1 Commits

Author SHA1 Message Date
EillesWan
acf4c6907e 直接更换库为BeeWare作为窗口库 2021-12-31 07:54:56 +08:00
163 changed files with 4643 additions and 8262 deletions

66
.gitignore vendored Normal file
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@@ -0,0 +1,66 @@
# Byte-compiled / optimized / DLL files
__pycache__/
*.py[cod]
*$py.class
# OSX useful to ignore
*.DS_Store
.AppleDouble
.LSOverride
# Thumbnails
._*
# Files that might appear in the root of a volume
.DocumentRevisions-V100
.fseventsd
.Spotlight-V100
.TemporaryItems
.Trashes
.VolumeIcon.icns
.com.apple.timemachine.donotpresent
# Directories potentially created on remote AFP share
.AppleDB
.AppleDesktop
Network Trash Folder
Temporary Items
.apdisk
# C extensions
*.so
# Distribution / packaging
.Python
env/
build/
develop-eggs/
dist/
downloads/
eggs/
.eggs/
lib/
lib64/
parts/
sdist/
var/
*.egg-info/
.installed.cfg
*.egg
# IntelliJ Idea family of suites
.idea
*.iml
## File-based project format:
*.ipr
*.iws
## mpeltonen/sbt-idea plugin
.idea_modules/
# Briefcase build directories
iOS/
macOS/
windows/
android/
linux/
django/

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@@ -1,221 +0,0 @@
# -*- coding: utf-8 -*-
# W-YI 金羿
# QQ 2647547478
# 音·创 开发交流群 861684859
# Email EillesWan2006@163.com W-YI_DoctorYI@outlook.com EillesWan@outlook.com
# 版权所有 Team-Ryoun 金羿("Eilles Wan")
# 若需转载或借鉴 请附作者
"""
音·创自动安装器 (Musicreater Auto Installer)
对音·创的自动安装提供支持的独立软件
Musicreater Auto Installer (音·创自动安装器)
A software that used for installing Musicreater automatically
Copyright 2022 Team-Ryoun
Licensed under the Apache License, Version 2.0 (the 'License');
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an 'AS IS' BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
"""
# 代码写的并非十分的漂亮还请大佬多多包涵本软件源代码依照Apache软件协议公开
# 下面为正文
from sys import platform
from platform import architecture
import urllib.request
import zipfile
from os import system as srun
from os import walk, rename, remove, path, chdir, listdir
from shutil import rmtree, move
if platform == "win32":
nowpath = __file__[: len(__file__) - __file__[len(__file__) :: -1].index('\\')]
if srun('python -V'):
print('\033[7m{}\033[0m'.format("正在下载python\nDownloading Python"))
try:
urllib.request.urlretrieve(
"https://www.python.org/ftp/python/3.8.10/python-3.8.10.exe"
if architecture()[0] == "32bit"
else "https://www.python.org/ftp/python/3.8.10/python-3.8.10-amd64.exe",
"./pythonInstaller.exe",
)
# urllib.request.urlretrieve("https://www.python.org/ftp/python/3.8.10/python-3.8.10.exe","./pythonInstaller.exe")
except Exception as E:
input(str(E) + "\n自动下载失败,按下回车取消")
exit()
print('正在安装python\nInstalling Python')
# open('install.bat','w').write(f'.\\pythonInstaller.exe /passive InstallAllUsers=0 TargetDir="{nowpath}python38" DefaultJustForMeTargetDir="{nowpath}python38" AssociateFiles=0 CompileAll=1 PrependPath=0 Shortcuts=0 Include_doc=0 Include_launcher=0 InstallLauncherAllUsers=0 Include_test=0 Include_tools=0')
srun(
f'.\\pythonInstaller.exe /passive InstallAllUsers=1 AssociateFiles=1 CompileAll=1 PrependPath=1 Shortcuts=1 Include_doc=0 Include_exe=1 Include_pip=1 Include_lib=1 Include_tcltk=1 Include_launcher=1 InstallLauncherAllUsers=1 Include_test=0 Include_tools=0'
)
remove('./pythonInstaller.exe')
# print('\033[7m{}\033[0m'.format("正在下载pip安装工具\nDownloading get-pip tool"))
# try:
# urllib.request.urlretrieve(
# "https://bootstrap.pypa.io/get-pip.py", "./python38/get-pip.py"
# )
# except Exception as E:
# input(str(E) + "\n自动下载失败按下回车取消")
# exit()
# print('\033[7m{}\033[0m'.format("正在下载pip\nDownloading pip"))
# chdir('./python38')
# srun(r'".\python.exe get-pip.py')
# print('\033[7m{}\033[0m'.format('正在安装pip\nInstalling pip'))
# for dire in listdir('./Lib/site-packages/'):
# move('./Lib/site-packages/'+dire,'./'+dire)
# print('\033[7m{}\033[0m'.format("完成!"))
# chdir('../')
try:
choseurl = int(
input(
'\033[7m{}\033[0m'.format(
"""请选择 音·创 下载源,默认为0
Please choose a download source of Musicreater(default 0)
[0] 私有服务器<暂无> | Private Server<Haven't been built>
[1] Gitee
[2] Github\n:"""
)
)
)
except Exception as E:
print('\033[7m{}\033[0m'.format(str(E) + "\n将使用默认源\nUsing default source"))
choseurl = 0
myurl = ""
Giteeurl = "https://gitee.com/EillesWan/Musicreater/repository/blazearchive/master.zip?Expires=1647771436&Signature=%2BkqLHwmvzScCd4cPQDP0LHLpqeZUxOrOv17QpRy%2FTzs%3D"
Githuburl = (
"https://codeload.github.com/EillesWan/Musicreater/zip/refs/heads/master"
)
url = (
myurl
if choseurl == 0
else Giteeurl
if choseurl == 1
else Githuburl
if choseurl == 2
else myurl
)
print('\033[7m{}\033[0m'.format("正在下载音·创\nDownloading Musicreater"))
try:
urllib.request.urlretrieve(url, "./master.zip")
except Exception as E:
input('\033[0{}\033[0m'.format(str(E) + "\n自动下载失败,按下回车取消"))
exit()
print('\033[7m{}\033[0m'.format("安装音·创\nInstalling Musicreater"))
zipfile.ZipFile("./master.zip", "r").extractall()
remove("./master.zip")
try:
rmtree("./Musicreater")
except:
pass
rename("./Musicreater-master/", "./Musicreater/")
elif platform == 'linux':
srun("sudo apt-get install python3")
srun("sudo apt-get install python3-pip")
srun("sudo apt-get install git")
try:
choseurl = int(
input(
'\033[0{}\033[0m'.format(
"""请选择 音·创 下载源,默认为1
Please choose a download source of Musicreater(default 1)
[1] Gitee
[2] Github\n:"""
)
)
)
except Exception as E:
print(str(E) + "\n将使用默认源\nUsing default source")
choseurl = 1
url = (
"https://gitee.com/EillesWan/Musicreater.git"
if choseurl == 1
else "https://github.com/EillesWan/Musicreater.git"
if choseurl == 2
else "https://gitee.com/EillesWan/Musicreater.git"
)
srun(f"sudo git clone {url}")
print('\033[7m{}\033[0m'.format("编译音·创\nCompiling Musicreater"))
if platform == "linux":
srun("python3 -O -m compileall -b ./Musicreater/")
elif platform == "win32":
srun("python -O -m compileall -b ./Musicreater/")
for parent, dirnames, filenames in walk("./Musicreater"):
for filename in filenames:
if filename[-3:] == ".py":
fn = path.join(parent, filename)
remove(fn)
print(f"删除文件 {fn}")
for dirname in dirnames:
if dirname == "__pycache__":
pn = path.join(parent, dirname)
rmtree(pn)
print(f"删除目录 {pn}")
print(
'\033[7m{}\033[0m'.format(
"""您可以开始使用音·创了
我们将在后台为您安装各项支持库
您可以运行Musicreater文件夹中的Musicreater.pyc文件来运行音·创
You can use Musicreater now,
We will setup the libraries ineed for you in background,
You can now open Musicreater.PYC in the directory of ./Musicreater to run Musicreater
"""
)
)
if platform == "linux":
srun("python3 ./Musicreater/补全库.pyc")
elif platform == "win32":
srun("python ./Musicreater/补全库.pyc")

13
LICENSE
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@@ -175,8 +175,18 @@
END OF TERMS AND CONDITIONS
APPENDIX: How to apply the Apache License to your work.
Copyright 2022 Team-Ryoun 金羿("Eilles Wan") & 诸葛亮与八卦阵("bgArray")
To apply the Apache License to your work, attach the following
boilerplate notice, with the fields enclosed by brackets "[]"
replaced with your own identifying information. (Don't include
the brackets!) The text should be enclosed in the appropriate
comment syntax for the file format. We also recommend that a
file or class name and description of purpose be included on the
same "printed page" as the copyright notice for easier
identification within third-party archives.
Copyright [yyyy] [name of copyright owner]
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
@@ -189,4 +199,3 @@
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.

File diff suppressed because it is too large Load Diff

160
README.md
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@@ -1,161 +1,49 @@
<h1 align="center">音·创 Musicreater</h1>
# 音·创 Musicreater
<p align="center">
<img width="128" height="128" src="https://s1.ax1x.com/2022/04/01/qhfOPA.png" >
</p>
### 介绍
音·创(Musicreater)是由金羿(W-YI)开发的一款《我的世界》基岩版音乐生成辅助软件
<p align="center">
<img src="https://forthebadge.com/images/badges/built-with-love.svg">
<p>
欢迎加群861684859
[![][Bilibili: 凌云金羿]](https://space.bilibili.com/397369002/)
[![][Bilibili: 诸葛亮与八卦阵]](https://space.bilibili.com/604072474)
[![CodeStyle: black]](https://github.com/psf/black)
[![][python]](https://www.python.org/)
[![][license]](LICENSE)
[![][release]](../../releases)
### 软件架构
简体中文🇨🇳 | [English🇬🇧](README_EN.md)
软件采用Python作为第一语言目前还没有使用其他语言辅助。使用BeeWare作为图形库兼容安卓。
## 软件介绍🚀
尽量全平台支持
音·创 Musicreater 是一款免费开源的 **《我的世界:基岩版》** 音乐制作软件
欢迎加群:[861684859](https://jq.qq.com/?_wv=1027&k=hpeRxrYr)
**注意注意注意!!!本程序尚在测试与开发阶段,且代码重构未完成,请自行定夺使用。**
## 软件作者✒
金羿 Eilles我的世界基岩版指令师个人开发者B站不知名UP主南昌在校高中生。
诸葛亮与八卦阵 bgArray我的世界基岩版玩家喜欢编程和音乐深圳初一学生。
## 软件架构🏢
软件采用 *Python* 作为第一语言目前还没有使用其他语言辅助。使用可更换的UI结构库即开发人员可以通过更换display.py文件随心所欲地切换UI库后期将支持插件自加载。
支持 Windows7+ 以及各个支持 Python3.6+ 的 Linux
***各位开发人员注意!!!多语言支持请使用函数`_`加载文字!!!如需补充,请在简体中文的语言文件(zh-CN.lang)中补充!!!***
## 使用教程📕
### 安装教程
下载[音·创自动安装器](https://gitee.com/EillesWan/Musicreater/releases/v0.2.0.0-Delta),将其放在你希望安装音·创的位置,运行后将自动安装。
#### Windows
提示:下载源最好选择\"2 GitHub\"
### 从源代码运行教程
#### Windows7+
0. [Gitee下载需要登陆](https://gitee.com/EillesWan/Musicreater)
[Github下载](https://github.com/EillesWan/Musicreater)本程序源代码
1. 安装Python 3.8.10
[下载64位Python安装包](https://www.python.org/ftp/python/3.8.10/python-3.8.10-amd64.exe)
[下载32位Python安装包](https://www.python.org/ftp/python/3.8.10/python-3.8.10.exe)
2. 以管理员身份运行 补全库.py :
- 点击 “开始” 菜单,搜索 `命令提示符`
- 右键点击 `命令提示符` 左键点击 “以管理员身份运行”
- 将 “补全库.py” 拖拽入开启的窗口,按下回车
3. 等待安装完成后,双击运行 Musicreater.py
即将到来
#### Linux
0. 若你没有足够优秀的环境,推荐先在终端敲:
```bash
sudo apt-get update
sudo apt-get upgrade
sudo apt-get install python3
sudo apt-get install python3-pip
sudo apt-get install git
```
1. 若你足够自信,该整的都整了,就在你想下载此程序的地方打开终端,敲:
```bash
sudo git clone https://gitee.com/EillesWan/Musicreater.git
cd Musicreater
python3 补全库.py
python3 Musicreater.py
```
即将到来。
#### Android
即将到来。
### 使用说明
1. 直接运行就好
2. 后期会出详细的使用教程
3. 如果在使用过程中发现了bug拜托请上报给我详见下方联系方式
2. 有不懂的问题来群里问
3. 请理解英文表述
## 诸葛亮与八卦阵的关于羽音缭绕资源包应用地说明(不必要)📖
1. 首先!这里的提示是给想使用多音色资源包的人的,如果你想用就请下载 [神羽资源包(神羽自己的链接)](https://pan.baidu.com/s/11uoq5zwN7c3rX-98DqVpJg)提取码:ek3t
2. 下载到你自己电脑上某个位置,可以不放置于本项目下。音色资源包较大,可以选取只下载:
`神羽资源包_乐器、音源的资源包\羽音缭绕-midiout_25.0` 这个文件夹,再嫌麻烦的话,也可以只下载其中的:
`神羽资源包_乐器\音源的资源包\羽音缭绕-midiout_25.0\mcpack(国际版推荐)格式_25.0` 或者:
`神羽资源包_乐器\音源的资源包\羽音缭绕-midiout_25.0\zip格式_25.0`
4. 接下来就是关键了:在*音创*中绑定资源包
首先,先打开 *音创*->帮助与疑问->\[神羽资源包位置选择\]:选择文件夹... 这时候,会跳出选择框
关键来了,选择:***您下载的`羽音缭绕-midiout_25.0`文件夹,或者`mcpack(国际版推荐)格式_25.0``zip格式_25.0`的上级目录***
举个例子:我的文件路径是这样的:
`L:\shenyu\音源的资源包\羽音缭绕-midiout_25.0`这里面有:`神羽资源包_25.0_使用方法.xls`
`mcpack(国际版推荐)格式_25.0``zip格式_25.0`两个文件夹和一个.xls文件而你在音创中
也应该选择这个文件夹:**L:\shenyu\音源的资源包\羽音缭绕-midiout_25.0**
6. 如果你想使用音色资源包来制作函数,那么解析时你应该用 *音创*->编辑->从midi导入音轨且用新方法解析
然后再使用 *音创*->函数(包)->下面的四个新函数
## 致谢🙏
### 致谢
1. 感谢由 [Fuckcraft](https://github.com/fuckcraft) “鸣凤鸽子”等 带来的我的世界websocket服务器功能
2. 感谢 昀梦\<QQ1515399885\> 找出指令生成错误bug并指正
2. 感谢 昀梦QQ1515399885 找出指令生成错误bug并指正
3. 感谢由 Charlie_Ping “查理平” 带来的bdx转换功能
4. 感谢由 CMA_2401PT 带来的 BDXWorkShop 供本程序对于bdx操作指导
5. 感谢由 Miracle Plume “神羽” \<QQshenyu40403\>带来的羽音缭绕基岩版音色资源包
6. 感谢 Arthur Morgan 对本程序的排错提出了最大的支持
7. 感谢广大群友为此程序提供的测试等支持
8. 若您对我们有所贡献但您的名字没有显示在此列表中,请联系我!
4. 感谢由 CMA_2401PT 提供的 BDXWorkShop作为.bdx结构的操作指导
5. 感谢广大群友为此程序提供的测试等支持
6. 若您为我找出了错误但您的名字没有显示在此列表中,请联系我!
## 联系我们📞
### 作者\<*金羿*\>(Eilles)联系方式
### 作者<金羿>联系方式
1. QQ 2647547478
2. 电邮 EillesWan2006@163.com W-YI_DoctorYI@outlook.com EillesWan@outlook.com
3. 微信 WYI_DoctorYI
### 作者\<*诸葛亮与八卦阵*\>(bgArray) 联系方式
1. QQ 4740437765
## 待办事项
* - [x] 可以使用由神羽提供的音乐资源包
* - [x] 支持多语言
* - [x] 支持创建可被Fastbuilder导入的.BDX文件支持
* - [ ] 1.可以导出自定义的结构文件用于存储要导入地图中的结构
* - [ ] 2.进度条
* - [ ] 3.可以将音乐写入音符盒(红乐)
* - [ ] 4.修改UI界面使之适应当前功能
* - [ ] 5.支持自动给音符盒绑定更多的音色
* - [ ] 6.可以由.schematic文件导入地图亦可反向处理
* - [x] 7.制作软件下载器使用户更直观地操作
* - [x] 8.支持自定义创建websockeet服务器播放音乐
* - [ ] 9.支持使用红石播放音乐
* - [ ] 10.支持采用延时的播放器
* - [ ] 11.支持使用bdx导出结构
* - [ ] 12.支持采用tp的方法播放
* - [ ] 13.支持识别曲谱(简谱)图片解析音乐
* - [ ] 14.支持使用瀑布流的方式播放音乐
* - [ ] 15.支持读入Everyone Piano的曲谱文件.eop
* - [ ] 16.支持读入Musescore的通用曲谱文件即musicXML.mscz、.mscx
* - [ ] 17.支持自动搜寻地图目录位置(网易&微软)
* - [ ] 18.支持读入JPword曲谱文件.jpd
* - [ ] 19.新的UI设计以及UI主题文件
* - [ ] 20.以小节为单位做音符播放时间对标
[Bilibili: 凌云金羿]: https://img.shields.io/badge/Bilibili-%E5%87%8C%E4%BA%91%E9%87%91%E7%BE%BF-00A1E7?style=for-the-badge
[Bilibili: 诸葛亮与八卦阵]: https://img.shields.io/badge/Bilibili-%E8%AF%B8%E8%91%9B%E4%BA%AE%E4%B8%8E%E5%85%AB%E5%8D%A6%E9%98%B5-00A1E7?style=for-the-badge
[CodeStyle: black]: https://img.shields.io/badge/code%20style-black-121110.svg?style=for-the-badge
[python]: https://img.shields.io/badge/python-3.6-AB70FF?style=for-the-badge
[release]: https://img.shields.io/github/v/release/EillesWan/Musicreater?style=for-the-badge
[license]: https://img.shields.io/badge/Licence-Apache-228B22?style=for-the-badge
2. 电邮 EillesWan2006@163.com W-YI_DoctorYI@outlook.com
3. 微信 WYI_DoctorYI

12
README.rst Normal file
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@@ -0,0 +1,12 @@
Musicreater
===========
**This cross-platform app was generated by** `Briefcase`_ **- part of**
`The BeeWare Project`_. **If you want to see more tools like Briefcase, please
consider** `becoming a financial member of BeeWare`_.
音·创(Musicreater)是由金羿(W-YI)开发的一款《我的世界》基岩版音乐生成辅助软件
.. _`Briefcase`: https://github.com/beeware/briefcase
.. _`The BeeWare Project`: https://beeware.org/
.. _`becoming a financial member of BeeWare`: https://beeware.org/contributing/membership

View File

@@ -1,140 +0,0 @@
<h1 align="center">音·创 Musicreater</h1>
<p align="center">
<img width="128" height="128" src="https://s1.ax1x.com/2022/04/01/qhfOPA.png" >
</p>
<p align="center">
<img src="https://forthebadge.com/images/badges/built-with-love.svg">
<p>
[![][Bilibili: Eilles]](https://space.bilibili.com/397369002/)
[![][Bilibili: bgArray]](https://space.bilibili.com/604072474)
[![CodeStyle: black]](https://github.com/psf/black)
![][python]
[![][license]](LICENSE)
[![][release]](../../releases)
[简体中文🇨🇳](README.md) | English🇬🇧
**Notice that the language support of *README* may be a little SLOW.**
## Introduction🚀
Musicreater(音·创) is an free open source software which is used for making and also creating music in **Minecraft: Bedrock Edition**.
Welcome to join our QQ group: [861684859](https://jq.qq.com/?_wv=1027&k=hpeRxrYr)
**ATTENTION!** This software is under testing and developing, there is still a lot of bugs needed to be fixed. Please use it wisely.
### Authors✒
Eilles (金羿)A high school student, individual developer, unfamous BilibiliUPer, which knows a little about commands in *Minecraft: Bedrock Edition*
bgArray "诸葛亮与八卦阵": Fix bugs, improve code aesthetics, add new functions, change data format, etc.
### Framework🏢
Developed under *Python3.8 3.9*. However, theoretically support Python3.6+.
Support Windows7+ && Linux (that supports Python3.6+)
***ATTENTION TO DEVELOPERS!!! TO SUPPORT DIFFERENT LANGUAGES, PLEASE USE FUNCTION(METHOD) `_` TO LOAD TEXTs!!! IF YOU NEED TO SUPPLEMENT, PLEASE ADD THEM IN SIMPLEFIED CHINESE\'S LANGUAGE FILE(zh-CN.lang), WHEATHER WHAT LANGUAGE YOU USE!!!***
## Instructions📕
### Installation
Download the *[MSCT Auto Installer](https://github.com/EillesWan/Musicreater/releases/tag/v0.2.0.0-Delta)*, put it in a directory that you want to install *Musicreater* into. Then run the auto installer and it will help you to install the *Musicreator* as well as Python3.8(if you haven\'t install it)
Tips: You'd better choose the \"2 GitHub\" download source
### Run with Source Code
#### Windows7+
0. First, download the source code pack of Musicreater.
[Download from Gitee (Need to Login)](https://gitee.com/EillesWan/Musicreater/repository/archive/master.zip)
[Download from Github](https://github.com/EillesWan/Musicreater/archive/refs/heads/master.zip)
1. Install Python 3.8.10
[Download the 64-bit Python Installer](https://www.python.org/ftp/python/3.8.10/python-3.8.10-amd64.exe)
[Download the 32-bit Python Installer](https://www.python.org/ftp/python/3.8.10/python-3.8.10.exe)
2. After completing installation, we need to install the libraries :
- Open "Start Menu" and find `cmd`
- Run `cmd` as Administrator
- Drag "补全库.py" into the opened window and press Enter
3. After completing installationdouble click Musicreater.py to run
#### Linux
0. If you 're not sure whether your environment is good enough, please run these commands on Terminal
```bash
sudo apt-get update
sudo apt-get upgrade
sudo apt-get install python3
sudo apt-get install python3-pip
sudo apt-get install git
```
1. Now if you are confident enough about your runtime environment, open Terminal on the place which you want to download Musicreater, and run these
```bash
sudo git clone https://gitee.com/EillesWan/Musicreater.git
cd Musicreater
python3 补全库.py
python3 Musicreater.py
```
### Instructions of Using
1. Just run Musicreater.pyc(or .py) if you have installed well
2. Detailed instructions is coming soon
3. If you find a bug, could you please report it to me? My contact info is right below.
## Explanation of the use of *PlumeAudioSurrounding Resource Pack* by bgArray (unnecessary)📖
1. First! The tips here are for those who want to use the multi tone resource package, [Shenyu resource package (Shenyu's own link)](https://pan.baidu.com/s/11uoq5zwN7c3rX-98DqVpJg) \(Extraction code: `ek3t`\)
2. Download it to any location on your PC. Note that it does ***not*** need to be placed in the directory where *Musicreater* are. The audio resource package is large, so you can choose to download only:`神羽资源包_乐器、音源的资源包\羽音缭绕-midiout_25.0`.
Also, you can download only `神羽资源包_乐器\音源的资源包\羽音缭绕-midiout_25.0\mcpack(国际版推荐)格式_25.0` or
`神羽资源包_乐器\音源的资源包\羽音缭绕-midiout_25.0\zip格式_25.0`.
4. The next step is the most IMPORTANT: to bind the resource package to *Musicreater*
First, open *Musicreater*->Q&A->Select \[MiraclePlumeResourcePack\]... .At this time, in the selection box,
the IMPORTANT step comes, select: ***The directory you downloaded: `羽音缭绕-midiout_25.0`, or also the parent directory `mcpack(国际版推荐)格式_25.0`or`zip格式_25.0`***
For example, my file path is as follows:
`L:\shenyu\音源的资源包\羽音缭绕-midiout_25.0` and in the directory, there are two folders and one .xls file:
`神羽资源包_25.0_使用方法.xls`, `mcpack(国际版推荐)格式_25.0` and `zip格式_25.0`, so in *Musicreater* you should also select this folder: **L:\shenyu\音源的资源包\羽音缭绕-midiout_25.0**
6. If you want to use the Miracle Plume Bedrock Edition Audio Resource Pack to make .mcfunction s, you should use Musicreater -> Edit - > Import audio tracks from MIDI and parse them with a new method, and then use it
Musicreater - > function (package) - > the following four new functions
## Thanks🙏
1. Thank [Fuckcraft](https://github.com/fuckcraft) *(“鸣凤鸽子” ,etc)* for the function of Creating the Websocket Server for Minecraft: Bedrock Edition.
- *!! They have given me the rights to directly copy the lib into Musicreater*
2. Thank *昀梦*\<QQ1515399885\> for finding and correcting the bugs in the commands that *Musicreater* Created.
3. Thank *Charlie_Ping “查理平”* for bdx convert funtion.
4. Thank *CMA_2401PT* for BDXWorkShop as the .bdx structure's operation guide.
5. Thank *Miracle Plume “神羽”* \<QQshenyu40403\> for the Miracle Plume Bedrock Edition Audio Resource Pack
6. Thank *Arthur Morgan* for his/her biggest support for the debugging of Musicreater
7. Thanks for a lot of groupmates who support me and help me to test the program.
8. If you have give me some help but u haven't been in the list, please contact me.
## Contact Information📞
### Author *Eilles*(金羿)
1. QQ 2647547478
2. E-mail EillesWan2006@163.com W-YI_DoctorYI@outlook.com EillesWan@outlook.com
3. WeChat WYI_DoctorYI
### Author *bgArray*(诸葛亮与八卦阵)
1. QQ 4740437765
[Bilibili: Eilles]: https://img.shields.io/badge/Bilibili-%E5%87%8C%E4%BA%91%E9%87%91%E7%BE%BF-00A1E7?style=for-the-badge
[Bilibili: bgArray]: https://img.shields.io/badge/Bilibili-%E8%AF%B8%E8%91%9B%E4%BA%AE%E4%B8%8E%E5%85%AB%E5%8D%A6%E9%98%B5-00A1E7?style=for-the-badge
[CodeStyle: black]: https://img.shields.io/badge/code%20style-black-121110.svg?style=for-the-badge
[python]: https://img.shields.io/badge/python-3.6-AB70FF?style=for-the-badge
[release]: https://img.shields.io/github/v/release/EillesWan/Musicreater?style=for-the-badge
[license]: https://img.shields.io/badge/Licence-Apache-228B22?style=for-the-badge

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README_en.md Normal file
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# Musicreater
### Introduction
Musicreater(音·创) is an Eilles(*W-YI*)'s app that is used for creating musics in **Minecraft: Bedrock Edition**.
Welcome to join our QQ group: 861684859
### Framework
Use *Python* to develop, use *BeeWare* as a Windows Library.
We are trying to support every platform.
### Tutorials
#### Windows
Please wait for a while...
Comming soon
#### Linux
Please wait for a while...
Comming soon
#### Android
Please wait for a while...
Comming soon
### Instructions
1. Just make u understand the Chinese
2. If u dont understand, u can come to the QQ group or email me to ask questions
3. The English Edition is comming soon.
### Thanks
1. Thank [Fuckcraft](https://github.com/fuckcraft) “鸣凤鸽子”and so on for the function of Creating the Websocket Server for Minecraft: Bedrock Edition.
2. Thank 昀梦QQ1515399885 for finding and correcting the bugs in the commands that *Musicreater* Created.
3. Thank Charlie_Ping “查理平” for bdx convert funtion.
4. Thank CMA_2401PT for BDXWorkShop as the .bdx structure's operation guide.
5. Thanks for a lot of groupmates who support me and help me to test the program.
6. If u have give me some help but u haven't been in the list, please contact me.
### Contact *Eilles(W-YI)*(金羿)
1. QQ 2647547478
2. E-mail EillesWan2006@163.com W-YI_DoctorYI@outlook.com EillesWan@outlook.com
3. WeChat WYI_DoctorYI

1
Run in devmode.bat Normal file
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briefcase dev

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# -*- coding: utf-8 -*-
import os,shutil
from sys import platform
print("更新执行位置...")
if platform == 'win32':
try:
os.chdir(__file__[:len(__file__)-__file__[len(__file__)::-1].index('\\')]+'src\\')
print("更新执行位置,当前文件位置"+__file__)
except:
pass
else:
try:
os.chdir(__file__[:len(__file__)-__file__[len(__file__)::-1].index('/')]+'src/')
except:
pass
print("其他平台:"+platform+"更新执行位置,当前文件位置"+__file__)
print('完成!')
try:
import toga,amulet
except:
print("You'd better install the libraries of this app\nNow, we're helping you with this.")
from src.musicreater.msctspt.bugReporter import version
version.installLibraries(version)
if platform == 'win32':
os.system("python ./Musicreater.py")
elif platform == 'linux':
os.system("python3 ./Musicreater.py")
try:
if os.path.exists("./log/"):
shutil.rmtree("./log/")
if os.path.exists("./logs/"):
shutil.rmtree("./logs/")
if os.path.exists("./cache/"):
shutil.rmtree("./cache/")
except:
print("无法清除日志及临时文件")

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@@ -1,67 +0,0 @@
import mido
import numpy
'''
bpm
bites per minutes
每分钟的拍数
'''
def mt2gt(mt, tpb_a, bpm_a):
return round(mt / tpb_a / bpm_a * 60)
def get(mid:mido.MidiFile) -> int:
'''传入一个 MidiFile, 返回其音乐的bpm
:param mid : mido.MidFile
mido库识别的midi文件数据
:return bpm : int
'''
# mid = mido.MidiFile(mf)
long = mid.length
tpb = mid.ticks_per_beat
bpm = 20
gotV = 0
for track in mid.tracks:
global_time = 0
for msg in track:
global_time += msg.time
if msg.type == "note_on" and msg.velocity > 0:
gotV = mt2gt(global_time, tpb, bpm)
errorV = numpy.fabs(gotV - long)
last_dic = {bpm: errorV}
if last_dic.get(bpm) > errorV:
last_dic = {bpm: errorV}
bpm += 2
while True:
for track in mid.tracks:
global_time = 0
for msg in track:
global_time += msg.time
if msg.type == "note_on" and msg.velocity > 0:
gotV = mt2gt(global_time, tpb, bpm)
errorV = numpy.fabs(gotV - long)
try:
if last_dic.get(bpm - 2) > errorV:
last_dic = {bpm: errorV}
except TypeError:
pass
bpm += 2
if bpm >= 252:
break
print(list(last_dic.keys())[0])
return list(last_dic.keys())[0]
def compute(mid:mido.MidiFile):
answer = 60000000/mid.ticks_per_beat
print(answer)
return answer
if __name__ == '__main__':
mid = mido.MidiFile(r"C:\Users\lc\Documents\MuseScore3\乐谱\乐谱\Bad style - Time back.mid")
get(mid)
compute(mid)

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@@ -1,40 +0,0 @@
def round_up(num, power=0):
"""
实现精确四舍五入,包含正、负小数多种场景
:param num: 需要四舍五入的小数
:param power: 四舍五入位数支持0-∞
:return: 返回四舍五入后的结果
"""
try:
print(1 / 0)
except ZeroDivisionError:
digit = 10 ** power
num2 = float(int(num * digit))
# 处理正数power不为0的情况
if num >= 0 and power != 0:
tag = num * digit - num2 + 1 / (digit * 10)
if tag >= 0.5:
return (num2 + 1) / digit
else:
return num2 / digit
# 处理正数power为0取整的情况
elif num >= 0 and power == 0:
tag = num * digit - int(num)
if tag >= 0.5:
return (num2 + 1) / digit
else:
return num2 / digit
# 处理负数power为0取整的情况
elif power == 0 and num < 0:
tag = num * digit - int(num)
if tag <= -0.5:
return (num2 - 1) / digit
else:
return num2 / digit
# 处理负数power不为0的情况
else:
tag = num * digit - num2 - 1 / (digit * 10)
if tag <= -0.5:
return (num2 - 1) / digit
else:
return num2 / digit

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@@ -1,24 +0,0 @@
instrument_list = {'0': 'harp', '1': 'harp', '2': 'pling', '3': 'harp', '4': 'pling', '5': 'pling', '6': 'harp',
'7': 'harp',
'8': 'share', '9': 'harp', '10': 'didgeridoo', '11': 'harp', '12': 'xylophone', '13': 'chime',
'14': 'harp', '15': 'harp', '16': 'bass', '17': 'harp', '18': 'harp', '19': 'harp', '20': 'harp',
'21': 'harp', '22': 'harp', '23': 'guitar', '24': 'guitar', '25': 'guitar', '26': 'guitar',
'27': 'guitar', '28': 'guitar', '29': 'guitar', '30': 'guitar', '31': 'bass', '32': 'bass',
'33': 'bass',
'34': 'bass', '35': 'bass', '36': 'bass', '37': 'bass', '38': 'bass', '39': 'bass', '40': 'harp',
'41': 'harp', '42': 'harp', '43': 'harp', '44': 'iron_xylophone', '45': 'guitar', '46': 'harp',
'47': 'harp', '48': 'guitar', '49': 'guitar', '50': 'bit', '51': 'bit', '52': 'harp', '53': 'harp',
'54': 'bit', '55': 'flute', '56': 'flute', '57': 'flute', '58': 'flute', '59': 'flute',
'60': 'flute',
'61': 'flute', '62': 'flute', '63': 'flute', '64': 'bit', '65': 'bit', '66': 'bit', '67': 'bit',
'68': 'flute', '69': 'harp', '70': 'harp', '71': 'flute', '72': 'flute', '73': 'flute', '74': 'harp',
'75': 'flute', '76': 'harp', '77': 'harp', '78': 'harp', '79': 'harp', '80': 'bit', '81': 'bit',
'82': 'bit', '83': 'bit', '84': 'bit', '85': 'bit', '86': 'bit', '87': 'bit', '88': 'bit',
'89': 'bit',
'90': 'bit', '91': 'bit', '92': 'bit', '93': 'bit', '94': 'bit', '95': 'bit', '96': 'bit',
'97': 'bit',
'98': 'bit', '99': 'bit', '100': 'bit', '101': 'bit', '102': 'bit', '103': 'bit', '104': 'harp',
'105': 'banjo', '106': 'harp', '107': 'harp', '108': 'harp', '109': 'harp', '110': 'harp',
'111': 'guitar', '112': 'harp', '113': 'bell', '114': 'harp', '115': 'cow_bell', '116': 'basedrum',
'117': 'bass', '118': 'bit', '119': 'basedrum', '120': 'guitar', '121': 'harp', '122': 'harp',
'123': 'harp', '124': 'harp', '125': 'hat', '126': 'basedrum', '127': 'snare'}

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@@ -1,92 +0,0 @@
zip_name = {-1: '-1.Acoustic_Kit_打击乐.zip', 0: '0.Acoustic_Grand_Piano_大钢琴.zip', 1: '1.Bright_Acoustic_Piano_亮音大钢琴.zip',
10: '10.Music_Box_八音盒.zip', 100: '100.FX_brightness_合成特效-亮音.zip', 101: '101.FX_goblins_合成特效-小妖.zip',
102: '102.FX_echoes_合成特效-回声.zip', 103: '103.FX_sci-fi_合成特效-科幻.zip', 104: '104.Sitar_锡塔尔.zip',
105: '105.Banjo_班卓.zip', 106: '106.Shamisen_三味线.zip', 107: '107.Koto_筝.zip', 108: '108.Kalimba_卡林巴.zip',
109: '109.Bagpipe_风笛.zip', 11: '11.Vibraphone_电颤琴.zip', 110: '110.Fiddle_古提琴.zip', 111: '111.Shanai_唢呐.zip',
112: '112.Tinkle_Bell_铃铛.zip', 113: '113.Agogo_拉丁打铃.zip', 114: '114.Steel_Drums_钢鼓.zip',
115: '115.Woodblock_木块.zip', 116: '116.Taiko_Drum_太鼓.zip', 117: '117.Melodic_Tom_嗵鼓.zip',
118: '118.Synth_Drum_合成鼓.zip', 119: '119.Reverse_Cymbal_镲波形反转.zip', 12: '12.Marimba_马林巴.zip',
13: '13.Xylophone_木琴.zip', 14: '14.Tubular_Bells_管钟.zip', 15: '15.Dulcimer_扬琴.zip',
16: '16.Drawbar_Organ_击杆风琴.zip', 17: '17.Percussive_Organ_打击型风琴.zip', 18: '18.Rock_Organ_摇滚风琴.zip',
19: '19.Church_Organ_管风琴.zip', 2: '2.Electric_Grand_Piano_电子大钢琴.zip', 20: '20.Reed_Organ_簧风琴.zip',
21: '21.Accordion_手风琴.zip', 22: '22.Harmonica_口琴.zip', 23: '23.Tango_Accordian_探戈手风琴.zip',
24: '24.Acoustic_Guitar_(nylon)_尼龙弦吉他.zip', 25: '25.Acoustic_Guitar(steel)_钢弦吉他.zip',
26: '26.Electric_Guitar_(jazz)_爵士乐电吉他.zip', 27: '27.Electric_Guitar_(clean)_清音电吉他.zip',
28: '28.Electric_Guitar_(muted)_弱音电吉他.zip', 29: '29.Overdriven_Guitar_驱动音效吉他.zip',
3: '3.Honky-Tonk_Piano_酒吧钢琴.zip', 30: '30.Distortion_Guitar_失真音效吉他.zip', 31: '31.Guitar_Harmonics_吉他泛音.zip',
32: '32.Acoustic_Bass_原声贝司.zip', 33: '33.Electric_Bass(finger)_指拨电贝司.zip',
34: '34.Electric_Bass(pick)_拨片拨电贝司.zip', 35: '35.Fretless_Bass_无品贝司.zip', 36: '36.Slap_Bass_A_击弦贝司A.zip',
37: '37.Slap_Bass_B_击弦贝司B.zip', 38: '38.Synth_Bass_A_合成贝司A.zip', 39: '39.Synth_Bass_B_合成贝司B.zip',
4: '4.Electric_Piano_1_电钢琴A.zip', 40: '40.Violin_小提琴.zip', 41: '41.Viola_中提琴.zip', 42: '42.Cello_大提琴.zip',
43: '43.Contrabass_低音提琴.zip', 44: '44.Tremolo_Strings_弦乐震音.zip', 45: '45.Pizzicato_Strings_弦乐拨奏.zip',
46: '46.Orchestral_Harp_竖琴.zip', 47: '47.Timpani_定音鼓.zip', 48: '48.String_Ensemble_A_弦乐合奏A.zip',
49: '49.String_Ensemble_B_弦乐合奏B.zip', 5: '5.Electric_Piano_2_电钢琴B.zip', 50: '50.SynthStrings_A_合成弦乐A.zip',
51: '51.SynthStrings_B_合成弦乐B.zip', 52: '52.Choir_Aahs_合唱“啊”音.zip', 53: '53.Voice_Oohs_人声“哦”音.zip',
54: '54.Synth_Voice_合成人声.zip', 55: '55.Orchestra_Hit_乐队打击乐.zip', 56: '56.Trumpet_小号.zip',
57: '57.Trombone_长号.zip', 58: '58.Tuba_大号.zip', 59: '59.Muted_Trumpet_弱音小号.zip',
6: '6.Harpsichord_拨弦古钢琴.zip', 60: '60.French_Horn_圆号.zip', 61: '61.Brass_Section_铜管组.zip',
62: '62.Synth_Brass_A_合成铜管A.zip', 63: '63.Synth_Brass_A_合成铜管B.zip', 64: '64.Soprano_Sax_高音萨克斯.zip',
65: '65.Alto_Sax_中音萨克斯.zip', 66: '66.Tenor_Sax_次中音萨克斯.zip', 67: '67.Baritone_Sax_上低音萨克斯.zip',
68: '68.Oboe_双簧管.zip', 69: '69.English_Horn_英国管.zip', 7: '7.Clavinet_击弦古钢琴.zip', 70: '70.Bassoon_大管.zip',
71: '71.Clarinet_单簧管.zip', 72: '72.Piccolo_短笛.zip', 73: '73.Flute_长笛.zip', 74: '74.Recorder_竖笛.zip',
75: '75.Pan_Flute_排笛.zip', 76: '76.Bottle_Blow_吹瓶口.zip', 77: '77.Skakuhachi_尺八.zip', 78: '78.Whistle_哨.zip',
79: '79.Ocarina_洋埙.zip', 8: '8.Celesta_钢片琴.zip', 80: '80.Lead_square_合成主音-方波.zip',
81: '81.Lead_sawtooth_合成主音-锯齿波.zip', 82: '82.Lead_calliope_lead_合成主音-汽笛风琴.zip',
83: '83.Lead_chiff_lead_合成主音-吹管.zip', 84: '84.Lead_charang_合成主音5-吉他.zip', 85: '85.Lead_voice_合成主音-人声.zip',
86: '86.Lead_fifths_合成主音-五度.zip', 87: '87.Lead_bass+lead_合成主音-低音加主音.zip', 88: '88.Pad_new_age_合成柔音-新时代.zip',
89: '89.Pad_warm_合成柔音-暖音.zip', 9: '9.Glockenspiel_钟琴.zip', 90: '90.Pad_polysynth_合成柔音-复合成.zip',
91: '91.Pad_choir_合成柔音-合唱.zip', 92: '92.Pad_bowed_合成柔音-弓弦.zip', 93: '93.Pad_metallic_合成柔音-金属.zip',
94: '94.Pad_halo_合成柔音-光环.zip', 95: '95.Pad_sweep_合成柔音-扫弦.zip', 96: '96.FX_rain_合成特效-雨.zip',
97: '97.FX_soundtrack_合成特效-音轨.zip', 98: '98.FX_crystal_合成特效-水晶.zip', 99: '99.FX_atmosphere_合成特效-大气.zip'}
mcpack_name = {-1: '-1.Acoustic_Kit_打击乐.mcpack', 0: '0.Acoustic_Grand_Piano_大钢琴.mcpack',
1: '1.Bright_Acoustic_Piano_亮音大钢琴.mcpack', 10: '10.Music_Box_八音盒.mcpack',
100: '100.FX_brightness_合成特效-亮音.mcpack', 101: '101.FX_goblins_合成特效-小妖.mcpack',
102: '102.FX_echoes_合成特效-回声.mcpack', 103: '103.FX_sci-fi_合成特效-科幻.mcpack', 104: '104.Sitar_锡塔尔.mcpack',
105: '105.Banjo_班卓.mcpack', 106: '106.Shamisen_三味线.mcpack', 107: '107.Koto_筝.mcpack',
108: '108.Kalimba_卡林巴.mcpack', 109: '109.Bagpipe_风笛.mcpack', 11: '11.Vibraphone_电颤琴.mcpack',
110: '110.Fiddle_古提琴.mcpack', 111: '111.Shanai_唢呐.mcpack', 112: '112.Tinkle_Bell_铃铛.mcpack',
113: '113.Agogo_拉丁打铃.mcpack', 114: '114.Steel_Drums_钢鼓.mcpack', 115: '115.Woodblock_木块.mcpack',
116: '116.Taiko_Drum_太鼓.mcpack', 117: '117.Melodic_Tom_嗵鼓.mcpack', 118: '118.Synth_Drum_合成鼓.mcpack',
119: '119.Reverse_Cymbal_镲波形反转.mcpack', 12: '12.Marimba_马林巴.mcpack', 13: '13.Xylophone_木琴.mcpack',
14: '14.Tubular_Bells_管钟.mcpack', 15: '15.Dulcimer_扬琴.mcpack', 16: '16.Drawbar_Organ_击杆风琴.mcpack',
17: '17.Percussive_Organ_打击型风琴.mcpack', 18: '18.Rock_Organ_摇滚风琴.mcpack',
19: '19.Church_Organ_管风琴.mcpack', 2: '2.Electric_Grand_Piano_电子大钢琴.mcpack',
20: '20.Reed_Organ_簧风琴.mcpack', 21: '21.Accordion_手风琴.mcpack', 22: '22.Harmonica_口琴.mcpack',
23: '23.Tango_Accordian_探戈手风琴.mcpack', 24: '24.Acoustic_Guitar_(nylon)_尼龙弦吉他.mcpack',
25: '25.Acoustic_Guitar(steel)_钢弦吉他.mcpack', 26: '26.Electric_Guitar_(jazz)_爵士乐电吉他.mcpack',
27: '27.Electric_Guitar_(clean)_清音电吉他.mcpack', 28: '28.Electric_Guitar_(muted)_弱音电吉他.mcpack',
29: '29.Overdriven_Guitar_驱动音效吉他.mcpack', 3: '3.Honky-Tonk_Piano_酒吧钢琴.mcpack',
30: '30.Distortion_Guitar_失真音效吉他.mcpack', 31: '31.Guitar_Harmonics_吉他泛音.mcpack',
32: '32.Acoustic_Bass_原声贝司.mcpack', 33: '33.Electric_Bass(finger)_指拨电贝司.mcpack',
34: '34.Electric_Bass(pick)_拨片拨电贝司.mcpack', 35: '35.Fretless_Bass_无品贝司.mcpack',
36: '36.Slap_Bass_A_击弦贝司A.mcpack', 37: '37.Slap_Bass_B_击弦贝司B.mcpack', 38: '38.Synth_Bass_A_合成贝司A.mcpack',
39: '39.Synth_Bass_B_合成贝司B.mcpack', 4: '4.Electric_Piano_1_电钢琴A.mcpack', 40: '40.Violin_小提琴.mcpack',
41: '41.Viola_中提琴.mcpack', 42: '42.Cello_大提琴.mcpack', 43: '43.Contrabass_低音提琴.mcpack',
44: '44.Tremolo_Strings_弦乐震音.mcpack', 45: '45.Pizzicato_Strings_弦乐拨奏.mcpack',
46: '46.Orchestral_Harp_竖琴.mcpack', 47: '47.Timpani_定音鼓.mcpack', 48: '48.String_Ensemble_A_弦乐合奏A.mcpack',
49: '49.String_Ensemble_B_弦乐合奏B.mcpack', 5: '5.Electric_Piano_2_电钢琴B.mcpack',
50: '50.SynthStrings_A_合成弦乐A.mcpack', 51: '51.SynthStrings_B_合成弦乐B.mcpack',
52: '52.Choir_Aahs_合唱“啊”音.mcpack', 53: '53.Voice_Oohs_人声“哦”音.mcpack', 54: '54.Synth_Voice_合成人声.mcpack',
55: '55.Orchestra_Hit_乐队打击乐.mcpack', 56: '56.Trumpet_小号.mcpack', 57: '57.Trombone_长号.mcpack',
58: '58.Tuba_大号.mcpack', 59: '59.Muted_Trumpet_弱音小号.mcpack', 6: '6.Harpsichord_拨弦古钢琴.mcpack',
60: '60.French_Horn_圆号.mcpack', 61: '61.Brass_Section_铜管组.mcpack', 62: '62.Synth_Brass_A_合成铜管A.mcpack',
63: '63.Synth_Brass_A_合成铜管B.mcpack', 64: '64.Soprano_Sax_高音萨克斯.mcpack', 65: '65.Alto_Sax_中音萨克斯.mcpack',
66: '66.Tenor_Sax_次中音萨克斯.mcpack', 67: '67.Baritone_Sax_上低音萨克斯.mcpack', 68: '68.Oboe_双簧管.mcpack',
69: '69.English_Horn_英国管.mcpack', 7: '7.Clavinet_击弦古钢琴.mcpack', 70: '70.Bassoon_大管.mcpack',
71: '71.Clarinet_单簧管.mcpack', 72: '72.Piccolo_短笛.mcpack', 73: '73.Flute_长笛.mcpack',
74: '74.Recorder_竖笛.mcpack', 75: '75.Pan_Flute_排笛.mcpack', 76: '76.Bottle_Blow_吹瓶口.mcpack',
77: '77.Skakuhachi_尺八.mcpack', 78: '78.Whistle_哨.mcpack', 79: '79.Ocarina_洋埙.mcpack',
8: '8.Celesta_钢片琴.mcpack', 80: '80.Lead_square_合成主音-方波.mcpack', 81: '81.Lead_sawtooth_合成主音-锯齿波.mcpack',
82: '82.Lead_calliope_lead_合成主音-汽笛风琴.mcpack', 83: '83.Lead_chiff_lead_合成主音-吹管.mcpack',
84: '84.Lead_charang_合成主音5-吉他.mcpack', 85: '85.Lead_voice_合成主音-人声.mcpack',
86: '86.Lead_fifths_合成主音-五度.mcpack', 87: '87.Lead_bass+lead_合成主音-低音加主音.mcpack',
88: '88.Pad_new_age_合成柔音-新时代.mcpack', 89: '89.Pad_warm_合成柔音-暖音.mcpack', 9: '9.Glockenspiel_钟琴.mcpack',
90: '90.Pad_polysynth_合成柔音-复合成.mcpack', 91: '91.Pad_choir_合成柔音-合唱.mcpack',
92: '92.Pad_bowed_合成柔音-弓弦.mcpack', 93: '93.Pad_metallic_合成柔音-金属.mcpack',
94: '94.Pad_halo_合成柔音-光环.mcpack', 95: '95.Pad_sweep_合成柔音-扫弦.mcpack', 96: '96.FX_rain_合成特效-雨.mcpack',
97: '97.FX_soundtrack_合成特效-音轨.mcpack', 98: '98.FX_crystal_合成特效-水晶.mcpack',
99: '99.FX_atmosphere_合成特效-大气.mcpack'}
if __name__ == '__main__':
print(zip_name[0])

View File

@@ -1,133 +0,0 @@
pitch = {
'0': '0.0220970869120796',
'1': '0.0234110480761981',
'2': '0.0248031414370031',
'3': '0.0262780129766786',
'4': '0.0278405849418856',
'5': '0.0294960722713029',
'6': '0.03125',
'7': '0.033108221698728',
'8': '0.0350769390096679',
'9': '0.037162722343835',
'10': '0.0393725328092148',
'11': '0.0417137454428136',
'12': '0.0441941738241592',
'13': '0.0468220961523963',
'14': '0.0496062828740062',
'15': '0.0525560259533572',
'16': '0.0556811698837712',
'17': '0.0589921445426059',
'18': '0.0625',
'19': '0.066216443397456',
'20': '0.0701538780193358',
'21': '0.0743254446876701',
'22': '0.0787450656184296',
'23': '0.0834274908856271',
'24': '0.0883883476483184',
'25': '0.0936441923047926',
'26': '0.0992125657480125',
'27': '0.105112051906714',
'28': '0.111362339767542',
'29': '0.117984289085212',
'30': '0.125',
'31': '0.132432886794912',
'32': '0.140307756038672',
'33': '0.14865088937534',
'34': '0.157490131236859',
'35': '0.166854981771254',
'36': '0.176776695296637',
'37': '0.187288384609585',
'38': '0.198425131496025',
'39': '0.210224103813429',
'40': '0.222724679535085',
'41': '0.235968578170423',
'42': '0.25',
'43': '0.264865773589824',
'44': '0.280615512077343',
'45': '0.29730177875068',
'46': '0.314980262473718',
'47': '0.333709963542509',
'48': '0.353553390593274',
'49': '0.37457676921917',
'50': '0.39685026299205',
'51': '0.420448207626857',
'52': '0.44544935907017',
'53': '0.471937156340847',
'54': '0.5',
'55': '0.529731547179648',
'56': '0.561231024154687',
'57': '0.594603557501361',
'58': '0.629960524947437',
'59': '0.667419927085017',
'60': '0.707106781186548',
'61': '0.749153538438341',
'62': '0.7937005259841',
'63': '0.840896415253715',
'64': '0.890898718140339',
'65': '0.943874312681694',
'66': '1',
'67': '1.0594630943593',
'68': '1.12246204830937',
'69': '1.18920711500272',
'70': '1.25992104989487',
'71': '1.33483985417003',
'72': '1.4142135623731',
'73': '1.49830707687668',
'74': '1.5874010519682',
'75': '1.68179283050743',
'76': '1.78179743628068',
'77': '1.88774862536339',
'78': '2',
'79': '2.11892618871859',
'80': '2.24492409661875',
'81': '2.37841423000544',
'82': '2.51984209978975',
'83': '2.66967970834007',
'84': '2.82842712474619',
'85': '2.99661415375336',
'86': '3.1748021039364',
'87': '3.36358566101486',
'88': '3.56359487256136',
'89': '3.77549725072677',
'90': '4',
'91': '4.23785237743718',
'92': '4.48984819323749',
'93': '4.75682846001088',
'94': '5.03968419957949',
'95': '5.33935941668014',
'96': '5.65685424949238',
'97': '5.99322830750673',
'98': '6.3496042078728',
'99': '6.72717132202972',
'100': '7.12718974512272',
'101': '7.55099450145355',
'102': '8',
'103': '8.47570475487436',
'104': '8.97969638647498',
'105': '9.51365692002177',
'106': '10.079368399159',
'107': '10.6787188333603',
'108': '11.3137084989848',
'109': '11.9864566150135',
'110': '12.6992084157456',
'111': '13.4543426440594',
'112': '14.2543794902454',
'113': '15.1019890029071',
'114': '16',
'115': '16.9514095097487',
'116': '17.95939277295',
'117': '19.0273138400435',
'118': '20.158736798318',
'119': '21.3574376667206',
'120': '22.6274169979695',
'121': '23.9729132300269',
'122': '25.3984168314912',
'123': '26.9086852881189',
'124': '28.5087589804909',
'125': '30.2039780058142',
'126': '32',
'127': '33.9028190194974',
'128': '35.9187855458999',
'129': '38.0546276800871',
'130': '40.3174735966359',
'131': '42.7148753334411'}

View File

@@ -1,148 +0,0 @@
# -*- coding: utf-8 -*-
from nmcsup.log import log
import pickle
class Note:
def __init__(self, channel, pitch, velocity, time, time_position, instrument):
self.channel = channel
self.pitch = pitch
self.velocity = velocity
self.delay = time
self.time_position = time_position
self.instrument = instrument
self.CD = "d"
def get_CD(self, start, end):
if end - start > 1.00:
self.CD = "c"
else:
self.CD = "d"
def midiNewReader(midfile: str):
import mido
# from msctspt.threadOpera import NewThread
from bgArrayLib.bpm import get
def Time(mt, tpb_a, bpm_a):
return round(mt / tpb_a / bpm_a * 60 * 20)
Notes = []
tracks = []
note_list = []
close = []
on = []
off = []
instruments = []
isPercussion = False
try:
mid = mido.MidiFile(midfile)
except Exception:
log("找不到文件或无法读取文件" + midfile)
return False
tpb = mid.ticks_per_beat
bpm = get(mid)
# 解析
# def loadMidi(track1):
for track in mid.tracks:
overallTime = 0.0
instrument = 0
for i in track:
overallTime += i.time
try:
if i.channel != 9:
# try:
# log("event_type(事件): " + str(i.type) + " channel(音轨): " + str(i.channel) +
# " note/pitch(音高): " +
# str(i[2]) +
# " velocity(力度): " + str(i.velocity) + " time(间隔时间): " + str(i.time) +
# " overallTime/globalTime/timePosition: " + str(overallTime) + " \n")
# except AttributeError:
# log("event_type(事件): " + str(i.type) + " thing(内容)" + str(i) + " \n")
if 'program_change' in str(i):
instrument = i.program
if instrument > 119: # 音色不够
pass
else:
instruments.append(i.program)
if 'note_on' in str(i) and i.velocity > 0:
print(i)
# print(i.note)
# print([Note(i.channel, i.note, i.velocity, i.time, Time(overallTime, tpb, bpm), instrument)])
tracks.append(
[Note(i.channel, i.note, i.velocity, i.time, Time(overallTime, tpb, bpm), instrument)])
note_list.append(
[i.channel, i.note, i.velocity, i.time, Time(overallTime, tpb, bpm), instrument])
on.append([i.note, Time(overallTime, tpb, bpm)])
# return [Note(i.channel, i, i.velocity, i.time, Time(overallTime, tpb, bpm))]
if 'note_off' in str(i) or 'note_on' in str(i) and i.velocity == 0:
# print(i)
# print([Note(i.channel, i.note, i.velocity, i.time, Time(overallTime, tpb, bpm))])
close.append(
[Note(i.channel, i.note, i.velocity, i.time, Time(overallTime, tpb, bpm), instrument)])
off.append([i.note, Time(overallTime, tpb, bpm)])
# return [Note(i.channel, i, i.velocity, i.time, Time(overallTime, tpb, bpm))]
except AttributeError:
pass
if 'note_on' in str(i) and i.channel == 9:
if 'note_on' in str(i) and i.velocity > 0:
print(i)
# print(i.note)
# print([Note(i.channel, i.note, i.velocity, i.time, Time(overallTime, tpb, bpm), -1)])
tracks.append([Note(i.channel, i.note, i.velocity, i.time, Time(overallTime, tpb, bpm), -1)])
note_list.append([i.channel, i.note, i.velocity, i.time, Time(overallTime, tpb, bpm), -1])
on.append([i.note, Time(overallTime, tpb, bpm)])
isPercussion = True
# return [Note(i.channel, i, i.velocity, i.time, Time(overallTime, tpb, bpm))]
Notes.append(tracks)
if instruments is []:
instruments.append(0)
instruments = list(set(instruments))
with open("1.pkl", 'wb') as b:
pickle.dump([instruments, isPercussion], b)
# for j, track in enumerate(mid.tracks):
# th = NewThread(loadMidi, (track,))
# th.start()
# Notes.append(th.getResult())
# print(Notes)
print(Notes.__len__())
# print(note_list)
print(instruments)
return Notes
# return [Notes, note_list]
def midiClassReader(midfile: str):
import mido
from bgArrayLib.bpm import get
def Time(mt, tpb_a, bpm_a):
return round(mt / tpb_a / bpm_a * 60 * 20)
Notes = []
tracks = []
try:
mid = mido.MidiFile(filename=midfile,clip=True)
except Exception:
log("找不到文件或无法读取文件" + midfile)
return False
log("midi已经载入了。")
tpb = mid.ticks_per_beat
bpm = get(mid)
for track in mid.tracks:
overallTime = 0.0
instrument = 0
for i in track:
overallTime += i.time
if 'note_on' in str(i) and i.velocity > 0:
print(i)
tracks.append(
[Note(i.channel, i.note, i.velocity, i.time, Time(overallTime, tpb, bpm), instrument)])
Notes.append(tracks)
print(Notes.__len__())
return Notes

View File

@@ -1,131 +0,0 @@
import os
import pickle
# import tkinter.filedialog
# from namesConstant import zip_name
# from namesConstant import mcpack_name
import bgArrayLib.namesConstant
import shutil
zipN = bgArrayLib.namesConstant.zip_name
mpN = bgArrayLib.namesConstant.mcpack_name
manifest = {
"format_version": 1,
"header": {
"name": "羽音缭绕-midiout_25.5--音创使用",
"description": "羽音缭绕-midiout_25.0--音创使用",
"uuid": "c1adbda4-3b3e-4e5b-a57e-cde8ac80ee19",
"version": [25, 5, 0]
},
"modules": [
{
"description": "羽音缭绕-midiout_25.0--音创使用",
"type": "resources",
"uuid": "c13455d5-b9f3-47f2-9706-c05ad86b3180 ",
"version": [25, 5, 0]
}
]
}
def resources_pathSetting(newPath: str = ""):
if not os.path.isfile("./bgArrayLib/resourcesPath.rpposi") and newPath == "":
return [False, 1] # 1:没有路径文件
elif newPath != "": # not os.path.isfile("./bgArrayLib/resourcesPath.rpposi") and
path = newPath
print(path)
with open("./bgArrayLib/resourcesPath.rpposi", 'w') as w:
w.write(path)
if "mcpack(国际版推荐)格式_25.0" in os.listdir(path) and "zip格式_25.0" in os.listdir(path):
return [True, path, 1] # 1:都有
elif "mcpack(国际版推荐)格式_25.0" in os.listdir(path) and "zip格式_25.0" not in os.listdir(path):
return [True, path, 2] # 2:有pack
elif "mcpack(国际版推荐)格式_25.0" not in os.listdir(path) and "zip格式_25.0" in os.listdir(path):
return [True, path, 3] # 3:有zip
else:
return [False, 2] # 2:路径文件指示错误
if os.path.isfile("./bgArrayLib/resourcesPath.rpposi") and newPath == "":
with open("./bgArrayLib/resourcesPath.rpposi", 'r') as f:
path = f.read()
if "mcpack(国际版推荐)格式_25.0" in os.listdir(path) and "zip格式_25.0" in os.listdir(path):
return [True, path, 1] # 1:都有
elif "mcpack(国际版推荐)格式_25.0" in os.listdir(path) and "zip格式_25.0" not in os.listdir(path):
return [True, path, 2] # 2:有pack
elif "mcpack(国际版推荐)格式_25.0" not in os.listdir(path) and "zip格式_25.0" in os.listdir(path):
return [True, path, 3] # 3:有zip
else:
return [False, 2] # 2:路径文件指示错误
def choose_resources():
global zipN
global mpN
back_list = []
try:
with open(r"1.pkl", 'rb') as rb:
instrument = list(pickle.load(rb))
print(instrument)
except FileNotFoundError:
try:
with open(r"./nmcsup/1.pkl", 'rb') as rb:
instrument = list(pickle.load(rb))
print(instrument)
except FileNotFoundError:
return False
path = resources_pathSetting()
if path.__len__() == 2:
return path
else:
dataT = path[2]
pathT = path[1]
if dataT == 1:
if instrument[1] is True:
index = zipN.get(-1)
percussion_instrument = str(pathT) + "\\zip格式_25.0\\" + index
# print(percussion_instrument)
back_list.append(percussion_instrument)
for i in instrument[0]:
ins_p = str(pathT) + "\\zip格式_25.0\\" + str(zipN.get(i))
# print(ins_p)
back_list.append(ins_p)
print(back_list)
return back_list
elif dataT == 2:
if instrument[1] is True:
index = mpN.get(-1)
percussion_instrument = str(pathT) + "\\mcpack(国际版推荐)格式_25.0\\" + index
# print(percussion_instrument)
back_list.append(percussion_instrument)
for i in instrument[0]:
ins_p = str(pathT) + "\\mcpack(国际版推荐)格式_25.0\\" + str(mpN.get(i))
# print(ins_p)
back_list.append(ins_p)
print(back_list)
return back_list
elif dataT == 3:
if instrument[1] is True:
index = zipN.get(-1)
percussion_instrument = str(pathT) + "\\zip格式_25.0\\" + index
# print(percussion_instrument)
back_list.append(percussion_instrument)
for i in instrument[0]:
ins_p = str(pathT) + "\\zip格式_25.0\\" + str(zipN.get(i))
# print(ins_p)
back_list.append(ins_p)
print(back_list)
return back_list
def scatteredPack(path):
pack_list = choose_resources()
print(pack_list)
print(path)
# os.close("L:/0WorldMusicCreater-MFMS new edition")
# shutil.copy("L:\\shenyu\\音源的资源包\\羽音缭绕-midiout_25.0\\mcpack(国际版推荐)格式_25.0\\0.Acoustic_Grand_Piano_大钢琴.mcpack",
# "L:/0WorldMusicCreater-MFMS new edition")
for i in pack_list:
shutil.copy(i, path)
if __name__ == '__main__':
# print(resources_pathSetting(r"L:\shenyu\音源的资源包\羽音缭绕-midiout_25.0"))
choose_resources()

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@@ -1,170 +0,0 @@
#!/usr/bin/python
# -*- coding: utf-8 -*-
# 诸葛亮与八卦阵帮忙修改语法 日期:---2022年1月19日
# 统计致命三级错误2个---未解决警告二级错误2个语法一级错误17个
__version__ = '0.0.1'
__all__ = []
__author__ = 'Fuckcraft <https://gitee.com/fuckcraft>'
'''
Fuckcraft Websocket Library (FCWSLIB)
A library to develop minecraft websocket server easily.
Copyright (C) 2021 Fuckcraft
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as
published by the Free Software Foundation, either version 3 of the
License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
'''
from main import *
# import os
import json
import uuid
# import logging
import asyncio
import time
import websockets
# 写这段代码的时候,只有我和上帝知道这段代码是干什么的。
# 现在只有上帝知道。
# ----
# 没毛病,我讨厌两种人:一种是要我写注释的人,一种是给我代码看但没有写注释的人。
# 此函数用于向 Minecraft 订阅请求
async def subscribe(websocket, event_name):
"""
参数:
: websocket : websocket 对象 :
: event_name : 需要订阅的请求 :
返回:
None
"""
response = {
'body': {
'eventName': str(event_name) # 示例PlayerMessage
},
'header': {
'requestId': str(uuid.uuid4()),
'messagePurpose': 'subscribe',
'version': 1,
'messageType': 'commandRequest'
}
}
# 增加 json 的可读性
# response = json.dumps(response, sort_keys=True, indent=4, separators=(', ', ': '), ensure_ascii=False)
response = json.dumps(response)
await websocket.send(response)
# 此函数用于向 Minecraft 消除订阅请求
async def unsubscribe(webscket):
"""
参数:
: websocket : websocket 对象 :
: event_name : 需要消除订阅的请求 :
返回:
None
"""
print(webscket)
response = {
"body": {
"eventName": str(event_name) # PlayerMessage
},
"header": {
"requestId": str(uuid.uuid4()),
"messagePurpose": "unsubscribe",
"version": 1,
"messageType": "commandRequest"
}
}
# 增加 json 的可读性
# response = json.dumps(response, sort_keys=True, indent=4, separators=(', ', ': '), ensure_ascii=False)
response = json.dumps(response)
await websocket.send(response)
# 此函数用于向 Minecraft 执行命令
async def send_command(websocket, command):
"""
参数:
: websocket : websocket 对象 :
: command : 执行的命令 :
返回:
None
"""
response = {
'body': {
'origin': {
'type': 'player'
},
'commandLine': str(command),
'version': 1
},
'header': {
'requestId': str(uuid.uuid4()),
'messagePurpose': 'commandRequest',
'version': 1,
'messageType': 'commandRequest'
}
}
# 增加 json 的可读性
# response = json.dumps(response, sort_keys=True, indent=4, separators=(', ', ': '), ensure_ascii=False)
response = json.dumps(response)
await websocket.send(response)
# 此函数用于向 Minecraft 发送消息
async def tellraw(websocket, message):
"""
参数:
: websocket : websocket 对象 :
: message : 发送的消息 :
返回:
None
"""
command = {
'rawtext': [
{
'text': '[{}] {}'.format(time.asctime(), message)
}
]
}
# 增加 json 可读性
# command = json.dumps(command, sort_keys=True, indent=4, separators=(', ', ': '), ensure_ascii=False)
command = json.dumps(command)
command = 'tellraw @a {}'.format(command)
await send_command(websocket, command)
def run_server(function):
# 修改 ip 地址和端口
start_server = websockets.serve(function, 'localhost', 8080)
asyncio.get_event_loop().run_until_complete(start_server)
asyncio.get_event_loop().run_forever()

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@@ -1,13 +0,0 @@
zh-ME
喵喵文 中国大陆
Meow Catsese, China Mainland
喵喵喵~ 祖国喵~
金羿,Email EillesWan@outlook.com,QQ 2647547478
音创创喵~
音·创 Musicreater
音创创喵的主人们
凌天之云创新我的世界开发团队\n×\n凌天之云创新计算机应用软件开发团队
~ 主人们 ~
~ 爸爸妈妈们 ~
好哒~

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@@ -1,99 +0,0 @@
# -*- coding:utf-8 -*-
'''此功能已废弃'''
# W-YI 金羿
# QQ 2647547478
# 音·创 开发交流群 861684859
# Email EillesWan2006@163.com W-YI_DoctorYI@outlook.com EillesWan@outlook.com
# 版权所有 Team-Ryoun 金羿("Eilles Wan") & 诸葛亮与八卦阵("bgArray")
# 若需转载或借鉴 请附作者
"""
Copyright 2022 Team-Ryoun 金羿("Eilles Wan") & 诸葛亮与八卦阵("bgArray")
Licensed under the Apache License, Version 2.0 (the 'License');
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an 'AS IS' BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
"""
# 代码写的并非十分的漂亮还请大佬多多包涵本软件源代码依照Apache软件协议公开
# -----------------------------分割线-----------------------------
# 诸葛亮与八卦阵帮忙修改语法 日期:---2022年1月19日
# 统计致命三级错误0个警告二级错误0个语法一级错误12个
# 目前我的Pycharm并没有显示任何错误有错误可以向
# bgArray 诸葛亮与八卦阵
# QQ 474037765 或最好加入:音·创 开发交流群 861684859
# ------------------------- split line-----------------------------
# Zhuge Liang and Bagua array help to modify the grammar date: -- January 19, 2022
# Statistics: fatal (Level 3) errors: 0; Warning (Level 2) errors: 15; Syntax (Level 1) error: 597
# At present, my Pycham does not display any errors. If there are errors, you can report them to me
# Bgarray Zhuge Liang and Bagua array
# QQ 474037765 or better join: Musicreater development exchange group 861684859
# ------------------------- split line-----------------------------
# 下面为正文
# 将程序中用双引号""括起来的字符串
# 转为字符串列表 list[str, str, ...]
# 方便进行语言翻译支持。
import sys
startWith = 0
def __main__():
textList = []
for fileName in sys.argv[1:]:
print('读取文件: {}'.format(fileName))
fileText = []
for line in open(fileName, 'r', encoding='utf-8'):
while line.count('"') >= 2:
# 只有上帝看得懂我在写什么。
if line[
line.index('"'):2 + line[line.index('"') + 1:].index('"') + len(line[:line.index('"')])] in textList:
thisText = textList.index(
line[line.index('"'):2 + line[line.index('"') + 1:].index('"') + len(line[:line.index('"')])])
else:
thisText = len(textList)
textList.append(
line[line.index('"'):2 + line[line.index('"') + 1:].index('"') + len(line[:line.index('"')])])
line = line.replace(
line[line.index('"'):2 + line[line.index('"') + 1:].index('"') + len(line[:line.index('"')])],
'READABLETEXT[{}]'.format(thisText + startWith)
)
fileText.append(line)
open(fileName + '_C', 'w', encoding='utf-8').writelines(fileText)
outFile = open('lang__.py', 'w', encoding='utf-8')
outFile.write('''# -*- coding:utf-8 -*-
# 由金羿翻译工具生成字符串列表
# 请在所需翻译文件前from 此文件 import READABLETEXT
READABLETEXT = {
''')
for i in range(len(textList)):
outFile.write(" {}:{},\n".format(i + startWith, textList[i]))
outFile.write('}')
outFile.close()
if __name__ == '__main__':
__main__()

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@@ -1,180 +0,0 @@
# -*- coding:utf-8 -*-
# 由金羿翻译工具生成字符串列表
# 请在所需翻译的文件前from 此文件 import READABLETEXT
READABLETEXT = {
'Translator': (("Eilles Wan (金羿)", True),),
# 此处是语言翻译者列表,其中每个元组第一项为显示文本,第二项为此文本是否为开发者名字
0: "ERROR❌",
1: "TIPS❗",
2: "Clearing log(this wont be in the file)",
3: "Could not clear the temporary files or logs",
4: "saved",
5: "New Musicreater Project",
6: "Select old-type project",
7: "Select Musicreater Project",
8: "Cant open:{}, please check if youve entered the right name",
9: "Musicreat - About",
10: "Musicreater",
11: "Ver. {}",
12: """Team-Ryoun for Minecraft\n×\nTeam-Ryoun for Software Development""",
13: "OK",
14: "Inpute Notes",
15: (("- Developers -", False),
("Eilles Wan (金羿)", True), ("EillesWan@outlook.com", False), ("QQ 2647547478", False),
("bgArray “诸葛亮与八卦阵”", True), ("QQ 474037765", False)),
# 此处是开发者列表,其中每个元组第一项为显示文本,第二项为此文本是否为开发者名字
16: "- Translators -",
# 17:"",
18: "QQ Group: 861684859",
19: "Musicreater - Help",
20: "Select sound file",
21: "Select MIDI file",
22: "Select NoteText file",
23: "Get Note info",
24: "Write in Note info: {}",
25: "Select generating file",
26: "Select generating folder",
27: "Select generating .mcpack file",
28: "Input position info",
29: "Select generating world folder",
30: "Select generating Function Pack",
31: "Select .mcfunction file ",
32: "Select .bdx file ",
33: "DONE✔",
34: "Input playing rate",
35: "Generating",
36: "Select a world folder",
37: "Make sure",
38: "Generate .RyStruct file",
39: "FAILED❌",
40: "Report message inpution",
41: "Musicreater - {}",
42: "ExecutingEntityName: {}",
43: "ScoreboardName: {}",
44: "Instrument: {}",
45: "TrackName: {}",
46: "PackName: {}",
47: "MusicTitle: {}",
48: "IsRepeat?: {}",
49: "Player'sTargetSelector: {}",
50: "Modify Main Option",
51: "Modify Track Option",
52: "Default Instrument: Enter English\n",
53: "Open...",
54: "Open Old Project...",
55: "Save",
56: "Save as...",
57: "Exit",
58: "File",
59: "Load tracks from sound",
60: "Load tracks from Midi",
61: "Load tracks from Text",
62: "Input notes to track",
63: "Edit",
64: "Generate file...",
65: "Generate function pack...",
66: "Generate .mcpack file...",
67: "Functions(Pack)",
68: "Save music as blocks into a map",
69: "Save music as blocks into a exist map...",
70: "Save music as commands into a map",
71: "Save music as commands into a exist map...",
72: "Save music as notebox into a map",
73: "Save music as notebox into a exist map...",
74: "World",
75: "Generate a function that fits current music...",
76: "Export selected track as commands in .bdx...",
77: "Export .bdx file from map...",
78: "Export .RyStruct file from map...",
79: "Load functions into a world...",
80: "Separate long .mcfunction file into small ones and set them into a world as a chain...",
81: "Additional Functions",
82: "Show generating result",
83: "Set a websocket server on localhost:8080 and play the selected track",
84: "Experimental Functions",
85: "Clear log file",
86: "Clear save file(obsolete)",
87: "Help",
88: "About",
89: "Send a bug report",
90: "Q&A",
91: "Main Options",
92: "Export music as .BDX...",
93: "请输入指令链生成最高相对高度(≥5)",
94: "❌You should input a number which is not lower then 4, please reinput again.",
95: "Structure",
96: "Reset Main Options",
97: "Track Options",
# 98:"",
# 99:"",
# 100:"",
# 101:"",
102: "Delete Selected Track",
# 103:"",
# 104:"",
105: "Error with finding or reading file😢{}",
106: "Project is unsaved, save before close?",
107: "Saved in: {}",
108: ("Musicreater 0.0.X Project","Musicreater 0.1+ Project","Musicreater 0.1+ TESTver Project"),
109: "Any Type",
110: "NoteFunCreater Project",
111: "MMFM (V0.0.6) Project",
112: "All Types",
113: ".MP3 file(piano sound)",
114: "Midi file",
115: "Text file",
116: "Position Inpution",
117: "Format Error❌, please Reinput!",
118: ".MCFUNCTION",
119: "The position of the ChainCB for execution:",
# 120: "",
121: "您的函数文件不大于一万条指令,无需进行分割操作。",
122: "请输入执行链生成相对坐标:",
123: "FastBuilder Structure",
124: "Done!\n{}",
125: "一秒,音乐走几拍?",
126: "按下确认后在游戏中使用connect指令连接localhost:8080即可播放",
127: "请输入区域选择的开始坐标:",
128: "请输入区域选择的结束坐标:",
129: "Whether air block remain when export?",
130: "Musicreater Structure",
131: "Done😃\n{}",
132: "Failed❌\n{}\n{}",
133: "Have not developed yet...",
134: "Your name",
135: "Your contact",
136: "Your description of Problem",
137: "Log file will be cleared when you exit.",
138: "Log file will NOT be cleared when you exit.",
139: "修改包名",
140: "修改音乐标题",
141: "修改玩家选择器\n注意!要加上中括号“[]”",
142: "修改本音轨的执行实体名",
143: "修改本音轨所用的积分板",
144: "修改本音轨所用乐器",
145: "您输入的乐器并非游戏内置乐器,是否继续用您输入的字符作为乐器?",
146: "修改本音轨生成的文件名",
# -----2022.1.25更新
147: "生成新文件至...",
148: "从midi导入音轨且用新方法解析",
149: "Open New: Musicreater Project...",
150: "保存为新项目",
151: "另存为新项...",
152: "(开发调试)关闭本次日志记录",
153: "生成新函数包至...",
154: "生成新函数附加包文件至...",
155: "生成新函数附加包文件,并将神羽资源包以散包形式放置至...",
156: "Select [MiraclePlumeResourcePack]...",
157: "没有路径文件(.rpposi文件)请仔细阅读Readme或先试用帮助与疑问->[神羽资源包位置选择]:选择文件夹... 方法添加路径文件吧!",
158: "有路径文件(.rpposi文件)但路径指示错误请仔细阅读Readme或先用帮助与疑问->[神羽资源包位置选择]:选择文件夹... 更改路径!",
159: "更改路径文件(.rpposi文件)成功!!",
160: "从midi导入音轨且用类方法解析",
161: "打开 类方法: 音·创项目...",
162: "保存为类方法项目",
163: "另存为类方法项...",
}

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@@ -1,206 +0,0 @@
# -*- coding:utf-8 -*-
'''对于音·创的语言支持兼语言文件编辑器'''
"""
Copyright 2022 Team-Ryoun
Licensed under the Apache License, Version 2.0 (the 'License');
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an 'AS IS' BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
"""
DEFAULTLANGUAGE = 'zh-CN'
LANGUAGELIST = {
# 第一个是语言的中文名称和地区
# 第二个是语言的英文名称和地区
# 第三个是语言的本地名称和地区
'zh-CN': (
"简体中文 中国大陆",
"Simplified Chinese - China Mainland",
"简体中文 中国大陆",
),
'zh-TW': (
"繁体中文 中国台湾省",
"Traditional Chinese - Taiwan, China",
"正體中文,中国台灣省",
),
# 'zh-HK': (
# "繁体中文 香港",
# "Traditional Chinese - the Hong Kong Special Administrative Region",
# "繁體中文,香港特別行政區",
# ),
# 'zh-MO': (
# "繁体中文 澳门",
# "Traditional Chinese - the Macao Special Administrative Region",
# "繁體中文,澳門特別行政區",
# ),
'en-GB': (
"英语 英国",
"British English - the United Kingdom",
"British English - the United Kingdom",
),
'zh-ME' : (
"喵喵文 中国大陆",
"Meow Catsese - China Mainland"
"喵喵喵~ 祖国喵~"
)
}
# 对于旧版本音·创的语言支持
# 重构之后将停止使用
try:
from languages.zhCN import READABLETEXT
except:
pass
from msctLib.log import log
def __loadLanguage(languageFilename: str):
with open(languageFilename, 'r', encoding='utf-8') as languageFile:
_text = {}
for line in languageFile:
if line.startswith('#'):
continue
line = line.split(' ', 1)
_text[line[0]] = line[1].replace('\n', '')
langkeys = _text.keys()
with open(languageFilename.replace(languageFilename[-10:-5], 'zh-CN'), 'r', encoding='utf-8') as defaultLangFile:
for line in defaultLangFile:
if line.startswith('#'):
continue
line = line.split(' ', 1)
if not line[0] in langkeys:
_text[line[0]] = line[1].replace('\n', '')
from msctLib.log import log
log(f'丢失对于 {line[0]} 的本地化文本', 'WARRING')
langkeys = _text.keys()
# print(_text)
return _text
if not DEFAULTLANGUAGE == 'zh-CN':
if DEFAULTLANGUAGE in LANGUAGELIST.keys():
_TEXT = __loadLanguage('./languages/' + DEFAULTLANGUAGE + '.lang')
else:
raise KeyError(f'无法打开默认语言{DEFAULTLANGUAGE}')
def wordTranslate(singleWord: str, debug: bool = False):
import requests
try:
return \
requests.post('https://fanyi.baidu.com/sug', data={'kw': f'{singleWord}'}).json()['data'][0]['v'].split(
'; ')[0]
except:
log(f"无法翻译文本{singleWord}", level='WARRING', isPrinted=debug)
return None
def _(text: str, debug: bool = False):
try:
return _TEXT[text]
except:
if debug:
raise KeyError(f'无法找到翻译文本{text}')
else:
log(f'无法找到本地化文本{text}','ERROR')
return ''
if __name__ == '__main__':
# 启动语言编辑器
import tkinter as tk
from tkinter.filedialog import askopenfilename as askfilen
LANGNAME = _('LANGLOCALNAME')
def _changeDefaultLang():
global _TEXT
global DEFAULTLANGUAGE
fileName = askfilen(title='选择所翻译的语言文件', initialdir=r'./',
filetypes=[('音·创语言文件', '.lang'), ('所有文件', '*')],
defaultextension='.lang',
initialfile='.lang')
_TEXT = __loadLanguage(fileName)
DEFAULTLANGUAGE = _('LANGKEY')
LANGNAME = _('LANGLOCALNAME')
orignText = ''
transText = ''
for i, j in _TEXT.items():
orignText += i + '\n'
transText += j + '\n'
Origntextbar.insert('end', orignText)
Translatetextbar.insert('end', transText)
global setlangbutton
setlangbutton['text'] = f'对标语言{LANGNAME}'
def _autoSave(event=None):
with open('autosave.tmp.txt', 'w', encoding='utf-8') as f:
f.write(Translatetextbar.get(1.0, 'end'))
print(str(event))
root = tk.Tk()
root.geometry('600x500')
root.bind("<Motion>", _autoSave)
nowText = ''
Orignrame = tk.Frame(root, bd=2)
Translaterame = tk.Frame(root, bd=2)
Orignscrollbar = tk.Scrollbar(Orignrame)
Origntextbar = tk.Text(Orignrame, width=35, height=40)
Translatetextbar = tk.Text(Translaterame, width=40, height=37, undo=True)
Translatescrollbar = tk.Scrollbar(Translaterame)
def ctrlZ():
Translatetextbar.edit_undo()
Translatetextbar.bind("<Control-z>", ctrlZ)
def ctrlY():
Translatetextbar.edit_redo()
Translatetextbar.bind("<Control-y>", ctrlY)
Translatetextbar.bind("<Control-s>", _autoSave)
tk.Button(Translaterame, text='保存', command=_autoSave).pack(side='bottom', fill='x')
tk.Label(Orignrame, text='中文原文').pack(side='top')
Origntextbar.pack(side='left', fill='y')
Orignscrollbar.pack(side='left', fill='y')
setlangbutton = tk.Button(Translaterame, text=f'对标语言{LANGNAME}', command=_changeDefaultLang)
setlangbutton.pack(side='top')
Translatescrollbar.pack(side='right', fill='y')
Translatetextbar.pack(side='right', fill='y')
Orignscrollbar.config(command=Origntextbar.yview)
Origntextbar.config(yscrollcommand=Orignscrollbar.set)
Translatescrollbar.config(command=Translatetextbar.yview)
Translatetextbar.config(yscrollcommand=Translatescrollbar.set)
Orignrame.pack(side='left')
Translaterame.pack(side='right')
tk.mainloop()

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@@ -1,16 +0,0 @@
# 音·创 本地化语言文件
# 使用 空格 把键与对应文本隔开
# 使用 井字符 在每一行的开头编写注释
# 注意!井字符请开头放,切勿含有空格
# 也切勿在正文结尾放!
LANGKEY zh-CN
LANGCHINESENAME 简体中文 中国大陆
LANGENGLIFHNAME Simplified Chinese, Chinese Mainland
LANGLOCALNAME 简体中文 中国大陆
MSCT 音·创
F音创 音·创 Musicreater
关于 音·创 - 关于
凌云pairs 凌天之云创新我的世界开发团队\n×\n凌天之云创新计算机应用软件开发团队
开发者 - 开发人员 -
译者 - 翻译人员 -
确定 确定

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# 音创创喵的 本地化语言文件
# 使用 空格 把键与对应文本隔开
# 使用 井字符 在每一行的开头编写注释
# 注意!井字符请开头放,切勿含有空格
# 也切勿在正文结尾放!
LANGKEY zh-ME
LANGCHINESENAME 喵喵文 中国大陆
LANGENGLIFHNAME Meow Catsese, China Mainland
LANGLOCALNAME 喵喵喵~ 祖国喵~
TRANSLATERS 金羿,Email EillesWan@outlook.com,QQ 2647547478
MSCT 音创创喵~
F音创 音·创 Musicreater
关于 音创创喵的主人们
凌云pairs 凌天之云创新我的世界开发团队\n×\n凌天之云创新计算机应用软件开发团队
开发者 ~ 主人们 ~
译者 ~ 爸爸妈妈们 ~
确定 好哒~

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# -*- coding:utf-8 -*-
# 由金羿翻译工具生成字符串列表
# 请在所需翻译文件前from 此文件 import READABLETEXT
READABLETEXT = {
'Translator': (("金羿 Eilles 原稿", True),),
# 此处是语言翻译者列表,其中每个元组第一项为显示文本,第二项为此文本是否为开发者名字
0: "错误❌",
1: "提示❗",
2: "清除log此句不载入日志",
3: "无法清除日志及临时文件",
4: "已存储",
5: "新建 音·创 项目",
6: "请选择旧类型的项目",
7: "请选择 音·创 项目",
8: "无法打开文件:{},请查看您是否输入正确",
9: "音·创 - 关于",
10: "音·创 Musicreater",
11: "当前版本:{}",
12: """凌云我的世界开发团队\n×\n凌云计算机应用软件开发团队""",
13: "确定",
14: "请输入音符",
15: (("- 开发者 -", False),
("金羿 Eilles", True), ("EillesWan@outlook.com", False), ("QQ 2647547478", False),
("bgArray “诸葛亮与八卦阵”", True), ("QQ 474037765", False),
),
# 此处是开发者列表,其中每个元组第一项为显示文本,第二项为此文本是否为开发者名字
16: "- 翻译者 -",
# 17:"",
18: "讨论群: 861684859",
19: "音·创 - 帮助",
20: "请选择钢琴声音的音乐文件",
21: "请选择 MIDI 文件",
22: "请选择 音符文本 文件",
23: "获取音符信息",
24: "音符数据写入{}",
25: "请选择文件生成的位置",
26: "请选择文件夹生成的位置",
27: "请选择.mcpack文件生成的位置",
28: "坐标信息输入",
29: "请选择世界文件夹生成的位置",
30: "请选择函数包生成的位置",
31: "请选择 .mcfunction 文件",
32: "请选择需要生成的.bdx文件",
33: "完成✔",
34: "输入播放速度",
35: "创建中",
36: "请选择世界文件夹所在的位置",
37: "请确认",
38: "生成.RyStruct文件",
39: "失败❌",
40: "邮件反馈信息输入",
41: "音·创 - {}",
42: "执行实体名:{}",
43: "使用计分板:{}",
44: "所用的乐器:{}",
45: "当前音轨名:{}",
46: "包名:{}",
47: "音乐标题:{}",
48: "是否重复:{}",
49: "玩家选择器:{}",
50: "修改主设置",
51: "修改节设置",
52: "游戏内置乐器如下:请输入英文\n",
53: "打开音·创项目...",
54: "打开旧项目...",
55: "保存项目",
56: "另存为...",
57: "退出",
58: "文件",
59: "从钢琴MP3导入音轨",
60: "从midi导入音轨",
61: "从文本文件导入音轨",
62: "输入音符至音轨",
63: "编辑",
64: "生成文件至...",
65: "生成函数包至...",
66: "生成附加包文件至...",
67: "函数(包)",
68: "将音乐以方块存储生成地图",
69: "将音乐以方块存储载入地图…",
70: "将音乐以指令存储生成地图",
71: "将音乐以指令存储载入地图…",
72: "将音乐以音符盒存储生成地图",
73: "将音乐以音符盒存储载入地图…",
74: "世界",
75: "生成符合当前音乐的函数播放器…",
76: "将选中音轨以指令存储生成.bdx文件…",
77: "由地图导出至.bdx文件…",
78: "由地图导出至.RyStruct文件…",
79: "将函数载入世界…",
80: "将大函数分割并建立执行链…",
81: "辅助功能",
82: "展示生成结果",
83: "建立位于localhost:8080上的websocket服务器播放选中音轨",
84: "实验性功能",
85: "清除日志文件",
86: "清除早期版本的存储文件",
87: "帮助",
88: "关于",
89: "发送错误日志反馈",
90: "帮助与疑问",
91: "音乐总设置(项目设置)",
# =============================================================此处有新增
92: "将音乐导出为BDX",
93: "请输入指令链生成最高相对高度(≥5)",
94: "您输入的数据有误❌相对高度请输入一个不小于4的值请重新输入。",
95: "结构操作",
96: "重置项目设置",
97: "当前音轨设置(段落设置)",
# 98:"",
# 99:"",
# 100:"",
# 101:"",
102: "删除选中音轨",
# 103:"",
# 104:"",
105: "找不到或无法读取文件😢:{}",
106: "您当前的项目已修改但未存储,是否先保存当前项目?",
107: "项目已经存储至:{}",
108: ("音·创0.0.X工程文件", "音·创0.1+工程文件", "音·创0.1+TEST工程文件"),
109: "任意类型",
110: "函数音创工程文件",
111: "MMFM0.0.6版本工程文件",
112: "全部类型",
113: "钢琴声音的音频文件",
114: "Midi文件",
115: "文本文件",
116: "请输入坐标:",
117: "您输入的格式有误❌,请重新输入。",
118: "我的世界指令函数文件",
119: "请输入执行链生成坐标:",
# 120: "",
121: "您的函数文件不大于一万条指令,无需进行分割操作。",
122: "请输入执行链生成相对坐标:",
123: "FastBuilder结构文件",
124: "转换结束!\n{}",
125: "一秒,音乐走几拍?",
126: "按下确认后在游戏中使用connect指令连接localhost:8080即可播放",
127: "请输入区域选择的开始坐标:",
128: "请输入区域选择的结束坐标:",
129: "所选区块导出时是否需要保留空气方块?",
130: "音·创结构文件",
131: "文件已生成\n{}",
132: "文件无法生成\n{}\n{}",
133: "本功能尚未开发。",
134: "您的称呼",
135: "您的联系方式",
136: "您对问题的描述",
137: "在程序结束后将清除日志及临时文件信息。",
138: "在程序结束后将不会清除日志及临时文件信息。",
139: "修改包名",
140: "修改音乐标题",
141: "修改玩家选择器\n注意!要加上中括号“[]”",
142: "修改本音轨的执行实体名",
143: "修改本音轨所用的积分板",
144: "修改本音轨所用乐器",
145: "您输入的乐器并非游戏内置乐器,是否继续用您输入的字符作为乐器?",
146: "修改本音轨生成的文件名",
# -----2022.1.25更新
147: "生成乐器文件至...",
148: "从midi导入音轨且用新方法解析",
# 149: "打开 新: 音·创项目...",
# 150: "保存为新项目",
# 151: "另存为新项...",
152: "(开发调试)关闭本次日志记录",
153: "生成乐器函数包至...",
154: "生成乐器函数附加包文件至...",
155: "生成乐器函数附加包文件,并将神羽资源包以散包形式放置至...",
156: "[神羽资源包位置选择]:选择文件夹...",
157: "没有路径文件(.rpposi文件)请仔细阅读Readme或先试用帮助与疑问->[神羽资源包位置选择]:选择文件夹... 方法添加路径文件吧!",
158: "有路径文件(.rpposi文件)但路径指示错误请仔细阅读Readme或先用帮助与疑问->[神羽资源包位置选择]:选择文件夹... 更改路径!",
159: "更改路径文件(.rpposi文件)成功!!",
160: "从midi导入音轨且用类方法解析",
# 161: "打开 类方法: 音·创项目...",
# 162: "保存为类方法项目",
# 163: "另存为类方法项...",
164: "生成新文件至...",
165: "生成新函数包至...",
166: "生成新函数附加包文件至...",
167: "这个midi文件读取不了mido解析报错"
}

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# -*- coding: UTF-8 -*-
"""音·创的核心内置组件功能集合"""
class version:
libraries = (
'mido', 'amulet', 'amulet-core', 'amulet-nbt', 'piano_transcription_inference', 'pypinyin',
'pyinstaller', 'py7zr','websockets', 'torch', 'requests'
)
"""当前所需库"""
version = ('0.2.0', 'Delta',)
"""当前版本"""
def __init__(self) -> None:
self.libraries = version.libraries
"""当前所需库"""
self.version = version.version
"""当前版本"""
def installLibraries(self,index:str = 'https://pypi.tuna.tsinghua.edu.cn/simple'):
"""安装全部开发用库"""
from sys import platform
import os
if platform == 'win32':
import shutil
try:
shutil.rmtree(os.getenv('APPDATA') + '\\Musicreater\\')
except FileNotFoundError:
pass
for i in self.libraries:
print("安装库:" + i)
os.system(f"python -m pip install {i} -i {index}")
elif platform == 'linux':
os.system("sudo apt-get install python3-pip")
os.system("sudo apt-get install python3-tk")
os.system("sudo apt-get install python3-tkinter")
for i in self.libraries:
print("安装库:" + i)
os.system(f"sudo python3 -m pip install {i} -i {index}")
def __call__(self):
'''直接安装库,顺便返回一下当前版本'''
self.installLibraries()
return self.version

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# -*- coding:utf-8 -*-
import pickle
import json
from typing import Any, Iterable
class pickleIO:
def __init__(self,fileName:str,data: Any = None) -> None:
'''简单的pickle操作功能'''
self.file = fileName
if data:
self._data = data
else:
with open (self.file, 'rb') as f:
self._data = pickle.load(f)
def __call__(self, *args: Any, **kwds: Any) -> Any:
return self.data
def write(self):
'''将数据写入pickle'''
with open (self.file, 'wb') as f:
pickle.dump(self._data, f)
def load(self) -> Any:
'''从文件读取数据'''
with open (self.file, 'rb') as f:
self._data = pickle.load(f)
return self.data
@property
def data(self):
'''返回数据值'''
if self._data is None:
raise ValueError('无可用值载入或值为None')
else:
return self._data
class jsonIO:
def __init__(self,fileName:str,data: Any = None) -> None:
'''简单的json操作功能'''
self.file = fileName
if data:
self._data = data
else:
with open (self.file, 'r', encoding='utf-8') as f:
self._data = json.load(f)
def __call__(self, *args: Any, **kwds: Any) -> Any:
return self.data
def write(self):
'''将数据写入json'''
with open (self.file, 'w', encoding='utf-8') as f:
json.dump(self._data, f)
def load(self) -> Any:
'''从文件读取数据'''
with open (self.file, 'r', encoding='utf-8') as f:
self._data = json.load(f)
return self.data
@property
def data(self):
'''返回数据值'''
return self._data
class uniteIO:
def __init__(self,fileName:str,fileType = None,data: Any = None) -> None:
'''简单的文件数据IO操作功能'''
self.filename = fileName
if not fileType is None:
self._type = fileType
else:
try:
with open (self.filename, 'r', encoding='utf-8') as f:
self._type = json
except:
with open (self.file, 'rb') as f:
self._type = pickle
if not data is None:
self._data = data
else:
self._data = self.load()
def __call__(self, *args: Any, **kwds: Any) -> Any:
return self.data
def write(self):
'''将数据写入文件'''
if self._type == json:
self._wfile = open(self.filename, 'w', encoding='utf-8')
elif self._type == pickle:
self._wfile = open(self.file, 'wb')
self._type.dump(self._data, self._wfile)
def load(self) -> Any:
'''从文件读取数据'''
if self._type == json:
self._rfile = open(self.filename, 'r', encoding='utf-8')
elif self._type == pickle:
self._rfile = open(self.file, 'rb')
self._data = self._type.load(self._rfile)
return self.data
@property
def data(self):
'''返回数据值'''
return self._data
if __name__ == '__main__':
from sys import argv
if argv[1]:
input(uniteIO(argv[1]).data)

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# -*- coding: utf-8 -*-
'''音·创的GUI窗口界面显示库
:若要使用其他界面显示,请详见:
:开发说明|指南'''
import tkinter as tk
import tkinter.simpledialog as sdialog
import tkinter.filedialog as fdialog
from msctLib.log import log
DEFAULTBLUE = (0, 137, 242)
# 0089F2
WEAKBLUE = (0, 161, 231)
LIGHTBLUE = (38, 226, 255)
# 26E2FF
RED = (255, 52, 50)
PURPLE = (171, 112, 255)
GREEN = (0, 255, 33)
WHITE = (242, 244, 246)
BLACK = (18, 17, 16)
backgroundColor = WHITE
frontgroundColor = BLACK
loadingColor = DEFAULTBLUE
errorColor = RED
okColor = GREEN
tipsColor = PURPLE
# 注UI界面字体、代码字体
fontPattern = ('DengXian Light', 'Fira Code')
class disp:
'''音·创 的基本Tk窗口显示库'''
def __init__(
self,
root: tk.Tk = tk.Tk(),
debug: bool = False,
title: str = '音·创',
geometry: str = '0x0',
iconbitmap: tuple = ('', ''),
menuWidget: dict = {},
wordView: str = '音·创 Musicreater',
buttons: list = [],
settingBox: list = [],
notemap: list = [],
infobar:str = '就绪',
) -> None:
'''使用参数建立基本的 音·创 窗口
:param root 根窗口
:param debug 是否将日志输出到控制台
:param title 窗口标题
wordview: str #言论部分显示的字样
button: list = [ # 操作按钮部分
dict = {
按钮名称 : tuple(按钮图标,执行函数)
},
],
settingbox: list = [ # 设置部分显示的字样及其对应的设置函数
(
设置名称:str,
值类型:tuple,
显示内容:str,
设置操作函数:<function>,
)
],
map: list = [ # 一首曲目的音符数据
音符数据
]
:param infobar 显示信息用
'''
# 载入参量 注意!图标将不被载入参数
self.__root = root
'''窗口根'''
self.title = title
'''窗口标题'''
self.menuWidgets = menuWidget
'''菜单设定项'''
self.wordView = wordView
'''言·论'''
self.buttons = buttons
'''快捷功能按钮'''
self.settingBox = settingBox
'''设置框'''
self.notemap = notemap
'''音符列表'''
self.infoBar = infobar
'''信息显示版'''
self.debug = debug
'''是否打开调试模式'''
self.setTitle()
self.setGeometry(geometry)
self.setIcon(*iconbitmap)
self.setMenu()
self.initWidget()
# =========================================================
# 设定函数部分
# =========================================================
def setTitle(self) -> None:
'''设置窗口标题'''
self.__root.title = self.title
if self.debug:
log(f"设置窗口标题{self.title}")
def setGeometry(self,geometry:str = '0x0') -> None:
'''设置窗口大小'''
self.__root.geometry(geometry)
if self.debug:
log(f"设置窗口大小{geometry}")
def setIcon(
self, bitmap: str = './musicreater.ico', default: str = ''
) -> None:
'''设置窗口图标
注意default参数仅在Windows下有效其意为将所有没有图标的窗口设置默认图标
如果在非Windows环境使用default参数一个Error将被升起'''
if not self.debug:
try:
if default:
self.__root.iconbitmap(bitmap, default)
log(f'设置图标为{bitmap},默认为{default}')
else:
self.__root.iconbitmap(bitmap)
log(f'设置图标为{bitmap}')
return True
except Exception as e:
log(str(e), 'ERROR')
return False
else:
self.__root.iconbitmap(bitmap, default)
return
def setMenu(self) -> None:
'''设置根菜单'''
if not self.menuWidgets:
# 如果传入空参数则返回当前菜单
try:
return self.RootMenu
except Exception as E:
if self.debug:
raise E
else:
log('无法读取菜单信息', 'WARRING')
# 如果不是空参数则新建菜单
self.RootMenu = {}
self.mainMenuBar = tk.Menu(self.__root)
for menuName, menuCmd in self.menuWidgets.items():
# 取得一个菜单名和一堆菜单函数及其显示名称
menu = tk.Menu(self.mainMenuBar, tearoff=0)
for cmdName, cmdFunc in menuCmd.items():
if cmdName:
menu.add_command(label=cmdName, command=cmdFunc)
else:
menu.add_separator()
self.mainMenuBar.add_cascade(label=menuName, menu=menu)
self.RootMenu[menuName] = menu
self.__root.config(menu=self.mainMenuBar)
def addMenu(self, menuRoot: str = '', menuLabel: str = '', menuCommand=None):
'''增加一个菜单项
:param menuRoot : str
菜单的根菜单,即所属的菜单上的文字
:param menuLabel : str
所需要增加的项目显示的文字
:param menuCommand : <function>
'''
if menuRoot in self.RootMenu.keys:
# 如果已经有父菜单
if menuLabel:
# 增加菜单指令
self.RootMenu[menuRoot].add_command(
label=menuLabel, command=menuCommand
)
else:
# 增加分隔栏
self.RootMenu[menuRoot].add_separator()
else:
# 没有父菜单则新增一个父菜单
menu = tk.Menu(self.mainMenuBar, tearoff=False)
if menuLabel:
menu.add_command(label=menuLabel, command=menuCommand)
else:
menu.add_separator()
self.mainMenuBar.add_cascade(label=menuRoot, menu=menu)
self.RootMenu[menuRoot] = menu
def initWidget(self,) -> None:
'''设置窗口小部件,分为:
:言·论 WordView
:快捷按钮面板 ButtonBar
:设置框 SettingBar
:音轨框 TrackBar
:各个音轨的显示框 TrackFrame
:信息显示版 InfoBar
'''
self._wordviewBar = tk.Label(
self.__root, bg='white', fg='black', text=self.wordView, font=(fontPattern[0], 30)
)
self.setWordView(self.wordView)
def setWordView(self, text: str) -> None:
self._wordviewBar['text'] = text
# =========================================================
# 预置函数部分
# =========================================================
def authorWindowStarter(
authors: tuple = (
('金羿', 'Email EillesWan@outlook.com', 'QQ 2647547478'),
('诸葛亮与八卦阵', 'QQ 474037765'),
)
):
'''自定义作者界面'''
from languages.lang import _
from languages.lang import DEFAULTLANGUAGE
from msctLib.buildIN import version
authorWindow = tk.Tk()
authorWindow.title(_('关于'))
authorWindow.geometry('550x600') # 像素
tk.Label(authorWindow, text='', font=('', 15)).pack()
tk.Label(authorWindow, text=_('F音创'), font=('', 35)).pack()
tk.Label(
authorWindow,
text='{} {}'.format(version.version[1] + version.version[0]),
font=('', 15),
).pack()
# pack 的side可以赋值为LEFT RTGHT TOP BOTTOM
# grid 的row 是列数、column是行排注意这是针对空间控件本身大小来的即是指向当前控件的第几个。
# place的 x、y是(x,y)坐标
tk.Label(
authorWindow,
image=tk.PhotoImage(file='./resources/RyounLogo.png'),
width=200,
height=200,
).pack()
tk.Label(authorWindow, text=_('凌云pairs'), font=('', 20)).pack()
tk.Label(authorWindow, text='', font=('', 15)).pack()
tk.Label(authorWindow, text=_('开发者'), font=('', 15)).pack()
for i in authors:
for j in i:
tk.Label(
authorWindow,
text=j,
font=(
'',
17 if i.index(j) == 0 else 15,
'bold' if i.index(j) == 0 else '',
),
).pack()
tk.Label(authorWindow, text='', font=('', 5)).pack()
if DEFAULTLANGUAGE != 'zh-CN':
tk.Label(authorWindow, text=_('译者'), font=('', 15)).pack()
for i in _('TRANSLATERS').split(';'):
for j in i.split(','):
tk.Label(
authorWindow,
text=j,
font=(
'',
17 if i.split(',').index(j) == 0 else 15,
'bold' if i.split(',').index(j) == 0 else '',
),
).pack()
def exitAboutWindow():
authorWindow.destroy()
tk.Button(authorWindow, text=_('确定'), command=exitAboutWindow).pack()
authorWindow.mainloop()
class ProgressBar:
def __init__(
self,
root: tk.Tk = tk.Tk(),
style: tuple = (DEFAULTBLUE, BLACK, WHITE),
type: bool = False,
info: str = '',
debug: bool = False,
) -> None:
'''建立一个进度条或者加载等待界面
:param root : tk.Tk
建立进度条的根窗口
:param style : tuple
设置主题颜色,第一个参数为进度条或者等待转圈圈的颜色,第二个参数为前景色,第三个是背景色
:param type : bool
类型,为 False 时为进度条,为 True 时为等待板
:param info : str
显示的附加信息
:param debug : bool
是否输出日志到控制台'''
self.root = root
if __name__ == '__mian__':
import os
os.chdir('../')
disp.authorMenu()

View File

@@ -1,6 +0,0 @@
# -*- coding: utf-8 -*-
'''音·创的内置功能库
:若要加入其他功能,详见:
:开发说明|指南'''

View File

@@ -1,82 +0,0 @@
"""音·创的日志消息处理"""
# 诸葛亮与八卦阵帮忙修改语法 日期:---2022年1月19日
# 统计致命三级错误0个警告二级错误0个语法一级错误9个
# 对开发者说的话:
#
# 请不要修改这里的日志,日志是给开发者和专业人士看的
# 而不是给普通用户看的,因此,没必要使用开发者自己也
# 不习惯的日志系统,比如说,之前诸葛亮与八卦阵 (bgArray)
# 用了 logging 库来改写我原来的日志支持,但是我反
# 而找不到我想要的信息了,所以,日志系统给我们开发者
# 自己看得好就可以了昂,真的别改了。而且,诸葛八卦改
# 了之后并没有多好,喵喵喵,所以我就换回来了。我知道
# logging 库比较常用,而且功能也好,但是我们毕竟没
# 这个必要,就别用那个库了昂,球球了~
# ——金羿 Eilles
# 2022 03 09
# To ALL the developers who will change this part:
#
# Please do NOT change anything in this file!
# The log file is only for developers or
# someone who knows a lot about our program
# to see, but not the common users. So it
# is NOT NECESSARY to use a logging system
# that we do not familiar or we do not like.
# Take bgAray “诸葛亮与八卦阵” as a example,
# he once change this `log.py` into
# logging-library-based log support system.
# But after the change had done, I could NOT
# find useful infomation according to the
# log file... So use this file but not to
# make changes PLEASE!!! I know some libraries
# like logging is usually better than the
# simple system in this file and it is normal
# to use but, I think it is not necessery,
# so PLEASE DO NOT USE OTHER LIBs TO
# OVERWRITE MY LIBRARY, THANKS.
# ——Eilles 金羿
# 03/09/2022
import datetime,os
#载入日志功能
StrStartTime = str(datetime.datetime.now()).replace(':', '_')[:-7]
'''字符串型的程序开始时间'''
def log(info:str = '',level : str = 'INFO', isPrinted:bool = True):
'''将信息连同当前时间载入日志
:param info : str
日志信息
:param level : str['INFO','WARRING','ERROR','CRASH']
或 int[ 1, 2, 3, 4 ]
信息等级
:param isPrinted : bool
是否在控制台打印
:return bool
表示是否完成任务'''
if type(level) == type(1):
level = ['INFO','WARRING','ERROR','CRASH'][level-1]
try:
if not os.path.exists('./logs/'):
os.makedirs('./logs/')
outputinfo = f'{str(datetime.datetime.now())[11:19]}-[{level}] {info}'
with open('./logs/'+StrStartTime+'.msct.log', 'a',encoding='UTF-8') as f:
f.write(outputinfo+'\n')
if isPrinted:
print(outputinfo)
return True
except:
return False

View File

@@ -1,25 +0,0 @@
# -*- coding:utf-8 -*-
DEFAULTBLUE = (0, 137, 242)
WEAKBLUE = (0, 161, 231)
LIGHTBLUE = (38, 226, 255)
RED = (255, 52, 50)
PURPLE = (171, 112, 255)
GREEN = (0, 255, 33)
WHITE = (242, 244, 246)
BLACK = (18, 17, 16)
settings = {
'language' : 'zh-CN',
'theme' : {
'' : '',
},
}
class msctSetting:
def __init__(self,**settings) -> None:
pass
def __call__(self, **kwds):
pass

View File

@@ -1,243 +0,0 @@
开发说明\|指南
==============
此文件旨在使后期欲参与开发之人员减轻其开发负担,同时也为了我们正在开发的人员详细说明功能与用法
掌握开发指南之后,在调用函数等的过程中将会更加方便
文件结构
--------
从主文件调用display.py以实现显示调用functions.py以使用功能
functions.py中会调取./addon/目录下的全部功能文件,这些功能文件必须先由./addon/addons.pkl来预先定义好
详细说明
--------
### msctLib
用于支持主要功能
#### display.py
1. class disp
- 参数
1. `**kwgs`对窗口的基础设定 `{ '组件名称' : 函数自设定 }` 例如:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ python
{
'version': '0.0.1', # version指的是当前配置格式的版本
'title': "音·创",
'geometry': '1200x900',
'iconbitmap': ('./resources/musicreater.ico', './resources/musicreater.ico'),
'menu' : { #对setMenu有特殊说明
'文件': {
'新建': <function>,
'打开': <function>,
},
},
'widget': { #对窗口部件又详细说明
'wordview':{
'text':'言·论',
},
'settingbox':{}, #后文详细说明
'tracklist':{},
'operation':{},
'map':{},
},
}
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- 变量
1. `infoBar`
信息显示栏,一个字符串,用于显示一些信息。
2. `title`
窗口标题,字符串
3. `menuWidgets`
对于窗口菜单的设定,其格式如下:
```python
menuWidgets: dist = { # 菜单项目
str"菜单名" : dict{
str"选项名"|None : <function>选项函数
},
...
}
```
注:
`菜单名` : `str` 显示在菜单上的字符串
`选项名` : `str` 显示在菜单选项上的字符串
`选项函数` : `function` 菜单调取的函数(无返回值,无入参)
当 `选项名` 的布尔值判定为 `False` 的时候,无论 `选项函数` 为何,皆插入一段分割线,但 `选项函数` 不得为空
4. `wordView`
显示在言论上的文字,字符串
5. `buttons`
快捷功能按钮的列表列表的元素为字典字典的键是按钮的名称值为一个元组元组中含有两个元素其中元组的第1个元素为按钮图标是一个图片的路径第2个元素为执行的函数其值应当是一个函数对象。
```python
button: list = [ # 操作按钮部分
dict{
str"按钮名称" : tuple(
按钮图标,
执行函数
)
},
...
],
```
6. `settingBox`
设置框,用于设置音乐的基本属性,例如词作者,曲作者等,设置格式如下:
```python
settingbox: list = [ #设置部分显示的字样及其对应的设置函数
tuple(
设置名称:str,
值类型:tuple,
显示内容:str,
设置操作函数:<function>,
),
...
]
```
其中,值类型可以是如下几个项
1. `('str',)` 字符串类型,使用文本框输入数据
2. `('bool',)` 布尔类型,使用复选框输入数据
3. `('num',最小值:float,最大值:float,步长:float = 1)` 数值类型,使用数值滑动条输入数据
4. `('list',列表项:list)` 单选类型,即列表中多选一,使用单选框输入数据
其中,值操作函数需要有一个参数,用于传递用户提供的设置值。
7. `notemap`
音符数据表,用于存储曲谱信息,存储格式如下
```python
notemap: list = [ # 音轨列表
dict{ # 单个音轨
'instrument' : str"乐器",
'velocity' : int 响度,
# 这里理论上需要写一个小节多少个X分音符
# 以及小节里的都是几分音符
# 但是这个留给以后来支持
int 小节编号 : [ # 一个小节
tuple( # 一个音符
时间 : int,
持续 : int,
乐器 : str,
采样 : float,
响度 : int,
),
...
],
...
},
...
]
```
其中,对于每个音符:
1. 时间 单位:帧 当前音符开始时,距离当前小节开始所经过的帧数
2. 持续 单位:帧 当前音符持续的帧数
3. 乐器 当前音符使用的乐器,需要在乐器列表中有所注册
4. 采样 当前音符在MC的采样音高(不含打击乐器)
5. 响度 单位:格的-1次方 音符播放源距离播放者的距离的倒数
- 函数
1. `setMenu`对菜单的基础设定
```python
{
菜单名 : {
选项名 : 选项函数
}
}
```
注:
`菜单名` : `str` 显示在菜单上的字符串
`选项名` : `str` 显示在菜单选项上的字符串
`选项函数` : `function` 菜单调取的函数(无返回值,无入参)
当 `选项名` 的布尔值判定为 `False` 的时候,无论 `选项函数` 为何,皆插入一段分割线,但 `选项函数` 不得为空
2. `setWidget`对窗口部件的放置
```python
wordview: dict = { #言论部分显示的字样
'text': str = 显示内容,
# ... 即可用 tk.Label 的参数
},
button: list = [
dict = {
按钮名称 : tuple(按钮图标,执行函数)
},
],
settingbox: list = [ #设置部分显示的字样及其对应的设置函数
(
设置名称:str,
值类型:tuple,
显示内容:str,
设置操作函数:<function>,
)
],
map: list = [
音符数据
]
```
注:
上文中,值类型可以是如下几个项
1. `('str',)` 字符串类型,使用文本框输入数据
2. `('bool',)` 布尔类型,使用复选框输入数据
3. `('num',最小值:int,最大值:int,步长:int = 1)` 数值类型,使用数值滑动条输入数据
4. `('list',列表项:list)` 单选类型,即列表中多选一,使用单选框输入数据
值得注意的是在kwgs中修改的部件设置可以在其变量中读取或热修改对应的变量如下
| 参数 | 对应类中的变量 | 变量类型 | 说明 |
|------------|------------------|---------------------------|---------------------|
| wordview | wordview | str | 显示在 言·论 区域的文字 |
| button | button | list[dict{}] | 操作按钮 |
| settingbox | settings | list[ Any ] | 设置项目中的值 |
| tracklist | tracknum | tuple(int,int) | 当前选择到的音轨与音轨总数|
| map | notes | list[ class Note ] | 当前的音符列表 |
####
全曲的设置应该如下:
```python
标题 : str = '无名'
副标题 : str = ''
作曲 : str = '佚名'
作词 : str = ''
歌曲版权信息 : str = ''
# bpm 暂时不需要
```

View File

@@ -1,137 +0,0 @@
# -*- coding: UTF-8 -*-
"""提供错误报告的基本操作及方法 顺便提供版本更新、安装库等功能"""
# 诸葛亮与八卦阵帮忙修改语法 日期:---2022年1月19日
# 统计致命三级错误0个警告二级错误1个语法一级错误72个
import os
def makeZip(sourceDir, outFilename, compression=8, exceptFile=None):
import zipfile
"""使用compression指定的算法打包目录为zip文件\n
默认算法为DEFLATED(8),可用算法如下:\n
STORED = 0\n
DEFLATED = 8\n
BZIP2 = 12\n
LZMA = 14\n
"""
zipf = zipfile.ZipFile(outFilename, 'w', compression)
pre_len = len(os.path.dirname(sourceDir))
for parent, dirnames, filenames in os.walk(sourceDir):
for filename in filenames:
if filename == exceptFile:
continue
print(filename)
pathfile = os.path.join(parent, filename)
arcname = pathfile[pre_len:].strip(os.path.sep) # 相对路径
zipf.write(pathfile, arcname)
zipf.close()
del zipf, pre_len
# 以上函数节选并修改自 正在攀登的小蜗牛 的博客https://blog.csdn.net/qq_21127151/article/details/107503942
class report:
"""发送报告以及相应的任务处理"""
def __init__(self, senderName: str = 'Unknown', senderContact: str = 'None', describetion: str = ''):
""":param senderName 发送者名称
:param senderContact 发送者联系方式
:param describetion 问题描述"""
self.senderName = senderName
self.senderContact = senderContact
self.describetion = describetion
if not self.senderName:
self.senderName = 'Unknown'
if not self.senderContact:
self.senderContact = 'None'
def emailReport(self):
"""使用E-mail方法发送当前的日志和临时文件等"""
import smtplib
from email.mime.text import MIMEText
from email.mime.multipart import MIMEMultipart
from email.header import Header
from nmcsup.log import log
log("发送错误报告")
import os
log("添加标题与正文")
msg = MIMEMultipart()
# 发送者与接收者显示名称
msg["From"] = Header(self.senderName, 'utf-8')
msg["To"] = Header("W-YI (QQ2647547478)", 'utf-8')
# 标题
msg["Subject"] = '音·创 - 来自 ' + self.senderName + ' 的错误报告'
# 正文
msg.attach(
MIMEText("来自" + self.senderName + "( " + self.senderContact + " )的错误描述:\n" + self.describetion,
'utf-8'))
log("添加完毕,正在生成压缩包...")
makeZip("./", "Temps&Logs.zip", exceptFile="Temps&Logs.zip")
attafile = MIMEText(str(open("Temps&Logs.zip", 'rb').read()), "base64", 'gb2312')
attafile["Content-Type"] = 'application/octet-stream'
attafile["Content-Disposition"] = 'attachmentfilename="BugReport_from_' + self.senderName + '.zip"'
msg.attach(attafile)
log("完毕,准备发送")
try:
smtp = smtplib.SMTP()
smtp.connect("smtp.163.com")
# smtp.login("RyounDevTeam@163.com","RyounDaiYi99")
# SIQQKQQYCZRVIDFJ是授权密码
smtp.login("RyounDevTeam@163.com", "SIQQKQQYCZRVIDFJ")
smtp.sendmail("RyounDevTeam@163.com", ["RyounDevTeam@163.com", ], msg.as_string())
log("错误汇报邮件已发送")
except smtplib.SMTPException as e:
log("错误汇报邮件发送失败:\n" + str(e))
log("清空内存和临时文件")
del msg, attafile
os.remove("./Temps&Logs.zip")
class version:
libraries = (
'mido', 'amulet', 'amulet-core', 'amulet-nbt', 'piano_transcription_inference', 'pypinyin',
'pyinstaller', 'py7zr','websockets', 'torch', 'requests', 'zhdate'
)
"""当前所需库"""
version = ('0.1.6', 'Delta',)
"""当前版本"""
def __init__(self) -> None:
self.libraries = version.libraries
"""当前所需库"""
self.version = version.version
"""当前版本"""
def installLibraries(self,index:str = 'https://pypi.tuna.tsinghua.edu.cn/simple'):
"""安装全部开发用库"""
from sys import platform
import os
if platform == 'win32':
import shutil
try:
shutil.rmtree(os.getenv('APPDATA') + '\\Musicreater\\')
except FileNotFoundError:
pass
for i in self.libraries:
print("安装库:" + i)
os.system(f"python -m pip install {i} -i {index}")
elif platform == 'linux':
os.system("sudo apt-get install python3-pip")
os.system("sudo apt-get install python3-tk")
os.system("sudo apt-get install python3-tkinter")
for i in self.libraries:
print("安装库:" + i)
os.system(f"sudo python3 -m pip install {i} -i {index}")
def __call__(self):
'''直接安装库,顺便返回一下当前版本'''
self.installLibraries()
return self.version

View File

@@ -1,422 +0,0 @@
# -*- coding: utf-8 -*-
"""音·创 的函数操作和一些其他功能"""
# 诸葛亮与八卦阵帮忙修改语法 日期:---2022年1月19日
# 统计致命三级错误0个警告二级错误0个语法一级错误91个
from nmcsup.log import log
def delPart(Data, starter, ender, includeStart: bool = True, includend: bool = True):
"""删除序列从starter物件到ender物件之间的部分\n
includeStart与inclodend分别控制此函数是否包括starter和ender物件所在部分默认为真\n
starter与ender若为None则默认从首或尾开始"""
try:
if starter is None:
includeStart = True
starter = Data[0]
if ender is None:
includend = True
ender = Data[len(Data) - 1]
if includend:
if includeStart:
return Data[Data.index(starter):len(Data) - Data[len(Data)::-1].index(ender)]
else:
return Data[Data.index(starter) + 1:len(Data) - Data[len(Data)::-1].index(ender)]
else:
if includeStart:
return Data[Data.index(starter):len(Data) - Data[len(Data)::-1].index(ender) - 1]
else:
return Data[Data.index(starter) + 1:len(Data) - Data[len(Data)::-1].index(ender) - 1]
except:
return 0
def keepart(Data, starter, ender, includeStart: bool = True, includend: bool = True):
"""保留序列从starter物件到ender物件之间的部分\n
includeStart与inclodend分别控制此函数是否包括starter和ender物件所在部分默认为真\n
starter与ender若为None则默认从首或尾开始"""
try:
if starter is None:
includeStart = True
starter = Data[0]
if ender is None:
includend = True
ender = Data[len(Data) - 1]
if includend:
if includeStart:
return Data[Data.index(starter):Data.index(ender) + 1]
else:
return Data[Data.index(starter) + 1:Data.index(ender) + 1]
else:
if includeStart:
return Data[Data.index(starter):Data.index(ender)]
else:
return Data[Data.index(starter) + 1:Data.index(ender)]
except:
return 0
def lenFunction(fun) -> int:
"""取得函数指令部分长度,即忽略#开头的注释"""
try:
f = 0
for i in fun:
if i.replace(" ", '')[0] == '#':
f += 1
return len(fun) - f
except:
return -1
def funSplit(bigFile, maxCmdLen: int = 10000):
"""分割bigFile大的函数文件bigFile需要读入文件流\n
返回的部分,每行指令皆带有行尾换行符\\n\n
返回-1为大小低于maxCmdLen最长函数指令长度"""
bigFile = bigFile.readlines()
if lenFunction(bigFile) < maxCmdLen:
return -1
part = []
parts = []
h = 0
for i in bigFile:
if i.replace(" ", '')[0] == '#':
part.append(i + '\n')
else:
part.append(i + '\n')
h += 1
if h >= 10000:
parts.append(part)
part = []
h = 0
return parts
def makeFuncFiles(musicset, path='./'):
"""在指定目录下生成函数文件"""
from nmcsup.trans import Note2Cmd
commands = []
starts = []
log("=========================正在在此处生成文件:" + path)
maxlen = -1
for i in range(len(musicset['musics'])):
log('写入第' + str(i) + '个数据')
commands.append("scoreboard players add @e[name=\"" + musicset['musics'][i]['set']['EntityName'] + "\"] " +
musicset['musics'][i]['set']['ScoreboardName'] + " 1\n")
commands.append("execute @e[name=\"" + musicset['musics'][i]['set']['EntityName'] + "\",scores={" +
musicset['musics'][i]['set']['ScoreboardName'] + "=1..10}] ~~~ title @a" + musicset['mainset'][
'PlayerSelect'] + " title " + musicset['mainset']['MusicTitle'] + "\n")
commands.append("execute @e[name=\"" + musicset['musics'][i]['set']['EntityName'] + "\",scores={" +
musicset['musics'][i]['set']['ScoreboardName'] + "=1..10}] ~~~ title @a" + musicset['mainset'][
'PlayerSelect'] + " subtitle 本函数乐曲由§b§l凌云§r§3函数音乐创建§r生成\n")
if len(musicset['musics'][i]['notes']) > maxlen:
maxlen = len(musicset['musics'][i]['notes'])
starts.append("scoreboard objectives add " + musicset['musics'][i]['set']['ScoreboardName'] + " dummy\n")
starts.append("summon armor_stand " + musicset['musics'][i]['set']['EntityName'] + '\n')
with open(path + musicset['mainset']['MusicTitle'] + '_Part' + str(i) + '.mcfunction', 'w',
encoding='UTF-8') as f:
f.writelines(Note2Cmd(musicset['musics'][i]['notes'], musicset['musics'][i]['set']['ScoreboardName'],
musicset['musics'][i]['set']['Instrument'], musicset['mainset']['PlayerSelect'],
True))
if musicset['mainset']['IsRepeat']:
log("增加重复语句")
for i in range(len(musicset['musics'])):
commands.append("execute @e[name=\"" + musicset['musics'][i]['set']['EntityName'] + "\",scores={" +
musicset['musics'][i]['set']['ScoreboardName'] + "=" + str(
(maxlen + 2) * 10) + "}] ~~~ scoreboard players set @e[name=\"" + musicset['musics'][i]['set'][
'EntityName'] + "\"] " + musicset['musics'][i]['set']['ScoreboardName'] + " -1\n")
log("增加版权语句")
commands.append("\n\n# 凌云我的世界开发团队 x 凌云软件开发团队 : W-YI金羿\n")
starts.append("\n\n# 凌云我的世界开发团队 x 凌云软件开发团队 : W-YI金羿\n")
log("写入支持文件")
with open(path + musicset['mainset']['MusicTitle'] + '_Support.mcfunction', 'w', encoding='UTF-8') as f:
f.writelines(commands)
log("写入开始文件")
with open(path + 'Start_' + musicset['mainset']['MusicTitle'] + '.mcfunction', 'w', encoding='UTF-8') as f:
f.writelines(starts)
del commands, starts, maxlen
log("完成============================")
def makeFunDir(musicset, path='./'):
"""在指定目录下生成函数包文件夹"""
import os
import uuid
log("=============================生成函数包文件夹")
# note,packname="Ryoun",FileName="Music",EntityName_='music_support',ScoreboardName_='music_support',
# MusicTitle_='Noname',PlayerSelect_='',Repeat_=False,Instrument_='harp'
try:
os.makedirs(path + musicset['mainset']['PackName'] + "Pack/behavior_packs/" + musicset['mainset'][
'PackName'] + "/functions")
log("已创建目录" + path + musicset['mainset']['PackName'] + "Pack/behavior_packs/" + musicset['mainset'][
'PackName'] + "/functions")
except FileExistsError:
log("目录已有无需创建")
pass
# 判断文件皆存在
if not (os.path.exists(
path + musicset['mainset']['PackName'] + "Pack/world_behavior_packs.json") and os.path.exists(
path + musicset['mainset']['PackName'] + "Pack/behavior_packs/" + musicset['mainset'][
'PackName'] + "/manifest.json")):
log("创建manifest.json以及world_behavior_packs.json")
behaviorUuid = uuid.uuid4()
with open(path + musicset['mainset']['PackName'] + "Pack/world_behavior_packs.json", "w") as f:
f.write("[\n {\"pack_id\": \"" + str(behaviorUuid) + "\",\n \"version\": [ 0, 0, 1 ]}\n]")
p = path + musicset['mainset']['PackName'] + "Pack/behavior_packs/" + musicset['mainset']['PackName'] + \
"/manifest.json"
with open(p, "w") as f:
f.write("{\n \"format_version\": 1,\n \"header\": {\n \"description\": \"" + musicset['mainset'][
'PackName'] + " Pack : behavior pack\",\n \"version\": [ 0, 0, 1 ],\n \"name\": \"" +
musicset['mainset']['PackName'] + "Pack\",\n \"uuid\": \"" + str(
behaviorUuid) + "\"\n },\n \"modules\": [\n {\n \"description\": \"" + musicset['mainset'][
'PackName'] + " Pack : behavior pack\",\n \"type\": \"data\",\n \"version\":"
" [ 0, 0, 1 ],\n \"uuid\": \"" + str(
uuid.uuid4()) + "\"\n }\n ]\n}")
makeFuncFiles(musicset, path + musicset['mainset']['PackName'] + "Pack/behavior_packs/" + musicset['mainset'][
'PackName'] + "/functions/")
log("完成============================")
def makeNewFuncFiles(musicset, path='./', isProsess:bool = False):
"""在指定目录下生成函数文件"""
from msctspt.transfer import newList_conversion_SinglePlayer
commands = []
starts = []
starts.__len__()
starts.append("scoreboard objectives add " + musicset['musics'][0]['set']['ScoreboardName'] + " dummy\n")
# starts.append("summon armor_stand " + musicset['musics'][0]['set']['EntityName'] + '\n')
# starts.append("scoreboard objectives setdisplay sidebar " + musicset['musics'][0]['set']['ScoreboardName'] + '\n')
# starts.append("scoreboard players set @e[type=armor_stand, name=\"" + musicset['musics'][0]['set']['EntityName'] +"\"] " + musicset['musics'][0]['set']['ScoreboardName'] + " 0" + '\n')
log("=========================正在在此处生成文件:" + path)
# commands.append("scoreboard players add @e[name=\"" + musicset['musics'][0]['set']['EntityName'] + "\"] " + musicset['musics'][0]['set']['ScoreboardName'] + " 1\n")
maxlen = -1
for i in range(len(musicset['musics'])):
log('写入第' + str(i) + '个数据')
if len(musicset['musics'][i]['notes']) > maxlen:
maxlen = len(musicset['musics'][i]['notes'])
with open(path + musicset['mainset']['MusicTitle'] + '_Part' + str(i) + '.mcfunction', 'w',
encoding='UTF-8') as f:
f.writelines(newList_conversion_SinglePlayer(musicset['musics'][i]['notes'],
musicset['musics'][i]['set']['ScoreboardName'],
musicset['musics'][i]['set']['Instrument']))
if musicset['mainset']['IsRepeat']:
log("增加重复语句")
for i in range(len(musicset['musics'])):
commands.append("execute @e[name=\"" + musicset['musics'][i]['set']['EntityName'] + "\",scores={" +
musicset['musics'][i]['set']['ScoreboardName'] + "=" + str(
(maxlen + 2) * 10) + "}] ~~~ scoreboard players set @e[name=\"" + musicset['musics'][i]['set'][
'EntityName'] + "\"] " + musicset['musics'][i]['set']['ScoreboardName'] + " -1\n")
log("增加版权语句")
commands.append("\n\n# 凌云我的世界开发团队 x 凌云软件开发团队 : W-YI金羿bgArray诸葛亮与八卦阵\n")
starts.append("\n\n# 凌云我的世界开发团队 x 凌云软件开发团队 : W-YI金羿bgArray诸葛亮与八卦阵\n")
log("写入支持文件")
with open(path + musicset['mainset']['MusicTitle'] + '_Support.mcfunction', 'w', encoding='UTF-8') as f:
f.writelines(commands)
log("写入开始文件")
with open(path + 'Start_' + musicset['mainset']['MusicTitle'] + '.mcfunction', 'w', encoding='UTF-8') as f:
f.writelines(starts)
del commands, starts, maxlen
log("完成============================")
def makeNewFunDir(musicset, path='./'):
"""在指定目录下生成函数包文件夹"""
import os
import uuid
log("=============================生成函数包文件夹")
# note,packname="Ryoun",FileName="Music",EntityName_='music_support',ScoreboardName_='music_support',
# MusicTitle_='Noname',PlayerSelect_='',Repeat_=False,Instrument_='harp'
try:
os.makedirs(path + musicset['mainset']['PackName'] + "Pack/behavior_packs/" + musicset['mainset'][
'PackName'] + "/functions")
log("已创建目录" + path + musicset['mainset']['PackName'] + "Pack/behavior_packs/" + musicset['mainset'][
'PackName'] + "/functions")
except FileExistsError:
log("目录已有无需创建")
pass
# 判断文件皆存在
if not (os.path.exists(
path + musicset['mainset']['PackName'] + "Pack/world_behavior_packs.json") and os.path.exists(
path + musicset['mainset']['PackName'] + "Pack/behavior_packs/" + musicset['mainset'][
'PackName'] + "/manifest.json")):
log("创建manifest.json以及world_behavior_packs.json")
behaviorUuid = uuid.uuid4()
with open(path + musicset['mainset']['PackName'] + "Pack/world_behavior_packs.json", "w") as f:
f.write("[\n {\"pack_id\": \"" + str(behaviorUuid) + "\",\n \"version\": [ 0, 0, 1 ]}\n]")
p = path + musicset['mainset']['PackName'] + "Pack/behavior_packs/" + musicset['mainset']['PackName'] + \
"/manifest.json"
with open(p, "w") as f:
f.write("{\n \"format_version\": 1,\n \"header\": {\n \"description\": \"" + musicset['mainset'][
'PackName'] + " Pack : behavior pack\",\n \"version\": [ 0, 0, 1 ],\n \"name\": \"" +
musicset['mainset']['PackName'] + "Pack\",\n \"uuid\": \"" + str(
behaviorUuid) + "\"\n },\n \"modules\": [\n {\n \"description\": \"" + musicset['mainset'][
'PackName'] + " Pack : behavior pack\",\n \"type\": \"data\",\n \"version\":"
" [ 0, 0, 1 ],\n \"uuid\": \"" + str(
uuid.uuid4()) + "\"\n }\n ]\n}")
makeNewFuncFiles(musicset, path + musicset['mainset']['PackName'] + "Pack/behavior_packs/" + musicset['mainset'][
'PackName'] + "/functions/")
log("完成============================")
def makeClassFuncFiles(musicset, path='./'):
"""在指定目录下生成函数文件"""
from msctspt.transfer import classList_conversion_SinglePlayer
commands = []
starts = []
starts.__len__()
starts.append("scoreboard objectives add " + musicset['musics'][0]['set']['ScoreboardName'] + " dummy\n")
starts.append("summon armor_stand " + musicset['musics'][0]['set']['EntityName'] + '\n')
starts.append("scoreboard objectives setdisplay sidebar " + musicset['musics'][0]['set']['ScoreboardName'] + '\n')
starts.append("scoreboard players set @e[type=armor_stand, name=\"" + musicset['musics'][0]['set']['EntityName'] +
"\"] " + musicset['musics'][0]['set']['ScoreboardName'] + " 0" + '\n')
log("=========================正在在此处生成文件:" + path)
commands.append("scoreboard players add @e[name=\"" + musicset['musics'][0]['set']['EntityName'] + "\"] " +
musicset['musics'][0]['set']['ScoreboardName'] + " 1\n")
maxlen = -1
for i in range(len(musicset['musics'])):
log('写入第' + str(i) + '个数据')
# commands.append("execute @e[name=\"" + musicset['musics'][i]['set']['EntityName'] + "\",scores={" +
# musicset['musics'][i]['set']['ScoreboardName'] + "=1..10}] ~~~ title @a" + musicset['mainset']
# [
# 'PlayerSelect'] + " title " + musicset['mainset']['MusicTitle'] + "\n")
# commands.append("execute @e[name=\"" + musicset['musics'][i]['set']['EntityName'] + "\",scores={" +
# musicset['musics'][i]['set']['ScoreboardName'] + "=1..10}] ~~~ title @a" + musicset['mainset']
# [
# 'PlayerSelect'] + " subtitle 本函数乐曲由§b§l凌云§r§3函数音乐创建§r生成\n")
if len(musicset['musics'][i]['notes']) > maxlen:
maxlen = len(musicset['musics'][i]['notes'])
with open(path + musicset['mainset']['MusicTitle'] + '_Part' + str(i) + '.mcfunction', 'w',
encoding='UTF-8') as f:
f.writelines(classList_conversion_SinglePlayer(musicset['musics'][i]['notes'],
musicset['musics'][i]['set']['ScoreboardName'],
musicset['mainset']['PlayerSelect'],
True))
if musicset['mainset']['IsRepeat']:
log("增加重复语句")
for i in range(len(musicset['musics'])):
commands.append("execute @e[name=\"" + musicset['musics'][i]['set']['EntityName'] + "\",scores={" +
musicset['musics'][i]['set']['ScoreboardName'] + "=" + str(
(maxlen + 2) * 10) + "}] ~~~ scoreboard players set @e[name=\"" + musicset['musics'][i]['set'][
'EntityName'] + "\"] " + musicset['musics'][i]['set']['ScoreboardName'] + " -1\n")
log("增加版权语句")
commands.append("\n\n# 凌云我的世界开发团队 x 凌云软件开发团队 : W-YI金羿bgArray诸葛亮与八卦阵\n")
starts.append("\n\n# 凌云我的世界开发团队 x 凌云软件开发团队 : W-YI金羿bgArray诸葛亮与八卦阵\n")
log("写入支持文件")
with open(path + musicset['mainset']['MusicTitle'] + '_Support.mcfunction', 'w', encoding='UTF-8') as f:
f.writelines(commands)
log("写入开始文件")
with open(path + 'Start_' + musicset['mainset']['MusicTitle'] + '.mcfunction', 'w', encoding='UTF-8') as f:
f.writelines(starts)
del commands, starts, maxlen
log("完成============================")
def makeClassFunDir(musicset, path='./'):
"""在指定目录下生成函数包文件夹"""
import os
import uuid
log("=============================生成函数包文件夹")
# note,packname="Ryoun",FileName="Music",EntityName_='music_support',ScoreboardName_='music_support',
# MusicTitle_='Noname',PlayerSelect_='',Repeat_=False,Instrument_='harp'
try:
os.makedirs(path + musicset['mainset']['PackName'] + "Pack/behavior_packs/" + musicset['mainset'][
'PackName'] + "/functions")
log("已创建目录" + path + musicset['mainset']['PackName'] + "Pack/behavior_packs/" + musicset['mainset'][
'PackName'] + "/functions")
except FileExistsError:
log("目录已有无需创建")
pass
# 判断文件皆存在
if not (os.path.exists(
path + musicset['mainset']['PackName'] + "Pack/world_behavior_packs.json") and os.path.exists(
path + musicset['mainset']['PackName'] + "Pack/behavior_packs/" + musicset['mainset'][
'PackName'] + "/manifest.json")):
log("创建manifest.json以及world_behavior_packs.json")
behaviorUuid = uuid.uuid4()
with open(path + musicset['mainset']['PackName'] + "Pack/world_behavior_packs.json", "w") as f:
f.write("[\n {\"pack_id\": \"" + str(behaviorUuid) + "\",\n \"version\": [ 0, 0, 1 ]}\n]")
p = path + musicset['mainset']['PackName'] + "Pack/behavior_packs/" + musicset['mainset']['PackName'] + \
"/manifest.json"
with open(p, "w") as f:
f.write("{\n \"format_version\": 1,\n \"header\": {\n \"description\": \"" + musicset['mainset'][
'PackName'] + " Pack : behavior pack\",\n \"version\": [ 0, 0, 1 ],\n \"name\": \"" +
musicset['mainset']['PackName'] + "Pack\",\n \"uuid\": \"" + str(
behaviorUuid) + "\"\n },\n \"modules\": [\n {\n \"description\": \"" + musicset['mainset'][
'PackName'] + " Pack : behavior pack\",\n \"type\": \"data\",\n \"version\":"
" [ 0, 0, 1 ],\n \"uuid\": \"" + str(
uuid.uuid4()) + "\"\n }\n ]\n}")
makeClassFuncFiles(musicset, path + musicset['mainset']['PackName'] + "Pack/behavior_packs/" + musicset['mainset'][
'PackName'] + "/functions/")
log("完成============================")
"""
这里是往事,用于记载一些用不到的功能
#存在于 Musicreater.py 播放(试听)音乐
def PlayNote(Notes, t=480): # Notes是音符列表t是一拍占有的毫秒数
tkinter.messagebox.showinfo(title='提示!', message="播放发音不一定标准\n说不定还会坏音响/(ㄒoㄒ)/~~qwq\n请注意。")
import winsound
import time
from nmcsup.trans import mcnote2freq
Notes = mcnote2freq(Notes)
for frequency, duration in Notes:
log("播放:"+str([int(frequency), int(duration*t)]))
if int(frequency) != 0:
winsound.Beep(int(frequency), int(duration*t))
elif int(frequency) == 0:
time.sleep(duration*t/1000)
#同上,执行播放命令
def PlayOne():
log("试听")
tkinter.messagebox.showwarning(title="警告⚠", message="试听音质可能引起您的不适,更可能引起您的扬声器的不适,请酌情播放。")
global NowMusic
PlayNote(dataset[0]['musics'][NowMusic]['notes'])
#同上,是早期 MinecraftMusicFunctionMaker.py (函数音创)的代码转移至音·创时的注解
n2c(dataset[0]['musics'][i]['notes'],EntityName=dataset[0]['musics'][i]['set']['EntityName'],ScoreboardName=dataset[0]['
musics'][i]['set']['ScoreboardName'],PlayerSelect=dataset[0]['mainset']['PlayerSelect'],Instrument=dataset[0]['musics']
i]['set']["Instrument"])
"""

View File

@@ -1,568 +0,0 @@
"""音·创 的转换工具库"""
# 诸葛亮与八卦阵帮忙修改语法 日期:---2022年1月19日
# 统计致命三级错误0个警告二级错误4个--未解决1个语法一级错误302个
# 可序列化对象,即可迭代对象
from typing import Iterable
import amulet
from amulet.api.block import Block
from amulet.utils.world_utils import block_coords_to_chunk_coords as bc2cc
from amulet_nbt import TAG_String as ts
from msctLib.log import log
def hans2pinyin(hans, style=3):
"""将汉字字符串转化为拼音字符串"""
from pypinyin import lazy_pinyin
result = lazy_pinyin(hans=hans, style=style)
final = ''
for i in result:
final += i
return final
def classList_conversion_SinglePlayer(List: list, ScoreboardName: str, playerSelection: str = '',
isProsess: bool = False) -> list:
from bgArrayLib.compute import round_up
from bgArrayLib.pitchStrConstant import pitch
from bgArrayLib.instrumentConstant import instrument_list
commands = []
length = len(List)
j = 1
for k in range(len(List)):
i = List[k][0]
try:
commands.append(
f"execute @a{playerSelection} ~ ~ ~ execute @s[scores={{{ScoreboardName}="
f"{str(round_up(i.time_position)).replace('.0', '')}}}] ~ ~{127 - i.velocity} "
f"~ playsound note.{instrument_list.get(str(i.instrument))} @s ~ ~ ~ "
f"1000 {pitch.get(str(i.pitch))} 1000\n")
if isProsess:
commands.append(
f"execute @a{playerSelection} ~ ~ ~ execute @s[scores={{{ScoreboardName}="
f"{str(round_up(i.time_position)).replace('.0', '')}}}] ~ ~ ~ "
f"title @s actionbar §e▶ 播放中: §a{j}/{length} || {int(j / length * 1000) / 10}\n")
j += 1
except Exception:
pass
# a += List[i][1]
# commands.append("\n\n# 凌云我的世界开发团队 x 凌云软件开发团队 : W-YI金羿\n")
return commands
def newList_conversion_SinglePlayer(List: list, ScoreboardName: str, playerSelection: str = '',
isProsess: bool = False) -> list:
from bgArrayLib.compute import round_up
commands = []
length = len(List)
j = 1
print(List)
for k in range(len(List)):
i = List[k][0]
print(i)
print(type(i))
try:
if i.instrument > 119:
pass
else:
commands.append(
f"execute @a{playerSelection} ~ ~ ~ execute @s[scores={{{ScoreboardName}="
f"{str(round_up(i.time_position)).replace('.0', '')}}}] ~ ~{127 - i.velocity} "
f"~ playsound {i.instrument}{i.CD}.{i.pitch} @s ~ ~ ~ 1000 1.0 1000\n")
if isProsess:
commands.append(
f"execute @a{playerSelection} ~ ~ ~ execute @s[scores={{{ScoreboardName}="
f"{str(round_up(i.time_position)).replace('.0', '')}}}] ~ ~ ~ "
f"title @s actionbar §e▶ 播放中: §a{j}/{length} || {int(j / length * 1000) / 10}\n")
j += 1
except:
pass
# a += List[i][1]
# commands.append("\n\n# 凌云我的世界开发团队 x 凌云软件开发团队 : W-YI金羿\n")
print(commands)
return commands
def classList_conversion(List: list, ScoreboardName: str, isProsess: bool = False) -> list:
from bgArrayLib.compute import round_up
commands = []
length = len(List)
j = 1
print(List)
for k in range(len(List)):
i = List[k][0]
print(i)
print(type(i))
try:
if i.instrument > 119:
pass
else:
commands.append("execute @e[scores={" +
ScoreboardName + "=" + str(round_up(i.time_position)).replace(".0", "") + "}] ~ ~" +
str(127 - i.velocity) +
" ~ playsound " +
str(i.instrument) +
str(i.CD) + "." +
str(i.pitch)
+ " @a ~ ~ ~ 1000 1.0 1000\n")
if isProsess:
commands.append("execute @a"" ~ ~ ~ execute @s[scores={" + ScoreboardName + "=" +
str(round_up(i.time_position)).replace(".0", "") +
"}] ~ ~ ~ title @s actionbar §e▶ 播放中: §a" +
str(j) + "/" + str(length) + " || " + str(int(j / length * 1000) / 10) + "\n")
j += 1
except AttributeError:
pass
# a += List[i][1]
# commands.append("\n\n# 凌云我的世界开发团队 x 凌云软件开发团队 : W-YI金羿\n")
print(commands)
return commands
def formCmdBlock(direction: Iterable, command: str, particularValue: int, impluse: int = 0, condition: bool = False,
needRedstone: bool = True, tickDelay: int = 0, customName: str = '', lastOutput: str = '',
executeOnFirstTick: bool = False, trackOutput: bool = True):
"""
使用指定项目返回指定的指令方块格式字典
:param direction: `list[x: int, y: int, z: int]`
方块位置
:param command: `str`
指令
:param particularValue:
方块特殊值,即朝向
:0 下 无条件
:1 上 无条件
:2 z轴负方向 无条件
:3 z轴正方向 无条件
:4 x轴负方向 无条件
:5 x轴正方向 无条件
:6 下 无条件
:7 下 无条件
:8 下 有条件
:9 上 有条件
:10 z轴负方向 有条件
:11 z轴正方向 有条件
:12 x轴负方向 有条件
:13 x轴正方向 有条件
:14 下 有条件
:14 下 有条件
注意此处特殊值中的条件会被下面condition参数覆写
:param impluse: `int 0|1|2`
方块类型
0脉冲 1循环 2连锁
:param condition: `bool`
是否有条件
:param needRedstone: `bool`
是否需要红石
:param tickDelay: `int`
执行延时
:param customName: `str`
悬浮字
:param lastOutput: `str`
上次输出字符串,注意此处需要留空
:param executeOnFirstTick: `bool`
执行第一个已选项(循环指令方块是否激活后立即执行若为False则从激活时起延迟后第一次执行)
:param trackOutput: `bool`
是否输出
:return: 指令方块字典结构,如下
"""
'''
:param block: {
"direction": [x: int, y: int, z: int] #方块位置
"block_name": str, #方块名称无需指定默认为command_block
"particular_value": int, #方块特殊值
"impluse": int, #方块类型0脉冲 1循环 2连锁 unsigned_int32
"command": str, #指令
"customName": str, #悬浮字
"lastOutput": str, #上次输出
"tickdelay": int, #方块延时 int32
"executeOnFirstTick": int, #执行第一个选项 1 bytes
"trackOutput": int, #是否输出 1 bytes
"conditional": int, #是否有条件 1 bytes
"needRedstone": int #是否需要红石 1 bytes
}
'''
return {"direction": direction,
"block_name": "command_block",
"particular_value": particularValue,
"impluse": impluse,
"command": command,
"customName": customName,
"lastOutput": lastOutput,
"tickdelay": tickDelay,
"executeOnFirstTick": executeOnFirstTick,
"trackOutput": trackOutput,
"conditional": condition,
"needRedstone": needRedstone
}
def note2bdx(filePath: str, dire: list, Notes: list, ScoreboardName: str, Instrument: str,
PlayerSelect: str = '', isProsess: bool = False, height: int = 200):
"""使用方法同Note2Cmd
:param 参数说明:
filePath: 生成.bdx文件的位置
dire: 指令方块在地图中生成的起始位置(相对位置)
Notes: 以 list[ list[ float我的世界playsound指令音调 , float延续时常单位s ] ] 格式存储的音符列表
例如Musicreater.py的(dataset[0]['musics'][NowMusic]['notes'])
ScoreboardName: 用于执行的计分板名称
Instrument: 播放的乐器
PlayerSelect: 执行的玩家选择器
isProsess: 是否显示进度条(会很卡)
height: 生成结构的最高高度
:return 返回一个BdxConverter类同时在指定位置生成.bdx文件"""
from nmcsup.trans import Note2Cmd
from msctspt.bdxOpera_CP import BdxConverter
cmd = Note2Cmd(Notes, ScoreboardName, Instrument, PlayerSelect, isProsess)
cdl = []
for i in cmd:
if '#' in i:
if (i[:i.index('#')].replace(' ', '') != '\n') and (i[:i.index('#')].replace(' ', '') != ''):
cdl.append(i[:i.index('#')])
else:
cdl.append(i)
i = 0
down = False
blocks = [formCmdBlock(dire, cdl.pop(0), 1, 1)]
dire[1] += 1
for j in cdl:
if dire[1] + i > height:
dire[0] += 1
i = 0
down = not down
if dire[1] + i == height:
blocks.append(formCmdBlock([dire[0], dire[1] + i, dire[2]], j, 5, 2, False, False))
else:
if down:
blocks.append(formCmdBlock([dire[0], dire[1] + i, dire[2]], j, 0, 2, False, False))
else:
blocks.append(formCmdBlock([dire[0], dire[1] + i, dire[2]], j, 1, 2, False, False))
i += 1
del i, cdl, down, cmd
return BdxConverter(filePath, 'Build by RyounMusicreater', blocks)
def music2cmdBlocks(direction: Iterable, music: dict, isProsess: bool = False, height: int = 200,
isSquare: bool = False):
"""使用方法同Note2Cmd
:param 参数说明:
filePath: 生成.bdx文件的位置
dire: 指令方块在地图中生成的起始位置(相对位置)
music: 详见 Musicreater.py - dataset[0]
isProsess: 是否显示进度条(会很卡)
height: 生成结构的最高高度
isSquare: 生成的结构是否需要遵循生成正方形原则
:return 返回一个列表,其中包含了音乐生成的所有的指令方块数据"""
from msctspt.threadOpera import NewThread
allblocks = []
'''需要放置的方块'''
baseDire = direction
direction = list(direction)
def trackDealing(direction,track):
print('=========DEBUG=========音轨起方块:', direction)
blocks = []
cmdList = classList_conversion_SinglePlayer(track['notes'], track['set']['ScoreboardName'],
music['mainset']['PlayerSelect'], isProsess)
if len(cmdList) == 0:
return []
elif cmdList is []:
return []
dire = direction.copy()
down = False
'''当前是否为向下的阶段?'''
# 开头的指令方块
blocks.append(formCmdBlock(dire,
f"scoreboard players add @a{music['mainset']['PlayerSelect']} "
f"{track['set']['ScoreboardName']} 1",
1, 1))
dire[1] += 1
blocks.append(formCmdBlock(dire, cmdList.pop(0), 2, needRedstone=False))
dire[1] += 1
# :0 下 无条件
# :1 上 无条件
# :2 z轴负方向 无条件
# :3 z轴正方向 无条件
# :4 x轴负方向 无条件
# :5 x轴正方向 无条件
for cmd in cmdList:
print('=========DEBUG=========方块:', dire)
blocks.append(formCmdBlock(dire, cmd, 5 if (down is False and dire[1] == height + direction[1]) or (
down and dire[1] == direction[1] + 1) else 0 if down else 1, 2, needRedstone=False))
if down:
if dire[1] > direction[1] + 1:
dire[1] -= 1
else:
if dire[1] < height + direction[1]:
dire[1] += 1
if (down is False and dire[1] == height + direction[1]) or (down and dire[1] == direction[1] + 1):
down = not down
dire[0] += 1
return blocks
threads = []
for track in music['musics']:
threads.append(NewThread(trackDealing,(direction.copy(),track)))
threads[-1].start()
direction[2] += 2
for th in threads:
allblocks += th.getResult()
return allblocks
def music2BDX(filePath: str, direction: Iterable, music: dict, isProsess: bool = False, height: int = 200,
isSquare: bool = False):
"""使用方法同Note2Cmd
:param 参数说明:
filePath: 生成.bdx文件的位置
dire: 指令方块在地图中生成的起始位置(相对位置)
music: 详见 Musicreater.py - dataset[0]
isProsess: 是否显示进度条(会很卡)
height: 生成结构的最高高度
isSquare: 生成的结构是否需要遵循生成正方形原则
:return 返回一个BdxConverter类同时在指定位置生成.bdx文件"""
from msctspt.bdxOpera_CP import BdxConverter
return BdxConverter(filePath, 'Build by Ryoun Musicreater', music2cmdBlocks(direction,music,isProsess,height,isSquare)
)
def note2webs(Notes: list, Instrument: str, speed: float = 5.0, PlayerSelect: str = '', isProsess: bool = False):
"""传入音符在oaclhost:8080上建立websocket服务器以供我的世界connect/wssever指令连接
:param 参数说明:
Notes: 以 list[ list[ float我的世界playsound指令音调 , float延续时常单位s ] ] 格式存储的音符列表
例如Musicreater.py的(dataset[0]['musics'][NowMusic]['notes'])
Instrument: 播放的乐器
speed: 用于控制播放速度,数值越大,播放速度越快,相当于把一秒变为几拍
PlayerSelect: 执行的玩家选择器
isProsess: 是否显示进度条
:return None"""
import time
import fcwslib
# import asyncio
from nmcsup.log import log
from nmcsup.vers import VER
async def run_server(websocket): # , path
log('服务器连接创建')
await fcwslib.tellraw(websocket, '已连接服务器——音·创' + VER[1] + VER[0] + ' 作者:金羿(W-YI)')
length = len(Notes)
j = 1
for i in range(len(Notes)):
await fcwslib.send_command(websocket,
f'execute @a{PlayerSelect} ~ ~ ~ playsound {Instrument} @s ~ ~ ~ 1000 '
f'{Notes[i][0]} 1000')
if isProsess:
await fcwslib.send_command(websocket,
'execute @a' + PlayerSelect + ' ~ ~ ~ title @s actionbar §e▶ 播放中: §a' +
str(
j) + '/' + str(length) + ' || ' + str(int(j / length * 1000) / 10))
j += 1
time.sleep(Notes[i][1] / speed)
fcwslib.run_server(run_server)
def note2RSworld(world: str, startpos: list, notes: list, instrument: str, speed: float = 2.5,
posadder: Iterable = (1, 0, 0), baseblock: str = 'stone'): # -> bool
"""传入音符,生成以音符盒存储的红石音乐
:param 参数说明:
world: 地图文件的路径
startpos: list[int,int,int] 开始生成的坐标
notes: list[list[float,float]] 以 list[ list[ float我的世界playsound指令音调 , float延续时常单位s ] ]
格式存储的音符列表 例如Musicreater.py的dataset[0]['musics'][NowMusic]['notes']
instrument: 播放的乐器
speed: 一拍占多少个中继器延迟(红石刻/rt)
posadder: list[int,int,int] 坐标增加规律,即红石的延长时按照此增加规律增加坐标
baseblock: 在中继器下垫着啥方块呢~
:return 是否生成成功
"""
from msctspt.values import height2note, instuments
def formNoteBlock(note: int, instrument1: str = 'note.harp', powered: bool = False):
"""生成音符盒方块
:param powered:
:param instrument1:
:param note: 0~24
:return Block()"""
if powered:
powered = 'true'
else:
powered = 'false'
return Block('universal_minecraft', 'notebooks',
{"instrument": ts(instrument1.replace("note.", '')), 'note': ts(str(note)),
'powered': ts(powered)})
def formRepeater(delay: int, facing: str, locked: bool = False, powered: bool = False):
"""生成中继器方块
:param powered:
:param locked:
:param facing:
:param delay: 1~4
:return Block()"""
if powered:
powered = 'true'
else:
powered = 'false'
if locked:
locked = 'true'
else:
locked = 'false'
return Block('universal_minecraft', 'repeater',
{"delay": ts(str(delay)), 'facing': ts(facing), 'locked': ts(locked), 'powered': ts(powered)})
level = amulet.load_level(world)
def setblock(block: Block, pos: list):
"""pos : list[int,int,int]"""
cx, cz = bc2cc(pos[0], pos[2])
chunk = level.get_chunk(cx, cz, "minecraft:overworld")
offset_x, offset_z = pos[0] - 16 * cx, pos[2] - 16 * cz
chunk.blocks[offset_x, pos[1], offset_z] = level.block_palette.get_add_block(block)
chunk.changed = True
# 1拍 x 2.5 rt
def placeNoteBlock():
for i in notes:
error = True
try:
setblock(formNoteBlock(height2note[i[0]], instrument), [startpos[0], startpos[1] + 1, startpos[2]])
setblock(Block("universal_minecraft", instuments[i[0]][1]), startpos)
error = False
except ValueError:
log("无法放置音符:" + str(i) + '' + str(startpos))
setblock(Block("universal_minecraft", baseblock), startpos)
setblock(Block("universal_minecraft", baseblock), [startpos[0], startpos[1] + 1, startpos[2]])
finally:
if error is True:
log("无法放置音符:" + str(i) + '' + str(startpos))
setblock(Block("universal_minecraft", baseblock), startpos)
setblock(Block("universal_minecraft", baseblock), [startpos[0], startpos[1] + 1, startpos[2]])
delay = int(i[1] * speed + 0.5)
if delay <= 4:
startpos[0] += 1
setblock(formRepeater(delay, 'west'), [startpos[0], startpos[1] + 1, startpos[2]])
setblock(Block("universal_minecraft", baseblock), startpos)
else:
for j in range(int(delay / 4)):
startpos[0] += 1
setblock(formRepeater(4, 'west'), [startpos[0], startpos[1] + 1, startpos[2]])
setblock(Block("universal_minecraft", baseblock), startpos)
if delay % 4 != 0:
startpos[0] += 1
setblock(formRepeater(delay % 4, 'west'), [startpos[0], startpos[1] + 1, startpos[2]])
setblock(Block("universal_minecraft", baseblock), startpos)
startpos[0] += posadder[0]
startpos[1] += posadder[1]
startpos[2] += posadder[2]
# e = True
try:
placeNoteBlock()
# e = False
except: # ValueError
log("无法放置方块了,可能是因为区块未加载叭")
# finally:
# if e:
# log("无法放置方块了,可能是因为区块未加载叭")
level.save()
level.close()
class ryStruct:
def __init__(self, world: str) -> None:
self.RyStruct = dict()
self._world = world
self._level = amulet.load_level(world)
def reloadLevel(self):
# e = True
try:
self._level = amulet.load_level(self.world)
# e = False
except: # ValueError
log("无法重载地图")
# finally:
# if e:
# log("无法重载地图")
def closeLevel(self):
# e = True
try:
self._level.close()
# e = False
except: # ValueError
log("无法关闭地图")
# finally:
# if e:
# log("无法重载地图")
def world2Rys(self, startp: list, endp: list, includeAir: bool = False):
"""将世界转换为RyStruct字典注意此函数运行成功后将关闭地图若要打开需要运行 reloadLevel
:param startp: [x,y,z] 转化的起始坐标
:param endp : [x,y,z] 转换的终止坐标,注意,终止坐标需要大于起始坐标,且最终结果包含终止坐标
:param includeAir : bool = False 是否包含空气,即空气是否在生成之时覆盖地图内容
:return dict RyStruct """
level = self._level
for x in range(startp[0], endp[0] + 1):
for y in range(startp[1], endp[1] + 1):
for z in range(startp[2], endp[2] + 1):
RyStructBlock = dict()
cx, cz = bc2cc(x, z)
chunk = level.get_chunk(cx, cz, "minecraft:overworld")
universal_block = chunk.block_palette[chunk.blocks[x - 16 * cx, y, z - 16 * cz]]
if universal_block == Block("universal_minecraft", "air") and includeAir:
continue
universal_block_entity = chunk.block_entities.get((x, y, z), None)
RyStructBlock["block"] = str(universal_block)
RyStructBlock["blockEntity"] = str(universal_block_entity)
log("载入方块数据" + str(RyStructBlock))
self.RyStruct[(x, y, z)] = RyStructBlock
level.close()
return self.RyStruct
"""
RyStruct = {
(0,0,0) = {
"block": str 完整的方块结构
"blockEntity": str | 'None'
}
}
"""

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@@ -1,56 +0,0 @@
# 诸葛亮与八卦阵帮忙修改语法 日期:---2022年1月19日
# 统计致命三级错误0个警告二级错误0个语法一级错误40个
instuments = {
'note.banjo': ['班卓琴', 'hay_block'],
'note.bass': ['贝斯', 'planks'],
'note.bassattack': ['低音鼓/贝斯', 'log'],
'note.bd': ['底鼓', 'stone'], # 即basedrum
'note.bell': ['铃铛/钟琴', 'gold_block'],
'note.bit': ['比特/“芯片”(方波)', 'emerald_block'],
'note.chime': ['管钟', 'packed_ice'],
'note.cow_bell': ['牛铃', 'soul_sand'],
'note.didgeridoo': ['迪吉里杜管', 'pumpkin'],
'note.flute': ['长笛', 'clay'],
'note.guitar': ['吉他', 'wool'],
'note.harp': ['竖琴/钢琴', 'concrete'], # 任意其他类型的方块皆可
'note.hat': ['击鼓沿/架子鼓', 'glass'],
'note.iron_xylophone': ['“铁木琴”(颤音琴)', 'iron_block'],
'note.pling': ['“扣弦”(电钢琴)', 'glowstone'],
'note.snare': ['小军鼓', 'sand'],
'note.xylophone': ['木琴', 'bone_block']
}
'''乐器对照表\n
乐器英文:[中文, 对应音符盒下方块名称]
注:方块仅取一个'''
height2note = {
0.5: 0,
0.53: 1,
0.56: 2,
0.6: 3,
0.63: 4,
0.67: 5,
0.7: 6,
0.75: 7,
0.8: 8,
0.84: 9,
0.9: 10,
0.94: 11,
1.0: 12,
1.05: 13,
1.12: 14,
1.2: 15,
1.25: 16,
1.33: 17,
1.4: 18,
1.5: 19,
1.6: 20,
1.7: 21,
1.8: 22,
1.9: 23,
2.0: 24,
}
'''音高对照表\n
MC音高:音符盒音调'''

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@@ -1,62 +0,0 @@
《我的世界》函数音乐生成器
C++版本开发日志
我在本年初提出此计划,由于学业原因,便延迟计划开始编写代码。
Beta V0.1 - 20200920
0.新增命令help
1.新增命令make
2.新增命令form
3.新增命令exit
4.能够根据输入的CDEFGAB转换成.mcfunction
5.命令行界面操作
Beta V0.2 - 20200921
0.修改命令make为write
1.新增可设置代替实体名
2.新增可设置计分板名
3.新增乐曲标题设定项
4.新增循环模式设定项
5.由于"器"一字被网易屏蔽,修改程序名为"我的世界函数音乐生成者"
Beta V0.3 - 20200922
0.修改命令write为make
1.将代替实体名加入设定项
2.将计分板名加入设定项
3.将乐曲标题加入设定项
Beta V0.4 - 20200923
0.新增生成文件名称设定项
1.新增bug:最后三个音符的指令不写入文件(DE001)
2.新增命令ver可显示版本及关于信息
Beta V0.5 - 20200925
0.修改命令make为write
1.新增设定项文件路径
2.支持音符由简谱1234567音调表示
3.支持休止符0
Beta V0.6 - 20200926
0.修改命令write为make
1.修复bug:最后三个音符的指令不写入文件(DE001)
2.新增命令buld
3.新增命令comd
4.由help打开的帮助菜单由一页变为两页
5.命令行窗口大小自动调整
Beta V0.7 - 20200927
0.新增命令mdir,可以直接生成整个函数包
1.新增命令ldir,可以查看当前目录信息
3.新增指令look,可以显示指定文本文件内容
4.删除退出时的等待按键提示
5.新增bug:使用look查看文件结束后有几率卡崩或无法显示提示符">>>"(DE002、DE003)
6.新增bug:mdir无法使用(DE004)
TO-DO Beta V0.8_中秋国庆版 - 20200929
0.新增彩蛋命令国庆,在国庆期间输入可以得到一份中国国旗字符画
1.新增彩蛋命令中秋,在中秋期间输入可以得到一份月亮字符画
——此版本直接跳过
Beta V0.9 - 20201224
0.修复bug:mdir无法使用(DE004)
1.新增bug:mdir一运行立马产生错误并停止运行(DE005)

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@@ -1,126 +0,0 @@
这是MMFM我的世界函数音乐生成器的Python版本日志
我从2021年5月移植中间停更了一段时间。
Beta V 0.0.0
2021 5 ?15 - 2021 5 23
1.将C++版本全部有用的功能移植至Python版本
2.新增了可更改的音乐乐器
3.新增了可更改的语言包Chinese
4.附带应用"jsonread - lang"可用于新增语言文本
5.支持全部音阶但不支持附点、X分音符等
Beta V 0.0.1
2021 6 5
1.可读取不同的语言文件通过lang指令完成
2.新增English语言包
3.在输入非内部指令时以命令行运行
Beta V 0.0.2
2021 6 13
1.支持设置项保存
2.语言设置移至设置项中
3.新增RESET命令以重置所有设置项至默认
4.支持休止符“0”
5.设置项更加人性化
Beta V 0.0.3
2021 6 14
1.支持全平台能运行Python的平台
2.安卓系统下不需要从源地址运行
3.设置中给出乐器列表并需要使用在列表内的乐器
Beta V 0.0.4
2021 6 14
1.新增win指令支持窗口化输入
2.语言包English停止支持
3.停止支持的语言包部分将使用Chinese语言包
4.输出结果更加人性化
5.停止支持输入非内部命令以系统指令运行
Formal V 0.0.1
2021 6 21 - 2021 6 22
1*.支持附点、延音等时间延长谱号
2*.支持X分音符等时间缩短谱号
3.删除win指令支持的窗口化输入即禁止窗口运行
4.新增日志系统,程序运行将载入日志以便检查
*实际上输入的时候是不支持的,只是支持了修改音符延长时间而已
Formal V 0.0.2
2121 6 22
1.解决了字符串解析为列表时出现的问题
2.停止调整命令行窗口大小
3.解决了输入的音符被除重的问题
4.buld指令建立的附加包中新增startXXX函数用于初始设定
Formal V 0.0.3
2021 6 29
1.新增save、load指令支持工程文件存取
2.新增default指令存储默认设置
3.输入exit指令退出时不会保存为默认设置
4.新增delog指令在Windows系统下删除日志文件
Formal V 0.0.4 ~ 0.0.4.2
2021 6 30
1.支持midi解析能够通过midi文件解析音符且仅支持打击乐器即音长为0的声音不能解析音的长度解析仅包含note_on消息而不包含note_off消息且暂时不能解析音乐附带的其他信息
2.新增彩蛋指令TAFTCPC(the Anniversary of the Founding of The Communist Party of China) -0.0.4.1
3.修复读取文件时读取内容不正确的问题 -0.0.4.2
Formal V0.0.4.3
2021 7 1
1.内部代码优化,更加模块化,便于以后窗口化调用
Formal V0.0.5 ~ 0.0.5.2
2021 7 3 ~ 2021 7 4
1.支持同时编辑、生成多个音乐函数
2.支持一个项目中保存多个文件
3.支持同一函数中出现不同的乐器 -0.0.5.1
4.读取midi文件时支持音长的自动解析读取并支持选择音轨 -0.0.5.2
5.修复了编辑不同乐器时出现闪退的问题 -0.0.5.2
Formal V0.0.5.3
2021 7 5
1.修复了存储工程文件时的崩溃问题
2.读取midi时支持通过音轨自动生成不同的函数文件
3.修复了生成函数文件中计分板为浮点数的问题
4.修复文件路径不正确的问题
5.新增应用bat脚本仅Windows可以快速启动、可以清除日志
6.新增开发bat脚本仅Windows可以快速编译文件并启动测试、可以快速编译文件、可以快速启动测试
Formal V0.0.6
2021 7 8 - 2021 7 9
1.停止对非Windows系统环境的支持
2.支持预听生成的函数,即音乐试听
3.乐曲修改设置:单个乐曲可包含多个文件序列(多个乐器),歌曲可以有自己单独的曲名、执行实体、执行计分板等独立设置;同时,每个歌曲可包含不同的乐器序列等等
4.读取的音频格式更新:音符、我的世界音调、频率(Hz),仍是字典:'str' : [ float , float ]
5.单个项目内不包含多首歌曲,但是做了预制功能:可以编辑多个项目(现在暂时不行)
6.不可单独编辑单个音符的乐器
7.放弃对语言文件的读取的支持
8.停止支持对已读取的音轨的编辑即删除edit指令
9.停止支持全局设置的修改以及其相关支持即删除当前的set、reset、default指令
10.预制支持对于单个音轨设置的修改以及音乐主设置的修改(现在暂时不行)
11.存储的项目结构变为json文件结构则无需zipfile库
12.生成的文件包含支持函数1个、循环执行、音乐函数多个、循环执行、启动函数1个、执行一次
13.发现并修改错误遇到休止符0时播放会报错并停止
14.新增彩蛋指令RYOUN生成团队队歌文件及项目
15.项目更名为“我的世界函数音乐构建”
TO-DO
1.支持从midi文件的元信息中收取音符信息并自动生成
2.Windows平台下支持窗口化
3.支持使用WebSocket接口自动播放已编辑的音乐
4.可以编辑多个项目
5.能够自动将一个长串的音乐分成多个函数文件
6.对于单个音轨设置的修改以及音乐主设置的修改
7.支持汇报崩溃记录(通过邮件附件的方式)

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