新增整个音乐生成单个BDX,同时需要合并一下诸葛亮的分支

This commit is contained in:
2022-01-31 23:01:11 +08:00
parent 2fcfdca0a0
commit a83052bd5d
11 changed files with 193 additions and 47 deletions
+94 -23
View File
@@ -48,14 +48,14 @@ def classList_conversion_SinglePlayer(List: list, ScoreboardName: str, playerSel
if i.instrument > 119:
pass
else:
commands.append(f"execute @a{playerSelection} ~ ~ ~ execute @s[scores={{{ScoreboardName}={str(round_up(i.time_position)).replace('.0', '')}}}] ~ ~{127 - i.velocity} ~ playsound {i.instrument}{i.CD}.{i.pitch} @a ~ ~ ~ 1000 1.0 1000\n")
commands.append(f"execute @a{playerSelection} ~ ~ ~ execute @s[scores={{{ScoreboardName}={str(round_up(i.time_position)).replace('.0', '')}}}] ~ ~{127 - i.velocity} ~ playsound {i.instrument}{i.CD}.{i.pitch} @s ~ ~ ~ 1000 1.0 1000\n")
if isProsess:
commands.append(f"execute @a{playerSelection} ~ ~ ~ execute @s[scores={{{ScoreboardName}={str(round_up(i.time_position)).replace('.0', '')}}}] ~ ~ ~ title @s actionbar §e▶ 播放中: §a{j}/{length} || {int(j / length * 1000) / 10}\n")
j += 1
except AttributeError:
except :
pass
# a += List[i][1]
commands.append("\n\n# 凌云我的世界开发团队 x 凌云软件开发团队 : W-YI(金羿)\n")
# commands.append("\n\n# 凌云我的世界开发团队 x 凌云软件开发团队 : W-YI(金羿)\n")
print(commands)
return commands
@@ -100,7 +100,7 @@ def classList_conversion(List: list, ScoreboardName: str, isProsess: bool = Fals
except AttributeError:
pass
# a += List[i][1]
commands.append("\n\n# 凌云我的世界开发团队 x 凌云软件开发团队 : W-YI(金羿)\n")
# commands.append("\n\n# 凌云我的世界开发团队 x 凌云软件开发团队 : W-YI(金羿)\n")
print(commands)
return commands
@@ -124,26 +124,56 @@ def classList_conversion(List: list, ScoreboardName: str, isProsess: bool = Fals
def formCmdBlock(direction: list, command: str, particularValue: int, impluse: int, condition: bool = False,
def formCmdBlock(direction: Iterable, command: str, particularValue: int, impluse: int = 0, condition: bool = False,
needRedstone: bool = True, tickDelay: int = 0, customName: str = '', lastOutput: str = '',
executeOnFirstTick: bool = False, trackOutput: bool = True):
"""
使用指定项目返回指定的指令方块格式字典
:param trackOutput:
:param executeOnFirstTick:
:param lastOutput:
:param customName:
:param tickDelay:
:param needRedstone:
:param condition:
:param impluse:
:param direction: `list[x: int, y: int, z: int]`
方块位置
:param command: `str`
指令
:param particularValue:
:param command:
:param direction:
方块特殊值,即朝向
:0 下 无条件
:1 上 无条件
:2 z轴负方向 无条件
:3 z轴正方向 无条件
:4 x轴负方向 无条件
:5 x轴正方向 无条件
:6 下 无条件
:7 下 无条件
:return: 指令方块字典结构
"""
"""
:8 下 有条件
:9 上 有条件
:10 z轴负方向 有条件
:11 z轴正方向 有条件
:12 x轴负方向 有条件
:13 x轴正方向 有条件
:14 下 有条件
:14 下 有条件
注意!此处特殊值中的条件会被下面condition参数覆写
:param impluse: `int 0|1|2`
方块类型
0脉冲 1循环 2连锁
:param condition: `bool`
是否有条件
:param needRedstone: `bool`
是否需要红石
:param tickDelay: `int`
执行延时
:param customName: `str`
悬浮字
:param lastOutput: `str`
上次输出字符串,注意此处需要留空
:param executeOnFirstTick: `bool`
执行第一个已选项(循环指令方块是否激活后立即执行,若为False,则从激活时起延迟后第一次执行)
:param trackOutput: `bool`
是否输出
:return: 指令方块字典结构,如下
'''
'''
:param block: {
"direction": [x: int, y: int, z: int] #方块位置
"block_name": str, #方块名称(无需指定,默认为command_block
@@ -187,13 +217,14 @@ def note2bdx(filePath: str, dire: list, Notes: list, ScoreboardName: str, Instru
PlayerSelect: 执行的玩家选择器
isProsess: 是否显示进度条(会很卡)
height: 生成结构的最高高度
:return 返回一个BdxConverter类(实际上没研究过),同时在指定位置生成.bdx文件"""
:return 返回一个BdxConverter类,同时在指定位置生成.bdx文件"""
# from msctspt.transfer import formCmdBlock
from nmcsup.trans import Note2Cmd
from msctspt.bdxOpera_CP import BdxConverter
cmd = Note2Cmd(Notes, ScoreboardName, Instrument, PlayerSelect, isProsess)
cdl = []
# 此处是处理一下,防止有注释
for i in cmd:
# e = True
try:
@@ -243,7 +274,7 @@ def note2bdx(filePath: str, dire: list, Notes: list, ScoreboardName: str, Instru
def music2BDX(filePath: str, dire: list, music: dict, isProsess: bool = False, height: int = 200):
def music2BDX(filePath: str, direction: Iterable, music: dict, isProsess: bool = False, height: int = 200, isSquare: bool = False):
"""使用方法同Note2Cmd
:param 参数说明:
filePath: 生成.bdx文件的位置
@@ -251,11 +282,51 @@ def music2BDX(filePath: str, dire: list, music: dict, isProsess: bool = False, h
music: 详见 Musicreater.py - dataset[0]
isProsess: 是否显示进度条(会很卡)
height: 生成结构的最高高度
:return 返回一个BdxConverter类(实际上没研究过),同时在指定位置生成.bdx文件"""
isSquare: 生成的结构是否需要遵循生成正方形原则
:return 返回一个BdxConverter类,同时在指定位置生成.bdx文件"""
from msctspt.bdxOpera_CP import BdxConverter
cmdLists = []
blocks = []
'''需要放置的方块'''
baseDire = direction
direction = list(direction)
for track in music['musics']:
classList_conversion_SinglePlayer(track['notes'],track['set']['ScoreboardName'],music['mainset']['PlayerSelect'],isProsess)
cmdList = classList_conversion_SinglePlayer(track['notes'],track['set']['ScoreboardName'],music['mainset']['PlayerSelect'],isProsess)
dire = direction
down = False
'''当前是否为向下的阶段?'''
#开头的指令方块
blocks.append(formCmdBlock(dire, f"scoreboard players add @a{music['mainset']['PlayerSelect']} {track['set']['ScoreboardName']} 1", 1, 1))
dire[1] += 1
blocks.append(formCmdBlock(dire, cmdList.pop(0), 2,needRedstone=False))
dire[1] += 1
# :0 下 无条件
# :1 上 无条件
# :2 z轴负方向 无条件
# :3 z轴正方向 无条件
# :4 x轴负方向 无条件
# :5 x轴正方向 无条件
for cmd in cmdList:
blocks.append(formCmdBlock(dire,cmd,5 if (down == False and dire[1] == height+direction[1]) or (down and dire[1] == direction+1) else 0 if down else 1,2,needRedstone=False))
if down:
if dire[1] > direction[1]+1:
dire[1]-=1
else:
if dire[1] < height+direction[1]:
dire[1]+=1
if (down == False and dire[1] == height+direction[1]) or (down and dire[1] == direction+1):
down = not down
dire[0] += 1
direction[2] += 2
return BdxConverter(filePath, 'Build by Ryoun Musicreater', blocks)