mirror of
https://github.com/TriM-Organization/Musicreater.git
synced 2025-09-06 04:16:23 +00:00
新增 延迟播放器算法2、修复进度条无法显示播放百分比、播放时最大积分错误的bug
This commit is contained in:
@ -13,7 +13,8 @@
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Musicreater pkgver (Package Version 音·创 库版)
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A free open source library used for convert midi file into formats that is suitable for **Minecraft: Bedrock Edition**.
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Copyright 2023 all the developers of Musicreater
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版权所有 © 2023 音·创 开发者
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Copyright © 2023 all the developers of Musicreater
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开源相关声明请见 ../Lisence.md
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Terms & Conditions: ../Lisence.md
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@ -122,6 +123,7 @@ class midiConvert:
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]
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self.methods_byDelay = [
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self._toCmdList_withDelay_m1,
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self._toCmdList_withDelay_m2,
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]
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if self.debugMode:
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from .magicBeing import prt, ipt
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@ -425,7 +427,7 @@ class midiConvert:
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)
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result.append(
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self.exeHead.format("@a[scores={" + scoreboardname + "=1..}]")
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+ "scoreboard players set MaxScore {} 100".format(scoreboardname)
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+ "scoreboard players set n100 {} 100".format(scoreboardname)
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)
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result.append(
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self.exeHead.format("@a[scores={" + scoreboardname + "=1..}]")
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@ -548,7 +550,7 @@ class midiConvert:
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return result
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def _toCmdList_m1(
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self, scoreboardname: str = "mscplay", volume: float = 1.0, speed: float = 1.0
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self, scoreboardname: str = "mscplay", MaxVolume: float = 1.0, speed: float = 1.0
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) -> list:
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"""
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使用Dislink Sforza的转换思路,将midi转换为我的世界命令列表
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@ -558,10 +560,7 @@ class midiConvert:
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:return: tuple(命令列表, 命令个数, 计分板最大值)
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"""
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tracks = []
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if volume > 1:
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volume = 1
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if volume <= 0:
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volume = 0.001
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MaxVolume = 1 if MaxVolume > 1 else (0.001 if MaxVolume <= 0 else MaxVolume)
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commands = 0
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maxscore = 0
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@ -603,7 +602,7 @@ class midiConvert:
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+ "="
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+ str(nowscore)
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+ "}"
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+ f"] ~ ~ ~ playsound {soundID} @s ^ ^ ^{1 / volume - 1} {msg.velocity/128} {2 ** ((msg.note - 60 - _X) / 12)}"
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+ f"] ~ ~ ~ playsound {soundID} @s ^ ^ ^{1 / MaxVolume - 1} {msg.velocity/128} {2 ** ((msg.note - 60 - _X) / 12)}"
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)
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commands += 1
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if len(singleTrack) != 0:
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@ -954,33 +953,21 @@ class midiConvert:
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def _toCmdList_withDelay_m1(
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self,
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volume: float = 1.0,
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MaxVolume: float = 1.0,
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speed: float = 1.0,
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player: str = "@a",
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# isMixedWithPrograssBar=False,
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) -> list:
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"""
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使用Dislink Sforza的转换思路,将midi转换为我的世界命令列表,并输出每个音符之后的延迟
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:param volume: 音量,注意:这里的音量范围为(0,1],如果超出将被处理为正确值,其原理为在距离玩家 (1 / volume -1) 的地方播放音频
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:param speed: 速度,注意:这里的速度指的是播放倍率,其原理为在播放音频的时候,每个音符的播放时间除以 speed
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:param player: 玩家选择器,默认为`@a`
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:param isMixedWithPrograssBar: 进度条,(当此参数为True时使用默认进度条,当此参数为其他值为真的表达式时识别为进度条自定义参数,若为其他值为假的表达式则不生成进度条)
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:return: 全部指令列表[ ( str指令, int距离上一个指令的延迟 ),...]
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"""
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tracks = {}
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if volume > 1:
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volume = 1
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if volume <= 0:
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volume = 0.001
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# 此处是对于仅有 True 的参数和自定义参数的判断
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# if isMixedWithPrograssBar == True:
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# isMixedWithPrograssBar = (
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# r"▶ %%N [ %%s/%^s %%% __________ %%t|%^t ]",
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# ("§e=§r", "§7=§r"),
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# )
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MaxVolume = 1 if MaxVolume > 1 else (0.001 if MaxVolume <= 0 else MaxVolume)
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for i, track in enumerate(self.midi.tracks):
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instrumentID = 0
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@ -1002,18 +989,16 @@ class midiConvert:
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soundID, _X = self.__Inst2soundIDwithX(instrumentID)
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try:
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tracks[nowtick].append(
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f"execute {player} ~ ~ ~ playsound {soundID} @s ~ ~{1 / volume - 1} ~ {msg.velocity * (0.7 if msg.channel == 0 else 0.9)} {2 ** ((msg.note - 60 - _X) / 12)}"
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self.exeHead.format(player)+f"playsound {soundID} @s ^ ^ ^{1 / MaxVolume - 1} {msg.velocity/128} {2 ** ((msg.note - 60 - _X) / 12)}"
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)
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except BaseException:
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tracks[nowtick] = [
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f"execute {player} ~ ~ ~ playsound {soundID} @s ~ ~{1 / volume - 1} ~ {msg.velocity * (0.7 if msg.channel == 0 else 0.9)} {2 ** ((msg.note - 60 - _X) / 12)}",
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tracks[nowtick]= [
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self.exeHead.format(player)+f"playsound {soundID} @s ^ ^ ^{1 / MaxVolume - 1} {msg.velocity/128} {2 ** ((msg.note - 60 - _X) / 12)}"
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]
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results = []
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allticks = list(tracks.keys())
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# if isMixedWithPrograssBar:
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# results.append("scoreboard objectives add {}")
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for i in range(len(allticks)):
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if i != 0:
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@ -1030,6 +1015,170 @@ class midiConvert:
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return results, max(allticks)
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def _toCmdList_withDelay_m2(
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self,
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MaxVolume: float = 1.0,
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speed: float = 1.0,
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player: str = "@a",
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) -> list:
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"""
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使用金羿的转换思路,将midi转换为我的世界命令列表,并输出每个音符之后的延迟
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:param volume: 音量,注意:这里的音量范围为(0,1],如果超出将被处理为正确值,其原理为在距离玩家 (1 / volume -1) 的地方播放音频
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:param speed: 速度,注意:这里的速度指的是播放倍率,其原理为在播放音频的时候,每个音符的播放时间除以 speed
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:param player: 玩家选择器,默认为`@a`
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:return: 全部指令列表[ ( str指令, int距离上一个指令的延迟 ),...]
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"""
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tracks = {}
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MaxVolume = 1 if MaxVolume > 1 else (0.001 if MaxVolume <= 0 else MaxVolume)
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# 一个midi中仅有16通道 我们通过通道来识别而不是音轨
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channels = {
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0: [],
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1: [],
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2: [],
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3: [],
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4: [],
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5: [],
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6: [],
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7: [],
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8: [],
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9: [],
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10: [],
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11: [],
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12: [],
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13: [],
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14: [],
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15: [],
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16: [],
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}
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microseconds = 0
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# 我们来用通道统计音乐信息
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for msg in self.midi:
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if msg.time != 0:
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try:
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microseconds += msg.time * tempo / self.midi.ticks_per_beat
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# print(microseconds)
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except NameError:
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if self.debugMode:
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raise NotDefineTempoError("计算当前分数时出错 未定义参量 Tempo")
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else:
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microseconds += (
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msg.time
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* mido.midifiles.midifiles.DEFAULT_TEMPO
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/ self.midi.ticks_per_beat
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)
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if msg.is_meta:
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if msg.type == "set_tempo":
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tempo = msg.tempo
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if self.debugMode:
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self.prt(f"TEMPO更改:{tempo}(毫秒每拍)")
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else:
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if self.debugMode:
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try:
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if msg.channel > 15:
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raise ChannelOverFlowError(f"当前消息 {msg} 的通道超限(≤15)")
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except:
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pass
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if msg.type == "program_change":
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channels[msg.channel].append(("PgmC", msg.program, microseconds))
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elif msg.type == "note_on" and msg.velocity != 0:
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channels[msg.channel].append(
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("NoteS", msg.note, msg.velocity, microseconds)
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)
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elif (msg.type == "note_on" and msg.velocity == 0) or (
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msg.type == "note_off"
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):
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channels[msg.channel].append(("NoteE", msg.note, microseconds))
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"""整合后的音乐通道格式
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每个通道包括若干消息元素其中逃不过这三种:
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1 切换乐器消息
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("PgmC", 切换后的乐器ID: int, 距离演奏开始的毫秒)
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2 音符开始消息
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("NoteS", 开始的音符ID, 力度(响度), 距离演奏开始的毫秒)
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3 音符结束消息
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("NoteS", 结束的音符ID, 距离演奏开始的毫秒)"""
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results = []
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for i in channels.keys():
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# 如果当前通道为空 则跳过
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if not channels[i]:
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continue
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if i == 9:
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SpecialBits = True
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else:
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SpecialBits = False
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for msg in channels[i]:
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if msg[0] == "PgmC":
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InstID = msg[1]
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elif msg[0] == "NoteS":
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try:
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soundID, _X = (
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self.__bitInst2IDwithX(InstID)
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if SpecialBits
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else self.__Inst2soundIDwithX(InstID)
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)
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except UnboundLocalError as E:
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if self.debugMode:
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raise NotDefineProgramError(f"未定义乐器便提前演奏。\n{E}")
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else:
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soundID, _X = (
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self.__bitInst2IDwithX(-1)
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if SpecialBits
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else self.__Inst2soundIDwithX(-1)
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)
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score_now = round(msg[-1] / float(speed) / 50)
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try:
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tracks[score_now].append(
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self.exeHead.format(player)+f"playsound {soundID} @s ^ ^ ^{1 / MaxVolume - 1} {msg.velocity/128} {2 ** ((msg.note - 60 - _X) / 12)}"
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)
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except BaseException:
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tracks[score_now]= [
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self.exeHead.format(player)+f"playsound {soundID} @s ^ ^ ^{1 / MaxVolume - 1} {msg.velocity/128} {2 ** ((msg.note - 60 - _X) / 12)}"
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]
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cmdAmount += 1
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allticks = list(tracks.keys())
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for i in range(len(allticks)):
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if i != 0:
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for j in range(len(tracks[allticks[i]])):
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if j != 0:
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results.append((tracks[allticks[i]][j], 0))
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else:
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results.append(
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(tracks[allticks[i]][j], allticks[i] - allticks[i - 1])
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)
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else:
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for j in range(len(tracks[allticks[i]])):
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results.append((tracks[allticks[i]][j], allticks[i]))
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return results, max(allticks)
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def tomcpack(
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self,
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method: int = 1,
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