mirror of
https://github.com/TriM-Organization/Musicreater.git
synced 2025-09-05 11:56:23 +00:00
更新了一下文件结构
This commit is contained in:
44
msctPkgver/__init__.py
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44
msctPkgver/__init__.py
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@ -0,0 +1,44 @@
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# -*- coding: utf-8 -*-
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"""一个简单的基于音·创的我的世界音频操作工具"""
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# 音·创 开发交流群 861684859
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# Email EillesWan2006@163.com W-YI_DoctorYI@outlook.com EillesWan@outlook.com
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# 版权所有 金羿("Eilles Wan") & 诸葛亮与八卦阵("bgArray") & 鸣凤鸽子("MingFengPigeon")
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# 若需转载或借鉴 请依照 Apache 2.0 许可证进行许可
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__version__ = '0.0.1'
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__all__ = []
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__author__ = (('金羿', 'Eilles Wan'), ('诸葛亮与八卦阵', 'bgArray'), ('鸣凤鸽子', 'MingFengPigeon'))
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"""
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音·创 库版 (Musicreater Package Version)
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是一款免费开源的针对《我的世界:基岩版》的midi音乐转换库
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注意!除了此源文件以外,任何属于此仓库以及此项目的文件均依照Apache许可证进行许可
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Musicreater pkgver (Package Version 音·创 库版)
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A free open source library used for convert midi file into formats that is suitable for **Minecraft: Bedrock Edition**.
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Note! Except for this source file, all the files in this repository and this project are licensed under Apache License 2.0
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Copyright 2022 all the developers of Musicreater
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Licensed under the Apache License, Version 2.0 (the 'License');
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
|
||||
distributed under the License is distributed on an 'AS IS' BASIS,
|
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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"""
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import msctPkgver.main as msctPkgver
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from msctPkgver.main import *
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print('此工具由凌天之云创新团队开发,版权归本团队参与开发的人员共同所有。')
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print('This tool is developed by Team-Ryoun, copyright belongs to the team members who developed the tool.')
|
668
msctPkgver/main.py
Normal file
668
msctPkgver/main.py
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@ -0,0 +1,668 @@
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# -*- coding: utf-8 -*-
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# 音·创 开发交流群 861684859
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# Email EillesWan2006@163.com W-YI_DoctorYI@outlook.com EillesWan@outlook.com
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# 版权所有 金羿("Eilles Wan") & 诸葛亮与八卦阵("bgArray") & 鸣凤鸽子("MingFengPigeon")
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# 若需转载或借鉴 请依照 Apache 2.0 许可证进行许可
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"""
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音·创 库版 (Musicreater Package Version)
|
||||
是一款免费开源的针对《我的世界:基岩版》的midi音乐转换库
|
||||
注意!除了此源文件以外,任何属于此仓库以及此项目的文件均依照Apache许可证进行许可
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Musicreater pkgver (Package Version 音·创 库版)
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A free open source library used for convert midi file into formats that is suitable for **Minecraft: Bedrock Edition**.
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Note! Except for this source file, all the files in this repository and this project are licensed under Apache License 2.0
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Copyright 2022 all the developers of Musicreater
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Licensed under the Apache License, Version 2.0 (the 'License');
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
|
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distributed under the License is distributed on an 'AS IS' BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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"""
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import os
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def makeZip(sourceDir, outFilename, compression=8, exceptFile=None):
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"""使用compression指定的算法打包目录为zip文件\n
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默认算法为DEFLATED(8),可用算法如下:\n
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STORED = 0\n
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DEFLATED = 8\n
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BZIP2 = 12\n
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LZMA = 14\n
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"""
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import zipfile
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zipf = zipfile.ZipFile(outFilename, 'w', compression)
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pre_len = len(os.path.dirname(sourceDir))
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for parent, dirnames, filenames in os.walk(sourceDir):
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for filename in filenames:
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if filename == exceptFile:
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continue
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pathfile = os.path.join(parent, filename)
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arcname = pathfile[pre_len:].strip(os.path.sep) # 相对路径
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zipf.write(pathfile, arcname)
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zipf.close()
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class midiConvert:
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def __init__(self):
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'''简单的midi转换类,将midi文件转换为我的世界结构或者包'''
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pass
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def convert(self, midiFile: str, outputPath: str):
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'''转换前需要先运行此函数来获取基本信息'''
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import mido
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self.midiFile = midiFile
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'''midi文件路径'''
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self.midi = mido.MidiFile(self.midiFile)
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'''MidiFile对象'''
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self.outputPath = outputPath
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'''输出路径'''
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# 将self.midiFile的文件名,不含路径且不含后缀存入self.midiFileName
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self.midFileName = os.path.splitext(os.path.basename(self.midiFile))[0]
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'''文件名,不含路径且不含后缀'''
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def __Inst2SoundID(self, instrumentID, default='note.harp'):
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"""返回midi的乐器ID对应的我的世界乐器名
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:param instrumentID: midi的乐器ID
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:param default: 如果instrumentID不在范围内,返回的默认我的世界乐器名称
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:return: 我的世界乐器名 str"""
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if instrumentID == 105:
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return 'note.banjo'
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if instrumentID in range(32, 40):
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return 'note.bass'
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if instrumentID in range(115, 119):
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return 'note.basedrum'
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if instrumentID == 9 or instrumentID == 14:
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return 'note.bell'
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if instrumentID == 80 or instrumentID == 81:
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return 'note.bit'
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if instrumentID == 112:
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return 'note.cow_bell'
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if instrumentID == -1:
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return 'note.didgeridoo' # 这是什么?我看不懂,但我大受震撼
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if instrumentID in range(72, 80):
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return 'note.flute'
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if instrumentID in range(24, 32):
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return 'note.guitar'
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if instrumentID == -2:
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return 'note.hat'
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if instrumentID == 14:
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return 'note.chime'
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if instrumentID == 8 or instrumentID == 11:
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return 'iron_xylophone'
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if instrumentID == 2:
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return 'note.pling'
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if instrumentID == 114:
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return 'note.snare'
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if instrumentID == 13:
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return 'note.xylophone'
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return default
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def __score2time(self, score: int):
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return str(int(int(score / 20) / 60)) + ':' + str(int(int(score / 20) % 60))
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def __formProgressBar(
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self,
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maxscore: int,
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scoreboardname: str,
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progressbar: tuple = (
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r'▶ %%N [ %%s/%^s %%% __________ %%t|%^t ]',
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('§e=§r', '§7=§r'),
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),
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) -> list:
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pgsstyle = progressbar[0]
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'''
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| 标识符 | 指定的可变量 |
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|---------|----------------|
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| `%%N` | 乐曲名(即传入的文件名)|
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| `%%s` | 当前计分板值 |
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| `%^s` | 计分板最大值 |
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| `%%t` | 当前播放时间 |
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| `%^t` | 曲目总时长 |
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| `%%%` | 当前进度比率 |
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| `_` | 用以表示进度条占位|
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'''
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def __replace(
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s: str, tobeReplaced: str, replaceWith: str, times: int, other: str
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):
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if times == 0:
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return s.replace(tobeReplaced, other)
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if times == s.count(tobeReplaced):
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return s.replace(tobeReplaced, replaceWith)
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result = ''
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t = 0
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for i in s:
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if i == tobeReplaced:
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if t < times:
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result += replaceWith
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t += 1
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else:
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result += other
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else:
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result += i
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return result
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idlist = {
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r'%%N': self.midFileName,
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r'%%s': r'%%s',
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r'%^s': str(maxscore),
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r'%%t': r'%%t',
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r'%^t': self.__score2time(maxscore),
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r'%%%': r'%%%',
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}
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ids = {}
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for i, j in idlist.items():
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if i != j:
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if i in pgsstyle:
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pgsstyle = pgsstyle.replace(i, j)
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else:
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if i in pgsstyle:
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ids[i] = True
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else:
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ids[i] = False
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del idlist
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pgblength = pgsstyle.count('_')
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finalprgsbar = []
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for i in range(maxscore):
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nowstr = pgsstyle
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if ids[r'%%s'] == True:
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nowstr = nowstr.replace(r'%%s', str(i + 1))
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if ids[r'%%t'] == True:
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nowstr = nowstr.replace(r'%%t', self.__score2time(i + 1))
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if ids[r'%%%'] == True:
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nowstr = nowstr.replace(
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r'%%%', str(int((i + 1) / maxscore * 10000) / 100) + '%'
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)
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countof_s = int((i + 1) / maxscore * pgblength)
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finalprgsbar.append(
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'title @a[scores={'
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+ scoreboardname
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+ '='
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+ str(i + 1)
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+ '}] actionbar '
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+ __replace(
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nowstr, '_', progressbar[1][0], countof_s, progressbar[1][1]
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)
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)
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return finalprgsbar
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def __formCMDblk(
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self,
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command: str,
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particularValue: int,
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impluse: int = 0,
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condition: bool = False,
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needRedstone: bool = True,
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tickDelay: int = 0,
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customName: str = '',
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executeOnFirstTick: bool = False,
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trackOutput: bool = True,
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):
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"""
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使用指定项目返回指定的指令方块放置指令项
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:param command: `str`
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指令
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:param particularValue:
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方块特殊值,即朝向
|
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:0 下 无条件
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:1 上 无条件
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:2 z轴负方向 无条件
|
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:3 z轴正方向 无条件
|
||||
:4 x轴负方向 无条件
|
||||
:5 x轴正方向 无条件
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:6 下 无条件
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:7 下 无条件
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|
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:8 下 有条件
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:9 上 有条件
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:10 z轴负方向 有条件
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:11 z轴正方向 有条件
|
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:12 x轴负方向 有条件
|
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:13 x轴正方向 有条件
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:14 下 有条件
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:14 下 有条件
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注意!此处特殊值中的条件会被下面condition参数覆写
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:param impluse: `int 0|1|2`
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方块类型
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0脉冲 1循环 2连锁
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:param condition: `bool`
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是否有条件
|
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:param needRedstone: `bool`
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是否需要红石
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:param tickDelay: `int`
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执行延时
|
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:param customName: `str`
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悬浮字
|
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:param lastOutput: `str`
|
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上次输出字符串,注意此处需要留空
|
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:param executeOnFirstTick: `bool`
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执行第一个已选项(循环指令方块是否激活后立即执行,若为False,则从激活时起延迟后第一次执行)
|
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:param trackOutput: `bool`
|
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是否输出
|
||||
|
||||
:return:str
|
||||
"""
|
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block = b"\x24" + particularValue.to_bytes(2, byteorder="big", signed=False)
|
||||
|
||||
for i in [
|
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impluse.to_bytes(4, byteorder="big", signed=False),
|
||||
bytes(command, encoding="utf-8") + b"\x00",
|
||||
bytes(customName, encoding="utf-8") + b"\x00",
|
||||
bytes('', encoding="utf-8") + b"\x00",
|
||||
tickDelay.to_bytes(4, byteorder="big", signed=True),
|
||||
executeOnFirstTick.to_bytes(1, byteorder="big"),
|
||||
trackOutput.to_bytes(1, byteorder="big"),
|
||||
condition.to_bytes(1, byteorder="big"),
|
||||
needRedstone.to_bytes(1, byteorder="big"),
|
||||
]:
|
||||
block += i
|
||||
return block
|
||||
|
||||
def _toCmdList_m1(
|
||||
self, scoreboardname: str = 'mscplay', volume: float = 1.0, speed: float = 1.0
|
||||
) -> list:
|
||||
"""
|
||||
使用被金羿修改后的Dislink Sforza的转换算法,将midi转换为我的世界命令列表
|
||||
:param scoreboardname: 我的世界的计分板名称
|
||||
:param volume: 音量,注意:这里的音量范围为(0,1],如果超出将被处理为正确值,其原理为在距离玩家 (1 / volume -1) 的地方播放音频
|
||||
:param speed: 速度,注意:这里的速度指的是播放倍率,其原理为在播放音频的时候,每个音符的播放时间除以 speed
|
||||
:return: tuple(命令列表, 命令个数, 计分板最大值)
|
||||
"""
|
||||
tracks = []
|
||||
if volume > 1:
|
||||
volume = 1
|
||||
if volume <= 0:
|
||||
volume = 0.001
|
||||
|
||||
commands = 0
|
||||
maxscore = 0
|
||||
|
||||
for i, track in enumerate(self.midi.tracks):
|
||||
|
||||
ticks = 0
|
||||
instrumentID = 0
|
||||
singleTrack = []
|
||||
|
||||
for msg in track:
|
||||
if msg.is_meta:
|
||||
if msg.type == 'set_tempo':
|
||||
tempo = msg.tempo
|
||||
if msg.type == 'program_change':
|
||||
instrumentID = msg.program
|
||||
else:
|
||||
ticks += msg.time
|
||||
if msg.type == 'note_on' and msg.velocity != 0:
|
||||
nowscore = round(
|
||||
(ticks * tempo)
|
||||
/ ((self.midi.ticks_per_beat * float(speed)) * 50000)
|
||||
)
|
||||
maxscore = max(maxscore, nowscore)
|
||||
singleTrack.append(
|
||||
'execute @a[scores={'
|
||||
+ str(scoreboardname)
|
||||
+ '='
|
||||
+ str(nowscore)
|
||||
+ '}'
|
||||
+ f'] ~ ~ ~ playsound {self.__Inst2SoundID(instrumentID)} @s ~ ~{1/volume-1} ~ {msg.velocity*(0.7 if msg.channel == 0 else 0.9)} {2**((msg.note-66)/12)}' # 此处需要修改
|
||||
)
|
||||
commands += 1
|
||||
if len(singleTrack) != 0:
|
||||
tracks.append(singleTrack)
|
||||
|
||||
return tracks, commands, maxscore
|
||||
|
||||
def _toCmdList_withDelay_m1(self, volume: float = 1.0, speed: float = 1.0) -> list:
|
||||
"""
|
||||
使用Dislink Sforza的转换算法,将midi转换为我的世界命令列表,并输出每个音符之后的延迟
|
||||
:param volume: 音量,注意:这里的音量范围为(0,1],如果超出将被处理为正确值,其原理为在距离玩家 (1 / volume -1) 的地方播放音频
|
||||
:param speed: 速度,注意:这里的速度指的是播放倍率,其原理为在播放音频的时候,每个音符的播放时间除以 speed
|
||||
:return: tuple(命令列表[音轨[(命令,此命令的延迟),...],...], 命令个数,)
|
||||
"""
|
||||
tracks = []
|
||||
if volume > 1:
|
||||
volume = 1
|
||||
if volume <= 0:
|
||||
volume = 0.001
|
||||
|
||||
commands = 0
|
||||
maxscore = 0
|
||||
|
||||
for i, track in enumerate(self.midi.tracks):
|
||||
|
||||
ticks = 0
|
||||
instrumentID = 0
|
||||
singleTrack = []
|
||||
|
||||
for msg in track:
|
||||
if msg.is_meta:
|
||||
if msg.type == 'set_tempo':
|
||||
tempo = msg.tempo
|
||||
if msg.type == 'program_change':
|
||||
instrumentID = msg.program
|
||||
else:
|
||||
ticks += msg.time
|
||||
if msg.type == 'note_on' and msg.velocity != 0:
|
||||
nowscore = round(
|
||||
(ticks * tempo)
|
||||
/ ((self.midi.ticks_per_beat * float(speed)) * 50000)
|
||||
)
|
||||
maxscore = max(maxscore, nowscore)
|
||||
singleTrack.append(
|
||||
f'playsound {self.__Inst2SoundID(instrumentID)} @s ~ ~{1/volume-1} ~ {msg.velocity*(0.7 if msg.channel == 0 else 0.9)} {2**((msg.note-66)/12)}'
|
||||
)
|
||||
commands += 1
|
||||
|
||||
tracks.append(singleTrack)
|
||||
|
||||
return tracks, commands, maxscore
|
||||
|
||||
def __fillSquareSideLength(self, total: int, maxHeight: int):
|
||||
'''给定总方块数量和最大高度,返回所构成的图形外切正方形的边长
|
||||
:param total: 总方块数量
|
||||
:param maxHeight: 最大高度
|
||||
:return: 外切正方形的边长 int'''
|
||||
import math
|
||||
|
||||
return math.ceil(math.sqrt(math.ceil(total / maxHeight)))
|
||||
|
||||
def tomcpack(
|
||||
self,
|
||||
method: int = 1,
|
||||
isAutoReset: bool = False,
|
||||
progressbar=None,
|
||||
scoreboardname: str = 'mscplay',
|
||||
volume: float = 1.0,
|
||||
speed: float = 1.0,
|
||||
) -> bool:
|
||||
"""
|
||||
使用method指定的转换算法,将midi转换为我的世界mcpack格式的包
|
||||
:param method: 转换算法
|
||||
:param isAutoReset: 是否自动重置计分板
|
||||
:param progressbar: 进度条,(当此参数为True时使用默认进度条,为其他的值为真的参数时识别为进度条自定义参数,为其他值为假的时候不生成进度条)
|
||||
:param scoreboardname: 我的世界的计分板名称
|
||||
:param volume: 音量,注意:这里的音量范围为(0,1],其原理为在距离玩家 (1 / volume -1) 的地方播放音频
|
||||
:param speed: 速度,注意:这里的速度指的是播放倍率,其原理为在播放音频的时候,每个音符的播放时间除以 speed
|
||||
:return 成功与否,成功返回(True,True),失败返回(False,str失败原因)
|
||||
"""
|
||||
if method == 1:
|
||||
cmdlist, _a, maxscore = self._toCmdList_m1(scoreboardname, volume, speed)
|
||||
else:
|
||||
return (False, f'无法找到算法ID{method}对应的转换算法')
|
||||
del _a
|
||||
|
||||
import json
|
||||
import uuid
|
||||
import shutil
|
||||
|
||||
# 当文件f夹{self.outputPath}/temp/functions存在时清空其下所有项目,若其不存在则创建
|
||||
if os.path.exists(f'{self.outputPath}/temp/functions/'):
|
||||
shutil.rmtree(f'{self.outputPath}/temp/functions/')
|
||||
os.makedirs(f'{self.outputPath}/temp/functions/mscplay')
|
||||
|
||||
# 写入manifest.json
|
||||
if not os.path.exists(f'{self.outputPath}/temp/manifest.json'):
|
||||
with open(
|
||||
f"{self.outputPath}/temp/manifest.json", "w", encoding='utf-8'
|
||||
) as f:
|
||||
f.write(
|
||||
"{\n \"format_version\": 1,\n \"header\": {\n \"description\": \""
|
||||
+ self.midFileName
|
||||
+ " Pack : behavior pack\",\n \"version\": [ 0, 0, 1 ],\n \"name\": \""
|
||||
+ self.midFileName
|
||||
+ "Pack\",\n \"uuid\": \""
|
||||
+ str(uuid.uuid4())
|
||||
+ "\"\n },\n \"modules\": [\n {\n \"description\": \""
|
||||
+ f"the Player of the Music {self.midFileName}"
|
||||
+ "\",\n \"type\": \"data\",\n \"version\": [ 0, 0, 1 ],\n \"uuid\": \""
|
||||
+ str(uuid.uuid4())
|
||||
+ "\"\n }\n ]\n}"
|
||||
)
|
||||
else:
|
||||
with open(
|
||||
f'{self.outputPath}/temp/manifest.json', 'r', encoding='utf-8'
|
||||
) as manifest:
|
||||
data = json.loads(manifest.read())
|
||||
data['header'][
|
||||
'description'
|
||||
] = f"the Player of the Music {self.midFileName}"
|
||||
data['header']['name'] = self.midFileName
|
||||
data['header']['uuid'] = str(uuid.uuid4())
|
||||
data['modules'][0]['description'] = 'None'
|
||||
data['modules'][0]['uuid'] = str(uuid.uuid4())
|
||||
manifest.close()
|
||||
open(f'{self.outputPath}/temp/manifest.json', 'w', encoding='utf-8').write(
|
||||
json.dumps(data)
|
||||
)
|
||||
|
||||
# 将命令列表写入文件
|
||||
indexfile = open(
|
||||
f'{self.outputPath}/temp/functions/index.mcfunction', 'w', encoding='utf-8'
|
||||
)
|
||||
for track in cmdlist:
|
||||
indexfile.write(
|
||||
'function mscplay/track' + str(cmdlist.index(track) + 1) + '\n'
|
||||
)
|
||||
with open(
|
||||
f'{self.outputPath}/temp/functions/mscplay/track{cmdlist.index(track)+1}.mcfunction',
|
||||
'w',
|
||||
encoding='utf-8',
|
||||
) as f:
|
||||
f.write('\n'.join(track))
|
||||
indexfile.writelines(
|
||||
(
|
||||
'scoreboard players add @a[scores={'
|
||||
+ scoreboardname
|
||||
+ '=1..}] '
|
||||
+ scoreboardname
|
||||
+ ' 1\n',
|
||||
(
|
||||
'scoreboard players reset @a[scores={'
|
||||
+ scoreboardname
|
||||
+ '='
|
||||
+ str(maxscore + 20)
|
||||
+ '..}]'
|
||||
+ f' {scoreboardname}\n'
|
||||
)
|
||||
if isAutoReset
|
||||
else '',
|
||||
f'function mscplay/progressShow\n' if progressbar else '',
|
||||
)
|
||||
)
|
||||
|
||||
if progressbar:
|
||||
if progressbar == True:
|
||||
with open(
|
||||
f'{self.outputPath}/temp/functions/mscplay/progressShow.mcfunction',
|
||||
'w',
|
||||
encoding='utf-8',
|
||||
) as f:
|
||||
f.writelines(
|
||||
'\n'.join(self.__formProgressBar(maxscore, scoreboardname))
|
||||
)
|
||||
else:
|
||||
with open(
|
||||
f'{self.outputPath}/temp/functions/mscplay/progressShow.mcfunction',
|
||||
'w',
|
||||
encoding='utf-8',
|
||||
) as f:
|
||||
f.writelines(
|
||||
'\n'.join(
|
||||
self.__formProgressBar(
|
||||
maxscore, scoreboardname, progressbar
|
||||
)
|
||||
)
|
||||
)
|
||||
|
||||
indexfile.close()
|
||||
|
||||
makeZip(
|
||||
f'{self.outputPath}/temp/', self.outputPath + f'/{self.midFileName}.mcpack'
|
||||
)
|
||||
|
||||
shutil.rmtree(f'{self.outputPath}/temp/')
|
||||
|
||||
def toBDXfile(
|
||||
self,
|
||||
method: int = 1,
|
||||
author: str = 'Eilles',
|
||||
progressbar=False,
|
||||
maxheight: int = 64,
|
||||
scoreboardname: str = 'mscplay',
|
||||
volume: float = 1.0,
|
||||
speed: float = 1.0,
|
||||
isAutoReset: bool = False,
|
||||
):
|
||||
"""
|
||||
使用method指定的转换算法,将midi转换为BDX结构文件
|
||||
:param method: 转换算法
|
||||
:param author: 作者名称
|
||||
:param progressbar: 进度条,(当此参数为True时使用默认进度条,为其他的值为真的参数时识别为进度条自定义参数,为其他值为假的时候不生成进度条)
|
||||
:param maxheight: 生成结构最大高度
|
||||
:param scoreboardname: 我的世界的计分板名称
|
||||
:param volume: 音量,注意:这里的音量范围为(0,1],如果超出将被处理为正确值,其原理为在距离玩家 (1 / volume -1) 的地方播放音频
|
||||
:param speed: 速度,注意:这里的速度指的是播放倍率,其原理为在播放音频的时候,每个音符的播放时间除以 speed
|
||||
:param isAutoReset: 是否自动重置计分板
|
||||
:return 成功与否,成功返回(True,未经过压缩的源,结构占用大小),失败返回(False,str失败原因)
|
||||
"""
|
||||
|
||||
import brotli
|
||||
|
||||
if method == 1:
|
||||
cmdlist, totalcount, maxScore = self._toCmdList_m1(
|
||||
scoreboardname, volume, speed
|
||||
)
|
||||
else:
|
||||
return (False, f'无法找到算法ID {method} 对应的转换算法')
|
||||
|
||||
if not os.path.exists(self.outputPath):
|
||||
os.makedirs(self.outputPath)
|
||||
|
||||
with open(f"{self.outputPath}/{self.midFileName}.bdx", "w+") as f:
|
||||
f.write("BD@")
|
||||
|
||||
_bytes = (
|
||||
b"BDX\x00"
|
||||
+ author.encode("utf-8")
|
||||
+ b" & Musicreater\x00\x01command_block\x00"
|
||||
)
|
||||
|
||||
key = {
|
||||
"x": (b"\x0f", b"\x0e"),
|
||||
"y": (b"\x11", b"\x10"),
|
||||
"z": (b"\x13", b"\x12"),
|
||||
}
|
||||
'''key存储了方块移动指令的数据,其中可以用key[x|y|z][0|1]来表示xyz的减或增'''
|
||||
x = 'x'
|
||||
y = 'y'
|
||||
z = 'z'
|
||||
|
||||
_sideLength = self.__fillSquareSideLength(totalcount, maxheight)
|
||||
|
||||
yforward = True
|
||||
zforward = True
|
||||
|
||||
nowy = 0
|
||||
nowz = 0
|
||||
nowx = 0
|
||||
|
||||
commands = []
|
||||
|
||||
for track in cmdlist:
|
||||
commands += track
|
||||
|
||||
if isAutoReset:
|
||||
commands += (
|
||||
'scoreboard players reset @a[scores={'
|
||||
+ scoreboardname
|
||||
+ '='
|
||||
+ str(maxScore + 20)
|
||||
+ '}] '
|
||||
+ scoreboardname
|
||||
)
|
||||
|
||||
if progressbar:
|
||||
if progressbar == True:
|
||||
commands += self.__formProgressBar(maxScore, scoreboardname)
|
||||
else:
|
||||
commands += self.__formProgressBar(
|
||||
maxScore, scoreboardname, progressbar
|
||||
)
|
||||
|
||||
for cmd in commands:
|
||||
_bytes += self.__formCMDblk(
|
||||
cmd,
|
||||
(1 if yforward else 0)
|
||||
if (
|
||||
((nowy != 0) and (not yforward))
|
||||
or ((yforward) and (nowy != maxheight))
|
||||
)
|
||||
else (3 if zforward else 2)
|
||||
if (
|
||||
((nowz != 0) and (not zforward))
|
||||
or ((zforward) and (nowz != _sideLength))
|
||||
)
|
||||
else 5,
|
||||
impluse=2,
|
||||
condition=False,
|
||||
needRedstone=False,
|
||||
tickDelay=0,
|
||||
customName='',
|
||||
executeOnFirstTick=False,
|
||||
trackOutput=True,
|
||||
)
|
||||
|
||||
nowy += 1 if yforward else -1
|
||||
|
||||
if ((nowy > maxheight) and (yforward)) or ((nowy < 0) and (not yforward)):
|
||||
nowy -= 1 if yforward else -1
|
||||
|
||||
yforward = not yforward
|
||||
|
||||
nowz += 1 if zforward else -1
|
||||
|
||||
if ((nowz > _sideLength) and (zforward)) or (
|
||||
(nowz < 0) and (not zforward)
|
||||
):
|
||||
nowz -= 1 if zforward else -1
|
||||
zforward = not zforward
|
||||
_bytes += key[x][1]
|
||||
nowx += 1
|
||||
else:
|
||||
|
||||
_bytes += key[z][int(zforward)]
|
||||
|
||||
else:
|
||||
|
||||
_bytes += key[y][int(yforward)]
|
||||
|
||||
with open(f"{self.outputPath}/{self.midFileName}.bdx", "ab+") as f:
|
||||
f.write(brotli.compress(_bytes + b'XE'))
|
||||
|
||||
return (True, _bytes, (nowx, maxheight, _sideLength))
|
Reference in New Issue
Block a user