "生成符合当前音乐的函数播放器…",
76: "将选中音轨以指令存储生成.bdx文件…",
77: "由地图导出至.bdx文件…",
78: "由地图导出至.RyStruct文件…",
79: "将函数载入世界…",
80: "将大函数分割并建立执行链…",
81: "辅助功能",
82: "展示生成结果",
83: "建立位于localhost:8080上的websocket服务器播放选中音轨",
84: "实验性功能",
85: "清除日志文件",
86: "清除早期版本的存储文件",
87: "帮助",
88: "关于",
89: "发送错误日志反馈",
90: "帮助与疑问",
91: "音乐总设置(项目设置)",
# =============================================================此处有新增
92: "将音乐导出为BDX",
93: "请输入指令链生成最高相对高度(≥5)",
94: "您输入的数据有误❌相对高度请输入一个不小于4的值请重新输入。",
95: "结构操作",
96: "重置项目设置",
97: "当前音轨设置(段落设置)",
# 98:"",
# 99:"",
# 100:"",
# 101:"",
102: "删除选中音轨",
# 103:"",
# 104:"",
105: "找不到或无法读取文件😢:{}",
106: "您当前的项目已修改但未存储,是否先保存当前项目?",
107: "项目已经存储至:{}",
108: ("音·创0.0.X工程文件", "音·创0.1+工程文件", "音·创0.1+TEST工程文件"),
109: "任意类型",
110: "函数音创工程文件",
111: "MMFM0.0.6版本工程文件",
112: "全部类型",
113: "钢琴声音的音频文件",
114: "Midi文件",
115: "文本文件",
116: "请输入坐标:",
117: "您输入的格式有误❌,请重新输入。",
118: "我的世界指令函数文件",
119: "请输入执行链生成坐标:",
# 120: "",
121: "您的函数文件不大于一万条指令,无需进行分割操作。",
122: "请输入执行链生成相对坐标:",
123: "FastBuilder结构文件",
124: "转换结束!\n{}",
125: "一秒,音乐走几拍?",
126: "按下确认后在游戏中使用connect指令连接localhost:8080即可播放",
127: "请输入区域选择的开始坐标:",
128: "请输入区域选择的结束坐标:",
129: "所选区块导出时是否需要保留空气方块?",
130: "音·创结构文件",
131: "文件已生成\n{}",
132: "文件无法生成\n{}\n{}",
133: "本功能尚未开发。",
134: "您的称呼",
135: "您的联系方式",
136: "您对问题的描述",
137: "在程序结束后将清除日志及临时文件信息。",
138: "在程序结束后将不会清除日志及临时文件信息。",
139: "修改包名",
140: "修改音乐标题",
141: "修改玩家选择器\n注意!要加上中括号“[]”",
142: "修改本音轨的执行实体名",
143: "修改本音轨所用的积分板",
144: "修改本音轨所用乐器",
145: "您输入的乐器并非游戏内置乐器,是否继续用您输入的字符作为乐器?",
146: "修改本音轨生成的文件名",
# -----2022.1.25更新
147: "生成乐器文件至...",
148: "从midi导入音轨且用新方法解析",
# 149: "打开 新: 音·创项目...",
# 150: "保存为新项目",
# 151: "另存为新项...",
152: "(开发调试)关闭本次日志记录",
153: "生成乐器函数包至...",
154: "生成乐器函数附加包文件至...",
155: "生成乐器函数附加包文件,并将神羽资源包以散包形式放置至...",
156: "[神羽资源包位置选择]:选择文件夹...",
157: "没有路径文件(.rpposi文件)请仔细阅读Readme或先试用帮助与疑问->[神羽资源包位置选择]:选择文件夹... 方法添加路径文件吧!",
158: "有路径文件(.rpposi文件)但路径指示错误请仔细阅读Readme或先用帮助与疑问->[神羽资源包位置选择]:选择文件夹... 更改路径!",
159: "更改路径文件(.rpposi文件)成功!!",
160: "从midi导入音轨且用类方法解析",
# 161: "打开 类方法: 音·创项目...",
# 162: "保存为类方法项目",
# 163: "另存为类方法项...",
164: "生成新文件至...",
165: "生成新函数包至...",
166: "生成新函数附加包文件至...",
167: "这个midi文件读取不了mido解析报错"
}

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magicDemo.py Normal file
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@@ -0,0 +1,343 @@
# -*- coding: utf-8 -*-
# 音·创 开发交流群 861684859
# Email EillesWan2006@163.com W-YI_DoctorYI@outlook.com EillesWan@outlook.com
# 版权所有 金羿("Eilles Wan") & 诸葛亮与八卦阵("bgArray") & 鸣凤鸽子("MingFengPigeon")
# 若需转载或借鉴 许可声明请查看仓库目录下的 Lisence.md
"""
音·创 库版 MIDI转换示例程序
Musicreater Package Version : Demo for Midi Conversion
Copyright 2023 all the developers of Musicreater
开源相关声明请见 ./Lisence.md
Terms & Conditions: ./Lisence.md
"""
languages = {
"ZH_CN": {
"MSCT": "音·创",
"ChooseLang": "选择语言",
"LangChd": "当前语言已经切换为",
"ZH_CN": "简体中文",
"ZH_TW": "繁体中文(台湾)",
"EN_GB": "英语(英国)",
"EN_US": "英语(美国)",
":": "",
",": "",
".": "",
"ChooseFileFormat": "请输入输出格式[BDX(1)或MCPACK(0)]",
"ChoosePlayer": "请选择播放方式[计分板(1) 或 延迟(0)]",
"ChoosePath": "请输入MIDI路径或所在文件夹",
"WhetherArgEntering": "是否为文件夹内文件的转换统一参数[是(1) 或 否(0)]",
"EnterArgs": "请输入转换参数",
"noteofArgs": "文件夹内的全部midi将统一以此参数转换",
"ChooseSbReset": "是否自动重置计分板[是(1) 或 否(0)]",
"WhetherCstmProgressBar": "是否自定义进度条[是(1) 或 否(0)]",
"EnterProgressBarStyle": "请输入进度条样式",
"EnterSbName": "请输入计分板名称",
"EnterVolume": "请输入音量大小(0~1)",
"EnterSpeed": "请输入速度倍率",
"EnterAuthor": "请输入作者",
"EnterMaxHeight": "请输入指令结构最大生成高度",
"ErrEnter": "输入错误",
"Re-Enter": "请重新输入",
"Dealing": "正在处理",
"FileNotFound": "文件(夹)不存在",
"ChooseOutPath": "请输入结果输出路径",
"EnterSelecter": "请输入播放者选择器",
"Saying": "言·论",
}
}
import sys
if sys.argv.__len__() > 0:
currentLang = sys.argv[0]
if not currentLang in languages.keys():
currentLang = "ZH_CN"
else:
currentLang = "ZH_CN"
def _(__):
'''
`languages`
'''
return languages[currentLang][__]
import os
import random
import datetime
from msctPkgver.main import *
try:
from rich.console import Console
except ModuleNotFoundError as E:
if input("您需要安装 Rich 模块才能使用这个样例\n请问是否安装?(y/n)").lower() in ('y', '1'):
os.system("pip install Rich -i https://mirrors.aliyun.com/pypi/")
from rich.console import Console
else:
raise E
try:
import zhdate
except ModuleNotFoundError as E:
if input("您需要安装 zhdate 模块才能使用这个样例\n请问是否安装?(y/n)").lower() in ('y', '1'):
os.system("pip install zhdate -i https://mirrors.aliyun.com/pypi/")
import zhdate
else:
raise E
try:
import requests
except ModuleNotFoundError as E:
if input("您需要安装 requests 模块才能使用这个样例\n请问是否安装?(y/n)").lower() in ('y', '1'):
os.system("pip install requests -i https://mirrors.aliyun.com/pypi/")
import requests
else:
raise E
MainConsole = Console()
MainConsole.print(
"[#121110 on #F0F2F4] ",
style="#121110 on #F0F2F4",
justify="center",
)
# 显示大标题
MainConsole.rule(title="[bold #AB70FF]欢迎使用音·创独立转换器", characters="=", style="#26E2FF")
MainConsole.rule(
title="[bold #AB70FF]Welcome to Independent Musicreater Convernter", characters="-"
)
# 显示箴言部分
MainConsole.print(
"[#121110 on #F0F2F4]"
+ random.choice(
requests.get(
"https://gitee.com/EillesWan/Musicreater/raw/master/resources/myWords.txt"
)
.text.strip("\r\n")
.split("\r\n")
),
style="#121110 on #F0F2F4",
justify="center",
)
from typing import Any, Literal, Optional, TextIO
JustifyMethod = Literal["default", "left", "center", "right", "full"]
OverflowMethod = Literal["fold", "crop", "ellipsis", "ignore"]
# 高级的打印函数
def prt(
*objects: Any,
sep: str = " ",
end: str = "\n",
justify: Optional[JustifyMethod] = None,
overflow: Optional[OverflowMethod] = None,
no_wrap: Optional[bool] = None,
emoji: Optional[bool] = None,
markup: Optional[bool] = None,
highlight: Optional[bool] = None,
width: Optional[int] = None,
height: Optional[int] = None,
crop: bool = True,
soft_wrap: Optional[bool] = None,
new_line_start: bool = False,
) -> None:
"""打印到控制台。
Args:
objects (位置性的args): 要记录到终端的对象。
sep (str, 可选): 要在打印数据之间写入的字符串。默认为""
end (str, optio可选nal): 在打印数据结束时写入的字符串。默认值为"\\\\n"
style (Union[str, Style], 可选): 应用于输出的样式。默认为`None`。
justify (str, 可选): 校正位置,可为"default", "left", "right", "center""full". 默认为`None`。
overflow (str, 可选): 控制溢出:"ignore"忽略, "crop"裁剪, "fold"折叠, "ellipsis"省略号。默认为`None`。
no_wrap (Optional[bool], 可选): 禁用文字包装。默认为`None`。
emoji (Optional[bool], 可选): 启用表情符号代码,或使用控制台默认的`None`。默认为`None`。
markup (Optional[bool], 可选): 启用标记,或`None`使用控制台默认值。默认为`None`。
highlight (Optional[bool], 可选): 启用自动高亮,或`None`使用控制台默认值。默认为`None`。
width (Optional[int], 可选): 输出的宽度,或`None`自动检测。默认为`None`。
crop (Optional[bool], 可选): 裁剪输出到终端的宽度。默认为`True`。
soft_wrap (bool, 可选): 启用软包装模式,禁止文字包装和裁剪,或`None``用于 控制台默认值。默认为`None`。
new_line_start (bool, False): 如果输出包含多行,在开始时插入一个新行。默认值为`False`。
"""
MainConsole.print(
*objects,
sep=sep,
end=end,
style="#F0F2F4 on #121110",
justify=justify,
overflow=overflow,
no_wrap=no_wrap,
emoji=emoji,
markup=markup,
highlight=highlight,
width=width,
height=height,
crop=crop,
soft_wrap=soft_wrap,
new_line_start=new_line_start,
)
prt(f"{_('LangChd')}{_(':')}{_(currentLang)}")
# 高级的输入函数
def ipt(
*objects: Any,
sep: str = " ",
justify: Optional[JustifyMethod] = None,
overflow: Optional[OverflowMethod] = None,
no_wrap: Optional[bool] = None,
emoji: Optional[bool] = None,
markup: Optional[bool] = None,
highlight: Optional[bool] = None,
width: Optional[int] = None,
height: Optional[int] = None,
crop: bool = True,
soft_wrap: Optional[bool] = None,
new_line_start: bool = False,
password: bool = False,
stream: Optional[TextIO] = None,
) -> str:
"""显示一个提示并等待用户的输入。
它的工作方式与Python内建的 :func:`input` 函数相同如果Python内建的 :mod:`readline` 模块先前已经加载,则提供详细的行编辑和历史功能。
Args:
objects (位置性的args): 要记录到终端的对象。
sep (str, 可选): 要在打印数据之间写入的字符串。默认为""
end (str, optio可选nal): 在打印数据结束时写入的字符串。默认值为"\\\\n"
style (Union[str, Style], 可选): 应用于输出的样式。默认为`None`。
justify (str, 可选): 校正位置,可为"default", "left", "right", "center""full". 默认为`None`。
overflow (str, 可选): 控制溢出:"ignore"忽略, "crop"裁剪, "fold"折叠, "ellipsis"省略号。默认为`None`。
no_wrap (Optional[bool], 可选): 禁用文字包装。默认为`None`。
emoji (Optional[bool], 可选): 启用表情符号代码,或使用控制台默认的`None`。默认为`None`。
markup (Optional[bool], 可选): 启用标记,或`None`使用控制台默认值。默认为`None`。
highlight (Optional[bool], 可选): 启用自动高亮,或`None`使用控制台默认值。默认为`None`。
width (Optional[int], 可选): 输出的宽度,或`None`自动检测。默认为`None`。
crop (Optional[bool], 可选): 裁剪输出到终端的宽度。默认为`True`。
soft_wrap (bool, 可选): 启用软包装模式,禁止文字包装和裁剪,或`None``用于 控制台默认值。默认为`None`。
new_line_start (bool, False): 如果输出包含多行,在开始时插入一个新行。默认值为`False`。
password (bool, 可选): 隐藏已经输入的文案,默认值为`False`。
stream (TextIO, 可选): 可选从文件中读取(而非控制台),默认为 `None`。
Returns:
str: 从stdin读取的字符串
"""
MainConsole.print(
*objects,
sep=sep,
end="",
style="#F0F2F4 on #121110",
justify=justify,
overflow=overflow,
no_wrap=no_wrap,
emoji=emoji,
markup=markup,
highlight=highlight,
width=width,
height=height,
crop=crop,
soft_wrap=soft_wrap,
new_line_start=new_line_start,
)
return MainConsole.input("", password=password, stream=stream)
def formatipt(notice: str, fun, errnote: str = "", *extraArg):
'''循环输入,以某种格式
notice: 输入时的提示
fun: 格式函数
errnote: 输入不符格式时的提示
*extraArg: 对于函数的其他参数'''
while True:
result = ipt(notice)
try:
funresult = fun(result, *extraArg)
break
except:
prt(errnote)
continue
return result, funresult
# 获取midi列表
while True:
midipath = ipt(f"{_('ChoosePath')}{_(':')}").lower()
if os.path.exists(midipath):
if os.path.isfile(midipath):
midis = (midipath,)
elif os.path.isdir(midipath):
midis = tuple(
(
os.path.join(midipath, i)
for i in os.listdir(midipath)
if i.lower().endswith('.mid') or i.lower().endswith('.midi')
)
)
else:
prt(f"{_('ErrEnter')}{_(',')}{_('Re-Enter')}{_('.')}")
continue
else:
prt(f"{_('FileNotFound')}{_(',')}{_('Re-Enter')}{_('.')}")
continue
break
# 获取输出地址
outpath = formatipt(
f"{_('ChooseOutPath')}{_(':')}",
os.path.exists,
f"{_('FileNotFound')}{_(',')}{_('Re-Enter')}{_('.')}",
).lower()
# 选择输出格式
while True:
fileFormat = ipt(f"{_('ChooseFileFormat')}{_(':')}").lower()
if fileFormat in ('0', 'mcpack'):
fileFormat = 0
prt(_("EnterArgs"))
if len(midis) > 1:
prt(_("noteofArgs"))
elif fileFormat in ('1', 'bdx'):
fileFormat = 1
while True:
playerFormat = ipt(f"{_('ChoosePlayer')}{_(':')}").lower()
if playerFormat in ('0', '延迟'):
playerFormat = 0
elif playerFormat in ('1', '计分板'):
playerFormat = 1
else:
prt(f"{_('ErrEnter')}{_(',')}{_('Re-Enter')}{_('.')}")
continue
break
else:
prt(f"{_('ErrEnter')}{_(',')}{_('Re-Enter')}{_('.')}")
continue
break
if fileFormat == 0:
pass
MainConsole.input()

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# -*- coding: utf-8 -*-
# 音·创 开发交流群 861684859
# Email EillesWan2006@163.com W-YI_DoctorYI@outlook.com EillesWan@outlook.com
# 版权所有 金羿("Eilles Wan") & 诸葛亮与八卦阵("bgArray") & 鸣凤鸽子("MingFengPigeon")
# 若需转载或借鉴 请依照 Apache 2.0 许可证进行许可
"""
音·创 库版 MIDI转换示例程序
Musicreater Package Version : Demo for Midi Conversion
Copyright 2022 all the developers of Musicreater
Licensed under the Apache License, Version 2.0 (the 'License');
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an 'AS IS' BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
"""
from rich.console import Console
MainConsole = Console()
import requests
import random
# 欸嘿!
while True:
MainConsole.print(
"[#121110 on #F0F2F4] ",
style="#121110 on #F0F2F4",
justify="center",
)
MainConsole.rule(title="[bold #AB70FF]欢迎使用音·创独立转换器", characters="=", style="#26E2FF")
MainConsole.rule(
title="[bold #AB70FF]Welcome to Independent Musicreater Convernter", characters="-"
)
MainConsole.print(
"[#121110 on #F0F2F4]"
+ random.choice(
requests.get(
"https://gitee.com/EillesWan/Musicreater/raw/master/resources/myWords.txt"
)
.text.strip("\r\n")
.split("\r\n")
),
style="#121110 on #F0F2F4",
justify="center",
)
MainConsole.print()

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mid_analyse.py Normal file
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# -*- coding: utf-8 -*-
##########################################################################
# Form generated from reading UI file 'mid_analyse.ui'
##
# Created by: Qt User Interface Compiler version 6.4.1
##
# WARNING! All changes made in this file will be lost when recompiling UI file!
##########################################################################
# from PySide6.QtCore import (QCoreApplication, QDate, QDateTime, QLocale,
# QMetaObject, QObject, QPoint, QRect,
# QSize, QTime, QUrl, Qt)
# from PySide6.QtGui import (QBrush, QColor, QConicalGradient, QCursor,
# QFont, QFontDatabase, QGradient, QIcon,
# QImage, QKeySequence, QLinearGradient, QPainter,
# QPalette, QPixmap, QRadialGradient, QTransform)
# from PySide6.QtWidgets import (QApplication, QGroupBox, QHBoxLayout, QLabel,
# QLineEdit, QPushButton, QSizePolicy, QWidget)
import sys
from PySide6.QtWidgets import QApplication, QWidget, QGroupBox, QPushButton, \
QLabel, QLineEdit, QHBoxLayout, QFileDialog
from PySide6.QtCore import QRect, QMetaObject, Slot
class Ui_Form(QWidget):
def __init__(self):
super().__init__()
self.groupBox = None
self.horizontalLayout = None
self.horizontalLayoutWidget = None
self.close_button = None
self.fileChoseButton = None
self.input_button = None
self.note_count_label = None
self.note_count_shower = None
self.output_button = None
def setupUi(self, Form):
if not Form.objectName():
Form.setObjectName(u"Form")
Form.resize(582, 355)
self.groupBox = QGroupBox(Form)
self.groupBox.setObjectName(u"groupBox")
self.groupBox.setGeometry(QRect(10, 0, 561, 311))
self.fileChoseButton = QPushButton(self.groupBox)
self.fileChoseButton.setObjectName(u"file_chose_button")
self.fileChoseButton.setGeometry(QRect(10, 20, 75, 24))
self.note_count_label = QLabel(self.groupBox)
self.note_count_label.setObjectName(u"note_count_label")
self.note_count_label.setGeometry(QRect(20, 50, 54, 16))
self.note_count_shower = QLineEdit(self.groupBox)
self.note_count_shower.setObjectName(u"note_count_shower")
self.note_count_shower.setGeometry(QRect(70, 50, 113, 20))
self.horizontalLayoutWidget = QWidget(Form)
self.horizontalLayoutWidget.setObjectName(u"horizontalLayoutWidget")
self.horizontalLayoutWidget.setGeometry(QRect(10, 310, 561, 41))
self.horizontalLayout = QHBoxLayout(self.horizontalLayoutWidget)
self.horizontalLayout.setObjectName(u"horizontalLayout")
self.horizontalLayout.setContentsMargins(0, 0, 0, 0)
self.input_button = QPushButton(self.horizontalLayoutWidget)
self.input_button.setObjectName(u"input_button")
self.horizontalLayout.addWidget(self.input_button)
self.output_button = QPushButton(self.horizontalLayoutWidget)
self.output_button.setObjectName(u"output_button")
self.horizontalLayout.addWidget(self.output_button)
self.close_button = QPushButton(self.horizontalLayoutWidget)
self.close_button.setObjectName(u"close_button")
self.horizontalLayout.addWidget(self.close_button)
Form.setWindowTitle("Mid解析器")
self.groupBox.setTitle("mid信息")
self.fileChoseButton.setText("选择文件")
self.note_count_label.setText("音符数")
self.input_button.setText("导入")
self.output_button.setText("导出分析")
self.close_button.setText("关闭")
QMetaObject.connectSlotsByName(Form)
# self.ui.btnCalculate.clicked.connect(self.fileLoading)
def fileLoading(self):
filePath, _ = QFileDialog.getOpenFileName(
self.groupBox, # 父窗口对象
"选择文件", # 标题
r"./", # 起始目录
"mid类型 (*.mid *.midi)" # 选择类型过滤项,过滤内容在括号中
)
print(filePath)
@Slot()
def on_fileChoseButton_clicked(self):
filePath, _ = QFileDialog.getOpenFileName(
self.groupBox, # 父窗口对象
"选择文件", # 标题
r"./", # 起始目录
"mid类型 (*.mid *.midi)" # 选择类型过滤项,过滤内容在括号中
)
print(filePath)
class MidAnalyseGui(QWidget):
def __init__(self, parent=None):
super().__init__(parent)
self.ui = Ui_Form()
self.ui.setupUi(self)
self.ui.fileChoseButton.clicked.connect(self.fileLoading)
def fileLoading(self):
filePath, _ = QFileDialog.getOpenFileName(
self.ui.groupBox, # 父窗口对象
"选择文件", # 标题
r"./", # 起始目录
"mid类型 (*.mid *.midi)" # 选择类型过滤项,过滤内容在括号中
)
print(filePath)
@Slot()
def on_fileChoseButton_clicked(self):
filePath, _ = QFileDialog.getOpenFileName(
self.ui.groupBox, # 父窗口对象
"选择文件", # 标题
r"./", # 起始目录
"mid类型 (*.mid *.midi)" # 选择类型过滤项,过滤内容在括号中
)
print(filePath)
if __name__ == "__main__":
app = QApplication(sys.argv) # 创建一个QApplication也就是你要开发的软件app
# MainWindow = QMainWindow() # 创建一个QMainWindow用来装载你需要的各种组件、控件
# MainWindow = QWidget() # 创建一个QMainWindow用来装载你需要的各种组件、控件
ui = MidAnalyseGui() # ui是你创建的ui类的实例化对象
# ui.setupUi(MainWindow) # 执行类中的setupUi方法方法的参数是第二步中创建的QMainWindow
ui.show() # 执行QMainWindow的show()方法显示这个QMainWindow
sys.exit(app.exec()) # 使用exit()或者点击关闭按钮退出QApplication
if __name__ == '__main__':
app = QApplication(sys.argv)
MainWindow = QWidget()
ui = Ui_Form()
ui.setupUi(MainWindow)
ui.show()
sys.exit(app.exec())

101
mid_analyse.ui Normal file
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<?xml version="1.0" encoding="UTF-8"?>
<ui version="4.0">
<class>Form</class>
<widget class="QWidget" name="Form">
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>582</width>
<height>355</height>
</rect>
</property>
<property name="windowTitle">
<string>Form</string>
</property>
<widget class="QGroupBox" name="groupBox">
<property name="geometry">
<rect>
<x>10</x>
<y>0</y>
<width>561</width>
<height>311</height>
</rect>
</property>
<property name="title">
<string>mid信息</string>
</property>
<widget class="QPushButton" name="file_chose_button">
<property name="geometry">
<rect>
<x>10</x>
<y>20</y>
<width>75</width>
<height>24</height>
</rect>
</property>
<property name="text">
<string>选择文件</string>
</property>
</widget>
<widget class="QLabel" name="note_count_label">
<property name="geometry">
<rect>
<x>20</x>
<y>50</y>
<width>54</width>
<height>16</height>
</rect>
</property>
<property name="text">
<string>音符数</string>
</property>
</widget>
<widget class="QLineEdit" name="note_count_shower">
<property name="geometry">
<rect>
<x>70</x>
<y>50</y>
<width>113</width>
<height>20</height>
</rect>
</property>
</widget>
</widget>
<widget class="QWidget" name="horizontalLayoutWidget">
<property name="geometry">
<rect>
<x>10</x>
<y>310</y>
<width>561</width>
<height>41</height>
</rect>
</property>
<layout class="QHBoxLayout" name="horizontalLayout">
<item>
<widget class="QPushButton" name="input_button">
<property name="text">
<string>导入</string>
</property>
</widget>
</item>
<item>
<widget class="QPushButton" name="output_button">
<property name="text">
<string>导出分析</string>
</property>
</widget>
</item>
<item>
<widget class="QPushButton" name="close_button">
<property name="text">
<string>关闭</string>
</property>
</widget>
</item>
</layout>
</widget>
</widget>
<resources/>
<connections/>
</ui>

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# -*- coding: utf-8 -*-
"""一个简单的基于音·创的我的世界音频操作工具"""
# 音·创 开发交流群 861684859
# Email EillesWan2006@163.com W-YI_DoctorYI@outlook.com EillesWan@outlook.com
# 版权所有 金羿("Eilles Wan") & 诸葛亮与八卦阵("bgArray") & 鸣凤鸽子("MingFengPigeon")
# 若需转载或借鉴 许可声明请查看仓库目录下的 Lisence.md
__version__ = '0.1.0'
__all__ = []
__author__ = (('金羿', 'Eilles Wan'), ('诸葛亮与八卦阵', 'bgArray'), ('鸣凤鸽子', 'MingFengPigeon'))
"""
音·创 库版 (Musicreater Package Version)
是一款免费开源的针对《我的世界基岩版》的midi音乐转换库
Musicreater pkgver (Package Version 音·创 库版)
A free open source library used for convert midi file into formats that is suitable for **Minecraft: Bedrock Edition**.
Copyright 2023 all the developers of Musicreater
开源相关声明请见 ../Lisence.md
Terms & Conditions: ../Lisence.md
"""
from .main import *
print('此Midi转换功能由音·创开发者开发版权归参与开发的人员共同所有。')
print('Copyright © 2022 all the developers of Musicreater')
print("小贴不妨试试Mid-BDX转换网页在线的多功能Midi转换器")
print("https://dislink.github.io/midi2bdx/")

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msctPkgver/exceptions.py Normal file
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# -*- coding: utf-8 -*-
# 音·创 开发交流群 861684859
# Email EillesWan2006@163.com W-YI_DoctorYI@outlook.com EillesWan@outlook.com
# 版权所有 金羿("Eilles Wan") & 诸葛亮与八卦阵("bgArray") & 鸣凤鸽子("MingFengPigeon")
# 若需转载或借鉴 许可声明请查看仓库目录下的 Lisence.md
"""
音·创 库版 (Musicreater Package Version)
是一款免费开源的针对《我的世界基岩版》的midi音乐转换库
Musicreater pkgver (Package Version 音·创 库版)
A free open source library used for convert midi file into formats that is suitable for **Minecraft: Bedrock Edition**.
Copyright 2023 all the developers of Musicreater
开源相关声明请见 ../Lisence.md
Terms & Conditions: ../Lisence.md
"""
class MSCTBaseException(Exception):
"""音·创库版本的所有错误均继承于此"""
def __init__(self, *args):
super().__init__(*args)
def (self,):
for i in self.args:
print(i+"喵!")
def crash_it(self):
raise self
class CrossNoteError(MSCTBaseException):
'''同通道下同音符交叉出现所产生的错误'''
pass
class NotDefineTempoError(MSCTBaseException):
'''没有Tempo设定导致时间无法计算的错误'''
pass
class MidiDestroyedError(MSCTBaseException):
'''Midi文件损坏'''
pass
class ChannelOverFlowError(MSCTBaseException):
'''一个midi中含有过多的通道数量应≤16'''
pass
class NotDefineProgramError(MSCTBaseException):
'''没有Program设定导致没有乐器可以选择的错误'''
pass

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# -*- coding: utf-8 -*-
# 音·创 开发交流群 861684859
# 版权所有 金羿("Eilles Wan") & 诸葛亮与八卦阵("bgArray") & 鸣凤鸽子("MingFengPigeon")
# 若需使用或借鉴 请依照 Apache 2.0 许可证进行许可
"""
音·创 库版 (Musicreater Package Version)
是一款免费开源的针对《我的世界基岩版》的midi音乐转换库
注意除了此源文件以外任何属于此仓库以及此项目的文件均依照Apache许可证进行许可
Musicreater pkgver (Package Version 音·创 库版)
A free open source library used for convert midi file into formats that is suitable for **Minecraft: Bedrock Edition**.
Note! Except for this source file, all the files in this repository and this project are licensed under Apache License 2.0
Copyright 2022 all the developers of Musicreater
Licensed under the Apache License, Version 2.0 (the 'License');
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an 'AS IS' BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
"""
def _toCmdList_m1(
self,
scoreboardname: str = "mscplay",
volume: float = 1.0,
speed: float = 1.0) -> list:
"""
使用Dislink Sforza的转换思路将midi转换为我的世界命令列表
:param scoreboardname: 我的世界的计分板名称
:param volume: 音量,注意:这里的音量范围为(0,1],如果超出将被处理为正确值,其原理为在距离玩家 (1 / volume -1) 的地方播放音频
:param speed: 速度,注意:这里的速度指的是播放倍率,其原理为在播放音频的时候,每个音符的播放时间除以 speed
:return: tuple(命令列表, 命令个数, 计分板最大值)
"""
tracks = []
if volume > 1:
volume = 1
if volume <= 0:
volume = 0.001
commands = 0
maxscore = 0
for i, track in enumerate(self.midi.tracks):
ticks = 0
instrumentID = 0
singleTrack = []
for msg in track:
ticks += msg.time
# print(msg)
if msg.is_meta:
if msg.type == "set_tempo":
tempo = msg.tempo
else:
if msg.type == "program_change":
# print("TT")
instrumentID = msg.program
if msg.type == "note_on" and msg.velocity != 0:
nowscore = round(
(ticks * tempo)
/ ((self.midi.ticks_per_beat * float(speed)) * 50000)
)
maxscore = max(maxscore, nowscore)
soundID, _X = self.__Inst2soundIDwithX(instrumentID)
singleTrack.append(
"execute @a[scores={" +
str(scoreboardname) +
"=" +
str(nowscore) +
"}" +
f"] ~ ~ ~ playsound {soundID} @s ~ ~{1 / volume - 1} ~ {msg.velocity * (0.7 if msg.channel == 0 else 0.9)} {2 ** ((msg.note - 60 - _X) / 12)}")
commands += 1
if len(singleTrack) != 0:
tracks.append(singleTrack)
return [tracks, commands, maxscore]
# ============================
import mido
class NoteMessage:
def __init__(self, channel, pitch, velocity, startT, lastT, midi, now_bpm, change_bpm=None):
self.channel = channel
self.note = pitch
self.velocity = velocity
self.startTime = startT
self.lastTime = lastT
self.tempo = now_bpm # 这里要程序实现获取bpm可以参考我的程序
def mt2gt(mt, tpb_a, bpm_a):
return mt / tpb_a / bpm_a * 60
self.startTrueTime = mt2gt(self.startTime, midi.ticks_per_beat, self.tempo) # / 20
# delete_extra_zero(round_up())
if change_bpm is not None:
self.lastTrueTime = mt2gt(self.lastTime, midi.ticks_per_beat, change_bpm) # / 20
else:
self.lastTrueTime = mt2gt(self.lastTime, midi.ticks_per_beat, self.tempo) # / 20
# delete_extra_zero(round_up())
print((self.startTime * self.tempo) / (midi.ticks_per_beat * 50000))
def __str__(self):
return "noteMessage channel=" + str(self.channel) + " note=" + str(self.note) + " velocity=" + \
str(self.velocity) + " startTime=" + str(self.startTime) + " lastTime=" + str(self.lastTime) + \
" startTrueTime=" + str(self.startTrueTime) + " lastTrueTime=" + str(self.lastTrueTime)
def load(mid: mido.MidiFile):
type_ = [False, False, False] # note_off / note_on+0 / mixed
is_tempo = False
# 预检
for i, track in enumerate(mid.tracks):
for msg in track:
# print(msg)
if msg.is_meta is not True:
if msg.type == 'note_on' and msg.velocity == 0:
type_[1] = True
elif msg.type == "note_off":
type_[0] = True
if msg.is_meta is True and msg.type == "set_tempo":
is_tempo = True
if is_tempo is not True:
raise Exception("这个mid没有可供计算时间的tempo事件")
if type_[0] is True and type_[1] is True:
type_[2] = True
type_[1] = False
type_[0] = False
print(type_)
bpm = 0
recent_change_bpm = 0
is_change_bpm = False
# 实检
for i, track in enumerate(mid.tracks):
noteOn = []
trackS = []
ticks = 0
for msg in track:
print(msg)
ticks += msg.time
print(ticks)
if msg.is_meta is True and msg.type == "set_tempo":
recent_change_bpm = bpm
bpm = 60000000 / msg.tempo
is_change_bpm = True
if msg.type == 'note_on' and msg.velocity != 0:
noteOn.append([msg, msg.note, ticks])
if type_[1] is True:
if msg.type == 'note_on' and msg.velocity == 0:
for u in noteOn:
index = 0
if u[1] == msg.note:
lastMessage = u[0]
lastTick = u[2]
break
index += 1
print(lastTick)
if is_change_bpm and recent_change_bpm != 0:
trackS.append(NoteMessage(msg.channel, msg.note, lastMessage.velocity, lastTick, ticks - lastTick,
mid, recent_change_bpm, bpm))
is_change_bpm = False
else:
trackS.append(
NoteMessage(msg.channel, msg.note, lastMessage.velocity, lastTick, ticks - lastTick,
mid, bpm))
# print(noteOn)
# print(index)
try:
noteOn.pop(index)
except IndexError:
noteOn.pop(index - 1)
print(trackS)
for j in trackS:
print(j)
if __name__ == '__main__':
load(mido.MidiFile("test.mid"))

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@@ -1,221 +0,0 @@
import os
import brotli
'''感谢由 Charlie_Ping “查理平” 带来的bdx转换代码'''
# 诸葛亮与八卦阵帮忙修改语法 日期:---2022年1月19日
# 统计致命三级错误0个警告二级错误0个语法一级错误7个
class BdxConverter:
__header = "BD@"
__bin_header = b"BDX"
__generator_author = b"&Charlie_Ping"
keys = {
# x--, x++, addSmallX(-128~127), addX(-32768~32767), addBigX(-2147483648~2147483647)
"x": [b"\x0f", b"\x0e", b"\x1c", b"\x14", b"\x15"],
"y": [b"\x11", b"\x10", b"\x1d", b"\x16", b"\x17"],
"z": [b"\x13", b"\x12", b"\x1e", b"\x18", b"\x19"],
"end": b"\x58",
"isSigned": b"\x5a",
"placeCommandBlockWithData": b"\x1b",
"placeBlock": b"\x07"
}
def __init__(self, file_path: str, author: str, blocks):
self.author = author
self.blocks = blocks
self.file_path = file_path
self.direction = [0, 0, 0]
self.block_type = self.get_block_type
self.__file = self.create_and_upload_file
@property
def get_block_type(self):
"""
blocks
[
{
"direction": [x: int, y: int, z: int],
block_name: str,
particular_value: int,
}
]
:return: list 给出的所有方块种类名称
"""
block_type = set()
for block_ in self.blocks:
block_type.add(block_["block_name"])
block_type = list(block_type)
return block_type
@property
def create_and_upload_file(self):
"""
瞎用property 害怕
创建一个bdx文件
要close
:return: 一个文件对象
"""
_dir = os.path.dirname(self.file_path)
if not os.path.isdir(_dir):
os.makedirs(_dir)
_bytes = self.__bin_header
_bytes += b"\x00"
_bytes += self.author.encode("utf-8") + self.__generator_author
for i in self.block_type:
_bytes += b"\x00\x01"
_bytes += bytes(i, encoding="utf-8")
_bytes += b"\x00"
_bytes += self.upload_blocks()
_bytes += b"X"
with open(self.file_path, "w+") as f:
f.write("BD@")
f.close()
with open(self.file_path, "ab+") as f:
f.write(brotli.compress(_bytes))
f.close()
return
def upload_blocks(self):
"""
计算差值
写入移动过程
写入方块
更新差值
:return:
"""
_types = b""
for block_ in self.blocks:
# print(f"当前方块:{block['block_name']}, 位置: {block['direction']}]")
diff = self.move_pointer(self.direction, block_["direction"])
_types += diff
if block_["block_name"] in ["command_block",
"chain_command_block",
"repeating_command_block"]:
_types += self.obtain_command_block(block_)
else:
_types += self.obtain_universal_block(block_)
self.direction = block_["direction"]
return _types
def move_pointer(self, direction: list, new_direction):
"""
给出 两个[x, y, z]坐标返回pointer的移动过程
:param direction: 坐标 1
:param new_direction: 坐标 2
:return: bytes
"""
_bytes = b""
for i, sign in enumerate(["x", "y", "z"]):
# print(f"<{sign}> 新-旧={new_direction[i]-direction[i]}")
distance = new_direction[i] - direction[i]
if distance == 0:
# print("距离是0跳过了")
continue
_bytes += self.obtain_pointer_type(distance, sign)
# print(f"向 {sign} 运动了 {distance} 格子")
return _bytes
@classmethod
def obtain_pointer_type(cls, num: int, coordinate: str):
"""
用于确定辅助玩家以某一数据类型走指定长度
-1 -> 0
1 -> 1
[128, 127] -> 2
[-32768, 32767] -> 3
[-2147483648, 2147483647] -> 4
:param num:
:param coordinate: 坐标轴种类x y 或 z
:return:
"""
if num == 0:
return
pointer = 0
condition = (num != -1, # byte=0, pointer=1
num < -1 or num > 1, # byte=1, pointer=2
num < -128 or num > 127, # byte=2, pointer=3
num < -32768 or num > 32767, # byte=4, pointer=4
)
for i in condition:
if i:
pointer += 1
pointer_type = cls.keys[coordinate][pointer]
byte_len = 2 ** (pointer - 2)
if byte_len >= 1:
num_byte = num.to_bytes(byte_len, byteorder="big", signed=True)
return pointer_type + num_byte
return pointer_type
def obtain_universal_block(self, block1):
"""
给定一个方块, 返回此方块在这个bdx中的id和方块data
:param block1: {block_name: str,particular_value: int}
:return: bytes
"""
block_id = b"\x07" + self.block_type.index(block1["block_name"]).to_bytes(2, byteorder="big", signed=False)
particular_value = block1["particular_value"].to_bytes(2, byteorder="big", signed=False)
block_header = block_id + particular_value
return block_header
def obtain_command_block(self, block1):
"""
给定一个命令方块,返回命令方块各种数据
:param block1: {
"direction": [x: int, y: int, z: int]
"block_name": str,
"particular_value": int,
"impluse": int, # unsigned_int32
"command": str,
"customName": str,
"lastOutput": str, # 没特殊要求写个\x00就得了
"tickdelay": int, # int32
"executeOnFirstTick": int, # 1 bytes
"trackOutput": int, # 1 bytes
"conditional": int, # 1 bytes
"needRedstone": int # 1 bytes
}
:return: bytes of command_block
"""
block_id = b"\x1b" + self.block_type.index(block1["block_name"]).to_bytes(2, byteorder="big", signed=False)
particular_value = block1["particular_value"].to_bytes(2, byteorder="big", signed=False)
block_header = block_id + particular_value
for i in [
block1["impluse"].to_bytes(4, byteorder="big", signed=False),
bytes(block1["command"], encoding="utf-8") + b"\x00",
bytes(block1["customName"], encoding="utf-8") + b"\x00",
bytes(block1["lastOutput"], encoding="utf-8") + b"\x00",
block1["tickdelay"].to_bytes(4, byteorder="big", signed=True),
block1["executeOnFirstTick"].to_bytes(1, byteorder="big"),
block1["trackOutput"].to_bytes(1, byteorder="big"),
block1["conditional"].to_bytes(1, byteorder="big"),
block1["needRedstone"].to_bytes(1, byteorder="big")
]:
block_header += i
return block_header
if __name__ == '__main__':
block = [{"direction": [-1, -1, -1], "block_name": "concrete", "particular_value": 5},
{"direction": [1, 5, 1], "block_name": "stained_glass", "particular_value": 7},
{"direction": [2, 4, 1], "block_name": "command_block", "particular_value": 3,
"impluse": 0,
"command": "say A generator test",
"customName": "test",
"lastOutput": "",
"tickdelay": 24,
"executeOnFirstTick": 0,
"trackOutput": 0,
"conditional": 0,
"needRedstone": 1
},
{"direction": [3, 4, 1], "block_name": "concrete", "particular_value": 6},
{"direction": [-123412133, 4, 1], "block_name": "concrete", "particular_value": 7}]
bdx = BdxConverter("./test02.bdx", "Charlie_Ping", block)

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@@ -1,137 +0,0 @@
# -*- coding: UTF-8 -*-
"""提供错误报告的基本操作及方法 顺便提供版本更新、安装库等功能"""
# 诸葛亮与八卦阵帮忙修改语法 日期:---2022年1月19日
# 统计致命三级错误0个警告二级错误1个语法一级错误72个
import os
import zipfile
def makeZip(sourceDir, outFilename, compression=8, exceptFile=None):
"""使用compression指定的算法打包目录为zip文件\n
默认算法为DEFLATED(8),可用算法如下:\n
STORED = 0\n
DEFLATED = 8\n
BZIP2 = 12\n
LZMA = 14\n
"""
zipf = zipfile.ZipFile(outFilename, 'w', compression)
pre_len = len(os.path.dirname(sourceDir))
for parent, dirnames, filenames in os.walk(sourceDir):
for filename in filenames:
if filename == exceptFile:
continue
print(filename)
pathfile = os.path.join(parent, filename)
arcname = pathfile[pre_len:].strip(os.path.sep) # 相对路径
zipf.write(pathfile, arcname)
zipf.close()
del zipf, pre_len
# 以上函数节选并修改自 正在攀登的小蜗牛 的博客https://blog.csdn.net/qq_21127151/article/details/107503942
class report:
"""发送报告以及相应的任务处理"""
def __init__(self, senderName: str = 'Unknown', senderContact: str = 'None', describetion: str = ''):
""":param senderName 发送者名称
:param senderContact 发送者联系方式
:param describetion 问题描述"""
self.senderName = senderName
self.senderContact = senderContact
self.describetion = describetion
if not self.senderName:
self.senderName = 'Unknown'
if not self.senderContact:
self.senderContact = 'None'
def emailReport(self):
"""使用E-mail方法发送当前的日志和临时文件等"""
import smtplib
from email.mime.text import MIMEText
from email.mime.multipart import MIMEMultipart
from email.header import Header
from nmcsup.log import log
log("发送错误报告")
import os
log("添加标题与正文")
msg = MIMEMultipart()
# 发送者与接收者显示名称
msg["From"] = Header(self.senderName, 'utf-8')
msg["To"] = Header("W-YI (QQ2647547478)", 'utf-8')
# 标题
msg["Subject"] = '音·创 - 来自 ' + self.senderName + ' 的错误报告'
# 正文
msg.attach(
MIMEText("来自" + self.senderName + "( " + self.senderContact + " )的错误描述:\n" + self.describetion,
'utf-8'))
log("添加完毕,正在生成压缩包...")
makeZip("./", "Temps&Logs.zip", exceptFile="Temps&Logs.zip")
attafile = MIMEText(str(open("Temps&Logs.zip", 'rb').read()), "base64", 'gb2312')
attafile["Content-Type"] = 'application/octet-stream'
attafile["Content-Disposition"] = 'attachmentfilename="BugReport_from_' + self.senderName + '.zip"'
msg.attach(attafile)
log("完毕,准备发送")
try:
smtp = smtplib.SMTP()
smtp.connect("smtp.163.com")
# smtp.login("RyounDevTeam@163.com","RyounDaiYi99")
# SIQQKQQYCZRVIDFJ是授权密码
smtp.login("RyounDevTeam@163.com", "SIQQKQQYCZRVIDFJ")
smtp.sendmail("RyounDevTeam@163.com", ["RyounDevTeam@163.com", ], msg.as_string())
log("错误汇报邮件已发送")
except smtplib.SMTPException as e:
log("错误汇报邮件发送失败:\n" + str(e))
log("清空内存和临时文件")
del msg, attafile
os.remove("./Temps&Logs.zip")
class version:
libraries = (
'mido', 'amulet', 'amulet-core', 'amulet-nbt', 'piano_transcription_inference', 'pypinyin',
'pyinstaller','py7zr','websockets', 'torch'
)
"""当前所需库,有一些是开发用的,用户不需要安装"""
version = ('0.1.5.1', 'Delta',)
"""当前版本"""
def __init__(self) -> None:
self.libraries = version.libraries
"""当前所需库,有一些是开发用的,用户不需要安装"""
self.version = version.version
"""当前版本"""
def installLibraries(self,index:str = 'https://pypi.tuna.tsinghua.edu.cn/simple'):
"""安装全部开发用库"""
from sys import platform
import os
if platform == 'win32':
import shutil
try:
shutil.rmtree(os.getenv('APPDATA') + '\\Musicreater\\')
except FileNotFoundError:
pass
for i in self.libraries:
print("安装库:" + i)
os.system(f"python -m pip install {i} -i {index}")
elif platform == 'linux':
os.system("sudo apt-get install python3-pip")
os.system("sudo apt-get install python3-tk")
os.system("sudo apt-get install python3-tkinter")
for i in self.libraries:
print("安装库:" + i)
os.system(f"sudo python3 -m pip install {i} -i {index}")
def __call__(self):
'''直接安装库,顺便返回一下当前版本'''
self.installLibraries()
return self.version

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@@ -1,396 +0,0 @@
# -*- coding: utf-8 -*-
"""音·创 的函数操作和一些其他功能"""
# 诸葛亮与八卦阵帮忙修改语法 日期:---2022年1月19日
# 统计致命三级错误0个警告二级错误0个语法一级错误91个
from nmcsup.log import log
def delPart(Data, starter, ender, includeStart: bool = True, includend: bool = True):
"""删除序列从starter物件到ender物件之间的部分\n
includeStart与inclodend分别控制此函数是否包括starter和ender物件所在部分默认为真\n
starter与ender若为None则默认从首或尾开始"""
try:
if starter is None:
includeStart = True
starter = Data[0]
if ender is None:
includend = True
ender = Data[len(Data) - 1]
if includend:
if includeStart:
return Data[Data.index(starter):len(Data) - Data[len(Data)::-1].index(ender)]
else:
return Data[Data.index(starter) + 1:len(Data) - Data[len(Data)::-1].index(ender)]
else:
if includeStart:
return Data[Data.index(starter):len(Data) - Data[len(Data)::-1].index(ender) - 1]
else:
return Data[Data.index(starter) + 1:len(Data) - Data[len(Data)::-1].index(ender) - 1]
except:
return 0
def keepart(Data, starter, ender, includeStart: bool = True, includend: bool = True):
"""保留序列从starter物件到ender物件之间的部分\n
includeStart与inclodend分别控制此函数是否包括starter和ender物件所在部分默认为真\n
starter与ender若为None则默认从首或尾开始"""
try:
if starter is None:
includeStart = True
starter = Data[0]
if ender is None:
includend = True
ender = Data[len(Data) - 1]
if includend:
if includeStart:
return Data[Data.index(starter):Data.index(ender) + 1]
else:
return Data[Data.index(starter) + 1:Data.index(ender) + 1]
else:
if includeStart:
return Data[Data.index(starter):Data.index(ender)]
else:
return Data[Data.index(starter) + 1:Data.index(ender)]
except:
return 0
def lenFunction(fun) -> int:
"""取得函数指令部分长度,即忽略#开头的注释"""
try:
f = 0
for i in fun:
if i.replace(" ", '')[0] == '#':
f += 1
return len(fun) - f
except:
return -1
def funSplit(bigFile, maxCmdLen: int = 10000):
"""分割bigFile大的函数文件bigFile需要读入文件流\n
返回的部分,每行指令皆带有行尾换行符\\n\n
返回-1为大小低于maxCmdLen最长函数指令长度"""
bigFile = bigFile.readlines()
if lenFunction(bigFile) < maxCmdLen:
return -1
part = []
parts = []
h = 0
for i in bigFile:
if i.replace(" ", '')[0] == '#':
part.append(i + '\n')
else:
part.append(i + '\n')
h += 1
if h >= 10000:
parts.append(part)
part = []
h = 0
return parts
# 注意播放器应该为个人独立播放器此处bug需要修改
def makeFuncFiles(musicset, path='./'):
"""在指定目录下生成函数文件"""
from nmcsup.trans import Note2Cmd
commands = []
starts = []
log("=========================正在在此处生成文件:" + path)
maxlen = -1
for i in range(len(musicset['musics'])):
log('写入第' + str(i) + '个数据')
commands.append("scoreboard players add @e[name=\"" + musicset['musics'][i]['set']['EntityName'] + "\"] " +
musicset['musics'][i]['set']['ScoreboardName'] + " 1\n")
commands.append("execute @e[name=\"" + musicset['musics'][i]['set']['EntityName'] + "\",scores={" +
musicset['musics'][i]['set']['ScoreboardName'] + "=1..10}] ~~~ title @a" + musicset['mainset'][
'PlayerSelect'] + " title " + musicset['mainset']['MusicTitle'] + "\n")
commands.append("execute @e[name=\"" + musicset['musics'][i]['set']['EntityName'] + "\",scores={" +
musicset['musics'][i]['set']['ScoreboardName'] + "=1..10}] ~~~ title @a" + musicset['mainset'][
'PlayerSelect'] + " subtitle 本函数乐曲由§b§l凌云§r§3函数音乐创建§r生成\n")
if len(musicset['musics'][i]['notes']) > maxlen:
maxlen = len(musicset['musics'][i]['notes'])
starts.append("scoreboard objectives add " + musicset['musics'][i]['set']['ScoreboardName'] + " dummy\n")
starts.append("summon armor_stand " + musicset['musics'][i]['set']['EntityName'] + '\n')
with open(path + musicset['mainset']['MusicTitle'] + '_Part' + str(i) + '.mcfunction', 'w',
encoding='UTF-8') as f:
f.writelines(Note2Cmd(musicset['musics'][i]['notes'], musicset['musics'][i]['set']['ScoreboardName'],
musicset['musics'][i]['set']['Instrument'], musicset['mainset']['PlayerSelect'],
True))
if musicset['mainset']['IsRepeat']:
log("增加重复语句")
for i in range(len(musicset['musics'])):
commands.append("execute @e[name=\"" + musicset['musics'][i]['set']['EntityName'] + "\",scores={" +
musicset['musics'][i]['set']['ScoreboardName'] + "=" + str(
(maxlen + 2) * 10) + "}] ~~~ scoreboard players set @e[name=\"" + musicset['musics'][i]['set'][
'EntityName'] + "\"] " + musicset['musics'][i]['set']['ScoreboardName'] + " -1\n")
log("增加版权语句")
commands.append("\n\n# 凌云我的世界开发团队 x 凌云软件开发团队 : W-YI金羿\n")
starts.append("\n\n# 凌云我的世界开发团队 x 凌云软件开发团队 : W-YI金羿\n")
log("写入支持文件")
with open(path + musicset['mainset']['MusicTitle'] + '_Support.mcfunction', 'w', encoding='UTF-8') as f:
f.writelines(commands)
log("写入开始文件")
with open(path + 'Start_' + musicset['mainset']['MusicTitle'] + '.mcfunction', 'w', encoding='UTF-8') as f:
f.writelines(starts)
del commands, starts, maxlen
log("完成============================")
def makeFunDir(musicset, path='./'):
"""在指定目录下生成函数包文件夹"""
import os
import uuid
log("=============================生成函数包文件夹")
# note,packname="Ryoun",FileName="Music",EntityName_='music_support',ScoreboardName_='music_support',
# MusicTitle_='Noname',PlayerSelect_='',Repeat_=False,Instrument_='harp'
try:
os.makedirs(path + musicset['mainset']['PackName'] + "Pack/behavior_packs/" + musicset['mainset'][
'PackName'] + "/functions")
log("已创建目录" + path + musicset['mainset']['PackName'] + "Pack/behavior_packs/" + musicset['mainset'][
'PackName'] + "/functions")
except FileExistsError:
log("目录已有无需创建")
pass
# 判断文件皆存在
if not (os.path.exists(
path + musicset['mainset']['PackName'] + "Pack/world_behavior_packs.json") and os.path.exists(
path + musicset['mainset']['PackName'] + "Pack/behavior_packs/" + musicset['mainset'][
'PackName'] + "/manifest.json")):
log("创建manifest.json以及world_behavior_packs.json")
behaviorUuid = uuid.uuid4()
with open(path + musicset['mainset']['PackName'] + "Pack/world_behavior_packs.json", "w") as f:
f.write("[\n {\"pack_id\": \"" + str(behaviorUuid) + "\",\n \"version\": [ 0, 0, 1 ]}\n]")
p = path + musicset['mainset']['PackName'] + "Pack/behavior_packs/" + musicset['mainset']['PackName'] + \
"/manifest.json"
with open(p, "w") as f:
f.write("{\n \"format_version\": 1,\n \"header\": {\n \"description\": \"" + musicset['mainset'][
'PackName'] + " Pack : behavior pack\",\n \"version\": [ 0, 0, 1 ],\n \"name\": \"" +
musicset['mainset']['PackName'] + "Pack\",\n \"uuid\": \"" + str(
behaviorUuid) + "\"\n },\n \"modules\": [\n {\n \"description\": \"" + musicset['mainset'][
'PackName'] + " Pack : behavior pack\",\n \"type\": \"data\",\n \"version\":"
" [ 0, 0, 1 ],\n \"uuid\": \"" + str(
uuid.uuid4()) + "\"\n }\n ]\n}")
makeFuncFiles(musicset, path + musicset['mainset']['PackName'] + "Pack/behavior_packs/" + musicset['mainset'][
'PackName'] + "/functions/")
log("完成============================")
def makeNewFuncFiles(musicset, path='./'):
"""在指定目录下生成函数文件"""
from msctspt.transfer import newList_conversion_SinglePlayer
commands = []
starts = []
starts.__len__()
starts.append("scoreboard objectives add " + musicset['musics'][0]['set']['ScoreboardName'] + " dummy\n")
starts.append("summon armor_stand " + musicset['musics'][0]['set']['EntityName'] + '\n')
starts.append("scoreboard objectives setdisplay sidebar " + musicset['musics'][0]['set']['ScoreboardName'] + '\n')
starts.append("scoreboard players set @e[type=armor_stand, name=\"" + musicset['musics'][0]['set']['EntityName'] +
"\"] " + musicset['musics'][0]['set']['ScoreboardName'] + " 0" + '\n')
log("=========================正在在此处生成文件:" + path)
commands.append("scoreboard players add @e[name=\"" + musicset['musics'][0]['set']['EntityName'] + "\"] " +
musicset['musics'][0]['set']['ScoreboardName'] + " 1\n")
maxlen = -1
for i in range(len(musicset['musics'])):
log('写入第' + str(i) + '个数据')
# commands.append("execute @e[name=\"" + musicset['musics'][i]['set']['EntityName'] + "\",scores={" +
# musicset['musics'][i]['set']['ScoreboardName'] + "=1..10}] ~~~ title @a" + musicset['mainset']
# [
# 'PlayerSelect'] + " title " + musicset['mainset']['MusicTitle'] + "\n")
# commands.append("execute @e[name=\"" + musicset['musics'][i]['set']['EntityName'] + "\",scores={" +
# musicset['musics'][i]['set']['ScoreboardName'] + "=1..10}] ~~~ title @a" + musicset['mainset']
# [
# 'PlayerSelect'] + " subtitle 本函数乐曲由§b§l凌云§r§3函数音乐创建§r生成\n")
if len(musicset['musics'][i]['notes']) > maxlen:
maxlen = len(musicset['musics'][i]['notes'])
with open(path + musicset['mainset']['MusicTitle'] + '_Part' + str(i) + '.mcfunction', 'w',
encoding='UTF-8') as f:
f.writelines(newList_conversion_SinglePlayer(musicset['musics'][i]['notes'],
musicset['musics'][i]['set']['ScoreboardName']))
if musicset['mainset']['IsRepeat']:
log("增加重复语句")
for i in range(len(musicset['musics'])):
commands.append("execute @e[name=\"" + musicset['musics'][i]['set']['EntityName'] + "\",scores={" +
musicset['musics'][i]['set']['ScoreboardName'] + "=" + str(
(maxlen + 2) * 10) + "}] ~~~ scoreboard players set @e[name=\"" + musicset['musics'][i]['set'][
'EntityName'] + "\"] " + musicset['musics'][i]['set']['ScoreboardName'] + " -1\n")
log("增加版权语句")
commands.append("\n\n# 凌云我的世界开发团队 x 凌云软件开发团队 : W-YI金羿bgArray诸葛亮与八卦阵\n")
starts.append("\n\n# 凌云我的世界开发团队 x 凌云软件开发团队 : W-YI金羿bgArray诸葛亮与八卦阵\n")
log("写入支持文件")
with open(path + musicset['mainset']['MusicTitle'] + '_Support.mcfunction', 'w', encoding='UTF-8') as f:
f.writelines(commands)
log("写入开始文件")
with open(path + 'Start_' + musicset['mainset']['MusicTitle'] + '.mcfunction', 'w', encoding='UTF-8') as f:
f.writelines(starts)
del commands, starts, maxlen
log("完成============================")
def makeNewFunDir(musicset, path='./'):
"""在指定目录下生成函数包文件夹"""
import os
import uuid
log("=============================生成函数包文件夹")
# note,packname="Ryoun",FileName="Music",EntityName_='music_support',ScoreboardName_='music_support',
# MusicTitle_='Noname',PlayerSelect_='',Repeat_=False,Instrument_='harp'
try:
os.makedirs(path + musicset['mainset']['PackName'] + "Pack/behavior_packs/" + musicset['mainset'][
'PackName'] + "/functions")
log("已创建目录" + path + musicset['mainset']['PackName'] + "Pack/behavior_packs/" + musicset['mainset'][
'PackName'] + "/functions")
except FileExistsError:
log("目录已有无需创建")
pass
# 判断文件皆存在
if not (os.path.exists(
path + musicset['mainset']['PackName'] + "Pack/world_behavior_packs.json") and os.path.exists(
path + musicset['mainset']['PackName'] + "Pack/behavior_packs/" + musicset['mainset'][
'PackName'] + "/manifest.json")):
log("创建manifest.json以及world_behavior_packs.json")
behaviorUuid = uuid.uuid4()
with open(path + musicset['mainset']['PackName'] + "Pack/world_behavior_packs.json", "w") as f:
f.write("[\n {\"pack_id\": \"" + str(behaviorUuid) + "\",\n \"version\": [ 0, 0, 1 ]}\n]")
p = path + musicset['mainset']['PackName'] + "Pack/behavior_packs/" + musicset['mainset']['PackName'] + \
"/manifest.json"
with open(p, "w") as f:
f.write("{\n \"format_version\": 1,\n \"header\": {\n \"description\": \"" + musicset['mainset'][
'PackName'] + " Pack : behavior pack\",\n \"version\": [ 0, 0, 1 ],\n \"name\": \"" +
musicset['mainset']['PackName'] + "Pack\",\n \"uuid\": \"" + str(
behaviorUuid) + "\"\n },\n \"modules\": [\n {\n \"description\": \"" + musicset['mainset'][
'PackName'] + " Pack : behavior pack\",\n \"type\": \"data\",\n \"version\":"
" [ 0, 0, 1 ],\n \"uuid\": \"" + str(
uuid.uuid4()) + "\"\n }\n ]\n}")
makeNewFuncFiles(musicset, path + musicset['mainset']['PackName'] + "Pack/behavior_packs/" + musicset['mainset'][
'PackName'] + "/functions/")
log("完成============================")
def makeClassFuncFiles(musicset, path='./'):
"""在指定目录下生成函数文件"""
from msctspt.transfer import classList_conversion_SinglePlayer
commands = []
starts = []
starts.__len__()
starts.append("scoreboard objectives add " + musicset['musics'][0]['set']['ScoreboardName'] + " dummy\n")
starts.append("summon armor_stand " + musicset['musics'][0]['set']['EntityName'] + '\n')
starts.append("scoreboard objectives setdisplay sidebar " + musicset['musics'][0]['set']['ScoreboardName'] + '\n')
starts.append("scoreboard players set @e[type=armor_stand, name=\"" + musicset['musics'][0]['set']['EntityName'] +
"\"] " + musicset['musics'][0]['set']['ScoreboardName'] + " 0" + '\n')
log("=========================正在在此处生成文件:" + path)
commands.append("scoreboard players add @e[name=\"" + musicset['musics'][0]['set']['EntityName'] + "\"] " +
musicset['musics'][0]['set']['ScoreboardName'] + " 1\n")
maxlen = -1
for i in range(len(musicset['musics'])):
log('写入第' + str(i) + '个数据')
# commands.append("execute @e[name=\"" + musicset['musics'][i]['set']['EntityName'] + "\",scores={" +
# musicset['musics'][i]['set']['ScoreboardName'] + "=1..10}] ~~~ title @a" + musicset['mainset']
# [
# 'PlayerSelect'] + " title " + musicset['mainset']['MusicTitle'] + "\n")
# commands.append("execute @e[name=\"" + musicset['musics'][i]['set']['EntityName'] + "\",scores={" +
# musicset['musics'][i]['set']['ScoreboardName'] + "=1..10}] ~~~ title @a" + musicset['mainset']
# [
# 'PlayerSelect'] + " subtitle 本函数乐曲由§b§l凌云§r§3函数音乐创建§r生成\n")
if len(musicset['musics'][i]['notes']) > maxlen:
maxlen = len(musicset['musics'][i]['notes'])
with open(path + musicset['mainset']['MusicTitle'] + '_Part' + str(i) + '.mcfunction', 'w',
encoding='UTF-8') as f:
f.writelines(classList_conversion_SinglePlayer(musicset['musics'][i]['notes'],
musicset['musics'][i]['set']['ScoreboardName'],
musicset['musics'][i]['set']['Instrument'],
musicset['mainset']['PlayerSelect'],
True))
if musicset['mainset']['IsRepeat']:
log("增加重复语句")
for i in range(len(musicset['musics'])):
commands.append("execute @e[name=\"" + musicset['musics'][i]['set']['EntityName'] + "\",scores={" +
musicset['musics'][i]['set']['ScoreboardName'] + "=" + str(
(maxlen + 2) * 10) + "}] ~~~ scoreboard players set @e[name=\"" + musicset['musics'][i]['set'][
'EntityName'] + "\"] " + musicset['musics'][i]['set']['ScoreboardName'] + " -1\n")
log("增加版权语句")
commands.append("\n\n# 凌云我的世界开发团队 x 凌云软件开发团队 : W-YI金羿bgArray诸葛亮与八卦阵\n")
starts.append("\n\n# 凌云我的世界开发团队 x 凌云软件开发团队 : W-YI金羿bgArray诸葛亮与八卦阵\n")
log("写入支持文件")
with open(path + musicset['mainset']['MusicTitle'] + '_Support.mcfunction', 'w', encoding='UTF-8') as f:
f.writelines(commands)
log("写入开始文件")
with open(path + 'Start_' + musicset['mainset']['MusicTitle'] + '.mcfunction', 'w', encoding='UTF-8') as f:
f.writelines(starts)
del commands, starts, maxlen
log("完成============================")
def makeClassFunDir(musicset, path='./'):
"""在指定目录下生成函数包文件夹"""
import os
import uuid
log("=============================生成函数包文件夹")
# note,packname="Ryoun",FileName="Music",EntityName_='music_support',ScoreboardName_='music_support',
# MusicTitle_='Noname',PlayerSelect_='',Repeat_=False,Instrument_='harp'
try:
os.makedirs(path + musicset['mainset']['PackName'] + "Pack/behavior_packs/" + musicset['mainset'][
'PackName'] + "/functions")
log("已创建目录" + path + musicset['mainset']['PackName'] + "Pack/behavior_packs/" + musicset['mainset'][
'PackName'] + "/functions")
except FileExistsError:
log("目录已有无需创建")
pass
# 判断文件皆存在
if not (os.path.exists(
path + musicset['mainset']['PackName'] + "Pack/world_behavior_packs.json") and os.path.exists(
path + musicset['mainset']['PackName'] + "Pack/behavior_packs/" + musicset['mainset'][
'PackName'] + "/manifest.json")):
log("创建manifest.json以及world_behavior_packs.json")
behaviorUuid = uuid.uuid4()
with open(path + musicset['mainset']['PackName'] + "Pack/world_behavior_packs.json", "w") as f:
f.write("[\n {\"pack_id\": \"" + str(behaviorUuid) + "\",\n \"version\": [ 0, 0, 1 ]}\n]")
p = path + musicset['mainset']['PackName'] + "Pack/behavior_packs/" + musicset['mainset']['PackName'] + \
"/manifest.json"
with open(p, "w") as f:
f.write("{\n \"format_version\": 1,\n \"header\": {\n \"description\": \"" + musicset['mainset'][
'PackName'] + " Pack : behavior pack\",\n \"version\": [ 0, 0, 1 ],\n \"name\": \"" +
musicset['mainset']['PackName'] + "Pack\",\n \"uuid\": \"" + str(
behaviorUuid) + "\"\n },\n \"modules\": [\n {\n \"description\": \"" + musicset['mainset'][
'PackName'] + " Pack : behavior pack\",\n \"type\": \"data\",\n \"version\":"
" [ 0, 0, 1 ],\n \"uuid\": \"" + str(
uuid.uuid4()) + "\"\n }\n ]\n}")
makeClassFuncFiles(musicset, path + musicset['mainset']['PackName'] + "Pack/behavior_packs/" + musicset['mainset'][
'PackName'] + "/functions/")
log("完成============================")
"""
这里是往事,用于记载一些用不到的功能
#存在于 Musicreater.py 播放(试听)音乐
def PlayNote(Notes, t=480): # Notes是音符列表t是一拍占有的毫秒数
tkinter.messagebox.showinfo(title='提示!', message="播放发音不一定标准\n说不定还会坏音响/(ㄒoㄒ)/~~qwq\n请注意。")
import winsound
import time
from nmcsup.trans import mcnote2freq
Notes = mcnote2freq(Notes)
for frequency, duration in Notes:
log("播放:"+str([int(frequency), int(duration*t)]))
if int(frequency) != 0:
winsound.Beep(int(frequency), int(duration*t))
elif int(frequency) == 0:
time.sleep(duration*t/1000)
#同上,执行播放命令
def PlayOne():
log("试听")
tkinter.messagebox.showwarning(title="警告⚠", message="试听音质可能引起您的不适,更可能引起您的扬声器的不适,请酌情播放。")
global NowMusic
PlayNote(dataset[0]['musics'][NowMusic]['notes'])
#同上,是早期 MinecraftMusicFunctionMaker.py (函数音创)的代码转移至音·创时的注解
n2c(dataset[0]['musics'][i]['notes'],EntityName=dataset[0]['musics'][i]['set']['EntityName'],ScoreboardName=dataset[0]['
musics'][i]['set']['ScoreboardName'],PlayerSelect=dataset[0]['mainset']['PlayerSelect'],Instrument=dataset[0]['musics']
i]['set']["Instrument"])
"""

View File

@@ -1,18 +0,0 @@
# -*- coding:utf-8 -*-
settings = {
'language' : 'zh-CN',
'theme' : {
'' : '',
},
}
class msctSetting:
def __init__(self,**settings) -> None:
pass
def __call__(self, **kwds):
pass

View File

@@ -1,27 +0,0 @@
import threading
class NewThread(threading.Thread):
'''新建一个进程来运行函数,函数运行完毕后可以使用.getResult方法获取其返回值'''
def __init__(self, func, args=()):
super(NewThread, self).__init__()
self.func = func
self.args = args
def run(self):
self.result = self.func(*self.args)
def getResult(self):
threading.Thread.join(self) # 等待线程执行完毕
try:
return self.result
except Exception:
return None
#
# ————————————————
# 版权声明上面的类NewThread修改自CSDN博主「星火燎愿」的原创文章中的内容遵循CC 4.0 BY-SA版权协议转载请附上原文出处链接及本声明。
# 原文链接https://blog.csdn.net/xpt211314/article/details/109543014
# ————————————————
#

View File

@@ -1,541 +0,0 @@
"""音·创 的转换工具库"""
# 诸葛亮与八卦阵帮忙修改语法 日期:---2022年1月19日
# 统计致命三级错误0个警告二级错误4个--未解决1个语法一级错误302个
# 可序列化对象,即可迭代对象
from typing import Iterable
import amulet
from amulet.api.block import Block
from amulet.utils.world_utils import block_coords_to_chunk_coords as bc2cc
from amulet_nbt import TAG_String as ts
from nmcsup.log import log
def hans2pinyin(hans, style=3):
"""将汉字字符串转化为拼音字符串"""
from pypinyin import lazy_pinyin
result = lazy_pinyin(hans=hans, style=style)
final = ''
for i in result:
final += i
return final
def classList_conversion_SinglePlayer(List: list, ScoreboardName: str, Instrument: str, playerSelection: str = '',
isProsess: bool = False) -> list:
from bgArrayLib.compute import round_up
from bgArrayLib.pitchStrConstant import pitch
commands = []
length = len(List)
j = 1
print(List)
for k in range(len(List)):
i = List[k][0]
print(i)
print(type(i))
try:
if i.instrument > 119:
pass
else:
commands.append(
f"execute @a{playerSelection} ~ ~ ~ execute @s[scores={{{ScoreboardName}="
f"{str(round_up(i.time_position)).replace('.0', '')}}}] ~ ~{127 - i.velocity} "
f"~ playsound {Instrument} @s ~ ~ ~ 1000 {pitch.get(str(i.pitch))} 1000\n")
if isProsess:
commands.append(
f"execute @a{playerSelection} ~ ~ ~ execute @s[scores={{{ScoreboardName}="
f"{str(round_up(i.time_position)).replace('.0', '')}}}] ~ ~ ~ "
f"title @s actionbar §e▶ 播放中: §a{j}/{length} || {int(j / length * 1000) / 10}\n")
j += 1
except:
pass
# a += List[i][1]
# commands.append("\n\n# 凌云我的世界开发团队 x 凌云软件开发团队 : W-YI金羿\n")
print(commands)
return commands
def newList_conversion_SinglePlayer(List: list, ScoreboardName: str, playerSelection: str = '',
isProsess: bool = False) -> list:
from bgArrayLib.compute import round_up
commands = []
length = len(List)
j = 1
print(List)
for k in range(len(List)):
i = List[k][0]
print(i)
print(type(i))
try:
if i.instrument > 119:
pass
else:
commands.append(
f"execute @a{playerSelection} ~ ~ ~ execute @s[scores={{{ScoreboardName}="
f"{str(round_up(i.time_position)).replace('.0', '')}}}] ~ ~{127 - i.velocity} "
f"~ playsound {i.instrument}{i.CD}.{i.pitch} @s ~ ~ ~ 1000 1.0 1000\n")
if isProsess:
commands.append(
f"execute @a{playerSelection} ~ ~ ~ execute @s[scores={{{ScoreboardName}="
f"{str(round_up(i.time_position)).replace('.0', '')}}}] ~ ~ ~ "
f"title @s actionbar §e▶ 播放中: §a{j}/{length} || {int(j / length * 1000) / 10}\n")
j += 1
except:
pass
# a += List[i][1]
# commands.append("\n\n# 凌云我的世界开发团队 x 凌云软件开发团队 : W-YI金羿\n")
print(commands)
return commands
def classList_conversion(List: list, ScoreboardName: str, isProsess: bool = False) -> list:
from bgArrayLib.compute import round_up
commands = []
length = len(List)
j = 1
print(List)
for k in range(len(List)):
i = List[k][0]
print(i)
print(type(i))
try:
if i.instrument > 119:
pass
else:
commands.append("execute @e[scores={" +
ScoreboardName + "=" + str(round_up(i.time_position)).replace(".0", "") + "}] ~ ~" +
str(127 - i.velocity) +
" ~ playsound " +
str(i.instrument) +
str(i.CD) + "." +
str(i.pitch)
+ " @a ~ ~ ~ 1000 1.0 1000\n")
if isProsess:
commands.append("execute @a"" ~ ~ ~ execute @s[scores={" + ScoreboardName + "=" +
str(round_up(i.time_position)).replace(".0", "") +
"}] ~ ~ ~ title @s actionbar §e▶ 播放中: §a" +
str(j) + "/" + str(length) + " || " + str(int(j / length * 1000) / 10) + "\n")
j += 1
except AttributeError:
pass
# a += List[i][1]
# commands.append("\n\n# 凌云我的世界开发团队 x 凌云软件开发团队 : W-YI金羿\n")
print(commands)
return commands
def formCmdBlock(direction: Iterable, command: str, particularValue: int, impluse: int = 0, condition: bool = False,
needRedstone: bool = True, tickDelay: int = 0, customName: str = '', lastOutput: str = '',
executeOnFirstTick: bool = False, trackOutput: bool = True):
"""
使用指定项目返回指定的指令方块格式字典
:param direction: `list[x: int, y: int, z: int]`
方块位置
:param command: `str`
指令
:param particularValue:
方块特殊值,即朝向
:0 下 无条件
:1 上 无条件
:2 z轴负方向 无条件
:3 z轴正方向 无条件
:4 x轴负方向 无条件
:5 x轴正方向 无条件
:6 下 无条件
:7 下 无条件
:8 下 有条件
:9 上 有条件
:10 z轴负方向 有条件
:11 z轴正方向 有条件
:12 x轴负方向 有条件
:13 x轴正方向 有条件
:14 下 有条件
:14 下 有条件
注意此处特殊值中的条件会被下面condition参数覆写
:param impluse: `int 0|1|2`
方块类型
0脉冲 1循环 2连锁
:param condition: `bool`
是否有条件
:param needRedstone: `bool`
是否需要红石
:param tickDelay: `int`
执行延时
:param customName: `str`
悬浮字
:param lastOutput: `str`
上次输出字符串,注意此处需要留空
:param executeOnFirstTick: `bool`
执行第一个已选项(循环指令方块是否激活后立即执行若为False则从激活时起延迟后第一次执行)
:param trackOutput: `bool`
是否输出
:return: 指令方块字典结构,如下
"""
'''
:param block: {
"direction": [x: int, y: int, z: int] #方块位置
"block_name": str, #方块名称无需指定默认为command_block
"particular_value": int, #方块特殊值
"impluse": int, #方块类型0脉冲 1循环 2连锁 unsigned_int32
"command": str, #指令
"customName": str, #悬浮字
"lastOutput": str, #上次输出
"tickdelay": int, #方块延时 int32
"executeOnFirstTick": int, #执行第一个选项 1 bytes
"trackOutput": int, #是否输出 1 bytes
"conditional": int, #是否有条件 1 bytes
"needRedstone": int #是否需要红石 1 bytes
}
'''
return {"direction": direction,
"block_name": "command_block",
"particular_value": particularValue,
"impluse": impluse,
"command": command,
"customName": customName,
"lastOutput": lastOutput,
"tickdelay": tickDelay,
"executeOnFirstTick": executeOnFirstTick,
"trackOutput": trackOutput,
"conditional": condition,
"needRedstone": needRedstone
}
def note2bdx(filePath: str, dire: list, Notes: list, ScoreboardName: str, Instrument: str,
PlayerSelect: str = '', isProsess: bool = False, height: int = 200):
"""使用方法同Note2Cmd
:param 参数说明:
filePath: 生成.bdx文件的位置
dire: 指令方块在地图中生成的起始位置(相对位置)
Notes: 以 list[ list[ float我的世界playsound指令音调 , float延续时常单位s ] ] 格式存储的音符列表
例如Musicreater.py的(dataset[0]['musics'][NowMusic]['notes'])
ScoreboardName: 用于执行的计分板名称
Instrument: 播放的乐器
PlayerSelect: 执行的玩家选择器
isProsess: 是否显示进度条(会很卡)
height: 生成结构的最高高度
:return 返回一个BdxConverter类同时在指定位置生成.bdx文件"""
# from msctspt.transfer import formCmdBlock
from nmcsup.trans import Note2Cmd
from msctspt.bdxOpera_CP import BdxConverter
cmd = Note2Cmd(Notes, ScoreboardName, Instrument, PlayerSelect, isProsess)
cdl = []
# 此处是处理一下,防止有注释
for i in cmd:
# e = True
try:
if (i[:i.index('#')].replace(' ', '') != '\n') and (i[:i.index('#')].replace(' ', '') != ''):
cdl.append(i[:i.index('#')])
# e = False
except: # ValueError
cdl.append(i)
# finally:
# if e is True:
# cdl.append(i)
i = 0
down = False
blocks = [formCmdBlock(dire, cdl.pop(0), 1, 1)]
dire[1] += 1
for j in cdl:
if dire[1] + i > height:
dire[0] += 1
i = 0
down = not down
if dire[1] + i == height:
blocks.append(formCmdBlock([dire[0], dire[1] + i, dire[2]], j, 5, 2, False, False))
else:
if down:
blocks.append(formCmdBlock([dire[0], dire[1] + i, dire[2]], j, 0, 2, False, False))
else:
blocks.append(formCmdBlock([dire[0], dire[1] + i, dire[2]], j, 1, 2, False, False))
i += 1
del i, cdl, down, cmd
return BdxConverter(filePath, 'Build by RyounMusicreater', blocks)
def music2BDX(filePath: str, direction: Iterable, music: dict, isProsess: bool = False, height: int = 200,
isSquare: bool = False):
"""使用方法同Note2Cmd
:param 参数说明:
filePath: 生成.bdx文件的位置
dire: 指令方块在地图中生成的起始位置(相对位置)
music: 详见 Musicreater.py - dataset[0]
isProsess: 是否显示进度条(会很卡)
height: 生成结构的最高高度
isSquare: 生成的结构是否需要遵循生成正方形原则
:return 返回一个BdxConverter类同时在指定位置生成.bdx文件"""
from msctspt.bdxOpera_CP import BdxConverter
blocks = []
'''需要放置的方块'''
baseDire = direction
direction = list(direction)
for track in music['musics']:
cmdList = classList_conversion_SinglePlayer(track['notes'], track['set']['ScoreboardName'],
music['mainset']['PlayerSelect'], isProsess)
if len(cmdList) == 0:
continue
elif cmdList is []:
continue
dire = direction
down = False
'''当前是否为向下的阶段?'''
# 开头的指令方块
blocks.append(formCmdBlock(dire,
f"scoreboard players add @a{music['mainset']['PlayerSelect']} "
f"{track['set']['ScoreboardName']} 1",
1, 1))
dire[1] += 1
blocks.append(formCmdBlock(dire, cmdList.pop(0), 2, needRedstone=False))
dire[1] += 1
# :0 下 无条件
# :1 上 无条件
# :2 z轴负方向 无条件
# :3 z轴正方向 无条件
# :4 x轴负方向 无条件
# :5 x轴正方向 无条件
for cmd in cmdList:
blocks.append(formCmdBlock(dire, cmd, 5 if (down is False and dire[1] == height + direction[1]) or (
down and dire[1] == direction + 1) else 0 if down else 1, 2, needRedstone=False))
if down:
if dire[1] > direction[1] + 1:
dire[1] -= 1
else:
if dire[1] < height + direction[1]:
dire[1] += 1
if (down is False and dire[1] == height + direction[1]) or (down and dire[1] == direction + 1):
down = not down
dire[0] += 1
direction[2] += 2
return BdxConverter(filePath, 'Build by Ryoun Musicreater', blocks)
def note2webs(Notes: list, Instrument: str, speed: float = 5.0, PlayerSelect: str = '', isProsess: bool = False):
"""传入音符在oaclhost:8080上建立websocket服务器以供我的世界connect/wssever指令连接
:param 参数说明:
Notes: 以 list[ list[ float我的世界playsound指令音调 , float延续时常单位s ] ] 格式存储的音符列表
例如Musicreater.py的(dataset[0]['musics'][NowMusic]['notes'])
Instrument: 播放的乐器
speed: 用于控制播放速度,数值越大,播放速度越快,相当于把一秒变为几拍
PlayerSelect: 执行的玩家选择器
isProsess: 是否显示进度条
:return None"""
import time
import fcwslib
# import asyncio
from nmcsup.log import log
from nmcsup.vers import VER
async def run_server(websocket): # , path
log('服务器连接创建')
await fcwslib.tellraw(websocket, '已连接服务器——音·创' + VER[1] + VER[0] + ' 作者:金羿(W-YI)')
length = len(Notes)
j = 1
for i in range(len(Notes)):
await fcwslib.send_command(websocket,
f'execute @a{PlayerSelect} ~ ~ ~ playsound {Instrument} @s ~ ~ ~ 1000 '
f'{Notes[i][0]} 1000')
if isProsess:
await fcwslib.send_command(websocket,
'execute @a' + PlayerSelect + ' ~ ~ ~ title @s actionbar §e▶ 播放中: §a' +
str(
j) + '/' + str(length) + ' || ' + str(int(j / length * 1000) / 10))
j += 1
time.sleep(Notes[i][1] / speed)
fcwslib.run_server(run_server)
def note2RSworld(world: str, startpos: list, notes: list, instrument: str, speed: float = 2.5,
posadder: Iterable = (1, 0, 0), baseblock: str = 'stone'): # -> bool
"""传入音符,生成以音符盒存储的红石音乐
:param 参数说明:
world: 地图文件的路径
startpos: list[int,int,int] 开始生成的坐标
notes: list[list[float,float]] 以 list[ list[ float我的世界playsound指令音调 , float延续时常单位s ] ]
格式存储的音符列表 例如Musicreater.py的dataset[0]['musics'][NowMusic]['notes']
instrument: 播放的乐器
speed: 一拍占多少个中继器延迟(红石刻/rt)
posadder: list[int,int,int] 坐标增加规律,即红石的延长时按照此增加规律增加坐标
baseblock: 在中继器下垫着啥方块呢~
:return 是否生成成功
"""
from msctspt.values import height2note, instuments
def formNoteBlock(note: int, instrument1: str = 'note.harp', powered: bool = False):
"""生成音符盒方块
:param powered:
:param instrument1:
:param note: 0~24
:return Block()"""
if powered:
powered = 'true'
else:
powered = 'false'
return Block('universal_minecraft', 'notebooks',
{"instrument": ts(instrument1.replace("note.", '')), 'note': ts(str(note)),
'powered': ts(powered)})
def formRepeater(delay: int, facing: str, locked: bool = False, powered: bool = False):
"""生成中继器方块
:param powered:
:param locked:
:param facing:
:param delay: 1~4
:return Block()"""
if powered:
powered = 'true'
else:
powered = 'false'
if locked:
locked = 'true'
else:
locked = 'false'
return Block('universal_minecraft', 'repeater',
{"delay": ts(str(delay)), 'facing': ts(facing), 'locked': ts(locked), 'powered': ts(powered)})
level = amulet.load_level(world)
def setblock(block: Block, pos: list):
"""pos : list[int,int,int]"""
cx, cz = bc2cc(pos[0], pos[2])
chunk = level.get_chunk(cx, cz, "minecraft:overworld")
offset_x, offset_z = pos[0] - 16 * cx, pos[2] - 16 * cz
chunk.blocks[offset_x, pos[1], offset_z] = level.block_palette.get_add_block(block)
chunk.changed = True
# 1拍 x 2.5 rt
def placeNoteBlock():
for i in notes:
error = True
try:
setblock(formNoteBlock(height2note[i[0]], instrument), [startpos[0], startpos[1] + 1, startpos[2]])
setblock(Block("universal_minecraft", instuments[i[0]][1]), startpos)
error = False
except ValueError:
log("无法放置音符:" + str(i) + '' + str(startpos))
setblock(Block("universal_minecraft", baseblock), startpos)
setblock(Block("universal_minecraft", baseblock), [startpos[0], startpos[1] + 1, startpos[2]])
finally:
if error is True:
log("无法放置音符:" + str(i) + '' + str(startpos))
setblock(Block("universal_minecraft", baseblock), startpos)
setblock(Block("universal_minecraft", baseblock), [startpos[0], startpos[1] + 1, startpos[2]])
delay = int(i[1] * speed + 0.5)
if delay <= 4:
startpos[0] += 1
setblock(formRepeater(delay, 'west'), [startpos[0], startpos[1] + 1, startpos[2]])
setblock(Block("universal_minecraft", baseblock), startpos)
else:
for j in range(int(delay / 4)):
startpos[0] += 1
setblock(formRepeater(4, 'west'), [startpos[0], startpos[1] + 1, startpos[2]])
setblock(Block("universal_minecraft", baseblock), startpos)
if delay % 4 != 0:
startpos[0] += 1
setblock(formRepeater(delay % 4, 'west'), [startpos[0], startpos[1] + 1, startpos[2]])
setblock(Block("universal_minecraft", baseblock), startpos)
startpos[0] += posadder[0]
startpos[1] += posadder[1]
startpos[2] += posadder[2]
# e = True
try:
placeNoteBlock()
# e = False
except: # ValueError
log("无法放置方块了,可能是因为区块未加载叭")
# finally:
# if e:
# log("无法放置方块了,可能是因为区块未加载叭")
level.save()
level.close()
class ryStruct:
def __init__(self, world: str) -> None:
self.RyStruct = dict()
self._world = world
self._level = amulet.load_level(world)
def reloadLevel(self):
# e = True
try:
self._level = amulet.load_level(self.world)
# e = False
except: # ValueError
log("无法重载地图")
# finally:
# if e:
# log("无法重载地图")
def closeLevel(self):
# e = True
try:
self._level.close()
# e = False
except: # ValueError
log("无法关闭地图")
# finally:
# if e:
# log("无法重载地图")
def world2Rys(self, startp: list, endp: list, includeAir: bool = False):
"""将世界转换为RyStruct字典注意此函数运行成功后将关闭地图若要打开需要运行 reloadLevel
:param startp: [x,y,z] 转化的起始坐标
:param endp : [x,y,z] 转换的终止坐标,注意,终止坐标需要大于起始坐标,且最终结果包含终止坐标
:param includeAir : bool = False 是否包含空气,即空气是否在生成之时覆盖地图内容
:return dict RyStruct """
level = self._level
for x in range(startp[0], endp[0] + 1):
for y in range(startp[1], endp[1] + 1):
for z in range(startp[2], endp[2] + 1):
RyStructBlock = dict()
cx, cz = bc2cc(x, z)
chunk = level.get_chunk(cx, cz, "minecraft:overworld")
universal_block = chunk.block_palette[chunk.blocks[x - 16 * cx, y, z - 16 * cz]]
if universal_block == Block("universal_minecraft", "air") and includeAir:
continue
universal_block_entity = chunk.block_entities.get((x, y, z), None)
RyStructBlock["block"] = str(universal_block)
RyStructBlock["blockEntity"] = str(universal_block_entity)
log("载入方块数据" + str(RyStructBlock))
self.RyStruct[(x, y, z)] = RyStructBlock
level.close()
return self.RyStruct
"""
RyStruct = {
(0,0,0) = {
"block": str 完整的方块结构
"blockEntity": str | 'None'
}
}
"""

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@@ -1,56 +0,0 @@
# 诸葛亮与八卦阵帮忙修改语法 日期:---2022年1月19日
# 统计致命三级错误0个警告二级错误0个语法一级错误40个
instuments = {
'note.banjo': ['班卓琴', 'hay_block'],
'note.bass': ['贝斯', 'planks'],
'note.bassattack': ['低音鼓/贝斯', 'log'],
'note.bd': ['底鼓', 'stone'], # 即basedrum
'note.bell': ['铃铛/钟琴', 'gold_block'],
'note.bit': ['比特/“芯片”(方波)', 'emerald_block'],
'note.chime': ['管钟', 'packed_ice'],
'note.cow_bell': ['牛铃', 'soul_sand'],
'note.didgeridoo': ['迪吉里杜管', 'pumpkin'],
'note.flute': ['长笛', 'clay'],
'note.guitar': ['吉他', 'wool'],
'note.harp': ['竖琴/钢琴', 'concrete'], # 任意其他类型的方块皆可
'note.hat': ['击鼓沿/架子鼓', 'glass'],
'note.iron_xylophone': ['“铁木琴”(颤音琴)', 'iron_block'],
'note.pling': ['“扣弦”(电钢琴)', 'glowstone'],
'note.snare': ['小军鼓', 'sand'],
'note.xylophone': ['木琴', 'bone_block']
}
'''乐器对照表\n
乐器英文:[中文, 对应音符盒下方块名称]
注:方块仅取一个'''
height2note = {
0.5: 0,
0.53: 1,
0.56: 2,
0.6: 3,
0.63: 4,
0.67: 5,
0.7: 6,
0.75: 7,
0.8: 8,
0.84: 9,
0.9: 10,
0.94: 11,
1.0: 12,
1.05: 13,
1.12: 14,
1.2: 15,
1.25: 16,
1.33: 17,
1.4: 18,
1.5: 19,
1.6: 20,
1.7: 21,
1.8: 22,
1.9: 23,
2.0: 24,
}
'''音高对照表\n
MC音高:音符盒音调'''

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@@ -1,72 +0,0 @@
从此日志开始,我的世界函数音乐构建更名为 函数音创 NoteFunCreater谐音NotFun[狗头]版本号更为0.1.0开始
注意,运行此文件需要第三方库:
1. mido 用于对midi文件的解码
2. py7zr 用于对7z压缩包的压缩与解压等需pycparser, cffi, texttable, pyzstd, pyppmd, pycryptodomex, multivolumefile, brotli, bcj-cffi支持 -(从0.1.3开始不需要)
3. zipfile 用于自动生成函数包的压缩
4. pystray 用于支持窗口任务栏
5. pillow 相当于Python2的PIL用于绘图
0.1.0
2021 7 10 - 2021 7 12
1.程序窗口化
2.仅支持基本的菜单操作
3.程序文件皆储存至其相应目录下
4.程序./bin/目录下文件将会自动防修改
5.删除了彩蛋
0.1.1
2021 7 14
1.新增版本辨别的提示
2.窗口中显示歌曲信息
0.1.2
2021 7 14 - 2021 7 15
1.在没运行过的机器上会自动安装库
2.从midi导入时不会删除其他音轨
3.改进UI样式
4.支持对于单个音轨设置的修改以及音乐主设置的修改
5.当未保存便退出时,会询问存储
6.新增加载进度提示
0.1.3
2021 7 15 - 2021 7 19
1.不再从文件中读取音符及乐器信息(所以包更小了)
2.改进UI
3.修复了修改玩家选择器时变更了音乐标题的bug
4.新增删除当前选定音轨按钮
5.新增重置设置按钮(将音乐总设置设置为开始时的设置)
6.运用多线程加载函数与文件等,程序运行效率更高
7.修复变量作用域混淆问题
0.1.3.1
2021 7 19
1.修复了菜单中无法退出程序的问题
0.1.4
2021 7 22
1.支持显示指令于列表中
TO-DO
1.支持从midi文件的元信息中收取音符信息并自动生成
2.支持生成zip函数包
3.支持使用WebSocket接口自动播放已编辑的音乐
4.可以编辑多个项目
5.能够自动将一个长串的音乐分成多个函数文件
6.支持用户导入自己的乐器
7.支持汇报崩溃记录(通过邮件附件的方式)
8.支持播放字幕
9.支持任务栏角标与通知
10.将控制台版本的彩蛋移植到此版本,开启了任务栏
11.可编辑音符

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@@ -1,36 +0,0 @@
世界音创(NoteMapCreater)是金羿开发的一款用于生成我的世界中各类有关音乐的物件的软件
软件禁止商用,源代码始终公开,如使用未经授权的音乐经过此软件生成的任何物件侵犯了他人权利与本软件及其作者无关
Copyright © W-YI 2021
开头,特别感谢:
KCINE提供Cinemusicedit函数包(虽然函数包没怎么用过)
Charlie_Ping提供MusiCreaterBot(音乐地图生成QQ机器人)源码核心以及时不时的催更(虽然源码没有抄)
金羿(作者本人)提供NoteFunCreater(函数音创)的制作经验以及时不时的摸鱼(虽然不是很支持函数音创)
广大群友:高效的催更作业让我以蜗牛的速度前进
Alpha 0.0.0
2021 8 1 - 2021 8 10
1.确定了大概的功能
2.不支持无参数传入
3.可以查看帮助,但是帮助大多功能没实现
4.可以从格式文本、midi文件、钢琴声音MP3导入音轨
5.可以生成一些方块到世界里,但是没有播放器(半支持bw开关)
5.提供了修改文件地址的方法,但是不能修改
Alpha 0.0.1
2021 8 10
1.可以从函数音创的工程文件读取音轨
2.可以新建一个空白世界来生成
3.支持修改输出文件地址
4.支持修改输出方块起始位置
5.支持指定播放乐器,执行实体,执行积分板,播放玩家选择器
6.可以生成指令音乐地图(完全支持-w开关)
Beta 0.0.0
2021 8 X?
1.除了-nw 和 -f 开关不支持以外都支持了
Beta 0.0.1
2021 8 19
1.修复了大量bug

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