新增 延迟播放器算法2、修复进度条无法显示播放百分比、播放时最大积分错误的bug

This commit is contained in:
2023-01-27 02:19:53 +08:00
parent 65a21dcfa7
commit bf0ef8ebb2
5 changed files with 534 additions and 45 deletions

View File

@ -13,7 +13,8 @@
Musicreater pkgver (Package Version 音·创 库版)
A free open source library used for convert midi file into formats that is suitable for **Minecraft: Bedrock Edition**.
Copyright 2023 all the developers of Musicreater
版权所有 © 2023 音·创 开发者
Copyright © 2023 all the developers of Musicreater
开源相关声明请见 ../Lisence.md
Terms & Conditions: ../Lisence.md
@ -122,6 +123,7 @@ class midiConvert:
]
self.methods_byDelay = [
self._toCmdList_withDelay_m1,
self._toCmdList_withDelay_m2,
]
if self.debugMode:
from .magicBeing import prt, ipt
@ -425,7 +427,7 @@ class midiConvert:
)
result.append(
self.exeHead.format("@a[scores={" + scoreboardname + "=1..}]")
+ "scoreboard players set MaxScore {} 100".format(scoreboardname)
+ "scoreboard players set n100 {} 100".format(scoreboardname)
)
result.append(
self.exeHead.format("@a[scores={" + scoreboardname + "=1..}]")
@ -548,7 +550,7 @@ class midiConvert:
return result
def _toCmdList_m1(
self, scoreboardname: str = "mscplay", volume: float = 1.0, speed: float = 1.0
self, scoreboardname: str = "mscplay", MaxVolume: float = 1.0, speed: float = 1.0
) -> list:
"""
使用Dislink Sforza的转换思路将midi转换为我的世界命令列表
@ -558,10 +560,7 @@ class midiConvert:
:return: tuple(命令列表, 命令个数, 计分板最大值)
"""
tracks = []
if volume > 1:
volume = 1
if volume <= 0:
volume = 0.001
MaxVolume = 1 if MaxVolume > 1 else (0.001 if MaxVolume <= 0 else MaxVolume)
commands = 0
maxscore = 0
@ -603,7 +602,7 @@ class midiConvert:
+ "="
+ str(nowscore)
+ "}"
+ f"] ~ ~ ~ playsound {soundID} @s ^ ^ ^{1 / volume - 1} {msg.velocity/128} {2 ** ((msg.note - 60 - _X) / 12)}"
+ f"] ~ ~ ~ playsound {soundID} @s ^ ^ ^{1 / MaxVolume - 1} {msg.velocity/128} {2 ** ((msg.note - 60 - _X) / 12)}"
)
commands += 1
if len(singleTrack) != 0:
@ -954,33 +953,21 @@ class midiConvert:
def _toCmdList_withDelay_m1(
self,
volume: float = 1.0,
MaxVolume: float = 1.0,
speed: float = 1.0,
player: str = "@a",
# isMixedWithPrograssBar=False,
) -> list:
"""
使用Dislink Sforza的转换思路将midi转换为我的世界命令列表并输出每个音符之后的延迟
:param volume: 音量,注意:这里的音量范围为(0,1],如果超出将被处理为正确值,其原理为在距离玩家 (1 / volume -1) 的地方播放音频
:param speed: 速度,注意:这里的速度指的是播放倍率,其原理为在播放音频的时候,每个音符的播放时间除以 speed
:param player: 玩家选择器,默认为`@a`
:param isMixedWithPrograssBar: 进度条当此参数为True时使用默认进度条当此参数为其他值为真的表达式时识别为进度条自定义参数若为其他值为假的表达式则不生成进度条
:return: 全部指令列表[ ( str指令, int距离上一个指令的延迟 ),...]
"""
tracks = {}
if volume > 1:
volume = 1
if volume <= 0:
volume = 0.001
# 此处是对于仅有 True 的参数和自定义参数的判断
# if isMixedWithPrograssBar == True:
# isMixedWithPrograssBar = (
# r"▶ %%N [ %%s/%^s %%% __________ %%t|%^t ]",
# ("§e=§r", "§7=§r"),
# )
MaxVolume = 1 if MaxVolume > 1 else (0.001 if MaxVolume <= 0 else MaxVolume)
for i, track in enumerate(self.midi.tracks):
instrumentID = 0
@ -1002,18 +989,16 @@ class midiConvert:
soundID, _X = self.__Inst2soundIDwithX(instrumentID)
try:
tracks[nowtick].append(
f"execute {player} ~ ~ ~ playsound {soundID} @s ~ ~{1 / volume - 1} ~ {msg.velocity * (0.7 if msg.channel == 0 else 0.9)} {2 ** ((msg.note - 60 - _X) / 12)}"
self.exeHead.format(player)+f"playsound {soundID} @s ^ ^ ^{1 / MaxVolume - 1} {msg.velocity/128} {2 ** ((msg.note - 60 - _X) / 12)}"
)
except BaseException:
tracks[nowtick] = [
f"execute {player} ~ ~ ~ playsound {soundID} @s ~ ~{1 / volume - 1} ~ {msg.velocity * (0.7 if msg.channel == 0 else 0.9)} {2 ** ((msg.note - 60 - _X) / 12)}",
tracks[nowtick]= [
self.exeHead.format(player)+f"playsound {soundID} @s ^ ^ ^{1 / MaxVolume - 1} {msg.velocity/128} {2 ** ((msg.note - 60 - _X) / 12)}"
]
results = []
allticks = list(tracks.keys())
# if isMixedWithPrograssBar:
# results.append("scoreboard objectives add {}")
for i in range(len(allticks)):
if i != 0:
@ -1030,6 +1015,170 @@ class midiConvert:
return results, max(allticks)
def _toCmdList_withDelay_m2(
self,
MaxVolume: float = 1.0,
speed: float = 1.0,
player: str = "@a",
) -> list:
"""
使用金羿的转换思路将midi转换为我的世界命令列表并输出每个音符之后的延迟
:param volume: 音量,注意:这里的音量范围为(0,1],如果超出将被处理为正确值,其原理为在距离玩家 (1 / volume -1) 的地方播放音频
:param speed: 速度,注意:这里的速度指的是播放倍率,其原理为在播放音频的时候,每个音符的播放时间除以 speed
:param player: 玩家选择器,默认为`@a`
:return: 全部指令列表[ ( str指令, int距离上一个指令的延迟 ),...]
"""
tracks = {}
MaxVolume = 1 if MaxVolume > 1 else (0.001 if MaxVolume <= 0 else MaxVolume)
# 一个midi中仅有16通道 我们通过通道来识别而不是音轨
channels = {
0: [],
1: [],
2: [],
3: [],
4: [],
5: [],
6: [],
7: [],
8: [],
9: [],
10: [],
11: [],
12: [],
13: [],
14: [],
15: [],
16: [],
}
microseconds = 0
# 我们来用通道统计音乐信息
for msg in self.midi:
if msg.time != 0:
try:
microseconds += msg.time * tempo / self.midi.ticks_per_beat
# print(microseconds)
except NameError:
if self.debugMode:
raise NotDefineTempoError("计算当前分数时出错 未定义参量 Tempo")
else:
microseconds += (
msg.time
* mido.midifiles.midifiles.DEFAULT_TEMPO
/ self.midi.ticks_per_beat
)
if msg.is_meta:
if msg.type == "set_tempo":
tempo = msg.tempo
if self.debugMode:
self.prt(f"TEMPO更改{tempo}(毫秒每拍)")
else:
if self.debugMode:
try:
if msg.channel > 15:
raise ChannelOverFlowError(f"当前消息 {msg} 的通道超限(≤15)")
except:
pass
if msg.type == "program_change":
channels[msg.channel].append(("PgmC", msg.program, microseconds))
elif msg.type == "note_on" and msg.velocity != 0:
channels[msg.channel].append(
("NoteS", msg.note, msg.velocity, microseconds)
)
elif (msg.type == "note_on" and msg.velocity == 0) or (
msg.type == "note_off"
):
channels[msg.channel].append(("NoteE", msg.note, microseconds))
"""整合后的音乐通道格式
每个通道包括若干消息元素其中逃不过这三种:
1 切换乐器消息
("PgmC", 切换后的乐器ID: int, 距离演奏开始的毫秒)
2 音符开始消息
("NoteS", 开始的音符ID, 力度(响度), 距离演奏开始的毫秒)
3 音符结束消息
("NoteS", 结束的音符ID, 距离演奏开始的毫秒)"""
results = []
for i in channels.keys():
# 如果当前通道为空 则跳过
if not channels[i]:
continue
if i == 9:
SpecialBits = True
else:
SpecialBits = False
for msg in channels[i]:
if msg[0] == "PgmC":
InstID = msg[1]
elif msg[0] == "NoteS":
try:
soundID, _X = (
self.__bitInst2IDwithX(InstID)
if SpecialBits
else self.__Inst2soundIDwithX(InstID)
)
except UnboundLocalError as E:
if self.debugMode:
raise NotDefineProgramError(f"未定义乐器便提前演奏。\n{E}")
else:
soundID, _X = (
self.__bitInst2IDwithX(-1)
if SpecialBits
else self.__Inst2soundIDwithX(-1)
)
score_now = round(msg[-1] / float(speed) / 50)
try:
tracks[score_now].append(
self.exeHead.format(player)+f"playsound {soundID} @s ^ ^ ^{1 / MaxVolume - 1} {msg.velocity/128} {2 ** ((msg.note - 60 - _X) / 12)}"
)
except BaseException:
tracks[score_now]= [
self.exeHead.format(player)+f"playsound {soundID} @s ^ ^ ^{1 / MaxVolume - 1} {msg.velocity/128} {2 ** ((msg.note - 60 - _X) / 12)}"
]
cmdAmount += 1
allticks = list(tracks.keys())
for i in range(len(allticks)):
if i != 0:
for j in range(len(tracks[allticks[i]])):
if j != 0:
results.append((tracks[allticks[i]][j], 0))
else:
results.append(
(tracks[allticks[i]][j], allticks[i] - allticks[i - 1])
)
else:
for j in range(len(tracks[allticks[i]])):
results.append((tracks[allticks[i]][j], allticks[i]))
return results, max(allticks)
def tomcpack(
self,
method: int = 1,