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Serializing a RoaringBitmap into a Vec cannot fail
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@ -23,18 +23,17 @@ impl CboRoaringBitmapCodec {
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}
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}
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pub fn serialize_into(roaring: &RoaringBitmap, vec: &mut Vec<u8>) -> io::Result<()> {
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pub fn serialize_into(roaring: &RoaringBitmap, vec: &mut Vec<u8>) {
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if roaring.len() <= THRESHOLD as u64 {
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// If the number of items (u32s) to encode is less than or equal to the threshold
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// it means that it would weigh the same or less than the RoaringBitmap
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// header, so we directly encode them using ByteOrder instead.
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for integer in roaring {
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vec.write_u32::<NativeEndian>(integer)?;
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vec.write_u32::<NativeEndian>(integer).unwrap();
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}
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Ok(())
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} else {
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// Otherwise, we use the classic RoaringBitmapCodec that writes a header.
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roaring.serialize_into(vec)
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roaring.serialize_into(vec).unwrap();
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}
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}
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@ -68,7 +67,7 @@ impl heed::BytesEncode<'_> for CboRoaringBitmapCodec {
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fn bytes_encode(item: &Self::EItem) -> Option<Cow<[u8]>> {
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let mut vec = Vec::with_capacity(Self::serialized_size(item));
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Self::serialize_into(item, &mut vec).ok()?;
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Self::serialize_into(item, &mut vec);
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Some(Cow::Owned(vec))
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}
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}
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