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# 音·创 Musicreater
### 介绍
音·创 Musicreater 是由金羿(*W-YI*)开发的一款 **《我的世界:基岩版》** 音乐生成辅助软件
欢迎加群861684859
### 作者
金羿 (Eilles):主要作者,开发了音·创主体,及其前身“函数音乐生成器”、“世界音创”。
bgArray “诸葛亮与八卦阵”修复bug改进代码美观度增加新功能更改数据格式等。
### 软件架构
软件采用 *Python* 作为第一语言,目前还没有使用其他语言辅助。使用 *Tkinter* 为图形库。
支持 Windows7+ 以及各个支持 Python3.8 的 Linux
***各位开发人员注意!!!多语言支持请使用`READABLETEXT`常量输出文字!!!如需补充,请在简体中文的语言文件(zhCN.py)中补充!!!***
### 安装教程
正在到来。
### 从源代码运行教程
#### Windows7+
0. [Gitee下载需要登陆](https://gitee.com/EillesWan/Musicreater/repository/archive/master.zip)
[Github下载](https://github.com/EillesWan/Musicreater/archive/refs/heads/master.zip)本程序源代码
1. 安装Python 3.8.10
[下载64位Python安装包](https://www.python.org/ftp/python/3.8.10/python-3.8.10-amd64.exe)
[下载32位Python安装包](https://www.python.org/ftp/python/3.8.10/python-3.8.10.exe)
2. 以管理员身份运行 补全库.py :
- 点击 “开始” 菜单,搜索 `命令提示符`
- 右键点击 `命令提示符` 左键点击 “以管理员身份运行”
- 将 “补全库.py” 拖拽入开启的窗口,按下回车
3. 等待安装完成后,双击运行 Musicreater.py
#### Linux
0. 若你没有足够优秀的环境,推荐先在终端敲:
```bash
sudo apt-get update
sudo apt-get upgrade
sudo apt-get install python3
sudo apt-get install python3-pip
sudo apt-get install git
```
1. 若你足够自信,该整的都整了,就在你想下载此程序的地方打开终端,敲:
```bash
sudo git clone https://gitee.com/EillesWan/Musicreater.git
cd Musicreater
python3 补全库.py
python3 Musicreater.py
```
### 使用说明
1. 直接运行就好
2. 看得懂简体中文字的不一定全会用
3. 最好要懂一点点英文
### 诸葛亮与八卦阵的说明(不必要)
1. 首先!这里的提示是给想使用多音色资源包的人的,如果你想用就请下载 [神羽资源包(神羽自己的链接)](https://pan.baidu.com/s/11uoq5zwN7c3rX-98DqVpJg)提取码:ek3t
2. 下载到你自己电脑上某个位置,可以不放置于本项目下。音色资源包较大,可以选取只下载:
`神羽资源包_乐器、音源的资源包\羽音缭绕-midiout_25.0` 这个文件夹,再嫌麻烦的话,也可以只下载其中的:
`神羽资源包_乐器\音源的资源包\羽音缭绕-midiout_25.0\mcpack(国际版推荐)格式_25.0` 或者:
`神羽资源包_乐器\音源的资源包\羽音缭绕-midiout_25.0\zip格式_25.0`
4. 接下来就是关键了:在*音创*中绑定资源包
首先,先打开 *音创*->帮助与疑问->\[神羽资源包位置选择\]:选择文件夹... 这时候,会跳出选择框
关键来了,选择:***您下载的`羽音缭绕-midiout_25.0`文件夹,或者`mcpack(国际版推荐)格式_25.0``zip格式_25.0`的上级目录***
举个例子:我的文件路径是这样的:
`L:\shenyu\音源的资源包\羽音缭绕-midiout_25.0`这里面有:`神羽资源包_25.0_使用方法.xls`
`mcpack(国际版推荐)格式_25.0``zip格式_25.0`两个文件夹和一个.xls文件而你在音创中
也应该选择这个文件夹:**L:\shenyu\音源的资源包\羽音缭绕-midiout_25.0**
6. 如果你想使用音色资源包来制作函数,那么解析时你应该用 *音创*->编辑->从midi导入音轨且用新方法解析
然后再使用 *音创*->函数(包)->下面的四个新函数
### 致谢
1. 感谢由 [Fuckcraft](https://github.com/fuckcraft) “鸣凤鸽子”等 带来的我的世界websocket服务器功能
2. 感谢 昀梦\<QQ1515399885\> 找出指令生成错误bug并指正
3. 感谢由 Charlie_Ping “查理平” 带来的bdx转换功能
4. 感谢由 CMA_2401PT 带来的 BDXWorkShop 供本程序对于bdx操作的指导
5. 感谢由 Miracle Plume “神羽” \<QQshenyu40403\>带来的羽音缭绕基岩版音色资源包
6. 感谢广大群友为此程序提供的测试等支持
7. 若您对我们有所贡献但您的名字没有显示在此列表中,请联系我!
### 作者\<*金羿*\>(W-YI)联系方式
1. QQ 2647547478
2. 电邮 EillesWan2006@163.com W-YI_DoctorYI@outlook.com EillesWan@outlook.com
3. 微信 WYI_DoctorYI
### 作者\<*诸葛亮与八卦阵*\>(bgArray) 联系方式
1. QQ 4740437765
# ***NOTICE*** 请注意
## ***NEVER NEVER UPDATE FILES IN THIS REPOSITORY*** 请不要在此处编辑
> 此仓库中的编辑信息会被 Gitee 的更新覆盖,您在此做出的更改皆无效
>
> **Editions in *this repo(on GitHub)* will all be covered by the ones on Gitee so it's a MUST NOT edit this *on GitHub***
IF YOU WANT TO TAKE PART IN THE DEVELOPMENT OF *Musicreater* , PLEASE CONTACT EILLES,
or you can see [Musicreater on Gitee](https://gitee.com/EillesWan/Musicreater/)
若欲加入开发,请联系金羿或者看一看[Gitee上的音·创](https://gitee.com/EillesWan/Musicreater/)

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# Musicreater
### Introduction
Musicreater(音·创) is an Eilles(*W-YI*)'s app that is used for creating musics in **Minecraft: Bedrock Edition**.
Welcome to join our QQ group: 861684859
###Author
Eilles (金羿)The main author, who developed the most and especially the principal parts of Musicreater, and its predecessors, which has been called as "*Minecraft Function Music Maker*", "*Note Fun Creater*", "*Note World Creater*"(now ,they are united as ***Musicreater***!)
bgArray "诸葛亮与八卦阵": Fix bugs, improve code aesthetics, add new functions, change data format, etc.
### Framework
Using *Python* to develop, using Tkinter as a graphics library.
Support Windows7+ && Linux (that supports Python3.8)
***ATTENTION TO DEVELOPERS!!! TO SUPPORT DIFFERENT LANGUAGES, PLEASE USE CONSTANT `READABLETEXT` TO OUTPUT!!! IF YOU NEED TO SUPPLEMENT, PLEASE ADD THEM IN SIMPLEFIED CHINESE\'S LANGUAGE FILE(zhCN.py), WHEATHER WHAT LANGUAGE YOU USE!!!***
### Installation
Comming soon...
### Run with Source Code
#### Windows
0. First, download the source code pack of Musicreater.
[Download from Gitee (Need to Login)](https://gitee.com/EillesWan/Musicreater/repository/archive/master.zip)
[Download from Github](https://github.com/EillesWan/Musicreater/archive/refs/heads/master.zip)
1. Install Python 3.8.10
[Download the 64-bit Python Installer](https://www.python.org/ftp/python/3.8.10/python-3.8.10-amd64.exe)
[Download the 32-bit Python Installer](https://www.python.org/ftp/python/3.8.10/python-3.8.10.exe)
2. After completing installation, we need to install the libraries :
- Open "Start Menu" and find `cmd`
- Run `cmd` as Administrator
- Drag "补全库.py" into the opened window and press Enter
3. After completing installationdouble click Musicreater.py to run
#### Linux
0. If you 're not sure whether your environment is good enough, please run these commands on Terminal
```bash
sudo apt-get update
sudo apt-get upgrade
sudo apt-get install python3
sudo apt-get install python3-pip
sudo apt-get install git
```
1. Now if you are confident enough about your runtime environment, open Terminal on the place which you want to download Musicreater, and run these
```bash
sudo git clone https://gitee.com/EillesWan/Musicreater.git
cd Musicreater
python3 补全库.py
python3 Musicreater.py
```
### Instructions
1. Just make u understand the Chinese
2. If u dont understand, u can come to the QQ group or email me to ask questions
3. The English Edition is comming soon.
### Explanation of bgArray 诸葛亮与八卦阵 (unnecessary)
1. First! The tips here are for those who want to use the multi tone resource package, [Shenyu resource package (Shenyu's own link)](https://pan.baidu.com/s/11uoq5zwN7c3rX-98DqVpJg) \(Extraction code: `ek3t`\)
2. Download it to any location on your PC. Note that it does ***not*** need to be placed in the directory where *Musicreater* are. The audio resource package is large, so you can choose to download only:`神羽资源包_乐器、音源的资源包\羽音缭绕-midiout_25.0`.
Also, you can download only `神羽资源包_乐器\音源的资源包\羽音缭绕-midiout_25.0\mcpack(国际版推荐)格式_25.0` or
`神羽资源包_乐器\音源的资源包\羽音缭绕-midiout_25.0\zip格式_25.0`.
4. The next step is the most IMPORTANT: to bind the resource package to *Musicreater*
First, open *Musicreater*->Q&A->Select \[MiraclePlumeResourcePack\]... .At this time, in the selection box,
the IMPORTANT step comes, select: ***The directory you downloaded: `羽音缭绕-midiout_25.0`, or also the parent directory `mcpack(国际版推荐)格式_25.0`or`zip格式_25.0`***
For example, my file path is as follows:
`L:\shenyu\音源的资源包\羽音缭绕-midiout_25.0` and in the directory, there are two folders and one .xls file:
`神羽资源包_25.0_使用方法.xls`, `mcpack(国际版推荐)格式_25.0` and `zip格式_25.0`, so in *Musicreater* you should also select this folder: **L:\shenyu\音源的资源包\羽音缭绕-midiout_25.0**
6. If you want to use the Miracle Plume Bedrock Edition Audio Resource Pack to make .mcfunction s, you should use Musicreater -> Edit - > Import audio tracks from MIDI and parse them with a new method, and then use it
Musicreater - > function (package) - > the following four new functions
### Thanks
1. Thank [Fuckcraft](https://github.com/fuckcraft) (“鸣凤鸽子” ,etc) for the function of Creating the Websocket Server for Minecraft: Bedrock Edition.
- *!! They have given me the rights to directly copy the lib into Musicreater*
2. Thank 昀梦\<QQ1515399885\> for finding and correcting the bugs in the commands that *Musicreater* Created.
3. Thank Charlie_Ping “查理平” for bdx convert funtion.
4. Thank CMA_2401PT for BDXWorkShop as the .bdx structure's operation guide.
5. Thank Miracle Plume “神羽” \<QQshenyu40403\> for the Miracle Plume Bedrock Edition Audio Resource Pack
6. Thanks for a lot of groupmates who support me and help me to test the program.
7. If you have give me some help but u haven't been in the list, please contact me.
### Contact *Eilles(W-YI)*(金羿)
1. QQ 2647547478
2. E-mail EillesWan2006@163.com W-YI_DoctorYI@outlook.com EillesWan@outlook.com
3. WeChat WYI_DoctorYI
### Contact *bgArray*(诸葛亮与八卦阵)
1. QQ 4740437765

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import mido
import numpy
def mt2gt(mt, tpb_a, bpm_a):
return round(mt / tpb_a / bpm_a * 60)
def get(mid:mido.MidiFile):
# mid = mido.MidiFile(mf)
long = mid.length
tpb = mid.ticks_per_beat
bpm = 20
gotV = 0
for track in mid.tracks:
global_time = 0
for msg in track:
global_time += msg.time
if msg.type == "note_on" and msg.velocity > 0:
gotV = mt2gt(global_time, tpb, bpm)
errorV = numpy.fabs(gotV - long)
last_dic = {bpm: errorV}
if last_dic.get(bpm) > errorV:
last_dic = {bpm: errorV}
bpm += 2
while True:
for track in mid.tracks:
global_time = 0
for msg in track:
global_time += msg.time
if msg.type == "note_on" and msg.velocity > 0:
gotV = mt2gt(global_time, tpb, bpm)
errorV = numpy.fabs(gotV - long)
try:
if last_dic.get(bpm - 2) > errorV:
last_dic = {bpm: errorV}
except TypeError:
pass
bpm += 2
if bpm >= 252:
break
print(list(last_dic.keys())[0])
return list(last_dic.keys())[0]
def compute(mid:mido.MidiFile):
answer = 60000000/mid.ticks_per_beat
print(answer)
return answer
if __name__ == '__main__':
mid = mido.MidiFile(r"C:\Users\lc\Documents\MuseScore3\乐谱\乐谱\Bad style - Time back.mid")
get(mid)
compute(mid)

View File

@ -1,40 +0,0 @@
def round_up(num, power=0):
"""
实现精确四舍五入包含正负小数多种场景
:param num: 需要四舍五入的小数
:param power: 四舍五入位数支持0-
:return: 返回四舍五入后的结果
"""
try:
print(1 / 0)
except ZeroDivisionError:
digit = 10 ** power
num2 = float(int(num * digit))
# 处理正数power不为0的情况
if num >= 0 and power != 0:
tag = num * digit - num2 + 1 / (digit * 10)
if tag >= 0.5:
return (num2 + 1) / digit
else:
return num2 / digit
# 处理正数power为0取整的情况
elif num >= 0 and power == 0:
tag = num * digit - int(num)
if tag >= 0.5:
return (num2 + 1) / digit
else:
return num2 / digit
# 处理负数power为0取整的情况
elif power == 0 and num < 0:
tag = num * digit - int(num)
if tag <= -0.5:
return (num2 - 1) / digit
else:
return num2 / digit
# 处理负数power不为0的情况
else:
tag = num * digit - num2 - 1 / (digit * 10)
if tag <= -0.5:
return (num2 - 1) / digit
else:
return num2 / digit

View File

@ -1,92 +0,0 @@
zip_name = {-1: '-1.Acoustic_Kit_打击乐.zip', 0: '0.Acoustic_Grand_Piano_大钢琴.zip', 1: '1.Bright_Acoustic_Piano_亮音大钢琴.zip',
10: '10.Music_Box_八音盒.zip', 100: '100.FX_brightness_合成特效-亮音.zip', 101: '101.FX_goblins_合成特效-小妖.zip',
102: '102.FX_echoes_合成特效-回声.zip', 103: '103.FX_sci-fi_合成特效-科幻.zip', 104: '104.Sitar_锡塔尔.zip',
105: '105.Banjo_班卓.zip', 106: '106.Shamisen_三味线.zip', 107: '107.Koto_筝.zip', 108: '108.Kalimba_卡林巴.zip',
109: '109.Bagpipe_风笛.zip', 11: '11.Vibraphone_电颤琴.zip', 110: '110.Fiddle_古提琴.zip', 111: '111.Shanai_唢呐.zip',
112: '112.Tinkle_Bell_铃铛.zip', 113: '113.Agogo_拉丁打铃.zip', 114: '114.Steel_Drums_钢鼓.zip',
115: '115.Woodblock_木块.zip', 116: '116.Taiko_Drum_太鼓.zip', 117: '117.Melodic_Tom_嗵鼓.zip',
118: '118.Synth_Drum_合成鼓.zip', 119: '119.Reverse_Cymbal_镲波形反转.zip', 12: '12.Marimba_马林巴.zip',
13: '13.Xylophone_木琴.zip', 14: '14.Tubular_Bells_管钟.zip', 15: '15.Dulcimer_扬琴.zip',
16: '16.Drawbar_Organ_击杆风琴.zip', 17: '17.Percussive_Organ_打击型风琴.zip', 18: '18.Rock_Organ_摇滚风琴.zip',
19: '19.Church_Organ_管风琴.zip', 2: '2.Electric_Grand_Piano_电子大钢琴.zip', 20: '20.Reed_Organ_簧风琴.zip',
21: '21.Accordion_手风琴.zip', 22: '22.Harmonica_口琴.zip', 23: '23.Tango_Accordian_探戈手风琴.zip',
24: '24.Acoustic_Guitar_(nylon)_尼龙弦吉他.zip', 25: '25.Acoustic_Guitar(steel)_钢弦吉他.zip',
26: '26.Electric_Guitar_(jazz)_爵士乐电吉他.zip', 27: '27.Electric_Guitar_(clean)_清音电吉他.zip',
28: '28.Electric_Guitar_(muted)_弱音电吉他.zip', 29: '29.Overdriven_Guitar_驱动音效吉他.zip',
3: '3.Honky-Tonk_Piano_酒吧钢琴.zip', 30: '30.Distortion_Guitar_失真音效吉他.zip', 31: '31.Guitar_Harmonics_吉他泛音.zip',
32: '32.Acoustic_Bass_原声贝司.zip', 33: '33.Electric_Bass(finger)_指拨电贝司.zip',
34: '34.Electric_Bass(pick)_拨片拨电贝司.zip', 35: '35.Fretless_Bass_无品贝司.zip', 36: '36.Slap_Bass_A_击弦贝司A.zip',
37: '37.Slap_Bass_B_击弦贝司B.zip', 38: '38.Synth_Bass_A_合成贝司A.zip', 39: '39.Synth_Bass_B_合成贝司B.zip',
4: '4.Electric_Piano_1_电钢琴A.zip', 40: '40.Violin_小提琴.zip', 41: '41.Viola_中提琴.zip', 42: '42.Cello_大提琴.zip',
43: '43.Contrabass_低音提琴.zip', 44: '44.Tremolo_Strings_弦乐震音.zip', 45: '45.Pizzicato_Strings_弦乐拨奏.zip',
46: '46.Orchestral_Harp_竖琴.zip', 47: '47.Timpani_定音鼓.zip', 48: '48.String_Ensemble_A_弦乐合奏A.zip',
49: '49.String_Ensemble_B_弦乐合奏B.zip', 5: '5.Electric_Piano_2_电钢琴B.zip', 50: '50.SynthStrings_A_合成弦乐A.zip',
51: '51.SynthStrings_B_合成弦乐B.zip', 52: '52.Choir_Aahs_合唱“啊”音.zip', 53: '53.Voice_Oohs_人声“哦”音.zip',
54: '54.Synth_Voice_合成人声.zip', 55: '55.Orchestra_Hit_乐队打击乐.zip', 56: '56.Trumpet_小号.zip',
57: '57.Trombone_长号.zip', 58: '58.Tuba_大号.zip', 59: '59.Muted_Trumpet_弱音小号.zip',
6: '6.Harpsichord_拨弦古钢琴.zip', 60: '60.French_Horn_圆号.zip', 61: '61.Brass_Section_铜管组.zip',
62: '62.Synth_Brass_A_合成铜管A.zip', 63: '63.Synth_Brass_A_合成铜管B.zip', 64: '64.Soprano_Sax_高音萨克斯.zip',
65: '65.Alto_Sax_中音萨克斯.zip', 66: '66.Tenor_Sax_次中音萨克斯.zip', 67: '67.Baritone_Sax_上低音萨克斯.zip',
68: '68.Oboe_双簧管.zip', 69: '69.English_Horn_英国管.zip', 7: '7.Clavinet_击弦古钢琴.zip', 70: '70.Bassoon_大管.zip',
71: '71.Clarinet_单簧管.zip', 72: '72.Piccolo_短笛.zip', 73: '73.Flute_长笛.zip', 74: '74.Recorder_竖笛.zip',
75: '75.Pan_Flute_排笛.zip', 76: '76.Bottle_Blow_吹瓶口.zip', 77: '77.Skakuhachi_尺八.zip', 78: '78.Whistle_哨.zip',
79: '79.Ocarina_洋埙.zip', 8: '8.Celesta_钢片琴.zip', 80: '80.Lead_square_合成主音-方波.zip',
81: '81.Lead_sawtooth_合成主音-锯齿波.zip', 82: '82.Lead_calliope_lead_合成主音-汽笛风琴.zip',
83: '83.Lead_chiff_lead_合成主音-吹管.zip', 84: '84.Lead_charang_合成主音5-吉他.zip', 85: '85.Lead_voice_合成主音-人声.zip',
86: '86.Lead_fifths_合成主音-五度.zip', 87: '87.Lead_bass+lead_合成主音-低音加主音.zip', 88: '88.Pad_new_age_合成柔音-新时代.zip',
89: '89.Pad_warm_合成柔音-暖音.zip', 9: '9.Glockenspiel_钟琴.zip', 90: '90.Pad_polysynth_合成柔音-复合成.zip',
91: '91.Pad_choir_合成柔音-合唱.zip', 92: '92.Pad_bowed_合成柔音-弓弦.zip', 93: '93.Pad_metallic_合成柔音-金属.zip',
94: '94.Pad_halo_合成柔音-光环.zip', 95: '95.Pad_sweep_合成柔音-扫弦.zip', 96: '96.FX_rain_合成特效-雨.zip',
97: '97.FX_soundtrack_合成特效-音轨.zip', 98: '98.FX_crystal_合成特效-水晶.zip', 99: '99.FX_atmosphere_合成特效-大气.zip'}
mcpack_name = {-1: '-1.Acoustic_Kit_打击乐.mcpack', 0: '0.Acoustic_Grand_Piano_大钢琴.mcpack',
1: '1.Bright_Acoustic_Piano_亮音大钢琴.mcpack', 10: '10.Music_Box_八音盒.mcpack',
100: '100.FX_brightness_合成特效-亮音.mcpack', 101: '101.FX_goblins_合成特效-小妖.mcpack',
102: '102.FX_echoes_合成特效-回声.mcpack', 103: '103.FX_sci-fi_合成特效-科幻.mcpack', 104: '104.Sitar_锡塔尔.mcpack',
105: '105.Banjo_班卓.mcpack', 106: '106.Shamisen_三味线.mcpack', 107: '107.Koto_筝.mcpack',
108: '108.Kalimba_卡林巴.mcpack', 109: '109.Bagpipe_风笛.mcpack', 11: '11.Vibraphone_电颤琴.mcpack',
110: '110.Fiddle_古提琴.mcpack', 111: '111.Shanai_唢呐.mcpack', 112: '112.Tinkle_Bell_铃铛.mcpack',
113: '113.Agogo_拉丁打铃.mcpack', 114: '114.Steel_Drums_钢鼓.mcpack', 115: '115.Woodblock_木块.mcpack',
116: '116.Taiko_Drum_太鼓.mcpack', 117: '117.Melodic_Tom_嗵鼓.mcpack', 118: '118.Synth_Drum_合成鼓.mcpack',
119: '119.Reverse_Cymbal_镲波形反转.mcpack', 12: '12.Marimba_马林巴.mcpack', 13: '13.Xylophone_木琴.mcpack',
14: '14.Tubular_Bells_管钟.mcpack', 15: '15.Dulcimer_扬琴.mcpack', 16: '16.Drawbar_Organ_击杆风琴.mcpack',
17: '17.Percussive_Organ_打击型风琴.mcpack', 18: '18.Rock_Organ_摇滚风琴.mcpack',
19: '19.Church_Organ_管风琴.mcpack', 2: '2.Electric_Grand_Piano_电子大钢琴.mcpack',
20: '20.Reed_Organ_簧风琴.mcpack', 21: '21.Accordion_手风琴.mcpack', 22: '22.Harmonica_口琴.mcpack',
23: '23.Tango_Accordian_探戈手风琴.mcpack', 24: '24.Acoustic_Guitar_(nylon)_尼龙弦吉他.mcpack',
25: '25.Acoustic_Guitar(steel)_钢弦吉他.mcpack', 26: '26.Electric_Guitar_(jazz)_爵士乐电吉他.mcpack',
27: '27.Electric_Guitar_(clean)_清音电吉他.mcpack', 28: '28.Electric_Guitar_(muted)_弱音电吉他.mcpack',
29: '29.Overdriven_Guitar_驱动音效吉他.mcpack', 3: '3.Honky-Tonk_Piano_酒吧钢琴.mcpack',
30: '30.Distortion_Guitar_失真音效吉他.mcpack', 31: '31.Guitar_Harmonics_吉他泛音.mcpack',
32: '32.Acoustic_Bass_原声贝司.mcpack', 33: '33.Electric_Bass(finger)_指拨电贝司.mcpack',
34: '34.Electric_Bass(pick)_拨片拨电贝司.mcpack', 35: '35.Fretless_Bass_无品贝司.mcpack',
36: '36.Slap_Bass_A_击弦贝司A.mcpack', 37: '37.Slap_Bass_B_击弦贝司B.mcpack', 38: '38.Synth_Bass_A_合成贝司A.mcpack',
39: '39.Synth_Bass_B_合成贝司B.mcpack', 4: '4.Electric_Piano_1_电钢琴A.mcpack', 40: '40.Violin_小提琴.mcpack',
41: '41.Viola_中提琴.mcpack', 42: '42.Cello_大提琴.mcpack', 43: '43.Contrabass_低音提琴.mcpack',
44: '44.Tremolo_Strings_弦乐震音.mcpack', 45: '45.Pizzicato_Strings_弦乐拨奏.mcpack',
46: '46.Orchestral_Harp_竖琴.mcpack', 47: '47.Timpani_定音鼓.mcpack', 48: '48.String_Ensemble_A_弦乐合奏A.mcpack',
49: '49.String_Ensemble_B_弦乐合奏B.mcpack', 5: '5.Electric_Piano_2_电钢琴B.mcpack',
50: '50.SynthStrings_A_合成弦乐A.mcpack', 51: '51.SynthStrings_B_合成弦乐B.mcpack',
52: '52.Choir_Aahs_合唱“啊”音.mcpack', 53: '53.Voice_Oohs_人声“哦”音.mcpack', 54: '54.Synth_Voice_合成人声.mcpack',
55: '55.Orchestra_Hit_乐队打击乐.mcpack', 56: '56.Trumpet_小号.mcpack', 57: '57.Trombone_长号.mcpack',
58: '58.Tuba_大号.mcpack', 59: '59.Muted_Trumpet_弱音小号.mcpack', 6: '6.Harpsichord_拨弦古钢琴.mcpack',
60: '60.French_Horn_圆号.mcpack', 61: '61.Brass_Section_铜管组.mcpack', 62: '62.Synth_Brass_A_合成铜管A.mcpack',
63: '63.Synth_Brass_A_合成铜管B.mcpack', 64: '64.Soprano_Sax_高音萨克斯.mcpack', 65: '65.Alto_Sax_中音萨克斯.mcpack',
66: '66.Tenor_Sax_次中音萨克斯.mcpack', 67: '67.Baritone_Sax_上低音萨克斯.mcpack', 68: '68.Oboe_双簧管.mcpack',
69: '69.English_Horn_英国管.mcpack', 7: '7.Clavinet_击弦古钢琴.mcpack', 70: '70.Bassoon_大管.mcpack',
71: '71.Clarinet_单簧管.mcpack', 72: '72.Piccolo_短笛.mcpack', 73: '73.Flute_长笛.mcpack',
74: '74.Recorder_竖笛.mcpack', 75: '75.Pan_Flute_排笛.mcpack', 76: '76.Bottle_Blow_吹瓶口.mcpack',
77: '77.Skakuhachi_尺八.mcpack', 78: '78.Whistle_哨.mcpack', 79: '79.Ocarina_洋埙.mcpack',
8: '8.Celesta_钢片琴.mcpack', 80: '80.Lead_square_合成主音-方波.mcpack', 81: '81.Lead_sawtooth_合成主音-锯齿波.mcpack',
82: '82.Lead_calliope_lead_合成主音-汽笛风琴.mcpack', 83: '83.Lead_chiff_lead_合成主音-吹管.mcpack',
84: '84.Lead_charang_合成主音5-吉他.mcpack', 85: '85.Lead_voice_合成主音-人声.mcpack',
86: '86.Lead_fifths_合成主音-五度.mcpack', 87: '87.Lead_bass+lead_合成主音-低音加主音.mcpack',
88: '88.Pad_new_age_合成柔音-新时代.mcpack', 89: '89.Pad_warm_合成柔音-暖音.mcpack', 9: '9.Glockenspiel_钟琴.mcpack',
90: '90.Pad_polysynth_合成柔音-复合成.mcpack', 91: '91.Pad_choir_合成柔音-合唱.mcpack',
92: '92.Pad_bowed_合成柔音-弓弦.mcpack', 93: '93.Pad_metallic_合成柔音-金属.mcpack',
94: '94.Pad_halo_合成柔音-光环.mcpack', 95: '95.Pad_sweep_合成柔音-扫弦.mcpack', 96: '96.FX_rain_合成特效-雨.mcpack',
97: '97.FX_soundtrack_合成特效-音轨.mcpack', 98: '98.FX_crystal_合成特效-水晶.mcpack',
99: '99.FX_atmosphere_合成特效-大气.mcpack'}
if __name__ == '__main__':
print(zip_name[0])

View File

@ -1,133 +0,0 @@
pitch = {
'0': '0.0220970869120796',
'1': '0.0234110480761981',
'2': '0.0248031414370031',
'3': '0.0262780129766786',
'4': '0.0278405849418856',
'5': '0.0294960722713029',
'6': '0.03125',
'7': '0.033108221698728',
'8': '0.0350769390096679',
'9': '0.037162722343835',
'10': '0.0393725328092148',
'11': '0.0417137454428136',
'12': '0.0441941738241592',
'13': '0.0468220961523963',
'14': '0.0496062828740062',
'15': '0.0525560259533572',
'16': '0.0556811698837712',
'17': '0.0589921445426059',
'18': '0.0625',
'19': '0.066216443397456',
'20': '0.0701538780193358',
'21': '0.0743254446876701',
'22': '0.0787450656184296',
'23': '0.0834274908856271',
'24': '0.0883883476483184',
'25': '0.0936441923047926',
'26': '0.0992125657480125',
'27': '0.105112051906714',
'28': '0.111362339767542',
'29': '0.117984289085212',
'30': '0.125',
'31': '0.132432886794912',
'32': '0.140307756038672',
'33': '0.14865088937534',
'34': '0.157490131236859',
'35': '0.166854981771254',
'36': '0.176776695296637',
'37': '0.187288384609585',
'38': '0.198425131496025',
'39': '0.210224103813429',
'40': '0.222724679535085',
'41': '0.235968578170423',
'42': '0.25',
'43': '0.264865773589824',
'44': '0.280615512077343',
'45': '0.29730177875068',
'46': '0.314980262473718',
'47': '0.333709963542509',
'48': '0.353553390593274',
'49': '0.37457676921917',
'50': '0.39685026299205',
'51': '0.420448207626857',
'52': '0.44544935907017',
'53': '0.471937156340847',
'54': '0.5',
'55': '0.529731547179648',
'56': '0.561231024154687',
'57': '0.594603557501361',
'58': '0.629960524947437',
'59': '0.667419927085017',
'60': '0.707106781186548',
'61': '0.749153538438341',
'62': '0.7937005259841',
'63': '0.840896415253715',
'64': '0.890898718140339',
'65': '0.943874312681694',
'66': '1',
'67': '1.0594630943593',
'68': '1.12246204830937',
'69': '1.18920711500272',
'70': '1.25992104989487',
'71': '1.33483985417003',
'72': '1.4142135623731',
'73': '1.49830707687668',
'74': '1.5874010519682',
'75': '1.68179283050743',
'76': '1.78179743628068',
'77': '1.88774862536339',
'78': '2',
'79': '2.11892618871859',
'80': '2.24492409661875',
'81': '2.37841423000544',
'82': '2.51984209978975',
'83': '2.66967970834007',
'84': '2.82842712474619',
'85': '2.99661415375336',
'86': '3.1748021039364',
'87': '3.36358566101486',
'88': '3.56359487256136',
'89': '3.77549725072677',
'90': '4',
'91': '4.23785237743718',
'92': '4.48984819323749',
'93': '4.75682846001088',
'94': '5.03968419957949',
'95': '5.33935941668014',
'96': '5.65685424949238',
'97': '5.99322830750673',
'98': '6.3496042078728',
'99': '6.72717132202972',
'100': '7.12718974512272',
'101': '7.55099450145355',
'102': '8',
'103': '8.47570475487436',
'104': '8.97969638647498',
'105': '9.51365692002177',
'106': '10.079368399159',
'107': '10.6787188333603',
'108': '11.3137084989848',
'109': '11.9864566150135',
'110': '12.6992084157456',
'111': '13.4543426440594',
'112': '14.2543794902454',
'113': '15.1019890029071',
'114': '16',
'115': '16.9514095097487',
'116': '17.95939277295',
'117': '19.0273138400435',
'118': '20.158736798318',
'119': '21.3574376667206',
'120': '22.6274169979695',
'121': '23.9729132300269',
'122': '25.3984168314912',
'123': '26.9086852881189',
'124': '28.5087589804909',
'125': '30.2039780058142',
'126': '32',
'127': '33.9028190194974',
'128': '35.9187855458999',
'129': '38.0546276800871',
'130': '40.3174735966359',
'131': '42.7148753334411'}

View File

@ -1,148 +0,0 @@
# -*- coding: utf-8 -*-
from nmcsup.log import log
import pickle
class Note:
def __init__(self, channel, pitch, velocity, time, time_position, instrument):
self.channel = channel
self.pitch = pitch
self.velocity = velocity
self.delay = time
self.time_position = time_position
self.instrument = instrument
self.CD = "d"
def get_CD(self, start, end):
if end - start > 1.00:
self.CD = "c"
else:
self.CD = "d"
def midiNewReader(midfile: str):
import mido
# from msctspt.threadOpera import NewThread
from bgArrayLib.bpm import get
def Time(mt, tpb_a, bpm_a):
return round(mt / tpb_a / bpm_a * 60 * 20)
Notes = []
tracks = []
note_list = []
close = []
on = []
off = []
instruments = []
isPercussion = False
try:
mid = mido.MidiFile(midfile)
except Exception:
log("找不到文件或无法读取文件" + midfile)
return False
tpb = mid.ticks_per_beat
bpm = get(mid)
# 解析
# def loadMidi(track1):
for track in mid.tracks:
overallTime = 0.0
instrument = 0
for i in track:
overallTime += i.time
try:
if i.channel != 9:
# try:
# log("event_type(事件): " + str(i.type) + " channel(音轨): " + str(i.channel) +
# " note/pitch(音高): " +
# str(i[2]) +
# " velocity(力度): " + str(i.velocity) + " time(间隔时间): " + str(i.time) +
# " overallTime/globalTime/timePosition: " + str(overallTime) + " \n")
# except AttributeError:
# log("event_type(事件): " + str(i.type) + " thing(内容)" + str(i) + " \n")
if 'program_change' in str(i):
instrument = i.program
if instrument > 119: # 音色不够
pass
else:
instruments.append(i.program)
if 'note_on' in str(i) and i.velocity > 0:
print(i)
# print(i.note)
# print([Note(i.channel, i.note, i.velocity, i.time, Time(overallTime, tpb, bpm), instrument)])
tracks.append(
[Note(i.channel, i.note, i.velocity, i.time, Time(overallTime, tpb, bpm), instrument)])
note_list.append(
[i.channel, i.note, i.velocity, i.time, Time(overallTime, tpb, bpm), instrument])
on.append([i.note, Time(overallTime, tpb, bpm)])
# return [Note(i.channel, i, i.velocity, i.time, Time(overallTime, tpb, bpm))]
if 'note_off' in str(i) or 'note_on' in str(i) and i.velocity == 0:
# print(i)
# print([Note(i.channel, i.note, i.velocity, i.time, Time(overallTime, tpb, bpm))])
close.append(
[Note(i.channel, i.note, i.velocity, i.time, Time(overallTime, tpb, bpm), instrument)])
off.append([i.note, Time(overallTime, tpb, bpm)])
# return [Note(i.channel, i, i.velocity, i.time, Time(overallTime, tpb, bpm))]
except AttributeError:
pass
if 'note_on' in str(i) and i.channel == 9:
if 'note_on' in str(i) and i.velocity > 0:
print(i)
# print(i.note)
# print([Note(i.channel, i.note, i.velocity, i.time, Time(overallTime, tpb, bpm), -1)])
tracks.append([Note(i.channel, i.note, i.velocity, i.time, Time(overallTime, tpb, bpm), -1)])
note_list.append([i.channel, i.note, i.velocity, i.time, Time(overallTime, tpb, bpm), -1])
on.append([i.note, Time(overallTime, tpb, bpm)])
isPercussion = True
# return [Note(i.channel, i, i.velocity, i.time, Time(overallTime, tpb, bpm))]
Notes.append(tracks)
if instruments is []:
instruments.append(0)
instruments = list(set(instruments))
with open("1.pkl", 'wb') as b:
pickle.dump([instruments, isPercussion], b)
# for j, track in enumerate(mid.tracks):
# th = NewThread(loadMidi, (track,))
# th.start()
# Notes.append(th.getResult())
# print(Notes)
print(Notes.__len__())
# print(note_list)
print(instruments)
return Notes
# return [Notes, note_list]
def midiClassReader(midfile: str):
import mido
from bgArrayLib.bpm import get
def Time(mt, tpb_a, bpm_a):
return round(mt / tpb_a / bpm_a * 60 * 20)
Notes = []
tracks = []
try:
mid = mido.MidiFile(filename=midfile,clip=True)
except Exception:
log("找不到文件或无法读取文件" + midfile)
return False
log("midi已经载入了。")
tpb = mid.ticks_per_beat
bpm = get(mid)
for track in mid.tracks:
overallTime = 0.0
instrument = 0
for i in track:
overallTime += i.time
if 'note_on' in str(i) and i.velocity > 0:
print(i)
tracks.append(
[Note(i.channel, i.note, i.velocity, i.time, Time(overallTime, tpb, bpm), instrument)])
Notes.append(tracks)
print(Notes.__len__())
return Notes

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@ -1,131 +0,0 @@
import os
import pickle
# import tkinter.filedialog
# from namesConstant import zip_name
# from namesConstant import mcpack_name
import bgArrayLib.namesConstant
import shutil
zipN = bgArrayLib.namesConstant.zip_name
mpN = bgArrayLib.namesConstant.mcpack_name
manifest = {
"format_version": 1,
"header": {
"name": "羽音缭绕-midiout_25.5--音创使用",
"description": "羽音缭绕-midiout_25.0--音创使用",
"uuid": "c1adbda4-3b3e-4e5b-a57e-cde8ac80ee19",
"version": [25, 5, 0]
},
"modules": [
{
"description": "羽音缭绕-midiout_25.0--音创使用",
"type": "resources",
"uuid": "c13455d5-b9f3-47f2-9706-c05ad86b3180 ",
"version": [25, 5, 0]
}
]
}
def resources_pathSetting(newPath: str = ""):
if not os.path.isfile("./bgArrayLib/resourcesPath.rpposi") and newPath == "":
return [False, 1] # 1:没有路径文件
elif newPath != "": # not os.path.isfile("./bgArrayLib/resourcesPath.rpposi") and
path = newPath
print(path)
with open("./bgArrayLib/resourcesPath.rpposi", 'w') as w:
w.write(path)
if "mcpack(国际版推荐)格式_25.0" in os.listdir(path) and "zip格式_25.0" in os.listdir(path):
return [True, path, 1] # 1:都有
elif "mcpack(国际版推荐)格式_25.0" in os.listdir(path) and "zip格式_25.0" not in os.listdir(path):
return [True, path, 2] # 2:有pack
elif "mcpack(国际版推荐)格式_25.0" not in os.listdir(path) and "zip格式_25.0" in os.listdir(path):
return [True, path, 3] # 3:有zip
else:
return [False, 2] # 2:路径文件指示错误
if os.path.isfile("./bgArrayLib/resourcesPath.rpposi") and newPath == "":
with open("./bgArrayLib/resourcesPath.rpposi", 'r') as f:
path = f.read()
if "mcpack(国际版推荐)格式_25.0" in os.listdir(path) and "zip格式_25.0" in os.listdir(path):
return [True, path, 1] # 1:都有
elif "mcpack(国际版推荐)格式_25.0" in os.listdir(path) and "zip格式_25.0" not in os.listdir(path):
return [True, path, 2] # 2:有pack
elif "mcpack(国际版推荐)格式_25.0" not in os.listdir(path) and "zip格式_25.0" in os.listdir(path):
return [True, path, 3] # 3:有zip
else:
return [False, 2] # 2:路径文件指示错误
def choose_resources():
global zipN
global mpN
back_list = []
try:
with open(r"1.pkl", 'rb') as rb:
instrument = list(pickle.load(rb))
print(instrument)
except FileNotFoundError:
try:
with open(r"./nmcsup/1.pkl", 'rb') as rb:
instrument = list(pickle.load(rb))
print(instrument)
except FileNotFoundError:
return False
path = resources_pathSetting()
if path.__len__() == 2:
return path
else:
dataT = path[2]
pathT = path[1]
if dataT == 1:
if instrument[1] is True:
index = zipN.get(-1)
percussion_instrument = str(pathT) + "\\zip格式_25.0\\" + index
# print(percussion_instrument)
back_list.append(percussion_instrument)
for i in instrument[0]:
ins_p = str(pathT) + "\\zip格式_25.0\\" + str(zipN.get(i))
# print(ins_p)
back_list.append(ins_p)
print(back_list)
return back_list
elif dataT == 2:
if instrument[1] is True:
index = mpN.get(-1)
percussion_instrument = str(pathT) + "\\mcpack(国际版推荐)格式_25.0\\" + index
# print(percussion_instrument)
back_list.append(percussion_instrument)
for i in instrument[0]:
ins_p = str(pathT) + "\\mcpack(国际版推荐)格式_25.0\\" + str(mpN.get(i))
# print(ins_p)
back_list.append(ins_p)
print(back_list)
return back_list
elif dataT == 3:
if instrument[1] is True:
index = zipN.get(-1)
percussion_instrument = str(pathT) + "\\zip格式_25.0\\" + index
# print(percussion_instrument)
back_list.append(percussion_instrument)
for i in instrument[0]:
ins_p = str(pathT) + "\\zip格式_25.0\\" + str(zipN.get(i))
# print(ins_p)
back_list.append(ins_p)
print(back_list)
return back_list
def scatteredPack(path):
pack_list = choose_resources()
print(pack_list)
print(path)
# os.close("L:/0WorldMusicCreater-MFMS new edition")
# shutil.copy("L:\\shenyu\\音源的资源包\\羽音缭绕-midiout_25.0\\mcpack(国际版推荐)格式_25.0\\0.Acoustic_Grand_Piano_大钢琴.mcpack",
# "L:/0WorldMusicCreater-MFMS new edition")
for i in pack_list:
shutil.copy(i, path)
if __name__ == '__main__':
# print(resources_pathSetting(r"L:\shenyu\音源的资源包\羽音缭绕-midiout_25.0"))
choose_resources()

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@ -1,170 +0,0 @@
#!/usr/bin/python
# -*- coding: utf-8 -*-
# 诸葛亮与八卦阵帮忙修改语法 日期:---2022年1月19日
# 统计致命三级错误2个---未解决警告二级错误2个语法一级错误17个
__version__ = '0.0.1'
__all__ = []
__author__ = 'Fuckcraft <https://gitee.com/fuckcraft>'
'''
Fuckcraft Websocket Library (FCWSLIB)
A library to develop minecraft websocket server easily.
Copyright (C) 2021 Fuckcraft
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as
published by the Free Software Foundation, either version 3 of the
License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
'''
from main import *
# import os
import json
import uuid
# import logging
import asyncio
import time
import websockets
# 写这段代码的时候,只有我和上帝知道这段代码是干什么的。
# 现在只有上帝知道。
# ----
# 没毛病,我讨厌两种人:一种是要我写注释的人,一种是给我代码看但没有写注释的人。
# 此函数用于向 Minecraft 订阅请求
async def subscribe(websocket, event_name):
"""
参数:
: websocket : websocket 对象 :
: event_name : 需要订阅的请求 :
返回:
None
"""
response = {
'body': {
'eventName': str(event_name) # 示例PlayerMessage
},
'header': {
'requestId': str(uuid.uuid4()),
'messagePurpose': 'subscribe',
'version': 1,
'messageType': 'commandRequest'
}
}
# 增加 json 的可读性
# response = json.dumps(response, sort_keys=True, indent=4, separators=(', ', ': '), ensure_ascii=False)
response = json.dumps(response)
await websocket.send(response)
# 此函数用于向 Minecraft 消除订阅请求
async def unsubscribe(webscket):
"""
参数:
: websocket : websocket 对象 :
: event_name : 需要消除订阅的请求 :
返回:
None
"""
print(webscket)
response = {
"body": {
"eventName": str(event_name) # PlayerMessage
},
"header": {
"requestId": str(uuid.uuid4()),
"messagePurpose": "unsubscribe",
"version": 1,
"messageType": "commandRequest"
}
}
# 增加 json 的可读性
# response = json.dumps(response, sort_keys=True, indent=4, separators=(', ', ': '), ensure_ascii=False)
response = json.dumps(response)
await websocket.send(response)
# 此函数用于向 Minecraft 执行命令
async def send_command(websocket, command):
"""
参数:
: websocket : websocket 对象 :
: command : 执行的命令 :
返回:
None
"""
response = {
'body': {
'origin': {
'type': 'player'
},
'commandLine': str(command),
'version': 1
},
'header': {
'requestId': str(uuid.uuid4()),
'messagePurpose': 'commandRequest',
'version': 1,
'messageType': 'commandRequest'
}
}
# 增加 json 的可读性
# response = json.dumps(response, sort_keys=True, indent=4, separators=(', ', ': '), ensure_ascii=False)
response = json.dumps(response)
await websocket.send(response)
# 此函数用于向 Minecraft 发送消息
async def tellraw(websocket, message):
"""
参数:
: websocket : websocket 对象 :
: message : 发送的消息 :
返回:
None
"""
command = {
'rawtext': [
{
'text': '[{}] {}'.format(time.asctime(), message)
}
]
}
# 增加 json 可读性
# command = json.dumps(command, sort_keys=True, indent=4, separators=(', ', ': '), ensure_ascii=False)
command = json.dumps(command)
command = 'tellraw @a {}'.format(command)
await send_command(websocket, command)
def run_server(function):
# 修改 ip 地址和端口
start_server = websockets.serve(function, 'localhost', 8080)
asyncio.get_event_loop().run_until_complete(start_server)
asyncio.get_event_loop().run_forever()

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@ -1,160 +0,0 @@
#!/usr/bin/python
# -*- coding: utf-8 -*-
__version__ = '0.0.1'
__all__ = ['run_server', 'subscribe', 'unsubscribe', 'send_command', 'tellraw']
__author__ = 'Fuckcraft <https://gitee.com/fuckcraft>'
'''
Fuckcraft Websocket Library (FCWSLIB)
A library to develop minecraft websocket server easily.
Copyright (C) 2021 Fuckcraft
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as
published by the Free Software Foundation, either version 3 of the
License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
'''
import os
import json
import uuid
import logging
import asyncio
import time
import websockets
# 写这段代码的时候,只有我和上帝知道这段代码是干什么的。
# 现在只有上帝知道。
# 此函数用于向 Minecraft 订阅请求
async def subscribe(websocket, event_name):
'''
输入:
: websocket : websocket 对象 :
: event_name : 需要订阅的请求 :
输出:
None
'''
response = {
'body': {
'eventName': str(event_name) # 示例PlayerMessage
},
'header': {
'requestId': str(uuid.uuid4()),
'messagePurpose': 'subscribe',
'version': 1,
'messageType': 'commandRequest'
}
}
# 增加 json 的可读性
# response = json.dumps(response, sort_keys=True, indent=4, separators=(', ', ': '), ensure_ascii=False)
response = json.dumps(response)
await websocket.send(response)
# 此函数用于向 Minecraft 消除订阅请求
async def unsubscribe(webscket):
'''
输入:
: websocket : websocket 对象 :
: event_name : 需要消除订阅的请求 :
输出:
None
'''
response = {
"body": {
"eventName": str(event_name) # 示例PlayerMessage
},
"header": {
"requestId": str(uuid.uuid4()),
"messagePurpose": "unsubscribe",
"version": 1,
"messageType": "commandRequest"
}
}
# 增加 json 的可读性
# response = json.dumps(response, sort_keys=True, indent=4, separators=(', ', ': '), ensure_ascii=False)
response = json.dumps(response)
await websocket.send(response)
# 我个人不负责这块的质量,因为他们逼迫我违心的写了这段代码
# 此函数用于向 Minecraft 执行命令
async def send_command(websocket, command):
'''
输入:
: websocket : websocket 对象 :
: command : 执行的命令 :
输出:
None
'''
response = {
'body': {
'origin': {
'type': 'player'
},
'commandLine': str(command),
'version': 1
},
'header': {
'requestId': str(uuid.uuid4()),
'messagePurpose': 'commandRequest',
'version': 1,
'messageType': 'commandRequest'
}
}
# 增加 json 的可读性
# response = json.dumps(response, sort_keys=True, indent=4, separators=(', ', ': '), ensure_ascii=False)
response = json.dumps(response)
await websocket.send(response)
# 此函数用于向 Minecraft 发送消息
async def tellraw(websocket, message):
'''
输入:
: websocket : websocket 对象 :
: message : 发送的消息 :
输出:
None
'''
command = {
'rawtext':[
{
'text':'[{}] {}'.format(time.asctime(), message)
}
]
}
# 增加 json 可读性
# command = json.dumps(command, sort_keys=True, indent=4, separators=(', ', ': '), ensure_ascii=False)
command = json.dumps(command)
command = 'tellraw @a {}'.format(command)
await send_command(websocket, command)
def run_server(function):
# 修改 ip 地址和端口
start_server = websockets.serve(function, 'localhost', 8080)
asyncio.get_event_loop().run_until_complete(start_server)
asyncio.get_event_loop().run_forever()

View File

View File

@ -1,96 +0,0 @@
# -*- coding:utf-8 -*-
# W-YI 金羿
# QQ 2647547478
# 音·创 开发交流群 861684859
# Email EillesWan2006@163.com W-YI_DoctorYI@outlook.com EillesWan@outlook.com
# 版权所有 Team-Ryoun 金羿
# 若需转载或借鉴 请附作者
"""
Copyright 2022 Eilles Wan (金羿)
Licensed under the Apache License, Version 2.0 (the 'License')
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an 'AS IS' BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
"""
# 代码写的并非十分的漂亮还请大佬多多包涵本软件源代码依照Apache软件协议公开
# -----------------------------分割线-----------------------------
# 诸葛亮与八卦阵帮忙修改语法 日期:---2022年1月19日
# 统计致命三级错误0个警告二级错误0个语法一级错误12个
# 目前我的Pycharm并没有显示任何错误有错误可以向
# bgArray 诸葛亮与八卦阵
# QQ 474037765 或最好加入:音·创 开发交流群 861684859
# ------------------------- split line-----------------------------
# Zhuge Liang and Bagua array help to modify the grammar date: -- January 19, 2022
# Statistics: fatal (Level 3) errors: 0; Warning (Level 2) errors: 15; Syntax (Level 1) error: 597
# At present, my Pycham does not display any errors. If there are errors, you can report them to me
# Bgarray Zhuge Liang and Bagua array
# QQ 474037765 or better join: Musicreater development exchange group 861684859
# ------------------------- split line-----------------------------
# 下面为正文
# 将程序中用双引号""括起来的字符串
# 转为字符串列表 list[str, str, ...]
# 方便进行语言翻译支持。
import sys
startWith = 0
def __main__():
textList = []
for fileName in sys.argv[1:]:
print('读取文件: {}'.format(fileName))
fileText = []
for line in open(fileName, 'r', encoding='utf-8'):
while line.count('"') >= 2:
# 只有上帝看得懂我在写什么。
if line[
line.index('"'):2 + line[line.index('"') + 1:].index('"') + len(line[:line.index('"')])] in textList:
thisText = textList.index(
line[line.index('"'):2 + line[line.index('"') + 1:].index('"') + len(line[:line.index('"')])])
else:
thisText = len(textList)
textList.append(
line[line.index('"'):2 + line[line.index('"') + 1:].index('"') + len(line[:line.index('"')])])
line = line.replace(
line[line.index('"'):2 + line[line.index('"') + 1:].index('"') + len(line[:line.index('"')])],
'READABLETEXT[{}]'.format(thisText + startWith)
)
fileText.append(line)
open(fileName + '_C', 'w', encoding='utf-8').writelines(fileText)
outFile = open('lang__.py', 'w', encoding='utf-8')
outFile.write('''# -*- coding:utf-8 -*-
# 由金羿翻译工具生成字符串列表
# 请在所需翻译文件前from 此文件 import READABLETEXT
READABLETEXT = {
''')
for i in range(len(textList)):
outFile.write(" {}:{},\n".format(i + startWith, textList[i]))
outFile.write('}')
outFile.close()
if __name__ == '__main__':
__main__()

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@ -1,180 +0,0 @@
# -*- coding:utf-8 -*-
# 由金羿翻译工具生成字符串列表
# 请在所需翻译的文件前from 此文件 import READABLETEXT
READABLETEXT = {
'Translator': (("Eilles Wan (金羿)", True),),
# 此处是语言翻译者列表,其中每个元组第一项为显示文本,第二项为此文本是否为开发者名字
0: "ERROR❌",
1: "TIPS❗",
2: "Clearing log(this wont be in the file)",
3: "Could not clear the temporary files or logs",
4: "saved",
5: "New Musicreater Project",
6: "Select old-type project",
7: "Select Musicreater Project",
8: "Cant open:{}, please check if youve entered the right name",
9: "Musicreat - About",
10: "Musicreater",
11: "Ver. {}",
12: """Team-Ryoun for Minecraft\n×\nTeam-Ryoun for Software Development""",
13: "OK",
14: "Inpute Notes",
15: (("- Developers -", False),
("Eilles Wan (金羿)", True), ("EillesWan@outlook.com", False), ("QQ 2647547478", False),
("bgArray “诸葛亮与八卦阵”", True), ("QQ 474037765", False)),
# 此处是开发者列表,其中每个元组第一项为显示文本,第二项为此文本是否为开发者名字
16: "- Translators -",
# 17:"",
18: "QQ Group: 861684859",
19: "Musicreater - Help",
20: "Select sound file",
21: "Select MIDI file",
22: "Select NoteText file",
23: "Get Note info",
24: "Write in Note info: {}",
25: "Select generating file",
26: "Select generating folder",
27: "Select generating .mcpack file",
28: "Input position info",
29: "Select generating world folder",
30: "Select generating Function Pack",
31: "Select .mcfunction file ",
32: "Select .bdx file ",
33: "DONE✔",
34: "Input playing rate",
35: "Generating",
36: "Select a world folder",
37: "Make sure",
38: "Generate .RyStruct file",
39: "FAILED❌",
40: "Report message inpution",
41: "Musicreater - {}",
42: "ExecutingEntityName: {}",
43: "ScoreboardName: {}",
44: "Instrument: {}",
45: "TrackName: {}",
46: "PackName: {}",
47: "MusicTitle: {}",
48: "IsRepeat?: {}",
49: "Player'sTargetSelector: {}",
50: "Modify Main Option",
51: "Modify Track Option",
52: "Default Instrument: Enter English\n",
53: "Open...",
54: "Open Old Project...",
55: "Save",
56: "Save as...",
57: "Exit",
58: "File",
59: "Load tracks from sound",
60: "Load tracks from Midi",
61: "Load tracks from Text",
62: "Input notes to track",
63: "Edit",
64: "Generate file...",
65: "Generate function pack...",
66: "Generate .mcpack file...",
67: "Functions(Pack)",
68: "Save music as blocks into a map",
69: "Save music as blocks into a exist map...",
70: "Save music as commands into a map",
71: "Save music as commands into a exist map...",
72: "Save music as notebox into a map",
73: "Save music as notebox into a exist map...",
74: "World",
75: "Generate a function that fits current music...",
76: "Export selected track as commands in .bdx...",
77: "Export .bdx file from map...",
78: "Export .RyStruct file from map...",
79: "Load functions into a world...",
80: "Separate long .mcfunction file into small ones and set them into a world as a chain...",
81: "Additional Functions",
82: "Show generating result",
83: "Set a websocket server on localhost:8080 and play the selected track",
84: "Experimental Functions",
85: "Clear log file",
86: "Clear save file(obsolete)",
87: "Help",
88: "About",
89: "Send a bug report",
90: "Q&A",
91: "Main Options",
92: "Export music as .BDX...",
93: "请输入指令链生成最高相对高度(≥5)",
94: "❌You should input a number which is not lower then 4, please reinput again.",
95: "Structure",
96: "Reset Main Options",
97: "Track Options",
# 98:"",
# 99:"",
# 100:"",
# 101:"",
102: "Delete Selected Track",
# 103:"",
# 104:"",
105: "Error with finding or reading file😢{}",
106: "Project is unsaved, save before close?",
107: "Saved in: {}",
108: ("Musicreater 0.0.X Project","Musicreater 0.1+ Project","Musicreater 0.1+ TESTver Project"),
109: "Any Type",
110: "NoteFunCreater Project",
111: "MMFM (V0.0.6) Project",
112: "All Types",
113: ".MP3 file(piano sound)",
114: "Midi file",
115: "Text file",
116: "Position Inpution",
117: "Format Error❌, please Reinput!",
118: ".MCFUNCTION",
119: "The position of the ChainCB for execution:",
# 120: "",
121: "您的函数文件不大于一万条指令,无需进行分割操作。",
122: "请输入执行链生成相对坐标:",
123: "FastBuilder Structure",
124: "Done!\n{}",
125: "一秒,音乐走几拍?",
126: "按下确认后在游戏中使用connect指令连接localhost:8080即可播放",
127: "请输入区域选择的开始坐标:",
128: "请输入区域选择的结束坐标:",
129: "Whether air block remain when export?",
130: "Musicreater Structure",
131: "Done😃\n{}",
132: "Failed❌\n{}\n{}",
133: "Have not developed yet...",
134: "Your name",
135: "Your contact",
136: "Your description of Problem",
137: "Log file will be cleared when you exit.",
138: "Log file will NOT be cleared when you exit.",
139: "修改包名",
140: "修改音乐标题",
141: "修改玩家选择器\n注意!要加上中括号“[]”",
142: "修改本音轨的执行实体名",
143: "修改本音轨所用的积分板",
144: "修改本音轨所用乐器",
145: "您输入的乐器并非游戏内置乐器,是否继续用您输入的字符作为乐器?",
146: "修改本音轨生成的文件名",
# -----2022.1.25更新
147: "生成新文件至...",
148: "从midi导入音轨且用新方法解析",
149: "Open New: Musicreater Project...",
150: "保存为新项目",
151: "另存为新项...",
152: "(开发调试)关闭本次日志记录",
153: "生成新函数包至...",
154: "生成新函数附加包文件至...",
155: "生成新函数附加包文件,并将神羽资源包以散包形式放置至...",
156: "Select [MiraclePlumeResourcePack]...",
157: "没有路径文件(.rpposi文件)请仔细阅读Readme或先试用帮助与疑问->[神羽资源包位置选择]:选择文件夹... 方法添加路径文件吧!",
158: "有路径文件(.rpposi文件)但路径指示错误请仔细阅读Readme或先用帮助与疑问->[神羽资源包位置选择]:选择文件夹... 更改路径!",
159: "更改路径文件(.rpposi文件)成功!!",
160: "从midi导入音轨且用类方法解析",
161: "打开 类方法: 音·创项目...",
162: "保存为类方法项目",
163: "另存为类方法项...",
}

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@ -1,20 +0,0 @@
# -*- coding:utf-8 -*-
DEFAULTLANGUAGE = 'zh-CN'
LANGUAGELIST = {
'zh-CN': (
"简体中文 中国大陆",
"Simplified Chinese, China Mainland",
),
'en-GB': (
"英式英语 大不列颠",
"British English, Great Britain",
),
}
if DEFAULTLANGUAGE == 'zh-CN':
from languages.zhCN import READABLETEXT
elif DEFAULTLANGUAGE == 'en-GB':
from languages.enGB import READABLETEXT

View File

@ -1,185 +0,0 @@
# -*- coding:utf-8 -*-
# 由金羿翻译工具生成字符串列表
# 请在所需翻译文件前from 此文件 import READABLETEXT
READABLETEXT = {
'Translator': (("金羿 Eilles 原稿", True),),
# 此处是语言翻译者列表,其中每个元组第一项为显示文本,第二项为此文本是否为开发者名字
0: "错误❌",
1: "提示❗",
2: "清除log此句不载入日志",
3: "无法清除日志及临时文件",
4: "已存储",
5: "新建 音·创 项目",
6: "请选择旧类型的项目",
7: "请选择 音·创 项目",
8: "无法打开文件:{},请查看您是否输入正确",
9: "音·创 - 关于",
10: "音·创 Musicreater",
11: "当前版本:{}",
12: """凌云我的世界开发团队\n×\n凌云计算机应用软件开发团队""",
13: "确定",
14: "请输入音符",
15: (("- 开发者 -", False),
("金羿 Eilles", True), ("EillesWan@outlook.com", False), ("QQ 2647547478", False),
("bgArray “诸葛亮与八卦阵”", True), ("QQ 474037765", False),
),
# 此处是开发者列表,其中每个元组第一项为显示文本,第二项为此文本是否为开发者名字
16: "- 翻译者 -",
# 17:"",
18: "讨论群: 861684859",
19: "音·创 - 帮助",
20: "请选择钢琴声音的音乐文件",
21: "请选择 MIDI 文件",
22: "请选择 音符文本 文件",
23: "获取音符信息",
24: "音符数据写入{}",
25: "请选择文件生成的位置",
26: "请选择文件夹生成的位置",
27: "请选择.mcpack文件生成的位置",
28: "坐标信息输入",
29: "请选择世界文件夹生成的位置",
30: "请选择函数包生成的位置",
31: "请选择 .mcfunction 文件",
32: "请选择需要生成的.bdx文件",
33: "完成✔",
34: "输入播放速度",
35: "创建中",
36: "请选择世界文件夹所在的位置",
37: "请确认",
38: "生成.RyStruct文件",
39: "失败❌",
40: "邮件反馈信息输入",
41: "音·创 - {}",
42: "执行实体名:{}",
43: "使用计分板:{}",
44: "所用的乐器:{}",
45: "当前音轨名:{}",
46: "包名:{}",
47: "音乐标题:{}",
48: "是否重复:{}",
49: "玩家选择器:{}",
50: "修改主设置",
51: "修改节设置",
52: "游戏内置乐器如下:请输入英文\n",
53: "打开音·创项目...",
54: "打开旧项目...",
55: "保存项目",
56: "另存为...",
57: "退出",
58: "文件",
59: "从钢琴MP3导入音轨",
60: "从midi导入音轨",
61: "从文本文件导入音轨",
62: "输入音符至音轨",
63: "编辑",
64: "生成文件至...",
65: "生成函数包至...",
66: "生成附加包文件至...",
67: "函数(包)",
68: "将音乐以方块存储生成地图",
69: "将音乐以方块存储载入地图…",
70: "将音乐以指令存储生成地图",
71: "将音乐以指令存储载入地图…",
72: "将音乐以音符盒存储生成地图",
73: "将音乐以音符盒存储载入地图…",
74: "世界",
75: "生成符合当前音乐的函数播放器…",
76: "将选中音轨以指令存储生成.bdx文件…",
77: "由地图导出至.bdx文件…",
78: "由地图导出至.RyStruct文件…",
79: "将函数载入世界…",
80: "将大函数分割并建立执行链…",
81: "辅助功能",
82: "展示生成结果",
83: "建立位于localhost:8080上的websocket服务器播放选中音轨",
84: "实验性功能",
85: "清除日志文件",
86: "清除早期版本的存储文件",
87: "帮助",
88: "关于",
89: "发送错误日志反馈",
90: "帮助与疑问",
91: "音乐总设置(项目设置)",
# =============================================================此处有新增
92: "将音乐导出为BDX",
93: "请输入指令链生成最高相对高度(≥5)",
94: "您输入的数据有误❌相对高度请输入一个不小于4的值请重新输入。",
95: "结构操作",
96: "重置项目设置",
97: "当前音轨设置(段落设置)",
# 98:"",
# 99:"",
# 100:"",
# 101:"",
102: "删除选中音轨",
# 103:"",
# 104:"",
105: "找不到或无法读取文件😢:{}",
106: "您当前的项目已修改但未存储,是否先保存当前项目?",
107: "项目已经存储至:{}",
108: ("音·创0.0.X工程文件", "音·创0.1+工程文件", "音·创0.1+TEST工程文件"),
109: "任意类型",
110: "函数音创工程文件",
111: "MMFM0.0.6版本工程文件",
112: "全部类型",
113: "钢琴声音的音频文件",
114: "Midi文件",
115: "文本文件",
116: "请输入坐标:",
117: "您输入的格式有误❌,请重新输入。",
118: "我的世界指令函数文件",
119: "请输入执行链生成坐标:",
# 120: "",
121: "您的函数文件不大于一万条指令,无需进行分割操作。",
122: "请输入执行链生成相对坐标:",
123: "FastBuilder结构文件",
124: "转换结束!\n{}",
125: "一秒,音乐走几拍?",
126: "按下确认后在游戏中使用connect指令连接localhost:8080即可播放",
127: "请输入区域选择的开始坐标:",
128: "请输入区域选择的结束坐标:",
129: "所选区块导出时是否需要保留空气方块?",
130: "音·创结构文件",
131: "文件已生成\n{}",
132: "文件无法生成\n{}\n{}",
133: "本功能尚未开发。",
134: "您的称呼",
135: "您的联系方式",
136: "您对问题的描述",
137: "在程序结束后将清除日志及临时文件信息。",
138: "在程序结束后将不会清除日志及临时文件信息。",
139: "修改包名",
140: "修改音乐标题",
141: "修改玩家选择器\n注意!要加上中括号“[]”",
142: "修改本音轨的执行实体名",
143: "修改本音轨所用的积分板",
144: "修改本音轨所用乐器",
145: "您输入的乐器并非游戏内置乐器,是否继续用您输入的字符作为乐器?",
146: "修改本音轨生成的文件名",
# -----2022.1.25更新
147: "生成乐器文件至...",
148: "从midi导入音轨且用新方法解析",
# 149: "打开 新: 音·创项目...",
# 150: "保存为新项目",
# 151: "另存为新项...",
152: "(开发调试)关闭本次日志记录",
153: "生成乐器函数包至...",
154: "生成乐器函数附加包文件至...",
155: "生成乐器函数附加包文件,并将神羽资源包以散包形式放置至...",
156: "[神羽资源包位置选择]:选择文件夹...",
157: "没有路径文件(.rpposi文件)请仔细阅读Readme或先试用帮助与疑问->[神羽资源包位置选择]:选择文件夹... 方法添加路径文件吧!",
158: "有路径文件(.rpposi文件)但路径指示错误请仔细阅读Readme或先用帮助与疑问->[神羽资源包位置选择]:选择文件夹... 更改路径!",
159: "更改路径文件(.rpposi文件)成功!!",
160: "从midi导入音轨且用类方法解析",
# 161: "打开 类方法: 音·创项目...",
# 162: "保存为类方法项目",
# 163: "另存为类方法项...",
164: "生成新文件至...",
165: "生成新函数包至...",
166: "生成新函数附加包文件至...",
167: "这个midi文件读取不了mido解析报错"
}

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@ -1,221 +0,0 @@
import os
import brotli
'''感谢由 Charlie_Ping “查理平” 带来的bdx转换代码'''
# 诸葛亮与八卦阵帮忙修改语法 日期:---2022年1月19日
# 统计致命三级错误0个警告二级错误0个语法一级错误7个
class BdxConverter:
__header = "BD@"
__bin_header = b"BDX"
__generator_author = b"&Charlie_Ping"
keys = {
# x--, x++, addSmallX(-128~127), addX(-32768~32767), addBigX(-2147483648~2147483647)
"x": [b"\x0f", b"\x0e", b"\x1c", b"\x14", b"\x15"],
"y": [b"\x11", b"\x10", b"\x1d", b"\x16", b"\x17"],
"z": [b"\x13", b"\x12", b"\x1e", b"\x18", b"\x19"],
"end": b"\x58",
"isSigned": b"\x5a",
"placeCommandBlockWithData": b"\x1b",
"placeBlock": b"\x07"
}
def __init__(self, file_path: str, author: str, blocks):
self.author = author
self.blocks = blocks
self.file_path = file_path
self.direction = [0, 0, 0]
self.block_type = self.get_block_type
self.__file = self.create_and_upload_file
@property
def get_block_type(self):
"""
blocks
[
{
"direction": [x: int, y: int, z: int],
block_name: str,
particular_value: int,
}
]
:return: list 给出的所有方块种类名称
"""
block_type = set()
for block_ in self.blocks:
block_type.add(block_["block_name"])
block_type = list(block_type)
return block_type
@property
def create_and_upload_file(self):
"""
瞎用property 害怕
创建一个bdx文件
要close
:return: 一个文件对象
"""
_dir = os.path.dirname(self.file_path)
if not os.path.isdir(_dir):
os.makedirs(_dir)
_bytes = self.__bin_header
_bytes += b"\x00"
_bytes += self.author.encode("utf-8") + self.__generator_author
for i in self.block_type:
_bytes += b"\x00\x01"
_bytes += bytes(i, encoding="utf-8")
_bytes += b"\x00"
_bytes += self.upload_blocks()
_bytes += b"X"
with open(self.file_path, "w+") as f:
f.write("BD@")
f.close()
with open(self.file_path, "ab+") as f:
f.write(brotli.compress(_bytes))
f.close()
return
def upload_blocks(self):
"""
计算差值
写入移动过程
写入方块
更新差值
:return:
"""
_types = b""
for block_ in self.blocks:
# print(f"当前方块:{block['block_name']}, 位置: {block['direction']}]")
diff = self.move_pointer(self.direction, block_["direction"])
_types += diff
if block_["block_name"] in ["command_block",
"chain_command_block",
"repeating_command_block"]:
_types += self.obtain_command_block(block_)
else:
_types += self.obtain_universal_block(block_)
self.direction = block_["direction"]
return _types
def move_pointer(self, direction: list, new_direction):
"""
给出 两个[x, y, z]坐标返回pointer的移动过程
:param direction: 坐标 1
:param new_direction: 坐标 2
:return: bytes
"""
_bytes = b""
for i, sign in enumerate(["x", "y", "z"]):
# print(f"<{sign}> 新-旧={new_direction[i]-direction[i]}")
distance = new_direction[i] - direction[i]
if distance == 0:
# print("距离是0跳过了")
continue
_bytes += self.obtain_pointer_type(distance, sign)
# print(f"向 {sign} 运动了 {distance} 格子")
return _bytes
@classmethod
def obtain_pointer_type(cls, num: int, coordinate: str):
"""
用于确定辅助玩家以某一数据类型走指定长度
-1 -> 0
1 -> 1
[128, 127] -> 2
[-32768, 32767] -> 3
[-2147483648, 2147483647] -> 4
:param num:
:param coordinate: 坐标轴种类x y z
:return:
"""
if num == 0:
return
pointer = 0
condition = (num != -1, # byte=0, pointer=1
num < -1 or num > 1, # byte=1, pointer=2
num < -128 or num > 127, # byte=2, pointer=3
num < -32768 or num > 32767, # byte=4, pointer=4
)
for i in condition:
if i:
pointer += 1
pointer_type = cls.keys[coordinate][pointer]
byte_len = 2 ** (pointer - 2)
if byte_len >= 1:
num_byte = num.to_bytes(byte_len, byteorder="big", signed=True)
return pointer_type + num_byte
return pointer_type
def obtain_universal_block(self, block1):
"""
给定一个方块 返回此方块在这个bdx中的id和方块data
:param block1: {block_name: str,particular_value: int}
:return: bytes
"""
block_id = b"\x07" + self.block_type.index(block1["block_name"]).to_bytes(2, byteorder="big", signed=False)
particular_value = block1["particular_value"].to_bytes(2, byteorder="big", signed=False)
block_header = block_id + particular_value
return block_header
def obtain_command_block(self, block1):
"""
给定一个命令方块返回命令方块各种数据
:param block1: {
"direction": [x: int, y: int, z: int]
"block_name": str,
"particular_value": int,
"impluse": int, # unsigned_int32
"command": str,
"customName": str,
"lastOutput": str, # 没特殊要求写个\x00就得了
"tickdelay": int, # int32
"executeOnFirstTick": int, # 1 bytes
"trackOutput": int, # 1 bytes
"conditional": int, # 1 bytes
"needRedstone": int # 1 bytes
}
:return: bytes of command_block
"""
block_id = b"\x1b" + self.block_type.index(block1["block_name"]).to_bytes(2, byteorder="big", signed=False)
particular_value = block1["particular_value"].to_bytes(2, byteorder="big", signed=False)
block_header = block_id + particular_value
for i in [
block1["impluse"].to_bytes(4, byteorder="big", signed=False),
bytes(block1["command"], encoding="utf-8") + b"\x00",
bytes(block1["customName"], encoding="utf-8") + b"\x00",
bytes(block1["lastOutput"], encoding="utf-8") + b"\x00",
block1["tickdelay"].to_bytes(4, byteorder="big", signed=True),
block1["executeOnFirstTick"].to_bytes(1, byteorder="big"),
block1["trackOutput"].to_bytes(1, byteorder="big"),
block1["conditional"].to_bytes(1, byteorder="big"),
block1["needRedstone"].to_bytes(1, byteorder="big")
]:
block_header += i
return block_header
if __name__ == '__main__':
block = [{"direction": [-1, -1, -1], "block_name": "concrete", "particular_value": 5},
{"direction": [1, 5, 1], "block_name": "stained_glass", "particular_value": 7},
{"direction": [2, 4, 1], "block_name": "command_block", "particular_value": 3,
"impluse": 0,
"command": "say A generator test",
"customName": "test",
"lastOutput": "",
"tickdelay": 24,
"executeOnFirstTick": 0,
"trackOutput": 0,
"conditional": 0,
"needRedstone": 1
},
{"direction": [3, 4, 1], "block_name": "concrete", "particular_value": 6},
{"direction": [-123412133, 4, 1], "block_name": "concrete", "particular_value": 7}]
bdx = BdxConverter("./test02.bdx", "Charlie_Ping", block)

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@ -1,137 +0,0 @@
# -*- coding: UTF-8 -*-
"""提供错误报告的基本操作及方法 顺便提供版本更新、安装库等功能"""
# 诸葛亮与八卦阵帮忙修改语法 日期:---2022年1月19日
# 统计致命三级错误0个警告二级错误1个语法一级错误72个
import os
import zipfile
def makeZip(sourceDir, outFilename, compression=8, exceptFile=None):
"""使用compression指定的算法打包目录为zip文件\n
默认算法为DEFLATED(8),可用算法如下\n
STORED = 0\n
DEFLATED = 8\n
BZIP2 = 12\n
LZMA = 14\n
"""
zipf = zipfile.ZipFile(outFilename, 'w', compression)
pre_len = len(os.path.dirname(sourceDir))
for parent, dirnames, filenames in os.walk(sourceDir):
for filename in filenames:
if filename == exceptFile:
continue
print(filename)
pathfile = os.path.join(parent, filename)
arcname = pathfile[pre_len:].strip(os.path.sep) # 相对路径
zipf.write(pathfile, arcname)
zipf.close()
del zipf, pre_len
# 以上函数节选并修改自 正在攀登的小蜗牛 的博客https://blog.csdn.net/qq_21127151/article/details/107503942
class report:
"""发送报告以及相应的任务处理"""
def __init__(self, senderName: str = 'Unknown', senderContact: str = 'None', describetion: str = ''):
""":param senderName 发送者名称
:param senderContact 发送者联系方式
:param describetion 问题描述"""
self.senderName = senderName
self.senderContact = senderContact
self.describetion = describetion
if not self.senderName:
self.senderName = 'Unknown'
if not self.senderContact:
self.senderContact = 'None'
def emailReport(self):
"""使用E-mail方法发送当前的日志和临时文件等"""
import smtplib
from email.mime.text import MIMEText
from email.mime.multipart import MIMEMultipart
from email.header import Header
from nmcsup.log import log
log("发送错误报告")
import os
log("添加标题与正文")
msg = MIMEMultipart()
# 发送者与接收者显示名称
msg["From"] = Header(self.senderName, 'utf-8')
msg["To"] = Header("W-YI (QQ2647547478)", 'utf-8')
# 标题
msg["Subject"] = '音·创 - 来自 ' + self.senderName + ' 的错误报告'
# 正文
msg.attach(
MIMEText("来自" + self.senderName + "( " + self.senderContact + " )的错误描述:\n" + self.describetion,
'utf-8'))
log("添加完毕,正在生成压缩包...")
makeZip("./", "Temps&Logs.zip", exceptFile="Temps&Logs.zip")
attafile = MIMEText(str(open("Temps&Logs.zip", 'rb').read()), "base64", 'gb2312')
attafile["Content-Type"] = 'application/octet-stream'
attafile["Content-Disposition"] = 'attachmentfilename="BugReport_from_' + self.senderName + '.zip"'
msg.attach(attafile)
log("完毕,准备发送")
try:
smtp = smtplib.SMTP()
smtp.connect("smtp.163.com")
# smtp.login("RyounDevTeam@163.com","RyounDaiYi99")
# SIQQKQQYCZRVIDFJ是授权密码
smtp.login("RyounDevTeam@163.com", "SIQQKQQYCZRVIDFJ")
smtp.sendmail("RyounDevTeam@163.com", ["RyounDevTeam@163.com", ], msg.as_string())
log("错误汇报邮件已发送")
except smtplib.SMTPException as e:
log("错误汇报邮件发送失败:\n" + str(e))
log("清空内存和临时文件")
del msg, attafile
os.remove("./Temps&Logs.zip")
class version:
libraries = (
'mido', 'amulet', 'amulet-core', 'amulet-nbt', 'piano_transcription_inference', 'pypinyin',
'pyinstaller','py7zr','websockets', 'torch'
)
"""当前所需库,有一些是开发用的,用户不需要安装"""
version = ('0.1.5.1', 'Delta',)
"""当前版本"""
def __init__(self) -> None:
self.libraries = version.libraries
"""当前所需库,有一些是开发用的,用户不需要安装"""
self.version = version.version
"""当前版本"""
def installLibraries(self,index:str = 'https://pypi.tuna.tsinghua.edu.cn/simple'):
"""安装全部开发用库"""
from sys import platform
import os
if platform == 'win32':
import shutil
try:
shutil.rmtree(os.getenv('APPDATA') + '\\Musicreater\\')
except FileNotFoundError:
pass
for i in self.libraries:
print("安装库:" + i)
os.system(f"python -m pip install {i} -i {index}")
elif platform == 'linux':
os.system("sudo apt-get install python3-pip")
os.system("sudo apt-get install python3-tk")
os.system("sudo apt-get install python3-tkinter")
for i in self.libraries:
print("安装库:" + i)
os.system(f"sudo python3 -m pip install {i} -i {index}")
def __call__(self):
'''直接安装库,顺便返回一下当前版本'''
self.installLibraries()
return self.version

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@ -1,396 +0,0 @@
# -*- coding: utf-8 -*-
"""音·创 的函数操作和一些其他功能"""
# 诸葛亮与八卦阵帮忙修改语法 日期:---2022年1月19日
# 统计致命三级错误0个警告二级错误0个语法一级错误91个
from nmcsup.log import log
def delPart(Data, starter, ender, includeStart: bool = True, includend: bool = True):
"""删除序列从starter物件到ender物件之间的部分\n
includeStart与inclodend分别控制此函数是否包括starter和ender物件所在部分默认为真\n
starter与ender若为None则默认从首或尾开始"""
try:
if starter is None:
includeStart = True
starter = Data[0]
if ender is None:
includend = True
ender = Data[len(Data) - 1]
if includend:
if includeStart:
return Data[Data.index(starter):len(Data) - Data[len(Data)::-1].index(ender)]
else:
return Data[Data.index(starter) + 1:len(Data) - Data[len(Data)::-1].index(ender)]
else:
if includeStart:
return Data[Data.index(starter):len(Data) - Data[len(Data)::-1].index(ender) - 1]
else:
return Data[Data.index(starter) + 1:len(Data) - Data[len(Data)::-1].index(ender) - 1]
except:
return 0
def keepart(Data, starter, ender, includeStart: bool = True, includend: bool = True):
"""保留序列从starter物件到ender物件之间的部分\n
includeStart与inclodend分别控制此函数是否包括starter和ender物件所在部分默认为真\n
starter与ender若为None则默认从首或尾开始"""
try:
if starter is None:
includeStart = True
starter = Data[0]
if ender is None:
includend = True
ender = Data[len(Data) - 1]
if includend:
if includeStart:
return Data[Data.index(starter):Data.index(ender) + 1]
else:
return Data[Data.index(starter) + 1:Data.index(ender) + 1]
else:
if includeStart:
return Data[Data.index(starter):Data.index(ender)]
else:
return Data[Data.index(starter) + 1:Data.index(ender)]
except:
return 0
def lenFunction(fun) -> int:
"""取得函数指令部分长度,即忽略#开头的注释"""
try:
f = 0
for i in fun:
if i.replace(" ", '')[0] == '#':
f += 1
return len(fun) - f
except:
return -1
def funSplit(bigFile, maxCmdLen: int = 10000):
"""分割bigFile大的函数文件bigFile需要读入文件流\n
返回的部分每行指令皆带有行尾换行符\\n\n
返回-1为大小低于maxCmdLen最长函数指令长度"""
bigFile = bigFile.readlines()
if lenFunction(bigFile) < maxCmdLen:
return -1
part = []
parts = []
h = 0
for i in bigFile:
if i.replace(" ", '')[0] == '#':
part.append(i + '\n')
else:
part.append(i + '\n')
h += 1
if h >= 10000:
parts.append(part)
part = []
h = 0
return parts
# 注意播放器应该为个人独立播放器此处bug需要修改
def makeFuncFiles(musicset, path='./'):
"""在指定目录下生成函数文件"""
from nmcsup.trans import Note2Cmd
commands = []
starts = []
log("=========================正在在此处生成文件:" + path)
maxlen = -1
for i in range(len(musicset['musics'])):
log('写入第' + str(i) + '个数据')
commands.append("scoreboard players add @e[name=\"" + musicset['musics'][i]['set']['EntityName'] + "\"] " +
musicset['musics'][i]['set']['ScoreboardName'] + " 1\n")
commands.append("execute @e[name=\"" + musicset['musics'][i]['set']['EntityName'] + "\",scores={" +
musicset['musics'][i]['set']['ScoreboardName'] + "=1..10}] ~~~ title @a" + musicset['mainset'][
'PlayerSelect'] + " title " + musicset['mainset']['MusicTitle'] + "\n")
commands.append("execute @e[name=\"" + musicset['musics'][i]['set']['EntityName'] + "\",scores={" +
musicset['musics'][i]['set']['ScoreboardName'] + "=1..10}] ~~~ title @a" + musicset['mainset'][
'PlayerSelect'] + " subtitle 本函数乐曲由§b§l凌云§r§3函数音乐创建§r生成\n")
if len(musicset['musics'][i]['notes']) > maxlen:
maxlen = len(musicset['musics'][i]['notes'])
starts.append("scoreboard objectives add " + musicset['musics'][i]['set']['ScoreboardName'] + " dummy\n")
starts.append("summon armor_stand " + musicset['musics'][i]['set']['EntityName'] + '\n')
with open(path + musicset['mainset']['MusicTitle'] + '_Part' + str(i) + '.mcfunction', 'w',
encoding='UTF-8') as f:
f.writelines(Note2Cmd(musicset['musics'][i]['notes'], musicset['musics'][i]['set']['ScoreboardName'],
musicset['musics'][i]['set']['Instrument'], musicset['mainset']['PlayerSelect'],
True))
if musicset['mainset']['IsRepeat']:
log("增加重复语句")
for i in range(len(musicset['musics'])):
commands.append("execute @e[name=\"" + musicset['musics'][i]['set']['EntityName'] + "\",scores={" +
musicset['musics'][i]['set']['ScoreboardName'] + "=" + str(
(maxlen + 2) * 10) + "}] ~~~ scoreboard players set @e[name=\"" + musicset['musics'][i]['set'][
'EntityName'] + "\"] " + musicset['musics'][i]['set']['ScoreboardName'] + " -1\n")
log("增加版权语句")
commands.append("\n\n# 凌云我的世界开发团队 x 凌云软件开发团队 : W-YI金羿\n")
starts.append("\n\n# 凌云我的世界开发团队 x 凌云软件开发团队 : W-YI金羿\n")
log("写入支持文件")
with open(path + musicset['mainset']['MusicTitle'] + '_Support.mcfunction', 'w', encoding='UTF-8') as f:
f.writelines(commands)
log("写入开始文件")
with open(path + 'Start_' + musicset['mainset']['MusicTitle'] + '.mcfunction', 'w', encoding='UTF-8') as f:
f.writelines(starts)
del commands, starts, maxlen
log("完成============================")
def makeFunDir(musicset, path='./'):
"""在指定目录下生成函数包文件夹"""
import os
import uuid
log("=============================生成函数包文件夹")
# note,packname="Ryoun",FileName="Music",EntityName_='music_support',ScoreboardName_='music_support',
# MusicTitle_='Noname',PlayerSelect_='',Repeat_=False,Instrument_='harp'
try:
os.makedirs(path + musicset['mainset']['PackName'] + "Pack/behavior_packs/" + musicset['mainset'][
'PackName'] + "/functions")
log("已创建目录" + path + musicset['mainset']['PackName'] + "Pack/behavior_packs/" + musicset['mainset'][
'PackName'] + "/functions")
except FileExistsError:
log("目录已有无需创建")
pass
# 判断文件皆存在
if not (os.path.exists(
path + musicset['mainset']['PackName'] + "Pack/world_behavior_packs.json") and os.path.exists(
path + musicset['mainset']['PackName'] + "Pack/behavior_packs/" + musicset['mainset'][
'PackName'] + "/manifest.json")):
log("创建manifest.json以及world_behavior_packs.json")
behaviorUuid = uuid.uuid4()
with open(path + musicset['mainset']['PackName'] + "Pack/world_behavior_packs.json", "w") as f:
f.write("[\n {\"pack_id\": \"" + str(behaviorUuid) + "\",\n \"version\": [ 0, 0, 1 ]}\n]")
p = path + musicset['mainset']['PackName'] + "Pack/behavior_packs/" + musicset['mainset']['PackName'] + \
"/manifest.json"
with open(p, "w") as f:
f.write("{\n \"format_version\": 1,\n \"header\": {\n \"description\": \"" + musicset['mainset'][
'PackName'] + " Pack : behavior pack\",\n \"version\": [ 0, 0, 1 ],\n \"name\": \"" +
musicset['mainset']['PackName'] + "Pack\",\n \"uuid\": \"" + str(
behaviorUuid) + "\"\n },\n \"modules\": [\n {\n \"description\": \"" + musicset['mainset'][
'PackName'] + " Pack : behavior pack\",\n \"type\": \"data\",\n \"version\":"
" [ 0, 0, 1 ],\n \"uuid\": \"" + str(
uuid.uuid4()) + "\"\n }\n ]\n}")
makeFuncFiles(musicset, path + musicset['mainset']['PackName'] + "Pack/behavior_packs/" + musicset['mainset'][
'PackName'] + "/functions/")
log("完成============================")
def makeNewFuncFiles(musicset, path='./'):
"""在指定目录下生成函数文件"""
from msctspt.transfer import newList_conversion_SinglePlayer
commands = []
starts = []
starts.__len__()
starts.append("scoreboard objectives add " + musicset['musics'][0]['set']['ScoreboardName'] + " dummy\n")
starts.append("summon armor_stand " + musicset['musics'][0]['set']['EntityName'] + '\n')
starts.append("scoreboard objectives setdisplay sidebar " + musicset['musics'][0]['set']['ScoreboardName'] + '\n')
starts.append("scoreboard players set @e[type=armor_stand, name=\"" + musicset['musics'][0]['set']['EntityName'] +
"\"] " + musicset['musics'][0]['set']['ScoreboardName'] + " 0" + '\n')
log("=========================正在在此处生成文件:" + path)
commands.append("scoreboard players add @e[name=\"" + musicset['musics'][0]['set']['EntityName'] + "\"] " +
musicset['musics'][0]['set']['ScoreboardName'] + " 1\n")
maxlen = -1
for i in range(len(musicset['musics'])):
log('写入第' + str(i) + '个数据')
# commands.append("execute @e[name=\"" + musicset['musics'][i]['set']['EntityName'] + "\",scores={" +
# musicset['musics'][i]['set']['ScoreboardName'] + "=1..10}] ~~~ title @a" + musicset['mainset']
# [
# 'PlayerSelect'] + " title " + musicset['mainset']['MusicTitle'] + "\n")
# commands.append("execute @e[name=\"" + musicset['musics'][i]['set']['EntityName'] + "\",scores={" +
# musicset['musics'][i]['set']['ScoreboardName'] + "=1..10}] ~~~ title @a" + musicset['mainset']
# [
# 'PlayerSelect'] + " subtitle 本函数乐曲由§b§l凌云§r§3函数音乐创建§r生成\n")
if len(musicset['musics'][i]['notes']) > maxlen:
maxlen = len(musicset['musics'][i]['notes'])
with open(path + musicset['mainset']['MusicTitle'] + '_Part' + str(i) + '.mcfunction', 'w',
encoding='UTF-8') as f:
f.writelines(newList_conversion_SinglePlayer(musicset['musics'][i]['notes'],
musicset['musics'][i]['set']['ScoreboardName']))
if musicset['mainset']['IsRepeat']:
log("增加重复语句")
for i in range(len(musicset['musics'])):
commands.append("execute @e[name=\"" + musicset['musics'][i]['set']['EntityName'] + "\",scores={" +
musicset['musics'][i]['set']['ScoreboardName'] + "=" + str(
(maxlen + 2) * 10) + "}] ~~~ scoreboard players set @e[name=\"" + musicset['musics'][i]['set'][
'EntityName'] + "\"] " + musicset['musics'][i]['set']['ScoreboardName'] + " -1\n")
log("增加版权语句")
commands.append("\n\n# 凌云我的世界开发团队 x 凌云软件开发团队 : W-YI金羿bgArray诸葛亮与八卦阵\n")
starts.append("\n\n# 凌云我的世界开发团队 x 凌云软件开发团队 : W-YI金羿bgArray诸葛亮与八卦阵\n")
log("写入支持文件")
with open(path + musicset['mainset']['MusicTitle'] + '_Support.mcfunction', 'w', encoding='UTF-8') as f:
f.writelines(commands)
log("写入开始文件")
with open(path + 'Start_' + musicset['mainset']['MusicTitle'] + '.mcfunction', 'w', encoding='UTF-8') as f:
f.writelines(starts)
del commands, starts, maxlen
log("完成============================")
def makeNewFunDir(musicset, path='./'):
"""在指定目录下生成函数包文件夹"""
import os
import uuid
log("=============================生成函数包文件夹")
# note,packname="Ryoun",FileName="Music",EntityName_='music_support',ScoreboardName_='music_support',
# MusicTitle_='Noname',PlayerSelect_='',Repeat_=False,Instrument_='harp'
try:
os.makedirs(path + musicset['mainset']['PackName'] + "Pack/behavior_packs/" + musicset['mainset'][
'PackName'] + "/functions")
log("已创建目录" + path + musicset['mainset']['PackName'] + "Pack/behavior_packs/" + musicset['mainset'][
'PackName'] + "/functions")
except FileExistsError:
log("目录已有无需创建")
pass
# 判断文件皆存在
if not (os.path.exists(
path + musicset['mainset']['PackName'] + "Pack/world_behavior_packs.json") and os.path.exists(
path + musicset['mainset']['PackName'] + "Pack/behavior_packs/" + musicset['mainset'][
'PackName'] + "/manifest.json")):
log("创建manifest.json以及world_behavior_packs.json")
behaviorUuid = uuid.uuid4()
with open(path + musicset['mainset']['PackName'] + "Pack/world_behavior_packs.json", "w") as f:
f.write("[\n {\"pack_id\": \"" + str(behaviorUuid) + "\",\n \"version\": [ 0, 0, 1 ]}\n]")
p = path + musicset['mainset']['PackName'] + "Pack/behavior_packs/" + musicset['mainset']['PackName'] + \
"/manifest.json"
with open(p, "w") as f:
f.write("{\n \"format_version\": 1,\n \"header\": {\n \"description\": \"" + musicset['mainset'][
'PackName'] + " Pack : behavior pack\",\n \"version\": [ 0, 0, 1 ],\n \"name\": \"" +
musicset['mainset']['PackName'] + "Pack\",\n \"uuid\": \"" + str(
behaviorUuid) + "\"\n },\n \"modules\": [\n {\n \"description\": \"" + musicset['mainset'][
'PackName'] + " Pack : behavior pack\",\n \"type\": \"data\",\n \"version\":"
" [ 0, 0, 1 ],\n \"uuid\": \"" + str(
uuid.uuid4()) + "\"\n }\n ]\n}")
makeNewFuncFiles(musicset, path + musicset['mainset']['PackName'] + "Pack/behavior_packs/" + musicset['mainset'][
'PackName'] + "/functions/")
log("完成============================")
def makeClassFuncFiles(musicset, path='./'):
"""在指定目录下生成函数文件"""
from msctspt.transfer import classList_conversion_SinglePlayer
commands = []
starts = []
starts.__len__()
starts.append("scoreboard objectives add " + musicset['musics'][0]['set']['ScoreboardName'] + " dummy\n")
starts.append("summon armor_stand " + musicset['musics'][0]['set']['EntityName'] + '\n')
starts.append("scoreboard objectives setdisplay sidebar " + musicset['musics'][0]['set']['ScoreboardName'] + '\n')
starts.append("scoreboard players set @e[type=armor_stand, name=\"" + musicset['musics'][0]['set']['EntityName'] +
"\"] " + musicset['musics'][0]['set']['ScoreboardName'] + " 0" + '\n')
log("=========================正在在此处生成文件:" + path)
commands.append("scoreboard players add @e[name=\"" + musicset['musics'][0]['set']['EntityName'] + "\"] " +
musicset['musics'][0]['set']['ScoreboardName'] + " 1\n")
maxlen = -1
for i in range(len(musicset['musics'])):
log('写入第' + str(i) + '个数据')
# commands.append("execute @e[name=\"" + musicset['musics'][i]['set']['EntityName'] + "\",scores={" +
# musicset['musics'][i]['set']['ScoreboardName'] + "=1..10}] ~~~ title @a" + musicset['mainset']
# [
# 'PlayerSelect'] + " title " + musicset['mainset']['MusicTitle'] + "\n")
# commands.append("execute @e[name=\"" + musicset['musics'][i]['set']['EntityName'] + "\",scores={" +
# musicset['musics'][i]['set']['ScoreboardName'] + "=1..10}] ~~~ title @a" + musicset['mainset']
# [
# 'PlayerSelect'] + " subtitle 本函数乐曲由§b§l凌云§r§3函数音乐创建§r生成\n")
if len(musicset['musics'][i]['notes']) > maxlen:
maxlen = len(musicset['musics'][i]['notes'])
with open(path + musicset['mainset']['MusicTitle'] + '_Part' + str(i) + '.mcfunction', 'w',
encoding='UTF-8') as f:
f.writelines(classList_conversion_SinglePlayer(musicset['musics'][i]['notes'],
musicset['musics'][i]['set']['ScoreboardName'],
musicset['musics'][i]['set']['Instrument'],
musicset['mainset']['PlayerSelect'],
True))
if musicset['mainset']['IsRepeat']:
log("增加重复语句")
for i in range(len(musicset['musics'])):
commands.append("execute @e[name=\"" + musicset['musics'][i]['set']['EntityName'] + "\",scores={" +
musicset['musics'][i]['set']['ScoreboardName'] + "=" + str(
(maxlen + 2) * 10) + "}] ~~~ scoreboard players set @e[name=\"" + musicset['musics'][i]['set'][
'EntityName'] + "\"] " + musicset['musics'][i]['set']['ScoreboardName'] + " -1\n")
log("增加版权语句")
commands.append("\n\n# 凌云我的世界开发团队 x 凌云软件开发团队 : W-YI金羿bgArray诸葛亮与八卦阵\n")
starts.append("\n\n# 凌云我的世界开发团队 x 凌云软件开发团队 : W-YI金羿bgArray诸葛亮与八卦阵\n")
log("写入支持文件")
with open(path + musicset['mainset']['MusicTitle'] + '_Support.mcfunction', 'w', encoding='UTF-8') as f:
f.writelines(commands)
log("写入开始文件")
with open(path + 'Start_' + musicset['mainset']['MusicTitle'] + '.mcfunction', 'w', encoding='UTF-8') as f:
f.writelines(starts)
del commands, starts, maxlen
log("完成============================")
def makeClassFunDir(musicset, path='./'):
"""在指定目录下生成函数包文件夹"""
import os
import uuid
log("=============================生成函数包文件夹")
# note,packname="Ryoun",FileName="Music",EntityName_='music_support',ScoreboardName_='music_support',
# MusicTitle_='Noname',PlayerSelect_='',Repeat_=False,Instrument_='harp'
try:
os.makedirs(path + musicset['mainset']['PackName'] + "Pack/behavior_packs/" + musicset['mainset'][
'PackName'] + "/functions")
log("已创建目录" + path + musicset['mainset']['PackName'] + "Pack/behavior_packs/" + musicset['mainset'][
'PackName'] + "/functions")
except FileExistsError:
log("目录已有无需创建")
pass
# 判断文件皆存在
if not (os.path.exists(
path + musicset['mainset']['PackName'] + "Pack/world_behavior_packs.json") and os.path.exists(
path + musicset['mainset']['PackName'] + "Pack/behavior_packs/" + musicset['mainset'][
'PackName'] + "/manifest.json")):
log("创建manifest.json以及world_behavior_packs.json")
behaviorUuid = uuid.uuid4()
with open(path + musicset['mainset']['PackName'] + "Pack/world_behavior_packs.json", "w") as f:
f.write("[\n {\"pack_id\": \"" + str(behaviorUuid) + "\",\n \"version\": [ 0, 0, 1 ]}\n]")
p = path + musicset['mainset']['PackName'] + "Pack/behavior_packs/" + musicset['mainset']['PackName'] + \
"/manifest.json"
with open(p, "w") as f:
f.write("{\n \"format_version\": 1,\n \"header\": {\n \"description\": \"" + musicset['mainset'][
'PackName'] + " Pack : behavior pack\",\n \"version\": [ 0, 0, 1 ],\n \"name\": \"" +
musicset['mainset']['PackName'] + "Pack\",\n \"uuid\": \"" + str(
behaviorUuid) + "\"\n },\n \"modules\": [\n {\n \"description\": \"" + musicset['mainset'][
'PackName'] + " Pack : behavior pack\",\n \"type\": \"data\",\n \"version\":"
" [ 0, 0, 1 ],\n \"uuid\": \"" + str(
uuid.uuid4()) + "\"\n }\n ]\n}")
makeClassFuncFiles(musicset, path + musicset['mainset']['PackName'] + "Pack/behavior_packs/" + musicset['mainset'][
'PackName'] + "/functions/")
log("完成============================")
"""
这里是往事用于记载一些用不到的功能
#存在于 Musicreater.py 播放(试听)音乐
def PlayNote(Notes, t=480): # Notes是音符列表t是一拍占有的毫秒数
tkinter.messagebox.showinfo(title='提示!', message="播放发音不一定标准\n说不定还会坏音响/(ㄒoㄒ)/~~qwq\n请注意。")
import winsound
import time
from nmcsup.trans import mcnote2freq
Notes = mcnote2freq(Notes)
for frequency, duration in Notes:
log("播放:"+str([int(frequency), int(duration*t)]))
if int(frequency) != 0:
winsound.Beep(int(frequency), int(duration*t))
elif int(frequency) == 0:
time.sleep(duration*t/1000)
#同上,执行播放命令
def PlayOne():
log("试听")
tkinter.messagebox.showwarning(title="警告⚠", message="试听音质可能引起您的不适,更可能引起您的扬声器的不适,请酌情播放。")
global NowMusic
PlayNote(dataset[0]['musics'][NowMusic]['notes'])
#同上,是早期 MinecraftMusicFunctionMaker.py (函数音创)的代码转移至音·创时的注解
n2c(dataset[0]['musics'][i]['notes'],EntityName=dataset[0]['musics'][i]['set']['EntityName'],ScoreboardName=dataset[0]['
musics'][i]['set']['ScoreboardName'],PlayerSelect=dataset[0]['mainset']['PlayerSelect'],Instrument=dataset[0]['musics']
i]['set']["Instrument"])
"""

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@ -1,18 +0,0 @@
# -*- coding:utf-8 -*-
settings = {
'language' : 'zh-CN',
'theme' : {
'' : '',
},
}
class msctSetting:
def __init__(self,**settings) -> None:
pass
def __call__(self, **kwds):
pass

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@ -1,27 +0,0 @@
import threading
class NewThread(threading.Thread):
'''新建一个进程来运行函数,函数运行完毕后可以使用.getResult方法获取其返回值'''
def __init__(self, func, args=()):
super(NewThread, self).__init__()
self.func = func
self.args = args
def run(self):
self.result = self.func(*self.args)
def getResult(self):
threading.Thread.join(self) # 等待线程执行完毕
try:
return self.result
except Exception:
return None
#
# ————————————————
# 版权声明上面的类NewThread修改自CSDN博主「星火燎愿」的原创文章中的内容遵循CC 4.0 BY-SA版权协议转载请附上原文出处链接及本声明。
# 原文链接https://blog.csdn.net/xpt211314/article/details/109543014
# ————————————————
#

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@ -1,541 +0,0 @@
"""音·创 的转换工具库"""
# 诸葛亮与八卦阵帮忙修改语法 日期:---2022年1月19日
# 统计致命三级错误0个警告二级错误4个--未解决1个语法一级错误302个
# 可序列化对象,即可迭代对象
from typing import Iterable
import amulet
from amulet.api.block import Block
from amulet.utils.world_utils import block_coords_to_chunk_coords as bc2cc
from amulet_nbt import TAG_String as ts
from nmcsup.log import log
def hans2pinyin(hans, style=3):
"""将汉字字符串转化为拼音字符串"""
from pypinyin import lazy_pinyin
result = lazy_pinyin(hans=hans, style=style)
final = ''
for i in result:
final += i
return final
def classList_conversion_SinglePlayer(List: list, ScoreboardName: str, Instrument: str, playerSelection: str = '',
isProsess: bool = False) -> list:
from bgArrayLib.compute import round_up
from bgArrayLib.pitchStrConstant import pitch
commands = []
length = len(List)
j = 1
print(List)
for k in range(len(List)):
i = List[k][0]
print(i)
print(type(i))
try:
if i.instrument > 119:
pass
else:
commands.append(
f"execute @a{playerSelection} ~ ~ ~ execute @s[scores={{{ScoreboardName}="
f"{str(round_up(i.time_position)).replace('.0', '')}}}] ~ ~{127 - i.velocity} "
f"~ playsound {Instrument} @s ~ ~ ~ 1000 {pitch.get(str(i.pitch))} 1000\n")
if isProsess:
commands.append(
f"execute @a{playerSelection} ~ ~ ~ execute @s[scores={{{ScoreboardName}="
f"{str(round_up(i.time_position)).replace('.0', '')}}}] ~ ~ ~ "
f"title @s actionbar §e▶ 播放中: §a{j}/{length} || {int(j / length * 1000) / 10}\n")
j += 1
except:
pass
# a += List[i][1]
# commands.append("\n\n# 凌云我的世界开发团队 x 凌云软件开发团队 : W-YI金羿\n")
print(commands)
return commands
def newList_conversion_SinglePlayer(List: list, ScoreboardName: str, playerSelection: str = '',
isProsess: bool = False) -> list:
from bgArrayLib.compute import round_up
commands = []
length = len(List)
j = 1
print(List)
for k in range(len(List)):
i = List[k][0]
print(i)
print(type(i))
try:
if i.instrument > 119:
pass
else:
commands.append(
f"execute @a{playerSelection} ~ ~ ~ execute @s[scores={{{ScoreboardName}="
f"{str(round_up(i.time_position)).replace('.0', '')}}}] ~ ~{127 - i.velocity} "
f"~ playsound {i.instrument}{i.CD}.{i.pitch} @s ~ ~ ~ 1000 1.0 1000\n")
if isProsess:
commands.append(
f"execute @a{playerSelection} ~ ~ ~ execute @s[scores={{{ScoreboardName}="
f"{str(round_up(i.time_position)).replace('.0', '')}}}] ~ ~ ~ "
f"title @s actionbar §e▶ 播放中: §a{j}/{length} || {int(j / length * 1000) / 10}\n")
j += 1
except:
pass
# a += List[i][1]
# commands.append("\n\n# 凌云我的世界开发团队 x 凌云软件开发团队 : W-YI金羿\n")
print(commands)
return commands
def classList_conversion(List: list, ScoreboardName: str, isProsess: bool = False) -> list:
from bgArrayLib.compute import round_up
commands = []
length = len(List)
j = 1
print(List)
for k in range(len(List)):
i = List[k][0]
print(i)
print(type(i))
try:
if i.instrument > 119:
pass
else:
commands.append("execute @e[scores={" +
ScoreboardName + "=" + str(round_up(i.time_position)).replace(".0", "") + "}] ~ ~" +
str(127 - i.velocity) +
" ~ playsound " +
str(i.instrument) +
str(i.CD) + "." +
str(i.pitch)
+ " @a ~ ~ ~ 1000 1.0 1000\n")
if isProsess:
commands.append("execute @a"" ~ ~ ~ execute @s[scores={" + ScoreboardName + "=" +
str(round_up(i.time_position)).replace(".0", "") +
"}] ~ ~ ~ title @s actionbar §e▶ 播放中: §a" +
str(j) + "/" + str(length) + " || " + str(int(j / length * 1000) / 10) + "\n")
j += 1
except AttributeError:
pass
# a += List[i][1]
# commands.append("\n\n# 凌云我的世界开发团队 x 凌云软件开发团队 : W-YI金羿\n")
print(commands)
return commands
def formCmdBlock(direction: Iterable, command: str, particularValue: int, impluse: int = 0, condition: bool = False,
needRedstone: bool = True, tickDelay: int = 0, customName: str = '', lastOutput: str = '',
executeOnFirstTick: bool = False, trackOutput: bool = True):
"""
使用指定项目返回指定的指令方块格式字典
:param direction: `list[x: int, y: int, z: int]`
方块位置
:param command: `str`
指令
:param particularValue:
方块特殊值即朝向
:0 无条件
:1 无条件
:2 z轴负方向 无条件
:3 z轴正方向 无条件
:4 x轴负方向 无条件
:5 x轴正方向 无条件
:6 无条件
:7 无条件
:8 有条件
:9 有条件
:10 z轴负方向 有条件
:11 z轴正方向 有条件
:12 x轴负方向 有条件
:13 x轴正方向 有条件
:14 有条件
:14 有条件
注意此处特殊值中的条件会被下面condition参数覆写
:param impluse: `int 0|1|2`
方块类型
0脉冲 1循环 2连锁
:param condition: `bool`
是否有条件
:param needRedstone: `bool`
是否需要红石
:param tickDelay: `int`
执行延时
:param customName: `str`
悬浮字
:param lastOutput: `str`
上次输出字符串注意此处需要留空
:param executeOnFirstTick: `bool`
执行第一个已选项(循环指令方块是否激活后立即执行若为False则从激活时起延迟后第一次执行)
:param trackOutput: `bool`
是否输出
:return: 指令方块字典结构如下
"""
'''
:param block: {
"direction": [x: int, y: int, z: int] #方块位置
"block_name": str, #方块名称无需指定默认为command_block
"particular_value": int, #方块特殊值
"impluse": int, #方块类型0脉冲 1循环 2连锁 unsigned_int32
"command": str, #指令
"customName": str, #悬浮字
"lastOutput": str, #上次输出
"tickdelay": int, #方块延时 int32
"executeOnFirstTick": int, #执行第一个选项 1 bytes
"trackOutput": int, #是否输出 1 bytes
"conditional": int, #是否有条件 1 bytes
"needRedstone": int #是否需要红石 1 bytes
}
'''
return {"direction": direction,
"block_name": "command_block",
"particular_value": particularValue,
"impluse": impluse,
"command": command,
"customName": customName,
"lastOutput": lastOutput,
"tickdelay": tickDelay,
"executeOnFirstTick": executeOnFirstTick,
"trackOutput": trackOutput,
"conditional": condition,
"needRedstone": needRedstone
}
def note2bdx(filePath: str, dire: list, Notes: list, ScoreboardName: str, Instrument: str,
PlayerSelect: str = '', isProsess: bool = False, height: int = 200):
"""使用方法同Note2Cmd
:param 参数说明
filePath: 生成.bdx文件的位置
dire: 指令方块在地图中生成的起始位置相对位置
Notes: list[ list[ float我的世界playsound指令音调 , float延续时常单位s ] ] 格式存储的音符列表
例如Musicreater.py的(dataset[0]['musics'][NowMusic]['notes'])
ScoreboardName: 用于执行的计分板名称
Instrument: 播放的乐器
PlayerSelect: 执行的玩家选择器
isProsess: 是否显示进度条会很卡
height: 生成结构的最高高度
:return 返回一个BdxConverter类同时在指定位置生成.bdx文件"""
# from msctspt.transfer import formCmdBlock
from nmcsup.trans import Note2Cmd
from msctspt.bdxOpera_CP import BdxConverter
cmd = Note2Cmd(Notes, ScoreboardName, Instrument, PlayerSelect, isProsess)
cdl = []
# 此处是处理一下,防止有注释
for i in cmd:
# e = True
try:
if (i[:i.index('#')].replace(' ', '') != '\n') and (i[:i.index('#')].replace(' ', '') != ''):
cdl.append(i[:i.index('#')])
# e = False
except: # ValueError
cdl.append(i)
# finally:
# if e is True:
# cdl.append(i)
i = 0
down = False
blocks = [formCmdBlock(dire, cdl.pop(0), 1, 1)]
dire[1] += 1
for j in cdl:
if dire[1] + i > height:
dire[0] += 1
i = 0
down = not down
if dire[1] + i == height:
blocks.append(formCmdBlock([dire[0], dire[1] + i, dire[2]], j, 5, 2, False, False))
else:
if down:
blocks.append(formCmdBlock([dire[0], dire[1] + i, dire[2]], j, 0, 2, False, False))
else:
blocks.append(formCmdBlock([dire[0], dire[1] + i, dire[2]], j, 1, 2, False, False))
i += 1
del i, cdl, down, cmd
return BdxConverter(filePath, 'Build by RyounMusicreater', blocks)
def music2BDX(filePath: str, direction: Iterable, music: dict, isProsess: bool = False, height: int = 200,
isSquare: bool = False):
"""使用方法同Note2Cmd
:param 参数说明
filePath: 生成.bdx文件的位置
dire: 指令方块在地图中生成的起始位置相对位置
music: 详见 Musicreater.py - dataset[0]
isProsess: 是否显示进度条会很卡
height: 生成结构的最高高度
isSquare: 生成的结构是否需要遵循生成正方形原则
:return 返回一个BdxConverter类同时在指定位置生成.bdx文件"""
from msctspt.bdxOpera_CP import BdxConverter
blocks = []
'''需要放置的方块'''
baseDire = direction
direction = list(direction)
for track in music['musics']:
cmdList = classList_conversion_SinglePlayer(track['notes'], track['set']['ScoreboardName'],
music['mainset']['PlayerSelect'], isProsess)
if len(cmdList) == 0:
continue
elif cmdList is []:
continue
dire = direction
down = False
'''当前是否为向下的阶段?'''
# 开头的指令方块
blocks.append(formCmdBlock(dire,
f"scoreboard players add @a{music['mainset']['PlayerSelect']} "
f"{track['set']['ScoreboardName']} 1",
1, 1))
dire[1] += 1
blocks.append(formCmdBlock(dire, cmdList.pop(0), 2, needRedstone=False))
dire[1] += 1
# :0 下 无条件
# :1 上 无条件
# :2 z轴负方向 无条件
# :3 z轴正方向 无条件
# :4 x轴负方向 无条件
# :5 x轴正方向 无条件
for cmd in cmdList:
blocks.append(formCmdBlock(dire, cmd, 5 if (down is False and dire[1] == height + direction[1]) or (
down and dire[1] == direction + 1) else 0 if down else 1, 2, needRedstone=False))
if down:
if dire[1] > direction[1] + 1:
dire[1] -= 1
else:
if dire[1] < height + direction[1]:
dire[1] += 1
if (down is False and dire[1] == height + direction[1]) or (down and dire[1] == direction + 1):
down = not down
dire[0] += 1
direction[2] += 2
return BdxConverter(filePath, 'Build by Ryoun Musicreater', blocks)
def note2webs(Notes: list, Instrument: str, speed: float = 5.0, PlayerSelect: str = '', isProsess: bool = False):
"""传入音符在oaclhost:8080上建立websocket服务器以供我的世界connect/wssever指令连接
:param 参数说明
Notes: list[ list[ float我的世界playsound指令音调 , float延续时常单位s ] ] 格式存储的音符列表
例如Musicreater.py的(dataset[0]['musics'][NowMusic]['notes'])
Instrument: 播放的乐器
speed: 用于控制播放速度数值越大播放速度越快相当于把一秒变为几拍
PlayerSelect: 执行的玩家选择器
isProsess: 是否显示进度条
:return None"""
import time
import fcwslib
# import asyncio
from nmcsup.log import log
from nmcsup.vers import VER
async def run_server(websocket): # , path
log('服务器连接创建')
await fcwslib.tellraw(websocket, '已连接服务器——音·创' + VER[1] + VER[0] + ' 作者:金羿(W-YI)')
length = len(Notes)
j = 1
for i in range(len(Notes)):
await fcwslib.send_command(websocket,
f'execute @a{PlayerSelect} ~ ~ ~ playsound {Instrument} @s ~ ~ ~ 1000 '
f'{Notes[i][0]} 1000')
if isProsess:
await fcwslib.send_command(websocket,
'execute @a' + PlayerSelect + ' ~ ~ ~ title @s actionbar §e▶ 播放中: §a' +
str(
j) + '/' + str(length) + ' || ' + str(int(j / length * 1000) / 10))
j += 1
time.sleep(Notes[i][1] / speed)
fcwslib.run_server(run_server)
def note2RSworld(world: str, startpos: list, notes: list, instrument: str, speed: float = 2.5,
posadder: Iterable = (1, 0, 0), baseblock: str = 'stone'): # -> bool
"""传入音符,生成以音符盒存储的红石音乐
:param 参数说明
world: 地图文件的路径
startpos: list[int,int,int] 开始生成的坐标
notes: list[list[float,float]] list[ list[ float我的世界playsound指令音调 , float延续时常单位s ] ]
格式存储的音符列表 例如Musicreater.py的dataset[0]['musics'][NowMusic]['notes']
instrument: 播放的乐器
speed: 一拍占多少个中继器延迟(红石刻/rt)
posadder: list[int,int,int] 坐标增加规律即红石的延长时按照此增加规律增加坐标
baseblock: 在中继器下垫着啥方块呢~
:return 是否生成成功
"""
from msctspt.values import height2note, instuments
def formNoteBlock(note: int, instrument1: str = 'note.harp', powered: bool = False):
"""生成音符盒方块
:param powered:
:param instrument1:
:param note: 0~24
:return Block()"""
if powered:
powered = 'true'
else:
powered = 'false'
return Block('universal_minecraft', 'notebooks',
{"instrument": ts(instrument1.replace("note.", '')), 'note': ts(str(note)),
'powered': ts(powered)})
def formRepeater(delay: int, facing: str, locked: bool = False, powered: bool = False):
"""生成中继器方块
:param powered:
:param locked:
:param facing:
:param delay: 1~4
:return Block()"""
if powered:
powered = 'true'
else:
powered = 'false'
if locked:
locked = 'true'
else:
locked = 'false'
return Block('universal_minecraft', 'repeater',
{"delay": ts(str(delay)), 'facing': ts(facing), 'locked': ts(locked), 'powered': ts(powered)})
level = amulet.load_level(world)
def setblock(block: Block, pos: list):
"""pos : list[int,int,int]"""
cx, cz = bc2cc(pos[0], pos[2])
chunk = level.get_chunk(cx, cz, "minecraft:overworld")
offset_x, offset_z = pos[0] - 16 * cx, pos[2] - 16 * cz
chunk.blocks[offset_x, pos[1], offset_z] = level.block_palette.get_add_block(block)
chunk.changed = True
# 1拍 x 2.5 rt
def placeNoteBlock():
for i in notes:
error = True
try:
setblock(formNoteBlock(height2note[i[0]], instrument), [startpos[0], startpos[1] + 1, startpos[2]])
setblock(Block("universal_minecraft", instuments[i[0]][1]), startpos)
error = False
except ValueError:
log("无法放置音符:" + str(i) + '' + str(startpos))
setblock(Block("universal_minecraft", baseblock), startpos)
setblock(Block("universal_minecraft", baseblock), [startpos[0], startpos[1] + 1, startpos[2]])
finally:
if error is True:
log("无法放置音符:" + str(i) + '' + str(startpos))
setblock(Block("universal_minecraft", baseblock), startpos)
setblock(Block("universal_minecraft", baseblock), [startpos[0], startpos[1] + 1, startpos[2]])
delay = int(i[1] * speed + 0.5)
if delay <= 4:
startpos[0] += 1
setblock(formRepeater(delay, 'west'), [startpos[0], startpos[1] + 1, startpos[2]])
setblock(Block("universal_minecraft", baseblock), startpos)
else:
for j in range(int(delay / 4)):
startpos[0] += 1
setblock(formRepeater(4, 'west'), [startpos[0], startpos[1] + 1, startpos[2]])
setblock(Block("universal_minecraft", baseblock), startpos)
if delay % 4 != 0:
startpos[0] += 1
setblock(formRepeater(delay % 4, 'west'), [startpos[0], startpos[1] + 1, startpos[2]])
setblock(Block("universal_minecraft", baseblock), startpos)
startpos[0] += posadder[0]
startpos[1] += posadder[1]
startpos[2] += posadder[2]
# e = True
try:
placeNoteBlock()
# e = False
except: # ValueError
log("无法放置方块了,可能是因为区块未加载叭")
# finally:
# if e:
# log("无法放置方块了,可能是因为区块未加载叭")
level.save()
level.close()
class ryStruct:
def __init__(self, world: str) -> None:
self.RyStruct = dict()
self._world = world
self._level = amulet.load_level(world)
def reloadLevel(self):
# e = True
try:
self._level = amulet.load_level(self.world)
# e = False
except: # ValueError
log("无法重载地图")
# finally:
# if e:
# log("无法重载地图")
def closeLevel(self):
# e = True
try:
self._level.close()
# e = False
except: # ValueError
log("无法关闭地图")
# finally:
# if e:
# log("无法重载地图")
def world2Rys(self, startp: list, endp: list, includeAir: bool = False):
"""将世界转换为RyStruct字典注意此函数运行成功后将关闭地图若要打开需要运行 reloadLevel
:param startp: [x,y,z] 转化的起始坐标
:param endp : [x,y,z] 转换的终止坐标注意终止坐标需要大于起始坐标且最终结果包含终止坐标
:param includeAir : bool = False 是否包含空气即空气是否在生成之时覆盖地图内容
:return dict RyStruct """
level = self._level
for x in range(startp[0], endp[0] + 1):
for y in range(startp[1], endp[1] + 1):
for z in range(startp[2], endp[2] + 1):
RyStructBlock = dict()
cx, cz = bc2cc(x, z)
chunk = level.get_chunk(cx, cz, "minecraft:overworld")
universal_block = chunk.block_palette[chunk.blocks[x - 16 * cx, y, z - 16 * cz]]
if universal_block == Block("universal_minecraft", "air") and includeAir:
continue
universal_block_entity = chunk.block_entities.get((x, y, z), None)
RyStructBlock["block"] = str(universal_block)
RyStructBlock["blockEntity"] = str(universal_block_entity)
log("载入方块数据" + str(RyStructBlock))
self.RyStruct[(x, y, z)] = RyStructBlock
level.close()
return self.RyStruct
"""
RyStruct = {
(0,0,0) = {
"block": str 完整的方块结构
"blockEntity": str | 'None'
}
}
"""

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# 诸葛亮与八卦阵帮忙修改语法 日期:---2022年1月19日
# 统计致命三级错误0个警告二级错误0个语法一级错误40个
instuments = {
'note.banjo': ['班卓琴', 'hay_block'],
'note.bass': ['贝斯', 'planks'],
'note.bassattack': ['低音鼓/贝斯', 'log'],
'note.bd': ['底鼓', 'stone'], # 即basedrum
'note.bell': ['铃铛/钟琴', 'gold_block'],
'note.bit': ['比特/“芯片”(方波)', 'emerald_block'],
'note.chime': ['管钟', 'packed_ice'],
'note.cow_bell': ['牛铃', 'soul_sand'],
'note.didgeridoo': ['迪吉里杜管', 'pumpkin'],
'note.flute': ['长笛', 'clay'],
'note.guitar': ['吉他', 'wool'],
'note.harp': ['竖琴/钢琴', 'concrete'], # 任意其他类型的方块皆可
'note.hat': ['击鼓沿/架子鼓', 'glass'],
'note.iron_xylophone': ['“铁木琴”(颤音琴)', 'iron_block'],
'note.pling': ['“扣弦”(电钢琴)', 'glowstone'],
'note.snare': ['小军鼓', 'sand'],
'note.xylophone': ['木琴', 'bone_block']
}
'''乐器对照表\n
乐器英文:[中文, 对应音符盒下方块名称]
方块仅取一个'''
height2note = {
0.5: 0,
0.53: 1,
0.56: 2,
0.6: 3,
0.63: 4,
0.67: 5,
0.7: 6,
0.75: 7,
0.8: 8,
0.84: 9,
0.9: 10,
0.94: 11,
1.0: 12,
1.05: 13,
1.12: 14,
1.2: 15,
1.25: 16,
1.33: 17,
1.4: 18,
1.5: 19,
1.6: 20,
1.7: 21,
1.8: 22,
1.9: 23,
2.0: 24,
}
'''音高对照表\n
MC音高:音符盒音调'''

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从此日志开始,我的世界函数音乐构建更名为 函数音创 NoteFunCreater谐音NotFun[狗头]版本号更为0.1.0开始
注意,运行此文件需要第三方库:
1. mido 用于对midi文件的解码
2. py7zr 用于对7z压缩包的压缩与解压等需pycparser, cffi, texttable, pyzstd, pyppmd, pycryptodomex, multivolumefile, brotli, bcj-cffi支持 -(从0.1.3开始不需要)
3. zipfile 用于自动生成函数包的压缩
4. pystray 用于支持窗口任务栏
5. pillow 相当于Python2的PIL用于绘图
0.1.0
2021 7 10 - 2021 7 12
1.程序窗口化
2.仅支持基本的菜单操作
3.程序文件皆储存至其相应目录下
4.程序./bin/目录下文件将会自动防修改
5.删除了彩蛋
0.1.1
2021 7 14
1.新增版本辨别的提示
2.窗口中显示歌曲信息
0.1.2
2021 7 14 - 2021 7 15
1.在没运行过的机器上会自动安装库
2.从midi导入时不会删除其他音轨
3.改进UI样式
4.支持对于单个音轨设置的修改以及音乐主设置的修改
5.当未保存便退出时,会询问存储
6.新增加载进度提示
0.1.3
2021 7 15 - 2021 7 19
1.不再从文件中读取音符及乐器信息(所以包更小了)
2.改进UI
3.修复了修改玩家选择器时变更了音乐标题的bug
4.新增删除当前选定音轨按钮
5.新增重置设置按钮(将音乐总设置设置为开始时的设置)
6.运用多线程加载函数与文件等,程序运行效率更高
7.修复变量作用域混淆问题
0.1.3.1
2021 7 19
1.修复了菜单中无法退出程序的问题
0.1.4
2021 7 22
1.支持显示指令于列表中
TO-DO
1.支持从midi文件的元信息中收取音符信息并自动生成
2.支持生成zip函数包
3.支持使用WebSocket接口自动播放已编辑的音乐
4.可以编辑多个项目
5.能够自动将一个长串的音乐分成多个函数文件
6.支持用户导入自己的乐器
7.支持汇报崩溃记录(通过邮件附件的方式)
8.支持播放字幕
9.支持任务栏角标与通知
10.将控制台版本的彩蛋移植到此版本,开启了任务栏
11.可编辑音符

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@ -1,36 +0,0 @@
世界音创(NoteMapCreater)是金羿开发的一款用于生成我的世界中各类有关音乐的物件的软件
软件禁止商用,源代码始终公开,如使用未经授权的音乐经过此软件生成的任何物件侵犯了他人权利与本软件及其作者无关
Copyright © W-YI 2021
开头,特别感谢:
KCINE提供Cinemusicedit函数包(虽然函数包没怎么用过)
Charlie_Ping提供MusiCreaterBot(音乐地图生成QQ机器人)源码核心以及时不时的催更(虽然源码没有抄)
金羿(作者本人)提供NoteFunCreater(函数音创)的制作经验以及时不时的摸鱼(虽然不是很支持函数音创)
广大群友:高效的催更作业让我以蜗牛的速度前进
Alpha 0.0.0
2021 8 1 - 2021 8 10
1.确定了大概的功能
2.不支持无参数传入
3.可以查看帮助,但是帮助大多功能没实现
4.可以从格式文本、midi文件、钢琴声音MP3导入音轨
5.可以生成一些方块到世界里,但是没有播放器(半支持bw开关)
5.提供了修改文件地址的方法,但是不能修改
Alpha 0.0.1
2021 8 10
1.可以从函数音创的工程文件读取音轨
2.可以新建一个空白世界来生成
3.支持修改输出文件地址
4.支持修改输出方块起始位置
5.支持指定播放乐器,执行实体,执行积分板,播放玩家选择器
6.可以生成指令音乐地图(完全支持-w开关)
Beta 0.0.0
2021 8 X?
1.除了-nw 和 -f 开关不支持以外都支持了
Beta 0.0.1
2021 8 19
1.修复了大量bug

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"""音创系列的音符对照表 以及一系列常数"""
# 诸葛亮与八卦阵帮忙修改语法 日期:---2022年1月19日
# 统计致命三级错误0个警告二级错误0个语法一级错误109个
notes = {
'....A': [0.074, 27.5, 'wood', 8],
'....A#': [0.0787, 29.135, 'wood', 9],
'....B': [0.083, 30.868, 'wood', 10],
'...C': [0.088, 32.703, 'wood', 11],
'...C#': [0.094, 34.648, 'wood', 12],
'...D': [0.1, 36.708, 'wood', 13],
'...D#': [0.105, 38.891, 'log', 0],
'...E': [0.11, 41.203, 'log', 1],
'...F': [0.12, 43.654, 'log', 2],
'...F#': [0.125, 46.249, 'wood', 0],
'...G': [0.13, 48.999, 'wood', 1],
'...G#': [0.14, 51.913, 'wood', 2],
'...A': [0.15, 55.0, 'wood', 3],
'...A#': [0.16, 58.27, 'wood', 4],
'...B': [0.17, 61.735, 'wood', 5],
'..C': [0.18, 65.406, 'wool', 0],
'..C#': [0.19, 69.296, 'wool', 1],
'..D': [0.2, 73.416, 'wool', 2],
'..D#': [0.21, 77.782, 'wool', 3],
'..E': [0.22, 82.407, 'wool', 4],
'..F': [0.235, 87.307, 'wool', 5],
'..F#': [0.25, 92.499, 'concretepowder', 0],
'..G': [0.26, 97.999, 'concretepowder', 1],
'..G#': [0.28, 103.826, 'concretepowder', 2],
'..A': [0.3, 110.0, 'concretepowder', 3],
'..A#': [0.31, 116.541, 'concretepowder', 4],
'..B': [0.33, 123.471, 'concretepowder', 5],
'.C': [0.35, 130.813, 'concretepowder', 6],
'.C#': [0.37, 138.591, 'concretepowder', 7],
'.D': [0.4, 146.832, 'concretepowder', 8],
'.D#': [0.42, 155.563, 'concretepowder', 9],
'.E': [0.44, 164.814, 'concretepowder', 10],
'.F': [0.47, 174.614, 'concretepowder', 11],
'.F#': [0.5, 184.997, 'concretepowder', 12],
'.G': [0.53, 195.998, 'concretepowder', 13],
'.G#': [0.56, 207.652, 'concretepowder', 14],
'.A': [0.6, 220.0, 'concretepowder', 15],
'.A#': [0.63, 233.082, 'concrete', 0],
'.B': [0.67, 246.942, 'concrete', 1],
'C': [0.7, 261.626, 'concrete', 2],
'C#': [0.75, 277.183, 'concrete', 3],
'D': [0.8, 293.665, 'concrete', 4],
'D#': [0.84, 311.127, 'concrete', 5],
'E': [0.9, 329.628, 'concrete', 6],
'F': [0.94, 349.228, 'concrete', 7],
'F#': [1.0, 369.994, 'concrete', 8],
'G': [1.05, 391.995, 'concrete', 9],
'G#': [1.12, 415.305, 'concrete', 10],
'A': [1.2, 440.0, 'concrete', 11],
'A#': [1.25, 466.164, 'concrete', 12],
'B': [1.33, 493.883, 'concrete', 13],
'`C': [1.4, 523.251, 'concrete', 14],
'`C#': [1.5, 554.365, 'concrete', 15],
'`D': [1.6, 587.33, 'stained_hardened_clay', 0],
'`D#': [1.7, 622.254, 'stained_hardened_clay', 1],
'`E': [1.8, 659.255, 'stained_hardened_clay', 2],
'`F': [1.9, 698.456, 'stained_hardened_clay', 3],
'`F#': [2.0, 739.989, 'stained_hardened_clay', 4],
'`G': [2.1, 783.991, 'stained_hardened_clay', 5],
'`G#': [2.24, 830.609, 'stained_hardened_clay', 6],
'`A': [2.4, 880.0, 'stained_hardened_clay', 7],
'`A#': [2.5, 932.328, 'stained_hardened_clay', 8],
'`B': [2.67, 987.767, 'stained_hardened_clay', 9],
'``C': [2.83, 1046.502, 'stained_hardened_clay', 10],
'``C#': [3.0, 1108.731, 'stained_hardened_clay', 11],
'``D': [3.17, 1174.659, 'stained_hardened_clay', 12],
'``D#': [3.36, 1244.508, 'stained_hardened_clay', 13],
'``E': [3.56, 1318.51, 'stained_hardened_clay', 14],
'``F': [3.78, 1396.913, 'stained_hardened_clay', 15],
'``F#': [4.0, 1479.978, 'white_glazed_terracotta', 0],
'``G': [4.24, 1567.982, 'orange_glazed_terracotta', 0],
'``G#': [4.5, 1661.219, 'magenta_glazed_terracotta', 0],
'``A': [4.76, 1760.0, 'light_blue_glazed_terracotta', 0],
'``A#': [5.04, 1864.655, 'yellow_glazed_terracotta', 0],
'``B': [5.34, 1975.533, 'lime_glazed_terracotta', 0],
'```C': [5.66, 2093.005, 'pink_glazed_terracotta', 0],
'```C#': [6.0, 2217.461, 'gray_glazed_terracotta', 0],
'```D': [6.35, 2349.318, 'silver_glazed_terracotta', 0],
'```D#': [6.73, 2489.016, 'cyan_glazed_terracotta', 0],
'```E': [7.13, 2637.02, 'purple_glazed_terracotta', 0],
'```F': [7.55, 2793.826, 'blue_glazed_terracotta', 0],
'```F#': [8.0, 2959.955, 'brown_glazed_terracotta', 0],
'```G': [8.47, 3135.963, 'green_glazed_terracotta', 0],
'```G#': [8.98, 3322.438, 'red_glazed_terracotta', 0],
'```A': [9.51, 3520.0, 'black_glazed_terracotta', 0],
'```A#': [10.08, 3729.31, 'stained_glass', 0],
'```B': [10.68, 3951.066, 'stained_glass', 1],
'````C': [11.31, 4186.009, 'stained_glass', 2],
'0': [0.0, 0.0, 'glass', 0]
}
'''音符对照表\n
音符:[MC音调, 声音频率, 方块名称, 数据值]'''
# 方块
'''
blocks = {
0.074 : ['stained_glass', 3],
0.0787 : ['stained_glass', 4],
0.083 : ['stained_glass', 5],
0.088 : ['stained_glass', 6],
0.094 : ['stained_glass', 7],
0.1 : ['stained_glass', 8],
0.105 : ['stained_glass', 9],
0.11 : ['stained_glass', 10],
0.12 : ['stained_glass', 11],
0.125 : ['stained_glass', 12],
0.13 : ['stained_glass', 13],
0.14 : ['stained_glass', 14],
0.15 : ['stained_glass', 15],
0.16 : ['wool', 0],
0.17 : ['wool', 1],
0.18 : ['wool', 2],
0.19 : ['wool', 3],
0.2 : ['wool', 4],
0.21 : ['wool', 5],
0.22 : ['wool', 6],
0.235 : ['wool', 7],
0.25 : ['concretepowder', 0],
0.26 : ['concretepowder', 1],
0.28 : ['concretepowder', 2],
0.3 : ['concretepowder', 3],
0.31 : ['concretepowder', 4],
0.33 : ['concretepowder', 5],
0.35 : ['concretepowder', 6],
0.37 : ['concretepowder', 7],
0.4 : ['concretepowder', 8],
0.42 : ['concretepowder', 9],
0.44 : ['concretepowder', 10],
0.47 : ['concretepowder', 11],
0.5 : ['concretepowder', 12],
0.53 : ['concretepowder', 13],
0.56 : ['concretepowder', 14],
0.6 : ['concretepowder', 15],
0.63 : ['concrete', 0],
0.67 : ['concrete', 1],
0.7 : ['concrete', 2],
0.75 : ['concrete', 3],
0.8 : ['concrete', 4],
0.84 : ['concrete', 5],
0.9 : ['concrete', 6],
0.94 : ['concrete', 7],
1.0 : ['concrete', 8],
1.05 : ['concrete', 9],
1.12 : ['concrete', 10],
1.2 : ['concrete', 11],
1.25 : ['concrete', 12],
1.33 : ['concrete', 13],
1.4 : ['concrete', 14],
1.5 : ['concrete', 15],
1.6 : ['stained_hardened_clay', 0],
1.7 : ['stained_hardened_clay', 1],
1.8 : ['stained_hardened_clay', 2],
1.9 : ['stained_hardened_clay', 3],
2.0 : ['stained_hardened_clay', 4],
2.1 : ['stained_hardened_clay', 5],
2.24 : ['stained_hardened_clay', 6],
2.4 : ['stained_hardened_clay', 7],
2.5 : ['stained_hardened_clay', 8],
2.67 : ['stained_hardened_clay', 9],
2.83 : ['stained_hardened_clay', 10],
3.0 : ['stained_hardened_clay', 11],
3.17 : ['stained_hardened_clay', 12],
3.36 : ['stained_hardened_clay', 13],
3.56 : ['stained_hardened_clay', 14],
3.78 : ['stained_hardened_clay', 15],
4.0 : ['stained_glass_pane', 0],
4.24 : ['stained_glass_pane', 1],
4.5 : ['stained_glass_pane', 2],
4.76 : ['stained_glass_pane', 3],
5.04 : ['stained_glass_pane', 4],
5.34 : ['stained_glass_pane', 5],
5.66 : ['stained_glass_pane', 6],
6.0 : ['stained_glass_pane', 7],
6.35 : ['stained_glass_pane', 8],
6.73 : ['stained_glass_pane', 9],
7.13 : ['stained_glass_pane', 10],
7.55 : ['stained_glass_pane', 11],
8.0 : ['stained_glass_pane', 12],
8.47 : ['stained_glass_pane', 13],
8.98 : ['stained_glass_pane', 14],
9.51 : ['stained_glass_pane', 15],
10.08 : ['stained_glass', 0],
10.68 : ['stained_glass', 1],
11.31 : ['stained_glass', 2],
0.0 : ['glass', 0]
}
#向查理平致敬!!!!!
'''
Blocks = {
0.074: 'barrel',
0.0787: 'beacon',
0.083: 'bedrock',
0.088: 'black_glazed_terracotta',
0.094: 'blast_furnace',
0.1: 'blue_glazed_terracotta',
0.105: 'blue_ice',
0.11: 'bone_block',
0.12: 'bookshelf',
0.125: 'brick_block',
0.13: 'brown_glazed_terracotta',
0.14: 'cartography_table',
0.15: 'carved_pumpkin',
0.16: 'clay',
0.17: 'coal_block',
0.18: 'coal_ore',
0.19: 'cobblestone',
0.2: 'concrete',
0.21: 'crafting_table',
0.22: 'cyan_glazed_terracotta',
0.235: 'diamond_block',
0.25: 'diamond_ore',
0.26: 'white_glazed_terracotta',
0.28: 'dispenser',
0.3: 'dried_kelp_block',
0.31: 'dropper',
0.33: 'emerald_block',
0.35: 'emerald_ore',
0.37: 'end_bricks',
0.4: 'end_stone',
0.42: 'fletching_table',
0.44: 'furnace',
0.47: 'glass',
0.5: 'glowingobsidian',
0.53: 'glowstone',
0.56: 'gold_block',
0.6: 'gold_ore',
0.63: 'grass',
0.67: 'gray_glazed_terracotta',
0.7: 'green_glazed_terracotta',
0.75: 'hardened_clay',
0.8: 'hay_block',
0.84: 'iron_block',
0.9: 'iron_ore',
0.94: 'jukebox',
1.0: 'lapis_block',
1.05: 'lapis_ore',
1.12: 'light_blue_glazed_terracotta',
1.2: 'lime_glazed_terracotta',
1.25: 'lit_pumpkin',
1.33: 'log',
1.4: 'loom',
1.5: 'magenta_glazed_terracotta',
1.6: 'magma',
1.7: 'melon_block',
1.8: 'web',
1.9: 'mossy_cobblestone',
2.0: 'nether_brick',
2.1: 'nether_wart_block',
2.24: 'netherrack',
2.4: 'noteblock',
2.5: 'observer',
2.67: 'obsidian',
2.83: 'orange_glazed_terracotta',
3.0: 'pink_glazed_terracotta',
3.17: 'piston',
3.36: 'planks',
3.56: 'prismarine',
3.78: 'pumpkin',
4.0: 'purple_glazed_terracotta',
4.24: 'purpur_block',
4.5: 'quartz_block',
4.76: 'quartz_ore',
5.04: 'red_glazed_terracotta',
5.34: 'red_nether_brick',
5.66: 'red_sandstone',
6.0: 'redstone_block',
6.35: 'yellow_glazed_terracotta',
6.73: 'sandstone',
7.13: 'stonebrick',
7.55: 'silver_glazed_terracotta',
8.0: 'slime',
8.47: 'smithing_table',
8.98: 'smoker',
9.51: 'smooth_stone',
10.08: 'snow',
10.68: 'soul_sand',
11.31: 'sponge',
0.0: 'stone'
}
'''频率对照表\n
MC音调:方块名称'''
# 乐器
Instuments = {
'note.banjo': '班卓',
'note.bass': '低音',
'note.bassattack': '贝斯',
'note.bd': '鼓声',
'note.bell': '铃声',
'note.bit': '比特',
'note.cow_bell': '牛铃',
'note.didgeridoo': '迪吉',
'note.flute': '长笛',
'note.guitar': '吉他',
'note.harp': '竖琴',
'note.hat': '架鼓',
'note.chime': '钟声',
'note.iron_xylophone': '铁琴',
'note.pling': '叮叮',
'note.snare': '响弦',
'note.xylophone': '木琴'
}
'''乐器对照表\n
乐器英文:中文
翻译雪莹工坊Fun-Fer'''

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"""提供对于音创系列的日志"""
# 诸葛亮与八卦阵帮忙修改语法 日期:---2022年1月19日
# 统计致命三级错误0个警告二级错误0个语法一级错误9个
import logging
import os
import datetime
StrStartTime = str(datetime.datetime.now()).replace(':', '_')[:-7]
time = StrStartTime
main_path = './log/'
position = main_path + time
logger = logging.getLogger(__name__)
logger.setLevel(level=logging.INFO)
if not os.path.exists('./log/'):
os.makedirs('./log/')
# try:
# handler = logging.FileHandler(position + ".logger")
# except FileNotFoundError:
# os.makedirs('./log/')
handler = logging.FileHandler(position + ".logger")
print(position + ".logger")
handler.setLevel(logging.INFO)
formatter = logging.Formatter('%(asctime)s - %(name)s - %(levelname)s - %(message)s')
handler.setFormatter(formatter)
console = logging.StreamHandler()
console.setLevel(logging.INFO)
logger.addHandler(handler)
logger.addHandler(console)
# import logger
# 载入日志功能
StrStartTime = str(datetime.datetime.now()).replace(':', '_')[:-7]
# logger.setting(StrStartTime)
"""字符串型的程序开始时间"""
def log(info: str = '', isWrite: bool = True, isPrinted: bool = False, isLoggerLibRecord: bool = True):
"""
info: 信息
isPrinted: 是否print仅限金羿logpython官方的logging照常输出
isLoggerLibRecord: 是否同时在logger库中记录
isWrite: 是否write仅限金羿logpython官方的logging照常输出
"""
"""将信息连同当前时间载入日志"""
# 致后来的开发者请让金羿的log存在吧不然他自己都看不懂你们写了什么了
# 我指的是程序内部
# ——金羿
if not os.path.exists('./log/'):
os.makedirs('./log/')
if isWrite:
with open('./log/' + StrStartTime + '.msct.log', 'a', encoding='UTF-8') as f:
f.write(str(datetime.datetime.now())[11:19] + ' ' + info + '\n')
if isPrinted:
print(str(datetime.datetime.now())[11:19] + ' ' + info)
if isLoggerLibRecord:
logger.info(info)
def end():
logging.disable(logging.INFO)
logging.shutdown()

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"""音创系列的文件读取功能"""
# 诸葛亮与八卦阵帮忙修改语法 日期:---2022年1月19日
# 统计致命三级错误0个警告二级错误3个语法一级错误22个
from nmcsup.log import log
from nmcsup.const import notes
# 从格式文本文件读入一个音轨并存入一个列表
def ReadFile(fn: str): # -> list
from nmcsup.trans import note2list
log('打开' + fn + "并读取音符")
try:
nat = open(fn, 'r', encoding='UTF-8').read().split(" ")
del fn
except FileNotFoundError:
log("找不到读取目标文件")
return False
Notes = []
log(str(nat) + "已读取")
for i in range(int(len(nat) / 2)):
Notes.append([nat[i * 2], float(nat[i * 2 + 1])])
Notes = note2list(Notes)
log('音符数据更新' + str(Notes))
return [Notes, ]
# 从midi读入多个音轨返回多个音轨列表
def ReadMidi(midfile: str): # -> list
import mido
from msctspt.threadOpera import NewThread
Notes = []
try:
mid = mido.MidiFile(midfile)
except FileNotFoundError:
log("找不到文件或无法读取文件" + midfile)
return False
# 解析
ks = list(notes.values())
def loadMidi(track1):
datas = []
for i in track1:
if i.is_meta:
log('元信息' + str(i))
pass # 不处理元信息
elif 'note_on' in str(i):
msg = str(i).replace("note=", '').replace("time=", '').split(" ")
log('音符on消息处理后' + str(msg))
if msg[4] == '0':
datas.append([ks[int(msg[2]) - 20][0], 1.0])
log('延续时间0tick--:添加音符' + str([ks[int(msg[2]) - 20][0], 1.0]))
else:
datas.append([ks[int(msg[2]) - 20][0], float(msg[4]) / 480])
log('延续时间' + msg[4] + 'tick--:添加音符' + str([ks[int(msg[2]) - 20][0], float(msg[4]) / 480]))
del msg
log('音符增加' + str(datas))
return datas
for j, track in enumerate(mid.tracks):
th = NewThread(loadMidi, (track,))
th.start()
Notes.append(th.getResult())
del ks
return Notes
def ReadOldProject(fn: str): # -> list
import json
from nmcsup.trans import note2list
log("读取文件:" + fn)
try:
with open(fn, 'r', encoding='UTF-8') as c:
dataset = json.load(c)
except FileNotFoundError:
print('找不到文件:' + fn + ",请查看您是否输入正确")
log("丢失" + fn)
return False
for i in range(len(dataset['musics'])):
dataset['musics'][i]['notes'] = note2list(dataset['musics'][i]['notes'])
# 返回 音轨列表 选择器
return dataset
if __name__ == '__main__':
# a = midi_conversion("L:\\0WorldMusicCreater-MFMS new edition\\框架\\v0.3.2\\Musicreater\\测试用\\同道殊途标准.mid")
# midi_conversion("L:\\0WorldMusicCreater-MFMS new edition\\框架\\v0.3.2\\Musicreater\\测试用\\"
# "Illusionary_Daytime_--------幻昼.mid")
# a = midi_conversion(r"C:\Users\lc\Documents\MuseScore3\乐谱\架子鼓.mid")
from bgArrayLib.reader import midi_conversion
a = midi_conversion(r"C:\Users\lc\Documents\MuseScore3\乐谱\stay2.mid")
# print(a)

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"""音创系列的转换功能"""
# 诸葛亮与八卦阵帮忙修改语法 日期:---2022年1月19日
# 统计致命三级错误0个警告二级错误2个语法一级错误192个
from nmcsup.log import log
import amulet
import amulet_nbt
from amulet.api.block import Block
from amulet.api.block_entity import BlockEntity
from amulet.utils.world_utils import block_coords_to_chunk_coords
from amulet_nbt import TAG_String, TAG_Compound, TAG_Byte
# 输入一个列表 [ [str, float ], [], ... ] 音符str 值为持续时间float
def note2list(Notes: list) -> list:
from nmcsup.const import notes
def change(base):
enwo = {
'a': 'A',
'b': 'B',
'c': 'C',
'd': "D",
"e": "E",
'f': 'F',
'g': "G"
}
nuwo = {
'6': 'A',
'7': 'B',
'1': 'C',
'2': "D",
"3": "E",
'4': 'F',
'5': "G"
}
for k, v in enwo.items():
if k in base:
base = base.replace(k, v)
for k, v in nuwo.items():
if k in base:
base = base.replace(k, v)
return base
res = []
log(" === 音符列表=>音调列表")
for i in Notes:
s2 = change(i[0])
log(' === 正在操作音符' + i[0] + '->' + s2)
if s2 in notes.keys():
log(" === 找到此音符,加入:" + str(notes[s2][0]))
res.append([notes[s2][0], float(i[1])])
else:
log(' === ' + s2 + '不在音符表内,此处自动替换为 休止符0 ')
res.append(['0', float(i[1])])
log(' === 最终反回' + str(res))
return res
def mcnote2freq(Notes):
from nmcsup.const import notes
mcnback = {}
for i, j in notes.items():
mcnback[j[0]] = i
res = []
log(" === 我的世界音调表=>频率列表")
for i in Notes:
log(' === 正在操作音符' + i[0] + '->' + mcnback[i[0]])
res.append([notes[mcnback[i[0]]][1], float(i[1])])
log(' === 最终反回' + str(res))
return res
# MP3文件转midi文件
def Mp32Mid(mp3File, midFile):
from piano_transcription_inference import PianoTranscription, sample_rate, load_audio
# 加载
(audio, _) = load_audio(mp3File, sr=sample_rate) # , mono=True
# 实例化并转换
PianoTranscription(device="cpu").transcribe(audio, midFile)
# 传入一个音符列表转为指令列表
def Note2Cmd(Notes: list, ScoreboardName: str, Instrument: str, PlayerSelect: str = '',
isProsess: bool = False) -> list:
commands = []
a = 0.0
length = len(Notes)
j = 1
for i in range(len(Notes)):
commands.append("execute @a" + PlayerSelect + " ~ ~ ~ execute @s[scores={" + ScoreboardName + "=" + str(
int((a + 2) * 5 + int(Notes[i][1] * 5))) + "}] ~ ~ ~ playsound " + Instrument + " @s ~ ~ ~ 1000 " + str(
Notes[i][0]) + " 1000\n")
a += Notes[i][1]
if isProsess:
commands.append("execute @a" + PlayerSelect + " ~ ~ ~ execute @s[scores={" + ScoreboardName + "=" + str(
int((a + 2) * 5 + int(Notes[i][1] * 5))) + "}] ~ ~ ~ title @s actionbar §e▶ 播放中: §a" + str(
j) + "/" + str(length) + " || " + str(int(j / length * 1000) / 10) + "\n")
j += 1
commands.append("\n\n# 凌云我的世界开发团队 x 凌云软件开发团队 : W-YI金羿\n")
return commands
# def newDataStructureCounterChange():
# 简单载入方块
# level.set_version_block(posx,posy,posz,"minecraft:overworld",("bedrock", (1, 16, 20)),Block(namespace, name))
# 转入指令列表与位置信息转至世界
def Cmd2World(cmd: list, world: str, dire: list):
"""将指令以命令链的形式载入世界\n
cmd指令列表位为一个序列中包含指令字符串\n
world为地图所在位置需要指向文件夹dire为指令方块生成之位置"""
level = amulet.load_level(world)
cdl = []
for i in cmd:
# e = True
try:
if (i[:i.index('#')].replace(' ', '') != '\n') and (i[:i.index('#')].replace(' ', '') != ''):
cdl.append(i[:i.index('#')])
# e = False
except:
cdl.append(i)
# finally:
# if e is True:
# cdl.append(i)
i = 0
# 第一个是特殊
universal_block = Block('universal_minecraft', 'command_block',
{'conditional': TAG_String("false"), 'facing': TAG_String('up'),
'mode': TAG_String("repeating")})
cx, cz = block_coords_to_chunk_coords(dire[0], dire[2])
chunk = level.get_chunk(cx, cz, "minecraft:overworld")
offset_x, offset_z = dire[0] - 16 * cx, dire[2] - 16 * cz
universal_block_entity = BlockEntity('universal_minecraft', 'command_block', dire[0], dire[1], dire[2],
amulet_nbt.NBTFile(TAG_Compound({'utags': TAG_Compound(
{'auto': TAG_Byte(0), 'Command': TAG_String(cdl.pop(0))})})))
chunk.blocks[offset_x, dire[1], offset_z] = level.block_palette.get_add_block(universal_block)
chunk.block_entities[(dire[0], dire[1], dire[2])] = universal_block_entity
chunk.changed = True
# 集体上移
dire[1] += 1
# 真正开始
down = False
for j in cdl:
if dire[1] + i >= 255:
dire[0] += 1
i = 0
down = not down
# 定义此方块
if dire[1] + i == 254:
universal_block = Block('universal_minecraft', 'command_block',
{'conditional': TAG_String("false"), 'facing': TAG_String('east'),
'mode': TAG_String("chain")})
else:
if down:
universal_block = Block('universal_minecraft', 'command_block',
{'conditional': TAG_String("false"), 'facing': TAG_String('down'),
'mode': TAG_String("chain")})
else:
universal_block = Block('universal_minecraft', 'command_block',
{'conditional': TAG_String("false"), 'facing': TAG_String('up'),
'mode': TAG_String("chain")})
cx, cz = block_coords_to_chunk_coords(dire[0], dire[2])
# 获取区块
chunk = level.get_chunk(cx, cz, "minecraft:overworld")
offset_x, offset_z = dire[0] - 16 * cx, dire[2] - 16 * cz
if down:
# 定义方块实体
universal_block_entity = BlockEntity('universal_minecraft', 'command_block', dire[0], 254 - i, dire[2],
amulet_nbt.NBTFile(TAG_Compound({'utags': TAG_Compound(
{'auto': TAG_Byte(1), 'Command': TAG_String(j)})})))
# 将方块加入世界
chunk.blocks[offset_x, 254 - i, offset_z] = level.block_palette.get_add_block(universal_block)
chunk.block_entities[(dire[0], 254 - i, dire[2])] = universal_block_entity
else:
# 定义方块实体
universal_block_entity = BlockEntity('universal_minecraft', 'command_block', dire[0], dire[1] + i, dire[2],
amulet_nbt.NBTFile(TAG_Compound({'utags': TAG_Compound(
{'auto': TAG_Byte(1), 'Command': TAG_String(j)})})))
# 将方块加入世界
chunk.blocks[offset_x, dire[1] + i, offset_z] = level.block_palette.get_add_block(universal_block)
chunk.block_entities[(dire[0], dire[1] + i, dire[2])] = universal_block_entity
# 设置为已更新区块
chunk.changed = True
i += 1
del i, cdl
# 保存世界并退出
level.save()
level.close()
# 音符转成方块再加载到世界里头
def Blocks2World(world: str, dire: list, Datas: list):
from nmcsup.const import Blocks
level = amulet.load_level(world)
i = 0
def setblock(block: str, pos: list):
"""pos : list[int,int,int]"""
cx, cz = block_coords_to_chunk_coords(pos[0], pos[2])
chunk = level.get_chunk(cx, cz, "minecraft:overworld")
offset_x, offset_z = pos[0] - 16 * cx, pos[2] - 16 * cz
chunk.blocks[offset_x, pos[1], offset_z] = level.block_palette.get_add_block(Block("minecraft", block))
chunk.changed = True
for j in Datas:
if dire[1] + 1 >= 255:
i = 0
dire[0] += 1
setblock(Blocks[j[0]], [dire[0], dire[1] + i, dire[2]])
i = int(i + j[1] + 0.5) # 四舍五入
level.save()
level.close()
# 传入音符列表制作播放器指令
def Notes2Player(Note, dire: list, CmdData: dict):
"""传入音符列表、坐标、指令数据,生成播放器指令"""
Notes = {}
for i in Note:
Notes[i[0]] = ''
Notes = list(Notes.keys())
from nmcsup.const import Blocks
Cmds = []
for j in Notes:
Cmds.append('execute @e[x=' + str(dire[0]) + ',y=' + str(dire[1]) + ',z=' + str(dire[2]) + ',dy=' + str(
255 - dire[1]) + ',name=' + CmdData['Ent'] + '] ~ ~ ~ detect ~ ~ ~ ' + Blocks[j] + ' 0 execute @a ' +
CmdData['Pls'] + ' ~ ~ ~ playsound ' + CmdData['Ins'] + ' @s ~ ~ ~ 1000 ' + str(j) + ' 1000\n')
Cmds += ['#本函数由 金羿 音·创 生成\n', 'execute @e[y=' + str(dire[1]) + ',dy=' + str(255 - dire[1]) + ',name=' + CmdData[
'Ent'] + '] ~ ~ ~ tp ~ ~1 ~\n',
'execute @e[y=255,dy=100,name=' + CmdData['Ent'] + '] ~ ~ ~ tp ~1 ' + str(dire[1]) + ' ~\n',
'#音·创 开发交流群 861684859']
return Cmds
# 传入音符列表生成方块至世界
def Datas2BlkWorld(NoteData, world: str, dire: list):
for i in range(len(NoteData)):
Blocks2World(world, [dire[0], dire[1], dire[2] + i], NoteData[i])

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"""音创系列版本号和版本操作函数"""
# 统计致命三级错误0个警告二级错误0个语法一级错误24个
from msctspt.bugReporter import version
import os
# 以下下两个值请在 msctspt/bugReporter 的version类中修改
VER = version.version
"""当前版本"""
LIBS = version.libraries
"""当前所需库"""
# 判断版本、临时文件与补全库
def compver(ver1, ver2):
"""
传入不带英文的版本号,特殊情况"10.12.2.6.5">"10.12.2.6"
:param ver1: 版本号1
:param ver2: 版本号2
:return: ver1< = >ver2返回-1/0/1
"""
list1 = str(ver1).split(".")
list2 = str(ver2).split(".")
# 循环次数为短的列表的len
for i in range(len(list1)) if len(list1) < len(list2) else range(len(list2)):
if int(list1[i]) == int(list2[i]):
pass
elif int(list1[i]) < int(list2[i]):
return -1
else:
return 1
# 循环结束,哪个列表长哪个版本号高
if len(list1) == len(list2):
return 0
elif len(list1) < len(list2):
return -1
else:
return 1
#
# ————————————————
# 版权声明上面的函数compver为CSDN博主「基友死得早」的原创文章中的函数遵循CC 4.0 BY-SA版权协议转载请附上原文出处链接及本声明。
# 原文链接https://blog.csdn.net/tinyjm/article/details/93514261
# ————————————————
#
def InstallLibs(now, LIBS1):
"""比对库信息并安装库"""
from os import system as run
for i in LIBS1:
if i not in now:
print("安装库:" + i)
run("python -m pip install " + i + " -i https://pypi.tuna.tsinghua.edu.cn/simple")
def chkver(ver=VER, libs=LIBS):
"""通过文件比对版本信息并安装库"""
if not os.path.exists(os.getenv('APPDATA') + '\\Musicreater\\msct.ActiveDatas.msct'):
print("新安装库")
os.makedirs(os.getenv('APPDATA') + '\\Musicreater\\')
with open(os.getenv('APPDATA') + '\\Musicreater\\msct.ActiveDatas.msct', 'w') as f:
f.write(ver[0] + '\n')
for i in libs:
f.write(i + '\n')
InstallLibs([], libs)
else:
with open(os.getenv('APPDATA') + '\\Musicreater\\msct.ActiveDatas.msct', 'r') as f:
v = f.readlines()
cp = compver(ver[0], v[0])
if cp != 0:
InstallLibs(v[1:], libs)
with open(os.getenv('APPDATA') + '\\Musicreater\\msct.ActiveDatas.msct', 'w') as f:
f.write(ver[0] + '\n')
for i in libs:
f.write(i + '\n')
del cp
def resetver():
"""重置版本信息"""
import shutil
shutil.rmtree(os.getenv('APPDATA') + '\\Musicreater\\')

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音·创(Musicreater)是由金羿(W-YI)开发的一款《我的世界》基岩版音乐生成辅助软件
本软件源代码依照Apache软件协议公开。
Copyright © W-YI 2022
本软件是金羿前作函数音创和世界音创的集合版本,同时增加了大量功能更新。
To-Do
1.可以导出自定义的结构文件用于存储要导入地图中的结构
2.进度条
3.可以将音乐写入音符盒(红乐)
5.支持自动给音符盒绑定更多的音色
6.可以由.schematic文件导入地图亦可反向处理
8.支持自定义创建websockeet服务器播放音乐感谢由 Fuckcraft <https://github.com/fuckcraft> “鸣凤鸽子”等 带来的我的世界websocket服务器功能
9.支持使用红石播放音乐
10.支持采用延时的播放器
11.支持使用bdx导出结构
12.支持采用tp的方法播放
13.支持识别曲谱图片解析音乐
14.支持使用瀑布流的方式播放音乐
17.支持自动搜寻地图目录位置(网易&微软)
++++++
4.修改UI界面使之适应当前功能
7.制作软件下载器使用户更直观地操作
15.
16.
新更新日志
Delta 0.1.5.1
2022 2 1 农历大年初一
1.修复了部分midi文件无法读取的错误
Delta 0.1.5
2022 2 1 农历大年初一
1.修复所有用户在使用过程中可遇到的bug
Delta 0.1.1
2022 1 30
1.新增设置调用方案,但未使用
2.新增整个音乐生成单个BDX的功能但必须用新方法解析
3.发现陈年旧bug在msctspt.funcOpera中makeFuncFiles生成的指令格式不对
4.在nmcsup.trans中新增classList_conversion_SinglePlayer使用对于每个玩家的独立播放器
Delta 0.1.0
2022 1 27
1.完成了多音色的支持,但仍需修改
Delta 0.0.2
2022 1 19
1.纠正几乎所有语法
Delta 0.0.1
2022 1 3
1.新增对翻译字符串的支持
2.把所有需要翻译的字符串用双引号字符串表示,其余全是单引号字符串
2.2.累死我了,我错了我错了,饶了我吧,以后一定遵守代码规范
3.新增多语言支持。
Delta 0.0.0
2022 1 2
1.重新采用Tk作为窗口库
2.优化界面布局
3.修改部分按钮无响应的bug
4.新增启动时的Saying
5.删除命令行模式
6.更新README文件并增添英文README
Gamma 0.0.0
2021 12 26~2021 12 31
1.使用BeeWare作为窗口库
2.兼容安卓,但是安卓上无法运行
3.兼容窗口化系统,但是无法实现正常功能
4.引申大量bug
Beta 0.0.4.3
2021 11 3~2021 12 26
1.不断改进包以及代码可读性
2.修正部分源码错误
3.修正部分格式错误
4.加强对Linux系统的支持
5.新增命令行模式
6.代码中新增大量注释
Beta 0.0.4 ~ Beta 0.0.4.2
2021 11 20 ~ 2021 11 21
1.完全支持Linux系统
2.支持以.RyStruct导出结构
3.修复大量bug
4.支持拖拽打开参数1为.msct文件
Beta 0.0.3.1~0.0.3.5
2021 11 1~2021 11 2
1.更新部分提示信息使之更加科学
2.强制性限制不得使用非Win32平台打开此程序
3.支持在Windwos7上使用此程序发现错误并解决DLL缺失MSVCP140.dll
4.开始对结构导出进行部分支持
5.发现红乐写入的错误,正在排查修复
Beta 0.0.3
2021 10 29 ~ 2021 10 31
1.修改部分窗口排版
2.修复指令载入地图的结构的错误
3.修复指令生成出现的指令错误(感谢 昀梦<QQ1515399885> 找出bug并指正
4.支持生成红石音乐(以音符盒存储的音乐),并写入地图
5.修复了生成指令音乐导致的错误
6.修复bdx文件y轴过长导致无法生成完毕的错误现在bdx的y轴为200格
Beta 0.0.2
2021 10 25
1.修复了邮件发送错误报告无法生成压缩包的问题
2.修复了导入音轨时无法获得进程返回值的问题
3.修复了.bdx文件生成时无法选择文件的问题
4.修复了生成指令音乐(计分板)没有起始方块的问题
5.新增了创建Websocket的功能可以在localhost:8080创建websocket服务器播放音乐感谢由 Fuckcraft <https://gitee.com/fuckcraft> “鸣凤鸽子”等 带来的我的世界websocket服务器功能(fcwslib)
6.解决了打包成可执行文件时无法正常退出的问题
Beta 0.0.1
2021 10月
1.支持生成.bdx文件感谢由 Charlie_Ping “查理平” 带来的bdx转换功能
2.逐步增强对安卓系统的支持
3.逐步放弃对Windows的强行要求
4.逐步提升性能,增加多线程
Alpha部分更新日志
Alpha 0.0.0
2021 8 20
1.集合了 函数音创0.1.4.1 与 世界音创Beta0.0.1 的功能于本应用
2.新增了可以生成 .mcpack 包的方法
Alpha 0.0.1
2021 8 25
1.新增两个彩蛋(就是函数音创命令行模式的彩蛋
Alpha 0.0.1.1
2021 8 25
1.修复大量已知问题
2.修复了部分彩蛋bug但是程序仍然不会正常退出
3.菜单界面优化
Alpha 0.0.1.2
2021.8.29
1.修复大量已知问题
2.现在可以操作指令文件了
3.窗口界面优化
Alpha 0.0.2
2021 9 5
1.修复部分已知问题
2.指令链导入之时仅生成链式方块且允许折转
3.[Dev]正在逐步支持结构导出
Alpha 0.0.3
2021 9 7
1.修复指令链转入世界的摆放错误
2.指令存储的音乐(包括函数)支持不同玩家不同的播放
3.支持播放进度条
4.删除彩蛋任务栏图标
4.[Dev]已确定导出结构格式
Alpha 0.0.3.1
2021 9 11
1.取消输入玩家选择器时不会出现bug了
2.删除日志文件修改为删除临时文件
3.可以删除用于确认档案存在的文件了
Alpha 0.0.4
2021 10 4-5
1.可以将大函数导入世界(以一条链执行多个函数的方式)
2.关闭了试听音乐的功能但是保留其函数于funOpera.py中
3.修改部分代码减少更多bug
4.发现指令链转入世界的摆放错误,但是没改正
1.0.3
2021 10 5-6
1.解决一些已知问题
2.解决了文件读取造成的字符编码问题
3.使用PyPinyin库将汉字转化为拼音首字母
Alpha 0.0.4.1
2021 10 9
1.将清除日志功能设置为结束后统一清除,避免了清除过程中文件占用导致的问题
Alpha 0.0.5
2021 10 10
1.支持使用邮件方式发送错误报告(日志)
Alpha 0.0.5.1
1.修复了邮件发送错误报告无法发送的问题
2.修复了打包成.exe文件之后无法正常退出的问题

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@ -1,43 +0,0 @@
生命灵动 当用激情跃起奋发之力
奇偶数阵
学海无涯 应用爱意徜徉
在生命的起源寻找灵魂的慰藉
纪念那一段辉煌灿烂的青春年华
以梦想为驱使 创造属于自己的未来
集青春之力 绽放爱意之花
那个曾与我相伴的人 依稀在我的心头留恋
你是我灵魂中绽放出最艳丽的花朵
心之所向 意之所属
一个蛋从外面被敲开,注定被吃掉\n但从里面啄开没准是只鹰 ——长津湖
音·创
辉煌的、璀璨的、无边无际、铺天盖地的晚霞\n洒下斑驳的金光染红了整片山河
《赫兰圣殿》
风,摇曳着,轻抚着他的脸颊\n半壁残阳正留恋着人世最后一抹温暖
清晨的阳光将吹散人间的雾霭 照亮每一寸土壤
远方的山川 总会踏着白雾前来
梦中的世界 总被现实相依存
敌人都是自己树立的\n生存的道路上想要披荆斩棘那就得学会化敌为友
有光之处必有影 有影之处必有光
一生所恋 相伴相随
你的眼眸是剔透的晶灯 散发着醉人心扉的清光
海波激出透人心脾的欢呼
英雄何必要站在光中?\n深入黑暗我自发光。
如果我们有三生三世的时间\n那我们将渡过三百乘以三百六十个潮涨潮落
善善不能用 恶恶不能去
知行合一,格物致知;远沂博索,夕惕若厉;\n蕙心执质嘉言懿行怀瑾握瑜心若芷萱。
纪念 追忆 那段不平凡的青春
守望黑夜的人,切莫忘记黎明的光彩 ——原神
与邪佞战斗的人,切莫失掉正直的心 ——原神
我的心 时刻系着祖国的山河
生命 灵动
坚如寒冰 烈似骄阳
上了战场就是英雄 ——长津湖
冰与火 恨与爱 静与情
有些枪必须开,有些可以不开 ——长津湖
夕阳西下,余辉将尽,夜幕降临,寒风凛冽 ——原神
愿风擦拭你的双眼,让你看清真相 ——原神
心愿之结晶 而何能之宝贵
神明,正倾诉着他辉煌的过去……
一切过程与结果都不重要 重要的是热爱与真情
给大家带来笑容 这就是我存在的使命
不忘本源 牢记故地

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@ -1,25 +0,0 @@
# -*- conding: utf8 -*-
import os
from msctspt.funcOpera import keepart
m = 0
for path, dir_list, file_list in os.walk(r"./"):
for file_name in file_list:
if keepart(file_name, '.', None) == '.py':
file = os.path.join(path, file_name)
print("得到文件名:" + str(file))
for i in open(file, 'r', encoding="utf-8"):
code = i.replace(' ', '').replace('\n', '')
try:
code -= code[code.index('#'):]
except:
pass
if code:
print("\t" + code)
m += 1
else:
pass
input("\n最终代码行数为:" + str(m))

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{
"mainset": {
"PackName": "RyounTeamSong",
"MusicTitle": "RyounUp",
"IsRepeat": false,
"PlayerSelect": ""
},
"musics": [
{
"set": {
"EntityName": "MusicSupport",
"ScoreboardName": "MusicSupport",
"Instrument": "harp",
"FileName": "RyounUp_RyounTeamSong"
},
"notes": [
[
".5",
1.0
],
[
"1",
1.0
],
[
"1",
1.0
],
[
"3",
1.5
],
[
"3",
0.5
],
[
"2",
1.5
],
[
"1",
0.5
],
[
"2",
1.0
],
[
"5",
1.0
],
[
"3",
1.5
],
[
"2",
0.5
],
[
".6",
1.0
],
[
".5",
1.0
],
[
"3",
1.5
],
[
"2",
0.5
],
[
"1",
1.0
],
[
"5",
1.0
],
[
"5",
1.0
],
[
"6",
0.5
],
[
"5",
0.5
],
[
"3",
1.0
],
[
"5",
0.5
],
[
"3",
0.5
],
[
"2",
1.0
],
[
"2",
1.0
],
[
"3",
0.5
],
[
"2",
0.5
],
[
"1",
1.0
],
[
"1",
1.0
],
[
"3",
1.0
],
[
"3",
1.0
],
[
"5",
1.0
],
[
"0",
1.0
],
[
".5",
0.5
],
[
".6",
0.5
],
[
"1",
1.0
],
[
"1",
1.0
],
[
"6",
1.0
],
[
"1",
1.0
],
[
"2",
1.0
],
[
"3",
1.0
],
[
"3",
1.0
],
[
"3",
1.0
],
[
"3",
1.0
],
[
"2",
1.0
],
[
"5",
1.5
],
[
".5",
0.5
],
[
"1",
1.0
],
[
"1",
1.0
],
[
"0",
1.0
],
[
"0",
1.0
]
]
}
]
}

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