Introduce the StrBEU32Codec heed codec

This commit is contained in:
Clément Renault
2020-08-28 14:16:37 +02:00
parent 34db376ae5
commit 7cde312f14
5 changed files with 57 additions and 37 deletions

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@ -1,3 +1,5 @@
mod roaring_bitmap_codec;
mod str_beu32_codec;
pub use self::roaring_bitmap_codec::RoaringBitmapCodec;
pub use self::str_beu32_codec::StrBEU32Codec;

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@ -0,0 +1,28 @@
use std::borrow::Cow;
use std::convert::TryInto;
use std::str;
pub struct StrBEU32Codec;
impl<'a> heed::BytesDecode<'a> for StrBEU32Codec {
type DItem = (&'a str, u32);
fn bytes_decode(bytes: &'a [u8]) -> Option<Self::DItem> {
let str_len = bytes.len().checked_sub(4)?;
let (str_bytes, n_bytes) = bytes.split_at(str_len);
let s = str::from_utf8(str_bytes).ok()?;
let n = n_bytes.try_into().map(u32::from_be_bytes).ok()?;
Some((s, n))
}
}
impl<'a> heed::BytesEncode<'a> for StrBEU32Codec {
type EItem = (&'a str, u32);
fn bytes_encode((s, n): &Self::EItem) -> Option<Cow<[u8]>> {
let mut bytes = Vec::with_capacity(s.len() + 4);
bytes.extend_from_slice(s.as_bytes());
bytes.extend_from_slice(&n.to_be_bytes());
Some(Cow::Owned(bytes))
}
}