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Fix code visibility issue + unimplemented detail in proximity rule
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@ -6,6 +6,10 @@ use roaring::RoaringBitmap;
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use super::cheapest_paths::Path;
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// What is PathsMap used for?
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// For the empty_prefixes field in the EmptyPathsCache only :/
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// but it could be used for more, like efficient computing of a set of paths
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#[derive(Debug, Clone)]
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pub struct PathsMap<V> {
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