mirror of
https://github.com/TriM-Organization/Musicreater.git
synced 2025-09-05 11:56:23 +00:00
新年第一次更新
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@ -92,15 +92,6 @@ def funSplit(bigFile, maxCmdLen: int = 10000):
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return parts
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# 注意!播放器应该为个人独立播放器,此处bug需要修改
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def makeFuncFiles(musicset, path='./'):
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"""在指定目录下生成函数文件"""
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@ -148,18 +139,48 @@ def makeFuncFiles(musicset, path='./'):
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log("完成============================")
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def makeFunDir(musicset, path='./'):
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"""在指定目录下生成函数包文件夹"""
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import os
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import uuid
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log("=============================生成函数包文件夹")
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# note,packname="Ryoun",FileName="Music",EntityName_='music_support',ScoreboardName_='music_support',
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# MusicTitle_='Noname',PlayerSelect_='',Repeat_=False,Instrument_='harp'
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try:
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os.makedirs(path + musicset['mainset']['PackName'] + "Pack/behavior_packs/" + musicset['mainset'][
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'PackName'] + "/functions")
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log("已创建目录" + path + musicset['mainset']['PackName'] + "Pack/behavior_packs/" + musicset['mainset'][
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'PackName'] + "/functions")
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except FileExistsError:
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log("目录已有无需创建")
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pass
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# 判断文件皆存在
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if not (os.path.exists(
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path + musicset['mainset']['PackName'] + "Pack/world_behavior_packs.json") and os.path.exists(
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path + musicset['mainset']['PackName'] + "Pack/behavior_packs/" + musicset['mainset'][
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'PackName'] + "/manifest.json")):
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log("创建manifest.json以及world_behavior_packs.json")
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behaviorUuid = uuid.uuid4()
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with open(path + musicset['mainset']['PackName'] + "Pack/world_behavior_packs.json", "w") as f:
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f.write("[\n {\"pack_id\": \"" + str(behaviorUuid) + "\",\n \"version\": [ 0, 0, 1 ]}\n]")
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p = path + musicset['mainset']['PackName'] + "Pack/behavior_packs/" + musicset['mainset']['PackName'] + \
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"/manifest.json"
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with open(p, "w") as f:
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f.write("{\n \"format_version\": 1,\n \"header\": {\n \"description\": \"" + musicset['mainset'][
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'PackName'] + " Pack : behavior pack\",\n \"version\": [ 0, 0, 1 ],\n \"name\": \"" +
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musicset['mainset']['PackName'] + "Pack\",\n \"uuid\": \"" + str(
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behaviorUuid) + "\"\n },\n \"modules\": [\n {\n \"description\": \"" + musicset['mainset'][
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'PackName'] + " Pack : behavior pack\",\n \"type\": \"data\",\n \"version\":"
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" [ 0, 0, 1 ],\n \"uuid\": \"" + str(
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uuid.uuid4()) + "\"\n }\n ]\n}")
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makeFuncFiles(musicset, path + musicset['mainset']['PackName'] + "Pack/behavior_packs/" + musicset['mainset'][
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'PackName'] + "/functions/")
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log("完成============================")
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def makeNewFuncFiles(musicset, path='./'):
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"""在指定目录下生成函数文件"""
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from msctspt.transfer import classList_conversion
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from msctspt.transfer import newList_conversion_SinglePlayer
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commands = []
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starts = []
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starts.__len__()
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@ -175,17 +196,19 @@ def makeNewFuncFiles(musicset, path='./'):
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for i in range(len(musicset['musics'])):
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log('写入第' + str(i) + '个数据')
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# commands.append("execute @e[name=\"" + musicset['musics'][i]['set']['EntityName'] + "\",scores={" +
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# musicset['musics'][i]['set']['ScoreboardName'] + "=1..10}] ~~~ title @a" + musicset['mainset'][
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# musicset['musics'][i]['set']['ScoreboardName'] + "=1..10}] ~~~ title @a" + musicset['mainset']
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# [
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# 'PlayerSelect'] + " title " + musicset['mainset']['MusicTitle'] + "\n")
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# commands.append("execute @e[name=\"" + musicset['musics'][i]['set']['EntityName'] + "\",scores={" +
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# musicset['musics'][i]['set']['ScoreboardName'] + "=1..10}] ~~~ title @a" + musicset['mainset'][
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# musicset['musics'][i]['set']['ScoreboardName'] + "=1..10}] ~~~ title @a" + musicset['mainset']
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# [
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# 'PlayerSelect'] + " subtitle 本函数乐曲由§b§l凌云§r§3函数音乐创建§r生成\n")
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if len(musicset['musics'][i]['notes']) > maxlen:
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maxlen = len(musicset['musics'][i]['notes'])
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with open(path + musicset['mainset']['MusicTitle'] + '_Part' + str(i) + '.mcfunction', 'w',
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encoding='UTF-8') as f:
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f.writelines(classList_conversion(musicset['musics'][i]['notes'],
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musicset['musics'][i]['set']['ScoreboardName']))
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f.writelines(newList_conversion_SinglePlayer(musicset['musics'][i]['notes'],
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musicset['musics'][i]['set']['ScoreboardName']))
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if musicset['mainset']['IsRepeat']:
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log("增加重复语句")
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for i in range(len(musicset['musics'])):
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@ -245,7 +268,61 @@ def makeNewFunDir(musicset, path='./'):
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log("完成============================")
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def makeFunDir(musicset, path='./'):
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def makeClassFuncFiles(musicset, path='./'):
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"""在指定目录下生成函数文件"""
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from msctspt.transfer import classList_conversion_SinglePlayer
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commands = []
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starts = []
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starts.__len__()
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starts.append("scoreboard objectives add " + musicset['musics'][0]['set']['ScoreboardName'] + " dummy\n")
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starts.append("summon armor_stand " + musicset['musics'][0]['set']['EntityName'] + '\n')
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starts.append("scoreboard objectives setdisplay sidebar " + musicset['musics'][0]['set']['ScoreboardName'] + '\n')
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starts.append("scoreboard players set @e[type=armor_stand, name=\"" + musicset['musics'][0]['set']['EntityName'] +
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"\"] " + musicset['musics'][0]['set']['ScoreboardName'] + " 0" + '\n')
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log("=========================正在在此处生成文件:" + path)
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commands.append("scoreboard players add @e[name=\"" + musicset['musics'][0]['set']['EntityName'] + "\"] " +
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musicset['musics'][0]['set']['ScoreboardName'] + " 1\n")
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maxlen = -1
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for i in range(len(musicset['musics'])):
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log('写入第' + str(i) + '个数据')
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# commands.append("execute @e[name=\"" + musicset['musics'][i]['set']['EntityName'] + "\",scores={" +
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# musicset['musics'][i]['set']['ScoreboardName'] + "=1..10}] ~~~ title @a" + musicset['mainset']
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# [
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# 'PlayerSelect'] + " title " + musicset['mainset']['MusicTitle'] + "\n")
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# commands.append("execute @e[name=\"" + musicset['musics'][i]['set']['EntityName'] + "\",scores={" +
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# musicset['musics'][i]['set']['ScoreboardName'] + "=1..10}] ~~~ title @a" + musicset['mainset']
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# [
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# 'PlayerSelect'] + " subtitle 本函数乐曲由§b§l凌云§r§3函数音乐创建§r生成\n")
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if len(musicset['musics'][i]['notes']) > maxlen:
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maxlen = len(musicset['musics'][i]['notes'])
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with open(path + musicset['mainset']['MusicTitle'] + '_Part' + str(i) + '.mcfunction', 'w',
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encoding='UTF-8') as f:
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f.writelines(classList_conversion_SinglePlayer(musicset['musics'][i]['notes'],
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musicset['musics'][i]['set']['ScoreboardName'],
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musicset['musics'][i]['set']['Instrument'],
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musicset['mainset']['PlayerSelect'],
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True))
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if musicset['mainset']['IsRepeat']:
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log("增加重复语句")
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for i in range(len(musicset['musics'])):
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commands.append("execute @e[name=\"" + musicset['musics'][i]['set']['EntityName'] + "\",scores={" +
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musicset['musics'][i]['set']['ScoreboardName'] + "=" + str(
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(maxlen + 2) * 10) + "}] ~~~ scoreboard players set @e[name=\"" + musicset['musics'][i]['set'][
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'EntityName'] + "\"] " + musicset['musics'][i]['set']['ScoreboardName'] + " -1\n")
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log("增加版权语句")
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commands.append("\n\n# 凌云我的世界开发团队 x 凌云软件开发团队 : W-YI(金羿),bgArray(诸葛亮与八卦阵)\n")
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starts.append("\n\n# 凌云我的世界开发团队 x 凌云软件开发团队 : W-YI(金羿),bgArray(诸葛亮与八卦阵)\n")
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log("写入支持文件")
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with open(path + musicset['mainset']['MusicTitle'] + '_Support.mcfunction', 'w', encoding='UTF-8') as f:
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f.writelines(commands)
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log("写入开始文件")
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with open(path + 'Start_' + musicset['mainset']['MusicTitle'] + '.mcfunction', 'w', encoding='UTF-8') as f:
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f.writelines(starts)
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del commands, starts, maxlen
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log("完成============================")
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def makeClassFunDir(musicset, path='./'):
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"""在指定目录下生成函数包文件夹"""
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import os
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import uuid
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@ -265,7 +342,6 @@ def makeFunDir(musicset, path='./'):
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path + musicset['mainset']['PackName'] + "Pack/world_behavior_packs.json") and os.path.exists(
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path + musicset['mainset']['PackName'] + "Pack/behavior_packs/" + musicset['mainset'][
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'PackName'] + "/manifest.json")):
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log("创建manifest.json以及world_behavior_packs.json")
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behaviorUuid = uuid.uuid4()
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with open(path + musicset['mainset']['PackName'] + "Pack/world_behavior_packs.json", "w") as f:
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@ -280,7 +356,7 @@ def makeFunDir(musicset, path='./'):
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'PackName'] + " Pack : behavior pack\",\n \"type\": \"data\",\n \"version\":"
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" [ 0, 0, 1 ],\n \"uuid\": \"" + str(
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uuid.uuid4()) + "\"\n }\n ]\n}")
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makeFuncFiles(musicset, path + musicset['mainset']['PackName'] + "Pack/behavior_packs/" + musicset['mainset'][
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makeClassFuncFiles(musicset, path + musicset['mainset']['PackName'] + "Pack/behavior_packs/" + musicset['mainset'][
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'PackName'] + "/functions/")
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log("完成============================")
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@ -1,6 +1,5 @@
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"""音·创 的转换工具库"""
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# 诸葛亮与八卦阵帮忙修改语法 日期:---2022年1月19日
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# 统计:致命(三级)错误:0个;警告(二级)错误:4个--未解决1个;语法(一级)错误:302个
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@ -26,15 +25,8 @@ def hans2pinyin(hans, style=3):
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return final
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def classList_conversion_SinglePlayer(List: list, ScoreboardName: str, playerSelection: str = '',
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isProsess: bool = False) -> list:
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def classList_conversion_SinglePlayer(List: list, ScoreboardName: str, Instrument: str, playerSelection: str = '',
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isProsess: bool = False) -> list:
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from bgArrayLib.compute import round_up
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commands = []
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length = len(List)
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@ -48,11 +40,17 @@ def classList_conversion_SinglePlayer(List: list, ScoreboardName: str, playerSel
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if i.instrument > 119:
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pass
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else:
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commands.append(f"execute @a{playerSelection} ~ ~ ~ execute @s[scores={{{ScoreboardName}={str(round_up(i.time_position)).replace('.0', '')}}}] ~ ~{127 - i.velocity} ~ playsound {i.instrument}{i.CD}.{i.pitch} @s ~ ~ ~ 1000 1.0 1000\n")
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commands.append(
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f"execute @a{playerSelection} ~ ~ ~ execute @s[scores={{{ScoreboardName}="
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f"{str(round_up(i.time_position)).replace('.0', '')}}}] ~ ~{127 - i.velocity} "
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f"~ playsound {Instrument} @s ~ ~ ~ 1000 {i.pitch} 1000\n")
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if isProsess:
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commands.append(f"execute @a{playerSelection} ~ ~ ~ execute @s[scores={{{ScoreboardName}={str(round_up(i.time_position)).replace('.0', '')}}}] ~ ~ ~ title @s actionbar §e▶ 播放中: §a{j}/{length} || {int(j / length * 1000) / 10}\n")
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commands.append(
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f"execute @a{playerSelection} ~ ~ ~ execute @s[scores={{{ScoreboardName}="
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f"{str(round_up(i.time_position)).replace('.0', '')}}}] ~ ~ ~ "
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f"title @s actionbar §e▶ 播放中: §a{j}/{length} || {int(j / length * 1000) / 10}\n")
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j += 1
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except :
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except:
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pass
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# a += List[i][1]
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# commands.append("\n\n# 凌云我的世界开发团队 x 凌云软件开发团队 : W-YI(金羿)\n")
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@ -60,13 +58,37 @@ def classList_conversion_SinglePlayer(List: list, ScoreboardName: str, playerSel
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return commands
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def newList_conversion_SinglePlayer(List: list, ScoreboardName: str, playerSelection: str = '',
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isProsess: bool = False) -> list:
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from bgArrayLib.compute import round_up
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commands = []
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length = len(List)
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j = 1
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print(List)
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for k in range(len(List)):
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i = List[k][0]
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print(i)
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print(type(i))
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try:
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if i.instrument > 119:
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pass
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else:
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commands.append(
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f"execute @a{playerSelection} ~ ~ ~ execute @s[scores={{{ScoreboardName}="
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f"{str(round_up(i.time_position)).replace('.0', '')}}}] ~ ~{127 - i.velocity} "
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f"~ playsound {i.instrument}{i.CD}.{i.pitch} @s ~ ~ ~ 1000 1.0 1000\n")
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if isProsess:
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commands.append(
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f"execute @a{playerSelection} ~ ~ ~ execute @s[scores={{{ScoreboardName}="
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f"{str(round_up(i.time_position)).replace('.0', '')}}}] ~ ~ ~ "
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f"title @s actionbar §e▶ 播放中: §a{j}/{length} || {int(j / length * 1000) / 10}\n")
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j += 1
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except:
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pass
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# a += List[i][1]
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# commands.append("\n\n# 凌云我的世界开发团队 x 凌云软件开发团队 : W-YI(金羿)\n")
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print(commands)
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return commands
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def classList_conversion(List: list, ScoreboardName: str, isProsess: bool = False) -> list:
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@ -104,25 +126,6 @@ def classList_conversion(List: list, ScoreboardName: str, isProsess: bool = Fals
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print(commands)
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return commands
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def formCmdBlock(direction: Iterable, command: str, particularValue: int, impluse: int = 0, condition: bool = False,
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needRedstone: bool = True, tickDelay: int = 0, customName: str = '', lastOutput: str = '',
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@ -172,7 +175,7 @@ def formCmdBlock(direction: Iterable, command: str, particularValue: int, implus
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是否输出
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:return: 指令方块字典结构,如下
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'''
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"""
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'''
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:param block: {
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"direction": [x: int, y: int, z: int] #方块位置
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@ -188,7 +191,7 @@ def formCmdBlock(direction: Iterable, command: str, particularValue: int, implus
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"conditional": int, #是否有条件 1 bytes
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"needRedstone": int #是否需要红石 1 bytes
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}
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"""
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'''
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return {"direction": direction,
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"block_name": "command_block",
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"particular_value": particularValue,
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@ -205,7 +208,7 @@ def formCmdBlock(direction: Iterable, command: str, particularValue: int, implus
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def note2bdx(filePath: str, dire: list, Notes: list, ScoreboardName: str, Instrument: str,
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PlayerSelect: str = '', isProsess: bool = False, height: int = 200):
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PlayerSelect: str = '', isProsess: bool = False, height: int = 200):
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"""使用方法同Note2Cmd
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:param 参数说明:
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filePath: 生成.bdx文件的位置
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@ -257,24 +260,8 @@ def note2bdx(filePath: str, dire: list, Notes: list, ScoreboardName: str, Instru
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return BdxConverter(filePath, 'Build by RyounMusicreater', blocks)
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||||
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||||
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||||
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def music2BDX(filePath: str, direction: Iterable, music: dict, isProsess: bool = False, height: int = 200, isSquare: bool = False):
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def music2BDX(filePath: str, direction: Iterable, music: dict, isProsess: bool = False, height: int = 200,
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isSquare: bool = False):
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"""使用方法同Note2Cmd
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:param 参数说明:
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filePath: 生成.bdx文件的位置
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@ -293,14 +280,18 @@ def music2BDX(filePath: str, direction: Iterable, music: dict, isProsess: bool =
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direction = list(direction)
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for track in music['musics']:
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cmdList = classList_conversion_SinglePlayer(track['notes'],track['set']['ScoreboardName'],music['mainset']['PlayerSelect'],isProsess)
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cmdList = classList_conversion_SinglePlayer(track['notes'], track['set']['ScoreboardName'],
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music['mainset']['PlayerSelect'], isProsess)
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dire = direction
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down = False
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'''当前是否为向下的阶段?'''
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#开头的指令方块
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blocks.append(formCmdBlock(dire, f"scoreboard players add @a{music['mainset']['PlayerSelect']} {track['set']['ScoreboardName']} 1", 1, 1))
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||||
# 开头的指令方块
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blocks.append(formCmdBlock(dire,
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f"scoreboard players add @a{music['mainset']['PlayerSelect']} "
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||||
f"{track['set']['ScoreboardName']} 1",
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1, 1))
|
||||
dire[1] += 1
|
||||
blocks.append(formCmdBlock(dire, cmdList.pop(0), 2,needRedstone=False))
|
||||
blocks.append(formCmdBlock(dire, cmdList.pop(0), 2, needRedstone=False))
|
||||
dire[1] += 1
|
||||
# :0 下 无条件
|
||||
# :1 上 无条件
|
||||
@ -309,36 +300,24 @@ def music2BDX(filePath: str, direction: Iterable, music: dict, isProsess: bool =
|
||||
# :4 x轴负方向 无条件
|
||||
# :5 x轴正方向 无条件
|
||||
for cmd in cmdList:
|
||||
blocks.append(formCmdBlock(dire,cmd,5 if (down == False and dire[1] == height+direction[1]) or (down and dire[1] == direction+1) else 0 if down else 1,2,needRedstone=False))
|
||||
|
||||
blocks.append(formCmdBlock(dire, cmd, 5 if (down is False and dire[1] == height + direction[1]) or (
|
||||
down and dire[1] == direction + 1) else 0 if down else 1, 2, needRedstone=False))
|
||||
|
||||
if down:
|
||||
if dire[1] > direction[1]+1:
|
||||
dire[1]-=1
|
||||
if dire[1] > direction[1] + 1:
|
||||
dire[1] -= 1
|
||||
else:
|
||||
if dire[1] < height+direction[1]:
|
||||
dire[1]+=1
|
||||
|
||||
if (down == False and dire[1] == height+direction[1]) or (down and dire[1] == direction+1):
|
||||
if dire[1] < height + direction[1]:
|
||||
dire[1] += 1
|
||||
|
||||
if (down is False and dire[1] == height + direction[1]) or (down and dire[1] == direction + 1):
|
||||
down = not down
|
||||
dire[0] += 1
|
||||
direction[2] += 2
|
||||
|
||||
|
||||
|
||||
return BdxConverter(filePath, 'Build by Ryoun Musicreater', blocks)
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
def note2webs(Notes: list, Instrument: str, speed: float = 5.0, PlayerSelect: str = '', isProsess: bool = False):
|
||||
"""传入音符,在oaclhost:8080上建立websocket服务器以供我的世界connect/wssever指令连接
|
||||
:param 参数说明:
|
||||
@ -369,17 +348,13 @@ def note2webs(Notes: list, Instrument: str, speed: float = 5.0, PlayerSelect: st
|
||||
await fcwslib.send_command(websocket,
|
||||
'execute @a' + PlayerSelect + ' ~ ~ ~ title @s actionbar §e▶ 播放中: §a' +
|
||||
str(
|
||||
j) + '/' + str(length) + ' || ' + str(int(j / length * 1000) / 10))
|
||||
j) + '/' + str(length) + ' || ' + str(int(j / length * 1000) / 10))
|
||||
j += 1
|
||||
time.sleep(Notes[i][1] / speed)
|
||||
|
||||
fcwslib.run_server(run_server)
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
def note2RSworld(world: str, startpos: list, notes: list, instrument: str, speed: float = 2.5,
|
||||
posadder: Iterable = (1, 0, 0), baseblock: str = 'stone'): # -> bool
|
||||
"""传入音符,生成以音符盒存储的红石音乐
|
||||
@ -407,7 +382,7 @@ def note2RSworld(world: str, startpos: list, notes: list, instrument: str, speed
|
||||
powered = 'true'
|
||||
else:
|
||||
powered = 'false'
|
||||
return Block('universal_minecraft', 'noteblock',
|
||||
return Block('universal_minecraft', 'notebooks',
|
||||
{"instrument": ts(instrument1.replace("note.", '')), 'note': ts(str(note)),
|
||||
'powered': ts(powered)})
|
||||
|
||||
@ -487,11 +462,6 @@ def note2RSworld(world: str, startpos: list, notes: list, instrument: str, speed
|
||||
level.close()
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
class ryStruct:
|
||||
|
||||
def __init__(self, world: str) -> None:
|
||||
@ -556,9 +526,6 @@ class ryStruct:
|
||||
return self.RyStruct
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
"""
|
||||
RyStruct = {
|
||||
(0,0,0) = {
|
||||
|
Reference in New Issue
Block a user