32 Commits
nbs ... v1.7.3

Author SHA1 Message Date
EillesWan
041c64ff65 优化example结构,支持mcstructure的计分板播放 2024-02-03 16:54:43 +08:00
EillesWan
b0bdb7b445 修复了乐音乐器的execute前缀缺失的问题 2024-02-02 20:50:35 +08:00
EillesWan
99a7564648 修复了打击乐器转换时,注释部分format代码报错的问题 2024-02-02 18:12:29 +08:00
EillesWan
dbb3f4c83f 修复了一个小兼容性bug 2024-01-23 18:36:25 +08:00
EillesWan
edd40c078f 加个copy方法 2024-01-23 18:17:15 +08:00
EillesWan
d3b637a0c8 修复类型定义的重复问题-2 2024-01-23 18:14:41 +08:00
EillesWan
d7e3c62deb 修复类型定义的重复问题 2024-01-23 17:01:42 +08:00
EillesWan
7b319268fe 改个版本号 2024-01-14 22:08:27 +08:00
EillesWan
41883f7798 可以用了(?) 2024-01-14 22:05:55 +08:00
EillesWan
fc138f1dbf 新的转换算法测试,更好的声音适配 2024-01-08 00:08:52 +08:00
EillesWan
0b0328bc44 更新乐器对照表 2023-10-22 12:37:53 +08:00
EillesWan
72dfdfeb34 改进Channel的应用,减少内存占用,优化结构生成,提高MIDI兼容,修改API结构 2023-10-02 18:24:09 +08:00
EillesWan
9a580132e5 新增midi对应钢琴键盘的音符表 2023-09-30 02:27:51 +08:00
EillesWan
29380d4151 优化生成结构 2023-09-24 12:44:00 +08:00
EillesWan
76eff25a1d 文档全面升级,部分架构更新 2023-09-24 00:38:31 +08:00
EillesWan
7b60d3f9ea 新增红石包子 2023-09-10 19:26:42 +08:00
EillesWan
483e45dcc2 成了吗?如成! 2023-09-10 19:13:39 +08:00
EillesWan
627a26f64a 支持mcstructure结构导出旧版指令 2023-09-10 11:43:39 +08:00
EillesWan
357cb18c5b 提交文档,增加作者署名 2023-08-12 15:10:42 +08:00
EillesWan
83c9750db3 重大更新:优化算法+红石指令音乐生成 2023-08-12 12:39:30 +08:00
EillesWan
5c86a28b44 okay 2023-07-31 23:25:45 +09:00
EillesWan
70674ec6f7 增加对于不正规Midi兼容性的支持,避免转换错误的情况发生。 2023-07-31 22:28:14 +09:00
EillesWan
f73c1be944 更高效的算法管理与兼容性和代码格式更新,详见样例代码;同时新增实验算法,在其中尝试下次更新的内容 2023-07-01 19:11:10 +08:00
EillesWan
36f8db722b Merge branch 'master' of https://gitee.com/EillesWan/Musicreater 2023-06-11 13:10:42 +08:00
EillesWan
bedb3924c6 新增一个感谢人 2023-06-11 13:10:39 +08:00
EillesWan
81ae7ae146 修复一些小问题 2023-06-11 13:09:11 +08:00
bgArray
c39c6c4488 Remove feudal superstition 2023-06-04 21:33:20 +08:00
EillesWan
556ce74cfb 修复打击乐器播放时的错误,即将步入红石音乐生成阶段 2023-06-04 17:01:59 +08:00
EillesWan
3da472052e 代码架构升级,功能分割,减少强制性依赖,API全新换代,文档全面更新,新一代音·创,音·创1.0.0 2023-05-27 18:41:02 +08:00
EillesWan
ffe5837c9f 不要更新!不要更新!命运的齿轮尚未开始转动,前方的道路将会铺满沙尘。 2023-05-07 19:25:51 +08:00
EillesWan
42e2fcdd98 要更新,要更新 2023-05-01 19:34:22 +08:00
EillesWan
755de846c7 小改example 2023-05-01 13:58:11 +08:00
61 changed files with 6394 additions and 3041 deletions

17
.gitignore vendored
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@@ -5,17 +5,22 @@
# mystuff
/.vscode
*.mid
*.midi
*.mcpack
*.bdx
*.json
*.mcstructure
/*.mid
/*.midi
/*.mcpack
/*.bdx
/*.json
/*.mcstructure
.mscbackup
/logs
/languages
/llc_cli.py
/utils
test.py
RES.txt
/MSCT_Packer.py
/Packer/*.MPK
/Packer/checksum.txt
# Byte-compiled / optimized
__pycache__/

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@@ -3,7 +3,7 @@
1. ·创的全部开发者享有其完整版权其开发者可以在任一时刻终止以后音·创源代码开放若经由其开发者授予特殊权利则授权对象可以将源代码进行特定的被特殊授权的操作
2. ·创或其代码允许在 Apache2.0 协议的条款与说明下进行非商业使用
3. 除部分代码特殊声明外·创允许对其或其代码进行商业化使用但是需要经过音·创主要开发者诸葛亮与八卦阵金羿的一致授权同时授权对象在商业化授权的使用过程中必须依照 Apache2.0 协议的条款与说明
4. 若存在对于音·创包含的部分代码的特殊开源声明则此部分代码依照其特定的开源方式授权但若此部分代码经由此部分代码的主要开发者一致特殊授权后商用则授权对象在商用时依照此部分的开发者所准许的方式或条款进行商用或默认依照 Apache2.0 协议进行商业化使用
4. 若存在对于音·创包含的部分代码的特殊开源声明则此部分代码依照其特定的开源方式授权但若此部分代码经由此部分代码的主要开发者一致特殊授权后商用则授权对象在商用时依照此部分的开发者所准许的方式或条款进行商用
5. Apache2.0 协议的英文原文副本可见下文
> The English Translation of the TERMS AND CONDITIONS above is listed below
@@ -203,7 +203,7 @@
END OF TERMS AND CONDITIONS
Copyright 2022 Team-Ryoun 金羿("Eilles Wan") & 诸葛亮与八卦阵("bgArray")
Copyright 2023 TriM-Organization 金羿("Eilles Wan") & 诸葛亮与八卦阵("bgArray") & all the developers of Musicreater
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.

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@@ -5,20 +5,41 @@
Musicreater(音·创)
A free open source library used for convert midi file into formats that is suitable for **Minecraft**.
版权所有 © 2023 音·创 开发者
Copyright © 2023 all the developers of Musicreater
版权所有 © 2024 音·创 开发者
Copyright © 2024 all the developers of Musicreater
开源相关声明请见 ../License.md
Terms & Conditions: ../License.md
开源相关声明请见 仓库根目录下的 License.md
Terms & Conditions: License.md in the root directory
"""
# 睿组织 开发交流群 861684859
# 睿组织 开发交流群 861684859
# Email TriM-Organization@hotmail.com
# 版权所有 金羿("Eilles Wan") & 诸葛亮与八卦阵("bgArray") & 鸣凤鸽子("MingFengPigeon")
# 若需转载或借鉴 许可声明请查看仓库目录下的 License.md
from .main import *
__version__ = "0.5.1"
__all__ = []
__author__ = (("金羿", "Eilles Wan"), ("诸葛亮与八卦阵", "bgArray"), ("鸣凤鸽子", "MingFengPigeon"))
__version__ = "1.7.3"
__vername__ = "功能结构化"
__author__ = (
("金羿", "Eilles Wan"),
("诸葛亮与八卦阵", "bgArray"),
("偷吃不是Touch", "Touch"),
("鸣凤鸽子", "MingFengPigeon"),
)
__all__ = [
# 主要类
"MidiConvert",
# 附加类
"SingleNote",
"SingleCommand",
"SingleNoteBox",
# "TimeStamp", 未来功能
# 默认值
"DEFAULT_PROGRESSBAR_STYLE",
"MM_INSTRUMENT_DEVIATION_TABLE",
"MM_CLASSIC_PITCHED_INSTRUMENT_TABLE",
"MM_CLASSIC_PERCUSSION_INSTRUMENT_TABLE",
"MM_TOUCH_PITCHED_INSTRUMENT_TABLE",
"MM_TOUCH_PERCUSSION_INSTRUMENT_TABLE",
]
from .main import *

842
Musicreater/constants.py Normal file
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@@ -0,0 +1,842 @@
# -*- coding: utf-8 -*-
"""
存放常量与数值性内容
"""
"""
版权所有 © 2024 音·创 开发者
Copyright © 2024 all the developers of Musicreater
开源相关声明请见 仓库根目录下的 License.md
Terms & Conditions: License.md in the root directory
"""
# 睿乐组织 开发交流群 861684859
# Email TriM-Organization@hotmail.com
# 若需转载或借鉴 许可声明请查看仓库目录下的 License.md
from .types import Dict, List, Tuple, MidiInstrumentTableType, MidiNoteNameTableType
x = "x"
"""
x
"""
y = "y"
"""
y
"""
z = "z"
"""
z
"""
# Midi用对照表
MIDI_PITCH_NAME_TABLE: Dict[int, str] = {
0: "C",
1: "C#",
2: "D",
3: "D#",
4: "E",
5: "F",
6: "F#",
7: "G",
8: "G#",
9: "A",
10: "A#",
11: "B",
12: "C",
13: "C#",
14: "D",
15: "D#",
16: "E",
17: "F",
18: "F#",
19: "G",
20: "G#",
21: "A",
22: "A#",
23: "B",
24: "C",
25: "C#",
26: "D",
27: "D#",
28: "E",
29: "F",
30: "F#",
31: "G",
32: "G#",
33: "A",
34: "A#",
35: "B",
36: "C",
37: "C#",
38: "D",
39: "D#",
40: "E",
41: "F",
42: "F#",
43: "G",
44: "G#",
45: "A",
46: "A#",
47: "B",
48: "C",
49: "C#",
50: "D",
51: "D#",
52: "E",
53: "F",
54: "F#",
55: "G",
56: "G#",
57: "A",
58: "A#",
59: "B",
60: "C",
61: "C#",
62: "D",
63: "D#",
64: "E",
65: "F",
66: "F#",
67: "G",
68: "G#",
69: "A",
70: "A#",
71: "B",
72: "C",
73: "C#",
74: "D",
75: "D#",
76: "E",
77: "F",
78: "F#",
79: "G",
80: "G#",
81: "A",
82: "A#",
83: "B",
84: "C",
85: "C#",
86: "D",
87: "D#",
88: "E",
89: "F",
90: "F#",
91: "G",
92: "G#",
93: "A",
94: "A#",
95: "B",
96: "C",
97: "C#",
98: "D",
99: "D#",
100: "E",
101: "F",
102: "F#",
103: "G",
104: "G#",
105: "A",
106: "A#",
107: "B",
108: "C",
109: "C#",
110: "D",
111: "D#",
112: "E",
113: "F",
114: "F#",
115: "G",
116: "G#",
117: "A",
118: "A#",
119: "B",
120: "C",
121: "C#",
122: "D",
123: "D#",
124: "E",
125: "F",
126: "F#",
127: "G",
}
"""Midi音高名称对照表"""
MIDI_PITCHED_NOTE_NAME_GROUP: Dict[int, Tuple[str, str]] = {
1: ("钢琴", "Piano"),
9: ("半音阶打击乐器", "Chromatic Percussion"),
17: ("风琴", "Organ"),
25: ("吉他", "Guitar"),
33: ("贝斯", "Bass"),
41: ("弦乐器", "Strings"),
49: ("合奏乐器", "Ensemble"),
57: ("铜管乐器", "Brass"),
65: ("簧乐器", "Reed"),
73: ("吹管乐器", "Pipe"),
81: ("合成主旋律", "Synth Lead"),
89: ("合成和弦", "Synth Pad"),
97: ("合成声效", "Synth Effects"),
105: ("民族乐器", "Ethnic"),
113: ("打击乐器", "Percussive"),
121: ("特殊音效", "Sound Effects"),
}
"""Midi乐音乐器分组名称对照表"""
MIDI_PITCHED_NOTE_NAME_TABLE: Dict[int, Tuple[str, str]] = {
1: ("原声平台钢琴", "Acoustic Grand Piano"),
2: ("亮音原声钢琴", "Bright Acoustic Piano"),
3: ("数码电钢琴", "Electric Grand Piano"),
4: ("酒吧钢琴", "Honky-tonk Piano"),
5: ("电气电钢琴", "Electric Piano 1(Rhodes Piano)"),
6: ("合唱效果电钢琴", "Electric Piano 2(Chorused Piano)"),
7: ("拨弦古钢琴(羽管键琴)", "Harpsichord"),
8: ("古钢琴", "Clavi"),
9: ("钢片琴", "Celesta"),
10: ("钟琴", "Glockenspiel"),
11: ("八音盒", "Music box"),
12: ("颤音琴", "Vibraphone"),
13: ("马林巴琴", "Marimba"),
14: ("木琴", "Xylophone"),
15: ("管钟", "Tubular Bells"),
16: ("扬琴", "Dulcimer"),
17: ("音栓风琴(击杆风琴)", "Drawbar Organ (Hammond Organ)"),
18: ("打击风琴", "Percussive Organ"),
19: ("摇滚管风琴", "Rock Organ"),
20: ("教堂管风琴", "Church Organ"),
21: ("簧风琴", "Reed Organ"),
22: ("手风琴", "Accordion"),
23: ("口琴", "Harmonica"),
24: ("探戈手风琴", "Tango Accordion"),
25: ("尼龙弦吉他", "Acoustic Guitar (nylon)"),
26: ("钢弦吉他", "Acoustic Guitar (steel)"),
27: ("爵士电吉他", "Electric Guitar (jazz)"),
28: ("清音电吉他", "Electric Guitar (clean)"),
29: ("弱音电吉他", "Electric Guitar (muted)"),
30: ("过驱电吉他", "Overdriven Guitar"),
31: ("失真电吉他", "Distortion Guitar"),
32: ("吉他泛音", "Guitar harmonics"),
33: ("原声贝斯", "Acoustic Bass"),
34: ("指奏电贝斯", "Electric Bass (finger)"),
35: ("拨奏电贝斯", "Electric Bass (pick)"),
36: ("无品贝斯", "Fretless Bass"),
37: ("击弦贝斯 1", "Slap Bass 1"),
38: ("击弦贝斯 2", "Slap Bass 2"),
39: ("合成贝斯 1", "Synth Bass 1"),
40: ("合成贝斯 2", "Synth Bass 2"),
41: ("小提琴", "Violin"),
42: ("中提琴", "Viola"),
43: ("大提琴", "Cello"),
44: ("低音提琴", "Contrabass"),
45: ("颤弓弦乐(弦乐震音)", "Tremolo Strings"),
46: ("弹拨弦乐(弦乐拨奏)", "Pizzicato Strings"),
47: ("竖琴", "Orchestral Harp"),
48: ("定音鼓", "Timpani"),
49: ("弦乐合奏 1", "String Ensemble 1"),
50: ("弦乐合奏 2", "String Ensemble 2"),
51: ("合成弦乐 1", "Synth Strings 1"),
52: ("合成弦乐 2", "Synth Strings 2"),
53: ("合唱“啊”音", "Choir Aahs"),
54: ("人声“嘟”音", "Voice Oohs"),
55: ("合成人声", "Synth Voice"),
56: ("交响打击乐", "Orchestra Hit"),
57: ("小号", "Trumpet"),
58: ("长号", "Trombone"),
59: ("大号", "Tuba"),
60: ("弱音小号", "Muted Trumpet"),
61: ("圆号(法国号)", "French Horn"),
62: ("铜管乐组", "Brass Section"),
63: ("合成铜管 1", "Synth Brass 1"),
64: ("合成铜管 2", "Synth Brass 2"),
65: ("高音萨克斯风", "Soprano Sax"),
66: ("中音萨克斯风", "Alto Sax"),
67: ("次中音萨克斯风", "Tenor Sax"),
68: ("上低音萨克斯风", "Baritone Sax"),
69: ("双簧管", "Oboe"),
70: ("英国管", "English Horn"),
71: ("大管(巴松管)", "Bassoon"),
72: ("单簧管(黑管)", "Clarinet"),
73: ("短笛", "Piccolo"),
74: ("长笛", "Flute"),
75: ("竖笛", "Recorder"),
76: ("排笛", "Pan Flute"),
77: ("瓶笛", "Blown Bottle"),
78: ("尺八", "Shakuhachi"),
79: ("哨子", "Whistle"),
80: ("陶笛", "Ocarina"),
81: ("方波", "Lead 1 (square)"),
82: ("锯齿波", "Lead 2 (sawtooth)"),
83: ("汽笛风琴", "Lead 3 (calliope)"),
84: ("合成吹管", "Lead 4 (chiff)"),
85: ("合成电吉他", "Lead 5 (charang)"),
86: ("人声键盘", "Lead 6 (voice)"),
87: ("五度音", "Lead 7 (fifths)"),
88: ("低音+主音", "Lead 8 (bass+lead)"),
89: ("新纪元", "Pad 1 (new age)"),
90: ("暖温", "Pad 2 (warm)"),
91: ("复合成音", "Pad 3 (polysynth)"),
92: ("人声合唱", "Pad 4 (choir)"),
93: ("弓弦", "Pad 5 (bowed)"),
94: ("银铃", "Pad 6 (metallic)"),
95: ("荣光", "Pad 7 (halo)"),
96: ("轻扫", "Pad 8 (sweep)"),
97: ("夏雨", "FX 1 (rain)"),
98: ("音轨", "FX 2 (soundtrack)"),
99: ("水晶", "FX 3 (crystal)"),
100: ("大气", "FX 4 (atmosphere)"),
101: ("轻曼", "FX 5 (light)"),
102: ("魅影", "FX 6 (goblins)"),
103: ("回响", "FX 7 (echoes)"),
104: ("科幻", "FX 8 (sci-fi)"),
105: ("西塔琴", "Sitar"),
106: ("五弦琴(班卓琴)", "Banjo"),
107: ("三味线", "Shamisen"),
108: ("日本筝", "Koto"),
109: ("卡林巴铁片琴", "Kalimba"),
110: ("苏格兰风笛", "Bagpipe"),
111: ("古提琴", "Fiddle"),
112: ("唢呐", "Shanai"),
113: ("铃铛", "Tinkle Bell"),
114: ("拉丁打铃", "Agogo"),
115: ("钢鼓", "Steel Drums"),
116: ("木块", "Woodblock"),
117: ("太鼓", "Taiko Drum"),
118: ("古式高音鼓", "Melodic Tom"),
119: ("合成鼓", "Synth Drum"),
120: ("铜钹", "Reverse Cymbal"),
121: ("吉他品格杂音", "Guitar Fret Noise"),
122: ("呼吸杂音", "Breath Noise"),
123: ("浪潮", "Seashore"),
124: ("鸟鸣", "Bird Tweet"),
125: ("电话", "Telephone"),
126: ("直升机", "Helicopter"),
127: ("鼓掌", "Applause"),
128: ("射击", "Gunshot"),
}
"""Midi乐音乐器名称对照表"""
MIDI_PERCUSSION_NOTE_NAME_TABLE: Dict[int, Tuple[str, str]] = {
35: ("原声大鼓", "Acoustic Bass Drum"),
36: ("大鼓", "Bass Drum 1"),
37: ("小鼓鼓边", "Side Stick"),
38: ("原声小军鼓", "Acoustic Snare"),
39: ("拍手", "Hand Clap"),
40: ("电子小军鼓", "Electric Snare"),
41: ("低音落地桶鼓", "Low Floor Tom"),
42: ("闭镲", "Closed Hi-Hat"),
43: ("高音落地桶鼓", "High Floor Tom"),
44: ("脚踏踩镲", "Pedal Hi-Hat"),
45: ("低桶鼓", "Low Tom"),
46: ("开镲", "Open Hi-Hat"),
47: ("低音中桶鼓", "Low-Mid Tom"),
48: ("高音中桶鼓", "Hi Mid Tom 2"),
49: ("强音钹 1", "Crash Cymbal 1"),
50: ("高桶鼓", "High Tom"),
51: ("打点钹 1", "Ride Cymbal 1"),
52: ("", "Chinese Cymbal"),
53: ("圆铃", "Ride Bell"),
54: ("铃鼓", "Tambourine"),
55: ("小钹铜钹", "Splash Cymbal"),
56: ("牛铃", "Cowbell"),
57: ("强音钹 2", "Crash Cymbal 2"),
58: ("颤音器", "Vibra-Slap"),
59: ("打点钹 2", "Ride Cymbal 2"),
60: ("高音邦加鼓", "Hi Bongo"),
61: ("低音邦加鼓", "Low Bongo"),
62: ("弱音高音康加鼓", "Mute Hi Conga"),
63: ("强音高音康加鼓", "Open Hi Conga"),
64: ("低音康加鼓", "Low Conga"),
65: ("高音天巴鼓", "High Timbale"),
66: ("低音天巴鼓", "Low Timbale"),
67: ("高音阿哥哥", "High Agogo"),
68: ("低音阿哥哥", "Low Agogo"),
69: ("串珠", "Cabasa"),
70: ("沙铃", "Maracas"),
71: ("短口哨", "Short Whistle"),
72: ("长口哨", "Long Whistle"),
73: ("短刮壶", "Short Guiro"),
74: ("长刮壶", "Long Guiro"),
75: ("梆子", "Claves"),
76: ("高音木块", "Hi Wood Block"),
77: ("低音木块", "Low Wood Block"),
78: ("弱音锯加鼓", "Mute Cuica"),
79: ("开音锯加鼓", "Open Cuica"),
80: ("弱音三角铁", "Mute Triangle"),
81: ("强音三角铁", "Open Triangle"),
}
"""Midi打击乐器名称对照表"""
# Minecraft用对照表
MC_PERCUSSION_INSTRUMENT_LIST: List[str] = [
"note.snare",
"note.bd",
"note.hat",
"note.basedrum",
"firework.blast",
"firework.twinkle",
"fire.ignite",
"mob.zombie.wood",
]
"""打击乐器列表"""
MC_INSTRUMENT_BLOCKS_TABLE: Dict[str, Tuple[str, ...]] = {
"note.bass": ("planks",),
"note.snare": ("sand",),
"note.hat": ("glass",),
"note.bd": ("stone",),
"note.basedrum": ("stone",),
"note.bell": ("gold_block",),
"note.flute": ("clay",),
"note.chime": ("packed_ice",),
"note.guitar": ("wool",),
"note.xylobone": ("bone_block",),
"note.iron_xylophone": ("iron_block",),
"note.cow_bell": ("soul_sand",),
"note.didgeridoo": ("pumpkin",),
"note.bit": ("emerald_block",),
"note.banjo": ("hay_block",),
"note.pling": ("glowstone",),
"note.bassattack": ("stone",), # 无法找到此音效
"note.harp": ("dirt",),
# 呃……
"firework.blast": ("sandstone",),
"firework.twinkle": ("red_sandstone",),
"fire.ignite": ("concrete_powder",),
"mob.zombie.wood": ("sand",),
}
"""MC乐器对音符盒下垫方块对照表"""
# Midi对MC通用对照表
MM_INSTRUMENT_DEVIATION_TABLE: Dict[str, int] = {
"note.harp": 6,
"note.pling": 6,
"note.guitar": 7,
"note.iron_xylophone": 6,
"note.bell": 4,
"note.xylophone": 4,
"note.chime": 4,
"note.banjo": 6,
"note.flute": 5,
"note.bass": 8,
"note.snare": -1,
"note.didgeridoo": 8,
"mob.zombie.wood": -1,
"note.bit": 6,
"note.hat": -1,
"note.bd": -1,
"firework.blast": -1,
"firework.twinkle": -1,
"fire.ignite": -1,
"note.share": -1,
"note.cow_bell": 5,
}
"""不同乐器的音调偏离对照表"""
# Midi乐器对MC乐器对照表
MM_CLASSIC_PITCHED_INSTRUMENT_TABLE: Dict[int, Tuple[str, int]] = {
0: ("note.harp", 6),
1: ("note.harp", 6),
2: ("note.pling", 6),
3: ("note.harp", 6),
4: ("note.pling", 6),
5: ("note.pling", 6),
6: ("note.harp", 6),
7: ("note.harp", 6),
8: ("note.share", -1), # 打击乐器无音域
9: ("note.harp", 6),
10: ("note.didgeridoo", 8),
11: ("note.harp", 6),
12: ("note.xylophone", 4),
13: ("note.chime", 4),
14: ("note.harp", 6),
15: ("note.harp", 6),
16: ("note.bass", 8),
17: ("note.harp", 6),
18: ("note.harp", 6),
19: ("note.harp", 6),
20: ("note.harp", 6),
21: ("note.harp", 6),
22: ("note.harp", 6),
23: ("note.guitar", 7),
24: ("note.guitar", 7),
25: ("note.guitar", 7),
26: ("note.guitar", 7),
27: ("note.guitar", 7),
28: ("note.guitar", 7),
29: ("note.guitar", 7),
30: ("note.guitar", 7),
31: ("note.bass", 8),
32: ("note.bass", 8),
33: ("note.bass", 8),
34: ("note.bass", 8),
35: ("note.bass", 8),
36: ("note.bass", 8),
37: ("note.bass", 8),
38: ("note.bass", 8),
39: ("note.bass", 8),
40: ("note.harp", 6),
41: ("note.harp", 6),
42: ("note.harp", 6),
43: ("note.harp", 6),
44: ("note.iron_xylophone", 6),
45: ("note.guitar", 7),
46: ("note.harp", 6),
47: ("note.harp", 6),
48: ("note.guitar", 7),
49: ("note.guitar", 7),
50: ("note.bit", 6),
51: ("note.bit", 6),
52: ("note.harp", 6),
53: ("note.harp", 6),
54: ("note.bit", 6),
55: ("note.flute", 5),
56: ("note.flute", 5),
57: ("note.flute", 5),
58: ("note.flute", 5),
59: ("note.flute", 5),
60: ("note.flute", 5),
61: ("note.flute", 5),
62: ("note.flute", 5),
63: ("note.flute", 5),
64: ("note.bit", 6),
65: ("note.bit", 6),
66: ("note.bit", 6),
67: ("note.bit", 6),
68: ("note.flute", 5),
69: ("note.harp", 6),
70: ("note.harp", 6),
71: ("note.flute", 5),
72: ("note.flute", 5),
73: ("note.flute", 5),
74: ("note.harp", 6),
75: ("note.flute", 5),
76: ("note.harp", 6),
77: ("note.harp", 6),
78: ("note.harp", 6),
79: ("note.harp", 6),
80: ("note.bit", 6),
81: ("note.bit", 6),
82: ("note.bit", 6),
83: ("note.bit", 6),
84: ("note.bit", 6),
85: ("note.bit", 6),
86: ("note.bit", 6),
87: ("note.bit", 6),
88: ("note.bit", 6),
89: ("note.bit", 6),
90: ("note.bit", 6),
91: ("note.bit", 6),
92: ("note.bit", 6),
93: ("note.bit", 6),
94: ("note.bit", 6),
95: ("note.bit", 6),
96: ("note.bit", 6),
97: ("note.bit", 6),
98: ("note.bit", 6),
99: ("note.bit", 6),
100: ("note.bit", 6),
101: ("note.bit", 6),
102: ("note.bit", 6),
103: ("note.bit", 6),
104: ("note.harp", 6),
105: ("note.banjo", 6),
106: ("note.harp", 6),
107: ("note.harp", 6),
108: ("note.harp", 6),
109: ("note.harp", 6),
110: ("note.harp", 6),
111: ("note.guitar", 7),
112: ("note.harp", 6),
113: ("note.bell", 4),
114: ("note.harp", 6),
115: ("note.cow_bell", 5),
116: ("note.bd", -1), # 打击乐器无音域
117: ("note.bass", 8),
118: ("note.bit", 6),
119: ("note.bd", -1), # 打击乐器无音域
120: ("note.guitar", 7),
121: ("note.harp", 6),
122: ("note.harp", 6),
123: ("note.harp", 6),
124: ("note.harp", 6),
125: ("note.hat", -1), # 打击乐器无音域
126: ("note.bd", -1), # 打击乐器无音域
127: ("note.snare", -1), # 打击乐器无音域
}
"""“经典”乐音乐器对照表"""
MM_CLASSIC_PERCUSSION_INSTRUMENT_TABLE: Dict[int, Tuple[str, int]] = {
34: ("note.bd", -1),
35: ("note.bd", -1),
36: ("note.hat", -1),
37: ("note.snare", -1),
38: ("note.snare", -1),
39: ("note.snare", -1),
40: ("note.hat", -1),
41: ("note.snare", -1),
42: ("note.hat", -1),
43: ("note.snare", -1),
44: ("note.snare", -1),
45: ("note.bell", 4),
46: ("note.snare", -1),
47: ("note.snare", -1),
48: ("note.bell", 4),
49: ("note.hat", -1),
50: ("note.bell", 4),
51: ("note.bell", 4),
52: ("note.bell", 4),
53: ("note.bell", 4),
54: ("note.bell", 4),
55: ("note.bell", 4),
56: ("note.snare", -1),
57: ("note.hat", -1),
58: ("note.chime", 4),
59: ("note.iron_xylophone", 6),
60: ("note.bd", -1),
61: ("note.bd", -1),
62: ("note.xylophone", 4),
63: ("note.xylophone", 4),
64: ("note.xylophone", 4),
65: ("note.hat", -1),
66: ("note.bell", 4),
67: ("note.bell", 4),
68: ("note.hat", -1),
69: ("note.hat", -1),
70: ("note.flute", 5),
71: ("note.flute", 5),
72: ("note.hat", -1),
73: ("note.hat", -1),
74: ("note.xylophone", 4),
75: ("note.hat", -1),
76: ("note.hat", -1),
77: ("note.xylophone", 4),
78: ("note.xylophone", 4),
79: ("note.bell", 4),
80: ("note.bell", 4),
}
"""“经典”打击乐器对照表"""
# 以下是由 Touch “偷吃” 带来的高准确率音效对照表
# 包括乐音乐器对照和打击乐器对照
MM_TOUCH_PITCHED_INSTRUMENT_TABLE: Dict[int, Tuple[str, int]] = {
0: ("note.harp", 6),
1: ("note.harp", 6),
2: ("note.pling", 6),
3: ("note.harp", 6),
4: ("note.pling", 6),
5: ("note.pling", 6),
6: ("note.guitar", 7),
7: ("note.guitar", 7),
8: ("note.iron_xylophone", 8),
9: ("note.bell", 4), # 打击乐器无音域
10: ("note.iron_xylophone", 6),
11: ("note.iron_xylophone", 6),
12: ("note.iron_xylophone", 6),
13: ("note.xylophone", 4),
14: ("note.chime", 4),
15: ("note.banjo", 6),
16: ("note.xylophone", 6),
17: ("note.iron_xylophone", 6),
18: ("note.flute", 5),
19: ("note.flute", 5),
20: ("note.flute", 5),
21: ("note.flute", 5),
22: ("note.flute", 5),
23: ("note.flute", 5),
24: ("note.guitar", 7),
25: ("note.guitar", 7),
26: ("note.guitar", 7),
27: ("note.guitar", 7),
28: ("note.guitar", 7),
29: ("note.guitar", 7),
30: ("note.guitar", 7),
31: ("note.bass", 8),
32: ("note.bass", 8),
33: ("note.bass", 8),
34: ("note.bass", 8),
35: ("note.bass", 8),
36: ("note.bass", 8),
37: ("note.bass", 8),
38: ("note.bass", 8),
39: ("note.bass", 8),
40: ("note.flute", 5),
41: ("note.flute", 5),
42: ("note.flute", 5),
43: ("note.bass", 8),
44: ("note.flute", 5),
45: ("note.iron_xylophone", 6),
46: ("note.harp", 6),
47: ("note.snare", -1),
48: ("note.flute", 5),
49: ("note.flute", 5),
50: ("note.flute", 5),
51: ("note.flute", 5),
52: ("note.didgeridoo", 5),
53: ("note.flute", 5), # 合唱“啊”音
54: ("note.flute", 5), # 人声“嘟”音
55: ("mob.zombie.wood", -1), # 合成人声
56: ("note.flute", 5),
57: ("note.flute", 5),
58: ("note.flute", 5),
59: ("note.flute", 5),
60: ("note.flute", 5),
61: ("note.flute", 5),
62: ("note.flute", 5),
63: ("note.flute", 5),
64: ("note.bit", 6),
65: ("note.bit", 6),
66: ("note.bit", 6),
67: ("note.bit", 6),
68: ("note.flute", 5),
69: ("note.bit", 6),
70: ("note.banjo", 6),
71: ("note.flute", 5),
72: ("note.flute", 5),
73: ("note.flute", 5),
74: ("note.flute", 5),
75: ("note.flute", 5),
76: ("note.iron_xylophone", 6),
77: ("note.iron_xylophone", 6),
78: ("note.flute", 5),
79: ("note.flute", 5),
80: ("note.bit", 6),
81: ("note.bit", 6),
82: ("note.flute", 5),
83: ("note.flute", 5),
84: ("note.guitar", 7),
85: ("note.flute", 5),
86: ("note.bass", 8),
87: ("note.bass", 8),
88: ("note.bit", 6),
89: ("note.flute", 5),
90: ("note.bit", 6),
91: ("note.flute", 5),
92: ("note.bell", 4),
93: ("note.guitar", 7),
94: ("note.flute", 5),
95: ("note.bit", 6),
96: ("note.bit", 6), # 雨声
97: ("note.flute", 5),
98: ("note.bell", 4),
99: ("note.bit", 6), # 大气
100: ("note.bit", 6), # 明亮
101: ("note.bit", 6), # 鬼怪
102: ("note.bit", 6), # 回声
103: ("note.bit", 6), # 科幻
104: ("note.iron_xylophone", 6),
105: ("note.banjo", 6),
106: ("note.harp", 6),
107: ("note.harp", 6),
108: ("note.bell", 4),
109: ("note.flute", 5),
110: ("note.flute", 5),
111: ("note.flute", 5),
112: ("note.bell", 4),
113: ("note.xylophone", 4),
114: ("note.flute", 5),
115: ("note.hat", -1), # 打击乐器无音域
116: ("note.snare", -1), # 打击乐器无音域
117: ("note.snare", -1), # 打击乐器无音域
118: ("note.bd", -1), # 打击乐器无音域
119: ("firework.blast", -1), # 打击乐器无音域
120: ("note.guitar", 7), # 吉他还把杂音
121: ("note.harp", 6), # 呼吸声
122: ("note.harp", 6), # 海浪声
123: ("note.harp", 6), # 鸟鸣
124: ("note.bit", 6),
125: ("note.hat", -1), # 直升机
126: ("firework.twinkle", -1), # 打击乐器无音域
127: ("mob.zombie.wood", -1), # 打击乐器无音域
}
"""“偷吃”乐音乐器对照表"""
MM_TOUCH_PERCUSSION_INSTRUMENT_TABLE: Dict[int, Tuple[str, int]] = {
34: ("note.hat", -1),
35: ("note.bd", -1),
36: ("note.bd", -1),
37: ("note.snare", -1),
38: ("note.snare", -1),
39: ("fire.ignite", 7),
40: ("note.snare", -1),
41: ("note.hat", -1),
42: ("note.hat", -1),
43: ("firework.blast", -1),
44: ("note.hat", -1),
45: ("note.snare", -1),
46: ("note.snare", -1),
47: ("note.snare", -1),
48: ("note.bell", 4),
49: ("note.hat", -1),
50: ("note.bell", 4),
51: ("note.bell", 4),
52: ("note.bell", 4),
53: ("note.bell", 4),
54: ("note.bell", 4),
55: ("note.bell", 4),
56: ("note.snare", -1),
57: ("note.hat", -1),
58: ("note.chime", 4),
59: ("note.iron_xylophone", 6),
60: ("note.bd", -1),
61: ("note.bd", -1),
62: ("note.xylophone", 4),
63: ("note.xylophone", 4),
64: ("note.xylophone", 4),
65: ("note.hat", -1),
66: ("note.bell", 4),
67: ("note.bell", 4),
68: ("note.hat", -1),
69: ("note.hat", -1),
70: ("note.flute", 5),
71: ("note.flute", 5),
72: ("note.hat", -1),
73: ("note.hat", -1),
74: ("note.xylophone", 4),
75: ("note.hat", -1),
76: ("note.hat", -1),
77: ("note.xylophone", 4),
78: ("note.xylophone", 4),
79: ("note.bell", 4),
80: ("note.bell", 4),
}
"""“偷吃”打击乐器对照表"""
# 即将启用
# height2note = {
# 0.5: 0,
# 0.53: 1,
# 0.56: 2,
# 0.6: 3,
# 0.63: 4,
# 0.67: 5,
# 0.7: 6,
# 0.75: 7,
# 0.8: 8,
# 0.84: 9,
# 0.9: 10,
# 0.94: 11,
# 1.0: 12,
# 1.05: 13,
# 1.12: 14,
# 1.2: 15,
# 1.25: 16,
# 1.33: 17,
# 1.4: 18,
# 1.5: 19,
# 1.6: 20,
# 1.7: 21,
# 1.8: 22,
# 1.9: 23,
# 2.0: 24,
# }
# """音高对照表\n
# MC音高:音符盒音调"""

View File

@@ -1,24 +1,20 @@
# -*- coding: utf-8 -*-
# 睿穆组织 开发交流群 861684859
# Email TriM-Organization@hotmail.com
# 版权所有 金羿("Eilles Wan") & 诸葛亮与八卦阵("bgArray") & 鸣凤鸽子("MingFengPigeon")
# 若需转载或借鉴 许可声明请查看仓库目录下的 License.md
"""一个简单的我的世界音频转换库
音·创 (Musicreater)
是一款免费开源的针对《我的世界》的midi音乐转换库
Musicreater(音·创)
A free open source library used for convert midi file into formats that is suitable for **Minecraft**.
版权所有 © 2023 音·创 开发者
Copyright © 2023 all the developers of Musicreater
开源相关声明请见 ../License.md
Terms & Conditions: ../License.md
"""
存放一堆报错类型
"""
"""
版权所有 © 2024 音·创 开发者
Copyright © 2024 all the developers of Musicreater
开源相关声明请见 仓库根目录下的 License.md
Terms & Conditions: License.md in the root directory
"""
# 睿乐组织 开发交流群 861684859
# Email TriM-Organization@hotmail.com
# 若需转载或借鉴 许可声明请查看仓库目录下的 License.md
class MSCTBaseException(Exception):
@@ -28,8 +24,8 @@ class MSCTBaseException(Exception):
"""音·创库版本的所有错误均继承于此"""
super().__init__(*args)
def miao(
self,
def meow(
self,
):
for i in self.args:
print(i + "喵!")
@@ -54,6 +50,14 @@ class MidiDestroyedError(MSCTBaseException):
super().__init__("MIDI文件损坏无法读取MIDI文件", *args)
class MidiUnboundError(MSCTBaseException):
"""未定义Midi对象"""
def __init__(self, *args):
"""未绑定Midi对象"""
super().__init__("未定义MidiFile对象你甚至没有对象就想要生孩子", *args)
class CommandFormatError(RuntimeError):
"""指令格式与目标格式不匹配而引起的错误"""
@@ -62,12 +66,15 @@ class CommandFormatError(RuntimeError):
super().__init__("指令格式不匹配", *args)
class CrossNoteError(MidiFormatException):
"""同通道下同音符交叉出现所产生的错误"""
# class CrossNoteError(MidiFormatException):
# """同通道下同音符交叉出现所产生的错误"""
def __init__(self, *args):
"""同通道下同音符交叉出现所产生的错误"""
super().__init__("同通道下同音符交叉", *args)
# def __init__(self, *args):
# """同通道下同音符交叉出现所产生的错误"""
# super().__init__("同通道下同音符交叉", *args)
# 这TM是什么错误
# 我什么时候写的这玩意?
# 我哪知道这说的是啥?
class NotDefineTempoError(MidiFormatException):
@@ -94,7 +101,15 @@ class NotDefineProgramError(MidiFormatException):
super().__init__("未指定演奏乐器", *args)
class ZeroSpeedError(MidiFormatException):
class NoteOnOffMismatchError(MidiFormatException):
"""音符开音和停止不匹配的错误"""
def __init__(self, *args):
"""音符开音和停止不匹配的错误"""
super().__init__("音符不匹配", *args)
class ZeroSpeedError(ZeroDivisionError):
"""以0作为播放速度的错误"""
def __init__(self, *args):

405
Musicreater/experiment.py Normal file
View File

@@ -0,0 +1,405 @@
# -*- coding: utf-8 -*-
"""
新版本功能以及即将启用的函数
"""
"""
版权所有 © 2024 音·创 开发者
Copyright © 2024 all the developers of Musicreater
开源相关声明请见 仓库根目录下的 License.md
Terms & Conditions: License.md in the root directory
"""
# 睿乐组织 开发交流群 861684859
# Email TriM-Organization@hotmail.com
# 若需转载或借鉴 许可声明请查看仓库目录下的 License.md
from .exceptions import *
from .subclass import *
from .utils import *
from .main import (
MidiConvert,
MM_CLASSIC_PERCUSSION_INSTRUMENT_TABLE,
MM_CLASSIC_PITCHED_INSTRUMENT_TABLE,
)
from .types import Tuple, List, Dict, ChannelType
class FutureMidiConvertRSNB(MidiConvert):
"""
加入红石音乐适配
"""
music_command_list: Dict[int, SingleNoteBox]
"""音乐指令列表"""
class FutureMidiConvertM4(MidiConvert):
"""
加入插值算法优化音感
: 经测试,生成效果已经达到,感觉良好
"""
# 临时用的插值计算函数
@staticmethod
def _linear_note(
_note: SingleNote,
_apply_time_division: float = 100,
) -> List[SingleNote]:
"""传入音符数据,返回以半秒为分割的插值列表
:param _note: SingleNote 音符
:param _apply_time_division: int 间隔毫秒数
:return list[tuple(int开始时间毫秒, int乐器, int音符, int力度内置, float音量播放),]"""
if _note.percussive:
return [
_note,
]
totalCount = int(_note.duration / _apply_time_division)
if totalCount == 0:
return [
_note,
]
# print(totalCount)
result: List[SingleNote] = []
for _i in range(totalCount):
result.append(
SingleNote(
instrument=_note.inst,
pitch=_note.pitch,
velocity=_note.velocity,
startime=int(_note.start_time + _i * (_note.duration / totalCount)),
lastime=int(_note.duration / totalCount),
track_number=_note.track_no,
is_percussion=_note.percussive,
extra_information=_note.extra_info,
)
# (
# _note.start_time + _i * _apply_time_division,
# _note.instrument,
# _note.pitch,
# _note.velocity,
# ((totalCount - _i) / totalCount),
# )
)
return result
def to_command_list_in_delay(
self,
max_volume: float = 1.0,
speed: float = 1.0,
player_selector: str = "@a",
) -> Tuple[List[SingleCommand], int, int]:
"""
将midi转换为我的世界命令列表并输出每个音符之后的延迟
Parameters
----------
max_volume: float
最大播放音量,注意:这里的音量范围为(0,1],如果超出将被处理为正确值,其原理为在距离玩家 (1 / volume -1) 的地方播放音频
speed: float
速度,注意:这里的速度指的是播放倍率,其原理为在播放音频的时候,每个音符的播放时间除以 speed
player_selector: str
玩家选择器,默认为`@a`
Returns
-------
tuple( list[SingleCommand,...], int音乐时长游戏刻, int最大同时播放的指令数量 )
"""
if speed == 0:
raise ZeroSpeedError("播放速度仅可为(0,1]范围内的正实数")
max_volume = 1 if max_volume > 1 else (0.001 if max_volume <= 0 else max_volume)
notes_list: List[SingleNote] = []
# 此处 我们把通道视为音轨
for channel in self.to_music_note_channels().values():
for note in channel:
note.set_info(
note_to_command_parameters(
note,
(
self.percussion_note_referrence_table
if note.percussive
else self.pitched_note_reference_table
),
(max_volume) if note.track_no == 0 else (max_volume * 0.9),
self.volume_processing_function,
)
)
if not note.percussive:
notes_list.extend(self._linear_note(note, note.extra_info[3] * 500))
else:
notes_list.append(note)
notes_list.sort(key=lambda a: a.start_time)
self.music_command_list = []
multi = max_multi = 0
delaytime_previous = 0
for note in notes_list:
delaytime_now = round(note.start_time / speed / 50)
if (tickdelay := (delaytime_now - delaytime_previous)) == 0:
multi += 1
else:
max_multi = max(max_multi, multi)
multi = 0
self.music_command_list.append(
SingleCommand(
self.execute_cmd_head.format(player_selector)
+ r"playsound {} @s ^ ^ ^{} {} {}".format(*note.extra_info),
tick_delay=tickdelay,
annotation="{}播放{}%{}".format(
mctick2timestr(delaytime_now),
max_volume * 100,
"{}:{}".format(note.extra_info[0], note.extra_info[3]),
),
)
)
delaytime_previous = delaytime_now
self.music_tick_num = round(notes_list[-1].start_time / speed / 50)
return self.music_command_list, self.music_tick_num, max_multi + 1
class FutureMidiConvertM5(MidiConvert):
"""
加入同刻偏移算法优化音感
"""
def to_music_channels(
self,
) -> ChannelType:
"""
使用金羿的转换思路将midi解析并转换为频道信息字典
Returns
-------
以频道作为分割的Midi信息字典:
Dict[int,Dict[int,List[Union[Tuple[Literal["PgmC"], int, int],Tuple[Literal["NoteS"], int, int, int],Tuple[Literal["NoteE"], int, int],]],],]
"""
if self.midi is None:
raise MidiUnboundError(
"你是否正在使用的是一个由 copy_important 生成的MidiConvert对象这是不可复用的。"
)
# 一个midi中仅有16个通道 我们通过通道来识别而不是音轨
midi_channels: ChannelType = empty_midi_channels()
tempo = 500000
# 我们来用通道统计音乐信息
# 但是是用分轨的思路的
for track_no, track in enumerate(self.midi.tracks):
microseconds = 0
if not track:
continue
note_queue = empty_midi_channels(staff=[])
for msg in track:
if msg.time != 0:
microseconds += msg.time * tempo / self.midi.ticks_per_beat / 1000
if msg.is_meta:
if msg.type == "set_tempo":
tempo = msg.tempo
else:
try:
if not track_no in midi_channels[msg.channel].keys():
midi_channels[msg.channel][track_no] = []
except AttributeError as E:
print(msg, E)
if msg.type == "program_change":
midi_channels[msg.channel][track_no].append(
("PgmC", msg.program, microseconds)
)
elif msg.type == "note_on" and msg.velocity != 0:
midi_channels[msg.channel][track_no].append(
("NoteS", msg.note, msg.velocity, microseconds)
)
elif (msg.type == "note_on" and msg.velocity == 0) or (
msg.type == "note_off"
):
midi_channels[msg.channel][track_no].append(
("NoteE", msg.note, microseconds)
)
"""整合后的音乐通道格式
每个通道包括若干消息元素其中逃不过这三种:
1 切换乐器消息
("PgmC", 切换后的乐器ID: int, 距离演奏开始的毫秒)
2 音符开始消息
("NoteS", 开始的音符ID, 力度(响度), 距离演奏开始的毫秒)
3 音符结束消息
("NoteE", 结束的音符ID, 距离演奏开始的毫秒)"""
del tempo, self.channels
self.channels: ChannelType = midi_channels
# [print([print(no,tno,sum([True if i[0] == 'NoteS' else False for i in track])) for tno,track in cna.items()]) if cna else False for no,cna in midi_channels.items()]
return midi_channels
# 神奇的偏移音
def to_command_list_in_delay(
self,
max_volume: float = 1.0,
speed: float = 1.0,
player_selector: str = "@a",
) -> Tuple[List[SingleCommand], int]:
"""
使用金羿的转换思路使用同刻偏移算法优化音感后将midi转换为我的世界命令列表并输出每个音符之后的延迟
Parameters
----------
max_volume: float
最大播放音量,注意:这里的音量范围为(0,1],如果超出将被处理为正确值,其原理为在距离玩家 (1 / volume -1) 的地方播放音频
speed: float
速度,注意:这里的速度指的是播放倍率,其原理为在播放音频的时候,每个音符的播放时间除以 speed
player_selector: str
玩家选择器,默认为`@a`
Returns
-------
tuple( list[SingleCommand,...], int音乐时长游戏刻 )
"""
if speed == 0:
raise ZeroSpeedError("播放速度仅可为正实数")
max_volume = 1 if max_volume > 1 else (0.001 if max_volume <= 0 else max_volume)
self.to_music_channels()
tracks = {}
InstID = -1
# 此处 我们把通道视为音轨
for i in self.channels.keys():
# 如果当前通道为空 则跳过
if not self.channels[i]:
continue
# 第十通道是打击乐通道
SpecialBits = True if i == 9 else False
# nowChannel = []
for track_no, track in self.channels[i].items():
for msg in track:
if msg[0] == "PgmC":
InstID = msg[1]
elif msg[0] == "NoteS":
soundID, _X = (
inst_to_sould_with_deviation(
msg[1], MM_CLASSIC_PERCUSSION_INSTRUMENT_TABLE
)
if SpecialBits
else inst_to_sould_with_deviation(
InstID, MM_CLASSIC_PITCHED_INSTRUMENT_TABLE
)
)
score_now = round(msg[-1] / float(speed) / 50)
# print(score_now)
try:
tracks[score_now].append(
self.execute_cmd_head.format(player_selector)
+ f"playsound {soundID} @s ^ ^ ^{128 / max_volume / msg[2] - 1} {msg[2] / 128} "
+ (
""
if SpecialBits
else f"{2 ** ((msg[1] - 60 - _X) / 12)}"
)
)
except KeyError:
tracks[score_now] = [
self.execute_cmd_head.format(player_selector)
+ f"playsound {soundID} @s ^ ^ ^{128 / max_volume / msg[2] - 1} {msg[2] / 128} "
+ (
""
if SpecialBits
else f"{2 ** ((msg[1] - 60 - _X) / 12)}"
)
]
all_ticks = list(tracks.keys())
all_ticks.sort()
results = []
for i in range(len(all_ticks)):
for j in range(len(tracks[all_ticks[i]])):
results.append(
SingleCommand(
tracks[all_ticks[i]][j],
tick_delay=(
(
0
if (
(all_ticks[i + 1] - all_ticks[i])
/ len(tracks[all_ticks[i]])
< 1
)
else 1
)
if j != 0
else (
(
all_ticks[i]
- all_ticks[i - 1]
- (
0
if (
(all_ticks[i] - all_ticks[i - 1])
/ len(tracks[all_ticks[i - 1]])
< 1
)
else (len(tracks[all_ticks[i - 1]]) - 1)
)
)
if i != 0
else all_ticks[i]
)
),
annotation="{}播放{}%{}".format(
mctick2timestr(
i + 0
if (
(all_ticks[i + 1] - all_ticks[i])
/ len(tracks[all_ticks[i]])
< 1
)
else j
),
max_volume * 100,
"",
),
)
)
self.music_command_list = results
self.music_tick_num = max(all_ticks)
return results, self.music_tick_num
class FutureMidiConvertM6(MidiConvert):
"""
加入插值算法优化音感,但仅用于第一音轨
"""
# TODO 没写完的!!!!

View File

@@ -1,219 +0,0 @@
pitched_instrument_list = {
0: ("note.harp", 6),
1: ("note.harp", 6),
2: ("note.pling", 6),
3: ("note.harp", 6),
4: ("note.pling", 6),
5: ("note.pling", 6),
6: ("note.harp", 6),
7: ("note.harp", 6),
8: ("note.share", 7), # 打击乐器无音域
9: ("note.harp", 6),
10: ("note.didgeridoo", 8),
11: ("note.harp", 6),
12: ("note.xylophone", 4),
13: ("note.chime", 4),
14: ("note.harp", 6),
15: ("note.harp", 6),
16: ("note.bass", 8),
17: ("note.harp", 6),
18: ("note.harp", 6),
19: ("note.harp", 6),
20: ("note.harp", 6),
21: ("note.harp", 6),
22: ("note.harp", 6),
23: ("note.guitar", 7),
24: ("note.guitar", 7),
25: ("note.guitar", 7),
26: ("note.guitar", 7),
27: ("note.guitar", 7),
28: ("note.guitar", 7),
29: ("note.guitar", 7),
30: ("note.guitar", 7),
31: ("note.bass", 8),
32: ("note.bass", 8),
33: ("note.bass", 8),
34: ("note.bass", 8),
35: ("note.bass", 8),
36: ("note.bass", 8),
37: ("note.bass", 8),
38: ("note.bass", 8),
39: ("note.bass", 8),
40: ("note.harp", 6),
41: ("note.harp", 6),
42: ("note.harp", 6),
43: ("note.harp", 6),
44: ("note.iron_xylophone", 6),
45: ("note.guitar", 7),
46: ("note.harp", 6),
47: ("note.harp", 6),
48: ("note.guitar", 7),
49: ("note.guitar", 7),
50: ("note.bit", 6),
51: ("note.bit", 6),
52: ("note.harp", 6),
53: ("note.harp", 6),
54: ("note.bit", 6),
55: ("note.flute", 5),
56: ("note.flute", 5),
57: ("note.flute", 5),
58: ("note.flute", 5),
59: ("note.flute", 5),
60: ("note.flute", 5),
61: ("note.flute", 5),
62: ("note.flute", 5),
63: ("note.flute", 5),
64: ("note.bit", 6),
65: ("note.bit", 6),
66: ("note.bit", 6),
67: ("note.bit", 6),
68: ("note.flute", 5),
69: ("note.harp", 6),
70: ("note.harp", 6),
71: ("note.flute", 5),
72: ("note.flute", 5),
73: ("note.flute", 5),
74: ("note.harp", 6),
75: ("note.flute", 5),
76: ("note.harp", 6),
77: ("note.harp", 6),
78: ("note.harp", 6),
79: ("note.harp", 6),
80: ("note.bit", 6),
81: ("note.bit", 6),
82: ("note.bit", 6),
83: ("note.bit", 6),
84: ("note.bit", 6),
85: ("note.bit", 6),
86: ("note.bit", 6),
87: ("note.bit", 6),
88: ("note.bit", 6),
89: ("note.bit", 6),
90: ("note.bit", 6),
91: ("note.bit", 6),
92: ("note.bit", 6),
93: ("note.bit", 6),
94: ("note.bit", 6),
95: ("note.bit", 6),
96: ("note.bit", 6),
97: ("note.bit", 6),
98: ("note.bit", 6),
99: ("note.bit", 6),
100: ("note.bit", 6),
101: ("note.bit", 6),
102: ("note.bit", 6),
103: ("note.bit", 6),
104: ("note.harp", 6),
105: ("note.banjo", 6),
106: ("note.harp", 6),
107: ("note.harp", 6),
108: ("note.harp", 6),
109: ("note.harp", 6),
110: ("note.harp", 6),
111: ("note.guitar", 7),
112: ("note.harp", 6),
113: ("note.bell", 4),
114: ("note.harp", 6),
115: ("note.cow_bell", 5),
116: ("note.bd", 7), # 打击乐器无音域
117: ("note.bass", 8),
118: ("note.bit", 6),
119: ("note.bd", 7), # 打击乐器无音域
120: ("note.guitar", 7),
121: ("note.harp", 6),
122: ("note.harp", 6),
123: ("note.harp", 6),
124: ("note.harp", 6),
125: ("note.hat", 7), # 打击乐器无音域
126: ("note.bd", 7), # 打击乐器无音域
127: ("note.snare", 7), # 打击乐器无音域
}
percussion_instrument_list = {
34: ("note.bd", 7),
35: ("note.bd", 7),
36: ("note.hat", 7),
37: ("note.snare", 7),
38: ("note.snare", 7),
39: ("note.snare", 7),
40: ("note.hat", 7),
41: ("note.snare", 7),
42: ("note.hat", 7),
43: ("note.snare", 7),
44: ("note.snare", 7),
45: ("note.bell", 4),
46: ("note.snare", 7),
47: ("note.snare", 7),
48: ("note.bell", 4),
49: ("note.hat", 7),
50: ("note.bell", 4),
51: ("note.bell", 4),
52: ("note.bell", 4),
53: ("note.bell", 4),
54: ("note.bell", 4),
55: ("note.bell", 4),
56: ("note.snare", 7),
57: ("note.hat", 7),
58: ("note.chime", 4),
59: ("note.iron_xylophone", 6),
60: ("note.bd", 7),
61: ("note.bd", 7),
62: ("note.xylophone", 4),
63: ("note.xylophone", 4),
64: ("note.xylophone", 4),
65: ("note.hat", 7),
66: ("note.bell", 4),
67: ("note.bell", 4),
68: ("note.hat", 7),
69: ("note.hat", 7),
70: ("note.flute", 5),
71: ("note.flute", 5),
72: ("note.hat", 7),
73: ("note.hat", 7),
74: ("note.xylophone", 4),
75: ("note.hat", 7),
76: ("note.hat", 7),
77: ("note.xylophone", 4),
78: ("note.xylophone", 4),
79: ("note.bell", 4),
80: ("note.bell", 4),
}
instrument_to_blocks_list = {
"note.bass": ("planks",),
"note.snare": ("sand",),
"note.hat": ("glass",),
"note.bd": ("stone",),
"note.bell": ("gold_block",),
"note.flute": ("clay",),
"note.chime": ("packed_ice",),
"note.guitar": ("wool",),
"note.xylobone": ("bone_block",),
"note.iron_xylophone": ("iron_block",),
"note.cow_bell": ("soul_sand",),
"note.didgeridoo": ("pumpkin",),
"note.bit": ("emerald_block",),
"note.banjo": ("hay_block",),
"note.pling": ("glowstone",),
"note.bassattack": ("command_block",), # 无法找到此音效
"note.harp": ("glass",),
}
nbs_instrument_to_name = {
0: "Piano", # (air)
1: "Double Bass", # (Wood)
2: "Bass Drum", # (Stone)
3: "Snare Drum", # (Sand)
4: "Click", # (Glass)
5: "Guitar", # (Wool)
6: "Flute", # (Clay)
7: "Bell", # (Block of Gold)
8: "Chime", # (Packed Ice)
9: "Xylophone", # (Bone Block)
10: "Iron Xylophone", # (Iron Block)
11: "Cow Bell", # (Soul Sand)
12: "Didgeridoo", # (Pumpkin)
13: "Bit", # (Block of Emerald)
14: "Banjo", # (Hay)
15: "Pling", # (Glowstone)
}

View File

@@ -22,87 +22,24 @@
Musicreater (音·创)
A free open source library used for convert midi file into formats that is suitable for **Minecraft**.
版权所有 © 2023 音·创 开发者
Copyright © 2023 all the developers of Musicreater
版权所有 © 2024 音·创 开发者
Copyright © 2024 all the developers of Musicreater
开源相关声明请见 ../License.md
Terms & Conditions: ../License.md
"""
def _toCmdList_m1(
self,
scoreboardname: str = "mscplay",
volume: float = 1.0,
speed: float = 1.0) -> list:
"""
使用Dislink Sforza的转换思路将midi转换为我的世界命令列表
:param scoreboardname: 我的世界的计分板名称
:param volume: 音量,注意:这里的音量范围为(0,1],如果超出将被处理为正确值,其原理为在距离玩家 (1 / volume -1) 的地方播放音频
:param speed: 速度,注意:这里的速度指的是播放倍率,其原理为在播放音频的时候,每个音符的播放时间除以 speed
:return: tuple(命令列表, 命令个数, 计分板最大值)
"""
tracks = []
if volume > 1:
volume = 1
if volume <= 0:
volume = 0.001
commands = 0
maxscore = 0
for i, track in enumerate(self.midi.tracks):
ticks = 0
instrumentID = 0
singleTrack = []
for msg in track:
ticks += msg.time
# print(msg)
if msg.is_meta:
if msg.type == "set_tempo":
tempo = msg.tempo
else:
if msg.type == "program_change":
# print("TT")
instrumentID = msg.program
if msg.type == "note_on" and msg.velocity != 0:
nowscore = round(
(ticks * tempo)
/ ((self.midi.ticks_per_beat * float(speed)) * 50000)
)
maxscore = max(maxscore, nowscore)
soundID, _X = self.__Inst2soundID_withX(instrumentID)
singleTrack.append(
"execute @a[scores={" +
str(scoreboardname) +
"=" +
str(nowscore) +
"}" +
f"] ~ ~ ~ playsound {soundID} @s ~ ~{1 / volume - 1} ~ {msg.velocity * (0.7 if msg.channel == 0 else 0.9)} {2 ** ((msg.note - 60 - _X) / 12)}")
commands += 1
if len(singleTrack) != 0:
tracks.append(singleTrack)
return [tracks, commands, maxscore]
# ============================
import mido
class NoteMessage:
def __init__(self, channel, pitch, velocity, startT, lastT, midi, now_bpm, change_bpm=None):
def __init__(
self, channel, pitch, velocity, startT, lastT, midi, now_bpm, change_bpm=None
):
self.channel = channel
self.note = pitch
self.velocity = velocity
@@ -112,19 +49,39 @@ class NoteMessage:
def mt2gt(mt, tpb_a, bpm_a):
return mt / tpb_a / bpm_a * 60
self.startTrueTime = mt2gt(self.startTime, midi.ticks_per_beat, self.tempo) # / 20
self.startTrueTime = mt2gt(
self.startTime, midi.ticks_per_beat, self.tempo
) # / 20
# delete_extra_zero(round_up())
if change_bpm is not None:
self.lastTrueTime = mt2gt(self.lastTime, midi.ticks_per_beat, change_bpm) # / 20
self.lastTrueTime = mt2gt(
self.lastTime, midi.ticks_per_beat, change_bpm
) # / 20
else:
self.lastTrueTime = mt2gt(self.lastTime, midi.ticks_per_beat, self.tempo) # / 20
self.lastTrueTime = mt2gt(
self.lastTime, midi.ticks_per_beat, self.tempo
) # / 20
# delete_extra_zero(round_up())
print((self.startTime * self.tempo) / (midi.ticks_per_beat * 50000))
def __str__(self):
return "noteMessage channel=" + str(self.channel) + " note=" + str(self.note) + " velocity=" + \
str(self.velocity) + " startTime=" + str(self.startTime) + " lastTime=" + str(self.lastTime) + \
" startTrueTime=" + str(self.startTrueTime) + " lastTrueTime=" + str(self.lastTrueTime)
return (
"noteMessage channel="
+ str(self.channel)
+ " note="
+ str(self.note)
+ " velocity="
+ str(self.velocity)
+ " startTime="
+ str(self.startTime)
+ " lastTime="
+ str(self.lastTime)
+ " startTrueTime="
+ str(self.startTrueTime)
+ " lastTrueTime="
+ str(self.lastTrueTime)
)
def load(mid: mido.MidiFile):
@@ -138,7 +95,7 @@ def load(mid: mido.MidiFile):
for msg in track:
# print(msg)
if msg.is_meta is not True:
if msg.type == 'note_on' and msg.velocity == 0:
if msg.type == "note_on" and msg.velocity == 0:
type_[1] = True
elif msg.type == "note_off":
type_[0] = True
@@ -168,13 +125,13 @@ def load(mid: mido.MidiFile):
print(ticks)
if msg.is_meta is True and msg.type == "set_tempo":
recent_change_bpm = bpm
bpm = 60000000 / msg.tempo
bpm = 60000000 / msg.tempo
is_change_bpm = True
if msg.type == 'note_on' and msg.velocity != 0:
if msg.type == "note_on" and msg.velocity != 0:
noteOn.append([msg, msg.note, ticks])
if type_[1] is True:
if msg.type == 'note_on' and msg.velocity == 0:
if msg.type == "note_on" and msg.velocity == 0:
for u in noteOn:
index = 0
if u[1] == msg.note:
@@ -184,13 +141,31 @@ def load(mid: mido.MidiFile):
index += 1
print(lastTick)
if is_change_bpm and recent_change_bpm != 0:
trackS.append(NoteMessage(msg.channel, msg.note, lastMessage.velocity, lastTick, ticks - lastTick,
mid, recent_change_bpm, bpm))
trackS.append(
NoteMessage(
msg.channel,
msg.note,
lastMessage.velocity,
lastTick,
ticks - lastTick,
mid,
recent_change_bpm,
bpm,
)
)
is_change_bpm = False
else:
trackS.append(
NoteMessage(msg.channel, msg.note, lastMessage.velocity, lastTick, ticks - lastTick,
mid, bpm))
NoteMessage(
msg.channel,
msg.note,
lastMessage.velocity,
lastTick,
ticks - lastTick,
mid,
bpm,
)
)
# print(noteOn)
# print(index)
try:
@@ -202,23 +177,19 @@ def load(mid: mido.MidiFile):
print(j)
if __name__ == '__main__':
if __name__ == "__main__":
load(mido.MidiFile("test.mid"))
# ============================
from typing import Literal
from ..constants import x, y, z
from typing import Union
from .utils import x,y,z,bottem_side_length_of_smallest_square_bottom_box,form_note_block_in_NBT_struct,form_repeater_in_NBT_struct
# 不要用 没写完
def delay_to_note_blocks(
baseblock: str = "stone",
position_forward: Union(x, y, z) = z,
max_height: int = 64,
baseblock: str = "stone",
position_forward: Literal["x", "y", "z"] = z,
):
"""传入音符,生成以音符盒存储的红石音乐
:param:
@@ -229,77 +200,65 @@ def delay_to_note_blocks(
from TrimMCStruct import Structure, Block
_sideLength = bottem_side_length_of_smallest_square_bottom_box(
len(commands), max_height
)
struct = Structure(
(_sideLength, max_height, _sideLength), # 声明结构大小
)
log = print
startpos = [0,0,0]
startpos = [0, 0, 0]
# 1拍 x 2.5 rt
def placeNoteBlock():
for i in notes:
error = True
try:
struct.set_block(
[startpos[0], startpos[1] + 1, startpos[2]],
form_note_block_in_NBT_struct(height2note[i[0]], instrument),
)
struct.set_block(startpos, Block("universal_minecraft", instuments[i[0]][1]),)
error = False
except ValueError:
for i in notes:
error = True
try:
struct.set_block(
[startpos[0], startpos[1] + 1, startpos[2]],
form_note_block_in_NBT_struct(height2note[i[0]], instrument),
)
struct.set_block(
startpos,
Block("universal_minecraft", instuments[i[0]][1]),
)
error = False
except ValueError:
log("无法放置音符:" + str(i) + "" + str(startpos))
struct.set_block(Block("universal_minecraft", baseblock), startpos)
struct.set_block(
Block("universal_minecraft", baseblock),
[startpos[0], startpos[1] + 1, startpos[2]],
)
finally:
if error is True:
log("无法放置音符:" + str(i) + "" + str(startpos))
struct.set_block(Block("universal_minecraft", baseblock), startpos)
struct.set_block(
Block("universal_minecraft", baseblock),
[startpos[0], startpos[1] + 1, startpos[2]],
)
finally:
if error is True:
log("无法放置音符:" + str(i) + "" + str(startpos))
struct.set_block(Block("universal_minecraft", baseblock), startpos)
struct.set_block(
Block("universal_minecraft", baseblock),
[startpos[0], startpos[1] + 1, startpos[2]],
)
delay = int(i[1] * speed + 0.5)
if delay <= 4:
delay = int(i[1] * speed + 0.5)
if delay <= 4:
startpos[0] += 1
struct.set_block(
form_repeater_in_NBT_struct(delay, "west"),
[startpos[0], startpos[1] + 1, startpos[2]],
)
struct.set_block(Block("universal_minecraft", baseblock), startpos)
else:
for j in range(int(delay / 4)):
startpos[0] += 1
struct.set_block(
form_repeater_in_NBT_struct(delay, "west"),
form_repeater_in_NBT_struct(4, "west"),
[startpos[0], startpos[1] + 1, startpos[2]],
)
struct.set_block(Block("universal_minecraft", baseblock), startpos)
else:
for j in range(int(delay / 4)):
startpos[0] += 1
struct.set_block(
form_repeater_in_NBT_struct(4, "west"),
[startpos[0], startpos[1] + 1, startpos[2]],
)
struct.set_block(Block("universal_minecraft", baseblock), startpos)
if delay % 4 != 0:
startpos[0] += 1
struct.set_block(
form_repeater_in_NBT_struct(delay % 4, "west"),
[startpos[0], startpos[1] + 1, startpos[2]],
)
struct.set_block(Block("universal_minecraft", baseblock), startpos)
startpos[0] += posadder[0]
startpos[1] += posadder[1]
startpos[2] += posadder[2]
# e = True
try:
placeNoteBlock()
# e = False
except: # ValueError
log("无法放置方块了,可能是因为区块未加载叭")
if delay % 4 != 0:
startpos[0] += 1
struct.set_block(
form_repeater_in_NBT_struct(delay % 4, "west"),
[startpos[0], startpos[1] + 1, startpos[2]],
)
struct.set_block(Block("universal_minecraft", baseblock), startpos)
startpos[0] += posadder[0]
startpos[1] += posadder[1]
startpos[2] += posadder[2]

File diff suppressed because it is too large Load Diff

View File

@@ -0,0 +1,71 @@
# -*- coding: utf-8 -*-
"""
存放非音·创本体的附加内容(插件?)
版权所有 © 2024 音·创 开发者
Copyright © 2024 all the developers of Musicreater
开源相关声明请见 仓库根目录下的 License.md
Terms & Conditions: License.md in the root directory
"""
# 睿乐组织 开发交流群 861684859
# Email TriM-Organization@hotmail.com
# 若需转载或借鉴 许可声明请查看仓库目录下的 License.md
__all__ = [
# 通用
"ConvertConfig",
"bottem_side_length_of_smallest_square_bottom_box",
# 打包
"compress_zipfile",
"behavior_mcpack_manifest",
# MCSTRUCTURE 函数
"antiaxis",
"forward_IER",
"command_statevalue",
"form_note_block_in_NBT_struct",
"form_repeater_in_NBT_struct",
"form_command_block_in_NBT_struct",
"commands_to_structure",
"commands_to_redstone_delay_structure",
# MCSTRUCTURE 常量
"AXIS_PARTICULAR_VALUE",
"COMPABILITY_VERSION_117",
"COMPABILITY_VERSION_119",
# BDX 函数
"bdx_move",
"form_command_block_in_BDX_bytes",
"commands_to_BDX_bytes",
# BDX 常量
"BDX_MOVE_KEY",
]
__author__ = (("金羿", "Eilles Wan"), ("诸葛亮与八卦阵", "bgArray"))
from .main import ConvertConfig
from .archive import compress_zipfile, behavior_mcpack_manifest
from .bdx import (
BDX_MOVE_KEY,
bdx_move,
form_command_block_in_BDX_bytes,
commands_to_BDX_bytes,
)
from .common import bottem_side_length_of_smallest_square_bottom_box
from .mcstructure import (
antiaxis,
forward_IER,
AXIS_PARTICULAR_VALUE,
COMPABILITY_VERSION_119,
COMPABILITY_VERSION_117,
command_statevalue,
form_note_block_in_NBT_struct,
form_repeater_in_NBT_struct,
form_command_block_in_NBT_struct,
commands_to_structure,
commands_to_redstone_delay_structure,
)

View File

@@ -0,0 +1,28 @@
# -*- coding: utf-8 -*-
"""
用以生成附加包的附加功能
版权所有 © 2024 音·创 开发者
Copyright © 2024 all the developers of Musicreater
开源相关声明请见 仓库根目录下的 License.md
Terms & Conditions: License.md in the root directory
"""
# 睿乐组织 开发交流群 861684859
# Email TriM-Organization@hotmail.com
# 若需转载或借鉴 许可声明请查看仓库目录下的 License.md
__all__ = [
"to_addon_pack_in_delay",
"to_addon_pack_in_score",
"to_addon_pack_in_repeater",
]
__author__ = (("金羿", "Eilles Wan"),)
from .main import (
to_addon_pack_in_delay,
to_addon_pack_in_repeater,
to_addon_pack_in_score,
)

View File

@@ -0,0 +1,543 @@
# -*- coding: utf-8 -*-
"""
版权所有 © 2024 音·创 开发者
Copyright © 2024 all the developers of Musicreater
开源相关声明请见 仓库根目录下的 License.md
Terms & Conditions: License.md in the root directory
"""
# 睿乐组织 开发交流群 861684859
# Email TriM-Organization@hotmail.com
# 若需转载或借鉴 许可声明请查看仓库目录下的 License.md
import json
import os
import shutil
from typing import Tuple
from TrimMCStruct import Structure
from ...main import MidiConvert
from ..archive import behavior_mcpack_manifest, compress_zipfile
from ..main import ConvertConfig
from ..mcstructure import (
COMPABILITY_VERSION_117,
COMPABILITY_VERSION_119,
commands_to_redstone_delay_structure,
commands_to_structure,
form_command_block_in_NBT_struct,
)
def to_addon_pack_in_score(
midi_cvt: MidiConvert,
data_cfg: ConvertConfig,
scoreboard_name: str = "mscplay",
auto_reset: bool = False,
) -> Tuple[int, int]:
"""
将midi以计分播放器形式转换为我的世界函数附加包
Parameters
----------
midi_cvt: MidiConvert 对象
用于转换的MidiConvert对象
data_cfg: ConvertConfig 对象
部分转换通用参数
scoreboard_name: str
我的世界的计分板名称
auto_reset: bool
是否自动重置计分板
Returns
-------
tuple[int指令数量, int音乐总延迟]
"""
cmdlist, maxlen, maxscore = midi_cvt.to_command_list_in_score(
scoreboard_name, data_cfg.volume_ratio, data_cfg.speed_multiplier
)
# 当文件f夹{self.outputPath}/temp/functions存在时清空其下所有项目然后创建
if os.path.exists(f"{data_cfg.dist_path}/temp/functions/"):
shutil.rmtree(f"{data_cfg.dist_path}/temp/functions/")
os.makedirs(f"{data_cfg.dist_path}/temp/functions/mscplay")
# 写入manifest.json
with open(f"{data_cfg.dist_path}/temp/manifest.json", "w", encoding="utf-8") as f:
json.dump(
behavior_mcpack_manifest(
pack_description=f"{midi_cvt.midi_music_name} 音乐播放包MCFUNCTION(MCPACK) 计分播放器 - 由 音·创 生成",
pack_name=midi_cvt.midi_music_name + "播放",
modules_description=f"无 - 由 音·创 生成",
),
fp=f,
indent=4,
)
# 写入stop.mcfunction
with open(
f"{data_cfg.dist_path}/temp/functions/stop.mcfunction", "w", encoding="utf-8"
) as f:
f.write("scoreboard players reset @a {}".format(scoreboard_name))
# 将命令列表写入文件
index_file = open(
f"{data_cfg.dist_path}/temp/functions/index.mcfunction", "w", encoding="utf-8"
)
for i in range(len(cmdlist)):
index_file.write(f"function mscplay/track{i + 1}\n")
with open(
f"{data_cfg.dist_path}/temp/functions/mscplay/track{i + 1}.mcfunction",
"w",
encoding="utf-8",
) as f:
f.write("\n".join([single_cmd.cmd for single_cmd in cmdlist[i]]))
index_file.writelines(
(
"scoreboard players add @a[scores={"
+ scoreboard_name
+ "=1..}] "
+ scoreboard_name
+ " 1\n",
(
(
"scoreboard players reset @a[scores={"
+ scoreboard_name
+ "="
+ str(maxscore + 20)
+ "..}]"
+ f" {scoreboard_name}\n"
)
if auto_reset
else ""
),
f"function mscplay/progressShow\n" if data_cfg.progressbar_style else "",
)
)
if data_cfg.progressbar_style:
with open(
f"{data_cfg.dist_path}/temp/functions/mscplay/progressShow.mcfunction",
"w",
encoding="utf-8",
) as f:
f.writelines(
"\n".join(
[
single_cmd.cmd
for single_cmd in midi_cvt.form_progress_bar(
maxscore, scoreboard_name, data_cfg.progressbar_style
)
]
)
)
index_file.close()
if os.path.exists(f"{data_cfg.dist_path}/{midi_cvt.midi_music_name}.mcpack"):
os.remove(f"{data_cfg.dist_path}/{midi_cvt.midi_music_name}.mcpack")
compress_zipfile(
f"{data_cfg.dist_path}/temp/",
f"{data_cfg.dist_path}/{midi_cvt.midi_music_name}.mcpack",
)
shutil.rmtree(f"{data_cfg.dist_path}/temp/")
return maxlen, maxscore
def to_addon_pack_in_delay(
midi_cvt: MidiConvert,
data_cfg: ConvertConfig,
player: str = "@a",
max_height: int = 64,
) -> Tuple[int, int]:
"""
将midi以延迟播放器形式转换为mcstructure结构文件后打包成附加包并在附加包中生成相应地导入函数
Parameters
----------
midi_cvt: MidiConvert 对象
用于转换的MidiConvert对象
data_cfg: ConvertConfig 对象
部分转换通用参数
player: str
玩家选择器,默认为`@a`
max_height: int
生成结构最大高度
Returns
-------
tuple[int指令数量, int音乐总延迟]
"""
compability_ver = (
COMPABILITY_VERSION_117
if midi_cvt.enable_old_exe_format
else COMPABILITY_VERSION_119
)
command_list, max_delay = midi_cvt.to_command_list_in_delay(
data_cfg.volume_ratio,
data_cfg.speed_multiplier,
player,
)[:2]
if not os.path.exists(data_cfg.dist_path):
os.makedirs(data_cfg.dist_path)
# 当文件f夹{self.outputPath}/temp/存在时清空其下所有项目,然后创建
if os.path.exists(f"{data_cfg.dist_path}/temp/"):
shutil.rmtree(f"{data_cfg.dist_path}/temp/")
os.makedirs(f"{data_cfg.dist_path}/temp/functions/")
os.makedirs(f"{data_cfg.dist_path}/temp/structures/")
# 写入manifest.json
with open(f"{data_cfg.dist_path}/temp/manifest.json", "w", encoding="utf-8") as f:
json.dump(
behavior_mcpack_manifest(
pack_description=f"{midi_cvt.midi_music_name} 音乐播放包MCSTRUCTURE(MCPACK) 延迟播放器 - 由 音·创 生成",
pack_name=midi_cvt.midi_music_name + "播放",
modules_description=f"无 - 由 音·创 生成",
),
fp=f,
indent=4,
)
# 写入stop.mcfunction
with open(
f"{data_cfg.dist_path}/temp/functions/stop.mcfunction", "w", encoding="utf-8"
) as f:
f.write(
"gamerule commandblocksenabled false\ngamerule commandblocksenabled true"
)
# 将命令列表写入文件
index_file = open(
f"{data_cfg.dist_path}/temp/functions/index.mcfunction", "w", encoding="utf-8"
)
struct, size, end_pos = commands_to_structure(
command_list,
max_height - 1,
compability_version_=compability_ver,
)
with open(
os.path.abspath(
os.path.join(
data_cfg.dist_path,
"temp/structures/",
f"{midi_cvt.midi_music_name}_main.mcstructure",
)
),
"wb+",
) as f:
struct.dump(f)
del struct
if data_cfg.progressbar_style:
scb_name = midi_cvt.midi_music_name[:3] + "Pgb"
index_file.write("scoreboard objectives add {0} dummy {0}\n".format(scb_name))
struct_a = Structure((1, 1, 1), compability_version=compability_ver)
struct_a.set_block(
(0, 0, 0),
form_command_block_in_NBT_struct(
r"scoreboard players add {} {} 1".format(player, scb_name),
(0, 0, 0),
1,
1,
alwaysRun=False,
customName="显示进度条并加分",
compability_version_number=compability_ver,
),
)
with open(
os.path.abspath(
os.path.join(
data_cfg.dist_path,
"temp/structures/",
f"{midi_cvt.midi_music_name}_start.mcstructure",
)
),
"wb+",
) as f:
struct_a.dump(f)
index_file.write(f"structure load {midi_cvt.midi_music_name}_start ~ ~ ~1\n")
pgb_struct, pgbSize, pgbNowPos = commands_to_structure(
midi_cvt.form_progress_bar(max_delay, scb_name, data_cfg.progressbar_style),
max_height - 1,
compability_version_=compability_ver,
)
with open(
os.path.abspath(
os.path.join(
data_cfg.dist_path,
"temp/structures/",
f"{midi_cvt.midi_music_name}_pgb.mcstructure",
)
),
"wb+",
) as f:
pgb_struct.dump(f)
index_file.write(f"structure load {midi_cvt.midi_music_name}_pgb ~ ~1 ~1\n")
struct_a = Structure(
(1, 1, 1),
)
struct_a.set_block(
(0, 0, 0),
form_command_block_in_NBT_struct(
r"scoreboard players reset {} {}".format(player, scb_name),
(0, 0, 0),
1,
0,
alwaysRun=False,
customName="重置进度条计分板",
compability_version_number=compability_ver,
),
)
with open(
os.path.abspath(
os.path.join(
data_cfg.dist_path,
"temp/structures/",
f"{midi_cvt.midi_music_name}_reset.mcstructure",
)
),
"wb+",
) as f:
struct_a.dump(f)
del struct_a, pgb_struct
index_file.write(
f"structure load {midi_cvt.midi_music_name}_reset ~{pgbSize[0] + 2} ~ ~1\n"
)
index_file.write(
f"structure load {midi_cvt.midi_music_name}_main ~{pgbSize[0] + 2} ~1 ~1\n"
)
else:
index_file.write(f"structure load {midi_cvt.midi_music_name}_main ~ ~ ~1\n")
index_file.close()
if os.path.exists(f"{data_cfg.dist_path}/{midi_cvt.midi_music_name}.mcpack"):
os.remove(f"{data_cfg.dist_path}/{midi_cvt.midi_music_name}.mcpack")
compress_zipfile(
f"{data_cfg.dist_path}/temp/",
f"{data_cfg.dist_path}/{midi_cvt.midi_music_name}.mcpack",
)
shutil.rmtree(f"{data_cfg.dist_path}/temp/")
return len(command_list), max_delay
def to_addon_pack_in_repeater(
midi_cvt: MidiConvert,
data_cfg: ConvertConfig,
player: str = "@a",
max_height: int = 65,
) -> Tuple[int, int]:
"""
将midi以中继器播放器形式转换为mcstructure结构文件后打包成附加包并在附加包中生成相应地导入函数
Parameters
----------
midi_cvt: MidiConvert 对象
用于转换的MidiConvert对象
data_cfg: ConvertConfig 对象
部分转换通用参数
player: str
玩家选择器,默认为`@a`
max_height: int
生成结构最大高度
Returns
-------
tuple[int指令数量, int音乐总延迟]
"""
compability_ver = (
COMPABILITY_VERSION_117
if midi_cvt.enable_old_exe_format
else COMPABILITY_VERSION_119
)
command_list, max_delay, max_together = midi_cvt.to_command_list_in_delay(
data_cfg.volume_ratio,
data_cfg.speed_multiplier,
player,
)
if not os.path.exists(data_cfg.dist_path):
os.makedirs(data_cfg.dist_path)
# 当文件f夹{self.outputPath}/temp/存在时清空其下所有项目,然后创建
if os.path.exists(f"{data_cfg.dist_path}/temp/"):
shutil.rmtree(f"{data_cfg.dist_path}/temp/")
os.makedirs(f"{data_cfg.dist_path}/temp/functions/")
os.makedirs(f"{data_cfg.dist_path}/temp/structures/")
# 写入manifest.json
with open(f"{data_cfg.dist_path}/temp/manifest.json", "w", encoding="utf-8") as f:
json.dump(
behavior_mcpack_manifest(
pack_description=f"{midi_cvt.midi_music_name} 音乐播放包MCSTRUCTURE(MCPACK) 中继器播放器 - 由 音·创 生成",
pack_name=midi_cvt.midi_music_name + "播放",
modules_description=f"无 - 由 音·创 生成",
),
fp=f,
indent=4,
)
# 写入stop.mcfunction
with open(
f"{data_cfg.dist_path}/temp/functions/stop.mcfunction", "w", encoding="utf-8"
) as f:
f.write(
"gamerule commandblocksenabled false\ngamerule commandblocksenabled true"
)
# 将命令列表写入文件
index_file = open(
f"{data_cfg.dist_path}/temp/functions/index.mcfunction", "w", encoding="utf-8"
)
struct, size, end_pos = commands_to_redstone_delay_structure(
command_list,
max_delay,
max_together,
compability_version_=compability_ver,
)
with open(
os.path.abspath(
os.path.join(
data_cfg.dist_path,
"temp/structures/",
f"{midi_cvt.midi_music_name}_main.mcstructure",
)
),
"wb+",
) as f:
struct.dump(f)
del struct
if data_cfg.progressbar_style:
scb_name = midi_cvt.midi_music_name[:3] + "Pgb"
index_file.write("scoreboard objectives add {0} dummy {0}\n".format(scb_name))
struct_a = Structure((1, 1, 1), compability_version=compability_ver)
struct_a.set_block(
(0, 0, 0),
form_command_block_in_NBT_struct(
r"scoreboard players add {} {} 1".format(player, scb_name),
(0, 0, 0),
1,
1,
alwaysRun=False,
customName="显示进度条并加分",
compability_version_number=compability_ver,
),
)
with open(
os.path.abspath(
os.path.join(
data_cfg.dist_path,
"temp/structures/",
f"{midi_cvt.midi_music_name}_start.mcstructure",
)
),
"wb+",
) as f:
struct_a.dump(f)
index_file.write(f"structure load {midi_cvt.midi_music_name}_start ~ ~ ~1\n")
pgb_struct, pgbSize, pgbNowPos = commands_to_structure(
midi_cvt.form_progress_bar(max_delay, scb_name, data_cfg.progressbar_style),
max_height - 1,
compability_version_=compability_ver,
)
with open(
os.path.abspath(
os.path.join(
data_cfg.dist_path,
"temp/structures/",
f"{midi_cvt.midi_music_name}_pgb.mcstructure",
)
),
"wb+",
) as f:
pgb_struct.dump(f)
index_file.write(f"structure load {midi_cvt.midi_music_name}_pgb ~ ~1 ~1\n")
struct_a = Structure(
(1, 1, 1),
)
struct_a.set_block(
(0, 0, 0),
form_command_block_in_NBT_struct(
r"scoreboard players reset {} {}".format(player, scb_name),
(0, 0, 0),
1,
0,
alwaysRun=False,
customName="重置进度条计分板",
compability_version_number=compability_ver,
),
)
with open(
os.path.abspath(
os.path.join(
data_cfg.dist_path,
"temp/structures/",
f"{midi_cvt.midi_music_name}_reset.mcstructure",
)
),
"wb+",
) as f:
struct_a.dump(f)
del struct_a, pgb_struct
index_file.write(
f"structure load {midi_cvt.midi_music_name}_reset ~{pgbSize[0] + 2} ~ ~1\n"
)
index_file.write(
f"structure load {midi_cvt.midi_music_name}_main ~{pgbSize[0] + 2} ~1 ~1\n"
)
else:
index_file.write(f"structure load {midi_cvt.midi_music_name}_main ~ ~ ~1\n")
index_file.close()
if os.path.exists(f"{data_cfg.dist_path}/{midi_cvt.midi_music_name}.mcpack"):
os.remove(f"{data_cfg.dist_path}/{midi_cvt.midi_music_name}.mcpack")
compress_zipfile(
f"{data_cfg.dist_path}/temp/",
f"{data_cfg.dist_path}/{midi_cvt.midi_music_name}.mcpack",
)
shutil.rmtree(f"{data_cfg.dist_path}/temp/")
return len(command_list), max_delay

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# -*- coding: utf-8 -*-
"""
存放关于文件打包的内容
"""
"""
版权所有 © 2024 音·创 开发者
Copyright © 2024 all the developers of Musicreater
开源相关声明请见 仓库根目录下的 License.md
Terms & Conditions: License.md in the root directory
"""
# 睿乐组织 开发交流群 861684859
# Email TriM-Organization@hotmail.com
# 若需转载或借鉴 许可声明请查看仓库目录下的 License.md
import datetime
import os
import uuid
import zipfile
from typing import List, Literal, Union
def compress_zipfile(sourceDir, outFilename, compression=8, exceptFile=None):
"""使用compression指定的算法打包目录为zip文件\n
默认算法为DEFLATED(8),可用算法如下:\n
STORED = 0\n
DEFLATED = 8\n
BZIP2 = 12\n
LZMA = 14\n
"""
zipf = zipfile.ZipFile(outFilename, "w", compression)
pre_len = len(os.path.dirname(sourceDir))
for parent, dirnames, filenames in os.walk(sourceDir):
for filename in filenames:
if filename == exceptFile:
continue
pathfile = os.path.join(parent, filename)
arc_name = pathfile[pre_len:].strip(os.path.sep) # 相对路径
zipf.write(pathfile, arc_name)
zipf.close()
def behavior_mcpack_manifest(
pack_description: str = "",
pack_version: Union[List[int], Literal[None]] = None,
pack_name: str = "",
pack_uuid: Union[str, Literal[None]] = None,
modules_description: str = "",
modules_version: List[int] = [0, 0, 1],
modules_uuid: Union[str, Literal[None]] = None,
):
"""
生成一个我的世界行为包组件的定义清单文件
"""
if not pack_version:
now_date = datetime.datetime.now()
pack_version = [
now_date.year,
now_date.month * 100 + now_date.day,
now_date.hour * 100 + now_date.minute,
]
return {
"format_version": 1,
"header": {
"description": pack_description,
"version": pack_version,
"name": pack_name,
"uuid": str(uuid.uuid4()) if not pack_uuid else pack_uuid,
},
"modules": [
{
"description": modules_description,
"type": "data",
"version": modules_version,
"uuid": str(uuid.uuid4()) if not modules_uuid else modules_uuid,
}
],
}

214
Musicreater/plugin/bdx.py Normal file
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# -*- coding: utf-8 -*-
"""
存放有关BDX结构操作的内容
"""
"""
版权所有 © 2024 音·创 开发者
Copyright © 2024 all the developers of Musicreater
开源相关声明请见 仓库根目录下的 License.md
Terms & Conditions: License.md in the root directory
"""
# 睿乐组织 开发交流群 861684859
# Email TriM-Organization@hotmail.com
# 若需转载或借鉴 许可声明请查看仓库目录下的 License.md
from typing import List
from ..constants import x, y, z
from ..subclass import SingleCommand
from .common import bottem_side_length_of_smallest_square_bottom_box
BDX_MOVE_KEY = {
"x": [b"\x0f", b"\x0e", b"\x1c", b"\x14", b"\x15"],
"y": [b"\x11", b"\x10", b"\x1d", b"\x16", b"\x17"],
"z": [b"\x13", b"\x12", b"\x1e", b"\x18", b"\x19"],
}
"""key存储了方块移动指令的数据其中可以用key[x|y|z][0|1]来表示xyz的减或增
而key[][2+]是用来增加指定数目的"""
def bdx_move(axis: str, value: int):
if value == 0:
return b""
if abs(value) == 1:
return BDX_MOVE_KEY[axis][0 if value == -1 else 1]
pointer = sum(
[
value != -1,
value < -1 or value > 1,
value < -128 or value > 127,
value < -32768 or value > 32767,
]
)
return BDX_MOVE_KEY[axis][pointer] + value.to_bytes(
2 ** (pointer - 2), "big", signed=True
)
def form_command_block_in_BDX_bytes(
command: str,
particularValue: int,
impluse: int = 0,
condition: bool = False,
needRedstone: bool = True,
tickDelay: int = 0,
customName: str = "",
executeOnFirstTick: bool = False,
trackOutput: bool = True,
):
"""
使用指定项目返回指定的指令方块放置指令项
:param command: `str`
指令
:param particularValue:
方块特殊值,即朝向
:0 下 无条件
:1 上 无条件
:2 z轴负方向 无条件
:3 z轴正方向 无条件
:4 x轴负方向 无条件
:5 x轴正方向 无条件
:6 下 无条件
:7 下 无条件
:8 下 有条件
:9 上 有条件
:10 z轴负方向 有条件
:11 z轴正方向 有条件
:12 x轴负方向 有条件
:13 x轴正方向 有条件
:14 下 有条件
:14 下 有条件
注意此处特殊值中的条件会被下面condition参数覆写
:param impluse: `int 0|1|2`
方块类型
0脉冲 1循环 2连锁
:param condition: `bool`
是否有条件
:param needRedstone: `bool`
是否需要红石
:param tickDelay: `int`
执行延时
:param customName: `str`
悬浮字
lastOutput: `str`
上次输出字符串,注意此处需要留空
:param executeOnFirstTick: `bool`
首刻执行(循环指令方块是否激活后立即执行若为False则从激活时起延迟后第一次执行)
:param trackOutput: `bool`
是否输出
:return:str
"""
block = b"\x24" + particularValue.to_bytes(2, byteorder="big", signed=False)
for i in [
impluse.to_bytes(4, byteorder="big", signed=False),
bytes(command, encoding="utf-8") + b"\x00",
bytes(customName, encoding="utf-8") + b"\x00",
bytes("", encoding="utf-8") + b"\x00",
tickDelay.to_bytes(4, byteorder="big", signed=True),
executeOnFirstTick.to_bytes(1, byteorder="big"),
trackOutput.to_bytes(1, byteorder="big"),
condition.to_bytes(1, byteorder="big"),
needRedstone.to_bytes(1, byteorder="big"),
]:
block += i
return block
def commands_to_BDX_bytes(
commands_list: List[SingleCommand],
max_height: int = 64,
):
"""
:param commands: 指令列表(指令, 延迟)
:param max_height: 生成结构最大高度
:return 成功与否,成功返回(True,未经过压缩的源,结构占用大小),失败返回(False,str失败原因)
"""
_sideLength = bottem_side_length_of_smallest_square_bottom_box(
len(commands_list), max_height
)
_bytes = b""
y_forward = True
z_forward = True
now_y = 0
now_z = 0
now_x = 0
for command in commands_list:
_bytes += form_command_block_in_BDX_bytes(
command.command_text,
(
(1 if y_forward else 0)
if (
((now_y != 0) and (not y_forward))
or (y_forward and (now_y != (max_height - 1)))
)
else (
(3 if z_forward else 2)
if (
((now_z != 0) and (not z_forward))
or (z_forward and (now_z != _sideLength - 1))
)
else 5
)
),
impluse=2,
condition=command.conditional,
needRedstone=False,
tickDelay=command.delay,
customName=command.annotation_text,
executeOnFirstTick=False,
trackOutput=True,
)
# (1 if y_forward else 0) if ( # 如果y+则向上,反之向下
# ((now_y != 0) and (not y_forward)) # 如果不是y轴上首个方块
# or (y_forward and (now_y != (max_height - 1))) # 如果不是y轴上末端方块
# ) else ( # 否则即是y轴末端或首个方块
# (3 if z_forward else 2) if ( # 如果z+则向z轴正方向反之负方向
# ((now_z != 0) and (not z_forward)) # 如果不是z轴上的首个方块
# or (z_forward and (now_z != _sideLength - 1)) # 如果不是z轴上的末端方块
# ) else 5 # 否则则要面向x轴正方向
# )
now_y += 1 if y_forward else -1
if ((now_y >= max_height) and y_forward) or ((now_y < 0) and (not y_forward)):
now_y -= 1 if y_forward else -1
y_forward = not y_forward
now_z += 1 if z_forward else -1
if ((now_z >= _sideLength) and z_forward) or (
(now_z < 0) and (not z_forward)
):
now_z -= 1 if z_forward else -1
z_forward = not z_forward
_bytes += BDX_MOVE_KEY[x][1]
now_x += 1
else:
_bytes += BDX_MOVE_KEY[z][int(z_forward)]
else:
_bytes += BDX_MOVE_KEY[y][int(y_forward)]
return (
_bytes,
[
now_x + 1,
max_height if now_x or now_z else now_y,
_sideLength if now_x else now_z,
],
[now_x, now_y, now_z],
)

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# -*- coding: utf-8 -*-
"""
用以生成BDX结构文件的附加功能
版权所有 © 2024 音·创 开发者
Copyright © 2024 all the developers of Musicreater
开源相关声明请见 仓库根目录下的 License.md
Terms & Conditions: License.md in the root directory
"""
# 睿乐组织 开发交流群 861684859
# Email TriM-Organization@hotmail.com
# 若需转载或借鉴 许可声明请查看仓库目录下的 License.md
__all__ = ["to_BDX_file_in_score", "to_BDX_file_in_delay"]
__author__ = (("金羿", "Eilles Wan"),)
from .main import to_BDX_file_in_delay, to_BDX_file_in_score

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# -*- coding: utf-8 -*-
"""
版权所有 © 2024 音·创 开发者
Copyright © 2024 all the developers of Musicreater
开源相关声明请见 仓库根目录下的 License.md
Terms & Conditions: License.md in the root directory
"""
# 睿乐组织 开发交流群 861684859
# Email TriM-Organization@hotmail.com
# 若需转载或借鉴 许可声明请查看仓库目录下的 License.md
import os
import brotli
from ...main import MidiConvert
from ...subclass import SingleCommand
from ..bdx import (
bdx_move,
commands_to_BDX_bytes,
form_command_block_in_BDX_bytes,
x,
y,
z,
)
from ..main import ConvertConfig
def to_BDX_file_in_score(
midi_cvt: MidiConvert,
data_cfg: ConvertConfig,
scoreboard_name: str = "mscplay",
auto_reset: bool = False,
author: str = "Eilles",
max_height: int = 64,
):
"""
将midi以计分播放器形式转换为BDX结构文件
Parameters
----------
midi_cvt: MidiConvert 对象
用于转换的MidiConvert对象
data_cfg: ConvertConfig 对象
部分转换通用参数
scoreboard_name: str
我的世界的计分板名称
auto_reset: bool
是否自动重置计分板
author: str
作者名称
max_height: int
生成结构最大高度
Returns
-------
tuple[int指令数量, int音乐总延迟, tuple[int,]结构大小, tuple[int,]终点坐标]
"""
cmdlist, command_count, max_score = midi_cvt.to_command_list_in_score(
scoreboard_name, data_cfg.volume_ratio, data_cfg.speed_multiplier
)
if not os.path.exists(data_cfg.dist_path):
os.makedirs(data_cfg.dist_path)
with open(
os.path.abspath(
os.path.join(data_cfg.dist_path, f"{midi_cvt.midi_music_name}.bdx")
),
"w+",
) as f:
f.write("BD@")
_bytes = (
b"BDX\x00" + author.encode("utf-8") + b" & Musicreater\x00\x01command_block\x00"
)
cmdBytes, size, finalPos = commands_to_BDX_bytes(
midi_cvt.music_command_list
+ (
[
SingleCommand(
command="scoreboard players reset @a[scores={"
+ scoreboard_name
+ "="
+ str(max_score + 20)
+ "}] "
+ scoreboard_name,
annotation="自动重置计分板",
)
]
if auto_reset
else []
),
max_height - 1,
)
if data_cfg.progressbar_style:
pgbBytes, pgbSize, pgbNowPos = commands_to_BDX_bytes(
midi_cvt.form_progress_bar(
max_score, scoreboard_name, data_cfg.progressbar_style
),
max_height - 1,
)
_bytes += pgbBytes
_bytes += bdx_move(y, -pgbNowPos[1])
_bytes += bdx_move(z, -pgbNowPos[2])
_bytes += bdx_move(x, 2)
size[0] += 2 + pgbSize[0]
size[1] = max(size[1], pgbSize[1])
size[2] = max(size[2], pgbSize[2])
_bytes += cmdBytes
with open(
os.path.abspath(
os.path.join(data_cfg.dist_path, f"{midi_cvt.midi_music_name}.bdx")
),
"ab+",
) as f:
f.write(brotli.compress(_bytes + b"XE"))
return command_count, max_score, size, finalPos
def to_BDX_file_in_delay(
midi_cvt: MidiConvert,
data_cfg: ConvertConfig,
player: str = "@a",
author: str = "Eilles",
max_height: int = 64,
):
"""
使用method指定的转换算法将midi转换为BDX结构文件
Parameters
----------
midi_cvt: MidiConvert 对象
用于转换的MidiConvert对象
data_cfg: ConvertConfig 对象
部分转换通用参数
player: str
玩家选择器,默认为`@a`
author: str
作者名称
max_height: int
生成结构最大高度
Returns
-------
tuple[int指令数量, int音乐总延迟, tuple[int,]结构大小, tuple[int,]终点坐标]
"""
cmdlist, max_delay = midi_cvt.to_command_list_in_delay(
data_cfg.volume_ratio,
data_cfg.speed_multiplier,
player,
)[:2]
if not os.path.exists(data_cfg.dist_path):
os.makedirs(data_cfg.dist_path)
with open(
os.path.abspath(
os.path.join(data_cfg.dist_path, f"{midi_cvt.midi_music_name}.bdx")
),
"w+",
) as f:
f.write("BD@")
_bytes = (
b"BDX\x00" + author.encode("utf-8") + b" & Musicreater\x00\x01command_block\x00"
)
cmdBytes, size, finalPos = commands_to_BDX_bytes(cmdlist, max_height - 1)
if data_cfg.progressbar_style:
scb_name = midi_cvt.midi_music_name[:3] + "Pgb"
_bytes += form_command_block_in_BDX_bytes(
r"scoreboard objectives add {} dummy {}".replace(r"{}", scb_name),
1,
customName="初始化进度条",
)
_bytes += bdx_move(z, 2)
_bytes += form_command_block_in_BDX_bytes(
r"scoreboard players add {} {} 1".format(player, scb_name),
1,
1,
customName="显示进度条并加分",
)
_bytes += bdx_move(y, 1)
pgbBytes, pgbSize, pgbNowPos = commands_to_BDX_bytes(
midi_cvt.form_progress_bar(max_delay, scb_name, data_cfg.progressbar_style),
max_height - 1,
)
_bytes += pgbBytes
_bytes += bdx_move(y, -1 - pgbNowPos[1])
_bytes += bdx_move(z, -2 - pgbNowPos[2])
_bytes += bdx_move(x, 2)
_bytes += form_command_block_in_BDX_bytes(
r"scoreboard players reset {} {}".format(player, scb_name),
1,
customName="置零进度条",
)
_bytes += bdx_move(y, 1)
size[0] += 2 + pgbSize[0]
size[1] = max(size[1], pgbSize[1])
size[2] = max(size[2], pgbSize[2])
size[1] += 1
_bytes += cmdBytes
with open(
os.path.abspath(
os.path.join(data_cfg.dist_path, f"{midi_cvt.midi_music_name}.bdx")
),
"ab+",
) as f:
f.write(brotli.compress(_bytes + b"XE"))
return len(cmdlist), max_delay, size, finalPos

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# -*- coding: utf-8 -*-
"""
存放通用的普遍性的插件内容
"""
"""
版权所有 © 2024 音·创 开发者
Copyright © 2024 all the developers of Musicreater
开源相关声明请见 仓库根目录下的 License.md
Terms & Conditions: License.md in the root directory
"""
# 睿乐组织 开发交流群 861684859
# Email TriM-Organization@hotmail.com
# 若需转载或借鉴 许可声明请查看仓库目录下的 License.md
import math
def bottem_side_length_of_smallest_square_bottom_box(total: int, maxHeight: int):
"""给定总方块数量和最大高度,返回所构成的图形外切正方形的边长
:param total: 总方块数量
:param maxHeight: 最大高度
:return: 外切正方形的边长 int"""
return math.ceil(math.sqrt(math.ceil(total / maxHeight)))

106
Musicreater/plugin/main.py Normal file
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# -*- coding: utf-8 -*-
"""
存放附加内容功能
"""
"""
版权所有 © 2024 音·创 开发者
Copyright © 2024 all the developers of Musicreater
开源相关声明请见 仓库根目录下的 License.md
Terms & Conditions: License.md in the root directory
"""
# 睿乐组织 开发交流群 861684859
# Email TriM-Organization@hotmail.com
# 若需转载或借鉴 许可声明请查看仓库目录下的 License.md
from dataclasses import dataclass
from typing import Literal, Tuple, Union
from ..subclass import DEFAULT_PROGRESSBAR_STYLE, ProgressBarStyle
@dataclass(init=False)
class ConvertConfig:
"""
转换通用设置存储类
"""
volume_ratio: float
"""音量比例"""
speed_multiplier: float
"""速度倍率"""
progressbar_style: Union[ProgressBarStyle, None]
"""进度条样式"""
dist_path: str
"""输出目录"""
def __init__(
self,
output_path: str,
volume: float = 1.0,
speed: float = 1.0,
progressbar: Union[bool, Tuple[str, Tuple[str, str]], ProgressBarStyle] = True,
ignore_progressbar_param_error: bool = False,
):
"""
将已经转换好的数据内容指令载入MC可读格式
Parameters
----------
output_path: str
生成内容的输出目录
volume: float
音量比率,范围为(0,1],其原理为在距离玩家 (1 / volume -1) 的地方播放音频
speed: float
速度倍率,注意:这里的速度指的是播放速度倍率,其原理为在播放音频的时候,每个音符的播放时间除以 speed
progressbar: bool|tuple[str, Tuple[str,]]
进度条,当此参数为 `True` 时使用默认进度条,为其他的**值为真**的参数时识别为进度条自定义参数,为其他**值为假**的时候不生成进度条
"""
self.dist_path = output_path
"""输出目录"""
self.volume_ratio = volume
"""音量比例"""
self.speed_multiplier = speed
"""速度倍率"""
if progressbar:
# 此处是对于仅有 True 的参数和自定义参数的判断
# 改这一段没🐎
if progressbar is True:
self.progressbar_style = DEFAULT_PROGRESSBAR_STYLE
"""进度条样式"""
return
elif isinstance(progressbar, ProgressBarStyle):
self.progressbar_style = progressbar
"""进度条样式"""
return
elif isinstance(progressbar, tuple):
if isinstance(progressbar[0], str) and isinstance(
progressbar[1], tuple
):
if isinstance(progressbar[1][0], str) and isinstance(
progressbar[1][1], str
):
self.progressbar_style = ProgressBarStyle(
progressbar[0], progressbar[1][0], progressbar[1][1]
)
return
if not ignore_progressbar_param_error:
raise TypeError(
"参数 {} 的类型 {} 与所需类型 Union[bool, Tuple[str, Tuple[str, str]], ProgressBarStyle] 不符。".format(
progressbar, type(progressbar)
)
)
self.progressbar_style = None
"""进度条样式组"""

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# -*- coding: utf-8 -*-
"""
用以生成单个mcstructure文件的附加功能
版权所有 © 2024 音·创 开发者
Copyright © 2024 all the developers of Musicreater
开源相关声明请见 仓库根目录下的 License.md
Terms & Conditions: License.md in the root directory
"""
# 睿乐组织 开发交流群 861684859
# Email TriM-Organization@hotmail.com
# 若需转载或借鉴 许可声明请查看仓库目录下的 License.md
__all__ = [
"to_mcstructure_file_in_delay",
"to_mcstructure_file_in_repeater",
"to_mcstructure_file_in_score",
]
__author__ = (("金羿", "Eilles Wan"),)
from .main import to_mcstructure_file_in_delay, to_mcstructure_file_in_repeater, to_mcstructure_file_in_score

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# -*- coding: utf-8 -*-
"""
版权所有 © 2024 音·创 开发者
Copyright © 2024 all the developers of Musicreater
开源相关声明请见 仓库根目录下的 License.md
Terms & Conditions: License.md in the root directory
"""
# 睿乐组织 开发交流群 861684859
# Email TriM-Organization@hotmail.com
# 若需转载或借鉴 许可声明请查看仓库目录下的 License.md
import os
from typing import Literal
# from ...exceptions import CommandFormatError
from ...main import MidiConvert
from ..main import ConvertConfig
from ...subclass import SingleCommand
from ..mcstructure import (
COMPABILITY_VERSION_117,
COMPABILITY_VERSION_119,
commands_to_redstone_delay_structure,
commands_to_structure,
)
def to_mcstructure_file_in_delay(
midi_cvt: MidiConvert,
data_cfg: ConvertConfig,
player: str = "@a",
max_height: int = 64,
):
"""
将midi以延迟播放器形式转换为mcstructure结构文件
Parameters
----------
midi_cvt: MidiConvert 对象
用于转换的MidiConvert对象
data_cfg: ConvertConfig 对象
部分转换通用参数
player: str
玩家选择器,默认为`@a`
max_height: int
生成结构最大高度
Returns
-------
tuple[tuple[int,int,int]结构大小, int音乐总延迟]
"""
compability_ver = (
COMPABILITY_VERSION_117
if midi_cvt.enable_old_exe_format
else COMPABILITY_VERSION_119
)
cmd_list, max_delay = midi_cvt.to_command_list_in_delay(
data_cfg.volume_ratio,
data_cfg.speed_multiplier,
player,
)[:2]
if not os.path.exists(data_cfg.dist_path):
os.makedirs(data_cfg.dist_path)
struct, size, end_pos = commands_to_structure(
cmd_list, max_height - 1, compability_version_=compability_ver
)
with open(
os.path.abspath(
os.path.join(data_cfg.dist_path, f"{midi_cvt.midi_music_name}.mcstructure")
),
"wb+",
) as f:
struct.dump(f)
return size, max_delay
def to_mcstructure_file_in_score(
midi_cvt: MidiConvert,
data_cfg: ConvertConfig,
scoreboard_name: str = "mscplay",
auto_reset: bool = False,
max_height: int = 64,
):
"""
将midi以延迟播放器形式转换为mcstructure结构文件
Parameters
----------
midi_cvt: MidiConvert 对象
用于转换的MidiConvert对象
data_cfg: ConvertConfig 对象
部分转换通用参数
scoreboard_name: str
我的世界的计分板名称
auto_reset: bool
是否自动重置计分板
max_height: int
生成结构最大高度
Returns
-------
tuple[tuple[int,int,int]结构大小, int音乐总延迟, int指令数量
"""
compability_ver = (
COMPABILITY_VERSION_117
if midi_cvt.enable_old_exe_format
else COMPABILITY_VERSION_119
)
cmd_list, cmd_count, max_delay = midi_cvt.to_command_list_in_score(
scoreboard_name,
data_cfg.volume_ratio,
data_cfg.speed_multiplier,
)
if not os.path.exists(data_cfg.dist_path):
os.makedirs(data_cfg.dist_path)
struct, size, end_pos = commands_to_structure(
midi_cvt.music_command_list+(
[
SingleCommand(
command="scoreboard players reset @a[scores={"
+ scoreboard_name
+ "="
+ str(max_delay + 20)
+ "}] "
+ scoreboard_name,
annotation="自动重置计分板",
)
]
if auto_reset
else []
), max_height - 1, compability_version_=compability_ver
)
with open(
os.path.abspath(
os.path.join(data_cfg.dist_path, f"{midi_cvt.midi_music_name}.mcstructure")
),
"wb+",
) as f:
struct.dump(f)
return size, max_delay, cmd_count
def to_mcstructure_file_in_repeater(
midi_cvt: MidiConvert,
data_cfg: ConvertConfig,
player: str = "@a",
axis_side: Literal["z+", "z-", "Z+", "Z-", "x+", "x-", "X+", "X-"] = "z+",
basement_block: str = "concrete",
):
"""
将midi以延迟播放器形式转换为mcstructure结构文件
Parameters
----------
midi_cvt: MidiConvert 对象
用于转换的MidiConvert对象
data_cfg: ConvertConfig 对象
部分转换通用参数
player: str
玩家选择器,默认为`@a`
axis_side: Literal["z+","z-","Z+","Z-","x+","x-","X+","X-"]
生成结构的延展方向
basement_block: str
结构的基底方块
Returns
-------
tuple[tuple[int,int,int]结构大小, int音乐总延迟]
"""
compability_ver = (
COMPABILITY_VERSION_117
if midi_cvt.enable_old_exe_format
else COMPABILITY_VERSION_119
)
cmd_list, max_delay, max_multiple_cmd = midi_cvt.to_command_list_in_delay(
data_cfg.volume_ratio,
data_cfg.speed_multiplier,
player,
)
if not os.path.exists(data_cfg.dist_path):
os.makedirs(data_cfg.dist_path)
struct, size, end_pos = commands_to_redstone_delay_structure(
cmd_list,
max_delay,
max_multiple_cmd,
basement_block,
axis_side,
compability_version_=compability_ver,
)
with open(
os.path.abspath(
os.path.join(data_cfg.dist_path, f"{midi_cvt.midi_music_name}.mcstructure")
),
"wb+",
) as f:
struct.dump(f)
return size, max_delay

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@@ -0,0 +1,487 @@
# -*- coding: utf-8 -*-
"""
存放有关MCSTRUCTURE结构操作的内容
"""
"""
版权所有 © 2024 音·创 开发者
Copyright © 2024 all the developers of Musicreater
开源相关声明请见 仓库根目录下的 License.md
Terms & Conditions: License.md in the root directory
"""
# 睿乐组织 开发交流群 861684859
# Email TriM-Organization@hotmail.com
# 若需转载或借鉴 许可声明请查看仓库目录下的 License.md
from typing import List, Literal, Tuple
from TrimMCStruct import Block, Structure, TAG_Byte, TAG_Long
from ..constants import x, y, z
from ..subclass import SingleCommand
from .common import bottem_side_length_of_smallest_square_bottom_box
def antiaxis(axis: Literal["x", "z", "X", "Z"]):
return z if axis == x else x
def forward_IER(forward: bool):
return 1 if forward else -1
AXIS_PARTICULAR_VALUE = {
x: {
True: 5,
False: 4,
},
y: {
True: 1,
False: 0,
},
z: {
True: 3,
False: 2,
},
}
# 1.19的结构兼容版本号
COMPABILITY_VERSION_119: int = 17959425
"""
Minecraft 1.19 兼容版本号
"""
# 1.17的结构兼容版本号
COMPABILITY_VERSION_117: int = 17879555
"""
Minecraft 1.17 兼容版本号
"""
def command_statevalue(axis_: Literal["x", "y", "z", "X", "Y", "Z"], forward_: bool):
return AXIS_PARTICULAR_VALUE[axis_.lower()][forward_]
def form_note_block_in_NBT_struct(
note: int,
coordinate: Tuple[int, int, int],
instrument: str = "note.harp",
powered: bool = False,
compability_version_number: int = COMPABILITY_VERSION_119,
):
"""生成音符盒方块
:param note: `int`(0~24)
音符的音高
:param coordinate: `tuple[int,int,int]`
此方块所在之相对坐标
:param instrument: `str`
音符盒的乐器
:param powered: `bool`
是否已被激活
:return Block
"""
return Block(
"minecraft",
"noteblock",
{
"instrument": instrument.replace("note.", ""),
"note": note,
"powered": powered,
},
{
"block_entity_data": {
"note": TAG_Byte(note),
"id": "noteblock",
"x": coordinate[0],
"y": coordinate[1],
"z": coordinate[2],
} # type: ignore
},
compability_version=compability_version_number,
)
def form_repeater_in_NBT_struct(
delay: int,
facing: int,
compability_version_number: int = COMPABILITY_VERSION_119,
):
"""生成中继器方块
:param facing: 朝向:
Z- 北 0
X- 东 1
Z+ 南 2
X+ 西 3
:param delay: 0~3
:return Block()"""
return Block(
"minecraft",
"unpowered_repeater",
{
"repeater_delay": delay,
"direction": facing,
},
compability_version=compability_version_number,
)
def form_command_block_in_NBT_struct(
command: str,
coordinate: tuple,
particularValue: int,
impluse: int = 0,
condition: bool = False,
alwaysRun: bool = True,
tickDelay: int = 0,
customName: str = "",
executeOnFirstTick: bool = False,
trackOutput: bool = True,
compability_version_number: int = COMPABILITY_VERSION_119,
):
"""
使用指定项目返回指定的指令方块结构
:param command: `str`
指令
:param coordinate: `tuple[int,int,int]`
此方块所在之相对坐标
:param particularValue:
方块特殊值,即朝向
:0 下 无条件
:1 上 无条件
:2 z轴负方向 无条件
:3 z轴正方向 无条件
:4 x轴负方向 无条件
:5 x轴正方向 无条件
:6 下 无条件
:7 下 无条件
:8 下 有条件
:9 上 有条件
:10 z轴负方向 有条件
:11 z轴正方向 有条件
:12 x轴负方向 有条件
:13 x轴正方向 有条件
:14 下 有条件
:14 下 有条件
注意此处特殊值中的条件会被下面condition参数覆写
:param impluse: `int 0|1|2`
方块类型
0脉冲 1循环 2连锁
:param condition: `bool`
是否有条件
:param alwaysRun: `bool`
是否始终执行
:param tickDelay: `int`
执行延时
:param customName: `str`
悬浮字
:param executeOnFirstTick: `bool`
首刻执行(循环指令方块是否激活后立即执行若为False则从激活时起延迟后第一次执行)
:param trackOutput: `bool`
是否输出
:return:str
"""
return Block(
"minecraft",
(
"command_block"
if impluse == 0
else ("repeating_command_block" if impluse == 1 else "chain_command_block")
),
states={"conditional_bit": condition, "facing_direction": particularValue},
extra_data={
"block_entity_data": {
"Command": command,
"CustomName": customName,
"ExecuteOnFirstTick": executeOnFirstTick,
"LPCommandMode": 0,
"LPCondionalMode": False,
"LPRedstoneMode": False,
"LastExecution": TAG_Long(0),
"LastOutput": "",
"LastOutputParams": [],
"SuccessCount": 0,
"TickDelay": tickDelay,
"TrackOutput": trackOutput,
"Version": 25,
"auto": alwaysRun,
"conditionMet": False, # 是否已经满足条件
"conditionalMode": condition,
"id": "CommandBlock",
"isMovable": True,
"powered": False, # 是否已激活
"x": coordinate[0],
"y": coordinate[1],
"z": coordinate[2],
} # type: ignore
},
compability_version=compability_version_number,
)
def commands_to_structure(
commands: List[SingleCommand],
max_height: int = 64,
compability_version_: int = COMPABILITY_VERSION_119,
):
"""
:param commands: 指令列表
:param max_height: 生成结构最大高度
:return 结构类,结构占用大小,终点坐标
"""
_sideLength = bottem_side_length_of_smallest_square_bottom_box(
len(commands), max_height
)
struct = Structure(
size=(_sideLength, max_height, _sideLength), # 声明结构大小
compability_version=compability_version_,
)
y_forward = True
z_forward = True
now_y = 0
now_z = 0
now_x = 0
for command in commands:
coordinate = (now_x, now_y, now_z)
struct.set_block(
coordinate,
form_command_block_in_NBT_struct(
command=command.command_text,
coordinate=coordinate,
particularValue=(
(1 if y_forward else 0)
if (
((now_y != 0) and (not y_forward))
or (y_forward and (now_y != (max_height - 1)))
)
else (
(3 if z_forward else 2)
if (
((now_z != 0) and (not z_forward))
or (z_forward and (now_z != _sideLength - 1))
)
else 5
)
),
impluse=2,
condition=False,
alwaysRun=True,
tickDelay=command.delay,
customName=command.annotation_text,
executeOnFirstTick=False,
trackOutput=True,
compability_version_number=compability_version_,
),
)
now_y += 1 if y_forward else -1
if ((now_y >= max_height) and y_forward) or ((now_y < 0) and (not y_forward)):
now_y -= 1 if y_forward else -1
y_forward = not y_forward
now_z += 1 if z_forward else -1
if ((now_z >= _sideLength) and z_forward) or (
(now_z < 0) and (not z_forward)
):
now_z -= 1 if z_forward else -1
z_forward = not z_forward
now_x += 1
return (
struct,
(
now_x + 1,
max_height if now_x or now_z else now_y,
_sideLength if now_x else now_z,
),
(now_x, now_y, now_z),
)
def commands_to_redstone_delay_structure(
commands: List[SingleCommand],
delay_length: int,
max_multicmd_length: int,
base_block: str = "concrete",
axis_: Literal["z+", "z-", "Z+", "Z-", "x+", "x-", "X+", "X-"] = "z+",
compability_version_: int = COMPABILITY_VERSION_119,
) -> Tuple[Structure, Tuple[int, int, int], Tuple[int, int, int]]:
"""
:param commands: 指令列表
:param delay_length: 延时总长
:param max_multicmd_length: 最大同时播放的音符数量
:param base_block: 生成结构的基底方块
:param axis_: 生成结构的延展方向
:return 结构类,结构占用大小,终点坐标
"""
if axis_ in ["z+", "Z+"]:
extensioon_direction = z
aside_direction = x
repeater_facing = 2
forward = True
elif axis_ in ["z-", "Z-"]:
extensioon_direction = z
aside_direction = x
repeater_facing = 0
forward = False
elif axis_ in ["x+", "X+"]:
extensioon_direction = x
aside_direction = z
repeater_facing = 3
forward = True
elif axis_ in ["x-", "X-"]:
extensioon_direction = x
aside_direction = z
repeater_facing = 1
forward = False
else:
raise ValueError(f"axis_({axis_}) 参数错误。")
goahead = forward_IER(forward)
command_actually_length = sum([int(bool(cmd.delay)) for cmd in commands])
a = 1
a_max = 0
total_cmd = 0
for cmd in commands:
# print("\r 正在进行处理:",end="")
if cmd.delay > 2:
a_max = max(a, a_max)
total_cmd += (a := 1)
else:
a += 1
struct = Structure(
size=(
round(delay_length / 2 + total_cmd) if extensioon_direction == x else a_max,
3,
round(delay_length / 2 + total_cmd) if extensioon_direction == z else a_max,
),
fill=Block("minecraft", "air", compability_version=compability_version_),
compability_version=compability_version_,
)
pos_now = {
x: ((1 if extensioon_direction == x else 0) if forward else struct.size[0]),
y: 0,
z: ((1 if extensioon_direction == z else 0) if forward else struct.size[2]),
}
chain_list = 0
# print("结构元信息设定完毕")
for cmd in commands:
# print("\r 正在进行处理:",end="")
if cmd.delay > 1:
# print("\rdelay > 0",end='')
single_repeater_value = int(cmd.delay / 2) % 4 - 1
additional_repeater = int(cmd.delay / 2 // 4)
for i in range(additional_repeater):
struct.set_block(
tuple(pos_now.values()), # type: ignore
Block(
"minecraft",
base_block,
compability_version=compability_version_,
),
)
struct.set_block(
(pos_now[x], 1, pos_now[z]),
form_repeater_in_NBT_struct(
delay=3,
facing=repeater_facing,
compability_version_number=compability_version_,
),
)
pos_now[extensioon_direction] += goahead
if single_repeater_value >= 0:
struct.set_block(
tuple(pos_now.values()), # type: ignore
Block(
"minecraft",
base_block,
compability_version=compability_version_,
),
)
struct.set_block(
(pos_now[x], 1, pos_now[z]),
form_repeater_in_NBT_struct(
delay=single_repeater_value,
facing=repeater_facing,
compability_version_number=compability_version_,
),
)
pos_now[extensioon_direction] += goahead
struct.set_block(
(pos_now[x], 1, pos_now[z]),
form_command_block_in_NBT_struct(
command=cmd.command_text,
coordinate=(pos_now[x], 1, pos_now[z]),
particularValue=command_statevalue(extensioon_direction, forward),
# impluse= (0 if first_impluse else 2),
impluse=0,
condition=False,
alwaysRun=False,
tickDelay=cmd.delay % 2,
customName=cmd.annotation_text,
compability_version_number=compability_version_,
),
)
struct.set_block(
(pos_now[x], 2, pos_now[z]),
Block(
"minecraft",
"redstone_wire",
compability_version=compability_version_,
),
)
pos_now[extensioon_direction] += goahead
chain_list = 1
else:
# print(pos_now)
now_pos_copy = pos_now.copy()
now_pos_copy[extensioon_direction] -= goahead
now_pos_copy[aside_direction] += chain_list
# print(pos_now,"\n=========")
struct.set_block(
(now_pos_copy[x], 1, now_pos_copy[z]),
form_command_block_in_NBT_struct(
command=cmd.command_text,
coordinate=(now_pos_copy[x], 1, now_pos_copy[z]),
particularValue=command_statevalue(extensioon_direction, forward),
# impluse= (0 if first_impluse else 2),
impluse=0,
condition=False,
alwaysRun=False,
tickDelay=cmd.delay % 2,
customName=cmd.annotation_text,
compability_version_number=compability_version_,
),
)
struct.set_block(
(now_pos_copy[x], 2, now_pos_copy[z]),
Block(
"minecraft",
"redstone_wire",
compability_version=compability_version_,
),
)
chain_list += 1
return struct, struct.size, tuple(pos_now.values()) # type: ignore

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# -*- coding: utf-8 -*-
"""
存放有关红石音乐生成操作的内容
"""
"""
版权所有 © 2024 音·创 开发者
Copyright © 2024 all the developers of Musicreater
开源相关声明请见 仓库根目录下的 License.md
Terms & Conditions: License.md in the root directory
"""
# 睿乐组织 开发交流群 861684859
# Email TriM-Organization@hotmail.com
# 若需转载或借鉴 许可声明请查看仓库目录下的 License.md
from ..exceptions import NotDefineProgramError, ZeroSpeedError
from ..main import MidiConvert
from ..subclass import SingleCommand
from ..utils import inst_to_sould_with_deviation, perc_inst_to_soundID_withX
# 你以为写完了吗?其实并没有
def to_note_list(
midi_cvt: MidiConvert,
speed: float = 1.0,
) -> list:
"""
使用金羿的转换思路将midi转换为我的世界音符盒所用的音高列表并输出每个音符之后的延迟
Parameters
----------
speed: float
速度,注意:这里的速度指的是播放倍率,其原理为在播放音频的时候,每个音符的播放时间除以 speed
Returns
-------
tuple( list[tuple(str指令, int距离上一个指令的延迟 ),...], int音乐时长游戏刻 )
"""
if speed == 0:
raise ZeroSpeedError("播放速度仅可为正实数")
midi_channels = (
midi_cvt.to_music_channels() if not midi_cvt.channels else midi_cvt.channels
)
tracks = {}
# 此处 我们把通道视为音轨
for i in midi_channels.keys():
# 如果当前通道为空 则跳过
if not midi_channels[i]:
continue
# 第十通道是打击乐通道
SpecialBits = True if i == 9 else False
# nowChannel = []
for track_no, track in midi_channels[i].items():
for msg in track:
if msg[0] == "PgmC":
InstID = msg[1]
elif msg[0] == "NoteS":
try:
soundID, _X = (
perc_inst_to_soundID_withX(InstID)
if SpecialBits
else inst_to_sould_with_deviation(InstID)
)
except UnboundLocalError as E:
soundID, _X = (
perc_inst_to_soundID_withX(-1)
if SpecialBits
else inst_to_sould_with_deviation(-1)
)
score_now = round(msg[-1] / float(speed) / 50)
# print(score_now)
try:
tracks[score_now].append(
self.execute_cmd_head.format(player)
+ f"playsound {soundID} @s ^ ^ ^{1 / MaxVolume - 1} {msg[2] / 128} "
f"{2 ** ((msg[1] - 60 - _X) / 12)}"
)
except KeyError:
tracks[score_now] = [
self.execute_cmd_head.format(player)
+ f"playsound {soundID} @s ^ ^ ^{1 / MaxVolume - 1} {msg[2] / 128} "
f"{2 ** ((msg[1] - 60 - _X) / 12)}"
]
all_ticks = list(tracks.keys())
all_ticks.sort()
results = []
for i in range(len(all_ticks)):
for j in range(len(tracks[all_ticks[i]])):
results.append(
(
tracks[all_ticks[i]][j],
(
0
if j != 0
else (
all_ticks[i] - all_ticks[i - 1] if i != 0 else all_ticks[i]
)
),
)
)
return [results, max(all_ticks)]

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# -*- coding: utf-8 -*-
"""
存放有关Schematic结构生成的内容
"""
"""
版权所有 © 2024 音·创 开发者
Copyright © 2024 all the developers of Musicreater
开源相关声明请见 仓库根目录下的 License.md
Terms & Conditions: License.md in the root directory
"""
# 睿乐组织 开发交流群 861684859
# Email TriM-Organization@hotmail.com
# 若需转载或借鉴 许可声明请查看仓库目录下的 License.md
import nbtschematic

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@@ -0,0 +1,22 @@
# -*- coding: utf-8 -*-
"""
用以生成Schematic结构的附加功能
版权所有 © 2024 音·创 开发者
Copyright © 2024 all the developers of Musicreater
开源相关声明请见 仓库根目录下的 License.md
Terms & Conditions: License.md in the root directory
"""
# 睿乐组织 开发交流群 861684859
# Email TriM-Organization@hotmail.com
# 若需转载或借鉴 许可声明请查看仓库目录下的 License.md
__all__ = [
]
__author__ = (("金羿", "Eilles Wan"),)
from .main import *

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# -*- coding: utf-8 -*-
"""
版权所有 © 2024 音·创 开发者
Copyright © 2024 all the developers of Musicreater
开源相关声明请见 仓库根目录下的 License.md
Terms & Conditions: License.md in the root directory
"""
# 睿乐组织 开发交流群 861684859
# Email TriM-Organization@hotmail.com
# 若需转载或借鉴 许可声明请查看仓库目录下的 License.md
from ..schematic import *

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# -*- coding: utf-8 -*-
"""
存放有关WebSocket服务器操作的内容
"""
"""
版权所有 © 2024 音·创 开发者
Copyright © 2024 all the developers of Musicreater
开源相关声明请见 仓库根目录下的 License.md
Terms & Conditions: License.md in the root directory
"""
# 睿乐组织 开发交流群 861684859
# Email TriM-Organization@hotmail.com
# 若需转载或借鉴 许可声明请查看仓库目录下的 License.md
import fcwslib
# 这个库有问题,正在检修
class Plugin(fcwslib.Plugin):
async def on_connect(self) -> None:
print("对象已被连接")
await self.send_command("list", callback=self.list)
await self.subscribe("PlayerMessage", callback=self.player_message)
async def on_disconnect(self) -> None:
print("对象停止连接")
async def on_receive(self, response) -> None:
print("已接收非常规回复 {}".format(response))
async def list(self, response) -> None:
print("已收取指令执行回复 {}".format(response))
async def player_message(self, response) -> None:
print("已收取玩家事件回复 {}".format(response))

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# -*- coding: utf-8 -*-
"""
用以启动WebSocket服务器播放的附加功能
版权所有 © 2024 音·创 开发者
Copyright © 2024 all the developers of Musicreater
开源相关声明请见 仓库根目录下的 License.md
Terms & Conditions: License.md in the root directory
"""
# 睿乐组织 开发交流群 861684859
# Email TriM-Organization@hotmail.com
# 若需转载或借鉴 许可声明请查看仓库目录下的 License.md
__all__ = []
__author__ = (("金羿", "Eilles Wan"),)
from .main import *

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# -*- coding: utf-8 -*-
"""
版权所有 © 2024 音·创 开发者
Copyright © 2024 all the developers of Musicreater
开源相关声明请见 仓库根目录下的 License.md
Terms & Conditions: License.md in the root directory
"""
# 睿乐组织 开发交流群 861684859
# Email TriM-Organization@hotmail.com
# 若需转载或借鉴 许可声明请查看仓库目录下的 License.md
import fcwslib
from ...main import MidiConvert
from ..main import ConvertConfig
from ...subclass import SingleCommand
def open_websocket_server(
midi_cvt: MidiConvert,
data_cfg: ConvertConfig,
player: str = "@a",
server_dist: str = "localhost",
server_port: int = 8000,
):
wssever = fcwslib.Server(server=server_dist,port=server_port,debug_mode=False)

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Musicreater/previous.py Normal file
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# -*- coding: utf-8 -*-
"""
旧版本转换功能以及已经弃用的函数
"""
"""
版权所有 © 2024 音·创 开发者
Copyright © 2024 all the developers of Musicreater
开源相关声明请见 仓库根目录下的 License.md
Terms & Conditions: License.md in the root directory
"""
# 睿乐组织 开发交流群 861684859
# Email TriM-Organization@hotmail.com
# 若需转载或借鉴 许可声明请查看仓库目录下的 License.md
from .exceptions import *
from .main import MidiConvert, mido
from .subclass import *
from .types import ChannelType
from .utils import *
from .constants import *
class ObsoleteMidiConvert(MidiConvert):
"""
我说一句话:
这些破烂老代码能跑得起来就是谢天谢地,你们还指望我怎么样?这玩意真的不会再维护了,我发誓!
"""
def to_music_channels(
self,
) -> ChannelType:
"""
使用金羿的转换思路将midi解析并转换为频道信息字典
Returns
-------
以频道作为分割的Midi信息字典:
Dict[int,Dict[int,List[Union[Tuple[Literal["PgmC"], int, int],Tuple[Literal["NoteS"], int, int, int],Tuple[Literal["NoteE"], int, int],]],],]
"""
if self.midi is None:
raise MidiUnboundError(
"你是否正在使用的是一个由 copy_important 生成的MidiConvert对象这是不可复用的。"
)
# 一个midi中仅有16个通道 我们通过通道来识别而不是音轨
midi_channels: ChannelType = empty_midi_channels()
tempo = mido.midifiles.midifiles.DEFAULT_TEMPO
# 我们来用通道统计音乐信息
# 但是是用分轨的思路的
for track_no, track in enumerate(self.midi.tracks):
microseconds = 0
if not track:
continue
note_queue = empty_midi_channels(staff=[])
for msg in track:
if msg.time != 0:
microseconds += msg.time * tempo / self.midi.ticks_per_beat / 1000
if msg.is_meta:
if msg.type == "set_tempo":
tempo = msg.tempo
else:
try:
if not track_no in midi_channels[msg.channel].keys():
midi_channels[msg.channel][track_no] = []
except AttributeError as E:
print(msg, E)
if msg.type == "program_change":
midi_channels[msg.channel][track_no].append(
("PgmC", msg.program, microseconds)
)
elif msg.type == "note_on" and msg.velocity != 0:
midi_channels[msg.channel][track_no].append(
("NoteS", msg.note, msg.velocity, microseconds)
)
elif (msg.type == "note_on" and msg.velocity == 0) or (
msg.type == "note_off"
):
midi_channels[msg.channel][track_no].append(
("NoteE", msg.note, microseconds)
)
"""整合后的音乐通道格式
每个通道包括若干消息元素其中逃不过这三种:
1 切换乐器消息
("PgmC", 切换后的乐器ID: int, 距离演奏开始的毫秒)
2 音符开始消息
("NoteS", 开始的音符ID, 力度(响度), 距离演奏开始的毫秒)
3 音符结束消息
("NoteE", 结束的音符ID, 距离演奏开始的毫秒)"""
del tempo, self.channels
self.channels = midi_channels
# [print([print(no,tno,sum([True if i[0] == 'NoteS' else False for i in track])) for tno,track in cna.items()]) if cna else False for no,cna in midi_channels.items()]
return midi_channels
def to_command_list_method1(
self,
scoreboard_name: str = "mscplay",
MaxVolume: float = 1.0,
speed: float = 1.0,
) -> list:
"""
使用Dislink Sforza的转换思路将midi转换为我的世界命令列表
:param scoreboard_name: 我的世界的计分板名称
:param speed: 速度,注意:这里的速度指的是播放倍率,其原理为在播放音频的时候,每个音符的播放时间除以 speed
:return: tuple(命令列表, 命令个数, 计分板最大值)
"""
# :param volume: 音量,注意:这里的音量范围为(0,1],如果超出将被处理为正确值,其原理为在距离玩家 (1 / volume -1) 的地方播放音频
tracks = []
if speed == 0:
raise ZeroSpeedError("播放速度仅可为正实数")
if not self.midi:
raise MidiUnboundError(
"你是否正在使用的是一个由 copy_important 生成的MidiConvert对象这是不可复用的。"
)
MaxVolume = 1 if MaxVolume > 1 else (0.001 if MaxVolume <= 0 else MaxVolume)
commands = 0
maxscore = 0
tempo = mido.midifiles.midifiles.DEFAULT_TEMPO
# 分轨的思路其实并不好,但这个算法就是这样
# 所以我建议用第二个方法 _toCmdList_m2
for i, track in enumerate(self.midi.tracks):
ticks = 0
instrumentID = 0
singleTrack = []
for msg in track:
ticks += msg.time
if msg.is_meta:
if msg.type == "set_tempo":
tempo = msg.tempo
else:
if msg.type == "program_change":
instrumentID = msg.program
if msg.type == "note_on" and msg.velocity != 0:
nowscore = round(
(ticks * tempo)
/ ((self.midi.ticks_per_beat * float(speed)) * 50000)
)
maxscore = max(maxscore, nowscore)
if msg.channel == 9:
soundID, _X = inst_to_sould_with_deviation(
instrumentID, MM_CLASSIC_PERCUSSION_INSTRUMENT_TABLE
)
else:
soundID, _X = inst_to_sould_with_deviation(
instrumentID, MM_CLASSIC_PITCHED_INSTRUMENT_TABLE
)
singleTrack.append(
"execute @a[scores={"
+ str(scoreboard_name)
+ "="
+ str(nowscore)
+ "}"
+ f"] ~ ~ ~ playsound {soundID} @s ^ ^ ^{1 / MaxVolume - 1} {msg.velocity / 128} "
f"{2 ** ((msg.note - 60 - _X) / 12)}"
)
commands += 1
if len(singleTrack) != 0:
tracks.append(singleTrack)
return [tracks, commands, maxscore]
def _toCmdList_m1(
self, scoreboardname: str = "mscplay", volume: float = 1.0, speed: float = 1.0
) -> list:
"""
使用Dislink Sforza的转换思路将midi转换为我的世界命令列表
:param scoreboardname: 我的世界的计分板名称
:param volume: 音量,注意:这里的音量范围为(0,1],如果超出将被处理为正确值,其原理为在距离玩家 (1 / volume -1) 的地方播放音频
:param speed: 速度,注意:这里的速度指的是播放倍率,其原理为在播放音频的时候,每个音符的播放时间除以 speed
:return: tuple(命令列表, 命令个数, 计分板最大值)
"""
tracks = []
if volume > 1:
volume = 1
if volume <= 0:
volume = 0.001
commands = 0
maxscore = 0
for i, track in enumerate(self.midi.tracks): # type:ignore
ticks = 0
instrumentID = 0
singleTrack = []
for msg in track:
ticks += msg.time
# print(msg)
if msg.is_meta:
if msg.type == "set_tempo":
tempo = msg.tempo
else:
if msg.type == "program_change":
# print("TT")
instrumentID = msg.program
if msg.type == "note_on" and msg.velocity != 0:
nowscore = round(
(ticks * tempo) / ((self.midi.ticks_per_beat * float(speed)) * 50000) # type: ignore
)
maxscore = max(maxscore, nowscore)
if msg.channel == 9:
soundID, _X = inst_to_sould_with_deviation(
instrumentID, MM_CLASSIC_PERCUSSION_INSTRUMENT_TABLE
)
else:
soundID, _X = inst_to_sould_with_deviation(
instrumentID, MM_CLASSIC_PITCHED_INSTRUMENT_TABLE
)
singleTrack.append(
"execute @a[scores={"
+ str(scoreboardname)
+ "="
+ str(nowscore)
+ "}"
+ f"] ~ ~ ~ playsound {soundID} @s ~ ~{1 / volume - 1} ~ {msg.velocity * (0.7 if msg.channel == 0 else 0.9)} {2 ** ((msg.note - 60 - _X) / 12)}"
)
commands += 1
if len(singleTrack) != 0:
tracks.append(singleTrack)
return [tracks, commands, maxscore]
# 原本这个算法的转换效果应该和上面的算法相似的
def _toCmdList_m2(
self,
scoreboard_name: str = "mscplay",
MaxVolume: float = 1.0,
speed: float = 1.0,
) -> tuple:
"""
使用神羽和金羿的转换思路将midi转换为我的世界命令列表
:param scoreboard_name: 我的世界的计分板名称
:param MaxVolume: 音量,注意:这里的音量范围为(0,1],如果超出将被处理为正确值,其原理为在距离玩家 (1 / volume -1) 的地方播放音频
:param speed: 速度,注意:这里的速度指的是播放倍率,其原理为在播放音频的时候,每个音符的播放时间除以 speed
:return: tuple(命令列表, 命令个数, 计分板最大值)
"""
if speed == 0:
raise ZeroSpeedError("播放速度仅可为正实数")
MaxVolume = 1 if MaxVolume > 1 else (0.001 if MaxVolume <= 0 else MaxVolume)
tracks = []
cmdAmount = 0
maxScore = 0
InstID = -1
self.to_music_channels()
# 此处 我们把通道视为音轨
for i in self.channels.keys():
# 如果当前通道为空 则跳过
if not self.channels[i]:
continue
if i == 9:
SpecialBits = True
else:
SpecialBits = False
nowTrack = []
for track_no, track in self.channels[i].items(): # type: ignore
for msg in track:
if msg[0] == "PgmC":
InstID = msg[1]
elif msg[0] == "NoteS":
soundID, _X = (
inst_to_sould_with_deviation(
msg[1], MM_CLASSIC_PERCUSSION_INSTRUMENT_TABLE
)
if SpecialBits
else inst_to_sould_with_deviation(
InstID, MM_CLASSIC_PITCHED_INSTRUMENT_TABLE
)
)
score_now = round(msg[-1] / float(speed) / 50)
maxScore = max(maxScore, score_now)
nowTrack.append(
self.execute_cmd_head.format(
"@a[scores=({}={})]".format(scoreboard_name, score_now)
.replace("(", r"{")
.replace(")", r"}")
)
+ f"playsound {soundID} @s ^ ^ ^{1 / MaxVolume - 1} {msg[2] / 128} "
f"{2 ** ((msg[1] - 60 - _X) / 12)}"
)
cmdAmount += 1
if nowTrack:
tracks.append(nowTrack)
return tracks, cmdAmount, maxScore
def _toCmdList_withDelay_m1(
self,
MaxVolume: float = 1.0,
speed: float = 1.0,
player: str = "@a",
) -> list:
"""
使用Dislink Sforza的转换思路将midi转换为我的世界命令列表并输出每个音符之后的延迟
:param MaxVolume: 最大播放音量,注意:这里的音量范围为(0,1],如果超出将被处理为正确值,其原理为在距离玩家 (1 / volume -1) 的地方播放音频
:param speed: 速度,注意:这里的速度指的是播放倍率,其原理为在播放音频的时候,每个音符的播放时间除以 speed
:param player: 玩家选择器,默认为`@a`
:return: 全部指令列表[ ( str指令, int距离上一个指令的延迟 ),...]
"""
tracks = {}
if speed == 0:
raise ZeroSpeedError("播放速度仅可为正实数")
if not self.midi:
raise MidiUnboundError(
"你是否正在使用的是一个由 copy_important 生成的MidiConvert对象这是不可复用的。"
)
MaxVolume = 1 if MaxVolume > 1 else (0.001 if MaxVolume <= 0 else MaxVolume)
tempo = mido.midifiles.midifiles.DEFAULT_TEMPO
for i, track in enumerate(self.midi.tracks):
instrumentID = 0
ticks = 0
for msg in track:
ticks += msg.time
if msg.is_meta:
if msg.type == "set_tempo":
tempo = msg.tempo
else:
if msg.type == "program_change":
instrumentID = msg.program
if msg.type == "note_on" and msg.velocity != 0:
now_tick = round(
(ticks * tempo)
/ ((self.midi.ticks_per_beat * float(speed)) * 50000)
)
if msg.channel == 9:
soundID, _X = inst_to_sould_with_deviation(
instrumentID, MM_CLASSIC_PERCUSSION_INSTRUMENT_TABLE
)
else:
soundID, _X = inst_to_sould_with_deviation(
instrumentID, MM_CLASSIC_PITCHED_INSTRUMENT_TABLE
)
try:
tracks[now_tick].append(
self.execute_cmd_head.format(player)
+ f"playsound {soundID} @s ^ ^ ^{1 / MaxVolume - 1} {msg.velocity / 128} "
f"{2 ** ((msg.note - 60 - _X) / 12)}"
)
except KeyError:
tracks[now_tick] = [
self.execute_cmd_head.format(player)
+ f"playsound {soundID} @s ^ ^ ^{1 / MaxVolume - 1} {msg.velocity / 128} "
f"{2 ** ((msg.note - 60 - _X) / 12)}"
]
results = []
all_ticks = list(tracks.keys())
all_ticks.sort()
for i in range(len(all_ticks)):
if i != 0:
for j in range(len(tracks[all_ticks[i]])):
if j != 0:
results.append((tracks[all_ticks[i]][j], 0))
else:
results.append(
(tracks[all_ticks[i]][j], all_ticks[i] - all_ticks[i - 1])
)
else:
for j in range(len(tracks[all_ticks[i]])):
results.append((tracks[all_ticks[i]][j], all_ticks[i]))
return [results, max(all_ticks)]
def _toCmdList_withDelay_m2(
self,
MaxVolume: float = 1.0,
speed: float = 1.0,
player: str = "@a",
) -> list:
"""
使用神羽和金羿的转换思路将midi转换为我的世界命令列表并输出每个音符之后的延迟
:param MaxVolume: 最大播放音量,注意:这里的音量范围为(0,1],如果超出将被处理为正确值,其原理为在距离玩家 (1 / volume -1) 的地方播放音频
:param speed: 速度,注意:这里的速度指的是播放倍率,其原理为在播放音频的时候,每个音符的播放时间除以 speed
:param player: 玩家选择器,默认为`@a`
:return: 全部指令列表[ ( str指令, int距离上一个指令的延迟 ),...]
"""
tracks = {}
if speed == 0:
raise ZeroSpeedError("播放速度仅可为正实数")
MaxVolume = 1 if MaxVolume > 1 else (0.001 if MaxVolume <= 0 else MaxVolume)
InstID = -1
self.to_music_channels()
results = []
for i in self.channels.keys():
# 如果当前通道为空 则跳过
if not self.channels[i]:
continue
if i == 9:
SpecialBits = True
else:
SpecialBits = False
for track_no, track in self.channels[i].items(): # type: ignore
for msg in track:
if msg[0] == "PgmC":
InstID = msg[1]
elif msg[0] == "NoteS":
soundID, _X = (
inst_to_sould_with_deviation(
msg[1], MM_CLASSIC_PERCUSSION_INSTRUMENT_TABLE
)
if SpecialBits
else inst_to_sould_with_deviation(
InstID, MM_CLASSIC_PITCHED_INSTRUMENT_TABLE
)
)
score_now = round(msg[-1] / float(speed) / 50)
try:
tracks[score_now].append(
self.execute_cmd_head.format(player)
+ f"playsound {soundID} @s ^ ^ ^{1 / MaxVolume - 1} {msg[2] / 128} "
f"{2 ** ((msg[1] - 60 - _X) / 12)}"
)
except KeyError:
tracks[score_now] = [
self.execute_cmd_head.format(player)
+ f"playsound {soundID} @s ^ ^ ^{1 / MaxVolume - 1} {msg[2] / 128} "
f"{2 ** ((msg[1] - 60 - _X) / 12)}"
]
all_ticks = list(tracks.keys())
all_ticks.sort()
for i in range(len(all_ticks)):
for j in range(len(tracks[all_ticks[i]])):
results.append(
(
tracks[all_ticks[i]][j],
(
0
if j != 0
else (
all_ticks[i] - all_ticks[i - 1]
if i != 0
else all_ticks[i]
)
),
)
)
return [results, max(all_ticks)]

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# -*- coding: utf-8 -*-
"""
存储许多非主要的相关类
"""
"""
版权所有 © 2024 音·创 开发者
Copyright © 2024 all the developers of Musicreater
开源相关声明请见 仓库根目录下的 License.md
Terms & Conditions: License.md in the root directory
"""
# 睿乐组织 开发交流群 861684859
# Email TriM-Organization@hotmail.com
# 若需转载或借鉴 许可声明请查看仓库目录下的 License.md
from dataclasses import dataclass
from typing import Any
from .types import Optional, Any, List, Mapping
from .constants import MC_PERCUSSION_INSTRUMENT_LIST
@dataclass(init=False)
class SingleNote:
"""存储单个音符的类"""
instrument: int
"""乐器编号"""
note: int
"""音符编号"""
velocity: int
"""力度/响度"""
start_time: int
"""开始之时 ms"""
duration: int
"""音符持续时间 ms"""
track_no: int
"""音符所处的音轨"""
percussive: bool
"""是否为打击乐器"""
extra_info: Any
"""你觉得放什么好?"""
def __init__(
self,
instrument: int,
pitch: int,
velocity: int,
startime: int,
lastime: int,
track_number: int = 0,
is_percussion: Optional[bool] = None,
extra_information: Any = None,
):
"""用于存储单个音符的类
:param instrument 乐器编号
:param pitch 音符编号
:param velocity 力度/响度
:param startTime 开始之时(ms)
注:此处的时间是用从乐曲开始到当前的毫秒数
:param lastTime 音符延续时间(ms)"""
self.instrument: int = instrument
"""乐器编号"""
self.note: int = pitch
"""音符编号"""
self.velocity: int = velocity
"""力度/响度"""
self.start_time: int = startime
"""开始之时 ms"""
self.duration: int = lastime
"""音符持续时间 ms"""
self.track_no: int = track_number
"""音符所处的音轨"""
self.percussive = (
(is_percussion in MC_PERCUSSION_INSTRUMENT_LIST)
if (is_percussion is None)
else is_percussion
)
"""是否为打击乐器"""
self.extra_info = extra_information
@property
def inst(self) -> int:
"""乐器编号"""
return self.instrument
@inst.setter
def inst(self, inst_: int):
self.instrument = inst_
@property
def pitch(self) -> int:
"""音符编号"""
return self.note
# @property
# def get_mc_pitch(self,table: Dict[int, Tuple[str, int]]) -> float:
# self.mc_sound_ID, _X = inst_to_sould_with_deviation(self.inst,table,"note.bd" if self.percussive else "note.flute",)
# return -1 if self.percussive else 2 ** ((self.note - 60 - _X) / 12)
def set_info(self, sth: Any):
"""设置附加信息"""
self.extra_info = sth
def __str__(self, is_track: bool = False):
return "{}Note(Instrument = {}, {}Velocity = {}, StartTime = {}, Duration = {}{})".format(
"Percussive" if self.percussive else "",
self.inst,
"" if self.percussive else "Pitch = {}, ".format(self.pitch),
self.start_time,
self.duration,
", Track = {}".format(self.track_no) if is_track else "",
)
def __tuple__(self):
return (
(
self.percussive,
self.inst,
self.velocity,
self.start_time,
self.duration,
self.track_no,
)
if self.percussive
else (
self.percussive,
self.inst,
self.note,
self.velocity,
self.start_time,
self.duration,
self.track_no,
)
)
def __dict__(self):
return (
{
"Percussive": self.percussive,
"Instrument": self.inst,
"Velocity": self.velocity,
"StartTime": self.start_time,
"Duration": self.duration,
"Track": self.track_no,
}
if self.percussive
else {
"Percussive": self.percussive,
"Instrument": self.inst,
"Pitch": self.note,
"Velocity": self.velocity,
"StartTime": self.start_time,
"Duration": self.duration,
"Track": self.track_no,
}
)
def __eq__(self, other) -> bool:
if not isinstance(other, self.__class__):
return False
return self.__str__() == other.__str__()
@dataclass(init=False)
class SingleCommand:
"""存储单个指令的类"""
command_text: str
"""指令文本"""
conditional: bool
"""执行是否有条件"""
delay: int
"""执行的延迟"""
annotation_text: str
"""指令注释"""
def __init__(
self,
command: str,
condition: bool = False,
tick_delay: int = 0,
annotation: str = "",
):
"""
存储单个指令的类
Parameters
----------
command: str
指令
condition: bool
是否有条件
tick_delay: int
执行延时
annotation: str
注释
"""
self.command_text = command
self.conditional = condition
self.delay = tick_delay
self.annotation_text = annotation
def copy(self):
return SingleCommand(
command=self.command_text,
condition=self.conditional,
tick_delay=self.delay,
annotation=self.annotation_text,
)
@property
def cmd(self) -> str:
"""
我的世界函数字符串(包含注释)
"""
return self.__str__()
def __str__(self) -> str:
"""
转为我的世界函数文件格式(包含注释)
"""
return "#[{cdt}]<{delay}> {ant}\n{cmd}".format(
cdt="CDT" if self.conditional else "",
delay=self.delay,
ant=self.annotation_text,
cmd=self.command_text,
)
def __eq__(self, other) -> bool:
if not isinstance(other, self.__class__):
return False
return self.__str__() == other.__str__()
@dataclass(init=False)
class SingleNoteBox:
"""存储单个音符盒"""
instrument_block: str
"""乐器方块"""
note_value: int
"""音符盒音高"""
annotation_text: str
"""音符注释"""
is_percussion: bool
"""是否为打击乐器"""
def __init__(
self,
instrument_block_: str,
note_value_: int,
percussion: Optional[bool] = None,
annotation: str = "",
):
"""用于存储单个音符盒的类
:param instrument_block_ 音符盒演奏所使用的乐器方块
:param note_value_ 音符盒的演奏音高
:param percussion 此音符盒乐器是否作为打击乐处理
注:若为空,则自动识别是否为打击乐器
:param annotation 音符注释"""
self.instrument_block = instrument_block_
"""乐器方块"""
self.note_value = note_value_
"""音符盒音高"""
self.annotation_text = annotation
"""音符注释"""
if percussion is None:
self.is_percussion = percussion in MC_PERCUSSION_INSTRUMENT_LIST
else:
self.is_percussion = percussion
@property
def inst(self) -> str:
"""获取音符盒下的乐器方块"""
return self.instrument_block
@inst.setter
def inst(self, inst_):
self.instrument_block = inst_
@property
def note(self) -> int:
"""获取音符盒音调特殊值"""
return self.note_value
@note.setter
def note(self, note_):
self.note_value = note_
@property
def annotation(self) -> str:
"""获取音符盒的备注"""
return self.annotation_text
@annotation.setter
def annotation(self, annotation_):
self.annotation_text = annotation_
def copy(self):
return SingleNoteBox(
instrument_block_=self.instrument_block,
note_value_=self.note_value,
annotation=self.annotation_text,
)
def __str__(self) -> str:
return f"Note(inst = {self.inst}, note = {self.note}, )"
def __tuple__(self) -> tuple:
return self.inst, self.note, self.annotation
def __dict__(self) -> dict:
return {
"inst": self.inst,
"note": self.note,
"annotation": self.annotation,
}
def __eq__(self, other) -> bool:
if not isinstance(other, self.__class__):
return False
return self.__str__() == other.__str__()
@dataclass(init=False)
class ProgressBarStyle:
"""进度条样式类"""
base_style: str
"""基础样式"""
to_play_style: str
"""未播放之样式"""
played_style: str
"""已播放之样式"""
def __init__(self, base_s: str, to_play_s: str, played_s: str):
"""用于存储进度条样式的类
:param base_s 基础样式,用以定义进度条整体
:param to_play_s 进度条样式:尚未播放的样子
:param played_s 已经播放的样子"""
self.base_style = base_s
self.to_play_style = to_play_s
self.played_style = played_s
def set_base_style(self, value: str):
"""设置基础样式"""
self.base_style = value
def set_to_play_style(self, value: str):
"""设置未播放之样式"""
self.to_play_style = value
def set_played_style(self, value: str):
"""设置已播放之样式"""
self.played_style = value
def copy(self):
dst = ProgressBarStyle(self.base_style, self.to_play_style, self.played_style)
return dst
DEFAULT_PROGRESSBAR_STYLE = ProgressBarStyle(
r"%%N [ %%s/%^s %%% __________ %%t|%^t ]",
r"§e=§r",
r"§7=§r",
)
"""
默认的进度条样式
"""
NoteChannelType = Mapping[
int,
List[SingleNote,],
]
"""
频道信息类型
Dict[int,Dict[int,List[SingleNote,],],]
"""

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Musicreater/types.py Normal file
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@@ -0,0 +1,64 @@
# -*- coding: utf-8 -*-
"""
存放数据类型的定义
"""
"""
版权所有 © 2024 音·创 开发者
Copyright © 2024 all the developers of Musicreater
开源相关声明请见 仓库根目录下的 License.md
Terms & Conditions: License.md in the root directory
"""
# 睿乐组织 开发交流群 861684859
# Email TriM-Organization@hotmail.com
# 若需转载或借鉴 许可声明请查看仓库目录下的 License.md
from typing import (
Any,
Dict,
List,
Literal,
Optional,
Tuple,
Union,
Iterable,
Sequence,
Mapping,
Callable,
)
MidiNoteNameTableType = Mapping[int, Tuple[str, ...]]
"""
Midi音符名称对照表类型
"""
MidiInstrumentTableType = Mapping[int, Tuple[str, int]]
"""
Midi乐器对照表类型
"""
FittingFunctionType = Callable[[float], float]
ChannelType = Dict[
int,
Dict[
int,
List[
Union[
Tuple[Literal["PgmC"], int, int],
Tuple[Literal["NoteS"], int, int, int],
Tuple[Literal["NoteE"], int, int],
]
],
],
]
"""
以字典所标记的频道信息类型(已弃用)
Dict[int,Dict[int,List[Union[Tuple[Literal["PgmC"], int, int],Tuple[Literal["NoteS"], int, int, int],Tuple[Literal["NoteE"], int, int],]],],]
"""

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@@ -1,459 +1,225 @@
# -*- coding: utf-8 -*-
"""
存放主程序所必须的功能性内容
"""
"""
版权所有 © 2024 音·创 开发者
Copyright © 2024 all the developers of Musicreater
开源相关声明请见 仓库根目录下的 License.md
Terms & Conditions: License.md in the root directory
"""
# 睿乐组织 开发交流群 861684859
# Email TriM-Organization@hotmail.com
# 若需转载或借鉴 许可声明请查看仓库目录下的 License.md
import math
import os
import random
bdx_key = {
"x": [b"\x0f", b"\x0e", b"\x1c", b"\x14", b"\x15"],
"y": [b"\x11", b"\x10", b"\x1d", b"\x16", b"\x17"],
"z": [b"\x13", b"\x12", b"\x1e", b"\x18", b"\x19"],
}
"""key存储了方块移动指令的数据其中可以用key[x|y|z][0|1]来表示xyz的减或增
而key[][2+]是用来增加指定数目的"""
from .constants import MM_INSTRUMENT_DEVIATION_TABLE, MC_INSTRUMENT_BLOCKS_TABLE
from .subclass import SingleNote
x = "x"
y = "y"
z = "z"
from .types import (
Any,
Dict,
Tuple,
Optional,
Callable,
Literal,
Union,
MidiInstrumentTableType,
)
def bdx_move(axis: str, value: int):
if value == 0:
return b""
if abs(value) == 1:
return bdx_key[axis][0 if value == -1 else 1]
pointer = sum(
[
1 if i else 0
for i in (
value != -1,
value < -1 or value > 1,
value < -128 or value > 127,
value < -32768 or value > 32767,
)
]
)
return bdx_key[axis][pointer] + value.to_bytes(
2 ** (pointer - 2), "big", signed=True
)
def compress_zipfile(sourceDir, outFilename, compression=8, exceptFile=None):
"""使用compression指定的算法打包目录为zip文件\n
默认算法为DEFLATED(8),可用算法如下:\n
STORED = 0\n
DEFLATED = 8\n
BZIP2 = 12\n
LZMA = 14\n
def mctick2timestr(mc_tick: int) -> str:
"""
import zipfile
zipf = zipfile.ZipFile(outFilename, "w", compression)
pre_len = len(os.path.dirname(sourceDir))
for parent, dirnames, filenames in os.walk(sourceDir):
for filename in filenames:
if filename == exceptFile:
continue
pathfile = os.path.join(parent, filename)
arc_name = pathfile[pre_len:].strip(os.path.sep) # 相对路径
zipf.write(pathfile, arc_name)
zipf.close()
def form_command_block_in_BDX_bytes(
command: str,
particularValue: int,
impluse: int = 0,
condition: bool = False,
needRedstone: bool = True,
tickDelay: int = 0,
customName: str = "",
executeOnFirstTick: bool = False,
trackOutput: bool = True,
):
将《我的世界》的游戏刻计转为表示时间的字符串
"""
使用指定项目返回指定的指令方块放置指令项
:param command: `str`
指令
:param particularValue:
方块特殊值,即朝向
:0 下 无条件
:1 上 无条件
:2 z轴负方向 无条件
:3 z轴正方向 无条件
:4 x轴负方向 无条件
:5 x轴正方向 无条件
:6 下 无条件
:7 下 无条件
return str(int(int(mc_tick / 20) / 60)) + ":" + str(int(int(mc_tick / 20) % 60))
:8 下 有条件
:9 上 有条件
:10 z轴负方向 有条件
:11 z轴正方向 有条件
:12 x轴负方向 有条件
:13 x轴正方向 有条件
:14 下 有条件
:14 下 有条件
注意此处特殊值中的条件会被下面condition参数覆写
:param impluse: `int 0|1|2`
方块类型
0脉冲 1循环 2连锁
:param condition: `bool`
是否有条件
:param needRedstone: `bool`
是否需要红石
:param tickDelay: `int`
执行延时
:param customName: `str`
悬浮字
lastOutput: `str`
上次输出字符串,注意此处需要留空
:param executeOnFirstTick: `bool`
首刻执行(循环指令方块是否激活后立即执行若为False则从激活时起延迟后第一次执行)
:param trackOutput: `bool`
是否输出
:return:str
def empty_midi_channels(channel_count: int = 17, staff: Any = {}) -> Dict[int, Any]:
"""
block = b"\x24" + particularValue.to_bytes(2, byteorder="big", signed=False)
for i in [
impluse.to_bytes(4, byteorder="big", signed=False),
bytes(command, encoding="utf-8") + b"\x00",
bytes(customName, encoding="utf-8") + b"\x00",
bytes("", encoding="utf-8") + b"\x00",
tickDelay.to_bytes(4, byteorder="big", signed=True),
executeOnFirstTick.to_bytes(1, byteorder="big"),
trackOutput.to_bytes(1, byteorder="big"),
condition.to_bytes(1, byteorder="big"),
needRedstone.to_bytes(1, byteorder="big"),
]:
block += i
return block
def bottem_side_length_of_smallest_square_bottom_box(total: int, maxHeight: int):
"""给定总方块数量和最大高度,返回所构成的图形外切正方形的边长
:param total: 总方块数量
:param maxHeight: 最大高度
:return: 外切正方形的边长 int"""
return math.ceil(math.sqrt(math.ceil(total / maxHeight)))
def commands_to_BDX_bytes(
commands: list,
max_height: int = 64,
):
"""
:param commands: 指令列表(指令, 延迟)
:param max_height: 生成结构最大高度
:return 成功与否,成功返回(True,未经过压缩的源,结构占用大小),失败返回(False,str失败原因)
空MIDI通道字典
"""
_sideLength = bottem_side_length_of_smallest_square_bottom_box(
len(commands), max_height
)
_bytes = b""
y_forward = True
z_forward = True
now_y = 0
now_z = 0
now_x = 0
for cmd, delay in commands:
impluse = 2
condition = False
needRedstone = False
tickDelay = delay
customName = ""
executeOnFirstTick = False
trackOutput = True
_bytes += form_command_block_in_BDX_bytes(
cmd,
(1 if y_forward else 0)
if (
((now_y != 0) and (not y_forward))
or (y_forward and (now_y != (max_height - 1)))
)
else (3 if z_forward else 2)
if (
((now_z != 0) and (not z_forward))
or (z_forward and (now_z != _sideLength - 1))
)
else 5,
impluse=impluse,
condition=condition,
needRedstone=needRedstone,
tickDelay=tickDelay,
customName=customName,
executeOnFirstTick=executeOnFirstTick,
trackOutput=trackOutput,
)
now_y += 1 if y_forward else -1
if ((now_y >= max_height) and y_forward) or ((now_y < 0) and (not y_forward)):
now_y -= 1 if y_forward else -1
y_forward = not y_forward
now_z += 1 if z_forward else -1
if ((now_z >= _sideLength) and z_forward) or (
(now_z < 0) and (not z_forward)
):
now_z -= 1 if z_forward else -1
z_forward = not z_forward
_bytes += bdx_key[x][1]
now_x += 1
else:
_bytes += bdx_key[z][int(z_forward)]
else:
_bytes += bdx_key[y][int(y_forward)]
return (
_bytes,
[
now_x + 1,
max_height if now_x or now_z else now_y,
_sideLength if now_x else now_z,
],
[now_x, now_y, now_z],
)
def form_note_block_in_NBT_struct(
note: int, coordinate: tuple, instrument: str = "note.harp", powered: bool = False
):
"""生成音符盒方块
:param note: `int`(0~24)
音符的音高
:param coordinate: `tuple[int,int,int]`
此方块所在之相对坐标
:param instrument: `str`
音符盒的乐器
:param powered: `bool`
是否已被激活
:return Block
"""
from TrimMCStruct import Block, TAG_Byte
return Block(
"minecraft",
"noteblock",
{
"instrument": instrument.replace("note.", ""),
"note": note,
"powered": powered,
},
{
"block_entity_data": {
"note": TAG_Byte(note),
"id": "noteblock",
"x": coordinate[0],
"y": coordinate[1],
"z": coordinate[2],
}
},
)
def form_repeater_in_NBT_struct(
delay: int, facing: int
):
"""生成中继器方块
:param facing:
:param delay: 1~4
:return Block()"""
from TrimMCStruct import Block
return Block(
"minecraft",
"unpowered_repeater",
{
"repeater_delay": delay,
"direction": facing,
},
)
def form_command_block_in_NBT_struct(
command: str,
coordinate: tuple,
particularValue: int,
impluse: int = 0,
condition: bool = False,
alwaysRun: bool = True,
tickDelay: int = 0,
customName: str = "",
executeOnFirstTick: bool = False,
trackOutput: bool = True,
):
"""
使用指定项目返回指定的指令方块结构
:param command: `str`
指令
:param coordinate: `tuple[int,int,int]`
此方块所在之相对坐标
:param particularValue:
方块特殊值,即朝向
:0 下 无条件
:1 上 无条件
:2 z轴负方向 无条件
:3 z轴正方向 无条件
:4 x轴负方向 无条件
:5 x轴正方向 无条件
:6 下 无条件
:7 下 无条件
:8 下 有条件
:9 上 有条件
:10 z轴负方向 有条件
:11 z轴正方向 有条件
:12 x轴负方向 有条件
:13 x轴正方向 有条件
:14 下 有条件
:14 下 有条件
注意此处特殊值中的条件会被下面condition参数覆写
:param impluse: `int 0|1|2`
方块类型
0脉冲 1循环 2连锁
:param condition: `bool`
是否有条件
:param alwaysRun: `bool`
是否始终执行
:param tickDelay: `int`
执行延时
:param customName: `str`
悬浮字
:param executeOnFirstTick: `bool`
首刻执行(循环指令方块是否激活后立即执行若为False则从激活时起延迟后第一次执行)
:param trackOutput: `bool`
是否输出
:return:str
"""
from TrimMCStruct import Block, TAG_Long
return Block(
"minecraft",
"command_block"
if impluse == 0
else ("repeating_command_block" if impluse == 1 else "chain_command_block"),
states={"conditional_bit": condition, "facing_direction": particularValue},
extra_data={
"block_entity_data": {
"Command": command,
"CustomName": customName,
"ExecuteOnFirstTick": executeOnFirstTick,
"LPCommandMode": 0,
"LPCondionalMode": False,
"LPRedstoneMode": False,
"LastExecution": TAG_Long(0),
"LastOutput": "",
"LastOutputParams": [],
"SuccessCount": 0,
"TickDelay": tickDelay,
"TrackOutput": trackOutput,
"Version": 25,
"auto": alwaysRun,
"conditionMet": False, # 是否已经满足条件
"conditionalMode": condition,
"id": "CommandBlock",
"isMovable": True,
"powered": False, # 是否已激活
"x": coordinate[0],
"y": coordinate[1],
"z": coordinate[2],
}
},
compability_version=17959425,
)
def commands_to_structure(
commands: list,
max_height: int = 64,
):
"""
:param commands: 指令列表(指令, 延迟)
:param max_height: 生成结构最大高度
:return 成功与否,成功返回(结构类,结构占用大小),失败返回(False,str失败原因)
"""
from TrimMCStruct import Structure
_sideLength = bottem_side_length_of_smallest_square_bottom_box(
len(commands), max_height
)
struct = Structure(
(_sideLength, max_height, _sideLength), # 声明结构大小
)
y_forward = True
z_forward = True
now_y = 0
now_z = 0
now_x = 0
for cmd, delay in commands:
coordinate = (now_x, now_y, now_z)
struct.set_block(
coordinate,
form_command_block_in_NBT_struct(
command=cmd,
coordinate=coordinate,
particularValue=(1 if y_forward else 0)
if (
((now_y != 0) and (not y_forward))
or (y_forward and (now_y != (max_height - 1)))
)
else (
(3 if z_forward else 2)
if (
((now_z != 0) and (not z_forward))
or (z_forward and (now_z != _sideLength - 1))
)
else 5
),
impluse=2,
condition=False,
alwaysRun=True,
tickDelay=delay,
customName="",
executeOnFirstTick=False,
trackOutput=True,
),
)
now_y += 1 if y_forward else -1
if ((now_y >= max_height) and y_forward) or ((now_y < 0) and (not y_forward)):
now_y -= 1 if y_forward else -1
y_forward = not y_forward
now_z += 1 if z_forward else -1
if ((now_z >= _sideLength) and z_forward) or (
(now_z < 0) and (not z_forward)
):
now_z -= 1 if z_forward else -1
z_forward = not z_forward
now_x += 1
return (
struct,
return dict(
(
now_x + 1,
max_height if now_x or now_z else now_y,
_sideLength if now_x else now_z,
),
(now_x, now_y, now_z),
i,
(staff.copy() if isinstance(staff, (dict, list)) else staff),
) # 这告诉我们你不能忽略任何一个复制的序列因为它真的我哭死折磨我一整天全在这个bug上了
for i in range(channel_count)
)
def inst_to_sould_with_deviation(
instrumentID: int,
reference_table: MidiInstrumentTableType,
default_instrument: str = "note.flute",
default_deviation: Optional[int] = 5,
) -> Tuple[str, int]:
"""
返回midi的乐器ID对应的我的世界乐器名对于音域转换算法如下
2**( ( msg.note - 60 - X ) / 12 ) 即为MC的音高其中
X的取值随乐器不同而变化
竖琴harp、电钢琴pling、班卓琴banjo、方波bit、颤音琴iron_xylophone 的时候为6
吉他的时候为7
贝斯bass、迪吉里杜管didgeridoo的时候为8
长笛flute、牛铃cou_bell的时候为5
钟琴bell、管钟chime、木琴xylophone的时候为4
而存在一些打击乐器bd(basedrum)、hat、snare没有音域则没有X那么我们返回7即可
Parameters
----------
instrumentID: int
midi的乐器ID
reference_table: Dict[int, Tuple[str, int]]
转换乐器参照表
Returns
-------
tuple(str我的世界乐器名, int转换算法中的X)
"""
return reference_table.get(
instrumentID,
(
default_instrument,
(
default_deviation
if default_deviation
else MM_INSTRUMENT_DEVIATION_TABLE.get(default_instrument, -1)
),
),
)
# 明明已经走了
# 凭什么还要在我心里留下缠绵缱绻
def natural_curve(
vol: float,
) -> float:
"""
midi力度值拟合成的距离函数
Parameters
----------
vol: int
midi音符力度值
Returns
-------
float播放中心到玩家的距离
"""
return (
-8.081720684086314
* math.log(
vol + 14.579508825070013,
)
+ 37.65806375944386
if vol < 60.64
else 0.2721359356095803 * ((vol + 2592.272889454798) ** 1.358571233418649)
+ -6.313841334963396 * (vol + 2592.272889454798)
+ 4558.496367823575
)
def straight_line(vol: float) -> float:
"""
midi力度值拟合成的距离函数
Parameters
----------
vol: int
midi音符力度值
Returns
-------
float播放中心到玩家的距离
"""
return vol / -8 + 16
def note_to_command_parameters(
note_: SingleNote,
reference_table: MidiInstrumentTableType,
volume_percentage: float = 1,
volume_processing_method: Callable[[float], float] = natural_curve,
) -> Tuple[
str,
float,
float,
Union[float, Literal[None]],
]:
"""
将音符转为播放的指令
:param note_:int 音符对象
:param reference_table:Dict[int, Tuple[str, int]] 转换对照表
:param volume_percentage:int 音量占比(0,1]
:param volume_proccessing_method:Callable[[float], float]: 音量处理函数
:return str[我的世界音符ID], float[播放距离], float[指令音量参数], float[指令音调参数]
"""
mc_sound_ID, deviation = inst_to_sould_with_deviation(
note_.inst,
reference_table,
"note.bd" if note_.percussive else "note.flute",
)
# delaytime_now = round(self.start_time / float(speed) / 50)
mc_pitch = None if note_.percussive else 2 ** ((note_.note - 60 - deviation) / 12)
mc_distance_volume = volume_processing_method(note_.velocity * volume_percentage)
return mc_sound_ID, mc_distance_volume, volume_percentage, mc_pitch
def from_single_note(
note_: SingleNote, random_select: bool = False, default_block: str = "air"
):
"""
将我的世界乐器名改作音符盒所需的对应方块名称
Parameters
----------
note_: SingleNote
音符类
random_select: bool
是否随机选取对应方块
default_block: str
查表查不到怎么办?默认一个!
Returns
-------
str方块名称
"""
pass
# return SingleNoteBox() # TO-DO
@staticmethod
def soundID_to_blockID(
sound_id: str, random_select: bool = False, default_block: str = "air"
) -> str:
"""
将我的世界乐器名改作音符盒所需的对应方块名称
Parameters
----------
sound_id: str
将我的世界乐器名
random_select: bool
是否随机选取对应方块
default_block: str
查表查不到怎么办?默认一个!
Returns
-------
str方块名称
"""
if random_select:
return random.choice(MC_INSTRUMENT_BLOCKS_TABLE.get(sound_id, (default_block,)))
else:
return MC_INSTRUMENT_BLOCKS_TABLE.get(sound_id, (default_block,))[0]

70
Packer/MSCT_Packer.py Normal file
View File

@@ -0,0 +1,70 @@
import Musicreater
import Musicreater.experiment
import Musicreater.previous
import Musicreater.plugin
from Musicreater.plugin.addonpack import (
to_addon_pack_in_delay,
to_addon_pack_in_repeater,
to_addon_pack_in_score,
)
from Musicreater.plugin.mcstructfile import (
to_mcstructure_file_in_delay,
to_mcstructure_file_in_repeater,
to_mcstructure_file_in_score,
)
from Musicreater.plugin.bdxfile import to_BDX_file_in_delay, to_BDX_file_in_score
MSCT_MAIN = (
Musicreater,
Musicreater.experiment,
Musicreater.previous,
)
MSCT_PLUGIN = (Musicreater.plugin,)
MSCT_PLUGIN_FUNCTION = (
to_addon_pack_in_delay,
to_addon_pack_in_repeater,
to_addon_pack_in_score,
to_mcstructure_file_in_delay,
to_mcstructure_file_in_repeater,
to_mcstructure_file_in_score,
to_BDX_file_in_delay,
to_BDX_file_in_score,
)
import hashlib
import dill
import brotli
def enpack_llc_pack(sth, to_dist: str):
packing_bytes = brotli.compress(
dill.dumps(
sth,
)
)
with open(
to_dist,
"wb",
) as f:
f.write(packing_bytes)
return hashlib.sha256(packing_bytes)
with open("./Packer/checksum.txt", "w", encoding="utf-8") as f:
f.write("MSCT_MAIN:\n")
f.write(enpack_llc_pack(MSCT_MAIN, "./Packer/MSCT_MAIN.MPK").hexdigest())
f.write("\nMSCT_PLUGIN:\n")
f.write(enpack_llc_pack(MSCT_PLUGIN, "./Packer/MSCT_PLUGIN.MPK").hexdigest())
f.write("\nMSCT_PLUGIN_FUNCTION:\n")
f.write(
enpack_llc_pack(
MSCT_PLUGIN_FUNCTION, "./Packer/MSCT_PLUGIN_FUNCTION.MPK"
).hexdigest()
)

116
README.md
View File

@@ -1,4 +1,3 @@
<h1 align="center">
· Musicreater
</h1>
@@ -8,22 +7,18 @@
</img>
</p>
<h3 align="center">一款免费开源的 我的世界 MIDI音乐转换库</h3>
<h3 align="center">一款免费开源的我的世界数字音频转换库</h3>
<p align="center">
<img src="https://forthebadge.com/images/badges/built-with-love.svg">
<img src="https://img.shields.io/badge/BUILD%20WITH%20LOVE-FF3432?style=for-the-badge">
<a href='https://gitee.com/TriM-Organization/Musicreater'>
<img align="right" src='https://gitee.com/TriM-Organization/Musicreater/widgets/widget_1.svg' alt='Fork me on Gitee'>
</img>
</a>
<p>
[![][Bilibili: 金羿ELS]](https://space.bilibili.com/397369002/)
[![][Bilibili: 诸葛亮与八卦阵]](https://space.bilibili.com/604072474)
[![][Bilibili: 诸葛亮与八卦阵]](https://space.bilibili.com/604072474)
[![CodeStyle: black]](https://github.com/psf/black)
[![][python]](https://www.python.org/)
[![][license]](LICENSE)
@@ -34,96 +29,95 @@
[![GitHub Repo stars](https://img.shields.io/github/stars/TriM-Organization/Musicreater?color=white&logo=GitHub&style=plastic)](https://github.com/TriM-Organization/Musicreater/stargazers)
[![GitHub Repo Forks](https://img.shields.io/github/forks/TriM-Organization/Musicreater?color=white&logo=GitHub&style=plastic)](https://github.com/TriM-Organization/Musicreater/forks)
简体中文 🇨🇳 | [English🇬🇧](README_EN.md)
简体中文🇨🇳 | [English🇬🇧](README_EN.md)
## 介绍 🚀
## 介绍🚀
· 是一个免费开源的针对 **我的世界** 的MIDI音乐转换库
· 是一个免费开源的针对 **我的世界** MIDI 音乐转换库
欢迎加群[861684859](https://jq.qq.com/?_wv=1027&k=hpeRxrYr)
## 下载安装
## 安装 🔳
- 使用pypi
```bash
pip install Musicreater
```
- 使用 pypi
- 如果出现错误可以尝试
```bash
pip install -i https://pypi.python.org/simple Musicreater
```
- 对于开发者来说升级
```bash
pip install -i https://pypi.python.org/simple Musicreater --upgrade
```
```bash
pip install --upgrade Musicreater
```
- 克隆仓库并安装
```bash
git clone https://gitee.com/TriM-Organization/Musicreater.git
cd Musicreater
python setup.py install
```
- 如果无法更新最新可以尝试
```bash
pip install --upgrade -i https://pypi.python.org/simple Musicreater
```
以上命令种 `python``pip` 请依照各个环境不同灵活更换可能为`python3``pip3`之类
- 克隆仓库并安装最新版本但**不推荐**
```bash
git clone https://gitee.com/TriM-Organization/Musicreater.git
cd Musicreater
python setup.py install
```
## 文档📄
以上命令中 `python``pip` 请依照各个环境不同灵活更换可能为`python3``pip3`之类
## 文档 📄
[生成文件的使用](./docs/%E7%94%9F%E6%88%90%E6%96%87%E4%BB%B6%E7%9A%84%E4%BD%BF%E7%94%A8%E8%AF%B4%E6%98%8E.md)
[仓库API文档](./docs/%E5%BA%93%E7%9A%84%E7%94%9F%E6%88%90%E4%B8%8E%E5%8A%9F%E8%83%BD%E6%96%87%E6%A1%A3.md)
[仓库 API 文档](./docs/%E5%BA%93%E7%9A%84%E7%94%9F%E6%88%90%E4%B8%8E%E5%8A%9F%E8%83%BD%E6%96%87%E6%A1%A3.md)
## 作者✒
## 作者
金羿 Eilles我的世界基岩版指令师个人开发者B站不知名UP江西在校高中生
**金羿 Eilles**我的世界基岩版指令师个人开发者B 站不知名 UP 江西在校高中生
诸葛亮与八卦阵 bgArray我的世界基岩版玩家喜欢编程和音乐深圳初二学生
**诸葛亮与八卦阵 bgArray**我的世界基岩版玩家喜欢编程和音乐深圳初二学生
**偷吃不是Touch Touch**我的世界基岩版指令师提供 BDX 导入测试支持
## 致谢 🙏
## 致谢🙏
本致谢列表排名无顺序
- 感谢 **昀梦**\<QQ1515399885\> 找出指令生成错误bug并指正
- 感谢由 **Charlie_Ping 查理平** 带来的BDX文件转换参考以及MIDI-我的世界对应乐器参考表格
- 感谢由 **[CMA_2401PT](https://github.com/CMA2401PT)** 为我们的软件开发的一些方面进行指导同时我们参考了他的BDXworkshop作为BDX结构编辑的参考
- 感谢由 **[Dislink Sforza](https://github.com/Dislink) 断联·斯福尔扎**\<QQ1600515314\> 带来的midi音色解析以及转换指令的算法我们将其改编并应用同时感谢他的[网页版转换器](https://dislink.github.io/midi2bdx/)给我们的开发与更新带来巨大的压力和动力让我们在原本一骑绝尘的摸鱼道路上转向开发希望他能考上一个理想的大学
- 感谢 **Touch 偷吃**\<QQ1793537164\> 提供的BDX导入测试支持并对程序的改进提供了丰富的意见同时也感谢他的不断尝试新的内容使我们的排错更进一步
- 感谢 **Mono**\<QQ738893087\> 反馈安装时的问题辅助我们找到了视窗操作系统下的兼容性问题感谢其反馈延迟播放器出现的重大问题我们得以修改全部延迟播放错误
- 感谢 **Ammelia 艾米利亚**\<QQ2838334637\> 敦促我们进行新的功能开发并为新功能提出了非常优秀的大量建议以及提供的BDX导入测试支持为我们的新结构生成算法提供了大量的实际理论支持
- 感谢 **[神羽](https://gitee.com/snowykami) [SnowyKami](https://github.com/snowyfirefly)** 我们项目的支持与宣传希望他能考的一所优秀的大学
- 感谢 **指令师_苦力怕 playjuice123**\<QQ240667197\>为我们的程序找出错误并提醒我们修复一个一直存在的大bug
- 感谢 **雷霆**\<QQ3555268519\>为我们的程序找出错误并提醒修复bug
- 感谢 **昀梦**\<QQ1515399885\> 找出指令生成错误 bug 并指正
- 感谢由 **Charlie_Ping 查理平** 带来的 BDX 文件转换参考以及 MIDI-我的世界对应乐器 参考表格
- 感谢由 **[CMA_2401PT](https://github.com/CMA2401PT)** 为我们的软件开发的一些方面进行指导同时我们参考了他的 BDXworkshop 作为 BDX 结构编辑的参考
- 感谢由 **[Dislink Sforza](https://github.com/Dislink) 断联·斯福尔扎**\<QQ1600515314\> 带来的 midi 音色解析以及转换指令的算法我们将其改编并应用同时感谢他的[网页版转换器](https://dislink.github.io/midi2bdx/)给我们的开发与更新带来巨大的压力和动力让我们在原本一骑绝尘的摸鱼道路上转向开发
- 感谢 **Mono**\<QQ738893087\> 反馈安装时的问题辅助我们找到了视窗操作系统下的兼容性问题感谢其反馈延迟播放器出现的重大问题我们得以修改全部延迟播放错误尤其感谢他对于我们的软件的大力宣传
- 感谢 **Ammelia 艾米利亚**\<QQ2838334637\> 敦促我们进行新的功能开发并为新功能提出了非常优秀的大量建议以及提供的 BDX 导入测试支持我们的新结构生成算法提供了大量的实际理论支持
- 感谢 **[神羽](https://gitee.com/snowykami) [SnowyKami](https://github.com/snowyfirefly)** 对我们项目的支持与宣传非常感谢他为我们提供的服务器
- 感谢 **指令师\_苦力怕 playjuice123**\<QQ240667197\> 我们的程序找出错误并提醒我们修复一个一直存在的大 bug
- 感谢 **雷霆**\<QQ3555268519\> 用他那令所有开发者都大为光火的操作方法为我们的程序找出错误并提醒修复 bug
- 感谢 **小埋**\<QQ2039310975\> 反馈附加包生成时缺少描述和标题的问题
- <table><tr><td>感谢 **油炸**\<QQ2836146704\> 激励我们不断开发新的内容</td><td><img height="50" src="https://foruda.gitee.com/images/1695478907647543027/08ea9909_9911226.jpeg"></td></tr></table>
> 感谢广大群友为此程序提供的测试等支持
> 感谢广大群友为此提供的测试和建议
>
> 若您对我们有所贡献但您的名字没有显示在此列表中请联系我们
> 若您对我们有所贡献但您的名字没有出现在此列表中请联系我们
## 联系📞
## 联系 📞
若遇到库中的问题欢迎在[](https://gitee.com/TriM-Organization/Musicreater/issues/new)提出你的issue
若遇到库中的问题欢迎在[](https://gitee.com/TriM-Organization/Musicreater/issues/new)提出你的 issue
如果需要与开发组进行交流欢迎加入我们的[开发闲聊Q](https://jq.qq.com/?_wv=1027&k=hpeRxrYr)
如果需要与开发组进行交流欢迎加入我们的[开发闲聊 Q ](https://jq.qq.com/?_wv=1027&k=hpeRxrYr)
--------------------------------------------
亦可以联系我们[睿乐组织官方邮箱](mailto:TriM-Organization@hotmail.com)取得进一步联系
此项目并非一个官方 我的世界*Minecraft*项目
---
此项目并非一个官方 我的世界_Minecraft_项目
此项目不隶属或关联于 Mojang Studios 微软
此项目亦不 网易 相关
此项目亦不隶属或关联于 网易
Minecraft Mojang Synergies AB 的商标此项目中所有对于我的世界Minecraft等相关称呼均为引用性使用
* 上文提及的 网易 公司指代的是在中国大陆运营我的世界中国版的上海网之易网络科技发展有限公司
- 上文提及的 网易 公司指代的是在中国大陆运营我的世界中国版的上海网之易网络科技发展有限公司
NOT AN OFFICIAL MINECRAFT PRODUCT.
NOT APPROVED BY OR ASSOCIATED WITH MOJANG OR MICROSOFT.
NOT APPROVED BY OR ASSOCIATED WITH NETEASE.
[Bilibili: 金羿ELS]: https://img.shields.io/badge/Bilibili-%E5%87%8C%E4%BA%91%E9%87%91%E7%BE%BF-00A1E7?style=for-the-badge
[Bilibili: 诸葛亮与八卦阵]: https://img.shields.io/badge/Bilibili-%E8%AF%B8%E8%91%9B%E4%BA%AE%E4%B8%8E%E5%85%AB%E5%8D%A6%E9%98%B5-00A1E7?style=for-the-badge

View File

@@ -1,86 +1,130 @@
<h1 align="center">· Musicreater</h1>
<h1 align="center">
· Musicreater
</h1>
<p align="center">
<img width="128" height="128" src="https://s1.ax1x.com/2022/05/06/Ouhghj.md.png" >
<img width="128" height="128" src="https://s1.ax1x.com/2022/05/06/Ouhghj.md.png" >
</img>
</p>
<h3 align="center">a free open-source library of converting midi files into _Minecraft_ formats.</h3>
<h3 align="center">A free open-source library of converting digital music files into <i>Minecraft</i> formats.</h3>
<p align="center">
<img src="https://forthebadge.com/images/badges/built-with-love.svg">
<img src="https://img.shields.io/badge/BUILD%20WITH%20LOVE-FF3432?style=for-the-badge">
</img>
<p>
[![][Bilibili: Eilles]](https://space.bilibili.com/397369002/)
[![][Bilibili: bgArray]](https://space.bilibili.com/604072474)
[![][Bilibili: bgArray]](https://space.bilibili.com/604072474)
[![CodeStyle: black]](https://github.com/psf/black)
![][python]
[![][python]](https://www.python.org/)
[![][license]](LICENSE)
[![][release]](../../releases)
[简体中文🇨🇳](README.md) | English🇬🇧
[![GiteeStar](https://gitee.com/TriM-Organization/Musicreater/badge/star.svg?theme=gray)](https://gitee.com/TriM-Organization/Musicreater/stargazers)
[![GiteeFork](https://gitee.com/TriM-Organization/Musicreater/badge/fork.svg?theme=gray)](https://gitee.com/TriM-Organization/Musicreater/members)
[![GitHub Repo stars](https://img.shields.io/github/stars/TriM-Organization/Musicreater?color=white&logo=GitHub&style=plastic)](https://github.com/TriM-Organization/Musicreater/stargazers)
[![GitHub Repo Forks](https://img.shields.io/github/forks/TriM-Organization/Musicreater?color=white&logo=GitHub&style=plastic)](https://github.com/TriM-Organization/Musicreater/forks)
**Notice that the language translation of *Musicreater* may be a little SLOW.**
[简体中文 🇨🇳](README.md) | English🇬🇧
**Notice that the localizations of documents may NOT be up-to-date.**
## Introduction🚀
Musicreater is a free open-source library used for converting midi file into formats that could be read in *Minecraft*.
Musicreater is a free open-source library used for converting digital music files into formats that could be read in _Minecraft_.
Welcome to join our QQ group: [861684859](https://jq.qq.com/?_wv=1027&k=hpeRxrYr)
## Documentation📄
## Installation 🔳
- Via pypi
```bash
pip install Musicreater --upgrade
```
- If above command cannot fetch latest version, try:
```bash
pip install -i https://pypi.python.org/simple Musicreater --upgrade
```
- Clone repo and Install (Latest but **NOT RECOMMANDED**):
```bash
git clone https://github.com/TriM-Organization/Musicreater.git
cd Musicreater
python setup.py install
```
Commands such as `python``pip` could be changed to some like `python3` or `pip3` according to the difference of platforms.
## Documentation 📄
(Not in English yet)
[生成文件的使用](./docs/%E7%94%9F%E6%88%90%E6%96%87%E4%BB%B6%E7%9A%84%E4%BD%BF%E7%94%A8%E8%AF%B4%E6%98%8E.md)
[仓库API文档](./docs/%E5%BA%93%E7%9A%84%E7%94%9F%E6%88%90%E4%B8%8E%E5%8A%9F%E8%83%BD%E6%96%87%E6%A1%A3.md)
[仓库 API 文档](./docs/%E5%BA%93%E7%9A%84%E7%94%9F%E6%88%90%E4%B8%8E%E5%8A%9F%E8%83%BD%E6%96%87%E6%A1%A3.md)
### Authors✒
### Authors
Eilles (金羿)A senior high school student, individual developer, unfamous Bilibili UPer, which knows a little about commands in *Minecraft: Bedrock Edition*
**Eilles (金羿)**A senior high school student, individual developer, unfamous Bilibili UPer, which knows a little about commands in _Minecraft: Bedrock Edition_
bgArray "诸葛亮与八卦阵": A junior high school student, player of *Minecraft: Bedrock Edition*, which is a fan of music and programming.
**bgArray (诸葛亮与八卦阵)**: A junior high school student, player of _Minecraft: Bedrock Edition_, which is a fan of music and programming.
**Touch (偷吃不是Touch)**: A man who is used to use command(s) in _Minecraft: Bedrock Edition_, who supported us of debugging and testing program and algorithm
## Acknowledgements 🙏
## Thanks🙏
This list is not in any order.
- Thank *昀梦*\<QQ1515399885\> for finding and correcting the bugs in the commands that *Musicreater* generated.
- Thank *Charlie_Ping 查理平* for bdx convert function for reference, and the chart that's used to convert the mid's instruments into Minecraft's instruments.
- Thank *[CMA_2401PT](https://github.com/CMA2401PT)* for BDXWorkShop for reference of the .bdx structure's operation, and his guidance in some aspects of our development.
- Thank *[Dislink Sforza](https://github.com/Dislink) 断联·斯福尔扎* \<QQ1600515314\> for his midi analysis algorithm brought to us, we had adapted it and made it applied in one of our working method; Also, thank him for the [WebConvertor](https://dislink.github.io/midi2bdx/) which brought us so much pressure and power to develop as well as update our projects better, instead of loaf on our project. We hope he can get into a good university as he wantted to!
- Thank *Touch 偷吃*\<QQ1793537164\> for support of debugging and testing program and algorithm, as well his/her suggestions to the improvement of our project
- Thank *Mono*\<QQ738893087\> for reporting problems while installing
- Thank *Ammelia 艾米利亚*\<QQ2838334637\> for urging us to develop new functions, and put forward a lot of excellent suggestions for new functions, as well as the BDX file's importing test support provided, which has given a lot of practical theoretical support for our new Structure Generating Algorithm
- 感谢 *[神羽](https://gitee.com/snowykami) [SnowyKami](https://github.com/snowyfirefly)* for supporting and promoting our project
- Thank _昀梦_\<QQ1515399885\> for finding and correcting the bugs in the commands that _Musicreater_ generated.
- Thank _Charlie_Ping 查理平_ for the bdx convert function for reference, and the reference chart that's used to convert the mid's instruments into Minecraft's instruments.
- Thank _[CMA_2401PT](https://github.com/CMA2401PT)_ for BDXWorkShop for reference of the .bdx structure's operation, and his guidance in some aspects of our development.
- Thank _[Dislink Sforza](https://github.com/Dislink) 断联·斯福尔扎_ \<QQ1600515314\> for his midi analysis algorithm brought to us, we had adapted it and made it applied in one of our working method; Also, thank him for the [WebConvertor](https://dislink.github.io/midi2bdx/) which brought us so much pressure and power to develop as well as update our projects better, instead of loaf on our project.
- Thank _Mono_\<QQ738893087\> for reporting problems while installing
- Thank _Ammelia 艾米利亚_\<QQ2838334637\> for urging us to develop new functions, and put forward a lot of excellent suggestions for new functions, as well as the BDX file's importing test support provided, which has given a lot of practical theoretical support for our new Structure Generating Algorithm
- Thank _[神羽](https://gitee.com/snowykami) [SnowyKami](https://github.com/snowyfirefly)_ for supporting and promoting our project, and also thanks him for his server which given us to use for free.
- Thank **指令师\_苦力怕 playjuice123**\<QQ240667197\> for finding bugs within our code, and noticed us to repair a big problem.
- Thank **雷霆**\<QQ3555268519\> for his annoying and provoking operations which may awake some problems within the program by chance and reminding us to repair.
- Thank **小埋**\<QQ2039310975\> for reporting the empty add-on packs title and description problem.
- <table><tr><td>Thank **油炸**\<QQ2836146704\> for inspiring us to constantly develop something new.</td><td><img width="260" src="https://foruda.gitee.com/images/1695478907647543027/08ea9909_9911226.jpeg" alt="The groupmate on the picture was saying that our convert-QQ-bot had once brought him great convinience but now it closed down by some reason so he was feeling regretful." title="&quot;It was once, a convert-QQ-bot is just in front my eyes&quot;&#10;&quot;Until lose, I finally know cannot chase back what I needs&quot;"></td><td><small>&quot;It was once, a convert-QQ-bot is just in front my eyes&quot;<br>&quot;Until lose, I finally know cannot chase back what I needs&quot;</small></td></tr></table>
> Thanks for a lot of groupmates's support and help
> Thanks for the support and help of a lot of groupmates
>
> If you have given contribution but haven't been in the list, please contact us!
> If you have given contributions but have not been in the list, please contact us!
## Contact Us📞
## Contact Us 📞
Meet problems? Welcome to give out your issue [here](https://gitee.com/EillesWan/Musicreater/issues/new)!
Meet problems? Welcome to give out your issue [here](https://github.com/EillesWan/Musicreater/issues/new)!
Want to get in contact of developers? Welcome to join our [Chat QQ group](https://jq.qq.com/?_wv=1027&k=hpeRxrYr).
Or contact us via [TriM-Org Official Email](mailto:TriM-Organization@hotmail.com)!
--------------------------------------------
---
NOT AN OFFICIAL MINECRAFT PRODUCT.
NOT APPROVED BY OR ASSOCIATED WITH MOJANG OR MICROSOFT.
此项目并非一个官方 我的世界*Minecraft*项目
NOT APPROVED BY OR ASSOCIATED WITH NETEASE.
此项目并非一个官方 我的世界_Minecraft_项目
此项目不隶属或关联于 Mojang Studios 微软
此项目亦不隶属或关联于 网易 相关
Minecraft Mojang Synergies AB 的商标此项目中所有对于我的世界Minecraft等相关称呼均为引用性使用
- 上文提及的 网易 公司指代的是在中国大陆运营我的世界中国版的上海网之易网络科技发展有限公司
[Bilibili: Eilles]: https://img.shields.io/badge/Bilibili-%E5%87%8C%E4%BA%91%E9%87%91%E7%BE%BF-00A1E7?style=for-the-badge
[Bilibili: bgArray]: https://img.shields.io/badge/Bilibili-%E8%AF%B8%E8%91%9B%E4%BA%AE%E4%B8%8E%E5%85%AB%E5%8D%A6%E9%98%B5-00A1E7?style=for-the-badge
[CodeStyle: black]: https://img.shields.io/badge/code%20style-black-121110.svg?style=for-the-badge
[python]: https://img.shields.io/badge/python-3.6-AB70FF?style=for-the-badge
[python]: https://img.shields.io/badge/python-3.8-AB70FF?style=for-the-badge
[release]: https://img.shields.io/github/v/release/EillesWan/Musicreater?style=for-the-badge
[license]: https://img.shields.io/badge/Licence-Apache-228B22?style=for-the-badge
[license]: https://img.shields.io/badge/Licence-Apache-228B22?style=for-the-badge

8
RSMC_test.py Normal file
View File

@@ -0,0 +1,8 @@
import Musicreater.experiment
print(
Musicreater.experiment.FutureMidiConvertRSNB.from_midi_file(
input("midi路径:"), old_exe_format=False
).to_note_list_in_delay()
)

13
docs/API.md Normal file
View File

@@ -0,0 +1,13 @@
<h1 align="center">· Musicreater</h1>
<p align="center">
<img width="128" height="128" src="https://s1.ax1x.com/2022/05/06/Ouhghj.md.png" >
</p>
**此为开发相关文档内容包括库的简单调用所生成文件结构的详细说明特殊参数的详细解释**
# [main.py](../Musicreater/main.py)
## [类] MidiConvert
### [类函数] from_midi_file

View File

@@ -1,63 +1,147 @@
<h1 align="center">· Musicreater</h1>
<h2 align="center">库版 Package Version</h2>
<p align="center">
<img width="128" height="128" src="https://s1.ax1x.com/2022/05/06/Ouhghj.md.png" >
</p>
**此为开发相关文档内容包括所生成文件结构的详细说明特殊参数的详细解释**
**此为开发相关文档内容包括库的简单调用所生成文件结构的详细说明特殊参数的详细解释**
# 库的简单调用
参见[example.py的相关部分](../example.py#L120)使用此库进行MIDI转换非常简单。
参见[example.py的相关部分](../example.py)使用此库进行MIDI转换非常简单
```python
import Musicreater # 导入转换库
- 在导入转换库后使用 MidiConvert 类建立转换对象读取Midi文件
old_execute_format = False # 指定是否使用旧的execute指令语法即1.18及以前的《我的世界:基岩版》语法)
·创库支持新旧两种execute语法需要在对象实例化时指定
```python
# 导入音·创库
import Musicreater
# 首先新建转换对象。
conversion = Musicreater.midiConvert(enable_old_exe_format = old_execute_format)
# 值得注意的是,一个转换对象可以转换多个文件。
# 也就是在实例化的时候不进行对文件的绑定。
# 如果有调试需要,可以在实例化时传入参数 debug = True
# 如conversion = Musicreater.midiConvert(debug=True)
# 指定是否使用旧的execute指令语法即1.18及以前的《我的世界:基岩版》语法)
old_execute_format = False
# 设置输入输出地址并指定execute指令语法
# 地址都为字符串类型,不能传入文件流
midi_path = "./where/you/place/.midi/files.mid"
output_folder = "./where/you/want2/convert/into/"
# 可以通过文件地址自动读取
cvt_mid = Musicreater.MidiConvert.from_midi_file(
"Midi文件地址",
old_exe_format=old_execute_format
)
# 设定基本转换参数
conversion.convert(midi_path,output_folder)
# 也可以导入Mido对象
cvt_mid = Musicreater.MidiConvert(
mido.MidiFile("Midi文件地址"),
"音乐名称",
old_exe_format=old_execute_format
)
```
# 进行转换并接受输出,具体的参数均在代码之文档中有相关说明
method_id = 3 # 指定使用的转换算法
- 获取 Midi 音乐经转换后的播放指令
# 使用计分板播放器,转换为附加包文件
convertion_result = conversion.to_mcpack(method_id,*prompts)
```python
# 通过函数 to_command_list_in_score, to_command_list_in_delay
# 分别可以得到
# 以计分板作为播放器的指令对象列表、以延迟作为播放器的指令对象列表
# 数据不仅存储在对象本身内,也会以返回值的形式返回,详见代码内文档
# 使用 to_command_list_in_score 函数进行转换之后,返回值有三个
# 值得注意的是第一个返回值返回的是依照midi频道存储的指令对象列表
# 也就是列表套列表
# 但是,在对象内部所存储的数据却不会如此嵌套
command_channel_list, command_count, max_score = cvt_mid.to_command_list_in_score(
"计分板名称",
1.0, # 音量比率
1.0, # 速度倍率
)
# 使用延迟播放器,转换为附加包文件
# 注意,在执行这个功能之前,你需要使用指令
# pip install TrimMCStruct
# 安装最新版的TrimMCStruct库
convertion_result = conversion.to_mcpack_with_delay(method_id,*prompts)
# 使用 to_command_list_in_delay 转换后的返回值只有两个
# 但是第一个返回值没有列表套列表
command_list, max_delay = cvt_mid.to_command_list_in_delay(
1.0, # 音量比率
1.0, # 速度倍率
"@a", # 玩家选择器
)
# 使用计分板播放器转换为BDX结构文件
convertion_result = conversion.to_BDX_file(method_id,*prompts)
# 运行之后,指令和总延迟会存储至对象内
print(
"音乐长度:{}/游戏刻".format(
cvt_mid.music_tick_num
)
)
print(
"指令如下:\n{}".format(
cvt_mid.music_command_list
)
)
```
# 使用延迟播放器转换为BDX结构文件
convertion_result = conversion.to_BDX_file_with_delay(method_id,*prompts)
- 除了获取播放指令外还可以获取进度条指令
# 转换结果是一个元组。
# 若其转换成功,则前三位必为
# True, 指令数量, 最大延迟
# 其中,最大延迟可以理解为计分板的最大值
# 如果转换失败,暂时还没有定返回值的规则
# 但是有一点是肯定的,数据结构必定是元组
print(convertion_result)
```
```python
# 通过函数 form_progress_bar 可以获得
# 以计分板为载体所生成的进度条的指令对象列表
# 数据不仅存储在对象本身内,也会以返回值的形式返回,详见代码内文档
# 使用 form_progress_bar 函数进行转换之后,返回值有三个
# 值得注意的是第一个返回值返回的是依照midi频道存储的指令对象列表
# 也就是列表套列表
cvt_mid.form_progress_bar(
max_score, # 音乐时长游戏刻
scoreboard_name, # 进度条使用的计分板名称
progressbar_style, # 进度条样式组(详见下方)
)
# 同上面生成播放指令的理,进度条指令也会存储至对象内
print(
"进度条指令如下:\n{}".format(
cvt_mid.progress_bar_command
)
)
```
在上面的代码中进度条样式是可以自定义的详见[下方说明](%E5%BA%93%E7%9A%84%E7%94%9F%E6%88%90%E4%B8%8E%E5%8A%9F%E8%83%BD%E6%96%87%E6%A1%A3.md#进度条自定义)。
- 转换成指令是一个方面接下来是再转换为可以导入MC的格式我们提供了 **·** 内置的附加组件可以借助 `MidiConvert` 对象转换为相应格式
```python
# 导入 Musicreater
import Musicreater
# 导入附加组件功能
import Musicreater.plugin
# 导入相应的文件格式转换功能
# 转换为函数附加包
import Musicreater.plugin.funpack
# 转换为 BDX 结构文件
import Musicreater.plugin.bdxfile
# 转换为 mcstructure 结构文件
import Musicreater.plugin.mcstructfile
# 转换为结构附加包
import Musicreater.plugin.mcstructpack
# 直接通过 websocket 功能播放(正在开发)
import Musicreater.plugin.websocket
# 定义转换参数
cvt_cfg = Musicreater.plugin.ConvertConfig(
output_path,
volumn, # 音量大小参数
speed, # 速度倍率
progressbar, # 进度条样式组(详见下方)
)
# 使用附加组件转换,其调用的函数应为:
# Musicreater.plugin.输出格式.播放器格式
# 值得注意的是,并非所有输出格式都支持所有播放器格式
# 调用的时候还请注意甄别
# 例如,以下函数是将 MidiConvert 对象 cvt_mid
# 以 cvt_cfg 指定的参数
# 以延迟播放器转换为 mcstructure 文件
Musicreater.plugin.mcstructfile.to_mcstructure_file_in_delay(
cvt_mid,
cvt_cfg,
)
```
# 生成文件结构
@@ -70,49 +154,29 @@ print(convertion_result)
|指令链|与链式指令方块不同一个指令链通常指代的是一串由某种非链式指令方块作为开头后面连着一串链式指令方块的结构|通常的链都应用于需要单次激活而多指令的简单功能|
|起始块|链最初的那个非链式指令方块|此方块为脉冲方块或重复方块皆可|
|指令系统系统|指令系统通常指的是由一个或多个指令链以及相关红石机构相互配合一同组成的为达到某种特定的功能而构建的整体结构|通常的系统都应用于需要综合调配指令的复杂功能可由多个实现不同功能的模块构成不同系统之间可以相互调用各自的模块|
|游戏刻|游戏的一刻是指我的世界的游戏循环运行一次所占用的时间[详见我的世界中文维基](https://minecraft.fandom.com/zh/wiki/%E5%88%BB#%E6%B8%B8%E6%88%8F%E5%88%BB))。指令方块的延迟功能(即指令方块的“延迟刻数”设置项,此项的名称被误译为“已选中项的延迟”)的单位即为`1`游戏刻。|正常情况下,游戏固定以每秒钟20刻的速率运行。但是,由于游戏内的绝大多数操作都是基于刻数而非现实中的时间来计时并进行的,一次游戏循环内也许会发生大量的操作,多情况下,一秒对应的游戏刻会更少。 |
|游戏刻|游戏的一刻是指我的世界的游戏进程循环运行一次所占用的时间[详见我的世界中文维基](https://minecraft.fandom.com/zh/wiki/%E5%88%BB#%E6%B8%B8%E6%88%8F%E5%88%BB))。指令方块的延迟功能(即指令方块的“延迟刻数”设置项,此项的名称被误译为“已选中项的延迟”)的单位即为`1`游戏刻。|正常情况下,游戏固定以每秒钟 $20$ 刻的速率运行。但是,由于游戏内的绝大多数操作都是基于游戏进程循环而非现实中的时间来计时并进行的,一次游戏循环内也许会发生大量的操作,多情况下,一秒对应的游戏刻会更少。|
|红石刻|一个红石刻代表了两个游戏刻[详见我的世界中文维基](https://minecraft.fandom.com/zh/wiki/%E5%88%BB#%E7%BA%A2%E7%9F%B3%E5%88%BB))。红石中继器会带来 $1$~$4$ 个红石刻的延迟,其默认的延迟时间为 $1$ 红石刻。|正常情况下,红石信号在一个红石电路中传输回存在 $\frac{1}{10}$ 秒左右的延迟。但是,同理于游戏刻,一秒对应的红石刻是不定的。|
## 文件格式
1. 附加包格式`.mcpack`
使用附加包格式导出音乐则音乐会以指令函数文件`.mcfunction`存储于附加包内在附加包中函数文件的存储结构应为
- `functions\`
- `index.mcfunction`
- `mscply\`
- `progressShow.mcfunction`
- `track1.mcfunction`
- `track2.mcfunction`
- ...
- `trackN.mcfunction`
如图其中`index.mcfunction`文件和`mscply`文件夹存在于函数目录的根下`mscply`目录中包含音乐导出的众多音轨播放文件`trackX.mcfunction`同时若生成此包时选择了带有进度条的选项则会包含`progressShow.mcfunction`文件
`index.mcfunction`用于开始播放其中包含打开各个音轨对应函数的指令以及加分指令这里的加分是将**播放计分板的值大于等于`1`**的所有**玩家**的播放计分板分数增加`1`同时若生成此包时选择了自动重置计分板的选项则会包含一条重置计分板的指令
> 你知道吗·创的最早期版本我的世界函数音乐生成器正是用函数来播放不过这个版本采取的读入数据的形式大有不同
2. 结构格式
无论是音·创生成的是何种结构`MCSTRUCTURE`还是`BDX`都会依照此处的格式来生成此处我们想说明的结构的格式不是结构文件存储的格式而是结构导出之后方块将如何摆放的问题结构文件存储的格式这一点在各个我的世界开发的相关网站上都可能会有说明
考虑到进行我的世界游戏开发时为了节约常加载区域很多游戏会将指令区设立为一种层叠式的结构这种结构会限制每一层的指令系统的高度但是虽然长宽也是有限的却仍然比其纵轴延伸得更加自由
所以结构的生成形状依照给定的高度和内含指令的数量决定 $Z$ 轴延伸长度为指令方块数量对于给定高度之商的向下取整结果的平方根的向下取整用数学公式的方式表达则是
$$MaxZ = \left\lfloor\sqrt{\left\lfloor{\frac{NoC}{MaxH}}\right\rfloor}\right\rfloor$$
其中$MaxZ$即生成结构的$Z$轴最大延伸长度$NoC$表示链结构中所含指令方块的个数$MaxH$表示给定的生成结构的最大高度
我们的结构生成器在生成指令链时将首先以相对坐标系 $(0, 0, 0)$ 即相对原点开始自下向上堆叠高度轴 $Y$ 的长当高度轴达到了限制的高度时便将 $Z$ 轴向正方向堆叠`1`个方块并开始自上向下重新堆叠直至高度轴坐标达到相对为`0`若当所生成结构的 $Z$ 轴长达到了其最大延伸长度则此结构生成器将反转 $Z$ 轴的堆叠方向直至 $Z$ 轴坐标相对为`0`如此往复直至指令链堆叠完成
## 播放器
以结构生成的文件可以采用多种方式播放一类播放方式我们称其为**播放器**例如**延迟播放器****计分板播放器**等等以后推出的新的播放器届时也会在此处更新
**·**生成的文件可以采用多种方式播放一类播放方式我们称其为**播放器**例如**延迟播放器****计分板播放器**等等以后推出的新的播放器届时也会在此处更新
为什么要设计这么多播放器是为了适应不同的播放环境需要通常情况下一个音乐中含有多个音符音符与音符之间存在间隔这里就产生了不一样的实现音符间时间间隔的方式而不同的应用环境下又会产生不一样的要求接下来将对不同的播放器进行详细介绍
### 参数释义
|参数|说明|备注|
|--------|-----------|----------|
|`ScBd`|指定的计分板名称||
|`Tg`|播放对象|选择器或玩家名|
|`x`|音发出时对应的分数值||
|`InstID`|声音效果ID|不同的声音ID可以对应不同的乐器详见转换[乐器对照表](./%E8%BD%AC%E6%8D%A2%E4%B9%90%E5%99%A8%E5%AF%B9%E7%85%A7%E8%A1%A8.md)|
|`Ht`|播放点对玩家的距离|通过距离来表达声音的响度 $S$ 表示此参数`Ht`以Vol表示音量百分比则计算公式为 $S = \frac{1}{Vol}-1$ |
|`Vlct`|原生我的世界中规定的播放力度|这个参数是一个谜一样的存在似乎它的值毫不重要因为无论这个值是多少我们听起来都差不多当此音符所在MIDI通道为第一通道则这个值为 $0.7$ 倍MIDI指定力度其他则为 $0.9$ |
|`Ptc`|音符的音高|这是决定音调的参数 $P$ 表示此参数 $n$ 表示其在MIDI中的编号 $x$ 表示一定的音调偏移则计算公式为 $P = 2^\frac{n-60-x}{12}$之所以存在音调偏移是因为在我的世界不同的[乐器存在不同的音域](https://zh.minecraft.wiki/wiki/%E9%9F%B3%E7%AC%A6%E7%9B%92#%E4%B9%90%E5%99%A8),我们通过音调偏移来进行调整。|
### 播放器内容
1. 计分板播放器
计分板播放器是一种传统的我的世界音乐播放方式通过对于计分板加分来实现播放不同的音符一个很简单的原理就是**用不同的计分板分值对应不同的音符**再通过加分来达到那个分值即播放出来
@@ -120,17 +184,10 @@ print(convertion_result)
**·**用来达到这种效果的指令是这样的
```mcfunction
execute @a[scores={ScBd=x}] ~ ~ ~ playsound InstID @s ~ ~Ht ~ Vlct Ptc
execute @a[scores={ScBd=x}] ~ ~ ~ playsound InstID @s ^ ^ ^Ht Vlct Ptc
```
|参数|说明|备注|
|--------|-----------|----------|
|`ScBd`|指定的计分板名称||
|`x`|音发出时对应的分数值||
|`InstID`|声音效果ID|不同的声音ID可以对应不同的乐器详见转换[乐器对照表](./%E8%BD%AC%E6%8D%A2%E4%B9%90%E5%99%A8%E5%AF%B9%E7%85%A7%E8%A1%A8.md)|
|`Ht`|播放点对玩家的距离|通过距离来表达声音的响度 $S$ 表示此参数`Ht`以Vol表示音量百分比则计算公式为 $S = \frac{1}{Vol}-1$ |
|`Vlct`|原生我的世界中规定的播放力度|这个参数是一个谜一样的存在似乎它的值毫不重要因为无论这个值是多少我们听起来都差不多当此音符所在MIDI通道为第一通道则这个值为0.7倍MIDI指定力度其他则为0.9|
|`Ptc`|音符的音高|这是决定音调的参数 $P$ 表示此参数 $n$ 表示其在MIDI中的编号 $x$ 表示一定的音域偏移则计算公式为 $P = 2^\frac{n-60-x}{12}$ |
后四个参数决定了这个音的性质而前两个参数仅仅是为了决定音播放的时间
@@ -138,32 +195,78 @@ print(convertion_result)
延迟播放器是通过我的世界游戏中指令方块的设置项延迟刻数来达到定位音符的效果**将所有的音符依照其播放时距离乐曲开始时的时间毫秒放在一个序列内再计算音符两两之间对应的时间差值转换为我的世界内对应的游戏刻数之后填入指令方块的设置中**
·由于此方式播放的音乐不需要用计分板所以播放指令是这样的
**·**由于此方式播放的音乐不需要用计分板所以播放指令是这样的
```mcfunction
execute Tg ~ ~ ~ playsound InstID @s ~ ~Ht ~ Vlct Ptc
execute Tg ~ ~ ~ playsound InstID @s ^ ^ ^Ht Vlct Ptc
```
|参数|说明|备注|
|--------|-----------|----------|
|`Tg`|播放对象|选择器或玩家名|
|`InstID`|声音效果ID|不同的声音ID可以对应不同的乐器详见转换[乐器对照表](./%E8%BD%AC%E6%8D%A2%E4%B9%90%E5%99%A8%E5%AF%B9%E7%85%A7%E8%A1%A8.md)|
|`Ht`|播放点对玩家的距离|通过距离来表达声音的响度 $S$ 表示此参数`Ht`以Vol表示音量百分比则计算公式为 $S = \frac{1}{Vol}-1$ |
|`Vlct`|原生我的世界中规定的播放力度|这个参数是一个谜一样的存在似乎它的值毫不重要因为无论这个值是多少我们听起来都差不多当此音符所在MIDI通道为第一通道则这个值为0.7倍MIDI指定力度其他则为0.9|
|`Ptc`|音符的音高|这是决定音调的参数 $P$ 表示此参数 $n$ 表示其在MIDI中的编号$x$表示一定的音域偏移则计算公式为 $P = 2^\frac{n-60-x}{12}$ |
其中后四个参数决定了这个音的性质
由于这样的延迟数据是依赖于指令方块的设置项所以使用这种播放器所转换出的结果仅可以存储在包含方块NBT信息及方块实体NBT信息的结构文件中或者直接输出至世界
3. 中继器播放器
中继器播放器是一种传统的我的世界红石音乐播放方式利用游戏内红石组件红石中继器以达到定位音符之用**但是中继器的延迟为1红石刻**
## 文件格式
1. 附加包格式`.mcpack`
使用附加包格式导出音乐若采用计分板 播放器则音乐会以指令函数文件`.mcfunction`存储于附加包内而若为延迟或中继器播放器则音乐回以结构文件`.mcstructure`存储在所生成的附加包中函数文件的存储结构应为
- `functions\`
- `index.mcfunction`
- `stop.mcfunction`
- `mscply\`
- `progressShow.mcfunction`
- `track1.mcfunction`
- `track2.mcfunction`
- ...
- `trackN.mcfunction`
- `structures\`
- `XXX_main.mcstructure`
- `XXX_start.mcstructure`
- `XXX_reset.mcstructure`
- `XXX_pgb.mcstructure`
如图其中`index.mcfunction`文件`stop.mcfunction`文件和`mscply`文件夹存在于函数目录的根下`mscply`目录中包含音乐导出的众多音轨播放文件`trackX.mcfunction`同时若使用计分板播放器生成此包时启用生成进度条则会包含`progressShow.mcfunction`文件若选择延迟或中继器播放器则会生成`structures`目录以及相关`.mcstructure`文件其中`mian`表示音乐播放用的主要结构`start`是用于初始化播放的部分仅包含一个指令方块即起始块`reset``pgb`仅在启用生成进度条时出现前者用于重置临时计分板后者用于显示进度条
`index.mcfunction`用于开始播放
1. 若为计分板播放器则其中包含打开各个音轨对应函数的指令以及加分指令这里的加分是将**播放计分板的值大于等于 $1$ 的所有玩家**的播放计分板分数增加 $1$同时若生成此包时选择了自动重置计分板的选项则会包含一条重置计分板的指令
2. 若为延迟或中继器播放器则其中的指令仅包含用以正确加载结构的`structure`指令
`stop.mcfunction`用于终止播放
1. 若为计分板播放器则其中包含将**全体玩家的播放计分板**重置的指令
2. 若为延迟或中继器播放器则其中包含**停用命令方块****启用命令方块**的指令~~然鹅实际上对于播放而言是一点用也没有~~
> 你知道吗·创的最早期版本我的世界函数音乐生成器正是用函数来播放不过这个版本采取的读入数据的形式大有不同
2. 生成结构的方式
无论是音·创生成的是何种结构`MCSTRUCTURE`还是`BDX`都会依照此处的格式来生成此处我们想说明的结构的格式不是结构文件存储的格式而是结构导出之后方块摆放的方式结构文件存储的格式这一点在各个我的世界开发的相关网站上都可能会有说明
考虑到进行我的世界游戏开发时为了节约常加载区域很多游戏会将指令区设立为一种层叠式的结构这种结构会限制每一层的指令系统的高度但是虽然长宽也是有限的却仍然比其纵轴延伸得更加自由
所以结构的生成形状依照给定的高度和内含指令的数量决定 $Z$ 轴延伸长度为指令方块数量对于给定高度之商的向下取整结果的平方根的向下取整用数学公式的方式表达则是
$$ MaxZ = \left\lfloor\sqrt{\left\lfloor{\frac{NoC}{MaxH}}\right\rfloor}\right\rfloor $$
其中$MaxZ$ 即生成结构的$Z$轴最大延伸长度$NoC$ 表示链结构中所含指令方块的个数$MaxH$ 表示给定的生成结构的最大高度
我们的结构生成器在生成指令链时将首先以相对坐标系 $(0, 0, 0)$ 即相对原点开始自下向上堆叠高度轴 $Y$ 的长当高度轴达到了限制的高度时便将 $Z$ 轴向正方向堆叠 $1$ 个方块并开始自上向下重新堆叠直至高度轴坐标达到相对为 $0$若当所生成结构的 $Z$ 轴长达到了其最大延伸长度则此结构生成器将反转 $Z$ 轴的堆叠方向直至 $Z$ 轴坐标相对为 $0$如此往复直至指令链堆叠完成
# 进度条自定义
因为我们提供了可以自动转换进度条的功能因此在这里给出进度条自定义参数的详细解释
请注意并非所有的演示样例程序都支持自定义进度条
一个进度条明显地**固定部分****可变部分**来构成而可变部分又包括了文字和图形两种当然我的世界里头的进度条可变的图形也就是那个这一点你需要了解因为后文中包含了很多这方面的概念需要你了解
进度条的自定义功能使用一个字符串来定义自己的样式其中包含众多**标识符**来表示可变部分
@@ -182,23 +285,31 @@ print(convertion_result)
表示进度条占位的 `_` 是用来标识你的进度条的也就是可变部分的唯一的图形部分
**样式定义字符串**的样例如下这也是默认进度条的样式
**样式定义字符串基础样式**的样例如下这也是默认进度条的基础样式
` %%N [ %%s/%^s %%% __________ %%t|%^t]`
``` %%N [ %%s/%^s %%% __________ %%t|%^t]```
这是单独一行的进度条当然你也可以制作多行的如果是一行的输出时所使用的指令便是 `title`而如果是多行的话输出就会用 `titleraw` 作为进度条字幕
哦对了上面的只不过是样式定义同时还需要定义的是可变图形的部分也就是进度条上那个真正的
对于这个我们就采用了固定参数的方法对于一个进度条无非就是已经播放过的没播放过的两种形态所以使用一个元组来传入这两个参数就是最简单的了元组的格式也很简单`(str: 播放过的部分长啥样, str: 没播放过的部分长啥样)` 例如我们默认的进度的定义是这样的
对于这个我们就采用了固定参数的方法对于一个进度条无非就是已经播放过的没播放过的两种形态例如我们默认的进度**可变样式**的定义是这样的
`('§e=§r', '§7=§r')`
**可变样式甲已播放样式**`'§e=§r'`
综合起来把这些参数传给函数需要一个参数整合你猜用的啥啊对对对我用的还是元组
**可变样式乙未播放样式**`'§7=§r'`
综合起来把这些参数传给函数需要一个参数整合使用位于 `Musicreater/subclass.py` 下的 `ProgressBarStyle` 类进行定义
我们的默认定义参数如下
`(r'%%N [ %%s/%^s %%% __________ %%t|%^t]',('§e=§r', '§7=§r'))`
```python
DEFAULT_PROGRESSBAR_STYLE = ProgressBarStyle(
r"%%N [ %%s/%^s %%% __________ %%t|%^t ]",
r"§e=§r",
r"§7=§r",
)
```
*对了为了避免生成错误请尽量避免使用标识符作为定义样式字符串的其他部分*
*为了避免生成错误请尽量避免使用标识符作为定义样式字符串的其他部分*

View File

@@ -1,29 +1,37 @@
<h1 align="center">· Musicreater</h1>
<h2 align="center">库版 Package Version</h2>
<p align="center">
<img width="128" height="128" src="https://s1.ax1x.com/2022/05/06/Ouhghj.md.png" >
</p>
# 生成文件的使用
*由于先前的 **读我文件**(README.md) 过于冗杂现另辟蹊径来给大家全方位的教程*
*这是本库所生成文件的使用声明不是使用本库的教程若要查看**本库的演示程序**使用教程可点击[此处](%E5%8A%9F%E8%83%BD%E4%BD%BF%E7%94%A8%E8%AF%B4%E6%98%8E.md)若要查看有关文件结构的内容可以点击[此处](./%E7%94%9F%E6%88%90%E6%96%87%E4%BB%B6%E7%BB%93%E6%9E%84%E8%AF%B4%E6%98%8E.md)*
*这是本库所生成文件的使用声明不是使用本库的教程若要查看**本库的文档**可点击[此处](./%E5%BA%93%E7%9A%84%E7%94%9F%E6%88%90%E4%B8%8E%E5%8A%9F%E8%83%BD%E6%96%87%E6%A1%A3.md)若要查看有关文件结构的内容可以点击[此处](./%E7%94%9F%E6%88%90%E6%96%87%E4%BB%B6%E7%BB%93%E6%9E%84%E8%AF%B4%E6%98%8E.md)*
## 附加包格式
支持的文件后缀`.MCPACK`
1. 导入附加包
2. 在一个循环方块中输入指令 `function index`
3. 将需要聆听音乐的实体的播放所用计分板设置为 `1`
4. 激活循环方块
5. 若想要暂停播放可以停止循环指令方块的激活状态
6. 若想要重置某实体的播放可以将其播放用的计分板重置
- 计分板播放器
> 其中 步骤三 步骤四 的顺序可以调换
1. 导入附加包
2. 在一个循环方块中输入指令 `function index`
3. 将需要聆听音乐的实体的播放所用计分板设置为 `1`
4. 激活循环方块
5. 若想要暂停播放可以停止循环指令方块的激活状态
6. 若想要重置某实体的播放可以将其播放用的计分板重置
7. 若要终止全部玩家的播放在聊天框输入指令 `function stop`
> 其中 步骤三 步骤四 的顺序可以调换
- 延迟播放器
1. 导入附加包
2. 在聊天框输入指令 `function index`
3. 同时激活所生成的循环和脉冲指令方块
4. 若要终止播放在聊天框输入指令 `function stop` 试试看不确保有用
> 需要注意的是循环指令方块需要一直激活直到音乐结束
## 结构格式
@@ -41,7 +49,7 @@
- 计分板播放器
2. 在所生成的第一个指令方块前放置一个循环指令方块其朝向应当对着所生成的第一个方块
3. 在循环指令方块中输入使播放对象的播放用计分板加分的指令延迟为`0`每次循环增加`1`
3. 在循环指令方块中输入使播放对象的播放用计分板加分的指令延迟为 `0`每次循环增加 `1`
4. 激活循环方块
5. 若想要暂停播放可以停止循环指令方块的激活状态
6. 若想要重置某实体的播放可以将其播放用的计分板重置

View File

@@ -1,2 +1,217 @@
<h1 align="center">· Musicreater</h1>
# 暂无
<p align="center">
<img width="128" height="128" src="https://s1.ax1x.com/2022/05/06/Ouhghj.md.png" >
</p>
# 转换乐器对照表
**_注意本文档中的对照表版权归属于音·创作者并按照本仓库根目录下 LICENSE.md 中规定开源_**
原表格请见[constant.py](../Musicreater/constants.py#176)
**_使用时请遵循协议规定_**
- 版权所有 © 2024 · 开发者
- Copyright © 2024 all the developers of Musicreater
* 开源相关声明请见 仓库根目录下的 License.md
* Terms & Conditions: License.md in the root directory
· 开发交流群 861684859\
Email TriM-Organization@hotmail.com\
若需转载或借鉴 许可声明请查看仓库根目录下的 License.md
### 名词解释
| 名词 | 说明 |
| ------------ | ------------------------------------------------------------------------------------------------------------------------------- |
| 音符名称 | 我的世界游戏内用于播放音乐的 `playsound` 指令所规定的 `Sound ID` |
| 音调偏移参数 | 我的世界不同乐器的音域不同对应的 `pitch` 值也不尽相同该参数的解释请参考[文档说明](库的生成与功能文档.md#参数释义) |
# 乐音乐器
对照表版本2023 0527
| Midi 乐器值 | 音符名称 | 音调偏移参数 |
| ----------- | ------------------- | ------------ |
| 0 | note.harp | 6 |
| 1 | note.harp | 6 |
| 2 | note.pling | 6 |
| 3 | note.harp | 6 |
| 4 | note.pling | 6 |
| 5 | note.pling | 6 |
| 6 | note.harp | 6 |
| 7 | note.harp | 6 |
| 8 | note.share | 7 |
| 9 | note.harp | 6 |
| 10 | note.didgeridoo | 8 |
| 11 | note.harp | 6 |
| 12 | note.xylophone | 4 |
| 13 | note.chime | 4 |
| 14 | note.harp | 6 |
| 15 | note.harp | 6 |
| 16 | note.bass | 8 |
| 17 | note.harp | 6 |
| 18 | note.harp | 6 |
| 19 | note.harp | 6 |
| 20 | note.harp | 6 |
| 21 | note.harp | 6 |
| 22 | note.harp | 6 |
| 23 | note.guitar | 7 |
| 24 | note.guitar | 7 |
| 25 | note.guitar | 7 |
| 26 | note.guitar | 7 |
| 27 | note.guitar | 7 |
| 28 | note.guitar | 7 |
| 29 | note.guitar | 7 |
| 30 | note.guitar | 7 |
| 31 | note.bass | 8 |
| 32 | note.bass | 8 |
| 33 | note.bass | 8 |
| 34 | note.bass | 8 |
| 35 | note.bass | 8 |
| 36 | note.bass | 8 |
| 37 | note.bass | 8 |
| 38 | note.bass | 8 |
| 39 | note.bass | 8 |
| 40 | note.harp | 6 |
| 41 | note.harp | 6 |
| 42 | note.harp | 6 |
| 43 | note.harp | 6 |
| 44 | note.iron_xylophone | 6 |
| 45 | note.guitar | 7 |
| 46 | note.harp | 6 |
| 47 | note.harp | 6 |
| 48 | note.guitar | 7 |
| 49 | note.guitar | 7 |
| 50 | note.bit | 6 |
| 51 | note.bit | 6 |
| 52 | note.harp | 6 |
| 53 | note.harp | 6 |
| 54 | note.bit | 6 |
| 55 | note.flute | 5 |
| 56 | note.flute | 5 |
| 57 | note.flute | 5 |
| 58 | note.flute | 5 |
| 59 | note.flute | 5 |
| 60 | note.flute | 5 |
| 61 | note.flute | 5 |
| 62 | note.flute | 5 |
| 63 | note.flute | 5 |
| 64 | note.bit | 6 |
| 65 | note.bit | 6 |
| 66 | note.bit | 6 |
| 67 | note.bit | 6 |
| 68 | note.flute | 5 |
| 69 | note.harp | 6 |
| 70 | note.harp | 6 |
| 71 | note.flute | 5 |
| 72 | note.flute | 5 |
| 73 | note.flute | 5 |
| 74 | note.harp | 6 |
| 75 | note.flute | 5 |
| 76 | note.harp | 6 |
| 77 | note.harp | 6 |
| 78 | note.harp | 6 |
| 79 | note.harp | 6 |
| 80 | note.bit | 6 |
| 81 | note.bit | 6 |
| 82 | note.bit | 6 |
| 83 | note.bit | 6 |
| 84 | note.bit | 6 |
| 85 | note.bit | 6 |
| 86 | note.bit | 6 |
| 87 | note.bit | 6 |
| 88 | note.bit | 6 |
| 89 | note.bit | 6 |
| 90 | note.bit | 6 |
| 91 | note.bit | 6 |
| 92 | note.bit | 6 |
| 93 | note.bit | 6 |
| 94 | note.bit | 6 |
| 95 | note.bit | 6 |
| 96 | note.bit | 6 |
| 97 | note.bit | 6 |
| 98 | note.bit | 6 |
| 99 | note.bit | 6 |
| 100 | note.bit | 6 |
| 101 | note.bit | 6 |
| 102 | note.bit | 6 |
| 103 | note.bit | 6 |
| 104 | note.harp | 6 |
| 105 | note.banjo | 6 |
| 106 | note.harp | 6 |
| 107 | note.harp | 6 |
| 108 | note.harp | 6 |
| 109 | note.harp | 6 |
| 110 | note.harp | 6 |
| 111 | note.guitar | 7 |
| 112 | note.harp | 6 |
| 113 | note.bell | 4 |
| 114 | note.harp | 6 |
| 115 | note.cow_bell | 5 |
| 116 | note.bd | 7 |
| 117 | note.bass | 8 |
| 118 | note.bit | 6 |
| 119 | note.bd | 7 |
| 120 | note.guitar | 7 |
| 121 | note.harp | 6 |
| 122 | note.harp | 6 |
| 123 | note.harp | 6 |
| 124 | note.harp | 6 |
| 125 | note.hat | 7 |
| 126 | note.bd | 7 |
| 127 | note.snare | 7 |
# 打击乐器
| Midi 打击乐器值 | 音符名称 | 音调偏移参数 |
| --------------- | ------------------- | ------------ |
| 34 | note.bd | 7 |
| 35 | note.bd | 7 |
| 36 | note.hat | 7 |
| 37 | note.snare | 7 |
| 38 | note.snare | 7 |
| 39 | note.snare | 7 |
| 40 | note.hat | 7 |
| 41 | note.snare | 7 |
| 42 | note.hat | 7 |
| 43 | note.snare | 7 |
| 44 | note.snare | 7 |
| 45 | note.bell | 4 |
| 46 | note.snare | 7 |
| 47 | note.snare | 7 |
| 48 | note.bell | 4 |
| 49 | note.hat | 7 |
| 50 | note.bell | 4 |
| 51 | note.bell | 4 |
| 52 | note.bell | 4 |
| 53 | note.bell | 4 |
| 54 | note.bell | 4 |
| 55 | note.bell | 4 |
| 56 | note.snare | 7 |
| 57 | note.hat | 7 |
| 58 | note.chime | 4 |
| 59 | note.iron_xylophone | 6 |
| 60 | note.bd | 7 |
| 61 | note.bd | 7 |
| 62 | note.xylophone | 4 |
| 63 | note.xylophone | 4 |
| 64 | note.xylophone | 4 |
| 65 | note.hat | 7 |
| 66 | note.bell | 4 |
| 67 | note.bell | 4 |
| 68 | note.hat | 7 |
| 69 | note.hat | 7 |
| 70 | note.flute | 5 |
| 71 | note.flute | 5 |
| 72 | note.hat | 7 |
| 73 | note.hat | 7 |
| 74 | note.xylophone | 4 |
| 75 | note.hat | 7 |
| 76 | note.hat | 7 |
| 77 | note.xylophone | 4 |
| 78 | note.xylophone | 4 |
| 79 | note.bell | 4 |
| 80 | note.bell | 4 |

View File

@@ -9,16 +9,29 @@
Musicreater (音·创)
A free open source library used for convert midi file into formats that is suitable for **Minecraft**.
版权所有 © 2023 音·创 开发者
Copyright © 2023 all the developers of Musicreater
版权所有 © 2024 音·创 开发者
Copyright © 2024 all the developers of Musicreater
开源相关声明请见 ./License.md
Terms & Conditions: ./License.md
"""
import os
import Musicreater
import Musicreater
from Musicreater.plugin import ConvertConfig
from Musicreater.plugin.addonpack import (
to_addon_pack_in_delay,
to_addon_pack_in_repeater,
to_addon_pack_in_score,
)
from Musicreater.plugin.mcstructfile import (
to_mcstructure_file_in_delay,
to_mcstructure_file_in_repeater,
to_mcstructure_file_in_score,
)
from Musicreater.plugin.bdxfile import to_BDX_file_in_delay, to_BDX_file_in_score
# 获取midi列表
midi_path = input(f"请输入MIDI路径")
@@ -27,45 +40,41 @@ midi_path = input(f"请输入MIDI路径")
# 获取输出地址
out_path = input(f"请输入输出路径:")
conversion = Musicreater.midiConvert()
def isMethodOK(sth: str):
if int(sth) in range(1, len(conversion.methods) + 1):
return int(sth)
else:
raise ValueError
convert_method = int(input(f"请输入转换算法[1~{len(conversion.methods)}]"))
# 选择输出格式
fileFormat = int(input(f"请输入输出格式[BDX(1) 或 MCPACK(0)]").lower())
playerFormat = int(input(f"请选择播放方式[计分板(1) 或 延迟(0)]").lower())
fileFormat = int(
input(f"请输入输出格式[MCSTRUCTURE(2) 或 BDX(1) 或 MCPACK(0)]").lower()
)
playerFormat = int(input(f"请选择播放方式[红石(2) 或 计分板(1) 或 延迟(0)]").lower())
# 真假字符串判断
def bool_str(sth: str) -> bool:
def bool_str(sth: str):
try:
return bool(float(sth))
except ValueError:
if str(sth).lower() == "true":
except:
if str(sth).lower() in ("true", "", "", "y", "t"):
return True
elif str(sth).lower() == "false":
elif str(sth).lower() in ("false", "", "", "f", "n"):
return False
else:
raise ValueError("布尔字符串啊?")
raise ValueError("非法逻辑字串")
debug = False
def isin(sth: str, range_list: dict):
sth = sth.lower()
for bool_value, res_list in range_list.items():
if sth in res_list:
return bool_value
raise ValueError(
"不在可选范围内:{}".format([j for i in range_list.values() for j in i])
)
if os.path.exists("./demo_config.json"):
import json
prompts = json.load(open("./demo_config.json", "r", encoding="utf-8"))
if prompts[-1] == "debug":
debug = True
prompts = prompts[:-1]
else:
prompts = []
# 提示语 检测函数 错误提示语
@@ -83,61 +92,113 @@ else:
bool_str,
),
(
f"计分板名称:",
str,
)
if playerFormat == 1
else (
f"玩家选择器:",
str,
(
f"计分板名称:",
str,
)
if playerFormat == 1
else (
f"玩家选择器:",
str,
)
),
(
f"是否自动重置计分板:",
bool_str,
)
if playerFormat == 1
else (),
(
f"是否自动重置计分板:",
bool_str,
)
if playerFormat == 1
else ()
),
(
f"作者名称:",
str,
)
if fileFormat == 1
else (),
(
f"BDX作者署名",
str,
)
if fileFormat == 1
else (
(
(
"结构延展方向:",
lambda a: isin(
a,
{
"z+": ["z+", "Z+"],
"x+": ["X+", "x+"],
"z-": ["Z-", "z-"],
"x-": ["x-", "X-"],
},
),
)
if (playerFormat == 2 and fileFormat == 2)
else ()
),
)
),
(
f"最大结构高度:",
int,
)
if fileFormat == 1
else (),
()
if playerFormat == 1
else (
(
"基础空白方块:",
str,
)
if (playerFormat == 2 and fileFormat == 2)
else (
f"最大结构高度:",
int,
)
)
),
]:
if args:
prompts.append(args[1](input(args[0])))
conversion = Musicreater.midiConvert(debug=debug)
print(f"正在处理 {midi_path} ")
conversion.convert(midi_path, out_path)
if debug:
with open("./records.json", "a", encoding="utf-8") as f:
json.dump(conversion.toDICT(), f)
f.write(5 * "\n")
conversion_result = (
conversion.to_mcpack(convert_method, *prompts)
cvt_mid = Musicreater.MidiConvert.from_midi_file(midi_path, old_exe_format=False)
cvt_cfg = ConvertConfig(out_path, *prompts[:3])
if fileFormat == 0:
if playerFormat == 1:
cvt_method = to_addon_pack_in_score
elif playerFormat == 0:
cvt_method = to_addon_pack_in_delay
elif playerFormat == 2:
cvt_method = to_addon_pack_in_repeater
elif fileFormat == 2:
if playerFormat == 1:
cvt_method = to_mcstructure_file_in_score
elif playerFormat == 0:
cvt_method = to_mcstructure_file_in_delay
elif playerFormat == 2:
cvt_method = to_mcstructure_file_in_repeater
print(
" 指令总长:{},最高延迟:{}".format(
*(cvt_method(cvt_mid, cvt_cfg, *prompts[3:])) # type: ignore
)
if fileFormat == 0
else (
conversion.to_BDX_file(convert_method, *prompts)
if playerFormat == 1
else conversion.to_BDX_file_with_delay(convert_method, *prompts)
" 指令总长:{},最高延迟:{},结构大小{},终点坐标{}".format(
*(
to_BDX_file_in_score(cvt_mid, cvt_cfg, *prompts[3:])
if playerFormat == 1
else to_BDX_file_in_delay(cvt_mid, cvt_cfg, *prompts[3:])
)
)
if fileFormat == 1
else (" 结构大小:{},延迟总数:{},指令数量:{}".format(
*(cvt_method(cvt_mid, cvt_cfg, *prompts[3:])) # type: ignore
) if playerFormat == 2 else
" 结构大小:{},延迟总数:{}".format(
*(cvt_method(cvt_mid, cvt_cfg, *prompts[3:])) # type: ignore
)
)
)
)
if conversion_result[0]:
print(
f" 指令总长:{conversion_result[1]},最高延迟:{conversion_result[2]}{f''',结构大小{conversion_result[3]},最末坐标{conversion_result[4]}''' if fileFormat == 1 else ''}"
)
else:
print(f"失败:{conversion_result}")
exitSth = input("回车退出").lower()
if exitSth == "record":

13
example_futureFunction.py Normal file
View File

@@ -0,0 +1,13 @@
import Musicreater.experiment
import Musicreater.plugin
import Musicreater.plugin.mcstructfile
print(
Musicreater.plugin.mcstructfile.to_mcstructure_file_in_delay(
Musicreater.experiment.FutureMidiConvertM4.from_midi_file(
input("midi路径:"), old_exe_format=False
),
Musicreater.plugin.ConvertConfig(input("输出路径:"), volume=1),
max_height=32,
)
)

View File

@@ -1,8 +0,0 @@
from Musicreater import midiConvert
conversion = midiConvert(enable_old_exe_format=False)
conversion.convert(input("midi路径:"), input("输出路径:"))
conversion.to_mcstructure_file_with_delay(
3,
)

View File

@@ -1,2 +1 @@
Brotli>=1.0.9
mido>=1.2.10
mido>=1.3

View File

@@ -0,0 +1,42 @@
import numpy as np
from scipy.optimize import curve_fit
import matplotlib.pyplot as plt
def q_function1(x, a, a2, c1,):
return a * np.log( x + a2,)+ c1
def q_function2(x, b, b2, b3, b4, c2):
return b * ((x + b2) ** b3) + b4 * (x+b2) + c2
x_data = np.array([0, 16, 32, 48, 64, 80, 96, 112, 128])
y_data = np.array([16, 10, 6.75, 4, 2.5, 1.6, 0.8, 0.3, 0])
p_est1, err_est1 = curve_fit(q_function1, x_data[:5], y_data[:5], maxfev=1000000)
p_est2, err_est2 = curve_fit(q_function2, x_data[4:], y_data[4:], maxfev=1000000)
print(q_function1(x_data[:5], *p_est1))
print(q_function2(x_data[4:], *p_est2))
print("参数一:",*p_est1)
print("参数二:",*p_est2)
# 绘制图像
plt.plot(
np.arange(0, 64.1, 0.1), q_function1(np.arange(0, 64.1, 0.1), *p_est1), label=r"FIT1"
)
plt.plot(
np.arange(64, 128.1, 0.1), q_function2(np.arange(64, 128.1, 0.1), *p_est2), label=r"FIT2"
)
plt.scatter(x_data, y_data, color="red") # 标记给定的点
# plt.xlabel('x')
# plt.ylabel('y')
plt.title("Function Fit")
plt.legend()
# plt.grid(True)
plt.show()

View File

@@ -0,0 +1,36 @@
import matplotlib.pyplot as plt
import numpy as np
# 定义对数函数
def q_function1(vol):
# return -23.65060754864053*((x+508.2130392724084)**0.8433764630986903) + 7.257078620637543 * (x+407.86870598508153) + 1585.6201108739122
# return -58.863374003875954 *((x+12.41481943150274 )**0.9973316187745871 ) +57.92341268595151 * (x+ 13.391132186222036) + -32.92986286030519
return -8.081720684086314 * np.log( vol + 14.579508825070013,)+ 37.65806375944386
def q_function2(vol):
return 0.2721359356095803 * ((vol + 2592.272889454798) ** 1.358571233418649) + -6.313841334963396 * (vol + 2592.272889454798) + 4558.496367823575
# 生成 x 值
x_values = np.linspace(0, 128, 1000)
x_data = np.array([0,16,32,48,64,80,96,112,128])
y_data = np.array([16, 10, 6.75, 4, 2.5, 1.6, 0.8, 0.3, 0])
print(q_function1(x_data))
print(q_function2(x_data))
# 绘制图像
plt.plot(x_values, q_function1(x_values,),label = "fit1")
plt.plot(x_values, q_function2(x_values,),label = "fit2")
plt.scatter(x_data, y_data, color='red') # 标记给定的点
# plt.scatter(x_data, y_data2, color='green') # 标记给定的点
# plt.scatter(x_data, y_data3, color='blue') # 标记给定的点
plt.xlabel('x')
plt.ylabel('y')
plt.title('Function')
plt.legend()
plt.grid(True)
plt.show()

BIN
resources/测试片段.mid Normal file

Binary file not shown.

BIN
resources/测试片段.mscz Normal file

Binary file not shown.

View File

@@ -0,0 +1,14 @@
音乐谱面文件
测试片段.mid、测试片段.mscz
皆系 音·创 库所用之连带软件
禁止在 音·创 库以外传播
不允许独立发行、独立副本
不允许未经允许的二次创作
不允许脱离于 音·创 独立存在
不得随任何其他非 音·创 软件连带发布
不得用于商业用途
若 音·创 库被用于商业用途,应当将其剔除
版权所有 © 2024 诸葛亮与八卦阵

View File

@@ -5,7 +5,7 @@ import Musicreater
with open("requirements.txt", "r", encoding="utf-8") as fh:
dependences = fh.read().strip().split("\n")
with open("README.md", "r", encoding="utf-8") as fh:
with open("README_EN.md", "r", encoding="utf-8") as fh:
long_description = fh.read().replace(
"./docs/", "https://github.com/TriM-Organization/Musicreater/blob/master/docs/"
)
@@ -29,8 +29,6 @@ setuptools.setup(
"Topic :: Software Development :: Libraries",
"Programming Language :: Python",
"Programming Language :: Python :: 3",
"Programming Language :: Python :: 3.6",
"Programming Language :: Python :: 3.7",
"Programming Language :: Python :: 3.8",
"Programming Language :: Python :: 3.9",
"Programming Language :: Python :: 3.10",

View File

@@ -1,3 +1,3 @@
python -m build
python setup.py sdist bdist_wheel
python -m twine upload dist/*
python clean_update.py

View File

@@ -1,4 +0,0 @@
#!/usr/bin/env bash
python -m build
python -m twine upload dist/*
python clean_update.py

View File

@@ -1,3 +0,0 @@
python setup.py sdist bdist_wheel
python -m twine upload dist/*
python clean_update.py