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Compute edges of proximity graph lazily
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@ -30,7 +30,7 @@ impl<T> Interned<T> {
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#[derive(Clone)]
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pub struct DedupInterner<T> {
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stable_store: Vec<T>,
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lookup: FxHashMap<T, Interned<T>>,
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lookup: FxHashMap<T, Interned<T>>, // TODO: Arc
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}
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impl<T> Default for DedupInterner<T> {
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fn default() -> Self {
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