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https://github.com/TriM-Organization/Musicreater.git
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更新自动重置积分、进度条的功能
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README_EN.md
93
README_EN.md
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<h1 align="center">音·创 Musicreater</h1>
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<p align="center">
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<img width="128" height="128" src="https://s1.ax1x.com/2022/04/01/qhfOPA.png" >
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<img width="128" height="128" src="https://s1.ax1x.com/2022/05/06/Ouhghj.md.png" >
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</p>
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<p align="center">
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@ -17,6 +17,31 @@
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[简体中文🇨🇳](README.md) | English🇬🇧
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> Who has dropped political gunpowder into the technology
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>
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> Who has dyed clear blue sky into the dark grey
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>
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> All Chinese people love our great homeland
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>
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> We *WILL* remember the remain pain of the humiliating history
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>
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> We love the whole world but in peace
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>
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> We love everyone but under respect
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>
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> It is to be hoped that the war ends forever
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>
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> Whatever it is cold or hot
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>
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> Whatever it is economical or political
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>
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> Just let the wonderful music of peace surround the world
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>
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> ---- Eilles Wan
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> 7/5 2022
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**Notice that the language support of *README* may be a little SLOW.**
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## Introduction🚀
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@ -25,8 +50,6 @@ Musicreater(音·创) is an free open source software which is used for making a
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Welcome to join our QQ group: [861684859](https://jq.qq.com/?_wv=1027&k=hpeRxrYr)
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>>>>>
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### Authors✒
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Eilles (金羿):A high school student, individual developer, unfamous BilibiliUPer, which knows a little about commands in *Minecraft: Bedrock Edition*
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@ -35,24 +58,66 @@ bgArray "诸葛亮与八卦阵": Fix bugs, improve code aesthetics, add new func
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### Framework🏢
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>>>>>
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A simple Python package.
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## Instructions📕
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>>>>>
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> comming soon.
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### Instructions for **Customize Progress Bar**
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We have supported the function of making progress bar in *Minecraft*'s music player. And also the method of customize them. So the following instructions are about the parameters of the Progress Bar Customizition.
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A Progress Bar, of course, is composed of **changeless** parts and **changable** parts. And the changable parts include texts or *images*(these images are made up of texts, or we can say, character paintings 😁). That is, for *Minecraft*, a changable image in a progress bar is just the "bar" part(which is like a stripe).
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We use a string to describe the style of progress bar you need, and it includes many **identifier**s to replace the changable parts.
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There are the identifiers:
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| Identifier | Changable Part |
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|--------------|------------------------------------------------------|
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| `%%N` | Music name(file name which is imported into program) |
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| `%%s` | Value of scoreboard of now |
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| `%^s` | Max value of scoreboard |
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| `%%t` | Current playback time |
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| `%^t` | Total music time |
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| `%%%` | Current playback progress |
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| `_` | To be replaced by the *Bar* part of the progress bar |
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The `_` is a placeholder to identifying the *bar* part, yeah, just the changable image.
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This is an example of **style description string**, and this is also the default style of *Musicreater*'s progress bar.
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`▶ %%N [ %%s/%^s %%% __________ %%t|%^t]`
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This is a progress bar with only one line, but it is possible if you want to give a multiline parameter into the style description string.
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But the string above is only for style identification, but we also need to identifying the changable image's image(just what the bar's look).
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A "bar", simply, included 2 parts: *Have Been Played* & *Not Been Played*. So we use a tuple to pass the parameter. It's under a simple format: `(str: played, str: not)`. For example, the default parameter is below:
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`('§e=§r', '§7=§r')`
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So it's time to combine what I said in one parameter now!
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This is a default definder parameter:
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`('▶ %%N [ %%s/%^s %%% __________ %%t|%^t]',('§e=§r', '§7=§r'))`
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*Tip: To avoid errors, please not to use the identifiers as the other part of your style.*
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## Thanks🙏
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Thank [Fuckcraft](https://github.com/fuckcraft) *(“鸣凤鸽子” ,etc)* for the function of Creating the Websocket Server for Minecraft: Bedrock Edition.
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- Thank [Fuckcraft](https://github.com/fuckcraft) *(“鸣凤鸽子” ,etc)* for the function of Creating the Websocket Server for Minecraft: Bedrock Edition.
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- *!! They have given me the rights to directly copy the lib into Musicreater*
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Thank *昀梦*\<QQ1515399885\> for finding and correcting the bugs in the commands that *Musicreater* Created.
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Thank *Charlie_Ping “查理平”* for bdx convert funtion.
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Thank *CMA_2401PT* for BDXWorkShop as the .bdx structure's operation guide.
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Thank *Miracle Plume “神羽”* \<QQshenyu40403\> for the Miracle Plume Bedrock Edition Audio Resource Pack
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感谢由 Dislink Sforza \<QQ1600515314\>带来的midi转换算法,我们将其加入了我们众多算法之一
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Thank *Arthur Morgan* for his/her biggest support for the debugging of Musicreater
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Thanks for a lot of groupmates who support me and help me to test the program.
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If you have give me some help but u haven't been in the list, please contact me.
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- Thank *昀梦*\<QQ1515399885\> for finding and correcting the bugs in the commands that *Musicreater* Created.
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- Thank *Charlie_Ping “查理平”* for bdx convert funtion.
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- Thank *CMA_2401PT* for BDXWorkShop as the .bdx structure's operation guide.
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- Thank *Miracle Plume “神羽”* \<QQshenyu40403\> for the Miracle Plume Bedrock Edition Audio Resource Pack
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- 感谢由 Dislink Sforza \<QQ1600515314\>带来的midi转换算法,我们将其加入了我们众多算法之一
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- Thank *Arthur Morgan* for his/her biggest support for the debugging of Musicreater
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- Thanks for a lot of groupmates who support me and help me to test the program.
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- If you have give me some help but u haven't been in the list, please contact me.
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## Contact Information📞
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